Обсуждение участника:Sherlock220: различия между версиями

переводик КЗшки буду пилить видимо
 
м закинул себе в обсуждение
 
(не показана 1 промежуточная версия этого же участника)
Строка 1: Строка 1:
{{Template:Important
{{Требуется перевод}}
|Title=This page is an [[IC]] guideline that can be used to grant you protection from undue escalation/admin punishment if followed in good faith. For example, when making the choice to execute a criminal per Capital punishment, the Captain's authorization grants your actions a layer of legitimacy IC - even if that requirement isn't enforced OOC.
This is the guide to pets and other critters.
|Note= While everything on this page is only a guideline, the sections regarding what grants permissable lethal force, executions, or permanent brigging will keep you on the right side of good sportsmanship if followed more strictly than the others.}}


Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
=What you need to know about critters=
Critters are controlled by the game's artificial intelligence, not to be confused with the [[AI]]. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.


''The rules and regulations herein are not absolutes, instead they exist to serve mainly as '''guidelines''' for the law and order of the dynamic situations that exist for stations on the frontiers of space, as such some leeway is permitted.''
Critters are divided into four categories:


===Pets===


{{Template:CrimeCodeTable}} <!-- This template is protected. -->
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
<BR>
! style='background-color:#F7BE81; width:5%'|
----
! style='background-color:#F7BE81; width:10%'|Name
 
! style='background-color:#F7BE81;'|Description
=== Interpretation of the Law ===
 
A good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. While it is unlikely that the officers will listen particularly closely to your protestations, citing it may be enough to lighten your sentence and avoid ill treatment by security.
 
For certain crimes, the accused's intent is important. The difference between Assault and Attempted Murder can be very hard to ascertain, and, when in doubt, you should default to the less serious crime.
 
'''When determining sentencing, only time based on the worst crime committed, plus modifiers, without stacking multiple offenses. An exception to this rule is made for repeat visits to the brig: for those, you can elevate sentencing by one tier. For example, two brig visits for mischief can elevate to a misdemeanor, two visits for misdemeanors to a felony, and two visits for a felony to a grand felony.'''
 
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided in the case of Grand Felony and Capital crimes.
 
====Arresting Procedure====
Standard Operational Procedures for arrests are as follows:
#Inform the criminal that they are wanted, and why they are wanted. This is void if they are visibly armed, or in in the process of committing a crime, including trespassing in a high security area.
#If compliant, cuff and transport the prisoner to the brig immediately and without harming them, and proceed to brigging procedures. You may utilize departmental security outposts to search compliant suspects or prisoners.
#If resistant to arrest, use your nonlethal weaponry until such a situation may prompt use of lethal force, detailed below. If successful, transport the prisoner immediately to the brig and begin brigging procedure.
#You can use the security hailer mask to request a moving criminal to stop, and the special pen in security PDA's to prompt a surrender to assist you.
 
====Brigging Procedures====
Standard Operational Procedures for brigging are as follows:
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
# Take the prisoner to a brig cell, set the time and activate the timer.
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
# Buckle the prisoner to the bed.
# Search the items removed and be sure to check the internals box in their backpack.
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.
# Close the locker and '''lock it'''.
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
# Modify their brig sentence for sparking a hunt, or good behavior, if applicable.
# Upon release, ensure that they are marked as "Discharged" with your SecHUD, in the event they end up in the brig again.
 
The [[Warden]] or [[Head of Security]] is responsible for placing/ordering prisoners be placed in permanent confinement.
 
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.
 
====Legal Representation and Trials====
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.
 
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.
 
The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR>
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
 
 
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
 
Trials shouldn't be performed for Timed Sentences, mainly for the benefit of the accused - as trials will often run many times the length of the actual sentence. <BR>
Trials may be performed for Grand Felony or Capital Crimes, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
 
====Use of Deadly Force====
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.
 
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons to diffuse a situation.
 
There are a few circumstances where deadly force is permissible:
 
 
* '''Full Deterioration of Order''' - full blown mutinies, cults, hostile boarding parties, and Space Wizards automatically authorize lethal force against them in order to swiftly quell the chaos and bring the station back to order.
* '''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
* '''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer.
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
* '''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
* '''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy more lethal means to disperse the crowd and preserve your own wellbeing.
 
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
 
 
----
 
=== Mischief ===
 
'''Crimes that can result in 3 minutes of brig time, 1 point in the labor camp, or paying a fine to the arresting officer instead, to a maximum of 100 credits. A repeat trip to the brig due to committing these can result in elevating the sentence to a misdemeanor.'''
 
{| style='text-align:center; background-color:#ffee99;' border=1 cellspacing=0
! style='background-color:#ffee55;' Width='20px'|Code
! style='background-color:#ffee55;' Width='1px'|
! style='background-color:#ffee55;' width='130px'|Crime
! style='background-color:#ffee55;' width='300px'|Description
! style='background-color:#ffee55;' width='300px'|Notes
|-
|-
| 109
![[File:W.png|64px|Mouse]]
|[[File:Drug_Possession.png]]
!Mouse
!{{anchor|Drug Possession}}Drug Possession
|Wanders around the dark glimpsy [[maintenance]]s, and squeeks when stepped on. Bonus points if you can find Tom. Will occasionally eat through wires, frying themselves and causing the entire station (at least on the unpowered side of that wire) to lose power in one fell swoop.
| To possess space drugs or other narcotics by unauthorized personnel.
| Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation.  
|-
|-
| 112
![[File:Ww.png|64px|Coffee]]
|[[File:Indecent_exposure.png]]
!Coffee
!{{anchor|Indecent Exposure}}Indecent Exposure
|A brown crab that wanders around aimlessly on a beach somewhere. Tastes pretty good.
| To be intentionally and publicly unclothed.
| Running around the station naked. The mutual degradation of chasing a naked man down while he screams is only worth it on slow shifts.
|-
|-
| 106
![[File:Ian.PNG|64px|Ian]]
|[[File:Trespassing.png]]
!Ian
!{{anchor|Trespass}}Trespass
|[[Ian]] spawns in the [[Head of Personnel's Office]].
| To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime.
Ian can be dressed up in a variety of hilarious outfits, commonly found in the [[theater]] or around the station.
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID.
Please don't throw him in the laundry machine.
If you kill Ian, expect to be lynched.
The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom.
|-
|-
| 105
![[File:D.png|64px|Runtime]]
|[[File:Insubordination.PNG]]
!Runtime
!{{anchor|Insubordination}}Insubordination
|Runtime is the pet cat of [[Medbay]]. She spawns in the [[Chief Medical Officer's Office]]. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. Avoid contact with male cats; she has been known to produce catsplosions that flood the entire station with kittens.
| To disobey a lawful direct order from one's superior officer.
| A charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated or fined. Security is expected to assist the head in carrying out the demotion.
|-
|-
| 104
![[File:E.png|64px|Poly]]
|[[File:Littering.png]]
!Poly
!{{anchor|Littering}}Littering
|Poly belongs to the [[Chief Engineer]]. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. <s>Lets you know if the [[singularity]] escapes</s> Complains about the lack of [[hardsuit]]s repeatedly.
| To litter the station interior with trash, blood, gibs, oil, vomit, and other rubbish.
| People who bleed and seek medical attention are not littering. Dragging a dead body without a body bag falls here.
|-
|-
| 108
![[File:Punpun.png|64px|Pun Pun]]
|[[File:Deadly_Weapon.PNG]]
!Pun Pun
!{{anchor|Weapon Possession}}Possession of a Weapon
(and all his brothers)
| To be in possession of a dangerous item that is not part of their job role.
|Pun Pun spawns outside of the [[Bar]]. If you are the [[Bartender]], you are going to spend most of your shift protecting him from the [[Chef]]. This rarely works out well, as if the chef doesn't get him, science does.
| Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.
The first burgers you eat on Space Station 13 are usually made of Pun Pun.
 
Other monkeys can usually be found in virology, genetics and xenobiology (which can make infinite monkey cubes).
 
It should be noted that monkeys have organs and metabolize chemicals and are basically slightly tweaked humans, so they can be used for organ "donations" and """""""medicine""""""" tests.
|-
|-
| 103
![[File:Facehugger.png‎|64px|Lamarr]]
|[[File:Disinformation.png]]
!Lamarr
!{{anchor|Spreading Disinformation}}Spreading Disinformation
|Held in a display case inside in the [[Research Director's Office]]. Lamarr is a de-fanged [[alien]] facehugger, who likes to harmlessly latch on to people's faces.
| To maliciously spread disinformation among the crew.
|}
| Unintentional/accidental disinformation does not count. News channels spreading disinformation should be marked with a D-Notice. The culprit can have their Radio, PDA, and Newscaster access restricted.
 
===Helpful===
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#BEF781; width:5%'|
! style='background-color:#BEF781; width:10%'|Name
! style='background-color:#BEF781;'|Description
|-
![[File:Floorbot.gif|64px|Floorbot|link=Roboticist#Floorbot]]
!Floorbot
|Floorbots are one of the station's robotic creations. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead.
|-
|-
| 101
![[File:Cleanbot.gif|64px|Cleanbot|link=Roboticist#Cleanbot]]
|[[File:Disturbing.png]]
!Cleanbot
!{{anchor|Disturbing the Peace}}Disturbing the Peace
|Another robotic creation. Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way.
| To disturb the station's or crew's peace.
| Disorderly conduct, creating excessive noise over the radio, or attempting to goad people into conflict can be considered disturbing the peace.  
|-
|-
![[File:Medibot.gif|64px|Medibot|link=Roboticist#Medibot]]
!Medibot
|A helpful little surgeon. Comes in 5 varities, 4 for each type of damage and an advanced one that can heal them all. See the [[Guide_to_robotics#Medibot|guide to robotics]].
|}
|}
<br>


===Neutral===


----
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
 
! style='background-color:#81F7D8; width:5%'|
=== Misdemeanors ===
! style='background-color:#81F7D8; width:10%'|Name
'''Crimes that can result in 5 minutes in the brig, 300-500 points in the labor camp, or a a fine of up to 300 credits paid to the arresting officer. A repeat trip to the brig due to committing these can result in elevating the sentence to a felony.'''
! style='background-color:#81F7D8;'|Description
 
|-
{| style='text-align:center; background-color:#ffcc99;' border=1 cellspacing=0
![[File:Securitron.gif|64px|link=Roboticist#Securitron|Security Robot]][[File:Ed209.png|64px|Roboticist#ED-209|Security Robot]]
! style='background-color:#ffaa55;' Width='20px'|Code
!Security Robots
! style='background-color:#ffaa55;' Width='1px'|
|A.K.A. Officer Beepsky/[[Securitron]] and [[ED-209]]. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up.
! style='background-color:#ffaa55;' width='130px'|Crime
! style='background-color:#ffaa55;' width='300px'|Description
! style='background-color:#ffaa55;' width='300px'|Notes
|-
|-
| 201
![[File:Lizard.png|64px|Lizard]]
|[[File:Assault.png]]
!Lizard
!{{anchor|Assault}}Assault
|Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with [[lizardpeople]].
| To use physical force against someone without the apparent intent to kill them.
| Depending on the amount and kind of force used, severe instances should be elevated to attempted murder. Assaults with deadly weapons are a higher crime.
|-
|-
| 203
![[File:Goat.png|64px|Pete the Goat]]
|[[File:Rioting.PNG]]
!Pete the Goat
!{{anchor|Rioting}}Rioting
|The (not really) harmless and mostly terrible goat. He spends his time plotting in the [[Chef]]'s [[Bar#Kitchen|freezer]]; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the [[Chef]], may just have the excuse he's always wanted for making you into a burger. Pete likes to eat space vines. Can be milked.  
| To partake in an unauthorized and disruptive assembly of crewmen that refuse to disperse.
| It is required to order the crowd to disperse, failure to disperse is the crime not the assembly.
|-
|-
| 212
![[File:Walkingmushroom.png|64px|Walking Mushroom]]
|[[File:Workplace_Hazard.PNG]]
!Walking Mushroom
!{{anchor|Workplace Hazard}}Creating a Workplace Hazard
|Truly neutral, their only purpose is to travel around the area they're in and look adorable. A more sinister property is their ability to <s>warp and slow space-time</s> MURDER EACH OTHER. Only in massive groups is their evil truly realized. One or two as pets are fine, however.
| To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.  
| Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, or breaking windows to space.
|-
|-
| 210
![[File:G.png|64px|Space Clown]]
|[[File:Petty_theft.png]]
!Space Clown
!{{anchor|Petty Theft}}Petty Theft
|The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes.
| To take items from a person, or an area one does not have access to or to take items belonging to the station as a whole.
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.
|-
|-
| 206
![[File:Cow.png|64px|Cow]]
|[[File:BandE.PNG]]
!Cow
!{{anchor|BandE}}Breaking and Entry
|Known for their milk, just don't tip them over. Can be milked for milk with a bucket.
| Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime.
| Crew can still be charged with breaking & entry even if they do not enter the area themselves.
|-
|-
| 204
![[File:Chicken.png|64px|Chicken]]
|[[File:Vandalism.PNG]]
!Chicken
!{{anchor|Vandalism}}Vandalism
|Hopefully the eggs are good this season. If you feed it [[Guide_to_hydroponics#Wheat|wheat]] it starts laying eggs. The eggs may hatch into chicks. Thrown eggs have a 13% chance to hatch as well.  
| To deliberately damage the station with malicious intent.
| Sentence depends on quantity of property damaged.
|-
|-
| 208
![[File:Chick.png|64px|Chick]]
|[[File:Lethal_Weapon.PNG]]
!Chick
!{{anchor|Weapon Restricted}}Possession of a Restricted Weapon
|Adorable! They make such a racket though.
| To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc.
| Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double barrel shotgun loaded with beanbag rounds. <br>Only the Captain and HoS can issue weapon permits.
|-
|-
| 202
![[File:Snake.png|64px|Snake]]
|[[File:Acruelty.png]]
!Snake
!{{anchor|Animal Cruelty}}Animal Cruelty
|Hunts and eats mice. Retaliates if attacked. Can be bought at Cargo or created via Xenobiology.
| To harm or kill animals.
| Harming is justified if it is self-defence. Livestock, pests, and monkeys can be killed for scientific or culinary purposes.
|-
|-
|205
![[File:Frog Forward.png|64px|Frog]]
|[[File:Dereliction.PNG]]
!Frog
!{{anchor|Dereliction}}Dereliction of Duty
|Can sometimes be found around the station's moisture traps. They are noisy creatures and like to eat cockroaches. When they get hurt they may get cranky and bite you <s>even if you were nice to them</s>. If you're lucky you might just see a rare purple one.
| To willfully abandon an obligation that is critical to the station's continued operation.
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.
|-
|-
![[File:Axolotl.png|64px|Axolotl]]
!Axolotl
|Can rarely be found around the station's moisture traps, as there are no natural predators to threaten them there.
|}
|}
<br>


===Hostile===


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{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
 
! style='background-color:#D0A9F5; width:5%'|
=== Felonies ===
! style='background-color:#D0A9F5; width:10%'|Name
 
! style='background-color:#D0A9F5;'|Description
'''Crimes that can result in 8 minutes, or 500-800 points in the labor camp. A repeat trip to the brig due to committing these can result in being permanently imprisoned, or a permanent stay at the labor camp.'''
|-
 
![[File:Carp.gif|Space Carp|64px]]
{| style='text-align:center; background-color:#ffaa99;' border=1 cellspacing=0
!Space Carp
! style='background-color:#ff6655;' Width='20px'|Code
|Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite.
! style='background-color:#ff6655;' Width='1px'|
|-
! style='background-color:#ff6655;' width='130px'|Crime
![[File:Guard.png|Giant Spider|64px]]
! style='background-color:#ff6655;' width='300px'|Description
!Giant Spider
! style='background-color:#ff6655;' width='300px'|Notes
|Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. [[Changeling]]s have the ability to infest the station with fleshy versions of these.
|-
![[File:Facehugger.png|Facehugger|64px]]
!Facehugger
|Facehuggers knock out their victims outright and have a chance to infect them with a deadly [[xeno]] embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don't care about masks or most headgear and will tear them off when they leap.
|-
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]]
!Space Bear
|Space bears can be spawned by cruel admins or [[Guide to xenobiology|mad scientists]] and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won't break them.
|-
![[File:Gorilla.png|Gorilla|64px]]
{{anchor | Gorilla}}
!Gorilla
|Spawned by [[Geneticist|a different kind of mad scientists]], gorillas are strong, resistant, and able to break walls (excl r-walls). They are extremely hostile, they hit their targets until they are a (usually limbless) corpse; they usually delimb their targets if they happen to be unconcious, in hard crit, or dead. Being a ''critter/simplemob'', the gorilla is immune to [[Guide_to_genetics|Hulks']] weaknesses—wounds and mutadone—making them a serious threat.
|-
![[File:Comsic.png|Cosmic Horror|64px]]
!Cosmic Horror
|Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The [[Wizard]] keeps one as a pet.
|-
|-
| 301
![[File:Killertomato.png|Killer Tomato|64px]]
|[[File:Assault_Deadly_Weapon.PNG]]
!Killer Tomato
!{{anchor|Weapon Assault}}Assault With a Deadly Weapon
|Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they'll <del>eat you</del> invade harmlessly your personal space!
| To use physical force, through a deadly weapon, against someone without the apparent intent to kill them.
| Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was brutalized beyond critical, consider charging them with attempted murder.
|-
|-
| 302
![[File:Visrator.png|Visrator|64px]]
|[[File:Assaulting_an_officer.PNG]]
!Viscerator
!{{anchor|Assault Officer}}Assault of an Officer
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat.
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.
|-
|-
| 312
![[File:Pinetree.png|Pine tree|64px]]
|[[File:Manslaughter.PNG]]
!Pine Tree
!{{anchor|Manslaughter}}Manslaughter
|A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by [[Scientist|scientists]] with [[Guide to xenobiology#Gold_slime|gold slimes]] and too much free time.
| To unintentionally kill someone through negligent, but not malicious, actions.
| Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.  
|-
|-
| 309
![[File:Hivebot.png|Hivebot|64px]]
|[[File:Possession_Explosives.PNG]]
!Hivebot
!{{anchor|Explosives Possession}}Possession of Explosives
|A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon.
| To be in possession of an explosive device.
| Scientists and Miners are permitted to possess explosives only within the Science department.
|-
|-
| 303
![[File:Hivelord.png|Hivelord|64px]]
|[[File:Inciting_Riot.PNG]]
!Hivelord
!{{anchor|Inciting Riot}}Inciting a Riot
|Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties
| To attempt to stir the crew into a riot
| Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.
|-
|-
| 304
![[File:Goliath.png|Goliath|64px]]
|[[File:Disrupting_power.png]]
!Goliath
!{{anchor|Sabotage}}Sabotage
|The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be <s>used to revive with a lazarus injector and terrorize the station</s> paraded as a trophy.
| To hinder the work of the crew or station through malicious actions.
| Deliberately releasing N₂O, bolting or electrifying doors, disabling the power network, constructing barricades, and destroying nonvital machinery are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
|-
|-
| 310
![[File:Basilisk.png|Basilisk|64px]]
|[[File:Theft.PNG]]
{{Anchor|Basilisk}}
!{{anchor|Theft}}Theft
!Basilisk
| To steal restricted or dangerous items
|Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them. Drops diamonds upon death.
| Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks. <br>Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.
|-
|-
| 307
![[File:Goldgrub.png|Goldgrub|64px]]
|[[File:Major_Trespass.PNG]]
!Goldgrub
!{{anchor|High-Security Trespass}}High-Security Trespass
|Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground.
| Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research.
| Being in a very high security area, such as the armoury or the Captain's Quarters, is a more serious crime, and can be elevated to Grand Felony if intent is believed to be malicious.
|-
|-
|305
![[File:blob_spore.png|Blob Spore|64px]]
|[[File:Resisting Arrest.PNG]]
!Blob Spore
!{{anchor|Aiding and Abetting}}Aiding and Abetting
|Spawns from the [[Blob]] Factory. Chases and hits you, and releases spore gas upon death.
|To knowingly assist a criminal, including by interfering with a lawful arrest.
| Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, or knowingly providing medical care without informing security.
|-
|-
| 306
![[File:blob_zombie.png|Blob Zombie|64px]]
|[[File:BE_Restricted.PNG]]
!Blob Zombie
!{{anchor|BandE Restricted}}B&E of a Restricted Area
|If a Blob Spore finds a corpse, it will zombify it and then chase and hit you.
| This is breaking into any Security area, Command area (Bridge, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research.
| As a felony, sentences start at 8 minutes, but can be immediately elevated to a Grand Felony if security has legitimate cause to believe the break in was for attempted Grand Theft or attempted Grand Sabotage.
|-
|-
|308
![[File:blobbernaut.png|Blobbernaut|64px]]
|[[File:Contraband.png]]
!Blobbernaut
!{{anchor|Contraband}}Contraband
|A Blob Factory can turn into this. Chases and hits you hard.
| To possess highly dangerous contraband items.
| Possessing or using tools, weapons, and other objects sourced exclusively from enemies of the corporation. Consider charging the criminal with Enemy of the Corporation instead if you have evidence to show they are working against the interests of Nanotrasen.
|-
|-
|311
![[File:Skeleton.png|Skeleton|64px]][[File:Iceskeleton.png|Ice Skeleton|64px]]
|[[File:Kidnapping.png]]
!Skeleton
!{{anchor|Kidnapping}}Kidnapping
|A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster.
| To kidnap a person or hold them hostage.
| Holding anyone somewhere against their will without legitimate reason counts for this. Unlawful arrests are considered kidnapping.
|-
|-
![[File:Bee.gif|Bee|64px]]
!Poison Bees
|Bees that are coded to a random poison reagent. They'll inject a few units of it when they sting their targets.
|}
|}


===Gold Slime Pool===
{{anchor|Gold Slime Pool}}
These are the possible monsters summonable by a Gold Slime reaction with blood or plasma.


----
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
 
! style='background-color:#CCCC00; width:5%'|
=== Grand Felonies ===
! style='background-color:#CCCC00; width:10%'|Name
 
! style='background-color:#CCCC00;'|Description
'''Crimes that can result in permanent incarceration, exile, or parole after serving a timed/labor camp sentence and being fitted with tracking, anti-teleportation, or chemical implants. Criminals can be sentenced to execution if they have established themselves to be uncontainable by available means.'''
|-
 
![[File:Carp.gif|Space Carp|64px]]
{| style='text-align:center; background-color:dimgray; color:white' border=1 cellspacing=0
!Space Carp
! style='background-color:black;' Width='20px'|Code
|A spaceproof giant carp. Deals medium damage with bites, and dies easily.
! style='background-color:black;' Width='1px'|
! style='background-color:black;' width='130px'|Crime
! style='background-color:black;' width='300px'|Description
! style='background-color:black;' width='300px'|Notes
|-
|-
|401
![[File:Megacarp.gif|Megacarp|128px]]
|[[File:Attempted_Murder.PNG]]
!Mega Space Carp
!{{anchor|Attempted Murder}}Attempted Murder
|*Sentient ones are rideable<br>
| To use physical force against a person after that person is in a critical state with the apparent intent to kill them.
Intended Department: MISC(Anyone could also use a shark mount)
| Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intended to kill them.
|-
|-
|404
![[File:Magicarp.gif|Magicarp|64px]]
|[[File:Compromising_Station_Integrity.PNG]]
!Magicarp
!{{anchor|Sabotage}}Grand Sabotage
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn.
| To engage in maliciously destructive actions, seriously threatening crew or station.
| Bombing, arson, releasing viruses, unauthorized tampering with the station's AI unit, sabotaging the supermatter engine, destroying vital machinery during an emergency, or deliberately exposing large areas to space all count as Grand Sabotage. If the sabotage resulted in deaths of station personnel, consider charging the criminal with Murder as well.
|-
|-
|410
![[File:Chaoscarp.gif|Chaos Magicarp|64px]]
|[[File:High_value_target_theft.png]]
!Chaos Magicarp
!{{anchor|Grand Theft}}Grand Theft
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A chaos magicarp shoots a random bolt every time it fires.
| To steal items of high value or sensitive nature.
| <br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, slivers of the supermatter crystal, the blackbox, or the Captain's ID.<br> <br> This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.
|-
|-
|405
![[File:Guard.png|Guard Spider|64px]][[File:Midwife.png|Broodmother Spider|64px]]
|[[File:Antag_skum.png]]
!Giant Spiders
!{{anchor|Enemy of the Corp}}Enemy of the Corporation
|Giant spiders that grow from spiderlings or egg clusters, spread webs and will attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Those with green eyes and purple stripes are '''Broodmother Spiders''' and can lay eggs that'll hatch into more spiders. Broodmother spiders require [[Traitor_items#Australicus_Slime_Mutator|Australicus Slime Mutator]] to be made. Extremely dangerous.
| To act as, or knowingly aid, an enemy of Nanotrasen.
| Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, psychotic Mansus-seeking Heretics and The Cult of Nar'Sie.
|-
|-
|403
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]]
|[[File:Brainwashing.png]]
!Space Bear
!{{anchor|Brainwashing}}Brainwashing
|*Sentient bears can be ridden
| To brainwash or enslave people against their will.
*Can be combined with crate mimic to play Death Stranding as a bear<br>
| Brainwashing surgery, heretic ghouls, syndicate hypnosis, and illegitimate forced cyborgification fall here. The brainwasher is additionally held accountable for every crime a brainwashed person has committed.
Intended Department: MISC(Anyone could use a bear mount)
|-
|-
|}
![[File:Comsic.png|Cosmic Horror|64px]]
!Creature
|
*Has the ability to demanifest when not seen, and jaunt around
*Can teleport to any location currently not being observed
*Health only 50.
Intended Department: MISC


=== Capital Crimes ===
'''Crimes that can result in permanent incarceration, exile, cyborgification or, with Captain's authorization, execution.'''
{| style='text-align:center; background-color:darkgray; color:black' border=1 cellspacing=0
! style='background-color:#ff6655;' Width='20px'|Code
! style='background-color:#ff6655;' Width='1px'|
! style='background-color:#ff6655;' width='130px'|Crime
! style='background-color:#ff6655;' width='300px'|Description
! style='background-color:#ff6655;' width='300px'|Notes
|-
|-
|501
![[File:Killertomato.png|Killer Tomato|64px]]
|[[File:Murder.PNG]]
!Killer Tomato
!{{anchor|Murder}}Murder
|These mutant vegetables will hop menacingly after the first living thing they see. They aren't very dangerous since they haven't been botany-engineered and spawn with low potency.
| To maliciously kill someone.
|-
| Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, can be argued to warrant lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. <br>'''Unauthorized vigilante field executions are classed as Murder.'''
![[File:Visrator.png|Visrator|64px]]
!Viscerator
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. By itself it's really fragile, though.
|-
![[File:Pinetree.png|Pine tree|64px]]
!Pine Tree
|A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time.
|-
![[File:Hivebot_strong.gif|Hivebot Mechanic|64px]]
!Hivebot Mechanic
|
The hivebot mechanic can repair machinery and hivebots after a delay. The hivebot mechanic can also place down foam walls (the ones from foam grenades) to patch up possible breaches in the station's hull. <br>
Intended Department: ENGINEERING
|-
![[File:blob_spore.png|Blob Spore|64px]]
!Blob Spore
|Works like the ones from the [[Blob]] Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies.
|-
|-
|503
![[File:blob_zombie.png|Blob Zombie|64px]]
|[[File:Mutiny.PNG]]
!Blob Zombie
!{{anchor|Mutiny}}Mutiny
|If a Blob Spore finds a corpse, it will zombify it.
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.
|-
|-
|}
![[File:Faithless.png|Faithless|64px]]
----
!Faithless
 
|A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels.
=== Modifiers & Special Situations ===
 
{| style='text-align:center; background-color:#aaffaa;' border=1 cellspacing=0
! style='background-color:#55ff55;' width='150px'|Situation
! style='background-color:#55ff55;' width='200px'|Description
! style='background-color:#55ff55;' width='200px'|Modification
|-
|-
| <br>'''Resisting Arrest'''<br><br>
![[File:Statue.png|Statue|64px]]
| To not cooperate with an officer who attempts a proper arrest. Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you modify timers for this. Suspects who scream bloody murder while being arrested are not cooperating.
!Statue
| +2 Minutes to sentence time.
|A statue of a human. Nigh-indestructible, extremely fast, and hits incredibly hard (more than double of an esword's damage) but cannot move or attack while someone is looking at it. Can cause lights to flicker around it, and can temporarily blind people around it to gain a few moments of free movement.
|-
|-
|<br>'''Cooperation with prosecution or security'''<br><br>
![[File:blobbernaut.png|Blobbernaut|64px]]
| Being helpful to the members of security, revealing things during questioning or surrendering yourself once informed that you are wanted.
!Blobbernaut
| -2 Minutes to sentence time.
|Works like a [[Blob|normal blobbernaut]], but does not die if not close to a blob.
|-
|-
|<br>'''Re-education'''<br><br>
![[File:Basilisk.png|Basilisk|64px]]
| Getting de-converted from being a revolutionary, cultist, or any other kind of brainwashing or mental condition.
!Basilisk
| Immediate release.
|Can drink lava. Doing so heats the Basilisk up, giving it some temporary buffs:
*Completely heals all damage when activated
*Increases the Basilisk's speed to 0, from 3.
*Changes the Basilisk's projectile to deal as much damage as an unupgraded KA.
*Gives it that sick-looking alert sprite previously unusable by sentient basilisks
These buffs run out after 5 minutes. You cannot drink lava again until you've cooled down.<br>
Intended Department: MINING
|-
|-
|'''Self Defense'''
![[File:Goldgrub.png|Goldgrub|64px]]
| Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace". <br>Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.
!Goldgrub
| Immediate release.
|Can eat ore to store it within itself. Has two abilities, Spit Ore and Burrow.
*Spit Ore is simple, as it spits out all your currently consumed ores.
*Burrow allows the Gold Grub to bury itself under the surface from mining turfs (think asteroid ground and basalt ground from lavaland). It can only come back out by utilizing one of these surfaces as well.
Intended Department: MINING
|-
|-
|<br>'''Immediate threat to the prisoner'''<br><br>
![[File:Festivus_pole.png|64px]]
| The singularity eats something near the brig, an explosion goes off, etc.
!Festivus Pole
| Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.
|Rubbing it with {{Help}} creates static charge, recharging power cells on the ground, in cyborgs, and in APCs by 75 in a radius of 2.<br>
Intended Department: ENGINEERING/MISC
|-
|-
|'''Medical reasons'''
![[File:GrayCrate.png|64x96px]]
| Prisoners are entitled to medical attention if sick or seriously injured.
!Crate Mimic
| Medical personnel can be called, or the prisoner can be escorted to the Medbay.
|
*Interacting with the crate with {{Help}} will open or close it.  
*Can store things inside it like a real crate, including people
*Can ride on rideable mobs for ease of transport
*Crate can toggle a lock on itself, preventing anything from opening it or closing it.<br>
Intended Department: CARGO/MISC
|-
|-
|'''Escape from Brig'''
![[File:Eyeball_mob.gif|64px]]
| If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment.
!Eyeball
| Reset timer.
|
*Can see through walls
*Night vision
*Very susceptible to punches<br>
Intended Department: SECURITY
|-
|-
![[File:Lightgeist.gif|64px]]
!Lightgeist
|
*Can not harm people or break anything under any circumstance
*Can heal things. Healing power is scaled with damage boosting methods (such as fugu gland).
|}
|}


[[Category:Guides]]
[[Category:Guides]]

Текущая версия от 06:54, 11 марта 2025

Требуется перевод!
Эта статья содержит непереведённую информацию.


This is the guide to pets and other critters.

What you need to know about critters

Critters are controlled by the game's artificial intelligence, not to be confused with the AI. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.

Critters are divided into four categories:

Pets

Name Description
Mouse Mouse Wanders around the dark glimpsy maintenances, and squeeks when stepped on. Bonus points if you can find Tom. Will occasionally eat through wires, frying themselves and causing the entire station (at least on the unpowered side of that wire) to lose power in one fell swoop.
Coffee Coffee A brown crab that wanders around aimlessly on a beach somewhere. Tastes pretty good.
Ian Ian Ian spawns in the Head of Personnel's Office.

Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom.

Runtime Runtime Runtime is the pet cat of Medbay. She spawns in the Chief Medical Officer's Office. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. Avoid contact with male cats; she has been known to produce catsplosions that flood the entire station with kittens.
Poly Poly Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. Lets you know if the singularity escapes Complains about the lack of hardsuits repeatedly.
Pun Pun Pun Pun

(and all his brothers)

Pun Pun spawns outside of the Bar. If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does.

The first burgers you eat on Space Station 13 are usually made of Pun Pun.

Other monkeys can usually be found in virology, genetics and xenobiology (which can make infinite monkey cubes).

It should be noted that monkeys have organs and metabolize chemicals and are basically slightly tweaked humans, so they can be used for organ "donations" and """""""medicine""""""" tests.

Lamarr Lamarr Held in a display case inside in the Research Director's Office. Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces.

Helpful

Name Description
Floorbot Floorbot Floorbots are one of the station's robotic creations. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead.
Cleanbot Cleanbot Another robotic creation. Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way.
Medibot Medibot A helpful little surgeon. Comes in 5 varities, 4 for each type of damage and an advanced one that can heal them all. See the guide to robotics.


Neutral

Name Description
Security RobotSecurity Robot Security Robots A.K.A. Officer Beepsky/Securitron and ED-209. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up.
Lizard Lizard Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with lizardpeople.
Pete the Goat Pete the Goat The (not really) harmless and mostly terrible goat. He spends his time plotting in the Chef's freezer; it's best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. Pete likes to eat space vines. Can be milked.
Walking Mushroom Walking Mushroom Truly neutral, their only purpose is to travel around the area they're in and look adorable. A more sinister property is their ability to warp and slow space-time MURDER EACH OTHER. Only in massive groups is their evil truly realized. One or two as pets are fine, however.
Space Clown Space Clown The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes.
Cow Cow Known for their milk, just don't tip them over. Can be milked for milk with a bucket.
Chicken Chicken Hopefully the eggs are good this season. If you feed it wheat it starts laying eggs. The eggs may hatch into chicks. Thrown eggs have a 13% chance to hatch as well.
Chick Chick Adorable! They make such a racket though.
Snake Snake Hunts and eats mice. Retaliates if attacked. Can be bought at Cargo or created via Xenobiology.
Frog Frog Can sometimes be found around the station's moisture traps. They are noisy creatures and like to eat cockroaches. When they get hurt they may get cranky and bite you even if you were nice to them. If you're lucky you might just see a rare purple one.
Axolotl Axolotl Can rarely be found around the station's moisture traps, as there are no natural predators to threaten them there.


Hostile

Name Description
Space Carp Space Carp Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite.
Giant Spider Giant Spider Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Changelings have the ability to infest the station with fleshy versions of these.
Facehugger Facehugger Facehuggers knock out their victims outright and have a chance to infect them with a deadly xeno embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don't care about masks or most headgear and will tear them off when they leap.
Spurdo Spärde :----DDDDDDD Space Bear Space bears can be spawned by cruel admins or mad scientists and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won't break them.
Gorilla

Gorilla Spawned by a different kind of mad scientists, gorillas are strong, resistant, and able to break walls (excl r-walls). They are extremely hostile, they hit their targets until they are a (usually limbless) corpse; they usually delimb their targets if they happen to be unconcious, in hard crit, or dead. Being a critter/simplemob, the gorilla is immune to Hulks' weaknesses—wounds and mutadone—making them a serious threat.
Cosmic Horror Cosmic Horror Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The Wizard keeps one as a pet.
Killer Tomato Killer Tomato Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they'll eat you invade harmlessly your personal space!
Visrator Viscerator A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat.
Pine tree Pine Tree A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by scientists with gold slimes and too much free time.
Hivebot Hivebot A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon.
Hivelord Hivelord Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties
Goliath Goliath The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be used to revive with a lazarus injector and terrorize the station paraded as a trophy.
Basilisk

Basilisk Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them. Drops diamonds upon death.
Goldgrub Goldgrub Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground.
Blob Spore Blob Spore Spawns from the Blob Factory. Chases and hits you, and releases spore gas upon death.
Blob Zombie Blob Zombie If a Blob Spore finds a corpse, it will zombify it and then chase and hit you.
Blobbernaut Blobbernaut A Blob Factory can turn into this. Chases and hits you hard.
SkeletonIce Skeleton Skeleton A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster.
Bee Poison Bees Bees that are coded to a random poison reagent. They'll inject a few units of it when they sting their targets.

Gold Slime Pool

These are the possible monsters summonable by a Gold Slime reaction with blood or plasma.

Name Description
Space Carp Space Carp A spaceproof giant carp. Deals medium damage with bites, and dies easily.
Megacarp Mega Space Carp *Sentient ones are rideable

Intended Department: MISC(Anyone could also use a shark mount)

Magicarp Magicarp A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn.
Chaos Magicarp Chaos Magicarp A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A chaos magicarp shoots a random bolt every time it fires.
Guard SpiderBroodmother Spider Giant Spiders Giant spiders that grow from spiderlings or egg clusters, spread webs and will attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Those with green eyes and purple stripes are Broodmother Spiders and can lay eggs that'll hatch into more spiders. Broodmother spiders require Australicus Slime Mutator to be made. Extremely dangerous.
Spurdo Spärde :----DDDDDDD Space Bear *Sentient bears can be ridden
  • Can be combined with crate mimic to play Death Stranding as a bear

Intended Department: MISC(Anyone could use a bear mount)

Cosmic Horror Creature
  • Has the ability to demanifest when not seen, and jaunt around
  • Can teleport to any location currently not being observed
  • Health only 50.

Intended Department: MISC

Killer Tomato Killer Tomato These mutant vegetables will hop menacingly after the first living thing they see. They aren't very dangerous since they haven't been botany-engineered and spawn with low potency.
Visrator Viscerator A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. By itself it's really fragile, though.
Pine tree Pine Tree A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time.
Hivebot Mechanic Hivebot Mechanic

The hivebot mechanic can repair machinery and hivebots after a delay. The hivebot mechanic can also place down foam walls (the ones from foam grenades) to patch up possible breaches in the station's hull.
Intended Department: ENGINEERING

Blob Spore Blob Spore Works like the ones from the Blob Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies.
Blob Zombie Blob Zombie If a Blob Spore finds a corpse, it will zombify it.
Faithless Faithless A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels.
Statue Statue A statue of a human. Nigh-indestructible, extremely fast, and hits incredibly hard (more than double of an esword's damage) but cannot move or attack while someone is looking at it. Can cause lights to flicker around it, and can temporarily blind people around it to gain a few moments of free movement.
Blobbernaut Blobbernaut Works like a normal blobbernaut, but does not die if not close to a blob.
Basilisk Basilisk Can drink lava. Doing so heats the Basilisk up, giving it some temporary buffs:
  • Completely heals all damage when activated
  • Increases the Basilisk's speed to 0, from 3.
  • Changes the Basilisk's projectile to deal as much damage as an unupgraded KA.
  • Gives it that sick-looking alert sprite previously unusable by sentient basilisks

These buffs run out after 5 minutes. You cannot drink lava again until you've cooled down.
Intended Department: MINING

Goldgrub Goldgrub Can eat ore to store it within itself. Has two abilities, Spit Ore and Burrow.
  • Spit Ore is simple, as it spits out all your currently consumed ores.
  • Burrow allows the Gold Grub to bury itself under the surface from mining turfs (think asteroid ground and basalt ground from lavaland). It can only come back out by utilizing one of these surfaces as well.

Intended Department: MINING

Festivus Pole Rubbing it with Левый клик с выключенным Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. creates static charge, recharging power cells on the ground, in cyborgs, and in APCs by 75 in a radius of 2.

Intended Department: ENGINEERING/MISC

Crate Mimic
  • Interacting with the crate with Левый клик с выключенным Боевой режим Включается при помощи клавиши 4, выключается при помощи клавиши 1 или может быть переключен при помощи клавиши F при стандартной раскладке. Нажатие левой кнопки на людей пустой рукой с включённым боевым режимом приведёт к удару или приведёт к помощи если он отключен. Также позволяет вам не меняться местами с человеком или толкнуть вас если вы столкнулись.. will open or close it.
  • Can store things inside it like a real crate, including people
  • Can ride on rideable mobs for ease of transport
  • Crate can toggle a lock on itself, preventing anything from opening it or closing it.

Intended Department: CARGO/MISC

Eyeball
  • Can see through walls
  • Night vision
  • Very susceptible to punches

Intended Department: SECURITY

Lightgeist
  • Can not harm people or break anything under any circumstance
  • Can heal things. Healing power is scaled with damage boosting methods (such as fugu gland).