Guide to plumbing: различия между версиями

imported>Ninjablooper
 
(не показана 41 промежуточная версия 18 участников)
Строка 1: Строка 1:
{{Speech
{{Требуется перевод}}
|name=Coderman
Это руководство в первую очередь пригодится [[Chemist|химикам]] или тому, кто решит поиграться с трубами.
|text=Plumbing is brand new, unbalanced and probably full of bugs.
<i>MetaStation is the only one equipped with a Chemical Factory area. Normal chemistry was replaced with the apothecary, which is available for Medical Doctors aswell as Chemists to lighten the load.
It can be found left of surgery on MetaStation.
If you are on another station, you can still gather all necessary equipment and claim a big empty area for construction. Plumbing will eventually be on all maps, but I don't have the energy for that right now.


If you find any bugs or unintended behaviour, report it on GitHub or PM @Time-Green#9882 if you don't have an account.</i>
В общем: Сантехника это создание фабрик для автоматизации производства химикатов, в основном, огромных количеств <s>метамфетамина</s> лекарственных препаратов.
|image=[[File:Monkey.png|64px|right]]
}}


This guide will primarily be useful for [[Chemist|chemists]], or someone else willing to play with pipes.


Summary: Plumbing is chemical factories to automate chemical production for bulk amounts of <s> methamphetamine </s> healing chemicals.
== Основы ==
Сантехника это система для создания <s>всякого дерьма</s> химических фабрик. "Сантехника" на самом деле не отражает суть занятия, так как вы будете делать химические заводы, а не туалеты.


Сантехническая система состоит из трёх основных частей: Подача, сеть труб и проситель. Подача поставляет химикаты через сеть труб в машину, которая "запрашивает" их. Механизмы этой системы имеют разъемы, к которым трубы будут автоматически подключаться; красные порты отвечают за приём, синие за отдачу. Один механизм может как отдавать, так и принимать химикаты. Если два аппарата стоят вплотную друг к другу, то они подсоединятся без необходимости укладки дополнительных [[#Fluid_Ducts|труб]].


== Essence ==
Максимальная скорость передачи - 10 юнитов в две секунды.  
Plumbing is a system  for the creation of <s>piss and shit</s> chemical factories. Plumbing is also an innaccurate name, since you'll be making chemical factories and not toilets.
The plumbing system is made up of three basic things: A supplier, a duct network and a demander. A supplier supplies chems through a network of fluid ducts to a machine that demands that reagent. A supplying machine has a blue duct sticking out of it. A demanding machine has a red duct sticking out. Red is mean so red take, blue is nice so blue gives. A machine can be both a supplier and a demander.  


The maximum transfer amount is 10 units per 2 seconds.  
===[[File:Nduct_n_w.png]] Жидкостные трубы ===
Их можно сделать в автолате или найти в химической лаборатории. Просто кликните ими на нужный тайл для установки. При нажатии в руке можно выбрать цвет и слой, Разные цвета и слои не будут соединяться автоматически. Вы можете насильно соединить разноцветные трубы перетянув кликом одну на другую, держа в руках гаечный ключ. Для объединения разных слоёв придётся использовать специальный адаптер.  


<b>YOU NEED A DUCT IN-BETWEEN MACHINES</b>. Will be changed soon enough
Для разборки труб используйте гаечный ключ.


===[[File:Nduct_n_w.png]] Fluid Ducts ===
=== Физика ===  
These can be found instacks in autolathes and in the chemical laboratorium. Simple click them on a tile to place them down. You can click it in-hand to change the color and layer. Different colors and layers will not connect. You can force two different colors to connect by click dragging them to each other while holding a wrench. You can connect different layers with a multilayered duct, wich is crafted in Misc with ducts and a welding tool.
Сантехническая физика может быть не совсем тем, чего вы ждёте. Благодаря технологии давления, в трубах не будет остатков реагентов. То есть, химикаты переносятся мгновенно от поставщика к приёмщику.  


Ducts can be wrenched to turn back into an item for retrieving.
Если машина содержит 5 воды, 5 сахара и 5 маннитола и машина-проситель запрашивает  5 юнитов, то она получит 5 юнитов воды от первого запроса. Обычная химия передала бы 1.66... воды, 1.66... сахара и 1.66... маннитола. Это может выглядеть нелогично, но это необходимо для продвинутых фабрик.


=== Physics ===  
== Машинерия ==  
Plumbing physics might not be entirely as you expect. Due to pressure technology, there will never be any leftover in ducts. Thus, reagents transfer instantly from supplier to demander.  
Большая часть сантехнических механизмов доступна для создания при помощи особых сантехнических RCD (пламберов), которые есть в хим. лаборатории или медицинском техфабе.
Разобрать эти аппараты можно сваркой. Изменить слой труб можно используя модификацию слоя вантузом.  


If a machine holds 5 water, 5 sugar and 5 mannitol and a machine requests 5 units, the requesting machine will receive 5 water for the first request. Normal chemistry would get you 1.66... water, 1.66... sugar and 1.66... mannitol. This might seem unlogical, but necessary for <s>Floating Point Errors</s> advanced factories.
Помните, если механизма нет в пламбере, это еще не значит, что он не принимает химикаты. Дым-машина одна из них. Развлекайтесь.


== Machinery ==  
===[[File:Plumbing_synthesizer.png]] Синтезатор ===  
Most of the basic plumbing machinery is available through a specialized custom RCD, wich can be found in the chemical lab or a hacked autolathe.
Эти паршивцы создают стандартные химикаты, прямо как хим. раздатчики. Вы выбираете количество (от 1 до 5 юнитов) и сам реагент, который выделяется каждые 5 секунд. Им необходима действующая сеть для отдачи, чтобы работать, так как синтезаторы хранят всего одну дозу.
These machines can be deconstructed by welding.


Remember, just because they aren't in the plumbing RCD doesn't mean they don't take chems. The smoker is one of those machines. Have fun.
===[[File:Plumbing_reaction_chamber.gif]] Реакционная камера ===
Незаменимый инструмент для обеспечения чистоты реакций. Просто установите химикат и его количество - реакционная камера начнет закачку всех выставленных реагентов (начиная с верхнего). Невероятно полезно, без неё не обойтись, разве что вы не против, если ваша фабрика не будет помещаться на станции.  


===[[File:Plumbing_synthesizer.png]] Synthesizer ===
Желтый порт принимает кислотный буфер через второй слой труб, а зеленый - щелочной буфер через четвертый слой. Когда pH превышает установленный порог кислотности, он будет применять кислотный буфер до тех пор, пока снова не достигнет порогового значения. То же самое для щелочного буфера. Камера создается без буферов. Реакционные камеры также имеют реакционный объем. Он будет сохранять реагенты в состоянии стазиса до тех пор, пока не будет достигнут нужный порог, а когда реакция закончится, они будут отправлены в механизм-проситель.
These buggers create the chemicals. You select an amount and a reagent and they'll create that every five seconds. They need a valid output to keep going, since it only stores one dose.


===[[File:Plumbing_reaction_chamber.gif]] Reaction Chamber ===  
===[[File:Plumbing_buffer.gif]] Automated bufferer ===  
Extremely important for advanced set-ups. You can give a set of reagents and amounts. It will then only take in those reagents and amounts, from top to bottom. While doing this, the reagents are in stasis and do not react. Once it has all the specified reagents with the given amounts, it will react and start emptying. Very sane, and a powerful tool for fighting surplus contamimants.
Basically a cooler reaction chamber, apart from the fact it requires an insane amount of space and is inferior in every other way (except it makes cool beeps)


Can get stuck if you are entering target reagents while it can take them. Either let it flow out or empty it with a plunger.
Very often you'll want to react three chems, where two of the chems are easily synthesizable and the third is not. The bufferer will allow you to 'wait' till all reagents are present. Simply make sure they are next to each other and then screwdriver them. If succesful, all connected chambers will briefly flash yellow. You can also set a threshold to when a bufferer is marked as 'ready' by right clicking one. If a bufferer does not have enough reagents, it will flash red; if a bufferer has enough reagents, but the other chambers do not, it'll flash yellow; if all bufferers are ready, they will flash green and start emptying until one goes below the threshold again.


===[[File:Plumbing_acclimator.gif]] Acclimator ===
===[[File:Plumbing_acclimator.gif]] Acclimator ===
The automated brother of chemical heater. You simply give it a temperature and it will heat to that. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying fase at 375.  
The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying phase at 375.


Just like the reaction chamber, it does not empty and fill at the same time to avoid contaminants.
The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimater to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.


You can also set a custom volume under 200. Might be useful, for when you don't want it to over fill beyond a certain point, to once again avoid contaminants getting in.
The acclimator's holding capacity can also be manually lowered, to avoid the buildup of leftover chems. If you're heating chemicals that are deposited in batches of 3u, consider setting the capacity to a number divisible by 3.
 
Just like the reaction chamber, the acclimator cannot fill and drain simultaneously, to avoid leftover contaminants.
 
===[[File:Plumbing_grinder.png]] Chemical Grinder ===
Sucks grind-able plants placed on its tile and extract their reagents. Use a [[Guide_to_construction#Conveyor_Belt|conveyor belt]] on the same tile or empty a plant bag unto it.


===[[File:Plumbing_filter.png]] Filter ===
===[[File:Plumbing_filter.png]] Filter ===
Very simple. You can give one or two reagents and it will funnel it to the side and push the rest through the front.
A simple filter. Give it one or two chemicals, and those chems will be rerouted to the filter's side, allowing everything else to pass straight through.


===[[File:Plumbing_splitter.png]] Splitter ===
===[[File:Plumbing_splitter.png]] Splitter ===
Строка 61: Строка 60:


===[[File:Plumbing_disposer.gif]] Disposer ===  
===[[File:Plumbing_disposer.gif]] Disposer ===  
Simplest machine of all. Sucks up all reagents and breaks them down. Note that unlike within the ducts, reactions can occur in the disposer.
The simplest machine of all, the disposer breaks down any and all chemicals that enter it into nothing. Use it to dispose of any leftovers you don't want in the system.


===[[File:Plumbing_pill_press.gif]] Pill Press ===
Note that chemical reactions can occur inside the disposer.
This is where the fun begins. Takes a name, amount and icon and will then constantly create pills based on those parameters.  
 
===[[File:Plumbing_pill_press.gif]] Chemical Press ===
[[File:200511_Antropod_pillpress_screenshot.png|thumb|200px|right|The different tabs of the pill press menu.]]
This is where the fun begins. Choose a setting and it'll constantly pump out either pills, patches or bottles with whatever it's supplied with.
 
===[[File:Chem_bottler.gif]] Chemical Bottler ===
Puts reagents into containers, like bottles and beakers. The bottler takes empty containers on the side '''opposite''' its input direction and dispenses them towards its input direction (where the red pipe is).
 
===[[File:Chem_fermenter.png]] Chemical Fermenter ===
Plumbing version of the [[Guide_to_hydroponics#Fermentation_Barrel|fermentation barrel]]. Turns plants into various types of booze.


===[[File:Plumbing_tank.gif]] Tank ===  
===[[File:Plumbing_tank.gif]] Tank ===  
Technicly not a machine. Has a massive storage of 400u, doesn't do anything else.
Technically not a machine, the tank simply holds up to 400u of any chemicals.


===[[File:Plumbing_input.png]] Input ===
===[[File:Plumbing_input.png]] Input ===
Accepts manual chemical input.
Accepts manual chemical input. Pour something into it from a container to add something new to the system.


===[[File:Plumbing_output.png]] Output ===
===[[File:Plumbing_output.png]] Output ===
Accepts manual chemical output. Simply grab a beaker and fill it.
Accepts manual chemical output. Simply grab a beaker and fill it up with whatever's in the network.
 
===[[File:Liquid pump.gif]] Liquid Pump ===
Can be wrenched to [[Guide_to_plumbing#Geysers|geysers]] in-order to extract chemicals. Does not need to be powered.
 
===[[File:Chemical Beacon.gif]] Chemical Beacon ===
Essentially a plumbing teleporter. Chemical Beacons send their reagents to a Chemical Recipient they've been connected with. To connect: Hit the Chemical Recipient with a multitool and then all subsequent Chemical Beacons with that same multitool. Multiple Chemical Beacons can be used with one Chemical Recipient. Note that the Chemical Recipient is bluespace tech and needs to be printed from the medlathe and constructed. Chemical Beacons do not need power, but Chemical Recipients do. Ideal for transporting geyser chems.
 
===[[File:Plumb_IV_donating.png]] Automated IV Drip ===
A modified IV drip with plumbing connects. Reagents received from the connect are injected directly into their bloodstream. Blood that is drawn goes to the internal storage and then into the ducting. Draws on red mode and injects on blue mode, similarly to an ordinary [[Medical_items#IV_Drip|IV drip]].  


== Equipment ==
== Equipment ==
There's a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.
In addition to the machines, there are a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.


===[[File:Plumbing_Constructor.png]] Plumbing Constructor ===
===[[File:Plumbing_Constructor.png]] Plumbing Constructor ===
The magical plumbing RCD. It can construct the basic plumbing machinery. Will eventually need to be refilled. Can be printed in a hacked autolathe.
The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it. Alt click to change the machines main ducting layer.  
 
The plumbing constructor requires matter units to function. If it runs dry, simply add more sheets of metal or glass. You can see how many matter units are left in the Plumbing Constructor my examining it.
 
Can also be constructed in a medical techfab.


===[[File:Plunger.png]] Plunger ===
===[[File:Plunger.png]] Plunger ===
All of the basic plumbing machinery can be plungered to empty their contents on the floor. Can be very useful if you got some machines that need to be emptied quickly. Can be printed in the medical and engineering lathe.
All of the basic plumbing machinery can be plungered to empty their contents on the floor; simply use the plunger on them to flush them clean. Can be very useful if you got some machines that need to be emptied quickly, or for solving clogs. Can be printed in the medical and engineering lathe.
 
You can use the plunger in-hand to toggle to layer mode. You can now select a layer with alt and turn machinery to that layer.
 
==[[File:Plumbing geyser.png]] Geysers ==
Scattered around lavaland are geysers, a limitless source of chemicals. Luckily miners can scan these for mining points, at which point they will become visible on a GPS and easily trackable for you.
 
Geysers are active by default, and you can give them a taste-test with a beaker if you so desire
 
Each geyser produces a single chemical. Current loot table:
- Wittel geyser: 16% chance. Wittel doesn't do anything, but can make chems so powerful you can turn the station into uranium or make 400hp super zombies
- Random geyser: 5% chance. Works like botanies strange seeds or the pills in maint. Can have anything, from beer to plasmaman mutation toxin
- Plasma-oxide: 26% chance. Useful for certain stabilizers in bomb-making
- Protozine: 26% chance. A weak variant of omnizine. Works in strange reagent crafting
- Hollow water: 26% chance. Reacts with holy water to make more holy water (yes you can make infinite strange reagent with geysers)
 
This table is bound to get outdated (or not since I'm the only one making this shit and I also maintain this wiki page),  [[Guide_to_chemistry|Guide to Chemistry]] is very updated, simply look for chemicals that are created by geysers for the most recent overview.
 
== Tips for your Industrial Revolution ==
 
* Resist the urge to crank every single synthesizer to 5u. Many recipes require different amounts of each ingredient, such as a 1u/1u/3u mixture.
* Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.
* If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!
* pH can be a factor in large-volume chemical reactions, or reactions with multiple steps. If you're struggling with pH, try reducing the volume of your reactor chambers and acclimators. You can also deliver buffer reagents directly into reactor chambers via the alternate pipe layer, though reactors sometimes struggle with temperature-dependent reactions.
* A lazy way to avoid using buffers is to add a lot of chems to a reaction with the needed pH. If you've got a basic reaction that needs to be more acidic, just add a lot of hydrogen instead of acidic buffer. Useful for when making a buffer factory isn't worth it for small scale projects
* Plumbing constructions that make Atmospheric Chemical smoke like CO2 smoke, [[N2O]] smoke, [[Oxygen]] smoke or unstabilized phlogiston reactions can be used for making more valuable gasses with nothing but a box of iron walls with one reinforced Plasma-glass window or as a ghetto Gas Miner since atmos chemicals release trace amounts of gas when spilled, "spilling atmos chems" also includes making a Atmospheric Chemical foam or smoke factory.
 
{{Guides}}
[[Category:Guides]][[Category:Chemistry]]

Текущая версия от 10:00, 9 января 2025

Translate.pngТребуется перевод!Translate.png
Эта статья содержит непереведённую информацию.


Это руководство в первую очередь пригодится химикам или тому, кто решит поиграться с трубами.

В общем: Сантехника это создание фабрик для автоматизации производства химикатов, в основном, огромных количеств метамфетамина лекарственных препаратов.


Основы

Сантехника это система для создания всякого дерьма химических фабрик. "Сантехника" на самом деле не отражает суть занятия, так как вы будете делать химические заводы, а не туалеты.

Сантехническая система состоит из трёх основных частей: Подача, сеть труб и проситель. Подача поставляет химикаты через сеть труб в машину, которая "запрашивает" их. Механизмы этой системы имеют разъемы, к которым трубы будут автоматически подключаться; красные порты отвечают за приём, синие за отдачу. Один механизм может как отдавать, так и принимать химикаты. Если два аппарата стоят вплотную друг к другу, то они подсоединятся без необходимости укладки дополнительных труб.

Максимальная скорость передачи - 10 юнитов в две секунды.

Nduct n w.png Жидкостные трубы

Их можно сделать в автолате или найти в химической лаборатории. Просто кликните ими на нужный тайл для установки. При нажатии в руке можно выбрать цвет и слой, Разные цвета и слои не будут соединяться автоматически. Вы можете насильно соединить разноцветные трубы перетянув кликом одну на другую, держа в руках гаечный ключ. Для объединения разных слоёв придётся использовать специальный адаптер.

Для разборки труб используйте гаечный ключ.

Физика

Сантехническая физика может быть не совсем тем, чего вы ждёте. Благодаря технологии давления, в трубах не будет остатков реагентов. То есть, химикаты переносятся мгновенно от поставщика к приёмщику.

Если машина содержит 5 воды, 5 сахара и 5 маннитола и машина-проситель запрашивает 5 юнитов, то она получит 5 юнитов воды от первого запроса. Обычная химия передала бы 1.66... воды, 1.66... сахара и 1.66... маннитола. Это может выглядеть нелогично, но это необходимо для продвинутых фабрик.

Машинерия

Большая часть сантехнических механизмов доступна для создания при помощи особых сантехнических RCD (пламберов), которые есть в хим. лаборатории или медицинском техфабе. Разобрать эти аппараты можно сваркой. Изменить слой труб можно используя модификацию слоя вантузом.

Помните, если механизма нет в пламбере, это еще не значит, что он не принимает химикаты. Дым-машина одна из них. Развлекайтесь.

Plumbing synthesizer.png Синтезатор

Эти паршивцы создают стандартные химикаты, прямо как хим. раздатчики. Вы выбираете количество (от 1 до 5 юнитов) и сам реагент, который выделяется каждые 5 секунд. Им необходима действующая сеть для отдачи, чтобы работать, так как синтезаторы хранят всего одну дозу.

Plumbing reaction chamber.gif Реакционная камера

Незаменимый инструмент для обеспечения чистоты реакций. Просто установите химикат и его количество - реакционная камера начнет закачку всех выставленных реагентов (начиная с верхнего). Невероятно полезно, без неё не обойтись, разве что вы не против, если ваша фабрика не будет помещаться на станции.

Желтый порт принимает кислотный буфер через второй слой труб, а зеленый - щелочной буфер через четвертый слой. Когда pH превышает установленный порог кислотности, он будет применять кислотный буфер до тех пор, пока снова не достигнет порогового значения. То же самое для щелочного буфера. Камера создается без буферов. Реакционные камеры также имеют реакционный объем. Он будет сохранять реагенты в состоянии стазиса до тех пор, пока не будет достигнут нужный порог, а когда реакция закончится, они будут отправлены в механизм-проситель.

Plumbing buffer.gif Automated bufferer

Basically a cooler reaction chamber, apart from the fact it requires an insane amount of space and is inferior in every other way (except it makes cool beeps)

Very often you'll want to react three chems, where two of the chems are easily synthesizable and the third is not. The bufferer will allow you to 'wait' till all reagents are present. Simply make sure they are next to each other and then screwdriver them. If succesful, all connected chambers will briefly flash yellow. You can also set a threshold to when a bufferer is marked as 'ready' by right clicking one. If a bufferer does not have enough reagents, it will flash red; if a bufferer has enough reagents, but the other chambers do not, it'll flash yellow; if all bufferers are ready, they will flash green and start emptying until one goes below the threshold again.

Plumbing acclimator.gif Acclimator

The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying phase at 375.

The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimater to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.

The acclimator's holding capacity can also be manually lowered, to avoid the buildup of leftover chems. If you're heating chemicals that are deposited in batches of 3u, consider setting the capacity to a number divisible by 3.

Just like the reaction chamber, the acclimator cannot fill and drain simultaneously, to avoid leftover contaminants.

Plumbing grinder.png Chemical Grinder

Sucks grind-able plants placed on its tile and extract their reagents. Use a conveyor belt on the same tile or empty a plant bag unto it.

Plumbing filter.png Filter

A simple filter. Give it one or two chemicals, and those chems will be rerouted to the filter's side, allowing everything else to pass straight through.

Plumbing splitter.png Splitter

Got 15 of a reagent and only want 10? This cheap machine allows you to do just that. Set it to a 10 to 5 ratio and it will send 10 through and 5 left.

Plumbing disposer.gif Disposer

The simplest machine of all, the disposer breaks down any and all chemicals that enter it into nothing. Use it to dispose of any leftovers you don't want in the system.

Note that chemical reactions can occur inside the disposer.

Plumbing pill press.gif Chemical Press

The different tabs of the pill press menu.

This is where the fun begins. Choose a setting and it'll constantly pump out either pills, patches or bottles with whatever it's supplied with.

Chem bottler.gif Chemical Bottler

Puts reagents into containers, like bottles and beakers. The bottler takes empty containers on the side opposite its input direction and dispenses them towards its input direction (where the red pipe is).

Chem fermenter.png Chemical Fermenter

Plumbing version of the fermentation barrel. Turns plants into various types of booze.

Plumbing tank.gif Tank

Technically not a machine, the tank simply holds up to 400u of any chemicals.

Plumbing input.png Input

Accepts manual chemical input. Pour something into it from a container to add something new to the system.

Plumbing output.png Output

Accepts manual chemical output. Simply grab a beaker and fill it up with whatever's in the network.

Liquid pump.gif Liquid Pump

Can be wrenched to geysers in-order to extract chemicals. Does not need to be powered.

Chemical Beacon.gif Chemical Beacon

Essentially a plumbing teleporter. Chemical Beacons send their reagents to a Chemical Recipient they've been connected with. To connect: Hit the Chemical Recipient with a multitool and then all subsequent Chemical Beacons with that same multitool. Multiple Chemical Beacons can be used with one Chemical Recipient. Note that the Chemical Recipient is bluespace tech and needs to be printed from the medlathe and constructed. Chemical Beacons do not need power, but Chemical Recipients do. Ideal for transporting geyser chems.

Plumb IV donating.png Automated IV Drip

A modified IV drip with plumbing connects. Reagents received from the connect are injected directly into their bloodstream. Blood that is drawn goes to the internal storage and then into the ducting. Draws on red mode and injects on blue mode, similarly to an ordinary IV drip.

Equipment

In addition to the machines, there are a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.

Plumbing Constructor.png Plumbing Constructor

The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it. Alt click to change the machines main ducting layer.

The plumbing constructor requires matter units to function. If it runs dry, simply add more sheets of metal or glass. You can see how many matter units are left in the Plumbing Constructor my examining it.

Can also be constructed in a medical techfab.

Plunger.png Plunger

All of the basic plumbing machinery can be plungered to empty their contents on the floor; simply use the plunger on them to flush them clean. Can be very useful if you got some machines that need to be emptied quickly, or for solving clogs. Can be printed in the medical and engineering lathe.

You can use the plunger in-hand to toggle to layer mode. You can now select a layer with alt and turn machinery to that layer.

Plumbing geyser.png Geysers

Scattered around lavaland are geysers, a limitless source of chemicals. Luckily miners can scan these for mining points, at which point they will become visible on a GPS and easily trackable for you.

Geysers are active by default, and you can give them a taste-test with a beaker if you so desire

Each geyser produces a single chemical. Current loot table: - Wittel geyser: 16% chance. Wittel doesn't do anything, but can make chems so powerful you can turn the station into uranium or make 400hp super zombies - Random geyser: 5% chance. Works like botanies strange seeds or the pills in maint. Can have anything, from beer to plasmaman mutation toxin - Plasma-oxide: 26% chance. Useful for certain stabilizers in bomb-making - Protozine: 26% chance. A weak variant of omnizine. Works in strange reagent crafting - Hollow water: 26% chance. Reacts with holy water to make more holy water (yes you can make infinite strange reagent with geysers)

This table is bound to get outdated (or not since I'm the only one making this shit and I also maintain this wiki page), Guide to Chemistry is very updated, simply look for chemicals that are created by geysers for the most recent overview.

Tips for your Industrial Revolution

  • Resist the urge to crank every single synthesizer to 5u. Many recipes require different amounts of each ingredient, such as a 1u/1u/3u mixture.
  • Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.
  • If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!
  • pH can be a factor in large-volume chemical reactions, or reactions with multiple steps. If you're struggling with pH, try reducing the volume of your reactor chambers and acclimators. You can also deliver buffer reagents directly into reactor chambers via the alternate pipe layer, though reactors sometimes struggle with temperature-dependent reactions.
  • A lazy way to avoid using buffers is to add a lot of chems to a reaction with the needed pH. If you've got a basic reaction that needs to be more acidic, just add a lot of hydrogen instead of acidic buffer. Useful for when making a buffer factory isn't worth it for small scale projects
  • Plumbing constructions that make Atmospheric Chemical smoke like CO2 smoke, N2O smoke, Oxygen smoke or unstabilized phlogiston reactions can be used for making more valuable gasses with nothing but a box of iron walls with one reinforced Plasma-glass window or as a ghetto Gas Miner since atmos chemicals release trace amounts of gas when spilled, "spilling atmos chems" also includes making a Atmospheric Chemical foam or smoke factory.
Guidestemp.png The /tg/Station Library
Новичкам Медицина Инженерия Исследования Безопасность Сервис Антагонисты Другое Разработка
Больше гайдов