| Cryoxadone ▮
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Formula: 1 part Stable Plasma, 1 part Acetone, 1 part Unstable Mutagen
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| Effects:
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| Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
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| Ethylredoxrazine ▮
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Formula: 1 part Charcoal, 1 part Carbon, 1 part Oxygen
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| Effects:
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| Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. Also reacts with ethanol outside the body to make water.
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| Inacusiate ▮
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Formula: 1 part Charcoal, 1 part Carbon, 1 part Water
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| Effects:
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| Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (results in 2 units instead of 3).
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| Leporazine ▮
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Formula: 1 part Copper, 1 part Silicon, 5 units Plasma (catalyst)
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| Effects:
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| This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
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| Lipozine ▮
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Formula: 1 part Sodium Chloride, 1 part Ethanol, 5 units Radium
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| Effects:
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| Speeds up the patient's metabolism to reduce body fat at a rapid rate.
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| Rezadone▮
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Formula: 1 part CarpoToxin, 1 part Cryptobiolin(?), 1 part Copper
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| Effects:
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| A powder derived from fish toxin, this substance can effectively treat cellular damage in humanoids, though excessive consumption has side effects.
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| Spaceacillin ▮
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Formula: 1 part Cryptobiolin, 1 part Inaprovaline
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| Effects:
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| A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others.
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| Synaptizine ▮
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Formula: 1 part Lithium, 1 part Sugar, 1 part Water
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| Effects:
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| Used as part of a cure for GBS. It removes Mindbreaker Toxin (faster than Anti-Toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.
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| Calomel ▮
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Formula: 1 part Mercury, 1 part Chlorine heated to 374 K
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| Effects:
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| Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
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| Charcoal ▮
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Formula: 1 part Ash, 1 part Sodium Chloride heated to 380 K
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| Effects:
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| Heals toxin damage as it slowly purges your body of other chemicals.
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| Diphenhydramine ▮
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Formula: 1 part Oil, 1 part Carbon, 1 part Bromine, 1 part Diethylamine, 1 part Ethanol
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| Effects:
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| Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
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| Ephedrine ▮
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Formula: 1 part Diethylamine, 1 part Sugar, 1 part Oil, 1 part Hydrogen
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| Effects:
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| Reduces stun times, increases run speed, and stabilizes crit.
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| Morphine ▮
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Formula: None! Ask the Quartermaster to order you a crate of it, or grow it in reishi.
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| Effects:
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| Will allow you to walk faster. Will eventually knock you out if you take too much.
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| Pentetic Acid ▮
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Formula: 1 part Welding Fuel, 1 part Chlorine, 1 part Ammonia, 1 part Formaldehyde, 1 part Sodium, 1 part Cyanide
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| Effects:
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| Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.
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| Perfluorodecalin ▮
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Formula: 1 part Hydrogen, 1 part Fluorine, 1 part Oil heated to 370 K
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| Effects:
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| Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Small chance of healing brute and burn damage as well.
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| Potassium Iodide ▮
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Formula: 1 part Potassium, 1 part Iodine
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| Effects:
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| Reduces low radiation damage very effectively.
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| Salbutamol ▮
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Formula: 1 part Salicylic Acid, 1 part Lithium, 1 part Aluminium, 1 part Bromine, 1 part Ammonia
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| Effects:
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| Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!
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| Salicylic Acid ▮
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Formula: 1 part Sodium, 1 part Phenol, 1 part Carbon, 1 part Oxygen, 1 part Sulfuric Acid
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| Effects:
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| If you have less than 50 brute damage, there is a chance to heal some of it.
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| Saline-Glucose Solution ▮
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Formula: 1 part Sodium Chloride, 1 part Water, 1 part Sugar
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| Effects:
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| Has a low chance to heal both brute and burn damage.
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| Silver Sulfadiazine ▮
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Formula: 1 part Ammonia, 1 part Silver, 1 part Sulfur, 1 part Oxygen, 1 part Chlorine
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| Effects:
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| On touch, quickly heals burn damage.
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| Styptic Powder ▮
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Formula: 1 part Aluminium, 1 part Hydrogen, 1 part Oxygen, 1 part Sulfuric Acid
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| Effects:
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| On touch, quickly heals brute damage.
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| Synthflesh ▮
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Formula: 1 part Blood, 1 part Carbon, 1 part Styptic Powder
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| Effects:
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| Instantly heals 1 point of brute and burn for each unit. Not the same as Synthi-flesh!
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| Mannitol ▮
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Formula: 1 part Hydrogen, 1 part Water, 1 part Sugar
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| Effects:
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| Heals brain damage effectively. Stick it in the cryo tubes.
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| Mutadone ▮
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Formula: 1 part Unstable Mutagen, 1 part Acetone, 1 part Bromine
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| Effects:
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| Heals your genetic defects.
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| Strange Reagent ▮
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Formula: 1 part Omnizine, 1 part Holy Water, 1 part Unstable Mutagen
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| Effects:
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| A miracle medical chem, this little beauty can bring the dead back to life! ...Well, if you're careful that is. If the cadaver is rotten or has too much brute or burn damage, it will gib them on use instead.
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| Life ▮
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Formula: 1 part Strange Reagent, 1 part Synthflesh, 1 part Blood
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| Effects:
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| Spawns an animal that may or may not be friendly.
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| Oculine ▮
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Formula: 1 part Atropine, 1 part Saline-Glucose Solution, 1 part Spaceacillin
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| Effects:
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| Cures blindness and heals eye damage over time.
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| Atropine ▮
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Formula: 1 part Ethanol, 1 part Acetone, 1 part Diethylamine, 1 part Phenol, 1 part Sulphuric Acid
henol
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| Effects:
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| 1 toxin damage if used over -60 health. Causes dizziness and confusion. If under -25 health, heals 3 BRUTE + 3 BURN. Attempts to cap OXY damage at 65 and LOSEBREATH at 5. Good for getting people from a deep crit into a shallow crit.
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| Omnizine ▮
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Formula: None! Grow it in Ambrosia Deus.
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| Effects:
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| Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.
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| Epinephrine ▮
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Formula: 1 part Phenol, 1 part Acetone, 1 part Diethylamine, 1 part Oxygen, 1 part Chlorine, 1 part Hydrogen
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| Effects:
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| Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.
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