This page is for mapping purposes, and details what Id numbers need to be used for what in-game access.
Command Access:
| Id Number
|
Id Name
|
Extra Information
|
| 15
|
Change_IDs
|
|
| 16
|
AI_Upload
|
|
| 17
|
Teleporter
|
|
| 18
|
EVA
|
|
| 19
|
Heads
|
Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console
|
| 20
|
Captain
|
|
| 21
|
All_Personal_Lockers
|
|
| 53
|
Vault
|
|
| 57
|
HOP
|
Head of Personell
|
| 59
|
RC_Annouce
|
Request Console Annoucements
|
| 60
|
Keycard_Auth
|
Used for events that require 2 people to confirm them.
|
| 62
|
Gateway
|
|
| 65
|
Minisat
|
|
| 67
|
Network
|
Ntnet diagonistics/monitoring software
|
Security Access:
| Id Number
|
Id Name
|
Extra Information
|
| 1
|
Security
|
Security equipment, security records, gulag item storage, secbots
|
| 2
|
Brig
|
Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
|
| 3
|
Armory
|
Armory, gulag teleporter, execution chamber
|
| 4
|
Forensics Locker
|
Detective's office, forensics lockers, security+medical records
|
| 42
|
Court
|
Courtroom
|
| 58
|
HOS
|
Head of Security
|
| 63
|
Sec_Doors
|
Outer brig doors and secposts
|
| 66
|
Weapons
|
Weapons permits for secbots/turrets
|
Medical Access:
| Id Number
|
Id Name
|
Extra Information
|
| 5
|
Medical
|
General Access
|
| 6
|
Morgue
|
Morgue
|
| 33
|
Chemistry
|
Allows access to chemistry factory areas on compatible maps
|
| 39
|
Virology
|
|
| 40
|
CMO
|
|
| 45
|
Surgery
|
|
| 69
|
|
Pharmacy (Chemistry) room access
|
| 70
|
Psychology
|
|
Cargo Access:
| Id Number
|
Id Name
|
Extra Information
|
| 31
|
Cargo
|
|
| 41
|
QM
|
|
| 48
|
Mining
|
|
| 50
|
Mailsorting
|
Mailroom/Deliveries
|
| 54
|
Mining_Station
|
|
| 64
|
Mineral_Storeroom
|
Allows release of minerals from the ORM
|
Service Access:
| Id Number
|
Id Name
|
Extra Information
|
12
|
Maint_Tunnels
|
|
| 13
|
External_Airlocks
|
|
| 22
|
Chapel_Office
|
|
| 25
|
Bar
|
|
| 26
|
Janitor
|
|
| 27
|
Cremator
|
|
| 28
|
Kitchen
|
|
| 35
|
Hydroponics
|
|
| 37
|
Library
|
|
| 38
|
Lawyer
|
|
| 45
|
Theatre
|
Theater Access
|
Engineering Access:
| Id Number
|
Id Name
|
Extra Information
|
| 10
|
Engine
|
Engineering area, power monitor, power flow control console
|
| 11
|
Engine_Equip
|
APCs,EngiVend/YouTool, engineering equipment lockers
|
| 23
|
Tech_Storage
|
|
| 24
|
Atmospherics
|
|
| 32
|
Construction
|
|
| 56
|
CE
|
Chief Engineer
|
| 61
|
TCOMSAT
|
Access to telecomms satellite and machinery
|
Science Access:
| Id Number
|
Id Name
|
Extra Information
|
| 7
|
RND
|
General RnD Access
|
| 8
|
Toxins
|
Toxin's lab and burn chamber
|
| 9
|
Genetics
|
|
| 29
|
Robotics
|
|
| RD
|
Research Director
|
|
| 47
|
Research
|
|
| 55
|
Xenobiology
|
|
| 71
|
Toxins_Storage
|
Toxins tank storage room
|
Admin/Misc/Syndicate Access:
| Id Number
|
Id Name
|
Extra Information
|
| 101
|
Cent_General
|
Centcomm Ferry and general access
|
| 102
|
Cent_Thunder
|
Thunderdome
|
| 103
|
Cent_SpecOps
|
Captain's display case, Maurader and Seraph Mechs
|
| 104
|
Cent_Medical
|
|
| 104
|
Cent_Living
|
|
| 105
|
Cent_Storage
|
|
| 106
|
Cent_Storage
|
|
| 107
|
Cent_Teleporter
|
|
| 109
|
Cent_Captain
|
|
| 110
|
Cent_Bar
|
|
| 150
|
Syndicate
|
Syndicate mechs, ruins, and general access
|
| 151
|
Syndicate_Leader
|
Nuke Ops Leader
|
| 200
|
Away_General
|
Generic away-missions
|
| 201
|
Away_Maint
|
|
| 202
|
Away_Med
|
|
| 203
|
Away_Sec
|
|
| 204
|
Away_Engine
|
|
| 205
|
Away_Generic1
|
|
| 206
|
Away_Generic2
|
|
| 207
|
Away_Generic3
|
|
| 208
|
Away_Generic4
|
|
| 250
|
Access_Bloodcult
|
Internal, not for doors
|
| 300
|
Mech_Mining
|
For internal mech components and keycard reqs
|
| 301
|
Mech_Medical
|
|
| 302
|
Mech_Security
|
|
| 303
|
Mech_Science
|
|
| 304
|
Mech_Engine
|
|