Версия от 13:43, 3 июля 2023; imported>Atlanta-Ned (Migrating silicon policy to a template page)
Note: This page is moderated and can be referenced in OOC issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.

Below are the Main Rules of /tg/station. For information on how admins are expected to enforce these rules and behave, see Admin Conduct.

Security Policy & Precedents

1. Rule 1 of the main rules
Main Rule 1. Don't be a dick.
applies to security.


The only exception is that security is generally considered to be armed with non-lethal methods to control a situation. Therefore, where reasonably possible, security is expected to use non-lethal methods first in a conflict before escalating to lethal methods.


===2.

Rule 4 of the main rules
Main Rule 4. Non-antagonists can do whatever they want to antagonists.

Non-antags acting like an antag can be treated as an antag.

also applies to security.===


Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 4, to antagonists.

The 'act like an antag, get treated like one' part of Rule 4 of the main rules also applies to security.

Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4. Make sure players deserve it when you treat them as an antag, when in doubt, err on the side of caution as poor behaviour on the part of security will not be tolerated.


3. For arrested players, timed sentences up to a total of 10 minutes, buckle-cuffing, and stripping, are considered IC issues and are not actionable by admins.


Brig sentences totaling more than 10 minutes can be adminhelped, as can be gulag or perma sentences or a pattern of illegitimate punishment. However, security should refrain from confiscating items not related to any crimes, especially important department-specific items like hard suits. Obvious exceptions to this are things like radio headsets, if players use it to harass security over the radio while being arrested.


4. Don’t kill Asimov borgs for trying to stop harm, unless they are being excessively disruptive.


For example, borgs that lock down all of security despite only one security staff member causing harm.


5. Lethal force may be used on a mob of players trying to force entry into the brig.


This is up to the discretion of the security player. Additionally, lethal force may be used immediately on anyone trying to enter the armory, in the armory, or leaving it.


6. Security meta-protections rely on communication when dealing with minor threats.


Security gameplay with limited meaningful communication in low threat situations can completely remove security meta-protections, falling back to standard escalation rules instead.


Head Admin Rulings

We have a record of past policy decisions by Head Admins at the time preserved for posterity. These rulings are largely situational or niche in scope and generally not applicable in situations outside of the specifics outline in the ruling. They may additionally be superseded by later rulings. You should only use these as references for ban appeals or admin complaints.

Lavaland Rules

Follow the flavour text you receive upon spawning to the best of your abilities. Unlike the rest of the rules, these roles are very much defined and guided by roleplay rather than a system of "valid" or "not valid."

Your life is cheap though, and escalation rules are greatly relaxed both for you and any crewmembers interacting with you.

In other words: https://www.youtube.com/watch?v=N3472Q6kvg0

Discord Rules

Linked here is a copy of the rules from /tg/station13's Discord channel.

The Secret Rule

For experienced users only. Don't quote these at admins. If you're in a position where you need to defend yourself using this, you've done something wrong. This is about the personal freedom and responsibility an experienced player will have when they have the interests of others first.

This is a game that allows a lot of potential for great things to happen, and naturally the rules restrict a lot of that to ensure the minority don't ruin every round for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking the rules may be excused to allow for that freedom. This will always be at the admin's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread so use it well. It's almost always better to consult an admin on this as they are more equipped to taking on that responsibility.

Everyone has a license to grief to a very limited extent. You can likely get away with borderline antagonistic behaviour (Never random murder, but stealing from the brig and triggering a manhunt, for example) occasionally, but it's when this becomes a frequent occurrence that people get frustrated and admins start to get involved.

Admins may handwave even severely antagonistic or rulebreaking behaviour if they believe it was ultimately beneficial, hilarious or awesome to the round. (F R E E D R O N E)