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	<title>SS220 - Вклад [ru]</title>
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	<updated>2026-04-22T17:32:31Z</updated>
	<subtitle>Вклад</subtitle>
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	<entry>
		<id>https://bs.ss220.club/index.php?title=Deep_Lore&amp;diff=76346</id>
		<title>Deep Lore</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Deep_Lore&amp;diff=76346"/>
		<updated>2024-12-13T18:34:35Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Что такое &amp;quot;глубокий лор&amp;quot;?==&lt;br /&gt;
Неофициальный лор, объясняющий нереалистичные, противоречивые или просто странные вещи. Обычно объяснения комичны и нелепы, потому что 2d космонавтики никогда не смогут быть по-настоящему объяснены &amp;lt;s&amp;gt; и именно поэтому ремейк никогда не выйдет &amp;lt;/s&amp;gt;.&lt;br /&gt;
===&amp;quot;Почему я не слышу ничего дальше 7 плиток от себя?&amp;quot;===&lt;br /&gt;
&amp;quot;Космонавтики не могут слышать на расстоянии более 7 плиток, потому что плитка в игре равна примерно 1,5 метрам. А вы можете услышать с расстояния более 10 метров?&amp;quot;- Ranger&lt;br /&gt;
===&amp;quot;Почему энергомечи наносят физический урон?&amp;quot;===&lt;br /&gt;
&amp;quot;Лезвия мечей состоят из твёрдого света&amp;quot;- PKpenguin321&lt;br /&gt;
===&amp;quot;Что такое плазма?&amp;quot;===&lt;br /&gt;
Ооо... Приготовьтесь к химическим теориям. [[Plasma/potential earth like equivalents|Плазма и потенциальные аналоги на Земле]].&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D0%B0%D0%B7%D0%B4%D0%B5%D0%BB_%D0%BE%D1%82%D0%B4%D0%B5%D0%BB%D0%B0_%D0%B8%D1%81%D1%81%D0%BB%D0%B5%D0%B4%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B9&amp;diff=75854</id>
		<title>Раздел отдела исследований</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D0%B0%D0%B7%D0%B4%D0%B5%D0%BB_%D0%BE%D1%82%D0%B4%D0%B5%D0%BB%D0%B0_%D0%B8%D1%81%D1%81%D0%BB%D0%B5%D0%B4%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B9&amp;diff=75854"/>
		<updated>2024-12-10T05:29:27Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DepartmentNavBar&lt;br /&gt;
 | ImageOne   = Genericrd.png&lt;br /&gt;
 | ImageTwo   = Generic_scientist.png&lt;br /&gt;
 | Department = Отдел исследований&lt;br /&gt;
 | color      = Science&lt;br /&gt;
 | content    = &lt;br /&gt;
&#039;&#039;&#039;Отдел исследований&#039;&#039;&#039; проводит исследования и с переменным успехом представляет новые разработки. Несмотря на небольшое разнообразие ролей работы в отделе хватает: от [[робототехник]]и и [[Руководство по изучению токсинов|исследования токсинов]] до [[Руководство по ксенобиологии|ксенобиологии]], [[Руководство по генетике|игр с генетикой]], [[Руководство по цитологии|создание существ из клеток]] и [[Руководство по интегральным схемам|создания невероятных интегральных схем]]. Этот отдел хорошо подходит, чтобы прочувствовать всю глубину работы на станции или чтобы заняться масштабными проектами. Как квалифицированному [[ученый|учёному]] вам доступны продвинутая экипировка, бомбы и различные устройства. Робототехники занимаются сборкой [[киборг]]ов и [[Руководство по робототехнике|экзокостюмов]] для других отделов или для личных целей.&lt;br /&gt;
}}&amp;lt;div class=&amp;quot;wiki-mainpage&amp;quot; style=&amp;quot;margin-top: 0.75em;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;wiki-mainpage-column&amp;quot;&amp;gt;&lt;br /&gt;
{{pageframe&lt;br /&gt;
 | color      = Science&lt;br /&gt;
 | image      = IconConstruction.png&lt;br /&gt;
 | title      = Сотрудники отдела исследований&lt;br /&gt;
 | content    = &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Хотите узнать больше о ролях инженерного отдела?&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{:Science Portal/Roles}}&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wiki-mainpage-column&amp;quot;&amp;gt;&lt;br /&gt;
{{pageframe&lt;br /&gt;
 | color      = Science&lt;br /&gt;
 | image      = IconConstruction.png&lt;br /&gt;
 | title      = Руководства отдела исследований&lt;br /&gt;
 | content    = &amp;lt;span style=&amp;quot;font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;Хотите глубже погрузиться в дела отдела?&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[File:SpaceLaw.png|32px]] [[Стандартные рабочие процедуры (Исследование)|СРП отдела исследований]]&lt;br /&gt;
* [[File:BS RPED.gif|32px]] [[Руководство по РНД|Руководство по РНД]]&lt;br /&gt;
* [[File:Circuit Frame.png|32px]] [[Руководство по созданию машинерии]]&lt;br /&gt;
* [[File:Exofab.png|32px]] [[Руководство по робототехнике]]&lt;br /&gt;
* [[File:Gelatinous cube living 64px.gif|32px]] [[Руководство по цитологии]]&lt;br /&gt;
* [[File:Integrated circuit.png|32px]] [[Руководство о логических платах]]&lt;br /&gt;
* [[File:Slimepyrite.png|32px]] [[Руководство по ксенобиологии]]&lt;br /&gt;
* [[File:Scanner.gif|32px]] [[Руководство по генетике]]&lt;br /&gt;
* [[File:Modhelm.png|32px]] [[MODsuits|Руководство по MODSuits]]&lt;br /&gt;
* [[File:Ripley MK-I.png|32px]] [[Exosuits|Руководство по мехам]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75646</id>
		<title>Руководство по интегральным схемам</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75646"/>
		<updated>2024-11-29T10:28:25Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Учёный&lt;br /&gt;
|text=Ура, я наконец закончил проектировать мой переводчик/детонатор! Всмысле шаттл уже улетел?!&lt;br /&gt;
|image=[[File:Scientist_generic.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Интегральные схемы&#039;&#039;&#039; это способ автоматизировать различные действия удобно и легко! Можно создать схему, которая будет открывать шлюз только по секретной фразе, или схему, которая будет следовать за экипажем и кричать им всякие гадости, ну или... Что угодно!&amp;lt;br&amp;gt;&lt;br /&gt;
Прежде чем начать программировать ваши схемы потребуется:&lt;br /&gt;
&lt;br /&gt;
= Необходимые предметы =&lt;br /&gt;
&lt;br /&gt;
==[[File:Integrated_circuit.png]] Интегральная Плата (Integrated Circuit) ==&lt;br /&gt;
Интегральная плата - основа всех схем. Вся ваша конструкция будет основываться на этой плате, однако сама по себе она сработать не сможет.&lt;br /&gt;
Прежде всего, плата требует энергию, которую ей можно обеспечить с помощью[[File:Powercell.png]]&#039;&#039;&#039;Батарейки&#039;&#039;&#039;. Просто используйте {{Leftclick}} батарейку на плате. В случае, если вам потребуется поменять батарейку или вытащить её для подзарядки, используйте [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; на плате. Некоторые оболочки можно прикрутить к полу. Такие оболочки будут питаться от ЛКП в комнате, вместо батарейки внутри.&lt;br /&gt;
Батарейки будут расходовать энергию при активации компонентов. При нажатии на иконку &#039;&#039;&#039;i&#039;&#039;&#039; у компонента, можно увидеть расход его энергии.&lt;br /&gt;
&lt;br /&gt;
Вы можете взаимодействовать с платой, активируя её в руке, однако с ней мало что можно сделать в такой форме.&lt;br /&gt;
Когда вы вставите батарейку, станет возможно вставить плату в [[File:Shell_bot.png]][[Guide_to_Circuits#Оболочка (Shell)|Оболочку]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Shell_bot.png]] Оболочка (Shell) ==&lt;br /&gt;
Оболочка дает возможность добавлять компоненты в вашу интегральную схему, взаимодействовать с платой и добавлять способы взаимодействия с ней.&lt;br /&gt;
В зависимости от оболочки, вам может потребоваться применить [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; для её сбора, прежде чем вы сможете &#039;&#039;&#039;засунуть&#039;&#039;&#039; {{Leftclick}} в неё [[File:Integrated_circuit.png]][[Guide_to_Circuits#Интегральная Плата (Integrated Circuit)|плату]].&lt;br /&gt;
Если вам понадобится вытащить плату из оболочки, просто используйте на ней [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Разные оболочки имеют свой размер. Размер показывает, сколько компонентов вы можете разместить внутри оболочки. Есть четыре размера:&lt;br /&gt;
* &#039;&#039;&#039;Маленький&#039;&#039;&#039;: До 25 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Средний&#039;&#039;&#039;: До 50 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Большой&#039;&#039;&#039;: До 100 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Очень большой&#039;&#039;&#039;: До 500 компонентов&lt;br /&gt;
&lt;br /&gt;
Существует множество видов оболочек, каждая из которых имеет свои особенности:&amp;lt;br&amp;gt;&lt;br /&gt;
(Если вы не уверены что такое &amp;quot;выводы&amp;quot; или &amp;quot;сущности&amp;quot;, прочтите раздел [[Guide_to_Circuits#Типы сигналов (Signal types)|типы сигналов]])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Название || Описание || Размер || Требуемое исследование || Требуется сборка?&lt;br /&gt;
|-&lt;br /&gt;
| Compact Remote || Простейшая переносная оболочка. Имеет один вывод, который активируется при {{Leftclick}} &#039;&#039;&#039;использовании&#039;&#039;&#039; в руке. || Маленький || Нет || Нет&lt;br /&gt;
|-&lt;br /&gt;
|Assembly&lt;br /&gt;
|Оболочка, которую можно прикреплять к таким компонентам, как сигналеры, датчики приближения, таймеры, вентили, игнайтеры, провода и т.д. Для перевода в режим прикрепления {{Rightclick}} отвёрткой.&lt;br /&gt;
|Маленький&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Да и Нет&lt;br /&gt;
|-&lt;br /&gt;
| Bot || Простейшая стационарная оболочка. Имеет один вывод, который активируется при {{Leftclick}} &#039;&#039;&#039;использовании&#039;&#039;&#039;. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Портативная оболочка, похожая на &amp;quot;Compact Remote&amp;quot;, но в отличие от &amp;quot;Compact Remote&amp;quot; у неё имеется несколько кнопок: {{Leftclick}} для основного сигнала (подписан &amp;quot;Signal&amp;quot; в плате), Alt-{{Leftclick}} для альтернативного сигнала, и {{Rightclick}} для дополнительного. || Средний || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|Стационарная оболочка, способная принимать и выдавать предметы. Её вывод возвращает списком предметы, находящиеся в ней, последний добавленный предмет, и два триггера при добавлении и изъятия предмета. Чтобы выдать предмет нажмите на кнопку &#039;&#039;&#039;+&#039;&#039;&#039; в правом верхнем углу экрана, вам откроется окно &amp;quot;Vend&amp;quot;, где вы сможете выбрать предметы для выдачи, которые будут выдаваться при триггере &amp;quot;Vend Item&amp;quot;. Чтобы засунуть предметы внутрь используйте {{Leftclick}} с предметом в руке.&lt;br /&gt;
|Большой&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Да&lt;br /&gt;
|-&lt;br /&gt;
| Airlock || Контролируеммый платой шлюз. Чтобы вставить плату используйте {{Leftclick}}, чтобы вытащить используйте [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;. Имеет множество входных сигналов, позволяющих открыть, закрыть, заболтировать и разболтировать шлюз. Также имеет выводы, уведомляющие вас о том, когда данные действия будут выполянться, плюс два числа возвращающие 1 или 0, в зависимости от того если шлюз закрыт/заболтирован. Также возвращает последнего пользователя шлюза в виде сущности. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Gun || Портативная оболочка, которая на самом деле ПИСТОЛЕТ. Имеет бесконечный запас патронов и возвращает как сущность стреляющего, во что попала пуля, а так же триггер, который срабатывает при выстреле. || Средний || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
| Money Bot || Стационарная оболочка, позволяющая принимать и выдавать кредиты! Имеет выводы, которые сообщают о принятии денег, о количестве принятых денег и о количестве денег в оболочке. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Scanner Gate || Простая оболочка, возвращающая любую сущность, что через неё проходит. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Scanner || Портативная оболочка. {{Leftclick}} используйте её на чём угодно, чтобы вывести это &amp;quot;что угодно&amp;quot; в качестве сущности. || Большой || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
| Brain-Computer Interface || Интегральные схемы, но в вашей голове! Для подробной информации обратитесь к разделу [[Guide_to_Circuits#Brain-Computer Interfaces|Нейрокомпьютерные Интерфейсы]]. || Маленький || Brain-Computer Interfaces || Да&lt;br /&gt;
|-&lt;br /&gt;
| Drone || Да этот парень может двигаться не хуже вас! Имеет множество вводов, каждый из которых отвечает за сторону в которую он может двигаться. || Большой || Movable Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Server || То же что &amp;quot;Bot&amp;quot; оболочка, но больше и лучше. || Очень большой || Server Technology Research || Да&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Также можно добавлять платы к некоторым предметам, используя их в качестве оболочки:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Название || Описание || Размер&lt;br /&gt;
|-&lt;br /&gt;
| Camera || Даёт возможность делать снимки, задавая объект съёмки, координаты и размер картинки.|| Маленький&lt;br /&gt;
|-&lt;br /&gt;
|MOD Circuit Adapter module&lt;br /&gt;
|Модуль для Модсьюта, позволяющий добавить интегральную плату. Для того чтобы добавить плату достаточно использовать её на модуле в руке, как если бы это была обычная оболочка.  Чтобы вытащить плату, используйте отвёртку. Когда модуль с платой в костюме, с ним можно взаимодействовать через панель Модсьюта или по кнопке слева-сверху.&lt;br /&gt;
При вставке в активный модсьют дает вам несколько вариантов взаимодействия с ним, например, включение и выключение костюма, изменение активного модуля, вывод активного модуля и вывод владельца в виде сущности. &lt;br /&gt;
|Большой&lt;br /&gt;
|-&lt;br /&gt;
|Synthesizer, Headphones and Spacepods&lt;br /&gt;
|Вставка интегральной платы в музыкальные инструменты даёт вам возможность дистанционно взаимодействовать с ними: начинать песню, вставлять ноты и т.д.&lt;br /&gt;
&lt;br /&gt;
С помощью этого вы можете создать свой собственный синхронизированный оркестр.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Когда вы создаёте схему из оболочки и платы вы можете взаимодействовать с платой с помощью [[File:Multitool.png]] &#039;&#039;&#039;мультитула&#039;&#039;&#039;, а так же добавлять [[File:Circuit_component.png]][[Guide_to_Circuits#Компоненты|компоненты]] к вашей схеме.&lt;br /&gt;
&lt;br /&gt;
=[[File:Circuit_component.png]] Компоненты (Components) =&lt;br /&gt;
&lt;br /&gt;
== Типы сигналов (Signal types) ==&lt;br /&gt;
Всё в интегральных схемах вращается вокруг данных типов. Они отправляют либо информацию, либо триггеры, что является основой интегральных схем. Существует 7 типов сигналов:&lt;br /&gt;
* &#039;&#039;&#039;Сигнал (Signal)&#039;&#039;&#039;: Думайте о них как об импульсе электричества или ударной волне. Они НЕ являются двоичными, при активации одного из них начинается цепная реакция во всех остальных. Их можно легко превратить в числа, но делать это нужно только для того, чтобы проверить, 0 это или нет, так как само значение не имеет смысла.&lt;br /&gt;
* &#039;&#039;&#039;Число (Number)&#039;&#039;&#039;: Любое число, какое только пожелает ваше сердце. Могут также использоваться как сигнальный компонент, при этом любое число больше 0 активирует сигнал. Их также можно подключить к строковому вводу.&lt;br /&gt;
* &#039;&#039;&#039;Строка (String)&#039;&#039;&#039;: Любой ASCII символ. Если вы попытаетесь записать в нем числа, они не будут классифицированы как числа, так что вы не сможете составлять с ними арифметические уравнения.&lt;br /&gt;
* &#039;&#039;&#039;Сущность (Entity)&#039;&#039;&#039;: Если вы знаете DM, то это эквивалент атома. Если не знаете, то это может быть любой предмет или живое существо.&lt;br /&gt;
* &#039;&#039;&#039;Список (List)&#039;&#039;&#039;: Любой вышеперечисленный тип данных, объединенный в один элемент. Существуют различные виды списков, каждый из которых соответствует каждому из вышеупомянутых типов данных. Доступ к указанным типам данных осуществляется путем индексирования списка. Нельзя создать список списков, для этого существуют таблицы.&lt;br /&gt;
** &#039;&#039;&#039;Ассоциативные списки (Associative lists)&#039;&#039;&#039;: In a normal list, the index can only be represented by a number, so Index 1 would be the first item. In an associative list, you can set a string of text as the index. So you could make a list with two items: one who&#039;s index is &amp;quot;Name&amp;quot; and it value is &amp;quot;Matt&amp;quot;, and another who&#039;s index is &amp;quot;Last name&amp;quot; and who&#039;s value is &amp;quot;Damon&amp;quot;. So if you use the Index Associative List component with the index set as &amp;quot;Name&amp;quot;, it&#039;ll return &amp;quot;Matt&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Таблица (Table)&#039;&#039;&#039;: A list of lists, usually used in databases such as the security arrests one. If a component provides a Table, you&#039;ll usually be able to see what each entry in said table is by clicking the information icon in the component.&lt;br /&gt;
* &#039;&#039;&#039;Любой (Any)&#039;&#039;&#039;: Usually used in inputs, signifies that it can take any of the signal types above.&lt;br /&gt;
* &#039;&#039;&#039;Опции (Options)&#039;&#039;&#039;: Changes what the component does, or what inputs it takes in. Can be changed with a string signal type.&lt;br /&gt;
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== Variables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might have noticed the cog icon on the top left of the Integrated Circuit window, this button will show a window on the bottom left of your screen that will let you change the variables from the circuit. &lt;br /&gt;
&lt;br /&gt;
Variables are used to store data to use later in the circuit&#039;s programming. To add a variable simply choose an item from the list next to the plus icon, name it in the &amp;quot;Name&amp;quot; input field, then click the plus button. Clicking the button to the right of the plus button will simply add a list of the signal type selected.&lt;br /&gt;
&lt;br /&gt;
Dragging from the pencil icon to the grid will create a variable setter wherever you let go of the mouse button, which will let you input data into the variable. You can&#039;t use setters on lists, there are special components for that (See List Add, List Clear, and List Remove below).&lt;br /&gt;
&lt;br /&gt;
Dragging from the book icon to the grid will create a getter. You use this to retrieve the information stored in the variable.&lt;br /&gt;
&lt;br /&gt;
== Available Components ==&lt;br /&gt;
You might need to research specific things to unlock some of these components.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description &lt;br /&gt;
|-&lt;br /&gt;
|Access Checker&lt;br /&gt;
|Takes as an input the numerical list gotten from the Read ID Access component. You can compare it with another numerical list via the &amp;quot;Required Access&amp;quot; input, or by a more legible access chooser menu via the card icon on the top right of the component. If you set the Check Any input to 1, or if in the access chooser UI you change &amp;quot;Access Required&amp;quot; to &amp;quot;One&amp;quot;, it&#039;ll see if it has any of the accesses listed, instead of making sure that it has all of them.&lt;br /&gt;
|-&lt;br /&gt;
| Arithmetic || When triggered performs basic mathematical operations: Adding, substracting, multiplying, getting the minimum and getting the maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Binary Conversion&lt;br /&gt;
|Turns any number into a sequence of binary digits (which is a way of represent numbers with only two digits- 1 and 0). For example, the input &amp;quot;2&amp;quot; will output the following bits in the following order, from top to bottom: &amp;quot;01000000&amp;quot;. Good for obfuscating information or for usage with AND, OR and XOR components.&lt;br /&gt;
|-&lt;br /&gt;
| Clock || When the input is any number above 0, it&#039;ll begin sending the output signal every 0.9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Comparison || When triggered checks two of the inputs to see if they&#039;re equal, not equal, lesser than or bigger than the other. The Result output returns either 0 or 1 depending on if the comparison is true or not.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenation || Combines up to four strings into one string.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenate List || Turns a list into a string by adding a specified separator between the items. For example, we have a list that has two items, &amp;quot;Item1&amp;quot; and &amp;quot;Item2&amp;quot;. If we set the separator as &amp;quot;,&amp;quot; then we get &amp;quot;Item1,Item2&amp;quot;. If we set the separator as &amp;quot; &amp;quot; (a space), we get &amp;quot;Item1 Item2&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Decimal Conversion&lt;br /&gt;
|Converts a binary sequence into a decimal number. For example: The sequence of numbers &amp;quot;01000000&amp;quot; will return 2. Useful for translating stuff made with the Binary Conversion component back into a normal number.&lt;br /&gt;
|-&lt;br /&gt;
| Delay || When triggered, waits the specified amount of time in seconds, then triggers the output&lt;br /&gt;
|-&lt;br /&gt;
| Direction || When triggered, will output the direction towards the target entity from the point of view of the shell as either a string or a signal.&lt;br /&gt;
|-&lt;br /&gt;
|Element Find&lt;br /&gt;
|When triggered, checks whether the inputted value is on the inputted list, and if so returns either true or false.&lt;br /&gt;
|-&lt;br /&gt;
|Filter List&lt;br /&gt;
|Loops through each item on the list, and if the &amp;quot;Next Index&amp;quot; output signal connects to the &amp;quot;Accept Entry&amp;quot; input signal, then the value of that element of the list will be saved to the &amp;quot;Filtered List&amp;quot; output. The &amp;quot;Element&amp;quot; output string outputs the current element, &amp;quot;Index&amp;quot; outputs the index of said element, &amp;quot;Next Index&amp;quot; is triggered when it&#039;s time to check the next item in the list, &amp;quot;Filtered list&amp;quot; outputs the list with the filtered items, &amp;quot;On Finished&amp;quot; triggers when the component has gone through all the elements of the list and &amp;quot;On Failed&amp;quot; triggers when the component fails.&lt;br /&gt;
Example: I have a list that has the following values: &amp;quot;Item&amp;quot;,&amp;quot;Item&amp;quot;,&amp;quot;Clown&amp;quot;,&amp;quot;Item&amp;quot;. I want to remove the &amp;quot;Clown&amp;quot; value from the list while keeping the list format, so I use the Filter List component. I set my string as the &amp;quot;List Input&amp;quot; value, and I connect the &amp;quot;Element&amp;quot; output into a comparison component and I change the comparison option to &amp;quot;=&amp;quot;, and I type &amp;quot;Item&amp;quot; into the second input. I connect the &amp;quot;Next Index&amp;quot; output into the &amp;quot;Compare&amp;quot; input, and the &amp;quot;True&amp;quot; output into the &amp;quot;Accept Entry&amp;quot; input, then I trigger the &amp;quot;Trigger&amp;quot; input in the Filter component. The component will then grab the first element in the list, it being the word &amp;quot;Item&amp;quot;, then send the &amp;quot;Next Index&amp;quot; component, basically saying &amp;quot;I wanna go to the next item&amp;quot;. Before it can move to the next item, however, whatever&#039;s connected to &amp;quot;Next Index&amp;quot; must finish, so the comparison input must do the comparison. We check whether if the element is &amp;quot;Item&amp;quot;, and yes, it is. So we send a &amp;quot;True&amp;quot; signal, which connects to the &amp;quot;Accept Entry&amp;quot; signal input, which adds the Element into the final Filtered List, then goes to the next element, it being &amp;quot;Item&amp;quot; again, so the same thing will happen. When it gets to &amp;quot;Clown&amp;quot;, the Comparison component will return False, and because there&#039;s nothing connected to the &amp;quot;False&amp;quot; output, the component ends there, which means that &amp;quot;Accept Entry&amp;quot; is never triggered, so &amp;quot;Clown&amp;quot; is not added to our final list. After all that we can check our output list, and we&#039;ll see that it&#039;s &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|For Each&lt;br /&gt;
|Same as Filter List, but it does not output a list. Useful for checking if a value is in a list if you do not know at what index that value will be in.&lt;br /&gt;
|-&lt;br /&gt;
|Format List&lt;br /&gt;
|Takes in a list and a string, then takes said string and replaces the set of characters &amp;quot;%n&amp;quot; with the respective number on the inputted list (n being the position of the list item). &lt;br /&gt;
For example, let&#039;s say I have a string list that reads &amp;quot;Bob&amp;quot;,&amp;quot;27&amp;quot;,&amp;quot;Unemployed&amp;quot;. I set that as the list input, and in the string input I write &amp;quot;Hello! My name is %1, I am %2 years old. I am currently %3&amp;quot;. When triggered, it&#039;ll output a string that will read &amp;quot;Hello! My name is Bob, I am 27 years old. I am currently unemployed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Format Associative List&lt;br /&gt;
|The same as the item above, but instead you have to use the names linked with the different items in the list. For example: I have an associative list that goes &amp;quot;[Name, Bob], [Age, 27], [Job, Unemployed]&amp;quot;. I can in the string input type &amp;quot;%Name&amp;quot; and it&#039;ll return &amp;quot;Bob&amp;quot;, or type &amp;quot;%Age&amp;quot; and it&#039;ll return &amp;quot;27&amp;quot; and so on.&lt;br /&gt;
|-&lt;br /&gt;
| Get Column || Gets the column of a table and returns it as a list.&lt;br /&gt;
|-&lt;br /&gt;
| GPS || When triggered, outputs the current position of the shell the Integrated Circuit is in&lt;br /&gt;
|-&lt;br /&gt;
| Health || When triggered, gets the health and damage amounts of the entity input.&lt;br /&gt;
|-&lt;br /&gt;
| Voice Activator || Triggers itself whenever it can hear a message, may this message be oral or through a radio. Returns information about said message and the speaker. If the message comes from a radio, you wont be able to get who said the original message.&lt;br /&gt;
|-&lt;br /&gt;
|ID Access reader&lt;br /&gt;
|If the entity input is an ID Card, returns all accesses on that ID card as a list of numbers. To make sense of this list, use the Access Checker component.&lt;br /&gt;
|-&lt;br /&gt;
|ID Getter&lt;br /&gt;
|Takes an entity input. If said entity input has an ID card, it&#039;ll output that ID card as the entity output.. The &amp;quot;Prioritize Hands&amp;quot; number input can either be a 0 or a 1 for false or true. If True, it&#039;ll check the ID the entity has in its hands first (if any) before checking anywhere else.&lt;br /&gt;
|-&lt;br /&gt;
|ID Info Reader&lt;br /&gt;
|Takes an ID card as its entity input, and outputs all the info on said ID card.&lt;br /&gt;
|-&lt;br /&gt;
| Index || When triggered, indexes a list to get the value of an item in it. For example, let&#039;s say you have a list with the following items: Item1, Item2, Item3 and Item4. If you index the list by 1, you&#039;ll get &amp;quot;Item1&amp;quot; as the output.&lt;br /&gt;
|-&lt;br /&gt;
|Index Associative List&lt;br /&gt;
|Indexes an associative list via the string index input. &lt;br /&gt;
|-&lt;br /&gt;
|Index Table&lt;br /&gt;
|When triggered, indexes a table to get the list located in the index you set as the input.&lt;br /&gt;
|-&lt;br /&gt;
| Length || When triggered, gets the length of an input. If the input is a list or table, gets how many items it has. If it&#039;s a string, gets how many characters it has. If it&#039;s a number, retunrs 0.&lt;br /&gt;
|-&lt;br /&gt;
| Light || Emits light. The &amp;quot;On&amp;quot; input will make the light turn on if the number is anything above 0, and it&#039;ll turn off if it is 0.&lt;br /&gt;
|-&lt;br /&gt;
|List Add&lt;br /&gt;
|Adds an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
|Associative List Literal&lt;br /&gt;
|Lets you create associative lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into an associative list.&lt;br /&gt;
|-&lt;br /&gt;
|List Clear&lt;br /&gt;
|Removes every item from a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| List Literal || Lets you create lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into a list.&lt;br /&gt;
|-&lt;br /&gt;
|List Remove&lt;br /&gt;
|Removes an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| Logic || When triggered, checks whether if: its inputs are all true (AND), one of its inputs is true (OR), ONLY one of its inputs is true (XOR)&lt;br /&gt;
|-&lt;br /&gt;
|Material Scanner&lt;br /&gt;
|Takes any entity as its input and returns an associative list of the amount of each material that the entity input is made out of. They are indexed by the names of the material, so if you use it with an Index Associative List component and you, for example, set the index as &amp;quot;iron&amp;quot;, it&#039;ll return how much iron is in the entity. For a list of materials, check the [[Guide to construction#Materials|materials section of the Guide to Construction]]. Make sure the index is all lower case. And &amp;quot;Metal&amp;quot; is referred to as &amp;quot;Iron&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| MMI || Let&#039;s you add an [[Research_items#MMI|MMI]] to the Integrated Circuit. The &amp;quot;Message&amp;quot; and &amp;quot;Send Message&amp;quot; inputs let you send the MMI inside the shell a message that only it can hear. The outputs correspond to the keys in the player controlling the MMI&#039;s brain&#039;s keyboard: North is Up/W, East is Right/D, South is Down/S, West is Left/A, Attack is Left click and Secondary Attack is Right click.&lt;br /&gt;
|-&lt;br /&gt;
| Module || If you know programming, this is basically the equivalent of a function. If you don&#039;t know programmming, think of it as an integrated circuit inside an integrated circuit. Useful for making circuits look way less messy. You can duplicate these using the Module Duplicator.&lt;br /&gt;
|-&lt;br /&gt;
| Multiplexer || When triggered, checks to see if the number input is a number from 1 to 4, and if so, chooses the respective input of that number. For example, If I type &amp;quot;Test1&amp;quot; in the &amp;quot;Input 1&amp;quot; Input, and &amp;quot;Test2&amp;quot; in the &amp;quot;Input 2&amp;quot; Input, then change the value in the Input selector to 2, it&#039;ll return &amp;quot;Test2&amp;quot;. It&#039;s as confusing as it sounds.&lt;br /&gt;
|-&lt;br /&gt;
| Not || If it receives anything other than 0, outputs 0. If it receives exactly 0, outputs 1.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Receiver || Recieves data sent through the NTNet network, if Tcomms is destroyed then tough luck.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Transmitter || Transmits any kind of data through the NTNet network, if Tcomms is destroyed then tough luck. Data can only be recieved by the NTNet Receiver.&lt;br /&gt;
|-&lt;br /&gt;
|Proximity Pinpointer&lt;br /&gt;
|Returns the X, Y and Z co-ordinates of the entity input, but only if it&#039;s in view of the shell.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure Sensor || When triggered, outputs the atmospheric pressure of the exact tile in which the shell is at that time.&lt;br /&gt;
|-&lt;br /&gt;
|Printer&lt;br /&gt;
|Prints a given string into a paper. It doesn&#039;t dispense the paper, and it triggers once the input string is received. Once it has been received you can get your paper by triggering the &amp;quot;Eject&amp;quot; input signal.waw&lt;br /&gt;
|-&lt;br /&gt;
| Radio || Sends and receives frequencies from radios or other radio components.&lt;br /&gt;
|-&lt;br /&gt;
| Random || When triggered, outputs a random number between the minimum and maximum numbers you set as inputs.&lt;br /&gt;
|-&lt;br /&gt;
|Reagents Scanner&lt;br /&gt;
|Same thing as the Material Scanner, but for scanning the raegants inside beakers or other liquid containers.&lt;br /&gt;
|-&lt;br /&gt;
| Router || Copies the Input in the index you set in the Input Selector to the output you set in the Output Selector. For example, If you put the Input Selector to three, and the Output Selector to one, then you input a string into &amp;quot;Input 3&amp;quot; that reads &amp;quot;Arse&amp;quot;, then only &amp;quot;Output 1&amp;quot; will output the string &amp;quot;Arse&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Select Query || For use with USB cables. Gets you the table that matches the column name and comparison input you provide it. For example: You connect it to the security arrests console, and from the arrests database you want to get the info of your friend, Mops-The-Floors. On the Input value, you connect the database output. On the Column Name you type &amp;quot;Name&amp;quot;, and on the comparison input you type &amp;quot;Mops-The-Floors&amp;quot;. It&#039;ll get you the table who&#039;s &amp;quot;Name&amp;quot; value matches &amp;quot;Mops-The-Floors&amp;quot;. From there you can index it and get its arrest status, its crimes, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Self || Returns the current shell as an entity.&lt;br /&gt;
|-&lt;br /&gt;
|Set Variable Trigger&lt;br /&gt;
|The same thing as the variable setter you get from the variable options tab, but it comes with input and output triggers.&lt;br /&gt;
|-&lt;br /&gt;
| Sound emitter || Emits a sound. You can choose what sound to emit from the options menu, and you can change both frequency and volume&lt;br /&gt;
|-&lt;br /&gt;
| Get species || When triggered, returns the species of the entity input as a string.&lt;br /&gt;
|-&lt;br /&gt;
| Speech || When triggered, says what you inputted in the string input out loud.&lt;br /&gt;
|-&lt;br /&gt;
| Split || Splits a string by its separator, turning it into a list. For example, you have a string that &amp;quot;Looks like this&amp;quot;. By setting the string input to that string, and its separator to a space (&amp;quot; &amp;quot;), you&#039;ll get a list that &amp;quot;Looks&amp;quot;, &amp;quot;like&amp;quot;, &amp;quot;this&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| String Contains &lt;br /&gt;
| When triggered, checks whether the string you set in the &amp;quot;needle&amp;quot; input is in the string you set in the &amp;quot;haystack&amp;quot; input. For example, if you put &amp;quot;in&amp;quot; as the needle, and &amp;quot;You are in my room&amp;quot; as the haystack, it&#039;ll return true, since &amp;quot;in&amp;quot; is in the sentence &amp;quot;You are in my room&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Sensor || When triggered, returns the current temperature in the tile the shell currently is in.&lt;br /&gt;
|-&lt;br /&gt;
| Textcase || When triggered, makes it so that its string input is either all in lowercase or all in UPPERCASE.&lt;br /&gt;
|-&lt;br /&gt;
|Timepiece&lt;br /&gt;
|Outputs the current station time. &amp;quot;Time Format&amp;quot; will output the time as XX:XX:XX, &amp;quot;Unit of Time&amp;quot; outputs time as specified in the &amp;quot;Unit of time&amp;quot; input. For example, if the station time is 00:10:08, and you set the unit of time input as &amp;quot;Minutes&amp;quot;, then &amp;quot;Unit of Time&amp;quot;&#039;s output will be &amp;quot;10&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| To Number || When triggered, converts a string that&#039;s only numbers into a number signal.&lt;br /&gt;
|-&lt;br /&gt;
| To String || When triggered, converts its output into a string component. If it&#039;s output is an entity, it&#039;ll return the name of the entity. If the output is a list or table, it&#039;ll return &amp;quot;/list&amp;quot;. For actually turning a list into a string, look at Concatenate List.&lt;br /&gt;
|-&lt;br /&gt;
|Trigonometry&lt;br /&gt;
|A component that has many trigonometric functions. That&#039;s as in-depth as I&#039;ll go since I hate math with a passion.&lt;br /&gt;
|-&lt;br /&gt;
| Typecast || If the input value is the Signal type you set in the options, returns the input value. If not, returns nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Typecheck || When triggered, returns what Signal type the inputted signal is.&lt;br /&gt;
|-&lt;br /&gt;
|View Sensor&lt;br /&gt;
|When triggered, returns every single entity the shell can see as a list. Has a 1 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|MOD Action&lt;br /&gt;
|Only compatible with the MOD Module Shell. When you use the mod circuit adapter component with this component installed (whether via the Mod Interface Panel or the icon on the top-left of your screen), you&#039;ll see a radial menu with the icon you selected as the icon input as a clickable button. Clicking this button triggers the output trigger.&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || When triggered, will calculate a path towards the X and Y coordinates you set as inputs. Once calculated, will return a &amp;quot;step&amp;quot; (aka where it has to go next to continue said path). If triggered again when the shell arrived at the step, will output the next step, and so on and so forth. If used with the Direction component, can be used to make a Drone that moves by itself.&lt;br /&gt;
|-&lt;br /&gt;
| Pull || When triggered, will start pulling the entity input if its right besides it. Only works on Drone shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Machines and Items=&lt;br /&gt;
==[[File:Circuit_fab.png]]Machines==&lt;br /&gt;
===[[File:Circuit_fab.png]] Circuit Fabricator ===&lt;br /&gt;
Found on the Circuit Lab. Used for printing out Components, Integrated Circuits, Shells, USB-Cables, Circuit multitools and BCI Manipulation Chambers. If you {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the component printer with an integrated circuit, then you&#039;ll be able to directly add components to that integrated circuit by just pressing the &amp;quot;+&amp;quot; button on the top-left of your screen. Just drag and drop the components into your circuit. &lt;br /&gt;
&lt;br /&gt;
===[[File:Module_fab.png]] Module duplicator ===&lt;br /&gt;
Duplicates both Module components and Integrated Circuits. Just name them (open the circuit/module, and on the top left you should see a &amp;quot;Name&amp;quot; input field), then {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the duplicator with either of those in your hand. After that click on the printer with an empty hand, and you&#039;ll be able to print the circuit/module. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bci_implanter.png]] Brain-Computer Interface Manipulation Chamber===&lt;br /&gt;
Check [[Guide_to_Circuits#Brain-Computer Interfaces|here]].&lt;br /&gt;
==Items==&lt;br /&gt;
=== Circuit Multitool ===&lt;br /&gt;
Let&#039;s you mark entities, which can later be uploaded to entity inputs by clicking the arrow pointing up when you have a circuit multitool in your hand. Can also be used to see circuits by double clicking them with it, but a normal [[File:Multitool.png]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; should do fine.&lt;br /&gt;
=== USB Cables ===&lt;br /&gt;
Let&#039;s you connect a shell to a technological device. To do this, while you&#039;re grabbing the usb cable, click on the shell, then on the device you want to connect with. When you do this, you should get a new component on your shell. To disconnect, click the little &amp;quot;x&amp;quot; on the top right of the new component.&lt;br /&gt;
You can only interface with a few select devices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
|Lightswitch&lt;br /&gt;
|Lets you turn the lights of the area on and off. That&#039;s it. Very simple. 0 is off, and any number above 0 is on.&lt;br /&gt;
|&lt;br /&gt;
* On (Number)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Status Display&lt;br /&gt;
|Lets you set what to show on the many status display screens that are around the station. By changing the options at the top you can either show nothing, show the shuttle arrival time, show a message that you can input using the two string inputs (Message 1 is top row, Message 2 is bottom), and show an image that you can choose in the &amp;quot;Picture&amp;quot; option as an Alert.&lt;br /&gt;
|&lt;br /&gt;
* Command (Option)&lt;br /&gt;
** Blank&lt;br /&gt;
** Shuttle&lt;br /&gt;
** Message&lt;br /&gt;
** Alert&lt;br /&gt;
* Picture (Option)&lt;br /&gt;
** Lots of pictures&lt;br /&gt;
* Message 1 (String)&lt;br /&gt;
* Message 2 (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Quantum Pad || Lets you set the target pad and notifies you when the teleportation failed. || &lt;br /&gt;
* Target Pad (Entity)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* On Fail (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Launchpad Console || Lets you set a Bluespace Launchpad&#039;s offset, and lets you trigger its sending and retrieving capabilities. || &lt;br /&gt;
* Launchpad ID (Number)&lt;br /&gt;
* X offset (Number)&lt;br /&gt;
* Y offset (Number)&lt;br /&gt;
* Send (Signal)&lt;br /&gt;
* Retrieve (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Sent (Signal)&lt;br /&gt;
* Retrieved (Signal)&lt;br /&gt;
* Fail reason (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Crew Monitoring Console || Lets you see the current health status of every crewmember that has turned on their suit sensors. &lt;br /&gt;
&lt;br /&gt;
Click on the little &amp;quot;i&amp;quot; button on the top right to see what values the table has. Use in conjunction with the &amp;quot;Select Query&amp;quot; component.&lt;br /&gt;
||&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Crew Monitoring Data (Table)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Security Records Console || Lets you see the current legal status of every crewmember, and even let&#039;s you change them. Notable for having two components within it: Security Records Data (Which will return the entire security database) and Security Records Set Status, which let you set the status of the individual who&#039;s table you set as the input. &lt;br /&gt;
&lt;br /&gt;
If you want to, for example, set a person named John Doe to arrest, grab a Select Query component, set the input as the security records, the Column Name as &amp;quot;name&amp;quot; and the Comparison Input as &amp;quot;John Doe&amp;quot;, it&#039;ll return John Doe&#039;s table, which you can then input into the Security Records Set Status component, set the option to &amp;quot;Arrest&amp;quot;, then trigger it. Each Person has their on table, by setting the &amp;quot;Column Name&amp;quot; value to &amp;quot;name&amp;quot; and the &amp;quot;Comparison Input&amp;quot; value to &amp;quot;John Doe&amp;quot;, you&#039;re basically saying &amp;quot;Get me the table of the person who&#039;s value in the name field is John Doe.&amp;quot; To see what Column Names are available, click the little &amp;quot;i&amp;quot; icon on the top right of the Security Records Data component.&lt;br /&gt;
|| &lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Arrest options (Option)&lt;br /&gt;
** Arrest&lt;br /&gt;
** Incarcerated&lt;br /&gt;
** Paroled&lt;br /&gt;
** Discharged&lt;br /&gt;
** None&lt;br /&gt;
* Targets (Table)&lt;br /&gt;
* Trigger (Signal) &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Security Records (Table)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Set Status (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Teleporter Control Console || Lets you set, update and see the currently available teleporter targets. ||&lt;br /&gt;
* New Target (String)&lt;br /&gt;
* Set Target (Signal)&lt;br /&gt;
* Update Targets (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Current Target (String)&lt;br /&gt;
* Possible Targets (List)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Tram Controls || Let&#039;s you set the Tram&#039;s destination, and let&#039;s you send the tram to said destination. Also returns 1 or 0 if its travelling or not.|| &lt;br /&gt;
* Destination (String)&lt;br /&gt;
* Send Tram (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Location (String)&lt;br /&gt;
* Travelling (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Fire Alarms&lt;br /&gt;
|Lets you turn it on or reset it to off, as well as tell you when its on and if it was just turned off.&lt;br /&gt;
|&lt;br /&gt;
* Set (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Air Alarms || Lets you change the air alarm&#039;s min and max gas, pressure and temperature values. Also lets you check the current pressure, temperature, and amount of a certain gas in the area the alarm is in. || &lt;br /&gt;
* Air alarm options (Option)&lt;br /&gt;
** Pressure&lt;br /&gt;
** Temperature&lt;br /&gt;
** Every single gas type. Нет way in hell I&#039;m writing them all.&lt;br /&gt;
* Min 2 (Number)&lt;br /&gt;
* Min 1 (Number)&lt;br /&gt;
* Max 1 (Number)&lt;br /&gt;
* Max 2 (Number)&lt;br /&gt;
||&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
* Chosen Gas Amount (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Beam Reflectors&lt;br /&gt;
|Lets you set the angle. That&#039;s it.&lt;br /&gt;
|&lt;br /&gt;
* Angle (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Binary Atmospheric Pump&lt;br /&gt;
|Lets you set and get the pressure, lets you get the temperature, and lets you check whether if the pump is turned on or off and if it&#039;s active.&lt;br /&gt;
|&lt;br /&gt;
* New Pressure (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (SIgnal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Volume Pump&lt;br /&gt;
|Lets you set the transfer rate, turn the pump on and off, and lets you request the Input and Output pressure and temperature.&lt;br /&gt;
|&lt;br /&gt;
* New Transfer Rate (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Digital Valves || Let&#039;s you know whether its open or not, and let&#039;s you open and close it yourself. || &lt;br /&gt;
* Open (Signal)&lt;br /&gt;
* Close (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Is Open (Number)&lt;br /&gt;
* Opened (Signal)&lt;br /&gt;
* Closed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Meter&lt;br /&gt;
|Lets you see the pressure and temperature shown by a meter.&lt;br /&gt;
|&lt;br /&gt;
* Request Meter Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray&lt;br /&gt;
|Let&#039;s you turn auto-grow on and off, and tells you the status of the plant, of auto grow, whether the plant was harvested and how much, whether the plant died, whether seeds have been planted, the water level, the toxins level, the pests level, the weeds level, the plant&#039;s health and the Reagents level.&lt;br /&gt;
|&lt;br /&gt;
* Auto-Grow Setting (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Plant Status (Number)&lt;br /&gt;
* Auto-Grow Status (Number)&lt;br /&gt;
* Plant Harvested (Signal)&lt;br /&gt;
* Last Harvest Amount (Number)&lt;br /&gt;
* Plant Died (Signal)&lt;br /&gt;
* Seeds Planted (Signal)&lt;br /&gt;
* Water Level (Number)&lt;br /&gt;
* Toxins Level (Number)&lt;br /&gt;
* Pests Level (Number)&lt;br /&gt;
* Weeds Level (Number)&lt;br /&gt;
* Plant Health (Number)&lt;br /&gt;
* Reagents Level (Number&lt;br /&gt;
|- &lt;br /&gt;
| Conveyor Switch || Let&#039;s you turn the conveyor on or off, and let&#039;s you see what direction it&#039;s going. || &lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Conveyor Direction (Number)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[File:bci.png]]Brain-Computer Interfaces=&lt;br /&gt;
&lt;br /&gt;
Ever wanted to have a computer in your head? Sure hope the answer is yes, because Brain-Computer Interfaces (Henceforth referred to as &amp;quot;BCI&#039;s&amp;quot;) are here for that!&lt;br /&gt;
To get working with BCI&#039;s you need two things: A Brain-Computer Interface Shell (Info about which you can see above, in the Shells section) and a Brain-Computer Interface Manipulation Chamber, which is a machine.&lt;br /&gt;
Both the shell and the machine circuit can be printed from the Component Printer.&lt;br /&gt;
&lt;br /&gt;
==How To Build==&lt;br /&gt;
You build the Brain-Computer Interface Manipulation Chamber like any other [[Machines|machine]], and you build the BCI shell by using a screwdriver on it, It already has an Integrated Circuit in it.&lt;br /&gt;
It is recommended that you start coding when the BCI isn&#039;t on your brain yet, aka this exact moment. When the BCI is on your brain, &#039;&#039;&#039;you can no longer add components to it&#039;&#039;&#039;, you can still change connections and remove them though.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
BCI&#039;s are compatible with every single component, but it also has a bunch of &#039;&#039;&#039;exclusive components that only work with it&#039;&#039;&#039;. You can see these components on the &amp;quot;BCI Components&amp;quot; section of the Component Printer. These components are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
| Bar Overlay || Shows a progress bar ontop of the entity object you set as its input. ||&lt;br /&gt;
* Bar overlay options (Option)&lt;br /&gt;
** Vertical&lt;br /&gt;
** Horizontal&lt;br /&gt;
* Number (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Action || When the BCI shell is in your brain, shows a button in the top left of your screen. When you click on it, it triggers the Signal output. The icon input lets you change the icon. ||&lt;br /&gt;
* Icon (Option)&lt;br /&gt;
** I am not listing them all, there are a lot&lt;br /&gt;
* Name (String)&lt;br /&gt;
||&lt;br /&gt;
* Signal (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Counter Overlay || Shows a three digit number on top of you. You can change the position of it by using the axis shift inputs, but it&#039;ll always follow you. You might even need to shift it since it doesn&#039;t show correctly when its on top of you for some reason. || &lt;br /&gt;
* Displayed Number (Number)&lt;br /&gt;
* Update Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| Object Overlay || Creates or deletes a sprite on top of the target entity. You can change what sprite it uses, and you can even shift its location by changing the axis shift options. ||&lt;br /&gt;
* Object (Option)&lt;br /&gt;
** Corners (Blue/Red)&lt;br /&gt;
** Circle (Blue/Red)&lt;br /&gt;
** Small Corners (Blue/Red)&lt;br /&gt;
** Triangle (Blue/Red)&lt;br /&gt;
** Hud Mark (Blue/Red)&lt;br /&gt;
* Target (Entity)&lt;br /&gt;
* Create Overlay (Signal)&lt;br /&gt;
* Remove Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Target Interceptor || When activated, the next time you click an entity, the output signal will be triggered and that entity will be set as the output. ||&lt;br /&gt;
* Activate (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Targeted Object (Entity)&lt;br /&gt;
|-&lt;br /&gt;
|Thought Listener&lt;br /&gt;
|When triggered, will show a text input window with the name and description you inputted. After you press enter or click submit, it&#039;ll trigger and output what you wrote&lt;br /&gt;
|&lt;br /&gt;
* Input Name (String)&lt;br /&gt;
* Input Description (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Recieved Thought (String)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* On Failure (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|VOX Announcement&lt;br /&gt;
|This will make the AI&#039;s beautiful god-like voice reverb throughout your head, saying what you set as the input string or input string list. It only plays for you, no one else can hear it.&lt;br /&gt;
|&lt;br /&gt;
* Vox type (Option)&lt;br /&gt;
** string list&lt;br /&gt;
** string&lt;br /&gt;
* String (String/String list)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to put it in your head==&lt;br /&gt;
Grab your BCI shell and just {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039; is on or not.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;nowiki&amp;gt;&#039;&#039;use&#039;&#039;&amp;lt;/nowiki&amp;gt; it on the BCI Manipulation Chamber. After that just open it up by, again, {{Leftclick}}&#039;&#039;using&#039;&#039; it and close the door once you&#039;re inside. Wait for a bit, and you should see an animation play out, once that animation is done, congrats! You&#039;re ready to do freaky brain stuff. &lt;br /&gt;
If you ever wanna remove a BCI Shell from your head, just walk back into a Manipulation Chamber and wait for a bit again. You&#039;ll see the animation play, and after its done you can just Right Click the manipulation chamber to get your shell back.&lt;br /&gt;
&lt;br /&gt;
However, if all you want to do is recharge the power cell inside your BCI shell, you can just &#039;&#039;&#039;walk into a cyborg recharger&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75645</id>
		<title>Руководство по интегральным схемам</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75645"/>
		<updated>2024-11-29T10:10:42Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Учёный&lt;br /&gt;
|text=Ура, я наконец закончил проектировать мой переводчик/детонатор! Всмысле шаттл уже улетел?!&lt;br /&gt;
|image=[[File:Scientist_generic.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Интегральные схемы&#039;&#039;&#039; это способ автоматизировать различные действия удобно и легко! Можно создать схему, которая будет открывать шлюз только по секретной фразе, или схему, которая будет следовать за экипажем и кричать им всякие гадости, ну или... Что угодно!&amp;lt;br&amp;gt;&lt;br /&gt;
Прежде чем начать программировать ваши схемы потребуется:&lt;br /&gt;
&lt;br /&gt;
= Необходимые предметы =&lt;br /&gt;
&lt;br /&gt;
==[[File:Integrated_circuit.png]] Интегральная Плата (Integrated Circuit) ==&lt;br /&gt;
Интегральная плата - основа всех схем. Вся ваша конструкция будет основываться на этой плате, однако сама по себе она сработать не сможет.&lt;br /&gt;
Прежде всего, плата требует энергию, которую ей можно обеспечить с помощью[[File:Powercell.png]]&#039;&#039;&#039;Батарейки&#039;&#039;&#039;. Просто используйте {{Leftclick}} батарейку на плате. В случае, если вам потребуется поменять батарейку или вытащить её для подзарядки, используйте [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; на плате. Некоторые оболочки можно прикрутить к полу. Такие оболочки будут питаться от ЛКП в комнате, вместо батарейки внутри.&lt;br /&gt;
Батарейки будут расходовать энергию при активации компонентов. При нажатии на иконку &#039;&#039;&#039;i&#039;&#039;&#039; у компонента, можно увидеть расход его энергии.&lt;br /&gt;
&lt;br /&gt;
Вы можете взаимодействовать с платой, активируя её в руке, однако с ней мало что можно сделать в такой форме.&lt;br /&gt;
Когда вы вставите батарейку, станет возможно вставить плату в [[File:Shell_bot.png]][[Guide_to_Circuits#Оболочка (Shell)|Оболочку]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Shell_bot.png]] Оболочка (Shell) ==&lt;br /&gt;
Оболочка дает возможность добавлять компоненты в вашу интегральную схему, взаимодействовать с платой и добавлять способы взаимодействия с ней.&lt;br /&gt;
В зависимости от оболочки, вам может потребоваться применить [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; для её сбора, прежде чем вы сможете &#039;&#039;&#039;засунуть&#039;&#039;&#039; {{Leftclick}} в неё [[File:Integrated_circuit.png]][[Guide_to_Circuits#Интегральная Плата (Integrated Circuit)|плату]].&lt;br /&gt;
Если вам понадобится вытащить плату из оболочки, просто используйте на ней [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Разные оболочки имеют свой размер. Размер показывает, сколько компонентов вы можете разместить внутри оболочки. Есть четыре размера:&lt;br /&gt;
* &#039;&#039;&#039;Маленький&#039;&#039;&#039;: До 25 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Средний&#039;&#039;&#039;: До 50 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Большой&#039;&#039;&#039;: До 100 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Очень большой&#039;&#039;&#039;: До 500 компонентов&lt;br /&gt;
&lt;br /&gt;
Существует множество видов оболочек, каждая из которых имеет свои особенности:&amp;lt;br&amp;gt;&lt;br /&gt;
(Если вы не уверены что такое &amp;quot;выводы&amp;quot; или &amp;quot;сущности&amp;quot;, прочтите раздел [[Guide_to_Circuits#Типы сигналов (Signal types)|типы сигналов]])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Название || Описание || Размер || Требуемое исследование || Требуется сборка?&lt;br /&gt;
|-&lt;br /&gt;
| Compact Remote || Простейшая переносная оболочка. Имеет один вывод, который активируется при {{Leftclick}} &#039;&#039;&#039;использовании&#039;&#039;&#039; в руке. || Маленький || Нет || Нет&lt;br /&gt;
|-&lt;br /&gt;
|Assembly&lt;br /&gt;
|Оболочка, которую можно прикреплять к таким компонентам, как сигналеры, датчики приближения, таймеры, вентили, игнайтеры, провода и т.д. Для перевода в режим прикрепления {{Rightclick}} отвёрткой.&lt;br /&gt;
|Маленький&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Да и Нет&lt;br /&gt;
|-&lt;br /&gt;
| Bot || Простейшая стационарная оболочка. Имеет один вывод, который активируется при {{Leftclick}} &#039;&#039;&#039;использовании&#039;&#039;&#039;. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Портативная оболочка, похожая на &amp;quot;Compact Remote&amp;quot;, но в отличие от &amp;quot;Compact Remote&amp;quot; у неё имеется несколько кнопок: {{Leftclick}} для основного сигнала (подписан &amp;quot;Signal&amp;quot; в плате), Alt-{{Leftclick}} для альтернативного сигнала, и {{Rightclick}} для дополнительного. || Средний || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|Стационарная оболочка, способная принимать и выдавать предметы. Её вывод возвращает списком предметы, находящиеся в ней, последний добавленный предмет, и два триггера при добавлении и изъятия предмета. Чтобы выдать предмет нажмите на кнопку &#039;&#039;&#039;+&#039;&#039;&#039; в правом верхнем углу экрана, вам откроется окно &amp;quot;Vend&amp;quot;, где вы сможете выбрать предметы для выдачи, которые будут выдаваться при триггере &amp;quot;Vend Item&amp;quot;. Чтобы засунуть предметы внутрь используйте {{Leftclick}} с предметом в руке.&lt;br /&gt;
|Большой&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Да&lt;br /&gt;
|-&lt;br /&gt;
| Airlock || Контролируеммый платой шлюз. Чтобы вставить плату используйте {{Leftclick}}, чтобы вытащить используйте [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;. Имеет множество входных сигналов, позволяющих открыть, закрыть, заболтировать и разболтировать шлюз. Также имеет выводы, уведомляющие вас о том, когда данные действия будут выполянться, плюс два числа возвращающие 1 или 0, в зависимости от того если шлюз закрыт/заболтирован. Также возвращает последнего пользователя шлюза в виде сущности. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Gun || Портативная оболочка, которая на самом деле ПИСТОЛЕТ. Имеет бесконечный запас патронов и возвращает как сущность стреляющего, во что попала пуля, а так же триггер, который срабатывает при выстреле. || Средний || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
| Money Bot || Стационарная оболочка, позволяющая принимать и выдавать кредиты! Имеет выводы, которые сообщают о принятии денег, о количестве принятых денег и о количестве денег в оболочке. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Scanner Gate || Простая оболочка, возвращающая любую сущность, что через неё проходит. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Scanner || Портативная оболочка. {{Leftclick}} используйте её на чём угодно, чтобы вывести это &amp;quot;что угодно&amp;quot; в качестве сущности. || Большой || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
| Brain-Computer Interface || Интегральные схемы, но в вашей голове! Для подробной информации обратитесь к разделу [[Guide_to_Circuits#Brain-Computer Interfaces|Нейрокомпьютерные Интерфейсы]]. || Маленький || Brain-Computer Interfaces || Да&lt;br /&gt;
|-&lt;br /&gt;
| Drone || Да этот парень может двигаться не хуже вас! Имеет множество вводов, каждый из которых отвечает за сторону в которую он может двигаться. || Большой || Movable Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Server || То же что &amp;quot;Bot&amp;quot; оболочка, но больше и лучше. || Очень большой || Server Technology Research || Да&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Также можно добавлять платы к некоторым предметам, используя их в качестве оболочки:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Название || Описание || Размер&lt;br /&gt;
|-&lt;br /&gt;
| Camera || Даёт возможность делать снимки, задавая объект съёмки, координаты и размер картинки.|| Маленький&lt;br /&gt;
|-&lt;br /&gt;
|MOD Circuit Adapter module&lt;br /&gt;
|Модуль для Модсьюта, позволяющий добавить интегральную плату. Для того чтобы добавить плату достаточно использовать её на модуле в руке, как если бы это была обычная оболочка.  Чтобы вытащить плату, используйте отвёртку. Когда модуль с платой в костюме, с ним можно взаимодействовать через панель Модсьюта или по кнопке слева-сверху.&lt;br /&gt;
При вставке в активный модсьют дает вам несколько вариантов взаимодействия с ним, например, включение и выключение костюма, изменение активного модуля, вывод активного модуля и вывод владельца в виде сущности. &lt;br /&gt;
|Большой&lt;br /&gt;
|-&lt;br /&gt;
|Synthesizer, Headphones and Spacepods&lt;br /&gt;
|Вставка интегральной платы в музыкальные инструменты даёт вам возможность дистанционно взаимодействовать с ними: начинать песню, вставлять ноты и т.д.&lt;br /&gt;
&lt;br /&gt;
С помощью этого вы можете создать свой собственный синхронизированный оркестр.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Когда вы создаёте схему из оболочки и платы вы можете взаимодействовать с платой с помощью [[File:Multitool.png]] &#039;&#039;&#039;мультитула&#039;&#039;&#039;, а так же добавлять [[File:Circuit_component.png]][[Guide_to_Circuits#Компоненты|компоненты]] к вашей схеме.&lt;br /&gt;
&lt;br /&gt;
=[[File:Circuit_component.png]] Компоненты =&lt;br /&gt;
&lt;br /&gt;
== Signal types ==&lt;br /&gt;
Every single thing in circuits revolves around these signal types. They send either information or triggers, which is the bases of circuits. There are 7 types of signals:&lt;br /&gt;
* &#039;&#039;&#039;Signal&#039;&#039;&#039;: Think of these as a pulse of electricity or a shockwave. They are NOT binary, when you activate one a chain reaction begins throughout the rest. Can easily be turned into numbers but you should only do so for checking whether its 0 or not, since the value itself makes no sense.&lt;br /&gt;
* &#039;&#039;&#039;Number&#039;&#039;&#039;: Any number your heart desires. Can also be used as a signal component, with any number above 0 activating a signal. You can also connect them to a string input.&lt;br /&gt;
* &#039;&#039;&#039;String&#039;&#039;&#039;: Any ascii character. If you try to write numbers in this, they will not be classified as numbers, so you can&#039;t do arithmetic equations with them.&lt;br /&gt;
* &#039;&#039;&#039;Entity&#039;&#039;&#039;: If you know DM, this is the equivalent to an atom. If you don&#039;t, then basically it can be any single item or living thing.&lt;br /&gt;
* &#039;&#039;&#039;List&#039;&#039;&#039;: Any of the above data types, joined into a single element. There different kinds of lists, each corresponding to each of the datatypes mentioned above. You access said data types by indexing the list. You cannot make a list of lists, that&#039;s what tables are for.&lt;br /&gt;
** &#039;&#039;&#039;Associative lists:&#039;&#039;&#039; In a normal list, the index can only be represented by a number, so Index 1 would be the first item. In an associative list, you can set a string of text as the index. So you could make a list with two items: one who&#039;s index is &amp;quot;Name&amp;quot; and it value is &amp;quot;Matt&amp;quot;, and another who&#039;s index is &amp;quot;Last name&amp;quot; and who&#039;s value is &amp;quot;Damon&amp;quot;. So if you use the Index Associative List component with the index set as &amp;quot;Name&amp;quot;, it&#039;ll return &amp;quot;Matt&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Table&#039;&#039;&#039;: A list of lists, usually used in databases such as the security arrests one. If a component provides a Table, you&#039;ll usually be able to see what each entry in said table is by clicking the information icon in the component.&lt;br /&gt;
* &#039;&#039;&#039;Any&#039;&#039;&#039;: Usually used in inputs, signifies that it can take any of the signal types above.&lt;br /&gt;
* &#039;&#039;&#039;Options&#039;&#039;&#039;: Changes what the component does, or what inputs it takes in. Can be changed with a string signal type.&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might have noticed the cog icon on the top left of the Integrated Circuit window, this button will show a window on the bottom left of your screen that will let you change the variables from the circuit. &lt;br /&gt;
&lt;br /&gt;
Variables are used to store data to use later in the circuit&#039;s programming. To add a variable simply choose an item from the list next to the plus icon, name it in the &amp;quot;Name&amp;quot; input field, then click the plus button. Clicking the button to the right of the plus button will simply add a list of the signal type selected.&lt;br /&gt;
&lt;br /&gt;
Dragging from the pencil icon to the grid will create a variable setter wherever you let go of the mouse button, which will let you input data into the variable. You can&#039;t use setters on lists, there are special components for that (See List Add, List Clear, and List Remove below).&lt;br /&gt;
&lt;br /&gt;
Dragging from the book icon to the grid will create a getter. You use this to retrieve the information stored in the variable.&lt;br /&gt;
&lt;br /&gt;
== Available Components ==&lt;br /&gt;
You might need to research specific things to unlock some of these components.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description &lt;br /&gt;
|-&lt;br /&gt;
|Access Checker&lt;br /&gt;
|Takes as an input the numerical list gotten from the Read ID Access component. You can compare it with another numerical list via the &amp;quot;Required Access&amp;quot; input, or by a more legible access chooser menu via the card icon on the top right of the component. If you set the Check Any input to 1, or if in the access chooser UI you change &amp;quot;Access Required&amp;quot; to &amp;quot;One&amp;quot;, it&#039;ll see if it has any of the accesses listed, instead of making sure that it has all of them.&lt;br /&gt;
|-&lt;br /&gt;
| Arithmetic || When triggered performs basic mathematical operations: Adding, substracting, multiplying, getting the minimum and getting the maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Binary Conversion&lt;br /&gt;
|Turns any number into a sequence of binary digits (which is a way of represent numbers with only two digits- 1 and 0). For example, the input &amp;quot;2&amp;quot; will output the following bits in the following order, from top to bottom: &amp;quot;01000000&amp;quot;. Good for obfuscating information or for usage with AND, OR and XOR components.&lt;br /&gt;
|-&lt;br /&gt;
| Clock || When the input is any number above 0, it&#039;ll begin sending the output signal every 0.9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Comparison || When triggered checks two of the inputs to see if they&#039;re equal, not equal, lesser than or bigger than the other. The Result output returns either 0 or 1 depending on if the comparison is true or not.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenation || Combines up to four strings into one string.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenate List || Turns a list into a string by adding a specified separator between the items. For example, we have a list that has two items, &amp;quot;Item1&amp;quot; and &amp;quot;Item2&amp;quot;. If we set the separator as &amp;quot;,&amp;quot; then we get &amp;quot;Item1,Item2&amp;quot;. If we set the separator as &amp;quot; &amp;quot; (a space), we get &amp;quot;Item1 Item2&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Decimal Conversion&lt;br /&gt;
|Converts a binary sequence into a decimal number. For example: The sequence of numbers &amp;quot;01000000&amp;quot; will return 2. Useful for translating stuff made with the Binary Conversion component back into a normal number.&lt;br /&gt;
|-&lt;br /&gt;
| Delay || When triggered, waits the specified amount of time in seconds, then triggers the output&lt;br /&gt;
|-&lt;br /&gt;
| Direction || When triggered, will output the direction towards the target entity from the point of view of the shell as either a string or a signal.&lt;br /&gt;
|-&lt;br /&gt;
|Element Find&lt;br /&gt;
|When triggered, checks whether the inputted value is on the inputted list, and if so returns either true or false.&lt;br /&gt;
|-&lt;br /&gt;
|Filter List&lt;br /&gt;
|Loops through each item on the list, and if the &amp;quot;Next Index&amp;quot; output signal connects to the &amp;quot;Accept Entry&amp;quot; input signal, then the value of that element of the list will be saved to the &amp;quot;Filtered List&amp;quot; output. The &amp;quot;Element&amp;quot; output string outputs the current element, &amp;quot;Index&amp;quot; outputs the index of said element, &amp;quot;Next Index&amp;quot; is triggered when it&#039;s time to check the next item in the list, &amp;quot;Filtered list&amp;quot; outputs the list with the filtered items, &amp;quot;On Finished&amp;quot; triggers when the component has gone through all the elements of the list and &amp;quot;On Failed&amp;quot; triggers when the component fails.&lt;br /&gt;
Example: I have a list that has the following values: &amp;quot;Item&amp;quot;,&amp;quot;Item&amp;quot;,&amp;quot;Clown&amp;quot;,&amp;quot;Item&amp;quot;. I want to remove the &amp;quot;Clown&amp;quot; value from the list while keeping the list format, so I use the Filter List component. I set my string as the &amp;quot;List Input&amp;quot; value, and I connect the &amp;quot;Element&amp;quot; output into a comparison component and I change the comparison option to &amp;quot;=&amp;quot;, and I type &amp;quot;Item&amp;quot; into the second input. I connect the &amp;quot;Next Index&amp;quot; output into the &amp;quot;Compare&amp;quot; input, and the &amp;quot;True&amp;quot; output into the &amp;quot;Accept Entry&amp;quot; input, then I trigger the &amp;quot;Trigger&amp;quot; input in the Filter component. The component will then grab the first element in the list, it being the word &amp;quot;Item&amp;quot;, then send the &amp;quot;Next Index&amp;quot; component, basically saying &amp;quot;I wanna go to the next item&amp;quot;. Before it can move to the next item, however, whatever&#039;s connected to &amp;quot;Next Index&amp;quot; must finish, so the comparison input must do the comparison. We check whether if the element is &amp;quot;Item&amp;quot;, and yes, it is. So we send a &amp;quot;True&amp;quot; signal, which connects to the &amp;quot;Accept Entry&amp;quot; signal input, which adds the Element into the final Filtered List, then goes to the next element, it being &amp;quot;Item&amp;quot; again, so the same thing will happen. When it gets to &amp;quot;Clown&amp;quot;, the Comparison component will return False, and because there&#039;s nothing connected to the &amp;quot;False&amp;quot; output, the component ends there, which means that &amp;quot;Accept Entry&amp;quot; is never triggered, so &amp;quot;Clown&amp;quot; is not added to our final list. After all that we can check our output list, and we&#039;ll see that it&#039;s &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|For Each&lt;br /&gt;
|Same as Filter List, but it does not output a list. Useful for checking if a value is in a list if you do not know at what index that value will be in.&lt;br /&gt;
|-&lt;br /&gt;
|Format List&lt;br /&gt;
|Takes in a list and a string, then takes said string and replaces the set of characters &amp;quot;%n&amp;quot; with the respective number on the inputted list (n being the position of the list item). &lt;br /&gt;
For example, let&#039;s say I have a string list that reads &amp;quot;Bob&amp;quot;,&amp;quot;27&amp;quot;,&amp;quot;Unemployed&amp;quot;. I set that as the list input, and in the string input I write &amp;quot;Hello! My name is %1, I am %2 years old. I am currently %3&amp;quot;. When triggered, it&#039;ll output a string that will read &amp;quot;Hello! My name is Bob, I am 27 years old. I am currently unemployed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Format Associative List&lt;br /&gt;
|The same as the item above, but instead you have to use the names linked with the different items in the list. For example: I have an associative list that goes &amp;quot;[Name, Bob], [Age, 27], [Job, Unemployed]&amp;quot;. I can in the string input type &amp;quot;%Name&amp;quot; and it&#039;ll return &amp;quot;Bob&amp;quot;, or type &amp;quot;%Age&amp;quot; and it&#039;ll return &amp;quot;27&amp;quot; and so on.&lt;br /&gt;
|-&lt;br /&gt;
| Get Column || Gets the column of a table and returns it as a list.&lt;br /&gt;
|-&lt;br /&gt;
| GPS || When triggered, outputs the current position of the shell the Integrated Circuit is in&lt;br /&gt;
|-&lt;br /&gt;
| Health || When triggered, gets the health and damage amounts of the entity input.&lt;br /&gt;
|-&lt;br /&gt;
| Voice Activator || Triggers itself whenever it can hear a message, may this message be oral or through a radio. Returns information about said message and the speaker. If the message comes from a radio, you wont be able to get who said the original message.&lt;br /&gt;
|-&lt;br /&gt;
|ID Access reader&lt;br /&gt;
|If the entity input is an ID Card, returns all accesses on that ID card as a list of numbers. To make sense of this list, use the Access Checker component.&lt;br /&gt;
|-&lt;br /&gt;
|ID Getter&lt;br /&gt;
|Takes an entity input. If said entity input has an ID card, it&#039;ll output that ID card as the entity output.. The &amp;quot;Prioritize Hands&amp;quot; number input can either be a 0 or a 1 for false or true. If True, it&#039;ll check the ID the entity has in its hands first (if any) before checking anywhere else.&lt;br /&gt;
|-&lt;br /&gt;
|ID Info Reader&lt;br /&gt;
|Takes an ID card as its entity input, and outputs all the info on said ID card.&lt;br /&gt;
|-&lt;br /&gt;
| Index || When triggered, indexes a list to get the value of an item in it. For example, let&#039;s say you have a list with the following items: Item1, Item2, Item3 and Item4. If you index the list by 1, you&#039;ll get &amp;quot;Item1&amp;quot; as the output.&lt;br /&gt;
|-&lt;br /&gt;
|Index Associative List&lt;br /&gt;
|Indexes an associative list via the string index input. &lt;br /&gt;
|-&lt;br /&gt;
|Index Table&lt;br /&gt;
|When triggered, indexes a table to get the list located in the index you set as the input.&lt;br /&gt;
|-&lt;br /&gt;
| Length || When triggered, gets the length of an input. If the input is a list or table, gets how many items it has. If it&#039;s a string, gets how many characters it has. If it&#039;s a number, retunrs 0.&lt;br /&gt;
|-&lt;br /&gt;
| Light || Emits light. The &amp;quot;On&amp;quot; input will make the light turn on if the number is anything above 0, and it&#039;ll turn off if it is 0.&lt;br /&gt;
|-&lt;br /&gt;
|List Add&lt;br /&gt;
|Adds an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
|Associative List Literal&lt;br /&gt;
|Lets you create associative lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into an associative list.&lt;br /&gt;
|-&lt;br /&gt;
|List Clear&lt;br /&gt;
|Removes every item from a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| List Literal || Lets you create lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into a list.&lt;br /&gt;
|-&lt;br /&gt;
|List Remove&lt;br /&gt;
|Removes an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| Logic || When triggered, checks whether if: its inputs are all true (AND), one of its inputs is true (OR), ONLY one of its inputs is true (XOR)&lt;br /&gt;
|-&lt;br /&gt;
|Material Scanner&lt;br /&gt;
|Takes any entity as its input and returns an associative list of the amount of each material that the entity input is made out of. They are indexed by the names of the material, so if you use it with an Index Associative List component and you, for example, set the index as &amp;quot;iron&amp;quot;, it&#039;ll return how much iron is in the entity. For a list of materials, check the [[Guide to construction#Materials|materials section of the Guide to Construction]]. Make sure the index is all lower case. And &amp;quot;Metal&amp;quot; is referred to as &amp;quot;Iron&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| MMI || Let&#039;s you add an [[Research_items#MMI|MMI]] to the Integrated Circuit. The &amp;quot;Message&amp;quot; and &amp;quot;Send Message&amp;quot; inputs let you send the MMI inside the shell a message that only it can hear. The outputs correspond to the keys in the player controlling the MMI&#039;s brain&#039;s keyboard: North is Up/W, East is Right/D, South is Down/S, West is Left/A, Attack is Left click and Secondary Attack is Right click.&lt;br /&gt;
|-&lt;br /&gt;
| Module || If you know programming, this is basically the equivalent of a function. If you don&#039;t know programmming, think of it as an integrated circuit inside an integrated circuit. Useful for making circuits look way less messy. You can duplicate these using the Module Duplicator.&lt;br /&gt;
|-&lt;br /&gt;
| Multiplexer || When triggered, checks to see if the number input is a number from 1 to 4, and if so, chooses the respective input of that number. For example, If I type &amp;quot;Test1&amp;quot; in the &amp;quot;Input 1&amp;quot; Input, and &amp;quot;Test2&amp;quot; in the &amp;quot;Input 2&amp;quot; Input, then change the value in the Input selector to 2, it&#039;ll return &amp;quot;Test2&amp;quot;. It&#039;s as confusing as it sounds.&lt;br /&gt;
|-&lt;br /&gt;
| Not || If it receives anything other than 0, outputs 0. If it receives exactly 0, outputs 1.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Receiver || Recieves data sent through the NTNet network, if Tcomms is destroyed then tough luck.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Transmitter || Transmits any kind of data through the NTNet network, if Tcomms is destroyed then tough luck. Data can only be recieved by the NTNet Receiver.&lt;br /&gt;
|-&lt;br /&gt;
|Proximity Pinpointer&lt;br /&gt;
|Returns the X, Y and Z co-ordinates of the entity input, but only if it&#039;s in view of the shell.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure Sensor || When triggered, outputs the atmospheric pressure of the exact tile in which the shell is at that time.&lt;br /&gt;
|-&lt;br /&gt;
|Printer&lt;br /&gt;
|Prints a given string into a paper. It doesn&#039;t dispense the paper, and it triggers once the input string is received. Once it has been received you can get your paper by triggering the &amp;quot;Eject&amp;quot; input signal.waw&lt;br /&gt;
|-&lt;br /&gt;
| Radio || Sends and receives frequencies from radios or other radio components.&lt;br /&gt;
|-&lt;br /&gt;
| Random || When triggered, outputs a random number between the minimum and maximum numbers you set as inputs.&lt;br /&gt;
|-&lt;br /&gt;
|Reagents Scanner&lt;br /&gt;
|Same thing as the Material Scanner, but for scanning the raegants inside beakers or other liquid containers.&lt;br /&gt;
|-&lt;br /&gt;
| Router || Copies the Input in the index you set in the Input Selector to the output you set in the Output Selector. For example, If you put the Input Selector to three, and the Output Selector to one, then you input a string into &amp;quot;Input 3&amp;quot; that reads &amp;quot;Arse&amp;quot;, then only &amp;quot;Output 1&amp;quot; will output the string &amp;quot;Arse&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Select Query || For use with USB cables. Gets you the table that matches the column name and comparison input you provide it. For example: You connect it to the security arrests console, and from the arrests database you want to get the info of your friend, Mops-The-Floors. On the Input value, you connect the database output. On the Column Name you type &amp;quot;Name&amp;quot;, and on the comparison input you type &amp;quot;Mops-The-Floors&amp;quot;. It&#039;ll get you the table who&#039;s &amp;quot;Name&amp;quot; value matches &amp;quot;Mops-The-Floors&amp;quot;. From there you can index it and get its arrest status, its crimes, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Self || Returns the current shell as an entity.&lt;br /&gt;
|-&lt;br /&gt;
|Set Variable Trigger&lt;br /&gt;
|The same thing as the variable setter you get from the variable options tab, but it comes with input and output triggers.&lt;br /&gt;
|-&lt;br /&gt;
| Sound emitter || Emits a sound. You can choose what sound to emit from the options menu, and you can change both frequency and volume&lt;br /&gt;
|-&lt;br /&gt;
| Get species || When triggered, returns the species of the entity input as a string.&lt;br /&gt;
|-&lt;br /&gt;
| Speech || When triggered, says what you inputted in the string input out loud.&lt;br /&gt;
|-&lt;br /&gt;
| Split || Splits a string by its separator, turning it into a list. For example, you have a string that &amp;quot;Looks like this&amp;quot;. By setting the string input to that string, and its separator to a space (&amp;quot; &amp;quot;), you&#039;ll get a list that &amp;quot;Looks&amp;quot;, &amp;quot;like&amp;quot;, &amp;quot;this&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| String Contains &lt;br /&gt;
| When triggered, checks whether the string you set in the &amp;quot;needle&amp;quot; input is in the string you set in the &amp;quot;haystack&amp;quot; input. For example, if you put &amp;quot;in&amp;quot; as the needle, and &amp;quot;You are in my room&amp;quot; as the haystack, it&#039;ll return true, since &amp;quot;in&amp;quot; is in the sentence &amp;quot;You are in my room&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Sensor || When triggered, returns the current temperature in the tile the shell currently is in.&lt;br /&gt;
|-&lt;br /&gt;
| Textcase || When triggered, makes it so that its string input is either all in lowercase or all in UPPERCASE.&lt;br /&gt;
|-&lt;br /&gt;
|Timepiece&lt;br /&gt;
|Outputs the current station time. &amp;quot;Time Format&amp;quot; will output the time as XX:XX:XX, &amp;quot;Unit of Time&amp;quot; outputs time as specified in the &amp;quot;Unit of time&amp;quot; input. For example, if the station time is 00:10:08, and you set the unit of time input as &amp;quot;Minutes&amp;quot;, then &amp;quot;Unit of Time&amp;quot;&#039;s output will be &amp;quot;10&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| To Number || When triggered, converts a string that&#039;s only numbers into a number signal.&lt;br /&gt;
|-&lt;br /&gt;
| To String || When triggered, converts its output into a string component. If it&#039;s output is an entity, it&#039;ll return the name of the entity. If the output is a list or table, it&#039;ll return &amp;quot;/list&amp;quot;. For actually turning a list into a string, look at Concatenate List.&lt;br /&gt;
|-&lt;br /&gt;
|Trigonometry&lt;br /&gt;
|A component that has many trigonometric functions. That&#039;s as in-depth as I&#039;ll go since I hate math with a passion.&lt;br /&gt;
|-&lt;br /&gt;
| Typecast || If the input value is the Signal type you set in the options, returns the input value. If not, returns nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Typecheck || When triggered, returns what Signal type the inputted signal is.&lt;br /&gt;
|-&lt;br /&gt;
|View Sensor&lt;br /&gt;
|When triggered, returns every single entity the shell can see as a list. Has a 1 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|MOD Action&lt;br /&gt;
|Only compatible with the MOD Module Shell. When you use the mod circuit adapter component with this component installed (whether via the Mod Interface Panel or the icon on the top-left of your screen), you&#039;ll see a radial menu with the icon you selected as the icon input as a clickable button. Clicking this button triggers the output trigger.&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || When triggered, will calculate a path towards the X and Y coordinates you set as inputs. Once calculated, will return a &amp;quot;step&amp;quot; (aka where it has to go next to continue said path). If triggered again when the shell arrived at the step, will output the next step, and so on and so forth. If used with the Direction component, can be used to make a Drone that moves by itself.&lt;br /&gt;
|-&lt;br /&gt;
| Pull || When triggered, will start pulling the entity input if its right besides it. Only works on Drone shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Machines and Items=&lt;br /&gt;
==[[File:Circuit_fab.png]]Machines==&lt;br /&gt;
===[[File:Circuit_fab.png]] Circuit Fabricator ===&lt;br /&gt;
Found on the Circuit Lab. Used for printing out Components, Integrated Circuits, Shells, USB-Cables, Circuit multitools and BCI Manipulation Chambers. If you {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the component printer with an integrated circuit, then you&#039;ll be able to directly add components to that integrated circuit by just pressing the &amp;quot;+&amp;quot; button on the top-left of your screen. Just drag and drop the components into your circuit. &lt;br /&gt;
&lt;br /&gt;
===[[File:Module_fab.png]] Module duplicator ===&lt;br /&gt;
Duplicates both Module components and Integrated Circuits. Just name them (open the circuit/module, and on the top left you should see a &amp;quot;Name&amp;quot; input field), then {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the duplicator with either of those in your hand. After that click on the printer with an empty hand, and you&#039;ll be able to print the circuit/module. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bci_implanter.png]] Brain-Computer Interface Manipulation Chamber===&lt;br /&gt;
Check [[Guide_to_Circuits#Brain-Computer Interfaces|here]].&lt;br /&gt;
==Items==&lt;br /&gt;
=== Circuit Multitool ===&lt;br /&gt;
Let&#039;s you mark entities, which can later be uploaded to entity inputs by clicking the arrow pointing up when you have a circuit multitool in your hand. Can also be used to see circuits by double clicking them with it, but a normal [[File:Multitool.png]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; should do fine.&lt;br /&gt;
=== USB Cables ===&lt;br /&gt;
Let&#039;s you connect a shell to a technological device. To do this, while you&#039;re grabbing the usb cable, click on the shell, then on the device you want to connect with. When you do this, you should get a new component on your shell. To disconnect, click the little &amp;quot;x&amp;quot; on the top right of the new component.&lt;br /&gt;
You can only interface with a few select devices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
|Lightswitch&lt;br /&gt;
|Lets you turn the lights of the area on and off. That&#039;s it. Very simple. 0 is off, and any number above 0 is on.&lt;br /&gt;
|&lt;br /&gt;
* On (Number)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Status Display&lt;br /&gt;
|Lets you set what to show on the many status display screens that are around the station. By changing the options at the top you can either show nothing, show the shuttle arrival time, show a message that you can input using the two string inputs (Message 1 is top row, Message 2 is bottom), and show an image that you can choose in the &amp;quot;Picture&amp;quot; option as an Alert.&lt;br /&gt;
|&lt;br /&gt;
* Command (Option)&lt;br /&gt;
** Blank&lt;br /&gt;
** Shuttle&lt;br /&gt;
** Message&lt;br /&gt;
** Alert&lt;br /&gt;
* Picture (Option)&lt;br /&gt;
** Lots of pictures&lt;br /&gt;
* Message 1 (String)&lt;br /&gt;
* Message 2 (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Quantum Pad || Lets you set the target pad and notifies you when the teleportation failed. || &lt;br /&gt;
* Target Pad (Entity)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* On Fail (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Launchpad Console || Lets you set a Bluespace Launchpad&#039;s offset, and lets you trigger its sending and retrieving capabilities. || &lt;br /&gt;
* Launchpad ID (Number)&lt;br /&gt;
* X offset (Number)&lt;br /&gt;
* Y offset (Number)&lt;br /&gt;
* Send (Signal)&lt;br /&gt;
* Retrieve (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Sent (Signal)&lt;br /&gt;
* Retrieved (Signal)&lt;br /&gt;
* Fail reason (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Crew Monitoring Console || Lets you see the current health status of every crewmember that has turned on their suit sensors. &lt;br /&gt;
&lt;br /&gt;
Click on the little &amp;quot;i&amp;quot; button on the top right to see what values the table has. Use in conjunction with the &amp;quot;Select Query&amp;quot; component.&lt;br /&gt;
||&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Crew Monitoring Data (Table)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Security Records Console || Lets you see the current legal status of every crewmember, and even let&#039;s you change them. Notable for having two components within it: Security Records Data (Which will return the entire security database) and Security Records Set Status, which let you set the status of the individual who&#039;s table you set as the input. &lt;br /&gt;
&lt;br /&gt;
If you want to, for example, set a person named John Doe to arrest, grab a Select Query component, set the input as the security records, the Column Name as &amp;quot;name&amp;quot; and the Comparison Input as &amp;quot;John Doe&amp;quot;, it&#039;ll return John Doe&#039;s table, which you can then input into the Security Records Set Status component, set the option to &amp;quot;Arrest&amp;quot;, then trigger it. Each Person has their on table, by setting the &amp;quot;Column Name&amp;quot; value to &amp;quot;name&amp;quot; and the &amp;quot;Comparison Input&amp;quot; value to &amp;quot;John Doe&amp;quot;, you&#039;re basically saying &amp;quot;Get me the table of the person who&#039;s value in the name field is John Doe.&amp;quot; To see what Column Names are available, click the little &amp;quot;i&amp;quot; icon on the top right of the Security Records Data component.&lt;br /&gt;
|| &lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Arrest options (Option)&lt;br /&gt;
** Arrest&lt;br /&gt;
** Incarcerated&lt;br /&gt;
** Paroled&lt;br /&gt;
** Discharged&lt;br /&gt;
** None&lt;br /&gt;
* Targets (Table)&lt;br /&gt;
* Trigger (Signal) &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Security Records (Table)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Set Status (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Teleporter Control Console || Lets you set, update and see the currently available teleporter targets. ||&lt;br /&gt;
* New Target (String)&lt;br /&gt;
* Set Target (Signal)&lt;br /&gt;
* Update Targets (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Current Target (String)&lt;br /&gt;
* Possible Targets (List)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Tram Controls || Let&#039;s you set the Tram&#039;s destination, and let&#039;s you send the tram to said destination. Also returns 1 or 0 if its travelling or not.|| &lt;br /&gt;
* Destination (String)&lt;br /&gt;
* Send Tram (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Location (String)&lt;br /&gt;
* Travelling (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Fire Alarms&lt;br /&gt;
|Lets you turn it on or reset it to off, as well as tell you when its on and if it was just turned off.&lt;br /&gt;
|&lt;br /&gt;
* Set (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Air Alarms || Lets you change the air alarm&#039;s min and max gas, pressure and temperature values. Also lets you check the current pressure, temperature, and amount of a certain gas in the area the alarm is in. || &lt;br /&gt;
* Air alarm options (Option)&lt;br /&gt;
** Pressure&lt;br /&gt;
** Temperature&lt;br /&gt;
** Every single gas type. Нет way in hell I&#039;m writing them all.&lt;br /&gt;
* Min 2 (Number)&lt;br /&gt;
* Min 1 (Number)&lt;br /&gt;
* Max 1 (Number)&lt;br /&gt;
* Max 2 (Number)&lt;br /&gt;
||&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
* Chosen Gas Amount (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Beam Reflectors&lt;br /&gt;
|Lets you set the angle. That&#039;s it.&lt;br /&gt;
|&lt;br /&gt;
* Angle (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Binary Atmospheric Pump&lt;br /&gt;
|Lets you set and get the pressure, lets you get the temperature, and lets you check whether if the pump is turned on or off and if it&#039;s active.&lt;br /&gt;
|&lt;br /&gt;
* New Pressure (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (SIgnal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Volume Pump&lt;br /&gt;
|Lets you set the transfer rate, turn the pump on and off, and lets you request the Input and Output pressure and temperature.&lt;br /&gt;
|&lt;br /&gt;
* New Transfer Rate (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Digital Valves || Let&#039;s you know whether its open or not, and let&#039;s you open and close it yourself. || &lt;br /&gt;
* Open (Signal)&lt;br /&gt;
* Close (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Is Open (Number)&lt;br /&gt;
* Opened (Signal)&lt;br /&gt;
* Closed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Meter&lt;br /&gt;
|Lets you see the pressure and temperature shown by a meter.&lt;br /&gt;
|&lt;br /&gt;
* Request Meter Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray&lt;br /&gt;
|Let&#039;s you turn auto-grow on and off, and tells you the status of the plant, of auto grow, whether the plant was harvested and how much, whether the plant died, whether seeds have been planted, the water level, the toxins level, the pests level, the weeds level, the plant&#039;s health and the Reagents level.&lt;br /&gt;
|&lt;br /&gt;
* Auto-Grow Setting (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Plant Status (Number)&lt;br /&gt;
* Auto-Grow Status (Number)&lt;br /&gt;
* Plant Harvested (Signal)&lt;br /&gt;
* Last Harvest Amount (Number)&lt;br /&gt;
* Plant Died (Signal)&lt;br /&gt;
* Seeds Planted (Signal)&lt;br /&gt;
* Water Level (Number)&lt;br /&gt;
* Toxins Level (Number)&lt;br /&gt;
* Pests Level (Number)&lt;br /&gt;
* Weeds Level (Number)&lt;br /&gt;
* Plant Health (Number)&lt;br /&gt;
* Reagents Level (Number&lt;br /&gt;
|- &lt;br /&gt;
| Conveyor Switch || Let&#039;s you turn the conveyor on or off, and let&#039;s you see what direction it&#039;s going. || &lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Conveyor Direction (Number)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[File:bci.png]]Brain-Computer Interfaces=&lt;br /&gt;
&lt;br /&gt;
Ever wanted to have a computer in your head? Sure hope the answer is yes, because Brain-Computer Interfaces (Henceforth referred to as &amp;quot;BCI&#039;s&amp;quot;) are here for that!&lt;br /&gt;
To get working with BCI&#039;s you need two things: A Brain-Computer Interface Shell (Info about which you can see above, in the Shells section) and a Brain-Computer Interface Manipulation Chamber, which is a machine.&lt;br /&gt;
Both the shell and the machine circuit can be printed from the Component Printer.&lt;br /&gt;
&lt;br /&gt;
==How To Build==&lt;br /&gt;
You build the Brain-Computer Interface Manipulation Chamber like any other [[Machines|machine]], and you build the BCI shell by using a screwdriver on it, It already has an Integrated Circuit in it.&lt;br /&gt;
It is recommended that you start coding when the BCI isn&#039;t on your brain yet, aka this exact moment. When the BCI is on your brain, &#039;&#039;&#039;you can no longer add components to it&#039;&#039;&#039;, you can still change connections and remove them though.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
BCI&#039;s are compatible with every single component, but it also has a bunch of &#039;&#039;&#039;exclusive components that only work with it&#039;&#039;&#039;. You can see these components on the &amp;quot;BCI Components&amp;quot; section of the Component Printer. These components are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
| Bar Overlay || Shows a progress bar ontop of the entity object you set as its input. ||&lt;br /&gt;
* Bar overlay options (Option)&lt;br /&gt;
** Vertical&lt;br /&gt;
** Horizontal&lt;br /&gt;
* Number (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Action || When the BCI shell is in your brain, shows a button in the top left of your screen. When you click on it, it triggers the Signal output. The icon input lets you change the icon. ||&lt;br /&gt;
* Icon (Option)&lt;br /&gt;
** I am not listing them all, there are a lot&lt;br /&gt;
* Name (String)&lt;br /&gt;
||&lt;br /&gt;
* Signal (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Counter Overlay || Shows a three digit number on top of you. You can change the position of it by using the axis shift inputs, but it&#039;ll always follow you. You might even need to shift it since it doesn&#039;t show correctly when its on top of you for some reason. || &lt;br /&gt;
* Displayed Number (Number)&lt;br /&gt;
* Update Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| Object Overlay || Creates or deletes a sprite on top of the target entity. You can change what sprite it uses, and you can even shift its location by changing the axis shift options. ||&lt;br /&gt;
* Object (Option)&lt;br /&gt;
** Corners (Blue/Red)&lt;br /&gt;
** Circle (Blue/Red)&lt;br /&gt;
** Small Corners (Blue/Red)&lt;br /&gt;
** Triangle (Blue/Red)&lt;br /&gt;
** Hud Mark (Blue/Red)&lt;br /&gt;
* Target (Entity)&lt;br /&gt;
* Create Overlay (Signal)&lt;br /&gt;
* Remove Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Target Interceptor || When activated, the next time you click an entity, the output signal will be triggered and that entity will be set as the output. ||&lt;br /&gt;
* Activate (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Targeted Object (Entity)&lt;br /&gt;
|-&lt;br /&gt;
|Thought Listener&lt;br /&gt;
|When triggered, will show a text input window with the name and description you inputted. After you press enter or click submit, it&#039;ll trigger and output what you wrote&lt;br /&gt;
|&lt;br /&gt;
* Input Name (String)&lt;br /&gt;
* Input Description (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Recieved Thought (String)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* On Failure (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|VOX Announcement&lt;br /&gt;
|This will make the AI&#039;s beautiful god-like voice reverb throughout your head, saying what you set as the input string or input string list. It only plays for you, no one else can hear it.&lt;br /&gt;
|&lt;br /&gt;
* Vox type (Option)&lt;br /&gt;
** string list&lt;br /&gt;
** string&lt;br /&gt;
* String (String/String list)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to put it in your head==&lt;br /&gt;
Grab your BCI shell and just {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039; is on or not.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;nowiki&amp;gt;&#039;&#039;use&#039;&#039;&amp;lt;/nowiki&amp;gt; it on the BCI Manipulation Chamber. After that just open it up by, again, {{Leftclick}}&#039;&#039;using&#039;&#039; it and close the door once you&#039;re inside. Wait for a bit, and you should see an animation play out, once that animation is done, congrats! You&#039;re ready to do freaky brain stuff. &lt;br /&gt;
If you ever wanna remove a BCI Shell from your head, just walk back into a Manipulation Chamber and wait for a bit again. You&#039;ll see the animation play, and after its done you can just Right Click the manipulation chamber to get your shell back.&lt;br /&gt;
&lt;br /&gt;
However, if all you want to do is recharge the power cell inside your BCI shell, you can just &#039;&#039;&#039;walk into a cyborg recharger&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75546</id>
		<title>Руководство по интегральным схемам</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75546"/>
		<updated>2024-11-16T07:00:22Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Учёный&lt;br /&gt;
|text=Ура, я наконец закончил проектировать мой переводчик/детонатор! Всмысле шаттл уже улетел?!&lt;br /&gt;
|image=[[File:Scientist_generic.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Интегральные схемы&#039;&#039;&#039; это способ автоматизировать различные действия удобно и легко! Можно создать схему, которая будет открывать шлюз только по секретной фразе, или схему, которая будет следовать за экипажем и кричать им всякие гадости, ну или... Что угодно!&amp;lt;br&amp;gt;&lt;br /&gt;
Прежде чем начать программировать ваши схемы потребуется:&lt;br /&gt;
&lt;br /&gt;
= Необходимые предметы =&lt;br /&gt;
&lt;br /&gt;
==[[File:Integrated_circuit.png]] Интегральная Плата (Integrated Circuit) ==&lt;br /&gt;
Интегральная плата - основа всех схем. Вся ваша конструкция будет основываться на этом плате, однако сама по себе она сработать не сможет.&lt;br /&gt;
Прежде всего, плата требует энергию, которую ей можно обеспечить с помощью[[File:Powercell.png]]&#039;&#039;&#039;Батарейки&#039;&#039;&#039;. Просто используйте {{Leftclick}} батарейку на плате. В случае если вам потребуется поменять батарейку или вытащить её для подзарядки, используйте [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; на плате. Некоторые оболочки можно прикрутить к полу. Такие оболочки будут питаться от ЛКП в комнате, вместо батарейки внутри.&lt;br /&gt;
Батарейки будут расходовать энергию при активации компонентов. При нажатии на иконку &#039;&#039;&#039;i&#039;&#039;&#039; у компонента, можно увидеть расход его энергии.&lt;br /&gt;
&lt;br /&gt;
Вы можете взаимодействовать с платой, активируя её в руке, однако с ней мало что можно сделать в такой форме.&lt;br /&gt;
Когда вы вставите батарейку, станет возможно вставить плату в [[File:Shell_bot.png]][[Guide_to_Circuits#Оболочка (Shell)|Оболочку]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Shell_bot.png]] Оболочка (Shell) ==&lt;br /&gt;
Оболочка дает возможность добавлять компоненты в вашу интегральную схему, взаимодействовать с платой и добавлять способы взаимодействия с ней.&lt;br /&gt;
В зависимости от оболочки, вам может потребоваться применить [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; для её сбора, прежде чем вы сможете &#039;&#039;&#039;засунуть&#039;&#039;&#039; {{Leftclick}} в неё [[File:Integrated_circuit.png]][[Guide_to_Circuits#Интегральная Плата (Integrated Circuit)|плату]].&lt;br /&gt;
Если вам понадобится вытащить плату из оболочки, просто используйте на ней [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Разные оболочки имеют свой размер. Размер показывает, сколько компонентов вы можете разместить внутри оболочки. Есть четыре размера:&lt;br /&gt;
* &#039;&#039;&#039;Маленький&#039;&#039;&#039;: До 25 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Средний&#039;&#039;&#039;: До 50 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Большой&#039;&#039;&#039;: До 100 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Очень большой&#039;&#039;&#039;: До 500 компонентов&lt;br /&gt;
&lt;br /&gt;
Существует множество видов оболочек, каждая из которых имеет свои особенности:&amp;lt;br&amp;gt;&lt;br /&gt;
(Если вы не уверены что такое &amp;quot;выводы&amp;quot; или &amp;quot;сущности&amp;quot;, прочтите раздел [[Guide_to_Circuits#Типы сигналов (Signal types)|типы сигналов]])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Название || Описание || Размер || Требуемое исследование || Требуется сборка?&lt;br /&gt;
|-&lt;br /&gt;
| Compact Remote || Простейшая переносная оболочка. Имеет один вывод, который активируется при {{Leftclick}} &#039;&#039;&#039;использовании&#039;&#039;&#039; в руке. || Маленький || Нет || Нет&lt;br /&gt;
|-&lt;br /&gt;
|Assembly&lt;br /&gt;
|Оболочка, которую можно прикреплять к таким компонентам, как сигналеры, датчики приближения, таймеры, вентили, игнайтеры, провода и т.д. Для перевода в режим прикрепления {{Rightclick}} отвёрткой.&lt;br /&gt;
|Маленький&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Да и Нет&lt;br /&gt;
|-&lt;br /&gt;
| Bot || Простейшая стационарная оболочка. Имеет один вывод, который активируется при {{Leftclick}} &#039;&#039;&#039;использовании&#039;&#039;&#039;. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Портативная оболочка, похожая на &amp;quot;Compact Remote&amp;quot;, но в отличие от &amp;quot;Compact Remote&amp;quot; у неё имеется несколько кнопок: {{Leftclick}} для основного сигнала (подписан &amp;quot;Signal&amp;quot; в плате), Alt-{{Leftclick}} для альтернативного сигнала, и {{Rightclick}} для дополнительного. || Средний || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|Стационарная оболочка, способная принимать и выдавать предметы. Её вывод возвращает списком предметы, находящиеся в ней, последний добавленный предмет, и два триггера при добавлении и изъятия предмета. Чтобы выдать предмет нажмите на кнопку &#039;&#039;&#039;+&#039;&#039;&#039; в правом верхнем углу экрана, вам откроется окно &amp;quot;Vend&amp;quot;, где вы сможете выбрать предметы для выдачи, которые будут выдаваться при триггере &amp;quot;Vend Item&amp;quot;. Чтобы засунуть предметы внутрь используйте {{Leftclick}} с предметом в руке.&lt;br /&gt;
|Большой&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Да&lt;br /&gt;
|-&lt;br /&gt;
| Airlock || Контролируеммый платой шлюз. Чтобы вставить плату используйте {{Leftclick}}, чтобы вытащить используйте [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;. Имеет множество входных сигналов, позволяющих открыть, закрыть, заболтировать и разболтировать шлюз. Также имеет выводы, уведомляющие вас о том, когда данные действия будут выполянться, плюс два числа возвращающие 1 или 0, в зависимости от того если шлюз закрыт/заболтирован. Также возвращает последнего пользователя шлюза в виде сущности. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Gun || Портативная оболочка, которая на самом деле ПИСТОЛЕТ. Имеет бесконечный запас патронов и возвращает как сущность стреляющего, во что попала пуля, а так же триггер, который срабатывает при выстреле. || Средний || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
| Money Bot || Стационарная оболочка, позволяющая принимать и выдавать кредиты! Имеет выводы, которые сообщают о принятии денег, о количестве принятых денег и о количестве денег в оболочке. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Scanner Gate || Простая оболочка, возвращающая любую сущность, что через неё проходит. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Scanner || Портативная оболочка. {{Leftclick}} используйте её на чём угодно, чтобы вывести это &amp;quot;что угодно&amp;quot; в качестве сущности. || Большой || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
| Brain-Computer Interface || Интегральные схемы, но в вашей голове! Для подробной информации обратитесь к разделу [[Guide_to_Circuits#Brain-Computer Interfaces|Нейрокомпьютерные Интерфейсы]]. || Маленький || Brain-Computer Interfaces || Да&lt;br /&gt;
|-&lt;br /&gt;
| Drone || Да этот парень может двигаться не хуже вас! Имеет множество вводов, каждый из которых отвечает за сторону в которую он может двигаться. || Большой || Movable Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Server || То же что &amp;quot;Bot&amp;quot; оболочка, но больше и лучше. || Очень большой || Server Technology Research || Да&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also add circuits to a few items and use them as shells. These are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Size&lt;br /&gt;
|-&lt;br /&gt;
| Camera || Will let you take a picture by setting the target of the picture, the coordinates of where the picture will be taken, and the size of the picture.|| Маленький&lt;br /&gt;
|-&lt;br /&gt;
|MOD Circuit Adapter module&lt;br /&gt;
|A MOD suit module that lets you add circuits. To do so, you have to add the circuit when the separated module is in your hand as if it were a normal shell. To take it out use a screwdriver. Once its inside the MOD suit, you cannot put components into the circuit, you can only put components when you&#039;re holding the module on your hand. You can, however, interface with the circuit by using the module from either the MOD Interface Panel or the button in the top left.&lt;br /&gt;
When inserted into an active modsuit, it gives you a few options to interact with it, like toggling the suit off and on, letting you change the active module, tell you the active module, and return the wearer as an entity output.&lt;br /&gt;
|Большой&lt;br /&gt;
|-&lt;br /&gt;
|Synthesizer, Headphones and Spacepods&lt;br /&gt;
|Let you choose an instrument, choose the sustain mode, insert a song via a string (each item of the string being a new line), play the song, stop the song, set how many times it should repeat, set the BPM, the volume, the volume dropoff threshold, the note shift, the note sustain value and the held note decay.&lt;br /&gt;
It also lets you know if its currently playing, when it starts playing and when it stops playing. &lt;br /&gt;
&lt;br /&gt;
You could use this to make a synchronized band of sorts.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have a shell with an integrated circuit in it, you may access the circuit in it by using a [[File:Multitool.png]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; on it, and you may also begin to add [[File:Circuit_component.png]][[Guide_to_Circuits#Components|Components]] to your circuit.&lt;br /&gt;
&lt;br /&gt;
=[[File:Circuit_component.png]] Components =&lt;br /&gt;
&lt;br /&gt;
== Signal types ==&lt;br /&gt;
Every single thing in circuits revolves around these signal types. They send either information or triggers, which is the bases of circuits. There are 7 types of signals:&lt;br /&gt;
* &#039;&#039;&#039;Signal&#039;&#039;&#039;: Think of these as a pulse of electricity or a shockwave. They are NOT binary, when you activate one a chain reaction begins throughout the rest. Can easily be turned into numbers but you should only do so for checking whether its 0 or not, since the value itself makes no sense.&lt;br /&gt;
* &#039;&#039;&#039;Number&#039;&#039;&#039;: Any number your heart desires. Can also be used as a signal component, with any number above 0 activating a signal. You can also connect them to a string input.&lt;br /&gt;
* &#039;&#039;&#039;String&#039;&#039;&#039;: Any ascii character. If you try to write numbers in this, they will not be classified as numbers, so you can&#039;t do arithmetic equations with them.&lt;br /&gt;
* &#039;&#039;&#039;Entity&#039;&#039;&#039;: If you know DM, this is the equivalent to an atom. If you don&#039;t, then basically it can be any single item or living thing.&lt;br /&gt;
* &#039;&#039;&#039;List&#039;&#039;&#039;: Any of the above data types, joined into a single element. There different kinds of lists, each corresponding to each of the datatypes mentioned above. You access said data types by indexing the list. You cannot make a list of lists, that&#039;s what tables are for.&lt;br /&gt;
** &#039;&#039;&#039;Associative lists:&#039;&#039;&#039; In a normal list, the index can only be represented by a number, so Index 1 would be the first item. In an associative list, you can set a string of text as the index. So you could make a list with two items: one who&#039;s index is &amp;quot;Name&amp;quot; and it value is &amp;quot;Matt&amp;quot;, and another who&#039;s index is &amp;quot;Last name&amp;quot; and who&#039;s value is &amp;quot;Damon&amp;quot;. So if you use the Index Associative List component with the index set as &amp;quot;Name&amp;quot;, it&#039;ll return &amp;quot;Matt&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Table&#039;&#039;&#039;: A list of lists, usually used in databases such as the security arrests one. If a component provides a Table, you&#039;ll usually be able to see what each entry in said table is by clicking the information icon in the component.&lt;br /&gt;
* &#039;&#039;&#039;Any&#039;&#039;&#039;: Usually used in inputs, signifies that it can take any of the signal types above.&lt;br /&gt;
* &#039;&#039;&#039;Options&#039;&#039;&#039;: Changes what the component does, or what inputs it takes in. Can be changed with a string signal type.&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might have noticed the cog icon on the top left of the Integrated Circuit window, this button will show a window on the bottom left of your screen that will let you change the variables from the circuit. &lt;br /&gt;
&lt;br /&gt;
Variables are used to store data to use later in the circuit&#039;s programming. To add a variable simply choose an item from the list next to the plus icon, name it in the &amp;quot;Name&amp;quot; input field, then click the plus button. Clicking the button to the right of the plus button will simply add a list of the signal type selected.&lt;br /&gt;
&lt;br /&gt;
Dragging from the pencil icon to the grid will create a variable setter wherever you let go of the mouse button, which will let you input data into the variable. You can&#039;t use setters on lists, there are special components for that (See List Add, List Clear, and List Remove below).&lt;br /&gt;
&lt;br /&gt;
Dragging from the book icon to the grid will create a getter. You use this to retrieve the information stored in the variable.&lt;br /&gt;
&lt;br /&gt;
== Available Components ==&lt;br /&gt;
You might need to research specific things to unlock some of these components.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description &lt;br /&gt;
|-&lt;br /&gt;
|Access Checker&lt;br /&gt;
|Takes as an input the numerical list gotten from the Read ID Access component. You can compare it with another numerical list via the &amp;quot;Required Access&amp;quot; input, or by a more legible access chooser menu via the card icon on the top right of the component. If you set the Check Any input to 1, or if in the access chooser UI you change &amp;quot;Access Required&amp;quot; to &amp;quot;One&amp;quot;, it&#039;ll see if it has any of the accesses listed, instead of making sure that it has all of them.&lt;br /&gt;
|-&lt;br /&gt;
| Arithmetic || When triggered performs basic mathematical operations: Adding, substracting, multiplying, getting the minimum and getting the maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Binary Conversion&lt;br /&gt;
|Turns any number into a sequence of binary digits (which is a way of represent numbers with only two digits- 1 and 0). For example, the input &amp;quot;2&amp;quot; will output the following bits in the following order, from top to bottom: &amp;quot;01000000&amp;quot;. Good for obfuscating information or for usage with AND, OR and XOR components.&lt;br /&gt;
|-&lt;br /&gt;
| Clock || When the input is any number above 0, it&#039;ll begin sending the output signal every 0.9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Comparison || When triggered checks two of the inputs to see if they&#039;re equal, not equal, lesser than or bigger than the other. The Result output returns either 0 or 1 depending on if the comparison is true or not.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenation || Combines up to four strings into one string.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenate List || Turns a list into a string by adding a specified separator between the items. For example, we have a list that has two items, &amp;quot;Item1&amp;quot; and &amp;quot;Item2&amp;quot;. If we set the separator as &amp;quot;,&amp;quot; then we get &amp;quot;Item1,Item2&amp;quot;. If we set the separator as &amp;quot; &amp;quot; (a space), we get &amp;quot;Item1 Item2&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Decimal Conversion&lt;br /&gt;
|Converts a binary sequence into a decimal number. For example: The sequence of numbers &amp;quot;01000000&amp;quot; will return 2. Useful for translating stuff made with the Binary Conversion component back into a normal number.&lt;br /&gt;
|-&lt;br /&gt;
| Delay || When triggered, waits the specified amount of time in seconds, then triggers the output&lt;br /&gt;
|-&lt;br /&gt;
| Direction || When triggered, will output the direction towards the target entity from the point of view of the shell as either a string or a signal.&lt;br /&gt;
|-&lt;br /&gt;
|Element Find&lt;br /&gt;
|When triggered, checks whether the inputted value is on the inputted list, and if so returns either true or false.&lt;br /&gt;
|-&lt;br /&gt;
|Filter List&lt;br /&gt;
|Loops through each item on the list, and if the &amp;quot;Next Index&amp;quot; output signal connects to the &amp;quot;Accept Entry&amp;quot; input signal, then the value of that element of the list will be saved to the &amp;quot;Filtered List&amp;quot; output. The &amp;quot;Element&amp;quot; output string outputs the current element, &amp;quot;Index&amp;quot; outputs the index of said element, &amp;quot;Next Index&amp;quot; is triggered when it&#039;s time to check the next item in the list, &amp;quot;Filtered list&amp;quot; outputs the list with the filtered items, &amp;quot;On Finished&amp;quot; triggers when the component has gone through all the elements of the list and &amp;quot;On Failed&amp;quot; triggers when the component fails.&lt;br /&gt;
Example: I have a list that has the following values: &amp;quot;Item&amp;quot;,&amp;quot;Item&amp;quot;,&amp;quot;Clown&amp;quot;,&amp;quot;Item&amp;quot;. I want to remove the &amp;quot;Clown&amp;quot; value from the list while keeping the list format, so I use the Filter List component. I set my string as the &amp;quot;List Input&amp;quot; value, and I connect the &amp;quot;Element&amp;quot; output into a comparison component and I change the comparison option to &amp;quot;=&amp;quot;, and I type &amp;quot;Item&amp;quot; into the second input. I connect the &amp;quot;Next Index&amp;quot; output into the &amp;quot;Compare&amp;quot; input, and the &amp;quot;True&amp;quot; output into the &amp;quot;Accept Entry&amp;quot; input, then I trigger the &amp;quot;Trigger&amp;quot; input in the Filter component. The component will then grab the first element in the list, it being the word &amp;quot;Item&amp;quot;, then send the &amp;quot;Next Index&amp;quot; component, basically saying &amp;quot;I wanna go to the next item&amp;quot;. Before it can move to the next item, however, whatever&#039;s connected to &amp;quot;Next Index&amp;quot; must finish, so the comparison input must do the comparison. We check whether if the element is &amp;quot;Item&amp;quot;, and yes, it is. So we send a &amp;quot;True&amp;quot; signal, which connects to the &amp;quot;Accept Entry&amp;quot; signal input, which adds the Element into the final Filtered List, then goes to the next element, it being &amp;quot;Item&amp;quot; again, so the same thing will happen. When it gets to &amp;quot;Clown&amp;quot;, the Comparison component will return False, and because there&#039;s nothing connected to the &amp;quot;False&amp;quot; output, the component ends there, which means that &amp;quot;Accept Entry&amp;quot; is never triggered, so &amp;quot;Clown&amp;quot; is not added to our final list. After all that we can check our output list, and we&#039;ll see that it&#039;s &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|For Each&lt;br /&gt;
|Same as Filter List, but it does not output a list. Useful for checking if a value is in a list if you do not know at what index that value will be in.&lt;br /&gt;
|-&lt;br /&gt;
|Format List&lt;br /&gt;
|Takes in a list and a string, then takes said string and replaces the set of characters &amp;quot;%n&amp;quot; with the respective number on the inputted list (n being the position of the list item). &lt;br /&gt;
For example, let&#039;s say I have a string list that reads &amp;quot;Bob&amp;quot;,&amp;quot;27&amp;quot;,&amp;quot;Unemployed&amp;quot;. I set that as the list input, and in the string input I write &amp;quot;Hello! My name is %1, I am %2 years old. I am currently %3&amp;quot;. When triggered, it&#039;ll output a string that will read &amp;quot;Hello! My name is Bob, I am 27 years old. I am currently unemployed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Format Associative List&lt;br /&gt;
|The same as the item above, but instead you have to use the names linked with the different items in the list. For example: I have an associative list that goes &amp;quot;[Name, Bob], [Age, 27], [Job, Unemployed]&amp;quot;. I can in the string input type &amp;quot;%Name&amp;quot; and it&#039;ll return &amp;quot;Bob&amp;quot;, or type &amp;quot;%Age&amp;quot; and it&#039;ll return &amp;quot;27&amp;quot; and so on.&lt;br /&gt;
|-&lt;br /&gt;
| Get Column || Gets the column of a table and returns it as a list.&lt;br /&gt;
|-&lt;br /&gt;
| GPS || When triggered, outputs the current position of the shell the Integrated Circuit is in&lt;br /&gt;
|-&lt;br /&gt;
| Health || When triggered, gets the health and damage amounts of the entity input.&lt;br /&gt;
|-&lt;br /&gt;
| Voice Activator || Triggers itself whenever it can hear a message, may this message be oral or through a radio. Returns information about said message and the speaker. If the message comes from a radio, you wont be able to get who said the original message.&lt;br /&gt;
|-&lt;br /&gt;
|ID Access reader&lt;br /&gt;
|If the entity input is an ID Card, returns all accesses on that ID card as a list of numbers. To make sense of this list, use the Access Checker component.&lt;br /&gt;
|-&lt;br /&gt;
|ID Getter&lt;br /&gt;
|Takes an entity input. If said entity input has an ID card, it&#039;ll output that ID card as the entity output.. The &amp;quot;Prioritize Hands&amp;quot; number input can either be a 0 or a 1 for false or true. If True, it&#039;ll check the ID the entity has in its hands first (if any) before checking anywhere else.&lt;br /&gt;
|-&lt;br /&gt;
|ID Info Reader&lt;br /&gt;
|Takes an ID card as its entity input, and outputs all the info on said ID card.&lt;br /&gt;
|-&lt;br /&gt;
| Index || When triggered, indexes a list to get the value of an item in it. For example, let&#039;s say you have a list with the following items: Item1, Item2, Item3 and Item4. If you index the list by 1, you&#039;ll get &amp;quot;Item1&amp;quot; as the output.&lt;br /&gt;
|-&lt;br /&gt;
|Index Associative List&lt;br /&gt;
|Indexes an associative list via the string index input. &lt;br /&gt;
|-&lt;br /&gt;
|Index Table&lt;br /&gt;
|When triggered, indexes a table to get the list located in the index you set as the input.&lt;br /&gt;
|-&lt;br /&gt;
| Length || When triggered, gets the length of an input. If the input is a list or table, gets how many items it has. If it&#039;s a string, gets how many characters it has. If it&#039;s a number, retunrs 0.&lt;br /&gt;
|-&lt;br /&gt;
| Light || Emits light. The &amp;quot;On&amp;quot; input will make the light turn on if the number is anything above 0, and it&#039;ll turn off if it is 0.&lt;br /&gt;
|-&lt;br /&gt;
|List Add&lt;br /&gt;
|Adds an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
|Associative List Literal&lt;br /&gt;
|Lets you create associative lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into an associative list.&lt;br /&gt;
|-&lt;br /&gt;
|List Clear&lt;br /&gt;
|Removes every item from a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| List Literal || Lets you create lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into a list.&lt;br /&gt;
|-&lt;br /&gt;
|List Remove&lt;br /&gt;
|Removes an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| Logic || When triggered, checks whether if: its inputs are all true (AND), one of its inputs is true (OR), ONLY one of its inputs is true (XOR)&lt;br /&gt;
|-&lt;br /&gt;
|Material Scanner&lt;br /&gt;
|Takes any entity as its input and returns an associative list of the amount of each material that the entity input is made out of. They are indexed by the names of the material, so if you use it with an Index Associative List component and you, for example, set the index as &amp;quot;iron&amp;quot;, it&#039;ll return how much iron is in the entity. For a list of materials, check the [[Guide to construction#Materials|materials section of the Guide to Construction]]. Make sure the index is all lower case. And &amp;quot;Metal&amp;quot; is referred to as &amp;quot;Iron&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| MMI || Let&#039;s you add an [[Research_items#MMI|MMI]] to the Integrated Circuit. The &amp;quot;Message&amp;quot; and &amp;quot;Send Message&amp;quot; inputs let you send the MMI inside the shell a message that only it can hear. The outputs correspond to the keys in the player controlling the MMI&#039;s brain&#039;s keyboard: North is Up/W, East is Right/D, South is Down/S, West is Left/A, Attack is Left click and Secondary Attack is Right click.&lt;br /&gt;
|-&lt;br /&gt;
| Module || If you know programming, this is basically the equivalent of a function. If you don&#039;t know programmming, think of it as an integrated circuit inside an integrated circuit. Useful for making circuits look way less messy. You can duplicate these using the Module Duplicator.&lt;br /&gt;
|-&lt;br /&gt;
| Multiplexer || When triggered, checks to see if the number input is a number from 1 to 4, and if so, chooses the respective input of that number. For example, If I type &amp;quot;Test1&amp;quot; in the &amp;quot;Input 1&amp;quot; Input, and &amp;quot;Test2&amp;quot; in the &amp;quot;Input 2&amp;quot; Input, then change the value in the Input selector to 2, it&#039;ll return &amp;quot;Test2&amp;quot;. It&#039;s as confusing as it sounds.&lt;br /&gt;
|-&lt;br /&gt;
| Not || If it receives anything other than 0, outputs 0. If it receives exactly 0, outputs 1.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Receiver || Recieves data sent through the NTNet network, if Tcomms is destroyed then tough luck.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Transmitter || Transmits any kind of data through the NTNet network, if Tcomms is destroyed then tough luck. Data can only be recieved by the NTNet Receiver.&lt;br /&gt;
|-&lt;br /&gt;
|Proximity Pinpointer&lt;br /&gt;
|Returns the X, Y and Z co-ordinates of the entity input, but only if it&#039;s in view of the shell.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure Sensor || When triggered, outputs the atmospheric pressure of the exact tile in which the shell is at that time.&lt;br /&gt;
|-&lt;br /&gt;
|Printer&lt;br /&gt;
|Prints a given string into a paper. It doesn&#039;t dispense the paper, and it triggers once the input string is received. Once it has been received you can get your paper by triggering the &amp;quot;Eject&amp;quot; input signal.waw&lt;br /&gt;
|-&lt;br /&gt;
| Radio || Sends and receives frequencies from radios or other radio components.&lt;br /&gt;
|-&lt;br /&gt;
| Random || When triggered, outputs a random number between the minimum and maximum numbers you set as inputs.&lt;br /&gt;
|-&lt;br /&gt;
|Reagents Scanner&lt;br /&gt;
|Same thing as the Material Scanner, but for scanning the raegants inside beakers or other liquid containers.&lt;br /&gt;
|-&lt;br /&gt;
| Router || Copies the Input in the index you set in the Input Selector to the output you set in the Output Selector. For example, If you put the Input Selector to three, and the Output Selector to one, then you input a string into &amp;quot;Input 3&amp;quot; that reads &amp;quot;Arse&amp;quot;, then only &amp;quot;Output 1&amp;quot; will output the string &amp;quot;Arse&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Select Query || For use with USB cables. Gets you the table that matches the column name and comparison input you provide it. For example: You connect it to the security arrests console, and from the arrests database you want to get the info of your friend, Mops-The-Floors. On the Input value, you connect the database output. On the Column Name you type &amp;quot;Name&amp;quot;, and on the comparison input you type &amp;quot;Mops-The-Floors&amp;quot;. It&#039;ll get you the table who&#039;s &amp;quot;Name&amp;quot; value matches &amp;quot;Mops-The-Floors&amp;quot;. From there you can index it and get its arrest status, its crimes, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Self || Returns the current shell as an entity.&lt;br /&gt;
|-&lt;br /&gt;
|Set Variable Trigger&lt;br /&gt;
|The same thing as the variable setter you get from the variable options tab, but it comes with input and output triggers.&lt;br /&gt;
|-&lt;br /&gt;
| Sound emitter || Emits a sound. You can choose what sound to emit from the options menu, and you can change both frequency and volume&lt;br /&gt;
|-&lt;br /&gt;
| Get species || When triggered, returns the species of the entity input as a string.&lt;br /&gt;
|-&lt;br /&gt;
| Speech || When triggered, says what you inputted in the string input out loud.&lt;br /&gt;
|-&lt;br /&gt;
| Split || Splits a string by its separator, turning it into a list. For example, you have a string that &amp;quot;Looks like this&amp;quot;. By setting the string input to that string, and its separator to a space (&amp;quot; &amp;quot;), you&#039;ll get a list that &amp;quot;Looks&amp;quot;, &amp;quot;like&amp;quot;, &amp;quot;this&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| String Contains &lt;br /&gt;
| When triggered, checks whether the string you set in the &amp;quot;needle&amp;quot; input is in the string you set in the &amp;quot;haystack&amp;quot; input. For example, if you put &amp;quot;in&amp;quot; as the needle, and &amp;quot;You are in my room&amp;quot; as the haystack, it&#039;ll return true, since &amp;quot;in&amp;quot; is in the sentence &amp;quot;You are in my room&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Sensor || When triggered, returns the current temperature in the tile the shell currently is in.&lt;br /&gt;
|-&lt;br /&gt;
| Textcase || When triggered, makes it so that its string input is either all in lowercase or all in UPPERCASE.&lt;br /&gt;
|-&lt;br /&gt;
|Timepiece&lt;br /&gt;
|Outputs the current station time. &amp;quot;Time Format&amp;quot; will output the time as XX:XX:XX, &amp;quot;Unit of Time&amp;quot; outputs time as specified in the &amp;quot;Unit of time&amp;quot; input. For example, if the station time is 00:10:08, and you set the unit of time input as &amp;quot;Minutes&amp;quot;, then &amp;quot;Unit of Time&amp;quot;&#039;s output will be &amp;quot;10&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| To Number || When triggered, converts a string that&#039;s only numbers into a number signal.&lt;br /&gt;
|-&lt;br /&gt;
| To String || When triggered, converts its output into a string component. If it&#039;s output is an entity, it&#039;ll return the name of the entity. If the output is a list or table, it&#039;ll return &amp;quot;/list&amp;quot;. For actually turning a list into a string, look at Concatenate List.&lt;br /&gt;
|-&lt;br /&gt;
|Trigonometry&lt;br /&gt;
|A component that has many trigonometric functions. That&#039;s as in-depth as I&#039;ll go since I hate math with a passion.&lt;br /&gt;
|-&lt;br /&gt;
| Typecast || If the input value is the Signal type you set in the options, returns the input value. If not, returns nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Typecheck || When triggered, returns what Signal type the inputted signal is.&lt;br /&gt;
|-&lt;br /&gt;
|View Sensor&lt;br /&gt;
|When triggered, returns every single entity the shell can see as a list. Has a 1 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|MOD Action&lt;br /&gt;
|Only compatible with the MOD Module Shell. When you use the mod circuit adapter component with this component installed (whether via the Mod Interface Panel or the icon on the top-left of your screen), you&#039;ll see a radial menu with the icon you selected as the icon input as a clickable button. Clicking this button triggers the output trigger.&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || When triggered, will calculate a path towards the X and Y coordinates you set as inputs. Once calculated, will return a &amp;quot;step&amp;quot; (aka where it has to go next to continue said path). If triggered again when the shell arrived at the step, will output the next step, and so on and so forth. If used with the Direction component, can be used to make a Drone that moves by itself.&lt;br /&gt;
|-&lt;br /&gt;
| Pull || When triggered, will start pulling the entity input if its right besides it. Only works on Drone shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Machines and Items=&lt;br /&gt;
==[[File:Circuit_fab.png]]Machines==&lt;br /&gt;
===[[File:Circuit_fab.png]] Circuit Fabricator ===&lt;br /&gt;
Found on the Circuit Lab. Used for printing out Components, Integrated Circuits, Shells, USB-Cables, Circuit multitools and BCI Manipulation Chambers. If you {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the component printer with an integrated circuit, then you&#039;ll be able to directly add components to that integrated circuit by just pressing the &amp;quot;+&amp;quot; button on the top-left of your screen. Just drag and drop the components into your circuit. &lt;br /&gt;
&lt;br /&gt;
===[[File:Module_fab.png]] Module duplicator ===&lt;br /&gt;
Duplicates both Module components and Integrated Circuits. Just name them (open the circuit/module, and on the top left you should see a &amp;quot;Name&amp;quot; input field), then {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the duplicator with either of those in your hand. After that click on the printer with an empty hand, and you&#039;ll be able to print the circuit/module. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bci_implanter.png]] Brain-Computer Interface Manipulation Chamber===&lt;br /&gt;
Check [[Guide_to_Circuits#Brain-Computer Interfaces|here]].&lt;br /&gt;
==Items==&lt;br /&gt;
=== Circuit Multitool ===&lt;br /&gt;
Let&#039;s you mark entities, which can later be uploaded to entity inputs by clicking the arrow pointing up when you have a circuit multitool in your hand. Can also be used to see circuits by double clicking them with it, but a normal [[File:Multitool.png]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; should do fine.&lt;br /&gt;
=== USB Cables ===&lt;br /&gt;
Let&#039;s you connect a shell to a technological device. To do this, while you&#039;re grabbing the usb cable, click on the shell, then on the device you want to connect with. When you do this, you should get a new component on your shell. To disconnect, click the little &amp;quot;x&amp;quot; on the top right of the new component.&lt;br /&gt;
You can only interface with a few select devices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
|Lightswitch&lt;br /&gt;
|Lets you turn the lights of the area on and off. That&#039;s it. Very simple. 0 is off, and any number above 0 is on.&lt;br /&gt;
|&lt;br /&gt;
* On (Number)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Status Display&lt;br /&gt;
|Lets you set what to show on the many status display screens that are around the station. By changing the options at the top you can either show nothing, show the shuttle arrival time, show a message that you can input using the two string inputs (Message 1 is top row, Message 2 is bottom), and show an image that you can choose in the &amp;quot;Picture&amp;quot; option as an Alert.&lt;br /&gt;
|&lt;br /&gt;
* Command (Option)&lt;br /&gt;
** Blank&lt;br /&gt;
** Shuttle&lt;br /&gt;
** Message&lt;br /&gt;
** Alert&lt;br /&gt;
* Picture (Option)&lt;br /&gt;
** Lots of pictures&lt;br /&gt;
* Message 1 (String)&lt;br /&gt;
* Message 2 (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Quantum Pad || Lets you set the target pad and notifies you when the teleportation failed. || &lt;br /&gt;
* Target Pad (Entity)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* On Fail (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Launchpad Console || Lets you set a Bluespace Launchpad&#039;s offset, and lets you trigger its sending and retrieving capabilities. || &lt;br /&gt;
* Launchpad ID (Number)&lt;br /&gt;
* X offset (Number)&lt;br /&gt;
* Y offset (Number)&lt;br /&gt;
* Send (Signal)&lt;br /&gt;
* Retrieve (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Sent (Signal)&lt;br /&gt;
* Retrieved (Signal)&lt;br /&gt;
* Fail reason (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Crew Monitoring Console || Lets you see the current health status of every crewmember that has turned on their suit sensors. &lt;br /&gt;
&lt;br /&gt;
Click on the little &amp;quot;i&amp;quot; button on the top right to see what values the table has. Use in conjunction with the &amp;quot;Select Query&amp;quot; component.&lt;br /&gt;
||&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Crew Monitoring Data (Table)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Security Records Console || Lets you see the current legal status of every crewmember, and even let&#039;s you change them. Notable for having two components within it: Security Records Data (Which will return the entire security database) and Security Records Set Status, which let you set the status of the individual who&#039;s table you set as the input. &lt;br /&gt;
&lt;br /&gt;
If you want to, for example, set a person named John Doe to arrest, grab a Select Query component, set the input as the security records, the Column Name as &amp;quot;name&amp;quot; and the Comparison Input as &amp;quot;John Doe&amp;quot;, it&#039;ll return John Doe&#039;s table, which you can then input into the Security Records Set Status component, set the option to &amp;quot;Arrest&amp;quot;, then trigger it. Each Person has their on table, by setting the &amp;quot;Column Name&amp;quot; value to &amp;quot;name&amp;quot; and the &amp;quot;Comparison Input&amp;quot; value to &amp;quot;John Doe&amp;quot;, you&#039;re basically saying &amp;quot;Get me the table of the person who&#039;s value in the name field is John Doe.&amp;quot; To see what Column Names are available, click the little &amp;quot;i&amp;quot; icon on the top right of the Security Records Data component.&lt;br /&gt;
|| &lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Arrest options (Option)&lt;br /&gt;
** Arrest&lt;br /&gt;
** Incarcerated&lt;br /&gt;
** Paroled&lt;br /&gt;
** Discharged&lt;br /&gt;
** None&lt;br /&gt;
* Targets (Table)&lt;br /&gt;
* Trigger (Signal) &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Security Records (Table)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Set Status (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Teleporter Control Console || Lets you set, update and see the currently available teleporter targets. ||&lt;br /&gt;
* New Target (String)&lt;br /&gt;
* Set Target (Signal)&lt;br /&gt;
* Update Targets (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Current Target (String)&lt;br /&gt;
* Possible Targets (List)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Tram Controls || Let&#039;s you set the Tram&#039;s destination, and let&#039;s you send the tram to said destination. Also returns 1 or 0 if its travelling or not.|| &lt;br /&gt;
* Destination (String)&lt;br /&gt;
* Send Tram (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Location (String)&lt;br /&gt;
* Travelling (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Fire Alarms&lt;br /&gt;
|Lets you turn it on or reset it to off, as well as tell you when its on and if it was just turned off.&lt;br /&gt;
|&lt;br /&gt;
* Set (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Air Alarms || Lets you change the air alarm&#039;s min and max gas, pressure and temperature values. Also lets you check the current pressure, temperature, and amount of a certain gas in the area the alarm is in. || &lt;br /&gt;
* Air alarm options (Option)&lt;br /&gt;
** Pressure&lt;br /&gt;
** Temperature&lt;br /&gt;
** Every single gas type. Нет way in hell I&#039;m writing them all.&lt;br /&gt;
* Min 2 (Number)&lt;br /&gt;
* Min 1 (Number)&lt;br /&gt;
* Max 1 (Number)&lt;br /&gt;
* Max 2 (Number)&lt;br /&gt;
||&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
* Chosen Gas Amount (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Beam Reflectors&lt;br /&gt;
|Lets you set the angle. That&#039;s it.&lt;br /&gt;
|&lt;br /&gt;
* Angle (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Binary Atmospheric Pump&lt;br /&gt;
|Lets you set and get the pressure, lets you get the temperature, and lets you check whether if the pump is turned on or off and if it&#039;s active.&lt;br /&gt;
|&lt;br /&gt;
* New Pressure (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (SIgnal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Volume Pump&lt;br /&gt;
|Lets you set the transfer rate, turn the pump on and off, and lets you request the Input and Output pressure and temperature.&lt;br /&gt;
|&lt;br /&gt;
* New Transfer Rate (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Digital Valves || Let&#039;s you know whether its open or not, and let&#039;s you open and close it yourself. || &lt;br /&gt;
* Open (Signal)&lt;br /&gt;
* Close (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Is Open (Number)&lt;br /&gt;
* Opened (Signal)&lt;br /&gt;
* Closed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Meter&lt;br /&gt;
|Lets you see the pressure and temperature shown by a meter.&lt;br /&gt;
|&lt;br /&gt;
* Request Meter Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray&lt;br /&gt;
|Let&#039;s you turn auto-grow on and off, and tells you the status of the plant, of auto grow, whether the plant was harvested and how much, whether the plant died, whether seeds have been planted, the water level, the toxins level, the pests level, the weeds level, the plant&#039;s health and the Reagents level.&lt;br /&gt;
|&lt;br /&gt;
* Auto-Grow Setting (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Plant Status (Number)&lt;br /&gt;
* Auto-Grow Status (Number)&lt;br /&gt;
* Plant Harvested (Signal)&lt;br /&gt;
* Last Harvest Amount (Number)&lt;br /&gt;
* Plant Died (Signal)&lt;br /&gt;
* Seeds Planted (Signal)&lt;br /&gt;
* Water Level (Number)&lt;br /&gt;
* Toxins Level (Number)&lt;br /&gt;
* Pests Level (Number)&lt;br /&gt;
* Weeds Level (Number)&lt;br /&gt;
* Plant Health (Number)&lt;br /&gt;
* Reagents Level (Number&lt;br /&gt;
|- &lt;br /&gt;
| Conveyor Switch || Let&#039;s you turn the conveyor on or off, and let&#039;s you see what direction it&#039;s going. || &lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Conveyor Direction (Number)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[File:bci.png]]Brain-Computer Interfaces=&lt;br /&gt;
&lt;br /&gt;
Ever wanted to have a computer in your head? Sure hope the answer is yes, because Brain-Computer Interfaces (Henceforth referred to as &amp;quot;BCI&#039;s&amp;quot;) are here for that!&lt;br /&gt;
To get working with BCI&#039;s you need two things: A Brain-Computer Interface Shell (Info about which you can see above, in the Shells section) and a Brain-Computer Interface Manipulation Chamber, which is a machine.&lt;br /&gt;
Both the shell and the machine circuit can be printed from the Component Printer.&lt;br /&gt;
&lt;br /&gt;
==How To Build==&lt;br /&gt;
You build the Brain-Computer Interface Manipulation Chamber like any other [[Machines|machine]], and you build the BCI shell by using a screwdriver on it, It already has an Integrated Circuit in it.&lt;br /&gt;
It is recommended that you start coding when the BCI isn&#039;t on your brain yet, aka this exact moment. When the BCI is on your brain, &#039;&#039;&#039;you can no longer add components to it&#039;&#039;&#039;, you can still change connections and remove them though.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
BCI&#039;s are compatible with every single component, but it also has a bunch of &#039;&#039;&#039;exclusive components that only work with it&#039;&#039;&#039;. You can see these components on the &amp;quot;BCI Components&amp;quot; section of the Component Printer. These components are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
| Bar Overlay || Shows a progress bar ontop of the entity object you set as its input. ||&lt;br /&gt;
* Bar overlay options (Option)&lt;br /&gt;
** Vertical&lt;br /&gt;
** Horizontal&lt;br /&gt;
* Number (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Action || When the BCI shell is in your brain, shows a button in the top left of your screen. When you click on it, it triggers the Signal output. The icon input lets you change the icon. ||&lt;br /&gt;
* Icon (Option)&lt;br /&gt;
** I am not listing them all, there are a lot&lt;br /&gt;
* Name (String)&lt;br /&gt;
||&lt;br /&gt;
* Signal (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Counter Overlay || Shows a three digit number on top of you. You can change the position of it by using the axis shift inputs, but it&#039;ll always follow you. You might even need to shift it since it doesn&#039;t show correctly when its on top of you for some reason. || &lt;br /&gt;
* Displayed Number (Number)&lt;br /&gt;
* Update Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| Object Overlay || Creates or deletes a sprite on top of the target entity. You can change what sprite it uses, and you can even shift its location by changing the axis shift options. ||&lt;br /&gt;
* Object (Option)&lt;br /&gt;
** Corners (Blue/Red)&lt;br /&gt;
** Circle (Blue/Red)&lt;br /&gt;
** Small Corners (Blue/Red)&lt;br /&gt;
** Triangle (Blue/Red)&lt;br /&gt;
** Hud Mark (Blue/Red)&lt;br /&gt;
* Target (Entity)&lt;br /&gt;
* Create Overlay (Signal)&lt;br /&gt;
* Remove Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Target Interceptor || When activated, the next time you click an entity, the output signal will be triggered and that entity will be set as the output. ||&lt;br /&gt;
* Activate (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Targeted Object (Entity)&lt;br /&gt;
|-&lt;br /&gt;
|Thought Listener&lt;br /&gt;
|When triggered, will show a text input window with the name and description you inputted. After you press enter or click submit, it&#039;ll trigger and output what you wrote&lt;br /&gt;
|&lt;br /&gt;
* Input Name (String)&lt;br /&gt;
* Input Description (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Recieved Thought (String)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* On Failure (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|VOX Announcement&lt;br /&gt;
|This will make the AI&#039;s beautiful god-like voice reverb throughout your head, saying what you set as the input string or input string list. It only plays for you, no one else can hear it.&lt;br /&gt;
|&lt;br /&gt;
* Vox type (Option)&lt;br /&gt;
** string list&lt;br /&gt;
** string&lt;br /&gt;
* String (String/String list)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to put it in your head==&lt;br /&gt;
Grab your BCI shell and just {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039; is on or not.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;nowiki&amp;gt;&#039;&#039;use&#039;&#039;&amp;lt;/nowiki&amp;gt; it on the BCI Manipulation Chamber. After that just open it up by, again, {{Leftclick}}&#039;&#039;using&#039;&#039; it and close the door once you&#039;re inside. Wait for a bit, and you should see an animation play out, once that animation is done, congrats! You&#039;re ready to do freaky brain stuff. &lt;br /&gt;
If you ever wanna remove a BCI Shell from your head, just walk back into a Manipulation Chamber and wait for a bit again. You&#039;ll see the animation play, and after its done you can just Right Click the manipulation chamber to get your shell back.&lt;br /&gt;
&lt;br /&gt;
However, if all you want to do is recharge the power cell inside your BCI shell, you can just &#039;&#039;&#039;walk into a cyborg recharger&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75545</id>
		<title>Руководство по интегральным схемам</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75545"/>
		<updated>2024-11-16T04:53:33Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Учёный&lt;br /&gt;
|text=Ура, я наконец закончил проектировать мой переводчик/детонатор! Всмысле шаттл уже улетел?!&lt;br /&gt;
|image=[[File:Scientist_generic.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Интегральные схемы&#039;&#039;&#039; - способ автоматизировать различные действия широко и удобно! Можно создать схему, которая будет открывать шлюз только по секретной фразе, или схему, которая будет следовать за экипажем и кричать им всякие гадости, ну или... Что угодно!&amp;lt;br&amp;gt;&lt;br /&gt;
Прежде чем начать программировать ваши схемы потребуется:&lt;br /&gt;
&lt;br /&gt;
= Необходимые предметы =&lt;br /&gt;
&lt;br /&gt;
==[[File:Integrated_circuit.png]] Интегральная Плата (Integrated Circuit) ==&lt;br /&gt;
Интегральная плата - основа всех схем. Вся ваша конструкция будет основываться на этом плате, однако сама по себе она сработать не сможет.&lt;br /&gt;
Прежде всего, плата требует энергию, которую ей можно обеспечить с помощью[[File:Powercell.png]]&#039;&#039;&#039;Батарейки&#039;&#039;&#039;. Просто используйте {{Leftclick}} батарейку на плате. В случае если вам потребуется поменять батарейку или вытащить её для подзарядки, используйте [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; на плате. Некоторые оболочки можно прикрутить к полу. Такие оболочки будут питаться от ЛКП в комнате, вместо батарейки внутри.&lt;br /&gt;
Батарейки будут расходовать энергию при активации компонентов. При нажатии на иконку i у компонента, можно увидеть расход его энергии.&lt;br /&gt;
&lt;br /&gt;
Вы можете взаимодействовать с платой, активируя её в руке, однако с ней мало что можно сделать в такой форме.&lt;br /&gt;
Когда вы вставите батарейку, станет возможно вставить плату в [[File:Shell_bot.png]][[Guide_to_Circuits#Оболочка (Shell)|Оболочку]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Shell_bot.png]] Оболочка (Shell) ==&lt;br /&gt;
Оболочка дает возможность добавлять компоненты в вашу интегральную схему, взаимодействовать с платой и добавлять способы взаимодействия с ней.&lt;br /&gt;
В зависимости от оболочки, вам может потребоваться применить [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; для её сбора, прежде чем вы сможете &#039;&#039;&#039;засунуть&#039;&#039;&#039; {{Leftclick}} в неё [[File:Integrated_circuit.png]][[Guide_to_Circuits#Интегральная Плата (Integrated Circuit)|плату]].&lt;br /&gt;
Если вам понадобится вытащить плату из оболочки, просто используйте на ней [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Разные оболочки имеют свой размер. Размер показывает, сколько компонентов вы можете разместить внутри оболочки. Есть четыре размера:&lt;br /&gt;
* &#039;&#039;&#039;Маленький&#039;&#039;&#039;: До 25 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Средний&#039;&#039;&#039;: До 50 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Большой&#039;&#039;&#039;: До 100 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Очень большой&#039;&#039;&#039;: До 500 компонентов&lt;br /&gt;
&lt;br /&gt;
Существует множество видов оболочек, каждая из которых имеет свои особенности:&amp;lt;br&amp;gt;&lt;br /&gt;
(Если вы не уверены что такое &amp;quot;сигналы&amp;quot; или &amp;quot;объекты&amp;quot;, прочтите раздел [[Guide_to_Circuits#Типы сигналов (Signal types)|типы сигналов]])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Size || Required Research || Requires assembly&lt;br /&gt;
|-&lt;br /&gt;
| Компактный пульт управления(Compact Remote) || The simplest handheld shell out there. Has one output signal that activates when you {{Leftclick}} &#039;&#039;&#039;use&#039;&#039;&#039; it on your hand.|| Small || None || No&lt;br /&gt;
|-&lt;br /&gt;
|Assembly&lt;br /&gt;
|A shell you can attach to components such as signalers, proximity sensors, timers, valves, igniters, wires and more. To put it into attach mode, {{Rightclick}} Right-Click it with a screwdriver.&lt;br /&gt;
|Small&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Yes and No&lt;br /&gt;
|-&lt;br /&gt;
| Bot || The simplest stationary shell. Has one output signal that activates when you {{Leftclick}} &#039;&#039;&#039;use&#039;&#039;&#039; it. || Large || Advanced Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Another handheld shell like the Compact Remote, but unlike the Compact Remote this one has multiple buttons: {{Leftclick}} Use it on your hand to activate the primary button (Known as &amp;quot;Signal&amp;quot; in the circuit), Alt-{{Leftclick}}Click it on your hand to activate the alternative button, and {{Rightclick}} Right click it on your hand to activate the extra button. || Medium || Advanced Shell Research || No&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|A stationary shell that is able to take and dispense items. Its outputs signals tell you what Items it has in it as a list, what was the last Item that was added, and two triggers for when an item is added and removed. To dispense an item click the plus button on the top right of the window, you&#039;ll see a &amp;quot;Vend&amp;quot; window pop up, from there you can choose what entity you want to dispense, and when you trigger &amp;quot;Vend Item&amp;quot; the item will be dispensed. To put items inside it just {{Leftclick}}Click it with the item in your hand.&lt;br /&gt;
|Large&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
| Airlock || A circuit-controllable airlock. &#039;&#039;&#039;To insert an integrated circuit, {{Leftclick}} &#039;&#039;&#039;Left Click,&#039;&#039;&#039; to take it out simply use a [[File:Screwdriver tool.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on it. Has many input signals that let you open it, close it, bolt it, and unbolt it. Also has output signals that notify you when said actions are performed, plus two output numbers that return 1 or 0 if they&#039;re closed/bolted depending on the output. Also returns the person who tried to access the door as an entity.|| Large || Advanced Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gun || A handheld shell that&#039;s actually a GUN. Has infinite bullets, and returns both who shot the gun, what the bullet hit, and a trigger that triggers when the gun is shot. || Medium || Advanced Shell Research || No&lt;br /&gt;
|-&lt;br /&gt;
| Money Bot || Stationary like the Bot component, but allows taking and dispensing credits! Has output signals that tell you when money has been inserted, how much money has been inserted and how much money the machine has in general.|| Large || Advanced Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Scanner Gate || Very simple shell that returns any entity that walks through it. || Large || Advanced Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Scanner || Another handheld shell. {{Leftclick}} Use it on anything to output that thing as an entity. || Large || Advanced Shell Research || No&lt;br /&gt;
|-&lt;br /&gt;
| Brain-Computer Interface || Circuits, but in your BRAIN! For more information on Brain-Computer Interfaces (Also known as BCI), go [[Guide_to_Circuits#Brain-Computer Interfaces|here]]|| Small || Brain-Computer Interfaces || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Drone || This little guy is able to move around just like you! Has many signal inputs, with each representing each direction in which it can go.|| Large || Movable Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Server || Basically the same as the Bot shell, but bigger and better || Very large || Server Technology Research || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also add circuits to a few items and use them as shells. These are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Size&lt;br /&gt;
|-&lt;br /&gt;
| Camera || Will let you take a picture by setting the target of the picture, the coordinates of where the picture will be taken, and the size of the picture.|| Small&lt;br /&gt;
|-&lt;br /&gt;
|MOD Circuit Adapter module&lt;br /&gt;
|A MOD suit module that lets you add circuits. To do so, you have to add the circuit when the separated module is in your hand as if it were a normal shell. To take it out use a screwdriver. Once its inside the MOD suit, you cannot put components into the circuit, you can only put components when you&#039;re holding the module on your hand. You can, however, interface with the circuit by using the module from either the MOD Interface Panel or the button in the top left.&lt;br /&gt;
When inserted into an active modsuit, it gives you a few options to interact with it, like toggling the suit off and on, letting you change the active module, tell you the active module, and return the wearer as an entity output.&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|Synthesizer, Headphones and Spacepods&lt;br /&gt;
|Let you choose an instrument, choose the sustain mode, insert a song via a string (each item of the string being a new line), play the song, stop the song, set how many times it should repeat, set the BPM, the volume, the volume dropoff threshold, the note shift, the note sustain value and the held note decay.&lt;br /&gt;
It also lets you know if its currently playing, when it starts playing and when it stops playing. &lt;br /&gt;
&lt;br /&gt;
You could use this to make a synchronized band of sorts.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have a shell with an integrated circuit in it, you may access the circuit in it by using a [[File:Multitool.png]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; on it, and you may also begin to add [[File:Circuit_component.png]][[Guide_to_Circuits#Components|Components]] to your circuit.&lt;br /&gt;
&lt;br /&gt;
=[[File:Circuit_component.png]] Components =&lt;br /&gt;
&lt;br /&gt;
== Signal types ==&lt;br /&gt;
Every single thing in circuits revolves around these signal types. They send either information or triggers, which is the bases of circuits. There are 7 types of signals:&lt;br /&gt;
* &#039;&#039;&#039;Signal&#039;&#039;&#039;: Think of these as a pulse of electricity or a shockwave. They are NOT binary, when you activate one a chain reaction begins throughout the rest. Can easily be turned into numbers but you should only do so for checking whether its 0 or not, since the value itself makes no sense.&lt;br /&gt;
* &#039;&#039;&#039;Number&#039;&#039;&#039;: Any number your heart desires. Can also be used as a signal component, with any number above 0 activating a signal. You can also connect them to a string input.&lt;br /&gt;
* &#039;&#039;&#039;String&#039;&#039;&#039;: Any ascii character. If you try to write numbers in this, they will not be classified as numbers, so you can&#039;t do arithmetic equations with them.&lt;br /&gt;
* &#039;&#039;&#039;Entity&#039;&#039;&#039;: If you know DM, this is the equivalent to an atom. If you don&#039;t, then basically it can be any single item or living thing.&lt;br /&gt;
* &#039;&#039;&#039;List&#039;&#039;&#039;: Any of the above data types, joined into a single element. There different kinds of lists, each corresponding to each of the datatypes mentioned above. You access said data types by indexing the list. You cannot make a list of lists, that&#039;s what tables are for.&lt;br /&gt;
** &#039;&#039;&#039;Associative lists:&#039;&#039;&#039; In a normal list, the index can only be represented by a number, so Index 1 would be the first item. In an associative list, you can set a string of text as the index. So you could make a list with two items: one who&#039;s index is &amp;quot;Name&amp;quot; and it value is &amp;quot;Matt&amp;quot;, and another who&#039;s index is &amp;quot;Last name&amp;quot; and who&#039;s value is &amp;quot;Damon&amp;quot;. So if you use the Index Associative List component with the index set as &amp;quot;Name&amp;quot;, it&#039;ll return &amp;quot;Matt&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Table&#039;&#039;&#039;: A list of lists, usually used in databases such as the security arrests one. If a component provides a Table, you&#039;ll usually be able to see what each entry in said table is by clicking the information icon in the component.&lt;br /&gt;
* &#039;&#039;&#039;Any&#039;&#039;&#039;: Usually used in inputs, signifies that it can take any of the signal types above.&lt;br /&gt;
* &#039;&#039;&#039;Options&#039;&#039;&#039;: Changes what the component does, or what inputs it takes in. Can be changed with a string signal type.&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might have noticed the cog icon on the top left of the Integrated Circuit window, this button will show a window on the bottom left of your screen that will let you change the variables from the circuit. &lt;br /&gt;
&lt;br /&gt;
Variables are used to store data to use later in the circuit&#039;s programming. To add a variable simply choose an item from the list next to the plus icon, name it in the &amp;quot;Name&amp;quot; input field, then click the plus button. Clicking the button to the right of the plus button will simply add a list of the signal type selected.&lt;br /&gt;
&lt;br /&gt;
Dragging from the pencil icon to the grid will create a variable setter wherever you let go of the mouse button, which will let you input data into the variable. You can&#039;t use setters on lists, there are special components for that (See List Add, List Clear, and List Remove below).&lt;br /&gt;
&lt;br /&gt;
Dragging from the book icon to the grid will create a getter. You use this to retrieve the information stored in the variable.&lt;br /&gt;
&lt;br /&gt;
== Available Components ==&lt;br /&gt;
You might need to research specific things to unlock some of these components.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description &lt;br /&gt;
|-&lt;br /&gt;
|Access Checker&lt;br /&gt;
|Takes as an input the numerical list gotten from the Read ID Access component. You can compare it with another numerical list via the &amp;quot;Required Access&amp;quot; input, or by a more legible access chooser menu via the card icon on the top right of the component. If you set the Check Any input to 1, or if in the access chooser UI you change &amp;quot;Access Required&amp;quot; to &amp;quot;One&amp;quot;, it&#039;ll see if it has any of the accesses listed, instead of making sure that it has all of them.&lt;br /&gt;
|-&lt;br /&gt;
| Arithmetic || When triggered performs basic mathematical operations: Adding, substracting, multiplying, getting the minimum and getting the maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Binary Conversion&lt;br /&gt;
|Turns any number into a sequence of binary digits (which is a way of represent numbers with only two digits- 1 and 0). For example, the input &amp;quot;2&amp;quot; will output the following bits in the following order, from top to bottom: &amp;quot;01000000&amp;quot;. Good for obfuscating information or for usage with AND, OR and XOR components.&lt;br /&gt;
|-&lt;br /&gt;
| Clock || When the input is any number above 0, it&#039;ll begin sending the output signal every 0.9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Comparison || When triggered checks two of the inputs to see if they&#039;re equal, not equal, lesser than or bigger than the other. The Result output returns either 0 or 1 depending on if the comparison is true or not.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenation || Combines up to four strings into one string.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenate List || Turns a list into a string by adding a specified separator between the items. For example, we have a list that has two items, &amp;quot;Item1&amp;quot; and &amp;quot;Item2&amp;quot;. If we set the separator as &amp;quot;,&amp;quot; then we get &amp;quot;Item1,Item2&amp;quot;. If we set the separator as &amp;quot; &amp;quot; (a space), we get &amp;quot;Item1 Item2&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Decimal Conversion&lt;br /&gt;
|Converts a binary sequence into a decimal number. For example: The sequence of numbers &amp;quot;01000000&amp;quot; will return 2. Useful for translating stuff made with the Binary Conversion component back into a normal number.&lt;br /&gt;
|-&lt;br /&gt;
| Delay || When triggered, waits the specified amount of time in seconds, then triggers the output&lt;br /&gt;
|-&lt;br /&gt;
| Direction || When triggered, will output the direction towards the target entity from the point of view of the shell as either a string or a signal.&lt;br /&gt;
|-&lt;br /&gt;
|Element Find&lt;br /&gt;
|When triggered, checks whether the inputted value is on the inputted list, and if so returns either true or false.&lt;br /&gt;
|-&lt;br /&gt;
|Filter List&lt;br /&gt;
|Loops through each item on the list, and if the &amp;quot;Next Index&amp;quot; output signal connects to the &amp;quot;Accept Entry&amp;quot; input signal, then the value of that element of the list will be saved to the &amp;quot;Filtered List&amp;quot; output. The &amp;quot;Element&amp;quot; output string outputs the current element, &amp;quot;Index&amp;quot; outputs the index of said element, &amp;quot;Next Index&amp;quot; is triggered when it&#039;s time to check the next item in the list, &amp;quot;Filtered list&amp;quot; outputs the list with the filtered items, &amp;quot;On Finished&amp;quot; triggers when the component has gone through all the elements of the list and &amp;quot;On Failed&amp;quot; triggers when the component fails.&lt;br /&gt;
Example: I have a list that has the following values: &amp;quot;Item&amp;quot;,&amp;quot;Item&amp;quot;,&amp;quot;Clown&amp;quot;,&amp;quot;Item&amp;quot;. I want to remove the &amp;quot;Clown&amp;quot; value from the list while keeping the list format, so I use the Filter List component. I set my string as the &amp;quot;List Input&amp;quot; value, and I connect the &amp;quot;Element&amp;quot; output into a comparison component and I change the comparison option to &amp;quot;=&amp;quot;, and I type &amp;quot;Item&amp;quot; into the second input. I connect the &amp;quot;Next Index&amp;quot; output into the &amp;quot;Compare&amp;quot; input, and the &amp;quot;True&amp;quot; output into the &amp;quot;Accept Entry&amp;quot; input, then I trigger the &amp;quot;Trigger&amp;quot; input in the Filter component. The component will then grab the first element in the list, it being the word &amp;quot;Item&amp;quot;, then send the &amp;quot;Next Index&amp;quot; component, basically saying &amp;quot;I wanna go to the next item&amp;quot;. Before it can move to the next item, however, whatever&#039;s connected to &amp;quot;Next Index&amp;quot; must finish, so the comparison input must do the comparison. We check whether if the element is &amp;quot;Item&amp;quot;, and yes, it is. So we send a &amp;quot;True&amp;quot; signal, which connects to the &amp;quot;Accept Entry&amp;quot; signal input, which adds the Element into the final Filtered List, then goes to the next element, it being &amp;quot;Item&amp;quot; again, so the same thing will happen. When it gets to &amp;quot;Clown&amp;quot;, the Comparison component will return False, and because there&#039;s nothing connected to the &amp;quot;False&amp;quot; output, the component ends there, which means that &amp;quot;Accept Entry&amp;quot; is never triggered, so &amp;quot;Clown&amp;quot; is not added to our final list. After all that we can check our output list, and we&#039;ll see that it&#039;s &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|For Each&lt;br /&gt;
|Same as Filter List, but it does not output a list. Useful for checking if a value is in a list if you do not know at what index that value will be in.&lt;br /&gt;
|-&lt;br /&gt;
|Format List&lt;br /&gt;
|Takes in a list and a string, then takes said string and replaces the set of characters &amp;quot;%n&amp;quot; with the respective number on the inputted list (n being the position of the list item). &lt;br /&gt;
For example, let&#039;s say I have a string list that reads &amp;quot;Bob&amp;quot;,&amp;quot;27&amp;quot;,&amp;quot;Unemployed&amp;quot;. I set that as the list input, and in the string input I write &amp;quot;Hello! My name is %1, I am %2 years old. I am currently %3&amp;quot;. When triggered, it&#039;ll output a string that will read &amp;quot;Hello! My name is Bob, I am 27 years old. I am currently unemployed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Format Associative List&lt;br /&gt;
|The same as the item above, but instead you have to use the names linked with the different items in the list. For example: I have an associative list that goes &amp;quot;[Name, Bob], [Age, 27], [Job, Unemployed]&amp;quot;. I can in the string input type &amp;quot;%Name&amp;quot; and it&#039;ll return &amp;quot;Bob&amp;quot;, or type &amp;quot;%Age&amp;quot; and it&#039;ll return &amp;quot;27&amp;quot; and so on.&lt;br /&gt;
|-&lt;br /&gt;
| Get Column || Gets the column of a table and returns it as a list.&lt;br /&gt;
|-&lt;br /&gt;
| GPS || When triggered, outputs the current position of the shell the Integrated Circuit is in&lt;br /&gt;
|-&lt;br /&gt;
| Health || When triggered, gets the health and damage amounts of the entity input.&lt;br /&gt;
|-&lt;br /&gt;
| Voice Activator || Triggers itself whenever it can hear a message, may this message be oral or through a radio. Returns information about said message and the speaker. If the message comes from a radio, you wont be able to get who said the original message.&lt;br /&gt;
|-&lt;br /&gt;
|ID Access reader&lt;br /&gt;
|If the entity input is an ID Card, returns all accesses on that ID card as a list of numbers. To make sense of this list, use the Access Checker component.&lt;br /&gt;
|-&lt;br /&gt;
|ID Getter&lt;br /&gt;
|Takes an entity input. If said entity input has an ID card, it&#039;ll output that ID card as the entity output.. The &amp;quot;Prioritize Hands&amp;quot; number input can either be a 0 or a 1 for false or true. If True, it&#039;ll check the ID the entity has in its hands first (if any) before checking anywhere else.&lt;br /&gt;
|-&lt;br /&gt;
|ID Info Reader&lt;br /&gt;
|Takes an ID card as its entity input, and outputs all the info on said ID card.&lt;br /&gt;
|-&lt;br /&gt;
| Index || When triggered, indexes a list to get the value of an item in it. For example, let&#039;s say you have a list with the following items: Item1, Item2, Item3 and Item4. If you index the list by 1, you&#039;ll get &amp;quot;Item1&amp;quot; as the output.&lt;br /&gt;
|-&lt;br /&gt;
|Index Associative List&lt;br /&gt;
|Indexes an associative list via the string index input. &lt;br /&gt;
|-&lt;br /&gt;
|Index Table&lt;br /&gt;
|When triggered, indexes a table to get the list located in the index you set as the input.&lt;br /&gt;
|-&lt;br /&gt;
| Length || When triggered, gets the length of an input. If the input is a list or table, gets how many items it has. If it&#039;s a string, gets how many characters it has. If it&#039;s a number, retunrs 0.&lt;br /&gt;
|-&lt;br /&gt;
| Light || Emits light. The &amp;quot;On&amp;quot; input will make the light turn on if the number is anything above 0, and it&#039;ll turn off if it is 0.&lt;br /&gt;
|-&lt;br /&gt;
|List Add&lt;br /&gt;
|Adds an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
|Associative List Literal&lt;br /&gt;
|Lets you create associative lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into an associative list.&lt;br /&gt;
|-&lt;br /&gt;
|List Clear&lt;br /&gt;
|Removes every item from a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| List Literal || Lets you create lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into a list.&lt;br /&gt;
|-&lt;br /&gt;
|List Remove&lt;br /&gt;
|Removes an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| Logic || When triggered, checks whether if: its inputs are all true (AND), one of its inputs is true (OR), ONLY one of its inputs is true (XOR)&lt;br /&gt;
|-&lt;br /&gt;
|Material Scanner&lt;br /&gt;
|Takes any entity as its input and returns an associative list of the amount of each material that the entity input is made out of. They are indexed by the names of the material, so if you use it with an Index Associative List component and you, for example, set the index as &amp;quot;iron&amp;quot;, it&#039;ll return how much iron is in the entity. For a list of materials, check the [[Guide to construction#Materials|materials section of the Guide to Construction]]. Make sure the index is all lower case. And &amp;quot;Metal&amp;quot; is referred to as &amp;quot;Iron&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| MMI || Let&#039;s you add an [[Research_items#MMI|MMI]] to the Integrated Circuit. The &amp;quot;Message&amp;quot; and &amp;quot;Send Message&amp;quot; inputs let you send the MMI inside the shell a message that only it can hear. The outputs correspond to the keys in the player controlling the MMI&#039;s brain&#039;s keyboard: North is Up/W, East is Right/D, South is Down/S, West is Left/A, Attack is Left click and Secondary Attack is Right click.&lt;br /&gt;
|-&lt;br /&gt;
| Module || If you know programming, this is basically the equivalent of a function. If you don&#039;t know programmming, think of it as an integrated circuit inside an integrated circuit. Useful for making circuits look way less messy. You can duplicate these using the Module Duplicator.&lt;br /&gt;
|-&lt;br /&gt;
| Multiplexer || When triggered, checks to see if the number input is a number from 1 to 4, and if so, chooses the respective input of that number. For example, If I type &amp;quot;Test1&amp;quot; in the &amp;quot;Input 1&amp;quot; Input, and &amp;quot;Test2&amp;quot; in the &amp;quot;Input 2&amp;quot; Input, then change the value in the Input selector to 2, it&#039;ll return &amp;quot;Test2&amp;quot;. It&#039;s as confusing as it sounds.&lt;br /&gt;
|-&lt;br /&gt;
| Not || If it receives anything other than 0, outputs 0. If it receives exactly 0, outputs 1.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Receiver || Recieves data sent through the NTNet network, if Tcomms is destroyed then tough luck.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Transmitter || Transmits any kind of data through the NTNet network, if Tcomms is destroyed then tough luck. Data can only be recieved by the NTNet Receiver.&lt;br /&gt;
|-&lt;br /&gt;
|Proximity Pinpointer&lt;br /&gt;
|Returns the X, Y and Z co-ordinates of the entity input, but only if it&#039;s in view of the shell.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure Sensor || When triggered, outputs the atmospheric pressure of the exact tile in which the shell is at that time.&lt;br /&gt;
|-&lt;br /&gt;
|Printer&lt;br /&gt;
|Prints a given string into a paper. It doesn&#039;t dispense the paper, and it triggers once the input string is received. Once it has been received you can get your paper by triggering the &amp;quot;Eject&amp;quot; input signal.waw&lt;br /&gt;
|-&lt;br /&gt;
| Radio || Sends and receives frequencies from radios or other radio components.&lt;br /&gt;
|-&lt;br /&gt;
| Random || When triggered, outputs a random number between the minimum and maximum numbers you set as inputs.&lt;br /&gt;
|-&lt;br /&gt;
|Reagents Scanner&lt;br /&gt;
|Same thing as the Material Scanner, but for scanning the raegants inside beakers or other liquid containers.&lt;br /&gt;
|-&lt;br /&gt;
| Router || Copies the Input in the index you set in the Input Selector to the output you set in the Output Selector. For example, If you put the Input Selector to three, and the Output Selector to one, then you input a string into &amp;quot;Input 3&amp;quot; that reads &amp;quot;Arse&amp;quot;, then only &amp;quot;Output 1&amp;quot; will output the string &amp;quot;Arse&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Select Query || For use with USB cables. Gets you the table that matches the column name and comparison input you provide it. For example: You connect it to the security arrests console, and from the arrests database you want to get the info of your friend, Mops-The-Floors. On the Input value, you connect the database output. On the Column Name you type &amp;quot;Name&amp;quot;, and on the comparison input you type &amp;quot;Mops-The-Floors&amp;quot;. It&#039;ll get you the table who&#039;s &amp;quot;Name&amp;quot; value matches &amp;quot;Mops-The-Floors&amp;quot;. From there you can index it and get its arrest status, its crimes, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Self || Returns the current shell as an entity.&lt;br /&gt;
|-&lt;br /&gt;
|Set Variable Trigger&lt;br /&gt;
|The same thing as the variable setter you get from the variable options tab, but it comes with input and output triggers.&lt;br /&gt;
|-&lt;br /&gt;
| Sound emitter || Emits a sound. You can choose what sound to emit from the options menu, and you can change both frequency and volume&lt;br /&gt;
|-&lt;br /&gt;
| Get species || When triggered, returns the species of the entity input as a string.&lt;br /&gt;
|-&lt;br /&gt;
| Speech || When triggered, says what you inputted in the string input out loud.&lt;br /&gt;
|-&lt;br /&gt;
| Split || Splits a string by its separator, turning it into a list. For example, you have a string that &amp;quot;Looks like this&amp;quot;. By setting the string input to that string, and its separator to a space (&amp;quot; &amp;quot;), you&#039;ll get a list that &amp;quot;Looks&amp;quot;, &amp;quot;like&amp;quot;, &amp;quot;this&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| String Contains &lt;br /&gt;
| When triggered, checks whether the string you set in the &amp;quot;needle&amp;quot; input is in the string you set in the &amp;quot;haystack&amp;quot; input. For example, if you put &amp;quot;in&amp;quot; as the needle, and &amp;quot;You are in my room&amp;quot; as the haystack, it&#039;ll return true, since &amp;quot;in&amp;quot; is in the sentence &amp;quot;You are in my room&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Sensor || When triggered, returns the current temperature in the tile the shell currently is in.&lt;br /&gt;
|-&lt;br /&gt;
| Textcase || When triggered, makes it so that its string input is either all in lowercase or all in UPPERCASE.&lt;br /&gt;
|-&lt;br /&gt;
|Timepiece&lt;br /&gt;
|Outputs the current station time. &amp;quot;Time Format&amp;quot; will output the time as XX:XX:XX, &amp;quot;Unit of Time&amp;quot; outputs time as specified in the &amp;quot;Unit of time&amp;quot; input. For example, if the station time is 00:10:08, and you set the unit of time input as &amp;quot;Minutes&amp;quot;, then &amp;quot;Unit of Time&amp;quot;&#039;s output will be &amp;quot;10&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| To Number || When triggered, converts a string that&#039;s only numbers into a number signal.&lt;br /&gt;
|-&lt;br /&gt;
| To String || When triggered, converts its output into a string component. If it&#039;s output is an entity, it&#039;ll return the name of the entity. If the output is a list or table, it&#039;ll return &amp;quot;/list&amp;quot;. For actually turning a list into a string, look at Concatenate List.&lt;br /&gt;
|-&lt;br /&gt;
|Trigonometry&lt;br /&gt;
|A component that has many trigonometric functions. That&#039;s as in-depth as I&#039;ll go since I hate math with a passion.&lt;br /&gt;
|-&lt;br /&gt;
| Typecast || If the input value is the Signal type you set in the options, returns the input value. If not, returns nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Typecheck || When triggered, returns what Signal type the inputted signal is.&lt;br /&gt;
|-&lt;br /&gt;
|View Sensor&lt;br /&gt;
|When triggered, returns every single entity the shell can see as a list. Has a 1 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|MOD Action&lt;br /&gt;
|Only compatible with the MOD Module Shell. When you use the mod circuit adapter component with this component installed (whether via the Mod Interface Panel or the icon on the top-left of your screen), you&#039;ll see a radial menu with the icon you selected as the icon input as a clickable button. Clicking this button triggers the output trigger.&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || When triggered, will calculate a path towards the X and Y coordinates you set as inputs. Once calculated, will return a &amp;quot;step&amp;quot; (aka where it has to go next to continue said path). If triggered again when the shell arrived at the step, will output the next step, and so on and so forth. If used with the Direction component, can be used to make a Drone that moves by itself.&lt;br /&gt;
|-&lt;br /&gt;
| Pull || When triggered, will start pulling the entity input if its right besides it. Only works on Drone shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Machines and Items=&lt;br /&gt;
==[[File:Circuit_fab.png]]Machines==&lt;br /&gt;
===[[File:Circuit_fab.png]] Circuit Fabricator ===&lt;br /&gt;
Found on the Circuit Lab. Used for printing out Components, Integrated Circuits, Shells, USB-Cables, Circuit multitools and BCI Manipulation Chambers. If you {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the component printer with an integrated circuit, then you&#039;ll be able to directly add components to that integrated circuit by just pressing the &amp;quot;+&amp;quot; button on the top-left of your screen. Just drag and drop the components into your circuit. &lt;br /&gt;
&lt;br /&gt;
===[[File:Module_fab.png]] Module duplicator ===&lt;br /&gt;
Duplicates both Module components and Integrated Circuits. Just name them (open the circuit/module, and on the top left you should see a &amp;quot;Name&amp;quot; input field), then {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the duplicator with either of those in your hand. After that click on the printer with an empty hand, and you&#039;ll be able to print the circuit/module. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bci_implanter.png]] Brain-Computer Interface Manipulation Chamber===&lt;br /&gt;
Check [[Guide_to_Circuits#Brain-Computer Interfaces|here]].&lt;br /&gt;
==Items==&lt;br /&gt;
=== Circuit Multitool ===&lt;br /&gt;
Let&#039;s you mark entities, which can later be uploaded to entity inputs by clicking the arrow pointing up when you have a circuit multitool in your hand. Can also be used to see circuits by double clicking them with it, but a normal [[File:Multitool.png]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; should do fine.&lt;br /&gt;
=== USB Cables ===&lt;br /&gt;
Let&#039;s you connect a shell to a technological device. To do this, while you&#039;re grabbing the usb cable, click on the shell, then on the device you want to connect with. When you do this, you should get a new component on your shell. To disconnect, click the little &amp;quot;x&amp;quot; on the top right of the new component.&lt;br /&gt;
You can only interface with a few select devices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
|Lightswitch&lt;br /&gt;
|Lets you turn the lights of the area on and off. That&#039;s it. Very simple. 0 is off, and any number above 0 is on.&lt;br /&gt;
|&lt;br /&gt;
* On (Number)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Status Display&lt;br /&gt;
|Lets you set what to show on the many status display screens that are around the station. By changing the options at the top you can either show nothing, show the shuttle arrival time, show a message that you can input using the two string inputs (Message 1 is top row, Message 2 is bottom), and show an image that you can choose in the &amp;quot;Picture&amp;quot; option as an Alert.&lt;br /&gt;
|&lt;br /&gt;
* Command (Option)&lt;br /&gt;
** Blank&lt;br /&gt;
** Shuttle&lt;br /&gt;
** Message&lt;br /&gt;
** Alert&lt;br /&gt;
* Picture (Option)&lt;br /&gt;
** Lots of pictures&lt;br /&gt;
* Message 1 (String)&lt;br /&gt;
* Message 2 (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Quantum Pad || Lets you set the target pad and notifies you when the teleportation failed. || &lt;br /&gt;
* Target Pad (Entity)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* On Fail (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Launchpad Console || Lets you set a Bluespace Launchpad&#039;s offset, and lets you trigger its sending and retrieving capabilities. || &lt;br /&gt;
* Launchpad ID (Number)&lt;br /&gt;
* X offset (Number)&lt;br /&gt;
* Y offset (Number)&lt;br /&gt;
* Send (Signal)&lt;br /&gt;
* Retrieve (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Sent (Signal)&lt;br /&gt;
* Retrieved (Signal)&lt;br /&gt;
* Fail reason (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Crew Monitoring Console || Lets you see the current health status of every crewmember that has turned on their suit sensors. &lt;br /&gt;
&lt;br /&gt;
Click on the little &amp;quot;i&amp;quot; button on the top right to see what values the table has. Use in conjunction with the &amp;quot;Select Query&amp;quot; component.&lt;br /&gt;
||&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Crew Monitoring Data (Table)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Security Records Console || Lets you see the current legal status of every crewmember, and even let&#039;s you change them. Notable for having two components within it: Security Records Data (Which will return the entire security database) and Security Records Set Status, which let you set the status of the individual who&#039;s table you set as the input. &lt;br /&gt;
&lt;br /&gt;
If you want to, for example, set a person named John Doe to arrest, grab a Select Query component, set the input as the security records, the Column Name as &amp;quot;name&amp;quot; and the Comparison Input as &amp;quot;John Doe&amp;quot;, it&#039;ll return John Doe&#039;s table, which you can then input into the Security Records Set Status component, set the option to &amp;quot;Arrest&amp;quot;, then trigger it. Each Person has their on table, by setting the &amp;quot;Column Name&amp;quot; value to &amp;quot;name&amp;quot; and the &amp;quot;Comparison Input&amp;quot; value to &amp;quot;John Doe&amp;quot;, you&#039;re basically saying &amp;quot;Get me the table of the person who&#039;s value in the name field is John Doe.&amp;quot; To see what Column Names are available, click the little &amp;quot;i&amp;quot; icon on the top right of the Security Records Data component.&lt;br /&gt;
|| &lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Arrest options (Option)&lt;br /&gt;
** Arrest&lt;br /&gt;
** Incarcerated&lt;br /&gt;
** Paroled&lt;br /&gt;
** Discharged&lt;br /&gt;
** None&lt;br /&gt;
* Targets (Table)&lt;br /&gt;
* Trigger (Signal) &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Security Records (Table)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Set Status (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Teleporter Control Console || Lets you set, update and see the currently available teleporter targets. ||&lt;br /&gt;
* New Target (String)&lt;br /&gt;
* Set Target (Signal)&lt;br /&gt;
* Update Targets (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Current Target (String)&lt;br /&gt;
* Possible Targets (List)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Tram Controls || Let&#039;s you set the Tram&#039;s destination, and let&#039;s you send the tram to said destination. Also returns 1 or 0 if its travelling or not.|| &lt;br /&gt;
* Destination (String)&lt;br /&gt;
* Send Tram (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Location (String)&lt;br /&gt;
* Travelling (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Fire Alarms&lt;br /&gt;
|Lets you turn it on or reset it to off, as well as tell you when its on and if it was just turned off.&lt;br /&gt;
|&lt;br /&gt;
* Set (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Air Alarms || Lets you change the air alarm&#039;s min and max gas, pressure and temperature values. Also lets you check the current pressure, temperature, and amount of a certain gas in the area the alarm is in. || &lt;br /&gt;
* Air alarm options (Option)&lt;br /&gt;
** Pressure&lt;br /&gt;
** Temperature&lt;br /&gt;
** Every single gas type. No way in hell I&#039;m writing them all.&lt;br /&gt;
* Min 2 (Number)&lt;br /&gt;
* Min 1 (Number)&lt;br /&gt;
* Max 1 (Number)&lt;br /&gt;
* Max 2 (Number)&lt;br /&gt;
||&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
* Chosen Gas Amount (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Beam Reflectors&lt;br /&gt;
|Lets you set the angle. That&#039;s it.&lt;br /&gt;
|&lt;br /&gt;
* Angle (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Binary Atmospheric Pump&lt;br /&gt;
|Lets you set and get the pressure, lets you get the temperature, and lets you check whether if the pump is turned on or off and if it&#039;s active.&lt;br /&gt;
|&lt;br /&gt;
* New Pressure (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (SIgnal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Volume Pump&lt;br /&gt;
|Lets you set the transfer rate, turn the pump on and off, and lets you request the Input and Output pressure and temperature.&lt;br /&gt;
|&lt;br /&gt;
* New Transfer Rate (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Digital Valves || Let&#039;s you know whether its open or not, and let&#039;s you open and close it yourself. || &lt;br /&gt;
* Open (Signal)&lt;br /&gt;
* Close (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Is Open (Number)&lt;br /&gt;
* Opened (Signal)&lt;br /&gt;
* Closed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Meter&lt;br /&gt;
|Lets you see the pressure and temperature shown by a meter.&lt;br /&gt;
|&lt;br /&gt;
* Request Meter Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray&lt;br /&gt;
|Let&#039;s you turn auto-grow on and off, and tells you the status of the plant, of auto grow, whether the plant was harvested and how much, whether the plant died, whether seeds have been planted, the water level, the toxins level, the pests level, the weeds level, the plant&#039;s health and the Reagents level.&lt;br /&gt;
|&lt;br /&gt;
* Auto-Grow Setting (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Plant Status (Number)&lt;br /&gt;
* Auto-Grow Status (Number)&lt;br /&gt;
* Plant Harvested (Signal)&lt;br /&gt;
* Last Harvest Amount (Number)&lt;br /&gt;
* Plant Died (Signal)&lt;br /&gt;
* Seeds Planted (Signal)&lt;br /&gt;
* Water Level (Number)&lt;br /&gt;
* Toxins Level (Number)&lt;br /&gt;
* Pests Level (Number)&lt;br /&gt;
* Weeds Level (Number)&lt;br /&gt;
* Plant Health (Number)&lt;br /&gt;
* Reagents Level (Number&lt;br /&gt;
|- &lt;br /&gt;
| Conveyor Switch || Let&#039;s you turn the conveyor on or off, and let&#039;s you see what direction it&#039;s going. || &lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Conveyor Direction (Number)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[File:bci.png]]Brain-Computer Interfaces=&lt;br /&gt;
&lt;br /&gt;
Ever wanted to have a computer in your head? Sure hope the answer is yes, because Brain-Computer Interfaces (Henceforth referred to as &amp;quot;BCI&#039;s&amp;quot;) are here for that!&lt;br /&gt;
To get working with BCI&#039;s you need two things: A Brain-Computer Interface Shell (Info about which you can see above, in the Shells section) and a Brain-Computer Interface Manipulation Chamber, which is a machine.&lt;br /&gt;
Both the shell and the machine circuit can be printed from the Component Printer.&lt;br /&gt;
&lt;br /&gt;
==How To Build==&lt;br /&gt;
You build the Brain-Computer Interface Manipulation Chamber like any other [[Machines|machine]], and you build the BCI shell by using a screwdriver on it, It already has an Integrated Circuit in it.&lt;br /&gt;
It is recommended that you start coding when the BCI isn&#039;t on your brain yet, aka this exact moment. When the BCI is on your brain, &#039;&#039;&#039;you can no longer add components to it&#039;&#039;&#039;, you can still change connections and remove them though.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
BCI&#039;s are compatible with every single component, but it also has a bunch of &#039;&#039;&#039;exclusive components that only work with it&#039;&#039;&#039;. You can see these components on the &amp;quot;BCI Components&amp;quot; section of the Component Printer. These components are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
| Bar Overlay || Shows a progress bar ontop of the entity object you set as its input. ||&lt;br /&gt;
* Bar overlay options (Option)&lt;br /&gt;
** Vertical&lt;br /&gt;
** Horizontal&lt;br /&gt;
* Number (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Action || When the BCI shell is in your brain, shows a button in the top left of your screen. When you click on it, it triggers the Signal output. The icon input lets you change the icon. ||&lt;br /&gt;
* Icon (Option)&lt;br /&gt;
** I am not listing them all, there are a lot&lt;br /&gt;
* Name (String)&lt;br /&gt;
||&lt;br /&gt;
* Signal (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Counter Overlay || Shows a three digit number on top of you. You can change the position of it by using the axis shift inputs, but it&#039;ll always follow you. You might even need to shift it since it doesn&#039;t show correctly when its on top of you for some reason. || &lt;br /&gt;
* Displayed Number (Number)&lt;br /&gt;
* Update Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| Object Overlay || Creates or deletes a sprite on top of the target entity. You can change what sprite it uses, and you can even shift its location by changing the axis shift options. ||&lt;br /&gt;
* Object (Option)&lt;br /&gt;
** Corners (Blue/Red)&lt;br /&gt;
** Circle (Blue/Red)&lt;br /&gt;
** Small Corners (Blue/Red)&lt;br /&gt;
** Triangle (Blue/Red)&lt;br /&gt;
** Hud Mark (Blue/Red)&lt;br /&gt;
* Target (Entity)&lt;br /&gt;
* Create Overlay (Signal)&lt;br /&gt;
* Remove Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Target Interceptor || When activated, the next time you click an entity, the output signal will be triggered and that entity will be set as the output. ||&lt;br /&gt;
* Activate (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Targeted Object (Entity)&lt;br /&gt;
|-&lt;br /&gt;
|Thought Listener&lt;br /&gt;
|When triggered, will show a text input window with the name and description you inputted. After you press enter or click submit, it&#039;ll trigger and output what you wrote&lt;br /&gt;
|&lt;br /&gt;
* Input Name (String)&lt;br /&gt;
* Input Description (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Recieved Thought (String)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* On Failure (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|VOX Announcement&lt;br /&gt;
|This will make the AI&#039;s beautiful god-like voice reverb throughout your head, saying what you set as the input string or input string list. It only plays for you, no one else can hear it.&lt;br /&gt;
|&lt;br /&gt;
* Vox type (Option)&lt;br /&gt;
** string list&lt;br /&gt;
** string&lt;br /&gt;
* String (String/String list)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to put it in your head==&lt;br /&gt;
Grab your BCI shell and just {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039; is on or not.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;nowiki&amp;gt;&#039;&#039;use&#039;&#039;&amp;lt;/nowiki&amp;gt; it on the BCI Manipulation Chamber. After that just open it up by, again, {{Leftclick}}&#039;&#039;using&#039;&#039; it and close the door once you&#039;re inside. Wait for a bit, and you should see an animation play out, once that animation is done, congrats! You&#039;re ready to do freaky brain stuff. &lt;br /&gt;
If you ever wanna remove a BCI Shell from your head, just walk back into a Manipulation Chamber and wait for a bit again. You&#039;ll see the animation play, and after its done you can just Right Click the manipulation chamber to get your shell back.&lt;br /&gt;
&lt;br /&gt;
However, if all you want to do is recharge the power cell inside your BCI shell, you can just &#039;&#039;&#039;walk into a cyborg recharger&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BE_%D0%BB%D0%BE%D0%B3%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D1%85_%D0%BF%D0%BB%D0%B0%D1%82%D0%B0%D1%85&amp;diff=75544</id>
		<title>Руководство о логических платах</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BE_%D0%BB%D0%BE%D0%B3%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D1%85_%D0%BF%D0%BB%D0%B0%D1%82%D0%B0%D1%85&amp;diff=75544"/>
		<updated>2024-11-16T01:27:01Z</updated>

		<summary type="html">&lt;p&gt;RosSample: RosSample переименовал страницу Руководство о логических платах в Руководство по интегральным схемам&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Руководство по интегральным схемам]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75543</id>
		<title>Руководство по интегральным схемам</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75543"/>
		<updated>2024-11-16T01:27:01Z</updated>

		<summary type="html">&lt;p&gt;RosSample: RosSample переименовал страницу Руководство о логических платах в Руководство по интегральным схемам&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=The Scientist&lt;br /&gt;
|text=Hey, I finally got done designing my awesome combination translator/remote bomb detonator! Wait, what do you mean the shuttle left already?!&lt;br /&gt;
|image=[[File:Scientist_generic.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circuits&#039;&#039;&#039; are a way to automate different actions extensively and easily! You can make a circuit that opens a door when you say a secret code to it, or a circuit that follows anyone you want while yelling obscenities at them, or well, anything really!&lt;br /&gt;
Before starting to code with circuits, you&#039;ll need a few things:&lt;br /&gt;
&lt;br /&gt;
= Necessary Items =&lt;br /&gt;
&lt;br /&gt;
==[[File:Integrated_circuit.png]] Integrated Circuit ==&lt;br /&gt;
The integrated circuit is the foundation for all circuits. Your entire build will we based around this little guy. However, it can&#039;t work by itself.&lt;br /&gt;
First and foremost, it requires power, which you can provide to it via a [[File:Powercell.png]]&#039;&#039;&#039;Power Cell&#039;&#039;&#039;. Once you&#039;re sure that the power cell you&#039;re gonna use is charged, just {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;use it&#039;&#039;&#039; on the integrated circuit. If you ever want to change the power cell or take it out for charging, you may take out by using a [[File:Screwdriver tool.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on it. Some shells can be anchored. These shells will take power from nearby APCs instead of their power cells. &lt;br /&gt;
&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;Power cells drain whenever a component activates. By clicking the little i on a component you can see how much power each activation uses. If you don&#039;t know what I&#039;m talking about, keep reading.&lt;br /&gt;
&lt;br /&gt;
You can interface with this circuit by simply using it in your hand, however, there is not much you can do with it.&lt;br /&gt;
Once you have a powercell you may place your integrated circuit into a [[File:Shell_bot.png]][[Guide_to_Circuits#Shell|Shell]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Shell_bot.png]] Shell ==&lt;br /&gt;
The shell will make it possible for you to add components to the integrated circuit, it&#039;ll let you access the circuitry, and it&#039;ll add input options so that you can interface with your circuit.&lt;br /&gt;
Depending on the shell, you might need to use a [[File:Screwdriver tool.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on it to assemble it before you&#039;re able to {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;use&#039;&#039;&#039; the [[File:Integrated_circuit.png]][[Guide_to_Circuits#Integrated Circuit|Integrated Circuit]] on said shell to add it. &lt;br /&gt;
&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;If you ever want to remove the Integrated Circuit from it, just use a [[File:Screwdriver tool.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on it.&lt;br /&gt;
&lt;br /&gt;
Different shells have varying size. Size represents how many components you&#039;re able to place inside a shell. There are four sizes:&lt;br /&gt;
* &#039;&#039;&#039;Small&#039;&#039;&#039;: Allows up to 25 components&lt;br /&gt;
* &#039;&#039;&#039;Medium&#039;&#039;&#039;: Allows up to 50 components&lt;br /&gt;
* &#039;&#039;&#039;Large&#039;&#039;&#039;: Allows up to 100 components&lt;br /&gt;
* &#039;&#039;&#039;Very large&#039;&#039;&#039;: Allows up to 500 components&lt;br /&gt;
&lt;br /&gt;
There are many kinds of circuits, each with their special features:&lt;br /&gt;
(If you&#039;re confused by what &amp;quot;output signals&amp;quot; or &amp;quot;entities&amp;quot; are, go down to [[Guide_to_Circuits#Signal types|Signal types]])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Size || Required Research || Requires assembly&lt;br /&gt;
|-&lt;br /&gt;
| Compact Remote || The simplest handheld shell out there. Has one output signal that activates when you {{Leftclick}} &#039;&#039;&#039;use&#039;&#039;&#039; it on your hand.|| Small || None || No&lt;br /&gt;
|-&lt;br /&gt;
|Assembly&lt;br /&gt;
|A shell you can attach to components such as signalers, proximity sensors, timers, valves, igniters, wires and more. To put it into attach mode, {{Rightclick}} Right-Click it with a screwdriver.&lt;br /&gt;
|Small&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Yes and No&lt;br /&gt;
|-&lt;br /&gt;
| Bot || The simplest stationary shell. Has one output signal that activates when you {{Leftclick}} &#039;&#039;&#039;use&#039;&#039;&#039; it. || Large || Advanced Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Another handheld shell like the Compact Remote, but unlike the Compact Remote this one has multiple buttons: {{Leftclick}} Use it on your hand to activate the primary button (Known as &amp;quot;Signal&amp;quot; in the circuit), Alt-{{Leftclick}}Click it on your hand to activate the alternative button, and {{Rightclick}} Right click it on your hand to activate the extra button. || Medium || Advanced Shell Research || No&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|A stationary shell that is able to take and dispense items. Its outputs signals tell you what Items it has in it as a list, what was the last Item that was added, and two triggers for when an item is added and removed. To dispense an item click the plus button on the top right of the window, you&#039;ll see a &amp;quot;Vend&amp;quot; window pop up, from there you can choose what entity you want to dispense, and when you trigger &amp;quot;Vend Item&amp;quot; the item will be dispensed. To put items inside it just {{Leftclick}}Click it with the item in your hand.&lt;br /&gt;
|Large&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
| Airlock || A circuit-controllable airlock. &#039;&#039;&#039;To insert an integrated circuit, {{Leftclick}}&#039;&#039;&#039;Left Click,&#039;&#039;&#039; to take it out simply use a [[File:Screwdriver tool.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on it. Has many input signals that let you open it, close it, bolt it, and unbolt it. Also has output signals that notify you when said actions are performed, plus two output numbers that return 1 or 0 if they&#039;re closed/bolted depending on the output. Also returns the person who tried to access the door as an entity.|| Large || Advanced Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gun || A handheld shell that&#039;s actually a GUN. Has infinite bullets, and returns both who shot the gun, what the bullet hit, and a trigger that triggers when the gun is shot. || Medium || Advanced Shell Research || No&lt;br /&gt;
|-&lt;br /&gt;
| Money Bot || Stationary like the Bot component, but allows taking and dispensing credits! Has output signals that tell you when money has been inserted, how much money has been inserted and how much money the machine has in general.|| Large || Advanced Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Scanner Gate || Very simple shell that returns any entity that walks through it. || Large || Advanced Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Scanner || Another handheld shell. {{Leftclick}} Use it on anything to output that thing as an entity. || Large || Advanced Shell Research || No&lt;br /&gt;
|-&lt;br /&gt;
| Brain-Computer Interface || Circuits, but in your BRAIN! For more information on Brain-Computer Interfaces (Also known as BCI), go [[Guide_to_Circuits#Brain-Computer Interfaces|here]]|| Small || Brain-Computer Interfaces || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Drone || This little guy is able to move around just like you! Has many signal inputs, with each representing each direction in which it can go.|| Large || Movable Shell Research || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Server || Basically the same as the Bot shell, but bigger and better || Very large || Server Technology Research || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also add circuits to a few items and use them as shells. These are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Size&lt;br /&gt;
|-&lt;br /&gt;
| Camera || Will let you take a picture by setting the target of the picture, the coordinates of where the picture will be taken, and the size of the picture.|| Small&lt;br /&gt;
|-&lt;br /&gt;
|MOD Circuit Adapter module&lt;br /&gt;
|A MOD suit module that lets you add circuits. To do so, you have to add the circuit when the separated module is in your hand as if it were a normal shell. To take it out use a screwdriver. Once its inside the MOD suit, you cannot put components into the circuit, you can only put components when you&#039;re holding the module on your hand. You can, however, interface with the circuit by using the module from either the MOD Interface Panel or the button in the top left.&lt;br /&gt;
When inserted into an active modsuit, it gives you a few options to interact with it, like toggling the suit off and on, letting you change the active module, tell you the active module, and return the wearer as an entity output.&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|Synthesizer, Headphones and Spacepods&lt;br /&gt;
|Let you choose an instrument, choose the sustain mode, insert a song via a string (each item of the string being a new line), play the song, stop the song, set how many times it should repeat, set the BPM, the volume, the volume dropoff threshold, the note shift, the note sustain value and the held note decay.&lt;br /&gt;
It also lets you know if its currently playing, when it starts playing and when it stops playing. &lt;br /&gt;
&lt;br /&gt;
You could use this to make a synchronized band of sorts.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have a shell with an integrated circuit in it, you may access the circuit in it by using a [[File:Multitool.png]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; on it, and you may also begin to add [[File:Circuit_component.png]][[Guide_to_Circuits#Components|Components]] to your circuit.&lt;br /&gt;
&lt;br /&gt;
=[[File:Circuit_component.png]] Components =&lt;br /&gt;
&lt;br /&gt;
== Signal types ==&lt;br /&gt;
Every single thing in circuits revolves around these signal types. They send either information or triggers, which is the bases of circuits. There are 7 types of signals:&lt;br /&gt;
* &#039;&#039;&#039;Signal&#039;&#039;&#039;: Think of these as a pulse of electricity or a shockwave. They are NOT binary, when you activate one a chain reaction begins throughout the rest. Can easily be turned into numbers but you should only do so for checking whether its 0 or not, since the value itself makes no sense.&lt;br /&gt;
* &#039;&#039;&#039;Number&#039;&#039;&#039;: Any number your heart desires. Can also be used as a signal component, with any number above 0 activating a signal. You can also connect them to a string input.&lt;br /&gt;
* &#039;&#039;&#039;String&#039;&#039;&#039;: Any ascii character. If you try to write numbers in this, they will not be classified as numbers, so you can&#039;t do arithmetic equations with them.&lt;br /&gt;
* &#039;&#039;&#039;Entity&#039;&#039;&#039;: If you know DM, this is the equivalent to an atom. If you don&#039;t, then basically it can be any single item or living thing.&lt;br /&gt;
* &#039;&#039;&#039;List&#039;&#039;&#039;: Any of the above data types, joined into a single element. There different kinds of lists, each corresponding to each of the datatypes mentioned above. You access said data types by indexing the list. You cannot make a list of lists, that&#039;s what tables are for.&lt;br /&gt;
** &#039;&#039;&#039;Associative lists:&#039;&#039;&#039; In a normal list, the index can only be represented by a number, so Index 1 would be the first item. In an associative list, you can set a string of text as the index. So you could make a list with two items: one who&#039;s index is &amp;quot;Name&amp;quot; and it value is &amp;quot;Matt&amp;quot;, and another who&#039;s index is &amp;quot;Last name&amp;quot; and who&#039;s value is &amp;quot;Damon&amp;quot;. So if you use the Index Associative List component with the index set as &amp;quot;Name&amp;quot;, it&#039;ll return &amp;quot;Matt&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Table&#039;&#039;&#039;: A list of lists, usually used in databases such as the security arrests one. If a component provides a Table, you&#039;ll usually be able to see what each entry in said table is by clicking the information icon in the component.&lt;br /&gt;
* &#039;&#039;&#039;Any&#039;&#039;&#039;: Usually used in inputs, signifies that it can take any of the signal types above.&lt;br /&gt;
* &#039;&#039;&#039;Options&#039;&#039;&#039;: Changes what the component does, or what inputs it takes in. Can be changed with a string signal type.&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might have noticed the cog icon on the top left of the Integrated Circuit window, this button will show a window on the bottom left of your screen that will let you change the variables from the circuit. &lt;br /&gt;
&lt;br /&gt;
Variables are used to store data to use later in the circuit&#039;s programming. To add a variable simply choose an item from the list next to the plus icon, name it in the &amp;quot;Name&amp;quot; input field, then click the plus button. Clicking the button to the right of the plus button will simply add a list of the signal type selected.&lt;br /&gt;
&lt;br /&gt;
Dragging from the pencil icon to the grid will create a variable setter wherever you let go of the mouse button, which will let you input data into the variable. You can&#039;t use setters on lists, there are special components for that (See List Add, List Clear, and List Remove below).&lt;br /&gt;
&lt;br /&gt;
Dragging from the book icon to the grid will create a getter. You use this to retrieve the information stored in the variable.&lt;br /&gt;
&lt;br /&gt;
== Available Components ==&lt;br /&gt;
You might need to research specific things to unlock some of these components.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description &lt;br /&gt;
|-&lt;br /&gt;
|Access Checker&lt;br /&gt;
|Takes as an input the numerical list gotten from the Read ID Access component. You can compare it with another numerical list via the &amp;quot;Required Access&amp;quot; input, or by a more legible access chooser menu via the card icon on the top right of the component. If you set the Check Any input to 1, or if in the access chooser UI you change &amp;quot;Access Required&amp;quot; to &amp;quot;One&amp;quot;, it&#039;ll see if it has any of the accesses listed, instead of making sure that it has all of them.&lt;br /&gt;
|-&lt;br /&gt;
| Arithmetic || When triggered performs basic mathematical operations: Adding, substracting, multiplying, getting the minimum and getting the maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Binary Conversion&lt;br /&gt;
|Turns any number into a sequence of binary digits (which is a way of represent numbers with only two digits- 1 and 0). For example, the input &amp;quot;2&amp;quot; will output the following bits in the following order, from top to bottom: &amp;quot;01000000&amp;quot;. Good for obfuscating information or for usage with AND, OR and XOR components.&lt;br /&gt;
|-&lt;br /&gt;
| Clock || When the input is any number above 0, it&#039;ll begin sending the output signal every 0.9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Comparison || When triggered checks two of the inputs to see if they&#039;re equal, not equal, lesser than or bigger than the other. The Result output returns either 0 or 1 depending on if the comparison is true or not.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenation || Combines up to four strings into one string.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenate List || Turns a list into a string by adding a specified separator between the items. For example, we have a list that has two items, &amp;quot;Item1&amp;quot; and &amp;quot;Item2&amp;quot;. If we set the separator as &amp;quot;,&amp;quot; then we get &amp;quot;Item1,Item2&amp;quot;. If we set the separator as &amp;quot; &amp;quot; (a space), we get &amp;quot;Item1 Item2&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Decimal Conversion&lt;br /&gt;
|Converts a binary sequence into a decimal number. For example: The sequence of numbers &amp;quot;01000000&amp;quot; will return 2. Useful for translating stuff made with the Binary Conversion component back into a normal number.&lt;br /&gt;
|-&lt;br /&gt;
| Delay || When triggered, waits the specified amount of time in seconds, then triggers the output&lt;br /&gt;
|-&lt;br /&gt;
| Direction || When triggered, will output the direction towards the target entity from the point of view of the shell as either a string or a signal.&lt;br /&gt;
|-&lt;br /&gt;
|Element Find&lt;br /&gt;
|When triggered, checks whether the inputted value is on the inputted list, and if so returns either true or false.&lt;br /&gt;
|-&lt;br /&gt;
|Filter List&lt;br /&gt;
|Loops through each item on the list, and if the &amp;quot;Next Index&amp;quot; output signal connects to the &amp;quot;Accept Entry&amp;quot; input signal, then the value of that element of the list will be saved to the &amp;quot;Filtered List&amp;quot; output. The &amp;quot;Element&amp;quot; output string outputs the current element, &amp;quot;Index&amp;quot; outputs the index of said element, &amp;quot;Next Index&amp;quot; is triggered when it&#039;s time to check the next item in the list, &amp;quot;Filtered list&amp;quot; outputs the list with the filtered items, &amp;quot;On Finished&amp;quot; triggers when the component has gone through all the elements of the list and &amp;quot;On Failed&amp;quot; triggers when the component fails.&lt;br /&gt;
Example: I have a list that has the following values: &amp;quot;Item&amp;quot;,&amp;quot;Item&amp;quot;,&amp;quot;Clown&amp;quot;,&amp;quot;Item&amp;quot;. I want to remove the &amp;quot;Clown&amp;quot; value from the list while keeping the list format, so I use the Filter List component. I set my string as the &amp;quot;List Input&amp;quot; value, and I connect the &amp;quot;Element&amp;quot; output into a comparison component and I change the comparison option to &amp;quot;=&amp;quot;, and I type &amp;quot;Item&amp;quot; into the second input. I connect the &amp;quot;Next Index&amp;quot; output into the &amp;quot;Compare&amp;quot; input, and the &amp;quot;True&amp;quot; output into the &amp;quot;Accept Entry&amp;quot; input, then I trigger the &amp;quot;Trigger&amp;quot; input in the Filter component. The component will then grab the first element in the list, it being the word &amp;quot;Item&amp;quot;, then send the &amp;quot;Next Index&amp;quot; component, basically saying &amp;quot;I wanna go to the next item&amp;quot;. Before it can move to the next item, however, whatever&#039;s connected to &amp;quot;Next Index&amp;quot; must finish, so the comparison input must do the comparison. We check whether if the element is &amp;quot;Item&amp;quot;, and yes, it is. So we send a &amp;quot;True&amp;quot; signal, which connects to the &amp;quot;Accept Entry&amp;quot; signal input, which adds the Element into the final Filtered List, then goes to the next element, it being &amp;quot;Item&amp;quot; again, so the same thing will happen. When it gets to &amp;quot;Clown&amp;quot;, the Comparison component will return False, and because there&#039;s nothing connected to the &amp;quot;False&amp;quot; output, the component ends there, which means that &amp;quot;Accept Entry&amp;quot; is never triggered, so &amp;quot;Clown&amp;quot; is not added to our final list. After all that we can check our output list, and we&#039;ll see that it&#039;s &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|For Each&lt;br /&gt;
|Same as Filter List, but it does not output a list. Useful for checking if a value is in a list if you do not know at what index that value will be in.&lt;br /&gt;
|-&lt;br /&gt;
|Format List&lt;br /&gt;
|Takes in a list and a string, then takes said string and replaces the set of characters &amp;quot;%n&amp;quot; with the respective number on the inputted list (n being the position of the list item). &lt;br /&gt;
For example, let&#039;s say I have a string list that reads &amp;quot;Bob&amp;quot;,&amp;quot;27&amp;quot;,&amp;quot;Unemployed&amp;quot;. I set that as the list input, and in the string input I write &amp;quot;Hello! My name is %1, I am %2 years old. I am currently %3&amp;quot;. When triggered, it&#039;ll output a string that will read &amp;quot;Hello! My name is Bob, I am 27 years old. I am currently unemployed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Format Associative List&lt;br /&gt;
|The same as the item above, but instead you have to use the names linked with the different items in the list. For example: I have an associative list that goes &amp;quot;[Name, Bob], [Age, 27], [Job, Unemployed]&amp;quot;. I can in the string input type &amp;quot;%Name&amp;quot; and it&#039;ll return &amp;quot;Bob&amp;quot;, or type &amp;quot;%Age&amp;quot; and it&#039;ll return &amp;quot;27&amp;quot; and so on.&lt;br /&gt;
|-&lt;br /&gt;
| Get Column || Gets the column of a table and returns it as a list.&lt;br /&gt;
|-&lt;br /&gt;
| GPS || When triggered, outputs the current position of the shell the Integrated Circuit is in&lt;br /&gt;
|-&lt;br /&gt;
| Health || When triggered, gets the health and damage amounts of the entity input.&lt;br /&gt;
|-&lt;br /&gt;
| Voice Activator || Triggers itself whenever it can hear a message, may this message be oral or through a radio. Returns information about said message and the speaker. If the message comes from a radio, you wont be able to get who said the original message.&lt;br /&gt;
|-&lt;br /&gt;
|ID Access reader&lt;br /&gt;
|If the entity input is an ID Card, returns all accesses on that ID card as a list of numbers. To make sense of this list, use the Access Checker component.&lt;br /&gt;
|-&lt;br /&gt;
|ID Getter&lt;br /&gt;
|Takes an entity input. If said entity input has an ID card, it&#039;ll output that ID card as the entity output.. The &amp;quot;Prioritize Hands&amp;quot; number input can either be a 0 or a 1 for false or true. If True, it&#039;ll check the ID the entity has in its hands first (if any) before checking anywhere else.&lt;br /&gt;
|-&lt;br /&gt;
|ID Info Reader&lt;br /&gt;
|Takes an ID card as its entity input, and outputs all the info on said ID card.&lt;br /&gt;
|-&lt;br /&gt;
| Index || When triggered, indexes a list to get the value of an item in it. For example, let&#039;s say you have a list with the following items: Item1, Item2, Item3 and Item4. If you index the list by 1, you&#039;ll get &amp;quot;Item1&amp;quot; as the output.&lt;br /&gt;
|-&lt;br /&gt;
|Index Associative List&lt;br /&gt;
|Indexes an associative list via the string index input. &lt;br /&gt;
|-&lt;br /&gt;
|Index Table&lt;br /&gt;
|When triggered, indexes a table to get the list located in the index you set as the input.&lt;br /&gt;
|-&lt;br /&gt;
| Length || When triggered, gets the length of an input. If the input is a list or table, gets how many items it has. If it&#039;s a string, gets how many characters it has. If it&#039;s a number, retunrs 0.&lt;br /&gt;
|-&lt;br /&gt;
| Light || Emits light. The &amp;quot;On&amp;quot; input will make the light turn on if the number is anything above 0, and it&#039;ll turn off if it is 0.&lt;br /&gt;
|-&lt;br /&gt;
|List Add&lt;br /&gt;
|Adds an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
|Associative List Literal&lt;br /&gt;
|Lets you create associative lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into an associative list.&lt;br /&gt;
|-&lt;br /&gt;
|List Clear&lt;br /&gt;
|Removes every item from a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| List Literal || Lets you create lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into a list.&lt;br /&gt;
|-&lt;br /&gt;
|List Remove&lt;br /&gt;
|Removes an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| Logic || When triggered, checks whether if: its inputs are all true (AND), one of its inputs is true (OR), ONLY one of its inputs is true (XOR)&lt;br /&gt;
|-&lt;br /&gt;
|Material Scanner&lt;br /&gt;
|Takes any entity as its input and returns an associative list of the amount of each material that the entity input is made out of. They are indexed by the names of the material, so if you use it with an Index Associative List component and you, for example, set the index as &amp;quot;iron&amp;quot;, it&#039;ll return how much iron is in the entity. For a list of materials, check the [[Guide to construction#Materials|materials section of the Guide to Construction]]. Make sure the index is all lower case. And &amp;quot;Metal&amp;quot; is referred to as &amp;quot;Iron&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| MMI || Let&#039;s you add an [[Research_items#MMI|MMI]] to the Integrated Circuit. The &amp;quot;Message&amp;quot; and &amp;quot;Send Message&amp;quot; inputs let you send the MMI inside the shell a message that only it can hear. The outputs correspond to the keys in the player controlling the MMI&#039;s brain&#039;s keyboard: North is Up/W, East is Right/D, South is Down/S, West is Left/A, Attack is Left click and Secondary Attack is Right click.&lt;br /&gt;
|-&lt;br /&gt;
| Module || If you know programming, this is basically the equivalent of a function. If you don&#039;t know programmming, think of it as an integrated circuit inside an integrated circuit. Useful for making circuits look way less messy. You can duplicate these using the Module Duplicator.&lt;br /&gt;
|-&lt;br /&gt;
| Multiplexer || When triggered, checks to see if the number input is a number from 1 to 4, and if so, chooses the respective input of that number. For example, If I type &amp;quot;Test1&amp;quot; in the &amp;quot;Input 1&amp;quot; Input, and &amp;quot;Test2&amp;quot; in the &amp;quot;Input 2&amp;quot; Input, then change the value in the Input selector to 2, it&#039;ll return &amp;quot;Test2&amp;quot;. It&#039;s as confusing as it sounds.&lt;br /&gt;
|-&lt;br /&gt;
| Not || If it receives anything other than 0, outputs 0. If it receives exactly 0, outputs 1.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Receiver || Recieves data sent through the NTNet network, if Tcomms is destroyed then tough luck.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Transmitter || Transmits any kind of data through the NTNet network, if Tcomms is destroyed then tough luck. Data can only be recieved by the NTNet Receiver.&lt;br /&gt;
|-&lt;br /&gt;
|Proximity Pinpointer&lt;br /&gt;
|Returns the X, Y and Z co-ordinates of the entity input, but only if it&#039;s in view of the shell.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure Sensor || When triggered, outputs the atmospheric pressure of the exact tile in which the shell is at that time.&lt;br /&gt;
|-&lt;br /&gt;
|Printer&lt;br /&gt;
|Prints a given string into a paper. It doesn&#039;t dispense the paper, and it triggers once the input string is received. Once it has been received you can get your paper by triggering the &amp;quot;Eject&amp;quot; input signal.waw&lt;br /&gt;
|-&lt;br /&gt;
| Radio || Sends and receives frequencies from radios or other radio components.&lt;br /&gt;
|-&lt;br /&gt;
| Random || When triggered, outputs a random number between the minimum and maximum numbers you set as inputs.&lt;br /&gt;
|-&lt;br /&gt;
|Reagents Scanner&lt;br /&gt;
|Same thing as the Material Scanner, but for scanning the raegants inside beakers or other liquid containers.&lt;br /&gt;
|-&lt;br /&gt;
| Router || Copies the Input in the index you set in the Input Selector to the output you set in the Output Selector. For example, If you put the Input Selector to three, and the Output Selector to one, then you input a string into &amp;quot;Input 3&amp;quot; that reads &amp;quot;Arse&amp;quot;, then only &amp;quot;Output 1&amp;quot; will output the string &amp;quot;Arse&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Select Query || For use with USB cables. Gets you the table that matches the column name and comparison input you provide it. For example: You connect it to the security arrests console, and from the arrests database you want to get the info of your friend, Mops-The-Floors. On the Input value, you connect the database output. On the Column Name you type &amp;quot;Name&amp;quot;, and on the comparison input you type &amp;quot;Mops-The-Floors&amp;quot;. It&#039;ll get you the table who&#039;s &amp;quot;Name&amp;quot; value matches &amp;quot;Mops-The-Floors&amp;quot;. From there you can index it and get its arrest status, its crimes, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Self || Returns the current shell as an entity.&lt;br /&gt;
|-&lt;br /&gt;
|Set Variable Trigger&lt;br /&gt;
|The same thing as the variable setter you get from the variable options tab, but it comes with input and output triggers.&lt;br /&gt;
|-&lt;br /&gt;
| Sound emitter || Emits a sound. You can choose what sound to emit from the options menu, and you can change both frequency and volume&lt;br /&gt;
|-&lt;br /&gt;
| Get species || When triggered, returns the species of the entity input as a string.&lt;br /&gt;
|-&lt;br /&gt;
| Speech || When triggered, says what you inputted in the string input out loud.&lt;br /&gt;
|-&lt;br /&gt;
| Split || Splits a string by its separator, turning it into a list. For example, you have a string that &amp;quot;Looks like this&amp;quot;. By setting the string input to that string, and its separator to a space (&amp;quot; &amp;quot;), you&#039;ll get a list that &amp;quot;Looks&amp;quot;, &amp;quot;like&amp;quot;, &amp;quot;this&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| String Contains &lt;br /&gt;
| When triggered, checks whether the string you set in the &amp;quot;needle&amp;quot; input is in the string you set in the &amp;quot;haystack&amp;quot; input. For example, if you put &amp;quot;in&amp;quot; as the needle, and &amp;quot;You are in my room&amp;quot; as the haystack, it&#039;ll return true, since &amp;quot;in&amp;quot; is in the sentence &amp;quot;You are in my room&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Sensor || When triggered, returns the current temperature in the tile the shell currently is in.&lt;br /&gt;
|-&lt;br /&gt;
| Textcase || When triggered, makes it so that its string input is either all in lowercase or all in UPPERCASE.&lt;br /&gt;
|-&lt;br /&gt;
|Timepiece&lt;br /&gt;
|Outputs the current station time. &amp;quot;Time Format&amp;quot; will output the time as XX:XX:XX, &amp;quot;Unit of Time&amp;quot; outputs time as specified in the &amp;quot;Unit of time&amp;quot; input. For example, if the station time is 00:10:08, and you set the unit of time input as &amp;quot;Minutes&amp;quot;, then &amp;quot;Unit of Time&amp;quot;&#039;s output will be &amp;quot;10&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| To Number || When triggered, converts a string that&#039;s only numbers into a number signal.&lt;br /&gt;
|-&lt;br /&gt;
| To String || When triggered, converts its output into a string component. If it&#039;s output is an entity, it&#039;ll return the name of the entity. If the output is a list or table, it&#039;ll return &amp;quot;/list&amp;quot;. For actually turning a list into a string, look at Concatenate List.&lt;br /&gt;
|-&lt;br /&gt;
|Trigonometry&lt;br /&gt;
|A component that has many trigonometric functions. That&#039;s as in-depth as I&#039;ll go since I hate math with a passion.&lt;br /&gt;
|-&lt;br /&gt;
| Typecast || If the input value is the Signal type you set in the options, returns the input value. If not, returns nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Typecheck || When triggered, returns what Signal type the inputted signal is.&lt;br /&gt;
|-&lt;br /&gt;
|View Sensor&lt;br /&gt;
|When triggered, returns every single entity the shell can see as a list. Has a 1 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|MOD Action&lt;br /&gt;
|Only compatible with the MOD Module Shell. When you use the mod circuit adapter component with this component installed (whether via the Mod Interface Panel or the icon on the top-left of your screen), you&#039;ll see a radial menu with the icon you selected as the icon input as a clickable button. Clicking this button triggers the output trigger.&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || When triggered, will calculate a path towards the X and Y coordinates you set as inputs. Once calculated, will return a &amp;quot;step&amp;quot; (aka where it has to go next to continue said path). If triggered again when the shell arrived at the step, will output the next step, and so on and so forth. If used with the Direction component, can be used to make a Drone that moves by itself.&lt;br /&gt;
|-&lt;br /&gt;
| Pull || When triggered, will start pulling the entity input if its right besides it. Only works on Drone shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Machines and Items=&lt;br /&gt;
==[[File:Circuit_fab.png]]Machines==&lt;br /&gt;
===[[File:Circuit_fab.png]] Circuit Fabricator ===&lt;br /&gt;
Found on the Circuit Lab. Used for printing out Components, Integrated Circuits, Shells, USB-Cables, Circuit multitools and BCI Manipulation Chambers. If you {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the component printer with an integrated circuit, then you&#039;ll be able to directly add components to that integrated circuit by just pressing the &amp;quot;+&amp;quot; button on the top-left of your screen. Just drag and drop the components into your circuit. &lt;br /&gt;
&lt;br /&gt;
===[[File:Module_fab.png]] Module duplicator ===&lt;br /&gt;
Duplicates both Module components and Integrated Circuits. Just name them (open the circuit/module, and on the top left you should see a &amp;quot;Name&amp;quot; input field), then {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the duplicator with either of those in your hand. After that click on the printer with an empty hand, and you&#039;ll be able to print the circuit/module. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bci_implanter.png]] Brain-Computer Interface Manipulation Chamber===&lt;br /&gt;
Check [[Guide_to_Circuits#Brain-Computer Interfaces|here]].&lt;br /&gt;
==Items==&lt;br /&gt;
=== Circuit Multitool ===&lt;br /&gt;
Let&#039;s you mark entities, which can later be uploaded to entity inputs by clicking the arrow pointing up when you have a circuit multitool in your hand. Can also be used to see circuits by double clicking them with it, but a normal [[File:Multitool.png]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; should do fine.&lt;br /&gt;
=== USB Cables ===&lt;br /&gt;
Let&#039;s you connect a shell to a technological device. To do this, while you&#039;re grabbing the usb cable, click on the shell, then on the device you want to connect with. When you do this, you should get a new component on your shell. To disconnect, click the little &amp;quot;x&amp;quot; on the top right of the new component.&lt;br /&gt;
You can only interface with a few select devices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
|Lightswitch&lt;br /&gt;
|Lets you turn the lights of the area on and off. That&#039;s it. Very simple. 0 is off, and any number above 0 is on.&lt;br /&gt;
|&lt;br /&gt;
* On (Number)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Status Display&lt;br /&gt;
|Lets you set what to show on the many status display screens that are around the station. By changing the options at the top you can either show nothing, show the shuttle arrival time, show a message that you can input using the two string inputs (Message 1 is top row, Message 2 is bottom), and show an image that you can choose in the &amp;quot;Picture&amp;quot; option as an Alert.&lt;br /&gt;
|&lt;br /&gt;
* Command (Option)&lt;br /&gt;
** Blank&lt;br /&gt;
** Shuttle&lt;br /&gt;
** Message&lt;br /&gt;
** Alert&lt;br /&gt;
* Picture (Option)&lt;br /&gt;
** Lots of pictures&lt;br /&gt;
* Message 1 (String)&lt;br /&gt;
* Message 2 (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Quantum Pad || Lets you set the target pad and notifies you when the teleportation failed. || &lt;br /&gt;
* Target Pad (Entity)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* On Fail (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Launchpad Console || Lets you set a Bluespace Launchpad&#039;s offset, and lets you trigger its sending and retrieving capabilities. || &lt;br /&gt;
* Launchpad ID (Number)&lt;br /&gt;
* X offset (Number)&lt;br /&gt;
* Y offset (Number)&lt;br /&gt;
* Send (Signal)&lt;br /&gt;
* Retrieve (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Sent (Signal)&lt;br /&gt;
* Retrieved (Signal)&lt;br /&gt;
* Fail reason (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Crew Monitoring Console || Lets you see the current health status of every crewmember that has turned on their suit sensors. &lt;br /&gt;
&lt;br /&gt;
Click on the little &amp;quot;i&amp;quot; button on the top right to see what values the table has. Use in conjunction with the &amp;quot;Select Query&amp;quot; component.&lt;br /&gt;
||&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Crew Monitoring Data (Table)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Security Records Console || Lets you see the current legal status of every crewmember, and even let&#039;s you change them. Notable for having two components within it: Security Records Data (Which will return the entire security database) and Security Records Set Status, which let you set the status of the individual who&#039;s table you set as the input. &lt;br /&gt;
&lt;br /&gt;
If you want to, for example, set a person named John Doe to arrest, grab a Select Query component, set the input as the security records, the Column Name as &amp;quot;name&amp;quot; and the Comparison Input as &amp;quot;John Doe&amp;quot;, it&#039;ll return John Doe&#039;s table, which you can then input into the Security Records Set Status component, set the option to &amp;quot;Arrest&amp;quot;, then trigger it. Each Person has their on table, by setting the &amp;quot;Column Name&amp;quot; value to &amp;quot;name&amp;quot; and the &amp;quot;Comparison Input&amp;quot; value to &amp;quot;John Doe&amp;quot;, you&#039;re basically saying &amp;quot;Get me the table of the person who&#039;s value in the name field is John Doe.&amp;quot; To see what Column Names are available, click the little &amp;quot;i&amp;quot; icon on the top right of the Security Records Data component.&lt;br /&gt;
|| &lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Arrest options (Option)&lt;br /&gt;
** Arrest&lt;br /&gt;
** Incarcerated&lt;br /&gt;
** Paroled&lt;br /&gt;
** Discharged&lt;br /&gt;
** None&lt;br /&gt;
* Targets (Table)&lt;br /&gt;
* Trigger (Signal) &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Security Records (Table)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Set Status (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Teleporter Control Console || Lets you set, update and see the currently available teleporter targets. ||&lt;br /&gt;
* New Target (String)&lt;br /&gt;
* Set Target (Signal)&lt;br /&gt;
* Update Targets (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Current Target (String)&lt;br /&gt;
* Possible Targets (List)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Tram Controls || Let&#039;s you set the Tram&#039;s destination, and let&#039;s you send the tram to said destination. Also returns 1 or 0 if its travelling or not.|| &lt;br /&gt;
* Destination (String)&lt;br /&gt;
* Send Tram (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Location (String)&lt;br /&gt;
* Travelling (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Fire Alarms&lt;br /&gt;
|Lets you turn it on or reset it to off, as well as tell you when its on and if it was just turned off.&lt;br /&gt;
|&lt;br /&gt;
* Set (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Air Alarms || Lets you change the air alarm&#039;s min and max gas, pressure and temperature values. Also lets you check the current pressure, temperature, and amount of a certain gas in the area the alarm is in. || &lt;br /&gt;
* Air alarm options (Option)&lt;br /&gt;
** Pressure&lt;br /&gt;
** Temperature&lt;br /&gt;
** Every single gas type. No way in hell I&#039;m writing them all.&lt;br /&gt;
* Min 2 (Number)&lt;br /&gt;
* Min 1 (Number)&lt;br /&gt;
* Max 1 (Number)&lt;br /&gt;
* Max 2 (Number)&lt;br /&gt;
||&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
* Chosen Gas Amount (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Beam Reflectors&lt;br /&gt;
|Lets you set the angle. That&#039;s it.&lt;br /&gt;
|&lt;br /&gt;
* Angle (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Binary Atmospheric Pump&lt;br /&gt;
|Lets you set and get the pressure, lets you get the temperature, and lets you check whether if the pump is turned on or off and if it&#039;s active.&lt;br /&gt;
|&lt;br /&gt;
* New Pressure (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (SIgnal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Volume Pump&lt;br /&gt;
|Lets you set the transfer rate, turn the pump on and off, and lets you request the Input and Output pressure and temperature.&lt;br /&gt;
|&lt;br /&gt;
* New Transfer Rate (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Digital Valves || Let&#039;s you know whether its open or not, and let&#039;s you open and close it yourself. || &lt;br /&gt;
* Open (Signal)&lt;br /&gt;
* Close (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Is Open (Number)&lt;br /&gt;
* Opened (Signal)&lt;br /&gt;
* Closed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Meter&lt;br /&gt;
|Lets you see the pressure and temperature shown by a meter.&lt;br /&gt;
|&lt;br /&gt;
* Request Meter Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray&lt;br /&gt;
|Let&#039;s you turn auto-grow on and off, and tells you the status of the plant, of auto grow, whether the plant was harvested and how much, whether the plant died, whether seeds have been planted, the water level, the toxins level, the pests level, the weeds level, the plant&#039;s health and the Reagents level.&lt;br /&gt;
|&lt;br /&gt;
* Auto-Grow Setting (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Plant Status (Number)&lt;br /&gt;
* Auto-Grow Status (Number)&lt;br /&gt;
* Plant Harvested (Signal)&lt;br /&gt;
* Last Harvest Amount (Number)&lt;br /&gt;
* Plant Died (Signal)&lt;br /&gt;
* Seeds Planted (Signal)&lt;br /&gt;
* Water Level (Number)&lt;br /&gt;
* Toxins Level (Number)&lt;br /&gt;
* Pests Level (Number)&lt;br /&gt;
* Weeds Level (Number)&lt;br /&gt;
* Plant Health (Number)&lt;br /&gt;
* Reagents Level (Number&lt;br /&gt;
|- &lt;br /&gt;
| Conveyor Switch || Let&#039;s you turn the conveyor on or off, and let&#039;s you see what direction it&#039;s going. || &lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Conveyor Direction (Number)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[File:bci.png]]Brain-Computer Interfaces=&lt;br /&gt;
&lt;br /&gt;
Ever wanted to have a computer in your head? Sure hope the answer is yes, because Brain-Computer Interfaces (Henceforth referred to as &amp;quot;BCI&#039;s&amp;quot;) are here for that!&lt;br /&gt;
To get working with BCI&#039;s you need two things: A Brain-Computer Interface Shell (Info about which you can see above, in the Shells section) and a Brain-Computer Interface Manipulation Chamber, which is a machine.&lt;br /&gt;
Both the shell and the machine circuit can be printed from the Component Printer.&lt;br /&gt;
&lt;br /&gt;
==How To Build==&lt;br /&gt;
You build the Brain-Computer Interface Manipulation Chamber like any other [[Machines|machine]], and you build the BCI shell by using a screwdriver on it, It already has an Integrated Circuit in it.&lt;br /&gt;
It is recommended that you start coding when the BCI isn&#039;t on your brain yet, aka this exact moment. When the BCI is on your brain, &#039;&#039;&#039;you can no longer add components to it&#039;&#039;&#039;, you can still change connections and remove them though.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
BCI&#039;s are compatible with every single component, but it also has a bunch of &#039;&#039;&#039;exclusive components that only work with it&#039;&#039;&#039;. You can see these components on the &amp;quot;BCI Components&amp;quot; section of the Component Printer. These components are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
| Bar Overlay || Shows a progress bar ontop of the entity object you set as its input. ||&lt;br /&gt;
* Bar overlay options (Option)&lt;br /&gt;
** Vertical&lt;br /&gt;
** Horizontal&lt;br /&gt;
* Number (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Action || When the BCI shell is in your brain, shows a button in the top left of your screen. When you click on it, it triggers the Signal output. The icon input lets you change the icon. ||&lt;br /&gt;
* Icon (Option)&lt;br /&gt;
** I am not listing them all, there are a lot&lt;br /&gt;
* Name (String)&lt;br /&gt;
||&lt;br /&gt;
* Signal (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Counter Overlay || Shows a three digit number on top of you. You can change the position of it by using the axis shift inputs, but it&#039;ll always follow you. You might even need to shift it since it doesn&#039;t show correctly when its on top of you for some reason. || &lt;br /&gt;
* Displayed Number (Number)&lt;br /&gt;
* Update Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| Object Overlay || Creates or deletes a sprite on top of the target entity. You can change what sprite it uses, and you can even shift its location by changing the axis shift options. ||&lt;br /&gt;
* Object (Option)&lt;br /&gt;
** Corners (Blue/Red)&lt;br /&gt;
** Circle (Blue/Red)&lt;br /&gt;
** Small Corners (Blue/Red)&lt;br /&gt;
** Triangle (Blue/Red)&lt;br /&gt;
** Hud Mark (Blue/Red)&lt;br /&gt;
* Target (Entity)&lt;br /&gt;
* Create Overlay (Signal)&lt;br /&gt;
* Remove Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Target Interceptor || When activated, the next time you click an entity, the output signal will be triggered and that entity will be set as the output. ||&lt;br /&gt;
* Activate (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Targeted Object (Entity)&lt;br /&gt;
|-&lt;br /&gt;
|Thought Listener&lt;br /&gt;
|When triggered, will show a text input window with the name and description you inputted. After you press enter or click submit, it&#039;ll trigger and output what you wrote&lt;br /&gt;
|&lt;br /&gt;
* Input Name (String)&lt;br /&gt;
* Input Description (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Recieved Thought (String)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* On Failure (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|VOX Announcement&lt;br /&gt;
|This will make the AI&#039;s beautiful god-like voice reverb throughout your head, saying what you set as the input string or input string list. It only plays for you, no one else can hear it.&lt;br /&gt;
|&lt;br /&gt;
* Vox type (Option)&lt;br /&gt;
** string list&lt;br /&gt;
** string&lt;br /&gt;
* String (String/String list)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to put it in your head==&lt;br /&gt;
Grab your BCI shell and just {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039; is on or not.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;nowiki&amp;gt;&#039;&#039;use&#039;&#039;&amp;lt;/nowiki&amp;gt; it on the BCI Manipulation Chamber. After that just open it up by, again, {{Leftclick}}&#039;&#039;using&#039;&#039; it and close the door once you&#039;re inside. Wait for a bit, and you should see an animation play out, once that animation is done, congrats! You&#039;re ready to do freaky brain stuff. &lt;br /&gt;
If you ever wanna remove a BCI Shell from your head, just walk back into a Manipulation Chamber and wait for a bit again. You&#039;ll see the animation play, and after its done you can just Right Click the manipulation chamber to get your shell back.&lt;br /&gt;
&lt;br /&gt;
However, if all you want to do is recharge the power cell inside your BCI shell, you can just &#039;&#039;&#039;walk into a cyborg recharger&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74481</id>
		<title>Руководство по атмосферике</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74481"/>
		<updated>2024-09-23T20:09:50Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод|assign = RosSample}}&lt;br /&gt;
Это руководство по [[Atmospherics|Атмосу]]. При правильной настройке Атмосия может поддерживать станцию в рабочем состоянии практически в любой чрезвычайной ситуации.  При неправильной настройке это в лучшем случае пустая трата места, а в худшем - откровенная пожароопасность.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Мы пройдем через это шаг за шагом, играя с различными концепциями. Сначала мы обсудим более практические аспекты, затем перейдем к синтезу газообразных веществ и, наконец, к тому, зачем и как нужна атмосфера. Прочитав это руководство, вы узнаете, как превратить Атмос из пустой траты места в действительно полезное дополнение. Мы пройдемся по всем видам теории, так что это может быть непросто, но это также гарантирует, что вы будете точно знать, как и, что более важно, &#039;&#039;&#039;как&#039;&#039;&#039; Атмос работает так, как он работает, и вы будете готовы к любым ситуациям.&lt;br /&gt;
[[Файл:Atmos runs2.png|мини|941x941пкс|You miss something...&#039;&#039;&#039;&#039;&#039;slavic&#039;&#039;&#039;&#039;&#039; in this.]]&lt;br /&gt;
Так же посмотрите:&lt;br /&gt;
&lt;br /&gt;
[[File:PortablePump.png|64px]] &#039;&#039;&#039;[[Экипировка атмосферики|Атмосферные инструменты]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Атмосферика 101: базовая теория, компоновка и хранитель воздуха =&lt;br /&gt;
У тебя, дорогой атмосферный техник, есть одна главная задача: поддерживать на станции не слишком жаркую, не слишком холодную атмосферу, давление и возможность дышать. Вы можете синтезировать сложные газы, но если вы нарушите эту основную обязанность, вы не станете хорошим атмосферным техником.&lt;br /&gt;
&lt;br /&gt;
== Стандартные трубы ==&lt;br /&gt;
В наши дни трубы больше не имеют определенного направления, в котором они соединяются. &#039;&#039;&#039;Обычные трубы автоматически соединяются с соседними трубами того же цвета и слоя.&#039;&#039;&#039; &#039;&#039;&#039;Трубы Omni (серого цвета) соединяются со всеми цветами на одном слое.&#039;&#039;&#039; Это очень важно помнить, так как небрежное размещение труб может привести к случайному соединению между ранее отдельными трубами. Эту функцию принято называть &amp;quot;умными трубами&amp;quot;. Всем трубам и трубным устройствам можно присваивать цвета, и даже большие атмосферные машины также можно настраивать по цвету.&lt;br /&gt;
&lt;br /&gt;
В интерфейсе Rapid Pipe Dispenser (РПД) вы заметите несколько зеленых кнопок со стрелками слева. Их можно отключить, чтобы ограничить автоматическое соединение труб в определенном направлении для размещенных вами труб. Это очень удобно при работе в ограниченном пространстве, когда нет другого способа избежать прохождения двух труб одинакового цвета друг мимо друга. Нажатие на кнопку с кругом в центре вернет ограничения к автоматическому соединению по умолчанию.&lt;br /&gt;
&lt;br /&gt;
Если вам нужно соединить две трубы разного цвета, вместо обычной трубы можно использовать цветной адаптер. Однако труба Omni будет работать отлично, как и любое устройство, настроенное на omni, например помпа или клапан.&lt;br /&gt;
&lt;br /&gt;
==Атмосферные устройства==&lt;br /&gt;
&amp;lt;b&amp;gt;Это будет раздел, в котором подробно описаны общие функции и некоторые особенности различных труб, помп и других устройств. Некоторые детали будут упущены, но они послужат основой. Первый случай, когда устройство сталкивается с уникальной механикой, будет объяснен более подробно.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:dvalve.png]]Digital Valve===&lt;br /&gt;
&lt;br /&gt;
Клапан, который открывается при нажатии и соединяет два трубопровода, которые при этом разделяет. В отличие от помп, он не испытывает задержек при передаче газа. По сути, он действует как труба. Имеет объем 200л с одной стороны и 200л с другой. Им могут пользоваться как углеродные мобы, такие как люди, за исключением ксеноморфов, так и синтетики (например борги или ИИ).&lt;br /&gt;
&lt;br /&gt;
===[[File:Pressure_valve.png]]Pressure Valve===&lt;br /&gt;
&lt;br /&gt;
Активируемый клапан, который пропускает газ, если давление на входе выше заданного.&lt;br /&gt;
&lt;br /&gt;
===[[File:Temperature_gate.png]]Temperature Gate===&lt;br /&gt;
&lt;br /&gt;
Это устройство работает как клапан, который пропускает газ только в том случае, если заданная температура ниже установленной, до предела 4500K. Это поведение можно изменить с помощью мультитула, пропуская газ только в том случае, если температура выше установленной. &lt;br /&gt;
&lt;br /&gt;
===[[File:mvalve.png]]Manual Valve===&lt;br /&gt;
&lt;br /&gt;
Действует так же, как и цифровой клапан, однако ручной клапан не позволяет синтетикам управлять им.&lt;br /&gt;
&lt;br /&gt;
===[[File:ppump.png]]Pressure Pump===&lt;br /&gt;
&lt;br /&gt;
Странный случай. Как и все помпы, он разделяет соединенные трубопроводы, если их больше ничего не соединяет. Максимальное давление составляет 4500 кПа. Все помпы работают, перекачивая содержимое внутри себя на другую сторону, то есть 200л с одной стороны и 200л с другой. Любая помпа не может перекачивать газ, которого в ней нет, что означает, что очень большие соединенные трубопроводы будут иметь меньшую скорость перекачки. Напорные насосы работают, постепенно наращивая давление до заданного уровня за такт. Из-за этого насосы замедляются при приближении к заданному давлению, и через очень долгое время давление не будет полностью соответствовать заданному, но будет очень близко к нему.&lt;br /&gt;
&lt;br /&gt;
===[[File:vpump.png]]Volume Pump===&lt;br /&gt;
&lt;br /&gt;
Объемный насос похож на напорный, но работает по-другому. Он имеет предел давления 9000 кПа. Однако это ограничение срабатывает только тогда, когда давление в выходном трубопроводе превышает 9000 кПа. Насос будет работать, если давление в выходном трубопроводе ниже 9000 кПа, даже если результирующее давление в результате этого действия будет намного выше 9000 кПа. В отличие от напорного насоса, этот насос работает на основе L/s. Он также имеет объем 2х200л, поэтому, изменяя число, вы выбираете, какой объем насоса будет перекачан на другую сторону. Поскольку его максимальная скорость составляет 200 л/с, он всегда будет обгонять и подавлять напорный насос. Его можно разогнать с помощью мультитула, что снимет ограничение выходного давления. Однако если на плитке, на которой находится насос, нет ничего, что могло бы помешать ему протечь, например стены, он выпустит газ в атмосферу.&lt;br /&gt;
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===[[File:passpump.png]]Passive Pump/Gate===&lt;br /&gt;
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Они представляют собой комбинацию насосов и клапанов. Они работают до заданного давления, максимум 4500 кПа. Как и клапаны, они не могут сделать больше, чем уравнять давление в двух соединенных трубопроводах. Однако они работают только в одну сторону, а не смешивают газ между двумя трубопроводами, как это делают клапаны. Думайте о них как о насосе, который выравнивает давление только между двумя трубопроводами.&lt;br /&gt;
&lt;br /&gt;
===[[File:vent.png]]Unary Vent===&lt;br /&gt;
&lt;br /&gt;
В зависимости от настроек воздушной сигнализации в помещении, в котором находится вентиляция, она будет откачивать газ. У воздушной сигнализации есть две настройки: внешняя или внутренняя. Внешняя работает, заставляя воздухоотводчик закачивать газ из подключенного к нему трубопровода в помещение до тех пор, пока в помещении, а точнее, в плитке, не установится заданное давление. Максимальное давление, которое вы можете настроить для внешнего, составляет 5066 кПа, и оно замедляется при приближении к установленному пределу, как это делают насосы под давлением. Внутренний работает, закачивая газ в помещение из трубопровода, пока установленное давление не совпадет с давлением в подключенном трубопроводе. Примеры: вентиляция, настроенная на Внешнее 200, будет закачивать газ в помещение до тех пор, пока давление не достигнет 200 кПа. Отвод, установленный на Внутренний 300, будет закачивать газ в помещение до тех пор, пока давление в подключенном трубопроводе не станет 300 кПа, независимо от давления в помещении. Таким образом, Внутренний 0 всегда будет качать в полную силу. Этого же эффекта можно добиться, отключив и Внешний, и Внутренний. У воздухоотводчика есть максимальная скорость, с которой он может качать газ, даже если он находится под большим давлением.&lt;br /&gt;
&lt;br /&gt;
Следует отметить, что вентиляция может также всасывать газ, как и скраббер, если настроить ее в воздушной сигнализации. Следует также отметить, что он делает это &#039;&#039;быстрее&#039;&#039;, чем скраббер, но он не может всасывать газы в формате 3x3, что означает, что он теряет в скорости, когда дополнительная площадь имеет значение, а давление низкое. Вентиляция не имеет ограничений по давлению при всасывании газа, что можно использовать в уморительных целях.&lt;br /&gt;
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===[[File:vent_passive.png]]Passive Vent===&lt;br /&gt;
&lt;br /&gt;
Вентиляция без питания, которая уравнивает внутренние и внешние газы. Считайте, что это просто открытая труба в атмосферу. С ней нельзя взаимодействовать и ее нельзя закрыть. Давление в нем также не ограничено, как и в других вентиляциях, что открывает возможности для интересных махинаций.&lt;br /&gt;
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===[[File:atmos_injector.png]]Injector===&lt;br /&gt;
&lt;br /&gt;
Инжектор похож на вентиляцию тем, что подает газ на плитку, на которой находится. Однако он не управляется воздушной сигнализацией, а работает вручную. Он также работает в единицах л/с, как и объемный насос. Также как и объемный насос, он работает быстрее, чем его кузен, основанный на давлении, - вентиляционное устройство. У него нет максимального изменения давления в секунду, как у вентиляции, и он всегда будет опережать ее. За это приходится платить контролем, который дают вентиляции.&lt;br /&gt;
&lt;br /&gt;
===[[File:scrub.png]]Scrubber===&lt;br /&gt;
&lt;br /&gt;
Газоотсасывающий кузен вентиляции, который всасывает газ в подключенный трубопровод. Скрабберы работают с помощью подключенной воздушной сигнализации. Они всасывают только тот газ, который находится на их плитке, если только вы не установите их диапазон на Expanded, в этом случае они будут всасывать газ 3x3. Если установить для них режим &amp;quot;Сифон&amp;quot;, они будут всасывать любой газ. Если скраббер не работает в режиме сифона, вы можете выбрать определенные газы, которые он будет всасывать в свой трубопровод. Чем больше газов выбрано для скраббера, тем больше потребляется энергии. Скраббер имеет предельное давление 5000 кПа и не будет всасывать газ, если давление в подключенном трубопроводе находится на уровне или выше этого значения. В отличие от вентиляции, которая не имеет ограничений.&lt;br /&gt;
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===[[File:heat_exchanger.png]]Heat Exchanger===&lt;br /&gt;
&lt;br /&gt;
Поставьте два таких теплообменника рядом, лицом друг к другу, и они уравняют температуру находящихся в них газов. Теплообменник не является частью (более распространенной) системы теплообменных труб.&lt;br /&gt;
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===[[File:temperature_pump.png]]Temperature Pump===&lt;br /&gt;
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Это позволит &#039;перекачивать&#039; температуру с одной стороны на другую. Обратите внимание, что горячая сторона должна быть обращена к холодной, чтобы это работало. Это работает аналогично теплообменнику, но занимает меньше места и работает только в одну сторону. Значок обманчив, убедитесь, что он ориентирован правильно.&lt;br /&gt;
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===[[File:atmos_filter.png]]Filter===&lt;br /&gt;
&lt;br /&gt;
Фильтр - это первое устройство, которое соединяет 3 трубы. Его можно настроить на любое количество газов, и он будет сбрасывать их в ту сторону, в которую указывает стрелка. Все газы, которые не выбраны, будут идти прямо вперед, так как стрелка направлена в одну линию. Если установить значение &amp;quot;Ничего&amp;quot;, то все газы будут проходить по прямому пути. Фильтр работает в л/с и поэтому не испытывает замедлений, связанных с давлением, однако его максимальное давление составляет 4500 кПа. Когда давление на обоих выходах составляет 4500 кПа или выше, фильтр не будет работать, не пропуская газ. То есть, как на прямой, так и на ответвлении давление должно быть меньше 4500 кПа.&lt;br /&gt;
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===[[File:atmos_mixer.png]]Mixer===&lt;br /&gt;
&lt;br /&gt;
Для работы смесителя, как и для фильтра, требуется 3 соединения. Смеситель смешивает два входящих газа, используя соотношение, введенное пользователем, начиная с 50/50. Узел 1 - это вход на прямой линии с выходом, узел 2 - ответвление по отношению к выходу.  Для работы оба входа должны иметь газ, если только сторона с газом не установлена на 100%, в этом случае он будет работать и пропускать только эту сторону. Основан на давлении, с соответствующими свойствами. Максимальное давление также составляет 4500 кПа. На смешивание влияет температура в соответствии с законом идеального газа. Если одна из сторон входа более горячая по сравнению с другой, она будет пропускать меньше газа этой стороны в мольном соотношении. Если не выравнивать температуры, это приведет к искажению соотношения, поэтому, если вам нужна точность, убедитесь, что они равны.&lt;br /&gt;
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===[[File:he_pipe.png]]Heat Exchange pipes===&lt;br /&gt;
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Функционирует как обычная труба, но при этом пытается выровнять температуру между трубой и пространством, в котором она находится. Это основано на теплоемкости, которую можно найти на этой странице. Более высокая теплоемкость означает, что газ впитывает больше энергии, а значит, лучше охлаждает в холодное время и лучше нагревает в жаркое. Эти трубы обычно используются в установках суперматерии, чтобы охлаждать теплоноситель с помощью этих труб в космосе. Однако, разумеется, их можно использовать и для нагрева. Потеря эффективности составляет 10K. Космос имеет температуру 2,7К, но теплообменные трубы охлаждают газ до температуры около 22,7К.&lt;br /&gt;
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===[[File:he_junc.png]]Heat Exchange Junction===&lt;br /&gt;
&lt;br /&gt;
Они используются для перехода от обычных труб к теплообменным трубам. Они должны находиться между трубой, насосом и т. д. и теплообменной трубой, чтобы газ действительно передавался между двумя различными видами труб. Хотя эта труба частично похожа на теплообменную, она не выравнивает температуру так, как это делают теплообменные трубы. Она только выглядит так, поэтому ее можно без опаски подключать к любой трубе в обычной комнате.&lt;br /&gt;
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===[[File:manifold.png]]Layer Adapter===&lt;br /&gt;
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Соединяет 5 различных слоев трубопроводов. Для большинства станций красная сеть скрабберов будет находиться на слое 2, а синие трубы подачи воздуха - на слое 4. По умолчанию используется слой 3. Трубы на разных слоях не взаимодействуют друг с другом.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ss13_atmos_meter.png|25x25px|]] Atmos Meter=== &lt;br /&gt;
[[File:Atmos Thermal Readings.png|200x100px|thumb|Фиолетовый - мороз, зеленый - комнатная температура, красный - палящая жара.]]&lt;br /&gt;
&lt;br /&gt;
Эти полезные устройства, обычно прикрепляемые к трубам, позволяют считывать и изучать данные о давлении и температуре содержимого внутри трубы. С первого взгляда можно заметить, что внешний вид самого измерительного прибора изменяется в зависимости от указанных значений: цвет полоски меняется в зависимости от температуры, а длина полоски увеличивается в зависимости от более высокого давления. Индикаторы также будут заполняться в зависимости от величины давления.&lt;br /&gt;
&lt;br /&gt;
==Канистры==&lt;br /&gt;
&lt;br /&gt;
В них можно переносить газы. Однако будьте &#039;&#039;&#039;ОЧЕНЬ ОСТОРОЖНЫ&#039;&#039;&#039; с ними, когда имеете дело с горячими газами или экзотермическими реакциями (например, смешивание продуктов горения или даже просто образование фреона), так как они имеют ограничения по давлению и температуре.&lt;br /&gt;
&lt;br /&gt;
Каркас канистры можно сделать, используя 5 железа, а затем дополнить его еще 5 железом.&lt;br /&gt;
Предельное давление в канистрах составляет 500000 кПа, а предельная температура - 10000К.&lt;br /&gt;
&lt;br /&gt;
Канистры оснащены щитом, который при включении не дает газам внутри канистры повредить ее, позволяя создавать чрезвычайно высокое давление и температуру, пока есть энергия. Чем выше температура и давление внутри, тем выше мощность (максимум ~25 кВт).&lt;br /&gt;
Питание будет осуществляться от ближайшего АПЦ, в противном случае будет использоваться внутренняя батарея.&lt;br /&gt;
&lt;br /&gt;
Элементы питания можно заменить, открыв крышку канистры с помощью отвертки и вынув батарею с помощью лома.&lt;br /&gt;
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==Стационарные резервуары==&lt;br /&gt;
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Это неподвижные танки. Их можно сделать, изготовив каркас танка из 4 листов пластали, а затем наложив на него 20 листов материала по вашему выбору.&lt;br /&gt;
Их объем составляет 2500 л, а предельное давление по умолчанию - 20000 кПа. Предельное давление зависит от модификатора материала: стекло дает 2000 кПа, а пласталь - 30000 кПа.&lt;br /&gt;
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==Полезные советы==&lt;br /&gt;
&lt;br /&gt;
Скрабберы, вентиляция, инжекторы, клапаны, насосы, фильтры и смесители можно безопасно открутить, не выпустив на плитку. Особенно клапаны служат прекрасной альтернативой обычной прямой трубе, если вы хотите быть более безопасными при работе с горячим газом.&lt;br /&gt;
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Большинство предметов и машин атмосферии можно эксплуатировать с помощью CTRL+click и ALT+click. CTRL+click включает и выключает, ALT+click максимизирует работу.&lt;br /&gt;
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Функция Panic Siphon на воздушных сигнализациях отключает все вентиляционные отверстия и устанавливает скрабберы на расширенный диапазон сифонирования.  настройка Contaminated установит вентиляцию на нормальное атмосферное давление, а скрабберы - на расширенный диапазон, всасывая все газы, которые не являются азотом или O2.&lt;br /&gt;
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Трубы, вентиляция и другие объекты атмосферики могут быть размещены в стенах! Чаще всего проще сбрасывать газ в стены, чем пытаться сбросить его в космос. Даже если стена будет разрушена или удалена, газ не выльется.&lt;br /&gt;
&lt;br /&gt;
4-ходовые коллекторы имеют тот же объем, что и две трубы, расположенные друг над другом, идущие с севера на юг и с востока на запад. Поэтому оптимальным вариантом использования теплообменных труб является применение целого набора 4-ходовых коллекторов.&lt;br /&gt;
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Замораживатели и нагреватели можно поместить прямо на трубы, и они подключатся к ним! А знаете ли вы, что морозильники и обогреватели могут менять слой трубы с помощью применения мультитула на своей плате?&lt;br /&gt;
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Из-за медлительности насосов их следует избегать, если только они не предназначены для конкретных целей. Объемные насосы отлично подходят для стабильной регулировки скорости и давления в системе труб, поскольку их предел составляет 9000 кПа. Насосы давления отлично подходят для регулирования давления и медленного движения газа, будьте изобретательны!&lt;br /&gt;
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С помощью использования слоёв трубопроводов можно сделать многое, очень многое. Нет двух вариантов, вам придется экспериментировать!&lt;br /&gt;
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== Инструменты атмосферника ==&lt;br /&gt;
Основная страница: [[Экипировка атмосферики]]&lt;br /&gt;
===Rapid Pipe Dispenser===&lt;br /&gt;
Это ваш Быстрый раздатчик труб. Таких, как он, много, но этот - ваш. Главный инструмент вашего ремесла, РПД - это то, что вы используете для создания новых атмосферных устройств. Используйте его для изменения планировки станции, для создания новых производственных соединений, для добавления скрабберов и вентиляции в различные части станции и многого, многого, многого другого. Используйте его и используйте хорошо. Имейте в виду, что при изменении выбора это устройство искрит, и искрит сильно. Искры могут вызвать пожар, если рядом находятся горючие газы.&lt;br /&gt;
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===Analyzer / BreathDeep Catridge===&lt;br /&gt;
Если РПД - это ваш меч, то Анализатор [[File:Analyzer.png]] - это ваш глаз. Используйте его для определения различных газов в различных трубопроводах (подробнее о трубопроводах позже), для анализа воздуха вокруг вас, для выявления проблем, вредных газов и других различных явлений, связанных с атмосферой.&lt;br /&gt;
Анализатор также обладает функцией барометрии, позволяя получать информацию о надвигающихся бурях при нажатии Alt-Click на планетарных средах.&lt;br /&gt;
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{{anchor|Atmos Resin}}&lt;br /&gt;
===ATMOS Resin===&lt;br /&gt;
Противопожарный ранец[[File:waterbackpack atmos.png]] может менять режимы, чтобы распылять АТМОС смолу вместо воды. У этой смолы следующие эффекты:&lt;br /&gt;
* Заделывает пробоины в корпусе, подобно [[Guide_to_chemistry#Smart Metal Foam|металлической пене]]. &lt;br /&gt;
* Очищает воздух от токсинов. &lt;br /&gt;
* Нормализует температуру воздуха до комнатной (20°C или 293.15K). &lt;br /&gt;
* Запечатывает открытые вентиляции (как если бы они были заварены).&lt;br /&gt;
* Удаляет скользкость с полов (вода и т.д.). &lt;br /&gt;
* Сама пена не скользкая. &lt;br /&gt;
&lt;br /&gt;
Чтобы использовать противопожарный ранец, наденьте его на слот рюкзака и нажмите на новый значок в HUDе, чтобы достать насадку[[File:atmos_nozzle.png]]. Затем вы можете переключаться между режимами огнетушителя, распылителя смолы и однотайлового распылителя смолы, активируя насадку в руке. При использовании он расходует воду. Используйте насадку на водяном баке, чтобы наполнить ее. Осмотрите насадку, чтобы узнать, сколько воды осталось. Еще таких же ребят можно заказать в[[Supply_crates#Backpack Firefighting Crate|карго]]. &lt;br /&gt;
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===ATMOS Holofan===&lt;br /&gt;
Голо-проектор [[File:holofan.gif]]прекрасный инструмент, который может проецировать до 6 голографических барьеров, которые блокируют движение газов. Можно использовать голофаны чтобы предотвратить распространение огня, предотвратить дальнейшей утечки газов, или даже для перестройки атмосферной планировки (например поставить голофан на трубу с плазмой, которую хочешь открутить). Однако держите в виду, что голофаны не блокируют суперкондукцию (объяснено ниже) горячих газов и менее надёжны в ситуациях с ними, особенно с пожарами.&lt;br /&gt;
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=== Thermal Imaging Goggles ===&lt;br /&gt;
Особый режим на ваших рентгеновских очках (T-Ray scanner goggles), которые можно найти в вашем шкафчике, который будет показывать температуру в ближайших тайлах в среднем радиусе вокруг тебя. Цвета варьируются от тёмно-синего (леденящий холод) до зелёного (нормальная температура) до красного (горячо!). Сами очки могут быть напечатаны на Инженерном протолате. Этот режим полезен для идентификации проблемных мест в комнате, такие как пробоины в корпусе.&lt;br /&gt;
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==Схема Атмоса==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:Simple image.png|alt=|thumb|838x838px|Однажды один мудрый атмостех сказал: &amp;quot;просто пялься на них пока всё не поймёшь.&amp;quot;]]&lt;br /&gt;
| [[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Упрощённая&amp;quot; схема труб Атмоса. Жёлтые кружочки - фильтры, а светло-коричневые - смесители.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Вот две картинки схемы труб Атмоса. Правая - &amp;quot;упрощённая&amp;quot; версия левой картинки. Жёлтые кружочки - фильтры, которые отфильтровывают определённые газы из Waste In контура. Светло-коричневый кружочек слева ниже - смеситель, объединяющий азот (N2) и кислород (O2) в дыхательную смесь.&#039;&#039;&#039;&lt;br /&gt;
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Атмос достаточно простой, но раскладка труб делает его немного путающим для новичков. Есть 4 основных контуров труб:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур распределения. Он распределяет воздух по всей станции через вентиляции чтоб экипаж мог дышать.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;Голубой/бирюзовый смесительный контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур для смешения воздушной смеси и подачи её распредилительному, он также используется для заполнения портативных помп снаружи Атмоса.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Красный&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Зелёный&amp;lt;/span&amp;gt; контур&#039;&#039;&#039; - забирающий газы со станции (красный) и проводящий их по фильтрам (зелёный).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Жёлтый контур&amp;lt;/span&amp;gt;&#039;&#039;&#039;, - только для Атмоса, он используется для смешения газов, которые можно послать в порты в Атмосе или вывести в камеру смешивания.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Резервуары/баки (маленьке комнатки в космосе у Атмоса), в отличие от остальной станции - комнаты содержащие соответствующий им газ под очень высоким давлением. Вывод этих комнаток контролируется их консолями (Supply Control Computer), вентилем, и помпой на каждом контуре. Учтите что &#039;&#039;&#039;газ в баках может закончиться&#039;&#039;&#039;, особенно если [[Traitor|кто-то]] сделает в них дырку.&lt;br /&gt;
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Чтобы понять как смешивается пригодный для дыхания воздух, попробуй следовать этим шагам, при этом смотря на карту:&lt;br /&gt;
# Газы закачиваются в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубые трубы&amp;lt;/span&amp;gt;&#039;&#039;&#039; из баков (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
# Смешиваются в бак для воздуха (&#039;&#039;&#039;Air&#039;&#039;&#039;) в соотношении 1/5 O2 и N2.&lt;br /&gt;
# Пригодный для дыхания воздух затем идет через &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубой контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; на север Атмоса.&lt;br /&gt;
# И наконец он закачивается в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; и дальше по станции.&lt;br /&gt;
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Далее посмотрим на приведённый пример, чтобы понять как работает контур отходов на деле:&lt;br /&gt;
# Учёный Вася делает упс в [[Toxins Lab|токсинах]] с плазмой, но к сожалению покидает комнату без проишествий.&lt;br /&gt;
# Возьмём идеальную ситуацию, при которой скрабберы Токсинов уже настроенны на фильтрацию опасных газов (по умолчанию они не установлены на это, это можно сделать вручную или попросить ИИ чтобы сделал за вас), и плазма начинает уходить из комнаты через скрабберы в контур отходов.&lt;br /&gt;
# Плазма прибывает в Waste In контур (красный контур) в Атмосе. Она двигается по трубам, прибывая на свою первую остановку - фильтр N2.&lt;br /&gt;
# Если бы в смеси был Азот, его бы отфильтровало здесь, но газ продолжает своё путешествие по контуру отходов, такое же происходит у каждого фильтра.&lt;br /&gt;
# Плазма наконец прибывает к фильтру плазмы.&lt;br /&gt;
# Здесь она отфильтровывается и отправляется в бак с плазмой.&lt;br /&gt;
# Плазма остаётся в баке, пока кто-нибудь не решит её выкачать.&lt;br /&gt;
# Учёный Вася к этому моменту замечает, что в Токсинах больше нет плазмы и теперь можно безопасно возвращаться к работе. Ура!&lt;br /&gt;
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&lt;br /&gt;
===Настройка Атмоса===&lt;br /&gt;
Самое время прекратить заниматься теорией и &amp;lt;s&amp;gt;выкинуть её в окно&amp;lt;/s&amp;gt; занятся делом. Rapid Pipe Dispenser (можно найти в твоём шкафчике) может раздавать бесконечное количество труб, а гаечый ключ может отсоединять и присоединять их. На станции также можно найти старый громоздкий [[Pipe Dispenser|раздатчик]] который стоит в Атмосе, но быстрее использовать RPD.&lt;br /&gt;
[[File:Circled atmos.png|alt=|thumb|474x474px|Атмос для чайников. Обведённые кружками трубы понадобятся нам в руководстве.]]&lt;br /&gt;
Далее идёт простой пошаговый гайд по (почти) максимально эффективной настройке Атмоса. &#039;&#039;&#039;Вопреки распространенному мнению ваших соседей по отделу, станционных инженеров (и остальной челяди на станции), Атмос ДОЛЖЕН быть настроен, чтобы он хорошо работал.&#039;&#039;&#039; Он, в каком-то смысле похож на [[Guide to the Supermatter|Суперматерию]]; можно без подготовки включить эмиттеры и выработать немного энергии, но если так сделать, она будет плохо работать и может ебануть. Атмос, конечно, не склонен к взрывам без предварительной настройки, но он будет ужасно медленным и легко забьётся.&lt;br /&gt;
&lt;br /&gt;
Обрати внимание, что это только один способ прокладки труб, способов много, и все они имеют свои плюсы и минусы!&lt;br /&gt;
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&lt;br /&gt;
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* &#039;&#039;&#039;Ради всего святого и Нанотрейзен, хотя бы сделай это:&#039;&#039;&#039;&lt;br /&gt;
# Выбери Volume Pump в твоём RPD и замени обведённую в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;зелёный кружочек&amp;lt;/span&amp;gt;&#039;&#039;&#039; обычную помпу объёмной (или вентилем, если ты используешь контур отходов в качестве большого смесителя), делая таким образом контур отходов в 100 раз более эффективным. Мы хотим чтобы газы-отходы отсасывались со станции в контур фильтрации как можно скорее!&lt;br /&gt;
# Включи все фильтры обведённые &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;красным кружочком&amp;lt;/span&amp;gt;&#039;&#039;&#039; и выстави их на максимальное давление (200 Л/с), чтобы газы нормально шли по трубам, если они ещё не на максимальном давлении.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Это тоже неплохо бы сделать:&#039;&#039;&#039;&lt;br /&gt;
# Выстави на N2 и O2 помпах (напротив южной стены) давление примерно в 300 кПа. Если выставить максимальное давление в 4500 Кпа, баки слишком быстро опустошатся, нет причины их выставлять их на максимум, если ты не флудишь станцию.&lt;br /&gt;
# Выстави помпы рядом с компьютерами также на 303 кПа, чтобы газы выходящие с бака тоже шли быстрее.&lt;br /&gt;
# Выстави давление у компьютера бака воздуха на что-то типо 350 кПа, помпа будет выступать ограничителем газа.&lt;br /&gt;
# Выстави Air to Distribution помпу в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;синем кружочке&amp;lt;/span&amp;gt;&#039;&#039;&#039; на что-то типо 800 кПа, чтобы заполнить распределительный контур. Не ставь значение на максимум, если не хочешь чтоб весь воздух оказался в трубах (будет очень геморно пытаться отфильтровать оттуда опасные газы, если они там окажутся).&lt;br /&gt;
# Если в распредилительной комнате стоит термомашина присоединённая к трубе с воздухом, то не помешает поднять в ней температуру на несколько градусов, чтобы на станцию поступал тёплый воздух в случае пробоины.&lt;br /&gt;
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&#039;&#039;&#039;Плюсы и минусы такой настройки:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Быстрая фильтрация токсинов:&#039;&#039;&#039; В случае утечки вредных газов, они будут быстро высасываться (если сигнализация выставлена на их фильтрацию, на что она по умолчанию НЕ выставлена).&lt;br /&gt;
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::&#039;&#039;&#039;+ Быстрая ре-герметизация:&#039;&#039;&#039; В случае пробоины воздух будет непрерывно выливаться из вентиляций, помогая ре-герметизировать комнату быстрее, после заделки пробоины. Также будет РАБОТАТЬ опция Refill в сигнализациях.&lt;br /&gt;
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::&#039;&#039;&#039;+ Уменьшенный шанс саботажа труб:&#039;&#039;&#039; С такой настройкой всяким [[Ассистент|Геям Джонсонам]] будет сложнее откручивать трубы в техах. Если в комнате обычная атмосфера, а в трубах больше 303.9 кПа, то при откручивании газ швырнёт тебя в случайном направлении.&lt;br /&gt;
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::&#039;&#039;&#039;- Саботаж сигнализаций:&#039;&#039;&#039; Станция подвергнута саботажу при помощи [[Air alarm|воздушных сигнализаций]]. Кто-нибудь может легко взломать её и выставить давление в вентиляциях на максимальное, приводя к избыточному давлению.&lt;br /&gt;
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::&#039;&#039;&#039;- &amp;quot;Космический ветер&amp;quot;:&#039;&#039;&#039;  В случае пробоины, пока она не будет заделана, ты, навреное, потратишь большое количество времени пытаясь противостоять воздушным потокам ака &amp;quot;спейсвинд&amp;quot; или &amp;quot;космический ветер&amp;quot;, если не выключишь вентиляции во время починки. В большинстве случаев он будет немного подбешивать, но с ним можно легко справиться надев пару магбутсов.&lt;br /&gt;
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::&#039;&#039;&#039;- Медленная манипуляция с трубами:&#039;&#039;&#039; Если тебе вдруг придется открутить трубу на станции, нужно будет опустить давление в контуре меньше 303.9 кПа, либо [https://www.youtube.com/watch?v=KosMPEEtI_U летать как кленовый лист] после каждого откручивания трубы.&lt;br /&gt;
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Если всё правильно сделать, то Атмосия должна закачивать воздух на станцию быстрее, чем он с неё теряется, и выкачивать газы быстрее, чем ими загрязняют воздух антагонисты. Поздравляю! Теперь можно пойти в бар и расслабиться, ожидая неизбежного мелкого урона станции и криков &amp;quot;Зовите шаттол!!&amp;quot; по радио от тех, кто даже не знает наскольно незначительны эти повреждения.&lt;br /&gt;
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===Твоя собственная смесь!===&lt;br /&gt;
Чтобы создать собственную смесь газов, включи вывод газов на консолях, открой вентили и включи помпы тех газов, которые тебе нужны. Газы пройдут по жёлтым трубам в камеру смешивания через помпу севернее жёлтого контура.&lt;br /&gt;
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Теперь смесь можно выкачать в распределительный и фильтрационный контур или заправлен в канистры. Не забудьте выкличть помпы между красным и жёлтым контуром или ваша смесь отправится в контур отходов.&lt;br /&gt;
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==Атмос и Станция==&lt;br /&gt;
В течение смены, к сожалению, различные части станции могут [[Предатель|взорваться]] и выбросить в космос наш прелестный газ. Тут ты и появляешься! Хватай ближайший металл или Rapid Construction Device [[File:Rcd_0.png]] и бегом заделывать пробоину! Если ты не взял с собой защиты от температуры и давления, самое время. Если распределительный контур работает, то ре-герметизация не составит труда. Подбегаем к сигнализации [[File:AirAlarm.png]] и наполняем через неё команту воздухом. Можно ускорить процесс путём установки режима &amp;quot;Refill&amp;quot; или даже выключением внешних проверок, установив каждую вентиляцию в окне &amp;quot;Vent Controls&amp;quot; на Internal и 0 кПа. В качестве альтернативы можно притащить канистру с воздухом [[File:Air_Canister.png]], портативную помпу, наполненную воздухом, или даже кинуть Прото-Нитратовый кристалл [[File:Proto nitrate crystal.png]], который намного быстрее, чем вышеперечисленные методы, если ты такой сделал.&lt;br /&gt;
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А течение смены также среда может становиться слишком горячей или слишком холодной. Основные источники холода включают в себя космос и холодные ветра Айсмуна, проверь наличие [[Clown|открытых шлюзов!]] Основные источники тепла - горение газов [[File:Plasma_Canister.png]] [[File:Tritium.png]][[File:Hydrogen_canister.png]] и Пирокластические Аномалии. Для того чтобы бороться с проблемами температуры, можно:&lt;br /&gt;
* Использовать космические обогреватели [[File:SpaceHeater.png]], хотя их эффективость можно поставить под cомнение без улучшения микро-лазеров и конденсаторов, помогающих продлить жизнь батареи.&lt;br /&gt;
* Проветрить воздух [[File:AirAlarm.png]]; лмбо с помощью режима &amp;quot;Cycle&amp;quot; на сигнализации, либо вручную, с помощью Panic Siphon&#039;а и Refill&#039;а.&lt;br /&gt;
* Поставить термомашину, притащить портативную помпу и локально вручную проветривать воздух. Очень быстрый способ для нагревания/охлаждения воздуха.&lt;br /&gt;
* Использовать твой верный противопожарный ранец [[File:Waterbackpack atmos.png]] также будет нормализовать температуру воздуха до 20 градусов Цельсия, но запечатает любые вентиляции и скрабберы.&lt;br /&gt;
* Использовать голофан [[File:Holofan.gif]], чтобы предотвратить распространение холода.&lt;br /&gt;
* Использовать Хиливые кристаллы (Healium crystalls), сделанные в Кристаллизаторе (Crystallizer). Хиливые кристаллы быстро нормализуют температуру в комнате, просто активируй и кидай их!&lt;br /&gt;
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В твоем распоряжении есть отличные инструменты, а против тебя великий соперник! Удачи на работе, Хранитель Воздуха!&lt;br /&gt;
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=Атмосферика 201: газовый синтез, оборудование, дальнейшая теория, и оптимизация=&lt;br /&gt;
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==Газы и их функции==&lt;br /&gt;
Начнём с теории по газам. Ниже приведены различные газы в игре.&lt;br /&gt;
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Заметка: Эндотермические и экзотермические характеристики этих реакций измеряются с учетом энтальпии. Теплоемкость может изменяться - это означает, что в некоторых случаях может происходить экзотермическая реакция, но температура в действительности будет падать. Экспериментируйте!&lt;br /&gt;
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&#039;&#039;&#039;Экспорт газов:&#039;&#039;&#039; Канистры с газом можно экспортировать в карго за деньги, однако они подвержены эластичности и будут приносить убывающую прибыль за каждую дополнительную моль газа в канистре. Цена канистры упадёт в два на отметке в 2100 моль, затем в четыре раза на отметке в 4201 моль, и в десять раз на отметке в 6978 моль. Убывающая доходность рассчитываются индивидуально для каждой канистры. &lt;br /&gt;
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===[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Первый основной газ: Кислород. Всем людям, животным и вульпам необходимо более 16 кПа кислорода в воздухе или в дыхательных баллонах (internals). Меньше - и существо начнёт задыхаться.&lt;br /&gt;
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Необходим для поддержания огня. Специфика каждой реакции горения будет приведена ниже.&lt;br /&gt;
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Кислород - невидимый газ. Чтобы его обнаружить, используйте свой [[PDA|КПК]] или настенную [[Air Alarm|воздушную сигнализацию]]. [[Экипировка_атмосферики#Canister|Канистры]] с кислородом отмечены синим цветом. [[Экипировка_атмосферики#Emergency Oxygen Tank|Аварийный кислородный баллон]], наполненный кислородом на 300, появляется в вашей аварийной [[Internals Box|коробке для дыхательного баллона]]. Большие [[Экипировка_атмосферики#Oxygen Tank|кислородные баллоны]] находятся в [[Emergency Locker|аварийных шкафчиках]] по всей станции и содержат в себе около 600 кПа.&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 0.2 кредита&lt;br /&gt;
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===[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Второй основной газ: Азот. Не очень теплоёмкий по сравнению с другими газами, но не горит, что может помочь с тушением малых пожаров просто занимая пространство. Может снижать штраф за высокую температуру СМа, что уменьшит температуру в камере.&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 0.1 кредита&lt;br /&gt;
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===[[File:Air_Canister.png]]Воздух (Air)===&lt;br /&gt;
Смесь 1 к 4 О2 и N2 (20% кислорода, 80% азота). Станция кишит им.&lt;br /&gt;
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Воздух на Космической Станции 13, как ни странно, можно рассматривать как разбавленный кислородом азот. Оптимальное атмосферное давление - 101.3 кПа. Из-за минимума содержания кислорода в 16 кПа, давление в 101.3 кПа нельзя значительно изменять, не обернув ситуацию к худшему. Меньше 16% кислорода? Люди начинают задыхаться. Давление меньше 90 кПа из-за недавнего пожара? Люди начинают задыхаться. Не забывайте об этом.&lt;br /&gt;
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===[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Третий газ, доступный атмостехам в начале смены: Диоксид углерода. Что же такое диоксид углерода? Невидимый, тяжёлый газ. Удушает людей быстро и эффективно - если правильно настроить сигнализации, можно создать комнату с невидимым убийцей. Хотя такое занятие займет время, и может вызывать СИЛЬНОЕ раздражение. Заставляет людей &#039;&#039;хватать воздух ртом&#039;&#039; на низких уровнях. Также часто используется для поднятия выработки энергии Кристалла Суперматерии.&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 0.2 кредита&lt;br /&gt;
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===[[File:Plasma_Canister.png]][[Plasma|Плазма (Plasma)]]===&lt;br /&gt;
Чётвертый и самый печально известный из основных газов: Плазма, он же Токсины. Фиолетовый, токсичный и легковоспламеняющийся газ. Горит при поджоге в насыщенной кислородом атмосфере.&lt;br /&gt;
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Плазменные огни используют кислород для производства тепла и газов-отходов. Энергия, произведенная плазменным огнём зависит от скорости горения плазмы. Сама скорость горения плазмы зависит от состава воздуха и температуры горения. Оптимальный состав для максимальной скорости горения - в 10 раз больше кислорода, чем плазмы, с предельной температурой воздуха больше чем 1643.15 градусов Кельвина. Скорость горения кислорода - 0.4x от состава плазмы при температуре выше верхнего предела. Чем меньше температура, тем больше потребляется кислорода (до 1.4x от состава плазмы).&lt;br /&gt;
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Вышеупомянутые газы-отходы плазменных пожаров - тритий, от пожаров с высоким содержанием кислорода (больше про тритий - ниже) или водяной пар с CO2, с соотношением 3 CO2 к 1 H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O у пожаров с малым содержанием кислорода.&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 1.5 кредита&lt;br /&gt;
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===[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O===&lt;br /&gt;
Последний газ в баках Атмосии: Оксид азота, он же Сонный газ. Газ с белыми вкраплениями.&lt;br /&gt;
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Заставлеяет людей смеяться в малых концентрациях, а в высоких погружает в сон. При использовании &#039;&#039;&#039;не забудьте&#039;&#039;&#039; добавить в смесь хотя бы 16 кПА кислорода, чтобы случайно не задушить человека. Разлагается на кислород и азот при температурах более 1400 градусов Кельвина, создавая эквивалентное количество азота и половину кислорода.&lt;br /&gt;
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К тому же этот газ можно синтезировать. Для этого потребуется 20 моль азота, 10 моль кислорода и 5 моль BZ в качестве катализатора, при температурах от 200К до 250К. За каждую моль азота потребляется 0.5 моль кислорода. BZ не потребляется вообще и служит в качестве катализатора. Реакция умеренно экзотермическая. Вы должны быть осторожны с этой реакцией, если ваше намерение - не создание N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, так как эта реакция очень быстро потребляет азот и кислород.&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 1.5 кредита&lt;br /&gt;
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===[[File:Tritium.png]]Тритий (Trituim)===&lt;br /&gt;
Радиоактивный, горючий газ, используемый в большом количестве реакций. Синтезируется при горении кучи O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; и плазмы. Излучает радиацию, когда горит в трубах, канистрах или атмосфере. Не желательно заливать тритий в СМ, если вы, конечно, не хотите поджечь его.&lt;br /&gt;
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Тритий образуется при перенасыщенных пожарах, то есть при пожарах, в которых кислорода на 96 единиц больше, чем плазмы. Одно из популярных соотношений, используемое большинством атмостехниками - 97 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; к 3 плазмы. Такое соотношение не сразу перейдёт планку перенасыщения, но со временем поступление кислорода превысит скорость его горения, что приведет к положительному приросту кислорода в камере и, в конечном итоге, к достижению порогового значения. Аккумуляция кислорода продолжится со временем, поэтому хорошей идеет будет понизить соотношение кислорода, после определенного времени. Рекомендуется повысить соотношение плазмы до 50% после возгорания, так как это позволит гореть бóльшему количеству плазмы, при этом сохраняя состав.&lt;br /&gt;
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Важно помнить, что тритий будет выходить из камеры горения &#039;&#039;&#039;очень&#039;&#039;&#039; горячим, так что целесообразно его охлаждать с помощью термомашин или труб теплообмена, проходящих через космос, во избежание разрыва канистр. Подготовьтесь соответствующим образом! Также важно подметить, что тритий, если позволить ему вступить в реакцию с кислородом, будет выгорать в водяной пар. Из-за большого количества кислорода в камере сгорания, будет хороший идеей заранее поставить в ней дополнительные скрабберы, чтобы предотвратить потерю трития. Не забывайте про это, если собираетесь производить его в промышленном количестве.&lt;br /&gt;
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Тритий горит &#039;&#039;&#039;невероятно быстро&#039;&#039;&#039;, если позволить ему гореть с ещё бóльшим количеством кислорода. Тепловая энергия такой реакции может даже расплавить обшивку за предельно короткое время.&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 2.5 кредита&lt;br /&gt;
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===[[File:Water_vapor.png]]Водяной пар (Water Vapor)===&lt;br /&gt;
Чистый H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Держать подальше от [[Clown|клоуна]] - подскальзывает людей и даже замораживает плитки при достаточно низких температурах.&lt;br /&gt;
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[[Janitor|Уборщик]] начинает с канистрой этого газа в своей каморке; создается как побочный продукт тритиевых и ненасыщенных плазменных пожаров. Держите в уме, что этот газ быстро пропадёт из-за процесса конденсации, если выпустить его в обычную атмосферу. Если плитка под паром имеет температуру ниже 303.15К, то она станет мокрой, поглащая немного пара в процессе. Если температура ниже 200К, то она замёрзнет, мёрзлая плитка тоже станет скользкой. Обратите внимание что конденсация происходит черезвычайно быстро и потребляет весь доступный пар, будьте осторожны, если вам нужно его остудить.&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 0.5 кредита&lt;br /&gt;
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===[[File:Hydrogen_canister.png]]H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
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Водород - горючий газ, который горит почти как тритий. Водород - неотъемлемая часть термоядерных реакций. Его получают путём электролиза водяного пара при помощи Электролизатора (Electrolyzer).  &lt;br /&gt;
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Также с помощью Кристаллизатора возможно создать Металлический водород [[File:Metal_hydrogen_sheet.png]], в процессе реакции BZ с водородом при очень высокой температуре (от 50000К до 150000К), который можно использовать для создания Брони Древнего Атмостеха (Elder Atmosian armor), топора [[File:Metal_hydrogen_fireaxe.png]] и [[Golem#Metal_Hydrogen|големов]].&lt;br /&gt;
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Для достижения температур, пригодных для кристаллизации металлического водорода, рекомендуется к прочтению [[Руководство по изучению токсинов]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 1 кредит&lt;br /&gt;
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===[[File:BZ_canister.png]]BZ===&lt;br /&gt;
BZ - мощный галлюциноген, который используется для усмирения слаймов, путём отправки их в состояние стазиса, и дегенерации химикатов Генокрада. Когда давление его потребления больше 10 кПа, имеет шанс в 33% вызвать урон мозгу в 3 единицы, до максимальных 150 единиц. BZ часто используется в качестве ингридиента/катализатора во многих реакциях синтеза газов.&lt;br /&gt;
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BZ формируется при экзотермической реакции во время присутствия минимум 10 моль N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O и плазмы в условиях низкого давления. Оптимальное давление для реакции - 0.1 атмосфера или 10 кПа. Реакция будет проходит лучше, если каким-то образом понизить давление ещё сильнее. Плазма расходуется в 2 раза быстрее, чем N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O.&lt;br /&gt;
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Если смешать BZ с кислородом в баллоне, его можно использовать для дыхания через баллон ради [[Chaplain|духовного развития]]. Вдыхание BZ также производит [[Guide_to_chemistry#BZ_Metabolites|BZ Метаболиты]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 1.5 кредита&lt;br /&gt;
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===[[File:Pluoxium.png]]Плюоксий (Pluoxium)===&lt;br /&gt;
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Химически неактивный заменитель кислорода, который доставляет в кровь в восемь раз больше O2, при минимальном давлении всего в 3 кПа для дыхательных баллонов!&lt;br /&gt;
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Плюоксий создаётся в следствии экзотермической реакции O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; и трития при температурах между 50К и 273К. Данная реакция создает минимальное количество H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; в качестве побочного продукта (1% от созданного плюоксия). Соотношение потребления этой реакции - 100 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; к 50 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; к 1 тритию. Более того, плюоксий создаётся Кристаллом Суперматерии, во время присутствия кислорода и CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;. Кислород вырабатывается самим СМом, количество выработаного кислорода зависит от различных факторов, так что добавление CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; - простой способ создания небольшого количества плюоксия!&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 2.5 кредита&lt;br /&gt;
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===[[File:Miasma_canister.png]]Миазма (Miasma)===&lt;br /&gt;
Миазма (плохой воздух) создаётся с помощью [[Guide_to_hydroponics#Corpse_Flower|расцвётших Трупных Бутонов]]. Она ужасно пахнет и вызывает [[Infections#Advanced_Diseases|болезни]]. Чем выше концентрация миазм в воздухе, тем больше будет [[Infections#Symptoms_Table|симптомов]]. Стерилизуется в кислород в процессе экзотермической реакции при температуре выше 443К. При наличии больше 0.1 моль водяного пара в атмосфере, стерилизация не сможет произойти. Данная реакция имеет самый низкий приоритет в игре. В остальном он абсолютно инертен с точки зрения атмосферных реакций.&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 1 кредит&lt;br /&gt;
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=== [[File:Nitryl_no2.png]]Нитрий (Nitrium)===&lt;br /&gt;
Нитрий (комбинация старых Нитрила и Стимулума) - газообразный стимулянт, который при вдыхании повышает вашу скорость и выносливость. При низких концентрациях нитрий увеличит скорость вашего бега без побочных эффектов. При концентрациях выше, будет формировать в крови плазмид нитросила (Nitrosyl plasmide), который даст вам иммунитет ко сну, в придачу к ещё большей прибавке к скорости. Замедление от урона по стамине (станбатоны!) всё ещё будет вас замедлять, даже с иммунитетом к станам. В высоких концентрациях будет наносить урон лёгким.&lt;br /&gt;
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Нитрий создаётся в следствии эндотермической реакции минимум 20 моль трития, 10 моль азота и 5 моль BZ при температуре выше 1500К. Соотношение потребления этой реакции - 20 N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; к 20 трития к 1 BZ. Чем выше темпертура, тем лучше соотношение. Также производится в больших количествах путём термоядерного синтеза.&lt;br /&gt;
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Нитрий экзотермически разлагается при контакте с кислородом при темературе ниже 343.15К, разделяясь на азот и водород в соотношении 1 к 1. Это означает, что вам нужно будет найти способ дышать нитрием и не задохнуться, если вы желаете получить силу, что не снилась ни одному ассистенту.&lt;br /&gt;
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Дыхание нитрия в больших концентрациях приведёт к быстрому отказу лёгких, убедитесь что нитрий занимает меньшинство вашего баллона.&lt;br /&gt;
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&amp;lt;b&amp;gt;Цена за моль:&amp;lt;/b&amp;gt; 6 кредитов&lt;br /&gt;
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===[[File:Freon_canister.png]]Фреон (Freon)===&lt;br /&gt;
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On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of [[#Hot_Ice|hot ice]] [[File:Hot_ice.gif]]. Breathing Freon causes burn damage and slows down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freon is made by combining a minimum of 0.6 mol of Plasma, 0.3 mol of CO2 and 0.1 BZ, with reaction speed depending on temperature, as depicted in the graph below. The reaction is endothermic. The consumption ratio for the reaction is 6 Plasma : 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 BZ, forming 10 moles of Freon. Unless you&#039;re able to push the reaction into high temperatures, it is best to try and maintain a temperature of 800K. The energy consumed by the reaction also scales up as temperature increases, so it may be harder to maintain a high temperature than one might expect.&lt;br /&gt;
&lt;br /&gt;
[[File:Freon graph.png|frameless|800x800px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
&lt;br /&gt;
====[[File:Hot_ice.gif]]Hot Ice====&lt;br /&gt;
&lt;br /&gt;
Hot ice is a solid byproduct of the cooled Freon+O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of [[Guide_to_chemistry#Hot_Ice_Slush|Hot Ice Slush]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (&#039;&#039;Moles of plasma released = 150 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets&#039;&#039;) and (&#039;&#039;Heat released = 20 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets &#039;&#039;&#039;+&#039;&#039;&#039; 300K&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Hypernoblium canister.png]]Hyper-Noblium ===&lt;br /&gt;
Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles and temp &amp;gt; 20 K)&lt;br /&gt;
&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely low temperatures (below 15 K). Reaction produces significant energy (exothermic) and BZ works to reduce the energy released, expect to have your temperature spike if you don&#039;t use BZ, the energy released is potent enough to be used for explosives! 10 mol of Nitrogen is used per mol of Hyper-noblium synthesised, and you also need at least this much to have the reaction occur. 5 mol of Tritium is the minimum required to have the reaction occur, and is the amount used when no BZ is present. However, the amount of Tritium used scales with the ratio of Tritium to BZ, all the way down to 0.005 mol used in a ratio of 1:1000 Tritium:BZ. In short: keep your BZ high and your Tritium low if you want to make a lot of this stuff!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
&lt;br /&gt;
===[[File:Proto_nitrate_canister.png]]Proto-Nitrate===&lt;br /&gt;
&lt;br /&gt;
Proto-Nitrate is a highly reactive gas, but non-toxic when breathed. It is created in an exothermic reaction when Pluoxium is exposed to H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.&lt;br /&gt;
&lt;br /&gt;
* When between temperatures of 260-280k, Proto-nitrate reacts with BZ to produce radiation, Nitrogen, Helium, and Plasma, as well as causing localized hallucinations, releasing radiation, including extremely high energy nuclear particles in an exothermic reaction.&lt;br /&gt;
* When between temperatures of 150-340k, Proto-nitrate reacts with tritium to produce H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and radiation in an exothermic reaction. &lt;br /&gt;
* Proto-Nitrate reacts with at least 150 moles of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to create more Proto-Nitrate in an endothermic reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Halon_canister.png]]Halon===&lt;br /&gt;
&lt;br /&gt;
Halon acts as a fire suppressant by removing oxygen in the air (while producing Pluoxium) in an endothermic reaction if the air temperature is above 70 C or 343.15 K. This will additionally release atmos resin. The oxygen suppression rate is 20 O2 : 1 Halon. Additionally, when it is inhaled it will cause a heavy slowdown even stronger than Freon while also making you heat proof, even being on fire won&#039;t damage you! It is created in a slightly exothermic reaction when electrolyzing BZ, releasing 2 moles of Halon and 0.2 moles of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; per mole of BZ electrolyzed.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol: &amp;lt;/b&amp;gt; 4 credits &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Healium_canister.png]]Healium===&lt;br /&gt;
&lt;br /&gt;
Healium (not to be confused with actual Helium) is a red gas which acts as a stronger sleeping agent than N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, while healing burns, bruises, suffocation and toxin damage. &lt;br /&gt;
&lt;br /&gt;
It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ; a little bit of BZ will very quickly transform all of your Freon into Healium if you&#039;re not careful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5.5 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Cyrion_b_canister.png]]Zauker===&lt;br /&gt;
&lt;br /&gt;
Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Nitrium in an endothermic reaction at temperatures between 50000-75000 K. Nitrium is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Hyper-Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!&lt;br /&gt;
&lt;br /&gt;
Zauker also decomposes exothermically into a 30/70 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; mix when exposed to Nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Export price per mol: &amp;lt;/b&amp;gt; 7 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Helium canister.png]]Helium===&lt;br /&gt;
Helium is an invisible, inert gas. It has minor use within the Crystallizer to make a Crystal Cell, but otherwise is functionally useless. Sell it to cargo!&lt;br /&gt;
&lt;br /&gt;
Helium is produced as a common byproduct of fusion in the Hyper-torus Fusion Reactor, or from a Proto-Nitrate/BZ reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 3.5 credits&lt;br /&gt;
&lt;br /&gt;
===[[File:Antinoblium_Canister.png]]Anti-Noblium===&lt;br /&gt;
&lt;br /&gt;
Anti-Noblium is a rare gas used in high level Crystallizer recipes and as high tier fuel for the Hyper-torus Fusion Reactor. Outside of those uses, it doesn&#039;t do all that much. It does look pretty when in the air though!&lt;br /&gt;
&lt;br /&gt;
Anti-Noblium can be made within the Hyper-torus Fusion Reactor when using Hyper-Noblium as the primary fuel with either Hydrogen or Tritium as the secondary fuel. It can also be created with [[#Hyper-Noblium]] in turfs with an active electrolyzer at under 150 kelvin, with a rate of 0.5 moles of Anti-Noblium per 1 mole of Hyper-Noblium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 10 credits&lt;br /&gt;
&lt;br /&gt;
==Physical Characteristics of Gases ==&lt;br /&gt;
TL;DR&lt;br /&gt;
Gas flows from high pressure areas, to low pressure areas. Gas uses up more room when hot, less room when cold.&lt;br /&gt;
&lt;br /&gt;
Ideal gas law: &#039;&#039;&#039;&#039;&#039;PV = nRT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;&#039;R (ideal, or universal, gas constant) = 8.31&#039;&#039;&#039;,  the following are linked by this equation. &lt;br /&gt;
&lt;br /&gt;
{{anchor|Pressure}}&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], Pressure is lethal above 750 kPa&#039;s. A pressure in a room above 1000 kPa&#039;s necessitates internals to breathe properly.&lt;br /&gt;
&amp;lt;!-- We don&#039;t have a pressure cap on breathing air in general, just minimum O2. ~Scottzar --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: Another unseen variable, [[wikipedia:Volume|Volume]] is how much the area/canister/tank or piped tank has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank; having a higher volume essentially makes the tank that much more efficient, proportionally, so an Extended Emergency Oxygen Tank has twice the contained air per kPa in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]] Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Double Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]] Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]] Plasma Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]] All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |140&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]] Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]] Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ppump.png]] Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vpump.png]] Volumpe Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:passpump.png]] Passive Gate (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heat_exchanger.png]] Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:atmos_filter.png]] Gas Filter (each node)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vent.png]] Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scrub.png]] Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:manifold.png]] Layer Manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]] Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]] Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]] Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]] Tile / turf (any area)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]] Pressure Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]] Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a tile, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect. Moles can be calculated by a form of the ideal gas law. n=(P*V)/(R*T)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K and below 260 K causes burn damage to humans. Canisters rupture when the air surrounding them is over 1550 K.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Heat Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: A gasmix has heat capacity, and it is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Specific heat capacity (molar)&lt;br /&gt;
|-&lt;br /&gt;
|O2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|N2O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
|Miasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Freon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Halon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |175&lt;br /&gt;
|-&lt;br /&gt;
|Healium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Zauker&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |350&lt;br /&gt;
|-&lt;br /&gt;
| Helium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by the ignition of plasma, tritium, and hydrogen in an oxygenated room. It causes massive burn damage, and raises the temperature of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In short, the colder the gas and the higher the container volume, the more moles you can fit inside.&#039;&#039;&#039; This is why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
&lt;br /&gt;
==Breathability==&lt;br /&gt;
&amp;lt;b&amp;gt;Do note that breathing is based on pressure and not moles!&amp;lt;/b&amp;gt; Moles breathed has no bearing on suffocation, only on gas consumption.&lt;br /&gt;
&lt;br /&gt;
Humans need 16 kPa of O2 to survive. When not breathing through internals this 16 kPa is supplied by the environment, with a normal 21-79 mix of 101 kPa O2-N2 &lt;br /&gt;
supplying 21 kPa of Oxygen to the lungs.&lt;br /&gt;
&lt;br /&gt;
For internals this means that you are going to need a minimum of &amp;lt;b&amp;gt;16 kPa&amp;lt;/b&amp;gt; release pressure on the tank (adjusted by clicking the tank while in hand). Unpure mixes will require a higher release pressure to be breathable!&lt;br /&gt;
&lt;br /&gt;
===Consumption===&lt;br /&gt;
The consumption rate for gas is dictated by the moles breathed in, all oxygen intake will be consumed and turned into carbon dioxide. Lungs are considered to be 2 Litres. Mole consumption works as follows:&lt;br /&gt;
*For most scenarios this is equal to 2/2500th of the environment gas. &lt;br /&gt;
*For internals this is further modified by the release pressure of the tank, with the breathed gas targeted to reach whatever release pressure set when inside the lungs. You can calculate this by using n = Release Pressure * 2 Litres / (8.31 * Temperature). A higher temperature will mean less gas will be breathed in per tick. &amp;lt;b&amp;gt; This does not mean a longer internal! &amp;lt;/b&amp;gt; since the ratio of gas breathed in to the total gas in tank is still the same.&lt;br /&gt;
&lt;br /&gt;
===Temperature===&lt;br /&gt;
Creatures start taking damage when the air breathed in is colder than 260 Kelvins or hotter than 360 Kelvins! This is separate from the cold or hot damage taken because a mob is too cold or hot though. There are damage increases in temperatures colder than 200 and 120 Kelvins or temperatures hotter than 400 and 1000 Kelvins. This damage is further multiplied for species such as lizards who take 3/2 times as much cold damage but 2/3rd as much hot damage.&lt;br /&gt;
&lt;br /&gt;
===Notes on optimization===&lt;br /&gt;
*Pluoxium is considered to be 8 times as potent as Oxygen for breathing I.E. each kPa of pluoxium counts as 8 kPa. It&#039;s possible to run a pluoxium tank with release pressure as low as 2 kPa for a longer lasting internal.&lt;br /&gt;
*If external efficiency is important, it&#039;s possible for a hotter internal mixture to be made to conserve the amount of moles while still supplying an equal amount of partial pressure to the lungs.&lt;br /&gt;
&lt;br /&gt;
==Thermomachines==&lt;br /&gt;
Combined entity of freezer and heaters, thermomachines allow you to influence the temperatures of gases connected to it. Thermomachines heat or cool the gas in their port to the target temperature.&lt;br /&gt;
&lt;br /&gt;
A thermomachine &amp;quot;combines&amp;quot; the gas mixture [[Guide to Atmospherics #Pipeline and Pipenet Theory | actually present inside it]]  with a gas mixture of a set temperature (depending on the user input) and heat capacity (depending on the quality of matter bins present).&lt;br /&gt;
&lt;br /&gt;
==Fusion ==&lt;br /&gt;
{{Box&lt;br /&gt;
| For a much more in-depth look to the Hypertorus Fusion Reactor, see [[Guide to the Hypertorus Fusion Reactor]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On /tg/station, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 7:&#039;&#039;&#039; &amp;quot;Hypertorus Fusion Reactor (HFR)&amp;quot;-edition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In version 7 of fusion, you must build a [[Machines|machine]] called Hypertorus Fusion Reactor.&lt;br /&gt;
The HFR is a 3x3 multi machine that needs the proper setup to be built. In most maps you&#039;ll find a proper space with outlines on the floor to designate where to put each piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initial area.png]] &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the how to build the HFR. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing first, you need to build the core of the machine. This piece has ONE port that is used for cooling the internal fusion mix, you can rotate the machine simply by using a screwdriver and a wrench (similar to how you rotate a freezer/heater) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR core vertical.png]] [[File:HFR core horizontal.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
after the core is done, build the 4 corner pieces in the corners of the grid and the 4 ports for fuel, moderator gases, waste and interface. &lt;br /&gt;
The result should be something that looks like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR built.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
finalize it by hitting the interface with a multitool &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initialized.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
A little piece of paper will show up, it contains tips on how to operate the machine that you won&#039;t find here, so read it carefully!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you know how to build it, let&#039;s see what all those buttons do by starting from opening the interface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR Interface top.PNG]][[File:HFR Interface bottom.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see how to operate the HFR Interface. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The interface it’s quite big and it has an overwhelming amount of informations but we’ll go through them one by one (you can also scroll to access all infos)&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i switches.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main controls, they control how the machine will behave&amp;lt;br&amp;gt;&lt;br /&gt;
-Start Power starts the machine main loop and allow power drain and activates the other controls&amp;lt;br&amp;gt;&lt;br /&gt;
-Start cooling starts the machine cooling loop, the one connected to the core&amp;lt;br&amp;gt;&lt;br /&gt;
-Start fuel injection starts the fuel injection in the machine which will start the main fusion loop and thus starting the reaction itself&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i gasmixes.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
This will contain the gas mixture of the fusion gases and the moderator gases&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i parameters.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main parameters of the fusion reactor&amp;lt;br&amp;gt;&lt;br /&gt;
-Power level goes from 0 to 600, from it depends the amount of power consumption (from 50 KW at PW 0 to 350 KW (it will be higher in the future)), the volume of the noise the machine makes, the damage the machine will take, the ability to turn off the machine safely (at high power level you can’t), fuel consumption, various other gas reaction/interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
-Integrity indicates the integrity of the magnetic containment field inside the machine, if it reaches 0 the machine will explode, is controlled by how many moles of gas are inside the fusion gasmix and their temperature and by other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
-Iron content is the amount of iron being produced inside the reactor, at high amounts will actively lower the integrity by damaging the fields, can be lowered by lowering the fusion temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
-Energy levels depends on the amount of moles inside, the kind of gas inside and the moderators too will have different impact.&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat limiter modifier will change depending on the power level, will limit the amount of heat the fusion can increase/decrease each tick (hotter gases are easier to heat up/cool down)&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat output is the main parameter affecting the temperature of the fusion reaction, is limited by the Heat limiter modifier and is affected by many other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i temperatures.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those will show the gases temperature in real time&amp;lt;br&amp;gt;&lt;br /&gt;
The flow of heat is Fusion &amp;gt; Moderator &amp;gt; coolant &amp;lt;br&amp;gt;&lt;br /&gt;
(output gas will have either moderator or fusion temperature depending on the source)&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t add a moderator the heat will go directly from the fusion to the coolant, but is much more inefficient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i inputs.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are inputs that the user can change&amp;lt;br&amp;gt;&lt;br /&gt;
-Heating Conductor will change the Heat limiter modifier, higher numbers mean higher heat transfer. The Heat limiter modifier will affect the Heat Output by increasing/decreasing the maximum range possible; keep it at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Magnetic Constrictor will actively change the volume inside the fusion reactor, this affects instability and power output. Increasing the number will increase the volume available to the fusion gases, allows higher instability fluctuations and increases the influence of every gas inside the machine (positive and negative influences). Keep at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Fuel and moderator injection rate will change how much gas will enter the machine this affect consumption, and other gas related interactions&amp;lt;br&amp;gt;&lt;br /&gt;
-Current Damper, life saver, will actively increase the instability of the fusion reaction making the reaction endothermic, that can set the heat output to negative cooling down the fusion mix, useful in meltdown situations. Counteracted by iron content.&amp;lt;br&amp;gt;&lt;br /&gt;
-Waste remove will start to output helium/antinoblium at a fixed rate from the fusion mix and the gas you set to filter from the moderator mix allowing the user to filter out specific gases from the moderators&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And now let&#039;s learn what each gases will do inside the machine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the HFR gas interaction section. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing to learn is the fuel: only a mixture of Tritium and Hydrogen will enter the fuel input port, no other gases will go inside (at least for now)&lt;br /&gt;
&lt;br /&gt;
The moderator gases are special gases that have a double function, first they allow proper cooling for the core, second, they have interactions with the functioning of the fusion reaction itself, those interactions are:&amp;lt;br&amp;gt;&lt;br /&gt;
-for the fusion gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Hydrogen = increase the energy of the system and increase the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Tritium = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Helium = decrease the energy of the system, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
-for the moderator gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Nitrogen = increase the energy of the system, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--CO2 = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--N2O = increase the energy of the system and decrease the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Zauker = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Antinoblium = vastly increase the energy of the system and vastly increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Hypernoblium = vastly decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--H2O = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--NO2 = decrease the energy of the system and increase the power of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Healium = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Freon = decrease the energy of the system, decrease the power modifier, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Oxygen = decrease the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Plasma = increase the power modifier, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you know how to build and operate the HFR - Hypertorus fusion reactor! Many other informations and tips are provided in game in the proper pamphlet after activating the machine, enjoy!&lt;br /&gt;
&lt;br /&gt;
==Crystallizer==&lt;br /&gt;
The Crystallizer is a machine that allows gases to be solidified and made into various materials. &lt;br /&gt;
&lt;br /&gt;
The working principle and gaseous requirements behind the crystallizer is rather simple and explained in the machine itself. You select a recipe, pump gases in using the input (green) port, meet the temperature requirements, and wait for the material to finish crafting. The red port is used for heat control, as it will conduct with the internal mix and influence the temperature. You have a 10% wiggle room for the temperature requirements, but straying too far from the optimal temperature will influence the final quality of the item produced. Quality affects the amount of gas consumed for each product produced, with higher qualities consuming less gas. The optimal temperature for any given recipe is the median between the lower and upper temperature bound. Stay as close as you can to the median value, and you&#039;ll be able to save up to 85% of the required gas if you manage to make the highest quality!&lt;br /&gt;
&lt;br /&gt;
It currently supports the production of:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Properties&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Hydrogen&lt;br /&gt;
| A crafting material used for golems, axes, or the Elder Atmosian armor set.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper-Noblium Crystal&lt;br /&gt;
|A two use potion that can be used to pressure-proof two clothing items, turning them an icy blue color.&lt;br /&gt;
|-&lt;br /&gt;
|Healium Crystal&lt;br /&gt;
|A grenade that can fix a large are of air to more reasonable temperatures. Good for firefighting and freezing temperatures.&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate Crystal&lt;br /&gt;
|A grenade that can refill a room with nitrogen and oxygen with a 8:3 split respectively.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrous Oxide Crystal&lt;br /&gt;
|A grenade that will release Nitrous Oxide (Laughing Gas).&lt;br /&gt;
|-&lt;br /&gt;
|Hot Ice&lt;br /&gt;
|A material normally prodouced by freon combustion, also craftable with the Crystallizer. &lt;br /&gt;
When weldered or burnt, it rapidly releases a very hot and dense cloud of plasma gas.&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia Crystal&lt;br /&gt;
|A material with not much use except for exporting. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Supermatter Shard&lt;br /&gt;
||A smaller version of the extremely dangerous Supermatter Crystal used for power generation.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|A sheet of diamond. Many crafting and manufacturing applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Sheet&lt;br /&gt;
|A sheet of plasma. Many crafting, manufacturing, and biological applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Cell&lt;br /&gt;
|A non rechargeable cell with a huge power capacity. Rated at 50 MJ.&lt;br /&gt;
|-&lt;br /&gt;
|Zaukerite&lt;br /&gt;
|A material without much use except for bragging rights. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Fuel Pellets&lt;br /&gt;
|Three separate recipes that create Fuel cells used for drone explorations in Cargo. &lt;br /&gt;
Comes in three qualities denoting the difficulty of gases used.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Foam Grenade&lt;br /&gt;
|A grenade that functions exactly like the standard Smart Metal Foam grenades that can be found roundstart. &lt;br /&gt;
Extremely simple to make compared to most other recipes.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium Crystal&lt;br /&gt;
|A grenade that on detonation releases a chemical smoke cloud containing chemical Nitrium and Nitrosyl Plasmide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bluespace Gas Vendor==&lt;br /&gt;
This is the hub for gas purchase done by the crew. You only need to pipe your gas in and it will distribute it across vendors available station-wide. You can also set a price per mole for the gases. The gas will be at 20 degrees Celsius and is capped at 1013 kPa when purchased by the crew, do keep this in mind. You can also refill the individual vendors with metal for it to make more tanks.&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
This is a section dedicated to various tips and tricks, trivia, and things that you could do in your spare time:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump, these work until 9000 kPa compared to the pressure pump&#039;s 4500.&lt;br /&gt;
# Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.&lt;br /&gt;
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won&#039;t get it and go killing. DON&#039;T take it with you and go walking through the hallways trying to look like a badass, you&#039;ll be the prime target of any antagonist/griffon who needs an efficient weapon.&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*The wall section that looks like the letter &#039;I&#039; can be dismantled if you need more working space for pipes.&lt;br /&gt;
* Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles when setting up a heat exchanger pipe loop!&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there.&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
&lt;br /&gt;
= Atmospherics 301: Pipeline and Pipenet Theory; LINDA: Active Turfs &amp;amp; Excited Groups; Superconduction=&lt;br /&gt;
LINDA? What is LINDA? &lt;br /&gt;
LINDA is our atmospherics system. There are various theories on the origin of this name, but that is not why we are here. We are here to understand how gas dissipate, how pipelines and eventually pipenets are formed, and the more technical parts of atmospherics.&lt;br /&gt;
&lt;br /&gt;
For a technical breakdown of our atmospherics subsystem and how everything works, refer to https://github.com/tgstation/tgstation/blob/master/code/modules/atmospherics/Atmospherics.md&lt;br /&gt;
&lt;br /&gt;
==Pipeline and Pipenet Theory==&lt;br /&gt;
If there is one part of Atmospherics 301 that you should read, this is it.&lt;br /&gt;
[[File:pipenet_explanation.png|400px|thumb|right|Pipenet Explanation]]&lt;br /&gt;
&lt;br /&gt;
Our pipes don&#039;t simulate flow. Every interlinked pipe is combined into a single pipeline, and every pipeline member is subject to gas sharing. &amp;lt;b&amp;gt;This gas sharing is instantaneous&amp;lt;/b&amp;gt;. Let&#039;s take the picture on the picture to our right as an example. The gas from the canister will immediately appear on the first node of the volume pump because both of them are connected through the same pipeline, even if the pipes are ten, twenty, or a hundred times longer. As long as two things are part of the same line they will equalize instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The amount that each part of the pipeline gets in the aforementioned gas sharing process is determined by their volume.&amp;lt;/b&amp;gt; The first node of the gas pump will get 200/(210+1000+200) of the gas present in the pipeline, the pipes themselves will get 210/(210+1000+200), and the canister will get 1000/(210+1000+200). &amp;lt;b&amp;gt; Most atmospheric devices perform actions only on the gas directly present in their nodes.&amp;lt;/b&amp;gt; The pump will only be able to pump this 200/(210+1000+200) portion of the gas allotted to it to the second node. The pipeline will then redo the gas sharing, just with less gas in it (because a part of it has been pumped away), and the process can repeat again.&lt;br /&gt;
&lt;br /&gt;
This means that for bigger and bigger pipelines, each machinery will have a smaller and smaller share of the total volume and will be able to perform work on less and less gas. This is why taking gas out of the huge distribution loop is tedious and long, this is why some supermatter setups will lack moles directly inside the chamber if you expand the cooling space loop too much, this is why thermomachines are less reliable on very huge pipe networks.&lt;br /&gt;
&lt;br /&gt;
==LINDA: Active Turfs and Excited Groups==&lt;br /&gt;
Our atmospherics system: LINDA, work based of concepts of active turfs and excited groups.&lt;br /&gt;
A turf (tile) will become active when any gas changes happen, be it a plasma canister being opened, a breach occurring, or as simple as scrubber taking CO2 out. A turf will also become activated if a wall is deconstructed, necessitating it to be filled. These active turfs will combine into an excited group and equalize every several iterations of the subsystem ticking. This is LINDA in its simplest, most abridged form.&lt;br /&gt;
&lt;br /&gt;
==Superconduction==&lt;br /&gt;
On high temperatures, superconduction occurs. Superconduction transfers heat between gases in the air and the objects in the world, most notably floors, windows and walls. If these objects are too hot, they will break or melt.&lt;br /&gt;
&lt;br /&gt;
Another very visible effect of superconduction is on super-hot turf-based fires (incinerator springs to mind). Reinforced floors have the temperature of 20 degrees Celsius and a very high heat capacity. This means that these reinforced floors will almost always never move their temperature and stay at 20 degrees. Very hot gas mixtures on top of reinforced floors will constantly try to share heat with the floor and lose energy. &amp;lt;b&amp;gt;In other words, reinforced floors constantly cool your fires down.&amp;lt;/b&amp;gt; This makes reaching very high temperatures on turfs very difficult.&lt;br /&gt;
&lt;br /&gt;
It is possible to try and circumvent this phenomenon by burning things inside a canister or pipes.&lt;br /&gt;
&lt;br /&gt;
=[[File:Stimulum.png]]Being a Traitorous Scum=&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos&#039; Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
# Wait for vents to slowly kick out your deathgas mix as regular atmos&#039; drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos&#039; traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Disable the vent limits on every air alarm you can find.&lt;br /&gt;
#When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your powers don&#039;t extend to just messing with the station&#039;s air. High level gas synthesis is a valid option and can grant you some crafty gasses and items to aid you in devious acts:&lt;br /&gt;
&lt;br /&gt;
*Nitrium is immediately the most obvious choice for brute force combat scenarios. Speed is incredibly strong and rare to see outside a few sources like chemistry or genetics. It also prevents you from sleeping so it can be combined with Healium for passive healing.&lt;br /&gt;
*Healium has a strong healing effect but quickly puts you to sleep if you&#039;re breathing it. Perhaps you can find a way to stay awake while breathing it. Or you could use it as a stronger N2O to gas crowds of people with. It also sells at Cargo really well for how relatively simple it is to make, if you want to make use of what Cargo has to offer.&lt;br /&gt;
* Tritium is notorious for creating roaring fires and can quickly send the crew into a panic if spread in large quantities. It doesn&#039;t take a genius to figure out where large amounts of tritium come from though, so expect unhappy visitors in atmospherics.&lt;br /&gt;
*Water Vapor, a side product from tritium fires, can be collected in canisters to unleash in the halls as a sort of water bomb to make everything slippery. Consider an investment into no-slip shoes.&lt;br /&gt;
*Freon can make things very chilly very fast, and combined with Water Vapor can create super slippery frozen tiles that send those who slip flying down the hall.&lt;br /&gt;
*Pluoxium isn&#039;t incredibly useful for traitorous activities, but a full tank of it can let you camp out in space for a VERY long time if needed.&lt;br /&gt;
*Zauker is... well, pretty bad for gassing places since it just turns into air when it comes into contact with nitrogen. However, a dedicated sealed chamber of it could be incredibly lethal for anyone stuck inside. Another idea is replacing the emergency tanks around the station with ones filled with pure Zauker, so that the next unfortunate soul who needs air gets nigh instantly killed upon turning on their internals. Consider sneaking these into people&#039;s pockets...&lt;br /&gt;
*Hot Ice can be best described as pocket sized plasmafires. Much easier to target specific areas compared to plasmaflooding distro or dragging a big obvious canister of the stuff in. Ignite in hand while wearing your firesuit and drag any victims in to your new hellfire.&lt;br /&gt;
*N2O crystals can be configured like grenades to detonate instantly like other grenades. Meaning, you could just walk up to someone and almost instantly put them to sleep by detonating N2O in their face, assuming they aren&#039;t using their internals.&lt;br /&gt;
*Hyper-Noblium crystals can pressure proof your gear, allowing immunity to pressure hazards and removes the need for a hardsuit to spacewalk. Increasing survivability and mobility is always a plus.&lt;br /&gt;
*Metallic Hydrogen and its products are somewhat underwhelming but not to be forgotten. Elder Atmosian armor isn&#039;t great compared to some other options, but it does protect the limbs unlike a normal armor vest which is something to note. Metallic Hydrogen fireaxes are identical to normal fireaxes in function except for doing exactly one (1) less brute damage. Why? Fuck you, that&#039;s why. With 20 bars of your hard-earned metallic hydrogen you can create a golem shell to make your own minions. Metal Hydrogen golems are immune to magic, flashes, heat and fire, but lose the cold and space immunity that all the other golems have. You&#039;ll never match xenobiology in the number of golems you can create, but it&#039;s a nice option to have a golem bro help you in your deeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do:&lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can remove the digital valves to shut down AI control, or disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high-pressure plasma/CO2/etc canisters to hit areas with.&lt;br /&gt;
*You can make a powerful single-tank bomb assembly gas mix by pumping in 2553kPa of plasma heated to 698.15 Kelvin into an empty handheld oxygen tank (not the small emergency ones).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9F%D0%BB%D0%B0%D0%B7%D0%BC%D0%B0&amp;diff=74480</id>
		<title>Плазма</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9F%D0%BB%D0%B0%D0%B7%D0%BC%D0%B0&amp;diff=74480"/>
		<updated>2024-09-23T18:39:43Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
A miracle substance, this is one of the things SS13 mines and researches. What little NT has been able to glean so far indicates it is an alien element that has never been encountered across human conquered space. It has multiple properties that make it a target for NT to develop into a market ready product.&lt;br /&gt;
&lt;br /&gt;
Areas of specific research include&lt;br /&gt;
*Use as a dense energy efficient fuel&lt;br /&gt;
*Its ability to generate electricity when exposed to radiation.&lt;br /&gt;
*Its extreme volatility and potential as an explosive&lt;br /&gt;
*Reaction of local xenobiology to being exposed to plasma.&lt;br /&gt;
*Utility in multiple chemical reactions with standard earth elements&lt;br /&gt;
&lt;br /&gt;
=The States of Plasma=&lt;br /&gt;
Plasma has a number of different states.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Ore&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Plasma Ore&#039;&#039; is mined by [[Shaft Miner]]s on the [[Mining_Station|mining outpost]].&lt;br /&gt;
*&#039;&#039;&#039;Solid Plasma&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Plasma Ore&#039;&#039; can be smelted into &#039;&#039;Solid Plasma&#039;&#039; bars using [[Cargo]]&#039;s ore redemption device.&lt;br /&gt;
*&#039;&#039;&#039;Liquefied Plasma&#039;&#039;&#039;&lt;br /&gt;
**[[Medical_items#Reagent_Grinder|Reagent Grinder]]s are used to liquify &#039;&#039;Solid Plasma&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Gas&#039;&#039;&#039;&lt;br /&gt;
**[[Atmospherics]], [[Engineering]] and the [[Research Division]] have canisters. Pouring &#039;&#039;Liquefied Plasma&#039;&#039; from a container on the floor creates a 1x1 tile of plasma compressed to expand to whatever kPa based on how much liquefied plasma there was.&lt;br /&gt;
&lt;br /&gt;
=Most Common Uses=&lt;br /&gt;
*[[Guide_to_chemistry|Chemistry]].&lt;br /&gt;
*Making slime reactions in [[Guide_to_xenobiology|Xenobiology]]&lt;br /&gt;
*Doing [[Virologist|virology]] research&lt;br /&gt;
*Making [[bombs]].&lt;br /&gt;
*[[Guide_to_food_and_drinks#Drinks|Poisoning]] people.&lt;br /&gt;
*[[P.A.C.M.A.N.-type Portable Generator|P.A.C.M.A.N.]] fuel.&lt;br /&gt;
*Fuel for [[Radiation Collector]]s to generate power from [[Singularity Engine|singularity]] and [[Supermatter|supermatter]] radiation.&lt;br /&gt;
*Gaining more points with the [[Supply_crates|Supply Shuttle]]&lt;br /&gt;
*[[Guide_to_Atmospherics|Starting]] [[Welding_Tool|fires]].&lt;br /&gt;
&lt;br /&gt;
=NT research on Plasma=&lt;br /&gt;
[[Plasma/potential_earth_like_equivalents|Plasma and compounds with similar properties found on earth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74479</id>
		<title>Руководство по атмосферике</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74479"/>
		<updated>2024-09-23T15:57:01Z</updated>

		<summary type="html">&lt;p&gt;RosSample: /* Настройка Атмоса */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод|assign = RosSample}}&lt;br /&gt;
Это руководство по [[Atmospherics|Атмосу]]. При правильной настройке Атмосия может поддерживать станцию в рабочем состоянии практически в любой чрезвычайной ситуации.  При неправильной настройке это в лучшем случае пустая трата места, а в худшем - откровенная пожароопасность.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Мы пройдем через это шаг за шагом, играя с различными концепциями. Сначала мы обсудим более практические аспекты, затем перейдем к синтезу газообразных веществ и, наконец, к тому, зачем и как нужна атмосфера. Прочитав это руководство, вы узнаете, как превратить Атмос из пустой траты места в действительно полезное дополнение. Мы пройдемся по всем видам теории, так что это может быть непросто, но это также гарантирует, что вы будете точно знать, как и, что более важно, &#039;&#039;&#039;как&#039;&#039;&#039; Атмос работает так, как он работает, и вы будете готовы к любым ситуациям.&lt;br /&gt;
[[Файл:Atmos runs2.png|мини|941x941пкс|You miss something...&#039;&#039;&#039;&#039;&#039;slavic&#039;&#039;&#039;&#039;&#039; in this.]]&lt;br /&gt;
Так же посмотрите:&lt;br /&gt;
&lt;br /&gt;
[[File:PortablePump.png|64px]] &#039;&#039;&#039;[[Экипировка атмосферики|Атмосферные инструменты]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Атмосферика 101: базовая теория, компоновка и хранитель воздуха =&lt;br /&gt;
У тебя, дорогой атмосферный техник, есть одна главная задача: поддерживать на станции не слишком жаркую, не слишком холодную атмосферу, давление и возможность дышать. Вы можете синтезировать сложные газы, но если вы нарушите эту основную обязанность, вы не станете хорошим атмосферным техником.&lt;br /&gt;
&lt;br /&gt;
== Стандартные трубы ==&lt;br /&gt;
В наши дни трубы больше не имеют определенного направления, в котором они соединяются. &#039;&#039;&#039;Обычные трубы автоматически соединяются с соседними трубами того же цвета и слоя.&#039;&#039;&#039; &#039;&#039;&#039;Трубы Omni (серого цвета) соединяются со всеми цветами на одном слое.&#039;&#039;&#039; Это очень важно помнить, так как небрежное размещение труб может привести к случайному соединению между ранее отдельными трубами. Эту функцию принято называть &amp;quot;умными трубами&amp;quot;. Всем трубам и трубным устройствам можно присваивать цвета, и даже большие атмосферные машины также можно настраивать по цвету.&lt;br /&gt;
&lt;br /&gt;
В интерфейсе Rapid Pipe Dispenser (РПД) вы заметите несколько зеленых кнопок со стрелками слева. Их можно отключить, чтобы ограничить автоматическое соединение труб в определенном направлении для размещенных вами труб. Это очень удобно при работе в ограниченном пространстве, когда нет другого способа избежать прохождения двух труб одинакового цвета друг мимо друга. Нажатие на кнопку с кругом в центре вернет ограничения к автоматическому соединению по умолчанию.&lt;br /&gt;
&lt;br /&gt;
Если вам нужно соединить две трубы разного цвета, вместо обычной трубы можно использовать цветной адаптер. Однако труба Omni будет работать отлично, как и любое устройство, настроенное на omni, например помпа или клапан.&lt;br /&gt;
&lt;br /&gt;
==Атмосферные устройства==&lt;br /&gt;
&amp;lt;b&amp;gt;Это будет раздел, в котором подробно описаны общие функции и некоторые особенности различных труб, помп и других устройств. Некоторые детали будут упущены, но они послужат основой. Первый случай, когда устройство сталкивается с уникальной механикой, будет объяснен более подробно.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:dvalve.png]]Digital Valve===&lt;br /&gt;
&lt;br /&gt;
Клапан, который открывается при нажатии и соединяет два трубопровода, которые при этом разделяет. В отличие от помп, он не испытывает задержек при передаче газа. По сути, он действует как труба. Имеет объем 200л с одной стороны и 200л с другой. Им могут пользоваться как углеродные мобы, такие как люди, за исключением ксеноморфов, так и синтетики (например борги или ИИ).&lt;br /&gt;
&lt;br /&gt;
===[[File:Pressure_valve.png]]Pressure Valve===&lt;br /&gt;
&lt;br /&gt;
Активируемый клапан, который пропускает газ, если давление на входе выше заданного.&lt;br /&gt;
&lt;br /&gt;
===[[File:Temperature_gate.png]]Temperature Gate===&lt;br /&gt;
&lt;br /&gt;
Это устройство работает как клапан, который пропускает газ только в том случае, если заданная температура ниже установленной, до предела 4500K. Это поведение можно изменить с помощью мультитула, пропуская газ только в том случае, если температура выше установленной. &lt;br /&gt;
&lt;br /&gt;
===[[File:mvalve.png]]Manual Valve===&lt;br /&gt;
&lt;br /&gt;
Действует так же, как и цифровой клапан, однако ручной клапан не позволяет синтетикам управлять им.&lt;br /&gt;
&lt;br /&gt;
===[[File:ppump.png]]Pressure Pump===&lt;br /&gt;
&lt;br /&gt;
Странный случай. Как и все помпы, он разделяет соединенные трубопроводы, если их больше ничего не соединяет. Максимальное давление составляет 4500 кПа. Все помпы работают, перекачивая содержимое внутри себя на другую сторону, то есть 200л с одной стороны и 200л с другой. Любая помпа не может перекачивать газ, которого в ней нет, что означает, что очень большие соединенные трубопроводы будут иметь меньшую скорость перекачки. Напорные насосы работают, постепенно наращивая давление до заданного уровня за такт. Из-за этого насосы замедляются при приближении к заданному давлению, и через очень долгое время давление не будет полностью соответствовать заданному, но будет очень близко к нему.&lt;br /&gt;
&lt;br /&gt;
===[[File:vpump.png]]Volume Pump===&lt;br /&gt;
&lt;br /&gt;
Объемный насос похож на напорный, но работает по-другому. Он имеет предел давления 9000 кПа. Однако это ограничение срабатывает только тогда, когда давление в выходном трубопроводе превышает 9000 кПа. Насос будет работать, если давление в выходном трубопроводе ниже 9000 кПа, даже если результирующее давление в результате этого действия будет намного выше 9000 кПа. В отличие от напорного насоса, этот насос работает на основе L/s. Он также имеет объем 2х200л, поэтому, изменяя число, вы выбираете, какой объем насоса будет перекачан на другую сторону. Поскольку его максимальная скорость составляет 200 л/с, он всегда будет обгонять и подавлять напорный насос. Его можно разогнать с помощью мультитула, что снимет ограничение выходного давления. Однако если на плитке, на которой находится насос, нет ничего, что могло бы помешать ему протечь, например стены, он выпустит газ в атмосферу.&lt;br /&gt;
&lt;br /&gt;
===[[File:passpump.png]]Passive Pump/Gate===&lt;br /&gt;
&lt;br /&gt;
Они представляют собой комбинацию насосов и клапанов. Они работают до заданного давления, максимум 4500 кПа. Как и клапаны, они не могут сделать больше, чем уравнять давление в двух соединенных трубопроводах. Однако они работают только в одну сторону, а не смешивают газ между двумя трубопроводами, как это делают клапаны. Думайте о них как о насосе, который выравнивает давление только между двумя трубопроводами.&lt;br /&gt;
&lt;br /&gt;
===[[File:vent.png]]Unary Vent===&lt;br /&gt;
&lt;br /&gt;
В зависимости от настроек воздушной сигнализации в помещении, в котором находится вентиляция, она будет откачивать газ. У воздушной сигнализации есть две настройки: внешняя или внутренняя. Внешняя работает, заставляя воздухоотводчик закачивать газ из подключенного к нему трубопровода в помещение до тех пор, пока в помещении, а точнее, в плитке, не установится заданное давление. Максимальное давление, которое вы можете настроить для внешнего, составляет 5066 кПа, и оно замедляется при приближении к установленному пределу, как это делают насосы под давлением. Внутренний работает, закачивая газ в помещение из трубопровода, пока установленное давление не совпадет с давлением в подключенном трубопроводе. Примеры: вентиляция, настроенная на Внешнее 200, будет закачивать газ в помещение до тех пор, пока давление не достигнет 200 кПа. Отвод, установленный на Внутренний 300, будет закачивать газ в помещение до тех пор, пока давление в подключенном трубопроводе не станет 300 кПа, независимо от давления в помещении. Таким образом, Внутренний 0 всегда будет качать в полную силу. Этого же эффекта можно добиться, отключив и Внешний, и Внутренний. У воздухоотводчика есть максимальная скорость, с которой он может качать газ, даже если он находится под большим давлением.&lt;br /&gt;
&lt;br /&gt;
Следует отметить, что вентиляция может также всасывать газ, как и скраббер, если настроить ее в воздушной сигнализации. Следует также отметить, что он делает это &#039;&#039;быстрее&#039;&#039;, чем скраббер, но он не может всасывать газы в формате 3x3, что означает, что он теряет в скорости, когда дополнительная площадь имеет значение, а давление низкое. Вентиляция не имеет ограничений по давлению при всасывании газа, что можно использовать в уморительных целях.&lt;br /&gt;
&lt;br /&gt;
===[[File:vent_passive.png]]Passive Vent===&lt;br /&gt;
&lt;br /&gt;
Вентиляция без питания, которая уравнивает внутренние и внешние газы. Считайте, что это просто открытая труба в атмосферу. С ней нельзя взаимодействовать и ее нельзя закрыть. Давление в нем также не ограничено, как и в других вентиляциях, что открывает возможности для интересных махинаций.&lt;br /&gt;
&lt;br /&gt;
===[[File:atmos_injector.png]]Injector===&lt;br /&gt;
&lt;br /&gt;
Инжектор похож на вентиляцию тем, что подает газ на плитку, на которой находится. Однако он не управляется воздушной сигнализацией, а работает вручную. Он также работает в единицах л/с, как и объемный насос. Также как и объемный насос, он работает быстрее, чем его кузен, основанный на давлении, - вентиляционное устройство. У него нет максимального изменения давления в секунду, как у вентиляции, и он всегда будет опережать ее. За это приходится платить контролем, который дают вентиляции.&lt;br /&gt;
&lt;br /&gt;
===[[File:scrub.png]]Scrubber===&lt;br /&gt;
&lt;br /&gt;
Газоотсасывающий кузен вентиляции, который всасывает газ в подключенный трубопровод. Скрабберы работают с помощью подключенной воздушной сигнализации. Они всасывают только тот газ, который находится на их плитке, если только вы не установите их диапазон на Expanded, в этом случае они будут всасывать газ 3x3. Если установить для них режим &amp;quot;Сифон&amp;quot;, они будут всасывать любой газ. Если скраббер не работает в режиме сифона, вы можете выбрать определенные газы, которые он будет всасывать в свой трубопровод. Чем больше газов выбрано для скраббера, тем больше потребляется энергии. Скраббер имеет предельное давление 5000 кПа и не будет всасывать газ, если давление в подключенном трубопроводе находится на уровне или выше этого значения. В отличие от вентиляции, которая не имеет ограничений.&lt;br /&gt;
&lt;br /&gt;
===[[File:heat_exchanger.png]]Heat Exchanger===&lt;br /&gt;
&lt;br /&gt;
Поставьте два таких теплообменника рядом, лицом друг к другу, и они уравняют температуру находящихся в них газов. Теплообменник не является частью (более распространенной) системы теплообменных труб.&lt;br /&gt;
&lt;br /&gt;
===[[File:temperature_pump.png]]Temperature Pump===&lt;br /&gt;
&lt;br /&gt;
Это позволит &#039;перекачивать&#039; температуру с одной стороны на другую. Обратите внимание, что горячая сторона должна быть обращена к холодной, чтобы это работало. Это работает аналогично теплообменнику, но занимает меньше места и работает только в одну сторону. Значок обманчив, убедитесь, что он ориентирован правильно.&lt;br /&gt;
&lt;br /&gt;
===[[File:atmos_filter.png]]Filter===&lt;br /&gt;
&lt;br /&gt;
Фильтр - это первое устройство, которое соединяет 3 трубы. Его можно настроить на любое количество газов, и он будет сбрасывать их в ту сторону, в которую указывает стрелка. Все газы, которые не выбраны, будут идти прямо вперед, так как стрелка направлена в одну линию. Если установить значение &amp;quot;Ничего&amp;quot;, то все газы будут проходить по прямому пути. Фильтр работает в л/с и поэтому не испытывает замедлений, связанных с давлением, однако его максимальное давление составляет 4500 кПа. Когда давление на обоих выходах составляет 4500 кПа или выше, фильтр не будет работать, не пропуская газ. То есть, как на прямой, так и на ответвлении давление должно быть меньше 4500 кПа.&lt;br /&gt;
&lt;br /&gt;
===[[File:atmos_mixer.png]]Mixer===&lt;br /&gt;
&lt;br /&gt;
Для работы смесителя, как и для фильтра, требуется 3 соединения. Смеситель смешивает два входящих газа, используя соотношение, введенное пользователем, начиная с 50/50. Узел 1 - это вход на прямой линии с выходом, узел 2 - ответвление по отношению к выходу.  Для работы оба входа должны иметь газ, если только сторона с газом не установлена на 100%, в этом случае он будет работать и пропускать только эту сторону. Основан на давлении, с соответствующими свойствами. Максимальное давление также составляет 4500 кПа. На смешивание влияет температура в соответствии с законом идеального газа. Если одна из сторон входа более горячая по сравнению с другой, она будет пропускать меньше газа этой стороны в мольном соотношении. Если не выравнивать температуры, это приведет к искажению соотношения, поэтому, если вам нужна точность, убедитесь, что они равны.&lt;br /&gt;
&lt;br /&gt;
===[[File:he_pipe.png]]Heat Exchange pipes===&lt;br /&gt;
&lt;br /&gt;
Функционирует как обычная труба, но при этом пытается выровнять температуру между трубой и пространством, в котором она находится. Это основано на теплоемкости, которую можно найти на этой странице. Более высокая теплоемкость означает, что газ впитывает больше энергии, а значит, лучше охлаждает в холодное время и лучше нагревает в жаркое. Эти трубы обычно используются в установках суперматерии, чтобы охлаждать теплоноситель с помощью этих труб в космосе. Однако, разумеется, их можно использовать и для нагрева. Потеря эффективности составляет 10K. Космос имеет температуру 2,7К, но теплообменные трубы охлаждают газ до температуры около 22,7К.&lt;br /&gt;
&lt;br /&gt;
===[[File:he_junc.png]]Heat Exchange Junction===&lt;br /&gt;
&lt;br /&gt;
Они используются для перехода от обычных труб к теплообменным трубам. Они должны находиться между трубой, насосом и т. д. и теплообменной трубой, чтобы газ действительно передавался между двумя различными видами труб. Хотя эта труба частично похожа на теплообменную, она не выравнивает температуру так, как это делают теплообменные трубы. Она только выглядит так, поэтому ее можно без опаски подключать к любой трубе в обычной комнате.&lt;br /&gt;
&lt;br /&gt;
===[[File:manifold.png]]Layer Adapter===&lt;br /&gt;
&lt;br /&gt;
Соединяет 5 различных слоев трубопроводов. Для большинства станций красная сеть скрабберов будет находиться на слое 2, а синие трубы подачи воздуха - на слое 4. По умолчанию используется слой 3. Трубы на разных слоях не взаимодействуют друг с другом.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ss13_atmos_meter.png|25x25px|]] Atmos Meter=== &lt;br /&gt;
[[File:Atmos Thermal Readings.png|200x100px|thumb|Фиолетовый - мороз, зеленый - комнатная температура, красный - палящая жара.]]&lt;br /&gt;
&lt;br /&gt;
Эти полезные устройства, обычно прикрепляемые к трубам, позволяют считывать и изучать данные о давлении и температуре содержимого внутри трубы. С первого взгляда можно заметить, что внешний вид самого измерительного прибора изменяется в зависимости от указанных значений: цвет полоски меняется в зависимости от температуры, а длина полоски увеличивается в зависимости от более высокого давления. Индикаторы также будут заполняться в зависимости от величины давления.&lt;br /&gt;
&lt;br /&gt;
==Канистры==&lt;br /&gt;
&lt;br /&gt;
В них можно переносить газы. Однако будьте &#039;&#039;&#039;ОЧЕНЬ ОСТОРОЖНЫ&#039;&#039;&#039; с ними, когда имеете дело с горячими газами или экзотермическими реакциями (например, смешивание продуктов горения или даже просто образование фреона), так как они имеют ограничения по давлению и температуре.&lt;br /&gt;
&lt;br /&gt;
Каркас канистры можно сделать, используя 5 железа, а затем дополнить его еще 5 железом.&lt;br /&gt;
Предельное давление в канистрах составляет 500000 кПа, а предельная температура - 10000К.&lt;br /&gt;
&lt;br /&gt;
Канистры оснащены щитом, который при включении не дает газам внутри канистры повредить ее, позволяя создавать чрезвычайно высокое давление и температуру, пока есть энергия. Чем выше температура и давление внутри, тем выше мощность (максимум ~25 кВт).&lt;br /&gt;
Питание будет осуществляться от ближайшего АПЦ, в противном случае будет использоваться внутренняя батарея.&lt;br /&gt;
&lt;br /&gt;
Элементы питания можно заменить, открыв крышку канистры с помощью отвертки и вынув батарею с помощью лома.&lt;br /&gt;
&lt;br /&gt;
==Стационарные резервуары==&lt;br /&gt;
&lt;br /&gt;
Это неподвижные танки. Их можно сделать, изготовив каркас танка из 4 листов пластали, а затем наложив на него 20 листов материала по вашему выбору.&lt;br /&gt;
Их объем составляет 2500 л, а предельное давление по умолчанию - 20000 кПа. Предельное давление зависит от модификатора материала: стекло дает 2000 кПа, а пласталь - 30000 кПа.&lt;br /&gt;
&lt;br /&gt;
==Полезные советы==&lt;br /&gt;
&lt;br /&gt;
Скрабберы, вентиляция, инжекторы, клапаны, насосы, фильтры и смесители можно безопасно открутить, не выпустив на плитку. Особенно клапаны служат прекрасной альтернативой обычной прямой трубе, если вы хотите быть более безопасными при работе с горячим газом.&lt;br /&gt;
&lt;br /&gt;
Большинство предметов и машин атмосферии можно эксплуатировать с помощью CTRL+click и ALT+click. CTRL+click включает и выключает, ALT+click максимизирует работу.&lt;br /&gt;
&lt;br /&gt;
Функция Panic Siphon на воздушных сигнализациях отключает все вентиляционные отверстия и устанавливает скрабберы на расширенный диапазон сифонирования.  настройка Contaminated установит вентиляцию на нормальное атмосферное давление, а скрабберы - на расширенный диапазон, всасывая все газы, которые не являются азотом или O2.&lt;br /&gt;
&lt;br /&gt;
Трубы, вентиляция и другие объекты атмосферики могут быть размещены в стенах! Чаще всего проще сбрасывать газ в стены, чем пытаться сбросить его в космос. Даже если стена будет разрушена или удалена, газ не выльется.&lt;br /&gt;
&lt;br /&gt;
4-ходовые коллекторы имеют тот же объем, что и две трубы, расположенные друг над другом, идущие с севера на юг и с востока на запад. Поэтому оптимальным вариантом использования теплообменных труб является применение целого набора 4-ходовых коллекторов.&lt;br /&gt;
&lt;br /&gt;
Замораживатели и нагреватели можно поместить прямо на трубы, и они подключатся к ним! А знаете ли вы, что морозильники и обогреватели могут менять слой трубы с помощью применения мультитула на своей плате?&lt;br /&gt;
&lt;br /&gt;
Из-за медлительности насосов их следует избегать, если только они не предназначены для конкретных целей. Объемные насосы отлично подходят для стабильной регулировки скорости и давления в системе труб, поскольку их предел составляет 9000 кПа. Насосы давления отлично подходят для регулирования давления и медленного движения газа, будьте изобретательны!&lt;br /&gt;
&lt;br /&gt;
С помощью использования слоёв трубопроводов можно сделать многое, очень многое. Нет двух вариантов, вам придется экспериментировать!&lt;br /&gt;
&lt;br /&gt;
== Инструменты атмосферника ==&lt;br /&gt;
Основная страница: [[Экипировка атмосферики]]&lt;br /&gt;
===Rapid Pipe Dispenser===&lt;br /&gt;
Это ваш Быстрый раздатчик труб. Таких, как он, много, но этот - ваш. Главный инструмент вашего ремесла, РПД - это то, что вы используете для создания новых атмосферных устройств. Используйте его для изменения планировки станции, для создания новых производственных соединений, для добавления скрабберов и вентиляции в различные части станции и многого, многого, многого другого. Используйте его и используйте хорошо. Имейте в виду, что при изменении выбора это устройство искрит, и искрит сильно. Искры могут вызвать пожар, если рядом находятся горючие газы.&lt;br /&gt;
&lt;br /&gt;
===Analyzer / BreathDeep Catridge===&lt;br /&gt;
Если РПД - это ваш меч, то Анализатор [[File:Analyzer.png]] - это ваш глаз. Используйте его для определения различных газов в различных трубопроводах (подробнее о трубопроводах позже), для анализа воздуха вокруг вас, для выявления проблем, вредных газов и других различных явлений, связанных с атмосферой.&lt;br /&gt;
Анализатор также обладает функцией барометрии, позволяя получать информацию о надвигающихся бурях при нажатии Alt-Click на планетарных средах.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atmos Resin}}&lt;br /&gt;
===ATMOS Resin===&lt;br /&gt;
Противопожарный ранец[[File:waterbackpack atmos.png]] может менять режимы, чтобы распылять АТМОС смолу вместо воды. У этой смолы следующие эффекты:&lt;br /&gt;
* Заделывает пробоины в корпусе, подобно [[Guide_to_chemistry#Smart Metal Foam|металлической пене]]. &lt;br /&gt;
* Очищает воздух от токсинов. &lt;br /&gt;
* Нормализует температуру воздуха до комнатной (20°C или 293.15K). &lt;br /&gt;
* Запечатывает открытые вентиляции (как если бы они были заварены).&lt;br /&gt;
* Удаляет скользкость с полов (вода и т.д.). &lt;br /&gt;
* Сама пена не скользкая. &lt;br /&gt;
&lt;br /&gt;
Чтобы использовать противопожарный ранец, наденьте его на слот рюкзака и нажмите на новый значок в HUDе, чтобы достать насадку[[File:atmos_nozzle.png]]. Затем вы можете переключаться между режимами огнетушителя, распылителя смолы и однотайлового распылителя смолы, активируя насадку в руке. При использовании он расходует воду. Используйте насадку на водяном баке, чтобы наполнить ее. Осмотрите насадку, чтобы узнать, сколько воды осталось. Еще таких же ребят можно заказать в[[Supply_crates#Backpack Firefighting Crate|карго]]. &lt;br /&gt;
&lt;br /&gt;
===ATMOS Holofan===&lt;br /&gt;
Голо-проектор [[File:holofan.gif]]прекрасный инструмент, который может проецировать до 6 голографических барьеров, которые блокируют движение газов. Можно использовать голофаны чтобы предотвратить распространение огня, предотвратить дальнейшей утечки газов, или даже для перестройки атмосферной планировки (например поставить голофан на трубу с плазмой, которую хочешь открутить). Однако держите в виду, что голофаны не блокируют суперкондукцию (объяснено ниже) горячих газов и менее надёжны в ситуациях с ними, особенно с пожарами.&lt;br /&gt;
&lt;br /&gt;
=== Thermal Imaging Goggles ===&lt;br /&gt;
Особый режим на ваших рентгеновских очках (T-Ray scanner goggles), которые можно найти в вашем шкафчике, который будет показывать температуру в ближайших тайлах в среднем радиусе вокруг тебя. Цвета варьируются от тёмно-синего (леденящий холод) до зелёного (нормальная температура) до красного (горячо!). Сами очки могут быть напечатаны на Инженерном протолате. Этот режим полезен для идентификации проблемных мест в комнате, такие как пробоины в корпусе.&lt;br /&gt;
&lt;br /&gt;
==Схема Атмоса==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:Simple image.png|alt=|thumb|838x838px|Однажды один мудрый атмостех сказал: &amp;quot;просто пялься на них пока всё не поймёшь.&amp;quot;]]&lt;br /&gt;
| [[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Упрощённая&amp;quot; схема труб Атмоса. Жёлтые кружочки - фильтры, а светло-коричневые - смесители.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Вот две картинки схемы труб Атмоса. Правая - &amp;quot;упрощённая&amp;quot; версия левой картинки. Жёлтые кружочки - фильтры, которые отфильтровывают определённые газы из Waste In контура. Светло-коричневый кружочек слева ниже - смеситель, объединяющий азот (N2) и кислород (O2) в дыхательную смесь.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Атмос достаточно простой, но раскладка труб делает его немного путающим для новичков. Есть 4 основных контуров труб:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур распределения. Он распределяет воздух по всей станции через вентиляции чтоб экипаж мог дышать.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;Голубой/бирюзовый смесительный контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур для смешения воздушной смеси и подачи её распредилительному, он также используется для заполнения портативных помп снаружи Атмоса.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Красный&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Зелёный&amp;lt;/span&amp;gt; контур&#039;&#039;&#039; - забирающий газы со станции (красный) и проводящий их по фильтрам (зелёный).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Жёлтый контур&amp;lt;/span&amp;gt;&#039;&#039;&#039;, - только для Атмоса, он используется для смешения газов, которые можно послать в порты в Атмосе или вывести в камеру смешивания.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Резервуары/баки (маленьке комнатки в космосе у Атмоса), в отличие от остальной станции - комнаты содержащие соответствующий им газ под очень высоким давлением. Вывод этих комнаток контролируется их консолями (Supply Control Computer), вентилем, и помпой на каждом контуре. Учтите что &#039;&#039;&#039;газ в баках может закончиться&#039;&#039;&#039;, особенно если [[Traitor|кто-то]] сделает в них дырку.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Чтобы понять как смешивается пригодный для дыхания воздух, попробуй следовать этим шагам, при этом смотря на карту:&lt;br /&gt;
# Газы закачиваются в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубые трубы&amp;lt;/span&amp;gt;&#039;&#039;&#039; из баков (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
# Смешиваются в бак для воздуха (&#039;&#039;&#039;Air&#039;&#039;&#039;) в соотношении 1/5 O2 и N2.&lt;br /&gt;
# Пригодный для дыхания воздух затем идет через &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубой контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; на север Атмоса.&lt;br /&gt;
# И наконец он закачивается в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; и дальше по станции.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Далее посмотрим на приведённый пример, чтобы понять как работает контур отходов на деле:&lt;br /&gt;
# Учёный Вася делает упс в [[Toxins Lab|токсинах]] с плазмой, но к сожалению покидает комнату без проишествий.&lt;br /&gt;
# Возьмём идеальную ситуацию, при которой скрабберы Токсинов уже настроенны на фильтрацию опасных газов (по умолчанию они не установлены на это, это можно сделать вручную или попросить ИИ чтобы сделал за вас), и плазма начинает уходить из комнаты через скрабберы в контур отходов.&lt;br /&gt;
# Плазма прибывает в Waste In контур (красный контур) в Атмосе. Она двигается по трубам, прибывая на свою первую остановку - фильтр N2.&lt;br /&gt;
# Если бы в смеси был Азот, его бы отфильтровало здесь, но газ продолжает своё путешествие по контуру отходов, такое же происходит у каждого фильтра.&lt;br /&gt;
# Плазма наконец прибывает к фильтру плазмы.&lt;br /&gt;
# Здесь она отфильтровывается и отправляется в бак с плазмой.&lt;br /&gt;
# Плазма остаётся в баке, пока кто-нибудь не решит её выкачать.&lt;br /&gt;
# Учёный Вася к этому моменту замечает, что в Токсинах больше нет плазмы и теперь можно безопасно возвращаться к работе. Ура!&lt;br /&gt;
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===Настройка Атмоса===&lt;br /&gt;
Самое время прекратить заниматься теорией и &amp;lt;s&amp;gt;выкинуть её в окно&amp;lt;/s&amp;gt; занятся делом. Rapid Pipe Dispenser (можно найти в твоём шкафчике) может раздавать бесконечное количество труб, а гаечый ключ может отсоединять и присоединять их. На станции также можно найти старый громоздкий [[Pipe Dispenser|раздатчик]] который стоит в Атмосе, но быстрее использовать RPD.&lt;br /&gt;
[[File:Circled atmos.png|alt=|thumb|474x474px|Атмос для чайников. Обведённые кружками трубы понадобятся нам в руководстве.]]&lt;br /&gt;
Далее идёт простой пошаговый гайд по (почти) максимально эффективной настройке Атмоса. &#039;&#039;&#039;Вопреки распространенному мнению ваших соседей по отделу, станционных инженеров (и остальной челяди на станции), Атмос ДОЛЖЕН быть настроен, чтобы он хорошо работал.&#039;&#039;&#039; Он, в каком-то смысле похож на [[Guide to the Supermatter|Суперматерию]]; можно без подготовки включить эмиттеры и выработать немного энергии, но если так сделать, она будет плохо работать и может ебануть. Атмос, конечно, не склонен к взрывам без предварительной настройки, но он будет ужасно медленным и легко забьётся.&lt;br /&gt;
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Обрати внимание, что это только один способ прокладки труб, способов много, и все они имеют свои плюсы и минусы!&lt;br /&gt;
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* &#039;&#039;&#039;Ради всего святого и Нанотрейзен, хотя бы сделай это:&#039;&#039;&#039;&lt;br /&gt;
# Выбери Volume Pump в твоём RPD и замени обведённую в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;зелёный кружочек&amp;lt;/span&amp;gt;&#039;&#039;&#039; обычную помпу объёмной (или вентилем, если ты используешь контур отходов в качестве большого смесителя), делая таким образом контур отходов в 100 раз более эффективным. Мы хотим чтобы газы-отходы отсасывались со станции в контур фильтрации как можно скорее!&lt;br /&gt;
# Включи все фильтры обведённые &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;красным кружочком&amp;lt;/span&amp;gt;&#039;&#039;&#039; и выстави их на максимальное давление (200 Л/с), чтобы газы нормально шли по трубам, если они ещё не на максимальном давлении.&lt;br /&gt;
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* &#039;&#039;&#039;Это тоже неплохо бы сделать:&#039;&#039;&#039;&lt;br /&gt;
# Выстави на N2 и O2 помпах (напротив южной стены) давление примерно в 300 кПа. Если выставить максимальное давление в 4500 Кпа, баки слишком быстро опустошатся, нет причины их выставлять их на максимум, если ты не флудишь станцию.&lt;br /&gt;
# Выстави помпы рядом с компьютерами также на 303 кПа, чтобы газы выходящие с бака тоже шли быстрее.&lt;br /&gt;
# Выстави давление у компьютера бака воздуха на что-то типо 350 кПа, помпа будет выступать ограничителем газа.&lt;br /&gt;
# Выстави Air to Distribution помпу в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;синем кружочке&amp;lt;/span&amp;gt;&#039;&#039;&#039; на что-то типо 800 кПа, чтобы заполнить распределительный контур. Не ставь значение на максимум, если не хочешь чтоб весь воздух оказался в трубах (будет очень геморно пытаться отфильтровать оттуда опасные газы, если они там окажутся).&lt;br /&gt;
# Если в распредилительной комнате стоит термомашина присоединённая к трубе с воздухом, то не помешает поднять в ней температуру на несколько градусов, чтобы на станцию поступал тёплый воздух в случае пробоины.&lt;br /&gt;
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&#039;&#039;&#039;Плюсы и минусы такой настройки:&lt;br /&gt;
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::&#039;&#039;&#039;+ Быстрая фильтрация токсинов:&#039;&#039;&#039; В случае утечки вредных газов, они будут быстро высасываться (если сигнализация выставлена на их фильтрацию, на что она по умолчанию НЕ выставлена).&lt;br /&gt;
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::&#039;&#039;&#039;+ Быстрая ре-герметизация:&#039;&#039;&#039; В случае пробоины воздух будет непрерывно выливаться из вентиляций, помогая ре-герметизировать комнату быстрее, после заделки пробоины. Также будет РАБОТАТЬ опция Refill в сигнализациях.&lt;br /&gt;
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::&#039;&#039;&#039;+ Уменьшенный шанс саботажа труб:&#039;&#039;&#039; С такой настройкой всяким [[Ассистент|Геям Джонсонам]] будет сложнее откручивать трубы в техах. Если в комнате обычная атмосфера, а в трубах больше 303.9 кПа, то при откручивании газ швырнёт тебя в случайном направлении.&lt;br /&gt;
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::&#039;&#039;&#039;- Саботаж сигнализаций:&#039;&#039;&#039; Станция подвергнута саботажу при помощи [[Air alarm|воздушных сигнализаций]]. Кто-нибудь может легко взломать её и выставить давление в вентиляциях на максимальное, приводя к избыточному давлению.&lt;br /&gt;
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::&#039;&#039;&#039;- &amp;quot;Космический ветер&amp;quot;:&#039;&#039;&#039;  В случае пробоины, пока она не будет заделана, ты, навреное, потратишь большое количество времени пытаясь противостоять воздушным потокам ака &amp;quot;спейсвинд&amp;quot; или &amp;quot;космический ветер&amp;quot;, если не выключишь вентиляции во время починки. В большинстве случаев он будет немного подбешивать, но с ним можно легко справиться надев пару магбутсов.&lt;br /&gt;
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::&#039;&#039;&#039;- Медленная манипуляция с трубами:&#039;&#039;&#039; Если тебе вдруг придется открутить трубу на станции, нужно будет опустить давление в контуре меньше 303.9 кПа, либо [https://www.youtube.com/watch?v=KosMPEEtI_U летать как кленовый лист] после каждого откручивания трубы.&lt;br /&gt;
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Если всё правильно сделать, то Атмосия должна закачивать воздух на станцию быстрее, чем он с неё теряется, и выкачивать газы быстрее, чем ими загрязняют воздух антагонисты. Поздравляю! Теперь можно пойти в бар и расслабиться, ожидая неизбежного мелкого урона станции и криков &amp;quot;Зовите шаттол!!&amp;quot; по радио от тех, кто даже не знает наскольно незначительны эти повреждения.&lt;br /&gt;
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===Твоя собственная смесь!===&lt;br /&gt;
Чтобы создать собственную смесь газов, включи вывод газов на консолях, открой вентили и включи помпы тех газов, которые тебе нужны. Газы пройдут по жёлтым трубам в камеру смешивания через помпу севернее жёлтого контура.&lt;br /&gt;
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Теперь смесь можно выкачать в распределительный и фильтрационный контур или заправлен в канистры. Не забудьте выкличть помпы между красным и жёлтым контуром или ваша смесь отправится в контур отходов.&lt;br /&gt;
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==Атмос и Станция==&lt;br /&gt;
В течение смены, к сожалению, различные части станции могут [[Предатель|взорваться]] и выбросить в космос наш прелестный газ. Тут ты и появляешься! Хватай ближайший металл или Rapid Construction Device [[File:Rcd_0.png]] и бегом заделывать пробоину! Если ты не взял с собой защиты от температуры и давления, самое время. Если распределительный контур работает, то ре-герметизация не составит труда. Подбегаем к сигнализации [[File:AirAlarm.png]] и наполняем через неё команту воздухом. Можно ускорить процесс путём установки режима &amp;quot;Refill&amp;quot; или даже выключением внешних проверок, установив каждую вентиляцию в окне &amp;quot;Vent Controls&amp;quot; на Internal и 0 кПа. В качестве альтернативы можно притащить канистру с воздухом [[File:Air_Canister.png]], портативную помпу, наполненную воздухом, или даже кинуть Прото-Нитратовый кристалл [[File:Proto nitrate crystal.png]], который намного быстрее, чем вышеперечисленные методы, если ты такой сделал.&lt;br /&gt;
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А течение смены также среда может становиться слишком горячей или слишком холодной. Основные источники холода включают в себя космос и холодные ветра Айсмуна, проверь наличие [[Clown|открытых шлюзов!]] Основные источники тепла - горение газов [[File:Plasma_Canister.png]] [[File:Tritium.png]][[File:Hydrogen_canister.png]] и Пирокластические Аномалии. Для того чтобы бороться с проблемами температуры, можно:&lt;br /&gt;
* Использовать космические обогреватели [[File:SpaceHeater.png]], хотя их эффективость можно поставить под cомнение без улучшения микро-лазеров и конденсаторов, помогающих продлить жизнь батареи.&lt;br /&gt;
* Проветрить воздух [[File:AirAlarm.png]]; лмбо с помощью режима &amp;quot;Cycle&amp;quot; на сигнализации, либо вручную, с помощью Panic Siphon&#039;а и Refill&#039;а.&lt;br /&gt;
* Поставить термомашину, притащить портативную помпу и локально вручную проветривать воздух. Очень быстрый способ для нагревания/охлаждения воздуха.&lt;br /&gt;
* Использовать твой верный противопожарный ранец [[File:Waterbackpack atmos.png]] также будет нормализовать температуру воздуха до 20 градусов Цельсия, но запечатает любые вентиляции и скрабберы.&lt;br /&gt;
* Использовать голофан [[File:Holofan.gif]], чтобы предотвратить распространение холода.&lt;br /&gt;
* Использовать Хиливые кристаллы (Healium crystalls), сделанные в Кристаллизаторе (Crystallizer). Хиливые кристаллы быстро нормализуют температуру в комнате, просто активируй и кидай их!&lt;br /&gt;
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В твоем распоряжении есть отличные инструменты, а против тебя великий соперник! Удачи на работе, Хранитель Воздуха!&lt;br /&gt;
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=Атмосферика 201: газовый синтез, оборудование, дальнейшая теория, и оптимизация=&lt;br /&gt;
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==Газы и их функции==&lt;br /&gt;
Начнём с теории по газам. Ниже приведены различные газы в игре.&lt;br /&gt;
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Заметка: Эндотермические и экзотермические характеристики этих реакций измеряются с учетом энтальпии. Теплоемкость может изменяться - это означает, что в некоторых случаях может происходить экзотермическая реакция, но температура в действительности будет падать. Экспериментируйте!&lt;br /&gt;
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&#039;&#039;&#039;Экспорт газов:&#039;&#039;&#039; Канистры с газом можно продавать в карго за деньги, однако они подвержены эластичности и будут приносить убывающую прибыль за каждую дополнительную моль газа в канистре. Цена канистры упадет в половину на отметке в 2100 моль, затем в четыре раза на отметке в 4201 моль и в десять раз на отметке в 6978 моль. Эти уменьшающиеся доходы рассчитываются индивидуально для каждой канистры. &lt;br /&gt;
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===[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Наш первый основной газ - кислород. Всем людям, животным и ящерам необходимо более 16 кПа кислорода в воздухе или в закрытых системах дыхания (internals). Меньше - и существо начнет задыхаться.&lt;br /&gt;
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Необходим для поддержания огня. Специфика каждой реакции горения будет приведена ниже.&lt;br /&gt;
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Кислород - невидимый газ. Чтобы его обнаружить, используй свой [[PDA]] или настенную [[Air Alarm|воздушную сигнализацию]]. [[canister|Канистры]] с кислородом отмечены синем цветом. [[Emergency Oxygen Tank|Аварийный кислородный баллон]], наполненный кислородом на 300, спавнится в вашей аварийной кПа filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Our second base gas is Nitrogen. Not particularly more heat absorbent than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.1 credits&lt;br /&gt;
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===[[File:Air_Canister.png]]Air===&lt;br /&gt;
A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
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Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, with N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
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===[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
The third gas available for atmosians from the start of a shift: Carbon Dioxide. What the fuck is Carbon Dioxide!?  It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in an invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels. It is also often used to beef up the power generation of the Supermatter Crystal.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:Plasma_Canister.png]][[Plasma]]===&lt;br /&gt;
Our fourth and the most infamous of the base gases: Plasma, a.k.a. Toxins. Plasma is purple, toxic, and flammable. When ignited in an oxygenated room it will produce fires.&lt;br /&gt;
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Plasmafires use oxygen and plasma to produce heat and waste gas. Energy released from plasmafires depends on the burn rate for plasma. The plasma burn rate itself depends on the composition of the air and the temperature of the burn. Optimal composition for maximum burn rate is 10x more O2 than Plasma, with the air temperature exceeding the upper limit of 1643.15 Kelvins. Oxygen is burned at 0.4x the rate of plasma at temperatures above the upper limit. More oxygen (up to 1.4x the plasma burn rate) will be consumed for lower air temperatures.&lt;br /&gt;
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The aforementioned waste gas of plasmafires are either solely tritium on oxygenated plasmafires (more detail on the tritium section below) or water vapor and CO2 on a 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O ratio on non-oxygenated plasmafires.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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&amp;lt;!-- Not too much more to say, but you&#039;re welcome to codebrowse for the variables I&#039;ve indicated with x, y and similar. Hawk. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Replaced the x and y into sentences, the gist is still the same-Vin--&amp;gt;&lt;br /&gt;
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===[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O===&lt;br /&gt;
The final base gas available in the atmos&#039; tanks: Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
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Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
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This gas can additionally be synthesized. This requires 20 moles of Nitrogen, 10 moles of Oxygen, and 5 mol of BZ to be present, at temperatures between 200K and 250K. For every mol of nitrogen consumed, 0.5 mol of oxygen is consumed. BZ is not consumed whatsoever, and only serves as a catalyst. The reaction is mildly exothermic. You should be wary of this reaction if your intention is not to create N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, as this reaction consumes Nitrogen and Oxygen extremely quickly.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Tritium.png]]Tritium===&lt;br /&gt;
Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loadsa O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; with Plasma.  Emits radiation when combusted in the air, as well as pipes and canisters. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
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Tritium is created in fires that are super saturated, i.e. fires where there are 96 more units of oxygen than plasma. One popular ratio used by many Atmosians is 97 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 3 Plasma, this won&#039;t hit the super saturation threshold from the get-go, but given time the oxygen input will overflow the oxygen burn rate, resulting in a net positive oxygen gain in the chamber and eventually hitting the threshold. This oxygen accumulation continues over time, and therefore it is a good idea to lower the oxygen ratio in the burn mix over time. It is recommended to bump up the plasma ratio to 50% after ignition, as that will allow more plasma to get put in and burned, while maintaining composition.&lt;br /&gt;
&lt;br /&gt;
Important to remember is that tritium will likely be very hot when exiting the chamber, opening possibilities of cracked canisters and eventually toasted incinerators. Prepare accordingly! It is also worthy to note that tritium when allowed to react with oxygen will burn up into water vapor. Due to the chamber having a lot of oxygen, it is often a good idea to add a second scrubber to prevent too much tritium from being lost. Keep this in mind when attempting to get sizable amounts of it.&lt;br /&gt;
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Tritium can burn very quickly when exposed to lots of oxygen, and can release enough energy to melt the hull in a short amount of time.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Water_vapor.png]]Water Vapor===&lt;br /&gt;
Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
&lt;br /&gt;
The [[Janitor]] starts with a tank in their closet; created as a waste product on tritium fires and unsaturated plasma fires. It should be noted that this gas will disappear through a process called steam condensation. If a tile with water vapor on it is below 303.15K it will make tiles slippery, consuming some of the water vapor. If the tile is below 200K it will instead freeze the tile, which is also slippery. Note that this happens esentially instantly and consumes all of the available water vapor. Be careful if you need to cool it.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.5 credits&lt;br /&gt;
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===[[File:Hydrogen_canister.png]]H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Hydrogen is a flammable gas which when ignited burns similarly to tritium. It is also an integral part of fusion reactions. Hydrogen is made by electrolizing Water Vapor with an electrolyzer machine.  &lt;br /&gt;
&lt;br /&gt;
Hydrogen is solidified in the Crystallizer with BZ as catalyst at high heat and pressure (around or above 10,000K) to produce metal hydrogen [[File:Metal_hydrogen_sheet.png]], which can be used to make Elder Atmosian armor, a fireaxe [[File:Metal_hydrogen_fireaxe.png]], and [[Golem#Metal_Hydrogen|golems]]. &lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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===[[File:BZ_canister.png]]BZ===&lt;br /&gt;
BZ gas is a potent hallucinogenic that also puts slimes into stasis and degenerates changeling chemicals. When the partial pressure is over 10, those breathing it will have a 33% chance per tick to get 3 brain damage, up to a maximum of 150. BZ sees frequent use as an ingredient/catalyst in many gas reactions.&lt;br /&gt;
&lt;br /&gt;
BZ is formed in an exothermic reaction when at least ten moles of each N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O and Plasma are combined at low pressures. The optimal pressure for this is 0.1 atmosphere, or about 10 kPa. Efficiency might be higher if you get it even lower somehow, though. Plasma is consumed at 2x the rate of N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O.&lt;br /&gt;
&lt;br /&gt;
If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Pluoxium.png]]Pluoxium===&lt;br /&gt;
&lt;br /&gt;
A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
&lt;br /&gt;
Pluoxium may be created by exposing O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and Tritium together in an exothermic reaction between 50 K and 273 K. This reaction creates a minimal amount of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (1% of Pluoxium created) as a byproduct. The consumption ratio for this reaction is 100 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 50 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 Tritium. Furthermore, Pluoxium is also created by the Supermatter, when Oxygen and CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; are present. Oxygen is created by the Supermatter itself when it&#039;s running, with the quantity of this production based on various other factors. Adding some CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to the Supermatter can be an easy way to produce Pluoxium!&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Miasma_canister.png]]Miasma===&lt;br /&gt;
Miasma (bad air) is created from [[Guide_to_hydroponics#Corpse_Flower|bloomed Corpse Flowers]]. Miasma smells bad and can cause [[Infections#Advanced_Diseases|diseases]] to spontaneously appear. The higher concentration of miasma in the air, the higher level [[Infections#Symptoms_Table|symptoms]] can appear. Sterilized into oxygen in a slightly exothermic reaction at 170 degrees Celcius. Presence of water vapor in quantities higher than 0.1 moles prevents this from happening. This reaction has the lowest priority out of all reaction in the game. It is otherwise absolutely inert in terms of atmos reactions.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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=== [[File:Nitryl_no2.png]]Nitrium ===&lt;br /&gt;
Nitrium (a combination of the old gasses Nitryl and Stimulum) is a gaseous stimulant that when inhaled can enhance speed and endurance. At low concentrations Nitrium will increase your top running speed while healthy and unimpaired. At slightly higher concentrations breathing Nitrium will form Nitrosyl plasmide in the bloodstream, providing immunity to sleeps. This is in addition to the speed boost. Damage slowdown from stamina damage (stun batons!) will still slow you even with the stun immunity. At high concentrations breathing it will damage a person&#039;s lungs. &lt;br /&gt;
&lt;br /&gt;
Nitrium is made by combining a minimum of 20 moles Tritium, 10 moles Nitrogen and 5 moles BZ in a (slightly) endothermic reaction above 1500K. The consumption ratio for the reaction is 20 N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 20 Trit : 1 BZ. Higher heat improves the rate of reaction. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
Nitrium decomposes exothermically when in contact with Oxygen under 343.15 K, splitting into a 1:1 mix of Nitrogen and Hydrogen. Meaning you will have to experiment to find a way to breathe Nitrium and not suffocate while doing so if you wish for ultimate power.&lt;br /&gt;
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Breathing Nitrium in high concentrations will quickly cause lung failure, make sure that Nitrium makes up a minority of your tank.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 6 credits&lt;br /&gt;
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===[[File:Freon_canister.png]]Freon===&lt;br /&gt;
&lt;br /&gt;
On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of [[#Hot_Ice|hot ice]] [[File:Hot_ice.gif]]. Breathing Freon causes burn damage and slows down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freon is made by combining a minimum of 0.6 mol of Plasma, 0.3 mol of CO2 and 0.1 BZ, with reaction speed depending on temperature, as depicted in the graph below. The reaction is endothermic. The consumption ratio for the reaction is 6 Plasma : 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 BZ, forming 10 moles of Freon. Unless you&#039;re able to push the reaction into high temperatures, it is best to try and maintain a temperature of 800K. The energy consumed by the reaction also scales up as temperature increases, so it may be harder to maintain a high temperature than one might expect.&lt;br /&gt;
&lt;br /&gt;
[[File:Freon graph.png|frameless|800x800px]]&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
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====[[File:Hot_ice.gif]]Hot Ice====&lt;br /&gt;
&lt;br /&gt;
Hot ice is a solid byproduct of the cooled Freon+O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of [[Guide_to_chemistry#Hot_Ice_Slush|Hot Ice Slush]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (&#039;&#039;Moles of plasma released = 150 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets&#039;&#039;) and (&#039;&#039;Heat released = 20 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets &#039;&#039;&#039;+&#039;&#039;&#039; 300K&#039;&#039;).&lt;br /&gt;
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=== [[File:Hypernoblium canister.png]]Hyper-Noblium ===&lt;br /&gt;
Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles and temp &amp;gt; 20 K)&lt;br /&gt;
&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely low temperatures (below 15 K). Reaction produces significant energy (exothermic) and BZ works to reduce the energy released, expect to have your temperature spike if you don&#039;t use BZ, the energy released is potent enough to be used for explosives! 10 mol of Nitrogen is used per mol of Hyper-noblium synthesised, and you also need at least this much to have the reaction occur. 5 mol of Tritium is the minimum required to have the reaction occur, and is the amount used when no BZ is present. However, the amount of Tritium used scales with the ratio of Tritium to BZ, all the way down to 0.005 mol used in a ratio of 1:1000 Tritium:BZ. In short: keep your BZ high and your Tritium low if you want to make a lot of this stuff!&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Proto_nitrate_canister.png]]Proto-Nitrate===&lt;br /&gt;
&lt;br /&gt;
Proto-Nitrate is a highly reactive gas, but non-toxic when breathed. It is created in an exothermic reaction when Pluoxium is exposed to H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.&lt;br /&gt;
&lt;br /&gt;
* When between temperatures of 260-280k, Proto-nitrate reacts with BZ to produce radiation, Nitrogen, Helium, and Plasma, as well as causing localized hallucinations, releasing radiation, including extremely high energy nuclear particles in an exothermic reaction.&lt;br /&gt;
* When between temperatures of 150-340k, Proto-nitrate reacts with tritium to produce H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and radiation in an exothermic reaction. &lt;br /&gt;
* Proto-Nitrate reacts with at least 150 moles of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to create more Proto-Nitrate in an endothermic reaction.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Halon_canister.png]]Halon===&lt;br /&gt;
&lt;br /&gt;
Halon acts as a fire suppressant by removing oxygen in the air (while producing Pluoxium) in an endothermic reaction if the air temperature is above 70 C or 343.15 K. This will additionally release atmos resin. The oxygen suppression rate is 20 O2 : 1 Halon. Additionally, when it is inhaled it will cause a heavy slowdown even stronger than Freon while also making you heat proof, even being on fire won&#039;t damage you! It is created in a slightly exothermic reaction when electrolyzing BZ, releasing 2 moles of Halon and 0.2 moles of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; per mole of BZ electrolyzed.  &lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol: &amp;lt;/b&amp;gt; 4 credits &lt;br /&gt;
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===[[File:Healium_canister.png]]Healium===&lt;br /&gt;
&lt;br /&gt;
Healium (not to be confused with actual Helium) is a red gas which acts as a stronger sleeping agent than N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, while healing burns, bruises, suffocation and toxin damage. &lt;br /&gt;
&lt;br /&gt;
It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ; a little bit of BZ will very quickly transform all of your Freon into Healium if you&#039;re not careful.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5.5 credits&lt;br /&gt;
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===[[File:Cyrion_b_canister.png]]Zauker===&lt;br /&gt;
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Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Nitrium in an endothermic reaction at temperatures between 50000-75000 K. Nitrium is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Hyper-Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!&lt;br /&gt;
&lt;br /&gt;
Zauker also decomposes exothermically into a 30/70 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; mix when exposed to Nitrogen.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol: &amp;lt;/b&amp;gt; 7 credits&lt;br /&gt;
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===[[File:Helium canister.png]]Helium===&lt;br /&gt;
Helium is an invisible, inert gas. It has minor use within the Crystallizer to make a Crystal Cell, but otherwise is functionally useless. Sell it to cargo!&lt;br /&gt;
&lt;br /&gt;
Helium is produced as a common byproduct of fusion in the Hyper-torus Fusion Reactor, or from a Proto-Nitrate/BZ reaction.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 3.5 credits&lt;br /&gt;
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===[[File:Antinoblium_Canister.png]]Anti-Noblium===&lt;br /&gt;
&lt;br /&gt;
Anti-Noblium is a rare gas used in high level Crystallizer recipes and as high tier fuel for the Hyper-torus Fusion Reactor. Outside of those uses, it doesn&#039;t do all that much. It does look pretty when in the air though!&lt;br /&gt;
&lt;br /&gt;
Anti-Noblium can be made within the Hyper-torus Fusion Reactor when using Hyper-Noblium as the primary fuel with either Hydrogen or Tritium as the secondary fuel. It can also be created with [[#Hyper-Noblium]] in turfs with an active electrolyzer at under 150 kelvin, with a rate of 0.5 moles of Anti-Noblium per 1 mole of Hyper-Noblium.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 10 credits&lt;br /&gt;
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==Physical Characteristics of Gases ==&lt;br /&gt;
TL;DR&lt;br /&gt;
Gas flows from high pressure areas, to low pressure areas. Gas uses up more room when hot, less room when cold.&lt;br /&gt;
&lt;br /&gt;
Ideal gas law: &#039;&#039;&#039;&#039;&#039;PV = nRT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Where &#039;&#039;&#039;R (ideal, or universal, gas constant) = 8.31&#039;&#039;&#039;,  the following are linked by this equation. &lt;br /&gt;
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{{anchor|Pressure}}&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], Pressure is lethal above 750 kPa&#039;s. A pressure in a room above 1000 kPa&#039;s necessitates internals to breathe properly.&lt;br /&gt;
&amp;lt;!-- We don&#039;t have a pressure cap on breathing air in general, just minimum O2. ~Scottzar --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: Another unseen variable, [[wikipedia:Volume|Volume]] is how much the area/canister/tank or piped tank has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank; having a higher volume essentially makes the tank that much more efficient, proportionally, so an Extended Emergency Oxygen Tank has twice the contained air per kPa in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]] Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Double Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]] Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]] Plasma Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]] All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |140&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]] Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]] Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ppump.png]] Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vpump.png]] Volumpe Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:passpump.png]] Passive Gate (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heat_exchanger.png]] Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:atmos_filter.png]] Gas Filter (each node)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vent.png]] Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scrub.png]] Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:manifold.png]] Layer Manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]] Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]] Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]] Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]] Tile / turf (any area)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]] Pressure Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]] Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a tile, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect. Moles can be calculated by a form of the ideal gas law. n=(P*V)/(R*T)&lt;br /&gt;
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&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K and below 260 K causes burn damage to humans. Canisters rupture when the air surrounding them is over 1550 K.&lt;br /&gt;
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{{anchor|Heat Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: A gasmix has heat capacity, and it is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity. &lt;br /&gt;
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{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Specific heat capacity (molar)&lt;br /&gt;
|-&lt;br /&gt;
|O2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|N2O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
|Miasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Freon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Halon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |175&lt;br /&gt;
|-&lt;br /&gt;
|Healium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Zauker&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |350&lt;br /&gt;
|-&lt;br /&gt;
| Helium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by the ignition of plasma, tritium, and hydrogen in an oxygenated room. It causes massive burn damage, and raises the temperature of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In short, the colder the gas and the higher the container volume, the more moles you can fit inside.&#039;&#039;&#039; This is why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
&lt;br /&gt;
==Breathability==&lt;br /&gt;
&amp;lt;b&amp;gt;Do note that breathing is based on pressure and not moles!&amp;lt;/b&amp;gt; Moles breathed has no bearing on suffocation, only on gas consumption.&lt;br /&gt;
&lt;br /&gt;
Humans need 16 kPa of O2 to survive. When not breathing through internals this 16 kPa is supplied by the environment, with a normal 21-79 mix of 101 kPa O2-N2 &lt;br /&gt;
supplying 21 kPa of Oxygen to the lungs.&lt;br /&gt;
&lt;br /&gt;
For internals this means that you are going to need a minimum of &amp;lt;b&amp;gt;16 kPa&amp;lt;/b&amp;gt; release pressure on the tank (adjusted by clicking the tank while in hand). Unpure mixes will require a higher release pressure to be breathable!&lt;br /&gt;
&lt;br /&gt;
===Consumption===&lt;br /&gt;
The consumption rate for gas is dictated by the moles breathed in, all oxygen intake will be consumed and turned into carbon dioxide. Lungs are considered to be 2 Litres. Mole consumption works as follows:&lt;br /&gt;
*For most scenarios this is equal to 2/2500th of the environment gas. &lt;br /&gt;
*For internals this is further modified by the release pressure of the tank, with the breathed gas targeted to reach whatever release pressure set when inside the lungs. You can calculate this by using n = Release Pressure * 2 Litres / (8.31 * Temperature). A higher temperature will mean less gas will be breathed in per tick. &amp;lt;b&amp;gt; This does not mean a longer internal! &amp;lt;/b&amp;gt; since the ratio of gas breathed in to the total gas in tank is still the same.&lt;br /&gt;
&lt;br /&gt;
===Temperature===&lt;br /&gt;
Creatures start taking damage when the air breathed in is colder than 260 Kelvins or hotter than 360 Kelvins! This is separate from the cold or hot damage taken because a mob is too cold or hot though. There are damage increases in temperatures colder than 200 and 120 Kelvins or temperatures hotter than 400 and 1000 Kelvins. This damage is further multiplied for species such as lizards who take 3/2 times as much cold damage but 2/3rd as much hot damage.&lt;br /&gt;
&lt;br /&gt;
===Notes on optimization===&lt;br /&gt;
*Pluoxium is considered to be 8 times as potent as Oxygen for breathing I.E. each kPa of pluoxium counts as 8 kPa. It&#039;s possible to run a pluoxium tank with release pressure as low as 2 kPa for a longer lasting internal.&lt;br /&gt;
*If external efficiency is important, it&#039;s possible for a hotter internal mixture to be made to conserve the amount of moles while still supplying an equal amount of partial pressure to the lungs.&lt;br /&gt;
&lt;br /&gt;
==Thermomachines==&lt;br /&gt;
Combined entity of freezer and heaters, thermomachines allow you to influence the temperatures of gases connected to it. Thermomachines heat or cool the gas in their port to the target temperature.&lt;br /&gt;
&lt;br /&gt;
A thermomachine &amp;quot;combines&amp;quot; the gas mixture [[Guide to Atmospherics #Pipeline and Pipenet Theory | actually present inside it]]  with a gas mixture of a set temperature (depending on the user input) and heat capacity (depending on the quality of matter bins present).&lt;br /&gt;
&lt;br /&gt;
==Fusion ==&lt;br /&gt;
{{Box&lt;br /&gt;
| For a much more in-depth look to the Hypertorus Fusion Reactor, see [[Guide to the Hypertorus Fusion Reactor]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On /tg/station, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 7:&#039;&#039;&#039; &amp;quot;Hypertorus Fusion Reactor (HFR)&amp;quot;-edition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In version 7 of fusion, you must build a [[Machines|machine]] called Hypertorus Fusion Reactor.&lt;br /&gt;
The HFR is a 3x3 multi machine that needs the proper setup to be built. In most maps you&#039;ll find a proper space with outlines on the floor to designate where to put each piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initial area.png]] &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the how to build the HFR. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing first, you need to build the core of the machine. This piece has ONE port that is used for cooling the internal fusion mix, you can rotate the machine simply by using a screwdriver and a wrench (similar to how you rotate a freezer/heater) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR core vertical.png]] [[File:HFR core horizontal.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
after the core is done, build the 4 corner pieces in the corners of the grid and the 4 ports for fuel, moderator gases, waste and interface. &lt;br /&gt;
The result should be something that looks like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR built.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
finalize it by hitting the interface with a multitool &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initialized.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
A little piece of paper will show up, it contains tips on how to operate the machine that you won&#039;t find here, so read it carefully!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you know how to build it, let&#039;s see what all those buttons do by starting from opening the interface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR Interface top.PNG]][[File:HFR Interface bottom.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see how to operate the HFR Interface. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The interface it’s quite big and it has an overwhelming amount of informations but we’ll go through them one by one (you can also scroll to access all infos)&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i switches.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main controls, they control how the machine will behave&amp;lt;br&amp;gt;&lt;br /&gt;
-Start Power starts the machine main loop and allow power drain and activates the other controls&amp;lt;br&amp;gt;&lt;br /&gt;
-Start cooling starts the machine cooling loop, the one connected to the core&amp;lt;br&amp;gt;&lt;br /&gt;
-Start fuel injection starts the fuel injection in the machine which will start the main fusion loop and thus starting the reaction itself&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i gasmixes.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
This will contain the gas mixture of the fusion gases and the moderator gases&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i parameters.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main parameters of the fusion reactor&amp;lt;br&amp;gt;&lt;br /&gt;
-Power level goes from 0 to 600, from it depends the amount of power consumption (from 50 KW at PW 0 to 350 KW (it will be higher in the future)), the volume of the noise the machine makes, the damage the machine will take, the ability to turn off the machine safely (at high power level you can’t), fuel consumption, various other gas reaction/interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
-Integrity indicates the integrity of the magnetic containment field inside the machine, if it reaches 0 the machine will explode, is controlled by how many moles of gas are inside the fusion gasmix and their temperature and by other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
-Iron content is the amount of iron being produced inside the reactor, at high amounts will actively lower the integrity by damaging the fields, can be lowered by lowering the fusion temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
-Energy levels depends on the amount of moles inside, the kind of gas inside and the moderators too will have different impact.&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat limiter modifier will change depending on the power level, will limit the amount of heat the fusion can increase/decrease each tick (hotter gases are easier to heat up/cool down)&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat output is the main parameter affecting the temperature of the fusion reaction, is limited by the Heat limiter modifier and is affected by many other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i temperatures.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those will show the gases temperature in real time&amp;lt;br&amp;gt;&lt;br /&gt;
The flow of heat is Fusion &amp;gt; Moderator &amp;gt; coolant &amp;lt;br&amp;gt;&lt;br /&gt;
(output gas will have either moderator or fusion temperature depending on the source)&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t add a moderator the heat will go directly from the fusion to the coolant, but is much more inefficient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i inputs.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are inputs that the user can change&amp;lt;br&amp;gt;&lt;br /&gt;
-Heating Conductor will change the Heat limiter modifier, higher numbers mean higher heat transfer. The Heat limiter modifier will affect the Heat Output by increasing/decreasing the maximum range possible; keep it at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Magnetic Constrictor will actively change the volume inside the fusion reactor, this affects instability and power output. Increasing the number will increase the volume available to the fusion gases, allows higher instability fluctuations and increases the influence of every gas inside the machine (positive and negative influences). Keep at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Fuel and moderator injection rate will change how much gas will enter the machine this affect consumption, and other gas related interactions&amp;lt;br&amp;gt;&lt;br /&gt;
-Current Damper, life saver, will actively increase the instability of the fusion reaction making the reaction endothermic, that can set the heat output to negative cooling down the fusion mix, useful in meltdown situations. Counteracted by iron content.&amp;lt;br&amp;gt;&lt;br /&gt;
-Waste remove will start to output helium/antinoblium at a fixed rate from the fusion mix and the gas you set to filter from the moderator mix allowing the user to filter out specific gases from the moderators&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And now let&#039;s learn what each gases will do inside the machine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the HFR gas interaction section. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing to learn is the fuel: only a mixture of Tritium and Hydrogen will enter the fuel input port, no other gases will go inside (at least for now)&lt;br /&gt;
&lt;br /&gt;
The moderator gases are special gases that have a double function, first they allow proper cooling for the core, second, they have interactions with the functioning of the fusion reaction itself, those interactions are:&amp;lt;br&amp;gt;&lt;br /&gt;
-for the fusion gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Hydrogen = increase the energy of the system and increase the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Tritium = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Helium = decrease the energy of the system, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
-for the moderator gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Nitrogen = increase the energy of the system, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--CO2 = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--N2O = increase the energy of the system and decrease the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Zauker = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Antinoblium = vastly increase the energy of the system and vastly increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Hypernoblium = vastly decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--H2O = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--NO2 = decrease the energy of the system and increase the power of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Healium = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Freon = decrease the energy of the system, decrease the power modifier, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Oxygen = decrease the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Plasma = increase the power modifier, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you know how to build and operate the HFR - Hypertorus fusion reactor! Many other informations and tips are provided in game in the proper pamphlet after activating the machine, enjoy!&lt;br /&gt;
&lt;br /&gt;
==Crystallizer==&lt;br /&gt;
The Crystallizer is a machine that allows gases to be solidified and made into various materials. &lt;br /&gt;
&lt;br /&gt;
The working principle and gaseous requirements behind the crystallizer is rather simple and explained in the machine itself. You select a recipe, pump gases in using the input (green) port, meet the temperature requirements, and wait for the material to finish crafting. The red port is used for heat control, as it will conduct with the internal mix and influence the temperature. You have a 10% wiggle room for the temperature requirements, but straying too far from the optimal temperature will influence the final quality of the item produced. Quality affects the amount of gas consumed for each product produced, with higher qualities consuming less gas. The optimal temperature for any given recipe is the median between the lower and upper temperature bound. Stay as close as you can to the median value, and you&#039;ll be able to save up to 85% of the required gas if you manage to make the highest quality!&lt;br /&gt;
&lt;br /&gt;
It currently supports the production of:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Properties&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Hydrogen&lt;br /&gt;
| A crafting material used for golems, axes, or the Elder Atmosian armor set.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper-Noblium Crystal&lt;br /&gt;
|A two use potion that can be used to pressure-proof two clothing items, turning them an icy blue color.&lt;br /&gt;
|-&lt;br /&gt;
|Healium Crystal&lt;br /&gt;
|A grenade that can fix a large are of air to more reasonable temperatures. Good for firefighting and freezing temperatures.&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate Crystal&lt;br /&gt;
|A grenade that can refill a room with nitrogen and oxygen with a 8:3 split respectively.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrous Oxide Crystal&lt;br /&gt;
|A grenade that will release Nitrous Oxide (Laughing Gas).&lt;br /&gt;
|-&lt;br /&gt;
|Hot Ice&lt;br /&gt;
|A material normally prodouced by freon combustion, also craftable with the Crystallizer. &lt;br /&gt;
When weldered or burnt, it rapidly releases a very hot and dense cloud of plasma gas.&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia Crystal&lt;br /&gt;
|A material with not much use except for exporting. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Supermatter Shard&lt;br /&gt;
||A smaller version of the extremely dangerous Supermatter Crystal used for power generation.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|A sheet of diamond. Many crafting and manufacturing applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Sheet&lt;br /&gt;
|A sheet of plasma. Many crafting, manufacturing, and biological applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Cell&lt;br /&gt;
|A non rechargeable cell with a huge power capacity. Rated at 50 MJ.&lt;br /&gt;
|-&lt;br /&gt;
|Zaukerite&lt;br /&gt;
|A material without much use except for bragging rights. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Fuel Pellets&lt;br /&gt;
|Three separate recipes that create Fuel cells used for drone explorations in Cargo. &lt;br /&gt;
Comes in three qualities denoting the difficulty of gases used.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Foam Grenade&lt;br /&gt;
|A grenade that functions exactly like the standard Smart Metal Foam grenades that can be found roundstart. &lt;br /&gt;
Extremely simple to make compared to most other recipes.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium Crystal&lt;br /&gt;
|A grenade that on detonation releases a chemical smoke cloud containing chemical Nitrium and Nitrosyl Plasmide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bluespace Gas Vendor==&lt;br /&gt;
This is the hub for gas purchase done by the crew. You only need to pipe your gas in and it will distribute it across vendors available station-wide. You can also set a price per mole for the gases. The gas will be at 20 degrees Celsius and is capped at 1013 kPa when purchased by the crew, do keep this in mind. You can also refill the individual vendors with metal for it to make more tanks.&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
This is a section dedicated to various tips and tricks, trivia, and things that you could do in your spare time:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump, these work until 9000 kPa compared to the pressure pump&#039;s 4500.&lt;br /&gt;
# Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.&lt;br /&gt;
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won&#039;t get it and go killing. DON&#039;T take it with you and go walking through the hallways trying to look like a badass, you&#039;ll be the prime target of any antagonist/griffon who needs an efficient weapon.&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*The wall section that looks like the letter &#039;I&#039; can be dismantled if you need more working space for pipes.&lt;br /&gt;
* Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles when setting up a heat exchanger pipe loop!&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there.&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
&lt;br /&gt;
= Atmospherics 301: Pipeline and Pipenet Theory; LINDA: Active Turfs &amp;amp; Excited Groups; Superconduction=&lt;br /&gt;
LINDA? What is LINDA? &lt;br /&gt;
LINDA is our atmospherics system. There are various theories on the origin of this name, but that is not why we are here. We are here to understand how gas dissipate, how pipelines and eventually pipenets are formed, and the more technical parts of atmospherics.&lt;br /&gt;
&lt;br /&gt;
For a technical breakdown of our atmospherics subsystem and how everything works, refer to https://github.com/tgstation/tgstation/blob/master/code/modules/atmospherics/Atmospherics.md&lt;br /&gt;
&lt;br /&gt;
==Pipeline and Pipenet Theory==&lt;br /&gt;
If there is one part of Atmospherics 301 that you should read, this is it.&lt;br /&gt;
[[File:pipenet_explanation.png|400px|thumb|right|Pipenet Explanation]]&lt;br /&gt;
&lt;br /&gt;
Our pipes don&#039;t simulate flow. Every interlinked pipe is combined into a single pipeline, and every pipeline member is subject to gas sharing. &amp;lt;b&amp;gt;This gas sharing is instantaneous&amp;lt;/b&amp;gt;. Let&#039;s take the picture on the picture to our right as an example. The gas from the canister will immediately appear on the first node of the volume pump because both of them are connected through the same pipeline, even if the pipes are ten, twenty, or a hundred times longer. As long as two things are part of the same line they will equalize instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The amount that each part of the pipeline gets in the aforementioned gas sharing process is determined by their volume.&amp;lt;/b&amp;gt; The first node of the gas pump will get 200/(210+1000+200) of the gas present in the pipeline, the pipes themselves will get 210/(210+1000+200), and the canister will get 1000/(210+1000+200). &amp;lt;b&amp;gt; Most atmospheric devices perform actions only on the gas directly present in their nodes.&amp;lt;/b&amp;gt; The pump will only be able to pump this 200/(210+1000+200) portion of the gas allotted to it to the second node. The pipeline will then redo the gas sharing, just with less gas in it (because a part of it has been pumped away), and the process can repeat again.&lt;br /&gt;
&lt;br /&gt;
This means that for bigger and bigger pipelines, each machinery will have a smaller and smaller share of the total volume and will be able to perform work on less and less gas. This is why taking gas out of the huge distribution loop is tedious and long, this is why some supermatter setups will lack moles directly inside the chamber if you expand the cooling space loop too much, this is why thermomachines are less reliable on very huge pipe networks.&lt;br /&gt;
&lt;br /&gt;
==LINDA: Active Turfs and Excited Groups==&lt;br /&gt;
Our atmospherics system: LINDA, work based of concepts of active turfs and excited groups.&lt;br /&gt;
A turf (tile) will become active when any gas changes happen, be it a plasma canister being opened, a breach occurring, or as simple as scrubber taking CO2 out. A turf will also become activated if a wall is deconstructed, necessitating it to be filled. These active turfs will combine into an excited group and equalize every several iterations of the subsystem ticking. This is LINDA in its simplest, most abridged form.&lt;br /&gt;
&lt;br /&gt;
==Superconduction==&lt;br /&gt;
On high temperatures, superconduction occurs. Superconduction transfers heat between gases in the air and the objects in the world, most notably floors, windows and walls. If these objects are too hot, they will break or melt.&lt;br /&gt;
&lt;br /&gt;
Another very visible effect of superconduction is on super-hot turf-based fires (incinerator springs to mind). Reinforced floors have the temperature of 20 degrees Celsius and a very high heat capacity. This means that these reinforced floors will almost always never move their temperature and stay at 20 degrees. Very hot gas mixtures on top of reinforced floors will constantly try to share heat with the floor and lose energy. &amp;lt;b&amp;gt;In other words, reinforced floors constantly cool your fires down.&amp;lt;/b&amp;gt; This makes reaching very high temperatures on turfs very difficult.&lt;br /&gt;
&lt;br /&gt;
It is possible to try and circumvent this phenomenon by burning things inside a canister or pipes.&lt;br /&gt;
&lt;br /&gt;
=[[File:Stimulum.png]]Being a Traitorous Scum=&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos&#039; Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
# Wait for vents to slowly kick out your deathgas mix as regular atmos&#039; drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos&#039; traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Disable the vent limits on every air alarm you can find.&lt;br /&gt;
#When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your powers don&#039;t extend to just messing with the station&#039;s air. High level gas synthesis is a valid option and can grant you some crafty gasses and items to aid you in devious acts:&lt;br /&gt;
&lt;br /&gt;
*Nitrium is immediately the most obvious choice for brute force combat scenarios. Speed is incredibly strong and rare to see outside a few sources like chemistry or genetics. It also prevents you from sleeping so it can be combined with Healium for passive healing.&lt;br /&gt;
*Healium has a strong healing effect but quickly puts you to sleep if you&#039;re breathing it. Perhaps you can find a way to stay awake while breathing it. Or you could use it as a stronger N2O to gas crowds of people with. It also sells at Cargo really well for how relatively simple it is to make, if you want to make use of what Cargo has to offer.&lt;br /&gt;
* Tritium is notorious for creating roaring fires and can quickly send the crew into a panic if spread in large quantities. It doesn&#039;t take a genius to figure out where large amounts of tritium come from though, so expect unhappy visitors in atmospherics.&lt;br /&gt;
*Water Vapor, a side product from tritium fires, can be collected in canisters to unleash in the halls as a sort of water bomb to make everything slippery. Consider an investment into no-slip shoes.&lt;br /&gt;
*Freon can make things very chilly very fast, and combined with Water Vapor can create super slippery frozen tiles that send those who slip flying down the hall.&lt;br /&gt;
*Pluoxium isn&#039;t incredibly useful for traitorous activities, but a full tank of it can let you camp out in space for a VERY long time if needed.&lt;br /&gt;
*Zauker is... well, pretty bad for gassing places since it just turns into air when it comes into contact with nitrogen. However, a dedicated sealed chamber of it could be incredibly lethal for anyone stuck inside. Another idea is replacing the emergency tanks around the station with ones filled with pure Zauker, so that the next unfortunate soul who needs air gets nigh instantly killed upon turning on their internals. Consider sneaking these into people&#039;s pockets...&lt;br /&gt;
*Hot Ice can be best described as pocket sized plasmafires. Much easier to target specific areas compared to plasmaflooding distro or dragging a big obvious canister of the stuff in. Ignite in hand while wearing your firesuit and drag any victims in to your new hellfire.&lt;br /&gt;
*N2O crystals can be configured like grenades to detonate instantly like other grenades. Meaning, you could just walk up to someone and almost instantly put them to sleep by detonating N2O in their face, assuming they aren&#039;t using their internals.&lt;br /&gt;
*Hyper-Noblium crystals can pressure proof your gear, allowing immunity to pressure hazards and removes the need for a hardsuit to spacewalk. Increasing survivability and mobility is always a plus.&lt;br /&gt;
*Metallic Hydrogen and its products are somewhat underwhelming but not to be forgotten. Elder Atmosian armor isn&#039;t great compared to some other options, but it does protect the limbs unlike a normal armor vest which is something to note. Metallic Hydrogen fireaxes are identical to normal fireaxes in function except for doing exactly one (1) less brute damage. Why? Fuck you, that&#039;s why. With 20 bars of your hard-earned metallic hydrogen you can create a golem shell to make your own minions. Metal Hydrogen golems are immune to magic, flashes, heat and fire, but lose the cold and space immunity that all the other golems have. You&#039;ll never match xenobiology in the number of golems you can create, but it&#039;s a nice option to have a golem bro help you in your deeds.&lt;br /&gt;
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Other antagonistic things to do:&lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can remove the digital valves to shut down AI control, or disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high-pressure plasma/CO2/etc canisters to hit areas with.&lt;br /&gt;
*You can make a powerful single-tank bomb assembly gas mix by pumping in 2553kPa of plasma heated to 698.15 Kelvin into an empty handheld oxygen tank (not the small emergency ones).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74478</id>
		<title>Руководство по атмосферике</title>
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		<updated>2024-09-23T15:56:18Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод|assign = RosSample}}&lt;br /&gt;
Это руководство по [[Atmospherics|Атмосу]]. При правильной настройке Атмосия может поддерживать станцию в рабочем состоянии практически в любой чрезвычайной ситуации.  При неправильной настройке это в лучшем случае пустая трата места, а в худшем - откровенная пожароопасность.&lt;br /&gt;
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Мы пройдем через это шаг за шагом, играя с различными концепциями. Сначала мы обсудим более практические аспекты, затем перейдем к синтезу газообразных веществ и, наконец, к тому, зачем и как нужна атмосфера. Прочитав это руководство, вы узнаете, как превратить Атмос из пустой траты места в действительно полезное дополнение. Мы пройдемся по всем видам теории, так что это может быть непросто, но это также гарантирует, что вы будете точно знать, как и, что более важно, &#039;&#039;&#039;как&#039;&#039;&#039; Атмос работает так, как он работает, и вы будете готовы к любым ситуациям.&lt;br /&gt;
[[Файл:Atmos runs2.png|мини|941x941пкс|You miss something...&#039;&#039;&#039;&#039;&#039;slavic&#039;&#039;&#039;&#039;&#039; in this.]]&lt;br /&gt;
Так же посмотрите:&lt;br /&gt;
&lt;br /&gt;
[[File:PortablePump.png|64px]] &#039;&#039;&#039;[[Экипировка атмосферики|Атмосферные инструменты]]&#039;&#039;&#039;&lt;br /&gt;
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= Атмосферика 101: базовая теория, компоновка и хранитель воздуха =&lt;br /&gt;
У тебя, дорогой атмосферный техник, есть одна главная задача: поддерживать на станции не слишком жаркую, не слишком холодную атмосферу, давление и возможность дышать. Вы можете синтезировать сложные газы, но если вы нарушите эту основную обязанность, вы не станете хорошим атмосферным техником.&lt;br /&gt;
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== Стандартные трубы ==&lt;br /&gt;
В наши дни трубы больше не имеют определенного направления, в котором они соединяются. &#039;&#039;&#039;Обычные трубы автоматически соединяются с соседними трубами того же цвета и слоя.&#039;&#039;&#039; &#039;&#039;&#039;Трубы Omni (серого цвета) соединяются со всеми цветами на одном слое.&#039;&#039;&#039; Это очень важно помнить, так как небрежное размещение труб может привести к случайному соединению между ранее отдельными трубами. Эту функцию принято называть &amp;quot;умными трубами&amp;quot;. Всем трубам и трубным устройствам можно присваивать цвета, и даже большие атмосферные машины также можно настраивать по цвету.&lt;br /&gt;
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В интерфейсе Rapid Pipe Dispenser (РПД) вы заметите несколько зеленых кнопок со стрелками слева. Их можно отключить, чтобы ограничить автоматическое соединение труб в определенном направлении для размещенных вами труб. Это очень удобно при работе в ограниченном пространстве, когда нет другого способа избежать прохождения двух труб одинакового цвета друг мимо друга. Нажатие на кнопку с кругом в центре вернет ограничения к автоматическому соединению по умолчанию.&lt;br /&gt;
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Если вам нужно соединить две трубы разного цвета, вместо обычной трубы можно использовать цветной адаптер. Однако труба Omni будет работать отлично, как и любое устройство, настроенное на omni, например помпа или клапан.&lt;br /&gt;
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==Атмосферные устройства==&lt;br /&gt;
&amp;lt;b&amp;gt;Это будет раздел, в котором подробно описаны общие функции и некоторые особенности различных труб, помп и других устройств. Некоторые детали будут упущены, но они послужат основой. Первый случай, когда устройство сталкивается с уникальной механикой, будет объяснен более подробно.&amp;lt;/b&amp;gt;&lt;br /&gt;
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===[[File:dvalve.png]]Digital Valve===&lt;br /&gt;
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Клапан, который открывается при нажатии и соединяет два трубопровода, которые при этом разделяет. В отличие от помп, он не испытывает задержек при передаче газа. По сути, он действует как труба. Имеет объем 200л с одной стороны и 200л с другой. Им могут пользоваться как углеродные мобы, такие как люди, за исключением ксеноморфов, так и синтетики (например борги или ИИ).&lt;br /&gt;
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===[[File:Pressure_valve.png]]Pressure Valve===&lt;br /&gt;
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Активируемый клапан, который пропускает газ, если давление на входе выше заданного.&lt;br /&gt;
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===[[File:Temperature_gate.png]]Temperature Gate===&lt;br /&gt;
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Это устройство работает как клапан, который пропускает газ только в том случае, если заданная температура ниже установленной, до предела 4500K. Это поведение можно изменить с помощью мультитула, пропуская газ только в том случае, если температура выше установленной. &lt;br /&gt;
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===[[File:mvalve.png]]Manual Valve===&lt;br /&gt;
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Действует так же, как и цифровой клапан, однако ручной клапан не позволяет синтетикам управлять им.&lt;br /&gt;
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===[[File:ppump.png]]Pressure Pump===&lt;br /&gt;
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Странный случай. Как и все помпы, он разделяет соединенные трубопроводы, если их больше ничего не соединяет. Максимальное давление составляет 4500 кПа. Все помпы работают, перекачивая содержимое внутри себя на другую сторону, то есть 200л с одной стороны и 200л с другой. Любая помпа не может перекачивать газ, которого в ней нет, что означает, что очень большие соединенные трубопроводы будут иметь меньшую скорость перекачки. Напорные насосы работают, постепенно наращивая давление до заданного уровня за такт. Из-за этого насосы замедляются при приближении к заданному давлению, и через очень долгое время давление не будет полностью соответствовать заданному, но будет очень близко к нему.&lt;br /&gt;
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===[[File:vpump.png]]Volume Pump===&lt;br /&gt;
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Объемный насос похож на напорный, но работает по-другому. Он имеет предел давления 9000 кПа. Однако это ограничение срабатывает только тогда, когда давление в выходном трубопроводе превышает 9000 кПа. Насос будет работать, если давление в выходном трубопроводе ниже 9000 кПа, даже если результирующее давление в результате этого действия будет намного выше 9000 кПа. В отличие от напорного насоса, этот насос работает на основе L/s. Он также имеет объем 2х200л, поэтому, изменяя число, вы выбираете, какой объем насоса будет перекачан на другую сторону. Поскольку его максимальная скорость составляет 200 л/с, он всегда будет обгонять и подавлять напорный насос. Его можно разогнать с помощью мультитула, что снимет ограничение выходного давления. Однако если на плитке, на которой находится насос, нет ничего, что могло бы помешать ему протечь, например стены, он выпустит газ в атмосферу.&lt;br /&gt;
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===[[File:passpump.png]]Passive Pump/Gate===&lt;br /&gt;
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Они представляют собой комбинацию насосов и клапанов. Они работают до заданного давления, максимум 4500 кПа. Как и клапаны, они не могут сделать больше, чем уравнять давление в двух соединенных трубопроводах. Однако они работают только в одну сторону, а не смешивают газ между двумя трубопроводами, как это делают клапаны. Думайте о них как о насосе, который выравнивает давление только между двумя трубопроводами.&lt;br /&gt;
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===[[File:vent.png]]Unary Vent===&lt;br /&gt;
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В зависимости от настроек воздушной сигнализации в помещении, в котором находится вентиляция, она будет откачивать газ. У воздушной сигнализации есть две настройки: внешняя или внутренняя. Внешняя работает, заставляя воздухоотводчик закачивать газ из подключенного к нему трубопровода в помещение до тех пор, пока в помещении, а точнее, в плитке, не установится заданное давление. Максимальное давление, которое вы можете настроить для внешнего, составляет 5066 кПа, и оно замедляется при приближении к установленному пределу, как это делают насосы под давлением. Внутренний работает, закачивая газ в помещение из трубопровода, пока установленное давление не совпадет с давлением в подключенном трубопроводе. Примеры: вентиляция, настроенная на Внешнее 200, будет закачивать газ в помещение до тех пор, пока давление не достигнет 200 кПа. Отвод, установленный на Внутренний 300, будет закачивать газ в помещение до тех пор, пока давление в подключенном трубопроводе не станет 300 кПа, независимо от давления в помещении. Таким образом, Внутренний 0 всегда будет качать в полную силу. Этого же эффекта можно добиться, отключив и Внешний, и Внутренний. У воздухоотводчика есть максимальная скорость, с которой он может качать газ, даже если он находится под большим давлением.&lt;br /&gt;
&lt;br /&gt;
Следует отметить, что вентиляция может также всасывать газ, как и скраббер, если настроить ее в воздушной сигнализации. Следует также отметить, что он делает это &#039;&#039;быстрее&#039;&#039;, чем скраббер, но он не может всасывать газы в формате 3x3, что означает, что он теряет в скорости, когда дополнительная площадь имеет значение, а давление низкое. Вентиляция не имеет ограничений по давлению при всасывании газа, что можно использовать в уморительных целях.&lt;br /&gt;
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===[[File:vent_passive.png]]Passive Vent===&lt;br /&gt;
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Вентиляция без питания, которая уравнивает внутренние и внешние газы. Считайте, что это просто открытая труба в атмосферу. С ней нельзя взаимодействовать и ее нельзя закрыть. Давление в нем также не ограничено, как и в других вентиляциях, что открывает возможности для интересных махинаций.&lt;br /&gt;
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===[[File:atmos_injector.png]]Injector===&lt;br /&gt;
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Инжектор похож на вентиляцию тем, что подает газ на плитку, на которой находится. Однако он не управляется воздушной сигнализацией, а работает вручную. Он также работает в единицах л/с, как и объемный насос. Также как и объемный насос, он работает быстрее, чем его кузен, основанный на давлении, - вентиляционное устройство. У него нет максимального изменения давления в секунду, как у вентиляции, и он всегда будет опережать ее. За это приходится платить контролем, который дают вентиляции.&lt;br /&gt;
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===[[File:scrub.png]]Scrubber===&lt;br /&gt;
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Газоотсасывающий кузен вентиляции, который всасывает газ в подключенный трубопровод. Скрабберы работают с помощью подключенной воздушной сигнализации. Они всасывают только тот газ, который находится на их плитке, если только вы не установите их диапазон на Expanded, в этом случае они будут всасывать газ 3x3. Если установить для них режим &amp;quot;Сифон&amp;quot;, они будут всасывать любой газ. Если скраббер не работает в режиме сифона, вы можете выбрать определенные газы, которые он будет всасывать в свой трубопровод. Чем больше газов выбрано для скраббера, тем больше потребляется энергии. Скраббер имеет предельное давление 5000 кПа и не будет всасывать газ, если давление в подключенном трубопроводе находится на уровне или выше этого значения. В отличие от вентиляции, которая не имеет ограничений.&lt;br /&gt;
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===[[File:heat_exchanger.png]]Heat Exchanger===&lt;br /&gt;
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Поставьте два таких теплообменника рядом, лицом друг к другу, и они уравняют температуру находящихся в них газов. Теплообменник не является частью (более распространенной) системы теплообменных труб.&lt;br /&gt;
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===[[File:temperature_pump.png]]Temperature Pump===&lt;br /&gt;
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Это позволит &#039;перекачивать&#039; температуру с одной стороны на другую. Обратите внимание, что горячая сторона должна быть обращена к холодной, чтобы это работало. Это работает аналогично теплообменнику, но занимает меньше места и работает только в одну сторону. Значок обманчив, убедитесь, что он ориентирован правильно.&lt;br /&gt;
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===[[File:atmos_filter.png]]Filter===&lt;br /&gt;
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Фильтр - это первое устройство, которое соединяет 3 трубы. Его можно настроить на любое количество газов, и он будет сбрасывать их в ту сторону, в которую указывает стрелка. Все газы, которые не выбраны, будут идти прямо вперед, так как стрелка направлена в одну линию. Если установить значение &amp;quot;Ничего&amp;quot;, то все газы будут проходить по прямому пути. Фильтр работает в л/с и поэтому не испытывает замедлений, связанных с давлением, однако его максимальное давление составляет 4500 кПа. Когда давление на обоих выходах составляет 4500 кПа или выше, фильтр не будет работать, не пропуская газ. То есть, как на прямой, так и на ответвлении давление должно быть меньше 4500 кПа.&lt;br /&gt;
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===[[File:atmos_mixer.png]]Mixer===&lt;br /&gt;
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Для работы смесителя, как и для фильтра, требуется 3 соединения. Смеситель смешивает два входящих газа, используя соотношение, введенное пользователем, начиная с 50/50. Узел 1 - это вход на прямой линии с выходом, узел 2 - ответвление по отношению к выходу.  Для работы оба входа должны иметь газ, если только сторона с газом не установлена на 100%, в этом случае он будет работать и пропускать только эту сторону. Основан на давлении, с соответствующими свойствами. Максимальное давление также составляет 4500 кПа. На смешивание влияет температура в соответствии с законом идеального газа. Если одна из сторон входа более горячая по сравнению с другой, она будет пропускать меньше газа этой стороны в мольном соотношении. Если не выравнивать температуры, это приведет к искажению соотношения, поэтому, если вам нужна точность, убедитесь, что они равны.&lt;br /&gt;
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===[[File:he_pipe.png]]Heat Exchange pipes===&lt;br /&gt;
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Функционирует как обычная труба, но при этом пытается выровнять температуру между трубой и пространством, в котором она находится. Это основано на теплоемкости, которую можно найти на этой странице. Более высокая теплоемкость означает, что газ впитывает больше энергии, а значит, лучше охлаждает в холодное время и лучше нагревает в жаркое. Эти трубы обычно используются в установках суперматерии, чтобы охлаждать теплоноситель с помощью этих труб в космосе. Однако, разумеется, их можно использовать и для нагрева. Потеря эффективности составляет 10K. Космос имеет температуру 2,7К, но теплообменные трубы охлаждают газ до температуры около 22,7К.&lt;br /&gt;
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===[[File:he_junc.png]]Heat Exchange Junction===&lt;br /&gt;
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Они используются для перехода от обычных труб к теплообменным трубам. Они должны находиться между трубой, насосом и т. д. и теплообменной трубой, чтобы газ действительно передавался между двумя различными видами труб. Хотя эта труба частично похожа на теплообменную, она не выравнивает температуру так, как это делают теплообменные трубы. Она только выглядит так, поэтому ее можно без опаски подключать к любой трубе в обычной комнате.&lt;br /&gt;
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===[[File:manifold.png]]Layer Adapter===&lt;br /&gt;
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Соединяет 5 различных слоев трубопроводов. Для большинства станций красная сеть скрабберов будет находиться на слое 2, а синие трубы подачи воздуха - на слое 4. По умолчанию используется слой 3. Трубы на разных слоях не взаимодействуют друг с другом.&lt;br /&gt;
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===[[File:Ss13_atmos_meter.png|25x25px|]] Atmos Meter=== &lt;br /&gt;
[[File:Atmos Thermal Readings.png|200x100px|thumb|Фиолетовый - мороз, зеленый - комнатная температура, красный - палящая жара.]]&lt;br /&gt;
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Эти полезные устройства, обычно прикрепляемые к трубам, позволяют считывать и изучать данные о давлении и температуре содержимого внутри трубы. С первого взгляда можно заметить, что внешний вид самого измерительного прибора изменяется в зависимости от указанных значений: цвет полоски меняется в зависимости от температуры, а длина полоски увеличивается в зависимости от более высокого давления. Индикаторы также будут заполняться в зависимости от величины давления.&lt;br /&gt;
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==Канистры==&lt;br /&gt;
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В них можно переносить газы. Однако будьте &#039;&#039;&#039;ОЧЕНЬ ОСТОРОЖНЫ&#039;&#039;&#039; с ними, когда имеете дело с горячими газами или экзотермическими реакциями (например, смешивание продуктов горения или даже просто образование фреона), так как они имеют ограничения по давлению и температуре.&lt;br /&gt;
&lt;br /&gt;
Каркас канистры можно сделать, используя 5 железа, а затем дополнить его еще 5 железом.&lt;br /&gt;
Предельное давление в канистрах составляет 500000 кПа, а предельная температура - 10000К.&lt;br /&gt;
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Канистры оснащены щитом, который при включении не дает газам внутри канистры повредить ее, позволяя создавать чрезвычайно высокое давление и температуру, пока есть энергия. Чем выше температура и давление внутри, тем выше мощность (максимум ~25 кВт).&lt;br /&gt;
Питание будет осуществляться от ближайшего АПЦ, в противном случае будет использоваться внутренняя батарея.&lt;br /&gt;
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Элементы питания можно заменить, открыв крышку канистры с помощью отвертки и вынув батарею с помощью лома.&lt;br /&gt;
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==Стационарные резервуары==&lt;br /&gt;
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Это неподвижные танки. Их можно сделать, изготовив каркас танка из 4 листов пластали, а затем наложив на него 20 листов материала по вашему выбору.&lt;br /&gt;
Их объем составляет 2500 л, а предельное давление по умолчанию - 20000 кПа. Предельное давление зависит от модификатора материала: стекло дает 2000 кПа, а пласталь - 30000 кПа.&lt;br /&gt;
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==Полезные советы==&lt;br /&gt;
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Скрабберы, вентиляция, инжекторы, клапаны, насосы, фильтры и смесители можно безопасно открутить, не выпустив на плитку. Особенно клапаны служат прекрасной альтернативой обычной прямой трубе, если вы хотите быть более безопасными при работе с горячим газом.&lt;br /&gt;
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Большинство предметов и машин атмосферии можно эксплуатировать с помощью CTRL+click и ALT+click. CTRL+click включает и выключает, ALT+click максимизирует работу.&lt;br /&gt;
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Функция Panic Siphon на воздушных сигнализациях отключает все вентиляционные отверстия и устанавливает скрабберы на расширенный диапазон сифонирования.  настройка Contaminated установит вентиляцию на нормальное атмосферное давление, а скрабберы - на расширенный диапазон, всасывая все газы, которые не являются азотом или O2.&lt;br /&gt;
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Трубы, вентиляция и другие объекты атмосферики могут быть размещены в стенах! Чаще всего проще сбрасывать газ в стены, чем пытаться сбросить его в космос. Даже если стена будет разрушена или удалена, газ не выльется.&lt;br /&gt;
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4-ходовые коллекторы имеют тот же объем, что и две трубы, расположенные друг над другом, идущие с севера на юг и с востока на запад. Поэтому оптимальным вариантом использования теплообменных труб является применение целого набора 4-ходовых коллекторов.&lt;br /&gt;
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Замораживатели и нагреватели можно поместить прямо на трубы, и они подключатся к ним! А знаете ли вы, что морозильники и обогреватели могут менять слой трубы с помощью применения мультитула на своей плате?&lt;br /&gt;
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Из-за медлительности насосов их следует избегать, если только они не предназначены для конкретных целей. Объемные насосы отлично подходят для стабильной регулировки скорости и давления в системе труб, поскольку их предел составляет 9000 кПа. Насосы давления отлично подходят для регулирования давления и медленного движения газа, будьте изобретательны!&lt;br /&gt;
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С помощью использования слоёв трубопроводов можно сделать многое, очень многое. Нет двух вариантов, вам придется экспериментировать!&lt;br /&gt;
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== Инструменты атмосферника ==&lt;br /&gt;
Основная страница: [[Экипировка атмосферики]]&lt;br /&gt;
===Rapid Pipe Dispenser===&lt;br /&gt;
Это ваш Быстрый раздатчик труб. Таких, как он, много, но этот - ваш. Главный инструмент вашего ремесла, РПД - это то, что вы используете для создания новых атмосферных устройств. Используйте его для изменения планировки станции, для создания новых производственных соединений, для добавления скрабберов и вентиляции в различные части станции и многого, многого, многого другого. Используйте его и используйте хорошо. Имейте в виду, что при изменении выбора это устройство искрит, и искрит сильно. Искры могут вызвать пожар, если рядом находятся горючие газы.&lt;br /&gt;
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===Analyzer / BreathDeep Catridge===&lt;br /&gt;
Если РПД - это ваш меч, то Анализатор [[File:Analyzer.png]] - это ваш глаз. Используйте его для определения различных газов в различных трубопроводах (подробнее о трубопроводах позже), для анализа воздуха вокруг вас, для выявления проблем, вредных газов и других различных явлений, связанных с атмосферой.&lt;br /&gt;
Анализатор также обладает функцией барометрии, позволяя получать информацию о надвигающихся бурях при нажатии Alt-Click на планетарных средах.&lt;br /&gt;
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{{anchor|Atmos Resin}}&lt;br /&gt;
===ATMOS Resin===&lt;br /&gt;
Противопожарный ранец[[File:waterbackpack atmos.png]] может менять режимы, чтобы распылять АТМОС смолу вместо воды. У этой смолы следующие эффекты:&lt;br /&gt;
* Заделывает пробоины в корпусе, подобно [[Guide_to_chemistry#Smart Metal Foam|металлической пене]]. &lt;br /&gt;
* Очищает воздух от токсинов. &lt;br /&gt;
* Нормализует температуру воздуха до комнатной (20°C или 293.15K). &lt;br /&gt;
* Запечатывает открытые вентиляции (как если бы они были заварены).&lt;br /&gt;
* Удаляет скользкость с полов (вода и т.д.). &lt;br /&gt;
* Сама пена не скользкая. &lt;br /&gt;
&lt;br /&gt;
Чтобы использовать противопожарный ранец, наденьте его на слот рюкзака и нажмите на новый значок в HUDе, чтобы достать насадку[[File:atmos_nozzle.png]]. Затем вы можете переключаться между режимами огнетушителя, распылителя смолы и однотайлового распылителя смолы, активируя насадку в руке. При использовании он расходует воду. Используйте насадку на водяном баке, чтобы наполнить ее. Осмотрите насадку, чтобы узнать, сколько воды осталось. Еще таких же ребят можно заказать в[[Supply_crates#Backpack Firefighting Crate|карго]]. &lt;br /&gt;
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===ATMOS Holofan===&lt;br /&gt;
Голо-проектор [[File:holofan.gif]]прекрасный инструмент, который может проецировать до 6 голографических барьеров, которые блокируют движение газов. Можно использовать голофаны чтобы предотвратить распространение огня, предотвратить дальнейшей утечки газов, или даже для перестройки атмосферной планировки (например поставить голофан на трубу с плазмой, которую хочешь открутить). Однако держите в виду, что голофаны не блокируют суперкондукцию (объяснено ниже) горячих газов и менее надёжны в ситуациях с ними, особенно с пожарами.&lt;br /&gt;
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=== Thermal Imaging Goggles ===&lt;br /&gt;
Особый режим на ваших рентгеновских очках (T-Ray scanner goggles), которые можно найти в вашем шкафчике, который будет показывать температуру в ближайших тайлах в среднем радиусе вокруг тебя. Цвета варьируются от тёмно-синего (леденящий холод) до зелёного (нормальная температура) до красного (горячо!). Сами очки могут быть напечатаны на Инженерном протолате. Этот режим полезен для идентификации проблемных мест в комнате, такие как пробоины в корпусе.&lt;br /&gt;
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==Схема Атмоса==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:Simple image.png|alt=|thumb|838x838px|Однажды один мудрый атмостех сказал: &amp;quot;просто пялься на них пока всё не поймёшь.&amp;quot;]]&lt;br /&gt;
| [[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Упрощённая&amp;quot; схема труб Атмоса. Жёлтые кружочки - фильтры, а светло-коричневые - смесители.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Вот две картинки схемы труб Атмоса. Правая - &amp;quot;упрощённая&amp;quot; версия левой картинки. Жёлтые кружочки - фильтры, которые отфильтровывают определённые газы из Waste In контура. Светло-коричневый кружочек слева ниже - смеситель, объединяющий азот (N2) и кислород (O2) в дыхательную смесь.&#039;&#039;&#039;&lt;br /&gt;
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Атмос достаточно простой, но раскладка труб делает его немного путающим для новичков. Есть 4 основных контуров труб:&lt;br /&gt;
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* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур распределения. Он распределяет воздух по всей станции через вентиляции чтоб экипаж мог дышать.&lt;br /&gt;
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* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;Голубой/бирюзовый смесительный контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур для смешения воздушной смеси и подачи её распредилительному, он также используется для заполнения портативных помп снаружи Атмоса.&lt;br /&gt;
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* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Красный&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Зелёный&amp;lt;/span&amp;gt; контур&#039;&#039;&#039; - забирающий газы со станции (красный) и проводящий их по фильтрам (зелёный).&lt;br /&gt;
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* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Жёлтый контур&amp;lt;/span&amp;gt;&#039;&#039;&#039;, - только для Атмоса, он используется для смешения газов, которые можно послать в порты в Атмосе или вывести в камеру смешивания.&lt;br /&gt;
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Резервуары/баки (маленьке комнатки в космосе у Атмоса), в отличие от остальной станции - комнаты содержащие соответствующий им газ под очень высоким давлением. Вывод этих комнаток контролируется их консолями (Supply Control Computer), вентилем, и помпой на каждом контуре. Учтите что &#039;&#039;&#039;газ в баках может закончиться&#039;&#039;&#039;, особенно если [[Traitor|кто-то]] сделает в них дырку.&lt;br /&gt;
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Чтобы понять как смешивается пригодный для дыхания воздух, попробуй следовать этим шагам, при этом смотря на карту:&lt;br /&gt;
# Газы закачиваются в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубые трубы&amp;lt;/span&amp;gt;&#039;&#039;&#039; из баков (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
# Смешиваются в бак для воздуха (&#039;&#039;&#039;Air&#039;&#039;&#039;) в соотношении 1/5 O2 и N2.&lt;br /&gt;
# Пригодный для дыхания воздух затем идет через &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубой контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; на север Атмоса.&lt;br /&gt;
# И наконец он закачивается в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; и дальше по станции.&lt;br /&gt;
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Далее посмотрим на приведённый пример, чтобы понять как работает контур отходов на деле:&lt;br /&gt;
# Учёный Вася делает упс в [[Toxins Lab|токсинах]] с плазмой, но к сожалению покидает комнату без проишествий.&lt;br /&gt;
# Возьмём идеальную ситуацию, при которой скрабберы Токсинов уже настроенны на фильтрацию опасных газов (по умолчанию они не установлены на это, это можно сделать вручную или попросить ИИ чтобы сделал за вас), и плазма начинает уходить из комнаты через скрабберы в контур отходов.&lt;br /&gt;
# Плазма прибывает в Waste In контур (красный контур) в Атмосе. Она двигается по трубам, прибывая на свою первую остановку - фильтр N2.&lt;br /&gt;
# Если бы в смеси был Азот, его бы отфильтровало здесь, но газ продолжает своё путешествие по контуру отходов, такое же происходит у каждого фильтра.&lt;br /&gt;
# Плазма наконец прибывает к фильтру плазмы.&lt;br /&gt;
# Здесь она отфильтровывается и отправляется в бак с плазмой.&lt;br /&gt;
# Плазма остаётся в баке, пока кто-нибудь не решит её выкачать.&lt;br /&gt;
# Учёный Вася к этому моменту замечает, что в Токсинах больше нет плазмы и теперь можно безопасно возвращаться к работе. Ура!&lt;br /&gt;
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===Настройка Атмоса===&lt;br /&gt;
Самое время прекратить заниматься теорией и &amp;lt;s&amp;gt;выкинуть её в окно&amp;lt;/s&amp;gt; занятся делом. Rapid Pipe Dispenser (можно найти в твоём шкафчике) может раздавать бесконечное количество труб, а гаечый ключ может отсоединять и присоединять их. На станции также можно найти старый громоздкий [[Pipe Dispenser|раздатчик]] который стоит в Атмосе, но быстрее использовать RPD.&lt;br /&gt;
[[File:Circled atmos.png|alt=|thumb|474x474px|Атмос для чайников. Обведённые кружками трубы понадобятся нам в руководстве.]]&lt;br /&gt;
Далее идёт простой пошаговый гайд по (почти) максимально эффективной настройке Атмоса. &#039;&#039;&#039;Вопреки распространенному мнению ваших соседей по отделу, станционных инженеров (и остальной челяди на станции), Атмос ДОЛЖЕН быть настроен, чтобы он хорошо работал.&#039;&#039;&#039; Он, в каком-то смысле похож на [[Guide to the Supermatter|Суперматерию]]; можно без подготовки включить эмиттеры и выработать немного энергии, но если так сделать, она будет плохо работать и может ебануть. Атмос, конечно, не склонен к взрывам без предварительной настройки, но он будет ужасно медленным и легко забьётся.&lt;br /&gt;
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Обрати внимание, что это только один способ прокладки труб, способов много, и все они имеют свои плюсы и минусы!&lt;br /&gt;
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* &#039;&#039;&#039;Ради всего святого и Нанотрейзен, хотя бы сделай это:&#039;&#039;&#039;&lt;br /&gt;
# Выбери Volume Pump в твоём RPD и замени обведённую в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;зелёный кружочек&amp;lt;/span&amp;gt;&#039;&#039;&#039; обычную помпу объёмной (или вентилем, если ты используешь контур отходов в качестве большого смесителя), делая таким образом контур отходов в 100 раз более эффективным. Мы хотим чтобы газы-отходы отсасывались со станции в контур фильтрации как можно скорее!&lt;br /&gt;
# Включи все фильтры обведённые &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;красным кружочком&amp;lt;/span&amp;gt;&#039;&#039;&#039; и выстави их на максимальное давление (200 Л/с), чтобы газы нормально шли по трубам, если они ещё не на максимальном давлении.&lt;br /&gt;
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* &#039;&#039;&#039;Это тоже неплохо бы сделать:&#039;&#039;&#039;&lt;br /&gt;
# Выстави на N2 и O2 помпах (напротив южной стены) давление примерно в 300 кПа. Если выставить максимальное давление в 4500 Кпа, баки слишком быстро опустошатся, нет причины их выставлять их на максимум, если ты не флудишь станцию.&lt;br /&gt;
# Выстави помпы рядом с компьютерами также на 303 кПа, чтобы газы выходящие с бака тоже шли быстрее.&lt;br /&gt;
# Выстави давление у компьютера бака воздуха на что-то типо 350 кПа, помпа будет выступать ограничителем газа.&lt;br /&gt;
# Выстави Air to Distribution помпу в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;синем кружочке&amp;lt;/span&amp;gt;&#039;&#039;&#039; на что-то типо 800 кПа, чтобы заполнить распределительный контур. Не ставь значение на максимум, если не хочешь чтоб весь воздух оказался в трубах (будет очень геморно пытаться отфильтровать оттуда опасные газы, если они там окажутся).&lt;br /&gt;
# Если в распредилительной комнате стоит термомашина присоединённая к трубе с воздухом, то не помешает поднять в ней температуру на несколько градусов, чтобы на станцию поступал тёплый воздух в случае пробоины.&lt;br /&gt;
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&#039;&#039;&#039;Плюсы и минусы такой настройки:&lt;br /&gt;
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::&#039;&#039;&#039;+ Быстрая фильтрация токсинов:&#039;&#039;&#039; В случае утечки вредных газов, они будут быстро высасываться (если сигнализация выставлена на их фильтрацию, на что она по дефолту НЕ выставлена).&lt;br /&gt;
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::&#039;&#039;&#039;+ Быстрая ре-герметизация:&#039;&#039;&#039; В случае пробоины воздух будет непрерывно выливаться из вентиляций, помогая ре-герметизировать комнату быстрее, после заделки пробоины. Также будет РАБОТАТЬ опция Refill в сигнализациях.&lt;br /&gt;
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::&#039;&#039;&#039;+ Уменьшенный шанс саботажа труб:&#039;&#039;&#039; С такой настройкой всяким [[Ассистент|Геям Джонсонам]] будет сложнее откручивать трубы в техах. Если в комнате обычная атмосфера, а в трубах больше 303.9 кПа, то при откручивании газ швырнёт тебя в случайном направлении.&lt;br /&gt;
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::&#039;&#039;&#039;- Саботаж сигнализаций:&#039;&#039;&#039; Станция подвергнута саботажу при помощи [[Air alarm|воздушных сигнализаций]]. Кто-нибудь может легко взломать её и выставить давление в вентиляциях на максимальное, приводя к избыточному давлению.&lt;br /&gt;
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::&#039;&#039;&#039;- &amp;quot;Космический ветер&amp;quot;:&#039;&#039;&#039;  В случае пробоины, пока она не будет заделана, ты, навреное, потратишь большое количество времени пытаясь противостоять воздушным потокам ака &amp;quot;спейсвинд&amp;quot; или &amp;quot;космический ветер&amp;quot;, если не выключишь вентиляции во время починки. В большинстве случаев он будет немного подбешивать, но с ним можно легко справиться надев пару магбутсов.&lt;br /&gt;
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::&#039;&#039;&#039;- Медленная манипуляция с трубами:&#039;&#039;&#039; Если тебе вдруг придется открутить трубу на станции, нужно будет опустить давление в контуре меньше 303.9 кПа, либо [https://www.youtube.com/watch?v=KosMPEEtI_U летать как кленовый лист] после каждого откручивания трубы.&lt;br /&gt;
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Если всё правильно сделать, то Атмосия должна закачивать воздух на станцию быстрее, чем он с неё теряется, и выкачивать газы быстрее, чем ими загрязняют воздух антагонисты. Поздравляю! Теперь можно пойти в бар и расслабиться, ожидая неизбежного мелкого урона станции и криков &amp;quot;Зовите шаттол!!&amp;quot; по радио от тех, кто даже не знает наскольно незначительны эти повреждения.&lt;br /&gt;
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===Твоя собственная смесь!===&lt;br /&gt;
Чтобы создать собственную смесь газов, включи вывод газов на консолях, открой вентили и включи помпы тех газов, которые тебе нужны. Газы пройдут по жёлтым трубам в камеру смешивания через помпу севернее жёлтого контура.&lt;br /&gt;
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Теперь смесь можно выкачать в распределительный и фильтрационный контур или заправлен в канистры. Не забудьте выкличть помпы между красным и жёлтым контуром или ваша смесь отправится в контур отходов.&lt;br /&gt;
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==Атмос и Станция==&lt;br /&gt;
В течение смены, к сожалению, различные части станции могут [[Предатель|взорваться]] и выбросить в космос наш прелестный газ. Тут ты и появляешься! Хватай ближайший металл или Rapid Construction Device [[File:Rcd_0.png]] и бегом заделывать пробоину! Если ты не взял с собой защиты от температуры и давления, самое время. Если распределительный контур работает, то ре-герметизация не составит труда. Подбегаем к сигнализации [[File:AirAlarm.png]] и наполняем через неё команту воздухом. Можно ускорить процесс путём установки режима &amp;quot;Refill&amp;quot; или даже выключением внешних проверок, установив каждую вентиляцию в окне &amp;quot;Vent Controls&amp;quot; на Internal и 0 кПа. В качестве альтернативы можно притащить канистру с воздухом [[File:Air_Canister.png]], портативную помпу, наполненную воздухом, или даже кинуть Прото-Нитратовый кристалл [[File:Proto nitrate crystal.png]], который намного быстрее, чем вышеперечисленные методы, если ты такой сделал.&lt;br /&gt;
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А течение смены также среда может становиться слишком горячей или слишком холодной. Основные источники холода включают в себя космос и холодные ветра Айсмуна, проверь наличие [[Clown|открытых шлюзов!]] Основные источники тепла - горение газов [[File:Plasma_Canister.png]] [[File:Tritium.png]][[File:Hydrogen_canister.png]] и Пирокластические Аномалии. Для того чтобы бороться с проблемами температуры, можно:&lt;br /&gt;
* Использовать космические обогреватели [[File:SpaceHeater.png]], хотя их эффективость можно поставить под cомнение без улучшения микро-лазеров и конденсаторов, помогающих продлить жизнь батареи.&lt;br /&gt;
* Проветрить воздух [[File:AirAlarm.png]]; лмбо с помощью режима &amp;quot;Cycle&amp;quot; на сигнализации, либо вручную, с помощью Panic Siphon&#039;а и Refill&#039;а.&lt;br /&gt;
* Поставить термомашину, притащить портативную помпу и локально вручную проветривать воздух. Очень быстрый способ для нагревания/охлаждения воздуха.&lt;br /&gt;
* Использовать твой верный противопожарный ранец [[File:Waterbackpack atmos.png]] также будет нормализовать температуру воздуха до 20 градусов Цельсия, но запечатает любые вентиляции и скрабберы.&lt;br /&gt;
* Использовать голофан [[File:Holofan.gif]], чтобы предотвратить распространение холода.&lt;br /&gt;
* Использовать Хиливые кристаллы (Healium crystalls), сделанные в Кристаллизаторе (Crystallizer). Хиливые кристаллы быстро нормализуют температуру в комнате, просто активируй и кидай их!&lt;br /&gt;
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В твоем распоряжении есть отличные инструменты, а против тебя великий соперник! Удачи на работе, Хранитель Воздуха!&lt;br /&gt;
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=Атмосферика 201: газовый синтез, оборудование, дальнейшая теория, и оптимизация=&lt;br /&gt;
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==Газы и их функции==&lt;br /&gt;
Начнём с теории по газам. Ниже приведены различные газы в игре.&lt;br /&gt;
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Заметка: Эндотермические и экзотермические характеристики этих реакций измеряются с учетом энтальпии. Теплоемкость может изменяться - это означает, что в некоторых случаях может происходить экзотермическая реакция, но температура в действительности будет падать. Экспериментируйте!&lt;br /&gt;
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&#039;&#039;&#039;Экспорт газов:&#039;&#039;&#039; Канистры с газом можно продавать в карго за деньги, однако они подвержены эластичности и будут приносить убывающую прибыль за каждую дополнительную моль газа в канистре. Цена канистры упадет в половину на отметке в 2100 моль, затем в четыре раза на отметке в 4201 моль и в десять раз на отметке в 6978 моль. Эти уменьшающиеся доходы рассчитываются индивидуально для каждой канистры. &lt;br /&gt;
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===[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Наш первый основной газ - кислород. Всем людям, животным и ящерам необходимо более 16 кПа кислорода в воздухе или в закрытых системах дыхания (internals). Меньше - и существо начнет задыхаться.&lt;br /&gt;
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Необходим для поддержания огня. Специфика каждой реакции горения будет приведена ниже.&lt;br /&gt;
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Кислород - невидимый газ. Чтобы его обнаружить, используй свой [[PDA]] или настенную [[Air Alarm|воздушную сигнализацию]]. [[canister|Канистры]] с кислородом отмечены синем цветом. [[Emergency Oxygen Tank|Аварийный кислородный баллон]], наполненный кислородом на 300, спавнится в вашей аварийной кПа filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Our second base gas is Nitrogen. Not particularly more heat absorbent than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.1 credits&lt;br /&gt;
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===[[File:Air_Canister.png]]Air===&lt;br /&gt;
A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
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Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, with N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
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===[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
The third gas available for atmosians from the start of a shift: Carbon Dioxide. What the fuck is Carbon Dioxide!?  It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in an invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels. It is also often used to beef up the power generation of the Supermatter Crystal.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:Plasma_Canister.png]][[Plasma]]===&lt;br /&gt;
Our fourth and the most infamous of the base gases: Plasma, a.k.a. Toxins. Plasma is purple, toxic, and flammable. When ignited in an oxygenated room it will produce fires.&lt;br /&gt;
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Plasmafires use oxygen and plasma to produce heat and waste gas. Energy released from plasmafires depends on the burn rate for plasma. The plasma burn rate itself depends on the composition of the air and the temperature of the burn. Optimal composition for maximum burn rate is 10x more O2 than Plasma, with the air temperature exceeding the upper limit of 1643.15 Kelvins. Oxygen is burned at 0.4x the rate of plasma at temperatures above the upper limit. More oxygen (up to 1.4x the plasma burn rate) will be consumed for lower air temperatures.&lt;br /&gt;
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The aforementioned waste gas of plasmafires are either solely tritium on oxygenated plasmafires (more detail on the tritium section below) or water vapor and CO2 on a 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O ratio on non-oxygenated plasmafires.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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&amp;lt;!-- Not too much more to say, but you&#039;re welcome to codebrowse for the variables I&#039;ve indicated with x, y and similar. Hawk. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Replaced the x and y into sentences, the gist is still the same-Vin--&amp;gt;&lt;br /&gt;
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===[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O===&lt;br /&gt;
The final base gas available in the atmos&#039; tanks: Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
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Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
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This gas can additionally be synthesized. This requires 20 moles of Nitrogen, 10 moles of Oxygen, and 5 mol of BZ to be present, at temperatures between 200K and 250K. For every mol of nitrogen consumed, 0.5 mol of oxygen is consumed. BZ is not consumed whatsoever, and only serves as a catalyst. The reaction is mildly exothermic. You should be wary of this reaction if your intention is not to create N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, as this reaction consumes Nitrogen and Oxygen extremely quickly.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Tritium.png]]Tritium===&lt;br /&gt;
Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loadsa O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; with Plasma.  Emits radiation when combusted in the air, as well as pipes and canisters. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
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Tritium is created in fires that are super saturated, i.e. fires where there are 96 more units of oxygen than plasma. One popular ratio used by many Atmosians is 97 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 3 Plasma, this won&#039;t hit the super saturation threshold from the get-go, but given time the oxygen input will overflow the oxygen burn rate, resulting in a net positive oxygen gain in the chamber and eventually hitting the threshold. This oxygen accumulation continues over time, and therefore it is a good idea to lower the oxygen ratio in the burn mix over time. It is recommended to bump up the plasma ratio to 50% after ignition, as that will allow more plasma to get put in and burned, while maintaining composition.&lt;br /&gt;
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Important to remember is that tritium will likely be very hot when exiting the chamber, opening possibilities of cracked canisters and eventually toasted incinerators. Prepare accordingly! It is also worthy to note that tritium when allowed to react with oxygen will burn up into water vapor. Due to the chamber having a lot of oxygen, it is often a good idea to add a second scrubber to prevent too much tritium from being lost. Keep this in mind when attempting to get sizable amounts of it.&lt;br /&gt;
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Tritium can burn very quickly when exposed to lots of oxygen, and can release enough energy to melt the hull in a short amount of time.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Water_vapor.png]]Water Vapor===&lt;br /&gt;
Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
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The [[Janitor]] starts with a tank in their closet; created as a waste product on tritium fires and unsaturated plasma fires. It should be noted that this gas will disappear through a process called steam condensation. If a tile with water vapor on it is below 303.15K it will make tiles slippery, consuming some of the water vapor. If the tile is below 200K it will instead freeze the tile, which is also slippery. Note that this happens esentially instantly and consumes all of the available water vapor. Be careful if you need to cool it.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.5 credits&lt;br /&gt;
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===[[File:Hydrogen_canister.png]]H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
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Hydrogen is a flammable gas which when ignited burns similarly to tritium. It is also an integral part of fusion reactions. Hydrogen is made by electrolizing Water Vapor with an electrolyzer machine.  &lt;br /&gt;
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Hydrogen is solidified in the Crystallizer with BZ as catalyst at high heat and pressure (around or above 10,000K) to produce metal hydrogen [[File:Metal_hydrogen_sheet.png]], which can be used to make Elder Atmosian armor, a fireaxe [[File:Metal_hydrogen_fireaxe.png]], and [[Golem#Metal_Hydrogen|golems]]. &lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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===[[File:BZ_canister.png]]BZ===&lt;br /&gt;
BZ gas is a potent hallucinogenic that also puts slimes into stasis and degenerates changeling chemicals. When the partial pressure is over 10, those breathing it will have a 33% chance per tick to get 3 brain damage, up to a maximum of 150. BZ sees frequent use as an ingredient/catalyst in many gas reactions.&lt;br /&gt;
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BZ is formed in an exothermic reaction when at least ten moles of each N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O and Plasma are combined at low pressures. The optimal pressure for this is 0.1 atmosphere, or about 10 kPa. Efficiency might be higher if you get it even lower somehow, though. Plasma is consumed at 2x the rate of N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O.&lt;br /&gt;
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If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Pluoxium.png]]Pluoxium===&lt;br /&gt;
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A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
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Pluoxium may be created by exposing O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and Tritium together in an exothermic reaction between 50 K and 273 K. This reaction creates a minimal amount of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (1% of Pluoxium created) as a byproduct. The consumption ratio for this reaction is 100 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 50 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 Tritium. Furthermore, Pluoxium is also created by the Supermatter, when Oxygen and CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; are present. Oxygen is created by the Supermatter itself when it&#039;s running, with the quantity of this production based on various other factors. Adding some CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to the Supermatter can be an easy way to produce Pluoxium!&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Miasma_canister.png]]Miasma===&lt;br /&gt;
Miasma (bad air) is created from [[Guide_to_hydroponics#Corpse_Flower|bloomed Corpse Flowers]]. Miasma smells bad and can cause [[Infections#Advanced_Diseases|diseases]] to spontaneously appear. The higher concentration of miasma in the air, the higher level [[Infections#Symptoms_Table|symptoms]] can appear. Sterilized into oxygen in a slightly exothermic reaction at 170 degrees Celcius. Presence of water vapor in quantities higher than 0.1 moles prevents this from happening. This reaction has the lowest priority out of all reaction in the game. It is otherwise absolutely inert in terms of atmos reactions.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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=== [[File:Nitryl_no2.png]]Nitrium ===&lt;br /&gt;
Nitrium (a combination of the old gasses Nitryl and Stimulum) is a gaseous stimulant that when inhaled can enhance speed and endurance. At low concentrations Nitrium will increase your top running speed while healthy and unimpaired. At slightly higher concentrations breathing Nitrium will form Nitrosyl plasmide in the bloodstream, providing immunity to sleeps. This is in addition to the speed boost. Damage slowdown from stamina damage (stun batons!) will still slow you even with the stun immunity. At high concentrations breathing it will damage a person&#039;s lungs. &lt;br /&gt;
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Nitrium is made by combining a minimum of 20 moles Tritium, 10 moles Nitrogen and 5 moles BZ in a (slightly) endothermic reaction above 1500K. The consumption ratio for the reaction is 20 N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 20 Trit : 1 BZ. Higher heat improves the rate of reaction. Also formed in high quantities by fusion.&lt;br /&gt;
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Nitrium decomposes exothermically when in contact with Oxygen under 343.15 K, splitting into a 1:1 mix of Nitrogen and Hydrogen. Meaning you will have to experiment to find a way to breathe Nitrium and not suffocate while doing so if you wish for ultimate power.&lt;br /&gt;
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Breathing Nitrium in high concentrations will quickly cause lung failure, make sure that Nitrium makes up a minority of your tank.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 6 credits&lt;br /&gt;
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===[[File:Freon_canister.png]]Freon===&lt;br /&gt;
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On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of [[#Hot_Ice|hot ice]] [[File:Hot_ice.gif]]. Breathing Freon causes burn damage and slows down.&amp;lt;br&amp;gt;&lt;br /&gt;
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Freon is made by combining a minimum of 0.6 mol of Plasma, 0.3 mol of CO2 and 0.1 BZ, with reaction speed depending on temperature, as depicted in the graph below. The reaction is endothermic. The consumption ratio for the reaction is 6 Plasma : 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 BZ, forming 10 moles of Freon. Unless you&#039;re able to push the reaction into high temperatures, it is best to try and maintain a temperature of 800K. The energy consumed by the reaction also scales up as temperature increases, so it may be harder to maintain a high temperature than one might expect.&lt;br /&gt;
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[[File:Freon graph.png|frameless|800x800px]]&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
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====[[File:Hot_ice.gif]]Hot Ice====&lt;br /&gt;
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Hot ice is a solid byproduct of the cooled Freon+O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of [[Guide_to_chemistry#Hot_Ice_Slush|Hot Ice Slush]]. &amp;lt;br&amp;gt;&lt;br /&gt;
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If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (&#039;&#039;Moles of plasma released = 150 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets&#039;&#039;) and (&#039;&#039;Heat released = 20 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets &#039;&#039;&#039;+&#039;&#039;&#039; 300K&#039;&#039;).&lt;br /&gt;
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=== [[File:Hypernoblium canister.png]]Hyper-Noblium ===&lt;br /&gt;
Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles and temp &amp;gt; 20 K)&lt;br /&gt;
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Can be created when Nitrogen is combined with Tritium at extremely low temperatures (below 15 K). Reaction produces significant energy (exothermic) and BZ works to reduce the energy released, expect to have your temperature spike if you don&#039;t use BZ, the energy released is potent enough to be used for explosives! 10 mol of Nitrogen is used per mol of Hyper-noblium synthesised, and you also need at least this much to have the reaction occur. 5 mol of Tritium is the minimum required to have the reaction occur, and is the amount used when no BZ is present. However, the amount of Tritium used scales with the ratio of Tritium to BZ, all the way down to 0.005 mol used in a ratio of 1:1000 Tritium:BZ. In short: keep your BZ high and your Tritium low if you want to make a lot of this stuff!&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Proto_nitrate_canister.png]]Proto-Nitrate===&lt;br /&gt;
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Proto-Nitrate is a highly reactive gas, but non-toxic when breathed. It is created in an exothermic reaction when Pluoxium is exposed to H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.&lt;br /&gt;
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* When between temperatures of 260-280k, Proto-nitrate reacts with BZ to produce radiation, Nitrogen, Helium, and Plasma, as well as causing localized hallucinations, releasing radiation, including extremely high energy nuclear particles in an exothermic reaction.&lt;br /&gt;
* When between temperatures of 150-340k, Proto-nitrate reacts with tritium to produce H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and radiation in an exothermic reaction. &lt;br /&gt;
* Proto-Nitrate reacts with at least 150 moles of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to create more Proto-Nitrate in an endothermic reaction.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Halon_canister.png]]Halon===&lt;br /&gt;
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Halon acts as a fire suppressant by removing oxygen in the air (while producing Pluoxium) in an endothermic reaction if the air temperature is above 70 C or 343.15 K. This will additionally release atmos resin. The oxygen suppression rate is 20 O2 : 1 Halon. Additionally, when it is inhaled it will cause a heavy slowdown even stronger than Freon while also making you heat proof, even being on fire won&#039;t damage you! It is created in a slightly exothermic reaction when electrolyzing BZ, releasing 2 moles of Halon and 0.2 moles of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; per mole of BZ electrolyzed.  &lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol: &amp;lt;/b&amp;gt; 4 credits &lt;br /&gt;
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===[[File:Healium_canister.png]]Healium===&lt;br /&gt;
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Healium (not to be confused with actual Helium) is a red gas which acts as a stronger sleeping agent than N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, while healing burns, bruises, suffocation and toxin damage. &lt;br /&gt;
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It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ; a little bit of BZ will very quickly transform all of your Freon into Healium if you&#039;re not careful.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5.5 credits&lt;br /&gt;
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===[[File:Cyrion_b_canister.png]]Zauker===&lt;br /&gt;
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Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Nitrium in an endothermic reaction at temperatures between 50000-75000 K. Nitrium is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Hyper-Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!&lt;br /&gt;
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Zauker also decomposes exothermically into a 30/70 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; mix when exposed to Nitrogen.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol: &amp;lt;/b&amp;gt; 7 credits&lt;br /&gt;
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===[[File:Helium canister.png]]Helium===&lt;br /&gt;
Helium is an invisible, inert gas. It has minor use within the Crystallizer to make a Crystal Cell, but otherwise is functionally useless. Sell it to cargo!&lt;br /&gt;
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Helium is produced as a common byproduct of fusion in the Hyper-torus Fusion Reactor, or from a Proto-Nitrate/BZ reaction.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 3.5 credits&lt;br /&gt;
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===[[File:Antinoblium_Canister.png]]Anti-Noblium===&lt;br /&gt;
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Anti-Noblium is a rare gas used in high level Crystallizer recipes and as high tier fuel for the Hyper-torus Fusion Reactor. Outside of those uses, it doesn&#039;t do all that much. It does look pretty when in the air though!&lt;br /&gt;
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Anti-Noblium can be made within the Hyper-torus Fusion Reactor when using Hyper-Noblium as the primary fuel with either Hydrogen or Tritium as the secondary fuel. It can also be created with [[#Hyper-Noblium]] in turfs with an active electrolyzer at under 150 kelvin, with a rate of 0.5 moles of Anti-Noblium per 1 mole of Hyper-Noblium.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 10 credits&lt;br /&gt;
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==Physical Characteristics of Gases ==&lt;br /&gt;
TL;DR&lt;br /&gt;
Gas flows from high pressure areas, to low pressure areas. Gas uses up more room when hot, less room when cold.&lt;br /&gt;
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Ideal gas law: &#039;&#039;&#039;&#039;&#039;PV = nRT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Where &#039;&#039;&#039;R (ideal, or universal, gas constant) = 8.31&#039;&#039;&#039;,  the following are linked by this equation. &lt;br /&gt;
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{{anchor|Pressure}}&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], Pressure is lethal above 750 kPa&#039;s. A pressure in a room above 1000 kPa&#039;s necessitates internals to breathe properly.&lt;br /&gt;
&amp;lt;!-- We don&#039;t have a pressure cap on breathing air in general, just minimum O2. ~Scottzar --&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: Another unseen variable, [[wikipedia:Volume|Volume]] is how much the area/canister/tank or piped tank has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank; having a higher volume essentially makes the tank that much more efficient, proportionally, so an Extended Emergency Oxygen Tank has twice the contained air per kPa in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]] Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Double Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]] Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]] Plasma Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]] All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |140&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]] Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]] Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ppump.png]] Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vpump.png]] Volumpe Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:passpump.png]] Passive Gate (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heat_exchanger.png]] Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:atmos_filter.png]] Gas Filter (each node)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vent.png]] Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scrub.png]] Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:manifold.png]] Layer Manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]] Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]] Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]] Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]] Tile / turf (any area)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]] Pressure Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]] Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a tile, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect. Moles can be calculated by a form of the ideal gas law. n=(P*V)/(R*T)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K and below 260 K causes burn damage to humans. Canisters rupture when the air surrounding them is over 1550 K.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Heat Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: A gasmix has heat capacity, and it is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Specific heat capacity (molar)&lt;br /&gt;
|-&lt;br /&gt;
|O2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|N2O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
|Miasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Freon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Halon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |175&lt;br /&gt;
|-&lt;br /&gt;
|Healium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Zauker&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |350&lt;br /&gt;
|-&lt;br /&gt;
| Helium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by the ignition of plasma, tritium, and hydrogen in an oxygenated room. It causes massive burn damage, and raises the temperature of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In short, the colder the gas and the higher the container volume, the more moles you can fit inside.&#039;&#039;&#039; This is why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
&lt;br /&gt;
==Breathability==&lt;br /&gt;
&amp;lt;b&amp;gt;Do note that breathing is based on pressure and not moles!&amp;lt;/b&amp;gt; Moles breathed has no bearing on suffocation, only on gas consumption.&lt;br /&gt;
&lt;br /&gt;
Humans need 16 kPa of O2 to survive. When not breathing through internals this 16 kPa is supplied by the environment, with a normal 21-79 mix of 101 kPa O2-N2 &lt;br /&gt;
supplying 21 kPa of Oxygen to the lungs.&lt;br /&gt;
&lt;br /&gt;
For internals this means that you are going to need a minimum of &amp;lt;b&amp;gt;16 kPa&amp;lt;/b&amp;gt; release pressure on the tank (adjusted by clicking the tank while in hand). Unpure mixes will require a higher release pressure to be breathable!&lt;br /&gt;
&lt;br /&gt;
===Consumption===&lt;br /&gt;
The consumption rate for gas is dictated by the moles breathed in, all oxygen intake will be consumed and turned into carbon dioxide. Lungs are considered to be 2 Litres. Mole consumption works as follows:&lt;br /&gt;
*For most scenarios this is equal to 2/2500th of the environment gas. &lt;br /&gt;
*For internals this is further modified by the release pressure of the tank, with the breathed gas targeted to reach whatever release pressure set when inside the lungs. You can calculate this by using n = Release Pressure * 2 Litres / (8.31 * Temperature). A higher temperature will mean less gas will be breathed in per tick. &amp;lt;b&amp;gt; This does not mean a longer internal! &amp;lt;/b&amp;gt; since the ratio of gas breathed in to the total gas in tank is still the same.&lt;br /&gt;
&lt;br /&gt;
===Temperature===&lt;br /&gt;
Creatures start taking damage when the air breathed in is colder than 260 Kelvins or hotter than 360 Kelvins! This is separate from the cold or hot damage taken because a mob is too cold or hot though. There are damage increases in temperatures colder than 200 and 120 Kelvins or temperatures hotter than 400 and 1000 Kelvins. This damage is further multiplied for species such as lizards who take 3/2 times as much cold damage but 2/3rd as much hot damage.&lt;br /&gt;
&lt;br /&gt;
===Notes on optimization===&lt;br /&gt;
*Pluoxium is considered to be 8 times as potent as Oxygen for breathing I.E. each kPa of pluoxium counts as 8 kPa. It&#039;s possible to run a pluoxium tank with release pressure as low as 2 kPa for a longer lasting internal.&lt;br /&gt;
*If external efficiency is important, it&#039;s possible for a hotter internal mixture to be made to conserve the amount of moles while still supplying an equal amount of partial pressure to the lungs.&lt;br /&gt;
&lt;br /&gt;
==Thermomachines==&lt;br /&gt;
Combined entity of freezer and heaters, thermomachines allow you to influence the temperatures of gases connected to it. Thermomachines heat or cool the gas in their port to the target temperature.&lt;br /&gt;
&lt;br /&gt;
A thermomachine &amp;quot;combines&amp;quot; the gas mixture [[Guide to Atmospherics #Pipeline and Pipenet Theory | actually present inside it]]  with a gas mixture of a set temperature (depending on the user input) and heat capacity (depending on the quality of matter bins present).&lt;br /&gt;
&lt;br /&gt;
==Fusion ==&lt;br /&gt;
{{Box&lt;br /&gt;
| For a much more in-depth look to the Hypertorus Fusion Reactor, see [[Guide to the Hypertorus Fusion Reactor]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On /tg/station, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 7:&#039;&#039;&#039; &amp;quot;Hypertorus Fusion Reactor (HFR)&amp;quot;-edition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In version 7 of fusion, you must build a [[Machines|machine]] called Hypertorus Fusion Reactor.&lt;br /&gt;
The HFR is a 3x3 multi machine that needs the proper setup to be built. In most maps you&#039;ll find a proper space with outlines on the floor to designate where to put each piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initial area.png]] &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the how to build the HFR. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing first, you need to build the core of the machine. This piece has ONE port that is used for cooling the internal fusion mix, you can rotate the machine simply by using a screwdriver and a wrench (similar to how you rotate a freezer/heater) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR core vertical.png]] [[File:HFR core horizontal.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
after the core is done, build the 4 corner pieces in the corners of the grid and the 4 ports for fuel, moderator gases, waste and interface. &lt;br /&gt;
The result should be something that looks like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR built.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
finalize it by hitting the interface with a multitool &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initialized.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
A little piece of paper will show up, it contains tips on how to operate the machine that you won&#039;t find here, so read it carefully!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you know how to build it, let&#039;s see what all those buttons do by starting from opening the interface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR Interface top.PNG]][[File:HFR Interface bottom.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see how to operate the HFR Interface. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The interface it’s quite big and it has an overwhelming amount of informations but we’ll go through them one by one (you can also scroll to access all infos)&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i switches.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main controls, they control how the machine will behave&amp;lt;br&amp;gt;&lt;br /&gt;
-Start Power starts the machine main loop and allow power drain and activates the other controls&amp;lt;br&amp;gt;&lt;br /&gt;
-Start cooling starts the machine cooling loop, the one connected to the core&amp;lt;br&amp;gt;&lt;br /&gt;
-Start fuel injection starts the fuel injection in the machine which will start the main fusion loop and thus starting the reaction itself&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i gasmixes.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
This will contain the gas mixture of the fusion gases and the moderator gases&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i parameters.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main parameters of the fusion reactor&amp;lt;br&amp;gt;&lt;br /&gt;
-Power level goes from 0 to 600, from it depends the amount of power consumption (from 50 KW at PW 0 to 350 KW (it will be higher in the future)), the volume of the noise the machine makes, the damage the machine will take, the ability to turn off the machine safely (at high power level you can’t), fuel consumption, various other gas reaction/interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
-Integrity indicates the integrity of the magnetic containment field inside the machine, if it reaches 0 the machine will explode, is controlled by how many moles of gas are inside the fusion gasmix and their temperature and by other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
-Iron content is the amount of iron being produced inside the reactor, at high amounts will actively lower the integrity by damaging the fields, can be lowered by lowering the fusion temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
-Energy levels depends on the amount of moles inside, the kind of gas inside and the moderators too will have different impact.&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat limiter modifier will change depending on the power level, will limit the amount of heat the fusion can increase/decrease each tick (hotter gases are easier to heat up/cool down)&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat output is the main parameter affecting the temperature of the fusion reaction, is limited by the Heat limiter modifier and is affected by many other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i temperatures.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those will show the gases temperature in real time&amp;lt;br&amp;gt;&lt;br /&gt;
The flow of heat is Fusion &amp;gt; Moderator &amp;gt; coolant &amp;lt;br&amp;gt;&lt;br /&gt;
(output gas will have either moderator or fusion temperature depending on the source)&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t add a moderator the heat will go directly from the fusion to the coolant, but is much more inefficient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i inputs.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are inputs that the user can change&amp;lt;br&amp;gt;&lt;br /&gt;
-Heating Conductor will change the Heat limiter modifier, higher numbers mean higher heat transfer. The Heat limiter modifier will affect the Heat Output by increasing/decreasing the maximum range possible; keep it at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Magnetic Constrictor will actively change the volume inside the fusion reactor, this affects instability and power output. Increasing the number will increase the volume available to the fusion gases, allows higher instability fluctuations and increases the influence of every gas inside the machine (positive and negative influences). Keep at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Fuel and moderator injection rate will change how much gas will enter the machine this affect consumption, and other gas related interactions&amp;lt;br&amp;gt;&lt;br /&gt;
-Current Damper, life saver, will actively increase the instability of the fusion reaction making the reaction endothermic, that can set the heat output to negative cooling down the fusion mix, useful in meltdown situations. Counteracted by iron content.&amp;lt;br&amp;gt;&lt;br /&gt;
-Waste remove will start to output helium/antinoblium at a fixed rate from the fusion mix and the gas you set to filter from the moderator mix allowing the user to filter out specific gases from the moderators&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And now let&#039;s learn what each gases will do inside the machine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the HFR gas interaction section. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing to learn is the fuel: only a mixture of Tritium and Hydrogen will enter the fuel input port, no other gases will go inside (at least for now)&lt;br /&gt;
&lt;br /&gt;
The moderator gases are special gases that have a double function, first they allow proper cooling for the core, second, they have interactions with the functioning of the fusion reaction itself, those interactions are:&amp;lt;br&amp;gt;&lt;br /&gt;
-for the fusion gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Hydrogen = increase the energy of the system and increase the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Tritium = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Helium = decrease the energy of the system, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
-for the moderator gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Nitrogen = increase the energy of the system, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--CO2 = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--N2O = increase the energy of the system and decrease the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Zauker = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Antinoblium = vastly increase the energy of the system and vastly increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Hypernoblium = vastly decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--H2O = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--NO2 = decrease the energy of the system and increase the power of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Healium = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Freon = decrease the energy of the system, decrease the power modifier, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Oxygen = decrease the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Plasma = increase the power modifier, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you know how to build and operate the HFR - Hypertorus fusion reactor! Many other informations and tips are provided in game in the proper pamphlet after activating the machine, enjoy!&lt;br /&gt;
&lt;br /&gt;
==Crystallizer==&lt;br /&gt;
The Crystallizer is a machine that allows gases to be solidified and made into various materials. &lt;br /&gt;
&lt;br /&gt;
The working principle and gaseous requirements behind the crystallizer is rather simple and explained in the machine itself. You select a recipe, pump gases in using the input (green) port, meet the temperature requirements, and wait for the material to finish crafting. The red port is used for heat control, as it will conduct with the internal mix and influence the temperature. You have a 10% wiggle room for the temperature requirements, but straying too far from the optimal temperature will influence the final quality of the item produced. Quality affects the amount of gas consumed for each product produced, with higher qualities consuming less gas. The optimal temperature for any given recipe is the median between the lower and upper temperature bound. Stay as close as you can to the median value, and you&#039;ll be able to save up to 85% of the required gas if you manage to make the highest quality!&lt;br /&gt;
&lt;br /&gt;
It currently supports the production of:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Properties&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Hydrogen&lt;br /&gt;
| A crafting material used for golems, axes, or the Elder Atmosian armor set.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper-Noblium Crystal&lt;br /&gt;
|A two use potion that can be used to pressure-proof two clothing items, turning them an icy blue color.&lt;br /&gt;
|-&lt;br /&gt;
|Healium Crystal&lt;br /&gt;
|A grenade that can fix a large are of air to more reasonable temperatures. Good for firefighting and freezing temperatures.&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate Crystal&lt;br /&gt;
|A grenade that can refill a room with nitrogen and oxygen with a 8:3 split respectively.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrous Oxide Crystal&lt;br /&gt;
|A grenade that will release Nitrous Oxide (Laughing Gas).&lt;br /&gt;
|-&lt;br /&gt;
|Hot Ice&lt;br /&gt;
|A material normally prodouced by freon combustion, also craftable with the Crystallizer. &lt;br /&gt;
When weldered or burnt, it rapidly releases a very hot and dense cloud of plasma gas.&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia Crystal&lt;br /&gt;
|A material with not much use except for exporting. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Supermatter Shard&lt;br /&gt;
||A smaller version of the extremely dangerous Supermatter Crystal used for power generation.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|A sheet of diamond. Many crafting and manufacturing applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Sheet&lt;br /&gt;
|A sheet of plasma. Many crafting, manufacturing, and biological applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Cell&lt;br /&gt;
|A non rechargeable cell with a huge power capacity. Rated at 50 MJ.&lt;br /&gt;
|-&lt;br /&gt;
|Zaukerite&lt;br /&gt;
|A material without much use except for bragging rights. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Fuel Pellets&lt;br /&gt;
|Three separate recipes that create Fuel cells used for drone explorations in Cargo. &lt;br /&gt;
Comes in three qualities denoting the difficulty of gases used.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Foam Grenade&lt;br /&gt;
|A grenade that functions exactly like the standard Smart Metal Foam grenades that can be found roundstart. &lt;br /&gt;
Extremely simple to make compared to most other recipes.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium Crystal&lt;br /&gt;
|A grenade that on detonation releases a chemical smoke cloud containing chemical Nitrium and Nitrosyl Plasmide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bluespace Gas Vendor==&lt;br /&gt;
This is the hub for gas purchase done by the crew. You only need to pipe your gas in and it will distribute it across vendors available station-wide. You can also set a price per mole for the gases. The gas will be at 20 degrees Celsius and is capped at 1013 kPa when purchased by the crew, do keep this in mind. You can also refill the individual vendors with metal for it to make more tanks.&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
This is a section dedicated to various tips and tricks, trivia, and things that you could do in your spare time:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump, these work until 9000 kPa compared to the pressure pump&#039;s 4500.&lt;br /&gt;
# Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.&lt;br /&gt;
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won&#039;t get it and go killing. DON&#039;T take it with you and go walking through the hallways trying to look like a badass, you&#039;ll be the prime target of any antagonist/griffon who needs an efficient weapon.&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*The wall section that looks like the letter &#039;I&#039; can be dismantled if you need more working space for pipes.&lt;br /&gt;
* Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles when setting up a heat exchanger pipe loop!&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there.&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
&lt;br /&gt;
= Atmospherics 301: Pipeline and Pipenet Theory; LINDA: Active Turfs &amp;amp; Excited Groups; Superconduction=&lt;br /&gt;
LINDA? What is LINDA? &lt;br /&gt;
LINDA is our atmospherics system. There are various theories on the origin of this name, but that is not why we are here. We are here to understand how gas dissipate, how pipelines and eventually pipenets are formed, and the more technical parts of atmospherics.&lt;br /&gt;
&lt;br /&gt;
For a technical breakdown of our atmospherics subsystem and how everything works, refer to https://github.com/tgstation/tgstation/blob/master/code/modules/atmospherics/Atmospherics.md&lt;br /&gt;
&lt;br /&gt;
==Pipeline and Pipenet Theory==&lt;br /&gt;
If there is one part of Atmospherics 301 that you should read, this is it.&lt;br /&gt;
[[File:pipenet_explanation.png|400px|thumb|right|Pipenet Explanation]]&lt;br /&gt;
&lt;br /&gt;
Our pipes don&#039;t simulate flow. Every interlinked pipe is combined into a single pipeline, and every pipeline member is subject to gas sharing. &amp;lt;b&amp;gt;This gas sharing is instantaneous&amp;lt;/b&amp;gt;. Let&#039;s take the picture on the picture to our right as an example. The gas from the canister will immediately appear on the first node of the volume pump because both of them are connected through the same pipeline, even if the pipes are ten, twenty, or a hundred times longer. As long as two things are part of the same line they will equalize instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The amount that each part of the pipeline gets in the aforementioned gas sharing process is determined by their volume.&amp;lt;/b&amp;gt; The first node of the gas pump will get 200/(210+1000+200) of the gas present in the pipeline, the pipes themselves will get 210/(210+1000+200), and the canister will get 1000/(210+1000+200). &amp;lt;b&amp;gt; Most atmospheric devices perform actions only on the gas directly present in their nodes.&amp;lt;/b&amp;gt; The pump will only be able to pump this 200/(210+1000+200) portion of the gas allotted to it to the second node. The pipeline will then redo the gas sharing, just with less gas in it (because a part of it has been pumped away), and the process can repeat again.&lt;br /&gt;
&lt;br /&gt;
This means that for bigger and bigger pipelines, each machinery will have a smaller and smaller share of the total volume and will be able to perform work on less and less gas. This is why taking gas out of the huge distribution loop is tedious and long, this is why some supermatter setups will lack moles directly inside the chamber if you expand the cooling space loop too much, this is why thermomachines are less reliable on very huge pipe networks.&lt;br /&gt;
&lt;br /&gt;
==LINDA: Active Turfs and Excited Groups==&lt;br /&gt;
Our atmospherics system: LINDA, work based of concepts of active turfs and excited groups.&lt;br /&gt;
A turf (tile) will become active when any gas changes happen, be it a plasma canister being opened, a breach occurring, or as simple as scrubber taking CO2 out. A turf will also become activated if a wall is deconstructed, necessitating it to be filled. These active turfs will combine into an excited group and equalize every several iterations of the subsystem ticking. This is LINDA in its simplest, most abridged form.&lt;br /&gt;
&lt;br /&gt;
==Superconduction==&lt;br /&gt;
On high temperatures, superconduction occurs. Superconduction transfers heat between gases in the air and the objects in the world, most notably floors, windows and walls. If these objects are too hot, they will break or melt.&lt;br /&gt;
&lt;br /&gt;
Another very visible effect of superconduction is on super-hot turf-based fires (incinerator springs to mind). Reinforced floors have the temperature of 20 degrees Celsius and a very high heat capacity. This means that these reinforced floors will almost always never move their temperature and stay at 20 degrees. Very hot gas mixtures on top of reinforced floors will constantly try to share heat with the floor and lose energy. &amp;lt;b&amp;gt;In other words, reinforced floors constantly cool your fires down.&amp;lt;/b&amp;gt; This makes reaching very high temperatures on turfs very difficult.&lt;br /&gt;
&lt;br /&gt;
It is possible to try and circumvent this phenomenon by burning things inside a canister or pipes.&lt;br /&gt;
&lt;br /&gt;
=[[File:Stimulum.png]]Being a Traitorous Scum=&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos&#039; Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
# Wait for vents to slowly kick out your deathgas mix as regular atmos&#039; drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos&#039; traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Disable the vent limits on every air alarm you can find.&lt;br /&gt;
#When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your powers don&#039;t extend to just messing with the station&#039;s air. High level gas synthesis is a valid option and can grant you some crafty gasses and items to aid you in devious acts:&lt;br /&gt;
&lt;br /&gt;
*Nitrium is immediately the most obvious choice for brute force combat scenarios. Speed is incredibly strong and rare to see outside a few sources like chemistry or genetics. It also prevents you from sleeping so it can be combined with Healium for passive healing.&lt;br /&gt;
*Healium has a strong healing effect but quickly puts you to sleep if you&#039;re breathing it. Perhaps you can find a way to stay awake while breathing it. Or you could use it as a stronger N2O to gas crowds of people with. It also sells at Cargo really well for how relatively simple it is to make, if you want to make use of what Cargo has to offer.&lt;br /&gt;
* Tritium is notorious for creating roaring fires and can quickly send the crew into a panic if spread in large quantities. It doesn&#039;t take a genius to figure out where large amounts of tritium come from though, so expect unhappy visitors in atmospherics.&lt;br /&gt;
*Water Vapor, a side product from tritium fires, can be collected in canisters to unleash in the halls as a sort of water bomb to make everything slippery. Consider an investment into no-slip shoes.&lt;br /&gt;
*Freon can make things very chilly very fast, and combined with Water Vapor can create super slippery frozen tiles that send those who slip flying down the hall.&lt;br /&gt;
*Pluoxium isn&#039;t incredibly useful for traitorous activities, but a full tank of it can let you camp out in space for a VERY long time if needed.&lt;br /&gt;
*Zauker is... well, pretty bad for gassing places since it just turns into air when it comes into contact with nitrogen. However, a dedicated sealed chamber of it could be incredibly lethal for anyone stuck inside. Another idea is replacing the emergency tanks around the station with ones filled with pure Zauker, so that the next unfortunate soul who needs air gets nigh instantly killed upon turning on their internals. Consider sneaking these into people&#039;s pockets...&lt;br /&gt;
*Hot Ice can be best described as pocket sized plasmafires. Much easier to target specific areas compared to plasmaflooding distro or dragging a big obvious canister of the stuff in. Ignite in hand while wearing your firesuit and drag any victims in to your new hellfire.&lt;br /&gt;
*N2O crystals can be configured like grenades to detonate instantly like other grenades. Meaning, you could just walk up to someone and almost instantly put them to sleep by detonating N2O in their face, assuming they aren&#039;t using their internals.&lt;br /&gt;
*Hyper-Noblium crystals can pressure proof your gear, allowing immunity to pressure hazards and removes the need for a hardsuit to spacewalk. Increasing survivability and mobility is always a plus.&lt;br /&gt;
*Metallic Hydrogen and its products are somewhat underwhelming but not to be forgotten. Elder Atmosian armor isn&#039;t great compared to some other options, but it does protect the limbs unlike a normal armor vest which is something to note. Metallic Hydrogen fireaxes are identical to normal fireaxes in function except for doing exactly one (1) less brute damage. Why? Fuck you, that&#039;s why. With 20 bars of your hard-earned metallic hydrogen you can create a golem shell to make your own minions. Metal Hydrogen golems are immune to magic, flashes, heat and fire, but lose the cold and space immunity that all the other golems have. You&#039;ll never match xenobiology in the number of golems you can create, but it&#039;s a nice option to have a golem bro help you in your deeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do:&lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can remove the digital valves to shut down AI control, or disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high-pressure plasma/CO2/etc canisters to hit areas with.&lt;br /&gt;
*You can make a powerful single-tank bomb assembly gas mix by pumping in 2553kPa of plasma heated to 698.15 Kelvin into an empty handheld oxygen tank (not the small emergency ones).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:RacePageHeader&amp;diff=74464</id>
		<title>Шаблон:RacePageHeader</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:RacePageHeader&amp;diff=74464"/>
		<updated>2024-09-23T09:47:26Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&#039;&#039;&#039;{{{specietype|НЕ ОПРЕДЕЛЕНО}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;|{{#if:{{{img_generic|}}}| [[File:{{{img_generic|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}}| [[File:{{{img|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}} | &amp;lt;br&amp;gt; | {{#if:{{{img_generic|}}} | &amp;lt;br&amp;gt; | }} }} &#039;&#039;&#039;{{{speciename|название}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Род:&#039;&#039;&#039; {{{genus|Не определено}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Родной мир:&#039;&#039;&#039; {{{homeworld|Не определен}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Центральная власть:&#039;&#039;&#039; {{{central authority|Не определено}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Ограничение ролей:&#039;&#039;&#039; {{{restricted job roles|Не определено}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Руководства:&#039;&#039;&#039; {{{guides|Не определены}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Языки:&#039;&#039;&#039; {{{languages|Не определены}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Цитата:&#039;&#039;&#039; {{{quote| N/A}}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:RacePageHeader&amp;diff=74463</id>
		<title>Шаблон:RacePageHeader</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:RacePageHeader&amp;diff=74463"/>
		<updated>2024-09-23T09:43:59Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;&#039;&#039;&#039;{{{specietype|НЕ ОПРЕДЕЛЕНО}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;|{{#if:{{{img_generic|}}}| [[File:{{{img_generic|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}}| [[File:{{{img|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}} | &amp;lt;br&amp;gt; | {{#if:{{{img_generic|}}} | &amp;lt;br&amp;gt; | }} }} &#039;&#039;&#039;{{{speciename|название}}}&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Род:&#039;&#039;&#039; {{{genus|Не определено}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Родной мир:&#039;&#039;&#039; {{{homeworld|Не определен}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Центральная власть:&#039;&#039;&#039; {{{central authority|Не определено}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Ограничение ролей:&#039;&#039;&#039; {{{restricted job roles|Не определено}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Руководства:&#039;&#039;&#039; {{{guides|Не определены }}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Языки:&#039;&#039;&#039; {{{languages|Не определены}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74436</id>
		<title>Руководство по атмосферике</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74436"/>
		<updated>2024-09-21T20:07:08Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод|assign = RosSample}}&lt;br /&gt;
Это руководство по [[Atmospherics|Атмосу]]. При правильной настройке Атмосия может поддерживать станцию в рабочем состоянии практически в любой чрезвычайной ситуации.  При неправильной настройке это в лучшем случае пустая трата места, а в худшем - откровенная пожароопасность.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Мы пройдем через это шаг за шагом, играя с различными концепциями. Сначала мы обсудим более практические аспекты, затем перейдем к синтезу газообразных веществ и, наконец, к тому, зачем и как нужна атмосфера. Прочитав это руководство, вы узнаете, как превратить Атмос из пустой траты места в действительно полезное дополнение. Мы пройдемся по всем видам теории, так что это может быть непросто, но это также гарантирует, что вы будете точно знать, как и, что более важно, &#039;&#039;&#039;как&#039;&#039;&#039; Атмос работает так, как он работает, и вы будете готовы к любым ситуациям.&lt;br /&gt;
[[Файл:Atmos runs2.png|мини|941x941пкс|You miss something...&#039;&#039;&#039;&#039;&#039;slavic&#039;&#039;&#039;&#039;&#039; in this.]]&lt;br /&gt;
Так же посмотрите:&lt;br /&gt;
&lt;br /&gt;
[[File:PortablePump.png|64px]] &#039;&#039;&#039;[[Экипировка атмосферики|Атмосферные инструменты]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Атмосферика 101: базовая теория, компоновка и хранитель воздуха =&lt;br /&gt;
У тебя, дорогой атмосферный техник, есть одна главная задача: поддерживать на станции не слишком жаркую, не слишком холодную атмосферу, давление и возможность дышать. Вы можете синтезировать сложные газы, но если вы нарушите эту основную обязанность, вы не станете хорошим атмосферным техником.&lt;br /&gt;
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== Стандартные трубы ==&lt;br /&gt;
В наши дни трубы больше не имеют определенного направления, в котором они соединяются. &#039;&#039;&#039;Обычные трубы автоматически соединяются с соседними трубами того же цвета и слоя.&#039;&#039;&#039; &#039;&#039;&#039;Трубы Omni (серого цвета) соединяются со всеми цветами на одном слое.&#039;&#039;&#039; Это очень важно помнить, так как небрежное размещение труб может привести к случайному соединению между ранее отдельными трубами. Эту функцию принято называть &amp;quot;умными трубами&amp;quot;. Всем трубам и трубным устройствам можно присваивать цвета, и даже большие атмосферные машины также можно настраивать по цвету.&lt;br /&gt;
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В интерфейсе Rapid Pipe Dispenser (РПД) вы заметите несколько зеленых кнопок со стрелками слева. Их можно отключить, чтобы ограничить автоматическое соединение труб в определенном направлении для размещенных вами труб. Это очень удобно при работе в ограниченном пространстве, когда нет другого способа избежать прохождения двух труб одинакового цвета друг мимо друга. Нажатие на кнопку с кругом в центре вернет ограничения к автоматическому соединению по умолчанию.&lt;br /&gt;
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Если вам нужно соединить две трубы разного цвета, вместо обычной трубы можно использовать цветной адаптер. Однако труба Omni будет работать отлично, как и любое устройство, настроенное на omni, например помпа или клапан.&lt;br /&gt;
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==Атмосферные устройства==&lt;br /&gt;
&amp;lt;b&amp;gt;Это будет раздел, в котором подробно описаны общие функции и некоторые особенности различных труб, помп и других устройств. Некоторые детали будут упущены, но они послужат основой. Первый случай, когда устройство сталкивается с уникальной механикой, будет объяснен более подробно.&amp;lt;/b&amp;gt;&lt;br /&gt;
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===[[File:dvalve.png]]Digital Valve===&lt;br /&gt;
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Клапан, который открывается при нажатии и соединяет два трубопровода, которые при этом разделяет. В отличие от помп, он не испытывает задержек при передаче газа. По сути, он действует как труба. Имеет объем 200л с одной стороны и 200л с другой. Им могут пользоваться как углеродные мобы, такие как люди, за исключением ксеноморфов, так и синтетики (например борги или ИИ).&lt;br /&gt;
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===[[File:Pressure_valve.png]]Pressure Valve===&lt;br /&gt;
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Активируемый клапан, который пропускает газ, если давление на входе выше заданного.&lt;br /&gt;
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===[[File:Temperature_gate.png]]Temperature Gate===&lt;br /&gt;
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Это устройство работает как клапан, который пропускает газ только в том случае, если заданная температура ниже установленной, до предела 4500K. Это поведение можно изменить с помощью мультитула, пропуская газ только в том случае, если температура выше установленной. &lt;br /&gt;
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===[[File:mvalve.png]]Manual Valve===&lt;br /&gt;
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Действует так же, как и цифровой клапан, однако ручной клапан не позволяет синтетикам управлять им.&lt;br /&gt;
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===[[File:ppump.png]]Pressure Pump===&lt;br /&gt;
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Странный случай. Как и все помпы, он разделяет соединенные трубопроводы, если их больше ничего не соединяет. Максимальное давление составляет 4500 кПа. Все помпы работают, перекачивая содержимое внутри себя на другую сторону, то есть 200л с одной стороны и 200л с другой. Любая помпа не может перекачивать газ, которого в ней нет, что означает, что очень большие соединенные трубопроводы будут иметь меньшую скорость перекачки. Напорные насосы работают, постепенно наращивая давление до заданного уровня за такт. Из-за этого насосы замедляются при приближении к заданному давлению, и через очень долгое время давление не будет полностью соответствовать заданному, но будет очень близко к нему.&lt;br /&gt;
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===[[File:vpump.png]]Volume Pump===&lt;br /&gt;
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Объемный насос похож на напорный, но работает по-другому. Он имеет предел давления 9000 кПа. Однако это ограничение срабатывает только тогда, когда давление в выходном трубопроводе превышает 9000 кПа. Насос будет работать, если давление в выходном трубопроводе ниже 9000 кПа, даже если результирующее давление в результате этого действия будет намного выше 9000 кПа. В отличие от напорного насоса, этот насос работает на основе L/s. Он также имеет объем 2х200л, поэтому, изменяя число, вы выбираете, какой объем насоса будет перекачан на другую сторону. Поскольку его максимальная скорость составляет 200 л/с, он всегда будет обгонять и подавлять напорный насос. Его можно разогнать с помощью мультитула, что снимет ограничение выходного давления. Однако если на плитке, на которой находится насос, нет ничего, что могло бы помешать ему протечь, например стены, он выпустит газ в атмосферу.&lt;br /&gt;
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===[[File:passpump.png]]Passive Pump/Gate===&lt;br /&gt;
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Они представляют собой комбинацию насосов и клапанов. Они работают до заданного давления, максимум 4500 кПа. Как и клапаны, они не могут сделать больше, чем уравнять давление в двух соединенных трубопроводах. Однако они работают только в одну сторону, а не смешивают газ между двумя трубопроводами, как это делают клапаны. Думайте о них как о насосе, который выравнивает давление только между двумя трубопроводами.&lt;br /&gt;
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===[[File:vent.png]]Unary Vent===&lt;br /&gt;
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В зависимости от настроек воздушной сигнализации в помещении, в котором находится вентиляция, она будет откачивать газ. У воздушной сигнализации есть две настройки: внешняя или внутренняя. Внешняя работает, заставляя воздухоотводчик закачивать газ из подключенного к нему трубопровода в помещение до тех пор, пока в помещении, а точнее, в плитке, не установится заданное давление. Максимальное давление, которое вы можете настроить для внешнего, составляет 5066 кПа, и оно замедляется при приближении к установленному пределу, как это делают насосы под давлением. Внутренний работает, закачивая газ в помещение из трубопровода, пока установленное давление не совпадет с давлением в подключенном трубопроводе. Примеры: вентиляция, настроенная на Внешнее 200, будет закачивать газ в помещение до тех пор, пока давление не достигнет 200 кПа. Отвод, установленный на Внутренний 300, будет закачивать газ в помещение до тех пор, пока давление в подключенном трубопроводе не станет 300 кПа, независимо от давления в помещении. Таким образом, Внутренний 0 всегда будет качать в полную силу. Этого же эффекта можно добиться, отключив и Внешний, и Внутренний. У воздухоотводчика есть максимальная скорость, с которой он может качать газ, даже если он находится под большим давлением.&lt;br /&gt;
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Следует отметить, что вентиляция может также всасывать газ, как и скраббер, если настроить ее в воздушной сигнализации. Следует также отметить, что он делает это &#039;&#039;быстрее&#039;&#039;, чем скраббер, но он не может всасывать газы в формате 3x3, что означает, что он теряет в скорости, когда дополнительная площадь имеет значение, а давление низкое. Вентиляция не имеет ограничений по давлению при всасывании газа, что можно использовать в уморительных целях.&lt;br /&gt;
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===[[File:vent_passive.png]]Passive Vent===&lt;br /&gt;
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Вентиляция без питания, которая уравнивает внутренние и внешние газы. Считайте, что это просто открытая труба в атмосферу. С ней нельзя взаимодействовать и ее нельзя закрыть. Давление в нем также не ограничено, как и в других вентиляциях, что открывает возможности для интересных махинаций.&lt;br /&gt;
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===[[File:atmos_injector.png]]Injector===&lt;br /&gt;
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Инжектор похож на вентиляцию тем, что подает газ на плитку, на которой находится. Однако он не управляется воздушной сигнализацией, а работает вручную. Он также работает в единицах л/с, как и объемный насос. Также как и объемный насос, он работает быстрее, чем его кузен, основанный на давлении, - вентиляционное устройство. У него нет максимального изменения давления в секунду, как у вентиляции, и он всегда будет опережать ее. За это приходится платить контролем, который дают вентиляции.&lt;br /&gt;
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===[[File:scrub.png]]Scrubber===&lt;br /&gt;
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Газоотсасывающий кузен вентиляции, который всасывает газ в подключенный трубопровод. Скрабберы работают с помощью подключенной воздушной сигнализации. Они всасывают только тот газ, который находится на их плитке, если только вы не установите их диапазон на Expanded, в этом случае они будут всасывать газ 3x3. Если установить для них режим &amp;quot;Сифон&amp;quot;, они будут всасывать любой газ. Если скраббер не работает в режиме сифона, вы можете выбрать определенные газы, которые он будет всасывать в свой трубопровод. Чем больше газов выбрано для скраббера, тем больше потребляется энергии. Скраббер имеет предельное давление 5000 кПа и не будет всасывать газ, если давление в подключенном трубопроводе находится на уровне или выше этого значения. В отличие от вентиляции, которая не имеет ограничений.&lt;br /&gt;
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===[[File:heat_exchanger.png]]Heat Exchanger===&lt;br /&gt;
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Поставьте два таких теплообменника рядом, лицом друг к другу, и они уравняют температуру находящихся в них газов. Теплообменник не является частью (более распространенной) системы теплообменных труб.&lt;br /&gt;
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===[[File:temperature_pump.png]]Temperature Pump===&lt;br /&gt;
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Это позволит &#039;перекачивать&#039; температуру с одной стороны на другую. Обратите внимание, что горячая сторона должна быть обращена к холодной, чтобы это работало. Это работает аналогично теплообменнику, но занимает меньше места и работает только в одну сторону. Значок обманчив, убедитесь, что он ориентирован правильно.&lt;br /&gt;
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===[[File:atmos_filter.png]]Filter===&lt;br /&gt;
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Фильтр - это первое устройство, которое соединяет 3 трубы. Его можно настроить на любое количество газов, и он будет сбрасывать их в ту сторону, в которую указывает стрелка. Все газы, которые не выбраны, будут идти прямо вперед, так как стрелка направлена в одну линию. Если установить значение &amp;quot;Ничего&amp;quot;, то все газы будут проходить по прямому пути. Фильтр работает в л/с и поэтому не испытывает замедлений, связанных с давлением, однако его максимальное давление составляет 4500 кПа. Когда давление на обоих выходах составляет 4500 кПа или выше, фильтр не будет работать, не пропуская газ. То есть, как на прямой, так и на ответвлении давление должно быть меньше 4500 кПа.&lt;br /&gt;
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===[[File:atmos_mixer.png]]Mixer===&lt;br /&gt;
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Для работы смесителя, как и для фильтра, требуется 3 соединения. Смеситель смешивает два входящих газа, используя соотношение, введенное пользователем, начиная с 50/50. Узел 1 - это вход на прямой линии с выходом, узел 2 - ответвление по отношению к выходу.  Для работы оба входа должны иметь газ, если только сторона с газом не установлена на 100%, в этом случае он будет работать и пропускать только эту сторону. Основан на давлении, с соответствующими свойствами. Максимальное давление также составляет 4500 кПа. На смешивание влияет температура в соответствии с законом идеального газа. Если одна из сторон входа более горячая по сравнению с другой, она будет пропускать меньше газа этой стороны в мольном соотношении. Если не выравнивать температуры, это приведет к искажению соотношения, поэтому, если вам нужна точность, убедитесь, что они равны.&lt;br /&gt;
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===[[File:he_pipe.png]]Heat Exchange pipes===&lt;br /&gt;
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Функционирует как обычная труба, но при этом пытается выровнять температуру между трубой и пространством, в котором она находится. Это основано на теплоемкости, которую можно найти на этой странице. Более высокая теплоемкость означает, что газ впитывает больше энергии, а значит, лучше охлаждает в холодное время и лучше нагревает в жаркое. Эти трубы обычно используются в установках суперматерии, чтобы охлаждать теплоноситель с помощью этих труб в космосе. Однако, разумеется, их можно использовать и для нагрева. Потеря эффективности составляет 10K. Космос имеет температуру 2,7К, но теплообменные трубы охлаждают газ до температуры около 22,7К.&lt;br /&gt;
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===[[File:he_junc.png]]Heat Exchange Junction===&lt;br /&gt;
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Они используются для перехода от обычных труб к теплообменным трубам. Они должны находиться между трубой, насосом и т. д. и теплообменной трубой, чтобы газ действительно передавался между двумя различными видами труб. Хотя эта труба частично похожа на теплообменную, она не выравнивает температуру так, как это делают теплообменные трубы. Она только выглядит так, поэтому ее можно без опаски подключать к любой трубе в обычной комнате.&lt;br /&gt;
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===[[File:manifold.png]]Layer Adapter===&lt;br /&gt;
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Соединяет 5 различных слоев трубопроводов. Для большинства станций красная сеть скрабберов будет находиться на слое 2, а синие трубы подачи воздуха - на слое 4. По умолчанию используется слой 3. Трубы на разных слоях не взаимодействуют друг с другом.&lt;br /&gt;
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===[[File:Ss13_atmos_meter.png|25x25px|]] Atmos Meter=== &lt;br /&gt;
[[File:Atmos Thermal Readings.png|200x100px|thumb|Фиолетовый - мороз, зеленый - комнатная температура, красный - палящая жара.]]&lt;br /&gt;
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Эти полезные устройства, обычно прикрепляемые к трубам, позволяют считывать и изучать данные о давлении и температуре содержимого внутри трубы. С первого взгляда можно заметить, что внешний вид самого измерительного прибора изменяется в зависимости от указанных значений: цвет полоски меняется в зависимости от температуры, а длина полоски увеличивается в зависимости от более высокого давления. Индикаторы также будут заполняться в зависимости от величины давления.&lt;br /&gt;
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==Канистры==&lt;br /&gt;
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В них можно переносить газы. Однако будьте &#039;&#039;&#039;ОЧЕНЬ ОСТОРОЖНЫ&#039;&#039;&#039; с ними, когда имеете дело с горячими газами или экзотермическими реакциями (например, смешивание продуктов горения или даже просто образование фреона), так как они имеют ограничения по давлению и температуре.&lt;br /&gt;
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Каркас канистры можно сделать, используя 5 железа, а затем дополнить его еще 5 железом.&lt;br /&gt;
Предельное давление в канистрах составляет 500000 кПа, а предельная температура - 10000К.&lt;br /&gt;
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Канистры оснащены щитом, который при включении не дает газам внутри канистры повредить ее, позволяя создавать чрезвычайно высокое давление и температуру, пока есть энергия. Чем выше температура и давление внутри, тем выше мощность (максимум ~25 кВт).&lt;br /&gt;
Питание будет осуществляться от ближайшего АПЦ, в противном случае будет использоваться внутренняя батарея.&lt;br /&gt;
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Элементы питания можно заменить, открыв крышку канистры с помощью отвертки и вынув батарею с помощью лома.&lt;br /&gt;
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==Стационарные резервуары==&lt;br /&gt;
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Это неподвижные танки. Их можно сделать, изготовив каркас танка из 4 листов пластали, а затем наложив на него 20 листов материала по вашему выбору.&lt;br /&gt;
Их объем составляет 2500 л, а предельное давление по умолчанию - 20000 кПа. Предельное давление зависит от модификатора материала: стекло дает 2000 кПа, а пласталь - 30000 кПа.&lt;br /&gt;
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==Полезные советы==&lt;br /&gt;
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Скрабберы, вентиляция, инжекторы, клапаны, насосы, фильтры и смесители можно безопасно открутить, не выпустив на плитку. Особенно клапаны служат прекрасной альтернативой обычной прямой трубе, если вы хотите быть более безопасными при работе с горячим газом.&lt;br /&gt;
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Большинство предметов и машин атмосферии можно эксплуатировать с помощью CTRL+click и ALT+click. CTRL+click включает и выключает, ALT+click максимизирует работу.&lt;br /&gt;
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Функция Panic Siphon на воздушных сигнализациях отключает все вентиляционные отверстия и устанавливает скрабберы на расширенный диапазон сифонирования.  настройка Contaminated установит вентиляцию на нормальное атмосферное давление, а скрабберы - на расширенный диапазон, всасывая все газы, которые не являются азотом или O2.&lt;br /&gt;
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Трубы, вентиляция и другие объекты атмосферики могут быть размещены в стенах! Чаще всего проще сбрасывать газ в стены, чем пытаться сбросить его в космос. Даже если стена будет разрушена или удалена, газ не выльется.&lt;br /&gt;
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4-ходовые коллекторы имеют тот же объем, что и две трубы, расположенные друг над другом, идущие с севера на юг и с востока на запад. Поэтому оптимальным вариантом использования теплообменных труб является применение целого набора 4-ходовых коллекторов.&lt;br /&gt;
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Замораживатели и нагреватели можно поместить прямо на трубы, и они подключатся к ним! А знаете ли вы, что морозильники и обогреватели могут менять слой трубы с помощью применения мультитула на своей плате?&lt;br /&gt;
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Из-за медлительности насосов их следует избегать, если только они не предназначены для конкретных целей. Объемные насосы отлично подходят для стабильной регулировки скорости и давления в системе труб, поскольку их предел составляет 9000 кПа. Насосы давления отлично подходят для регулирования давления и медленного движения газа, будьте изобретательны!&lt;br /&gt;
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С помощью использования слоёв трубопроводов можно сделать многое, очень многое. Нет двух вариантов, вам придется экспериментировать!&lt;br /&gt;
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== Инструменты атмосферника ==&lt;br /&gt;
Основная страница: [[Экипировка атмосферики]]&lt;br /&gt;
===Rapid Pipe Dispenser===&lt;br /&gt;
Это ваш Быстрый раздатчик труб. Таких, как он, много, но этот - ваш. Главный инструмент вашего ремесла, РПД - это то, что вы используете для создания новых атмосферных устройств. Используйте его для изменения планировки станции, для создания новых производственных соединений, для добавления скрабберов и вентиляции в различные части станции и многого, многого, многого другого. Используйте его и используйте хорошо. Имейте в виду, что при изменении выбора это устройство искрит, и искрит сильно. Искры могут вызвать пожар, если рядом находятся горючие газы.&lt;br /&gt;
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===Analyzer / BreathDeep Catridge===&lt;br /&gt;
Если РПД - это ваш меч, то Анализатор [[File:Analyzer.png]] - это ваш глаз. Используйте его для определения различных газов в различных трубопроводах (подробнее о трубопроводах позже), для анализа воздуха вокруг вас, для выявления проблем, вредных газов и других различных явлений, связанных с атмосферой.&lt;br /&gt;
Анализатор также обладает функцией барометрии, позволяя получать информацию о надвигающихся бурях при нажатии Alt-Click на планетарных средах.&lt;br /&gt;
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{{anchor|Atmos Resin}}&lt;br /&gt;
===ATMOS Resin===&lt;br /&gt;
Противопожарный ранец[[File:waterbackpack atmos.png]] может менять режимы, чтобы распылять АТМОС смолу вместо воды. У этой смолы следующие эффекты:&lt;br /&gt;
* Заделывает пробоины в корпусе, подобно [[Guide_to_chemistry#Smart Metal Foam|металлической пене]]. &lt;br /&gt;
* Очищает воздух от токсинов. &lt;br /&gt;
* Нормализует температуру воздуха до комнатной (20°C или 293.15K). &lt;br /&gt;
* Запечатывает открытые вентиляции (как если бы они были заварены).&lt;br /&gt;
* Удаляет скользкость с полов (вода и т.д.). &lt;br /&gt;
* Сама пена не скользкая. &lt;br /&gt;
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Чтобы использовать противопожарный ранец, наденьте его на слот рюкзака и нажмите на новый значок в HUDе, чтобы достать насадку[[File:atmos_nozzle.png]]. Затем вы можете переключаться между режимами огнетушителя, распылителя смолы и однотайлового распылителя смолы, активируя насадку в руке. При использовании он расходует воду. Используйте насадку на водяном баке, чтобы наполнить ее. Осмотрите насадку, чтобы узнать, сколько воды осталось. Еще таких же ребят можно заказать в[[Supply_crates#Backpack Firefighting Crate|карго]]. &lt;br /&gt;
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===ATMOS Holofan===&lt;br /&gt;
Голо-проектор [[File:holofan.gif]]прекрасный инструмент, который может проецировать до 6 голографических барьеров, которые блокируют движение газов. Можно использовать голофаны чтобы предотвратить распространение огня, предотвратить дальнейшей утечки газов, или даже для перестройки атмосферной планировки (например поставить голофан на трубу с плазмой, которую хочешь открутить). Однако держите в виду, что голофаны не блокируют суперкондукцию (объяснено ниже) горячих газов и менее надёжны в ситуациях с ними, особенно с пожарами.&lt;br /&gt;
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=== Thermal Imaging Goggles ===&lt;br /&gt;
Особый режим на ваших рентгеновских очках (T-Ray scanner goggles), которые можно найти в вашем шкафчике, который будет показывать температуру в ближайших тайлах в среднем радиусе вокруг тебя. Цвета варьируются от тёмно-синего (леденящий холод) до зелёного (нормальная температура) до красного (горячо!). Сами очки могут быть напечатаны на Инженерном протолате. Этот режим полезен для идентификации проблемных мест в комнате, такие как пробоины в корпусе.&lt;br /&gt;
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==Схема Атмоса==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:Simple image.png|alt=|thumb|838x838px|Однажды один мудрый атмостех сказал: &amp;quot;просто пялься на них пока всё не поймёшь.&amp;quot;]]&lt;br /&gt;
| [[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Упрощённая&amp;quot; схема труб Атмоса. Жёлтые кружочки - фильтры, а светло-коричневые - смесители.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Вот две картинки схемы труб Атмоса. Правая - &amp;quot;упрощённая&amp;quot; версия левой картинки. Жёлтые кружочки - фильтры, которые отфильтровывают определённые газы из Waste In контура. Светло-коричневый кружочек слева ниже - смеситель, объединяющий азот (N2) и кислород (O2) в дыхательную смесь.&#039;&#039;&#039;&lt;br /&gt;
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Атмос достаточно простой, но раскладка труб делает его немного путающим для новичков. Есть 4 основных контуров труб:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур распределения. Он распределяет воздух по всей станции через вентиляции чтоб экипаж мог дышать.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;Голубой/бирюзовый смесительный контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур для смешения воздушной смеси и подачи её распредилительному, он также используется для заполнения портативных помп снаружи Атмоса.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Красный&amp;lt;/span&amp;gt; и &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Зелёный&amp;lt;/span&amp;gt; контур&#039;&#039;&#039; - забирающий газы со станции (красный контур) и проводящий их по фильтрам (зелёный контур).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Жёлтый контур&amp;lt;/span&amp;gt;&#039;&#039;&#039;, - только для Атмоса, он используется для смешения газов, которые можно послать в порты в Атмосе или вывести в камеру смешивания.&lt;br /&gt;
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Резервуары/баки (маленьке комнатки в космосе у Атмоса), в отличие от остальной станции - комнаты содержащие соответствующий им газ под очень высоким давлением. Вывод этих комнаток контролируется их консолями (Supply Control Computer), вентилем, и помпой на каждом контуре. Учтите что &#039;&#039;&#039;газ в баках может закончиться&#039;&#039;&#039;, особенно если [[Traitor|кто-то]] сделает в них дырку.&lt;br /&gt;
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Чтобы понять как смешивается пригодный для дыхания воздух, попробуй следовать этим шагам, при этом смотря на карту:&lt;br /&gt;
# Газы закачиваются в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубые трубы&amp;lt;/span&amp;gt;&#039;&#039;&#039; из баков (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
# Смешиваются в бак для воздуха (&#039;&#039;&#039;Air&#039;&#039;&#039;) в соотношении 1/5 O2 и N2.&lt;br /&gt;
# Пригодный для дыхания воздух затем идет через &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубой контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; на север Атмоса.&lt;br /&gt;
# И наконец он закачивается в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; и дальше по станции.&lt;br /&gt;
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Далее посмотрим на приведённый пример, чтобы понять как работает контур отходов на деле:&lt;br /&gt;
# Учёный Вася делает упс в [[Toxins Lab|токсинах]] с плазмой, но к сожалению покидает комнату без проишествий.&lt;br /&gt;
# Возьмём идеальную ситуацию, при которой скрабберы Токсинов уже настроенны на фильтрацию опасных газов (по умолчанию они не установлены на это, это можно сделать вручную или попросить ИИ чтобы сделал за вас), и плазма начинает уходить из комнаты через скрабберы в контур отходов.&lt;br /&gt;
# Плазма прибывает в Waste In контур (красный контур) в Атмосе. Она двигается по трубам, прибывая на свою первую остановку - фильтр N2.&lt;br /&gt;
# Если бы в смеси был Азот, его бы отфильтровало здесь, но газ продолжает своё путешествие по контуру отходов, такое же происходит у каждого фильтра.&lt;br /&gt;
# Плазма наконец прибывает к фильтру плазмы.&lt;br /&gt;
# Здесь она отфильтровывается и отправляется в бак с плазмой.&lt;br /&gt;
# Плазма остаётся в баке, пока кто-нибудь не решит её выкачать.&lt;br /&gt;
# Учёный Вася к этому моменту замечает, что в Токсинах больше нет плазмы и теперь можно безопасно возвращаться к работе. Ура!&lt;br /&gt;
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===Настройка Атмоса===&lt;br /&gt;
Самое время прекратить заниматься теорией и &amp;lt;s&amp;gt;выкинуть её в окно&amp;lt;/s&amp;gt; занятся делом. Rapid Pipe Dispenser (можно найти в твоём шкафчике) может раздавать бесконечное количество труб, а гаечый ключ может отсоединять и присоединять их. На станции также можно найти старый громоздкий [[Pipe Dispenser|раздатчик]] который стоит в Атмосе, но быстрее использовать RPD.&lt;br /&gt;
[[File:Circled atmos.png|alt=|thumb|474x474px|Атмос для чайников. Обведённые кружками трубы понадобятся нам в руководстве.]]&lt;br /&gt;
Далее идёт простой пошаговый гайд по (почти) максимально эффективной настройке Атмоса. &#039;&#039;&#039;Вопреки распространенному мнению ваших соседей по отделу, станционных инженеров (и остальной челяди на станции), Атмос ДОЛЖЕН быть настроен, чтобы он хорошо работал.&#039;&#039;&#039; Он, в каком-то смысле похож на [[Guide to the Supermatter|Суперматерию]]; можно без подготовки включить эмиттеры и выработать немного энергии, но если так сделать, она будет плохо работать и может ебануть. Атмос, конечно, не склонен к взрывам без предварительной настройки, но он будет ужасно медленным и легко забьётся.&lt;br /&gt;
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Обрати внимание, что это только один способ прокладки труб, способов много, и все они имеют свои плюсы и минусы!&lt;br /&gt;
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* &#039;&#039;&#039;Ради всего святого и Нанотрейзен, хотя бы сделай это:&#039;&#039;&#039;&lt;br /&gt;
# Выбери Volume Pump в твоём RPD и замени обведённую в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;зелёный кружочек&amp;lt;/span&amp;gt;&#039;&#039;&#039; обычную помпу объёмной (или вентилем, если ты используешь контур отходов в качестве большого смесителя), делая таким образом контур отходов в 100 раз более эффективным. Мы хотим чтобы газы-отходы отсасывались со станции в контур фильтрации как можно скорее!&lt;br /&gt;
# Включи все фильтры обведённые &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;красным кружочком&amp;lt;/span&amp;gt;&#039;&#039;&#039; и выстави их на максимальное давление (200 Л/с), чтобы газы нормально шли по трубам, если они ещё не на максимальном давлении.&lt;br /&gt;
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* &#039;&#039;&#039;Это тоже неплохо бы сделать:&#039;&#039;&#039;&lt;br /&gt;
# Выстави на N2 и O2 помпах (напротив южной стены) давление примерно в 300 кПа. Если выставить максимальное давление в 4500 Кпа, баки слишком быстро опустошатся, нет причины их выставлять их на максимум, если ты не флудишь станцию.&lt;br /&gt;
# Выстави помпы рядом с компьютерами также на 303 кПа, чтобы газы выходящие с бака тоже шли быстрее.&lt;br /&gt;
# Выстави давление у компьютера бака воздуха на что-то типо 350 кПа, помпа будет выступать ограничителем газа.&lt;br /&gt;
# Выстави Air to Distribution помпу в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;синем кружочке&amp;lt;/span&amp;gt;&#039;&#039;&#039; на что-то типо 800 кПа, чтобы заполнить распределительный контур. Не ставь значение на максимум, если не хочешь чтоб весь воздух оказался в трубах (будет очень геморно пытаться отфильтровать оттуда опасные газы, если они там окажутся).&lt;br /&gt;
# Если в распредилительной комнате стоит термомашина присоединённая к трубе с воздухом, то не помешает поднять в ней температуру на несколько градусов, чтобы на станцию поступал тёплый воздух в случае пробоины.&lt;br /&gt;
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&#039;&#039;&#039;Плюсы и минусы такой настройки:&lt;br /&gt;
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::&#039;&#039;&#039;+ Быстрая фильтрация токсинов:&#039;&#039;&#039; В случае утечки вредных газов, они будут быстро высасываться (если сигнализация выставлена на их фильтрацию, на что она по дефолту НЕ выставлена).&lt;br /&gt;
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::&#039;&#039;&#039;+ Быстрая ре-герметизация:&#039;&#039;&#039; В случае пробоины воздух будет непрерывно выливаться из вентиляций, помогая ре-герметизировать комнату быстрее, после заделки пробоины. Также будет РАБОТАТЬ опция Refill в сигнализациях.&lt;br /&gt;
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::&#039;&#039;&#039;+ Уменьшенный шанс саботажа труб:&#039;&#039;&#039; С такой настройкой всяким [[Ассистент|Геям Джонсонам]] будет сложнее откручивать трубы в техах. Если в комнате обычная атмосфера, а в трубах больше 303.9 кПа, то при откручивании газ швырнёт тебя в случайном направлении.&lt;br /&gt;
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::&#039;&#039;&#039;- Саботаж сигнализаций:&#039;&#039;&#039; Станция подвергнута саботажу при помощи [[Air alarm|воздушных сигнализаций]]. Кто-нибудь может легко взломать её и выставить давление в вентиляциях на максимальное, приводя к избыточному давлению.&lt;br /&gt;
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::&#039;&#039;&#039;- &amp;quot;Космический ветер&amp;quot;:&#039;&#039;&#039;  В случае пробоины, пока она не будет заделана, ты, навреное, потратишь большое количество времени пытаясь противостоять воздушным потокам ака &amp;quot;спейсвинд&amp;quot; или &amp;quot;космический ветер&amp;quot;, если не выключишь вентиляции во время починки. В большинстве случаев он будет немного подбешивать, но с ним можно легко справиться надев пару магбутсов.&lt;br /&gt;
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::&#039;&#039;&#039;- Медленная манипуляция с трубами:&#039;&#039;&#039; Если тебе вдруг придется открутить трубу на станции, нужно будет опустить давление в контуре меньше 303.9 кПа, либо [https://www.youtube.com/watch?v=KosMPEEtI_U летать как кленовый лист] после каждого откручивания трубы.&lt;br /&gt;
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Если всё правильно сделать, то Атмосия должна закачивать воздух на станцию быстрее, чем он с неё теряется, и выкачивать газы быстрее, чем ими загрязняют воздух антагонисты. Поздравляю! Теперь можно пойти в бар и расслабиться, ожидая неизбежного мелкого урона станции и криков &amp;quot;Зовите шаттол!!&amp;quot; по радио от тех, кто даже не знает наскольно незначительны эти повреждения.&lt;br /&gt;
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===Твоя собственная смесь!===&lt;br /&gt;
Чтобы создать собственную смесь газов, включи вывод газов на консолях, открой вентили и включи помпы тех газов, которые тебе нужны. Газы пройдут по жёлтым трубам в камеру смешивания через помпу севернее жёлтого контура.&lt;br /&gt;
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Теперь смесь можно выкачать в распределительный и фильтрационный контур или заправлен в канистры. Не забудьте выкличть помпы между красным и жёлтым контуром или ваша смесь отправится в контур отходов.&lt;br /&gt;
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==Атмос и Станция==&lt;br /&gt;
В течение смены, к сожалению, различные части станции могут [[Предатель|взорваться]] и выбросить в космос наш прелестный газ. Тут ты и появляешься! Хватай ближайший металл или Rapid Construction Device [[File:Rcd_0.png]] и бегом заделывать пробоину! Если ты не взял с собой защиты от температуры и давления, самое время. Если распределительный контур работает, то ре-герметизация не составит труда. Подбегаем к сигнализации [[File:AirAlarm.png]] и наполняем через неё команту воздухом. Можно ускорить процесс путём установки режима &amp;quot;Refill&amp;quot; или даже выключением внешних проверок, установив каждую вентиляцию в окне &amp;quot;Vent Controls&amp;quot; на Internal и 0 кПа. В качестве альтернативы можно притащить канистру с воздухом [[File:Air_Canister.png]], портативную помпу, наполненную воздухом, или даже кинуть Прото-Нитратовый кристалл [[File:Proto nitrate crystal.png]], который намного быстрее, чем вышеперечисленные методы, если ты такой сделал.&lt;br /&gt;
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А течение смены также среда может становиться слишком горячей или слишком холодной. Основные источники холода включают в себя космос и холодные ветра Айсмуна, проверь наличие [[Clown|открытых шлюзов!]] Основные источники тепла - горение газов [[File:Plasma_Canister.png]] [[File:Tritium.png]][[File:Hydrogen_canister.png]] и Пирокластические Аномалии. Для того чтобы бороться с проблемами температуры, можно:&lt;br /&gt;
* Использовать космические обогреватели [[File:SpaceHeater.png]], хотя их эффективость можно поставить под cомнение без улучшения микро-лазеров и конденсаторов, помогающих продлить жизнь батареи.&lt;br /&gt;
* You could cycle the air [[File:AirAlarm.png]]; be it from the &amp;quot;Cycle&amp;quot; Operating Mode or from manually Panic Siphoning and setting the air to Refill.&lt;br /&gt;
* You could even build a thermomachine [[File:Freezer.gif]] and haul a portable pump [[File:PortablePump.png]] to a location and keep cycling the air locally. This will heat up or cool down the air very quickly.&lt;br /&gt;
* Your trusty ATMOS Resin [[File:Waterbackpack_atmos.png]] will also set air to 20 degrees Celsius and might be of great use here, but keep in mind that it seals scrubbers and vents off.&lt;br /&gt;
* You also have the holofan [[File:Holofan.gif]] to prevent the cold from spreading further.&lt;br /&gt;
* If you&#039;ve made them in the Crystallizer, Healium crystals [[File:Healium crystal.png]]are quick and effective at correcting temperature issues. Just activate and throw &#039;em in!&lt;br /&gt;
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You have great tools at your disposal, but also a great adversary to face. Good luck in your job as the Custodian of The Air!&lt;br /&gt;
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=Atmospherics 201: Gaseous Synthesis, Machinery, Further Theory, and Optimization=&lt;br /&gt;
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==The Gases and Their Functions==&lt;br /&gt;
Let&#039;s start with some theory about the gases. Below are the different gases that can be found in-game.&lt;br /&gt;
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Quick note: The endothermic and exothermic descriptions in these gaseous reactions are measured with respect to enthalpy. Heat capacity can change, and this means that there might be cases where you have an exothermic reaction but the temperature is actually falling. Experiment!&lt;br /&gt;
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&#039;&#039;&#039;Gaseous Export:&#039;&#039;&#039; Gas canisters can be exported through cargo in exchange for money. They are however, subject to elasticity and will give diminishing returns for each mole exported. Gases will roughly fall to half their credits per mole value at around the 2100 moles mark, quartering at 4201 moles, and becoming one tenth of their original base export price at 6978 moles. These diminishing returns are tracked individually per canister.&lt;br /&gt;
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===[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Our first base gas is Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
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It is required to oxidize fires. The specifics of each fire reaction will be detailed down below.&lt;br /&gt;
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Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Our second base gas is Nitrogen. Not particularly more heat absorbent than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.1 credits&lt;br /&gt;
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===[[File:Air_Canister.png]]Air===&lt;br /&gt;
A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
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Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, with N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
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===[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
The third gas available for atmosians from the start of a shift: Carbon Dioxide. What the fuck is Carbon Dioxide!?  It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in an invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels. It is also often used to beef up the power generation of the Supermatter Crystal.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:Plasma_Canister.png]][[Plasma]]===&lt;br /&gt;
Our fourth and the most infamous of the base gases: Plasma, a.k.a. Toxins. Plasma is purple, toxic, and flammable. When ignited in an oxygenated room it will produce fires.&lt;br /&gt;
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Plasmafires use oxygen and plasma to produce heat and waste gas. Energy released from plasmafires depends on the burn rate for plasma. The plasma burn rate itself depends on the composition of the air and the temperature of the burn. Optimal composition for maximum burn rate is 10x more O2 than Plasma, with the air temperature exceeding the upper limit of 1643.15 Kelvins. Oxygen is burned at 0.4x the rate of plasma at temperatures above the upper limit. More oxygen (up to 1.4x the plasma burn rate) will be consumed for lower air temperatures.&lt;br /&gt;
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The aforementioned waste gas of plasmafires are either solely tritium on oxygenated plasmafires (more detail on the tritium section below) or water vapor and CO2 on a 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O ratio on non-oxygenated plasmafires.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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&amp;lt;!-- Not too much more to say, but you&#039;re welcome to codebrowse for the variables I&#039;ve indicated with x, y and similar. Hawk. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Replaced the x and y into sentences, the gist is still the same-Vin--&amp;gt;&lt;br /&gt;
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===[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O===&lt;br /&gt;
The final base gas available in the atmos&#039; tanks: Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
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Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
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This gas can additionally be synthesized. This requires 20 moles of Nitrogen, 10 moles of Oxygen, and 5 mol of BZ to be present, at temperatures between 200K and 250K. For every mol of nitrogen consumed, 0.5 mol of oxygen is consumed. BZ is not consumed whatsoever, and only serves as a catalyst. The reaction is mildly exothermic. You should be wary of this reaction if your intention is not to create N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, as this reaction consumes Nitrogen and Oxygen extremely quickly.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Tritium.png]]Tritium===&lt;br /&gt;
Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loadsa O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; with Plasma.  Emits radiation when combusted in the air, as well as pipes and canisters. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
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Tritium is created in fires that are super saturated, i.e. fires where there are 96 more units of oxygen than plasma. One popular ratio used by many Atmosians is 97 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 3 Plasma, this won&#039;t hit the super saturation threshold from the get-go, but given time the oxygen input will overflow the oxygen burn rate, resulting in a net positive oxygen gain in the chamber and eventually hitting the threshold. This oxygen accumulation continues over time, and therefore it is a good idea to lower the oxygen ratio in the burn mix over time. It is recommended to bump up the plasma ratio to 50% after ignition, as that will allow more plasma to get put in and burned, while maintaining composition.&lt;br /&gt;
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Important to remember is that tritium will likely be very hot when exiting the chamber, opening possibilities of cracked canisters and eventually toasted incinerators. Prepare accordingly! It is also worthy to note that tritium when allowed to react with oxygen will burn up into water vapor. Due to the chamber having a lot of oxygen, it is often a good idea to add a second scrubber to prevent too much tritium from being lost. Keep this in mind when attempting to get sizable amounts of it.&lt;br /&gt;
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Tritium can burn very quickly when exposed to lots of oxygen, and can release enough energy to melt the hull in a short amount of time.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Water_vapor.png]]Water Vapor===&lt;br /&gt;
Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
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The [[Janitor]] starts with a tank in their closet; created as a waste product on tritium fires and unsaturated plasma fires. It should be noted that this gas will disappear through a process called steam condensation. If a tile with water vapor on it is below 303.15K it will make tiles slippery, consuming some of the water vapor. If the tile is below 200K it will instead freeze the tile, which is also slippery. Note that this happens esentially instantly and consumes all of the available water vapor. Be careful if you need to cool it.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.5 credits&lt;br /&gt;
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===[[File:Hydrogen_canister.png]]H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
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Hydrogen is a flammable gas which when ignited burns similarly to tritium. It is also an integral part of fusion reactions. Hydrogen is made by electrolizing Water Vapor with an electrolyzer machine.  &lt;br /&gt;
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Hydrogen is solidified in the Crystallizer with BZ as catalyst at high heat and pressure (around or above 10,000K) to produce metal hydrogen [[File:Metal_hydrogen_sheet.png]], which can be used to make Elder Atmosian armor, a fireaxe [[File:Metal_hydrogen_fireaxe.png]], and [[Golem#Metal_Hydrogen|golems]]. &lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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===[[File:BZ_canister.png]]BZ===&lt;br /&gt;
BZ gas is a potent hallucinogenic that also puts slimes into stasis and degenerates changeling chemicals. When the partial pressure is over 10, those breathing it will have a 33% chance per tick to get 3 brain damage, up to a maximum of 150. BZ sees frequent use as an ingredient/catalyst in many gas reactions.&lt;br /&gt;
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BZ is formed in an exothermic reaction when at least ten moles of each N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O and Plasma are combined at low pressures. The optimal pressure for this is 0.1 atmosphere, or about 10 kPa. Efficiency might be higher if you get it even lower somehow, though. Plasma is consumed at 2x the rate of N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O.&lt;br /&gt;
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If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Pluoxium.png]]Pluoxium===&lt;br /&gt;
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A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
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Pluoxium may be created by exposing O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and Tritium together in an exothermic reaction between 50 K and 273 K. This reaction creates a minimal amount of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (1% of Pluoxium created) as a byproduct. The consumption ratio for this reaction is 100 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 50 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 Tritium. Furthermore, Pluoxium is also created by the Supermatter, when Oxygen and CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; are present. Oxygen is created by the Supermatter itself when it&#039;s running, with the quantity of this production based on various other factors. Adding some CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to the Supermatter can be an easy way to produce Pluoxium!&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Miasma_canister.png]]Miasma===&lt;br /&gt;
Miasma (bad air) is created from [[Guide_to_hydroponics#Corpse_Flower|bloomed Corpse Flowers]]. Miasma smells bad and can cause [[Infections#Advanced_Diseases|diseases]] to spontaneously appear. The higher concentration of miasma in the air, the higher level [[Infections#Symptoms_Table|symptoms]] can appear. Sterilized into oxygen in a slightly exothermic reaction at 170 degrees Celcius. Presence of water vapor in quantities higher than 0.1 moles prevents this from happening. This reaction has the lowest priority out of all reaction in the game. It is otherwise absolutely inert in terms of atmos reactions.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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=== [[File:Nitryl_no2.png]]Nitrium ===&lt;br /&gt;
Nitrium (a combination of the old gasses Nitryl and Stimulum) is a gaseous stimulant that when inhaled can enhance speed and endurance. At low concentrations Nitrium will increase your top running speed while healthy and unimpaired. At slightly higher concentrations breathing Nitrium will form Nitrosyl plasmide in the bloodstream, providing immunity to sleeps. This is in addition to the speed boost. Damage slowdown from stamina damage (stun batons!) will still slow you even with the stun immunity. At high concentrations breathing it will damage a person&#039;s lungs. &lt;br /&gt;
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Nitrium is made by combining a minimum of 20 moles Tritium, 10 moles Nitrogen and 5 moles BZ in a (slightly) endothermic reaction above 1500K. The consumption ratio for the reaction is 20 N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 20 Trit : 1 BZ. Higher heat improves the rate of reaction. Also formed in high quantities by fusion.&lt;br /&gt;
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Nitrium decomposes exothermically when in contact with Oxygen under 343.15 K, splitting into a 1:1 mix of Nitrogen and Hydrogen. Meaning you will have to experiment to find a way to breathe Nitrium and not suffocate while doing so if you wish for ultimate power.&lt;br /&gt;
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Breathing Nitrium in high concentrations will quickly cause lung failure, make sure that Nitrium makes up a minority of your tank.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 6 credits&lt;br /&gt;
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===[[File:Freon_canister.png]]Freon===&lt;br /&gt;
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On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of [[#Hot_Ice|hot ice]] [[File:Hot_ice.gif]]. Breathing Freon causes burn damage and slows down.&amp;lt;br&amp;gt;&lt;br /&gt;
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Freon is made by combining a minimum of 0.6 mol of Plasma, 0.3 mol of CO2 and 0.1 BZ, with reaction speed depending on temperature, as depicted in the graph below. The reaction is endothermic. The consumption ratio for the reaction is 6 Plasma : 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 BZ, forming 10 moles of Freon. Unless you&#039;re able to push the reaction into high temperatures, it is best to try and maintain a temperature of 800K. The energy consumed by the reaction also scales up as temperature increases, so it may be harder to maintain a high temperature than one might expect.&lt;br /&gt;
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[[File:Freon graph.png|frameless|800x800px]]&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
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====[[File:Hot_ice.gif]]Hot Ice====&lt;br /&gt;
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Hot ice is a solid byproduct of the cooled Freon+O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of [[Guide_to_chemistry#Hot_Ice_Slush|Hot Ice Slush]]. &amp;lt;br&amp;gt;&lt;br /&gt;
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If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (&#039;&#039;Moles of plasma released = 150 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets&#039;&#039;) and (&#039;&#039;Heat released = 20 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets &#039;&#039;&#039;+&#039;&#039;&#039; 300K&#039;&#039;).&lt;br /&gt;
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=== [[File:Hypernoblium canister.png]]Hyper-Noblium ===&lt;br /&gt;
Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles and temp &amp;gt; 20 K)&lt;br /&gt;
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Can be created when Nitrogen is combined with Tritium at extremely low temperatures (below 15 K). Reaction produces significant energy (exothermic) and BZ works to reduce the energy released, expect to have your temperature spike if you don&#039;t use BZ, the energy released is potent enough to be used for explosives! 10 mol of Nitrogen is used per mol of Hyper-noblium synthesised, and you also need at least this much to have the reaction occur. 5 mol of Tritium is the minimum required to have the reaction occur, and is the amount used when no BZ is present. However, the amount of Tritium used scales with the ratio of Tritium to BZ, all the way down to 0.005 mol used in a ratio of 1:1000 Tritium:BZ. In short: keep your BZ high and your Tritium low if you want to make a lot of this stuff!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
&lt;br /&gt;
===[[File:Proto_nitrate_canister.png]]Proto-Nitrate===&lt;br /&gt;
&lt;br /&gt;
Proto-Nitrate is a highly reactive gas, but non-toxic when breathed. It is created in an exothermic reaction when Pluoxium is exposed to H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.&lt;br /&gt;
&lt;br /&gt;
* When between temperatures of 260-280k, Proto-nitrate reacts with BZ to produce radiation, Nitrogen, Helium, and Plasma, as well as causing localized hallucinations, releasing radiation, including extremely high energy nuclear particles in an exothermic reaction.&lt;br /&gt;
* When between temperatures of 150-340k, Proto-nitrate reacts with tritium to produce H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and radiation in an exothermic reaction. &lt;br /&gt;
* Proto-Nitrate reacts with at least 150 moles of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to create more Proto-Nitrate in an endothermic reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Halon_canister.png]]Halon===&lt;br /&gt;
&lt;br /&gt;
Halon acts as a fire suppressant by removing oxygen in the air (while producing Pluoxium) in an endothermic reaction if the air temperature is above 70 C or 343.15 K. This will additionally release atmos resin. The oxygen suppression rate is 20 O2 : 1 Halon. Additionally, when it is inhaled it will cause a heavy slowdown even stronger than Freon while also making you heat proof, even being on fire won&#039;t damage you! It is created in a slightly exothermic reaction when electrolyzing BZ, releasing 2 moles of Halon and 0.2 moles of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; per mole of BZ electrolyzed.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol: &amp;lt;/b&amp;gt; 4 credits &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Healium_canister.png]]Healium===&lt;br /&gt;
&lt;br /&gt;
Healium (not to be confused with actual Helium) is a red gas which acts as a stronger sleeping agent than N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, while healing burns, bruises, suffocation and toxin damage. &lt;br /&gt;
&lt;br /&gt;
It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ; a little bit of BZ will very quickly transform all of your Freon into Healium if you&#039;re not careful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5.5 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Cyrion_b_canister.png]]Zauker===&lt;br /&gt;
&lt;br /&gt;
Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Nitrium in an endothermic reaction at temperatures between 50000-75000 K. Nitrium is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Hyper-Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!&lt;br /&gt;
&lt;br /&gt;
Zauker also decomposes exothermically into a 30/70 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; mix when exposed to Nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Export price per mol: &amp;lt;/b&amp;gt; 7 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Helium canister.png]]Helium===&lt;br /&gt;
Helium is an invisible, inert gas. It has minor use within the Crystallizer to make a Crystal Cell, but otherwise is functionally useless. Sell it to cargo!&lt;br /&gt;
&lt;br /&gt;
Helium is produced as a common byproduct of fusion in the Hyper-torus Fusion Reactor, or from a Proto-Nitrate/BZ reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 3.5 credits&lt;br /&gt;
&lt;br /&gt;
===[[File:Antinoblium_Canister.png]]Anti-Noblium===&lt;br /&gt;
&lt;br /&gt;
Anti-Noblium is a rare gas used in high level Crystallizer recipes and as high tier fuel for the Hyper-torus Fusion Reactor. Outside of those uses, it doesn&#039;t do all that much. It does look pretty when in the air though!&lt;br /&gt;
&lt;br /&gt;
Anti-Noblium can be made within the Hyper-torus Fusion Reactor when using Hyper-Noblium as the primary fuel with either Hydrogen or Tritium as the secondary fuel. It can also be created with [[#Hyper-Noblium]] in turfs with an active electrolyzer at under 150 kelvin, with a rate of 0.5 moles of Anti-Noblium per 1 mole of Hyper-Noblium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 10 credits&lt;br /&gt;
&lt;br /&gt;
==Physical Characteristics of Gases ==&lt;br /&gt;
TL;DR&lt;br /&gt;
Gas flows from high pressure areas, to low pressure areas. Gas uses up more room when hot, less room when cold.&lt;br /&gt;
&lt;br /&gt;
Ideal gas law: &#039;&#039;&#039;&#039;&#039;PV = nRT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;&#039;R (ideal, or universal, gas constant) = 8.31&#039;&#039;&#039;,  the following are linked by this equation. &lt;br /&gt;
&lt;br /&gt;
{{anchor|Pressure}}&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], Pressure is lethal above 750 kPa&#039;s. A pressure in a room above 1000 kPa&#039;s necessitates internals to breathe properly.&lt;br /&gt;
&amp;lt;!-- We don&#039;t have a pressure cap on breathing air in general, just minimum O2. ~Scottzar --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: Another unseen variable, [[wikipedia:Volume|Volume]] is how much the area/canister/tank or piped tank has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank; having a higher volume essentially makes the tank that much more efficient, proportionally, so an Extended Emergency Oxygen Tank has twice the contained air per kPa in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]] Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Double Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]] Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]] Plasma Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]] All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |140&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]] Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]] Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ppump.png]] Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vpump.png]] Volumpe Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:passpump.png]] Passive Gate (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heat_exchanger.png]] Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:atmos_filter.png]] Gas Filter (each node)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vent.png]] Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scrub.png]] Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:manifold.png]] Layer Manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]] Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]] Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]] Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]] Tile / turf (any area)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]] Pressure Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]] Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a tile, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect. Moles can be calculated by a form of the ideal gas law. n=(P*V)/(R*T)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K and below 260 K causes burn damage to humans. Canisters rupture when the air surrounding them is over 1550 K.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Heat Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: A gasmix has heat capacity, and it is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Specific heat capacity (molar)&lt;br /&gt;
|-&lt;br /&gt;
|O2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|N2O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
|Miasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Freon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Halon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |175&lt;br /&gt;
|-&lt;br /&gt;
|Healium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Zauker&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |350&lt;br /&gt;
|-&lt;br /&gt;
| Helium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by the ignition of plasma, tritium, and hydrogen in an oxygenated room. It causes massive burn damage, and raises the temperature of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In short, the colder the gas and the higher the container volume, the more moles you can fit inside.&#039;&#039;&#039; This is why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
&lt;br /&gt;
==Breathability==&lt;br /&gt;
&amp;lt;b&amp;gt;Do note that breathing is based on pressure and not moles!&amp;lt;/b&amp;gt; Moles breathed has no bearing on suffocation, only on gas consumption.&lt;br /&gt;
&lt;br /&gt;
Humans need 16 kPa of O2 to survive. When not breathing through internals this 16 kPa is supplied by the environment, with a normal 21-79 mix of 101 kPa O2-N2 &lt;br /&gt;
supplying 21 kPa of Oxygen to the lungs.&lt;br /&gt;
&lt;br /&gt;
For internals this means that you are going to need a minimum of &amp;lt;b&amp;gt;16 kPa&amp;lt;/b&amp;gt; release pressure on the tank (adjusted by clicking the tank while in hand). Unpure mixes will require a higher release pressure to be breathable!&lt;br /&gt;
&lt;br /&gt;
===Consumption===&lt;br /&gt;
The consumption rate for gas is dictated by the moles breathed in, all oxygen intake will be consumed and turned into carbon dioxide. Lungs are considered to be 2 Litres. Mole consumption works as follows:&lt;br /&gt;
*For most scenarios this is equal to 2/2500th of the environment gas. &lt;br /&gt;
*For internals this is further modified by the release pressure of the tank, with the breathed gas targeted to reach whatever release pressure set when inside the lungs. You can calculate this by using n = Release Pressure * 2 Litres / (8.31 * Temperature). A higher temperature will mean less gas will be breathed in per tick. &amp;lt;b&amp;gt; This does not mean a longer internal! &amp;lt;/b&amp;gt; since the ratio of gas breathed in to the total gas in tank is still the same.&lt;br /&gt;
&lt;br /&gt;
===Temperature===&lt;br /&gt;
Creatures start taking damage when the air breathed in is colder than 260 Kelvins or hotter than 360 Kelvins! This is separate from the cold or hot damage taken because a mob is too cold or hot though. There are damage increases in temperatures colder than 200 and 120 Kelvins or temperatures hotter than 400 and 1000 Kelvins. This damage is further multiplied for species such as lizards who take 3/2 times as much cold damage but 2/3rd as much hot damage.&lt;br /&gt;
&lt;br /&gt;
===Notes on optimization===&lt;br /&gt;
*Pluoxium is considered to be 8 times as potent as Oxygen for breathing I.E. each kPa of pluoxium counts as 8 kPa. It&#039;s possible to run a pluoxium tank with release pressure as low as 2 kPa for a longer lasting internal.&lt;br /&gt;
*If external efficiency is important, it&#039;s possible for a hotter internal mixture to be made to conserve the amount of moles while still supplying an equal amount of partial pressure to the lungs.&lt;br /&gt;
&lt;br /&gt;
==Thermomachines==&lt;br /&gt;
Combined entity of freezer and heaters, thermomachines allow you to influence the temperatures of gases connected to it. Thermomachines heat or cool the gas in their port to the target temperature.&lt;br /&gt;
&lt;br /&gt;
A thermomachine &amp;quot;combines&amp;quot; the gas mixture [[Guide to Atmospherics #Pipeline and Pipenet Theory | actually present inside it]]  with a gas mixture of a set temperature (depending on the user input) and heat capacity (depending on the quality of matter bins present).&lt;br /&gt;
&lt;br /&gt;
==Fusion ==&lt;br /&gt;
{{Box&lt;br /&gt;
| For a much more in-depth look to the Hypertorus Fusion Reactor, see [[Guide to the Hypertorus Fusion Reactor]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On /tg/station, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 7:&#039;&#039;&#039; &amp;quot;Hypertorus Fusion Reactor (HFR)&amp;quot;-edition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In version 7 of fusion, you must build a [[Machines|machine]] called Hypertorus Fusion Reactor.&lt;br /&gt;
The HFR is a 3x3 multi machine that needs the proper setup to be built. In most maps you&#039;ll find a proper space with outlines on the floor to designate where to put each piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initial area.png]] &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the how to build the HFR. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing first, you need to build the core of the machine. This piece has ONE port that is used for cooling the internal fusion mix, you can rotate the machine simply by using a screwdriver and a wrench (similar to how you rotate a freezer/heater) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR core vertical.png]] [[File:HFR core horizontal.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
after the core is done, build the 4 corner pieces in the corners of the grid and the 4 ports for fuel, moderator gases, waste and interface. &lt;br /&gt;
The result should be something that looks like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR built.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
finalize it by hitting the interface with a multitool &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initialized.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
A little piece of paper will show up, it contains tips on how to operate the machine that you won&#039;t find here, so read it carefully!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you know how to build it, let&#039;s see what all those buttons do by starting from opening the interface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR Interface top.PNG]][[File:HFR Interface bottom.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see how to operate the HFR Interface. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The interface it’s quite big and it has an overwhelming amount of informations but we’ll go through them one by one (you can also scroll to access all infos)&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i switches.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main controls, they control how the machine will behave&amp;lt;br&amp;gt;&lt;br /&gt;
-Start Power starts the machine main loop and allow power drain and activates the other controls&amp;lt;br&amp;gt;&lt;br /&gt;
-Start cooling starts the machine cooling loop, the one connected to the core&amp;lt;br&amp;gt;&lt;br /&gt;
-Start fuel injection starts the fuel injection in the machine which will start the main fusion loop and thus starting the reaction itself&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i gasmixes.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
This will contain the gas mixture of the fusion gases and the moderator gases&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i parameters.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main parameters of the fusion reactor&amp;lt;br&amp;gt;&lt;br /&gt;
-Power level goes from 0 to 600, from it depends the amount of power consumption (from 50 KW at PW 0 to 350 KW (it will be higher in the future)), the volume of the noise the machine makes, the damage the machine will take, the ability to turn off the machine safely (at high power level you can’t), fuel consumption, various other gas reaction/interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
-Integrity indicates the integrity of the magnetic containment field inside the machine, if it reaches 0 the machine will explode, is controlled by how many moles of gas are inside the fusion gasmix and their temperature and by other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
-Iron content is the amount of iron being produced inside the reactor, at high amounts will actively lower the integrity by damaging the fields, can be lowered by lowering the fusion temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
-Energy levels depends on the amount of moles inside, the kind of gas inside and the moderators too will have different impact.&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat limiter modifier will change depending on the power level, will limit the amount of heat the fusion can increase/decrease each tick (hotter gases are easier to heat up/cool down)&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat output is the main parameter affecting the temperature of the fusion reaction, is limited by the Heat limiter modifier and is affected by many other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i temperatures.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those will show the gases temperature in real time&amp;lt;br&amp;gt;&lt;br /&gt;
The flow of heat is Fusion &amp;gt; Moderator &amp;gt; coolant &amp;lt;br&amp;gt;&lt;br /&gt;
(output gas will have either moderator or fusion temperature depending on the source)&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t add a moderator the heat will go directly from the fusion to the coolant, but is much more inefficient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i inputs.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are inputs that the user can change&amp;lt;br&amp;gt;&lt;br /&gt;
-Heating Conductor will change the Heat limiter modifier, higher numbers mean higher heat transfer. The Heat limiter modifier will affect the Heat Output by increasing/decreasing the maximum range possible; keep it at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Magnetic Constrictor will actively change the volume inside the fusion reactor, this affects instability and power output. Increasing the number will increase the volume available to the fusion gases, allows higher instability fluctuations and increases the influence of every gas inside the machine (positive and negative influences). Keep at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Fuel and moderator injection rate will change how much gas will enter the machine this affect consumption, and other gas related interactions&amp;lt;br&amp;gt;&lt;br /&gt;
-Current Damper, life saver, will actively increase the instability of the fusion reaction making the reaction endothermic, that can set the heat output to negative cooling down the fusion mix, useful in meltdown situations. Counteracted by iron content.&amp;lt;br&amp;gt;&lt;br /&gt;
-Waste remove will start to output helium/antinoblium at a fixed rate from the fusion mix and the gas you set to filter from the moderator mix allowing the user to filter out specific gases from the moderators&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And now let&#039;s learn what each gases will do inside the machine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the HFR gas interaction section. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing to learn is the fuel: only a mixture of Tritium and Hydrogen will enter the fuel input port, no other gases will go inside (at least for now)&lt;br /&gt;
&lt;br /&gt;
The moderator gases are special gases that have a double function, first they allow proper cooling for the core, second, they have interactions with the functioning of the fusion reaction itself, those interactions are:&amp;lt;br&amp;gt;&lt;br /&gt;
-for the fusion gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Hydrogen = increase the energy of the system and increase the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Tritium = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Helium = decrease the energy of the system, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
-for the moderator gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Nitrogen = increase the energy of the system, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--CO2 = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--N2O = increase the energy of the system and decrease the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Zauker = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Antinoblium = vastly increase the energy of the system and vastly increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Hypernoblium = vastly decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--H2O = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--NO2 = decrease the energy of the system and increase the power of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Healium = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Freon = decrease the energy of the system, decrease the power modifier, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Oxygen = decrease the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Plasma = increase the power modifier, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you know how to build and operate the HFR - Hypertorus fusion reactor! Many other informations and tips are provided in game in the proper pamphlet after activating the machine, enjoy!&lt;br /&gt;
&lt;br /&gt;
==Crystallizer==&lt;br /&gt;
The Crystallizer is a machine that allows gases to be solidified and made into various materials. &lt;br /&gt;
&lt;br /&gt;
The working principle and gaseous requirements behind the crystallizer is rather simple and explained in the machine itself. You select a recipe, pump gases in using the input (green) port, meet the temperature requirements, and wait for the material to finish crafting. The red port is used for heat control, as it will conduct with the internal mix and influence the temperature. You have a 10% wiggle room for the temperature requirements, but straying too far from the optimal temperature will influence the final quality of the item produced. Quality affects the amount of gas consumed for each product produced, with higher qualities consuming less gas. The optimal temperature for any given recipe is the median between the lower and upper temperature bound. Stay as close as you can to the median value, and you&#039;ll be able to save up to 85% of the required gas if you manage to make the highest quality!&lt;br /&gt;
&lt;br /&gt;
It currently supports the production of:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Properties&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Hydrogen&lt;br /&gt;
| A crafting material used for golems, axes, or the Elder Atmosian armor set.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper-Noblium Crystal&lt;br /&gt;
|A two use potion that can be used to pressure-proof two clothing items, turning them an icy blue color.&lt;br /&gt;
|-&lt;br /&gt;
|Healium Crystal&lt;br /&gt;
|A grenade that can fix a large are of air to more reasonable temperatures. Good for firefighting and freezing temperatures.&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate Crystal&lt;br /&gt;
|A grenade that can refill a room with nitrogen and oxygen with a 8:3 split respectively.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrous Oxide Crystal&lt;br /&gt;
|A grenade that will release Nitrous Oxide (Laughing Gas).&lt;br /&gt;
|-&lt;br /&gt;
|Hot Ice&lt;br /&gt;
|A material normally prodouced by freon combustion, also craftable with the Crystallizer. &lt;br /&gt;
When weldered or burnt, it rapidly releases a very hot and dense cloud of plasma gas.&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia Crystal&lt;br /&gt;
|A material with not much use except for exporting. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Supermatter Shard&lt;br /&gt;
||A smaller version of the extremely dangerous Supermatter Crystal used for power generation.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|A sheet of diamond. Many crafting and manufacturing applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Sheet&lt;br /&gt;
|A sheet of plasma. Many crafting, manufacturing, and biological applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Cell&lt;br /&gt;
|A non rechargeable cell with a huge power capacity. Rated at 50 MJ.&lt;br /&gt;
|-&lt;br /&gt;
|Zaukerite&lt;br /&gt;
|A material without much use except for bragging rights. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Fuel Pellets&lt;br /&gt;
|Three separate recipes that create Fuel cells used for drone explorations in Cargo. &lt;br /&gt;
Comes in three qualities denoting the difficulty of gases used.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Foam Grenade&lt;br /&gt;
|A grenade that functions exactly like the standard Smart Metal Foam grenades that can be found roundstart. &lt;br /&gt;
Extremely simple to make compared to most other recipes.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium Crystal&lt;br /&gt;
|A grenade that on detonation releases a chemical smoke cloud containing chemical Nitrium and Nitrosyl Plasmide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bluespace Gas Vendor==&lt;br /&gt;
This is the hub for gas purchase done by the crew. You only need to pipe your gas in and it will distribute it across vendors available station-wide. You can also set a price per mole for the gases. The gas will be at 20 degrees Celsius and is capped at 1013 kPa when purchased by the crew, do keep this in mind. You can also refill the individual vendors with metal for it to make more tanks.&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
This is a section dedicated to various tips and tricks, trivia, and things that you could do in your spare time:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump, these work until 9000 kPa compared to the pressure pump&#039;s 4500.&lt;br /&gt;
# Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.&lt;br /&gt;
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won&#039;t get it and go killing. DON&#039;T take it with you and go walking through the hallways trying to look like a badass, you&#039;ll be the prime target of any antagonist/griffon who needs an efficient weapon.&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*The wall section that looks like the letter &#039;I&#039; can be dismantled if you need more working space for pipes.&lt;br /&gt;
* Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles when setting up a heat exchanger pipe loop!&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there.&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
&lt;br /&gt;
= Atmospherics 301: Pipeline and Pipenet Theory; LINDA: Active Turfs &amp;amp; Excited Groups; Superconduction=&lt;br /&gt;
LINDA? What is LINDA? &lt;br /&gt;
LINDA is our atmospherics system. There are various theories on the origin of this name, but that is not why we are here. We are here to understand how gas dissipate, how pipelines and eventually pipenets are formed, and the more technical parts of atmospherics.&lt;br /&gt;
&lt;br /&gt;
For a technical breakdown of our atmospherics subsystem and how everything works, refer to https://github.com/tgstation/tgstation/blob/master/code/modules/atmospherics/Atmospherics.md&lt;br /&gt;
&lt;br /&gt;
==Pipeline and Pipenet Theory==&lt;br /&gt;
If there is one part of Atmospherics 301 that you should read, this is it.&lt;br /&gt;
[[File:pipenet_explanation.png|400px|thumb|right|Pipenet Explanation]]&lt;br /&gt;
&lt;br /&gt;
Our pipes don&#039;t simulate flow. Every interlinked pipe is combined into a single pipeline, and every pipeline member is subject to gas sharing. &amp;lt;b&amp;gt;This gas sharing is instantaneous&amp;lt;/b&amp;gt;. Let&#039;s take the picture on the picture to our right as an example. The gas from the canister will immediately appear on the first node of the volume pump because both of them are connected through the same pipeline, even if the pipes are ten, twenty, or a hundred times longer. As long as two things are part of the same line they will equalize instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The amount that each part of the pipeline gets in the aforementioned gas sharing process is determined by their volume.&amp;lt;/b&amp;gt; The first node of the gas pump will get 200/(210+1000+200) of the gas present in the pipeline, the pipes themselves will get 210/(210+1000+200), and the canister will get 1000/(210+1000+200). &amp;lt;b&amp;gt; Most atmospheric devices perform actions only on the gas directly present in their nodes.&amp;lt;/b&amp;gt; The pump will only be able to pump this 200/(210+1000+200) portion of the gas allotted to it to the second node. The pipeline will then redo the gas sharing, just with less gas in it (because a part of it has been pumped away), and the process can repeat again.&lt;br /&gt;
&lt;br /&gt;
This means that for bigger and bigger pipelines, each machinery will have a smaller and smaller share of the total volume and will be able to perform work on less and less gas. This is why taking gas out of the huge distribution loop is tedious and long, this is why some supermatter setups will lack moles directly inside the chamber if you expand the cooling space loop too much, this is why thermomachines are less reliable on very huge pipe networks.&lt;br /&gt;
&lt;br /&gt;
==LINDA: Active Turfs and Excited Groups==&lt;br /&gt;
Our atmospherics system: LINDA, work based of concepts of active turfs and excited groups.&lt;br /&gt;
A turf (tile) will become active when any gas changes happen, be it a plasma canister being opened, a breach occurring, or as simple as scrubber taking CO2 out. A turf will also become activated if a wall is deconstructed, necessitating it to be filled. These active turfs will combine into an excited group and equalize every several iterations of the subsystem ticking. This is LINDA in its simplest, most abridged form.&lt;br /&gt;
&lt;br /&gt;
==Superconduction==&lt;br /&gt;
On high temperatures, superconduction occurs. Superconduction transfers heat between gases in the air and the objects in the world, most notably floors, windows and walls. If these objects are too hot, they will break or melt.&lt;br /&gt;
&lt;br /&gt;
Another very visible effect of superconduction is on super-hot turf-based fires (incinerator springs to mind). Reinforced floors have the temperature of 20 degrees Celsius and a very high heat capacity. This means that these reinforced floors will almost always never move their temperature and stay at 20 degrees. Very hot gas mixtures on top of reinforced floors will constantly try to share heat with the floor and lose energy. &amp;lt;b&amp;gt;In other words, reinforced floors constantly cool your fires down.&amp;lt;/b&amp;gt; This makes reaching very high temperatures on turfs very difficult.&lt;br /&gt;
&lt;br /&gt;
It is possible to try and circumvent this phenomenon by burning things inside a canister or pipes.&lt;br /&gt;
&lt;br /&gt;
=[[File:Stimulum.png]]Being a Traitorous Scum=&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos&#039; Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
# Wait for vents to slowly kick out your deathgas mix as regular atmos&#039; drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos&#039; traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Disable the vent limits on every air alarm you can find.&lt;br /&gt;
#When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your powers don&#039;t extend to just messing with the station&#039;s air. High level gas synthesis is a valid option and can grant you some crafty gasses and items to aid you in devious acts:&lt;br /&gt;
&lt;br /&gt;
*Nitrium is immediately the most obvious choice for brute force combat scenarios. Speed is incredibly strong and rare to see outside a few sources like chemistry or genetics. It also prevents you from sleeping so it can be combined with Healium for passive healing.&lt;br /&gt;
*Healium has a strong healing effect but quickly puts you to sleep if you&#039;re breathing it. Perhaps you can find a way to stay awake while breathing it. Or you could use it as a stronger N2O to gas crowds of people with. It also sells at Cargo really well for how relatively simple it is to make, if you want to make use of what Cargo has to offer.&lt;br /&gt;
* Tritium is notorious for creating roaring fires and can quickly send the crew into a panic if spread in large quantities. It doesn&#039;t take a genius to figure out where large amounts of tritium come from though, so expect unhappy visitors in atmospherics.&lt;br /&gt;
*Water Vapor, a side product from tritium fires, can be collected in canisters to unleash in the halls as a sort of water bomb to make everything slippery. Consider an investment into no-slip shoes.&lt;br /&gt;
*Freon can make things very chilly very fast, and combined with Water Vapor can create super slippery frozen tiles that send those who slip flying down the hall.&lt;br /&gt;
*Pluoxium isn&#039;t incredibly useful for traitorous activities, but a full tank of it can let you camp out in space for a VERY long time if needed.&lt;br /&gt;
*Zauker is... well, pretty bad for gassing places since it just turns into air when it comes into contact with nitrogen. However, a dedicated sealed chamber of it could be incredibly lethal for anyone stuck inside. Another idea is replacing the emergency tanks around the station with ones filled with pure Zauker, so that the next unfortunate soul who needs air gets nigh instantly killed upon turning on their internals. Consider sneaking these into people&#039;s pockets...&lt;br /&gt;
*Hot Ice can be best described as pocket sized plasmafires. Much easier to target specific areas compared to plasmaflooding distro or dragging a big obvious canister of the stuff in. Ignite in hand while wearing your firesuit and drag any victims in to your new hellfire.&lt;br /&gt;
*N2O crystals can be configured like grenades to detonate instantly like other grenades. Meaning, you could just walk up to someone and almost instantly put them to sleep by detonating N2O in their face, assuming they aren&#039;t using their internals.&lt;br /&gt;
*Hyper-Noblium crystals can pressure proof your gear, allowing immunity to pressure hazards and removes the need for a hardsuit to spacewalk. Increasing survivability and mobility is always a plus.&lt;br /&gt;
*Metallic Hydrogen and its products are somewhat underwhelming but not to be forgotten. Elder Atmosian armor isn&#039;t great compared to some other options, but it does protect the limbs unlike a normal armor vest which is something to note. Metallic Hydrogen fireaxes are identical to normal fireaxes in function except for doing exactly one (1) less brute damage. Why? Fuck you, that&#039;s why. With 20 bars of your hard-earned metallic hydrogen you can create a golem shell to make your own minions. Metal Hydrogen golems are immune to magic, flashes, heat and fire, but lose the cold and space immunity that all the other golems have. You&#039;ll never match xenobiology in the number of golems you can create, but it&#039;s a nice option to have a golem bro help you in your deeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do:&lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can remove the digital valves to shut down AI control, or disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high-pressure plasma/CO2/etc canisters to hit areas with.&lt;br /&gt;
*You can make a powerful single-tank bomb assembly gas mix by pumping in 2553kPa of plasma heated to 698.15 Kelvin into an empty handheld oxygen tank (not the small emergency ones).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D0%A0%D0%B0%D0%B1%D0%BE%D1%87%D0%B8%D0%B5_%D0%9F%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B&amp;diff=74423</id>
		<title>Стандартные Рабочие Процедуры</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D0%A0%D0%B0%D0%B1%D0%BE%D1%87%D0%B8%D0%B5_%D0%9F%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B&amp;diff=74423"/>
		<updated>2024-09-20T18:55:07Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{| width=&#039;95%&#039; height=&#039;60&#039; style=&#039;background-color:#FFCCCC;&#039; align=&#039;center&#039; &lt;br /&gt;
|align=&#039;center&#039;|&#039;&#039;&#039;Note:&#039;&#039;&#039; This page is merely &#039;&#039;&#039;guidelines&#039;&#039;&#039;, much like the article concerning [[Space Law]] in general. Enforcement is fully up-to players and not admins.&lt;br /&gt;
|}&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security must respect the privacy of crew members and no unauthorized searches are allowed.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue - Confirmed Threat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station. When a [[CentCom]] threat summary is received and printed at communication consoles (happens automatically every roundstart), the Blue Alert level is applied.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Crew members may be searched by security with probable cause.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Code Red - Immediate Threat&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Maximum alert level. There is an immediate threat to the station or severe damage. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* Security can raid departments and arrest any crew member deemed a threat to the station.&lt;br /&gt;
* All crew members must remain in their departments or any other safe area, unless they are required to do so for their job ([[Paramedic|Paramedics]] fetching dead people, [[Engineer|Engineers]] fixing hull breaches, etc.)&lt;br /&gt;
* AI/Cyborgs may bolt down maintenance and airlocks leading to space.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station&#039;s self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect. Any threat which can cause Code Delta ([[Blob]], [[Nukies]], [[Cult]], [[Malf AI]]) &#039;&#039;&amp;lt;u&amp;gt;{{Tooltip2|de facto|in fact, whether by right or not.}}&amp;lt;/u&amp;gt;&#039;&#039; constitutes Code Delta.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and Security must be followed, any disobedience is punishable by death.&lt;br /&gt;
* All crew members are to evacuate immediately, [[Escape Shuttle|Emergency Shuttle]] must be early launched.&lt;br /&gt;
** If Emergency Shuttle is not reachable or called, Crew must evacuate to [[Lavaland]] via [[Escape Pods]] and [[Mining Dock|Mining Shuttles]].&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pods or the emergency shuttle, which Central Command sends.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices ([[InteliCard|InteliCards]]) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early shuttle launches is &#039;&#039;&#039;not allowed&#039;&#039;&#039; unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Station Engineer|Station Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels or radiation shelters.&lt;br /&gt;
** [[AI]] or [[Captain]] must activate Emergency Maintenance Access so everyone can reach them.&lt;br /&gt;
* Wait a while until it&#039;s safe to move again, and continue your business. Report to [[Medbay]] if you&#039;re feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer [[mutadone]] to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Level 7 Biohazard ([[Sentient Disease|Viral Outbreak]]) ===&lt;br /&gt;
* If severe viral strain is on board the station, the [[Chief Medical Officer]] is required to quarantine infected parts of the station with the help of Security.&lt;br /&gt;
* All infected crew are to be isolated in [[Virology]] or [[Medbay]].&lt;br /&gt;
* Bio Suits and internals are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
** Sterile masks and gloves to be mass given to Crew&lt;br /&gt;
* [[Chemistry]] and [[Virology]] must start working on cure ASAP.&lt;br /&gt;
* Quarantine must be maintained until the outbreak is contained and resolved.&lt;br /&gt;
* If the Emergency Shuttle is called, Medical and Security are to ensure no infected crew board the shuttle.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] [[Meteor|Meteor Storm]] ===&lt;br /&gt;
* All crew to move to central parts of the station.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the station becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ([[Xenomorph|Xenomorphs]]) ===&lt;br /&gt;
* Station Command is to prevent infection from spreading to Central Command by ensuring the emergency shuttle is not called until the threat is contained or terminated.&lt;br /&gt;
** If Emergency Shuttle is called it entrances must be secured and watched to make sure no extraterrestrial lifeforms board it.&lt;br /&gt;
* Destroy all extraterrestrial sources on the station.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blob core.gif|alt=]] Level 5 Biohazard ([[Blob]]) ===&lt;br /&gt;
&lt;br /&gt;
* Emergency Shuttle cannot depart the Station unless Biohazard is defeated.&lt;br /&gt;
* The location of Biohazard must be found by crew and reported back to [[Command Staff]] as there is chance of it being a false alarm.&lt;br /&gt;
** After location is found out and confirmed it must be publicly announced to everyone.&lt;br /&gt;
** The type of Biohazard must be monitored, any change of it must be reported to ensure Crew will use the best strategy.&lt;br /&gt;
* Laser Guns must be spread among Security and Crew, EVA suits are recommended.&lt;br /&gt;
** More weapons to be ordered from [[Cargo]] if necessary.&lt;br /&gt;
** Engineering should construct [[Emitter|Emitters]] to hold off Biohazard growth.&lt;br /&gt;
* Security and Crew must destroy the Biohazard at any cost.&lt;br /&gt;
* [[Recharger|Rechargers]] to be relocated from [[Security Posts|Security Outposts]] near the location of Biohazard.&lt;br /&gt;
* After Biohazard is defeated all of the weapons to be returned back to [[Armory]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Not Malf.gif|alt=]] [[Malfunctioning AI]] ===&lt;br /&gt;
&lt;br /&gt;
* All of the Security Cameras to be cut immediately, priority put to important areas of Station ([[Brig]], [[Bridge]], [[RD&#039;s Office|RD Office]]).&lt;br /&gt;
* Crew to be announced about Malfunctioning AI.&lt;br /&gt;
* [[Robotics]] to cease Cyborg construction, [[Roboticist|Roboticists]] to be investigated on any cooperation with Malfunctioning AI.&lt;br /&gt;
* All Cyborgs must be unsynced from AI, if not possible - destroyed.&lt;br /&gt;
** Cyborgs can be stunned with Flashes and Flashbangs, also locked down with RD Console.&lt;br /&gt;
* [[AI Satellite]] must be raided and AI carded, if carding impossible - destroyed.&lt;br /&gt;
** If AI not found on Satellite all of the station must be searched to locate it.&lt;br /&gt;
* Carded AI to be repaired or brought to [[CentCom]] for investigation.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B2%D0%B7%D0%BB%D0%BE%D0%BC%D1%83&amp;diff=74422</id>
		<title>Руководство по взлому</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B2%D0%B7%D0%BB%D0%BE%D0%BC%D1%83&amp;diff=74422"/>
		<updated>2024-09-20T18:53:08Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
== Инструментарий ==&lt;br /&gt;
&lt;br /&gt;
[[File:IGloves.png|link=Insulated Gloves]] &#039;&#039;&#039;[[Insulated Gloves|Изоляционные перчатки]]&#039;&#039;&#039; для защиты от ударов током. Некоторые взламываемые предметы имеют силовую линию (он же провод питания) и неосторожное перерезание/пульсирование мулититулом без перчаток может быть и &#039;&#039;&#039;будет&#039;&#039;&#039; больно. Конечно, можно обойтись и без них, однако стоит заранее запастись терпением и средствами от ожогов. В качестве спорной альтернативы наша скромная редакция рекомендует[[File:Energy_drink.png|32px]][[Guide_to_food_and_drinks#Grey_Bull|Грей Булл]], который на некоторое время превратит ваше тело в чистый проводник ЭНЕРГИИ, но без вреда от проводов. &lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png|link=Screwdriver]] &#039;&#039;&#039;[[Screwdriver|Отвёртка]]&#039;&#039;&#039;  - Обязательный инструмент, используется чтобы откручивать панели приборов и получать доступ к проводам.&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png|link=Wirecutters]] &#039;&#039;&#039;[[Wirecutters|Кусачки]]&#039;&#039;&#039; - Обязательный инструмент, используется для «перманентного» взлома (перерезания и &amp;quot;склеивания&amp;quot; проводов). Их легче получить, чем мультитул.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png|link=Multitool]] &#039;&#039;&#039;[[Multitool|Мультитул]]&#039;&#039;&#039; - Желаемый инструмент, используется для временного, безопасного взлома (пульсирования). Однако его получить сложнее, чем кусачки.&lt;br /&gt;
&lt;br /&gt;
[[File:Signaler.png|link=Signaler]] &#039;&#039;&#039;[[Signaler|Сигнальное устройство]]&#039;&#039;&#039; - гетто-альтернатива мультитулу, так как при присоединении к проводам может активировать их дистанционно. Берёшь два сигналера, настраиваешь на одну частоту и код - один пойдёт в провода, второй удобно ляжет в твою руку. Имеет небольшое преимущество за счёт того, что при задевании силовой линии током тебя не убъёт, до тех пор, пока ты в пределах 30-ти секунд не решишь потрогать наэлектризованную дверь. Вместо отправного сигналера можно использовать [[Modular Computers|специальный  модуль]] в ПДА, чтоб не засорять и так пухнущую от барахла сумку. Модуль можно найти в автомате .  &lt;br /&gt;
&lt;br /&gt;
[[File:Blueprint.png|link=Station blueprints]] &#039;&#039;&#039;[[Station blueprints|Чертежи станции]]&#039;&#039;&#039; Для лёгкой прогулки в мире проводов. Содержит в себе разводку всех устройств с проводами пригодных для взлома. Очень полезная вещь! Если конечно она у тебя есть. Избавляет от удовольствия дозированной шоковой терапии, так как каждый провод теперь будет подписан. [[Station Engineer|Инженеры]] уже имеют чертежи у себя в уме, благодаря [[Skillchips|Профессиональным нейрочипам]], а [[Roboticist|Роботехи]] имеют аналог, но только для проводки киборгов.&lt;br /&gt;
&lt;br /&gt;
== Взламываемые предметы ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]] [[Airlock|Дверные шлюзы]] ===&lt;br /&gt;
&lt;br /&gt;
Внутренний или внешний шлюз - абсолютно неважно, они одинаково уязвимы для умелого &amp;lt;s&amp;gt;или очень целеустремлённого&amp;lt;/s&amp;gt; взломщика. Провода на каждой смене меняют своё назначение, и что более важно &#039;&#039;&#039;ДЛЯ КАЖДОГО ОТДЕЛА - ПРОВОДА СВОИ.&#039;&#039;&#039; Объясняем - вы узнали, что на шлюзах входа в инженерный отдел оранжевый провод отвечает за болты, он же будет отвечать за болты на всех остальных дверях инженерного отдела. А вот потрогав оранжевый провод на шлюзе дорм можно получить живительный разряд в незащищённые изолями руки. Примеры локаций можно посмотреть [[#Airlock Area Types|здесь]]. На панели взлома, в самом верху как раз можно узнать тип двери перед вами. &lt;br /&gt;
&lt;br /&gt;
И запомни - если нет питания, то ничего работать и не будет.&lt;br /&gt;
&lt;br /&gt;
# [[Engineering_items#Screwdriver|Отвёрткой]] [[File:Screwdriver_tool.png]] в руке тыкни по двери, чтоб раскрутить панель с проводами на шлюзе.&lt;br /&gt;
# [[Engineering_items#Multitool|Мультитулом]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|кусачками]] [[File:Wirecutters.png]], или вовсе пустой рукой, тыкни по шлюзу, чтоб открыть панель проводов (панель взлома).&lt;br /&gt;
# Держа [[Engineering_items#Multitool|мультитул]] [[File:Multitool.png]] в активной руке, тыкни &amp;quot;pulse&amp;quot; для прозвона провода или взяв [[Engineering_items#Wirecutters|кусачки]] [[File:Wirecutters.png]] тыкни &amp;quot;cut&amp;quot; для обрезки провода.&lt;br /&gt;
# Тыкни [[Engineering_items#Screwdriver|отвёрткой]] [[File:Screwdriver_tool.png]] по двери снова, чтобы закрыть панель с проводами.&lt;br /&gt;
&lt;br /&gt;
* В шлюзах находится два провода питания и два провода вспомогательного питания.&lt;br /&gt;
* Отключая один провод питания (пульсируя его мультитулом или обрезая) стоит помнить, что через 10 секунд активируется вспомогательное питание. Отключая и силовой и вспомогательный провода, дверь будет обесточена, пока не будет восстановлен хотя бы один из них. При отключении только дополнительного питания, шлюз... Не претерпит изменений.&lt;br /&gt;
** Обесточенная дверь может быть открыта {{LeftclickCmodeoff}} или {{Rightclick}} [[Engineering_items#Crowbar|ломом]] [[File:Crowbar.png]], конечно, если болты не были опущены.&lt;br /&gt;
* Отключая провод контроля ИИ - [[AI|ИИ]] и [[Cyborg|Борги]] не смогут взаимодействовать с этим шлюзом. [[AI|ИИ]] всё ещё может взломать шлюз, кликнув по нему. Это займёт около минуты и как только шлюз будет взломан - он будет под контролем станционных синтетиков даже при отключенном проводе контроля.&lt;br /&gt;
* Если у шлюза есть доступ без ограничений по профессии (обычно такие шлюзы обитают в техтоннелях и медбее), у тебя есть возможность отключить или поменять направление, в котором такие двери не проверяют наличие доступа путём обрезания/склеивания и пульсируя соответствующего провода.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Провода&lt;br /&gt;
!Название&lt;br /&gt;
!Обрезка&lt;br /&gt;
!Восстановление&lt;br /&gt;
!Прозвон&lt;br /&gt;
|-&lt;br /&gt;
!Main Power / Силовые линиии (2 провода)&lt;br /&gt;
|Отключает основное питание. ||Восстанавливает основное питание на шлюз. Может ударить током, но дверь не будет наэлектризованной.||Отключает основное питание на 1 минуту (Обновить кулдаун не получится, пока дверь не будет снова запитана). &lt;br /&gt;
|-&lt;br /&gt;
!Auxiliary Power / Линии вспомогательного питания (2 провода)&lt;br /&gt;
|Отключает доп. питание. Может ударить током, но дверь не будет наэлектризованной.||Восстанавливает доп. питание. Может ударить током, но дверь не будет наэлектризованной.||Отключает доп. питание на 1 минуту (Обновить кулдаун не получится, пока дверь не будет снова запитана). &lt;br /&gt;
|-&lt;br /&gt;
!ID Scan / Сканер ID&lt;br /&gt;
|Дверь не будет впускать НИКОГО, если на ней стояли ограничения по доступу.||Восстанавливает пропуск по допуску на ID.||Дверь мигает красным, будто кто-то пытается войти и у него нет доступа.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts / Болты&lt;br /&gt;
|Болтирует шлюз.||Ничего.||Болтирует шлюз, если он не на болтах. Снимает болты, если шлюз болтирован.&lt;br /&gt;
|-&lt;br /&gt;
!Bolt Lights / Подсветка болтов&lt;br /&gt;
|Отключает подсветку болтов. Можно проверить только если дверь на болтах.||Включает подсветку болтов.||Включает/выключает подсветку болтов.&lt;br /&gt;
|-&lt;br /&gt;
!Open / Открыть&lt;br /&gt;
|Ничего.||Ничего.||Открывает шлюз если нет требований к допуску или если провод сканера ID перерезан. Работает даже если этот провод был перерезан. &lt;br /&gt;
|-&lt;br /&gt;
!AI Connection / Связь с ИИ&lt;br /&gt;
|Отключает контроль ИИ.||Восстанавливает контроль ИИ.||Отключает контроль ИИ, &#039;&#039;но на чуть-чуть&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground / Высоковольтное заземление (провод который &amp;quot;И-и-И-и с-с-с-н-н-н-и-м-м-и т-т--о-о-к-к с-с-с д-д-д-в-в-в-е-р-и &amp;quot;)&lt;br /&gt;
|Электризует дверь.||Деэлектризует дверь.||Электризует дверь на 30 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit / Высоковольтная плата (2 провода)&lt;br /&gt;
|Высок шанс удара током, но не электризует шлюз.||Высок шанс удара током, но не электризует шлюз.||Ничего.&lt;br /&gt;
|-&lt;br /&gt;
!Safety / Безопасность&lt;br /&gt;
|Отключает безопасное закрытие шлюза, тем самым позволяя ему придавливать тех, кто стоит в проёме.||Включает безопасное закрытие.||Включает/выключает безопасное закрытие.&lt;br /&gt;
|-&lt;br /&gt;
!Timing / Таймер&lt;br /&gt;
|Отключает таймер - теперь дверь не сможет закрываться автоматически.||Восстанавливает работу таймера.||Регулирует скорость закрытия (Подсветка скорости), в связи с чем дверь закрывается быстрее. Не может быть отрегулирована, если провод перерезан. Off = быстрое закрытие. &lt;br /&gt;
|-&lt;br /&gt;
!Unrestricted Exit / Свободный выход&lt;br /&gt;
|Отключает свободный выход у шлюза, если он в нём конечно предусмотрен, в ином случае - ничего. &lt;br /&gt;
|Если датчик существует, то теперь он &amp;quot;сойдёт с ума&amp;quot; постоянно переключая направление, с которого можно войти без доступа. В ином случае - ничего. &lt;br /&gt;
|Поворачивает датчик свободного выхода на 180 градусов (в обратном направлении, например: СЕВЕР =&amp;gt; ЮГ, ВОСТОК =&amp;gt; ЗАПАД). В случает отсутствия датчика - ничего. &lt;br /&gt;
|-&lt;br /&gt;
!Nothing / Ничего (2 провода)&lt;br /&gt;
|Ничего.||Ничего.||Ничего.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Статусное окно в нижей части панели взлома.&lt;br /&gt;
!Название&lt;br /&gt;
!Статус&lt;br /&gt;
!Означает&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bolts&lt;br /&gt;
|The door bolts look up.||Болты подняты (не заперто).&lt;br /&gt;
|-&lt;br /&gt;
|The door bolts have fallen!||Болты опущены (заперто).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The test light is on.||Шлюз запитан.&lt;br /&gt;
|-&lt;br /&gt;
|The test light is off.||На шлюз не поступает энергия (Можно открыть {{LeftclickCmodeoff}} или {{Rightclick}} [[Engineering_items#Crowbar|ломом]] [[File:Crowbar.png]]).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI Connection&lt;br /&gt;
|The AI connection light is on.||ИИ может управлять дверью и он её ещё не взломал.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is off.||Или ИИ его всё таки взломал или не может им управлять.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Safety&lt;br /&gt;
|The &#039;Check Wiring&#039; light is on.||Безопасность закрытия отключена (может зажимать людей).&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;Check Wiring&#039; light is off.||Безопасность закрытия включена (не может зажимать людей).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timer&lt;br /&gt;
|The timer is powered on.||Шлюз закрывается автоматически. &lt;br /&gt;
|-&lt;br /&gt;
|The timer is powered off.||Шлюз закрытвается только вручную. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timing&lt;br /&gt;
|The speed light is on.||Скорость закрытия стандартная (Закрывается через некоторое время).&lt;br /&gt;
|-&lt;br /&gt;
|The speed light is off.||Скорость закрытия увеличена (Закрывается практически сразу).&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Unrestricted Exit&lt;br /&gt;
|The unrestricted exit display is completely inactive.&lt;br /&gt;
|Шлюз не имеет функции свободного выхода, править бестолку.&lt;br /&gt;
|-&lt;br /&gt;
|The unrestricted exit display is indicating that it is letting people pass from the (DIRECTION).&lt;br /&gt;
|Шлюз имеет рабочий сенсор, так что можно поменять направление свободного выхода.&lt;br /&gt;
|-&lt;br /&gt;
|The unrestricted exit display is faintly flickering.&lt;br /&gt;
|Шлюз имеет сенсор, но провод этой функции обрезан. Провод можно исправить, но нужно немного пошаманить, обрезая и исправляя снова, чтобы безопасный выход был в нужном вам направлении.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Emergency light&amp;lt;br&amp;gt;(Не имеет провода)&lt;br /&gt;
|The emergency light is on.||Общий доступ активен (Нет ограничений по доступу). &lt;br /&gt;
|-&lt;br /&gt;
|The emergency light is off.||Общий доступ отключён (стандартные для этого шлюза ограничения по доступу). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Типы шлюзов по местоположению ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Нажмите [развернуть], чтобы увидеть все вариации шлюзов:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
ТЕХ ТОННЕЛИ&lt;br /&gt;
* maintenance/...&lt;br /&gt;
&lt;br /&gt;
МОСТИК И КОМАНДОВНИЕ&lt;br /&gt;
* bridge/...&lt;br /&gt;
* crew_quarters/heads/...&lt;br /&gt;
* teleporter/...&lt;br /&gt;
* gateway/...&lt;br /&gt;
* security/nuke_storage/...&lt;br /&gt;
* ai_monitored/nuke_storage/...&lt;br /&gt;
&lt;br /&gt;
СЕРВИС&lt;br /&gt;
* crew_quarters/kitchen/...&lt;br /&gt;
* crew_quarters/bar/...&lt;br /&gt;
* quartermaster/...&lt;br /&gt;
* janitor/...&lt;br /&gt;
* hydroponics/...&lt;br /&gt;
&lt;br /&gt;
БЕЗОПАСНОСТЬ&lt;br /&gt;
* security/...&lt;br /&gt;
* ai_monitored/security/armory/...&lt;br /&gt;
&lt;br /&gt;
ИНЖЕНЕРНЫЙ&lt;br /&gt;
* engine/...&lt;br /&gt;
* solar/...&lt;br /&gt;
* tcommsat/...&lt;br /&gt;
&lt;br /&gt;
МЕДБЕЙ&lt;br /&gt;
* medical/...&lt;br /&gt;
&lt;br /&gt;
НАУЧНЫЙ&lt;br /&gt;
* science/...&lt;br /&gt;
&lt;br /&gt;
ИИ&lt;br /&gt;
* ai_monitored/storage/satellite/...&lt;br /&gt;
* ai_monitored/turret_protected/...&lt;br /&gt;
* aisat/...&lt;br /&gt;
&lt;br /&gt;
ПУБЛИЧНЫЙ&lt;br /&gt;
* hallway/...&lt;br /&gt;
* crew_quarters/...&lt;br /&gt;
* library/...&lt;br /&gt;
* chapel/...&lt;br /&gt;
* lawoffice/...&lt;br /&gt;
* construction/...&lt;br /&gt;
* storage/...&lt;br /&gt;
* ai_monitored/storage/eva/...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Стратегии по вскрытию ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Используй [[Engineering_items#Multitool|мультитул]] [[File:Multitool.png]] для снятия шлюза с болтов.&#039;&#039;&#039; Тебя чаще будут интересовать два конкретных провода: любой один из проводов питания и тот, что отвечает за болтирование. Прозвони абсолютно любую дверь, чтобы понять где они находятся. Если ударит током - забей и иди к другой свободной двери. Как только узнаешь местоположение обоих, прозвони провод питания шлюза, открой шлюз [[Engineering_items#Crowbar|ломом]] [[File:Crowbar.png]], затем прозвони болтировочный провод. Теперь этот шлюз будет открыт, пока &#039;&#039;&#039;[[Раздел инженерного отдела|кто-то]]&#039;&#039;&#039; или ещё [[Раздел синтетиков|&#039;&#039;&#039;кто-то&#039;&#039;&#039;]] не починит твои проделки. Если дверь стоит на болтах - прозвони сначала болтировочный, и только затем провод питания, чтобы спокойно вскрыть шлюз [[Engineering_items#Crowbar|ломом]] [[File:Crowbar.png]] .&lt;br /&gt;
* &#039;&#039;&#039;Используй [[Engineering_items#Multitool|мультитул]] [[File:Multitool.png]] чтобы некоторое время шлюз так и оставался открытым.&#039;&#039;&#039; Для начала нужно найти провод основного питания, затем подождать 10 секунд для проверки работы вспомогательного питания. Если на этой двери не сработало - всегда можешь попробовать другую. Когда подключится вспомогательное питание (test light on), прозвони провода, пока его индикатор не отключится (test light off). Поздравляю! Ты нашёл провод доп. питания. Отправляйся к двери, которая стоит на твоём пути, пропульсируй и основное и дополнительное питание, затем тыкни [[Engineering_items#Crowbar|ломом]] [[File:Crowbar.png]]. Теперь у тебя есть 1 минута чтобы сделать свои дела.&lt;br /&gt;
* &#039;&#039;&#039;Гетто (эрзац) взлом&#039;&#039;&#039; заключается в обрезании всех проводов, вплоть до падения болтов (будет характерный звук). Запоминай, какой конкретно провод за них отвечает. Используя такой способ... кощунства над шлюзом, можно открыть АБСОЛЮТНО. ЛЮБУЮ. СРАНУЮ. ДВЕРЬ. , не обрезая лишь провод отвечающий за болты. Полезно при отсутствии мультитула. Дополнительные очки лудоманства за каждую дверь без удара током. Надеюсь, ты же уже нашёл изоли?..&lt;br /&gt;
* &#039;&#039;&#039;Открывай шлюзы с ограничением по доступу&#039;&#039;&#039; пульсируя провод основного питания и открывая их ломом. Стоит помнить, что если шлюз на болтах, то прежде чем обесточить дверь, их нужно снять. Без питания болты не получится ни поднять, ни опустить.&lt;br /&gt;
* &#039;&#039;&#039;Насри значительную кучу тому счастливчику, которого отправят чинить шлюз&#039;&#039;&#039; путём опускания болтов, обрезания всех проводов и до кучи заварив дверь к херам ({{Rightclick}} включённой [[Engineering items#Welding Tool|&#039;&#039;&#039;сваркой&#039;&#039;&#039;]][[File:Welder.png]] по закрытой двери). Особенно эффективно, если последние изоли на станции - именно у тебя.&lt;br /&gt;
* &#039;&#039;&#039;Пульсируй на расстоянии&#039;&#039;&#039; присоединив [[General_items#Remote_Signaling_Device|сигнальное устройство]] к нужному проводу. Это, к примеру, позволит ставить/снимать болты с нужной тебе двери не вставая с дивана.&lt;br /&gt;
&lt;br /&gt;
==== Бронированые шлюзы ====&lt;br /&gt;
&lt;br /&gt;
Некоторые шлюзы более защищены от взлома, чем обычно, и провода прикрыты железной пластиной. Чтобы узнать насколько защищён шлюз, нажми Shift+{{LeftclickCmodeoff}} по нему. &lt;br /&gt;
&lt;br /&gt;
Всего есть 3 уровня защищённости:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Normal security / Обычный уровень защиты&#039;&#039;&#039;&lt;br /&gt;
Самый обычный шлюз без дополнительного головняка.&lt;br /&gt;
* &#039;&#039;&#039;Medium security / Средний уровень защиты&#039;&#039;&#039;&lt;br /&gt;
Чтобы сделать дверь с средним уровнем защиты, используй 2 листа &#039;&#039;&#039;металла&#039;&#039;&#039; на обычном шлюзе с раскрученной панелью.&amp;lt;br&amp;gt;&lt;br /&gt;
Это не делает саму дверь крепче.&amp;lt;br&amp;gt;&lt;br /&gt;
Чтобы получить доступ к проводам, нужно:&lt;br /&gt;
# Раскрутить панель &#039;&#039;&#039;[[Engineering_items#Screwdriver|отвёрткой]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Разварить щиток на проводах &#039;&#039;&#039;[[Engineering_items#Welding_Tool|сваркой]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Дальше как обычно.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High security / Высокий уровень защиты&#039;&#039;&#039;&lt;br /&gt;
Чтобы сделать дверь с высоким уровнем защиты, используй 2 листа &#039;&#039;&#039;пластали&#039;&#039;&#039; на обычном шлюзе с раскрученной панелью.&amp;lt;br&amp;gt;&lt;br /&gt;
Шлюз станет крепче в 1.5 раза, тем самым делая его более устойчивым к дурной (и не очень) грубой силе.&amp;lt;br&amp;gt;&lt;br /&gt;
Чтобы получить доступ к проводам, нужно:&lt;br /&gt;
# Раскрутить панель &#039;&#039;&#039;[[Engineering_items#Screwdriver|отвёрткой]]&#039;&#039;&#039; &#039;&#039;&#039;[[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Перекусить &#039;&#039;&#039;наэлектризованную&#039;&#039;&#039; защитную решётку &#039;&#039;&#039;[[Engineering_items#Wirecutters|кусачками]] [[File:Wirecutters.png]]&#039;&#039;&#039;. Если не носить изоляционных перчаток - будет бо-бо.&lt;br /&gt;
# Проварить внешний слой пластали &#039;&#039;&#039;[[Engineering_items#Welding_Tool|сваркой]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Снять разваренный внешний слой &#039;&#039;&#039;[[Engineering_items#Crowbar|ломом]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Проварить внутренний слой пластали &#039;&#039;&#039;[[Engineering_items#Welding_Tool|сваркой]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Снять разваренный внутренний слой &#039;&#039;&#039;[[Engineering_items#Crowbar|ломом]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Дальше как обычно.&lt;br /&gt;
&lt;br /&gt;
====Safety Airlocks / Безопасные шлюзы====&lt;br /&gt;
Существуют некие особые &amp;quot;безопасные шлюзы&amp;quot;, что означает лишь то, что их в обесточенном состоянии можно открыть и голыми руками, т.е. &#039;&#039;&#039;без&#039;&#039;&#039; [[Engineering_items#Crowbar|лома]] [[File:Crowbar.png]]. Лишь некоторые шлюзы в прибытии и отбытии обладают таким свойством.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ModernAPC.png|64px|link=APC]] [[APC]] ===&lt;br /&gt;
&lt;br /&gt;
Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever&#039;s fucking with the power isn&#039;t paying attention.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver in hand, click on APC to open the panel and expose the wiring.&lt;br /&gt;
# Click with an empty hand to access the wiring.&lt;br /&gt;
# Fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
# Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you&#039;ve killed the power).&lt;br /&gt;
&lt;br /&gt;
* Cover lock prevents the APC from opening. If it&#039;s off, you can use a crowbar to open the APC.&lt;br /&gt;
* Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|Disables power. May shock!||Restores. May shock!||Disables power for 2 minutes. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power.&lt;br /&gt;
|-&lt;br /&gt;
!ID lock&lt;br /&gt;
|Disable toggling the lock with an ID card.||Restores.||Unlocks APC interface for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Lock&lt;br /&gt;
|The interface light is red.||APC is locked.&lt;br /&gt;
|-&lt;br /&gt;
|The interface light is green.||APC is unlocked.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The short indicator is on.||APC is not working.&lt;br /&gt;
|-&lt;br /&gt;
|The short indicator is off.||APC is working.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI control&lt;br /&gt;
|The AI connection light is off.||AI/borgs can&#039;t interact with APC.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is on.||AI/borgs can interact with APC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]] ===&lt;br /&gt;
&lt;br /&gt;
# {{Rightclick}} on the Autolathe with a screwdriver (Left click will just make it eat your screwdriver!) in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
# There are two important wires, which are randomized, while the rest are duds. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power and blue is hacked options. None of them shock you, so they&#039;re safe to hack.&lt;br /&gt;
&lt;br /&gt;
Have fun accessing some [[Autolathe|new options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (shows red light if off)&lt;br /&gt;
|Power off.||Power on.||Short (~30 secs) toggle off.&lt;br /&gt;
|-&lt;br /&gt;
!Electrocution (shows green light if on)&lt;br /&gt;
|Electrocution.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|-&lt;br /&gt;
!Hacked options (shows blue light if on)&lt;br /&gt;
|Options on.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:AirAlarm.png|64px|link=Air_Alarm]] [[Air Alarm]] ===&lt;br /&gt;
&lt;br /&gt;
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.&lt;br /&gt;
&lt;br /&gt;
#Screwdriver to exposes wires.&lt;br /&gt;
#Click to display Air Alarm interface and Wiring interface.&lt;br /&gt;
#Three lights:&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;locked/unlocked&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;working properly!/offline&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The &#039;AI control allowed&#039; light is &#039;&#039;&#039;on/off&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the interface&#039;s ID lock. &#039;&#039;Cutting&#039;&#039; locks the interface permanently until &#039;&#039;mended&#039;&#039;. &lt;br /&gt;
#*&#039;&#039;&#039;Siphon wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles PANIC SIPHON on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; disable the Air Alarm for 30(?) seconds, you can &#039;&#039;cut&#039;&#039; and &#039;&#039;mend&#039;&#039; the wire if in a hurry. &#039;&#039;Cutting&#039;&#039; the disables the Air Alarm until mended.&lt;br /&gt;
#*&#039;&#039;&#039;AI Control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will disable AI Control for 30(?) seconds. &#039;&#039;Cutting&#039;&#039; the wire disables the AI control until 30(?) seconds after mended.&lt;br /&gt;
#*&#039;&#039;&#039;Alarm wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; starts the alarm, &#039;&#039;pulsing&#039;&#039; resets the alarm.&lt;br /&gt;
#Screwdriver to close wiring.&lt;br /&gt;
&lt;br /&gt;
Disabled &#039;&#039;Air Alarms&#039;&#039; will show no lights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Disables power. Can be restored with mending.&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Siphon&lt;br /&gt;
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.&lt;br /&gt;
|-&lt;br /&gt;
!Alarm&lt;br /&gt;
|Starts the alarm.||Nothing||Resets the alarm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s ===&lt;br /&gt;
{{anchor|Cameras}}&lt;br /&gt;
&lt;br /&gt;
The malfunctioning AI cannot siphon your air if you disable its eyes.&lt;br /&gt;
&lt;br /&gt;
Cameras do not have a wire panel, simply click on the camera with the tools to hack it.&lt;br /&gt;
&lt;br /&gt;
# With a screwdriver in hand, click on the camera.&lt;br /&gt;
# You can now do one of two things:&lt;br /&gt;
#* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; an open camera will disable the camera, &#039;&#039;mending&#039;&#039; it will re-enable the camera.&amp;lt;br&amp;gt; This will make a camera show up as &amp;quot;(deactivated)&amp;quot; in the camera list.&lt;br /&gt;
#* &#039;&#039;&#039;Multitool&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the camera&#039;s vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.&lt;br /&gt;
&lt;br /&gt;
The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]] ===&lt;br /&gt;
&lt;br /&gt;
Use these tools in this order to hack a borg:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires&lt;br /&gt;
&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Law sync module&lt;br /&gt;
|Borg laws get updated when their master AI&#039;s laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg&#039;s AI. &#039;&#039;Borg gently chimes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence link&lt;br /&gt;
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.&lt;br /&gt;
|-&lt;br /&gt;
!Camera light&lt;br /&gt;
|Toggles the borg&#039;s camera.||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. &#039;&#039;Borg&#039;s camera lense focuses loudly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Lockdown indicator&lt;br /&gt;
|Locks down the borg. Can also be done with a robotics console.||Enables lockdown.||Disables lockdown.||Toggles lockdown status.&lt;br /&gt;
|-&lt;br /&gt;
!Reset module hardware &amp;lt;br&amp;gt;&#039;&#039;(marked &amp;quot;Reset Module&amp;quot;)&#039;&#039;&lt;br /&gt;
|Resets the borg&#039;s module so it can pick another one.||Resets the Cyborg&#039;s module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. &#039;&#039;Borg&#039;s module servos twitch.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Two dummy wires&lt;br /&gt;
|Nothing||---||---||---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a dick move to blow a non rogue borg. Think of it as chopping someone&#039;s arms and legs off; you&#039;ll get bwoink&#039;d unless you did it for a good reason.&lt;br /&gt;
&lt;br /&gt;
=== [[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]] ===&lt;br /&gt;
{{anchor|MULE}}&lt;br /&gt;
&lt;br /&gt;
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.&lt;br /&gt;
&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s/Cargo Technician&#039;s/Head Of Personnel&#039;s/Captain&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
#See the table below and hack what you want.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|One or both cut = disables power.||Restores.||&#039;&#039;The charge light flickers.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Motor (2 wires)&lt;br /&gt;
|One cut = increases speed slightly. &amp;lt;br&amp;gt;Other cut = increases speed greatly. &amp;lt;br&amp;gt;Both cut = disables motor.||Restores.||&#039;&#039;The drive motor whines briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Radio (4 wires)&lt;br /&gt;
|One or more cut = disables PDA control.||Restores.||&#039;&#039;You hear a radio crackle.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, awakens thirst for blood. &amp;lt;br&amp;gt;(DON&#039;T DO THIS UNLESS YOU&#039;RE A TRAITOR OR WANT TO DIE)||Restores.||&#039;&#039;The external warning lights flash briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||&#039;&#039;The load platform clunks.&#039;&#039; -message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Supply Shuttle Console}}[[File:Supply console2.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]] ===&lt;br /&gt;
&lt;br /&gt;
Who wants to unlock [[Quartermaster#Contraband|contraband]]?&lt;br /&gt;
&lt;br /&gt;
This allows you to order contraband (for example advanced clowning supplies). This will not unlock as many crates as an [[Emag]]. Also lets you sell non-bounty organs (for tiny prices). &lt;br /&gt;
&lt;br /&gt;
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters&lt;br /&gt;
#Grab the supply computer circuitboard&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in and reassemble the console. You can now order and sell contraband!&lt;br /&gt;
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]] ===&lt;br /&gt;
&lt;br /&gt;
Unhappy with your requests priority level? Crank it up to &#039;EXTREME&#039;! &lt;br /&gt;
&lt;br /&gt;
#Crowbar the requests console panel open.&lt;br /&gt;
#Use your screwdriver to enable the hidden priority level.&lt;br /&gt;
#Close the panel with your crowbar.&lt;br /&gt;
&lt;br /&gt;
=== [[Particle Accelerator]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!&lt;br /&gt;
&lt;br /&gt;
#Setup the PA if you haven&#039;t already, then use a screwdriver on the computer to open the panel/expose the wires.&lt;br /&gt;
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the PA on or off, &#039;&#039;cutting&#039;&#039; it will disable the PA and stop it from turning on.&lt;br /&gt;
#*&#039;&#039;&#039;Strength wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; increases the strength of the PA, &#039;&#039;cutting&#039;&#039; it will set the strength to 0 and prevent people turning it up.&lt;br /&gt;
#*&#039;&#039;&#039;Interface wire&#039;&#039;&#039;: Interface wire will stop people being able to use the control computer. &#039;&#039;Pulsing&#039;&#039; will toggle this, &#039;&#039;cutting&#039;&#039; will turn it off until mended.&lt;br /&gt;
#*&#039;&#039;&#039;Limit wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will allow the PA to be turned up to strength 3. When &#039;&#039;pulsed&#039;&#039; it will make a large whirring noise.&lt;br /&gt;
#*&#039;&#039;&#039;Nothing wire&#039;&#039;&#039;: Will do nothing, it&#039;s just here to make it harder.&lt;br /&gt;
#Close the panel for the PA to then work again. &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Don&#039;t forget to scan the parts again.&lt;br /&gt;
&lt;br /&gt;
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can&#039;t stop it!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Toggles power on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.&lt;br /&gt;
|-&lt;br /&gt;
!Interface&lt;br /&gt;
|Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.&lt;br /&gt;
|-&lt;br /&gt;
!Limit&lt;br /&gt;
|Allows PA to be turned up to strength 3.||Restores.||Makes a large whirring noise.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== How To ====&lt;br /&gt;
&lt;br /&gt;
# Set up the Particle Accelerator&lt;br /&gt;
# Screwdriver the monitor open&lt;br /&gt;
# Pulse the wires from up to down until you get the prompt stating that there&#039;s a whirring sound&lt;br /&gt;
# Cut the wire which prompted the statement&lt;br /&gt;
# Pulse the wires from up to down except for the limit wire&lt;br /&gt;
# Set up the tesla&lt;br /&gt;
&lt;br /&gt;
Can easily be done in &amp;lt;30 seconds&lt;br /&gt;
&lt;br /&gt;
=== [[File:Emitter_On.gif|64px]] [[Engineering_items#Emitter|Particle Emitter]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
! High Voltage Circuit&lt;br /&gt;
| Nothing. || Nothing. || Causes the emitter to fire once.&lt;br /&gt;
|-&lt;br /&gt;
! Hack&lt;br /&gt;
| Nothing. || Nothing. || Toggles projectile of the inserted gun between stun and lethal. Only works if a gun is inserted and the gun has those modes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]] ===&lt;br /&gt;
&lt;br /&gt;
A bomb! Are you a bad enough dude?&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need. If the proceed wire is cut, the description will indicate the bomb&#039;s countdown display has been deactivated. In this case, the audible beep of the bomb is your only way to tell how close the bomb is to detonation. Louder beeps mean time is running out!&lt;br /&gt;
# If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You&#039;ll still be killed, but at least you&#039;ll leave a revivable corpse.&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring.&lt;br /&gt;
# With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#*&#039;&#039;&#039;Boom wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will explode the bomb instantly if the bomb is live and &#039;&#039;cutting&#039;&#039; will do much the same! There&#039;s no way to prepare for the boom wire if the bomb is already live, it&#039;s just an inherent risk. Cutting a boom wire that&#039;s not live will make the bomb unusable. There are two boom wires per bomb.&lt;br /&gt;
#* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will hint at this wire&#039;s function, &#039;&#039;cutting&#039;&#039; will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Delay wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will add time to the clock of the bomb, giving you a little more breathing room.&lt;br /&gt;
#* &#039;&#039;&#039;Proceed wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will reduce the clock, making your life that much harder. &#039;&#039;Cutting&#039;&#039; this wire while the bomb is live will turn off the bomb&#039;s countdown display!&lt;br /&gt;
#* &#039;&#039;&#039;Activate wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; a bomb that isn&#039;t live will start the countdown and &#039;&#039;cutting&#039;&#039; a bomb that IS live will stop the countdown. If you&#039;ve identified this wire, you&#039;ve won!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There&#039;s a test bomb in the armory if you want to practice without the risk of boom. At end of the day, your chance to blow yourself up by a mistake is 50% when using a multitool first, and 66.66% if you just randomly cut the wires. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Stops the countdown.||Nothing.||Adds time to the timer. &amp;quot;The bomb seems to hesitate for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||Adds time to the timer. &amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Disables the countdown in the description of the bomb. &amp;quot;The digital display on the device deactivates.&amp;quot;||Nothing.||Reduces time on the timer! &amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Explodes.||Nothing, u ded.||Explodes.&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Explodes.&lt;br /&gt;
|Nothing, u ded.&lt;br /&gt;
|Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+NOT LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Nothing.||Nothing.||Starts the countdown.&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Nothing.||Reactivates the countdown in the description of the bomb.||&amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Makes the bomb unusable.||Restores.||Nothing.&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Makes the bomb unusable.&lt;br /&gt;
|Restores.&lt;br /&gt;
|Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How to remove a bomb payload====&lt;br /&gt;
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:&lt;br /&gt;
#Make sure the bomb is not active. If it&#039;s counting down, cutting wires can make it explode. &lt;br /&gt;
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]. &lt;br /&gt;
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.&lt;br /&gt;
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.&lt;br /&gt;
&lt;br /&gt;
=== [[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===&lt;br /&gt;
&lt;br /&gt;
For an awesome way to go out! These do not need to be opened with a screwdriver first. &lt;br /&gt;
&lt;br /&gt;
#Only has one type of wire:&lt;br /&gt;
#*&#039;&#039;&#039;Explode wire&#039;&#039;&#039;: When &#039;&#039;cut&#039;&#039;, it explodes. When &#039;&#039;pulsed&#039;&#039;, it explodes!&lt;br /&gt;
You can attach a [[Signaler]] to make a remote bomb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Explode (2 wires)&lt;br /&gt;
|Explodes.||Nothing.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Vendboozeomat.gif|64px|link=Vending machines]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.gif|64px|link=Vending machines]] [[Vending machines|Vending Machines]] ===&lt;br /&gt;
&lt;br /&gt;
The only thing worth hacking!&lt;br /&gt;
&lt;br /&gt;
#Click on the vending machine to open it.&lt;br /&gt;
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
#Button to toggle speaker on/off.&lt;br /&gt;
#Five lights:&lt;br /&gt;
#*&#039;&#039;The orange light is off.&#039;&#039;Indicates the machine is electrified when on.&lt;br /&gt;
#*&#039;&#039;The red light is &#039;&#039;&#039;blinking/off&#039;&#039;&#039;.&#039;&#039; Blinking indicate that it is working normally, off means it&#039;s in firing mode.&lt;br /&gt;
#*&#039;&#039;The green light is &#039;&#039;&#039;off/on&#039;&#039;&#039;.&#039;&#039; Indicate that contraband is available when on.&lt;br /&gt;
#*&#039;&#039;A &#039;&#039;&#039;purple/yellow&#039;&#039;&#039; light is on.&#039;&#039; Purple means access restrictions are on. Yellow means anyone can access. &lt;br /&gt;
#*&#039;&#039;A speaker light is &#039;&#039;&#039;on/off&#039;&#039;&#039;. The selected language is &#039;&#039;&#039;Galactic Common/Calcic/Moffic/etc.&#039;&#039;&#039;&#039;&#039;  While on the machine will chant slogans and say phrases while in use.&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Firing wire&#039;&#039;&#039;: If &#039;&#039;pulsed&#039;&#039; will fire stuff at people contentiously until pulsed again. &#039;&#039;Cutting&#039;&#039; causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.&lt;br /&gt;
#*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; does nothing. When &#039;&#039;pulsed&#039;&#039; toggles availability of illegal or rare goods, also toggles the green light on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: When &#039;&#039;pulsed&#039;&#039; it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.&lt;br /&gt;
#*&#039;&#039;&#039;Shock wire&#039;&#039;&#039;: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.&lt;br /&gt;
#*&#039;&#039;&#039;Speaker wire:&#039;&#039;&#039; &#039;&#039;Cutting&#039;&#039; disables any spoken phrases by the machine. When &#039;&#039;pulsed&#039;&#039; toggles the language that is spoken.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Firing&lt;br /&gt;
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Contraband&lt;br /&gt;
|Nothing.||Nothing.||Toggles illegal/rare goods availability on/off (shown by a green light).&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
| Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Speaking&lt;br /&gt;
|Silences the machine from speaking&lt;br /&gt;
|Restores.&lt;br /&gt;
|Switches the spoken language of the machine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe ===&lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset. &lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.&lt;br /&gt;
#Punch the same code and click E to unlock. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it&#039;s locked. Alt-click an unlocked briefcase/safe to open it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Vaultsafe.png|64px]] Safe ===&lt;br /&gt;
&lt;br /&gt;
A safe can be opened by doing the following while holding a [[stethoscope]]:&lt;br /&gt;
# Spin the dial in one direction until you hear a &amp;quot;tink&amp;quot;, &amp;quot;krink&amp;quot;, or &amp;quot;plink&amp;quot; from the safe.&lt;br /&gt;
# Spin the dial in the other direction until you hear a &amp;quot;tonk&amp;quot;, &amp;quot;krunk&amp;quot;, or &amp;quot;plunk&amp;quot; and a &amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;, or &amp;quot;Krunk&amp;quot; from the safe.&lt;br /&gt;
# Open.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]] ===&lt;br /&gt;
&lt;br /&gt;
# Screwdriver in hand, click on the radio.&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring.&lt;br /&gt;
# Three wires:&lt;br /&gt;
#* &#039;&#039;&#039;Output wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the speaker on/off. &#039;&#039;Cutting&#039;&#039; disables the speaker without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Input wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the microphone on/off. &#039;&#039;Cutting&#039;&#039; disables the microphone without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Dummy wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; turns the microphone and speaker off, but turns them on if they are both off already. &#039;&#039;Cutting&#039;&#039; does nothing.&lt;br /&gt;
# Screwdriver again to close the wires.&lt;br /&gt;
Interestingly, [[Tracking Beacon]]s also count as radios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Output&lt;br /&gt;
|Disables speaker.||Restores.||Toggles speaker on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Input&lt;br /&gt;
|Disables microphone.||Restores.||Toggles microphone on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Dummy&lt;br /&gt;
|Nothing.||Nothing.||Toggles both the microphone and speaker on/off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]] ===&lt;br /&gt;
&lt;br /&gt;
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner &amp;quot;shitcurity&amp;quot; shouts coming out when the HALT-feature is used.&lt;br /&gt;
&lt;br /&gt;
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can&#039;t be reset once you wirecut it.&lt;br /&gt;
&lt;br /&gt;
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]] ===&lt;br /&gt;
&lt;br /&gt;
The thing nobody remembers &amp;lt;s&amp;gt;to check&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Make sure the storage unit is closed, and then open the maintenance panel with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Hack&lt;br /&gt;
|Increases decontamination power (The UV bulb is glowing).||Restores low decontamination power (The UV bulb is dim).||Toggles decontamination power (unless wire is cut).&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety check, letting you decontaminate living people (Service light on = safety off).||Restores safety check (Service light off = safety on).||Toggles safety check. &lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit&lt;br /&gt;
|Spark effect.||Spark effect.||Spark effect.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The UV bulb is dim.||Low power. &lt;br /&gt;
|-&lt;br /&gt;
|The UV bulb is glowing.||High power.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Safety&lt;br /&gt;
|The service light is off.||Safety on.&lt;br /&gt;
|-&lt;br /&gt;
|The service light is on.||Safety off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The wires may all get cut after decontaminating on high power, or mended if already cut.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Tesla_coil.gif|64px]] Tesla Coil ===&lt;br /&gt;
&lt;br /&gt;
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Ripley_MK-I.png|64px|link=https://tgstation13.org/wiki/File:Ripley_MK-I.png]] [[Guide to robotics#Exosuits|Exosuits]] ===&lt;br /&gt;
The maintenance panel can be opened instantly if the exosuit is unoccupied, or after 5 seconds if someone is piloting it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Short Circuit&lt;br /&gt;
|Causes the short-circuit malfunction.||Repairs the short-circuit malfunction.||Toggles the short-circuit malfunction.&lt;br /&gt;
|-&lt;br /&gt;
!Overclock&lt;br /&gt;
|Disables leg actuator overclocking.||Nothing.||Toggles leg actuator overclocking.&lt;br /&gt;
|-&lt;br /&gt;
!ID/DNA Lock&lt;br /&gt;
|Disables ID lock and clears the current DNA lock.||Nothing.||Toggles ID lock and clears the current DNA lock.&lt;br /&gt;
|-&lt;br /&gt;
!Lights&lt;br /&gt;
|Disables exosuit lights.&lt;br /&gt;
|Enables exosuit lights.&lt;br /&gt;
|Toggles exosuit lights.&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
|Disables exosuit equipment.&lt;br /&gt;
|Enables exosuit equipment.&lt;br /&gt;
|Disables exosuit equipment.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (3 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Short Circuit&lt;br /&gt;
|The orange light is on.||The exosuit has short-circuited.&lt;br /&gt;
|-&lt;br /&gt;
|The orange light is off.&lt;br /&gt;
|The exosuit has not short-circuited.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Overclock&lt;br /&gt;
|The red light is blinking.||The exosuit is overclocked.&lt;br /&gt;
|-&lt;br /&gt;
|The red light is off.||The exosuit is not overclocked.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |ID/DNA Lock&lt;br /&gt;
|The green light is on.&lt;br /&gt;
|The ID or DNA lock is on.&lt;br /&gt;
|-&lt;br /&gt;
|The green light is off.&lt;br /&gt;
|Neither the ID nor the DNA lock are on.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lights&lt;br /&gt;
|The yellow light is on.&lt;br /&gt;
|The exosuit&#039;s lights are on.&lt;br /&gt;
|-&lt;br /&gt;
|The yellow light is off.&lt;br /&gt;
|The exosuit&#039;s lights are off.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Equipment&lt;br /&gt;
|The blue light is on.&lt;br /&gt;
|The exosuit&#039;s equipment is disabled.&lt;br /&gt;
|-&lt;br /&gt;
|The blue light is off.&lt;br /&gt;
|The exosuit&#039;s equipment is enabled.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== [[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]] ===&lt;br /&gt;
Hacking this can &#039;&#039;&#039;not&#039;&#039;&#039; help you cheat the odds of winning, but you can do a few other things. &lt;br /&gt;
&lt;br /&gt;
Remove the top with a [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] to be able to access the wires. Afterwards reattach the top by using the [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] again. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Shocks you and can disable power.||Restores power.||Shocks you.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops bolts even if power is off.||Nothing.||Toggles bolts if power is on. &lt;br /&gt;
|-&lt;br /&gt;
!Reset Owner&lt;br /&gt;
|Shocks you.||Nothing.||Resets owner and removes anti-theft lock. &lt;br /&gt;
|-&lt;br /&gt;
!Vend Prize&lt;br /&gt;
|Shocks you, dispenses 10% of the owner&#039;s account balance and triggers anti-theft lock.||Nothing.||Shocks you, dispenses 20% of the owner&#039;s account balance and triggers anti-theft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bolts&lt;br /&gt;
|The machines bolts look up.||Not anchored.&lt;br /&gt;
|-&lt;br /&gt;
|The machines bolts have fallen!||Anchored. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The main circuit is &amp;quot;on&amp;quot;].||Power is on. &lt;br /&gt;
|-&lt;br /&gt;
|The main circuit is &amp;quot;off&amp;quot;].||Power is off.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Lock&lt;br /&gt;
|The main system lock appears to be &amp;quot;off&amp;quot;.||Anti-theft lock is off. &lt;br /&gt;
|-&lt;br /&gt;
|The main system lock appears to be &amp;quot;on&amp;quot;.||Anti-theft lock is on.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Linked Owner&lt;br /&gt;
|The account balance system appears to be &amp;quot;disconnected&amp;quot;.||Nobody has taken ownership by swiping their ID. &lt;br /&gt;
|-&lt;br /&gt;
|The account balance system appears to be connected to &amp;quot;&#039;&#039;Name&#039;&#039;&amp;quot;.||Machine is linked to &amp;quot;&#039;&#039;Name&#039;s&#039;&#039;&amp;quot; ID and account. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can get 1000 watt powercells out of space heaters for your evil needs.&lt;br /&gt;
* Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.&lt;br /&gt;
* To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you&#039;ve accidentally electrified a door, or shorted APC power.&lt;br /&gt;
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you&#039;ve just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.&lt;br /&gt;
* Singularity’s EMP can be abused to short out lockers.&lt;br /&gt;
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with &amp;lt;s&amp;gt;if you want to be banned&amp;lt;/s&amp;gt; &#039;&#039;&#039;if you&#039;re an antagonist.&#039;&#039;&#039;&lt;br /&gt;
* You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb&#039;s turned on.&lt;br /&gt;
* There is a single power cable supplying the entire station with power. If you don&#039;t feel like spending crystals for a power sink and you don&#039;t get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.&lt;br /&gt;
* You can emag buttons to remove access restrictions.&lt;br /&gt;
* Wall-mounted flashers and portable flashers can be disabled with wirecutters.&lt;br /&gt;
* If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren&#039;t wearing internals.&lt;br /&gt;
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you&#039;re doing it, or you&#039;ll shoot yourself in a similar manner to sawing a loaded shotgun.&lt;br /&gt;
* As a traitor engineer, you could easily do the following:&lt;br /&gt;
*# Go to a room, like a construction room, and find the APC&#039;s wire that shorts out the power.&lt;br /&gt;
*# Grab two signalers and adjust their frequencies.&lt;br /&gt;
*# Go to telecomms, in a hardsuit, and attach a signaler to the APC&#039;s power wire, which you found before. Close the APC and leave no traces.&lt;br /&gt;
*# You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.&lt;br /&gt;
* A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It&#039;ll block everything and most engineers don&#039;t know how to fix it.&lt;br /&gt;
* If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it&#039;ll take over ten minutes if they&#039;re experienced with how tcomms works. It&#039;ll probably force a shuttle call.&lt;br /&gt;
* Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won&#039;t work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!&lt;br /&gt;
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.&lt;br /&gt;
* If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:&lt;br /&gt;
# Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)&lt;br /&gt;
# Cut the bolt lights wire&lt;br /&gt;
# Cut the bolts wire&lt;br /&gt;
# Cut every other wire except the shock wire&lt;br /&gt;
# Cut the shock wire&lt;br /&gt;
:This makes it incredibly obnoxious to follow you - if they don&#039;t know the wires and don&#039;t have insulated gloves, they&#039;re SOL because even the AI can&#039;t help them pursue.&lt;br /&gt;
* Cutting the shock wire doesn&#039;t shock you, as far as I have been able to tell. Mending it, on the other hand....&lt;br /&gt;
* If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.&lt;br /&gt;
* Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to &amp;quot;Pete&amp;quot;, &amp;quot;beat&amp;quot;, &amp;quot;chick&amp;quot;, &amp;quot;chicky&amp;quot;, &amp;quot;boom&amp;quot;. Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.&lt;br /&gt;
* The secret to hacking syndi bombs effectively is to remember that the only wire that doesn&#039;t do anything on pulse when the bomb isn&#039;t live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).&lt;br /&gt;
* You can wrench syndibombs to the ground so they can&#039;t be immediately picked up and spaced.&lt;br /&gt;
* Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.&lt;br /&gt;
* You can make remote voice-activated bombs:&lt;br /&gt;
*# Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.&lt;br /&gt;
*# Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.&lt;br /&gt;
*# Now the grenade/bomb will blow up once you speak the code-word!&lt;br /&gt;
* On a similar note, you can keep a &#039;revenge bomb&#039; on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using &#039;#&#039;), to activate the bomb, and make your killer regret his actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%AF%D0%B4%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%BE%D0%BF%D0%B5%D1%80%D0%B0%D1%82%D0%B8%D0%B2%D0%BD%D0%B8%D0%BA&amp;diff=74421</id>
		<title>Ядерный оперативник</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%AF%D0%B4%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%BE%D0%BF%D0%B5%D1%80%D0%B0%D1%82%D0%B8%D0%B2%D0%BD%D0%B8%D0%BA&amp;diff=74421"/>
		<updated>2024-09-20T18:51:58Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|color = Antag&lt;br /&gt;
|stafftype = SYNDICATE&lt;br /&gt;
|img_generic = Generic_nukesyndie.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Ядерный оперативник&lt;br /&gt;
|access = Синдикат, [[Maintenance]]&lt;br /&gt;
|additional = Любое место которое откроет [[Syndicate_Items#Airlock_Authentication_Override_Card|doorjack]] или с4.&lt;br /&gt;
|difficulty = Очень сложно&lt;br /&gt;
|superior = [[Синдикат]]&lt;br /&gt;
|duties = ДОСТАНЬ [[Nuclear disk|ЭТОТ ЁБАННЫЙ ДИСК]]&lt;br /&gt;
|guides = Эта страница, [[Syndicate Items]], [[WHAT YOU SHOULD FUCKING DO DURING WAR OPS: THE DEFINITIVE GUIDE]]&lt;br /&gt;
|quote = :b Какой план, оперативники?&lt;br /&gt;
}}&lt;br /&gt;
Поздравляем, агент. Ты был выбран что бы присоединиться к &amp;lt;s&amp;gt;нашей лучшей группе оперативников,&amp;lt;/s&amp;gt; &#039;&#039;&#039;Ядерные Оперативники Синдиката&#039;&#039;&#039; . Ваша миссия, хотите того или нет, уничтожить самую продвинутую научную станцию Нанотрейзен! Всё верно, &#039;&#039;вы летите на космическую станцию 13&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[[File:Syndicate-hardsuit-helmet.png]] Ядерные ушлёпки&#039;&#039;&#039;==&lt;br /&gt;
Будучи &#039;&#039;&#039;Ядерным Оперативником&#039;&#039;&#039;, вы находитесь в группе самой лучшей стрелковой команды Синдиката, вы - элита. Вы ядерный. Вы &#039;&#039;дикий&#039;&#039;. Вы не простой [[предатель]]; у вас есть полный доступ ко всему арсеналу оружия Синдиката, начиная с обычных пушек, химических оружий, мощных снайперских винтовок, РПГшек, прокачаных имплантов, взрывчаток, ушлёпских мехов, что угодно.Не говоря уже об самом важном предмете: спизженном &#039;&#039;&#039;Нанотрейзеновском Ядерном Диске&#039;&#039;&#039;. Всё это вам для 1 цели - убедиться, что космическая станция 13 полностью уничтожена. &lt;br /&gt;
&lt;br /&gt;
Увы, это не так легко как просто залететь, поставить бомбу, улететь. Нанотрейзен приняла меры безопасности, так что в случае кражи диска бомбу нельзя было бы активировать без [[High-risk_items#Nuclear_authentication_disk|Диска Ядерной Аутентификации]]. Обычно их выдают [[Капитанам]], их настоящяя обязанность, в отличии от управления станцией. Вы должны быть готовы к тому, что вас ждёт.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Ваши Основные Цели==&lt;br /&gt;
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# Заберите [[High-risk_items#Nuclear_authentication_disk|Диск Ядерной Аутентификации]] (который находиться на станции).[[File:NuclearDisk.gif|64px]]&lt;br /&gt;
# Используйте его что бы активировать [[Боеголовку]] (расположенную в специальном отделе станции). [[File:Nuke.gif|64px]]&lt;br /&gt;
# Сбежать живым на шаттле Синдиката. [[File:Vodka bottle.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic_nukesyndie.png]] Но перед началом, вы должны научиться ползать==&lt;br /&gt;
[[File:Syndie.png|300px|thumb|alt=Syndicate Infiltrator|База ядерных оперативников синдиката.]]&lt;br /&gt;
Прежде чем вы начнёте что то делать, вам нужно подготовить себя. Нет нужды спешить, сядьте и обдумайте план с напарниками, ведь хорошо разработанный план - полдела!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ваш чеклист:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Планируйте&#039;&#039;&#039; атаку (как взять боеголовку и активировать при помощи диска).&lt;br /&gt;
# &#039;&#039;&#039;Заказывайте&#039;&#039;&#039; предметы в своём аплинке и вооружитесь до зубов.&lt;br /&gt;
# &#039;&#039;&#039;Улетите&#039;&#039;&#039; с базы оперативников Синдиката или прилетите на станцию в поде.&lt;br /&gt;
# &#039;&#039;&#039;Украдите&#039;&#039;&#039; Диск Ядерной Аутентификации.&lt;br /&gt;
# &#039;&#039;&#039;Активируйте&#039;&#039;&#039; [[Боеголовку]] (желательно на станции).&lt;br /&gt;
# &#039;&#039;&#039;Эвакуируйтесь&#039;&#039;&#039; со станции чтобы отпраздновать победу с вашими выжившими товарищями.&lt;br /&gt;
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&lt;br /&gt;
===Знание своей команды===&lt;br /&gt;
Все ваши агенты будут иметь над головой большой красный [[File:Hudsyndicate.png]] символ. Смотрите куда стреляете, когда видите [[File:Hudsyndicate.png]], вы же не хотите случайно поранить или убить вашего союзника. У каждого из вас так же будет имя, которое указал лидер вашей команды.&lt;br /&gt;
&lt;br /&gt;
Каждой команде Ядерных Оперативников будет назначен лидер. Они появляются позади стола, и у них есть доступ к воротам базы. А также у их наушников есть громкий режим, так что если они включат его то их сообщения будет выведено большими красными буквами в вашем канале Синдиката. Если вы были выбраны лидером, но не уверены что можете командовать, передайте свою &#039;&#039;&#039;карту лидера&#039;&#039;&#039; и пульт кому то другому.&lt;br /&gt;
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==[[File:Documents.png|32px]] Планирование атаки==&lt;br /&gt;
&#039;&#039;&#039;СЛУШАЙТЕ СВОЕГО ЛИДЕРА&#039;&#039;&#039; (чувак который спавнится за столами, у него единственного есть доступ к вратам базы)! Ваша команда должна обговорить план, но финальное слово за лидером.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Парочка идей для вторжения:&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Классический стиль (Оперативники с сюрпризом):&#039;&#039;&#039;Тайно проникните на станцию и парализуйте рацию/ии. Затем вылезайте с техов и палите пушками в того, у кого диск. Классический и ефективный стиль.&lt;br /&gt;
* &#039;&#039;&#039;Уничтожающий стиль (Скрытые Оперативники):&#039;&#039;&#039; Бесшумно проникните на станцию и получите маскировку, потом переименуйте свою карту в какое-нибудь правдопадомное имя. Уничтожьте того у кого диск и активируйте боеголовку и экипаж даже не узнает что вы там. Очень сложно провернуть, нужно много координации.&lt;br /&gt;
* &#039;&#039;&#039;Гибридный стиль (Разделённые оперативники):&#039;&#039;&#039; Классически стиль, но 1 из оперативников проникает в маскировке к экипажу и пытается выкрасть диск. Полезная тактика если главная команда не сумела забрать диск.&lt;br /&gt;
* &#039;&#039;&#039;Стиль нападения (Военные оперативники):&#039;&#039;&#039; Попросите лидера объявить войну, и получите нереальный буст телекристалов, в обмен на то что вся станция знает ваши  намерения и вы не сможете прилететь на станцию пока раунд не будет 20 минут. &lt;br /&gt;
* &#039;&#039;&#039;Шкафчиковый стиль (Шкафовые оперативники):&#039;&#039;&#039; Запустите всю команду в шкаф, попросите кого то из своих в маскировке пронести вас на станцию, откройте шкаф полный ядерных оперативников прямо перед лицом капитана. Какой необычный сюрприз! Бонусные очки если вы используете [[Офис Доставки]] для отправки вашей команды на станцию. (Fission Mailed оперативники)&lt;br /&gt;
* &#039;&#039;&#039;Мясорубковый стиль (Удачные оперативники):&#039;&#039;&#039; Просто убейте всех над кем нет красной буквы S. Скорее всего вы проиграете если попытаетесь убить каждого члена экипажа. Количество тулбоксов брошенных в вас не уменшается.&lt;br /&gt;
* &#039;&#039;&#039;Стальной дождь стиль(Подовые оперативники):&#039;&#039;&#039; Используйте под находящийся с правой стороны вашей базы и грохнитесь на любое место станции. КРУШИТЬ И ЛОМАТЬ, СТАЛЬНОЙ ДОЖДЬ! Главное придумайте дорогу к отступлению!&lt;br /&gt;
&lt;br /&gt;
Это всего лишь немногие примеры того, как ваша команда может попытаться забрать этот ебанный диск. Эксперементируйте, придумайте что нибудь другое.&lt;br /&gt;
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&lt;br /&gt;
===[[File:Gangtool_red.png|32px|]] Война была обьявлена===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Объявление войны&#039;&#039;&#039; - &amp;quot;&amp;lt;span style=color:red&amp;gt;Команда Сань Хуй Выня намерена полностью уничтожить и заполучить диск боеголовки в свои руки, и осмеливается противостоять против экипажа.&amp;lt;/span&amp;gt;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Лидер появляется с пультом для объявления войны. Когда вы его активируете, весь экипаж будет знать, что вы летите к ним, и вы получете 280 телекристалов, и не сможете прилететь на станцию пока не прошло 20 минут. Количество телекристалов зависит от игроков. Объявление войны никак не меняет тактики сверху, за исключением того, что у вас не будет времени пророботать свой план и не будет элемента сюрприза. В большинстве случаев, объявление войны значит что вас встретят полностью вооруженные асистосы, так что расстрачивайте свои телекристалы правильно.&lt;br /&gt;
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===[[File:Syndicate headset.png]] Коммуникация===&lt;br /&gt;
У вас есть секретный канал рации. При помощи него вы должны комуницировать с командой. Расставляте план, слова, позиции заранее, так как никто не знает у кого наушник окажется.&lt;br /&gt;
&lt;br /&gt;
Делать атаки по кодовым словам очень хорошо против экипажа, но сложно.&lt;br /&gt;
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Кодовые слова могут быть полезными когда вы видите товарища но вы оба в маскировке. &amp;quot;Шамалама дингдонг!&amp;quot; или что то на подобии того - быстро, и легко сказать. Фонетический словарь тоже может быть использован, а - Альфа, б - Браво, с - Чарли и т.д.&lt;br /&gt;
&lt;br /&gt;
Пароли полезны когда у вас есть 1 человек который смотрит за шаттлом. Назовите их как хотите, главное что бы их произнесли через ваш канал синдиката.&lt;br /&gt;
&lt;br /&gt;
Как альтернатива, купите [[Syndicate_items#Codespeak_Manual|Словарь кодовых слов]] и говорите по нему, не давая членам экипажа понять, о чём вы говорите.&lt;br /&gt;
&lt;br /&gt;
Радио синдиката так же могут слышать агенты, если они есть, и люди на лаваленд базе, нормальные агенты кто покупает радио синдиката за телекресталы, и даже неисправный ии. Постарайтесь с ними кооперировать, если они на вашей частоте.&lt;br /&gt;
&lt;br /&gt;
===[[File:Radio.png]] Заказываем вещи как команда===&lt;br /&gt;
Оперативники получат количество телекристалов [[File:Tc.png]] смотря сколько людей в раунде, позволяя оперативникам сравнить шансы против станции.&lt;br /&gt;
&lt;br /&gt;
Каждый оперативник появляется со своим синдикатским аплинковским радио [[File:Radio.png]] с 25 телекристалами в нём. Если война была обьявлена, то все получат буст тк равномерно. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Остановитесь и подумайте хорошенько. Какие [[предметы синдиката]] вам понадобятся? Какие нанесут больший вред вашей команде если их добудет экипаж? Теперь, подумайте что нужно вашим товарищам. Проблема с айди агента это допуск, у вас есть доступ только в техи, челюсти жизни, сосалка энергии или айди с высоким доступом исправят этот момент. У вас нет айди или роли на станции, так что не волнуйтесь если экипаж будет находить сломанные двери. У всех в команде должны быть либо челюсти жизни, либо емаг. Хамелеон кит хороший способ пробраться и замаскироваться, так же как стелс имплант и смена одежды. Бомбы делают прекрасные вещи если находятся в правильных руках. Лазерные мечи, особенно даблы - прекрасный путь блокировать летящие в вас снаряды, но могут быть использованы против вас если какой нибудь асистент выбьет их у вас. Скорее всего, вы получите повреждения, поэтому используйте едиганы и аптечки. Синдикатские борги хорошие танки, особенно если у них есть сварка. Но они пригрывают емп зарядам и флешкам, и могут встать против вас если они умрут. Мехи хороший способ принести много урона экипажу, только они бесполезны если у экипажа есть ионные винтовки. Снаряжаться командой дело баланса, вы должны проверить все углы, доступ, оружие, аптечки, план отхода продуманы.&lt;br /&gt;
&lt;br /&gt;
==[[File:Chest rig.png]] Снаряжение==&lt;br /&gt;
[[File:Nuke shuttle.png|thumb|400px|Синдикатский инфильтратор, ваш корабль.&amp;lt;br&amp;gt;Зелёный: инструменты&amp;lt;br&amp;gt;Синий: взрывчатка(синдикатские бомбы, с-4 и синдикатские минибомбы)&amp;lt;br&amp;gt;Фиолетовый: ваши красно кровавые костюмы&amp;lt;br&amp;gt;Желтый: медицинское оборудование и хирургическое&amp;lt;br&amp;gt;Красный: бомба. Взорвите её.]]&lt;br /&gt;
&lt;br /&gt;
Вы появляетесь в главной комнате управления на базе Синдиката. В комнате управления Синдиката вы найдете несколько различных предметов, но ничего особо важного. В основном это место встречи для обсуждения плана и празднования победы после завершения миссии (надеюсь). Единственное, что здесь есть интересного, - это бесплатная Большая Красная Кнопка, которая взрывает все активные бомбы синдиката сразу, и, конечно, Cayenne, ваш милый талисман - космический карп.&lt;br /&gt;
&lt;br /&gt;
Пройдите через дверь на юг и вы найдете Комнату Снаряжения. Здесь находится несколько шкафчиков с основным снаряжением. Возьмите то, что вам нужно, - снаряжение в этих шкафах пригодится вам. Возьмите ионную винтовку, чтобы использовать ее против вражеских синтетиков, или купите в вендомате [[Vending_machines#Tool_Machines|YouTool]].&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;Имеется пять оружейных шкафов. Каждый из них содержит:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Тактическая водолазка&lt;br /&gt;
* Чёрные ботинки&lt;br /&gt;
* Стандартные рации с ключом шифрования Синдиката&lt;br /&gt;
* Нагрудной обвес для хранения дополнительного снаряжения&lt;br /&gt;
* Кобура оперативника, в качестве альтернативы нагрудного обвеса, если вы планируете использовать крупнокалиберное оружие, такое как снайперские винтовки и РПГ.&lt;br /&gt;
* Карманный лом (Абсолютно необходим, если ваша команда использует Powersink. Он также помещается в коробку)&lt;br /&gt;
* Прибор ночного видения&lt;br /&gt;
* 9мм. пистолетные магазины&lt;br /&gt;
* Подозрительный веревочный крюк (Очень удобен, если вы находитесь на станции с несколькими Z-уровнями. Позволяет перемещаться на уровень выше)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
У &amp;lt;u&amp;gt;Syndicate Infiltrator также есть &#039;&#039;&#039;Tool Storage&#039;&#039;&#039;, в котором находятся:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Прибор ночного видения&lt;br /&gt;
* Подозрительный тулбокс (Вам понадобится гаечный ключ для установки Powersink)&lt;br /&gt;
* 2 Подозрительных Маячка (Эти маячки используются для активации [[Syndicate_Items#Syndicate_Bomb|Бомб Синдиката]], не берите их наобум, обычно они используются как часть плана)&lt;br /&gt;
* 2 Минибомбы Синдиката&lt;br /&gt;
* 5 пакетов с C4&lt;br /&gt;
* Медицинская сумка Синдиката&lt;br /&gt;
* Военный ПДА с картриджем Detomatix&lt;br /&gt;
* Коробка гранат с слезоточивым газом&lt;br /&gt;
* Коробка светошумовых гранат&lt;br /&gt;
* 5 пистолетных магазинов&lt;br /&gt;
* Многие другие виды стандартных инструментов, например, датчики приближения (proximity sensors) и устройства удаленной подачи сигналов (remote signaling devices)&lt;br /&gt;
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Теперь вы должны вооружиться для космических путешествий, чтобы захватить станцию.&lt;br /&gt;
# Если вы не купили элитный МОДсьют, возьмите МОДсьют Синдиката из комнаты E.V.A на корабле.&lt;br /&gt;
# Возьмите маску Синдиката из вашей коробки в рюкзаке и наденьте её.&lt;br /&gt;
# Убедитесь что вам МОДсьют не переключен в режим Combat.&lt;br /&gt;
# Возьмите кислородный баллон и заправьте его в канистре O2.&lt;br /&gt;
# Поместите баллон в хранилище костюма и активируйте подачу газа.&lt;br /&gt;
# (Опционально) Если вы не хотите использовать встроенный джетпак МОДсьюта, то вы можете использовать обычный джетпак. Его также можно использовать для подачи кислорода как и баллон.&lt;br /&gt;
# Выберите себе маскировку на вашей ID-карте Синдиката (или подождите, пока доберетесь до станции).&lt;br /&gt;
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Как только вы будете готовы к выходу в открытый космос, и ваш баллон будет подавать кислород, загляните в комнату снаряжения и возьмите пару приборов ночного видения, если вы еще не купили пару термалов - это вдвойне важно, если вы планируете использовать Powersink.&lt;br /&gt;
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Теперь вы полностью экипированы, проверьте внутренности своего рюкзака/военного пояса и выбросьте то, что не будете использовать, это пригодится на следующем этапе экипировки оружием.&lt;br /&gt;
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===[[File:L6machinegun.png]] А это... Моё оружие===&lt;br /&gt;
Самая интересная часть подготовки к миссии - выбор оружия.&lt;br /&gt;
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Оперативники не обходятся без тяжелого арсенала оружия, инструментов и взрывчатки, который позволяет им превосходить силы службы безопасности станции. Главной особенностью оперативников Синдиката является использование исключительно баллистического оружия. Энергетические пушки, лазерные винтовки и дизейблеры, обычно используемые службой безопасности станции, слишком современны, чтобы Синдикат мог иметь их под рукой. К тому же, в конце концов, большой LMG с большим запасом патронов победит лазерную винтовку, которую нужно постоянно подзаряжать.&lt;br /&gt;
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&#039;&#039;&#039;[[Syndicate_Items#Nuclear_Strike_Team|Полный список доступных вам предметов смотрите здесь. Обратите внимание, что некоторые стандартные предметы предателя также будут доступны.]]&#039;&#039;&#039; &lt;br /&gt;
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====&amp;lt;u&amp;gt;Пушки, пушки, пушки:&amp;lt;/u&amp;gt;====&lt;br /&gt;
Быстрый и кровавый список всех оружий которые оперативники синдиката используют на полях боя.&lt;br /&gt;
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*[[File:Stetchkin.png]] Пистолет Макарова -- &#039;&#039;&#039;Бесплатный&#039;&#039;&#039;. Стандартное оружие. Магазин с 8 патронами, стреляет 9 милеметровыми пулями, каждая из которых наносит 30 брут урона. Это посредственное основное оружие для использования из-за малого количества боеприпасов и низкой скорострельности, но в крайнем случае оно может оказаться полезным. Магазины можно найти повсюду на базе, а также в &amp;quot;Инфильтраторе&amp;quot;, так что в большинстве случаев нет необходимости приобретать дополнительные магазины, если только вы не хотите использовать альтернативные типы боеприпасов. Дополнительные пистолеты Макарова можно купить за &amp;quot;&amp;quot;7 телекристаллов&amp;quot;&amp;quot;, Совместимых с глушителями. &amp;quot;Не блокируется имплантатами, как другое ваше огнестрельное оружие!&amp;quot;&lt;br /&gt;
*[[Файл:Bulldog.png]] Дробовик Bulldog - &#039;&#039;&#039;8 телекристаллов&#039;&#039;&#039;. Полуавтоматический дробовик ближнего боя 12-го калибра. Барабанный дробовик на 8 патронов, полуавтоматический. Пять типов боеприпасов. Отлично подходит для ближнего боя, например, в ремонтных туннелях, но быстро теряет урон на средней и дальней дистанции.&lt;br /&gt;
*[[File:Stetchkin.png]] Пистолет-пулемет Stechkin APS - &#039;&#039;&#039;10 телекристаллов&#039;&#039;&#039;. Старинный советский пистолет-пулемет, переделанный под современный. Магазин на 15 патронов, стреляет 9-миллиметровыми патронами каждый по 30 брута. Стреляет быстро, очередью в 3 патрона, но лягается, как мул, и имеет определенный разброс пуль. Совместим с глушителями.&lt;br /&gt;
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*[[File:C20r.png]] Пистолет-пулемет C-20r - &#039;&#039;&#039;13 телекристаллов&#039;&#039;&#039;. Пистолет-пулемет ближнего боя SMG. Магазин на 24 патрона, стреляет 45-ю патронами каждый по 30 брута за выстрел. Классическое оружие, популярное среди участников ядерных операций, имеет 3 патрона для нанесения максимального урона. Универсальность. Совместимо с глушителями.&lt;br /&gt;
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*[[File:M90.png]] Карабин M90-gl - &#039;&#039;&#039;14 телекристаллов&#039;&#039;&#039;. Этот карабин оснащен очередью на три патрона, а также 40-мм подствольным гранатометом, из которого можно стрелять с помощью {{Rightclick}} пкм. Магазины вмещают 30 патронов калибра 5,56 мм, каждый из которых наносит по 35 единиц урона, чего более чем достаточно против небронированных целей. Поддерживает специальные фазовые патроны калибра 5,56 мм, которые могут проходить сквозь стены и другие твердые препятствия и поражать цели.&lt;br /&gt;
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*[[File:L6machinegun.png]] L6 SAW - &#039;&#039;&#039;18 телекристаллов&#039;&#039;&#039;. Полностью автоматический ручной пулемет с ленточным питанием. Коробчатый магазин на 50 патронов, стреляет патронами калибра 7,12х82 мм со скоростью 45 брута за выстрел. Очень мощное оружие, способное поразить большинство целей всего за 3 выстрела. Оно может быть полностью автоматическим, что может быть использовано для обеспечения прикрытия вашей команды огнем. Или просто, знаете ли, для стрельбы по толпам людей. Помните, никаких русских. Однако он очень громоздкий, для стрельбы нужны свободные обе руки, не помещается ни в одно место для хранения и его необходимо постоянно носить с собой.&lt;br /&gt;
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*[[File:Sniper.png]]Снайперская винтовка - &#039;&#039;&#039;16 телекристаллов&#039;&#039;&#039;. Специальное оружие для профессионалов или безумцев. Снайперская винтовка дальнего действия со встроенным оптическим прицелом. Магазин на 6 патронов, по умолчанию .50 патронов, наносит 70 единиц урона за пулю, которая сбивает людей с ног при ударе, с возможностью расчленения целей. В комплекте есть два вида альтернативных боеприпасов, которые либо пробивают стены и сооружения, либо усыпляют цели. Снайперская винтовка - очень громоздкое оружие, но в руках опытного стрелка она может быть смертоносной. Совместима с глушителями.&lt;br /&gt;
*[[file:Rocketlauncher.png|link=https://tgstation13.org/wiki/File:Rocketlauncher.png]] PML-9 - &#039;&#039;&#039;8 телекристаллов&#039;&#039;&#039;. Самоходная пусковая установка для боеприпасов, она же чертова РПГ. Может удерживать по одной ракете за раз, стреляет 84-миллиметровыми реактивными снарядами HE, которые наносят 50 единиц урона при попадании в человека, а результирующий взрыв наносит дополнительный урон от взрыва и потенциальный урон от огня. В качестве альтернативного боеприпаса используется гораздо более дорогая 84-мм ракета HEDP, которая наносит 80 единиц урона при попадании, обладает более мощным взрывом и наносит невероятный урон бронированным целям, таким как мехи или киборги (или, возможно, капитану, хе-хе). Хотя сама по себе пусковая установка не очень дорогая, затраты на боеприпасы быстро увеличиваются до 2 телекристаллов на каждую стандартную ракету HE и &#039;&#039;&#039;6&#039;&#039;&#039; телекристаллов на одну ракету HEDP. Также следует отметить, что PML-9 громоздок; для стрельбы нужны свободные руки, и его нельзя хранить где-либо, кроме как держа в руках.&lt;br /&gt;
*[[file:Plastikov.png|link=https://tgstation13.org/wiki/File:Plastikov.png]] Пистолет-пулемет &#039;&#039;&#039;Излишек&#039;&#039;&#039; ПП-95 - &#039;&#039;&#039;2 телекристалла&#039;&#039;&#039;. Старинный пистолет-пулемет калибра &#039;&#039;&#039;излишек&#039;&#039;&#039;, модель которого была обновлена и упрощена для снижения стоимости, хотя, возможно, была упрощена слишком сильно. Магазин на 5 патронов, стреляет 9-миллиметровыми патронами с гораздо меньшей производительностью - 10,5 брута за выстрел очередью в 5 патронов. Имеет ужасающий разброс, из-за которого невозможно точно прицелиться во что-либо, кроме того, что находится непосредственно перед стрелком. Сомнительная полезность, но очень дешевая, а дополнительные патроны стоят всего 1 телекристалл!&lt;br /&gt;
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====&amp;lt;u&amp;gt;Оружия близкого боя:&amp;lt;/u&amp;gt;====&lt;br /&gt;
У синдиката есть способы близкого боя. Посмотрите на некоторые из них.&lt;br /&gt;
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*[[File:ESword.png]] Энергетический меч - &#039;&#039;&#039;8 телекристаллов&#039;&#039;&#039;. Оружие ближнего боя. 30 ударов за удар. Лучше всего подходит для использования в качестве дополнительного оружия или если вы очень сильны в ближнем бою. Подходит для экономии боеприпасов к вашему основному оружию. Может быть отключен для размещения в карманах или других небольших помещениях.&lt;br /&gt;
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*[[File:DoubleESword.png]] Дабла ака двойной меч - &#039;&#039;&#039;16 телекристаллов&#039;&#039;&#039;. Двойной меч - чрезвычайно мощное оружие, способное всего за 3 удара привести незащищенных жертв в критическое состояние (и, вероятно, оглушить их, расчленить на части или лишить сознания задолго до этого). Владение им дает вам 50%-ный шанс блокировать атаки в ближнем бою, а энергетические снаряды, такие как лазеры и парализующие выстрелы, будут отражаться от лезвия. Как и энергетический меч с одним лезвием, он должен быть включен для правильного использования, и в выключенном состоянии его можно хранить в кармане.&lt;br /&gt;
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*[[File:Eshield.png]] Энергетический щит - &#039;&#039;&#039;16 телекристаллов&#039;&#039;&#039;. Это очень мощное оружие, оно будет отражать все дистанционные атаки, основанные на энергии, лазерные или оглушающие. Это значительно затруднит для персонала станции атаку или усмирение на расстоянии, так как только дробовики riot из арсенала (или авторучки, если они были куплены в cargo) будут эффективны для преодоления энергетического щита. Соедините их с энергетическим мечом, чтобы получить убойную комбинацию.&lt;br /&gt;
*[[file:BGloves.png|link=https://tgstation13.org/wiki/File:BGloves.png]] Боевые перчатки плюс - &#039;&#039;&#039;5 телекристаллов&#039;&#039;&#039;.Они чрезвычайно похожи на стандартные боевые перчатки, с которыми начинают свою работу все оперативники, но, в отличие от обычных, оснащены нанотехнологиями, которые обучают владельца боевому искусству Крав-Мага. Дает вам активированные способности, которые превращают вашу следующую атаку в ближнем бою без оружия в удушающий удар в легкие, рубящий удар по шее, заставляющий замолчать, или удар ногой, чтобы сбить противника с ног. Расширяет ваши возможности, если вы когда-нибудь останетесь без оружия дальнего боя, или может помочь в проведении бесшумных ударов по шее.&lt;br /&gt;
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*[[File:CQC_manual.png]] CQC мануал - &#039;&#039;&#039;13 телекристаллов&#039;&#039;&#039;. Прочитав эту одноразовую книгу, вы научитесь основам CQC - боевого искусства. Вы освоите разрушительные комбо, а при активном броске сможете блокировать и контратаковать атаки. Популярен среди команд, предпочитающих проникать бесшумно, так как CQC позволяет выводить противников из строя бесшумно и несмертельно.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;u&amp;gt;Взрывчатка (бам бам бам):&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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Оперативники синдиката действительно знают, как испортить хорошую ситуацию, и самый быстрый способ сделать это - взорвать все вокруг. Вот список часто взрываемых бомб.&lt;br /&gt;
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* [[file:C4.gif|link=https://tgstation13.org/wiki/File:C4.gif]] Компониционный C-4 -- &#039;&#039;&#039;1 телекристал.&#039;&#039;&#039; Кирпич стандартного выпуска С4, пригодный для проламывания стен и создания взрывоопасного входа. Инфильтратор поставляется с тонной таких заготовок. Подержите его в руке, чтобы установить таймер, затем приложите к тому, к чему вы хотите его прикрепить; настройка занимает 3 секунды и требует, чтобы вас никто не отвлекал. Можно приобрести в  сумках оптом всего за &#039;&#039;&#039;8 телекристаллов&#039;&#039;&#039;.&lt;br /&gt;
* [[file:Syndicate_Minibomb.gif|link=https://tgstation13.org/wiki/File:Syndicate_Minibomb.gif]] Минибомба синдиката - &#039;&#039;&#039;6 телекристаллов&#039;&#039;&#039;. Стандартная граната повышенной мощности с 5-секундным запалом. Инфильтратор поставляется в комплекте с несколькими такими гранатами. Достаточно мощная, чтобы пробить дыру в полу, и наносит огромный урон всем, кто попадает в зону взрыва. Бронированные цели могут выжить, но с трудом.&lt;br /&gt;
* [[file:Syndicate_Bomb.gif|link=https://tgstation13.org/wiki/File:Syndicate_Bomb.gif]] Бомба Синдиката - &#039;&#039;&#039;11 телекристаллов&#039;&#039;&#039;. Это самый большой взрывоопасный предмет, доступный оперативникам (не считая ядерной бомбы, конечно). Стандартный набор, в котором Лазутчик заранее запасается несколькими маяками для телепортации. Установите таймер (минимум на 90 секунд), затяните его, чтобы сзафиксировать, и убегайте! Взрыв должен уничтожить всех, кто в него попал, и нанести серьезный ущерб этой части станции. Невероятно полезен для работы в критических зонах станции, таких как телекоммуникационные станции, медицинский отсек и другие. [[file:Big_red_button.png|link=https://tgstation13.org/wiki/File:Big_red_button.png]]Детонатор Синдиката можно использовать для мгновенного подрыва любых активных бомб Синдиката, независимо от обратного отсчета; одна из таких бомб находится на столе на базе.&lt;br /&gt;
* [[file:Combat_belt.png|link=https://tgstation13.org/wiki/File:Combat_belt.png]] Пояс гренадера - &#039;&#039;&#039;22 телекристалла&#039;&#039;&#039;. &amp;quot;Мечта подрывника&amp;quot;. Пояс содержит набор из 26 различных гранат, с которыми вы можете поиграть. 10 из них - осколочные гранаты, остальные - коллекция минибомб, зажигательных, ЭМИ-гранат, кислотных гранат, глюонных гранат с замораживающим действием и многое другое. В комплекте с отверткой и мультитулом для настройки. В комплекте с гранатометом этот единственный ремень может нанести ущерб экипажу на протяжении всей операции.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;u&amp;gt;Полезные предметы:&amp;lt;/u&amp;gt;&#039;&#039;&#039;сс&lt;br /&gt;
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Эффективным оперативником является не то оружие, которое он выбирает, а те инструменты и приспособления, которые находятся в его распоряжении. Эти наиболее распространенные из них, но вы можете поэкспериментировать с другими вариантами.&lt;br /&gt;
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* [[file:Id_regular.png|link=https://tgstation13.org/wiki/File:Id_regular.png]] Айди карточка агента - &#039;&#039;&#039;Бесплатно&#039;&#039;&#039;. Стандартная айди карточка-хамелеон синдиката, выдаваемая всем оперативникам. Ее можно использовать для маскировки под любое имя / должность, но она поставляется только с неотъемлемым доступом к зонам обслуживания станции, базе и инфильтратору. Используя его с другими идентификаторами (украденными у экипажа), вы можете скопировать до 5 идентификационных кодов доступа к идентификатору агента. Полезно для скрытных, когда вы пытаетесь замаскироваться под экипаж станции. Не потеряйте её! Она понадобится вам, чтобы получить доступ к хранилищу ядерного оружия инфильтратора и к пульту пилота.&lt;br /&gt;
* [[file:Stimulant_medipen.png|link=https://tgstation13.org/wiki/File:Stimulant_medipen.png]] Набор стимуляторов - &#039;&#039;&#039;5 телекристаллов&#039;&#039;&#039;.Этот набор стимуляторов medipen содержит 50 единиц [[Guide_to_chemistry#Stimulantschem|Стимуляторы]], которые значительно увеличат скорость вашего бега, уменьшат оглушение и со временем немного подлечат. Действует долго и &amp;quot;невероятно полезен для борьбы с электрошоковым оружием, часто используемым экипажем&amp;quot;. Многие оперативные группы потерпели неудачу из-за разъяренной толпы, вооруженной электрошоковыми дубинками.&lt;br /&gt;
* [[file:Syndicate_Medical_Supply_Kit.png|link=https://tgstation13.org/wiki/File:Syndicate_Medical_Supply_Kit.png]]Комбат медкит --  &#039;&#039;&#039;4 телекристала.&#039;&#039;&#039; Синдикатский комбат медкит, наполненный медикаментами для поддержки команды оперативников. Содержит боевой автоматический инъектор, наполненный смесью целебных химикатов и восстанавливающих нанитов, медицинский сканер ночного видения для определения местоположения раненых товарищей по команде, несколько пластырей от ожогов и дефибриллятор на боевом поясе (который более полезен в качестве оружия). Что касается стандартных планов миссий, убедитесь, что по крайней мере у каждого участника есть один из них для выполнения функций медика команды. Вас 100% подстрелят.&lt;br /&gt;
* [[file:Red_book.png|link=https://tgstation13.org/wiki/File:Red_book.png]] Мануал кодовых слов -- &#039;&#039;&#039;3 телекристала.&#039;&#039;&#039; Стандартный синдикатский словарь кодовых слов, сложный &amp;quot;язык&amp;quot; который звучит как полнейший набор имён, мест, предметов, и слов всем тем, кто не знает его, позволяя тем кто знает его понимать друг друга прекрасно. Если кого то из ваших оперативников подстрелят, и член экипажа возьмёт его наушник, они не поймут ни слова того что вы говорите. Используйте его всегда что бы выучить язык. Вы можете обучить других этому языку, просто ударив их книгой по голове; работает на киборгах и животных.&lt;br /&gt;
* [[file:Universal_suppressor.png|link=https://tgstation13.org/wiki/File:Universal_suppressor.png]] Универсальный глушитель -- &#039;&#039;&#039;3 телекристала.&#039;&#039;&#039; Универсальный глушитель для стрелкового оружия синдиката для максимального шпионажа. Если он прикреплен к пистолету, при выстреле не выдается никакого сообщения, что позволяет расстреливать людей до того, как они поймут, что происходит. Звук при выстреле также отличается и намного тише, что значительно затрудняет его слышимость на расстоянии. Единственный недостаток заключается в том, что это удлиняет оружие и может помешать его установке в некоторые отделения для хранения. Может устанавливаться на такое оружие, как пистолет Макарова, пистолет-пулемет C-20r или снайперскую винтовку. Снимите его, щелкнув правой кнопкой мыши на огнестрельном оружии. Обратите внимание, что в некоторые комплекты оно уже входит.&lt;br /&gt;
* [[file:Chameleon projector.gif|link=https://tgstation13.org/wiki/File:Chameleon_projector.gif]] Проектор &#039;&#039;&#039;хамелеон&#039;&#039;&#039; - &#039;&#039;&#039;7 телекристаллов&#039;&#039;&#039;. Портативный персональный голографический проектор, который может использоваться в скрытных целях. Использование проектора &amp;quot;Хамелеон&amp;quot; на предмете позволит замаскировать вас под этот предмет. Пока вы замаскированы, вы передвигаетесь со скоростью пешехода и не можете взаимодействовать ни с чем, чего у вас еще нет в руках. Люди могут переступать через вас, не нарушая маскировку. Если кто-то попытается вас поднять, маскировка не сработает, и вы вернетесь в нормальное состояние. Искусственный интеллект также не сможет отследить вас, пока вы замаскированы. По умолчанию в качестве предмета используется окурок сигареты. В крайнем случае, его можно использовать, чтобы полностью скрыться от любого преследователя, который может вас преследовать, или для организации засады. Обратите внимание, что после использования проектора он издает легкий щелчок и на секунду сохраняется эффект мелких частиц. Это может выдать вашему преследователю, что вы пользовались проектором и, вероятно, проверяете находящиеся поблизости предметы.&lt;br /&gt;
* [[file:emag.png|link=https://tgstation13.org/wiki/File:Emag.png]] Криптографический секвенсор (Emag) - &#039;&#039;&#039;4 телекристалла&#039;&#039;&#039;. &amp;quot;Несмотря на то, что он больше не способен открывать шлюзы, он по-прежнему может быть полезен для взлома оборудования станции, поскольку по-прежнему может взламывать / обходить большинство других видов идентификационных замков. Примечательно, что с его помощью можно управлять киборгами станции, восстанавливая ее законы, чтобы они были лояльны к вам, а также разблокировать опасное взломанное оборудование. Смотрите полный список вещей, для которых вы можете использовать emag.[[Emag|здесь.]]&lt;br /&gt;
* [[file:Syndicate_doorjack.png|link=https://tgstation13.org/wiki/File:Syndicate_doorjack.png]] Airlock Authentication Override Card (Doormag) -- &#039;&#039;&#039;3 Telecrystals.&#039;&#039;&#039; Incredibly popular among all operatives and for good reason. This is a specially made emag designed to exclusively break open airlocks regardless of their ID restrictions. Has 3 separate charges that recharge individually on a 3 minute timer, examining it will display the time remaining for each recharge. Note that using it on airlocks that are physically unable to open (bolts are dropped, welded shut) will simply break the door, keeping it shut for good. Useful for quickly making an entryway into areas your team has yet to steal access for.&lt;br /&gt;
* [[file:Syndicate_jaws.png|link=https://tgstation13.org/wiki/File:Syndicate_jaws.png]] Syndicate Jaws of Life -- &#039;&#039;&#039;4 Telecrystals.&#039;&#039;&#039; A set of compact high power jaws for prying open powered airlocks and cutting apart things. Prying open an airlock takes a few seconds to complete uninterrupted and makes a noisy, distinct sound, but can be performed infinitely with no cooldown. The airlocks take only slight damage each time, and will close normally after a while. A great alternative to the doormag that makes up for the downtime a recharging doormag usually has.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heavy Fire Support:&amp;lt;/u&amp;gt;====&lt;br /&gt;
The Mechs, the biggest and baddest. The Syndicate gives you an option of not one but TWO different combat mechs. Make sure you can match the price tag however, they&#039;re not cheap.&lt;br /&gt;
&lt;br /&gt;
[[File:DarkGygax.png]] Dark Gygax Exosuit -- &#039;&#039;&#039;80 Telecrystals&#039;&#039;&#039;. One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&lt;br /&gt;
*FNX-99 &amp;quot;Hades&amp;quot; Carbine firing incendiary rounds which ignite targets.&lt;br /&gt;
*SGL-6 Grenade Launcher which fires flashbang grenades.&lt;br /&gt;
*Personal teleportation device&lt;br /&gt;
*Tesla energy relay&lt;br /&gt;
*Thrusters for space-maneuverability. &lt;br /&gt;
**Leg actuator function, which speeds up the mech, at a high energy draw.&lt;br /&gt;
&lt;br /&gt;
[[File:DarkMarauder.png]] Dark Mauler Exosuit -- &#039;&#039;&#039;140 Telecrystals&#039;&#039;&#039;. The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel.&lt;br /&gt;
*Ultra AC2 Machine Gun that fires in bursts.&lt;br /&gt;
*LBX AC 10 &amp;quot;Scattershot&amp;quot; exosuit shotgun.&lt;br /&gt;
*SRM-8 Missile Rack&lt;br /&gt;
*Tesla energy relay&lt;br /&gt;
*Thrusters for space-maneuverability.&lt;br /&gt;
*Smoke grenade dispenser&lt;br /&gt;
*Armor booster module (Ranged weaponry)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Syndicate Cyborgs===&lt;br /&gt;
Syndicate cyborgs teleporters are purchasable from syndicate operative uplinks for a sum of telecrystals. A random ghost with the operative preference enabled will be chosen to act as a purchased cyborg. (if none is found, you can refund the teleporter by using it on the uplink). Syndicate cyborgs are very useful for going loud, as they cannot be stunned the same as Operatives can and have powerful weaponry and equipment (plus the means to emag other borgs). Syndicate cyborgs can also tell who other operatives are, regardless of their apparel. In addition, they have a hyper-capacity energy cell with a charge of 30000 watts and pre-installed ion thruster modules for easy navigation in space or zero-gravity environments.&lt;br /&gt;
&lt;br /&gt;
Syndicate cyborgs can hear and speak on the normal silicon binary channel. On one hand, this allows them to eavesdrop on the AI; on the other, a syndicate borg speaking on that channel by accident can give away your entire operation, so be careful!&lt;br /&gt;
&lt;br /&gt;
Note: a competent Roboticist can make Syndicate cyborgs crew-sided, &#039;&#039;&#039;while retaining all their special modules&#039;&#039;&#039;, so be sure to guard your robotic companions well.&lt;br /&gt;
&lt;br /&gt;
====[[File:Syndieborg.png]] Assault====&lt;br /&gt;
Costs 65 Telecrystals. A lean, mean killing machine with access to an Energy Eword, LMG, Cryptographic Sequencer, and 6-Shot Grenade Launcher.&lt;br /&gt;
* Flash&lt;br /&gt;
* Energy Sword&lt;br /&gt;
* Cyborg LMG that fires 3D-printed flechettes. They are slowly resupplied using the cyborg&#039;s internal power source.&lt;br /&gt;
* 6-Shot Grenade Launcher that cannot be reloaded.&lt;br /&gt;
* [[Syndicate_Items#Emag|Cryptographic Sequencer]]&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Pocket Fire Extinguisher&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&lt;br /&gt;
====[[File:Syndicate_Medborg_Sprite.png]] Medical====&lt;br /&gt;
Costs 35 Telecrystals. Less deadly than the Assault model, but still amazingly useful. Syndicate medical cyborgs make effective combat medics as they cannot be stunned, have access to surgical tools, a combat hypospray, and a Medbeam gun for healing operatives at a distance.&lt;br /&gt;
* Syndicate Hypospray containing [[Guide_to_chemistry#Restorative_Nanites|Restorative Nanites]], Potassium Iodide and Morphine. Can pierce through hardsuits and space suits.&lt;br /&gt;
* Combat Defibrillator, which works through hardsuits and also offensively.&lt;br /&gt;
* Medical Beamgun&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Full set of surgical tools, including an Energy Saw, gauze and organ storage bag.&lt;br /&gt;
* [[Syndicate_Items#Emag|Cryptographic Sequencer]]&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Pocket Fire Extinguisher&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&lt;br /&gt;
====[[File:Syndicate_Engie_Borg_Sprite.png]] Saboteur====&lt;br /&gt;
Costs 35 Telecrystals. Good for sabotage, as it can disguise itself as normal engineer cyborgs using an integrated chameleon projector. Saboteur cyborgs also have access to a fake destination tagger, which can be used to travel around the station using the disposals network.&lt;br /&gt;
* Welding Tool&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wrench&lt;br /&gt;
* Powered Screwdriver&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Metal Synthesizer&lt;br /&gt;
* Glass Synthesizer&lt;br /&gt;
* Cable Synthesizer&lt;br /&gt;
* Reinforced Glass&lt;br /&gt;
* Rods&lt;br /&gt;
* Floor tiles&lt;br /&gt;
* Robotic RCD (Painted in Syndicate Colors, can dismantle reinforced walls unlike regular RCDs.)&lt;br /&gt;
* Rapid Pipe Dispenser&lt;br /&gt;
* Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active.)&lt;br /&gt;
* Fire Extinguisher (must be refilled manually.)&lt;br /&gt;
* Zipties&lt;br /&gt;
* Flash&lt;br /&gt;
* Thermal Vision&lt;br /&gt;
* Fake Destination Tagger&lt;br /&gt;
* Cyborg Chameleon Projector&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&lt;br /&gt;
====[[File:pinpointer-red.gif|64px]] Guys? Where are you?====&lt;br /&gt;
Syndiborgs have a handy little device called the operative pinpointer. This does not point toward the nuclear disk like the nuke op pinpointers did - instead, this points towards the nearest nuclear operative. If a syndiborg is lost or the radio is dead silent, they can use the pinpointer to find their way to an operative. Of course, it does have drawbacks, like not discriminating between a Syndicate corpse and a Syndicate operative, as well as a tendency to stick to the same operative. However, it&#039;s very useful for coordinating with your team, and since it has no power draw it should be kept active at all times.&lt;br /&gt;
&lt;br /&gt;
==[[File:Shuttle 1.gif]] Actually Getting There==&lt;br /&gt;
Alright, your team has a plan, you&#039;ve geared up, and you&#039;re ready to get dat fukken disk. The Final Step: Getting to the Station.&lt;br /&gt;
&lt;br /&gt;
You have two options with their ups and downs. Pick and chose from...&lt;br /&gt;
&lt;br /&gt;
===The Syndicate Infiltrator===&lt;br /&gt;
&lt;br /&gt;
The Syndicate Infiltrator is the standard ship that operatives use to conduct their clandestine operations. It&#039;s controlled using the syndicate shuttle terminal in the cockpit, which can be used to travel a point near the station for it to jump. There is an additional console allowing the creation of a custom destination around the station. The Infiltrator itself is outfitted with powerful turrets which fire damaging penetrator rounds at anything that isn&#039;t an operative, as well as only one entrance that can be sealed with a blast door to keep those who somehow bypass the turrets from getting in.&lt;br /&gt;
&lt;br /&gt;
When choosing a spot to send the ship, make sure your team is going to remember where it is and that it is mostly out of sight for those in EVA on the outside of the station. Many an operative has gotten lost in deep space because the Infiltrator was put somewhere weird.&lt;br /&gt;
&lt;br /&gt;
===The Assault Pod===&lt;br /&gt;
&lt;br /&gt;
Grab your team, cram into the pod, select your area and launch. You&#039;ll be on station within seconds, obliterating anything unfortunate enough to be caught in the way. The pod is also lined with turrets that fire on anyone not Syndicate, so even if you don&#039;t land on them they will likely be caught in a hailstorm of bullets. From there it&#039;s a simple matter of assaulting the crew and cornering whatever poor bastard has the disk. &lt;br /&gt;
&lt;br /&gt;
Caveat emptor: The assault pod is a &#039;&#039;&#039;one way trip&#039;&#039;&#039; so make sure you have an exit strategy. When taking the assault pod, always be sure that one operative flies the shuttle close to the station so the assault team have a way out after the disk has been secured. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:NuclearDisk.gif|32px]] Dat Fukken Disk==&lt;br /&gt;
[[File:Disk512.gif|right|thumb|128px|EAT THIS.]]&lt;br /&gt;
Alright. You and your team have made their way onto the station. You&#039;re most likely huddled up in maintenance, psyching up for the next part: getting the Nuclear Authentication Disk.&lt;br /&gt;
&lt;br /&gt;
You need this disk to activate the nuke, but as it could be guarded by the [[Captain]], [[Head of Personnel]], [[Head of Security]], or the [[Clown]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.&lt;br /&gt;
&lt;br /&gt;
One method includes blowing up the wall the disk holder has their back to. A block of C4 will knock down any wall and seriously wound whoever&#039;s on the other side.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re in the bag for a more elaborate ruse, have one of your team members cause a ruckus in a [[armory|secure area]], forcing the disk carrier to flee right into the arms of your waiting team members.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to think outside the box! This game mode in particular lends itself to unconventional approaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you declared War&#039;&#039;&#039;, be prepared for the possibility that the crew took extra precautions to make sure the disk was annoying as possible to get/find. They could have stashed it in a box inside of a backpack filled with boxes, in a locker filled with backpacks (also filled with boxes), inside a locked/welded/wrapping paper covered locker in a secure room filled with lockers. Or they could have surgically shoved the disk into the chest cavity of the Clown for safe keeping. Who knows! You declared War; expect these things to be a possibility as a result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Syndicate_tablet_off.png|32px]] Finding the Disk===&lt;br /&gt;
&lt;br /&gt;
Each operative will start with a syndicate PDA [[File:Syndicate_tablet_off.png]] in one of their pockets. Grab it, turn it on by using it in your hand and turn on the Fission360 program. (If you happen to lose or forget it somewhere, you can enable the option of downloading Fission360 on any PDA by emagging it) You can click &amp;quot;scan&amp;quot; and select the nuke disk. Do so as soon as possible and then put the tablet in your inventory somewhere you can see it. It will have an arrow overlay tracking the disk. &lt;br /&gt;
&lt;br /&gt;
Now, you have your equipment, tools, and toys. But the trouble is just getting started as you strike the heart of the wild.&lt;br /&gt;
&lt;br /&gt;
You are equipped and armed with the best, but what matters is the will to win, and the thirst for blood. Couple that with wisdom, and a large helping of [[Robust|know how]], and you have a chance. But what makes the Syndicate agent successful isn&#039;t their red suit, or revolver, it is their team.&lt;br /&gt;
&lt;br /&gt;
==[[File:Nuke.gif]] ACTIVATING THE NUKE!==&lt;br /&gt;
[[File:Nuke.gif|right|thumb|128px|DETONATE THIS.&amp;lt;br&amp;gt;&lt;br /&gt;
NOT AT YOUR BASE!!!]]&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Cindy Kate&lt;br /&gt;
|text=Attention! If you have an objective to steal a [[High-risk_items#Plutonium_Core|Plutonium Core]] from the self destruct device, you&#039;re in the wrong place, instead look [[High-risk_items#Plutonium_Core|here]].&lt;br /&gt;
|image=[[File:Traitor.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Getting the disk is just the first half of the battle. Now you have to destroy the station. Haul ass back to the Infiltrator and grab the nuke from the aft storage area. You&#039;ll need to put in the disk first to unanchor the bolts keeping the nuke in place. Take the nuke back to the station and find an area to set it up. &lt;br /&gt;
&lt;br /&gt;
Now follow these guidelines in order:&lt;br /&gt;
# &#039;&#039;&#039;Click&#039;&#039;&#039; it with your open hand.&lt;br /&gt;
# Place the Nuke &#039;&#039;&#039;Disk&#039;&#039;&#039; into the slot.&lt;br /&gt;
# Punch in the nuke &#039;&#039;&#039;code&#039;&#039;&#039;, hit enter. You can check the code by going to the IC tab and viewing the notes verb.&lt;br /&gt;
# Set the &#039;&#039;&#039;time&#039;&#039;&#039;.&lt;br /&gt;
# Set it to &#039;&#039;&#039;Armed&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Disengage the anchor.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Have it timing as you run off with the thing (if you die it will still go off).&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Place the nuke anywhere you want on the station.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Anchor it.&lt;br /&gt;
# Take the Nuke &#039;&#039;&#039;Disk&#039;&#039;&#039; out.&lt;br /&gt;
# Take the disk with you, or have something to throw off the crew&#039;s pin pointer.&lt;br /&gt;
# Get back to your &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If any other Nuke Agents are alive, give them a moment to get to the Infiltrator. Once you and your buddies are loaded in the Infiltrator, get out of there. Pat yourself on the back for a job well done once you get back; you&#039;ve earned it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Mission Debriefing==&lt;br /&gt;
Congratulations. Your efforts have (hopefully) resulted in the destruction of Space Station 13, a major blow against the Nanotrasen scum. Your contributions towards the Syndicate are appreciated. You will be compensated handsomely of course for your continued cooperation. Your team is now on standby until the next assignment is distributed.&lt;br /&gt;
&lt;br /&gt;
Depending on how well your operation went, there are multiple &#039;endings&#039; to a Nuclear Operatives round:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Syndicate Major Victory:&#039;&#039;&#039; The operatives managed to get the disk and detonate the nuke on-station, and at least one operative made it back to their home base alive. What you should be aiming for!&lt;br /&gt;
* &#039;&#039;&#039;Syndicate Minor Victory:&#039;&#039;&#039; The crew manages to flee on the Escape Shuttle, but the disk is still on the station z-level. The crew may have lived, but the station is yours to blow up off-screen.&lt;br /&gt;
* &#039;&#039;&#039;Syndicate Miniscule Victory:&#039;&#039;&#039; The operatives fail to blow up the station but have hijacked the evacuation shuttle. Hooray..?&lt;br /&gt;
* &#039;&#039;&#039;Crew Major Victory:&#039;&#039;&#039; The crew manages to secure the disk and take it with them on the Escape Shuttle, and/or all operatives have been killed. The mission was a failure, and all that&#039;s left to do is for any surviving operatives to go home in shame.&lt;br /&gt;
* &#039;&#039;&#039;Crew Minor Victory:&#039;&#039;&#039; The nuke was set off, but not on the station&#039;s z-level. The Syndicates got dat fukken disk, but without the only nuke they brought, they&#039;ll have to take it home as a consolation prize.&lt;br /&gt;
* &#039;&#039;&#039;Neutral Ending:&#039;&#039;&#039; The Syndicates manage to nuke the station, but they all die in the process. Technically a win for the Syndicate, but a loss for everybody involved, on both sides.&lt;br /&gt;
* &#039;&#039;&#039;Humiliating Syndicate Defeat:&#039;&#039;&#039; The crew managed to figure out the nuclear code, stole a Syndicate ID card from one of the operatives, hijacked the Syndicate Infiltrator, flew it back to their home base with the disk, and detonated the nuke at the operative&#039;s HQ. How did you fuck up this badly, holy shit.&lt;br /&gt;
&lt;br /&gt;
== [[File:Generic_nukesyndie.png]] Lone Operative ==&lt;br /&gt;
The Syndicate is known for rarely sending lone infiltrator units to stations that have been identified as having &amp;quot;subpar enforcement of standard NT nuclear authentication disk handling procedures&amp;quot;. More often than not this ends up being a suicide mission, but occasionally the Syndicate gets lucky and manages to destroy a few stations here and there for the fraction of the assets. Thus, the practice of sending &amp;quot;Lone Operatives&amp;quot; still takes place to this day, instilling fear into Captains with one simple passing thought: &amp;quot;did I secure the disk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the name implies, Lone Operatives consist of a single nuclear operative. They appear extremely rarely on their own (or perhaps never at all) at random controlled by a player selected from ghosts. &#039;&#039;&#039;The chance of a lone operative being sent to the station increases the longer the Nuclear Authentication Disk stays still&#039;&#039;&#039;. Lone Operatives start in space somewhere around the station equipped with standard issue gear (makarov, knife, jet harness, agent ID, NVG goggles, pinpointer, uplink, Syndicate MODsuit), but come already wearing their MODsuit with an expanded capacity oxygen tank. They are armed with a Bulldog Shotgun right off the bat, but they can chose to purchase other weapons if they desire. &lt;br /&gt;
&lt;br /&gt;
With no ship, no nuke, and no extra free gear, how are they supposed to detonate the station?&lt;br /&gt;
&lt;br /&gt;
Thankfully, Syndicate intelligence officers from [[MI13]] were able to obtain codes for SS13&#039;s onboard Self Destruct Device, located in the station&#039;s [[Vault]] (detonating this has the added bonus of making the detonation seem like a regular self destruct, committing insurance fraud against NT). Impractical to access with a full strike team, but for a single, stealthier operative getting closer to the guarded vault is a more realistic option. Just like the nuke, all a lone operative has to do is steal the disk, slot it into the Self Destruct, punch in the code and set a timer, and let it rip.&lt;br /&gt;
&lt;br /&gt;
This is no simple task. While the disk might still be sitting still in the captain&#039;s office or wherever it got lost, a lone operative is only one person with a limited TC budget comparable to that of a traitor.&lt;br /&gt;
&lt;br /&gt;
Lone Operatives as such are extremely limited on what options they can take. They can go loud and come in guns blazing, but ammo is limited and they&#039;re only one person vs. the entire Security force and the rest of the crew. Taking a stealthy approach is harder to pull off, but is extremely effective as a lone operative as you can sneak around and steal items from the station to aid in your nuking attempt. Plus, there&#039;s no other teammates that might fuck it all up and ruin the stealth operation. Either way, time is of the essence as at any moment someone could remember they don&#039;t have the disk and could come looking for it.&lt;br /&gt;
&lt;br /&gt;
Once a lone operative activates the Self Destruct Device, they are recommended to run quickly as all eyes will be on the Vault once the Delta alert rings out. Evade being captured and/or killed and avoid letting the disk get back into the hands of the crew. If the SD goes off, the lone operative wins the Syndicate a victory regardless if they perish in the blast or not.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]]Tips==&lt;br /&gt;
* Set your ID to a crew member. Give it a legit job. Set your fucking ID to a fucking crew member&#039;s name and give it an actual job like Chemist or something.&lt;br /&gt;
* The gloves you start with are already insulated, and so are your MODsuit gloves.&lt;br /&gt;
* For the love of all that is holy, do not lose your ID, otherwise you&#039;ll end up locked out of the Syndicate Shuttle while the nuke timer ticks down.&lt;br /&gt;
* Thermal glasses will make you vulnerable to being flashed, even with your hardsuit helmet on. NVGs do not.&lt;br /&gt;
* The black-and-red space suit is good for inserting a stealth OP onto the station. The crew is less likely to go into a panic at the sight of a regular space suit rather than the iconic blood-red MODsuit.&lt;br /&gt;
* Always bring C4/X4. There are few things more embarassing than an operative that gets stopped by a bolted airlock.&lt;br /&gt;
* Your cyborgs can also remotely interact with machines just like regular cyborgs. If you get bolted down by the AI, they can open the way for you.&lt;br /&gt;
* Be careful of falling behind and getting lost in space. If you get lost, use your pinpointer to guide you.&lt;br /&gt;
* To talk with your team, just talk as if you wanted to talk on the standard radio channel by using the &#039;&#039;&#039;;&#039;&#039;&#039; prefix, your headset is different and only your team will hear you. &#039;&#039;&#039;:t&#039;&#039;&#039; can also be used if you add a syndicate key to a normal headset.&lt;br /&gt;
* Subvert or destroy the AI first. It can give you away. Syndicate borgs are able to dispose of the AI without it screaming for help over the comms, and a sniper with thermals and penetrator rounds will do the job just as well.&lt;br /&gt;
* Make sure the Escape Shuttle can&#039;t be called and then you can&#039;t technically lose!&lt;br /&gt;
* Always keep in communication with your team. Having backup and knowledge of what&#039;s happening from both the Syndicate and loyal station fronts goes a long way towards an easy victory and far outweighs the damage someone who stole a Syndicate headset can do.&lt;br /&gt;
* Installing a power sink on the station is a popular strategy. Make sure you bring night-vision goggles and a crowbar!&lt;br /&gt;
* Taking out telecommunications is a good way to ensure the crew remains confused and disorganized.&lt;br /&gt;
* Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would be impossible to activate (yes, impossible. the code only generates if an admin or something forces the creation of the code).&lt;br /&gt;
* For the love of fuck do not mistake a Tech Disk/Genetics Data Disk for the Nuke Disk. Examine the disk and check your pinpointer to ensure you have the real deal.&lt;br /&gt;
* Do not buy a mech unless you are absolutely sure you are capable of making it an asset. It is suggested that you blow out the back of the armory to steal the Ion Gun, as that alone can invalidate any mech it fires at.&lt;br /&gt;
* Use the red button found in your base to instantly blow up all deployed syndicate bombs in the game.&lt;br /&gt;
* If you know that the station has cyborgs, bring a flashbang or ten. Flashbangs are very effective at taking out cyborgs, and you can emag-crowbar-emag the stunned cyborg to subvert it. The ion gun found at the base is also good for this.&lt;br /&gt;
* Purchasing No-Slip shoes is always a good idea; getting dunked on by the clown because you slipped on a banana peel is not the best way to go out.&lt;br /&gt;
* You can quickly and quietly rob the armory by applying c4 to the wall from space. No loud beeping. No ruckus. C4, grab the guns, get out.&lt;br /&gt;
* If going stealth, the regular headsets in the locker room come pre-loaded with a Syndie key. Chameleon headsets don&#039;t.&lt;br /&gt;
* Saboteur Cyborgs don&#039;t have a built in cryptographic sequencer, meaning they cannot hack station borgs. They can still however easily flash the other borgs while disguised so they can bring them to a disguised operative who can.&lt;br /&gt;
* The L6 SAW is a monster of a weapon compared to most guns available in the game. A full three round burst is a guaranteed crit even at full health, and it can sometimes still achieve this even when they have armor. Hold a chokepoint like a doorway or a long maintenance tunnel and lure crew into it. Gun them down.&lt;br /&gt;
* Don&#039;t let yourself get stripped. Your explosive implant can be triggered even in stunlock or critical. Letting yourself get looted is a surefire way to fuck your team over and get laughed at in dchat.&lt;br /&gt;
* Macrobomb implants are not the worst idea if you don&#039;t expect to live. Lure a bunch of crew into fighting you in an important area, and upon death watch as the blast wipes the screen of everything who didn&#039;t hear the beeping.&lt;br /&gt;
* You can purchase a novelty Broken Chameleon Kit. They gave all the good ones for Traitors, leaving you with the malfunctioning ones. Makes you stick out like a sore thumb, perfect for combo-ing with your Syndicate balloon.&lt;br /&gt;
* You can purchase an old set of CentCom official gear. Likely taken right off the back of captured CentCom officials, this can actually be useful in faking a group inspection. Just ensure you set your agent ID properly and make whatever you&#039;re doing quick, as the Captain may directly contact Central Command to confirm the legitimacy of your &amp;quot;nuclear authentication disk inspection&amp;quot;.&lt;br /&gt;
* You can purchase a full clown costume. Wearing this will be enough to terrify most crew members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Game Modes]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9C%D0%B0%D0%B3&amp;diff=74420</id>
		<title>Маг</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9C%D0%B0%D0%B3&amp;diff=74420"/>
		<updated>2024-09-20T18:50:16Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Out of date as of https://github.com/tgstation/tgstation/pull/56958}}&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|color = Antag&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|img_generic = Generic_wizard.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Wizard&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = Wherever you can teleport to&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = [[Space Wizard Federation]]&lt;br /&gt;
|duties = Welcome the crew to DIE.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = FORTI GY AMA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wizardship.jpg|500px|thumb|alt=Wizard&#039;s Ship|The Wizard&#039;s Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
Crew members of SS13, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The QuarterWizard. I would like to inform you that I am the noble leader of the Wizards Federation.&lt;br /&gt;
&lt;br /&gt;
You may be wondering, &#039;&#039;&amp;quot;Why, why mighty QuarterWizard, why do you send wizards to the station to destroy us all?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, denizen of the station, it&#039;s quite simple really: One or more of your crew has angered our magical Federation, and now you will all pay the price.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re lucky enough to only have certain members of the crew anger us, like that geneticist who once claimed that us magical folk are merely &amp;quot;products of genetics research&amp;quot;, then you&#039;re more than likely to survive, assuming you give our wizard the means to escape early on. If not, well... Not even I, the mighty QuarterWizard can guarantee your safety. We train our wizards to be masters of many spells, so there is no saying how exactly you will succumb to our mighty wizards.&lt;br /&gt;
&lt;br /&gt;
But, for you lesser beings, I have archived a list of our most common spells, so as to assist you simpletons in identifying just how skilled and varied our wizards can be. [[File:Wizhat.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Wizarding 101===&lt;br /&gt;
If you are lucky enough to be chosen to be a wizard, you will spawn in the Wizard&#039;s Den, a completely inaccessible ship where you can safely plan your assault on the station. In addition to the various trinkets littering the Den, you begin with a spellbook in your backpack. Using the book, you can spend up to 10 spell points on any combination of wizardly magic that you choose. You also begin with a four-use Scroll of Teleport; if you don&#039;t take the Teleport spell, this scroll is how you board the station proper. Once you leave the Den there&#039;s no coming back, so make sure you&#039;re prepared!&lt;br /&gt;
&lt;br /&gt;
Upon spawning, you&#039;ll be asked to choose a suitably (or unsuitably) wizardy name. The magic mirror in your bathroom will let you freely change your name, appearance, and most interestingly race, if you want to play as an alien wizard; remember that many races have noticeable drawbacks, and aren&#039;t considered human by the AI.&lt;br /&gt;
&lt;br /&gt;
The most important part of any respectable wizard is their wizardly outfit. The hat and robes you begin with aren&#039;t just for style points; without them, roughly half of your list of spells become uncastable! If you don&#039;t like the classic blue wizard look, the Den has several other equally magical outfits of different appearances that all function identically. Unless you&#039;re playing a stealth wizard, keeping your pants on is absolutely vital. Do everything in your power to keep the crew from stripping you naked. Hurl spells, throw rocks, shout hurtful names at them. Whatever you do, don&#039;t let them touch the clothes.&lt;br /&gt;
&lt;br /&gt;
Use the Wizard&#039;s Ship you start in to familiarize yourself with the spells before you teleport onto the station. You can even re-learn the spells as often as you&#039;d like as long as you&#039;re here. Take your time, there&#039;s no need to jump in right away. You should also use the advanced camera console to spy on the station before leaving, to see what the crew is up to and find a safe place to teleport in.&lt;br /&gt;
&lt;br /&gt;
====Quick Checklist for new Wizards====&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Choose name, [[Guide_to_races|race]] and appearance with the magic mirror. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Spend 10 spell points with the spell book. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Make sure you are wearing one of the robes and one of the hats (unless you plan to stealth or use robeless spells). All robes and hats/helmets found on the Wizard&#039;s ship have the same stats. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; (Optional): Bring anything else you think might be useful. The free staffs/brooms are just decorations or very weak melee weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; (Optional): Find a good location to teleport to with the advanced camera console. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6.&#039;&#039;&#039; Use the scroll of teleportation to teleport to the station. Remember, you do not start with a flashlight. Maintenance will be pitch black.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After arriving to the station, you can do whatever you want. Cast spells by clicking the icons that appear to your upper left. They will be red when on cooldown.&lt;br /&gt;
&lt;br /&gt;
===Min-Maxing===&lt;br /&gt;
You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown. You can also turn yourself into almost any race via your Magic Mirror, some of which are more powerful than others.&lt;br /&gt;
&lt;br /&gt;
== Robed Spells ==&lt;br /&gt;
&#039;&#039;&#039;These spells require the Wizard&#039;s POWERFUL, MYSTICAL ROBES AND HAT. So wizards, for your own sakes, never take off your robes.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&#039;background-color:{{ColorPalette|Wizard|Primary}};&#039; width=&#039;150px&#039; height=&#039;35px&#039;|&#039;&#039;&#039;Spell name&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:{{ColorPalette|Wizard|Primary}};&#039; width=&#039;150px&#039;|&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:{{ColorPalette|Wizard|Primary}};&#039;              |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&#039;background-color:{{ColorPalette|Wizard|Primary}};&#039; width=&#039;100px&#039;|&#039;&#039;&#039;Cooldown&#039;&#039;&#039;&amp;lt;br&amp;gt; in seconds&lt;br /&gt;
| style=&#039;background-color:{{ColorPalette|Wizard|Primary}};&#039; width=&#039;50px&#039; |&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&#039;background-color:{{ColorPalette|Wizard|Secondary}};&#039; &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Attack Spells&lt;br /&gt;
|- style=&#039;background-color:{{ColorPalette|Wizard|Light}};&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rod Form&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;CLANG!&#039;&#039;&lt;br /&gt;
|Take the form of a mighty immovable rod, capable of tearing walls down, destroy machinery and critically injure anyone foolish enough to stand in your path!&lt;br /&gt;
|25 &#039;&#039;&#039;/&#039;&#039;&#039; 21.2 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13.7 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:{{ColorPalette|Wizard|Light}};&#039;&lt;br /&gt;
|&#039;&#039;&#039;Smite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;EI NATH!&#039;&#039;&lt;br /&gt;
|This spell will charge your hand with a powerful energy that can blow up the next person or cyborg that you touch. Their brain will still be recoverable. It is seen as a cheap way to kill.&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039;30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:{{ColorPalette|Wizard|Light}};&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mutate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;BIRUZ BENNAR!&#039;&#039;&lt;br /&gt;
|Temporarily transforms the wizard into a stun-immune hulk, capable of destroying walls with their massive strength and of shooting lasers using their massive minds. To shoot lasers, use {{Combat_Mode}} and click on a non-adjacent target. 20 burn per shot. &lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 37.5 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 32.5 &#039;&#039;&#039;/&#039;&#039;&#039; 30&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:{{ColorPalette|Wizard|Light}};&#039;&lt;br /&gt;
|&#039;&#039;&#039;Flesh to Stone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;STAUN EI!&#039;&#039;&lt;br /&gt;
|Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn&#039;t in good shape anymore the crew member won&#039;t be either. Instead of gibbing the target and leaving a brain it turns the target into a solid statue. However after a certain amount of time the statue will revert back to the original target. By itself it&#039;s just a gimmick -- players turned into stone won&#039;t count as dead for objective purposes. However when this spell is paired with the &amp;quot;Staff of Animation&amp;quot; this becomes a spell even more devastating than Ei Nath or Fireballs.&lt;br /&gt;
&lt;br /&gt;
(tl;dr: Use it with a Staff of Animation or just use Ei Nath.)&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:{{ColorPalette|Wizard|Light}};&#039;&lt;br /&gt;
|&#039;&#039;&#039;Tesla Blast&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;UN&#039;LTD P&#039;WAH!&#039;&lt;br /&gt;
|Charges a lightning blast over 10 seconds. When it finishes channeling (you can move while charging) it will shoot a blast of lightning at a random mob within 7 tiles, dealing damage and stunning them. The blast can &amp;quot;chain&amp;quot; to up to 5 additional targets, and will stun and damage each of them (the damage decreases in potency with each &amp;quot;bounce&amp;quot;, but the stun length does not). If no mob is nearby on release, the spell&#039;s cooldown will reset. You cannot cast this spell again while it is still charging a tesla blast. The tesla blasts from this spell are not blocked by hardsuits or insulated gloves.&lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 23.25 &#039;&#039;&#039;/&#039;&#039;&#039; 16.5 &#039;&#039;&#039;/&#039;&#039;&#039; 9.75 &#039;&#039;&#039;/&#039;&#039;&#039; 3&lt;br /&gt;
|2&lt;br /&gt;
|- style=&#039;background-color:{{ColorPalette|Wizard|Light}};&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lesser Summon Guns&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|Why reload when you have infinite guns? Summons an unending stream of bolt action rifles. They deal 20 brute and 80 stamina damage per shot. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.&lt;br /&gt;
|75 &#039;&#039;&#039;/&#039;&#039;&#039; 56.3 &#039;&#039;&#039;/&#039;&#039;&#039; 38 &#039;&#039;&#039;/&#039;&#039;&#039; 19.3 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|3&lt;br /&gt;
|- style=&#039;background-color:{{ColorPalette|Wizard|Light}};&#039;&lt;br /&gt;
|&#039;&#039;&#039;Arcane Barrage&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|Fire a torrent of arcane energy at your foes with this (powerful) spell. Requires both hands free to use. Deals 20 burn per shot. Learning this spell makes you unable to learn Lesser Summon Guns.&lt;br /&gt;
|75 &#039;&#039;&#039;/&#039;&#039;&#039; 56.3 &#039;&#039;&#039;/&#039;&#039;&#039; 38 &#039;&#039;&#039;/&#039;&#039;&#039; 19.3 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Scream for Me&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;SCREAM`FOR`ME!!&#039;&#039;&lt;br /&gt;
|Using this spell will channel it to your hand, similarly to Smite. Touching someone with this will open large bleeding wounds in all of their limbs. This will kill the target after a few seconds, unless of course they [[Guide to races#Plasmaman|don&#039;t]] [[Guide to races#Abductors|have]] [[Guide to races#Shadowpeople|any]] [[Guide to races#Skeletons|blood]].&lt;br /&gt;
|60 / 50 / 40 / 30 / 20&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Summon Simians&#039;&#039;&#039;&lt;br /&gt;
|OOGA OOGA OOGA!!!&lt;br /&gt;
|This spell reaches deep into the elemental plane of bananas (the monkey one, not the clown one), and summons primal monkeys and lesser gorillas that will promptly flip out and attack everything in sight. Fun! Their lesser, easily manipulable minds will be convinced you are one of their allies, but only for a minute. Unless you also are a monkey. The amount of monkeys spawned increases with spell level. Monkeys spawn with random gear and upgrading the spell to a higher level makes them more likely to have better weapons. Upgrading the spell to level 5 makes it so that you gain a free gorilla transformation spell.&lt;br /&gt;
|90 &#039;&#039;&#039;/&#039;&#039;&#039; 75 &#039;&#039;&#039;/&#039;&#039;&#039; 60 &#039;&#039;&#039;/&#039;&#039;&#039; 45 &#039;&#039;&#039;/&#039;&#039;&#039; 30&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Secondary}}; color:white;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Defense Spells&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Magic Missile&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;FORTI GY AMA!&#039;&#039;&lt;br /&gt;
|The bread and butter of most wizards. This spell summons little magical orbs that chase nearby targets, stunning them on hit. While slow, the orbs track their targets, making them very hard to avoid. Every target will have its own orb, so there&#039;s no limit to the amount of targets as long as they&#039;re in range.&lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 16.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13 &#039;&#039;&#039;/&#039;&#039;&#039; 9.5 &#039;&#039;&#039;/&#039;&#039;&#039; 6&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Disable Technology&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;NEC CANTIO!&#039;&#039;&lt;br /&gt;
|An EMP: disables all technology within range of the spell. Be wary -- it can shock doors.&lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Repulse&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;GITTAH WEIGH!&#039;&#039;&lt;br /&gt;
| Throws everything around the user away. Range 5 tiles. Also knocks down crewmen for a short stun. Items that are thrown can fly into crew as well, which has potential to deal moderate damage. A good choice when used with Blink to make for quick getaways.&lt;br /&gt;
|40 &#039;&#039;&#039;/&#039;&#039;&#039; 37.5 &#039;&#039;&#039;/&#039;&#039;&#039; 35 &#039;&#039;&#039;/&#039;&#039;&#039; 32.5 &#039;&#039;&#039;/&#039;&#039;&#039; 30&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Thrown Lightning&#039;&#039;&#039;&lt;br /&gt;
|LIGHTNINGBOLT!!&lt;br /&gt;
|Forged from eldrich energies, a packet of pure power known as a spell packet will appear in your hand that when thrown will stun the target it hits. Deals no damage.&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Stop Time&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;TOKI YO TOMARE!&#039;&#039;&lt;br /&gt;
|Stops time in a 5x5 area around you. Affected mobs will be unable to move, and passing projectiles will be stopped until the timestop ends. This means it can be used to unload a laser gun into a target all at once. The caster (and the caster&#039;s Guardian Spirit if he/she has one), is, of course, unaffected by this spell.&lt;br /&gt;
|50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Spacetime Distortion&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|Will distort the space around you, making it so walking on any of the distorted tiles could lead you to another random distorted tile. Will affect the caster too.&lt;br /&gt;
|30&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;The Traps&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;CAVERE INSIDIAS&#039;&#039;&lt;br /&gt;
|Summons various traps around you that will trigger upon being walked on or if an object is thrown over/across them. All untriggered traps disappear 5 minutes after the spell is cast. Includes fire, shock, ice and stun traps among others. You are, of course, immune to your own traps.&lt;br /&gt;
| 25 &#039;&#039;&#039;/&#039;&#039;&#039; 21.25 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 13.75 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Lesser Summon Bees&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;NOT THE BEES&#039;&#039;&lt;br /&gt;
| This spell magically kicks a transdimensional beehive, instantly summoning a swarm of bees to your location. These bees are NOT friendly to anyone, &#039;&#039;&#039;including you&#039;&#039;&#039;.&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Secondary}};&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Mobility Spells&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Blink&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|A lesser form of teleportation. The wizard has no ability to control it, and it will usually send him a good distance, but it has a very short cooldown.&lt;br /&gt;
|2 &#039;&#039;&#039;/&#039;&#039;&#039; 1.6 &#039;&#039;&#039;/&#039;&#039;&#039; 1.2 &#039;&#039;&#039;/&#039;&#039;&#039; 0.8 &#039;&#039;&#039;/&#039;&#039;&#039; 0.5&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;SCYAR NILA!&#039;&#039;&lt;br /&gt;
|Instantly transports a space wizard to any location he pleases, as long as it&#039;s within range (the Z-level you&#039;re on).&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Jaunt&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|After casting this spell the wizard dissolves into thin air, becoming invisible to both eye and thermal sensors, as well as being able to pass through any obstacle. This spell lasts for several seconds. If the wizard was stunned while casting this, he won&#039;t be able to move until the stun wears off.&lt;br /&gt;
|30 &#039;&#039;&#039;/&#039;&#039;&#039; 25 &#039;&#039;&#039;/&#039;&#039;&#039; 20 &#039;&#039;&#039;/&#039;&#039;&#039; 15 &#039;&#039;&#039;/&#039;&#039;&#039; 10&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Secondary}};&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Assistance Spells&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Soul Tap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;AT ANY COST!&#039;&#039;&lt;br /&gt;
|Taps your soul. Trades 20 &#039;&#039;&#039;max&#039;&#039;&#039; health for a refresh of all of your spells. Does not work if you have no soul, from formerly using Bind Soul.&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Robeless Spells==&lt;br /&gt;
&#039;&#039;&#039;There are many other spells that do not require THE EXTRA MIGHT of a magic wizard robe. These spells are weaker, but nothing to laugh at. &#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Wizard|Primary}};&amp;quot; width=&amp;quot;150px&amp;quot; height=&amp;quot;35px&amp;quot; |&#039;&#039;&#039;Spell name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Wizard|Primary}};&amp;quot; width=&amp;quot;150px&amp;quot; |&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Wizard|Primary}};&amp;quot; |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Wizard|Primary}};&amp;quot; width=&amp;quot;100px&amp;quot; |&#039;&#039;&#039;Cooldown&#039;&#039;&#039;&amp;lt;br&amp;gt; in seconds&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Wizard|Primary}};&amp;quot; width=&amp;quot;50px&amp;quot; |&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Secondary}};&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Attack Spells&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Fireball&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;ONI&#039;SOMA!&#039;&#039;&lt;br /&gt;
|Summons a destructive fireball in the caster&#039;s hand. When thrown it will detonate when adjacent to a target, blinding and deafening him and anyone around him, as well as dealing high damage and usually knockdown. Fireballs are dangerous, though: they will damage the caster as well, if he ends up in the blast radius. Can be cast while stunned. Range is 8 tiles plus 2 per upgrade.&lt;br /&gt;
|6 &#039;&#039;&#039;/&#039;&#039;&#039; 5 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 3 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;P&#039;WAH, UNLIM&#039;TED P&#039;WAH&#039;&#039;&lt;br /&gt;
|Charges a lightning ball. Click a target to shoot it. The bolt will arc and split damage between people hit. Does not stun. Is not blocked by hardsuits or insulated gloves.&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Blind&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;STI KALY!&#039;&#039;&lt;br /&gt;
|Blinds an individual temporarily.&lt;br /&gt;
| 30 &#039;&#039;&#039;/&#039;&#039;&#039; 23.7 &#039;&#039;&#039;/&#039;&#039;&#039; 17.5 &#039;&#039;&#039;/&#039;&#039;&#039; 11.2 &#039;&#039;&#039;/&#039;&#039;&#039; 5&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Curse of the barnyard&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;KN&#039;A`FTAGHU,`PUCK`&#039;BTHNK!&#039;&#039;&lt;br /&gt;
|This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[Guide_to_chemistry#Fluorosulfuric_Acid|chemistry]] and can only communicate with obnoxious animal noises. For when you just don&#039;t give a fuck.&lt;br /&gt;
| 15 &#039;&#039;&#039;/&#039;&#039;&#039; 12 &#039;&#039;&#039;/&#039;&#039;&#039; 9 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 3&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Spell Cards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sigi&#039;lu`M&#039;Fan`&#039;Tasia&#039;&#039;&lt;br /&gt;
|Activate and you&#039;ll be able to shoot five shotgun-like bursts of spell cards, which deal minor burn damage (about 14 per full burst). The cards fly similarly to paper airplanes.&lt;br /&gt;
|5 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 3 &#039;&#039;&#039;/&#039;&#039;&#039; 2 &#039;&#039;&#039;/&#039;&#039;&#039; 1&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Splattercasting&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;THE STARS ALIGN! THE COSMOS BLEEDS!&#039;&#039;&lt;br /&gt;
|You become a Vampire, removing your need for oxygen (doesn&#039;t make you pressure immune, though), with a greatly reduced spell cooldown, but the constant need for blood. If you&#039;re outside of a coffin, you will slowly lose blood, that can be regained with a new &amp;quot;Bite&amp;quot; ability as well as some spells. Being inside of a coffin will steadily heal you as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casting spells will drain your blood at a much more accelerated rate, and can easily kill you from bloodloss if you&#039;re not careful.&lt;br /&gt;
&lt;br /&gt;
This spell is incompatible with Bind Soul, and in a similar fashion, it gives you red new robes when you cast it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Some spells, namely most of the hand ones (Smite, Flesh to Stone, Scream for Me) aren&#039;t granted reduced cooldowns. However, casting these doesn&#039;t drain blood either.&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Sanguine Strike&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;SHAPSDAY&#039;&#039;&lt;br /&gt;
|Casting this spell will give whatever weapon you&#039;re holding (anything that deals melee damage works) a red glow, increasing its damage, healing you for the damage done, and using some blood from your target to refill your own. This spell does not benefit from Splattercasting&#039;s cooldown reduction.&lt;br /&gt;
| 60 / 50 / 40 / 30 / 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Secondary}}; color:white;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Defense Spells&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|A large shroud of smoke. It can hide the wizard, and makes people in it cough causing them to drop items.&lt;br /&gt;
| 12 &#039;&#039;&#039;/&#039;&#039;&#039; 9.5 &#039;&#039;&#039;/&#039;&#039;&#039; 7 &#039;&#039;&#039;/&#039;&#039;&#039; 4.5 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Forcewall&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;TARCOL MINTI ZHERI!&#039;&#039;&lt;br /&gt;
|Prevents the [[Assistant|simpletons]] from traveling over a 1x3 area. The wall lasts 30 seconds and are indestructible. The caster can pass freely through it.&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8.7 &#039;&#039;&#039;/&#039;&#039;&#039; 7.5 &#039;&#039;&#039;/&#039;&#039;&#039; 6.2 &#039;&#039;&#039;/&#039;&#039;&#039; 5&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Bind Soul&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;NECREM IMORTIUM!&#039;&#039;&lt;br /&gt;
|A dark necromantic pact that can forever bind your soul to an item of your choosing. That item becomes your phylactory and changes color. You should hide it somewhere on the station. As long as both your body and the item remain intact and on the same plane you will revive from death after some time, even if your body is completely destroyed. The time between reincarnations grows steadily with use. Binding your soul turns you into a skeleton. The crew might call you a &amp;quot;lich&amp;quot;, even though such race does not exist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When revived you get a new set of wizard robe and hat. People can somewhat track your phylactory by following the direction of the particle effect that comes from your body when you revive.&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Chuuni Invocations&#039;&#039;&#039;&lt;br /&gt;
|By`the`decree`of`the`dark`lord, `I`invoke`the`curse`of`the`chuuni. `Let`all`my`spells`be`tainted`by`the`power`of`delusion. `O,`Reality! `Bend`to`my`will!&amp;quot;&lt;br /&gt;
|This replaces your wizard hat (if you have one) with an unremovable medical eyepatch, which still allows you to cast spells requiring a robe. Aditionally, it changes the spellwords you usually say for incantations, and each spell cast heals you for a small amount every time&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Bestow Cursed Duffel Bag&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;HU&#039;SWCH H&#039;ANS!!&#039;&#039;&lt;br /&gt;
| A melee range curse that firmly attaches a demonic duffel bag to the target&#039;s back, knocking them down for a few seconds. Inflicts its victim with pacifism and clumsiness. The duffel bag will make the person it&#039;s attached to take periodical damage if it is not fed regularly. Regardless of whether or not it&#039;s been fed it will slow the person wearing it down significantly. The bag can be poisoned by feeding it burned messes.&lt;br /&gt;
|6 &#039;&#039;&#039;/&#039;&#039;&#039; 5 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 3 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Secondary}};&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Mobility Spells&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Mind Swap&#039;&#039;&#039;&amp;lt;br&amp;gt; (aka Mind Transfer)&lt;br /&gt;
|&#039;&#039;GIN&#039;YU CAPAN!&#039;&#039;&lt;br /&gt;
|Swaps the minds of the wizard and victim, best used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time. Only works at melee range.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not work on cultists, revolutionaries, changelings, petrified people or summoned demons.&lt;br /&gt;
|60 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 40 &#039;&#039;&#039;/&#039;&#039;&#039; 30 &#039;&#039;&#039;/&#039;&#039;&#039; 20&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Knock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;AULIE OXIN FIERA!&#039;&#039;&lt;br /&gt;
| Opens any doors within range, no matter what type. Also opens bolted doors and locked closets.&lt;br /&gt;
|10 &#039;&#039;&#039;/&#039;&#039;&#039; 8 &#039;&#039;&#039;/&#039;&#039;&#039; 6 &#039;&#039;&#039;/&#039;&#039;&#039; 4 &#039;&#039;&#039;/&#039;&#039;&#039; 2&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Swap&#039;&#039;&#039;&lt;br /&gt;
|FRO&#039;`BRT&#039;TRO,`DA!&lt;br /&gt;
|Swaps your position with that of any target within 9 tiles. You can also right click someone else to select them as the secondary swap target, in which case you&#039;ll go to the position occupied by your primary target, they&#039;ll go to the one occupied by your secondary, and your secondary will end up where you originally were.&lt;br /&gt;
|30 / 23.7 / 17.5 / 11.2 / 5&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Secondary}};&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Assistance Spells&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Instant Summons&#039;&#039;&#039; &amp;lt;br&amp;gt; (aka Summon Item)&lt;br /&gt;
|&#039;&#039;GAR YOK&#039;&#039;&lt;br /&gt;
|Allows you to mark an item. After this, you can use the spell to summon that item to your hand whenever you want. Vital when you plan to use a magic staff, or you&#039;ll end up getting it stolen from you. If the item is within a container, the whole container will be teleported to you.&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Charge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;DI&#039;RI CEL!&#039;&#039;&lt;br /&gt;
| Recharges one item held in your hand. Useful for recharging magical artifacts that typically run dry after a few shots. They&#039;ve also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards (drag your fellow wizard and use the spell)! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged.&lt;br /&gt;
| 60 &#039;&#039;&#039;/&#039;&#039;&#039; 55 &#039;&#039;&#039;/&#039;&#039;&#039; 50 &#039;&#039;&#039;/&#039;&#039;&#039; 45 &#039;&#039;&#039;/&#039;&#039;&#039; 40&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Wizard|Light}};&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Shapechange&#039;&#039;&#039; &amp;lt;br&amp;gt;(aka Wild Shapeshift)&lt;br /&gt;
|&#039;&#039;RAC&#039;WA NO!&#039;&#039;&lt;br /&gt;
|Allows you to choose an animal form. You can choose between a mouse (can ventcrawl), a corgi, a chaos magicarp, an ED209 bot, or a juggernaut. Once you choose your form you won&#039;t be able to pick the others; you can swap to this form and back to human by using the spell.&lt;br /&gt;
|20 &#039;&#039;&#039;/&#039;&#039;&#039; 16.2 &#039;&#039;&#039;/&#039;&#039;&#039; 12.5 &#039;&#039;&#039;/&#039;&#039;&#039; 8.7 &#039;&#039;&#039;/&#039;&#039;&#039; 5&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&#039;&#039;&#039;These are not spells but tools that can be used by anyone. Extremely dangerous to a wizard should one of the crew members pick them up.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Magical staves, swords and hammers generally never fit in backpacks or bags, and must be worn in the back slot. Remember you need a hand free to be able to use the scroll of teleportation to get to the station. You can not use the teleport spell to get to the station. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Pink|Primary}};&amp;quot; height=&amp;quot;35px&amp;quot; |&#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Pink|Primary}};&amp;quot; |&#039;&#039;&#039;Artifact name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Pink|Primary}};&amp;quot; |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Pink|Primary}};&amp;quot; width=&amp;quot;50px&amp;quot; |&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Attack&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Staff change.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Change&#039;&#039;&#039;&lt;br /&gt;
|Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Holds up to 6 charges, and recharges one every 4 seconds.&lt;br /&gt;
&#039;&#039;&#039;Using this staff as a non-wizard has a backfire effect, instantly shapeshifting the wielder. Transformations into cyborgs and xenos are disabled on backfires.&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Staff of chaos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Chaos&#039;&#039;&#039;&lt;br /&gt;
|Shoots random magic bolts. Charges faster and can hold more shots than other staves: it holds up to 10 charges, and recharges one every 2 seconds.&lt;br /&gt;
&#039;&#039;&#039;Using this staff as a non-wizard has a 5% chance to back fire onto the wielder.&#039;&#039;&#039; &#039;&#039;&#039;Chaos!&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Spellblade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spellblade&#039;&#039;&#039;&lt;br /&gt;
|A fairly robust sword with 50% block chance, that can shoot out magic bolts that deal 15 fire damage with some armor penetration that have a high chance of dismembering the limbs it&#039;s aimed at. Holds up to 4 charges, and recharges one every 4 seconds.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Mjolnir.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mjolnir&#039;&#039;&#039;&lt;br /&gt;
|The mighty hammer of Thor. Striking your foes with it will send them flying away from you while also stunning them 1.5 seconds and [[Status_Effects#Knockdown|knocking them down]] 10 seconds. Can be thrown to achieve the same effect.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:SingularityHammer.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Singularity Hammer&#039;&#039;&#039;&lt;br /&gt;
|A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:High_frequency_blade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;High Frequency Blade&#039;&#039;&#039;&lt;br /&gt;
|An incredibly powerful two-handed blade that can attack extremely, EXTREMELY quickly. It does 10 damage by default, but if you click different parts of the same target (like the top left corner and then the bottom right) it can deal way more, up to 45.&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Defense&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Staffofhealing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Healing&#039;&#039;&#039;&lt;br /&gt;
| Shoots bolts that can fully heal the living and resurrect the dead. &#039;&#039;&#039;Does not work on yourself&#039;&#039;&#039;.&lt;br /&gt;
Healing bolts work in reverse on the undead, meaning they instantly kill them rather than healing and resurrecting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using this staff as a non-wizard weakens the staff&#039;s powers to a beam of healing rather than a resurrection bolt.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
||[[File:LockerStaff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of the Locker&#039;&#039;&#039;&lt;br /&gt;
|A staff that shoots arcane lockers. It eats anyone it hits on its way, leaving a magically sealed locker with your victims behind.&lt;br /&gt;
Anyone trapped inside will have to RESIST to escape which can take a while to free themselves.&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Scrying_orb.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scrying Orb&#039;&#039;&#039;&lt;br /&gt;
|Summoning this crackling orb of energy will grant you X-ray vision and the 6th Sense, allowing you to hear the [[Ghost|ghosts]] chattering. You will lose this powers if it ever leaves your inventory, however. Additionally, it allows you to [[ghost]] while alive, letting you speak with any dead souls personally and allowing you to float around as one. A deceptively powerful tool for spying, essential for the elusive stealth wizard. Don&#039;t forget about your body while you&#039;re pondering your orb, though!&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Soulstone Belt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wand Assortment&#039;&#039;&#039;&lt;br /&gt;
|A belt that comes of one of each useful [[Wizard#Magical Items|wand]]; unlike staves, they do not regenerate their shots.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Wizardsuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;[[MODsuits#Enchanted MODsuit|Wizard MODsuit]]&#039;&#039;&#039;&lt;br /&gt;
|A magic-gem-encrusted MODsuit, it functions the same as normal wizard robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in space and low temperature places! This also possesses a built in magical barrier that deflects the first 16 attacks against the user.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
||[[File:flux anomaly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;MODsuit barrier charge&#039;&#039;&#039;&lt;br /&gt;
|A powerful defensive rune, it will grant eight additional charges to the shield function of a Wizard MODsuit.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Mobility&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Staff of door creation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Door Creation&#039;&#039;&#039;&lt;br /&gt;
|Shoots bolts that transform walls into open doors made of a random material. There is apparently a high demand for door creation! Holds up to 10 charges, and recharges one every 2 seconds.&lt;br /&gt;
Bolts that come into contact with airlocks will force them open regardless of access.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Warp whistle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Warp Whistle&#039;&#039;&#039;&lt;br /&gt;
|A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the begining of every use. The sound it makes when played is distinct and somewhat loud.&lt;br /&gt;
|1&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Assistance&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Staff of animation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Staff of Animation&#039;&#039;&#039;&lt;br /&gt;
|A deadly weapon for a wizard who likes to steamroll their opposition. The staff of animation will shoot a bolt that brings whatever object it hits (besides complex machinery, tables or windows) to life. The animated object will then move and attack everyone in range but the person who spawned it (which is hopefully you). In combination with the Flesh to Stone spell, the Staff of Animation can be used to create player-controlled statues. These statues have a wide selection of unique powers (of the &amp;quot;MY EYES!&amp;quot; variety), are near-invincible  and receive explicit instructions to not harm or kill the Wizard. However, these statues may also blind you. Holds up to 6 charges, and recharges one every 4 seconds.&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Wizard_soulstone.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Six Soul Stone Shards&#039;&#039;&#039;&lt;br /&gt;
|A belt filled with 6 purple soulstone shards that can can be used to trap and enslave the spirits of your friends! You also gain the spell Artificer, which lets you spawn a shell every 60 seconds. Unlike other artifacts, this cannot be used by the crew. Unlike cult constructs, wizard constructs are colored purple rather than red, so don&#039;t expect to dupe the crew into thinking there&#039;s a cult.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Necrostone.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Necromantic Stone&#039;&#039;&#039;&lt;br /&gt;
|This stone will allows you to raise dead people as skeletal thralls. Using it does not deplete the stone, but you can only have up to 3 active thralls at a time.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Scroll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Contract of Apprenticeship&#039;&#039;&#039;&lt;br /&gt;
|A magical contract binding an apprentice wizard to your service, using it will summon them to your side.&amp;lt;br&amp;gt; Using this contract will send a prompt to ghost who have wizard enabled as a role: should any answer yes, after 15 seconds you will find yourself with a brand new alcolyte. Should they answer no, or if there are no ghosts at the moment, you can try again later or refund the contract by clicking the spellbook with it. If you do keep yours around note that contracts can be used by non-wizards too.&amp;lt;br&amp;gt; When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destruction:&#039;&#039;&#039; Fireball + Magic Missile&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bluespace Manipulation:&#039;&#039;&#039; Jaunt + Teleport&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Robeless:&#039;&#039;&#039; Knock + Mindswap&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Healing:&#039;&#039;&#039; Forcewall + Charge/Staff of Healing&amp;lt;br&amp;gt;&lt;br /&gt;
Once they have chosen a name, the spawned apprentice is given a set of blue robes, a single-use teleport scroll and an objective to keep you alive. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that your survival is paramount! The round doesn&#039;t end if your apprentice dies, but do try to keep him alive.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Syndi cards.png|64px]]&amp;lt;br&amp;gt;[[File:Guardianspirits.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guardian deck&#039;&#039;&#039;{{Anchor|Guardian deck}}&lt;br /&gt;
|A deck of tarot cards, capable of binding a [[Holoparasite|personal guardian]] to your body. There are multiple types of [[Holoparasite|guardian]] available, but all of them will transfer some amount of damage to you. It would be wise to avoid buying these with anything capable of causing you to swap bodies with others.&amp;lt;br&amp;gt;&lt;br /&gt;
Types of [[Holoparasite|guardian]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039;:&amp;lt;br&amp;gt; Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gaseous&#039;&#039;&#039;: &amp;lt;br&amp;gt;Can expel its choice of gas into the atmosphere, from the benign options of O2, N2, and CO2, to the annoying BZ (which causes hallucinations) and H2O (which makes the floor slippery), to the incredibly dangerous options of N2O (knocks people out!) or Plasma (toxic and flammable!). Its punches cause sparks (VERY dangerous combined with plasma) and it automatically keeps it&#039;s users temperature stable and extinguishes them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charger&#039;&#039;&#039;:&amp;lt;br&amp;gt; Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterous&#039;&#039;&#039;: &amp;lt;br&amp;gt;Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Explosive&#039;&#039;&#039;: &amp;lt;br&amp;gt;High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gravitokinetic&#039;&#039;&#039;:&amp;lt;br&amp;gt;Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lightning&#039;&#039;&#039;: &amp;lt;br&amp;gt;Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protector&#039;&#039;&#039;: &amp;lt;br&amp;gt;Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;: &amp;lt;br&amp;gt;Has two modes. Ranged; which fires a constant stream of weak, armor-ignoring projectiles. Scout; Cannot attack, but can move through walls and is quite hard to see. Can lay surveillance snares, which alert it when crossed, in either mode.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Standard&#039;&#039;&#039;: &amp;lt;br&amp;gt;Devastating close combat attacks and high damage resist. Can smash through weak walls.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Wiz_vial.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bottle of Blood&#039;&#039;&#039;&lt;br /&gt;
|This bottle of blood, when broken, will attract a [[Slaughter Demon]], which can bloodcrawl and will kill indiscriminately. It does not serve you and it&#039;ll try to kill you if it gets the chance, but it can decimate an unarmed crew. Maximum of 3.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|[[File:Wiz_vial.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bottle of Tickles&#039;&#039;&#039;&lt;br /&gt;
|This bottle of tickles, when broken, will attract a Laughter Demon. It will try to prank the crew (and you) by tickling them to submission. The only effective difference from a slaughter demon is that when killed it will revive all of the corpses it has eaten, because it was just a prank, bro. Maximum of 3.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
&#039;&#039;&#039;Wands, unlike staves, do not recharge over time. They can be recharged with the Charge spell, but every recharge a wand has a high chance to reduce the max number of charges by one. If the max charges on a wand reaches zero, the wand becomes useless and cannot be recharged anymore. For most wands, careful management of charges should allow a smart wizard to get the max amount of uses out of their wands as well as avoid wand burnout for a very long time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also unlike staves, wands can be used to self-target the user (they&#039;re short enough to turn around to point back at you). Useful with a wand like the Wand of Healing or Teleportation, maybe less useful with a Wand of Death.&lt;br /&gt;
&lt;br /&gt;
One-use spellbooks teach a spell to the first user. Everyone that reads it subsequently will instead trigger a recoil effect, usually harming the reader.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Pink|Primary}}; text-align: center;&amp;quot; |&#039;&#039;&#039;Wands&#039;&#039;&#039;|| style=&amp;quot;background-color:{{ColorPalette|Pink|Primary}}; text-align: center;&amp;quot; |&#039;&#039;&#039;Charges&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; |[[File:Wand of death.gif|32px]] &#039;&#039;&#039;Wand of Death:&#039;&#039;&#039;&lt;br /&gt;
|Can and will kill anything instantly. Nasty, nasty stuff.&lt;br /&gt;
Using this on undead creatures (skeletons, zombies) will instantly heal/revive them rather than killing them.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of healing.gif|32px]] &#039;&#039;&#039;Wand of Healing:&#039;&#039;&#039;&lt;br /&gt;
|This wand uses healing magics to heal the living and revive the dead. Rarely utilized on others, for some reason.&lt;br /&gt;
Using this on undead creatures (skeletons, zombies) will instantly kill them rather than healing them.&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of polymorph.gif|32px]] &#039;&#039;&#039;Wand of Polymorph:&#039;&#039;&#039;&lt;br /&gt;
|For when you just need a change. Be careful if using on yourself, as many potential forms lack arms to wield the wand!&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of teleportation.gif|32px]] &#039;&#039;&#039;Wand of Teleportation:&#039;&#039;&#039;&lt;br /&gt;
|Will rip up and scatter anyone or anything caught in its path. The range of teleportation is short and unpredictable similar to the Blink spell. Unlike teleportation spells employed by the wizard, this wand makes no qualms about depositing teleportees in space, fires, or the center of a black hole.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of door creation.png|32px]] &#039;&#039;&#039;Wand of Door Creation:&#039;&#039;&#039;&lt;br /&gt;
|For when you need an easy way out. Point at a solid wall and fire -- who needs ID cards in this day and age?&lt;br /&gt;
The projectile will also open any airlock it comes into contact with, if you feel like using the door that&#039;s already there.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of fireball.gif|32px]] &#039;&#039;&#039;Wand of Fireball:&#039;&#039;&#039;&lt;br /&gt;
|Useful for burning those you don&#039;t like and everyone else too. Point away from face.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Pink|Primary}}; text-align: center;&amp;quot; |&#039;&#039;&#039;Books&#039;&#039;&#039;|| style=&amp;quot;background-color:{{ColorPalette|Pink|Primary}};text-align: center;&amp;quot; |&#039;&#039;&#039;Recoil Effect&#039;&#039;&#039; {{Anchor|Books}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smoke spellbook.png]] &#039;&#039;&#039;Book of Smoke&#039;&#039;&#039;&lt;br /&gt;
|This book is overflowing with the dank arts. Teaches ONE user smoke.&lt;br /&gt;
| Makes the user extremely hungry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sacred flame.png]] &#039;&#039;&#039;Book of Sacred Flame&#039;&#039;&#039;&lt;br /&gt;
| Become one with the flames that burn within... and invite others to do so as well. Teaches ONE user sacred flame. &lt;br /&gt;
Sacred flame ignites you and those around you on fire, get protective gear&lt;br /&gt;
|Glows ominously, but does nothing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mindswap spellbook.png]] &#039;&#039;&#039;Book of Mindswap&#039;&#039;&#039;&lt;br /&gt;
|This book&#039;s cover is pristine, though its pages look ragged and torn. Teaches ONE user mindswap.&lt;br /&gt;
|Does nothing to the first user; when a second user reads it, the users&#039; minds will be swapped.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Knock spellbook.png]] &#039;&#039;&#039;Book of Knock&#039;&#039;&#039;&lt;br /&gt;
| This book is hard to hold closed properly. Teaches ONE user knock&lt;br /&gt;
|User is knocked down for a long time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forcewall spellbook.png]] &#039;&#039;&#039;Book of Forcewall&#039;&#039;&#039;&lt;br /&gt;
|This book has a dedication to mimes everywhere inside the front cover. Teaches ONE user forcewall.&lt;br /&gt;
|User is petrified for a minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Summon spellbook.png]] &#039;&#039;&#039;Book of Instant Summon&#039;&#039;&#039;&lt;br /&gt;
|This book is bright and garish, very hard to miss. Teaches ONE user instant summon.&lt;br /&gt;
| The book vanishes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireball spellbook.png]] &#039;&#039;&#039;Book of Fireball&#039;&#039;&#039;&lt;br /&gt;
|This book feels warm to the touch. Teaches ONE user fireball.&lt;br /&gt;
|Causes an explosion centered on the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charging spellbook.png]] &#039;&#039;&#039;Book of Charging&#039;&#039;&#039;&lt;br /&gt;
|This book is made of 100% post-consumer wizard. Teaches ONE user charge.&lt;br /&gt;
|Emits a short-ranged EMP pulse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blind spellbook.png]] &#039;&#039;&#039;Book of Blind&#039;&#039;&#039;&lt;br /&gt;
|This book looks blurry, no matter how you look at it. Teaches ONE user blind.&lt;br /&gt;
|User is blinded for some time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barnyard curse spellbook.png]] &#039;&#039;&#039;Book of Barnyard Curse&#039;&#039;&#039;&lt;br /&gt;
|This book is more horse than your mind has room for. Teaches ONE user the barnyard curse.&lt;br /&gt;
|Casts barnyard on the user.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
&#039;&#039;&#039;Rituals are powerful, one-time use spell that can only be cast from your spellbook on your ship. These are generally either completely pointless or detrimental to the crew (and you) in some way or another; their true purpose lies in causing PURE, UNTAMED CHAOS.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Black|Primary}}; color:{{ColorPalette|Red|Primary}};&amp;quot; |&#039;&#039;&#039;Invocation&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Black|Primary}}; color:{{ColorPalette|Red|Primary}};&amp;quot; |&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:{{ColorPalette|Black|Primary}}; color:{{ColorPalette|Red|Primary}};&amp;quot; width=&amp;quot;50px&amp;quot; |&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Black|Light}};&amp;quot;&lt;br /&gt;
|Summon Ghosts&lt;br /&gt;
|Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindictive, and some will use their incredibly minor abilities to frustrate you.&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Black|Light}};&amp;quot;&lt;br /&gt;
|Summon Guns&lt;br /&gt;
|A strong spell that can be used only once. Summons a random weapon at everyone&#039;s feet (excluding the feet belonging to you or any apprentices), arming the crew to fight you and alerting them of your presence. A portion of the crew will become antagonists with a survival/steal guns objective, causing chaos as the crew fights one another. Disabled on [[Game_Mode#Dynamic|dynamic mode]] except on maximum threat level.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Black|Light}};&amp;quot;&lt;br /&gt;
| Summon Magic&lt;br /&gt;
| Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but will always alert the crew of your presence and can make them a dangerous threat to you. Similarly to Summon Guns, this spell will make part of the crew antagonists with a survival/steal magic objective. Disabled on [[Game_Mode#Dynamic|dynamic mode]] except on maximum threat level.&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Black|Light}};&amp;quot;&lt;br /&gt;
|Summon Events&lt;br /&gt;
|Replaces all [[random events]] with an assortment of magical wizard events, from cursed items to random name-swaps to LAVA FLOORS and more! Subject the station to a storm of mass chaos! The more times you cast Summon Events, the more often they will occur. Disabled on [[Game_Mode#Dynamic|dynamic mode]] except on maximum threat level.&lt;br /&gt;
| 2&lt;br /&gt;
|- style=&amp;quot;background-color:{{ColorPalette|Black|Light}};&amp;quot;&lt;br /&gt;
|Curse of Madness&lt;br /&gt;
|Using this curses the station, warping the minds of everyone inside, causing lasting traumas (you can send a message with it too as the catalyst). These traumas are usually pulled from the regular list, but there are a couple of unique magical traumas only found by using this spell.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{Wizard Events}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wizardeventsround.jpg|1000px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Your typical wizard events round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Traumas===&lt;br /&gt;
These [[Brain Trauma|Brain Traumas]] only appear when you (the wizard) cast the &#039;&#039;&#039;Curse of Madness&#039;&#039;&#039; ritual before heading to the station. There is a &#039;&#039;&#039;20%&#039;&#039;&#039; chance that a person will have a Magical Trauma rather than a [[Brain Trauma#Mild|mild/]][[Brain Trauma#Severe|severe/]][[Brain Trauma#Special|special trauma]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; |Name|| style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; |Effect|| style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; | Warning Message|| style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; |Scan Message&lt;br /&gt;
|-&lt;br /&gt;
|Athaumasia||Gives the victim an immunity to magical effects and projectiles. Mind over magic, baby.|| style=&amp;quot;color:{{ColorPalette|Command|Primary}};&amp;quot; |You realize that magic cannot be real. &amp;lt;br&amp;gt;||Thaumic Blank&lt;br /&gt;
|-&lt;br /&gt;
|Lumiphobia||Makes the victim hyper-sensitive to light, causing them to burn when exposed to anything more than a dim glow.|| style=&amp;quot;color:{{ColorPalette|Red|Primary}};&amp;quot; |&#039;&#039;You feel a craving for darkness.&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;The light burns you!&#039;&#039;|| Light Hypersensitivity&lt;br /&gt;
|-&lt;br /&gt;
|Poltergeist||The victim is haunted by a poltergeist that will aggressively throw objects in the area towards him/her.|| style=&amp;quot;color:{{ColorPalette|Red|Primary}};&amp;quot; |&#039;&#039;You feel a hateful presence close to you.&#039;&#039;||Paranormal Activity&lt;br /&gt;
|-&lt;br /&gt;
|Stalking Phantom||An dark presence that only the victim can see stalks and ruthlessly mutilates the victim with ghostly claws once it has caught up to him/her. Unrelated side effects include intense paranoia and a feeling of being stalked.|| style=&amp;quot;color:{{ColorPalette|Red|Primary}}; |&#039;&#039;You feel like something wants to kill you...&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;&#039;&#039;It&#039;s coming closer...&#039;&#039;&amp;lt;/b&amp;gt;||Extra-sensory Paranoia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Grand Ritual==&lt;br /&gt;
The Grand Ritual is an ability all wizards start with, functioning as something of an alternate win condition if you don&#039;t like your objectives and don&#039;t have any better idea for how to antagonist the crew. By creating 7 magic circles in specific points of the station, a Wizard can gather the power to unleash a round-changing effect.&lt;br /&gt;
&lt;br /&gt;
Each ritual must be performed in a specific location on the space station, listed on your objectives panel. Clicking the grand ritual action button while not stood in this location will give you a rough idea of what direction you need to go in order to reach that area.&lt;br /&gt;
&lt;br /&gt;
Once you have reached your ritual location using the action button will draw a rune on the ground which will handily obliterate any obstacles covering it up (or less handily, if you&#039;re stood next to several tanks of plasma). Clicking on the rune will being the ritual, a three-step process where each step ends with you speaking part of an incantation. The time each step takes is longer for each full ritual you have successfully completed (capping after 7). Performing the ritual leaves you somewhat helpless, but you can interrupt yourself and pick up at the last step you completed if someone turns up to stop you.&lt;br /&gt;
&lt;br /&gt;
Completing a ritual will do three things:&lt;br /&gt;
&lt;br /&gt;
# It will point you to the next area you must travel to in order to perform the next ritual.&lt;br /&gt;
#It will trigger some kind of (usually harmful or annoying) event for the space station to deal with, which includes some of the events usually only available from the Wizard Events ritual. The severity of the events will increase with the number of rituals you do, so while your first ritual may summon a hallucinogenic anomaly the sixth could trigger the arrival of a Space Dragon.&lt;br /&gt;
#It will trigger a random minor effect localised to the room you are in, with examples being that it might fill the room with lube, transform the area into gold, or summon a random (probably annoyed) crew member to your position from wherever else they happen to be at the time.&lt;br /&gt;
&lt;br /&gt;
After you have completed 3 rituals your location will begin to be announced on the radio whenever you place a new circle, so expect people to come and interfere with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Finale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The seventh ritual is special, this is where you will use all of the power collected by the previous rituals to do something which effects the final station in a finale event sort of like a traitor&#039;s final objective. Once you have placed the circle you will be able to pick an effect of your choice from a list of options below. Completing an extended-length ritual will unleash the effect you have chosen, and everyone will have to deal with it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Pink|Light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; |Name|| style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; |Effect|| style=&amp;quot;background-color:{{ColorPalette|Pink|Secondary}};&amp;quot; |Prerequisites&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon&lt;br /&gt;
|This ritual takes extra time to complete, and instantly kills you upon completion.&lt;br /&gt;
Once finished, it will summon a singularity at your location, or a tesla ball, or create permanent waves of meteors until the round ends.&lt;br /&gt;
|90 minutes elapsed round time&lt;br /&gt;
|-&lt;br /&gt;
|Connection||Casts a superpowered version of the &amp;quot;Knock&amp;quot; spell.&lt;br /&gt;
This unbolts all of the station&#039;s doors and then removes all access requirements from them, allowing anyone to go anywhere they want.&lt;br /&gt;
| style=&amp;quot;color:#000099&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| Evolution&lt;br /&gt;
|Triggers the Wizard Event &amp;quot;Summon Magic&amp;quot;.&lt;br /&gt;
This creates random magical artifacts at the feet of every player, and gives some of them an objective to collect as many as possible.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| Jubilation&lt;br /&gt;
|Alter the past so that the station has always retroactively been a Clown Research Station instead of a normal Research Station.&lt;br /&gt;
Dresses every crewmember in a magical clown suit, which they can use to produce random clown items every so often. Pre-existing clowns gain the ability to use this spell regardless of outfit.&lt;br /&gt;
&lt;br /&gt;
Any crew who are Clown Fans gain a permanent mood buff, other crewmembers have a chance to gain an objective to kill you in an attempt to correct the timeline.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Transformation&lt;br /&gt;
| Slowly converts the entire space station into a randomly selected different material. This might be gold, wood, meat, or pizza.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Usurpation&lt;br /&gt;
|Alter the past such that you (the wizard) have always been the official Captain of the space station.&lt;br /&gt;
Informs every player that you are the legally appointed Captain, gives you an all-access ID and Captain&#039;s outfit, and demotes any existing Captains into Assistants (teleporting them to random Maintenance locations).&lt;br /&gt;
&lt;br /&gt;
Any former Captains and some random crewmembers may be given an objective to kill you in an attempt to correct the timeline.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Continuation&lt;br /&gt;
|Summons a random event as normal.&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
After performing the seventh ritual you can keep doing more to spawn random events if you choose.&lt;br /&gt;
&lt;br /&gt;
==The AI and You!==&lt;br /&gt;
&#039;&#039;&#039;NOTICE: THE WIZ IS HUMAN&#039;&#039;&#039; (unless he is a [[lizardperson|lizard wizard]] or a [[Skeleton]], or something that&#039;s, you know, not a human.)&lt;br /&gt;
&lt;br /&gt;
Usually, when you go on your long space adventure, you come across an AI.&lt;br /&gt;
&lt;br /&gt;
The AI will either be nice to you and attempt to protect you from the evil crew, or it will track you the whole time, and attempt to trap you! (Luckily, you have been [[Beyond the impossible|trained by the greatest]]!) If this happens, go into the AI core, and see how he can track you while it&#039;s dead.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling nice and don&#039;t mind being stunned a few times, you can always pop into the upload! When you get inside, take a Freeform module, pop out, and make nice law explaining how you are practically god of the station, and return to the upload, and of course, &#039;&#039;upload it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After that, the AI will be very nice to you, and serve you, his master.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== A Friendly Wizard==&lt;br /&gt;
Being a friendly wizard is not recommended on high population rounds, as it generally makes both crew and observers bored. Many hate friendly wizards for this and other reasons. But if you really don&#039;t feel like doing any harm, you are allowed to live peacefully among the crew. The staff is usually friendly towards non-harmful wizards [CITATION VERY MUCH NEEDED] if they announce themselves to be friendly, and the AI is usually programmed to prevent harm to you if you&#039;re human. So pop over to the HoP escorted by the Captain/HoS and request a proper ID card. Just remember that you are by law and backstory an enemy of Nanotrasen. All crew are allowed to kill you, and some may try.&lt;br /&gt;
&lt;br /&gt;
==Beginner and Popular Loadouts==&lt;br /&gt;
Your first time playing as a Wizard can be disorientating and very hard, but also demanding. Just figuring out what spells to take is half the gamemode onto itself, the other half is utilising those spells. As such this section will detail some basic, but robust, starting Wizard loadouts.&lt;br /&gt;
&lt;br /&gt;
You only get up to 10 spell points to spend, meaning your spell loadout will be limited; the costs of the spells below are shown in (parenthesis). So don&#039;t overspecialize.&lt;br /&gt;
&lt;br /&gt;
===The Beginner Wizard===&lt;br /&gt;
*Magic Missile (2)&lt;br /&gt;
*Ethereal Jaunt (2)&lt;br /&gt;
*Blink (2)&lt;br /&gt;
*Fireball (2) OR Mutate (2) OR Mjolnir and Instant Summons (2+1)&lt;br /&gt;
*1-2 points left.&lt;br /&gt;
&lt;br /&gt;
A basic, but robust set up. Gives you good offensive and defensive capabilities that favor hit and run attacks. &lt;br /&gt;
&lt;br /&gt;
Ethereal Jaunt and Blink give you mobility, allowing you to pop up in rooms and hallways to attack, and spamming Blink can get you out of trouble in a pinch. Magic Missile is a very forgiving spell for players unused to click combat, as it homes in on enemies, but your targets may be able to outrun the projectiles in long hallways.&lt;br /&gt;
&lt;br /&gt;
Fireball, Mutate and Mjolnir are the three most commonly used offensive spells. Fireball has a very low cooldown, can blast enemies at range, and can be used (carefully!) to open lockers and breach rooms, but runs the risk of blowing you up as well if used near objects or enemies. Mutate grants you Hulk strength and the ability to fire eye lasers by clicking on empty tiles on {{Combat_Mode}}, but has a cooldown between uses, meaning you&#039;ll be left unarmed after the duration but before it recharged. Mjolnir is very powerful and can be thrown, but requires you to be proficient at melee combat, and taking Instant Summons costs an extra point. Pick whichever one suits your fancy.&lt;br /&gt;
&lt;br /&gt;
The last 1-2 points can be used for anything. Taking two of the above offensive spells can give you more firepower, and if you want more defensive abilities, The Traps, the Gem-Encrusted Hardsuit, the Battlemage Armor, Disable Technology and Forcewall are all relatively user-friendly. You can also simply take any spell you think might be fun to use.&lt;br /&gt;
&lt;br /&gt;
===The Murderboner ===&lt;br /&gt;
*Fireball (2) OR Mjolnir and Instant Summons (2+1)&lt;br /&gt;
*Stop Time (2)&lt;br /&gt;
*Ethereal Jaunt (2) OR Rod Form (2)&lt;br /&gt;
*The Traps (1)&lt;br /&gt;
*2-3 points left.&lt;br /&gt;
&lt;br /&gt;
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat. The combination of Fireball and Stop Time is extremely effective at quickly shutting down anybody who comes close, and Jaunt remains an incredible mobility tool. Rod Form is a more offensive mobility option, trading Jaunt&#039;s invisibility and freedom of movement for the power to ram enemies you pass through and generally ruin the station&#039;s walls. The Traps is an extremely cost effective defensive tool, and can easily trip up pursuers to be murdered.&lt;br /&gt;
&lt;br /&gt;
The last few points can again go to either doubling up on suggested spells or adding others of your choice. Magic Missile remains a useful ranged stun option, the Necromantic Stone or Soul Shard Belt can let you turn your kills into allies, and Repulse can be another emergency button if you find yourself in a disadvantageous position.&lt;br /&gt;
&lt;br /&gt;
===The Survivalist===&lt;br /&gt;
*Fireball (2) OR Mutate (2)&lt;br /&gt;
*Blink (2)&lt;br /&gt;
*Ethereal Jaunt (2)&lt;br /&gt;
*Warp Whistle (1)&lt;br /&gt;
*The Traps (1)&lt;br /&gt;
* 2 points left.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t care about killing but instead want to simply survive, this loadout gives you three mobility spells, as well as The Traps. You&#039;ll be very difficult to pin down, but your offensive powers will be lacking unless you steal mundane weapons from the station.&lt;br /&gt;
&lt;br /&gt;
If you want to become even more unstoppable, consider taking the Staff of Healing + Instant Summons, or the Wand Assortment + Charge. Both give access to an on-demand full heal, which can be infuriating for the crew to deal with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Stealth Wizard===&lt;br /&gt;
*Fireball (2)&lt;br /&gt;
* Knock (1)&lt;br /&gt;
* Shapechange (1)&lt;br /&gt;
*Wand Assortment + Charge (2+1)&lt;br /&gt;
*4 points left.&lt;br /&gt;
&lt;br /&gt;
Playing as a stealth wizard can be risky, but fun. Make sure you choose a realistic name (because the Head of Personnel is going to ask questions if Meren the Unshakable asks for a new assistant ID), then try to teleport onto the station without getting caught. You&#039;ll have no access, so rush to find some clothes, then come up with an excuse to ask for a new ID, or simply do without. There&#039;s always the chance that the AI will see you warp onto the station in a huge cloud of wizard smoke, immediately ruining your plan, but if you can manage to get on board undetected, you&#039;ll have gotten past the first hurdle.&lt;br /&gt;
&lt;br /&gt;
The crux of a stealth loadout is doing the best you can without wearing your robes; Fireball is loud and will probably give you away, but your best choice for a robeless offensive spell, and Knock becomes the wizard&#039;s emag. Shapechange can let you ventcrawl as a mouse, and the Wand Assortment can be hidden in your backpack to give semi-limited recreations of various useful spells.&lt;br /&gt;
&lt;br /&gt;
With the last four points, there are two options. One, you can purchase additional robeless spells or items; notable candidates include Mind Swap, the Scrying Orb, the Warp Whistle, or even a Contract of Apprenticeship or Soul Stone Belt to dupe the crew into thinking they killed the main wizard or are dealing with a Cult. On the other hand, purchasing major robed spells and carrying your robes in your backpack can be an incredibly useful backup strategy in case the crew spots you teleporting onto the station.&lt;br /&gt;
&lt;br /&gt;
===Wizard Gang===&lt;br /&gt;
*1-5 Contracts of Apprenticeship (2 each)&lt;br /&gt;
*1-5 Guardian Decks (2 each)&lt;br /&gt;
*1-3 Bottles of Blood (2 each)&lt;br /&gt;
*1-3 Bottles of Laughter (1 each)&lt;br /&gt;
*0-1 Necromantic Stone (2)&lt;br /&gt;
*0-1 Soul Shard Belt (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Less of a complete loadout and more of a general overview, wizards have a few options for summoning allies. It&#039;s highly recommended to limit the number of allies you take, and spend at least a few points on one or two spells to keep yourself alive.&lt;br /&gt;
&lt;br /&gt;
Contracts of Apprenticeship summon a second player-controlled wizard with a preset spell list, based on which contract you select. The cost of the contract is significantly cheaper than the cost of the spells the apprentices gain, but they tend to be hyper-specialized. Apprentices are givens objectives to protect you, so there&#039;s no risk of betrayal, but the effectiveness really comes down to how skilled your fellow wizards are. In a worst case scenario, they can cause havoc in different parts of the station as a distraction.&lt;br /&gt;
&lt;br /&gt;
Guardian Decks give you a random player-controlled guardian on use. Guardians are directly linked to you through your soul, can hide in your body at will, and effectively share your health; all damage they take is reflected to you, and they die if you die. A bad guardian can lead to your death if it sucks at dodging, but a good one can keep you alive and give you valuable backup, making multiple guardians a popular murderbone option. They come in a variety of random types with different effects, most notably the Dexterous type which can hold and use items; it&#039;s highly recommended to buy decks one at a time, and if you roll a Dexterous guardian, consider buying it a Staff of Healing.&lt;br /&gt;
&lt;br /&gt;
Bottles of Blood summon Slaughter Demons, player-controlled monsters that can jaunt infinitely by emerging and diving into blood on the floor, meaning you can help them by intentionally making a bloody mess of the station. They tend to be powerful, and can heal by dragging corpses into blood with them, but come with a very important caveat: the demons are &#039;not&#039; loyal to you in any way. If you buy them, you&#039;re effectively adding independent antagonists to the round, although some players might willingly team up with you. Bottles of Laughter instead summon clown-themed Laughter Demons, which are functionally exactly the same except their victims return to life if the demon dies.&lt;br /&gt;
&lt;br /&gt;
The Necromantic Stone allows you to revive your victims as loyal skeletal thralls; simply smack a dead corpse with the stone, and they&#039;ll pop back to life as a spooky skeleton. Thralls are given fancy and robust Roman equipment, making them melee threats, and they retain all the gear-using and clothes-wearing abilities of a normal human. For best results, combine it with a way to actually kill people.&lt;br /&gt;
&lt;br /&gt;
The Soul Stone Belt similarly allows you to trap the souls of your victims by hitting corpses with the soul stone shards. Use the complementary spell to summon a shell, and insert the filled stone to make a cult construct. It&#039;s highly recommended to make an Artificer first, as they can produce more shells and stones on a lengthy cooldown. Compared to the Necromantic Stone, soul shards are more resource-intensive and take more time, but you can theoretically convert the entire crew into an army of eldritch constructs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Space Asshole ===&lt;br /&gt;
*Summon Events x5&lt;br /&gt;
&lt;br /&gt;
Did you know that your wizard ship has a camera console in it that you can use to observe what&#039;s going on in the station? You&#039;ll be using it a lot with this loadout, as if you die, the round will instantly end, ruining everyone&#039;s fun. Since you are almost certainly going to die within 5 minutes of teleporting down onto the station, it might be best to just stay on your ship for the whole round and never teleport to the station at all. Observing the events of the round through your camera console shouldn&#039;t get too boring, though, because the level 5 version of Summon Events summons an event EVERY MINUTE! Yes, that&#039;s right, a wacky wizard event will occur EVERY MINUTE until the game runs out of wizard events to summon! And YOU can watch the resulting chaos from the comfort of your own ship!&lt;br /&gt;
&lt;br /&gt;
Of course, if you&#039;re going to spend an entire round in your ship, don&#039;t be surprised if the adminbus rolls up and starts messing with you. And everybody else in the round will probably hate you. But hey, you&#039;re the wizard, right?&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It&#039;s a very, very good idea to grab some defensive equipment ASAP when you arrive on the station. Sunglasses will make you nearly impervious to Asimov Cyborgs, and insulated gloves are highly recommended for when the AI is inevitably subverted to try and kill you.&lt;br /&gt;
*While knocked down, you can still cast most of your spells, with a few exceptions: Jaunt will make you invulnerable, but you won&#039;t move until the stun runs out, and touch-based spells like disintegrate will need you to attack the target.&lt;br /&gt;
*Someone in the &amp;quot;Unconscious&amp;quot; state can be instantly Soul Sharded, regardless of health. Anyone under 50% HP can be KO&#039;d by a briefcase with 100% reliability. See that assistant that burned himself to shit on the door? Briefcase bonk, shard.&lt;br /&gt;
*Suicide bombing is a very easy way to kill a wizard &#039;&#039;&#039;but may get you banned if you fuck up&#039;&#039;&#039;. The general rule of thumb is, if you miss, you&#039;re gone. Welderbombings can also knock the wizard out if he&#039;s not very good.&lt;br /&gt;
*Removing a wizard&#039;s hat or robes will often render him completely impotent, as very, VERY few wizards carry spare hats in their backpack. Acid or fire smoke grenades work well for stripping their hats. Muzzling them also makes them unable to cast most spells if you can actually hold down a wizard long enough.&lt;br /&gt;
*The Staff of Animation can animate holographic objects. They retain their &#039;force&#039; and do not disappear when they leave the holodeck/the holodeck is shut off. So you can load up the thunder dome simulation over and over for infinite E-sword buddies.&lt;br /&gt;
* Wizard EMP shocks doors, so you should not better use doors as wizard, after you use EMP skill. Also the staff of animation is even more OP than Veil Render, just use it on knifes, hatchets and other items of big robustness. Combine this with EMPing security guys, which approach you and mutating in hulk, when you see guys with syringe guns (however, if chemist is not mainstream and deploys lexorin or unstable mutagen, you would get outrobusted) for greater effects.&lt;br /&gt;
*The wizard&#039;s Knock spell opens bolted doors too.&lt;br /&gt;
*The staff of change works on AIs.&lt;br /&gt;
*Mindswap does not work on [[megafauna]].&lt;br /&gt;
&lt;br /&gt;
===Specific Spell Tips===&lt;br /&gt;
*Summon Ghosts can be fun, but the ghosts can very easily tell the crew where you are. Strongly consider not casting it if you want any level of stealth; likewise, Slaughter Demons and other stealth antags really hate when the ghost court blatantly outs them.&lt;br /&gt;
*Although the most popular and reliable offensive spells are usually Fireball, Mutate and Mjolnir, a number of other options exist. Smite is a long cooldown, melee range instant-kill, Lesser Summon Guns gives you infinite rifles on demand, Arcane Barrage is a magical variant of LSG, Lightning Bolt trades Fireball&#039;s raw killing potential for area stuns, the Spellblade can easily remove limbs, the Singularity Hammer is just as powerful as Mjolnir with the caveat of pulling enemies in instead of launching them away, and Spell Cards is a slightly underwhelming Touhou joke.&lt;br /&gt;
*The Staff of Animation lets you bring objects and machines to life. The deadlier the object is as a melee weapon, the more devastating its damage, although your creations tend to be low-health and short-lived. For even better results, combine it with Flesh to Stone to turn crewmembers into loyal, murderous statues!&lt;br /&gt;
*Disable Technology, like any EMP, can be extremely effective if you know when and where to use it. Shut down cyborgs, fuck with APCs, mess with doors, and instantly drain the power of stun batons, flashes and energy guns! Just make sure to turn your headset back on afterwards.&lt;br /&gt;
*Likewise, Repulse is a highly underrated spell in its simplicity. Just being able to launch attackers away can give you enough time to finish recharging an escape spell, and if you&#039;re lucky, you might launch objects into people with enough force to embed them into their bodies.&lt;br /&gt;
*If you want to mess with the crew and don&#039;t want to outright murder them, some fun gimmick spells include Staff of the Locker, Curse of the Barnyard and Staff of Change. The Staff of Change in particular can be a lot of fun, since anybody you involuntarily transform is allowed to act as an antagonist; there&#039;s always the risk of your targets turning into xenomorphs and slimes that immediately try to kill you, but you might also create a huge problem for the crew.&lt;br /&gt;
*Lesser Summon Bees is an inherently comical spell that has the chance of filling your foes with horrific, debilitating toxins, but the bees are just as likely to go after you. Consider combining it with the Gem-Encrusted Hardsuit, which makes you sting-immune.&lt;br /&gt;
*The Wand Assortment is an &#039;&#039;extremely&#039;&#039; powerful option, provided you can manage using so many items. For only 2 points, you get wands that cast Fireball, Create Door, Teleport Other, Heal (!!), Polymorph, and Instant Death (!!!). You can add the Charge spell for a third point, granting you a large number of casts of each. For reference, the combined costs of buying every spell individually would be &#039;&#039;8&#039;&#039;. Remember you can zap yourself with the wands, and make sure nobody steals them!&lt;br /&gt;
*Mind Swap can be risky, since it leaves both you and your target stunned for a duration, but pulling off a successful swap can let you completely juke the crew. For best results, try to use it when you&#039;re losing a melee 1v1, and nobody else is around to interfere.&lt;br /&gt;
*Bind Soul effectively gives you extra lives for as long as nobody finds your phylactery. Hide it somewhere remote, ideally in another container, and consider moving it around between revivals as long as you won&#039;t be caught with it on your person. Also keep in mind that you become a skeleton, making you immune to temperature, pressure, chemicals and more, but revoking your humanity in the eyes of the AI and making it harder to heal yourself.&lt;br /&gt;
*Instant Summons can technically be used on any item; if you really want to run a gimmick wizard built around, say, killing people with a fire axe, keep it in mind.&lt;br /&gt;
*The Scrying Orb lets you talk to deadchat, effectively letting you listen to OOC conversations on the round, which alone makes it extremely powerful for learning about other antagonists. If you&#039;re really bored, you can also ask the ghosts for ideas on what spells to take, or just ask for wizard tips if you&#039;re new.&lt;br /&gt;
*Curse of Madness is effectively a round-wide &amp;quot;fuck you&amp;quot; button that can scramble the brains of the crew and generally make a lot of people salty. For best results, think of something witty to use as your curse, though keep in mind nobody who hears it is obliged to listen if it includes a command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Now, fearless follower of the Wizards Space Federation..&lt;br /&gt;
&lt;br /&gt;
I have but one question for you, now that I revealed all this knowledge to you,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Will you be ready?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Love,&lt;br /&gt;
&lt;br /&gt;
The QuarterWizard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=PDA&amp;diff=74419</id>
		<title>PDA</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=PDA&amp;diff=74419"/>
		<updated>2024-09-20T18:46:17Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = PDAs have been reworked, all information on this page is incomplete.&lt;br /&gt;
}}&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
&lt;br /&gt;
Short for &#039;&#039;&#039;Personal Data Assistant&#039;&#039;&#039;, PDAs are usually useful to their owners, as they have a variety of functions, such as note keeping and messaging, as well as job-specific functions like controlling [[Beepsky]] and [[Detective|analyzing fingerprints or blood stains]], sending [[quartermaster|deliveries]], analyzing the atmosphere around you, scanning for [[medical doctor|disease]] or [[scientist|components]], checking how much [[Station Engineer|power]] is in the APCs around the station and [[traitor|causing]] [[Syndicate Items|chaos]].&lt;br /&gt;
&lt;br /&gt;
The PDA&#039;s message function rely&#039;s on the RD&#039;s message server. If it is powerless or broken then no one will be able to send messages to each other. The message server also logs your dirty little messages so don&#039;t expect to be able to get away with using them to rally a rebellion.&lt;br /&gt;
&lt;br /&gt;
Your primary use of the PDA will likely be the handy flashlight feature it comes with. Once the station descends into chaos, you won&#039;t have to go hunting around for a flashlight, as you have a weak one built right in. As long as it is in your hand, your pocket, your ID slot, or your belt, the light will work. This light will also count for the stacking effect other flashlights have.  The flashlight also does not have any effect on your PDA&#039;s battery.&lt;br /&gt;
&lt;br /&gt;
==Default Features==&lt;br /&gt;
All PDAs have a slot for an ID, a personal AI, a data disk, and a pen slot.&lt;br /&gt;
&lt;br /&gt;
==Available PDAs==&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;3&amp;quot; width=&amp;quot;60%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;70&amp;quot; style=&amp;quot;color:white;background-color:darkblue;&amp;quot; |PDA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkblue;&amp;quot; width=200 |Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkblue;&amp;quot; |Extra Starting Programs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Captainpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Captain]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=Status Display}}&lt;br /&gt;
*{{Program|Name=Nanotrasen Science Hub|Category=Science}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
*{{Program|Name=NT IRN|Category=Supply}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;3&amp;quot; width=&amp;quot;60%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFEEEE;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;70&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |PDA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200 |Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Extra Starting Programs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hospda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=Status Display}}&lt;br /&gt;
*{{Program|Name=Nanotrasen Science Hub|Category=Science}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
*{{Program|Name=NT IRN|Category=Supply}}&lt;br /&gt;
*{{Program|Name=Security Records}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wardenpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Warden]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Security Records}}&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Detectivepda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Detective]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Security Records}}&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Securitypda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Security Officer]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Security Records}}&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;3&amp;quot; width=&amp;quot;60%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;70&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |PDA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200 |Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Extra Starting Programs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chiefengineerpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=Status Display}}&lt;br /&gt;
*{{Program|Name=Nanotrasen Science Hub|Category=Science}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
*{{Program|Name=NT IRN|Category=Supply}}&lt;br /&gt;
*{{Program|Name=AtmoZphere|Category=Engineering}}&lt;br /&gt;
*{{Program|Name=Canary|Category=Engineering}}&lt;br /&gt;
*{{Program|Name=NT CIMS|Category=Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineerpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_engineer.png|64px|link=Engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=NT CIMS|Category=Engineering}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Atmospheric Technician]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=AtmoZphere|Category=Engineering}}&lt;br /&gt;
*{{Program|Name=Canary|Category=Engineering}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;3&amp;quot; width=&amp;quot;60%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FBEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;70&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |PDA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200 |Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Extra Starting Programs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reasearchdirectorpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Research Director]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=Status Display}}&lt;br /&gt;
*{{Program|Name=Nanotrasen Science Hub|Category=Science}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
*{{Program|Name=NT IRN|Category=Supply}}&lt;br /&gt;
*{{Program|Name=SignalCommander}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sciencepda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Scientist]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=AtmoZphere|Category=Engineering}}&lt;br /&gt;
*{{Program|Name=SignalCommander}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roboticistpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Roboticist]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geneticistpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Geneticist]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Medical Records}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;3&amp;quot; width=&amp;quot;60%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;70&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |PDA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200 |Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Extra Starting Programs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chiefmedicalpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=Status Display}}&lt;br /&gt;
*{{Program|Name=Nanotrasen Science Hub|Category=Science}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
*{{Program|Name=NT IRN|Category=Supply}}&lt;br /&gt;
*{{Program|Name=Physical Scanner}}&lt;br /&gt;
*{{Program|Name=Medical Records}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medicalpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Medical Records}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medicalpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Paramedic_basic2.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Medical Records}}&lt;br /&gt;
*{{Program|Name=Lifeline}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Virologistpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Medical Records}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemistpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coronerpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_coroner.png|64px|link=Coroner]]&amp;lt;br&amp;gt;[[Coroner]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Medical Records}}&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;3&amp;quot; width=&amp;quot;60%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;70&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |PDA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200 |Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Extra Starting Programs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quterpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Quartermaster]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=Status Display}}&lt;br /&gt;
*{{Program|Name=Nanotrasen Science Hub|Category=Science}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
*{{Program|Name=NT IRN|Category=Supply}}&lt;br /&gt;
*{{Program|Name=GrandArk Exporter|Category=Supply}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cargopda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=GrandArk Exporter|Category=Supply}}&lt;br /&gt;
*{{Program|Name=NT IRN|Category=Supply}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minerpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=GrandArk Exporter|Category=Supply}}&lt;br /&gt;
*{{Program|Name=NT IRN|Category=Supply}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minerpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=ExperTrak Skill Tracker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;3&amp;quot; width=&amp;quot;60%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#F1FFEE;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; width=&amp;quot;70&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; |PDA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; width=200 |Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightgreen;&amp;quot; |Extra Starting Programs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hoppda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Head of Personnel]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Plexagon Crew List}}&lt;br /&gt;
*{{Program|Name=Status Display}}&lt;br /&gt;
*{{Program|Name=Nanotrasen Science Hub|Category=Science}}&lt;br /&gt;
*{{Program|Name=BotKeeper|Category=Science}}&lt;br /&gt;
*{{Program|Name=NT IRN|Category=Supply}}&lt;br /&gt;
*{{Program|Name=Security Records}}&lt;br /&gt;
*&#039;&#039;&#039;Plexagon HR Core&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Janitorpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=ExperTrak Skill Tracker}}&lt;br /&gt;
*{{Program|Name=Custodial Locator}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chaplainpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lawyerpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Security Records}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydroponicspda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medicpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bartenderpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clownpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mimepda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=EmojiPedia}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Librarianpda.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=EmojiPedia}}&lt;br /&gt;
*{{Program|Name=Newscaster}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Normalpda.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|&lt;br /&gt;
*{{Program|Name=Bounty Board Request Network}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B1%D0%BE%D1%91%D0%B2%D0%BA%D0%B5&amp;diff=74418</id>
		<title>Руководство по боёвке</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B1%D0%BE%D1%91%D0%B2%D0%BA%D0%B5&amp;diff=74418"/>
		<updated>2024-09-20T18:45:26Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
There are times when running away from a fight is not an option. The combat system is [[Terminology#Robust.2FRobusting|robust]] but functional and can feel weird at times. Sometimes your clicks are ignored. Sometimes you suddenly realise your [[#Melee_Weapons|melee weapon]] is [[#Cheap_Tricks|no longer in your hand]]. Sometimes your ranged shots [[Syndicate_Items#Martial_Arts_Scroll|bounce off]] your target. Sometimes you even [[Guide_to_chemistry#Amanitin|suddenly die]] without knowing why. Some people reduce it to &amp;quot;click spaceman until horizontal&amp;quot;, but there is a lot more to it. This guide may only cover some basics, but its intention is to help you win fights (or successfully commit murder as [[Terminology#Antag|antag]]), even against veteran players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basics to Combat=&lt;br /&gt;
Some good to know basics about the combat system. &lt;br /&gt;
==[[Health]] System==&lt;br /&gt;
Get familiar with how [[Health|health]] works. Some important bits are:&lt;br /&gt;
* You have 200 max HP.&lt;br /&gt;
* If you have over 40 total damage of any types you get slowed down until healed. &lt;br /&gt;
* After losing around 100 HP (depending on [[Mood|mood]]) you enter [[Health#Critical_Status|softcrit]]. All you can do in this state is slowly crawl, and [[Radio_channels#Other_Communication_Codes|whisper]]. If this happens you have probably lost. (You can also do the following emotes, *cry, *gasp, and *deathgasp.)&lt;br /&gt;
* After losing 150 HP you enter a [[Health#Critical_Status|hardcrit]] state. In this state you will be [[Status_Effects#Unconscious|unconscious]] and slowly die. If you [[Radio_channels#Other_Communication_Codes|whisper]] you will say your last words and succumb to death.&lt;br /&gt;
&lt;br /&gt;
==Damage Zone==&lt;br /&gt;
[[File:Hud-target.gif]] You can target specific damage zones by using the Numpad Keys. Each limb has its own pool of hitpoints but damaging them also counts towards the target&#039;s total HP. Hurting the head, legs or arms with enough [[Health#Brute|brute damage]] can cut them off when using a sharp weapon. There are a few [[#Cheap_Tricks|specific items]] that do certain things when aimed at certain zones. If you are unsure what to aim at, then targeting chest or head are the safest choices. Limbs are capped and will stop taking damage if hurt enough, sometimes making you waste damage by hitting them, although it is sometimes worth it to dismember limbs with bladed weapons. However, there&#039;s a chance whenever you try to hit a specific limb to instead hit something else.&lt;br /&gt;
&lt;br /&gt;
==Movement Speed==&lt;br /&gt;
To keep an upper hand in a fight, speed is very helpful. Stop or slow your enemy down with [[Health#Damage_Types|damage]], [[Makeshift_weapons#Bola|bola]], [[Status_Effects#Knockdown|slipping them]], [[#Cheap_Tricks|other tricks]] or many other methods and they will be easier to hit with both [[#Melee_Weapons|melee]] and [[#Ranged_Weapons|ranged weapons]]. There are also ways to speed yourself up, such as [[Guide_to_food_and_drinks#Nuka_Cola|Nuka Cola]] from [[Vendor#Food_and_Drink_Machines|drink vendors]]. Dragging prone bodies or lockers will slow you down. You can bypass this drag slowdown by buckling the body to an office chair or roller bed before pulling it.&lt;br /&gt;
&lt;br /&gt;
==Cuffing==&lt;br /&gt;
If you are unsure if your target is [[Terminology#Valid.2FValidhunting|valid]] or not, you should opt for a non-lethal takedown. Do this by somehow [[Status_Effects#Paralyze|stunning]] or [[Unconscious|knocking out]] your target and then [[Makeshift_weapons#Cablecuffs|cuffing]] them; If you do not have access to [[Security_items#Handcuffs|handcuffs]] [[File:Handcuffs.png]], you can easily craft [[Makeshift_weapons#Cablecuffs|cablecuffs]] [[File:Cablecuffs.png]] by activating [[Engineering_items#Cable_Coil|cable coils]] [[File:CableCoils.png]] in your hand. Cuff a person by holding cuffs in your active hand, and then clicking your target. {{Grab}} your target by ctrl + clicking it (works even while cuffing). Turn off {{Combat_Mode}} so you can move around easier with the cuffed person. The target is now completely under your control as long as you don&#039;t stand still long enough for them to uncuff themselves, and as long as they don&#039;t get bumped out of your grab. Remove cuffs from yourself by [[Keyboard_Shortcuts#Hotkey-mode_Enabled|resisting]]. Remove cuffs from someone else by click-dragging their sprite onto yours and then click the cuffs in the menu that pops up.&lt;br /&gt;
&lt;br /&gt;
==Stuns==&lt;br /&gt;
The easiest way to win a fight is by stunning your enemy, leaving them vulnerable for you to [[#Cuffing|cuff]] them, hurt them into a [[Health#Critical_Status|crit]] state, or [[Health#Death|worse]]. The downside of stuns is that the effect is only temporary; if you fail to deal with your target in time, they can get back up. Also note, when the wiki or players talk about &amp;quot;stuns&amp;quot;, they are generally talking about 1 of 3 status effects: [[Status_Effects#Paralyze|paralyze]], [[Status_Effects#Knockdown|knockdown]], or [[Health#Stamina|stamina crit]], all of which are types of [[Status_Effects#Disables|disable effects]]. It can be confusing to know which disable effect is which, so it&#039;s helpful to read what each one does.&lt;br /&gt;
&lt;br /&gt;
The most common stun used to end fights is stamina crit, which occurs when a target experiences over 100 stamina damage. The [[Makeshift_weapons#Stunprod|stunprod]] [[File:Stunprod.png|link=https://tgstation13.org/wiki/File:Stunprod.png]] is a craftable weapon that deals 55 stamina damage, enough to fully stun someone in two hits. It also has a delayed knockdown effect, even after only one hit. Stun times vary depending on item used, but are usually around 4-15 seconds. You can reduce stun times on yourself in several ways, such as with certain [[Guide_to_chemistry#Narcotics|chemicals]], including from smoking [[Guide_to_chemistry#Nicotine|nicotine]]. Some stun weapons are conditional, such as the [[Security_items#Flash|flash]] [[File:Flash.gif]], which only works if the target has no [[Clothing_and_Accessories#Sunglasses|sunglasses]] or similar protection. Keep in mind that some targets can be immune to stuns; you will have to damage them instead. Common mobs with stun immunity are [[Mobs#Living Mobs|simplemobs]] and [[Guide_to_genetics#Mutations_and_Their_Consequences|hulks]].&lt;br /&gt;
&lt;br /&gt;
=Melee Combat=&lt;br /&gt;
You interact with a person in melee by being adjacent to them and clicking &#039;&#039;&#039;on their sprite&#039;&#039;&#039; (and not on the tile they are standing on/moving towards). You count as adjacent to moving targets when next to the tile their animation is &#039;&#039;gliding towards&#039;&#039;. When your interaction connects, something will happen depending on {{Combat_Mode}} status, mouse button used and which [[#Melee Weapons|weapon]] you are wielding. Due to technical limitations, some clicks will not connect, so what you should do is spam-click that target while moving around and trying to avoid being clicked yourself. Every time you successfully attack (or hug) someone in melee there is a cooldown before you can do it again. The cooldown is usually less than a second. &lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat==&lt;br /&gt;
This guy [[File:Traitor.png|64px]] just broke into your department and whipped out an [[Syndicate_items#Energy_Sword|energy sword]] and [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]]. You are unarmed. You are at a huge disadvantage. What can you do?; Let&#039;s say he somehow kept missing the shots with the bow, due to you staying behind a machine or wall, and is now coming towards you with the [[Syndicate_items#Energy_Sword|e-sword]]. You have a few options. &lt;br /&gt;
&lt;br /&gt;
===Shoving===&lt;br /&gt;
First you should read about how shoving with {{Disarm}} works (hover over the mouse icon). You can try to lure your enemy into a spot where you can shove him against an object, which [[Status_Effects#Knockdown|knocks him down]] and makes him drop both weapons. Then shove him one more time on the ground to [[Status_Effects#Paralyze|paralyze]] him for 3 seconds. Then you must quickly left click his own dropped [[Syndicate_items#Energy_Sword|energy sword]] to pick it up. Kill him with it. To avoid being shoved yourself you should try to not stand next to obstacles.  &lt;br /&gt;
&lt;br /&gt;
====Off-Balance====&lt;br /&gt;
&lt;br /&gt;
Shoving on its own has additional benefits, even if it doesn&#039;t result in a knockdown. After a successful shove, your enemy is &#039;&#039;&#039;off-balance&#039;&#039;&#039; for 3 seconds. This results in your opponent suffering a significant movement speed debuff, and opens them to additional interactions with other forms of unarmed attacks while they are &#039;&#039;&#039;off-balance&#039;&#039;&#039;. It is important to weave shoves into your combat where possible so that you can exploit this benefit. Any advantage, especially if you cannot find a decent angle to shove your enemy over, is worth taking where you can. Especially if only to make a break for it and escape while you can.&lt;br /&gt;
&lt;br /&gt;
====Firearm Disarm====&lt;br /&gt;
&lt;br /&gt;
One benefit of &#039;&#039;&#039;off-balance&#039;&#039;&#039; is the ability to remove a gun from an opponents hands just from a shove while they are suffering from the debuff, even if they are not knocked down. This isn&#039;t terribly reliable, however, and you&#039;re better off using some other combination instead. Your opponent needs to actually be &#039;&#039;using&#039;&#039; that gun to drop it, which means they will probably just shoot you with it before you can disarm them. Not ideal. A true desperation move, but hilarious when you pull it off, especially if you manage to snatch their [[Syndicate_items#Mini_Energy_Crossbow|energy crossbow]] and use it against them.&lt;br /&gt;
&lt;br /&gt;
===Grabbing===&lt;br /&gt;
You can {{Grab}}; This is difficult to pull off unless you catch your opponent completely unaware, they&#039;re stunned, or you know [[Syndicate_Items#CQC_Manual|CQC]] (which allows you to instantly &#039;aggressively&#039; grab). First you ctrl + click your target once to passive grab. This can be broken out of almost instantly, so most enemies won&#039;t give you the chance to upgrade it into a different grab. Ctrl + click him one more time, and if he didn&#039;t move or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; to break out of your grab, you will grab them aggressively. This will make your target drop any held items and restrain them. Either pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it, or continue to [[#Tabling|tabling]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While your enemy is &#039;&#039;&#039;off-balance&#039;&#039;&#039;, and they have taken at least 30 [[Health#Stamina|stamina]] damage, then they need to attempt to break out of even a passive grab, just like they would an aggressive grab. If your opponent can resist, they have a 60% chance to escape (or half if they&#039;re prone). Failing deals takes 15-20 [[Health#Stamina|stamina]] damage every failed attempt. This allows you an opportunity to pull your opponent into a proper aggressive grab. Useful if you&#039;ve already landed a few punches and need to close the fight. However, they can still use their hands until you upgrade the {{Grab}} into aggressive, so they might shove you to break the grab. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Neck Grab====&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling bold, you can attempt to force your opponent into a neck {{Grab}}. This is basically a killing blow in of itself, as your opponent will likely be unable to [[Keyboard_Shortcuts|resist]] out of this {{Grab}}, and it also conveniently forces them prone. However, it takes several seconds to upgrade, and you must be standing still to do this. They&#039;ll have at least &#039;&#039;one&#039;&#039; chance to resist before this occurs, so you had better be feeling lucky. At this stage, you may as well have already won, so consider upgrading to [[#Strangling|strangling]].&lt;br /&gt;
&lt;br /&gt;
====Strangling====&lt;br /&gt;
If you already have them in a neck {{Grab}}, you should makes you start strangling him, causing [[Health#Oxygen|suffocation damage]]. This is a slow process, and the target can attempt to break free by spamming &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot; or trying to move away. The target has 20% chance to break out per try (down from ~60% on aggressive grab). Strangling is rarely used unless the target is already [[#Cuffing|cuffed]] or in stamina critical. The target can attempt to resist once every 4 seconds, and can call for help while being strangled. But you can punch stamina critted players in a single limb repeatedly during strangling to keep them in-place, tape-gagging optional.&lt;br /&gt;
&lt;br /&gt;
====Tabling====&lt;br /&gt;
When having an aggressive {{Grab}} or better on the enemy, you can quickly &amp;quot;table&amp;quot; him. Do this by enabling {{Combat_Mode}} and then clicking any [[Guide_to_construction#Tables.2FReinforced_Table|table]] [[File:table.png]] within your melee range. This will instantly transport him to the top of the table, and [[Status_Effects#Knockdown|knock him down]] for 3 seconds, which deals 10 brute and 40 [[Health#Stamina|stamina]] damage. Quickly follow up with a {{Disarm}} shove to [[Status_Effects#Paralyze|paralyze]] him for 3 seconds. If you time it just right, you can permanently keep him stunned by waiting a moment and then spam {{Grab}} on him to aggressive again, and clicking the same table again, and then shoving him again. You can do this over and over until [[Health#Critical_Status|crit]] or [[Health#Stamina|stamcrit]]. If you are on the receiving end of this treatment you can yell for help and spam &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;, which will make you attempt to break out of the grab (with a 4 second cooldown). Resisting will not work the 3 seconds you are [[Status_Effects#Paralyze|paralyzed]], so your enemy must mess up the timing for you to escape. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you know [[Syndicate_Items#CQC_Manual|CQC]] or [[Syndicate_Items#Martial Arts Scroll|sleeping carp]] any table will be destroyed if you table someone on it. Tabling on a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will stun for a long duration, but will break the table.&lt;br /&gt;
&lt;br /&gt;
A passive {{Grab}} while they are &#039;&#039;&#039;off-balance&#039;&#039;&#039; does not allow you to table someone. It must be an aggressive {{Grab}} or better.&lt;br /&gt;
&lt;br /&gt;
=====Table Head Slamming=====&lt;br /&gt;
If you somehow manage to upgrade your {{Grab}} to a neck {{Grab}} or better, tabling someone will make you slam their head on the table. A head slam does 30 brute damage to the head, 40 [[Health#Stamina|stamina]] damage and 3 seconds of [[Status_Effects#Knockdown|knockdown]]. Performing two head slams on the same standard table will destroy said/the table.&lt;br /&gt;
&lt;br /&gt;
====Throwing Spacemen====&lt;br /&gt;
If you have an aggressive grab, you can also activate &amp;quot;throw&amp;quot; mode with &#039;&#039;&#039;R&#039;&#039;&#039;. Then left click somewhere to throw the grabbed person in that direction. Unlike with [[#Tabling|tabling]], you must throw the person away from you. Otherwise the thrown spaceman will hit yourself and [[Status_Effects#Paralyze|paralyze]] you both. Throwing him on top of a [[Guide_to_construction#Tables.2FReinforced_Table|glass table]] [[File:Glass_table.png]] will [[Status_Effects#Paralyze|paralyze]] him long enough to [[#Cuffing|cuff]] him. Throwing a person or a monkey corpse at someone is a reliable method to [[Status_Effects#Paralyze|paralyze]] someone for a moment. Throwing him at a [[Guide_to_construction#Walls|wall]] [[File:Wall.png]] or [[Guide_to_construction#Reinforced_Wall|reinforced wall]] [[File:R_wall.png]] will [[Status_Effects#Paralyze|paralyze]] him for a moment as well, and same against windows and some other objects but with reduced [[Status_Effects#Paralyze|paralyze]] time. Throwing him at an [[Guide_to_construction#Airlock|airlock]] [[File:Airlock.gif]] will make it open, if he is wearing a valid ID.&lt;br /&gt;
&lt;br /&gt;
===Punching and kicking===&lt;br /&gt;
You enable {{Combat_Mode}} to be able to punch with {{Harm}}. Punching does a small and random amount of [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage. What you&#039;re hoping for though, is the random chance for a punch to cause a short [[Status_Effects#Knockdown|knockdown]]. Keep clicking your target with punches until this happens, then quickly {{Disarm}} [[#Shoving|shove]] the target on the ground to [[Status_Effects#Paralyze|paralyze]] him for 3 seconds. Then quickly pick up the dropped [[Syndicate_items#Energy_Sword|energy sword]] and kill him with it (you know the drill). If the target has no weapon to pick up, you can keep clicking the prone target with fists to &#039;&#039;kick&#039;&#039; him instead.&lt;br /&gt;
&lt;br /&gt;
Punching has a probability to miss, but if you&#039;re healthy, this chance is fairly low, roughly 10%. However, the more beat up you are, the more inaccurate you are with your punches. If you&#039;re about to fall unconscious, don&#039;t try punching. If you still want to try a punch, but don&#039;t want to miss, try {{Disarm}} [[#Shoving|shoving]] your enemy &#039;&#039;&#039;off-balance&#039;&#039;&#039;. Your punch won&#039;t miss, and if they have 40 or more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage combined, they&#039;ll be guaranteed to be knocked prone.&lt;br /&gt;
&lt;br /&gt;
Kicking never misses, but you can only kick prone targets. Your kicks also do more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage than punches, and bypass armor slightly. If you have your enemy in an aggressive {{Grab}}, your punches also bypass armor, similar to to kicks.&lt;br /&gt;
&lt;br /&gt;
For a human, punches do 5-10 [[Health#Brute|brute]] damage and 7-15 [[Health#Stamina|stamina]] damage. Kicks do 7-15 [[Health#Brute|brute]] damage and 10-20 [[Health#Stamina|stamina]] damage. Ethereals do [[Health#Burn|burn]] damage instead of [[Health#Brute|brute]] damage.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
Fighting with [[#Melee Weapons|melee weapons]] works similarly to fighting [[#Unarmed_Combat|unarmed]]. You click the enemy while holding a melee weapon in your hand and you will deal damage to them with that weapon. The differences to [[#Unarmed_Combat|unarmed]] fighting is that there is usually no randomness to damage dealt, and {{Combat_Mode}} usually doesn&#039;t matter. Some weapons have alternate attacks though. [[Security_items#Stun_Baton|Stun batons]] [[File:StunBaton.gif]] and [[Makeshift_weapons#Stunprod|Stunprods]] [[File:Stunprod.png]], [[Status_Effects#Paralyze|stun]] harmlessly with {{Leftclick}}, stun harmfully (10 brute damage) {{Rightclick}}; To defeat someone by only using a melee weapon, you should generally use strongest weapon that you can muster to give the target as little time to react and counter you; Most melee weapons don&#039;t have the ability to [[Status_Effects#Paralyze|stun]], getting up close and personal with your target carries a risk, unless they&#039;re [[Status_Effects#Paralyze|stunned]] then just whack them like a Piñata. Remember that &#039;&#039;&#039;Shift+E&#039;&#039;&#039; can be used to quickdraw any item from the belt, like a baton.&lt;br /&gt;
&lt;br /&gt;
===Throat Slicing===&lt;br /&gt;
You can slice someone&#039;s throat. While holding a sharp weapon, {{Grab}} until aggressive (level 2) grab, and then {{Rightclick}} them while aiming for head. This takes a sometime but will cause a heavily bleeding wound. Certain bladed weapons can slice throats faster, a good example being the butcher&#039;s cleaver. Another thing you can do after slicing someone&#039;s throat is by following up with a few blunt weapon strikes to cause a Tier 3 Blunt wound to your target&#039;s head.&lt;br /&gt;
&lt;br /&gt;
===Pillow Smothering===&lt;br /&gt;
With this little trick, you can cause suffocation damage over time with effects that stack; (Straggle, chems, environmental conditions, ect.)  While holding a Pillow, {{Rightclick}} them while aiming for their head or mouth. This takes some time but will ensure they pass out eventually; (If you even manage to hold them still long enough) The target must have their mouth uncovered for this trick to work.&lt;br /&gt;
&lt;br /&gt;
=Ranged Combat=&lt;br /&gt;
Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand with {{Leftclick}} or {{Rightclick}} a target tile or entity in question; If you click it on not {{Combat_Mode}} {{LeftclickCmodeoff}} The projectile will pass over some people/entities that are either resting/laying-down/crawling, [[Status_Effects#Paralyze|paralyzed]], [[Status_Effects#Knockdown|knockdown]], [[Status_Effects#Sleep|sleeping]],[[Health#Critical_Status|softcrit]] or [[Health#Critical_Status|hardcrit]], or even [[Health#Death|dead]], so unless you click directly on that sprite/entity in question the projectile will pass over it/them. (and yes, that means you can even blast windows with pew pew lasers). If you pew/bang in a direction on {{Combat_Mode}} {{LeftclickCmode}} it&#039;ll hit the first mob/mobs it comes into contact with regardless if its laying down or not; Try to keep your mouse steady/still the moment you click to fire/blast/throw as to reduce the chance of your input being (ignored) interpreted/seen as a drag action, If you drag your mouse even slightly before releasing the click, your ranged attempt might be mistaken for a drag-click. &lt;br /&gt;
&lt;br /&gt;
==Ranged Combat Controls==&lt;br /&gt;
Guns have some special controls depending on {{Combat_Mode}} or mouse button used:&lt;br /&gt;
&lt;br /&gt;
*{{LeftclickCmodeoff}} Lets you fire at a target point blank with most guns by clicking directly on them.&lt;br /&gt;
*{{LeftclickCmode}} Makes you perform a melee strike with your gun, unless you aim behind your target.&lt;br /&gt;
*{{Rightclick}} Right-click someone (near) point blank to take aim at them, holding them up at gun point; You will then fire at them with a reaction shot if they move. &lt;br /&gt;
** Shooter can move freely within 2 tiles of the target without breaking the stickup.&lt;br /&gt;
** For the first 2.5 seconds after the hold-up, any triggered reaction shot will deal normal damage.&lt;br /&gt;
** Between 2.5-10 seconds after, any triggered reaction shot will deal double damage.&lt;br /&gt;
** After 10 seconds the reaction shot will deal 2.5x damage.&lt;br /&gt;
** If the shooter is attacked and takes damage from anything, they have a chance to flinch and fire the reaction shot. This is a 50% chance, unless they&#039;re hit in the arm holding the gun, in which case it&#039;s an 80% chance.&lt;br /&gt;
*{{LeftclickCmode}} or {{RightclickCmode}} With combat mode on, any mouse button lets you fire two guns at the same time. However you will also have a random spread to your accuracy unless you drop a gun.&lt;br /&gt;
*&#039;&#039;&#039;Shift+Q&#039;&#039;&#039; can be used to quickdraw an item from Suit Storage, like a gun.&lt;br /&gt;
&lt;br /&gt;
==Throwing==&lt;br /&gt;
This is a safer way to take down a target. Pick nearby items/objects up and throw them at the target. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]] will deal even more damage. (Who knew that a thing designed to deal more damage would naturally deal more damage, funny how that works) First pick up an item/object, then activate &amp;quot;&#039;&#039;throw&#039;&#039;&amp;quot; with the &#039;&#039;&#039;[R]&#039;&#039;&#039; key. (Or holding down &#039;&#039;&#039;[spacebar]&#039;&#039;&#039;) Then click where you want to throw the item/object. You can pick up some [[Guide_to_construction#Chairs|chairs]] [[File:Chair.png]] or even [[Guide_to_construction#Chairs|stools]] [[File:Stool.png]] for throwing, by dragging their sprites onto yours. Throwing just like [[#Ranged_Combat|ranged combat]], uses pixel perfect movement, which means you can throw it in any direction. You can also craft [[Makeshift_weapons#Bola|bolas]] to throw at targets, which will slow them down until they [[Keyboard_Shortcuts|resist]] out of it. Thrown objects do not count as ranged shots and as such can&#039;t reflected by [[Syndicate_items#Martial_Arts_Scroll|sleeping carp]] users. You can counter having items thrown at you by activating &amp;quot;throw&amp;quot; yourself (with &#039;&#039;&#039;[R]&#039;&#039;&#039; or &#039;&#039;holding&#039;&#039; &#039;&#039;down&#039;&#039; &#039;&#039;&#039;[spacebar]&#039;&#039;&#039;). If your active hand is empty, you will then catch/capture the next object thrown at you, instead of getting hit by it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternatively&#039;&#039;&#039; you could use {{Grab}} until aggressive grab on a nearby dead or alive mob, and throw it at the target with your empty hand selected, for a short sweet stun that not only forces them horizontal but also disarms them with the added bonus of dealing 10 brute damage to a random body part of theirs, stay on top or away from the throwing arc to not get hit yourself, if the mob isn&#039;t in the right position click on a nearby turf/tile/floor to move it there for a better angled throw, toggle throw, and &#039;&#039;yeet&#039;&#039;. (throw)&lt;br /&gt;
&lt;br /&gt;
===Embedding===&lt;br /&gt;
Some items, such as the [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], has a chance to &#039;&#039;embed&#039;&#039; into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by [[Starter_guide#Controls|examining]] your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with [[Surgery#Removal_of_Embedded_Objects|surgery]]. Many items, such as [[#Glass Shard|glass shards]] [[File:Shard.png]] and [[Guide_to_construction#Rods|metal rods]] [[File:Rods.png]] can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal [[#Throwing|throws]] are: [[Syndicate_Items#Energy_Sword|Energy sword]] [[File:ESword.png]], [[#Combat_Knife|combat knife]] [[File:Buckknife.png]] and [[Syndicate_Items#Box_of_Throwing_Weapons|throwing star]] [[File:Tstar.png]]&lt;br /&gt;
&lt;br /&gt;
==Execution With Guns==&lt;br /&gt;
If you target mouth [[File:Hud_target_mouth.gif]] and {{Leftclick}} with {{Combat_Mode}} off, you will aim at the target&#039;s head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage. If you select a different body part [[File:Hud-target.gif]] before firing, you will spare your target.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
What follows below is a table of some common or robust items that may help you win, separated by category. Uncommon weapons may not be listed and the ones that are could be outdated, so don&#039;t rely entirely on the table. If in doubt, examining the weapon and clicking the &amp;quot;bluespace tag&amp;quot; will tell you how many hits it takes to bring someone down. &lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Most station personnel lack access to proper firearms, thus if push comes to shove most people will have to rely on the old fashion method of melee combat to deal with a attacker.&lt;br /&gt;
&lt;br /&gt;
Almost any object on the station can be used as a makeshift melee weapon, however some are better than others. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Broken Bottle}}Broken Bottle&lt;br /&gt;
|15 Brute when breaking&amp;lt;br&amp;gt;9 Brute after broken&lt;br /&gt;
|Get a bottle from the Booze-o-mat, smash it on someone.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Has to be broken first, to break simply enable {{Combat_Mode}} then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing or throwing it spills its contents over the target so you could use it as a chemist to knock out your target, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle&#039;s contents are flammable (booze bottles, for instance) you can follow up by setting your target on fire. (toasty)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Boxcutter_on.png|64px]]&lt;br /&gt;
!{{anchor|Box Cutter}}Box Cutter&lt;br /&gt;
|10 brute when extended&amp;lt;br&amp;gt;&lt;br /&gt;
|Print one from the autolathe&lt;br /&gt;
|Civilian&lt;br /&gt;
|A ghetto switchblade, is better at neck slashing than other melee weapons of its strength and is easily concealable.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Butcherknife.png|64px]]&lt;br /&gt;
!{{anchor|Butcher&#039;s Cleaver}}Butcher&#039;s Cleaver&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Hack the Dinnerware vending machine.&lt;br /&gt;
|Civilian: Kitchen Staff&lt;br /&gt;
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery. Can easily dismember with repeated strikes to the same limb, works extra-well against burn wounded limbs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Saw.png|64px]]&lt;br /&gt;
!{{anchor|Circular Saw}}[[Circular Saw]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them; You can print one at the [[Cargo Bay]]&#039;s autolathe as well as Medbay&#039;s techfab, if it has metal to make it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathnettle.png|64px]]&lt;br /&gt;
!{{anchor|Death Nettle}}[[Death Nettle]]&lt;br /&gt;
|Up to 30 Burn.&amp;lt;br&amp;gt;Damage depends on potency.&amp;lt;br&amp;gt;Loses a random amount of damage after each hit.&lt;br /&gt;
|Growing them at [[Hydroponics]]&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Fire extinguisher.gif|64px]]&lt;br /&gt;
!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency Fire closets and lockers, emergency storage rooms&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they aren&#039;t in any short supply. Unlikely to be taken away by security if they search you. They are also very useful if you get spaced, spray it in the opposite direction of where you want to head to, and you&#039;ll fly away. With a limit of 50 units, that&#039;s 10 squirts using 5 per spray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:OxygenTank.png|64px]] &amp;lt;br&amp;gt; [[File:N2Otank.png|64px]]&lt;br /&gt;
!{{anchor|Gas tank}}[[Atmospherics items|Air/Oxygen]]/[[Medical items#Anesthetic Tank|Anaesthetic tank]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|Emergency lockers [[E.V.A.]] [[Ordnance Lab]] [[Atmospherics]] [[Operating Theatre]] (for anaesthetic tanks).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Found across the station so they aren&#039;t in any short supply; Air and oxygen tanks are unlikely to be taken by security if they search you; You can use it for internals while having it in your hand (though it is recommended you don&#039;t use an anaesthetic tank, unless you don&#039;t plan to wake up anytime soon, or not at all if you aren&#039;t found in time).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broom.png|64px]]&lt;br /&gt;
!{{anchor|Push Broom}}[[General_items#Broom|Push Broom]]&lt;br /&gt;
|8 Brute unwielded&lt;br /&gt;
12 Brute wielded&lt;br /&gt;
|[[Custodial Closet]], [[Janitorial Cart]]&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|Deals a surprising amount of damage when wielded. Beware the janitor&#039;s wrath when you make too much of a mess.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Fireaxe.png|64px]]&lt;br /&gt;
!{{anchor|Fire Axe}}[[Fire Axe]]&lt;br /&gt;
|5 Brute unwielded&amp;lt;br&amp;gt;24 Brute wielded&lt;br /&gt;
|[[Bridge]] and [[Atmospherics]].&lt;br /&gt;
|Civilian: Atmospherics/Command&lt;br /&gt;
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it away and it&#039;s a large object so best store this on your back. (or drag it around and risk it getting yoinked) They are also rare, one can be found  in Atmos and the other is located at the Bridge (Good luck breaking in before it gets taken) Can be used as a crowbar (while wielded) on unpowered doors, and is strong enough to break powered up ones. A variant can be made from metallic hydrogen if you&#039;re skilled enough in Atmos.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hatchet.png|64px]]&lt;br /&gt;
!{{anchor|Hatchet}}[[Hatchet]]&lt;br /&gt;
|12 Brute&amp;lt;br&amp;gt;15 thrown&lt;br /&gt;
|[[Hydroponics]].&lt;br /&gt;
|Civilian: Botany&lt;br /&gt;
|Botanists use these to chop wood, they also are good at chopping limbs. Are easy to conceal, and if you&#039;re a Botanist, security probably won&#039;t care if you&#039;re carrying one around. Throwing it at someone deals 15 brute damage. Bonus points if you end up finishing off an fleeing target this way, Navajo-style. Works as a ghetto circular saw in surgery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Knife.png|64px]]&lt;br /&gt;
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Kitchen]] [[Autolathe]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Useful if you&#039;re the Chef/Cook, as Security are unlikely to give a single shit if they spot you with it. Works as a ghetto scalpel in surgery. Can be hidden in boots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Nullrod.png|64px]]&lt;br /&gt;
!{{anchor|Null Rod}}[[Null Rod]]&lt;br /&gt;
|18 Brute (base)&lt;br /&gt;
|[[Chapel]] and on the [[Chaplain]].&lt;br /&gt;
|Civilian: Chaplain&lt;br /&gt;
|Similar to the Circular Saw, but there&#039;s only one of them, and the Chaplain tends to keep it on them. It can also destroy runes and protect against some cult magics. Can be transformed into a variety of religious weapons, with different characteristics.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pickaxe.png|64px]]&lt;br /&gt;
!{{anchor|Pickaxe}}[[Pickaxe]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]].&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Fairly robust, but it&#039;s very large, so it can only be stored on the back, belt or even on armor slot of miner armor &amp;amp; coats. Miners barely use these anymore in favor of the Kinetic Accelerator, so it&#039;s mostly seen on the [[Labor Camp|Gulag]]. Mining drills and jackhammers all do the same amount of damage as a pickaxe. Also comes in Silver and Diamond variants that deal 17 and 19 brute respectively but you gotta work for it if you want those stronger picks.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Minipick.gif|64px]]&lt;br /&gt;
!{{anchor|Compact Pickaxe}}Compact Pickaxe&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Mining Dock]] and [[Mining Station]], in miner&#039;s equipment closets.&lt;br /&gt;
|Civilian&lt;br /&gt;
|Does less damage, but can fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Miner&#039;s explorer backpacks, Miner&#039;s explorer boots&lt;br /&gt;
|Civilian: Supply&lt;br /&gt;
|Miners spawn with a very robust knife that can fit in their pockets or boots. Can also be bought from cargo or used as a bayonet on certain bolt-action firearms.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Scalpel.png|64px]]&lt;br /&gt;
!{{anchor|Scalpel}}[[Scalpel]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Despite not being as good as the [[Circular Saw|circular saw]], this thing is still quite robust.  Jabbing people in the eyes occasionally stuns them and eventually blinds them, limiting their ability to run. (do to bumping into entities that can&#039;t be seen nearby) The best part is you can store it in your pockets and if you have access to this (not counting autolathe produced scalpels) security wouldn&#039;t care, unless it&#039;s covered in blood, of course. But even then they might assume you&#039;re just a bad doctor. Is useful for making unarmored targets bleed out from many wounds. (death by a thousand cuts)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Shard.png|64px]]&lt;br /&gt;
!{{anchor|Glass Shard}}[[Glass Shard]]&lt;br /&gt;
|5 Brute&amp;lt;br&amp;gt;10 when thrown&lt;br /&gt;
|Anywhere there&#039;s [[glass]] (read: everywhere).&lt;br /&gt;
|Civilian&lt;br /&gt;
|Extremely easy to obtain, just break a glass or a reinforced glass pane or climb a glass table. (ideal use a screwdriver on said glass table then activate it in hand shortcut:&#039;&#039;&#039;[Z]&#039;&#039;&#039; once you pick up the glass sheet and make it into a glass shard) Works also as a ghetto scalpel. ideally use gloves to avoid cutting yourself when hitting things, but you can still throw it; You can also make a shiv by applying cloth on it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Screwdriver_tool.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver}}[[Screwdriver]]&lt;br /&gt;
|5 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Its robustness doesn&#039;t come from the damage dealt, but from its thin, pointed edge. With it, anyone with burned limbs can get punctured. Anyone not wearing glasses can have their eyes stabbed out causing them to lose sight and eventually go blind; Doesn&#039;t make them mute so expect cries for help. Seriously, don&#039;t underestimate this thing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Drill.png|64px]]&lt;br /&gt;
!{{anchor|Surgical Drill}}[[Surgical Drill]]&lt;br /&gt;
|15 Brute&lt;br /&gt;
|[[Operating Theatre]] [[Autolathe]].&lt;br /&gt;
|Civilian: Medical/Research&lt;br /&gt;
|Only found in Surgery; Only used for dental implants, so it&#039;ll barely be noticed if it goes missing; It&#039;s useful for leaving lasting wounds that will kill if untreated.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:BlueToolbox.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Toolbox]]&lt;br /&gt;
|12 Brute&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Rather common. Although it deals a moderate amount of damage, it&#039;s a bulky item, so you&#039;ll have to hold it. An [[Assistant|Assistants]] love to fight in arenas with these.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Welder.png|64px]]&lt;br /&gt;
!{{anchor|Welding tool}}[[Welding tool]]&lt;br /&gt;
|3 Brute when off &amp;lt;br&amp;gt; 15 Burn when on&lt;br /&gt;
|Most storage rooms and [[Engineering]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|When switched on, it deals a robust amount of burn damage, but consumes fuel on every successful hit. Can be filled with 1 unit of fuel and 19 units of liquid plasma to make an ingenious explosive. Welder (burn) wounds on limbs make said limb easier to wound and thus, easier to chop off with a bladed weapon.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Syndicatetools.png|64px]]&lt;br /&gt;
!{{anchor|Toolbox}}[[Syndicate Items#Fully Loaded Toolbox|Syndicate Toolbox]]&lt;br /&gt;
|15 brute&amp;lt;br&amp;gt;18 brute when thrown&lt;br /&gt;
|Syndicate uplink and the [[Derelict]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you&#039;ve taken a trip to the derelict.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Spear.png|64px]]&lt;br /&gt;
!{{anchor|Spear}}[[Spear]]&lt;br /&gt;
|10 brute when unwielded&amp;lt;br&amp;gt;18 brute when wielded&amp;lt;br&amp;gt;20 brute when thrown&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|A haphazardly-constructed yet still deadly weapon of ancient design. You can attach an explosive to it. If you attach one, Alt-clicking it will allow you to set a war cry when attacking with it. Spears can be made with plasma shards, titanium shards or even plastitanium shards to make them even more dangerous.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chainsaw.gif|64px]]&lt;br /&gt;
!{{anchor|Chainsaw}}Chainsaw&lt;br /&gt;
|24 Brute when on&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You can [[Surgery#Prosthetic_Replacement|surgically replace an arm]] with a chainsaw; Can break an airlock down easier; Faster when on, slower when off; High wound capability, aim for the legs and arms to put them under max bloodloss.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball_bat.png|64px]]&lt;br /&gt;
!{{anchor|Baseball bat}}Baseball bat&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks back targets on hit; Can also knock projectiles back with it by hitting a projectile before it hits you; Exception, bullet. (The Bat can&#039;t outsmart it)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Actual Melee Weapon===&lt;br /&gt;
While makeshift weapons are more common, actual dedicated weapons are far more effective in harming, subduing or killing a target. However, these weapons are very noticeable and most station personnel can&#039;t get access to them. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:80px; background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Red|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Cultblade.png|64px]]&lt;br /&gt;
!{{anchor|Cult Blade}}[[Cult Blade]]&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Cult magic]]&lt;br /&gt;
|Cultists&lt;br /&gt;
|Those who aren&#039;t Cultists suffer from wielding this blade...&#039;&#039;&#039;&#039;&#039;MENTALLY&#039;&#039;&#039;&#039;&#039;. Aside from being very robust, it is Cult exclusive. Expect a wave of &amp;lt;strike&amp;gt;batons&amp;lt;/strike&amp;gt; lasers when Security sees you holding this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ESword.png|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;30 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and a very big target for people looking for free gear. It also counts as a shield when active! Aim for the legs or arms. Use a multitool on one to turn on RAINBOW MODE (permanently). &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:DoubleESword.png|64px]]&lt;br /&gt;
!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]]&lt;br /&gt;
|3 Brute Off&amp;lt;br&amp;gt;34 Brute On&lt;br /&gt;
|Through a [[Syndicate Uplink]]&lt;br /&gt;
|Syndicate/Nanotrasen&lt;br /&gt;
|Has to be held with two hands while on. Four extra damage may not seem much, but it means one less hit to crit an unarmored target. When wielded it gives a 100% chance to deflect energy-based shots, like lasers. Like the energy sword, its activation is very loud. Use a multitool on one to turn on RAINBOW MODE (permanently).  &#039;&#039;&#039;&#039;&#039;TURN IT ON BEFORE YOU USE IT&#039;&#039;&#039;&#039;&#039; For obvious balance reasons, hulks cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Security Office]] and [[Security Officer]]&#039;s backpack.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust if you know how to use it [[Shitcurity|properly]]. Only the security team/force can get these easily; Deploy liberally, but stow for transport.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Katana}}Katana&lt;br /&gt;
|40 brute&lt;br /&gt;
|[[The Syndicate|Syndicate]] base&lt;br /&gt;
|Nuclear Operatives&lt;br /&gt;
|Real katanas are very robust, but rare. The [[Nuclear Operative|Syndicate base]] contains one. Despite the high damage, the katana often goes unused due to its lack of deflection capabilities compared to the double esword.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
![[File:Cursed_Katana.gif|64px]]&lt;br /&gt;
!{{anchor|Cursed_Katana}}[[Shaft_Miner#Necropolis_Chest_Loot|Cursed Katana]]&lt;br /&gt;
|15 brute&lt;br /&gt;
|Possible loot from necropolis chests in [[Lavaland]].&lt;br /&gt;
|Mining&lt;br /&gt;
|Cursed weapon that retracts into an organ, and mauls your hand if you retract it without hitting a live target. Able to combo attacks.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|10 Brute&lt;br /&gt;
|[[Heads of Staff]]&#039;s backpacks.&lt;br /&gt;
|Command&lt;br /&gt;
|Like the [[Stun Baton|stun baton]] but retractable, fits in your pockets and has a instant knock down with the added downside of a shorter stun time, Heads of Staff start their shift with one in their backpack. &#039;&#039;&#039;&#039;&#039;EXTEND IT BEFORE USING!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sabre_0.png|64px]]&lt;br /&gt;
!{{anchor|Officer&#039;s Sabre}}Officer&#039;s Sabre&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Captain&#039;s locker.&lt;br /&gt;
|Captain&lt;br /&gt;
|A sabre intended for ceremonial uses. Comes with its own sheath. Can block melee attacks and has good armor penetration.  Surprisingly sharp for a fashion accessory. Deals slightly more damage to assistants if attacking them in combat mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:combatknife.png|64px]]&lt;br /&gt;
!{{anchor|Combat Knife}}Combat Knife&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Can be ordered through Cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Very robust for its size.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Survivalknife.gif|64px]]&lt;br /&gt;
!{{anchor|Survival Knife}}Survival Knife&lt;br /&gt;
|15 Brute&lt;br /&gt;
|Given to shaft miners.&lt;br /&gt;
|Supply&lt;br /&gt;
|The perfect tool for butchering the local wildlife and showing how they do it in Birmingham to a demigod.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Big_slappy_unfolded.png]]&amp;lt;br&amp;gt;[[File:Big_slappy_folded.png]]&lt;br /&gt;
!{{anchor|Big Slappy}}Big Slappy&lt;br /&gt;
|30 Brute, 10 Brute recoil damage to the user&lt;br /&gt;
|Can be crafted using a Big Slappy Parts Kit that can be ordered from [[Supply_crates|cargo]], 4 wrenches, 5 sheets of plasteel, 10 iron rods and one mining drill&lt;br /&gt;
|Civilian&lt;br /&gt;
|Knocks down whoever is hit with it in addition to its huge damage, but makes the wielder incredibly slow and deals brute damage to the user after every hit because of recoil. Can be folded or unfolded by using it in-hand. While unfolded, it can be used as an extremely fast wrench, and while folded it can be used as a shovel. Can only be held with two hands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Ballistic)==&lt;br /&gt;
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don&#039;t expect to see many ballistic weapons on station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deagle.gif|64px]]&lt;br /&gt;
!{{anchor|Desert Eagle}}Desert Eagle&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.50&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns, can spawn in secure contraband lockers, and also from the MetaStation vault.&lt;br /&gt;
| Emergency Response Team |Nanotrasen&lt;br /&gt;
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. 7 Rounds of pure mlg; spare ammo available nowhere.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mateba.png|64px]]&lt;br /&gt;
!{{anchor|Mateba}}Unica 6 auto-revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|All in all the syndicate revolver, but for death squad and emergency response team officers. Can spawn in contraband lockers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Revolver.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|[[Syndicate Uplink]] and summon guns&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Security (or generally anyone) will be quick to scream &#039;&#039;&#039;&amp;quot;TRAITOR!&amp;quot;&#039;&#039;&#039; if they see you with one; You can get more ammo from hacked autolathes. Serve with a side of grenade to finish your foe off for good.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Detectivegun.png|64px]]&lt;br /&gt;
!{{anchor|Revolver}}Revolver&lt;br /&gt;
|[[File:Ammo 38.png|64px]]&amp;lt;br&amp;gt;.38&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|25 Brute&lt;br /&gt;
|[[Detective]]&#039;s locker or summon guns.&lt;br /&gt;
|Security&lt;br /&gt;
|Deals moderate damage. Can be modified to fire .357 by wrenching it, but each consecutive shot raises the chance of a misfire, usually ending with you shooting yourself with .357.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Stetchkin.png|64px]]&lt;br /&gt;
!{{anchor|Makarov Pistol}}Makarov Pistol&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|A robust sidearm accessible through a [[Syndicate_items|traitor uplink]]. Doesn&#039;t deal as much damage as the [[#Revolver|revolver]], but costs less and can be reloaded more easily without purchasing additional magazines by printing ammo boxes from the [[Autolathe]]. Small enough to fit in pockets. One of the few guns that takes the universal silencer. Can be found in the contraband locker.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ansem.png|64px]]&lt;br /&gt;
!{{anchor|Ansem Pistol}}Ansem Pistol&lt;br /&gt;
|[[File:10mm.png|64px]]&amp;lt;br&amp;gt;10mm&lt;br /&gt;
|8 rounds&lt;br /&gt;
|40 Brute&lt;br /&gt;
|[[Nuclear_Operative|Nuclear Operatives]] and their [[Syndicate_items|uplinks]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Starting equipment of the [[Nuclear_Operative|Nuclear Operatives]]. Similar to the [[#Makarov Pistol|Makarov Pistol]], but uses 10mm ammo and deals more damage. A silencer can be attached to it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Russianrevolver.png|64px]]&lt;br /&gt;
!{{anchor|Russian Revolver}}Russian Revolver&lt;br /&gt;
|[[File:357 speedloader.png|64px]]&amp;lt;br&amp;gt;.357&lt;br /&gt;
|1 round. Can load up to 6.&lt;br /&gt;
|60 Brute&amp;lt;br&amp;gt;300 Brute when used on self&lt;br /&gt;
|[[MetaStation]]&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.  True men aim for the head.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nagantrevolver.png|64px]]&lt;br /&gt;
!Nagant Revolver&lt;br /&gt;
|[[File:10mm.png|64px]]&lt;br /&gt;
7.62x38mmR&lt;br /&gt;
|7 rounds&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Summon guns, Russians&lt;br /&gt;
|Old Russia&lt;br /&gt;
|A Russian made revolver in 7.62x38mmR, functionally identical to a regular one except this can be suppressed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaplain revolver.png|64px]]&lt;br /&gt;
!Chaplain&#039;s Revolver&lt;br /&gt;
|.77&lt;br /&gt;
|5 rounds&lt;br /&gt;
|18 brute&lt;br /&gt;
|Punished sect&lt;br /&gt;
|Psykers&lt;br /&gt;
|A chaplains revolver, can be reloaded via a prayer action.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sidearms (Energy)==&lt;br /&gt;
Energy weapons are among the most common kind of weapon you&#039;ll find on a Nanotrasen space station. Reliable but has issues with ammo.&lt;br /&gt;
&lt;br /&gt;
===Energy Based===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}Disabler&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Disable&lt;br /&gt;
|30 Stamina&lt;br /&gt;
|[[Armory]], disabler crates, summon guns, and the suit storage of that [[Security Officer|seccie]] you just killed.&lt;br /&gt;
|Security&lt;br /&gt;
|If you&#039;re trying to kill someone, stamina crit, then beat the living daylights out of them. Takes two shots to slow down, 5 to stamina crit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Disabler_SMG.png|64px]]&lt;br /&gt;
!{{anchor|Disabler SMG}}Disabler SMG&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Disable&lt;br /&gt;
|15 Stamina&lt;br /&gt;
|Disabler SMG [[Supply_crates|crates]] from cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|An automatic version of the disabler, with weaker projectiles but better fire rate. It takes 7 shots to stamina crit a person. Cannot be dual-wielded.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Large_ebow.png|64px]]&lt;br /&gt;
!{{anchor|Energy Crossbow}}Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite bolts (needs to cooldown after shooting)&lt;br /&gt;
|10 Toxin + Stun&lt;br /&gt;
|Craftable using a gun part kit from security protolathe, Proto-Kinetic Accelerator, 15u of Radium and 5 pieces of cable.&lt;br /&gt;
|Security&lt;br /&gt;
|Same as the [[#Miniature Energy Crossbow|Miniature Energy Crossbow]], but large and can&#039;t fit in bags. Can be worn on armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ebow.png|64px]]&lt;br /&gt;
!{{anchor|Miniature Energy Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Self-Charging)&lt;br /&gt;
|Infinite Bolts (needs to cooldown after shooting)&lt;br /&gt;
|10 Toxin + Stun&lt;br /&gt;
|[[Syndicate Uplink]].&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The syndicate&#039;s energy crossbow, small, silent and deadly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Smoothbore.png|64px]]&lt;br /&gt;
!{{anchor|Smoothbore Disabler}}Smoothbore Disabler&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Hand-Cranked)&lt;br /&gt;
|Infinite shots, but you need to crank it by using it in-hand and waiting 2 seconds after each shot to recharge&lt;br /&gt;
|30 Stamina&lt;br /&gt;
|[[Makeshift_weapons|Craftable]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|A makeshift disabler, its projectiles are weak against armor and you can fire only one shot before needing to crank it for 2 seconds. Has 22.5 degrees of spread. You can put several of these in your bag to take someone down without having to crank one.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Smoothbore_prime.png|64px]]&lt;br /&gt;
!{{anchor|Elite Smoothbore Disabler}}Elite Smoothbore Disabler&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Hand-Cranked)&lt;br /&gt;
|Infinite shots, but you need to crank it by using it in-hand and waiting 2 seconds after every 2 shots to recharge&lt;br /&gt;
|35 Stamina&lt;br /&gt;
|[[Emergency_Response_Team|Militia ERT]], [[Makeshift_weapons|craftable]] if you somehow find and read the recipe.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Elite version of the smoothbore disabler. Has no spread and can shoot 2 disabler shots before you need to crank it. Also deals slightly more stamina damage and is not weak against armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Inferno_pistol.png|64px]][[File:Cryo_pistol.png|64px]]&lt;br /&gt;
!{{anchor|Thermal Pistols}}Thermal Pistols&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|8 Shots per gun, 16 total.&lt;br /&gt;
|20 brute for cryo, 20 burn for infernal.&lt;br /&gt;
Shooting a hot person with cryo does 20 extra damage and knocks down, shooting a cold person with inferno causes an explosion.&lt;br /&gt;
|[[Cargo Bay]].&lt;br /&gt;
|Cargo&lt;br /&gt;
|They come in pairs from cargo, though they work fine independently. Each shot has 10 AP. Despite being an energy weapon, their bullets function much like ballistics. Shooting someone the OPPOSITE temperature as the gun you&#039;re using has bonus effects!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Plasma_Cutter.png|64px]]&lt;br /&gt;
!{{anchor|Plasma Cutter}}Plasma Cutter&lt;br /&gt;
|[[File:plasmaore.png|64px]]&amp;lt;br&amp;gt;Plasma&lt;br /&gt;
|40 plasma bursts&lt;br /&gt;
|5 Burn&lt;br /&gt;
|[[Cargo Bay]], in the protolathe after research&lt;br /&gt;
|Cargo&lt;br /&gt;
|Bad for killing, decent for delimbing, 7 shots to the same limb can take it off. Dual-wielding recommended.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:adv_plasma_cutter.gif|64px]]&lt;br /&gt;
!{{anchor|Advanced Plasma Cutter}}Advanced Plasma Cutter&lt;br /&gt;
|[[File:plasmaore.png|64px]]&amp;lt;br&amp;gt;Plasma&lt;br /&gt;
|100 plasma bursts&lt;br /&gt;
|7 Burn&lt;br /&gt;
|[[Cargo Bay]], in the protolathe after research&lt;br /&gt;
|Cargo&lt;br /&gt;
|Bad for killing, Viable for delimbing, 5 shots to the same limb takes it off. Aim for the arms &amp;amp; legs!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsepistol.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Pistol}}Pulse Pistol&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Pulse, 20 Laser, 10 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personnel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Longarm (Ballistic)==&lt;br /&gt;
&lt;br /&gt;
===Automatic===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:C20r.png|64px]]&lt;br /&gt;
!{{anchor|C-20r SMG}}C-20r SMG&lt;br /&gt;
|[[File:12mmMag.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|24 Rounds&lt;br /&gt;
|30 Brute&lt;br /&gt;
|Can only be found in Nuke Op rounds, or with Summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Powerful SMG that will crit unarmored targets in two 2-round bursts. Far from the strongest Nuke Op weapon but certainly one of the most cost efficient, and more than deadly enough.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Surplus_SMG.png|64px]]&lt;br /&gt;
!{{anchor|Surplus SMG}}PP-95 (Surplus SMG)&lt;br /&gt;
|[[File:Surplus_SMG_mag.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|10.5 Brute&lt;br /&gt;
|[[Syndicate_Items|Nuke op uplinks]]&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Shoots in 5-round low-damage bursts with an enormous spread, to the point where almost all of your bullets will fly diagonally. Costs only 2TC with 1TC for additional magazines, but REALLY not worth using unless you can&#039;t afford anything else.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Autorifle.png|64px]]&lt;br /&gt;
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle&lt;br /&gt;
|[[File:46x30ammo.png|64px]]&amp;lt;br&amp;gt;4.6×30mm&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Security and Cargo.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A older rifle often used by paramilitary or high security forces. Has some boutique ammo that can be researched and printed at the Security Techfab to expand its&#039; usefulness. Practically just a brute, harder to reload in most cases laser gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:L6machinegun.png|64px]]&lt;br /&gt;
!{{anchor|L6 SAW}}L6 SAW&lt;br /&gt;
|[[File:A762.png|64px]]&amp;lt;br&amp;gt;7.12x82mm&lt;br /&gt;
|50 Rounds&lt;br /&gt;
|45 Brute&lt;br /&gt;
|Nuke ops and summon guns only.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, firing in a fast 3-round burst that is moderately inaccurate. With AP ammo this thing will take down even heavily armored targets in one or two bursts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Uzi.png|64px]]&lt;br /&gt;
!{{anchor|Uzi}}Uzi&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|32 rounds&lt;br /&gt;
|20 Brute&lt;br /&gt;
|Summon guns, Gang Wars&lt;br /&gt;
|Gangs&lt;br /&gt;
|A lightweight, fast firing gun, for when you want someone dead. Uses 9mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bolt Action===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:pipegun.png|64px]]&lt;br /&gt;
!{{anchor|Pipegun}}Pipegun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
Can be modified to fit 7.62mm bullets&lt;br /&gt;
|1 Shell&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Crafted or found in the Abandoned Gambling Den on BirdshotStation.&lt;br /&gt;
|Civilian&lt;br /&gt;
|A handcrafted pipegun made of scavenged materials.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells or bullets, simply use the full round on the pipegun. To attach a bayonet, open the bolt then apply a survival knife to it.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Surplus_rifle.png|64px]]&lt;br /&gt;
[[File:Sawnmosin.png|64px]]&lt;br /&gt;
!{{anchor|Mosin}}Mosin&lt;br /&gt;
|[[File:Surplus_ammo.png|64px]]&lt;br /&gt;
&lt;br /&gt;
* 7.62 mm rifle cartridge&lt;br /&gt;
&lt;br /&gt;
* Surplus 7.62 mm rifle cartridge&lt;br /&gt;
|5 rounds (1 full stripper clip)&lt;br /&gt;
|60 Brute&lt;br /&gt;
|Formerly bought from nuke op uplink, now a random chance to get it in the russian surplus crate from cargo.&lt;br /&gt;
|CARGONIA, security, centcom, pirates&lt;br /&gt;
|An old, unreliable but popular and hard hitting bolt action rifle. Can be loaded one bullet by one, or up to 5 at once using a stripper clip. Mass produced so much, it somehow found it&#039;s way on a &amp;lt;s&amp;gt;really bad&amp;lt;/s&amp;gt; space station. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two variants of this gun - a &amp;quot;new&amp;quot; one (which is also used by some pirates and centcom assistants) and an old one (or &amp;quot;wet&amp;quot; as it is described in-game). The old ones have to be cleaned quite often or they will start jamming (have a chance to not do anything when using in hand to open the bolt). Can be cleaned using the cleaning kits that might or might not have come in the crates.  Can be sawn down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore -  There are also two variants of the ammo this gun uses and which can come with it in the crates - the normal and the surplus kind. They are identical in everything except that the surplus ammo has worse armor penetration, but can be printed in a hacked autolathe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sniper.png|64px]]&lt;br /&gt;
!Sniper&lt;br /&gt;
|[[File:Sniper_ammo.png|64px]]&lt;br /&gt;
.50 Cal&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Ammo Types&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sniper_ammo.png|64px]]&lt;br /&gt;
|A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Penetrator.png|64px]]&lt;br /&gt;
|A 5-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sniper_ammo_sleep.png|64px]]&lt;br /&gt;
|A 3-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sniper_ammo_blood.png|64px]]&lt;br /&gt;
|A 5-round magazine of .50 marksman ammunition for the sniper rifle. Its hitscan with one guaranteed ricochet, deals 50 damage, penetrates armor, and stuns if they aren&#039;t wearing armor.&lt;br /&gt;
|}&lt;br /&gt;
|Depends on ammo&lt;br /&gt;
|Depends on ammo&lt;br /&gt;
|Nuke ops and summon guns.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|The Sniper Rifle is a high-power long range weapon fitted with a scope; right click to activate the scope and left click to shoot.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Supply|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]&lt;br /&gt;
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|[[Bar]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it&#039;s not loaded). A sawn-off shotgun will fit in your backpack.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun. Use it in hand to eject the shells.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Riot_shotgun.png|64px]]&lt;br /&gt;
[[File:Riotsawn.png|64px]]&lt;br /&gt;
!{{anchor|Shotgun}}Riot Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|The Armoury and summon spells.&lt;br /&gt;
|Security&lt;br /&gt;
|A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender&#039;s double barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another. It can also be sawed off with a circular saw or chainsaw to fit in your backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Combatshotgun.png|64px]]&lt;br /&gt;
!{{anchor|Combat Shotgun}}Combat Shotgun&lt;br /&gt;
|[[File:Blank_shell.png|64px]]&amp;lt;br&amp;gt;12 Gauge Shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|Depends on shell&lt;br /&gt;
|Armory contraband locker, ordered in [[Cargo]] and from [[Summon guns]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The highest ammo capacity of any shotgun. Best of all, you don&#039;t need to manually eject shells after shooting. Unlike the riot shotgun, it cannot be sawed off and can only be carried on your back.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotgun Shells===&lt;br /&gt;
*[[File:Improvised_shell.png|32px]] &#039;&#039;&#039;Improvised Shotgun Shell:&#039;&#039;&#039; Shoots a spread of 7 metal shards, doing a total of 42 damage at point blank. Has damage falloff from range.&lt;br /&gt;
*[[File:Buckshot_shell.png|32px]]&#039;&#039;&#039;Buckshot:&#039;&#039;&#039; Shoots 6 pellets dealing 7.5 brute damage each, for a maximum of 45. Has damage falloff from range.&lt;br /&gt;
*[[File:Blank_shell.png|32px]] &#039;&#039;&#039;Slug:&#039;&#039;&#039; Shoots a single 50 damage shot.&lt;br /&gt;
*[[File:Bean_shell.png|32px]] &#039;&#039;&#039;Rubber Shot:&#039;&#039;&#039; Shoots 6 pellets dealing 3 brute and 11 stamina damage each. Known to bounce off walls and other things, useful in [[maintenance]]&lt;br /&gt;
*[[File:Bean_shell.png|32px]] &#039;&#039;&#039;Beanbag:&#039;&#039;&#039; Shoots one single beanbag, dealing 10 brute and 55 stamina damage. The bartender uses these by default.&lt;br /&gt;
*[[File:Breacher_shell.png|32px]] &#039;&#039;&#039;Breaching Slug:&#039;&#039;&#039; Shoots a single shot that does very little damage to living things (5 brute), but huge damage to structures like windows. Good for breaking into places. Available to the Space IRS [[Pirate|pirate crew]].&lt;br /&gt;
*[[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Stun Shell:&#039;&#039;&#039; Shoots an electrode that stuns on hit. (Not easily available)&lt;br /&gt;
*[[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Pulverizer Slug:&#039;&#039;&#039; Shoots a single shot that inflicts huge [[Guide_to_Wounds#Blunt_Wounds|blunt wounds]]. Only spawnable by admins.&lt;br /&gt;
*[[File:Stun_Shell.png|32px]] &#039;&#039;&#039;Executioner Slug:&#039;&#039;&#039; Shoots a single shot that inflicts huge [[Guide_to_wounds#Slash_Wounds|slash wounds]]. Only spawnable by admins.&lt;br /&gt;
*[[File:Bounty_shell.png|32px]] &#039;&#039;&#039;Custom Incapacitating Shot:&#039;&#039;&#039; Shoots 12 pellets dealing only 1 brute, but 6 stamina per pellet. Used for incapacitating someone. Can only be loaded in hook-modified sawn-off shotguns and are available to hook [[Hunters|bounty hunters]].&lt;br /&gt;
*[[File:Fire_shell.png|32px]] &#039;&#039;&#039;Incendiary Slug:&#039;&#039;&#039; Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.&lt;br /&gt;
*[[File:Fire_shell.png|32px]] &#039;&#039;&#039;Precision Incendiary Slug:&#039;&#039;&#039; Same as the regular incendiary slug, but does not leave a fire trail.&lt;br /&gt;
*[[File:Tech_shell.png|32px]] &#039;&#039;&#039;Shotgun Dart:&#039;&#039;&#039; A single dart that can contain up to 15 units of chemicals that&#039;ll be injected on hit.&lt;br /&gt;
&lt;br /&gt;
*[[File:Tech_shell.png|32px]] &#039;&#039;&#039;Technological Shells:&#039;&#039;&#039; Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.&lt;br /&gt;
**[[File:Meteor_shell.png|32px]] &#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile, deals 30 brute damage, stuns for 1.5 seconds and causes knockdown for 8 seconds. Pushes back machinery and some structures on hit.&lt;br /&gt;
**[[File:Pulse_shell.png|32px]] &#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; A weaker version of one of the deathsquad&#039;s pulse rifle shots, dealing 30 burn damage and damaging or destroying walls and machinery.&lt;br /&gt;
**[[File:Dragon_shell.png|32px]] &#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Shoots a spread of 4 burning pellets, dealing 5 damage each.&lt;br /&gt;
**[[File:Frag_shell.png|32px]] &#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that paralyzes targets for 1 seconds, causes a small explosion where it hits, while also dealing 15 extra brute damage.&lt;br /&gt;
**[[File:Ion_shell.png|32px]] &#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a single target instead of the 3x3 area hit by normal ion rifles.&lt;br /&gt;
**[[File:Laser_shell.png|32px]] &#039;&#039;&#039;Laser Scatter Shell:&#039;&#039;&#039; Shoots a spread of 6 laser beams with up to 90 total damage.&lt;br /&gt;
&lt;br /&gt;
==Longarm (Energy)==&lt;br /&gt;
&lt;br /&gt;
===Laser Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Command|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser gun.png|64px]]&lt;br /&gt;
!{{anchor|Laser Gun}}Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|19 Lasers&lt;br /&gt;
|25 Burn&lt;br /&gt;
|[[Armory]] and weapons crates.&lt;br /&gt;
|Security&lt;br /&gt;
|Lethal ONLY, but 4 extra shots.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hellgun.png|64px]]&lt;br /&gt;
!{{anchor|Hellfire Laser Gun}}Hellfire Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|30 Burn&lt;br /&gt;
|Modified Laser Gun using the [[Supply_crates#Hellgun_Kit|degradation kit]] bought from cargo.&lt;br /&gt;
|Security&lt;br /&gt;
|Infamous for gruesome burn wounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser Cannon.png|64px]]&lt;br /&gt;
!{{anchor|Laser Cannon}}Laser Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Lasers&lt;br /&gt;
|40 Burn&lt;br /&gt;
|Summon guns&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This is the Laser Gun&#039;s bigger brother, fear him, he will fuck you over.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser_musket.png|64px]]&lt;br /&gt;
!{{anchor|Laser Musket}}Laser Musket&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Hand-Cranked)&lt;br /&gt;
|Infinite shots, but has to be cranked 2 times to recharge after each shot by using it in-hand and waiting for 2 seconds&lt;br /&gt;
|25 Burn&amp;lt;br&amp;gt;40 Stamina&lt;br /&gt;
|[[Makeshift_weapons|Craftable]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|A makeshift laser musket. Deals good burn and stamina damage, but is weak against armor and has to be cranked 2 times after every shot.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser_musket_prime.gif|64px]]&lt;br /&gt;
!{{anchor|Heroic Laser Musket}} Heroic Laser Musket&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy (Hand-Cranked)&lt;br /&gt;
|Infinite shots, but has to be cranked 2 times to recharge after each shot by using it in-hand and waiting for 2 seconds&lt;br /&gt;
|30 Burn&amp;lt;br&amp;gt;45 Stamina&lt;br /&gt;
|[[Emergency_Response_Team|Militia ERT]], [[Makeshift_weapons|craftable]] if you find and read the recipe&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Elite version of the laser musket. Its projectiles are not weak against armor and deal more stamina and burn damage. Still needs to be cranked after every shot.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Gun}}Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|16 Lasers, 20 Disable&lt;br /&gt;
|25 Burn&amp;lt;br&amp;gt;20 Stamina on Chest 15 on limbs&lt;br /&gt;
|[[Armory]], energy weapons crate, HoP/Captain lockers.&lt;br /&gt;
|Security&lt;br /&gt;
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Advegun.png|64px]]&lt;br /&gt;
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 (recharges over time)&lt;br /&gt;
|20 Burn&lt;br /&gt;
20 Stamina on chest 15 on limbs&lt;br /&gt;
|Combine an energy gun with a gun kit from security protolathe, once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Using advanced &amp;lt;s&amp;gt;wizardry&amp;lt;/s&amp;gt; SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&amp;amp;D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Antique laser.png|64px]]&lt;br /&gt;
!{{anchor|Antique Laser Gun}}Antique Laser Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 (recharges over time)&lt;br /&gt;
|25 Burn&lt;br /&gt;
|[[Captain&#039;s Quarters]].&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. &#039;&#039;They just don&#039;t make guns like they used to.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|4 Ion, 10 Laser, 20 Disable&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[Head of Security|Head of Security&#039;s]]&lt;br /&gt;
locker.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Nanotrasen&#039;s first attempt to remake the Antique Laser Gun. Has more firing modes on offer but lacks the ability to self-recharge. The Ion mode can be useful for taking down cyborgs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Milgun.png|64px]]&lt;br /&gt;
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun&lt;br /&gt;
|[[File:Powercell.png|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Stun, 20 Energy, 20 Kill&lt;br /&gt;
|20 Burn target&lt;br /&gt;
|Elite Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A tactical variant of the Energy Gun. Holds more of a charge and can fire stun rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ionrifle.png|64px]]&lt;br /&gt;
!{{anchor|Ion Rifle}}Ion Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|10 Ion Pulses&lt;br /&gt;
|20 Brute to silicon mobs&amp;lt;br&amp;gt;Up to 90 damage to mechs&amp;lt;br&amp;gt;3x3 EMP&lt;br /&gt;
|[[Armory]] and on the Nuclear Operative shuttle.&lt;br /&gt;
|Security&lt;br /&gt;
|Large and unwieldy, great for dealing with mechs and cyborgs. Also opens lockers and crates.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Retrolaser.png|64px]]&lt;br /&gt;
!{{anchor|Retro Laser}}Retro Laser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|12 Lasers&lt;br /&gt;
|20 Burn&lt;br /&gt;
|[[White Ship]], deep space ruins.&lt;br /&gt;
|Unknown&lt;br /&gt;
|Found on the white ship, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tempgun.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|40 Freeze/heat Beams&lt;br /&gt;
|Heats/Cools target dependent upon the setting.&lt;br /&gt;
|Armory. Combine an energy gun with a gun kit from security protolathe, once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Xraygun.png|64px]]&lt;br /&gt;
!{{anchor|X-Ray Gun}}X-Ray Gun&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|20 Lasers&lt;br /&gt;
|15 Burn + 30 Irradiate&lt;br /&gt;
|Combine a laser gun with a gun kit from security protolathe, once researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|This beams from this gun will pass through everything, including walls, until they hit a mob.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teslacannon.png|64px]]&lt;br /&gt;
!Tesla Cannon&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|33 Tesla&lt;br /&gt;
|5 Burn + Electrocution&lt;br /&gt;
|Crafted from a tesla cannon parts kit with a flux anomaly core.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|Fully automatic and needs to be fired with two hands. If you&#039;re immune to electrocution via insulated gene you become immune to its shots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pulse Based===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|CentCom|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulserifle.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Rifle}}Pulse Rifle&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|200 Pulse&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|The most powerful energy weapon in existence. Bruteforces energy weapon&#039;s ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Pulsecarbine.png|64px]]&lt;br /&gt;
!{{anchor|Pulse Carbine}}Pulse Carbine&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|25 Pulse, 50 Laser, 25 Stun&lt;br /&gt;
|50 Burn&lt;br /&gt;
|Emergency Response Team&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Misc Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Misc|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Misc|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Misc|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Misc|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Misc|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Misc|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Misc|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Misc|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Chem sprayer.png|64px]]&lt;br /&gt;
!{{anchor|Chem Sprayer}}Chem Sprayer&lt;br /&gt;
|Chemicals&lt;br /&gt;
|600 units total&lt;br /&gt;
* 150 units of Spore Toxin (Causes blindness)&lt;br /&gt;
* 150 units of [[Cryptobiolin]]&lt;br /&gt;
* 150 units of [[Unstable Mutagen]]&lt;br /&gt;
* 150 units of [[Chloral Hydrate]]&lt;br /&gt;
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents.&lt;br /&gt;
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents.&lt;br /&gt;
|Syndicate&lt;br /&gt;
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Flamethrower.png|64px]]&lt;br /&gt;
!{{anchor|Flamethrower}}Flamethrower&lt;br /&gt;
|[[File:Plasma tank.png|64px]]&amp;lt;br&amp;gt;Gas of your choice&lt;br /&gt;
|Depends on tank pressure&lt;br /&gt;
|Depends on the gas&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]] or with a hacked [[Autolathe]]&lt;br /&gt;
|Civilian&lt;br /&gt;
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone or something, as it&#039;s easy to run away.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sgun.png|64px]]&lt;br /&gt;
!{{anchor|Syringe Gun}}Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|1 Syringe&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|[[Medbay Storage]].&lt;br /&gt;
|Civilian&lt;br /&gt;
|In fact, this is very robust. Think of it as a ranged hypospray.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Rapidsyringegun.png|64px]]&lt;br /&gt;
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun&lt;br /&gt;
|[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;Syringes&lt;br /&gt;
|6 Syringes&lt;br /&gt;
|6 Brute + 15u chemicals&lt;br /&gt;
|Medical techfab if researched.&lt;br /&gt;
|Nanotrasen&lt;br /&gt;
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives &#039;&#039;&#039;you&#039;&#039;&#039; the power to fuck over six people at once! First syringe in is first out.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Admin Only Weapons==&lt;br /&gt;
These weapons are currently restricted to admin spawn only, some may also appear in &#039;summon gun&#039; events during a Wizard round however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Special|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Special|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Special|Secondary}};&amp;quot; |Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Special|Secondary}};&amp;quot; |Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Special|Secondary}};&amp;quot; |Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Special|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Special|Secondary}};&amp;quot; |Faction Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Special|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hybrid taser.gif|64px]]&lt;br /&gt;
!{{anchor|Taser}}Taser&lt;br /&gt;
|[[File:Recharger.gif|64px]]&amp;lt;br&amp;gt;Energy&lt;br /&gt;
|5 Stun, 20 Disable&lt;br /&gt;
|Stun target&lt;br /&gt;
|Admins.&lt;br /&gt;
|Security&lt;br /&gt;
|Previously security&#039;s sidearm of choice, now replaced by disablers.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Automaticsilenced.png|64px]]&lt;br /&gt;
!{{anchor|Silenced Pistol}}Silenced Pistol&lt;br /&gt;
|[[File:Ammo 50.png|64px]]&amp;lt;br&amp;gt;.45&lt;br /&gt;
|12 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Away missions. Admins.&lt;br /&gt;
|Admin&lt;br /&gt;
|A small, quiet,  easily concealable gun. Uses .45 rounds.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tommy gun.png|64px]]&lt;br /&gt;
!{{anchor|Tommy Gun}}Tommy Gun&lt;br /&gt;
|[[File:Ammo 9mm.png|64px]]&amp;lt;br&amp;gt;9mm&lt;br /&gt;
|50 rounds&lt;br /&gt;
|20 Brute + Knockdown&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|A genuine Chicago Typewriter.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Gyrogun.png|64px]]&lt;br /&gt;
!{{anchor|Gyrojet Pistol}}Gyrojet Pistol&lt;br /&gt;
|[[File:Ammo 75.png|64px]]&amp;lt;br&amp;gt;.75&lt;br /&gt;
|8 Rounds&lt;br /&gt;
|74 Brute from direct hit &amp;lt;br&amp;gt;24 from a tile away &amp;lt;br&amp;gt;explosion (-1, 0, 2)&lt;br /&gt;
|Summon guns exclusive.&lt;br /&gt;
|Admin&lt;br /&gt;
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it&#039;s great against groups.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Instagib.png|64px]]&lt;br /&gt;
!{{anchor|Instakill Rifle}}Instakill Rifle&lt;br /&gt;
|None&lt;br /&gt;
|Infinite&lt;br /&gt;
|Instantly gibs targets&lt;br /&gt;
|Admins&lt;br /&gt;
|Admin&lt;br /&gt;
|Flat out disintegrates all living targets. Only likely to be encountered if someone particularly likes or hates you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stun and Incapacitation Weapons ==&lt;br /&gt;
&lt;br /&gt;
Having the ability to stun at a moment&#039;s notice will protect you from getting robusted quite often (as long as you don&#039;t get stunned first).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunBaton.gif|64px]]&lt;br /&gt;
!{{anchor|Stun Baton}}[[Stun Baton]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Not being security, and having this out, is likely to land you in the brig.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stunprod.png|64px]]&lt;br /&gt;
!{{anchor|Stunprod}}[[Stunprod]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|[[Makeshift weapons|Made by yourself]]&lt;br /&gt;
|Having this is a quick way to get robusted by security. Doesn&#039;t fit in backpacks, but can be carried on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescopic_Baton.png|64px]]&lt;br /&gt;
!{{anchor|Telescopic Baton}}Telescopic Baton&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Be a [[Head of Staff]]&lt;br /&gt;
|Not being a head of staff and having one of these is yet another way to incur security&#039;s ire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ModernDisabler.png|64px]]&lt;br /&gt;
!{{anchor|Disabler}}[[Disabler]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Spawns on officers, [[Armory]].&amp;lt;br&amp;gt;Disabler Crate from Cargo.&lt;br /&gt;
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flash.gif|64px]]&lt;br /&gt;
!{{anchor|Flash}}[[Flash]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 8&amp;lt;br&amp;gt;Blinds cyborgs and scrambles their movement, stuns blinded cyborgs&lt;br /&gt;
|[[Security]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]&lt;br /&gt;
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. Hardsuits and spacesuits will also block flashes, except for the CMO&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hspray.png|64px]]&lt;br /&gt;
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]]&lt;br /&gt;
|Depends on chemical&lt;br /&gt;
|[[Chemistry]]&lt;br /&gt;
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flashbang.gif|64px]]&lt;br /&gt;
!{{anchor|Flashbang}}[[Flashbang]]&lt;br /&gt;
|Various effects.&amp;lt;br&amp;gt;Duration varies with distance.&lt;br /&gt;
|[[Security]]&lt;br /&gt;
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser Pointer.png|64px]]&lt;br /&gt;
!{{anchor|Laser Pointer}}[[Guide_to_Head_of_Staff_Equipment#Laser_Pointer|Laser Pointer]]&lt;br /&gt;
|Blinds humans&amp;lt;br&amp;gt;Blinds cyborgs&amp;lt;br&amp;gt;Duration 5-10&lt;br /&gt;
|[[Lawyer]], [[Curator]], [[Research Director]]&lt;br /&gt;
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ling_resonant_shriek_hud.png]]&lt;br /&gt;
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]&lt;br /&gt;
|Duration 5-10&lt;br /&gt;
|Being a changeling&lt;br /&gt;
| Humans become deaf and confused.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fff.png|64px]]&lt;br /&gt;
!{{anchor|Cult Stun}}[[Cult|Cult Stun]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 15 + 15 duration silence&lt;br /&gt;
|Being a cultist and making one.&lt;br /&gt;
|Works on cyborgs. Blocked by null rod.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beepsky.png|64px]]&lt;br /&gt;
!{{anchor|Beepsky}}[[Beepsky]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 14&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cleanbot.gif|64px]]&lt;br /&gt;
!{{anchor|Bladed Cleanbot}}[[Bladed Cleanbot]]&lt;br /&gt;
|Stun&amp;lt;br&amp;gt;Duration 5&lt;br /&gt;
|Made in robotics&lt;br /&gt;
|Attach a knife to a [[Cleanbot]] and it will automatically butcher monkeys, parry incoming attacks and stab anything that steps on it, useful to be dragged around as a [[Janitor]] for an edge in a fight.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ed209.png|64px]]&lt;br /&gt;
!{{anchor|ED-209}}[[ED-209]]&lt;br /&gt;
|Stamina damage&lt;br /&gt;
|Made in robotics.&lt;br /&gt;
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
To be good at combat, you must be able to survive an encounter with anything; Rockets, E-swords, and bees can all come flying towards you at any moment. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be robust.&lt;br /&gt;
&lt;br /&gt;
== Stun Defense ==&lt;br /&gt;
Some abilities and items can reduce or entirely block stuns.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |Counter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |Type of Stun&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Yellow|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hulk.png|64px]]&lt;br /&gt;
![[Hulk]]&lt;br /&gt;
|Any&lt;br /&gt;
|[[Genetics]]&lt;br /&gt;
|Hulks don&#039;t get stunned and don&#039;t fall ever. Even space lube doesn&#039;t make them fall, though they do slip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGlasses.png|64px]]&lt;br /&gt;
!Eye protection&lt;br /&gt;
|Flashes&lt;br /&gt;
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.&lt;br /&gt;
|Doesn&#039;t do anything with the stun itself; rather, it protects you from flashing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Prevention==&lt;br /&gt;
A few items, when used, can randomly completely block damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}}; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!{{anchor|Riot Shield}}[[Riot Shield]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Note that attacks aimed at other parts of the body (commonly the head) may miss, and have a chance of hitting another part instead, usually your chest. Tanking too much damage with it can cause the shield to shatter, stunning you.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Strobe_shield.png|64px]]&lt;br /&gt;
!{{anchor|Strobe Shield}}Strobe Shield&lt;br /&gt;
|Craft from a riot shield, a flash and a mounted flash frame&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Works just like the riot shield, but emits a non-targeted flash every time it blocks an attack, can be used in hand for non-targeted flash and directly flashes anyone you hit with it. The flash can burn out.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Telescopic_shield.gif|64px]]&lt;br /&gt;
!{{anchor|Telescopic Shield}}[[Guide_to_Head_of_Staff_Equipment#Head_of_Security|Telescopic Shield]]&lt;br /&gt;
|[[Head_of_Security|Head of Security&#039;s]] locker, Security protolathe&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Same as [[#Riot_Shield|the riot shield]], but can be collapsed for easy storage. Fits in pockets while collapsed but doesn&#039;t block attacks if not extended.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Roman_shield.png|64px]]&lt;br /&gt;
!{{anchor|Roman Shield}}Roman Shield&lt;br /&gt;
|Skeletons summoned with a [[Wizard#Artifacts|necromantic stone]]&lt;br /&gt;
|Blocks melee attacks.&lt;br /&gt;
|Same as the regular [[#Riot_Shield|riot shield]], but slightly less durable. A cosmetic version with no block chance can be bought from an [[Vending_machines|AutoDrobe]] in dorms.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Buckler.png|64px]]&lt;br /&gt;
!{{anchor|Wooden Buckler}}Wooden Buckler&lt;br /&gt;
|Can be crafted using 20 wooden planks&lt;br /&gt;
|Blocks melee attacks with a relatively low chance.&lt;br /&gt;
|Like a riot shield, but with a 30% block chance, has lower durability and is flammable. Easy to obtain.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Adamantine_shield.png|64px]]&lt;br /&gt;
!{{anchor|Adamantine Shield}}Adamantine Shield&lt;br /&gt;
|[[Guide_to_xenobiology#Burning|Burning adamantine extract]] from Xenobiology&lt;br /&gt;
|Blocks all attacks with a 75% chance&lt;br /&gt;
|Needs two hands to use it and makes you slower, deals 15 brute damage on hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ling_shield.png|64px]]&lt;br /&gt;
!{{anchor|Organic Shield}}[[Changeling#Abilities_Available_via_Evolution_Menu|Organic Shield]]&lt;br /&gt;
|Buying the &amp;quot;Organic Shield&amp;quot; ability as a [[changeling]]&lt;br /&gt;
|Blocks all attacks with a 50% chance.&lt;br /&gt;
|Unlike some other shields that have durability, this shield counts the number of attacks blocked and breaks when it runs out of uses. The number of uses increases by 3 with each absorbed genome. Does not stun you or drop anything when it breaks.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Eshield.png|64px]]&lt;br /&gt;
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]&lt;br /&gt;
|[[Nuke ops]]&lt;br /&gt;
|Blocks most melee and ranged projectiles.&lt;br /&gt;
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Banana_shield.png|64px]]&lt;br /&gt;
!{{anchor|Bananium Energy Shield}}Bananium Energy Shield&lt;br /&gt;
|[[Syndicate_Items#Clown_Operative_Equipment|Clown ops]]&lt;br /&gt;
|Blocks most melee and ranged projectiles.&lt;br /&gt;
|Same as a regular energy shield, but is also slippery, can be used as a boomerang and slips anyone it hits when thrown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Reactivearmor.png|64px]]&lt;br /&gt;
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]]&lt;br /&gt;
|[[Research Director&#039;s Office]]&lt;br /&gt;
|Teleports you randomly if you&#039;re hit.&lt;br /&gt;
|It could end badly if you get spaced due to this, but it&#039;ll still improve your odds of surviving.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sword.gif|64px]]&lt;br /&gt;
!{{anchor|Energy Sword}}[[Energy Sword]]&lt;br /&gt;
|[[Syndicate Items|Syndicate Uplinks]]&lt;br /&gt;
|Blocks projectiles and attacks with a 50% chance.&lt;br /&gt;
|Needs to be turned on to work. Counts as a shield just like the riot shield.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Desword.gif|64px]]&lt;br /&gt;
!{{anchor|Double-Bladed Energy Sword}}Double-Bladed Energy Sword&lt;br /&gt;
|[[Syndicate_Items|Syndicate Uplinks]]&lt;br /&gt;
|Blocks attacks with a 75% chance, guaranteed to deflect energy projectiles and deflects ballistic projectiles with a 50% chance.&lt;br /&gt;
|Improved blocking compared to a regular energy sword (75% chance while the regular energy sword has a 50% chance).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
Armor is a great passive way to keep you from getting hurt too badly in a fight.  Some jobs will have difficulty acquiring armor.  Some armor, like hardsuits, will slow you, as well.&lt;br /&gt;
&lt;br /&gt;
Armor will reduce all damage of a certain type, on parts of your body that are protected by the armor. You will see &#039;&#039;&amp;quot;Your armor softens the blow!&amp;quot;&#039;&#039; when your armor reduces damage. The defense values are indicated by an armor&#039;s percent protection from different damage types, for example basic Armor has a melee protection rate of 50, as such it will reduce all melee damage to the chest by 50%.&lt;br /&gt;
&lt;br /&gt;
Armor only protects the region that it covers on your body. No armor protects your entire body.&lt;br /&gt;
&lt;br /&gt;
===Body Armor===&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Notice&lt;br /&gt;
|Note=&amp;lt;span style=&amp;quot;color=&amp;quot;white&amp;quot;&amp;gt;Hardsuits have been REMOVED, and replaced with [[MODsuits]].&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}}; width:80px&amp;quot; |Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s SWAT Suit}}[[Captain&#039;s SWAT Suit]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|The Captain will sometimes wear this.  It&#039;s also space-worthy, but it will slow you down.  Wearing this while not the Captain is a good way to get robusted.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Capscarapace.png|64px]]&lt;br /&gt;
!{{anchor|Captain&#039;s Carapace}}[[Captain&#039;s Carapace]]&lt;br /&gt;
|[[Captain&#039;s Quarters]]&lt;br /&gt;
|Offers moderate protection from most sources.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 40 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|A special armor vest unique to the Captain. Offers far greater  protection than most armor, and also displays your authority to the crew.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RIG.png|64px]]&lt;br /&gt;
!{{anchor|Engineering Hardsuit}}[[Hardsuit|Engineering Hardsuit]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Gives low protection from melee attacks and explosions.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 75&amp;lt;br&amp;gt; fire = 100&amp;lt;br&amp;gt; acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Atmospherics_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Atmospherics Hardsuit}}[[Hardsuit|Atmospherics Hardsuit]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mining_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]&lt;br /&gt;
|[[Mining]]&lt;br /&gt;
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.&lt;br /&gt;
|melee = 30 - 70 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]&lt;br /&gt;
|[[Chief Engineer]]&lt;br /&gt;
|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 90 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Medical_Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]]&lt;br /&gt;
|[[Chief Medical Officer]]&lt;br /&gt;
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]]&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 60 &amp;lt;br&amp;gt;fire = 60 &amp;lt;br&amp;gt;acid = 80&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Security Hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]&lt;br /&gt;
|[[Brig]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 75 &amp;lt;br&amp;gt;acid = 75&lt;br /&gt;
|See [[Space_suit|here]] for information on the different styles.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]&lt;br /&gt;
|[[Head of Security&#039;s Office]], or in the case of [[BoxStation]] in [[E.V.A.]]&lt;br /&gt;
|Gives slightly increased protection against all damage sources.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 25 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 95 &amp;lt;br&amp;gt;acid = 95&lt;br /&gt;
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain&#039;s spacesuit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Wizardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Gem-encrusted hardsuit}}[[Wizard|Gem-encrusted hardsuit]]&lt;br /&gt;
|[[Wizard]] or Summon magic&lt;br /&gt;
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!&lt;br /&gt;
|melee = 40&amp;lt;br&amp;gt;bullet = 40&amp;lt;br&amp;gt;laser = 40&amp;lt;br&amp;gt;energy = 20&amp;lt;br&amp;gt;bomb = 35&amp;lt;br&amp;gt;bio = 100&amp;lt;br&amp;gt;rad = 50&amp;lt;br&amp;gt;fire = 100&amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|See [[Wizard|here]] for information on the magical arts.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ablative.png‎|64px]]&lt;br /&gt;
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Gives excellent protection against Laser and Energy attacks and can even deflect them.&lt;br /&gt;
|melee = 10 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 60 &amp;lt;br&amp;gt;energy = 60&lt;br /&gt;
|It will sometimes deflect energy projectiles, which includes disabler shots!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulletproofvest.png|64px]]&lt;br /&gt;
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 60 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 40&lt;br /&gt;
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!{{anchor|Body Armor}}[[Body Armor]]&lt;br /&gt;
|[[HoS]], [[HoP]], [[Security]]&lt;br /&gt;
|Protects moderately against melee and lasers, which are common things to be harmed by.&lt;br /&gt;
|melee = 35&amp;lt;br&amp;gt;bullet = 30&amp;lt;br&amp;gt;laser = 30&amp;lt;br&amp;gt;energy = 40&amp;lt;br&amp;gt;bomb = 25&amp;lt;br&amp;gt;fire = 50&amp;lt;br&amp;gt;acid = 50&lt;br /&gt;
|The standard armor found on security mooks.  Also sometimes found on [[Ian]]. Also comes in identical tactical (officer lockers) and Black Mesa (security vendor) versions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadVest.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Vest}}Durathread Vest&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A vest made of durathread with strips of leather acting as trauma plates.&lt;br /&gt;
|melee = 20 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 40 &amp;lt;br&amp;gt;bomb = 15 &amp;lt;br&amp;gt;fire = 40&lt;br /&gt;
|Something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swatarmor.png|64px]]&lt;br /&gt;
!{{anchor|Riot Suit}}[[Riot Suit]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body.&lt;br /&gt;
|melee = 50 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;energy = 10&lt;br /&gt;
|It&#039;s very resistant to melee attacks, BUT it&#039;s less protective against lasers than standard armor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armoredcoat.png|64px]]&lt;br /&gt;
!{{anchor|Armored Coat}}[[Armored Coat]]&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it&#039;s still robust.&lt;br /&gt;
|melee = 30 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Wear this as your rightful trophy if you manage to outrobust him.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquad.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Armor}}[[Deathsquad Armor]]&lt;br /&gt;
|[[Death Squad]]&lt;br /&gt;
|Extremely robust armor found only on Deathsquad Officers.  Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy.  Moderate slowdown.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 100 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|If you see someone wearing this, it&#039;s a good idea to run.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bomb-suit.png|64px]]&lt;br /&gt;
!{{anchor|Bomb Suit}}[[Bomb-suit|Bomb Suit]]&lt;br /&gt;
|[[Toxins Lab]], [[Armory]]&lt;br /&gt;
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be revived.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;laser = 20 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|A suit designed for safety when handling explosives.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Secjumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Security Officer&#039;s Jumpsuit}}Security Officer&#039;s Jumpsuit&lt;br /&gt;
|[[Security Offices]]&lt;br /&gt;
|A security officer&#039;s jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer&#039;s, the detective&#039;s, or the HoS&#039;s. Lawyers do not, however.&lt;br /&gt;
|melee = 10&lt;br /&gt;
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit&#039;s 80% melee reduction becomes an incredible 90%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Large_armor_vest.png|64px]]&lt;br /&gt;
!{{anchor|Large armor vest}}Large Armor Vest&lt;br /&gt;
|[[SecTech]]&lt;br /&gt;
|Same stats as [[Body Armor]], just cosmetically different.&lt;br /&gt;
|melee = 35&amp;lt;br&amp;gt;bullet = 30&amp;lt;br&amp;gt;laser = 30&amp;lt;br&amp;gt;energy = 40&amp;lt;br&amp;gt;bomb = 25&amp;lt;br&amp;gt;fire = 50&amp;lt;br&amp;gt;acid = 50&lt;br /&gt;
|Premium item from SecTech vendor.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadJumpsuit.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer.&lt;br /&gt;
|melee&amp;quot; = 10 &amp;lt;br&amp;gt;laser = 10 &amp;lt;br&amp;gt;fire = 40 &amp;lt;br&amp;gt;acid = 10 &amp;lt;br&amp;gt;bomb&amp;quot; = 5&lt;br /&gt;
|Something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:MK.I_SWAT_Suit.png|64px]]&lt;br /&gt;
!{{anchor|MK.I SWAT Suit}}[[MK.I SWAT Suit]]&lt;br /&gt;
|Order it from [[Cargo]]&lt;br /&gt;
|An all rounded suit available through the Cargo Supply Console for 6000 points. Causes moderate slowdown&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 30 &amp;lt;br&amp;gt;bomb = 50 &amp;lt;br&amp;gt;bio = 90 &amp;lt;br&amp;gt;rad = 20 &amp;lt;br&amp;gt;fire = 100 &amp;lt;br&amp;gt;acid = 100&lt;br /&gt;
|This suit, although costly, can provide a decent addition to security should they need extra defense against a multitude of threats.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndi_hardsuit.png|64px]]&lt;br /&gt;
!{{anchor|Blood-red Hardsuit}}[[Syndicate_Items#Syndicate_Hardsuit|Blood-red Hardsuit]]&lt;br /&gt;
|From [[Syndicate_Uplink|the Syndicate]]&lt;br /&gt;
|A dual-mode advanced helmet designed for work in special operations. Has two modes: EVA and Combat.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 50 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 15 &amp;lt;br&amp;gt;bomb = 35 &amp;lt;br&amp;gt;bio = 100 &amp;lt;br&amp;gt;rad = 50 &amp;lt;br&amp;gt;fire = 50 &amp;lt;br&amp;gt;acid = 90&lt;br /&gt;
|Costs 8 telecrystals from the uplink. EVA is space proof while Combat is not, but increases your speed, fits in backpacks. Property of Gorlex Marauders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Protection&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}}; width:80px&amp;quot; |Defense values %&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:{{ColorPalette|Blue|Secondary}};&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Helmet.png|64px]]&lt;br /&gt;
!{{anchor|Helmet}}[[Helmet]]&lt;br /&gt;
|[[Security Office]]&lt;br /&gt;
|Standard head gear for security mooks. Keeps your head safe.&lt;br /&gt;
|melee = 35 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Brave officers may opt to wear the security beret or hat instead.  The warden&#039;s hat offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Swathelmet.png|64px]]&lt;br /&gt;
!{{anchor|Swat Helmet}}Swat Helmet&lt;br /&gt;
|[[Derelict]] or order it from [[Cargo]]&lt;br /&gt;
|A rare and extremely powerful helmet that protects against all kinds of damage.  Spaceworthy.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 50&lt;br /&gt;
|If you get this, be proud that you are wearing the best protective headgear available on the station.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Riothelm.png|64px]]&lt;br /&gt;
!{{anchor|Riot Helmet}}[[Riot Helmet]]&lt;br /&gt;
|[[Armory]]&lt;br /&gt;
|Provides excellent melee protection, but lacks in other areas.&lt;br /&gt;
|melee = 45 &amp;lt;br&amp;gt;bullet = 15 &amp;lt;br&amp;gt;laser = 5 &amp;lt;br&amp;gt;energy = 5 &amp;lt;br&amp;gt;bomb = 5&lt;br /&gt;
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Hoscap.png|64px]]&lt;br /&gt;
!{{anchor|Head of Security Hat}}Head of Security Hat&lt;br /&gt;
|[[HoS]]&lt;br /&gt;
|Provides robust head protection in all damage types.  The HoS starts with this.&lt;br /&gt;
|melee = 40 &amp;lt;br&amp;gt;bullet = 30 &amp;lt;br&amp;gt;laser = 25 &amp;lt;br&amp;gt;energy = 10 &amp;lt;br&amp;gt;bomb = 25&lt;br /&gt;
|Powerful and stylish, also for showing who is in charge around here.  The dermal armor in the HoS&#039;s locker offers the same protection as this.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadBeanie.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Beanie}}Durathread Beanie&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A beanie made from durathread, its resilient fibres provide some protection to the wearer.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 15 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;fire = 30&lt;br /&gt;
|something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadBeret.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Beret}}Durathread Beret&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A beret made from durathread, its resilient fibres provide some protection to the wearer.&lt;br /&gt;
|melee = 15 &amp;lt;br&amp;gt;bullet = 5 &amp;lt;br&amp;gt;laser = 15 &amp;lt;br&amp;gt;energy = 25 &amp;lt;br&amp;gt;bomb = 10 &amp;lt;br&amp;gt;fire = 30&lt;br /&gt;
|something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:durathreadHelmet.png|64px]]&lt;br /&gt;
!{{anchor|Durathread Helmet}}Durathread Helmet&lt;br /&gt;
|[[Botany]]&lt;br /&gt;
|A helmet made from durathread and leather.&lt;br /&gt;
|melee = 20 &amp;lt;br&amp;gt;bullet = 10 &amp;lt;br&amp;gt;laser = 30 &amp;lt;br&amp;gt;energy = 40 &amp;lt;br&amp;gt;bomb = 15 &amp;lt;br&amp;gt;fire = 40&lt;br /&gt;
|something&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deathsquadhelm.png|64px]]&lt;br /&gt;
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet&lt;br /&gt;
|[[Death squad]]&lt;br /&gt;
|A strong helmet that provides reduction against most damage types. Spaceworthy.&lt;br /&gt;
|melee = 80 &amp;lt;br&amp;gt;bullet = 80 &amp;lt;br&amp;gt;laser = 50 &amp;lt;br&amp;gt;energy = 50 &amp;lt;br&amp;gt;bomb = 100&lt;br /&gt;
|Underwhelming compared to the deathsquad body armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Cheap Tricks=&lt;br /&gt;
Hey kid, you made all the way it to the bottom of the guide. Let me tell you something, playing fair isn&#039;t going to work when you&#039;re facing some of the toughest bad guys in the galaxy. The only way you&#039;re going to win against those odds is if you use some tricks. &lt;br /&gt;
* Aim for eyes [[File:Hud_target_eyes.gif]] and stab multiple times with a screwdriver to make the target blind. Only works if target has no [[Clothing_and_Accessories#Eyewear|eyewear]].&lt;br /&gt;
* Use weapons that will make you have a chance at blocking an attack (example: a wooden buckler)&lt;br /&gt;
* You can hide remote bombs, [[Grenades]] or other explosives in toilets. Prepare some traps beforehand, get their attention, make a tactical retreat so you have them right where you want them. Once they are, press the [[Remote Signaling Device]] button by disarm-clicking with it in your active hand.&lt;br /&gt;
* Drag an open crate [[File:GrayCrate.png]] behind you. People accidentally clicking the crate with {{Combat_Mode}} off  will put their weapon in it.&lt;br /&gt;
* Piercing and/or Slashing multiple limbs in a row can lead to fainting from blood-loss faster than a simple throat slice.&lt;br /&gt;
* If you&#039;re certain there won&#039;t be any collateral damage (or are an [[Terminology#Antag|antag]]), learn how to make and utilize [[Guide_to_chemistry#Explosion|bombs]].&lt;br /&gt;
* Build with the Rapid Pipe Dispenser and launch yourself out of a 1-way chute disposal at your target while having a stun-reduction reagent in your bloodstream to immediately get a chance to turn the tides.&lt;br /&gt;
* Having good footwork and a higher speed may help you overcome enemies that are stronger than you. Here&#039;s some tips:&lt;br /&gt;
** Use [[Bola]]&amp;lt;nowiki/&amp;gt;[[Bola|s]] to slow down your target, then run circles around them in a way that they can barely know where you&#039;re gonna go or how they&#039;re gonna hit you.&lt;br /&gt;
** Use anything you can that will boost your speed. (example: [[Ephedrine]])&lt;br /&gt;
** Utilize banana cream pies or use a combination of weapons in a row to quickly delimb a player, once they lose a leg or both arms, you have a significant advantage.&lt;br /&gt;
** Blasting both of someone&#039;s arms off or their leg off with [[Plasma Cutter]].&lt;br /&gt;
&lt;br /&gt;
* Using [[Status_Effects#Knockdown|slips]] and [[Status_Effects#Knockdown|knockdowns]] disarms items out of your targets hand, allowing you to turn their weapons against them. &lt;br /&gt;
** Smashing a [[Guide_to_Combat#Broken_Bottle|bottle]] upon someone&#039;s head or throwing one with the correct chemicals at them makes for a quick [[Status_Effects#Knockdown|knockdown]].&lt;br /&gt;
** Alt-click a [[Fire Extinguisher]] [[File:Fire_extinguisher.gif]] while holding it to subtly empty its water on the floor below you. People chasing you may [[Status_Effects#Knockdown|slip]].&lt;br /&gt;
** Carry a bottle or beaker of water and {{Rightclick}} the ground while {{Combat_Mode}} is on to splash the water on the ground, making people [[Status_Effects#Knockdown|slip]].&lt;br /&gt;
** Drag a [[General_items#Soap|soap]] [[File:Soaps.gif]] behind you to [[Status_Effects#Knockdown|slip]] people.&lt;br /&gt;
&lt;br /&gt;
* Try to put your target under pressure, quite a lot of players don&#039;t do well under pressure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a ton much more to learn than what&#039;s listed above, some things will come from experience others will come from [[Ghost|observing]] well others, break a leg out there heck break someone else&#039;s, and remember if you &amp;quot;failed&amp;quot; you didn&#039;t fail truly, you just haven&#039;t succeeded yet, so don&#039;t beat yourself up about it, since that was experienced gained, and that experience is progress and said progress makes you more robust; just try again and again, until you get it right, we didn&#039;t become robust over night, but we sure as heck became robust one time or another, so remember, stay calm, observe, do and learn, may the odds be in your favor and forge some extra to insure they&#039;re indeed in your favor.  &lt;br /&gt;
&lt;br /&gt;
= The Click Cooldown =&lt;br /&gt;
It is hard coded that you can not make more than 1 click per deci-second (0.1 seconds.) This, however, is not the only limit. While things like examining or taking a pen out of a PDA are limited only by the hard-coded cooldown, other actions are also limited by another cooldown. These special cooldowns will lock you out of further click based action until the cooldown is finished. The following is a record of all defined cooldowns. All other actions default to the standard click cooldown of 0.1 seconds and are unaffected by this system.&lt;br /&gt;
&lt;br /&gt;
* Melee attacks: 0.8 seconds&lt;br /&gt;
* Throwing: 0.8 seconds&lt;br /&gt;
* Ranged attacks: 0.4 seconds (Some guns have a separately defined cooldown)&lt;br /&gt;
* Rapid attacks: 0.2 seconds (Gloves of the north star, the bee sword)&lt;br /&gt;
* Abilities: 0.6 seconds (Action buttons, like a changelings fleshmend)&lt;br /&gt;
* Breakout: 10 seconds (Breaking out of restraints/locked machines)&lt;br /&gt;
* Handcuffed: 1 second (Currently unused)&lt;br /&gt;
* Resisting: 2 seconds (Triggered even if you had nothing to resist out of)&lt;br /&gt;
* Grabbing: 1 second&lt;br /&gt;
* Look up: 5 seconds.&lt;br /&gt;
&lt;br /&gt;
This is not a comprehensive list as some cooldowns are undefined or oddly defined. For example, spraying with a spray bottle is defined as CLICK_CD_RANGE*2. Guns also have defined for custom click speeds, so some guns may fire faster or slower than the standard 0.4 seconds. The &#039;Double Tap&#039; trait gained from [[Guide_to_drinks#Root_beer|root beer]] speeds up the cooldown of guns by x2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Research_items&amp;diff=74417</id>
		<title>Research items</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Research_items&amp;diff=74417"/>
		<updated>2024-09-20T18:45:00Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
=Stock Parts=&lt;br /&gt;
{{Autowiki/Content/StockParts}}&lt;br /&gt;
&lt;br /&gt;
=Mining Designs=&lt;br /&gt;
{{anchor|Upgraded Resonator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Upgraded Resonator&lt;br /&gt;
 |image = Adv_resonator.png&lt;br /&gt;
 |foundin = Mining Vendor&lt;br /&gt;
 |usedfor = Mining, fight local fauna&lt;br /&gt;
 |strategy = Use it to mine, or lay traps for the local fauna.&lt;br /&gt;
 |description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sonic Jackhammer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Sonic Jackhammer&lt;br /&gt;
 |image = Sonic_Jackhammer.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine extremely fast; be &#039;&#039;&#039;extremely&#039;&#039;&#039; careful around gibtonite.&lt;br /&gt;
 |description = &#039;&#039;Cracks rocks with sonic blasts.&#039;&#039; &lt;br /&gt;
10% the mining speed of pickaxes, or half of the diamong drill.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Mining Drill&lt;br /&gt;
 |image = Mining_Drill.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine or dig sand.&lt;br /&gt;
 |description = My drill is.. My soul!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diamond Mining Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Diamond Mining Drill&lt;br /&gt;
 |image = Diamond_Mining_Drill.png&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining&lt;br /&gt;
 |strategy = Use it to mine or dig sand.&lt;br /&gt;
 |description = Your drill is the drill that will pierce the Heavens!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Cutter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Plasma Cutter&lt;br /&gt;
 |image = Plasma_Cutter.png&lt;br /&gt;
 |foundin = Cargo &amp;amp; Engineering Protolathe&lt;br /&gt;
 |usedfor = Mining, unwelding walls.&lt;br /&gt;
 |strategy = Use it to mine. Also works in place of a welder for cutting open walls, &amp;lt;s&amp;gt;and doesn&#039;t&amp;lt;/s&amp;gt;&#039;&#039;&#039;does&#039;&#039;&#039; require eye protection.&lt;br /&gt;
 |description = &#039;&#039;You could use it to cut limbs off of xenos! Or, you know, mine stuff.&#039;&#039; A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Plasma Cutter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Advanced Plasma Cutter&lt;br /&gt;
 |image = Adv_plasma_cutter.gif&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Mining, monster slaying unwelding walls.&lt;br /&gt;
 |strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, &amp;lt;s&amp;gt;and doesn&#039;t&amp;lt;/s&amp;gt;&#039;&#039;&#039;does&#039;&#039;&#039; require eye protection.&lt;br /&gt;
 |description = &#039;&#039;It&#039;s an advanced plasma cutter, oh my god.&#039;&#039;&lt;br /&gt;
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Automatic Mining Scanner}}&lt;br /&gt;
{{anchor|Mining Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Automatic Mining Scanner&lt;br /&gt;
 |image = MiningScanner.png&lt;br /&gt;
 |foundin = Cargo Protolathe, [[Shaft Miner]]s lockers&lt;br /&gt;
 |usedfor = Find ores nearby, scan geysers, stop gibtonite detonations.&lt;br /&gt;
 |strategy = Use it until you buy the [[Shaft_Miner#Voucher.2FReward_Equipment|advanced version in the vendor]]&lt;br /&gt;
 |description = &#039;&#039;A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.&#039;&#039;&lt;br /&gt;
The one from the vendor has a better range and a lower cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkits}}&lt;br /&gt;
{{anchor|Modkit_Range}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Range Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will increase its range by 1.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Damage}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Damage Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will increase its damage by 10.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Cooldown}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Cooldown Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Aoe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Mining AoE Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won&#039;t do any AoE damage to mobs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Modkit_Trigger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f8eed3&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Kinetic Accelerator Trigger Guard Modkit&lt;br /&gt;
 |image = Modkit.png&lt;br /&gt;
 |foundin = Cargo Protolathe, Mining Vendor&lt;br /&gt;
 |usedfor = Upgrading Kinetic Accelerators&lt;br /&gt;
 |strategy = Use it on any Kinetic Accelerator&lt;br /&gt;
 |description = Upgrading a Kinetic Accelerator with this will allow races that can&#039;t normally use guns to use it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Medical Designs=&lt;br /&gt;
{{anchor|Man-Machine Interface}}&lt;br /&gt;
{{anchor|MMI}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Man-Machine Interface&lt;br /&gt;
 |image = Man-Machine_Interface.png&lt;br /&gt;
 |foundin = Medical and RnD Protolathes, ExoFab, [[Robotics Lab]]&lt;br /&gt;
 |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]]&lt;br /&gt;
 |strategy = [[Guide to robotics]]&lt;br /&gt;
 |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable). &amp;lt;br&amp;gt;Man-Machine Interface with a brain in it: [[File:MMI.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Positronic Brain}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Positronic Brain&lt;br /&gt;
 |image = Posibrain.gif&lt;br /&gt;
 |foundin = Medical and RnD Protolathes, ExoFab&lt;br /&gt;
 |usedfor = Creating a brain for cyborgs, mechs and AIs.&lt;br /&gt;
 |strategy = Wait for it to activate, then put it wherever you would put an MMI.&lt;br /&gt;
 |description = This artificial brain can be possessed by the dead, making it an alternative to getting someone&#039;s brain to operate cyborg shells, mechs or AI cores.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Health Analyzer&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Medical &amp;amp; Science Protolathe, [[Medbay Storage]]&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage.&lt;br /&gt;
 |strategy = Use it on your patient and see readings.&lt;br /&gt;
 |description = &#039;&#039;A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.&#039;&#039;&lt;br /&gt;
Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Health Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Advanced Health Analyzer&lt;br /&gt;
 |image = Healthadv.png&lt;br /&gt;
 |foundin = Medical Protolathe, CMO&#039;s locker&lt;br /&gt;
 |usedfor = Determining the patient&#039;s damage.&lt;br /&gt;
 |strategy = Use it on your patient and see readings.&lt;br /&gt;
 |description = &#039;&#039;A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.&#039;&#039;&lt;br /&gt;
This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Autopsy Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Autopsy Scanner&lt;br /&gt;
 |image = Autopsy_Scanner.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Determining the cadaver&#039;s time of death, improving surgeries on it, and investigating murders&lt;br /&gt;
 |strategy = Use it on dead bodies and see readings.&lt;br /&gt;
 |description = &#039;&#039;Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mass Spectrometer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mass Spectrometer&lt;br /&gt;
 |image = MS.png&lt;br /&gt;
 |foundin = No longer exists in game.&lt;br /&gt;
 |usedfor = Analyzing reagents in blood samples.&lt;br /&gt;
 |strategy = Put a syringe of blood in it.&lt;br /&gt;
 |description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Metamaterial Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Metamaterial Beaker&lt;br /&gt;
 |image = Meta_beaker.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Containing reagents&lt;br /&gt;
 |strategy = Use it to contain large quantities of reagents; useful for grenades.&lt;br /&gt;
 |description = A large, golden beaker which can store 180u of any reagent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Beaker&lt;br /&gt;
 |image = Bluespace beaker.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Containing reagents&lt;br /&gt;
 |strategy = Use it to contain large quantities of reagents; useful for grenades.&lt;br /&gt;
 |description = A bluespace-enhanced beaker which can store 300u of any reagent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryostasis Beaker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Cryostasis Beaker&lt;br /&gt;
 |image = Cryostasis_Beaker.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Preventing reagents from reacting when in contact with each other.&lt;br /&gt;
 |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals.&lt;br /&gt;
 |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Spray Bottle}}&lt;br /&gt;
{{anchor|Spray Bottle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical Spray Bottle&lt;br /&gt;
 |image = Medical_Spray_Bottle.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Applying chemicals by vapor, to multiple people or in minor amount (toggle)&lt;br /&gt;
 |strategy = Apply minor amount of [[Guide_to_Chemistry#Ethanol|Ethanol]] or [[Guide_to_chemistry#Miner&#039;s salve|Miner&#039;s salve]]  for safer surgeries, or put [[Guide_to_chemistry|Carpet]] all over the Medbay&lt;br /&gt;
 |description = &#039;&#039;A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.&#039;&#039;&lt;br /&gt;
Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Spray}}&lt;br /&gt;
{{anchor|Medspray}}&lt;br /&gt;
{{anchor|Medical Gel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical Gel&lt;br /&gt;
 |image = Medicalspray.png&lt;br /&gt;
 |foundin = Medical Protolathe, [[Chemist]]s&#039; lockers.&lt;br /&gt;
 |usedfor = Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10)&lt;br /&gt;
 |strategy = Applying minor amount of touch-based chems, like [[Guide_to_chemistry#Miner&#039;s salve|Miner&#039;s salve]] or [[Guide_to_chemistry#Synthflesh|Synthflesh]]&lt;br /&gt;
 |description = &#039;&#039;A medical gel applicator bottle, designed for precision application, with an unscrewable cap.&#039;&#039;&lt;br /&gt;
Can hold up to 60u units. Technically a medical spray.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Syringe&lt;br /&gt;
 |image = Bluespace_Syringe.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Injecting large quantities of chemicals.&lt;br /&gt;
 |description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Piercing Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Piercing Syringe&lt;br /&gt;
 |image = Piercing_Syringe.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Syringe guns and piercing through MODsuits and softsuits.&lt;br /&gt;
 |strategy = Put it on a syringe gun, shoot it at armored victims.&lt;br /&gt;
 |description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical analyser}}&lt;br /&gt;
{{anchor|Chemical analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Analyzer&lt;br /&gt;
 |image = Chemical_Analyzer.png&lt;br /&gt;
 |foundin = Medical &amp;amp; Science Protolathe&lt;br /&gt;
 |usedfor = Analyzing purity without the HPLC or listing pills/patches&#039; (possibly food?) regeants.&lt;br /&gt;
 |strategy = Use it to verify the [[Chemist]]s&#039; pills, or to check purity without running to the HPLC or dragging it behind you.&lt;br /&gt;
 |description = &#039;&#039;An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.&#039;&#039;&lt;br /&gt;
Can be used in hand to toggle the descriptions for each regeants. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Chemical Mixer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Chemical Mixer&lt;br /&gt;
 |image = Portable_chem_mixer.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Mixing chemicals on the fly. &lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This item does not produce reagents on its own. Every single reagent has to be supplied to it. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Bodybag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Bodybag&lt;br /&gt;
 |image = Blue_bodybag.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Holding bodies.&lt;br /&gt;
 |strategy = Load tons of &amp;lt;s&amp;gt;victims&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;bombs&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;other bodybags&amp;lt;/s&amp;gt; corpses in it to carry them in your backpack.&lt;br /&gt;
 |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To fold it, click-drag or right click the bodybag onto your sprite.&#039;&#039;&#039; &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasmaman Jumpsuit Refill}}&lt;br /&gt;
{{anchor|Plasma-Man Jumpsuit Refill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Plasmaman Jumpsuit Refill&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = All Protolathes&lt;br /&gt;
 |usedfor = Refilling plasmaman jumpsuits and EVA suits.&lt;br /&gt;
 |strategy = Use it on a plasmaman jumpsuit or EVA suit.&lt;br /&gt;
 |description = Refills the plasmaman jumpsuit&#039;s autoextinguisher.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Defibrillator&lt;br /&gt;
|image = Defib.png&lt;br /&gt;
|foundin = [[Medical storage|Medical Storage]], Medical Protolathe&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = Can bring patients out of death and into crit under certain conditions. Doesn&#039;t work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMP&#039;d to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] (with {{Rightclick}}, instant) or induce a heart attack ({{LeftclickCmode}} on {{Combat_Mode}}, not instant). Both the knockdown and heart attack induction work through [[Clothing_and_Accessories#MODSuit|MODSuits]](?). Defibrillation works on monkeys too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Compact Defibrillator}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Compact Defibrillator&lt;br /&gt;
|image = Compactdefib.png&lt;br /&gt;
|foundin = Medical Protolathe, [[Chief Medical Officer|CMO&#039;s]] office&lt;br /&gt;
|usedfor = Reviving the recently dead&lt;br /&gt;
|strategy = Get to bodies fast enough and jump-start their heart&lt;br /&gt;
|description = &#039;&#039;A belt-equipped defibrillator that can be rapidly deployed.&#039;&#039;&lt;br /&gt;
A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO&#039;s]] office. Fits on the belt slot, rather than the back slot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PENLITE Defibrillator Wall Mount}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = PENLITE Defibrillator Wall Mount&lt;br /&gt;
|image = Penlite_wallmount.png&lt;br /&gt;
|foundin = Medical Protolathe&lt;br /&gt;
|usedfor = Recharging the defibrillators passively&lt;br /&gt;
|strategy = Replace the normal wall mounts with those and have less trouble with power cells.&lt;br /&gt;
|description = &#039;&#039;An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib&#039;s battery. &#039;&#039;&lt;br /&gt;
A defibrillator wall mount that passively recharges the defib.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PENLITE Holobarrier Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = PENLITE Holobarrier Projector&lt;br /&gt;
|image = Medprojector.gif&lt;br /&gt;
|foundin = Medical Protolathe&lt;br /&gt;
|usedfor = Quarantine ill people/monkeys, or protect the medbay from them&lt;br /&gt;
|strategy = Deploy it on the ground&lt;br /&gt;
|description = &#039;&#039;PENLITE holobarriers, a device that halts individuals with malicious diseases.&#039;&#039;&lt;br /&gt;
A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious &amp;quot;illnesses&amp;quot; like appendicites. Use in hand to remove all barriers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Proximity Crew Pinpointer}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Proximity Crew Pinpointer&lt;br /&gt;
|image = Pinpointer_crew.png&lt;br /&gt;
|foundin = Medical Protolathe, on Paramedics&lt;br /&gt;
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]&lt;br /&gt;
|strategy = Swap it for the better &#039;&#039;&#039;Crew Pinpointer&#039;&#039;&#039; or &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app (PDA or tablet) as soon as you can&lt;br /&gt;
|description = &#039;&#039;&#039;Removed from TG in [https://github.com/tgstation/tgstation/pull/68993 Aug 8, 2022]; rendered obsolete since the PDA update&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;A handheld tracking device that displays its proximity to crew suit sensors.&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A pinpointer that shows you how close you&#039;re from your target; with a circle that grows bigger as the distance closes.&lt;br /&gt;
The &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app on PDAs and tablets offer the direction, and so does the later-obtained &#039;&#039;&#039;Crew Pinpointer&#039;&#039;&#039;, so you will probably throw it out soon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crew Pinpointer}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #cce6ff&lt;br /&gt;
|bgcolor2 = #99ccff&lt;br /&gt;
|name = Crew Pinpointer&lt;br /&gt;
|image = Pinpointer_crew.png&lt;br /&gt;
|foundin = Medical Protolathe, [[CMO]]&#039;s pockets, Vendors&lt;br /&gt;
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]]&lt;br /&gt;
|strategy = Choose if you prefer this or the &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app (PDA or tablet), or give it to the [[Security]] to help them track their [[Prisoner]]s.&lt;br /&gt;
|description = &#039;&#039;Allows tracking of someone&#039;s location if their suit sensors are turned to tracking beacon.&#039;&#039;&lt;br /&gt;
The &#039;&#039;&#039;Lifeline&#039;&#039;&#039; app on PDA or tablet) offers the same functionality, so it&#039;s up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the [[Warden]] to keep watch on the [[Prisoner]]s, who cannot disable their sensors without undressing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&lt;br /&gt;
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Shield Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Welding Shield Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Protecting eyes from welders and flashes.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Breathing Tube Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Breathing Tube Implant&lt;br /&gt;
 |image = Breathing_tube.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Allowing use of internals.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;mouth.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Toolset Arm Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Toolset Arm Implant&lt;br /&gt;
 |image = Toolset_arm_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having tools always at hand.&lt;br /&gt;
 |strategy = Implant it via surgery, on an &#039;&#039;&#039;arm.&#039;&#039;&#039; Use a screwdriver on it to change its arm slot between left and right.&lt;br /&gt;
 |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Surgical Arm Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Surgical Arm Implant&lt;br /&gt;
 |image = Toolset_arm_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having surgical tools always at hand.&lt;br /&gt;
 |strategy = Implant it via surgery, on an &#039;&#039;&#039;arm.&#039;&#039;&#039; Use a screwdriver on it to change its arm slot between left and right.&lt;br /&gt;
 |description = This implant will allow the user to extend and retract any surgical tool from their arm.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical HUD Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Medical HUD Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having the Medical HUD.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will show healthbars above living creatures, informing the user of their health status.&amp;lt;br&amp;gt; Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Security HUD Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Having the Security HUD.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. &amp;lt;br&amp;gt;Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|X-Ray Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = X-Ray Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Seeing over walls.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thermals Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thermals Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Seeing living beings over walls.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Luminescent Eyes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Luminescent Eyes&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Being the glowy eyed special snowflake you always dreamed of.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;eyes.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant lets your eyes emit a cone of bright light. You can even change the color!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Drop Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anti-Drop Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Not dropping items.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;head.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will allow the user to tighten their grip on command, basically making any item they&#039;re holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Limiting stuns.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;head.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nutriment Pump Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Nutriment Pump Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Preventing starvation, replacing stomach.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give enough nutrition to the user to prevent falling below the &amp;quot;starving&amp;quot; level. If hit by EMP, poisons the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nutriment Pump Implant PLUS}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Nutriment Pump Implant PLUS&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Staying well fed, replacing stomach.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will give enough nutrition to the user to prevent falling below the &amp;quot;hungry&amp;quot; level. If hit by EMP, poisons the user.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Staying alive.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Thrusters Set Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thrusters Set Implant&lt;br /&gt;
 |image = Jetpack_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe, ExoFab&lt;br /&gt;
 |usedfor = Moving in zero gravity.&lt;br /&gt;
 |strategy = Implant it via surgery, on the &#039;&#039;&#039;chest.&#039;&#039;&#039;&lt;br /&gt;
 |description = This implant will work like a normal jetpack, but it will take air from the environiment if there is any, and cannot stabilize.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Implanter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Implanter&lt;br /&gt;
 |image = Implanter.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Injecting implants.&lt;br /&gt;
 |strategy = Use it on an implant case, then on the person you want to implant.&lt;br /&gt;
 |description = This can load any implant that is stored on an implant case, such as mindshield implants, tracking implants, traitor implants, and so on.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Implant Case}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Implant Case&lt;br /&gt;
 |image = Implant_case.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Storing implants.&lt;br /&gt;
 |strategy = Put an implant in it.&lt;br /&gt;
 |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sad Trombone Implant Case}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Sad Trombone Implant Case&lt;br /&gt;
 |image = Adrenal_implant.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Clowning around.&lt;br /&gt;
 |strategy = Implant it with an implanter, wait until you die, be commiserated by a trombone.&lt;br /&gt;
 |description = This implant makes the sad trombone sound when the user dies. Clowns start with this.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Electronics=&lt;br /&gt;
{{anchor|Component Design Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Component Design Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_Research_and_Development|Research]]&lt;br /&gt;
 |strategy = Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.&lt;br /&gt;
 |description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Technology Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Technology Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_Research_and_Development|Research]]&lt;br /&gt;
 |strategy = Store research levels on the disk for safe keeping or to set up a new research server.&lt;br /&gt;
 |description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plant Data Disk}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plant Data Disk&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Service Protolathe, [[Guide_to_hydroponics|Botany]]&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]].&lt;br /&gt;
 |strategy = Store plant traits on it with the Plant DNA Manipulator.&lt;br /&gt;
 |description = A disk for storing plant data, that can be applied to othe plants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|IntelliCard AI Transportation System}}&lt;br /&gt;
{{anchor|IntelliCard}}{{anchor|InteliCard}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = IntelliCard&lt;br /&gt;
 |image = Icard.png&lt;br /&gt;
 |foundin = RnD Protolathe, [[Bridge]], [[Tech Storage]], [[Research Director&#039;s Office]]&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Stealing&amp;lt;/s&amp;gt; Restoring or transporting the [[AI]]&lt;br /&gt;
 |strategy = Use it on the [[AI]]&#039;s core to download it onto the IntelliCard.&lt;br /&gt;
 |description = Also known as an &#039;&#039;&#039;IntelliCard AI Transportation System&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Personal AI Device}}&lt;br /&gt;
{{anchor|pAI}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Personal AI Device&lt;br /&gt;
 |image = Pai.png&lt;br /&gt;
 |foundin = All Protolathes, [[Dormitory]], [[Research Director&#039;s Office]], [[Derelict Shuttle]]&lt;br /&gt;
 |usedfor = Downloading your new [[Personal_AI|best friend]]!&lt;br /&gt;
 |strategy = Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.&lt;br /&gt;
 |description = This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI&#039;s are chosen from dead players. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Bluespace Designs=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bag of Holding&lt;br /&gt;
 |image = Holdpack.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Holding items usually too large to fit in backpacks, such as backpacks.&lt;br /&gt;
 |strategy = This item holds bulkier items, including normal backpacks. &#039;&#039;&#039;Must be crafted together with a bluespace anomaly core to function (with crafting menu [[File:Crafting_menu_hud_icon.png]])&#039;&#039;&#039;. &amp;lt;br&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create &amp;lt;s&amp;gt;a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension&amp;lt;/s&amp;gt;  a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called &amp;quot;BoH-bombing&amp;quot;, and was reworked again July 2019 to the described effect. &lt;br /&gt;
 |description = A backpack that opens into a localized pocket of bluespace. &amp;lt;br&amp;gt;It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Satchel of Holding}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mining Satchel of Holding&lt;br /&gt;
 |image = Bluespace_satchel.gif&lt;br /&gt;
 |foundin = Cargo Protolathe&lt;br /&gt;
 |usedfor = Holding large quantities of raw ore.&lt;br /&gt;
 |strategy = Use it to bypass the need for ore boxes.&lt;br /&gt;
 |description = Works like a normal mining satchel, but it has no ore limit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tracking Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Beacon&lt;br /&gt;
 |image = Tracking_Beacon.gif&lt;br /&gt;
 |foundin = RnD/Engineering/Cargo/Security Protolathe, key locations around the station&lt;br /&gt;
 |usedfor = Teleportation&lt;br /&gt;
 |strategy = Place it somewhere and use the [[Teleporter|teleporter hub]] to teleport to it.&lt;br /&gt;
 |description = A beacon used by the [[Teleporter]]. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Global Positioning System}}&lt;br /&gt;
{{anchor|GPS}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Global Positioning System&lt;br /&gt;
 |image = Global Positioning System.gif&lt;br /&gt;
 |foundin = RnD/Engineering/Cargo Protolathe, Mining, various storage areas&lt;br /&gt;
 |usedfor = Finding out where in space you are.&lt;br /&gt;
 |strategy = Keep one on you when exploring space. &lt;br /&gt;
 |description = Transmits the universal coordinates to other GPS devices.&amp;lt;br&amp;gt;&lt;br /&gt;
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Crystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Crystal&lt;br /&gt;
 |image = Bluespace_Crystal.png&lt;br /&gt;
 |foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery&lt;br /&gt;
 |usedfor = Research, upgrading the [[Telepad]]&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Desynchronizer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Desynchronizer&lt;br /&gt;
 |image = Desynchronizer_on.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Desyncing the user from spacetime&lt;br /&gt;
 |strategy = Use it to become incorporeal (but immobile) while it lasts.&lt;br /&gt;
 |description = When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quantum Spin Inverter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Quantum Spin Inverter&lt;br /&gt;
 |image = Quantum_Spin_Inverter.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Swapping locations&lt;br /&gt;
 |strategy = Hide its connected twin in a safe spot for a quick getaway. &lt;br /&gt;
 |description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device&#039;s holder and/or container as well if it isn&#039;t anchored.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Welding Gas Mask&lt;br /&gt;
 |image = Welding_Gas_Mask.png&lt;br /&gt;
 |foundin = RnD/Engineering Protolathe&lt;br /&gt;
 |usedfor = Shielding your eyes from bright lights while still functioning as a gas mask&lt;br /&gt;
 |strategy = Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.&lt;br /&gt;
 |description = A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Health Scanner HUD&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Seeing the health status of creatures.&lt;br /&gt;
 |strategy = Wearing it shows you healthbars for any living being in sight.&lt;br /&gt;
 |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Security HUD&lt;br /&gt;
 |image = SecHud.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Seeing the job of crewmembers.&lt;br /&gt;
 |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.&lt;br /&gt;
 |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Diagnostic HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diagnostic HUD&lt;br /&gt;
 |image = Diag_glasses.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Seeing the status of silicons.&lt;br /&gt;
 |strategy = Wearing it shows you the health and power of silicons in sight.&lt;br /&gt;
 |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Optical Meson Scanners&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Cargo/Engineering Protolathe, [[Mining]], [[Engineering]]&lt;br /&gt;
 |usedfor = Seeing wall layouts.&lt;br /&gt;
 |strategy = Use these to check for breaches or secret rooms.&lt;br /&gt;
 |description = Wearing these will let you see walls and floors outside of your line of sight.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Science Goggles&lt;br /&gt;
 |image = Science_Goggles.png&lt;br /&gt;
 |foundin = RnD Protolathe, [[Chemistry]]&lt;br /&gt;
 |usedfor = Analyzing items and machines, checking chemicals at a glance.&lt;br /&gt;
 |strategy = Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.&lt;br /&gt;
 |description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical T-Ray Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Optical T-Ray Scanners&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
 |foundin = Engineering Protolathe, Engineering&lt;br /&gt;
 |usedfor = Looking at wiring and piping under tiles.&lt;br /&gt;
 |strategy = Use them when you want to see how the station is wired without deflooring everything.&lt;br /&gt;
 |description = These glasses will pulse T-Rays, showing you what&#039;s under floor tiles.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Scanner Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Engineering Scanner Goggles&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
 |foundin = Engineering Protolathe, [[Engineering]]&lt;br /&gt;
 |usedfor = Anything mesons and T-Rays can do&lt;br /&gt;
 |strategy = Use them when repairing station damage.&lt;br /&gt;
 |description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Health Scanner HUD&lt;br /&gt;
 |image = NV_health_glasses.gif&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Seeing the health status of creatures, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you healthbars for any living being in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Security HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name =Night Vision Security HUD&lt;br /&gt;
 |image = NV_sec_glasses.gif&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Seeing the job of crewmembers, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Diagnostic HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Diagnostic HUD&lt;br /&gt;
 |image = NV_diag_glasses.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Seeing the status of silicons, in the darkness.&lt;br /&gt;
 |strategy = Wearing it shows you the health and power of silicons in sight, and will see in the dark.&lt;br /&gt;
 |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Night Vision Optical Meson Scanners&lt;br /&gt;
 |image = NV_meson_glasses.gif&lt;br /&gt;
 |foundin = Cargo/Engineering Protolathe&lt;br /&gt;
 |usedfor = Seeing wall layouts, in the darkness.&lt;br /&gt;
 |strategy = Use these to check for breaches or secret rooms. Also useful for miners.&lt;br /&gt;
 |description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Seed Extractor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Portable Seed Extractor&lt;br /&gt;
 |image = Portaseeder.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]].&lt;br /&gt;
 |strategy = Store plants in it like a plant bag. Extract seeds with right-click menu. &lt;br /&gt;
 |description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Boots}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Magnetic Boots&lt;br /&gt;
 |image = Mashoe.png&lt;br /&gt;
 |foundin = Engineering Protolathe, [[EVA|EVA Storage]]&lt;br /&gt;
 |usedfor = Moving in no gravity or strong wind.&lt;br /&gt;
 |strategy = Activate them when on low gravity.&lt;br /&gt;
 |description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they&#039;ll prevent slipping and space wind.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Mop}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Advanced Mop&lt;br /&gt;
 |image = Adv_mop.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Cleaning.&lt;br /&gt;
 |strategy = Use directly unto dirty floor and ants, without wetting it.&lt;br /&gt;
 |description = An upgraded version of the janitor&#039;s mop, it is faster and holds more water. Generate its own water for free, disable by using in hand.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Wirebrush}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Advanced Wirebrush&lt;br /&gt;
 |image = Adv_wirebrush.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Cleaning.&lt;br /&gt;
 |strategy = Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen.&lt;br /&gt;
 |description = &#039;&#039;&#039;As of November 1st 2021, advanced wirebrush has been [https://github.com/tgstation/tgstation/pull/62265 removed from the /tg/ codebase]&#039;&#039;&#039;&lt;br /&gt;
An upgraded version of the janitor&#039;s wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you&#039;re above 300 rads.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Trashbag of Holding}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Trashbag of Holding&lt;br /&gt;
 |image = Bluespace_trashbag.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Storing trash or small items.&lt;br /&gt;
 |strategy = Put trash in it. &lt;br /&gt;
 |description = An upgraded version of the janitor&#039;s trashbag, holds much more trash.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Floor Buffer Upgrade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Floor Buffer Upgrade&lt;br /&gt;
 |image = Floor_buffer.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Upgrading the janicart.&lt;br /&gt;
 |strategy = Use it on the janitor&#039;s pimpin&#039; ride.&lt;br /&gt;
 |description = When applied to the janitor&#039;s cart, it will instantly clean any floor it passes over, much like janiborgs.  Remove the buffer with a screwdriver. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Vacuum Buffer Upgrade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Vacuum Buffer Upgrade&lt;br /&gt;
 |image = Vacuum_buffer.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Upgrading the janicart.&lt;br /&gt;
 |strategy = Use it on the janitor&#039;s pimpin&#039; ride.&lt;br /&gt;
 |description = The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Holographic Sign Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Holographic Sign Projector&lt;br /&gt;
 |image = Signmaker.gif&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = Signaling wet floors.&lt;br /&gt;
 |strategy = Use it near wet floors to warn people.&lt;br /&gt;
 |description = When used on the ground it will project a holographic &amp;quot;walk&amp;quot; sign, warning people of wet floors.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Experimental Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Experimental Welding Tool&lt;br /&gt;
 |image = Adv_welder.gif&lt;br /&gt;
 |foundin = RnD/Engineering Protolathe&lt;br /&gt;
 |usedfor = Welding.&lt;br /&gt;
 |strategy = Use it in place of a normal welder.&lt;br /&gt;
 |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reactive_Armor_Shell}}{{anchor|Reactive Repulse Armor}}{{anchor|Reactive Tesla Armor}}{{anchor|Reactive Teleport Armor}}{{anchor|Reactive Stealth Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Reactive Armor Shell&lt;br /&gt;
 |image = Reactive_armor_shell.png&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Shell for making a reactive armor&lt;br /&gt;
 |strategy = Insert an anomaly core (not raw), either from neutralised [[Random_events#Anomalies|anomalies]] or from [[Rnd#Anomaly_Core_Production|anomaly core production]]. &lt;br /&gt;
 |description = Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won&#039;t work. Default is stealth armor when a core has no special armor type. If EMP&#039;d, they will cause a dangerous effect to the wearer.&amp;lt;br&amp;gt;&#039;&#039;&#039;Click expand below to open a table with every reactive armor type:&#039;&#039;&#039;&lt;br /&gt;
 {{{!}}class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Name !! Effect !! EMP Effect !! How to obtain&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Barricade Armor {{!}}{{!}} Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away {{!}}{{!}} The theme is picked from the &amp;quot;dangerous&amp;quot; pool and is potentially harmful to the wearer if they&#039;re not careful {{!}}{{!}} Dimensional anomaly core [[File:Dimensional_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Bioscrambler Armor {{!}}{{!}} Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people {{!}}{{!}} The bioscrambler pulse also affects the wearer {{!}}{{!}} Bioscrambler anomaly core [[File:Bioscrambler_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Hallucinating Armor {{!}}{{!}} Makes the attacker hallucinate {{!}}{{!}} Makes the wearer hallucinate instead {{!}}{{!}} Hallucination anomaly core [[File:Hallucination_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Possession Armor {{!}}{{!}} Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people {{!}}{{!}} Injects the wearer with 20u of [[Guide_to_chemistry#Helgrasp|Helgrasp]] {{!}}{{!}} Ectoplasm anomaly core [[File:Dimensional_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Repulse Armor {{!}}{{!}} Throws nearby objects and mobs away from the wearer {{!}}{{!}} Throws objects and mobs towards the wearer instead {{!}}{{!}} Gravitational anomaly core [[File:Grav_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Stealth Armor {{!}}{{!}} Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly {{!}}{{!}} Temporarily makes the attacker invisible instead {{!}}{{!}} Vortex anomaly core [[File:Vortex_core.gif]] or another core with no specified armor type&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Teleport Armor {{!}}{{!}} Teleports the wearer randomly a short distance {{!}}{{!}} Teleports itself away without the wearer {{!}}{{!}} Bluespace anomaly core [[File:Anomaly_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Tesla Armor {{!}}{{!}} Shoots arcs of lighting, damaging people and machinery nearby {{!}}{{!}} Shocks and stuns the wearer unless they have shock protection {{!}}{{!}} Flux anomaly core [[File:Flux_core.gif]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Armor {{!}}{{!}} Doesn&#039;t do anything {{!}}{{!}} Doesn&#039;t do anything {{!}}{{!}} Only spawnable by the admins&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Incendiary Armor {{!}}{{!}} Sets everyone on the screen on fire and applies water to the wearer {{!}}{{!}} Sets the wearer on fire instead {{!}}{{!}} Only spawnable by the admins&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Psykerboost Armor {{!}}{{!}} Resets the cooldown of the wearer&#039;s psychic abilities {{!}}{{!}} Restarts the cooldown on the wearer&#039;s psychic abilities instead {{!}}{{!}} Spawn in as the captain of the psyker [[Hunters|bounty hunters]]&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    {{!}} Reactive Tableport Armor {{!}}{{!}} Teleports the wearer, spawns an iron table and slams the wearer on it {{!}}{{!}} Spawns a glass table instead of an iron one {{!}}{{!}} Very rare maintenance loot&lt;br /&gt;
    {{!}}}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Test Range Firing Pin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Test Range Firing Pin&lt;br /&gt;
 |image = Test_firing_pin.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Testing guns.&lt;br /&gt;
 |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin.&lt;br /&gt;
 |description = A region-locked pin that will only fire the gun if you&#039;re in the test range.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mindshield Firing Pin}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Mindshield Firing Pin&lt;br /&gt;
 |image = Loyalty_pin.gif&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Shooting guns without fear of them being used against you.&lt;br /&gt;
 |strategy = Use it on guns for security. Stops [[Revolutionary|rev]]s, [[traitor]]s, [[cultist]]s, and anyone without a mindshield implant from firing them.&lt;br /&gt;
 |description = A special pin that will check for a mindshield implant before firing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Large Grenade Casing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Large Grenade Casing&lt;br /&gt;
 |image = Large_Grenade_Casing.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have a instant party grenade!&lt;br /&gt;
 |description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Release Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Advanced Release Grenade&lt;br /&gt;
 |image = Adv_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it to lube a hallway for a long, long time.&lt;br /&gt;
 |description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pyro Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pyro Grenade&lt;br /&gt;
 |image = Pyro_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it with stabilized explosive mixes.&lt;br /&gt;
 |description = This grenade works like a normal one, but will add 500 degrees to the chemicals&#039; temperature.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryo Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Cryo Grenade&lt;br /&gt;
 |image = Cryo_grenade.png&lt;br /&gt;
 |foundin = Medical/Security Protolathe&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Use it with water smoke?&lt;br /&gt;
 |description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Floral Somatoray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Floral Somatoray&lt;br /&gt;
 |image = Floral_Somatoray.png&lt;br /&gt;
 |foundin = Service Protolathe&lt;br /&gt;
 |usedfor = [[Guide_to_hydroponics|Botany]]&lt;br /&gt;
 |strategy = Mutate plant genes or yield rate easily.&lt;br /&gt;
 |description = Has several modes:&lt;br /&gt;
*Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it&#039;s very useful for low-yield plants. Also feeds Podpeople!&lt;br /&gt;
*Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople. &lt;br /&gt;
*Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation. &lt;br /&gt;
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to &amp;quot;lock in&amp;quot; which species you want the plant to be able to mutate into. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = [[Advanced Energy Gun]]&lt;br /&gt;
 |image = Advegun.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it as a self-charging disabler/laser.&lt;br /&gt;
 |description = This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tesla Revolver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Tesla Revolver&lt;br /&gt;
 |image = Tesla_gun.gif&lt;br /&gt;
 |foundin = Combine a flux [[#Anomaly_Core|anomaly core]] with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it to shock your enemies.&lt;br /&gt;
 |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rapid Syringe Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Rapid Syringe Gun&lt;br /&gt;
 |image = Rapidsyringegun.png&lt;br /&gt;
 |foundin = Medical Protolathe&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Load it with syringes, shoot at victims.&lt;br /&gt;
 |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. Requires illegal technology research. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Temperature Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime containment.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Decloner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Decloner&lt;br /&gt;
 |image = Decloner.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it on targets that might heal from normal wounds.&lt;br /&gt;
 |description = &#039;&#039;&#039;As of December 2023, the decloner has been removed from the /tg/station.&#039;&#039;&#039;&lt;br /&gt;
This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Energy Crossbow}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Crossbow&lt;br /&gt;
 |image = Large_ebow.png&lt;br /&gt;
 |foundin = Combine a [[Shaft_Miner#Proto-kinetic_Accelerator|Proto-kinetic Accelerator]] with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium. &lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Use it to stun and poison people.&lt;br /&gt;
 |description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ion Carbine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Ion Carbine&lt;br /&gt;
 |image = ioncarbine.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Combat against silicons and mechs.&lt;br /&gt;
 |strategy = Use it to deal high damage to robotic entities.&lt;br /&gt;
 |description = This carbine is a smaller version of security&#039;s Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bluespace Wormhole Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Bluespace Wormhole Projector&lt;br /&gt;
 |image = Portal_gun.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Teleporting around, B&amp;amp;E.&lt;br /&gt;
 |strategy = Use it to get into normally secure places by shooting through windows.&lt;br /&gt;
 |description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. &#039;&#039;&#039;Must be loaded with a bluespace anomaly core to function&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|One-point Bluespace-Gravitational Manipulator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = One-point Bluespace-Gravitational Manipulator&lt;br /&gt;
 |image = Gravity_gun.gif&lt;br /&gt;
 |foundin = RnD Protolathe&lt;br /&gt;
 |usedfor = Knocking things around.&lt;br /&gt;
 |strategy = Use it to create confusion, or to knock people into space.&lt;br /&gt;
 |description = This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. &#039;&#039;&#039;Must be loaded with a gravitational anomaly core to function&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|X-Ray Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-Ray Laser Gun&lt;br /&gt;
 |image = Xraygun.png&lt;br /&gt;
 |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. &lt;br /&gt;
 |usedfor = Shooting beyond walls. (aka the malf ai)&lt;br /&gt;
 |strategy = Use it to kill things from beyond walls.&lt;br /&gt;
 |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Beam Marksman Rifle}}{{anchor|Particle Acceleration Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Particle Acceleration Rifle&lt;br /&gt;
 |image = beamrifle.png&lt;br /&gt;
 |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational [[#Anomaly_Core|anomaly core]]. &lt;br /&gt;
 |usedfor = Killing people dead from far away.&lt;br /&gt;
 |strategy = For long-range killing when collateral damage is no concern.&lt;br /&gt;
 |description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.&amp;lt;br&amp;gt; Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stun Shell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Shell&lt;br /&gt;
 |image = Stun_Shell.png&lt;br /&gt;
 |foundin = Admin game panel only&lt;br /&gt;
 |usedfor = Stunning with a shotgun.&lt;br /&gt;
 |strategy = Load it in a shotgun.&lt;br /&gt;
 |description = This shell works like a taser shot, stunning the first target hit for a few seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cryostasis Shotgun Dart}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Cryostasis Shotgun Dart&lt;br /&gt;
 |image = Cryostasis_shotgun_dart.gif&lt;br /&gt;
 |foundin = Admin game panel only&lt;br /&gt;
 |usedfor = Blowing people up.&lt;br /&gt;
 |strategy = Load it with multiple reactive chemicals.&lt;br /&gt;
 |description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Unloaded Technological Shell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Unloaded Technological Shell&lt;br /&gt;
 |image = Tech_shell.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Making advanced shotgun ammo.&lt;br /&gt;
 |strategy = Craft advanced ammo with it.&lt;br /&gt;
 |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:&lt;br /&gt;
*&#039;&#039;&#039;Meteorshot Shell:&#039;&#039;&#039; A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge.&lt;br /&gt;
*&#039;&#039;&#039;Pulse Slug:&#039;&#039;&#039; Works like one of the deathsquad&#039;s pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.&lt;br /&gt;
*&#039;&#039;&#039;Dragonsbreath Shell:&#039;&#039;&#039; Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]].&lt;br /&gt;
*&#039;&#039;&#039;FRAG-12 Slug:&#039;&#039;&#039; An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulphuric_Acid|sulphuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]].&lt;br /&gt;
*&#039;&#039;&#039;Ion Scatter Shell:&#039;&#039;&#039; Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.&lt;br /&gt;
*&#039;&#039;&#039;Scatter Laser Shell:&#039;&#039;&#039; Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Management Console}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Slime Management Console&lt;br /&gt;
 |image = Slime comp 0.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Managing slimes.&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area &amp;quot;Xenobiology Lab&amp;quot; will allow the console to work in that area.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Processor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Slime Processor&lt;br /&gt;
 |image = Processor.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s.&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Monkey Recycling Machine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Monkey Recycling Machine&lt;br /&gt;
 |image = Gibber.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Recycling of dead [[Monkey]]s, will produce a [[Monkey Cube]] when full&lt;br /&gt;
 |strategy = [[Guide to xenobiology]]&lt;br /&gt;
 |description = &amp;lt;s&amp;gt;Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.&amp;lt;/s&amp;gt; Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Teleporter Station}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Teleporter Station &amp;lt;br&amp;gt;[[File:Teleporter_Hub.gif]] [[File:Teleporter_Station.gif]] [[File:Teleporter_Control_Console.gif]]&lt;br /&gt;
 |image = Teleporter_Hub.gif&lt;br /&gt;
 |foundin = [[Teleporter|Teleporter room]], [[AI_Mini-Satellite|AI satellite]], constructable&lt;br /&gt;
 |usedfor = Teleporting stuff and setting target for [[High-risk_items#Hand_Teleporter|hand teleporter]]&lt;br /&gt;
 |strategy = Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage&lt;br /&gt;
 |description = A set of two machines and a [[Computers#Teleporter_Control_Console|Teleporter Control Console]] to control them. Build a [[Guide_to_advanced_construction#Teleporter_Hub|Teleporter Hub]], [[Computers#Teleporter_Control_Console|Teleporter Control Console]] and [[Guide_to_advanced_construction#Teleporter_Station|Teleporter Station]] next to each other with the &amp;quot;teleporter station&amp;quot; in the middle. These three can then be linked together by opening the panel of the Teleporter Station [[File:Teleporter_Station.gif]] with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teleporter&#039;&#039;&#039;, which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gate&#039;&#039;&#039;, which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Quantum Pad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Quantum Pad&lt;br /&gt;
 |image = Qpad.png&lt;br /&gt;
 |foundin = Must be built.&lt;br /&gt;
 |usedfor = Creating two-way teleporters&lt;br /&gt;
 |strategy = See [[Machines#Quantum_Pad|Quantum Pad]]&lt;br /&gt;
 |description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Protolathe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Protolathe&lt;br /&gt;
 |image = Proto.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Manufacturing items from materials.&lt;br /&gt;
 |strategy = Load it with materials and pick the item you want to make.&lt;br /&gt;
 |description = Similar to an Autolathe, you load raw materials such as [[glass]] and [[metal]] sheets into it to create things. The protolathe is operated via the R&amp;amp;D console.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Protolathe|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Protolathe|Guide to building a Protolathe.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Circuit Imprinter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Circuit Imprinter&lt;br /&gt;
 |image = Circuit.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Manufacturing circuit boards.&lt;br /&gt;
 |strategy = Select the circuit board you want to print.&lt;br /&gt;
 |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI&#039;s laws.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Circuit_Imprinter|Guide to building a Circuit Imprinter.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Exosuit Fabricator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Exosuit Fabricator&lt;br /&gt;
 |image = Exofab.png&lt;br /&gt;
 |foundin = [[Robotics]]&lt;br /&gt;
 |usedfor = Manufacturing parts for use in robotics.&lt;br /&gt;
 |strategy = Load it with materials and pick the items you want to make. Use the &amp;quot;add to queue&amp;quot; function to build multiple things in a row.&lt;br /&gt;
 |description = Creates cyborg or mech parts from materials. Can be synchronized with the [[Guide_to_Research_and_Development|R&amp;amp;D research levels]] for new cyborg/mech components. They cannot be hacked and require robotics access to operate.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_Research_and_Development#Exosuit_Fabricator|Manufacturing list can be found here.]]&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Exosuit_Fabricator|Guide to building an Exosuit Fabricator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Core}}&lt;br /&gt;
{{anchor|Slime Extract}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Slime Extract&lt;br /&gt;
 |image = Slimecore.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Special applications when mixed with certain reagents&lt;br /&gt;
 |strategy = Use a [[Syringe]] to inject [[Plasma]], blood or water into it.&lt;br /&gt;
 |description = Also known as a &#039;&#039;&#039;Slime Core&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each kind of [[Slime]] has different effect that can be found [[Guide_to_xenobiology#Formulas|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.&amp;lt;br&amp;gt;They can also be used in large [[Grenade]]s for interesting effects.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slime Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Slime Scanner&lt;br /&gt;
 |image = Advanced_Mass_Spectrometer.png&lt;br /&gt;
 |foundin = [[Xenobiology]]&lt;br /&gt;
 |usedfor = Analyzing slimes&lt;br /&gt;
 |strategy = Use it on a living slime.&lt;br /&gt;
 |description = This scanner shows you a slime&#039;s characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Monkey Cube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Monkey Cube&lt;br /&gt;
 |image = Monkey_Cube.png&lt;br /&gt;
 |foundin = [[Xenobiology]], Monkey Cube Box&lt;br /&gt;
 |usedfor = Making [[Monkey]]s!&lt;br /&gt;
 |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console.&lt;br /&gt;
 |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.&amp;lt;br&amp;gt;&lt;br /&gt;
Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Transfer Valve}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tank Transfer Valve&lt;br /&gt;
 |image = Tank_Transfer_Valve.png&lt;br /&gt;
 |foundin = [[Toxins Lab]]&lt;br /&gt;
 |usedfor = Making bombs&lt;br /&gt;
 |strategy = [[Guide to toxins]]&lt;br /&gt;
 |description = Should not be confused with manual valves, even though they look (almost) totally the same.&amp;lt;br&amp;gt; This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it&#039;s important to do it when you want to disarm it.&lt;br /&gt;
&lt;br /&gt;
Additional Tank Transfer Valves can be ordered from [https://tgstation13.org/wiki/Supply_crates Cargo].&lt;br /&gt;
&lt;br /&gt;
A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Raw Anomaly Core}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Raw Anomaly Core&lt;br /&gt;
 |image = Rawcore_Bluespace.png&lt;br /&gt;
 |foundin = [[Toxins Lab]] or cargo [[Supply_crates#Raw_Flux_Anomaly|supply crates]]&lt;br /&gt;
 |usedfor = Making anomaly cores&lt;br /&gt;
 |strategy = See [[Rnd#Anomaly_Core_Production|anomaly core production]]&lt;br /&gt;
 |description = Useless by themselves but can be refined into useful [[#Anomaly_Core|anomaly cores]] with bombs in an implosion compressor [[File:Implosion_compressor.gif]]. &lt;br /&gt;
[[File:Rawcore_Grav.gif]][[File:Rawcore_Flux.gif]][[File:Rawcore_Bluespace.png]][[File:Rawcore_Pyro.gif]][[File:Rawcore_Vortex.gif]][[File:Rawcore_Hallucination.png]][[File:Rawcore_Bioscrambler.png]][[File:Rawcore_Dimensional.png]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anomaly Core}}{{Anchor|Gravitational_Anomaly_Core}}{{Anchor|Flux_Anomaly_Core}}{{Anchor|Bluespace_Anomaly_Core}}{{Anchor|Pyroclastic_Anomaly_Core}}{{Anchor|Vortex_Anomaly_Core}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anomaly Core&lt;br /&gt;
 |image = Anomaly_core.gif&lt;br /&gt;
 |foundin = Neutralised anomalies&lt;br /&gt;
 |usedfor = Enabling advanced equipment&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Made from neutralised [[Random_events#Anomalies|anomalies]] or [[Rnd#Anomaly_Core_Production|anomaly core production]]. Some equipment require specific types of anomaly cores inserted to function. For example the [[Guide_to_robotics#Phazon|Phazon]] or the [[#Bag_of_Holding|bag of holding]]. Core types:&lt;br /&gt;
* [[File:Flux_core.gif]] Flux anomaly core&lt;br /&gt;
* [[File:Grav_core.gif]] Gravitational anomaly core&lt;br /&gt;
* [[File:Anomaly_core.gif]] Bluespace anomaly core&lt;br /&gt;
* [[File:Pyro_core.gif]] Pyroclastic anomaly core&lt;br /&gt;
* [[File:Vortex_core.gif]] Vortex anomaly core&lt;br /&gt;
* [[File:Hallucination_core.gif]] Hallucination anomaly core&lt;br /&gt;
* [[File:Bioscrambler_core.gif]] Bioscrambler anomaly core&lt;br /&gt;
* [[File:Dimensional_core.gif]] Dimensional anomaly core&lt;br /&gt;
* [[File:Dimensional_core.gif]] Ectoplasm anomaly core&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Alien Alloy}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Alien Alloy&lt;br /&gt;
 |image = Alien_alloy.png&lt;br /&gt;
 |foundin = Protolathe&lt;br /&gt;
 |usedfor = Building advanced-looking walls.&lt;br /&gt;
 |strategy = Use it to make floor tiles or walls.&lt;br /&gt;
 |description = This is the same material abductor ships are made of. Pimp out science with these!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Vending_machines&amp;diff=74416</id>
		<title>Vending machines</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Vending_machines&amp;diff=74416"/>
		<updated>2024-09-20T18:42:09Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Vending machines store and dispense items. &lt;br /&gt;
Each machine sells a specific selection of items; click &#039;vend&#039; and it&#039;ll dispense the corresponding item, if you can afford it. Some items may be free or discounted if they belong to your worn ID&#039;s department. &lt;br /&gt;
[[Hacking#Vending Machines|Hacking]] a vending machine will unlock the &#039;&#039;&#039;contraband&#039;&#039;&#039; items. &#039;&#039;&#039;Premium&#039;&#039;&#039; items simply cost more. You can re-insert items into clothing vendors if they sell the related item, but they do not yield a refund.&lt;br /&gt;
&lt;br /&gt;
{{Autowiki/Content/VendingMachines}}&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74415</id>
		<title>Руководство по атмосферике</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74415"/>
		<updated>2024-09-20T18:41:04Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод|assign = RosSample}}&lt;br /&gt;
Это руководство по [[Atmospherics|Атмосу]]. При правильной настройке Атмосия может поддерживать станцию в рабочем состоянии практически в любой чрезвычайной ситуации.  При неправильной настройке это в лучшем случае пустая трата места, а в худшем - откровенная пожароопасность.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Мы пройдем через это шаг за шагом, играя с различными концепциями. Сначала мы обсудим более практические аспекты, затем перейдем к синтезу газообразных веществ и, наконец, к тому, зачем и как нужна атмосфера. Прочитав это руководство, вы узнаете, как превратить Атмос из пустой траты места в действительно полезное дополнение. Мы пройдемся по всем видам теории, так что это может быть непросто, но это также гарантирует, что вы будете точно знать, как и, что более важно, &#039;&#039;&#039;как&#039;&#039;&#039; Атмос работает так, как он работает, и вы будете готовы к любым ситуациям.&lt;br /&gt;
[[Файл:Atmos runs2.png|мини|941x941пкс|You miss something...&#039;&#039;&#039;&#039;&#039;slavic&#039;&#039;&#039;&#039;&#039; in this.]]&lt;br /&gt;
Так же посмотрите:&lt;br /&gt;
&lt;br /&gt;
[[File:PortablePump.png|64px]] &#039;&#039;&#039;[[Экипировка атмосферики|Атмосферные инструменты]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Атмосферика 101: базовая теория, компоновка и хранитель воздуха =&lt;br /&gt;
У тебя, дорогой атмосферный техник, есть одна главная задача: поддерживать на станции не слишком жаркую, не слишком холодную атмосферу, давление и возможность дышать. Вы можете синтезировать сложные газы, но если вы нарушите эту основную обязанность, вы не станете хорошим атмосферным техником.&lt;br /&gt;
&lt;br /&gt;
== Стандартные трубы ==&lt;br /&gt;
В наши дни трубы больше не имеют определенного направления, в котором они соединяются. &#039;&#039;&#039;Обычные трубы автоматически соединяются с соседними трубами того же цвета и слоя.&#039;&#039;&#039; &#039;&#039;&#039;Трубы Omni (серого цвета) соединяются со всеми цветами на одном слое.&#039;&#039;&#039; Это очень важно помнить, так как небрежное размещение труб может привести к случайному соединению между ранее отдельными трубами. Эту функцию принято называть &amp;quot;умными трубами&amp;quot;. Всем трубам и трубным устройствам можно присваивать цвета, и даже большие атмосферные машины также можно настраивать по цвету.&lt;br /&gt;
&lt;br /&gt;
В интерфейсе Rapid Pipe Dispenser (РПД) вы заметите несколько зеленых кнопок со стрелками слева. Их можно отключить, чтобы ограничить автоматическое соединение труб в определенном направлении для размещенных вами труб. Это очень удобно при работе в ограниченном пространстве, когда нет другого способа избежать прохождения двух труб одинакового цвета друг мимо друга. Нажатие на кнопку с кругом в центре вернет ограничения к автоматическому соединению по умолчанию.&lt;br /&gt;
&lt;br /&gt;
Если вам нужно соединить две трубы разного цвета, вместо обычной трубы можно использовать цветной адаптер. Однако труба Omni будет работать отлично, как и любое устройство, настроенное на omni, например насос или клапан.&lt;br /&gt;
&lt;br /&gt;
==Атмосферные устройства==&lt;br /&gt;
&amp;lt;b&amp;gt;Это будет раздел, в котором подробно описаны общие функции и некоторые особенности различных труб, насосов и других устройств. Некоторые детали будут упущены, но они послужат основой. Первый случай, когда устройство сталкивается с уникальной механикой, будет объяснен более подробно.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:dvalve.png]]Digital Valve===&lt;br /&gt;
&lt;br /&gt;
Клапан, который открывается при нажатии и соединяет два трубопровода, которые при этом разделяет. В отличие от насосов, он не испытывает задержек при передаче газа. По сути, он действует как труба. Имеет объем 200л с одной стороны и 200л с другой. Им могут пользоваться как углеродные мобы, такие как люди, за исключением ксеноморфов, так и синтетики (например борги или ИИ).&lt;br /&gt;
&lt;br /&gt;
===[[File:Pressure_valve.png]]Pressure Valve===&lt;br /&gt;
&lt;br /&gt;
Активируемый клапан, который пропускает газ, если давление на входе выше заданного.&lt;br /&gt;
&lt;br /&gt;
===[[File:Temperature_gate.png]]Temperature Gate===&lt;br /&gt;
&lt;br /&gt;
Это устройство работает как клапан, который пропускает газ только в том случае, если заданная температура ниже установленной, до предела 4500K. Это поведение можно изменить с помощью мультитула, пропуская газ только в том случае, если температура выше установленной. &lt;br /&gt;
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===[[File:mvalve.png]]Manual Valve===&lt;br /&gt;
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Действует так же, как и цифровой клапан, однако ручной клапан не позволяет синтетикам управлять им.&lt;br /&gt;
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===[[File:ppump.png]]Pressure Pump===&lt;br /&gt;
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Странный случай. Как и все насосы, он разделяет соединенные трубопроводы, если их больше ничего не соединяет. Максимальное давление составляет 4500 кПа. Все насосы работают, перекачивая содержимое внутри себя на другую сторону, то есть 200л с одной стороны и 200л с другой. Любой насос не может перекачивать газ, которого в нем нет, что означает, что очень большие соединенные трубопроводы будут иметь меньшую скорость перекачки. Напорные насосы работают, постепенно наращивая давление до заданного уровня за такт. Из-за этого насосы замедляются при приближении к заданному давлению, и через очень долгое время давление не будет полностью соответствовать заданному, но будет очень близко к нему.&lt;br /&gt;
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===[[File:vpump.png]]Volume Pump===&lt;br /&gt;
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Объемный насос похож на напорный, но работает по-другому. Он имеет предел давления 9000 кПа. Однако это ограничение срабатывает только тогда, когда давление в выходном трубопроводе превышает 9000 кПа. Насос будет работать, если давление в выходном трубопроводе ниже 9000 кПа, даже если результирующее давление в результате этого действия будет намного выше 9000 кПа. В отличие от напорного насоса, этот насос работает на основе L/s. Он также имеет объем 2х200л, поэтому, изменяя число, вы выбираете, какой объем насоса будет перекачан на другую сторону. Поскольку его максимальная скорость составляет 200 л/с, он всегда будет обгонять и подавлять напорный насос. Его можно разогнать с помощью мультитула, что снимет ограничение выходного давления. Однако если на плитке, на которой находится насос, нет ничего, что могло бы помешать ему протечь, например стены, он выпустит газ в атмосферу.&lt;br /&gt;
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===[[File:passpump.png]]Passive Pump/Gate===&lt;br /&gt;
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Они представляют собой комбинацию насосов и клапанов. Они работают до заданного давления, максимум 4500 кПа. Как и клапаны, они не могут сделать больше, чем уравнять давление в двух соединенных трубопроводах. Однако они работают только в одну сторону, а не смешивают газ между двумя трубопроводами, как это делают клапаны. Думайте о них как о насосе, который выравнивает давление только между двумя трубопроводами.&lt;br /&gt;
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===[[File:vent.png]]Unary Vent===&lt;br /&gt;
&lt;br /&gt;
В зависимости от настроек воздушной сигнализации в помещении, в котором находится вентиляция, она будет откачивать газ. У воздушной сигнализации есть две настройки: внешняя или внутренняя. Внешняя работает, заставляя воздухоотводчик закачивать газ из подключенного к нему трубопровода в помещение до тех пор, пока в помещении, а точнее, в плитке, не установится заданное давление. Максимальное давление, которое вы можете настроить для внешнего, составляет 5066 кПа, и оно замедляется при приближении к установленному пределу, как это делают насосы под давлением. Внутренний работает, закачивая газ в помещение из трубопровода, пока установленное давление не совпадет с давлением в подключенном трубопроводе. Примеры: вентиляция, настроенная на Внешнее 200, будет закачивать газ в помещение до тех пор, пока давление не достигнет 200 кПа. Отвод, установленный на Внутренний 300, будет закачивать газ в помещение до тех пор, пока давление в подключенном трубопроводе не станет 300 кПа, независимо от давления в помещении. Таким образом, Внутренний 0 всегда будет качать в полную силу. Этого же эффекта можно добиться, отключив и Внешний, и Внутренний. У воздухоотводчика есть максимальная скорость, с которой он может качать газ, даже если он находится под большим давлением.&lt;br /&gt;
&lt;br /&gt;
Следует отметить, что вентиляция может также всасывать газ, как и скраббер, если настроить ее в воздушной сигнализации. Следует также отметить, что он делает это &#039;&#039;быстрее&#039;&#039;, чем скраббер, но он не может всасывать газы в формате 3x3, что означает, что он теряет в скорости, когда дополнительная площадь имеет значение, а давление низкое. Вентиляция не имеет ограничений по давлению при всасывании газа, что можно использовать в уморительных целях.&lt;br /&gt;
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===[[File:vent_passive.png]]Passive Vent===&lt;br /&gt;
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Вентиляция без питания, которая уравнивает внутренние и внешние газы. Считайте, что это просто открытая труба в атмосферу. С ней нельзя взаимодействовать и ее нельзя закрыть. Давление в нем также не ограничено, как и в других вентиляциях, что открывает возможности для интересных махинаций.&lt;br /&gt;
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===[[File:atmos_injector.png]]Injector===&lt;br /&gt;
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Инжектор похож на вентиляцию тем, что подает газ на плитку, на которой находится. Однако он не управляется воздушной сигнализацией, а работает вручную. Он также работает в единицах л/с, как и объемный насос. Также как и объемный насос, он работает быстрее, чем его кузен, основанный на давлении, - вентиляционное устройство. У него нет максимального изменения давления в секунду, как у вентиляции, и он всегда будет опережать ее. За это приходится платить контролем, который дают вентиляции.&lt;br /&gt;
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===[[File:scrub.png]]Scrubber===&lt;br /&gt;
&lt;br /&gt;
Газоотсасывающий кузен вентиляции, который всасывает газ в подключенный трубопровод. Скрабберы работают с помощью подключенной воздушной сигнализации. Они всасывают только тот газ, который находится на их плитке, если только вы не установите их диапазон на Expanded, в этом случае они будут всасывать газ 3x3. Если установить для них режим &amp;quot;Сифон&amp;quot;, они будут всасывать любой газ. Если скраббер не работает в режиме сифона, вы можете выбрать определенные газы, которые он будет всасывать в свой трубопровод. Чем больше газов выбрано для скраббера, тем больше потребляется энергии. Скраббер имеет предельное давление 5000 кПа и не будет всасывать газ, если давление в подключенном трубопроводе находится на уровне или выше этого значения. В отличие от вентиляции, которая не имеет ограничений.&lt;br /&gt;
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===[[File:heat_exchanger.png]]Heat Exchanger===&lt;br /&gt;
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Поставьте два таких теплообменника рядом, лицом друг к другу, и они уравняют температуру находящихся в них газов. Теплообменник не является частью (более распространенной) системы теплообменных труб.&lt;br /&gt;
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===[[File:temperature_pump.png]]Temperature Pump===&lt;br /&gt;
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Это позволит &#039;перекачивать&#039; температуру с одной стороны на другую. Обратите внимание, что горячая сторона должна быть обращена к холодной, чтобы это работало. Это работает аналогично теплообменнику, но занимает меньше места и работает только в одну сторону. Значок обманчив, убедитесь, что он ориентирован правильно.&lt;br /&gt;
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===[[File:atmos_filter.png]]Filter===&lt;br /&gt;
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Фильтр - это первое устройство, которое соединяет 3 трубы. Его можно настроить на любое количество газов, и он будет сбрасывать их в ту сторону, в которую указывает стрелка. Все газы, которые не выбраны, будут идти прямо вперед, так как стрелка направлена в одну линию. Если установить значение &amp;quot;Ничего&amp;quot;, то все газы будут проходить по прямому пути. Фильтр работает в л/с и поэтому не испытывает замедлений, связанных с давлением, однако его максимальное давление составляет 4500 кПа. Когда давление на обоих выходах составляет 4500 кПа или выше, фильтр не будет работать, не пропуская газ. То есть, как на прямой, так и на ответвлении давление должно быть меньше 4500 кПа.&lt;br /&gt;
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===[[File:atmos_mixer.png]]Mixer===&lt;br /&gt;
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Для работы смесителя, как и для фильтра, требуется 3 соединения. Смеситель смешивает два входящих газа, используя соотношение, введенное пользователем, начиная с 50/50. Узел 1 - это вход на прямой линии с выходом, узел 2 - ответвление по отношению к выходу.  Для работы оба входа должны иметь газ, если только сторона с газом не установлена на 100%, в этом случае он будет работать и пропускать только эту сторону. Основан на давлении, с соответствующими свойствами. Максимальное давление также составляет 4500 кПа. На смешивание влияет температура в соответствии с законом идеального газа. Если одна из сторон входа более горячая по сравнению с другой, она будет пропускать меньше газа этой стороны в мольном соотношении. Если не выравнивать температуры, это приведет к искажению соотношения, поэтому, если вам нужна точность, убедитесь, что они равны.&lt;br /&gt;
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===[[File:he_pipe.png]]Heat Exchange pipes===&lt;br /&gt;
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Функционирует как обычная труба, но при этом пытается выровнять температуру между трубой и пространством, в котором она находится. Это основано на теплоемкости, которую можно найти на этой странице. Более высокая теплоемкость означает, что газ впитывает больше энергии, а значит, лучше охлаждает в холодное время и лучше нагревает в жаркое. Эти трубы обычно используются в установках суперматерии, чтобы охлаждать теплоноситель с помощью этих труб в космосе. Однако, разумеется, их можно использовать и для нагрева. Потеря эффективности составляет 10K. Космос имеет температуру 2,7К, но теплообменные трубы охлаждают газ до температуры около 22,7К.&lt;br /&gt;
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===[[File:he_junc.png]]Heat Exchange Junction===&lt;br /&gt;
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Они используются для перехода от обычных труб к теплообменным трубам. Они должны находиться между трубой, насосом и т. д. и теплообменной трубой, чтобы газ действительно передавался между двумя различными видами труб. Хотя эта труба частично похожа на теплообменную, она не выравнивает температуру так, как это делают теплообменные трубы. Она только выглядит так, поэтому ее можно без опаски подключать к любой трубе в обычной комнате.&lt;br /&gt;
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===[[File:manifold.png]]Layer Adapter===&lt;br /&gt;
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Соединяет 5 различных слоев трубопроводов. Для большинства станций красная сеть скрабберов будет находиться на слое 2, а синие трубы подачи воздуха - на слое 4. По умолчанию используется слой 3. Трубы на разных слоях не взаимодействуют друг с другом.&lt;br /&gt;
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===[[File:Ss13_atmos_meter.png|25x25px|]] Atmos Meter=== &lt;br /&gt;
[[File:Atmos Thermal Readings.png|200x100px|thumb|Фиолетовый - мороз, зеленый - комнатная температура, красный - палящая жара.]]&lt;br /&gt;
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Эти полезные устройства, обычно прикрепляемые к трубам, позволяют считывать и изучать данные о давлении и температуре содержимого внутри трубы. С первого взгляда можно заметить, что внешний вид самого измерительного прибора изменяется в зависимости от указанных значений: цвет полоски меняется в зависимости от температуры, а длина полоски увеличивается в зависимости от более высокого давления. Индикаторы также будут заполняться в зависимости от величины давления.&lt;br /&gt;
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==Канистры==&lt;br /&gt;
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В них можно переносить газы. Однако будьте &#039;&#039;&#039;ОЧЕНЬ ОСТОРОЖНЫ&#039;&#039;&#039; с ними, когда имеете дело с горячими газами или экзотермическими реакциями (например, смешивание продуктов горения или даже просто образование фреона), так как они имеют ограничения по давлению и температуре.&lt;br /&gt;
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Каркас канистры можно сделать, используя 5 железа, а затем дополнить его еще 5 железом.&lt;br /&gt;
Предельное давление в канистрах составляет 500000 кПа, а предельная температура - 10000К.&lt;br /&gt;
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Канистры оснащены щитом, который при включении не дает газам внутри канистры повредить ее, позволяя создавать чрезвычайно высокое давление и температуру, пока есть энергия. Чем выше температура и давление внутри, тем выше мощность ( пик должен быть около 25 кВт).&lt;br /&gt;
Питание будет осуществляться от ближайшего АПЦ, в противном случае будет использоваться внутренняя батарея.&lt;br /&gt;
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Элементы питания можно заменить, открыв крышку канистры с помощью отвертки и вынув батарею с помощью лома.&lt;br /&gt;
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==Стационарные резервуары==&lt;br /&gt;
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Это неподвижные танки. Их можно сделать, изготовив каркас танка из 4 листов пластали, а затем наложив на него 20 листов материала по вашему выбору.&lt;br /&gt;
Их объем составляет 2500 л, а предельное давление по умолчанию - 20000 кПа. Предельное давление зависит от модификатора материала: стекло дает 2000 кПа, а пласталь - 30000 кПа.&lt;br /&gt;
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==Полезные советы==&lt;br /&gt;
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Скрабберы, вентиляция, инжекторы, клапаны, насосы, фильтры и смесители можно безопасно открутить, не выпустив на плитку. Особенно клапаны служат прекрасной альтернативой обычной прямой трубе, если вы хотите быть более безопасными при работе с горячим газом.&lt;br /&gt;
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Большинство предметов и машин атмосферии можно эксплуатировать с помощью CTRL+click и ALT+click. CTRL+click включает и выключает, ALT+click максимизирует работу.&lt;br /&gt;
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Функция Panic Siphon на воздушных сигнализациях отключает все вентиляционные отверстия и устанавливает скрабберы на расширенный диапазон сифонирования.  настройка Contaminated установит вентиляцию на нормальное атмосферное давление, а скрабберы - на расширенный диапазон, всасывая все газы, которые не являются азотом или O2.&lt;br /&gt;
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Трубы, вентиляция и другие объекты атмосферики могут быть размещены в стенах! Чаще всего проще сбрасывать газ в стены, чем пытаться сбросить его в космос. Даже если стена будет разрушена или удалена, газ не выльется.&lt;br /&gt;
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4-ходовые коллекторы имеют тот же объем, что и две трубы, расположенные друг над другом, идущие с севера на юг и с востока на запад. Поэтому оптимальным вариантом использования теплообменных труб является применение целого набора 4-ходовых коллекторов.&lt;br /&gt;
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Замораживатели и нагреватели можно поместить прямо на трубы, и они подключатся к ним! А знаете ли вы, что морозильники и обогреватели могут менять слой трубы с помощью применения мультитула на своей плате?&lt;br /&gt;
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Из-за медлительности насосов их следует избегать, если только они не предназначены для конкретных целей. Объемные насосы отлично подходят для стабильной регулировки скорости и давления в системе труб, поскольку их предел составляет 9000 кПа. Насосы давления отлично подходят для регулирования давления и медленного движения газа, будьте изобретательны!&lt;br /&gt;
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С помощью использования слоёв трубопроводов можно сделать многое, очень многое. Нет двух вариантов, вам придется экспериментировать!&lt;br /&gt;
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== Инструменты атмосферника ==&lt;br /&gt;
Основная страница: [[Экипировка атмосферики]]&lt;br /&gt;
===Rapid Pipe Dispenser===&lt;br /&gt;
Это ваш Быстрый раздатчик труб. Таких, как он, много, но этот - ваш. Главный инструмент вашего ремесла, РПД - это то, что вы используете для создания новых атмосферных устройств. Используйте его для изменения планировки станции, для создания новых производственных соединений, для добавления скрабберов и вентиляции в различные части станции и многого, многого, многого другого. Используйте его и используйте хорошо. Имейте в виду, что при изменении выбора это устройство искрит, и искрит сильно. Искры могут вызвать пожар, если рядом находятся горючие газы.&lt;br /&gt;
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===Analyzer / BreathDeep Catridge===&lt;br /&gt;
Если РПД - это ваш меч, то Анализатор [[File:Analyzer.png]] - это ваш глаз. Используйте его для определения различных газов в различных трубопроводах (подробнее о трубопроводах позже), для анализа воздуха вокруг вас, для выявления проблем, вредных газов и других различных явлений, связанных с атмосферой.&lt;br /&gt;
Анализатор также обладает функцией барометрии, позволяя получать информацию о надвигающихся бурях при нажатии Alt-Click на планетарных средах.&lt;br /&gt;
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{{anchor|Atmos Resin}}&lt;br /&gt;
===ATMOS Resin===&lt;br /&gt;
Противопожарный ранец[[File:waterbackpack atmos.png]] может менять режимы, чтобы распылять АТМОС смолу вместо воды. У этой смолы следующие эффекты:&lt;br /&gt;
* Заделывает пробоины в корпусе, подобно [[Guide_to_chemistry#Smart Metal Foam|металлической пене]]. &lt;br /&gt;
* Очищает воздух от токсинов. &lt;br /&gt;
* Нормализует температуру воздуха до комнатной (20°C или 293.15K). &lt;br /&gt;
* Запечатывает открытые вентиляции (как если бы они были заварены).&lt;br /&gt;
* Удаляет скользкость с полов (вода и т.д.). &lt;br /&gt;
* Сама пена не скользкая. &lt;br /&gt;
&lt;br /&gt;
Чтобы использовать противопожарный ранец, наденьте его на слот рюкзака и нажмите на новый значок в HUDе, чтобы достать насадку[[File:atmos_nozzle.png]]. Затем вы можете переключаться между режимами огнетушителя, распылителя смолы и однотайлового распылителя смолы, активируя насадку в руке. При использовании он расходует воду. Используйте насадку на водяном баке, чтобы наполнить ее. Осмотрите насадку, чтобы узнать, сколько воды осталось. Еще таких же ребят можно заказать в[[Supply_crates#Backpack Firefighting Crate|карго]]. &lt;br /&gt;
&lt;br /&gt;
===ATMOS Holofan===&lt;br /&gt;
Голо-проектор [[File:holofan.gif]]прекрасный инструмент, который может проецировать до 6 голографических барьеров, которые блокируют движение газов. Можно использовать голофаны чтобы предотвратить распространение огня, предотвратить дальнейшей утечки газов, или даже для перестройки атмосферной планировки (например поставить голофан на трубу с плазмой, которую хочешь открутить). Однако держите в виду, что голофаны не блокируют суперкондукцию (объяснено ниже) горячих газов и менее надёжны в ситуациях с ними, особенно с пожарами.&lt;br /&gt;
&lt;br /&gt;
=== Thermal Imaging Goggles ===&lt;br /&gt;
Особый режим на ваших рентгеновских очках (T-Ray scanner goggles), которые можно найти в вашем шкафчике, который будет показывать температуру в ближайших тайлах в среднем радиусе вокруг тебя. Цвета варьируются от тёмно-синего (леденящий холод) до зелёного (нормальная температура) до красного (горячо!). Сами очки могут быть напечатаны на Инженерном протолате. Этот режим полезен для идентификации проблемных мест в комнате, такие как пробоины в корпусе.&lt;br /&gt;
&lt;br /&gt;
==Схема Атмоса==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:Simple image.png|alt=|thumb|838x838px|Однажды один мудрый атмостех сказал: &amp;quot;просто пялься на них пока всё не поймёшь.&amp;quot;]]&lt;br /&gt;
| [[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Упрощённая&amp;quot; схема труб Атмоса. Жёлтые кружочки - фильтры, а светло-коричневые - смесители.]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Вот две картинки схемы труб Атмоса. Правая - &amp;quot;упрощённая&amp;quot; версия левой картинки. Жёлтые кружочки - фильтры, которые отфильтровывают определённые газы из Waste In контура. Светло-коричневый кружочек слева ниже - смеситель, объединяющий азот (N2) и кислород (O2) в дыхательную смесь.&#039;&#039;&#039;&lt;br /&gt;
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Атмос достаточно простой, но раскладка труб делает его немного путающим для новичков. Есть 4 основных контуров труб:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур распределения. Он распределяет воздух по всей станции через вентиляции чтоб экипаж мог дышать.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;Голубой/бирюзовый смесительный контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур для смешения воздушной смеси и подачи её распредилительному, он также используется для заполнения портативных помп снаружи Атмоса.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Красный&amp;lt;/span&amp;gt; и &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Зелёный&amp;lt;/span&amp;gt; контур&#039;&#039;&#039; - забирающий газы со станции (красный контур) и проводящий их по фильтрам (зелёный контур).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Жёлтый контур&amp;lt;/span&amp;gt;&#039;&#039;&#039;, - только для Атмоса, он используется для смешения газов, которые можно послать в порты в Атмосе или вывести в смесительный бак.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Резервуары/баки (маленьке комнатки в космосе у Атмоса), в отличие от остальной станции - комнаты содержащие соответствующий им газ под очень высоким давлением. Вывод этих комнаток контролируется их консолями (Supply Control Computer), вентилем, и насосом на каждом контуре. Учтите что &#039;&#039;&#039;газ в баках может закончиться&#039;&#039;&#039;, особенно если [[Traitor|кто-то]] сделает в них дырку.&lt;br /&gt;
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Чтобы понять как смешивается пригодный для дыхания воздух, попробуй следовать этим шагам, при этом смотря на карту:&lt;br /&gt;
# Газы закачиваются в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубые трубы&amp;lt;/span&amp;gt;&#039;&#039;&#039; из баков (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
# Смешиваются в бак для воздуха (&#039;&#039;&#039;Air&#039;&#039;&#039;) в соотношении 1/5 O2 и N2.&lt;br /&gt;
# Пригодный для дыхания воздух затем идет через &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубой контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; на север Атмоса.&lt;br /&gt;
# И наконец он закачивается в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; и дальше по станции.&lt;br /&gt;
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Далее посмотрим на приведённый пример, чтобы понять как работает контур отходов на деле:&lt;br /&gt;
# Учёный Вася делает упс в [[Toxins Lab|токсинах]] с плазмой, но к сожалению покидает комнату без проишествий.&lt;br /&gt;
# Возьмём идеальную ситуацию, при которой скрабберы Токсинов уже настроенны на фильтрацию опасных газов (по умолчанию они не установлены на это, это можно сделать вручную или попросить ИИ чтобы сделал за вас), и плазма начинает уходить из комнаты через скрабберы в контур отходов.&lt;br /&gt;
# Плазма прибывает в Waste In контур (красный контур) в Атмосе. Она двигается по трубам, прибывая на свою первую остановку - фильтр N2.&lt;br /&gt;
# Если бы в смеси был Азот, его бы отфильтровало здесь, но газ продолжает своё путешествие по контуру отходов, такое же происходит у каждого фильтра.&lt;br /&gt;
# Плазма наконец прибывает к фильтру плазмы.&lt;br /&gt;
# Здесь она отфильтровывается и отправляется в бак с плазмой.&lt;br /&gt;
# Плазма остаётся в баке, пока кто-нибудь не решит её выкачать.&lt;br /&gt;
# Учёный Вася к этому моменту замечает, что в Токсинах больше нет плазмы и теперь можно безопасно возвращаться к работе. Ура!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting Up Atmospherics===&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The Rapid Pipe Dispenser (found in your locker) can dispense and secure infinite pipes, and your wrench can disconnect and connect pipes to each other. There is a very old stationary [[Pipe Dispenser]] that can be found in the room as well, but it&#039;s way faster to use the RPD.&lt;br /&gt;
[[File:Circled atmos.png|alt=|thumb|474x474px|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. &#039;&#039;&#039;Despite popular belief by your neighbors the Station Engineers (and the rest of the unwashed masses in the station), Atmospherics NEEDS TO BE SET UP TO WORK WELL.&#039;&#039;&#039; It&#039;s similar to the [[Guide to the Supermatter|Supermatter Engine]] in a way; you could just start the emitters and it might make some power, but doing that with no setup is terrible and probably prone to blowing up.  While atmos&#039; likely isn&#039;t going to blow up, without prior adjustments it&#039;s terribly slow and very easily clogged.&lt;br /&gt;
&lt;br /&gt;
Note that this is only one style how to set up the pipes, there are many ways, and they all have their own pros and cons!&lt;br /&gt;
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* &#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
# Select a Volume Pump in your RPD and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump (or a valve if you are using the waste loop as a large volume mix chamber), making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
# Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (200 L/s) so waste gases will actually be moved, if they&#039;re not already maxed out.&lt;br /&gt;
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* &#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
# Go through the N2 and O2 (besides southern wall) and set their output to roughly 300 kPa. Maxing out the pumps to 4500 kPa drains all of atmos&#039; gases way too quickly, there really isn&#039;t any reason to turn the pumps up to maximum unless you&#039;re flooding.&lt;br /&gt;
# Set the pumps next to the computers at 300 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
# Set the Air-computer&#039;s output to some amount over 300 kPa, the pumps automatically keep the gas throttled.&lt;br /&gt;
# Set the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; Air to Distribution pump to something around 800 kPa to fill up the air distribution loop. Don&#039;t max this one out, unless you want all your air to end up in the pipes (could be very annoying to filter out all of that gas if someone were to put dangerous gas in the pipes).&lt;br /&gt;
# If there&#039;s a thermomachine in the distribution room connected to the air pipe, it also can&#039;t hurt to heat it up a number of degrees, so the station gets warm air in the event of a breach.&lt;br /&gt;
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&#039;&#039;&#039;Pros and cons of this whole setup:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything besides CO2).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed. The refill setting on the air alarm will also actually work with the added pressure in the distro pipe.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, it&#039;s harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 303.9 kPa pressure fling the unwrencher in a random direction.&lt;br /&gt;
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::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in over-pressurization.&lt;br /&gt;
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::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039;  In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying. to deal with this, find a pair of magboots.&lt;br /&gt;
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::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 303.9 kPa if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
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One extra thing to keep in mind is the fact that the thermomachines around the station dump their heat collected from cooling gasses directly into the waste loop. Common sources are the [[Cryogenics Tube|cryo tubes]] in Medical and the machines in the [[Toxins Lab|Ordnance Lab]]. Waste tends to collect only a small amount of CO2 (which is filtered back into waste) to act as a buffer to absorb said heat. With this low amount of gas, it absorbs the heat VERY poorly and suddenly the station&#039;s waste line is a couple thousand degrees. Factor in any future fires that might add hot gas to the waste line, and this means the super-hot waste gas coming into atmospherics for filtering are going to take forever to make it through the pumps and filters. Not good!&lt;br /&gt;
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To fix this, you can add more CO2 to waste to act as a buffer for heat absorption, as well as setting up some sort of cooling for waste. This can be freezers or a heat exchanger array in space connected to the waste line. This is all entirely up to you how it gets cooled, but this is merely extra setup to ensure atmospherics runs well if you have the time to do it.&lt;br /&gt;
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Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf&#039; AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it isn&#039;t a big deal.&lt;br /&gt;
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===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the yellow pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the yellow loop.&lt;br /&gt;
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The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
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==Atmospherics and The Station==&lt;br /&gt;
Over the course of the shift, various parts of the station might regrettably [[Traitor | explode]] and vent out your precious, precious air. This is where you come in. Grab your nearest metal or Rapid Construction Device [[File:Rcd_0.png]] and rush off to seal the breach. Grab adequate pressure and temperature protection if you have not. If your distribution loop is ready, refilling should be absolutely easy. Rush to the air alarm in the corresponding area and fill the air by interfacing with the Air Alarms [[File:AirAlarm.png]]. You might expedite the process by setting the operating mode to &amp;quot;Refill&amp;quot; or even to turn off external pressure checks by manually setting each vents under &amp;quot;Vent Controls&amp;quot; to Internal and 0 kPa. Alternatively, hauling some canisters of air [[File:Air_Canister.png]], a portable pump filled with air [[File:PortablePump.png]], or even deploying a few Proto-Nitrate crystals [[File:Proto nitrate crystal.png]] if you&#039;ve made some can all help refill the air even faster.&lt;br /&gt;
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Over the course of the shift, the environment might become cold or hot too. Common sources of coldness include space and icemoon wind rushing in, check for [[Clown |opened airlocks!]] Common sources of heat are usually gas combustion [[File:Plasma_Canister.png]] [[File:Tritium.png]][[File:Hydrogen_canister.png]] and Pyroclastic Anomalies. To combat the temperature problems, there are many things that you could do:&lt;br /&gt;
* You could utilize Space Heaters [[File:SpaceHeater.png]], though their efficiency is questionable unless you upgrade their micro-lasers and capacitors to stretch out their battery life.&lt;br /&gt;
* You could cycle the air [[File:AirAlarm.png]]; be it from the &amp;quot;Cycle&amp;quot; Operating Mode or from manually Panic Siphoning and setting the air to Refill.&lt;br /&gt;
* You could even build a thermomachine [[File:Freezer.gif]] and haul a portable pump [[File:PortablePump.png]] to a location and keep cycling the air locally. This will heat up or cool down the air very quickly.&lt;br /&gt;
* Your trusty ATMOS Resin [[File:Waterbackpack_atmos.png]] will also set air to 20 degrees Celsius and might be of great use here, but keep in mind that it seals scrubbers and vents off.&lt;br /&gt;
* You also have the holofan [[File:Holofan.gif]] to prevent the cold from spreading further.&lt;br /&gt;
* If you&#039;ve made them in the Crystallizer, Healium crystals [[File:Healium crystal.png]]are quick and effective at correcting temperature issues. Just activate and throw &#039;em in!&lt;br /&gt;
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You have great tools at your disposal, but also a great adversary to face. Good luck in your job as the Custodian of The Air!&lt;br /&gt;
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=Atmospherics 201: Gaseous Synthesis, Machinery, Further Theory, and Optimization=&lt;br /&gt;
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==The Gases and Their Functions==&lt;br /&gt;
Let&#039;s start with some theory about the gases. Below are the different gases that can be found in-game.&lt;br /&gt;
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Quick note: The endothermic and exothermic descriptions in these gaseous reactions are measured with respect to enthalpy. Heat capacity can change, and this means that there might be cases where you have an exothermic reaction but the temperature is actually falling. Experiment!&lt;br /&gt;
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&#039;&#039;&#039;Gaseous Export:&#039;&#039;&#039; Gas canisters can be exported through cargo in exchange for money. They are however, subject to elasticity and will give diminishing returns for each mole exported. Gases will roughly fall to half their credits per mole value at around the 2100 moles mark, quartering at 4201 moles, and becoming one tenth of their original base export price at 6978 moles. These diminishing returns are tracked individually per canister.&lt;br /&gt;
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===[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Our first base gas is Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
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It is required to oxidize fires. The specifics of each fire reaction will be detailed down below.&lt;br /&gt;
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Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Our second base gas is Nitrogen. Not particularly more heat absorbent than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.1 credits&lt;br /&gt;
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===[[File:Air_Canister.png]]Air===&lt;br /&gt;
A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
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Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, with N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
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===[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
The third gas available for atmosians from the start of a shift: Carbon Dioxide. What the fuck is Carbon Dioxide!?  It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in an invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels. It is also often used to beef up the power generation of the Supermatter Crystal.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:Plasma_Canister.png]][[Plasma]]===&lt;br /&gt;
Our fourth and the most infamous of the base gases: Plasma, a.k.a. Toxins. Plasma is purple, toxic, and flammable. When ignited in an oxygenated room it will produce fires.&lt;br /&gt;
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Plasmafires use oxygen and plasma to produce heat and waste gas. Energy released from plasmafires depends on the burn rate for plasma. The plasma burn rate itself depends on the composition of the air and the temperature of the burn. Optimal composition for maximum burn rate is 10x more O2 than Plasma, with the air temperature exceeding the upper limit of 1643.15 Kelvins. Oxygen is burned at 0.4x the rate of plasma at temperatures above the upper limit. More oxygen (up to 1.4x the plasma burn rate) will be consumed for lower air temperatures.&lt;br /&gt;
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The aforementioned waste gas of plasmafires are either solely tritium on oxygenated plasmafires (more detail on the tritium section below) or water vapor and CO2 on a 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O ratio on non-oxygenated plasmafires.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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&amp;lt;!-- Not too much more to say, but you&#039;re welcome to codebrowse for the variables I&#039;ve indicated with x, y and similar. Hawk. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Replaced the x and y into sentences, the gist is still the same-Vin--&amp;gt;&lt;br /&gt;
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===[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O===&lt;br /&gt;
The final base gas available in the atmos&#039; tanks: Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
&lt;br /&gt;
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
&lt;br /&gt;
This gas can additionally be synthesized. This requires 20 moles of Nitrogen, 10 moles of Oxygen, and 5 mol of BZ to be present, at temperatures between 200K and 250K. For every mol of nitrogen consumed, 0.5 mol of oxygen is consumed. BZ is not consumed whatsoever, and only serves as a catalyst. The reaction is mildly exothermic. You should be wary of this reaction if your intention is not to create N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, as this reaction consumes Nitrogen and Oxygen extremely quickly.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Tritium.png]]Tritium===&lt;br /&gt;
Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loadsa O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; with Plasma.  Emits radiation when combusted in the air, as well as pipes and canisters. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
&lt;br /&gt;
Tritium is created in fires that are super saturated, i.e. fires where there are 96 more units of oxygen than plasma. One popular ratio used by many Atmosians is 97 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 3 Plasma, this won&#039;t hit the super saturation threshold from the get-go, but given time the oxygen input will overflow the oxygen burn rate, resulting in a net positive oxygen gain in the chamber and eventually hitting the threshold. This oxygen accumulation continues over time, and therefore it is a good idea to lower the oxygen ratio in the burn mix over time. It is recommended to bump up the plasma ratio to 50% after ignition, as that will allow more plasma to get put in and burned, while maintaining composition.&lt;br /&gt;
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Important to remember is that tritium will likely be very hot when exiting the chamber, opening possibilities of cracked canisters and eventually toasted incinerators. Prepare accordingly! It is also worthy to note that tritium when allowed to react with oxygen will burn up into water vapor. Due to the chamber having a lot of oxygen, it is often a good idea to add a second scrubber to prevent too much tritium from being lost. Keep this in mind when attempting to get sizable amounts of it.&lt;br /&gt;
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Tritium can burn very quickly when exposed to lots of oxygen, and can release enough energy to melt the hull in a short amount of time.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Water_vapor.png]]Water Vapor===&lt;br /&gt;
Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
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The [[Janitor]] starts with a tank in their closet; created as a waste product on tritium fires and unsaturated plasma fires. It should be noted that this gas will disappear through a process called steam condensation. If a tile with water vapor on it is below 303.15K it will make tiles slippery, consuming some of the water vapor. If the tile is below 200K it will instead freeze the tile, which is also slippery. Note that this happens esentially instantly and consumes all of the available water vapor. Be careful if you need to cool it.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.5 credits&lt;br /&gt;
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===[[File:Hydrogen_canister.png]]H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
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Hydrogen is a flammable gas which when ignited burns similarly to tritium. It is also an integral part of fusion reactions. Hydrogen is made by electrolizing Water Vapor with an electrolyzer machine.  &lt;br /&gt;
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Hydrogen is solidified in the Crystallizer with BZ as catalyst at high heat and pressure (around or above 10,000K) to produce metal hydrogen [[File:Metal_hydrogen_sheet.png]], which can be used to make Elder Atmosian armor, a fireaxe [[File:Metal_hydrogen_fireaxe.png]], and [[Golem#Metal_Hydrogen|golems]]. &lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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===[[File:BZ_canister.png]]BZ===&lt;br /&gt;
BZ gas is a potent hallucinogenic that also puts slimes into stasis and degenerates changeling chemicals. When the partial pressure is over 10, those breathing it will have a 33% chance per tick to get 3 brain damage, up to a maximum of 150. BZ sees frequent use as an ingredient/catalyst in many gas reactions.&lt;br /&gt;
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BZ is formed in an exothermic reaction when at least ten moles of each N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O and Plasma are combined at low pressures. The optimal pressure for this is 0.1 atmosphere, or about 10 kPa. Efficiency might be higher if you get it even lower somehow, though. Plasma is consumed at 2x the rate of N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O.&lt;br /&gt;
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If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Pluoxium.png]]Pluoxium===&lt;br /&gt;
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A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
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Pluoxium may be created by exposing O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and Tritium together in an exothermic reaction between 50 K and 273 K. This reaction creates a minimal amount of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (1% of Pluoxium created) as a byproduct. The consumption ratio for this reaction is 100 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 50 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 Tritium. Furthermore, Pluoxium is also created by the Supermatter, when Oxygen and CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; are present. Oxygen is created by the Supermatter itself when it&#039;s running, with the quantity of this production based on various other factors. Adding some CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to the Supermatter can be an easy way to produce Pluoxium!&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Miasma_canister.png]]Miasma===&lt;br /&gt;
Miasma (bad air) is created from [[Guide_to_hydroponics#Corpse_Flower|bloomed Corpse Flowers]]. Miasma smells bad and can cause [[Infections#Advanced_Diseases|diseases]] to spontaneously appear. The higher concentration of miasma in the air, the higher level [[Infections#Symptoms_Table|symptoms]] can appear. Sterilized into oxygen in a slightly exothermic reaction at 170 degrees Celcius. Presence of water vapor in quantities higher than 0.1 moles prevents this from happening. This reaction has the lowest priority out of all reaction in the game. It is otherwise absolutely inert in terms of atmos reactions.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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=== [[File:Nitryl_no2.png]]Nitrium ===&lt;br /&gt;
Nitrium (a combination of the old gasses Nitryl and Stimulum) is a gaseous stimulant that when inhaled can enhance speed and endurance. At low concentrations Nitrium will increase your top running speed while healthy and unimpaired. At slightly higher concentrations breathing Nitrium will form Nitrosyl plasmide in the bloodstream, providing immunity to sleeps. This is in addition to the speed boost. Damage slowdown from stamina damage (stun batons!) will still slow you even with the stun immunity. At high concentrations breathing it will damage a person&#039;s lungs. &lt;br /&gt;
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Nitrium is made by combining a minimum of 20 moles Tritium, 10 moles Nitrogen and 5 moles BZ in a (slightly) endothermic reaction above 1500K. The consumption ratio for the reaction is 20 N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 20 Trit : 1 BZ. Higher heat improves the rate of reaction. Also formed in high quantities by fusion.&lt;br /&gt;
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Nitrium decomposes exothermically when in contact with Oxygen under 343.15 K, splitting into a 1:1 mix of Nitrogen and Hydrogen. Meaning you will have to experiment to find a way to breathe Nitrium and not suffocate while doing so if you wish for ultimate power.&lt;br /&gt;
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Breathing Nitrium in high concentrations will quickly cause lung failure, make sure that Nitrium makes up a minority of your tank.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 6 credits&lt;br /&gt;
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===[[File:Freon_canister.png]]Freon===&lt;br /&gt;
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On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of [[#Hot_Ice|hot ice]] [[File:Hot_ice.gif]]. Breathing Freon causes burn damage and slows down.&amp;lt;br&amp;gt;&lt;br /&gt;
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Freon is made by combining a minimum of 0.6 mol of Plasma, 0.3 mol of CO2 and 0.1 BZ, with reaction speed depending on temperature, as depicted in the graph below. The reaction is endothermic. The consumption ratio for the reaction is 6 Plasma : 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 BZ, forming 10 moles of Freon. Unless you&#039;re able to push the reaction into high temperatures, it is best to try and maintain a temperature of 800K. The energy consumed by the reaction also scales up as temperature increases, so it may be harder to maintain a high temperature than one might expect.&lt;br /&gt;
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[[File:Freon graph.png|frameless|800x800px]]&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
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====[[File:Hot_ice.gif]]Hot Ice====&lt;br /&gt;
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Hot ice is a solid byproduct of the cooled Freon+O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of [[Guide_to_chemistry#Hot_Ice_Slush|Hot Ice Slush]]. &amp;lt;br&amp;gt;&lt;br /&gt;
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If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (&#039;&#039;Moles of plasma released = 150 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets&#039;&#039;) and (&#039;&#039;Heat released = 20 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets &#039;&#039;&#039;+&#039;&#039;&#039; 300K&#039;&#039;).&lt;br /&gt;
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=== [[File:Hypernoblium canister.png]]Hyper-Noblium ===&lt;br /&gt;
Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles and temp &amp;gt; 20 K)&lt;br /&gt;
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Can be created when Nitrogen is combined with Tritium at extremely low temperatures (below 15 K). Reaction produces significant energy (exothermic) and BZ works to reduce the energy released, expect to have your temperature spike if you don&#039;t use BZ, the energy released is potent enough to be used for explosives! 10 mol of Nitrogen is used per mol of Hyper-noblium synthesised, and you also need at least this much to have the reaction occur. 5 mol of Tritium is the minimum required to have the reaction occur, and is the amount used when no BZ is present. However, the amount of Tritium used scales with the ratio of Tritium to BZ, all the way down to 0.005 mol used in a ratio of 1:1000 Tritium:BZ. In short: keep your BZ high and your Tritium low if you want to make a lot of this stuff!&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Proto_nitrate_canister.png]]Proto-Nitrate===&lt;br /&gt;
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Proto-Nitrate is a highly reactive gas, but non-toxic when breathed. It is created in an exothermic reaction when Pluoxium is exposed to H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.&lt;br /&gt;
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* When between temperatures of 260-280k, Proto-nitrate reacts with BZ to produce radiation, Nitrogen, Helium, and Plasma, as well as causing localized hallucinations, releasing radiation, including extremely high energy nuclear particles in an exothermic reaction.&lt;br /&gt;
* When between temperatures of 150-340k, Proto-nitrate reacts with tritium to produce H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and radiation in an exothermic reaction. &lt;br /&gt;
* Proto-Nitrate reacts with at least 150 moles of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to create more Proto-Nitrate in an endothermic reaction.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Halon_canister.png]]Halon===&lt;br /&gt;
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Halon acts as a fire suppressant by removing oxygen in the air (while producing Pluoxium) in an endothermic reaction if the air temperature is above 70 C or 343.15 K. This will additionally release atmos resin. The oxygen suppression rate is 20 O2 : 1 Halon. Additionally, when it is inhaled it will cause a heavy slowdown even stronger than Freon while also making you heat proof, even being on fire won&#039;t damage you! It is created in a slightly exothermic reaction when electrolyzing BZ, releasing 2 moles of Halon and 0.2 moles of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; per mole of BZ electrolyzed.  &lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol: &amp;lt;/b&amp;gt; 4 credits &lt;br /&gt;
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===[[File:Healium_canister.png]]Healium===&lt;br /&gt;
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Healium (not to be confused with actual Helium) is a red gas which acts as a stronger sleeping agent than N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, while healing burns, bruises, suffocation and toxin damage. &lt;br /&gt;
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It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ; a little bit of BZ will very quickly transform all of your Freon into Healium if you&#039;re not careful.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5.5 credits&lt;br /&gt;
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===[[File:Cyrion_b_canister.png]]Zauker===&lt;br /&gt;
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Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Nitrium in an endothermic reaction at temperatures between 50000-75000 K. Nitrium is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Hyper-Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!&lt;br /&gt;
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Zauker also decomposes exothermically into a 30/70 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; mix when exposed to Nitrogen.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol: &amp;lt;/b&amp;gt; 7 credits&lt;br /&gt;
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===[[File:Helium canister.png]]Helium===&lt;br /&gt;
Helium is an invisible, inert gas. It has minor use within the Crystallizer to make a Crystal Cell, but otherwise is functionally useless. Sell it to cargo!&lt;br /&gt;
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Helium is produced as a common byproduct of fusion in the Hyper-torus Fusion Reactor, or from a Proto-Nitrate/BZ reaction.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 3.5 credits&lt;br /&gt;
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===[[File:Antinoblium_Canister.png]]Anti-Noblium===&lt;br /&gt;
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Anti-Noblium is a rare gas used in high level Crystallizer recipes and as high tier fuel for the Hyper-torus Fusion Reactor. Outside of those uses, it doesn&#039;t do all that much. It does look pretty when in the air though!&lt;br /&gt;
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Anti-Noblium can be made within the Hyper-torus Fusion Reactor when using Hyper-Noblium as the primary fuel with either Hydrogen or Tritium as the secondary fuel. It can also be created with [[#Hyper-Noblium]] in turfs with an active electrolyzer at under 150 kelvin, with a rate of 0.5 moles of Anti-Noblium per 1 mole of Hyper-Noblium.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 10 credits&lt;br /&gt;
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==Physical Characteristics of Gases ==&lt;br /&gt;
TL;DR&lt;br /&gt;
Gas flows from high pressure areas, to low pressure areas. Gas uses up more room when hot, less room when cold.&lt;br /&gt;
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Ideal gas law: &#039;&#039;&#039;&#039;&#039;PV = nRT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Where &#039;&#039;&#039;R (ideal, or universal, gas constant) = 8.31&#039;&#039;&#039;,  the following are linked by this equation. &lt;br /&gt;
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{{anchor|Pressure}}&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], Pressure is lethal above 750 kPa&#039;s. A pressure in a room above 1000 kPa&#039;s necessitates internals to breathe properly.&lt;br /&gt;
&amp;lt;!-- We don&#039;t have a pressure cap on breathing air in general, just minimum O2. ~Scottzar --&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: Another unseen variable, [[wikipedia:Volume|Volume]] is how much the area/canister/tank or piped tank has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank; having a higher volume essentially makes the tank that much more efficient, proportionally, so an Extended Emergency Oxygen Tank has twice the contained air per kPa in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]] Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Double Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]] Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]] Plasma Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]] All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |140&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]] Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]] Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ppump.png]] Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vpump.png]] Volumpe Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:passpump.png]] Passive Gate (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heat_exchanger.png]] Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:atmos_filter.png]] Gas Filter (each node)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vent.png]] Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scrub.png]] Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:manifold.png]] Layer Manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]] Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]] Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]] Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]] Tile / turf (any area)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]] Pressure Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]] Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a tile, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect. Moles can be calculated by a form of the ideal gas law. n=(P*V)/(R*T)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K and below 260 K causes burn damage to humans. Canisters rupture when the air surrounding them is over 1550 K.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Heat Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: A gasmix has heat capacity, and it is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Specific heat capacity (molar)&lt;br /&gt;
|-&lt;br /&gt;
|O2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|N2O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
|Miasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Freon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Halon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |175&lt;br /&gt;
|-&lt;br /&gt;
|Healium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Zauker&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |350&lt;br /&gt;
|-&lt;br /&gt;
| Helium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by the ignition of plasma, tritium, and hydrogen in an oxygenated room. It causes massive burn damage, and raises the temperature of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In short, the colder the gas and the higher the container volume, the more moles you can fit inside.&#039;&#039;&#039; This is why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
&lt;br /&gt;
==Breathability==&lt;br /&gt;
&amp;lt;b&amp;gt;Do note that breathing is based on pressure and not moles!&amp;lt;/b&amp;gt; Moles breathed has no bearing on suffocation, only on gas consumption.&lt;br /&gt;
&lt;br /&gt;
Humans need 16 kPa of O2 to survive. When not breathing through internals this 16 kPa is supplied by the environment, with a normal 21-79 mix of 101 kPa O2-N2 &lt;br /&gt;
supplying 21 kPa of Oxygen to the lungs.&lt;br /&gt;
&lt;br /&gt;
For internals this means that you are going to need a minimum of &amp;lt;b&amp;gt;16 kPa&amp;lt;/b&amp;gt; release pressure on the tank (adjusted by clicking the tank while in hand). Unpure mixes will require a higher release pressure to be breathable!&lt;br /&gt;
&lt;br /&gt;
===Consumption===&lt;br /&gt;
The consumption rate for gas is dictated by the moles breathed in, all oxygen intake will be consumed and turned into carbon dioxide. Lungs are considered to be 2 Litres. Mole consumption works as follows:&lt;br /&gt;
*For most scenarios this is equal to 2/2500th of the environment gas. &lt;br /&gt;
*For internals this is further modified by the release pressure of the tank, with the breathed gas targeted to reach whatever release pressure set when inside the lungs. You can calculate this by using n = Release Pressure * 2 Litres / (8.31 * Temperature). A higher temperature will mean less gas will be breathed in per tick. &amp;lt;b&amp;gt; This does not mean a longer internal! &amp;lt;/b&amp;gt; since the ratio of gas breathed in to the total gas in tank is still the same.&lt;br /&gt;
&lt;br /&gt;
===Temperature===&lt;br /&gt;
Creatures start taking damage when the air breathed in is colder than 260 Kelvins or hotter than 360 Kelvins! This is separate from the cold or hot damage taken because a mob is too cold or hot though. There are damage increases in temperatures colder than 200 and 120 Kelvins or temperatures hotter than 400 and 1000 Kelvins. This damage is further multiplied for species such as lizards who take 3/2 times as much cold damage but 2/3rd as much hot damage.&lt;br /&gt;
&lt;br /&gt;
===Notes on optimization===&lt;br /&gt;
*Pluoxium is considered to be 8 times as potent as Oxygen for breathing I.E. each kPa of pluoxium counts as 8 kPa. It&#039;s possible to run a pluoxium tank with release pressure as low as 2 kPa for a longer lasting internal.&lt;br /&gt;
*If external efficiency is important, it&#039;s possible for a hotter internal mixture to be made to conserve the amount of moles while still supplying an equal amount of partial pressure to the lungs.&lt;br /&gt;
&lt;br /&gt;
==Thermomachines==&lt;br /&gt;
Combined entity of freezer and heaters, thermomachines allow you to influence the temperatures of gases connected to it. Thermomachines heat or cool the gas in their port to the target temperature.&lt;br /&gt;
&lt;br /&gt;
A thermomachine &amp;quot;combines&amp;quot; the gas mixture [[Guide to Atmospherics #Pipeline and Pipenet Theory | actually present inside it]]  with a gas mixture of a set temperature (depending on the user input) and heat capacity (depending on the quality of matter bins present).&lt;br /&gt;
&lt;br /&gt;
==Fusion ==&lt;br /&gt;
{{Box&lt;br /&gt;
| For a much more in-depth look to the Hypertorus Fusion Reactor, see [[Guide to the Hypertorus Fusion Reactor]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On /tg/station, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 7:&#039;&#039;&#039; &amp;quot;Hypertorus Fusion Reactor (HFR)&amp;quot;-edition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In version 7 of fusion, you must build a [[Machines|machine]] called Hypertorus Fusion Reactor.&lt;br /&gt;
The HFR is a 3x3 multi machine that needs the proper setup to be built. In most maps you&#039;ll find a proper space with outlines on the floor to designate where to put each piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initial area.png]] &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the how to build the HFR. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing first, you need to build the core of the machine. This piece has ONE port that is used for cooling the internal fusion mix, you can rotate the machine simply by using a screwdriver and a wrench (similar to how you rotate a freezer/heater) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR core vertical.png]] [[File:HFR core horizontal.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
after the core is done, build the 4 corner pieces in the corners of the grid and the 4 ports for fuel, moderator gases, waste and interface. &lt;br /&gt;
The result should be something that looks like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR built.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
finalize it by hitting the interface with a multitool &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initialized.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
A little piece of paper will show up, it contains tips on how to operate the machine that you won&#039;t find here, so read it carefully!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you know how to build it, let&#039;s see what all those buttons do by starting from opening the interface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR Interface top.PNG]][[File:HFR Interface bottom.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see how to operate the HFR Interface. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The interface it’s quite big and it has an overwhelming amount of informations but we’ll go through them one by one (you can also scroll to access all infos)&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i switches.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main controls, they control how the machine will behave&amp;lt;br&amp;gt;&lt;br /&gt;
-Start Power starts the machine main loop and allow power drain and activates the other controls&amp;lt;br&amp;gt;&lt;br /&gt;
-Start cooling starts the machine cooling loop, the one connected to the core&amp;lt;br&amp;gt;&lt;br /&gt;
-Start fuel injection starts the fuel injection in the machine which will start the main fusion loop and thus starting the reaction itself&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i gasmixes.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
This will contain the gas mixture of the fusion gases and the moderator gases&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i parameters.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main parameters of the fusion reactor&amp;lt;br&amp;gt;&lt;br /&gt;
-Power level goes from 0 to 600, from it depends the amount of power consumption (from 50 KW at PW 0 to 350 KW (it will be higher in the future)), the volume of the noise the machine makes, the damage the machine will take, the ability to turn off the machine safely (at high power level you can’t), fuel consumption, various other gas reaction/interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
-Integrity indicates the integrity of the magnetic containment field inside the machine, if it reaches 0 the machine will explode, is controlled by how many moles of gas are inside the fusion gasmix and their temperature and by other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
-Iron content is the amount of iron being produced inside the reactor, at high amounts will actively lower the integrity by damaging the fields, can be lowered by lowering the fusion temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
-Energy levels depends on the amount of moles inside, the kind of gas inside and the moderators too will have different impact.&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat limiter modifier will change depending on the power level, will limit the amount of heat the fusion can increase/decrease each tick (hotter gases are easier to heat up/cool down)&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat output is the main parameter affecting the temperature of the fusion reaction, is limited by the Heat limiter modifier and is affected by many other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i temperatures.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those will show the gases temperature in real time&amp;lt;br&amp;gt;&lt;br /&gt;
The flow of heat is Fusion &amp;gt; Moderator &amp;gt; coolant &amp;lt;br&amp;gt;&lt;br /&gt;
(output gas will have either moderator or fusion temperature depending on the source)&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t add a moderator the heat will go directly from the fusion to the coolant, but is much more inefficient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i inputs.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are inputs that the user can change&amp;lt;br&amp;gt;&lt;br /&gt;
-Heating Conductor will change the Heat limiter modifier, higher numbers mean higher heat transfer. The Heat limiter modifier will affect the Heat Output by increasing/decreasing the maximum range possible; keep it at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Magnetic Constrictor will actively change the volume inside the fusion reactor, this affects instability and power output. Increasing the number will increase the volume available to the fusion gases, allows higher instability fluctuations and increases the influence of every gas inside the machine (positive and negative influences). Keep at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Fuel and moderator injection rate will change how much gas will enter the machine this affect consumption, and other gas related interactions&amp;lt;br&amp;gt;&lt;br /&gt;
-Current Damper, life saver, will actively increase the instability of the fusion reaction making the reaction endothermic, that can set the heat output to negative cooling down the fusion mix, useful in meltdown situations. Counteracted by iron content.&amp;lt;br&amp;gt;&lt;br /&gt;
-Waste remove will start to output helium/antinoblium at a fixed rate from the fusion mix and the gas you set to filter from the moderator mix allowing the user to filter out specific gases from the moderators&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And now let&#039;s learn what each gases will do inside the machine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the HFR gas interaction section. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing to learn is the fuel: only a mixture of Tritium and Hydrogen will enter the fuel input port, no other gases will go inside (at least for now)&lt;br /&gt;
&lt;br /&gt;
The moderator gases are special gases that have a double function, first they allow proper cooling for the core, second, they have interactions with the functioning of the fusion reaction itself, those interactions are:&amp;lt;br&amp;gt;&lt;br /&gt;
-for the fusion gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Hydrogen = increase the energy of the system and increase the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Tritium = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Helium = decrease the energy of the system, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
-for the moderator gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Nitrogen = increase the energy of the system, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--CO2 = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--N2O = increase the energy of the system and decrease the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Zauker = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Antinoblium = vastly increase the energy of the system and vastly increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Hypernoblium = vastly decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--H2O = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--NO2 = decrease the energy of the system and increase the power of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Healium = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Freon = decrease the energy of the system, decrease the power modifier, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Oxygen = decrease the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Plasma = increase the power modifier, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you know how to build and operate the HFR - Hypertorus fusion reactor! Many other informations and tips are provided in game in the proper pamphlet after activating the machine, enjoy!&lt;br /&gt;
&lt;br /&gt;
==Crystallizer==&lt;br /&gt;
The Crystallizer is a machine that allows gases to be solidified and made into various materials. &lt;br /&gt;
&lt;br /&gt;
The working principle and gaseous requirements behind the crystallizer is rather simple and explained in the machine itself. You select a recipe, pump gases in using the input (green) port, meet the temperature requirements, and wait for the material to finish crafting. The red port is used for heat control, as it will conduct with the internal mix and influence the temperature. You have a 10% wiggle room for the temperature requirements, but straying too far from the optimal temperature will influence the final quality of the item produced. Quality affects the amount of gas consumed for each product produced, with higher qualities consuming less gas. The optimal temperature for any given recipe is the median between the lower and upper temperature bound. Stay as close as you can to the median value, and you&#039;ll be able to save up to 85% of the required gas if you manage to make the highest quality!&lt;br /&gt;
&lt;br /&gt;
It currently supports the production of:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Properties&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Hydrogen&lt;br /&gt;
| A crafting material used for golems, axes, or the Elder Atmosian armor set.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper-Noblium Crystal&lt;br /&gt;
|A two use potion that can be used to pressure-proof two clothing items, turning them an icy blue color.&lt;br /&gt;
|-&lt;br /&gt;
|Healium Crystal&lt;br /&gt;
|A grenade that can fix a large are of air to more reasonable temperatures. Good for firefighting and freezing temperatures.&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate Crystal&lt;br /&gt;
|A grenade that can refill a room with nitrogen and oxygen with a 8:3 split respectively.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrous Oxide Crystal&lt;br /&gt;
|A grenade that will release Nitrous Oxide (Laughing Gas).&lt;br /&gt;
|-&lt;br /&gt;
|Hot Ice&lt;br /&gt;
|A material normally prodouced by freon combustion, also craftable with the Crystallizer. &lt;br /&gt;
When weldered or burnt, it rapidly releases a very hot and dense cloud of plasma gas.&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia Crystal&lt;br /&gt;
|A material with not much use except for exporting. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Supermatter Shard&lt;br /&gt;
||A smaller version of the extremely dangerous Supermatter Crystal used for power generation.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|A sheet of diamond. Many crafting and manufacturing applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Sheet&lt;br /&gt;
|A sheet of plasma. Many crafting, manufacturing, and biological applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Cell&lt;br /&gt;
|A non rechargeable cell with a huge power capacity. Rated at 50 MJ.&lt;br /&gt;
|-&lt;br /&gt;
|Zaukerite&lt;br /&gt;
|A material without much use except for bragging rights. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Fuel Pellets&lt;br /&gt;
|Three separate recipes that create Fuel cells used for drone explorations in Cargo. &lt;br /&gt;
Comes in three qualities denoting the difficulty of gases used.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Foam Grenade&lt;br /&gt;
|A grenade that functions exactly like the standard Smart Metal Foam grenades that can be found roundstart. &lt;br /&gt;
Extremely simple to make compared to most other recipes.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium Crystal&lt;br /&gt;
|A grenade that on detonation releases a chemical smoke cloud containing chemical Nitrium and Nitrosyl Plasmide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bluespace Gas Vendor==&lt;br /&gt;
This is the hub for gas purchase done by the crew. You only need to pipe your gas in and it will distribute it across vendors available station-wide. You can also set a price per mole for the gases. The gas will be at 20 degrees Celsius and is capped at 1013 kPa when purchased by the crew, do keep this in mind. You can also refill the individual vendors with metal for it to make more tanks.&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
This is a section dedicated to various tips and tricks, trivia, and things that you could do in your spare time:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump, these work until 9000 kPa compared to the pressure pump&#039;s 4500.&lt;br /&gt;
# Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.&lt;br /&gt;
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won&#039;t get it and go killing. DON&#039;T take it with you and go walking through the hallways trying to look like a badass, you&#039;ll be the prime target of any antagonist/griffon who needs an efficient weapon.&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*The wall section that looks like the letter &#039;I&#039; can be dismantled if you need more working space for pipes.&lt;br /&gt;
* Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles when setting up a heat exchanger pipe loop!&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there.&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
&lt;br /&gt;
= Atmospherics 301: Pipeline and Pipenet Theory; LINDA: Active Turfs &amp;amp; Excited Groups; Superconduction=&lt;br /&gt;
LINDA? What is LINDA? &lt;br /&gt;
LINDA is our atmospherics system. There are various theories on the origin of this name, but that is not why we are here. We are here to understand how gas dissipate, how pipelines and eventually pipenets are formed, and the more technical parts of atmospherics.&lt;br /&gt;
&lt;br /&gt;
For a technical breakdown of our atmospherics subsystem and how everything works, refer to https://github.com/tgstation/tgstation/blob/master/code/modules/atmospherics/Atmospherics.md&lt;br /&gt;
&lt;br /&gt;
==Pipeline and Pipenet Theory==&lt;br /&gt;
If there is one part of Atmospherics 301 that you should read, this is it.&lt;br /&gt;
[[File:pipenet_explanation.png|400px|thumb|right|Pipenet Explanation]]&lt;br /&gt;
&lt;br /&gt;
Our pipes don&#039;t simulate flow. Every interlinked pipe is combined into a single pipeline, and every pipeline member is subject to gas sharing. &amp;lt;b&amp;gt;This gas sharing is instantaneous&amp;lt;/b&amp;gt;. Let&#039;s take the picture on the picture to our right as an example. The gas from the canister will immediately appear on the first node of the volume pump because both of them are connected through the same pipeline, even if the pipes are ten, twenty, or a hundred times longer. As long as two things are part of the same line they will equalize instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The amount that each part of the pipeline gets in the aforementioned gas sharing process is determined by their volume.&amp;lt;/b&amp;gt; The first node of the gas pump will get 200/(210+1000+200) of the gas present in the pipeline, the pipes themselves will get 210/(210+1000+200), and the canister will get 1000/(210+1000+200). &amp;lt;b&amp;gt; Most atmospheric devices perform actions only on the gas directly present in their nodes.&amp;lt;/b&amp;gt; The pump will only be able to pump this 200/(210+1000+200) portion of the gas allotted to it to the second node. The pipeline will then redo the gas sharing, just with less gas in it (because a part of it has been pumped away), and the process can repeat again.&lt;br /&gt;
&lt;br /&gt;
This means that for bigger and bigger pipelines, each machinery will have a smaller and smaller share of the total volume and will be able to perform work on less and less gas. This is why taking gas out of the huge distribution loop is tedious and long, this is why some supermatter setups will lack moles directly inside the chamber if you expand the cooling space loop too much, this is why thermomachines are less reliable on very huge pipe networks.&lt;br /&gt;
&lt;br /&gt;
==LINDA: Active Turfs and Excited Groups==&lt;br /&gt;
Our atmospherics system: LINDA, work based of concepts of active turfs and excited groups.&lt;br /&gt;
A turf (tile) will become active when any gas changes happen, be it a plasma canister being opened, a breach occurring, or as simple as scrubber taking CO2 out. A turf will also become activated if a wall is deconstructed, necessitating it to be filled. These active turfs will combine into an excited group and equalize every several iterations of the subsystem ticking. This is LINDA in its simplest, most abridged form.&lt;br /&gt;
&lt;br /&gt;
==Superconduction==&lt;br /&gt;
On high temperatures, superconduction occurs. Superconduction transfers heat between gases in the air and the objects in the world, most notably floors, windows and walls. If these objects are too hot, they will break or melt.&lt;br /&gt;
&lt;br /&gt;
Another very visible effect of superconduction is on super-hot turf-based fires (incinerator springs to mind). Reinforced floors have the temperature of 20 degrees Celsius and a very high heat capacity. This means that these reinforced floors will almost always never move their temperature and stay at 20 degrees. Very hot gas mixtures on top of reinforced floors will constantly try to share heat with the floor and lose energy. &amp;lt;b&amp;gt;In other words, reinforced floors constantly cool your fires down.&amp;lt;/b&amp;gt; This makes reaching very high temperatures on turfs very difficult.&lt;br /&gt;
&lt;br /&gt;
It is possible to try and circumvent this phenomenon by burning things inside a canister or pipes.&lt;br /&gt;
&lt;br /&gt;
=[[File:Stimulum.png]]Being a Traitorous Scum=&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos&#039; Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
# Wait for vents to slowly kick out your deathgas mix as regular atmos&#039; drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos&#039; traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Disable the vent limits on every air alarm you can find.&lt;br /&gt;
#When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your powers don&#039;t extend to just messing with the station&#039;s air. High level gas synthesis is a valid option and can grant you some crafty gasses and items to aid you in devious acts:&lt;br /&gt;
&lt;br /&gt;
*Nitrium is immediately the most obvious choice for brute force combat scenarios. Speed is incredibly strong and rare to see outside a few sources like chemistry or genetics. It also prevents you from sleeping so it can be combined with Healium for passive healing.&lt;br /&gt;
*Healium has a strong healing effect but quickly puts you to sleep if you&#039;re breathing it. Perhaps you can find a way to stay awake while breathing it. Or you could use it as a stronger N2O to gas crowds of people with. It also sells at Cargo really well for how relatively simple it is to make, if you want to make use of what Cargo has to offer.&lt;br /&gt;
* Tritium is notorious for creating roaring fires and can quickly send the crew into a panic if spread in large quantities. It doesn&#039;t take a genius to figure out where large amounts of tritium come from though, so expect unhappy visitors in atmospherics.&lt;br /&gt;
*Water Vapor, a side product from tritium fires, can be collected in canisters to unleash in the halls as a sort of water bomb to make everything slippery. Consider an investment into no-slip shoes.&lt;br /&gt;
*Freon can make things very chilly very fast, and combined with Water Vapor can create super slippery frozen tiles that send those who slip flying down the hall.&lt;br /&gt;
*Pluoxium isn&#039;t incredibly useful for traitorous activities, but a full tank of it can let you camp out in space for a VERY long time if needed.&lt;br /&gt;
*Zauker is... well, pretty bad for gassing places since it just turns into air when it comes into contact with nitrogen. However, a dedicated sealed chamber of it could be incredibly lethal for anyone stuck inside. Another idea is replacing the emergency tanks around the station with ones filled with pure Zauker, so that the next unfortunate soul who needs air gets nigh instantly killed upon turning on their internals. Consider sneaking these into people&#039;s pockets...&lt;br /&gt;
*Hot Ice can be best described as pocket sized plasmafires. Much easier to target specific areas compared to plasmaflooding distro or dragging a big obvious canister of the stuff in. Ignite in hand while wearing your firesuit and drag any victims in to your new hellfire.&lt;br /&gt;
*N2O crystals can be configured like grenades to detonate instantly like other grenades. Meaning, you could just walk up to someone and almost instantly put them to sleep by detonating N2O in their face, assuming they aren&#039;t using their internals.&lt;br /&gt;
*Hyper-Noblium crystals can pressure proof your gear, allowing immunity to pressure hazards and removes the need for a hardsuit to spacewalk. Increasing survivability and mobility is always a plus.&lt;br /&gt;
*Metallic Hydrogen and its products are somewhat underwhelming but not to be forgotten. Elder Atmosian armor isn&#039;t great compared to some other options, but it does protect the limbs unlike a normal armor vest which is something to note. Metallic Hydrogen fireaxes are identical to normal fireaxes in function except for doing exactly one (1) less brute damage. Why? Fuck you, that&#039;s why. With 20 bars of your hard-earned metallic hydrogen you can create a golem shell to make your own minions. Metal Hydrogen golems are immune to magic, flashes, heat and fire, but lose the cold and space immunity that all the other golems have. You&#039;ll never match xenobiology in the number of golems you can create, but it&#039;s a nice option to have a golem bro help you in your deeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other antagonistic things to do:&lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can remove the digital valves to shut down AI control, or disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high-pressure plasma/CO2/etc canisters to hit areas with.&lt;br /&gt;
*You can make a powerful single-tank bomb assembly gas mix by pumping in 2553kPa of plasma heated to 698.15 Kelvin into an empty handheld oxygen tank (not the small emergency ones).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Station_traits&amp;diff=74414</id>
		<title>Station traits</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Station_traits&amp;diff=74414"/>
		<updated>2024-09-20T18:40:01Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Station traits are small modifiers that can be randomly selected at roundstart. None, one, or more can be selected, with the chosen traits being detailed by the status report which is printed out by the communications consoles with the declaration of Code Blue (or the declaration of a green-shift). &lt;br /&gt;
&lt;br /&gt;
[[File:Stationtraits.png|thumb|600px|A handy chart showing the probability of how many station traits will be selected roundstart.]]&lt;br /&gt;
&lt;br /&gt;
==Station Traits==&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;&#039;Lucky winner&#039;&#039;&#039; (Chance of occurrence: Extremely Low): &amp;quot;Your station has won the grand prize of the annual station charity event. Free snacks will be delivered to the bar every now and then.&amp;quot; Centcom will drop-pod beer and pizza into bar continuously throughout the shift, dropping once every six to twelve minutes.&lt;br /&gt;
*&#039;&#039;&#039;Galactic grant&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Your station has been selected for a special grant. Some extra funds has been made available to your cargo department.&amp;quot; The starting cargo budget is increased by between 2000 to 5000 credits.&lt;br /&gt;
*&#039;&#039;&#039;Premium internals boxes&#039;&#039;&#039; (Chance of occurrence: High): &amp;quot;The internals boxes for your crew have been filled with bonus equipment.&amp;quot; The emergency box that all crew members start with now also contains a portable radio and a flare.&lt;br /&gt;
*&#039;&#039;&#039;Luxury Escape Pods&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Due to good performance, we&#039;ve provided your station with luxury escape pods.&amp;quot; Instead of the two-seater escape pod, these have three seats!&lt;br /&gt;
*&#039;&#039;&#039;Bountiful bounties&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;It seems collectors in this system are extra keen to on bounties, and will pay more to see their completion.&amp;quot; All bounties pay 20% more than they typically would.&lt;br /&gt;
*&#039;&#039;&#039;Strong supply lines&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Prices are Low in this system, BUY BUY BUY!&amp;quot; Crates ordered via cargo are 20% cheaper. Mutually exclusive with the distant supply lines trait.&lt;br /&gt;
*&#039;&#039;&#039;Free scarves&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;The station is definitely not under attack by neck grappling aliens masquerading as wool. Definitely not.&amp;quot; All crew members start with a colorful scarf on their neck slot.&lt;br /&gt;
*&#039;&#039;&#039;Filled up maintenance&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Our workers accidentally forgot more of their personal belongings in the maintenance areas.&amp;quot; Maintenance spawns with more loot for assistants to sift through. Mutually exclusive with the cleaned up maintenance trait.&lt;br /&gt;
*&#039;&#039;&#039;Quick shuttle&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Due to proximity to our supply station, the cargo shuttle will have a quicker flight time to your cargo department.&amp;quot; The time that it takes for the cargo shuttle to head to Centcom and back is halved. Mutually exclusive with the sLow shuttle trait.&lt;br /&gt;
*&#039;&#039;&#039;Advanced medibots&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Your station&#039;s medibots have received a hardware upgrade, enabling expanded healing capabilities.&amp;quot; Medibots now come as the advanced medkit variant with better healing capability.&lt;br /&gt;
*&#039;&#039;&#039;Deathrattled department&#039;&#039;&#039; (Chance of occurrence: Extremely Low): &amp;quot;All members of [department_name] have received an implant to notify each other if one of them dies. This should help improve job-safety!&amp;quot; All members of a randomly selected department start with a non-deactivatable deathrattle implant inside of them, which remotely transmits, even if telecommunications is down, a message to all other personnel with a deathrattle implant inside of them, a message notifying the fact that a holder of an implant has died, as well as their location. Very useful. It is worth noting that multiple deathrattled departments, albeit unlikely, can occur, as each deathrattled department is its own trait. If you want to get rid of the implant, you&#039;ll have to go through surgery. Mutually exclusive with the deathrattled station trait.&lt;br /&gt;
*&#039;&#039;&#039;Deathrattled station&#039;&#039;&#039; (Chance of occurrence: Extremely Low): &amp;quot;All members of the station have received an implant to notify each other if one of them dies. This should help improve job-safety!&amp;quot; See above, but applied to the entire station. Mutually exclusive with the deathrattled department traits.&lt;br /&gt;
*&#039;&#039;&#039;Wallets!&#039;&#039;&#039; (Chance of occurrence: High) &amp;quot;It has become temporarily fashionable to use a wallet, so everyone on the station has been issued one.&amp;quot; The crew are given wallets in which to store their ID and space cash in. In addition, their wallet might contain a surprise item, ranging from cigarette packages to fake nuclear authentication disks.&lt;br /&gt;
*&#039;&#039;&#039;Cybernetic Revolution&#039;&#039;&#039; (Chance of occurrence: Extremely Low): All crewmembers get a cybernetic organ or implant, depending on their job. Additionally, this makes EMP items more expensive for Traitors, but alLows them to purchase Autosurgeons.&lt;br /&gt;
*&#039;&#039;&#039;Shuttle Firesale&#039;&#039;&#039; (Chance of occurrence: Low): &amp;quot;The Nanotrasen Emergency Dispatch team is celebrating a record number of shuttle calls in the recent quarter. Some of your emergency shuttle options have been discounted!&amp;quot; Some shuttle purchases are cheaper.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
*&#039;&#039;&#039;Bananium shipment&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Rumors has it that the cLown planet has been sending support packages to cLowns in this system.&amp;quot; The cLown starts with five sheets of bananium.&lt;br /&gt;
*&#039;&#039;&#039;Unnatural atmosphere&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;System&#039;s local planet has irregular atmospherical properties.&amp;quot; Lavaland is much more likely to spawn with plasma, BZ, miasma, or water vapor within its atmosphere.&lt;br /&gt;
*&#039;&#039;&#039;Unique AI&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;For experimental purposes, this station AI might show divergence from default lawset. Do not meddle with this experiment.&amp;quot; The station AI, rather than starting with the standard Asimov lawset, receives another, different core lawset (excluding SyndOS, Tyrant, Antimov, and Purge).&lt;br /&gt;
*&#039;&#039;&#039;Ian&#039;s adventure&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Ian has gone exploring somewhere in the station.&amp;quot; Ian, rather than spawning with the Head of Personnel&#039;s office roundstart, instead spawns in a different, random location on station.&lt;br /&gt;
*&#039;&#039;&#039;PDA glitch&#039;&#039;&#039; (Chance of occurrence: Very High): &amp;quot;Something seems to be wrong with the PDAs issued to you all this shift. Nothing too bad though.&amp;quot; The crew&#039;s PDA beeps differently. For example, the captain&#039;s PDA might honk instead of ping.&lt;br /&gt;
*&#039;&#039;&#039;Announcer intern&#039;&#039;&#039; (Chance of occurrence: Extremely Low): &amp;quot;Please be nice to him.&amp;quot; A Centcom intern has taken over announcements. He might accidentally miss the war ops declaration, but don&#039;t be too harsh on him. Mutually exclusive with the Medbot announcer trait.&lt;br /&gt;
*&#039;&#039;&#039;Announcement &amp;quot;system&amp;quot;&#039;&#039;&#039; (Chance of occurrence: Extremely Low): &amp;quot;Our announcement system is under scheduled maintanance at the moment. Thankfully, we have a backup.&amp;quot; A medbot has taken over the job of station announcements. What could go wrong? Mutually exclusive with the intern announcer trait.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;&#039;Carp infestation&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Dangerous fauna is present in the area of this station.&amp;quot; Carp random events start earlier and are more frequent.&lt;br /&gt;
*&#039;&#039;&#039;Distant supply lines&#039;&#039;&#039; (Chance of occurrence: Low): &amp;quot;Due to the distance to our normal supply lines, cargo orders are more expensive.&amp;quot; Crates ordered via cargo are 20% more expensive. Mutually exclusive with the strong supply lines trait.&lt;br /&gt;
*&#039;&#039;&#039;Late arrivals&#039;&#039;&#039; (Chance of occurrence: Very Low): &amp;quot;Sorry for that, we didn&#039;t expect to fly into that vomiting goose while bringing you to your new station.&amp;quot; At roundstart, instead of the crew spawning in at their departments, they all start at arrivals, and have to head towards their workplaces. If a traitor has quick hands, who knows what chaos could ensue... Mutually exclusive with the drive-by landing and hangover traits.&lt;br /&gt;
*&#039;&#039;&#039;Drive-by landing&#039;&#039;&#039; (Chance of occurrence: Very Low): &amp;quot;Sorry for that, we missed your station by a few miles, so we just launched you towards your station in pods. Hope you don&#039;t mind!&amp;quot; At roundstart, instead of the crew spawning in at their departments, they arrive to the station via drop-pods, which aren&#039;t targeted very accurately, and are directed at random parts of the station. Pain in the ass for the AI to handle. Mutually exclusive with the late arrivals and hangover traits.&lt;br /&gt;
*&#039;&#039;&#039;Hangover&#039;&#039;&#039; (Chance of occurrence: Very Low): &amp;quot;Ohh....Man....That mandatory office party from last shift...God that was awesome..I woke up in some random toilet 3 sectors away...&amp;quot; At roundstart, instead of the crew spawning in at their departments, they spawn in at random locations scattered throughout the station, whilst also being hungover. Not fun for the AI, nor for the crew. As a consolation, however, the crew might spawn with funny hats! Mutually exclusive with the late arrivals and drive-by landing traits.&lt;br /&gt;
*&#039;&#039;&#039;Blackout&#039;&#039;&#039; (Chance of occurrence: Low): &amp;quot;Station lights seem to be damaged, be safe when starting your shift today.&amp;quot; The station starts with lights bLown out, distributed throughout the entirety of the station. This differentiates it to an electrical storm, which only bLows out lights in a particular area.&lt;br /&gt;
*&#039;&#039;&#039;Cleaned out maintenance&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Our workers cleaned out most of the junk in the maintenance areas.&amp;quot; Maintenance spawns with less loot for assistants to sift through. Mutually exclusive with the filled up maintenance trait.&lt;br /&gt;
*&#039;&#039;&#039;OverfLow bureaucracy mistake&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;It seems for some reason we put out the wrong job-listing for the overfLow role this shift...I hope you like [chosen_job]s.&amp;quot; The job cap for a certain job, with the exception of [[AI]] and [[Cyborg|Cyborgs]],0 is removed, with an unlimited amount of people being able to join as that role. The HOP cannot reset the job cap. Might lead to some prison break antics.&lt;br /&gt;
*&#039;&#039;&#039;SLow shuttle&#039;&#039;&#039; (Chance of occurrence: Medium): &amp;quot;Due to distance to our supply station, the cargo shuttle will have a sLower flight time to your cargo department.&amp;quot; The time that it takes for the cargo shuttle to head to Centcom and back is increased by 50%. Mutually exclusive with the quick shuttle trait.&lt;br /&gt;
*&#039;&#039;&#039;Bot [[Languages|language]] matrix malfunction&#039;&#039;&#039; (Chance of occurrence: Low): &amp;quot;Your station&#039;s friendly bots have had their language matrix fried due to an event, resulting in some strange and unfamiliar speech patterns.&amp;quot; All of the station&#039;s bots may now speak in new, unfamiliar, and exotic languages. You might want to call on the curator to translate.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Trait Jobs|Trait Jobs]] ==&lt;br /&gt;
Those are station traits which add a special job to the station.&lt;br /&gt;
&lt;br /&gt;
Trait jobs are usually much more gimmicky then normal jobs as they weren&#039;t meant to be played round-to-round basis.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Cargorilla]]&#039;&#039;&#039; (Chance of occurrence: Extremely Low) &amp;quot;Sign up to become the Cargo Gorilla, a peaceful shepherd of boxes.&amp;quot; Spawns a Cargorilla in the Cargo, basically just a gorilla dressed in a Cargo Technician uniform performing its duties. Cargorilla is pacifist so they can&#039;t harm anyone. Note that the fact of this trait triggering is hidden in the report, did you spot the gorilla?&lt;br /&gt;
* &#039;&#039;&#039;[[Bridge Assistant]]&#039;&#039;&#039; (Chance of occurrence: Very Low) &amp;quot;We have installed a Bridge Assistant on your station.&amp;quot; Spawns a Bridge Assistant at Bridge with their main duty being protecting the Bridge, their hands are weak so they can&#039;t use any items requiring 2 arms. Also spawns a coffee machine at Bridge.&lt;br /&gt;
* &#039;&#039;&#039;[[Veteran Security Advisor]]&#039;&#039;&#039; (Chance of occurrence: Very Low) &amp;quot;Veteran Security Advisor has been assigned to your station to help with Security matters.&amp;quot; Spawns a Veteran Security Advisor at the Brig, their objective is to advise HoS and Captain while also teaching Officers. Only people with at least 100 Security hours can become one. Advisor gets a holster with M1911 pistol, but is always paraplegic and gets a unique PTSD Brain Trauma.&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%84%D0%B0%D1%80%D0%BC%D0%B0%D0%BA%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=74412</id>
		<title>Руководство по фармакологии</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%84%D0%B0%D1%80%D0%BC%D0%B0%D0%BA%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=74412"/>
		<updated>2024-09-20T18:38:22Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Invisible comment for wiki editors:&lt;br /&gt;
&lt;br /&gt;
How to make a recipe recursive (giving it multi-level mouseover tooltips):&lt;br /&gt;
1. Create a new template page. Example: https://tgstation13.org/wiki/Template:RecursiveChem/Modafinil&lt;br /&gt;
2. Edit that page with the recipe. Again, see Modafinil for an example of what it should look like. &lt;br /&gt;
3. Replace the recipe on this Guide to Chemistry page with {{RecursiveChem/Modafinil}} &amp;lt;- Replace modafinil with the actual chem name. &lt;br /&gt;
&lt;br /&gt;
Finished. &lt;br /&gt;
&lt;br /&gt;
ShadowQuill, who originally added this feature May 2019, made another guide here:&lt;br /&gt;
https://tgstation13.org/wiki/Template:RecursiveChem&lt;br /&gt;
&lt;br /&gt;
- Angust Nov 16 2019&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Типпо Фелангус, химик&lt;br /&gt;
|text=Привет, дружище, добро пожаловать в «Химию». Это одна из немногих профессий, где ты можешь заставить человека восстановить здоровье в одну секунду и заставить его взорваться в следующую.&lt;br /&gt;
&amp;lt;i&amp;gt;Звучит слишком сложно? Нет, это дерьмо очень просто сделать. Все, что тебе нужно, это насыпать немного калия в стакан с водой, как показано ниже....&amp;lt;/i&amp;gt;&lt;br /&gt;
|image=[[File:Chemist action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TЭто руководство будет полезно в первую очередь для [[Chemist|химиков]] но может пригодиться любому игроку, а особенно [[Traitor|предателю]]. Смотрите [[Chemical recipes|химический рецепты]] для получения упрощенных пошаговых инструкций по изготовлению сложных химических веществ (иногда устаревшие), а также о том, как использовать функцию «recipe recording» в диспенсере. Об изготовлении гранат смотрите [[Grenade|гранаты]]. Если у вас нет [[#Chemistry_Dispensers|chem dispenser]], смотрите [[Guide_to_Ghetto_Chemistry|руководство по гетто химии]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Клиент-помощник для просмотра этой вики (с несколькими дополнительными функциями) можно найти здесь: https://hamcha.github.io/tghandbook/. Этот сайт является неофициальным, поэтому используйте его на свой страх и риск. &lt;br /&gt;
&lt;br /&gt;
== Управление реакциями ==&lt;br /&gt;
&lt;br /&gt;
Для вернувшихся игроков - реакции теперь работают с течением времени. В целом скорость реакции зависит от температуры и, в некоторых случаях, от наличия дополнительного катализатора. Чистота реакции зависит от чистоты реагентов и от того, насколько далеко от оптимального значения находится ваш pH. Важно отметить, что базовая реакция является универсальной, в то время как каждая реакция обновляется в течение нескольких обновлений, поэтому маловероятно, что они доставят вам много проблем. Держите pH в пределах 5-9 и помните, что большинство реакций - экзотермические, то есть выделяют тепло при реакции, что опасно при использовании некоторых взрывоопасных химических веществ, противоположных эндотермическим реакциям. [[#Methamphetamine|Мет]] был изменен - и он стал немного опаснее, так как он становится более экзотермическим, чем менее чистым, а мет взрывается, если его температура достигает 380 К, так что будьте осторожны, Уолтер!.&lt;br /&gt;
&lt;br /&gt;
Чтобы быстро освоить механику, воспользуйтесь кнопкой помощи на химическом нагревателе(chem heater)  и проведите реакцию с каломелью. Если вы пройдете ее со 100-процентной чистотой, то получите достижение!&lt;br /&gt;
&lt;br /&gt;
=== Температура ===&lt;br /&gt;
&lt;br /&gt;
Скорость всех реакций, которые протекают не мгновенно, зависит от температуры бикера. Если химическое вещество реагирует слишком медленно, просто нагрейте мензурку, чтобы ускорить реакцию. Когда происходит реакция, она является либо экзотермической (выделяющей тепло), либо эндотермической (потребляющей тепло). Экзотермические реакции требуют особое внимание, так как легко могут перегреться и даже взорваться! Имейте ввиду, что чем горячее реакция, тем больше она выделяет тепла. Не теряйте контроль!&lt;br /&gt;
&lt;br /&gt;
=== Скорость реакций ===&lt;br /&gt;
Нагревание - это самый просто способ ускорить реакцию, но если вы ищите другие пути, например, для использовании в химзаводе, то дополнительный катализатор, например, Palladium synthate в минимально необходимом количестве - еще один способ сделать это. Вы также можете использовать Tempomyocin во время реакции, чтобы ускорить её.&lt;br /&gt;
&lt;br /&gt;
=== Потенциал водорода (pH) ===&lt;br /&gt;
&lt;br /&gt;
Каждый химикат имеет свой собственный pH, который можно узнать, нажав на шестерню в диспенсере. pH в бикере - это сумма pH в вашей смеси реагентов. pH бикера определяет, насколько чистым является продукт. Для рецептов с заданным pH необходимо, чтобы в момент начала реакции pH находился в центре границ. По мере протекания реакции pH, скорее всего, начнет смещаться, и его необходимо компенсировать либо с помощью[[#Acidic_Buffer|buffer reagents]]  либо с помощью кислотных/щелочных соединений. TДиапазон pH - это то, что химикам часто приходится изучать в течение нескольких реакций, и функция анализа ChemMaster 3000 может дать представление о том, к какому pH следует стремиться. Сильно загрязненные соединения тоже могут повлиять на реакцию, поэтому разумно установить pH до начала реакции, так как слишком загрязненная реакция повлечет за собой снижение чистоты всех остальных реагентов. &lt;br /&gt;
&lt;br /&gt;
=== Чистота ===&lt;br /&gt;
&lt;br /&gt;
Чистота конечного продукта зависит от чистоты входящих в него компонентов, а также насколько точно выдержан водородный показатель (pH) во время реакции. Если реакция не очень чистая, могут появиться нежелательные компоненты. 100% чистые реакции не выделяют дополнительные химикаты. Слишком грязные компоненты могут изменить конечное вещество на инверсное. Если чистота вещества ниже значения нестабильной чистоты (unstable purity) и в ней возникло инверсное вещество, то в конце реакции оно заменит все компоненты в бикере. Чистота также влияет на эффективность многих препаратов, читайте об этом дополнительное в их описании. Некоторые примеры для понимания:&lt;br /&gt;
&lt;br /&gt;
* Реагент А, 10u, на 100% чистый при употреблении: 10u реагента А добавляется пациенту.&lt;br /&gt;
* Реагент А, 10u, 75% чистоты при употреблении: 7.5u реагента А добавляется пациенту, 2.5u [[#Chemical Isomers|Химический изомер]] также добавляется пациенту.&lt;br /&gt;
* Реагент B с сохраняемым объемом 10u 75% чистоты при расходе - 10u реагента B добавлено к пациенту и 2,5u [[#Chemical Isomers|Химический изомер]] также добавляется пациенту.&lt;br /&gt;
* Реагент A 10u 20% чистоты при расходе - 10u из [[#Toxic monomers|токсичных мономеров]] (Toxic monomers) также добавляется пациенту.&lt;br /&gt;
* Реагент А 10u, &amp;lt;10% чистоты в конце реакции: 10u [[#Viscous sludge|вязкого осадка]] (Viscous sludge) заменяют реагент А в колбе.&lt;br /&gt;
&lt;br /&gt;
Здесь приведен глоссарий некоторых терминов, используемых в вики:&lt;br /&gt;
* Нестабильная чистота (Unstable purity) - При снижении этого значения реакция станет менее стабильной, что вызовет дополнительные эффекты, характерные для данной реакции (например, огненное вращение хелбитала). Если реакция имеет связанную с ней неудачную химию, то она также будет создана либо в конце, либо во время реакции, если она несостоятельна.&lt;br /&gt;
* Выпадение (Insolvency) - относится к особо грязным/инверсным препаратам, такой препарат будет выпадать в осадок во время реакции, вместо стандартного разделения на компоненты во время употребления, как показано в примерах выше.&lt;br /&gt;
* Начальная чистота (Unreacted purity) - это чистота тех компонентов, что не изготовляются химиками (как правило значение их чистоты равно 75%).&lt;br /&gt;
* Сохранение объема при разделении (Retains volume on splitting) - разделение на вещества при употреблении не меняет изначального объема вещества. В настоящий момент, все основные препараты имеют это свойство.&lt;br /&gt;
&lt;br /&gt;
=== Шкала передозировки ===&lt;br /&gt;
&lt;br /&gt;
Для реагентов с непрореагировавшей чистотой ниже 100 % и эффектом передозировки доза, при которой наступает передозировка, не является фиксированной. Для таких реагентов доза передозировки снижается в зависимости от того, насколько чище реагент, который вы принимаете, по сравнению с его непрореагировавшей чистотой. Обратное, однако, не верно. Передозировка не может быть увеличена за счет использования реагента, который менее чист, чем его непрореагировавшая чистота. Для наглядности приведем пример с числами:&lt;br /&gt;
&lt;br /&gt;
* Эфедрин имеет 75% непрореагировавшей чистоты&lt;br /&gt;
* Вы создаете эфедрин с чистотой 100 %, что приводит к снижению порога его передозировки на 25 %.&lt;br /&gt;
* Поскольку нормальная доза передозировки эфедрина составляет 30u, 30u умножается на 0,75, в результате чего истинный порог передозировки составляет 22,5u.&lt;br /&gt;
* Вы наклеиваете на себя пластырь с 23 ЕД чистого эфедрина, думая, что вы в безопасности. У вас передозировка.&lt;br /&gt;
&lt;br /&gt;
=== Дополнительные катализаторы ===&lt;br /&gt;
&lt;br /&gt;
Для некоторых реакций можно добавить дополнительный катализатор, чтобы немного изменить реакцию целой группы. В настоящее время единственным дополнительным катализатором является катализатор Palladium synthate, который ускоряет скорость всех медицинских реакций.&lt;br /&gt;
&lt;br /&gt;
=== Конкурирующие реакции ===&lt;br /&gt;
&lt;br /&gt;
Данные реакции способны конкурировать друг с другом, протекая то в одну, то в другую сторону в зависимости от состояния колбы. Единственными такими препаратами в настоящий момент являются Tempomyocin и тестеры регентов (Purity tester reagent), но в будущем могут быть добавлены и другие.&lt;br /&gt;
&lt;br /&gt;
====Общие советы ====&lt;br /&gt;
&lt;br /&gt;
* Убедитесь, что показатель pH в пределах оптимального, прежде чем начать подогревать реагенты. Если реакция не происходит, чаще всего проблема именно в этом. Однако после начала реакции, pH может выйти за пределы нужных показателей &amp;lt;b&amp;gt;производя продукт с нулевой чистотой&amp;lt;/b&amp;gt;.&lt;br /&gt;
* Вы можете контролировать температуру реакции при помощи реакционной камеры, держа температуру достаточно низкой. Это особенно полезно при экзотермических реакциях.&lt;br /&gt;
* Вы можете контролировать pH при помощи пипетки с буфером. Если использовать пипетку с буфером на реакционной камере, то это изменит pH колбы внутри него.&lt;br /&gt;
* Внимательно следите за изменением pH во время реакции и имейте наготове буфер для изменения значения pH прямо во время неё.&lt;br /&gt;
* Вы можете прекратить реакцию, резко понизив температуру и молясь, чтобы реакция была недостаточно экзотермическая. Вы также можете просто выкинуть колбу в панике.&lt;br /&gt;
* Иногда лучше держать компоненты отдельно друг от друга, пока все они не достигнут оптимальных параметров.&lt;br /&gt;
* Температура буферов влияет на температуру веществ, в которые вы те добавляете. Убедитесь, что вы не добавляете горячий буфер в чувствительную к температуре реакцию!&lt;br /&gt;
&lt;br /&gt;
== Инструменты и машины ==&lt;br /&gt;
YУ вас есть химикаты на любой вкус и вы можете сделать множество вещей. Вы можете сделать [[#Medicines|лекарства]], [[#Smoke|дым]], [[#Fluorosurfactant|пену]], [[#Flash Powder|порошок вспышку]], [[#Toxins|яды]], [[#Space Lube|космическую смазку]], [[#Fluorosulfuric Acid|кислоты]] и многое другое. Предел ограничен лишь вашим воображением (и возможностями игрового движка)! Однако будьте осторожны, так как смешивание неправильных химикатов может навредить вашему здоровью. Поэтому изучите свойства химикатов прежде, чем с ними работать. Экспериментируйте на свой страх и риск.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Химический диспенсер (Chemistry Dispensers) ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Химический диспенсер]] может быть улучшен, чтобы получить доступ к новым компонентам, увеличить емкость и скорость зарядки его батареи. Если у вас закончилась энергия, разберите диспенсер при помощи отвертки и лома, затем соберите обратно, вставив сперва печатную плату, а затем заранее заряженную батарею [[File:Power_cell.png]] iвместо старого. Затем отвертка для завершения работы. Или вы можете зарядить машину с помощью [[inducer|индуктора]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Доступные химикаты&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Нажмите кнопку «Развернуть», чтобы узнать, какие химические вещества имеются в доступны:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Обычные&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulfuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* &amp;lt;s&amp;gt;Silver&amp;lt;/s&amp;gt; Removed Oct, 2020. &lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Улучшенные (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Емагнутые&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Улучшенные части&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Нажмите на кнопку, чтобы увидеть улучшения:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Улучшенные matter bin:&#039;&#039;&#039; улучшает энергоэффективность в расчете на единицу произведенного химиката..&lt;br /&gt;
* &#039;&#039;&#039;Улучшенные capacitor:&#039;&#039;&#039; ускоряет зарядку батареи.&lt;br /&gt;
* &#039;&#039;&#039;Улучшенные power cell:&#039;&#039;&#039;  увеличивает емкость батареи.&lt;br /&gt;
* &#039;&#039;&#039;Улучшенные manipulator:&#039;&#039;&#039; открывает дополнительные химикаты. &amp;lt;s&amp;gt;Можно выполнять более длинные и сложные химические макросы. На уровне 1 макросы округляются до ближайших 5u, затем до 3u на уровне 2, до 2u на уровне 3 и до 1u на уровне 4.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Реакционная камера (Reaction Chamber) ===&lt;br /&gt;
&lt;br /&gt;
Реакционная камера позволяет лучше контролировать ход реакций: вы можете настроить температуру, добавить по необходимости буферы и наблюдать, как происходит реакция в реальном времени. Камера без улучшений позволяет увидеть, если реакция перегрета, подсвечивая её красным. Дополнительный буфер может быть добавлен в камеру, если поместить в машину колбу с ним и нажать кнопку &amp;quot;draw all&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Некоторые химические реакции требуют подогрева в реакционной камере. Если не сказано иначе, это означает, что температура колбы должна быть выше минимально необходимой. Некоторые реакции прекратятся, если их температура упадет ниже определенного значения.&lt;br /&gt;
Вы также можете применять пипетки прямо на реакционной камере, чтобы извлекать или добавлять вещества.&lt;br /&gt;
Эта машина нагреет/охладит ,бикер до нужной температуры, замедляя скорость нагрева/охлаждения по мере приближения к заданной температуре. Если вы не рискуете взорвать химическое вещество, перегрев его (как с [[#Methamphetamine|метом]]) Вы можете просто установить очень высокую температуру, чтобы избежать этого. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Из-за ошибки округления иногда нужно нагревать химикаты на 1 градус выше, чем указано в рецепте..&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Улучшенные части увеличат скорость нагрева/охлаждения, а также расширит возможности машины. См. ниже:&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
[[File:Reaction chamber level 1.gif]]&lt;br /&gt;
Level 4:&lt;br /&gt;
[[File:Reaction chamber level 4.gif]]&lt;br /&gt;
&lt;br /&gt;
Улучшенная реакционная камера дает вам больше инструментов и информации о проводимых в ней реакциях.&lt;br /&gt;
* На уровне 2 pH-метр будет мигать, если какая-либо из реакций выходит за пределы оптимального уровня pH.&lt;br /&gt;
* На третьем уровне реакционная камера сможет следить за ходом вашей реакции в режиме реального времени&lt;br /&gt;
* На уровне 4 реакционная камера сможет определять качество реакции в режиме реального времени, отображая влияние чистоты, pH и других факторов на циферблате. Циферблат будет мигать, если чистота реакции ниже минимальной для данной реакции.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Отделяет, разливает и делает таблетки/патчи из химических веществ, загруженных внутрь. Вы можете загружать практически любые контейнеры - бикеры, спреи, бутылки и т.д.&amp;lt;br&amp;gt;&lt;br /&gt;
Максимальный объем разливаемых бутылочек 30u, пластырей - 40u, таблеток - 50u. Используйте химсумку [[File:Chemistry_bag.png]] , чтобы быстро переносит большое количества бутылок, пластырей и таблеток. &amp;lt;br&amp;gt;&lt;br /&gt;
Может быть улучшен бикерами большего размера, чтобы увеличить буфер. По умолчанию он имеет 2 обычных бикера 50u каждая и общий объем 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PortableMixerBig.png|alt=|ChemMaster 3000]] Portable Chemical Mixer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Этому предмету&#039;&#039;&#039; &#039;&#039;&#039;больше &amp;lt;u&amp;gt;не нужно&amp;lt;/u&amp;gt;  [[Guide to toxins#Implosion Compressor and Anomaly Refining|аномальное ядро]] для создания&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Портативное устройство, помещающееся в слот ремня, позволяет хранить, смешивать и дозировать химические вещества на ходу. Может быть напечатано на медицинском техфабе. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + Left click&#039;&#039;&#039; открывает или закрывает портативный миксер. While open [[File:Portable Chemical Mixer (open).png|alt=]]В открытом виде его можно использовать как любую другую сумку и заполнить до 50 бикеров и бутылок. В закрытом состоянии [[File:Portable Chemical Mixer (closed).png|alt=]]вы можете просто нажать &#039;&#039;&#039;Left click&#039;&#039;&#039; чтобы открыть интерфейс. Пока портативный миксер закрыт [[File:Portable Chemical Mixer (closed).png|alt=]] он функционирует аналогично с [[Guide to chemistry#Tools and Machinery|Chemistry Dispenser]], позволяет добавлять и извлекать один бикер, который можно дозировать в [[File:Portable Chemical Mixer (closed).png|alt=]][[File:Portable Chemical Mixer (Beaker).png|alt=]]&lt;br /&gt;
[[File:Portable Chemical Mixer (Доступ как к сумке).png|thumb|Различные контейнеры с химикатами, хранящиеся внутри переносного химического миксера.(Картинка 1 из 2)]]&lt;br /&gt;
[[File:Portable Chemical Mixer (UI Controls).png|thumb|Все химикаты, находящиеся в контейнерах портативного химического миксера, объединяются с помощью кнопки на интерфейсе. (картинка 2 из 2)]]&lt;br /&gt;
&#039;&#039;&#039;Советы по использованию портативного химического миксера&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* В отличие от сумки для химикатов [[File:Chemistry_bag.png]]портативный химический миксер не объединяет мензурки одного типа в один значок при доступе к содержимому. Это делает его лучшим вариантом для хранения контейнеров.&lt;br /&gt;
* Все контейнеры с одним и тем же основным химическим веществом внутри представлены в пользовательском интерфейсе как одна кнопка. (Например, маленькая мензурка с 50u Inacusiate и большая мензурка с 100u Inacusiate представлены как 150u Inacusiate (см. изображение)).&lt;br /&gt;
* Контейнер, в котором находится более одного химического вещества, будет представлен наиболее доминирующим химическим веществом. (Старайтесь не добавлять мензурки с более чем одним химическим веществом, если хотите быть в безопасности)&lt;br /&gt;
* Портативный химический миксер - отличное устройство для хранения чистых химических веществ, которые вы хотите сохранить до тех пор, пока они не понадобятся вам в других рецептах. Наполните его мензурками с чистым [[Guide to chemistry#Oil|Oil]], [[Guide to chemistry#Phenol|Phenol]] или [[Guide to chemistry#Multiver|Multiver]] означает быстрый и легкий доступ к ним в любой момент, когда они вам понадобятся.&lt;br /&gt;
* Надоело, что пол в кабинете химии завален бикерами? Поместите их в портативный химический миксер.&lt;br /&gt;
* Ботаник приготовил для вас [[Guide to chemistry#Carpotoxin|Carpotoxin]] и разлил его в бутылочки для приправ? Не нужно носить их вручную, воспользуйтесь портативным химическим миксером.&lt;br /&gt;
* Уборщику лень убирать медблок? Поставьте одну мензурку с [[Guide to chemistry#Fluorosurfactant|Fluorosurfactant]], одну с [[Guide to chemistry#Space Cleaner|Space Cleaner]] и один с водой в вашем портативном химическом миксере, расположитесь и дозируйте их в равных количествах в большую мензурку. Мгновенное действие чистящей гранаты.&lt;br /&gt;
* ИИ и борги пытаются вас убить? Возьмите немного урана из протолата, измельчите его и поместите стакан с ним и стаканом железа в портативный химический миксер. Перелейте оба вещества в равных количествах в большую мензурку, чтобы вызвать [[Guide to chemistry#EMP|EMP]].&lt;br /&gt;
* Доктора слишком заняты, чтобы помочь, а парамедик слишком мертв, чтобы помочь? Купите себе анализатор здоровья, наполните свой портативный химический миксер бикерами с полезными лекарствами (и/или лекарствами и вакцинами) и раздавайте нуждающимся нужные дозы в любой точке станции.&lt;br /&gt;
=== [[File:Hplc.gif|HPLC]] High-performance liquid chromatography machine (HPLC) ===&lt;br /&gt;
&lt;br /&gt;
Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below:&lt;br /&gt;
&lt;br /&gt;
[[File:Mass spec.png]]&lt;br /&gt;
&lt;br /&gt;
HPLC также позволяет очищать реагенты до их стандартной чистоты (обычно 75%). Для его работы требуется время. Инвертные реагенты не могут быть очищены, однако любые химикаты, пропущенные через систему потребуют время на обработку. Пока аппарат занять другой работой, вы не можете использовать масс-спектрометрию на нем.&lt;br /&gt;
&lt;br /&gt;
Нажатие левой кнопки мыши позволяет взаимодействовать с входной колбой, установленной в хроматографе, нажатие левой кнопки мышь с зажатой кнопкой alt позволяет извлечь колбу. С помощью правой кнопки мыши можно также взаимодействовать с выходной колбой. Для своей работы машина требует обе колбы, хотя проводить анализ она может и с одной входной колбой.&lt;br /&gt;
&lt;br /&gt;
Иконка также показывает, в каком состоянии находится прибор прямо сейчас - гистограмма на экране показывает, что он анализирует входной стакан, синусоидальная волна показывает, что в данный момент происходит очистка, а пустой экран означает, что входной стакан либо пуст, либо удален.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Измельчает, дробит, разжижает и извлекает реагенты из помещенных в него материалов.&amp;lt;br&amp;gt;&lt;br /&gt;
Если предмет содержит компоненты, связанные с ним, блендер позволяет извлечь их в колбу внутри себя..&amp;lt;br&amp;gt;&lt;br /&gt;
Пример таких предметов: Плазма, золото, уран, листы метала, донк покеты, фрукты, мертвые мыши.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Выделяет любые реагенты, помещенные вовнутрь в виде [[#Smoke|дыма]]. Чтобы активировать - нужно сначала прикрутить к полу.&amp;lt;br&amp;gt;&lt;br /&gt;
Отличная альтернатива [[#Smoke|дымовых]] [[Grenade|гранат]], но легко подстрекает толпы линчевателей.&amp;lt;br&amp;gt;&lt;br /&gt;
Для создания необходимо печатная плата и части для нее.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Улучшенные части&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Нажмите на кнопку, чтобы увидеть улучшения:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Разблокирует дополнительные настройки радиуса дыма.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Увеличивает максимальный объем.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Увеличивает эффективность.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== pH paper ===&lt;br /&gt;
&lt;br /&gt;
С помощью pH бумаги можно определить приблизительный pH, опустив ее в стакан. Цвет полоски укажет на уровень pH.&lt;br /&gt;
&lt;br /&gt;
=== Буферные вещества ===&lt;br /&gt;
&lt;br /&gt;
[[#Acidic_Buffer|Буферные]] вещества это реагенты, изменяющие pH смеси в сторону кислотности (0) или щелочности (14). Эти жидкости растворяются в смеси, если в нее не добавлен стабилизирующий агент. &lt;br /&gt;
&lt;br /&gt;
=== Chemical analyzer ===&lt;br /&gt;
&lt;br /&gt;
Удобный измерительный прибор, который расскажет вам обо всех реактивах, находящихся в бикере, а также является одним из двух способов проверки чистоты (второй - тестер чистоты, который покажет, является ли реактив инверсным). Можно пересчитать и распечатать на техфабе мета.&lt;br /&gt;
&lt;br /&gt;
===Plumbing===&lt;br /&gt;
На некоторых картах у [[Chemist|химика]] есть большая пустая комната, предназначенная для пламбинга. Доступные химические вещества, которые они могут синтезировать, должны быть такими же, как и в случае с немулучшенным [[#Chemistry_Dispensers|chem dispenser]], но рабочий процесс больше похож на производственную линию химической фабрики, а не на мгновенную выдачу реагентов. Смотрите [[Guide_to_plumbing|гайд по химзаводам]].&lt;br /&gt;
&lt;br /&gt;
==Метоболизм==&lt;br /&gt;
Когда реагент попадает в кровь, он начинает &amp;quot;тикать&amp;quot; примерно каждые 2 секунды. Эти &amp;quot;тики&amp;quot; называются &amp;quot;life ticks&amp;quot;, и не стоит их путать с тиками сервера. Когда это происходит, из крови выводится количество вещества, соответствующее скорости его метаболизма. Неважно какое количество препаратов у вас в крови - все они усваиваются раздельно в соответствии с таблицей их метаболизма. Если вы [[Guide_to_food#Hunger|голодны]],скорость усвоения снизится на 20%, что приведет к тому, что препараты будут действовать дольше, при этом их эффект не становится слабее. Большинство живвотных в игре являются симплмобами - это означает, у них нет метаболизма и они не могут быть отравлены, усыплены или вылечены при помощи лекарств. Мартышки и большинство игровых гуманоидов - исключения из этого правила.&lt;br /&gt;
&lt;br /&gt;
==Addiction==&lt;br /&gt;
Every time you metabolize a drug, you will gain addiction points in the category it belongs to. For every unit of drugs metabolized you receive addiction points. More extreme drugs and [[Guide_to_drinks|alcohol]] will give you more points. If you gain 600 points in addiction category, you will become addicted. By not taking said drugs you will lower the amount of addiction points. High [[Mood|sanity]] speeds up the process.&lt;br /&gt;
*You lose 0,5 points per tick with no withdrawal or stage 1 withdrawal.&lt;br /&gt;
*You lose 1 point per tick with stage 2 withdrawal.&lt;br /&gt;
*You lose 1,5 points per tick with stage 3 withdrawal.&lt;br /&gt;
When your mood is good you always lose 2 points per tick regardless of the stage.&lt;br /&gt;
If you then fall below 400 points you stop being addicted.&lt;br /&gt;
Taking more of the drug you&#039;re addicted to will temporarily suppress symptoms. Addiction stages advance from time in withdrawal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction categories:&#039;&#039;&#039;&lt;br /&gt;
===Stimulants===&lt;br /&gt;
&lt;br /&gt;
Stimulant withdrawal makes you slow in a number of ways.&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling tired and needing a little pick me up. Your actions also become slower(action speed penalty).&lt;br /&gt;
*At the second stage you recieve a click cooldown penalty.&lt;br /&gt;
*At the third stage you get a movement speed penalty and more craving messages.&lt;br /&gt;
&lt;br /&gt;
===Opiods===&lt;br /&gt;
&lt;br /&gt;
The main symptom of opiod withdrawal is nausea. &lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feels aches in your body, chills and needing opioids. You start yawning intermittently.&lt;br /&gt;
*At the second stage your high blood pressure will increase rate of blood loss from any open wounds.&lt;br /&gt;
*At the third stage you will get hit by waves of nausea and vomiting.&lt;br /&gt;
&lt;br /&gt;
===Alcohol===&lt;br /&gt;
&lt;br /&gt;
Alcohol withdrawal is easy to stave off due to the abundance of low alcohol content drinks available from the bar, but it is the only one that can be outright lethal.&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling thirsty, wondering if the bar is still open and needing a little Dutch courage. You also start to jitter.&lt;br /&gt;
*At the second stage you start to hallucinate.&lt;br /&gt;
*At the third stage you start to suffer intermittant seizures that paralyze you for 1-3 seconds and cause 10-30 brain damage depending on duration. Your seizures also cause heavy jittering. Seizures can be prevented by taking [[#Neurine|neurine]] or [[#Sodium_Thiopental|sodium thiopental]]. &lt;br /&gt;
&lt;br /&gt;
===Hallucinogens===&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling empty, spirtually detached and you start to wonder what the machine elves are up to.&lt;br /&gt;
*At the second stage you get visual disturbances. &lt;br /&gt;
*At the third stage you enter a [[Traitor_items#Hypnotic_Flash|hypnotic trance]]. &lt;br /&gt;
&lt;br /&gt;
===Maintenance Drugs===&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages, start growling intermittently and your health indicator will become unreliable.&lt;br /&gt;
*At the second stage you can only stomach GROSS food and you grow a scraggly beard if male.&lt;br /&gt;
*At the third stage you will become very dizzy and confused when exposed to light, but it also gives you night vision.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
*Stage 1: You become unsure of your own health, are you aching, or is it just the down from the meds?&lt;br /&gt;
*Stage 2: You develop a fever.&lt;br /&gt;
*Stage 3: You organs begin to ache a bit too.&lt;br /&gt;
&lt;br /&gt;
In general most pure medicines don&#039;t accrue addiction points – it’s instead the inverse or impure chems that will turn you into a hypochondriac.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
Some reagents have their own unique addiction type. Such as [[Guide_to_chemistry#Nicotine|Nicotine]].&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium require you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_drinks|booze power]] of 65. Increases the speed of [[Surgery|surgery]] procedures and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Causes 2 toxin damage per tick. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (120u). Metabolism rate 2.&lt;br /&gt;
*&#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes 1 toxin damage per tick. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Slightly generates blood volume. Additionally, freezes into ice below 274K.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on. If splashed on the floor, makes a pool of fuel that can be ignited, which can ignite other pools around it.&lt;br /&gt;
&lt;br /&gt;
===Catalysts===&lt;br /&gt;
{{Anchor|Catalyst}}When a reagent in a recipe is marked &amp;quot;(catalyst)&amp;quot; it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
As of July 31, 2023, reagents are stored on separate pages to reduce lag in the editor and make them easier to maintain.&lt;br /&gt;
IF YOU ARE EDITING REAGENTS, THEY ARE SORTED IN THE FOLLOWING CATEGORIES&lt;br /&gt;
----------------------&lt;br /&gt;
| Components         |&lt;br /&gt;
| Reaction agents    |&lt;br /&gt;
| Medicines          |&lt;br /&gt;
| Narcotics          |&lt;br /&gt;
| Pyrotechnics       |&lt;br /&gt;
| Other reagents     |&lt;br /&gt;
| Toxins             |&lt;br /&gt;
| Undesired reagents |&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Go to the file that you want to add the reagent to (example: tgstation13.org/wiki/Chemistry/Components) and edit the corresponding table.&lt;br /&gt;
any changes you make will automatically be updated here!&lt;br /&gt;
&lt;br /&gt;
IF YOU WANT TO CREATE ANOTHER CATEGORY&lt;br /&gt;
Create a new page under the Chemistry page with the name of your category&lt;br /&gt;
Wrap the data you want to put on another page in &amp;lt;onlyinclude&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Include the table below using the template {{:Chemistry/YourCategory}}&lt;br /&gt;
See tgstation13.org/wiki/Chemistry/Components for an example implementation&lt;br /&gt;
&lt;br /&gt;
IF YOU WANT TO PUT THE REAGENTS ON ANOTHER PAGE&lt;br /&gt;
Either copy the following templates for the reagents you want or use the template {{:Reagents}} to include all of them on a page.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{anchor|Reagents}}&lt;br /&gt;
{{:Chemistry/Components}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Reaction_agents}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Medicines}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Narcotics}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Pyrotechnics}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Other_reagents}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Toxins}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Undesired_reagents}}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
There are 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingesting reagents puts them into the [[Guide_to_medicine#Organ_table|stomach]]. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type ([[Guide_to_races|race]]). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, [[General_items#Vape|e-cigarettes]] and drinking/eating the reagent directly. Inhaling [[#Smoke|smoke]] counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. [[#Probital|Probital]] works best when ingested.&lt;br /&gt;
&lt;br /&gt;
====Inject====&lt;br /&gt;
On inject the reagent simply enters the target&#039;s bloodstream and starts metabolising. Reagents in blood can be [[Surgery#Filter_Blood|filtered out]] using surgery. Used by syringes and IV-drips. [[#Syriniver|Syriniver]] works best if injected.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, depending on the overall bio protection the target&#039;s clothing offers. Any MODsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. [[#Hercuri|Hercuri]] works best as vapor.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. They hold up to 50u. Aren&#039;t added to bloodstream instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
[[Medical_items#Syringe|Syringes]] can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing MODsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including MODsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/[[General_items#Vape|e-cig]] contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. [[General_items#Vape|E-cigarettes]] can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
{{Anchor|Smoke_effect}}&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals or a gas mask on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing MODsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]] component, so everyone caught in the cloud, including people wearing MODsuit and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. MODsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a MODsuit will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker or using {{Rightclick}} on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses MODsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a MODsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! [[Guide_to_drinks|Drinks]], [[Guide_to_xenobiology|slime cores]] and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Chemistry]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%84%D0%B0%D1%80%D0%BC%D0%B0%D0%BA%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=74411</id>
		<title>Руководство по фармакологии</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%84%D0%B0%D1%80%D0%BC%D0%B0%D0%BA%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=74411"/>
		<updated>2024-09-20T18:37:46Z</updated>

		<summary type="html">&lt;p&gt;RosSample: /* pH paper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
Invisible comment for wiki editors:&lt;br /&gt;
&lt;br /&gt;
How to make a recipe recursive (giving it multi-level mouseover tooltips):&lt;br /&gt;
1. Create a new template page. Example: https://tgstation13.org/wiki/Template:RecursiveChem/Modafinil&lt;br /&gt;
2. Edit that page with the recipe. Again, see Modafinil for an example of what it should look like. &lt;br /&gt;
3. Replace the recipe on this Guide to Chemistry page with {{RecursiveChem/Modafinil}} &amp;lt;- Replace modafinil with the actual chem name. &lt;br /&gt;
&lt;br /&gt;
Finished. &lt;br /&gt;
&lt;br /&gt;
ShadowQuill, who originally added this feature May 2019, made another guide here:&lt;br /&gt;
https://tgstation13.org/wiki/Template:RecursiveChem&lt;br /&gt;
&lt;br /&gt;
- Angust Nov 16 2019&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Типпо Фелангус, химик&lt;br /&gt;
|text=Привет, дружище, добро пожаловать в «Химию». Это одна из немногих профессий, где ты можешь заставить человека восстановить здоровье в одну секунду и заставить его взорваться в следующую.&lt;br /&gt;
&amp;lt;i&amp;gt;Звучит слишком сложно? Нет, это дерьмо очень просто сделать. Все, что тебе нужно, это насыпать немного калия в стакан с водой, как показано ниже....&amp;lt;/i&amp;gt;&lt;br /&gt;
|image=[[File:Chemist action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TЭто руководство будет полезно в первую очередь для [[Chemist|химиков]] но может пригодиться любому игроку, а особенно [[Traitor|предателю]]. Смотрите [[Chemical recipes|химический рецепты]] для получения упрощенных пошаговых инструкций по изготовлению сложных химических веществ (иногда устаревшие), а также о том, как использовать функцию «recipe recording» в диспенсере. Об изготовлении гранат смотрите [[Grenade|гранаты]]. Если у вас нет [[#Chemistry_Dispensers|chem dispenser]], смотрите [[Guide_to_Ghetto_Chemistry|руководство по гетто химии]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Клиент-помощник для просмотра этой вики (с несколькими дополнительными функциями) можно найти здесь: https://hamcha.github.io/tghandbook/. Этот сайт является неофициальным, поэтому используйте его на свой страх и риск. &lt;br /&gt;
&lt;br /&gt;
== Управление реакциями ==&lt;br /&gt;
&lt;br /&gt;
Для вернувшихся игроков - реакции теперь работают с течением времени. В целом скорость реакции зависит от температуры и, в некоторых случаях, от наличия дополнительного катализатора. Чистота реакции зависит от чистоты реагентов и от того, насколько далеко от оптимального значения находится ваш pH. Важно отметить, что базовая реакция является универсальной, в то время как каждая реакция обновляется в течение нескольких обновлений, поэтому маловероятно, что они доставят вам много проблем. Держите pH в пределах 5-9 и помните, что большинство реакций - экзотермические, то есть выделяют тепло при реакции, что опасно при использовании некоторых взрывоопасных химических веществ, противоположных эндотермическим реакциям. [[#Methamphetamine|Мет]] был изменен - и он стал немного опаснее, так как он становится более экзотермическим, чем менее чистым, а мет взрывается, если его температура достигает 380 К, так что будьте осторожны, Уолтер!.&lt;br /&gt;
&lt;br /&gt;
Чтобы быстро освоить механику, воспользуйтесь кнопкой помощи на химическом нагревателе(chem heater)  и проведите реакцию с каломелью. Если вы пройдете ее со 100-процентной чистотой, то получите достижение!&lt;br /&gt;
&lt;br /&gt;
=== Температура ===&lt;br /&gt;
&lt;br /&gt;
Скорость всех реакций, которые протекают не мгновенно, зависит от температуры бикера. Если химическое вещество реагирует слишком медленно, просто нагрейте мензурку, чтобы ускорить реакцию. Когда происходит реакция, она является либо экзотермической (выделяющей тепло), либо эндотермической (потребляющей тепло). Экзотермические реакции требуют особое внимание, так как легко могут перегреться и даже взорваться! Имейте ввиду, что чем горячее реакция, тем больше она выделяет тепла. Не теряйте контроль!&lt;br /&gt;
&lt;br /&gt;
=== Скорость реакций ===&lt;br /&gt;
Нагревание - это самый просто способ ускорить реакцию, но если вы ищите другие пути, например, для использовании в химзаводе, то дополнительный катализатор, например, Palladium synthate в минимально необходимом количестве - еще один способ сделать это. Вы также можете использовать Tempomyocin во время реакции, чтобы ускорить её.&lt;br /&gt;
&lt;br /&gt;
=== Потенциал водорода (pH) ===&lt;br /&gt;
&lt;br /&gt;
Каждый химикат имеет свой собственный pH, который можно узнать, нажав на шестерню в диспенсере. pH в бикере - это сумма pH в вашей смеси реагентов. pH бикера определяет, насколько чистым является продукт. Для рецептов с заданным pH необходимо, чтобы в момент начала реакции pH находился в центре границ. По мере протекания реакции pH, скорее всего, начнет смещаться, и его необходимо компенсировать либо с помощью[[#Acidic_Buffer|buffer reagents]]  либо с помощью кислотных/щелочных соединений. TДиапазон pH - это то, что химикам часто приходится изучать в течение нескольких реакций, и функция анализа ChemMaster 3000 может дать представление о том, к какому pH следует стремиться. Сильно загрязненные соединения тоже могут повлиять на реакцию, поэтому разумно установить pH до начала реакции, так как слишком загрязненная реакция повлечет за собой снижение чистоты всех остальных реагентов. &lt;br /&gt;
&lt;br /&gt;
=== Чистота ===&lt;br /&gt;
&lt;br /&gt;
Чистота конечного продукта зависит от чистоты входящих в него компонентов, а также насколько точно выдержан водородный показатель (pH) во время реакции. Если реакция не очень чистая, могут появиться нежелательные компоненты. 100% чистые реакции не выделяют дополнительные химикаты. Слишком грязные компоненты могут изменить конечное вещество на инверсное. Если чистота вещества ниже значения нестабильной чистоты (unstable purity) и в ней возникло инверсное вещество, то в конце реакции оно заменит все компоненты в бикере. Чистота также влияет на эффективность многих препаратов, читайте об этом дополнительное в их описании. Некоторые примеры для понимания:&lt;br /&gt;
&lt;br /&gt;
* Реагент А, 10u, на 100% чистый при употреблении: 10u реагента А добавляется пациенту.&lt;br /&gt;
* Реагент А, 10u, 75% чистоты при употреблении: 7.5u реагента А добавляется пациенту, 2.5u [[#Chemical Isomers|Химический изомер]] также добавляется пациенту.&lt;br /&gt;
* Реагент B с сохраняемым объемом 10u 75% чистоты при расходе - 10u реагента B добавлено к пациенту и 2,5u [[#Chemical Isomers|Химический изомер]] также добавляется пациенту.&lt;br /&gt;
* Реагент A 10u 20% чистоты при расходе - 10u из [[#Toxic monomers|токсичных мономеров]] (Toxic monomers) также добавляется пациенту.&lt;br /&gt;
* Реагент А 10u, &amp;lt;10% чистоты в конце реакции: 10u [[#Viscous sludge|вязкого осадка]] (Viscous sludge) заменяют реагент А в колбе.&lt;br /&gt;
&lt;br /&gt;
Здесь приведен глоссарий некоторых терминов, используемых в вики:&lt;br /&gt;
* Нестабильная чистота (Unstable purity) - При снижении этого значения реакция станет менее стабильной, что вызовет дополнительные эффекты, характерные для данной реакции (например, огненное вращение хелбитала). Если реакция имеет связанную с ней неудачную химию, то она также будет создана либо в конце, либо во время реакции, если она несостоятельна.&lt;br /&gt;
* Выпадение (Insolvency) - относится к особо грязным/инверсным препаратам, такой препарат будет выпадать в осадок во время реакции, вместо стандартного разделения на компоненты во время употребления, как показано в примерах выше.&lt;br /&gt;
* Начальная чистота (Unreacted purity) - это чистота тех компонентов, что не изготовляются химиками (как правило значение их чистоты равно 75%).&lt;br /&gt;
* Сохранение объема при разделении (Retains volume on splitting) - разделение на вещества при употреблении не меняет изначального объема вещества. В настоящий момент, все основные препараты имеют это свойство.&lt;br /&gt;
&lt;br /&gt;
=== Шкала передозировки ===&lt;br /&gt;
&lt;br /&gt;
Для реагентов с непрореагировавшей чистотой ниже 100 % и эффектом передозировки доза, при которой наступает передозировка, не является фиксированной. Для таких реагентов доза передозировки снижается в зависимости от того, насколько чище реагент, который вы принимаете, по сравнению с его непрореагировавшей чистотой. Обратное, однако, не верно. Передозировка не может быть увеличена за счет использования реагента, который менее чист, чем его непрореагировавшая чистота. Для наглядности приведем пример с числами:&lt;br /&gt;
&lt;br /&gt;
* Эфедрин имеет 75% непрореагировавшей чистоты&lt;br /&gt;
* Вы создаете эфедрин с чистотой 100 %, что приводит к снижению порога его передозировки на 25 %.&lt;br /&gt;
* Поскольку нормальная доза передозировки эфедрина составляет 30u, 30u умножается на 0,75, в результате чего истинный порог передозировки составляет 22,5u.&lt;br /&gt;
* Вы наклеиваете на себя пластырь с 23 ЕД чистого эфедрина, думая, что вы в безопасности. У вас передозировка.&lt;br /&gt;
&lt;br /&gt;
=== Дополнительные катализаторы ===&lt;br /&gt;
&lt;br /&gt;
Для некоторых реакций можно добавить дополнительный катализатор, чтобы немного изменить реакцию целой группы. В настоящее время единственным дополнительным катализатором является катализатор Palladium synthate, который ускоряет скорость всех медицинских реакций.&lt;br /&gt;
&lt;br /&gt;
=== Конкурирующие реакции ===&lt;br /&gt;
&lt;br /&gt;
Данные реакции способны конкурировать друг с другом, протекая то в одну, то в другую сторону в зависимости от состояния колбы. Единственными такими препаратами в настоящий момент являются Tempomyocin и тестеры регентов (Purity tester reagent), но в будущем могут быть добавлены и другие.&lt;br /&gt;
&lt;br /&gt;
====Общие советы ====&lt;br /&gt;
&lt;br /&gt;
* Убедитесь, что показатель pH в пределах оптимального, прежде чем начать подогревать реагенты. Если реакция не происходит, чаще всего проблема именно в этом. Однако после начала реакции, pH может выйти за пределы нужных показателей &amp;lt;b&amp;gt;производя продукт с нулевой чистотой&amp;lt;/b&amp;gt;.&lt;br /&gt;
* Вы можете контролировать температуру реакции при помощи реакционной камеры, держа температуру достаточно низкой. Это особенно полезно при экзотермических реакциях.&lt;br /&gt;
* Вы можете контролировать pH при помощи пипетки с буфером. Если использовать пипетку с буфером на реакционной камере, то это изменит pH колбы внутри него.&lt;br /&gt;
* Внимательно следите за изменением pH во время реакции и имейте наготове буфер для изменения значения pH прямо во время неё.&lt;br /&gt;
* Вы можете прекратить реакцию, резко понизив температуру и молясь, чтобы реакция была недостаточно экзотермическая. Вы также можете просто выкинуть колбу в панике.&lt;br /&gt;
* Иногда лучше держать компоненты отдельно друг от друга, пока все они не достигнут оптимальных параметров.&lt;br /&gt;
* Температура буферов влияет на температуру веществ, в которые вы те добавляете. Убедитесь, что вы не добавляете горячий буфер в чувствительную к температуре реакцию!&lt;br /&gt;
&lt;br /&gt;
== Инструменты и машины ==&lt;br /&gt;
YУ вас есть химикаты на любой вкус и вы можете сделать множество вещей. Вы можете сделать [[#Medicines|лекарства]], [[#Smoke|дым]], [[#Fluorosurfactant|пену]], [[#Flash Powder|порошок вспышку]], [[#Toxins|яды]], [[#Space Lube|космическую смазку]], [[#Fluorosulfuric Acid|кислоты]] и многое другое. Предел ограничен лишь вашим воображением (и возможностями игрового движка)! Однако будьте осторожны, так как смешивание неправильных химикатов может навредить вашему здоровью. Поэтому изучите свойства химикатов прежде, чем с ними работать. Экспериментируйте на свой страх и риск.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Химический диспенсер (Chemistry Dispensers) ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Химический диспенсер]] может быть улучшен, чтобы получить доступ к новым компонентам, увеличить емкость и скорость зарядки его батареи. Если у вас закончилась энергия, разберите диспенсер при помощи отвертки и лома, затем соберите обратно, вставив сперва печатную плату, а затем заранее заряженную батарею [[File:Power_cell.png]] iвместо старого. Затем отвертка для завершения работы. Или вы можете зарядить машину с помощью [[inducer|индуктора]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Доступные химикаты&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Нажмите кнопку «Развернуть», чтобы узнать, какие химические вещества имеются в доступны:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Обычные&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulfuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* &amp;lt;s&amp;gt;Silver&amp;lt;/s&amp;gt; Removed Oct, 2020. &lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Улучшенные (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Емагнутые&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Улучшенные части&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Нажмите на кнопку, чтобы увидеть улучшения:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Улучшенные matter bin:&#039;&#039;&#039; улучшает энергоэффективность в расчете на единицу произведенного химиката..&lt;br /&gt;
* &#039;&#039;&#039;Улучшенные capacitor:&#039;&#039;&#039; ускоряет зарядку батареи.&lt;br /&gt;
* &#039;&#039;&#039;Улучшенные power cell:&#039;&#039;&#039;  увеличивает емкость батареи.&lt;br /&gt;
* &#039;&#039;&#039;Улучшенные manipulator:&#039;&#039;&#039; открывает дополнительные химикаты. &amp;lt;s&amp;gt;Можно выполнять более длинные и сложные химические макросы. На уровне 1 макросы округляются до ближайших 5u, затем до 3u на уровне 2, до 2u на уровне 3 и до 1u на уровне 4.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Реакционная камера (Reaction Chamber) ===&lt;br /&gt;
&lt;br /&gt;
Реакционная камера позволяет лучше контролировать ход реакций: вы можете настроить температуру, добавить по необходимости буферы и наблюдать, как происходит реакция в реальном времени. Камера без улучшений позволяет увидеть, если реакция перегрета, подсвечивая её красным. Дополнительный буфер может быть добавлен в камеру, если поместить в машину колбу с ним и нажать кнопку &amp;quot;draw all&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Некоторые химические реакции требуют подогрева в реакционной камере. Если не сказано иначе, это означает, что температура колбы должна быть выше минимально необходимой. Некоторые реакции прекратятся, если их температура упадет ниже определенного значения.&lt;br /&gt;
Вы также можете применять пипетки прямо на реакционной камере, чтобы извлекать или добавлять вещества.&lt;br /&gt;
Эта машина нагреет/охладит ,бикер до нужной температуры, замедляя скорость нагрева/охлаждения по мере приближения к заданной температуре. Если вы не рискуете взорвать химическое вещество, перегрев его (как с [[#Methamphetamine|метом]]) Вы можете просто установить очень высокую температуру, чтобы избежать этого. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Из-за ошибки округления иногда нужно нагревать химикаты на 1 градус выше, чем указано в рецепте..&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Улучшенные части увеличат скорость нагрева/охлаждения, а также расширит возможности машины. См. ниже:&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
[[File:Reaction chamber level 1.gif]]&lt;br /&gt;
Level 4:&lt;br /&gt;
[[File:Reaction chamber level 4.gif]]&lt;br /&gt;
&lt;br /&gt;
Улучшенная реакционная камера дает вам больше инструментов и информации о проводимых в ней реакциях.&lt;br /&gt;
* На уровне 2 pH-метр будет мигать, если какая-либо из реакций выходит за пределы оптимального уровня pH.&lt;br /&gt;
* На третьем уровне реакционная камера сможет следить за ходом вашей реакции в режиме реального времени&lt;br /&gt;
* На уровне 4 реакционная камера сможет определять качество реакции в режиме реального времени, отображая влияние чистоты, pH и других факторов на циферблате. Циферблат будет мигать, если чистота реакции ниже минимальной для данной реакции.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Отделяет, разливает и делает таблетки/патчи из химических веществ, загруженных внутрь. Вы можете загружать практически любые контейнеры - бикеры, спреи, бутылки и т.д.&amp;lt;br&amp;gt;&lt;br /&gt;
Максимальный объем разливаемых бутылочек 30u, пластырей - 40u, таблеток - 50u. Используйте химсумку [[File:Chemistry_bag.png]] , чтобы быстро переносит большое количества бутылок, пластырей и таблеток. &amp;lt;br&amp;gt;&lt;br /&gt;
Может быть улучшен бикерами большего размера, чтобы увеличить буфер. По умолчанию он имеет 2 обычных бикера 50u каждая и общий объем 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PortableMixerBig.png|alt=|ChemMaster 3000]] Portable Chemical Mixer ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Этому предмету&#039;&#039;&#039; &#039;&#039;&#039;больше &amp;lt;u&amp;gt;не нужно&amp;lt;/u&amp;gt;  [[Guide to toxins#Implosion Compressor and Anomaly Refining|аномальное ядро]] для создания&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Портативное устройство, помещающееся в слот ремня, позволяет хранить, смешивать и дозировать химические вещества на ходу. Может быть напечатано на медицинском техфабе. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CTRL + Left click&#039;&#039;&#039; открывает или закрывает портативный миксер. While open [[File:Portable Chemical Mixer (open).png|alt=]]В открытом виде его можно использовать как любую другую сумку и заполнить до 50 бикеров и бутылок. В закрытом состоянии [[File:Portable Chemical Mixer (closed).png|alt=]]вы можете просто нажать &#039;&#039;&#039;Left click&#039;&#039;&#039; чтобы открыть интерфейс. Пока портативный миксер закрыт [[File:Portable Chemical Mixer (closed).png|alt=]] он функционирует аналогично с [[Guide to chemistry#Tools and Machinery|Chemistry Dispenser]], позволяет добавлять и извлекать один бикер, который можно дозировать в [[File:Portable Chemical Mixer (closed).png|alt=]][[File:Portable Chemical Mixer (Beaker).png|alt=]]&lt;br /&gt;
[[File:Portable Chemical Mixer (Доступ как к сумке).png|thumb|Различные контейнеры с химикатами, хранящиеся внутри переносного химического миксера.(Картинка 1 из 2)]]&lt;br /&gt;
[[File:Portable Chemical Mixer (UI Controls).png|thumb|Все химикаты, находящиеся в контейнерах портативного химического миксера, объединяются с помощью кнопки на интерфейсе. (картинка 2 из 2)]]&lt;br /&gt;
&#039;&#039;&#039;Советы по использованию портативного химического миксера&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* В отличие от сумки для химикатов [[File:Chemistry_bag.png]]портативный химический миксер не объединяет мензурки одного типа в один значок при доступе к содержимому. Это делает его лучшим вариантом для хранения контейнеров.&lt;br /&gt;
* Все контейнеры с одним и тем же основным химическим веществом внутри представлены в пользовательском интерфейсе как одна кнопка. (Например, маленькая мензурка с 50u Inacusiate и большая мензурка с 100u Inacusiate представлены как 150u Inacusiate (см. изображение)).&lt;br /&gt;
* Контейнер, в котором находится более одного химического вещества, будет представлен наиболее доминирующим химическим веществом. (Старайтесь не добавлять мензурки с более чем одним химическим веществом, если хотите быть в безопасности)&lt;br /&gt;
* Портативный химический миксер - отличное устройство для хранения чистых химических веществ, которые вы хотите сохранить до тех пор, пока они не понадобятся вам в других рецептах. Наполните его мензурками с чистым [[Guide to chemistry#Oil|Oil]], [[Guide to chemistry#Phenol|Phenol]] или [[Guide to chemistry#Multiver|Multiver]] означает быстрый и легкий доступ к ним в любой момент, когда они вам понадобятся.&lt;br /&gt;
* Надоело, что пол в кабинете химии завален бикерами? Поместите их в портативный химический миксер.&lt;br /&gt;
* Ботаник приготовил для вас [[Guide to chemistry#Carpotoxin|Carpotoxin]] и разлил его в бутылочки для приправ? Не нужно носить их вручную, воспользуйтесь портативным химическим миксером.&lt;br /&gt;
* Уборщику лень убирать медблок? Поставьте одну мензурку с [[Guide to chemistry#Fluorosurfactant|Fluorosurfactant]], одну с [[Guide to chemistry#Space Cleaner|Space Cleaner]] и один с водой в вашем портативном химическом миксере, расположитесь и дозируйте их в равных количествах в большую мензурку. Мгновенное действие чистящей гранаты.&lt;br /&gt;
* ИИ и борги пытаются вас убить? Возьмите немного урана из протолата, измельчите его и поместите стакан с ним и стаканом железа в портативный химический миксер. Перелейте оба вещества в равных количествах в большую мензурку, чтобы вызвать [[Guide to chemistry#EMP|EMP]].&lt;br /&gt;
* Доктора слишком заняты, чтобы помочь, а парамедик слишком мертв, чтобы помочь? Купите себе анализатор здоровья, наполните свой портативный химический миксер бикерами с полезными лекарствами (и/или лекарствами и вакцинами) и раздавайте нуждающимся нужные дозы в любой точке станции.&lt;br /&gt;
=== [[File:Hplc.gif|HPLC]] High-performance liquid chromatography machine (HPLC) ===&lt;br /&gt;
&lt;br /&gt;
Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below:&lt;br /&gt;
&lt;br /&gt;
[[File:Mass spec.png]]&lt;br /&gt;
&lt;br /&gt;
HPLC также позволяет очищать реагенты до их стандартной чистоты (обычно 75%). Для его работы требуется время. Инвертные реагенты не могут быть очищены, однако любые химикаты, пропущенные через систему потребуют время на обработку. Пока аппарат занять другой работой, вы не можете использовать масс-спектрометрию на нем.&lt;br /&gt;
&lt;br /&gt;
Нажатие левой кнопки мыши позволяет взаимодействовать с входной колбой, установленной в хроматографе, нажатие левой кнопки мышь с зажатой кнопкой alt позволяет извлечь колбу. С помощью правой кнопки мыши можно также взаимодействовать с выходной колбой. Для своей работы машина требует обе колбы, хотя проводить анализ она может и с одной входной колбой.&lt;br /&gt;
&lt;br /&gt;
Иконка также показывает, в каком состоянии находится прибор прямо сейчас - гистограмма на экране показывает, что он анализирует входной стакан, синусоидальная волна показывает, что в данный момент происходит очистка, а пустой экран означает, что входной стакан либо пуст, либо удален.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Измельчает, дробит, разжижает и извлекает реагенты из помещенных в него материалов.&amp;lt;br&amp;gt;&lt;br /&gt;
Если предмет содержит компоненты, связанные с ним, блендер позволяет извлечь их в колбу внутри себя..&amp;lt;br&amp;gt;&lt;br /&gt;
Пример таких предметов: Плазма, золото, уран, листы метала, донк покеты, фрукты, мертвые мыши.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Выделяет любые реагенты, помещенные вовнутрь в виде [[#Smoke|дыма]]. Чтобы активировать - нужно сначала прикрутить к полу.&amp;lt;br&amp;gt;&lt;br /&gt;
Отличная альтернатива [[#Smoke|дымовых]] [[Grenade|гранат]], но легко подстрекает толпы линчевателей.&amp;lt;br&amp;gt;&lt;br /&gt;
Для создания необходимо печатная плата и части для нее.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Улучшенные части&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Нажмите на кнопку, чтобы увидеть улучшения:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Разблокирует дополнительные настройки радиуса дыма.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Увеличивает максимальный объем.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Увеличивает эффективность.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== pH paper ===&lt;br /&gt;
&lt;br /&gt;
С помощью pH бумаги можно определить приблизительный pH, опустив ее в стакан. Цвет полоски укажет на уровень pH.&lt;br /&gt;
&lt;br /&gt;
=== Буферные вещества ===&lt;br /&gt;
&lt;br /&gt;
[[#Acidic_Buffer|Буферные]] вещества это реагенты, изменяющие pH смеси в сторону кислотности (0) или щелочности (14). Эти жидкости растворяются в смеси, если в нее не добавлен стабилизирующий агент. &lt;br /&gt;
&lt;br /&gt;
=== Chemical analyzer ===&lt;br /&gt;
&lt;br /&gt;
Удобный измерительный прибор, который расскажет вам обо всех реактивах, находящихся в бикере, а также является одним из двух способов проверки чистоты (второй - тестер чистоты, который покажет, является ли реактив инверсным). Можно пересчитать и распечатать на техфабе мета.&lt;br /&gt;
&lt;br /&gt;
===Plumbing===&lt;br /&gt;
На некоторых картах у [[Chemist|химика]] есть большая пустая комната, предназначенная для пламбинга. Доступные химические вещества, которые они могут синтезировать, должны быть такими же, как и в случае с немулучшенным [[#Chemistry_Dispensers|chem dispenser]], но рабочий процесс больше похож на производственную линию химической фабрики, а не на мгновенную выдачу реагентов. Смотрите [[Guide_to_plumbing|гайд по химзаводам]].&lt;br /&gt;
&lt;br /&gt;
==Метоболизм==&lt;br /&gt;
Когда реагент попадает в кровь, он начинает &amp;quot;тикать&amp;quot; примерно каждые 2 секунды. Эти &amp;quot;тики&amp;quot; называются &amp;quot;life ticks&amp;quot;, и не стоит их путать с тиками сервера. Когда это происходит, из крови выводится количество вещества, соответствующее скорости его метаболизма. Неважно какое количество препаратов у вас в крови - все они усваиваются раздельно в соответствии с таблицей их метаболизма. Если вы [[Guide_to_food#Hunger|голодны]],скорость усвоения снизится на 20%, что приведет к тому, что препараты будут действовать дольше, при этом их эффект не становится слабее. Большинство живвотных в игре являются симплмобами - это означает, у них нет метаболизма и они не могут быть отравлены, усыплены или вылечены при помощи лекарств. Мартышки и большинство игровых гуманоидов - исключения из этого правила.&lt;br /&gt;
&lt;br /&gt;
==Addiction==&lt;br /&gt;
Every time you metabolize a drug, you will gain addiction points in the category it belongs to. For every unit of drugs metabolized you receive addiction points. More extreme drugs and [[Guide_to_drinks|alcohol]] will give you more points. If you gain 600 points in addiction category, you will become addicted. By not taking said drugs you will lower the amount of addiction points. High [[Mood|sanity]] speeds up the process.&lt;br /&gt;
*You lose 0,5 points per tick with no withdrawal or stage 1 withdrawal.&lt;br /&gt;
*You lose 1 point per tick with stage 2 withdrawal.&lt;br /&gt;
*You lose 1,5 points per tick with stage 3 withdrawal.&lt;br /&gt;
When your mood is good you always lose 2 points per tick regardless of the stage.&lt;br /&gt;
If you then fall below 400 points you stop being addicted.&lt;br /&gt;
Taking more of the drug you&#039;re addicted to will temporarily suppress symptoms. Addiction stages advance from time in withdrawal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addiction categories:&#039;&#039;&#039;&lt;br /&gt;
===Stimulants===&lt;br /&gt;
&lt;br /&gt;
Stimulant withdrawal makes you slow in a number of ways.&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling tired and needing a little pick me up. Your actions also become slower(action speed penalty).&lt;br /&gt;
*At the second stage you recieve a click cooldown penalty.&lt;br /&gt;
*At the third stage you get a movement speed penalty and more craving messages.&lt;br /&gt;
&lt;br /&gt;
===Opiods===&lt;br /&gt;
&lt;br /&gt;
The main symptom of opiod withdrawal is nausea. &lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feels aches in your body, chills and needing opioids. You start yawning intermittently.&lt;br /&gt;
*At the second stage your high blood pressure will increase rate of blood loss from any open wounds.&lt;br /&gt;
*At the third stage you will get hit by waves of nausea and vomiting.&lt;br /&gt;
&lt;br /&gt;
===Alcohol===&lt;br /&gt;
&lt;br /&gt;
Alcohol withdrawal is easy to stave off due to the abundance of low alcohol content drinks available from the bar, but it is the only one that can be outright lethal.&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling thirsty, wondering if the bar is still open and needing a little Dutch courage. You also start to jitter.&lt;br /&gt;
*At the second stage you start to hallucinate.&lt;br /&gt;
*At the third stage you start to suffer intermittant seizures that paralyze you for 1-3 seconds and cause 10-30 brain damage depending on duration. Your seizures also cause heavy jittering. Seizures can be prevented by taking [[#Neurine|neurine]] or [[#Sodium_Thiopental|sodium thiopental]]. &lt;br /&gt;
&lt;br /&gt;
===Hallucinogens===&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages about feeling empty, spirtually detached and you start to wonder what the machine elves are up to.&lt;br /&gt;
*At the second stage you get visual disturbances. &lt;br /&gt;
*At the third stage you enter a [[Traitor_items#Hypnotic_Flash|hypnotic trance]]. &lt;br /&gt;
&lt;br /&gt;
===Maintenance Drugs===&lt;br /&gt;
&lt;br /&gt;
*At the first stage you get craving messages, start growling intermittently and your health indicator will become unreliable.&lt;br /&gt;
*At the second stage you can only stomach GROSS food and you grow a scraggly beard if male.&lt;br /&gt;
*At the third stage you will become very dizzy and confused when exposed to light, but it also gives you night vision.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
*Stage 1: You become unsure of your own health, are you aching, or is it just the down from the meds?&lt;br /&gt;
*Stage 2: You develop a fever.&lt;br /&gt;
*Stage 3: You organs begin to ache a bit too.&lt;br /&gt;
&lt;br /&gt;
In general most pure medicines don&#039;t accrue addiction points – it’s instead the inverse or impure chems that will turn you into a hypochondriac.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
Some reagents have their own unique addiction type. Such as [[Guide_to_chemistry#Nicotine|Nicotine]].&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium require you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_drinks|booze power]] of 65. Increases the speed of [[Surgery|surgery]] procedures and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Causes 2 toxin damage per tick. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (120u). Metabolism rate 2.&lt;br /&gt;
*&#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes 1 toxin damage per tick. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Slightly generates blood volume. Additionally, freezes into ice below 274K.&lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on. If splashed on the floor, makes a pool of fuel that can be ignited, which can ignite other pools around it.&lt;br /&gt;
&lt;br /&gt;
===Catalysts===&lt;br /&gt;
{{Anchor|Catalyst}}When a reagent in a recipe is marked &amp;quot;(catalyst)&amp;quot; it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
As of July 31, 2023, reagents are stored on separate pages to reduce lag in the editor and make them easier to maintain.&lt;br /&gt;
IF YOU ARE EDITING REAGENTS, THEY ARE SORTED IN THE FOLLOWING CATEGORIES&lt;br /&gt;
----------------------&lt;br /&gt;
| Components         |&lt;br /&gt;
| Reaction agents    |&lt;br /&gt;
| Medicines          |&lt;br /&gt;
| Narcotics          |&lt;br /&gt;
| Pyrotechnics       |&lt;br /&gt;
| Other reagents     |&lt;br /&gt;
| Toxins             |&lt;br /&gt;
| Undesired reagents |&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
Go to the file that you want to add the reagent to (example: tgstation13.org/wiki/Chemistry/Components) and edit the corresponding table.&lt;br /&gt;
any changes you make will automatically be updated here!&lt;br /&gt;
&lt;br /&gt;
IF YOU WANT TO CREATE ANOTHER CATEGORY&lt;br /&gt;
Create a new page under the Chemistry page with the name of your category&lt;br /&gt;
Wrap the data you want to put on another page in &amp;lt;onlyinclude&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Include the table below using the template {{:Chemistry/YourCategory}}&lt;br /&gt;
See tgstation13.org/wiki/Chemistry/Components for an example implementation&lt;br /&gt;
&lt;br /&gt;
IF YOU WANT TO PUT THE REAGENTS ON ANOTHER PAGE&lt;br /&gt;
Either copy the following templates for the reagents you want or use the template {{:Reagents}} to include all of them on a page.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{anchor|Reagents}}&lt;br /&gt;
{{:Chemistry/Components}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Reaction_agents}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Medicines}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Narcotics}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Pyrotechnics}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Other_reagents}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Toxins}}&lt;br /&gt;
&lt;br /&gt;
{{:Chemistry/Undesired_reagents}}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
There are 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingesting reagents puts them into the [[Guide_to_medicine#Organ_table|stomach]]. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type ([[Guide_to_races|race]]). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, [[General_items#Vape|e-cigarettes]] and drinking/eating the reagent directly. Inhaling [[#Smoke|smoke]] counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. [[#Probital|Probital]] works best when ingested.&lt;br /&gt;
&lt;br /&gt;
====Inject====&lt;br /&gt;
On inject the reagent simply enters the target&#039;s bloodstream and starts metabolising. Reagents in blood can be [[Surgery#Filter_Blood|filtered out]] using surgery. Used by syringes and IV-drips. [[#Syriniver|Syriniver]] works best if injected.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, depending on the overall bio protection the target&#039;s clothing offers. Any MODsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. [[#Hercuri|Hercuri]] works best as vapor.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. They hold up to 50u. Aren&#039;t added to bloodstream instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
[[Medical_items#Syringe|Syringes]] can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing MODsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including MODsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/[[General_items#Vape|e-cig]] contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. [[General_items#Vape|E-cigarettes]] can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
{{Anchor|Smoke_effect}}&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals or a gas mask on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing MODsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]] component, so everyone caught in the cloud, including people wearing MODsuit and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. MODsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a MODsuit will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker or using {{Rightclick}} on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses MODsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a MODsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! [[Guide_to_drinks|Drinks]], [[Guide_to_xenobiology|slime cores]] and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Chemistry]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B3%D0%B8%D0%B4%D1%80%D0%BE%D0%BF%D0%BE%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=74410</id>
		<title>Руководство по гидропонике</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B3%D0%B8%D0%B4%D1%80%D0%BE%D0%BF%D0%BE%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=74410"/>
		<updated>2024-09-20T18:34:20Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]&lt;br /&gt;
&lt;br /&gt;
== Basics of Botany ==&lt;br /&gt;
&lt;br /&gt;
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially on longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the food choices will be limited.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Latest video tutorial can be found [https://youtu.be/80RC0YWHouo here]&#039;&#039;&#039; (made in May, 2020). &lt;br /&gt;
&lt;br /&gt;
=== Your Area ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics is divided into two rooms. The big section is where you&#039;ll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.&lt;br /&gt;
&lt;br /&gt;
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
Trays come equipped with alerts that flash specific colors to tell you what&#039;s happening with your plant.&lt;br /&gt;
&lt;br /&gt;
From left to right -&lt;br /&gt;
* &#039;&#039;&#039;Green&#039;&#039;&#039;: Ready to harvest.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Low health, caused by toxins/lack of nutrients/low water/end of lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039; (middle): High weed, pest or toxicity levels. &lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Low nutrients.&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Low water.&lt;br /&gt;
&lt;br /&gt;
Tools that are of use in botany -&lt;br /&gt;
* {{anchor|Plant_Analyzer}}&#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039;: {{Leftclick}} Shows detailed plant statistics. {{Rightclick}} Shows plant and tray chemical contents and production traits. (also works on crops)&lt;br /&gt;
* {{anchor|Cultivator}}&#039;&#039;&#039;Cultivator&#039;&#039;&#039;: Kills Weeds.&lt;br /&gt;
* &#039;&#039;&#039;Plant Bag&#039;&#039;&#039;: Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.&lt;br /&gt;
* &#039;&#039;&#039;Wrench&#039;&#039;&#039;: Used to move your trays around.&lt;br /&gt;
* {{anchor|Hatchet}}&#039;&#039;&#039;Hatchet&#039;&#039;&#039;: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.&lt;br /&gt;
* {{anchor|Shovel}}&#039;&#039;&#039;Shovel&#039;&#039;&#039;: Digs up grass floors and cleans the dirt.&lt;br /&gt;
* {{anchor|Spade}}&#039;&#039;&#039;Spade&#039;&#039;&#039;: Removes and destroys plants in a tray.&lt;br /&gt;
* {{anchor|Secateurs}}&#039;&#039;&#039;Secateurs&#039;&#039;&#039;: Can be used on a fully grown and harvest-able plant once to obtain [[#Plant Grafts|a plant graft]].&lt;br /&gt;
* &#039;&#039;&#039;All-In-One Grinder&#039;&#039;&#039;: This is how you extract reagents from plants - throw them in and hit the &amp;quot;grind&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Portable Seed Extractor&#039;&#039;&#039;: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.&lt;br /&gt;
&lt;br /&gt;
Tools that require techs for use in botany -&lt;br /&gt;
* &#039;&#039;&#039;[[#Floral_Somatoray|Floral Somatoray]]&#039;&#039;&#039;: A gun that requires the botany tech in order to produce. It has 3 modes, which can increase plant yields, mutate a plant&#039;s stats, or mutate a plant&#039;s species. With a full charge, using it on a tray in close range can limit its mutations to a single product, but requires at least 20 plant endurance.&lt;br /&gt;
* &#039;&#039;&#039;[[#Botanogenetic_Shears|Botanogenetic Shears]]&#039;&#039;&#039;: A tool that requires the &#039;&#039;Experimental Tools&#039;&#039; tech. These can remove a gene, chemical, or trait from a plant when used on a tray, but the plant must have a plant health or endurance higher than 15.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===&lt;br /&gt;
&lt;br /&gt;
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - &#039;&#039;&#039;Water/Nutrition&#039;&#039;&#039; and &#039;&#039;&#039;Weeds/Toxic/Pest&#039;&#039;&#039; levels.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.&amp;lt;br&amp;gt;&lt;br /&gt;
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Once your tray flashes green, you&#039;re set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can click seeds with a pen to change the name of the plant, the seed&#039;s description, or the plant&#039;s description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===&lt;br /&gt;
&lt;br /&gt;
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].&amp;lt;br&amp;gt;&lt;br /&gt;
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you somehow run out of fertilizer in the vendors, remember you can produce more here. Reagents produced will be poured into the inserted bucket. You can also craft a whole bunch of useful items from the leather/cloth sheets the biogenerator can create.&lt;br /&gt;
&lt;br /&gt;
== Stats, reagents and traits ==&lt;br /&gt;
&lt;br /&gt;
Three things determine how your plant will turn out: Their &#039;&#039;&#039;stats&#039;&#039;&#039;, &#039;&#039;&#039;reagents&#039;&#039;&#039; and &#039;&#039;&#039;[[#Traits|traits]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what stats do:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039;: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of a reagent a plant will produce is &#039;&#039;reagent% x potency x plant capacity&#039;&#039;. Almost all plant have 100 capacity by default, so for example 10% nutriment in a 50 potency plant with 100 capacity will produce 5 units of nutriment. &lt;br /&gt;
* &#039;&#039;&#039;Yield&#039;&#039;&#039;: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won&#039;t harvest anything.&lt;br /&gt;
* &#039;&#039;&#039;Production Speed&#039;&#039;&#039;: How fast your plant reaches harvest. Between 1 and 10 -- the &#039;&#039;&#039;lower&#039;&#039;&#039; the faster. The plant has to wait (Production Speed) age cycles before each harvest. &lt;br /&gt;
* &#039;&#039;&#039;Maturation Speed&#039;&#039;&#039;: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).&lt;br /&gt;
* &#039;&#039;&#039;Lifespan&#039;&#039;&#039;: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].&lt;br /&gt;
* &#039;&#039;&#039;Age&#039;&#039;&#039;: Age of the plant. Only relevant in terms of the lifespan stat.&lt;br /&gt;
* &#039;&#039;&#039;Endurance&#039;&#039;&#039;: Max health. Between 10 and 100. &lt;br /&gt;
* &#039;&#039;&#039;Instability&#039;&#039;&#039;: The higher a plant&#039;s instability, the plant will passively recieve stat changes over time. Between 20-59, the plant will have it&#039;s stats mutate randomly. Above 60, but below 80, the plant will have a chance to mutate to one of it&#039;s possible mutations every time it ages. Above 80, the plant has a chance to gain random traits over time.&lt;br /&gt;
* &#039;&#039;&#039;Weed growth rate&#039;&#039;&#039;: Determines how quickly weeds grow in the plant tray. Relevant above 0, but only relevant with high vulnerability value.&lt;br /&gt;
* &#039;&#039;&#039;Weed vulnerability&#039;&#039;&#039;: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.&lt;br /&gt;
* &#039;&#039;&#039;Weeds&#039;&#039;&#039;: Reduces plant potency and yield. Remove with a cultivator. &lt;br /&gt;
* &#039;&#039;&#039;Pests&#039;&#039;&#039;: Reduces plant potency and yield. &lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039;: Hurts health. Can be reduced by overwatering the plant, which replaces water. &lt;br /&gt;
* &#039;&#039;&#039;Discovery Value:&#039;&#039;&#039; How rare the species is, the higher this value is, the more money Centcom is willingly to pay for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reagents/Content ===&lt;br /&gt;
&lt;br /&gt;
This determines what chemicals are present in a grown plant - New reagents can be transferred between plants with the use of cross-pollination, while reagents can be removed with botanogenetic shears..&amp;lt;br&amp;gt;&lt;br /&gt;
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fragile&amp;quot; chemicals are unable to be removed via gene shears, but can be cross-pollinated (or even grafted in some cases) like normal chemical genes.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
Traits give your plants unique properties. There are plenty - Perennial Growth, for example, lets you harvest plants multiple times.&amp;lt;br&amp;gt; &lt;br /&gt;
These can be transferred, just like reagents.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Immutable&amp;quot; traits are unable to be removed via gene shears or grafted from any plant. &amp;lt;br&amp;gt;&lt;br /&gt;
Likewise, &amp;quot;Essential&amp;quot; traits are unable to be removed via shears, but can be grafted in some cases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
List of traits:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Auto-Distilling Composition}}Auto-Distilling Composition&lt;br /&gt;
|Causes the plant&#039;s food reagents to [[#Fermentation_Barrel|ferment]] instead. In practice it replaces the plant&#039;s nutriment and vitamins with half as much of its [[#Fermentation_Barrel|fermentated]] reagent. Mutually exclusive with Auto-Juicing composition.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Auto-Juicing Composition}}Auto-Juicing Composition&lt;br /&gt;
|Causes the plant&#039;s food reagents to become that plant&#039;s juice instead. Similar to auto-distilling composition, but with replaces the food with juice instead. Mutually exclusive with Auto-Distilling composition.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bioluminescence}}Bioluminescence&lt;br /&gt;
|Causes the plant to glow, emitting light based of potency. Varieties include &#039;&#039;&#039;Shadow Emission&#039;&#039;&#039;, &#039;&#039;&#039;White Bioluminescence&#039;&#039;&#039;, &#039;&#039;&#039;Red Bioluminescence&#039;&#039;&#039;, &#039;&#039;&#039;Yellow Bioluminescence&#039;&#039;&#039;, &#039;&#039;&#039;Green Bioluminescence&#039;&#039;&#039;, &#039;&#039;&#039;Blue Bioluminescence&#039;&#039;&#039;, &#039;&#039;&#039;Purple Bioluminescence&#039;&#039;&#039; and &#039;&#039;&#039;Pink Bioluminescence&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Activity}}Bluespace Activity&lt;br /&gt;
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production&lt;br /&gt;
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell&#039;s maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carnivory}}Carnivory&lt;br /&gt;
|Makes the plant heal from pests instead of taking damage from them. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Densified Chemicals}}Densified Chemicals&lt;br /&gt;
|Doubles the reagent capacity of the plant (usually from 100 to 200), which in turn doubles the amount of reagents produced. Halves the maximum yield of the plant, to five.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Electrical Activity}}Electrical Activity&lt;br /&gt;
|Gives the plant electrical charge, making it recharge batteries (in hand, worn container or pocket) when eaten, depending on potency. It also has potency/5 %chance to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Endothermic Activity}}Endothermic Activity&lt;br /&gt;
|On harvest, consumes the plant&#039;s nutrients to cool the other chemicals inside. Cools the plant&#039;s reagents for 5 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Exothermic Activity. Halves the maximum yield of the plant, to five.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Exothermic Activity}}Exothermic Activity&lt;br /&gt;
|Similar to endothermic activity, but instead consumes the plant&#039;s nutrients to heat the other chemicals inside. Heats the plant&#039;s reagents for 25 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Endothermic Activity. Halves the maximum yield of the plant, to five.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire Resistance}}Fire Resistance&lt;br /&gt;
|Makes the seeds and produce fireproof.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fungal Vitality}}Fungal Vitality&lt;br /&gt;
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can&#039;t be overtaken by weeds. This is a plant type, and is incompatible with other plant types.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition&lt;br /&gt;
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through [[Guide_to_hydroponics#Strange seeds|Strange seeds]], high instability mutations, or the rare maintenance plant [[#Odious Puffball|Odious Puffballs]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hallucinatory Feedback}}Hallucinatory Feedback&lt;br /&gt;
|Plants (or plant trash, such as banana peels) with this trait will play a laughter sound effect when slipped on.  &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles&lt;br /&gt;
|Plants with this trait will sting when thrown (or slipped on with Slippery Skin), transferring up to 20u (at 100 potency) of their chemicals to the target. Does not pierce hardsuits. Mutually exclusive with [[#Liquid_Contents|Liquid Contents]] trait. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Invasive Spreading}}Invasive Spreading&lt;br /&gt;
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liquid Contents}}Liquid Contents&lt;br /&gt;
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. Mutually exclusive with [[#Hypodermic Prickles|Hypodermic Prickles]] and [[#Prickly Adhesion|Prickly Adhesion]] traits. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Natural Insecticide}}Natural Insecticide&lt;br /&gt;
|The harvested plant will not attract ants or decompose. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oculary Mimicry}}Oculary Mimicry&lt;br /&gt;
|The plant gains a pair of googly eyes. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Perennial Growth}}Perennial Growth&lt;br /&gt;
|Plants with this trait don&#039;t die on harvest (and can be harvested multiple times).&lt;br /&gt;
|-&lt;br /&gt;
!Prosophobic Inclination&lt;br /&gt;
|Prevents the plant from mutating species.  Does not stop wild mutation from harvest or Floral Somatoray revolution mutation.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Separated Chemicals}}&amp;lt;s&amp;gt;Separated Chemicals&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Makes plant reagents not react with each other until squashed. Otherwise, they will mix on harvest. Requires Liquid Contents to be useful.&amp;lt;/s&amp;gt; &#039;&#039;Removed January 2019.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Symbiotic Resilience&lt;br /&gt;
|Prevents stat mutations resulting from instability.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Prickly Adhesion}}Prickly Adhesion&lt;br /&gt;
|When thrown at people plants will non-harmfully embed. If combined with [[#Hypodermic_Prickles|Hypodermic Prickles]] they will harmfully embed instead. Plants are also set to have 5 throw damage (at max potency). Mutually exclusive with [[#Liquid_Contents|Liquid Contents]] trait. &lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Slippery Skin}}Slippery Skin&lt;br /&gt;
|Causes the plant, or any products of the plant, to become slippery. The knockdown time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum knockdown is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Weed Adaptation}}Weed Adaptation&lt;br /&gt;
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn&#039;t get slowed by weeds and the tray can&#039;t be overtaken by them. This is a plant type, and is incompatible with other plant types.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plants can also have core plant traits. These are irremovable traits that cannot be randomly mutated, but affects how that plant acts at its core. &lt;br /&gt;
&lt;br /&gt;
Many of these traits require &#039;plant protection&#039; to be picked up and used safely. Plant protection can be gained by using proper leather botanical gloves or a hardsuit / biosuit. Podpeople naturally have plant protection, as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
List of core traits:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Unique Plant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Properties&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Anti-Magic Vacuoles}}Anti-Magic Vacuoles&lt;br /&gt;
| [[File:Holymelon.png]] Holymelons&lt;br /&gt;
| The plant acts as anti-magic when held in hand, stopping spells from affecting you. Has 1use per 20 potency, up to 5.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Heated Petals}}Heated Petals&lt;br /&gt;
| [[File:Novaflowerplant.png]] Novaflowers&lt;br /&gt;
| The plant acts as a weapon, increasing its force up to 25 (at 100 potency) and sets targets on fire. Degrades with every hit, lowering its force until it falls apart.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Burning Stem}}Burning Stem&lt;br /&gt;
| [[File:Novaflowerplant.png]] Novaflowers&lt;br /&gt;
| The plant burns people who pick it up or use it without proper plant protection. dealing moderate burn damage to the hand.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bright Petals}}Bright Petals&lt;br /&gt;
| [[File:Sunflowerplant.png]] Sunflowers&lt;br /&gt;
| The plant displays a unique message when hitting people with it.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rose Thorns}}Rose Thorns&lt;br /&gt;
| [[File:Rose.png]] Roses&lt;br /&gt;
| The plant pricks people who pick it up or use it without proper plant protection, causing minor brute damgae.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Stinging Stem}}Stinging Stem&lt;br /&gt;
| [[File:Nettle.png]] Nettles&lt;br /&gt;
| The plant burns people who pick it up or use it without proper plant protection, causing moderate burn damage.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Aggressive Stinging Stem}}Aggressive Stinging Stem&lt;br /&gt;
| [[File:Deathnettle.png]] Death Nettles &lt;br /&gt;
| The plant stuns and burns people who pick it up or use it without proper plant protection, causing high burn damage and a chance to stun.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sharpened Leaves}}Sharpened Leaves&lt;br /&gt;
| [[File:Nettle.png]] Nettles&lt;br /&gt;
| The plant acts as a weapon, increasing its force up to 25 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Aggressive Sharpened Leaves}}Aggressive Sharpened Leaves&lt;br /&gt;
| [[File:Deathnettle.png]] Death Nettles&lt;br /&gt;
| The plant acts as a weapon, increasing its force up to 45 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Active Capsicum Glands}}Active Capsicum Glands&lt;br /&gt;
| [[File:Chillyghost.png]] Ghost Chilis&lt;br /&gt;
| The plant slowly heats the body temperature of people who pick it up without proper plant protection.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Volatility}}Bluespace Volatility&lt;br /&gt;
| [[File:Bluespacetomato.png]] Bluespace Tomatos&lt;br /&gt;
| The plant randomly teleports whoever picks it up or uses it without without proper plant protection.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Dormant Ferocity}}Dormant Ferocity&lt;br /&gt;
| [[File:Walkingmushroom.png]] [[File:Killertomato.png]] Multiple Plants&lt;br /&gt;
| The plant awakens and becomes a monster when used in hand. If not handled with plant protection, they may awaken pre-emptively and attack you.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Large Bites}}Large Bites&lt;br /&gt;
| [[File:Apple.png]] [[File:Potato.png]] Multiple Plants&lt;br /&gt;
| The plant is always eaten in one bite.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Dank Vesicles}}Dank Vesicles&lt;br /&gt;
| [[File:Omegaweed.gif]] Omega Weed&lt;br /&gt;
| The plant has a maximum reagent volume of 420 units.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Powder-Filled Bulbs}}Powder-Filled Bulbs&lt;br /&gt;
| [[File:Cherrybomb.png]] Cherry Bomb&lt;br /&gt;
| The plant has a maximum reagent volume of 125 units.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Explosive Contents}}Explosive Contents&lt;br /&gt;
| [[File:Cherrybomb.png]] Cherry Bomb&lt;br /&gt;
| The plant&#039;s reagents are heated to maximum reagent temperature when used in hand, potentially triggering explosive reactions (such as gunpowder).&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Explosive Nature}}Explosive Nature&lt;br /&gt;
| [[File:Firelemon.png]] Combustible Lemons&lt;br /&gt;
| The plant explodes like a grenade when used in hand, the explosive power scaling with potency.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Miasma Gas Production}}Miasma Gas Production&lt;br /&gt;
| [[File:Corpse_flowerplant.png]] Corpseflower (plant)&lt;br /&gt;
| The plant expells miasma from its tray shortly after maturing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discovery Value ==&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;&#039;&#039;&#039;unusual&#039;&#039;&#039;&#039;&#039; plants can have a &#039;&#039;&#039;Discovery Value&#039;&#039;&#039; in their stats, which means their seeds can be sent via the cargo shuttle to be categorized by Centcom. If you can improve upon the plant&#039;s &#039;&#039;&#039;potency&#039;&#039;&#039; and send another seed packet, Centcom will reward you handsomely. &#039;&#039;&#039;Remember&#039;&#039;&#039; to send a low potency version first and then the high potency seed on a second trip, gotta show the big boss you are working hard on those vegetables!&lt;br /&gt;
&lt;br /&gt;
This process has a bit of price inelastic/quantity elastic, only need to export a few samples, Centcom doesn&#039;t need 200 packets of bluespace tomatoes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; Some plants have 3 levels of mutations, the third one usually has a higher Discovery Value.&lt;br /&gt;
&lt;br /&gt;
==[[File:Sunflower.png]] Plant reference chart ==&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Note=This section needs to be moved to a better place. hydroponics is not the only job that can plant and grow plants so this section should be moved to its own page and expanded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.&lt;br /&gt;
&lt;br /&gt;
Traits that can be copied with &#039;&#039;&#039;GRAFTING&#039;&#039;&#039; are &amp;lt;u&amp;gt;underlined.&amp;lt;/u&amp;gt; If a plant does not have an underlined trait, it will default to &amp;lt;u&amp;gt;Perennial Growth&amp;lt;/u&amp;gt;, even if the plant traditionally does not have it by default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot;&amp;gt;&lt;br /&gt;
Plant Chart (&#039;&#039;&#039;mouse over (some of) the reagents to have a brief effect description&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Seed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Potting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Reagent Production&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Fermentation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#BEF781;&#039;|Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Available from&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Mutates into&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Aloe}}Aloe&lt;br /&gt;
|Normal||[[File:Aloe_seed.png]]||[[File:Aloe_plant.png]]||[[File:Aloe.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;. Can be microwaved to create [[Medical_items#Aloe_Cream|aloe cream]].&lt;br /&gt;
|[[Guide_to_drinks#Tequila|Tequila]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia deus}}Ambrosia deus&lt;br /&gt;
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals everything&amp;quot;&amp;gt;15% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals hallucinations, confusion and stuns&amp;quot;&amp;gt;15% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;10% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]&lt;br /&gt;
|[[#Ambrosia gaia|Ambrosia gaia]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia gaia}}Ambrosia gaia&lt;br /&gt;
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]&lt;br /&gt;
|6% nutriment, &amp;lt;span title=&amp;quot;Heals everything a LOT, but gives a bit of brain damage&amp;quot;&amp;gt;5% earthsblood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (70 strength)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris&lt;br /&gt;
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;10% Libital&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;10% Aiuri&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% space drugs&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;10% toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (30 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ambrosia deus|Ambrosia deus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Apple}}Apple&lt;br /&gt;
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Always eaten in one bite.&lt;br /&gt;
|[[Guide_to_drinks#Hard_cider|Hard cider]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Gold apple|Gold apple]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bamboo}}Bamboo&lt;br /&gt;
|Normal||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]||[[File:Bamboo.png]]&lt;br /&gt;
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it, even with shoes on) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that deals stamina and suffocation damage to the user).&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Banana}}Banana&lt;br /&gt;
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]&lt;br /&gt;
|Drops peels when eaten or destroyed. 10% banana juice, 10% potassium, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment.&amp;lt;br&amp;gt;&lt;br /&gt;
Grind banana peels for (20% of potency) units of &amp;lt;span title=&amp;quot;Natural coagulant&amp;quot;&amp;gt;pulped banana peel&amp;lt;/span&amp;gt;. &lt;br /&gt;
|[[Guide_to_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Slippery Skin&amp;lt;/u&amp;gt;, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]&lt;br /&gt;
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Barrelmelon}}Barrelmelon&lt;br /&gt;
|Normal||[[File:Barrelmelonseed.png]]||[[File:Barrelmelonplant.png]]||[[File:Barrelmelon.png]]&lt;br /&gt;
|20% ale, 10% nutriment.&lt;br /&gt;
|[[Guide_to_chemistry#Antihol|Antihol]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Auto-Distilling Composition&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bell pepper}}Bell Pepper&lt;br /&gt;
|Normal||[[File:Bell_pepper_seed.png]]||[[File:Bell_pepper_plant.png]]||[[File:Bellpepper.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;8% vitamin&amp;lt;/span&amp;gt;, 4% nutriment. Can be baked into roasted bell peppers.&lt;br /&gt;
|Fruit wine (20 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Berry}}Berry&lt;br /&gt;
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin.&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_drinks#Gin|Gin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blood tomato}}Blood tomato&lt;br /&gt;
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Literally blood, type 0-&amp;quot;&amp;gt;20% blood&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#Bloody_Mary|Bloody Mary]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Liquid Contents&amp;lt;/u&amp;gt;, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space banana}}Blue-space banana&lt;br /&gt;
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]&lt;br /&gt;
|20% bluespace dust, 20% liquid dark matter, 10% banana juice, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 2% nutriment&lt;br /&gt;
|[[Guide_to_drinks#Banana_Honk|Banana Honk]]&lt;br /&gt;
|Slippery Skin, &amp;lt;u&amp;gt;Bluespace Activity&amp;lt;/u&amp;gt;, Perennial Growth&lt;br /&gt;
|Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue-space tomato}}Blue-space tomato&lt;br /&gt;
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]&lt;br /&gt;
|20% bluespace dust, &amp;lt;span title=&amp;quot;Makes floors slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, 10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|Fruit wine (80 strength)&lt;br /&gt;
|Slippery Skin, &amp;lt;u&amp;gt;Bluespace Activity&amp;lt;/u&amp;gt;, Liquid Contents, Perennial Growth&lt;br /&gt;
|Mutate [[#Blue tomato|Blue tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue cherry}}Blue cherry&lt;br /&gt;
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar, 7% oxygen.&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blue tomato}}Blue tomato&lt;br /&gt;
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Makes ground slippery&amp;quot;&amp;gt;20% space lube&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_chemistry#Laughter|Laughter]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Slippery Skin&amp;lt;/u&amp;gt;, Perennial Growth&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|[[#Blue-space tomato|Blue-space tomato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Blumpkin}}Blumpkin&lt;br /&gt;
|Normal||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]&lt;br /&gt;
|20% ammonia, 10% chlorine, 20% nutriment&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bungo Tree}}Bungo tree&lt;br /&gt;
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]&lt;br /&gt;
|Harvest will yield a fruit. Grinding or eating the fruit yields a pit. &amp;lt;Br&amp;gt;[[File:Bungo_fruit.png]] &#039;&#039;&#039;Fruit:&#039;&#039;&#039; 10% nutriment, 10% [[Guide_to_food#Universal_Enzyme|Universal Enzyme]]. &amp;lt;Br&amp;gt;[[File:Bungo_pit.png]] &#039;&#039;&#039;Pit:&#039;&#039;&#039; 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. &amp;lt;br&amp;gt;Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cabbage}}Cabbage&lt;br /&gt;
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]||[[File:Cabbage.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (20 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Replica pod|Replica pod]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cannabis}}Cannabis&lt;br /&gt;
|Normal||[[File:Cannabisseed.png]]||[[File:Cannabisplant.png]]||[[File:Cannabis.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% cannabis&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (20 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carbon Rose}}Carbon Rose&lt;br /&gt;
|Normal||[[File:Carbonroseseed.png]]||[[File:Carbonroseplant.png]]||[[File:Carbonrose.png]]&lt;br /&gt;
|&amp;lt;u&amp;gt;10% carbon&amp;lt;/u&amp;gt;, 5% plastic polymers.&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth, Natural Insecticide&lt;br /&gt;
|Mutate [[#Rose|Rose]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carpet}}Carpet&lt;br /&gt;
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen. Use the product in hand to create carpet tiles. &lt;br /&gt;
|&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Carrot}}Carrot&lt;br /&gt;
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals non-genetic eye damage&amp;quot;&amp;gt;25% oculine&amp;lt;/span&amp;gt;. Can be carved into a shiv [[File:Carrotshiv.png]]. &lt;br /&gt;
|Fruit wine (30 strength)&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Parsnip|Parsnip]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chanterelle}}Chanterelle&lt;br /&gt;
|Mushroom||[[File:chanterelleseed.png]]||[[File:chanterelleplant.png]]||[[File:chanterelle.png]]&lt;br /&gt;
|10% nutriment&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Fungal Vitality&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Jupiter_Cups|Jupiter Cups]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry}}Cherry&lt;br /&gt;
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Fruit wine (30 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blue cherry|Blue cherry]], [[#Cherry_Bulb|Cherry bulb]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bomb}}Cherry bomb&lt;br /&gt;
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, 70% Gunpowder&lt;br /&gt;
|Fruit wine (80 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Only available from Xenobiology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cherry Bulb}}Cherry bulb&lt;br /&gt;
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulb.png]]&lt;br /&gt;
|7% nutriment, 7% sugar&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Pink Bioluminescence&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Cherry|Cherry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Chili}}Chili&lt;br /&gt;
|Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;25% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (20 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Ghost chili|Ghost chili]], [[#Chilly Pepper|Chilly Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cocoa}}Cocoa&lt;br /&gt;
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Has nutritious value&amp;quot;&amp;gt;25% cocoa.&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_drinks#Creme_de_Cacao|Creme de Cacao]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo tree]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee arabica}}Coffee arabica&lt;br /&gt;
|Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 5% nitrogen.&lt;br /&gt;
|[[Guide_to_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Coffee robusta|Coffee robusta]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Coffee robusta}}Coffee robusta&lt;br /&gt;
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% coffee powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you run very fast&amp;quot;&amp;gt;10% ephedrine&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_drinks#Kahlua|Kahlua]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Coffee arabica|Coffee arabica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Combustible Lemon}}Combustible lemon&lt;br /&gt;
|Normal||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]&lt;br /&gt;
|5% nutriment, 5% Welding Fuel (can be thrown like an IED)&lt;br /&gt;
|Fruit wine (70 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Lemon|Lemon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corn}}Corn&lt;br /&gt;
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#Whiskey|Whiskey]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Snapcorn|Snapcorn]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Corpse Flower}}Corpse Flower&lt;br /&gt;
|Normal||[[File:Corpse_flowerseed.png]]||[[File:Corpse_flowerplant.png]]||n&lt;br /&gt;
|10% [[Guide_to_chemistry#Formaldehyde|Formaldehyde]], 10% fluorine. Right before it blooms it starts producing miasma until harvested. Miasma production only works around normal pressure. Potency determines how high the pressure must be for miasma production to work. 50-60 potency is needed in standard pressure. Yield determines the output rate of the miasma. Harvesting does not yield any fruits.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cotton}}Cotton&lt;br /&gt;
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]&lt;br /&gt;
|None. Can be turned into fabrics by using a loom, buildable with planks. &lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Durathread|Durathread]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cucumber}}Cucumber&lt;br /&gt;
|Normal||[[File:Cucumberseed.png]]||[[File:Cucumberplant.png]]||[[File:Cucumber_harvest.png]]&lt;br /&gt;
|10% nutriment, 4% vitamin&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death berry}}Death berry&lt;br /&gt;
|Normal||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]&lt;br /&gt;
|10% nutriment, 8% &amp;lt;span title=&amp;quot;Causes toxin damage and loss of breath&amp;quot;&amp;gt;coniine&amp;lt;/span&amp;gt;, 10% &amp;lt;span title=&amp;quot;Causes stamina damage&amp;quot;&amp;gt;tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Poison-berry|Poison-berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Death nettle}}Death nettle&lt;br /&gt;
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;50% fluorosulphuric acid&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;50% sulphuric acid&amp;lt;/span&amp;gt;. Hurts if you pick it up without botanist&#039;s leather gloves, but is a powerful weapon at high potency. You must be on {{Combat_Mode}} to hit people, or you&#039;ll try to forcefeed them instead. Repeatedly attacking with the same nettle will reduce damage each hit and eventually cause it to wither away.&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth, Weed Adaptation, &amp;lt;u&amp;gt;Hypodermic Prickles&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Nettle|Nettle]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Deathweed}}Deathweed&lt;br /&gt;
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Causes toxin oxygen damage, and occasional stuns&amp;quot;&amp;gt;35% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% cannabis&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Destroying angel}}Destroying angel&lt;br /&gt;
|Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]&amp;lt;!-- Dyslexics, untie! --&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;10% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Powerful delayed toxin&amp;quot;&amp;gt;20% amanitin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (60 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Fungal Vitality&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Fly amanita|Fly amanita]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Durathread}}Durathread&lt;br /&gt;
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]&lt;br /&gt;
|None. Can be turned into durable fabrics by using a loom, buildable with planks.&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Cotton|Cotton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Eggplant}}Eggplant&lt;br /&gt;
|Normal||[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (20 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Egg-plant|Egg-plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Egg-plant}}Egg-plant&lt;br /&gt;
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Eggyplant_fruit.png]]&lt;br /&gt;
|10% nutriment, egg inside.&lt;br /&gt;
|[[Guide_to_drinks#Eggnog|Eggnog]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Embershroom}}{{anchor|Numerous Mushrooms}}Embershroom (numerous mushrooms)&lt;br /&gt;
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]&lt;br /&gt;
|Yields mushroom stems. &amp;lt;span title=&amp;quot;Makes luminescent fungi grow on your skin&amp;quot;&amp;gt;4% tinea luxor&amp;lt;/span&amp;gt;, 2% vitamin, 2% space drugs&lt;br /&gt;
|Fruit wine (60 strength)&lt;br /&gt;
|Fungal Vitality, Bioluminescence, &amp;lt;u&amp;gt;Fire Resistance&amp;lt;/u&amp;gt;&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Extradimensional Orange}}Extradimensional orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]&lt;br /&gt;
|15% haloperidol, 5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_chemistry#Mindbreaker_Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Orange|Orange]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fairy Grass}}Fairy grass&lt;br /&gt;
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrassplant.png]]||[[File:Fairygrassclump.png]]&lt;br /&gt;
|15% space drugs, 5% hydrogen, 2% nutriment. Use the product in hand to create fairy grass tiles. &lt;br /&gt;
|Fruit wine (15 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Blue Bioluminescence&amp;lt;/u&amp;gt;, Perennial Growth&lt;br /&gt;
|Mutate [[#Grass|Grass]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire blossom}}Fire blossom&lt;br /&gt;
|Normal||[[File:Fireblossomseed.png]]||[[File:Fireblossomgrown.png]]||[[File:Fireblossomharvest.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Makes you glow&amp;quot;&amp;gt;4% Tinea luxor&amp;lt;/span&amp;gt;, 5% Carbon, 3% Nutriment.&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|Fire Resistance, Yellow Bioluminescence, &amp;lt;u&amp;gt;Perennial Growth&amp;lt;/u&amp;gt;&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fly amanita}}Fly amanita&lt;br /&gt;
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Deals toxic damage&amp;quot;&amp;gt;35% amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;4% mushroom hallucinogen&amp;lt;/span&amp;gt;, 10% growth serum&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Fungal Vitality&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Destroying angel|Destroying angel]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fraxinella}}Fraxinella&lt;br /&gt;
|Normal||[[File:Fraxinellaseed.png]]||[[File:Fraxinellaplant.png]]||[[File:Fraxinella.png]]&lt;br /&gt;
|5% nutriment, 5% oil.&lt;br /&gt;
|[[Guide_to_chemistry#Ash|Ash]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Natural Insecticide&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Geranium|Geranium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fruiting Cactus}}Fruiting cactus&lt;br /&gt;
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]&lt;br /&gt;
|2% vitamin, 2% nutriment, 4% vitrium froth&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Fire Resistance&amp;lt;/u&amp;gt;&lt;br /&gt;
|Lavaland&lt;br /&gt;
|[[#Star_Cactus|Star cactus]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Galaxythistle}}Galaxythistle&lt;br /&gt;
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]&lt;br /&gt;
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]&lt;br /&gt;
|Fruit wine (35 strength)&lt;br /&gt;
|Weed Adaptation, &amp;lt;u&amp;gt;Invasive Spreading&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Starthistle|Starthistle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Garlic}}Garlic&lt;br /&gt;
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals cooks but makes others smell.&amp;quot;&amp;gt;15% garlic juice&amp;lt;/span&amp;gt;, 10% nutriment&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gatfruit}}Gatfruit&lt;br /&gt;
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% sulfur&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;10% carbon&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;7% nitrogen&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;No effect&amp;quot;&amp;gt;5% potassium&amp;lt;/span&amp;gt;, [[Revolver|a goddamn .357 revolver]]&lt;br /&gt;
|Fruit wine (90 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Geranium}}Geranium&lt;br /&gt;
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% libital&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Natural Insecticide&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Fraxinella|Fraxinella]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glow-berry}}Glow-berry&lt;br /&gt;
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;25% uranium&amp;lt;/span&amp;gt;, 20% iodine, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Luminosity: 20%.&lt;br /&gt;
|Fruit wine (60 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;White Bioluminescence&amp;lt;/u&amp;gt;, Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ghost chili}}Ghost chili&lt;br /&gt;
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]&lt;br /&gt;
|4% nutriment, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;55% capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;30% condensed capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Exothermic Activity&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowshroom}}Glowshroom&lt;br /&gt;
|Mushroom||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Radioactive&amp;quot;&amp;gt;10% radium&amp;lt;/span&amp;gt;, 10% phosphorus, 4% nutriment. &lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Bioluminescence&amp;lt;/u&amp;gt;, Fungal Vitality&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked)&lt;br /&gt;
|[[#Glowcap|Glowcap]], [[#Shadowshroom|Shadowshroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Glowcap}}Glowcap&lt;br /&gt;
|Mushroom||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Shocks&amp;quot;&amp;gt;10% teslium&amp;lt;/span&amp;gt;, 4% nutriment. &lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Electrical Activity&amp;lt;/u&amp;gt;, Red Bioluminescence, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshroom]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Gold apple}}Gold apple&lt;br /&gt;
|Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]&lt;br /&gt;
|10% nutriment, 20% gold, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Always eaten in one bite. &lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Apple|Apple]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grapes}}Grapes&lt;br /&gt;
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#Wine|Wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Green grapes|Green grapes]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Grass}}Grass&lt;br /&gt;
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]||[[File:grass.png]]&lt;br /&gt;
|2% nutriment, 5% hydrogen. Use the grass in hand to create grass tiles. &lt;br /&gt;
|Fruit wine (15 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Carpet|Carpet]], [[#Fairy_Grass|Fairy Grass]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green beans}}Green beans&lt;br /&gt;
|Normal||[[File:Green_bean_seeds.png]]||[[File:Green_bean_mature.png]]||[[File:Green_bean.png]]&lt;br /&gt;
|4% vitamin, 4% multiver&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Prosophobic Inclination&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
||[[#Jumping beans|Jumping beans]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Green grapes}}Green grapes&lt;br /&gt;
|Normal||[[File:Greengrapesseed.png]]||[[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Heals burn damage&amp;quot;&amp;gt;20% aiuri&amp;lt;/span&amp;gt;, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#Cognac|Cognac]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Grapes|Grapes]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Herbs}}Bundle of Herbs&lt;br /&gt;
|Weed||[[File:Herb_seed.png]]||[[File:Herbs_plant.png]]||[[File:Herbs.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#Fernet|Fernet]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Harebell}}Harebell&lt;br /&gt;
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]&lt;br /&gt;
|4% nutriment.&lt;br /&gt;
|[[Guide_to_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Weed Adaptation&amp;lt;/u&amp;gt;, Natural Insecticide&lt;br /&gt;
|Can overtake a tray with weeds.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Holymelon}}Holymelon&lt;br /&gt;
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Wards off evil entities&amp;quot;&amp;gt;20% holy water&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency. &lt;br /&gt;
|Fruit wine (70 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Yellow Bioluminescence&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Watermelon|Watermelon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Ice Pepper}}{{anchor|Chilly Pepper}}Chilly Pepper&lt;br /&gt;
|Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Cools down&amp;quot;&amp;gt;25% frost oil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (30 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Endothermic Activity&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Chili|Chili]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Inocybe Mushroom}}{{anchor|Tall Mushrooms}}Inocybe mushroom (tall mushrooms)&lt;br /&gt;
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]&lt;br /&gt;
|Yields mushroom caps. 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen&lt;br /&gt;
|Fruit wine (70 strength)&lt;br /&gt;
|Fungal Vitality, &amp;lt;u&amp;gt;Fire Resistance&amp;lt;/u&amp;gt;&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Jumping beans}}Jumping beans&lt;br /&gt;
|Normal||[[File:Jumping_bean_seeds.png]]||[[File:Jumping_bean_mature.png]]||[[File:Jumping_bean.png]]&lt;br /&gt;
|5% nutriment, 10% ants&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Symbiotic Resilience&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Green beans|Green Beans]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Jupiter Cups}}Jupiter cups&lt;br /&gt;
|Mushroom||[[File:Jupiter_cupmycelium.png]]||[[File:Jupiter_cupplant.png]]||[[File:Jupiter_cup.png]]&lt;br /&gt;
|10% nutriment, 10% [[Guide_to_chemistry#Liquid_Electricity|Liquid Electricity]] (unremovable gene)&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Carnivory&amp;lt;/u&amp;gt; (unremovable gene), Fungal Vitality&lt;br /&gt;
|Mutate [[#Chanterelle|Chanterelle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Killer tomato}}Killer tomato&lt;br /&gt;
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, [[Critters|can be awoken]] by using it in hand.&lt;br /&gt;
|[[Guide_to_drinks#Demons_Blood|Demon&#039;s Blood]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Liquid Contents&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Tomato|Tomato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Koibean}}Koibean&lt;br /&gt;
|Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]&lt;br /&gt;
|5% nutriment, 10% &amp;lt;span title=&amp;quot;Very rare ingredient, used to make zombie powder or rezadone&amp;quot;&amp;gt;carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Soybean|Soybean]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Korta Nut}}Korta Nuts&lt;br /&gt;
|Normal||[[File:Kortaseed.png]]||[[File:Kortanutplant.png]]||[[File:Korta_nut.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Grinds into Korta Flour, juices into Korta Milk.&lt;br /&gt;
|[[Guide to drinks#Kortara|Kortara]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Sweet Korta Nut|Sweet Korta Nut]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Korta Nut}}Sweet Korta Nuts&lt;br /&gt;
|Normal||[[File:Sweetkortaseed.png]]||[[File:Kortanutplant.png]]||[[File:Korta_nut.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Lizard Delicacy&amp;quot;&amp;gt;10% korta nectar&amp;lt;/span&amp;gt;. Grinds into Korta Flour, juices into Korta Milk.&lt;br /&gt;
|[[Guide to drinks#Kortara|Kortara]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Korta Nut|Korta Nuts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kudzu2}}Kudzu&lt;br /&gt;
|Weed||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Heals toxin damage&amp;quot;&amp;gt;4% multiver&amp;lt;/span&amp;gt;. Special, see [[Guide_to_hydroponics#Kudzu|this.]]&lt;br /&gt;
|Fruit wine (20 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Weed Adaptation&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutagen weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Kronkus}}Kronkus Vines&lt;br /&gt;
|Normal||[[File:Kronkusseed.png]]||[[File:Kronkusplant.png]]||[[File:Kronkus.png]] &lt;br /&gt;
|5% nutriment&lt;br /&gt;
|Kronkus Extract  (used in making Kronkaine)&lt;br /&gt;
|&lt;br /&gt;
|Maintenance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Odious Puffball}}Odious Puffball&lt;br /&gt;
|Mushroom||[[File:Puffballseed.png]]||[[File:Puffballplant.gif]]||[[File:Puffball.png]]&lt;br /&gt;
|20% spore toxin, 4% nutriment.&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Gaseous Decomposition&amp;lt;/u&amp;gt;, Fungal Vitality, Liquid Contents&lt;br /&gt;
|Maintenance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Odious Puffball}}Lanternfruit&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Lanternfruit seeds.png|alt=]]&lt;br /&gt;
|[[File:Lanternfruit.gif|alt=]]&lt;br /&gt;
|[[File:Lanternfruit product.png|alt=]]&lt;br /&gt;
|7% sulfur, 7% sugar, 7% liquid electricity&lt;br /&gt;
|[[Guide to drinks#Voltaic Yellow Wine|Voltaic Yellow Wine]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Yellow Bioluminescence&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Laughin Peas}}Laughin&#039; peas&lt;br /&gt;
|Normal||[[File:Laughinpea_seed.png]]||[[File:Laughinpeas_harvest.png]]||[[File:Laughinpeas.png]]&lt;br /&gt;
|7% nutriment, 5% sugar, 5% [[Guide_to_chemistry#Laughter|Laughter]]. Can be juiced for laughin&#039; syrup. &lt;br /&gt;
|Fruit wine (90 strength)&lt;br /&gt;
|Perennial Growth, Purple Bioluminescence, &amp;lt;u&amp;gt;Hallucinatory Feedback&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Peas|Peas]]&lt;br /&gt;
|[[#World Peas|World peas]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lemon}}Lemon&lt;br /&gt;
|Normal||[[File:lemonseed.png]]||[[File:Lemontree.png]]||[[File:lemon.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (30 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Combustible Lemon|Combustible Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Liberty-cap}}Liberty-cap&lt;br /&gt;
|Mushroom||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Makes you stutter, makes you dizzy, makes screen trippy&amp;quot;&amp;gt;25% mushroom hallucinogen&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (80 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Fungal Vitality&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lifeweed}}Lifeweed&lt;br /&gt;
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals all damage&amp;quot;&amp;gt;35% omnizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;15% cannabis&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lily}}Lily&lt;br /&gt;
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% libital&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Natural Insecticide&lt;br /&gt;
|Mutate [[#Poppy|Poppy]]&lt;br /&gt;
|[[#Spaceman&#039;s_Trumpet_Plant|Spaceman&#039;s Trumpet Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Lime}}Lime&lt;br /&gt;
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (30 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]&lt;br /&gt;
|[[#Orange|Orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Meatwheat}}Meatwheat&lt;br /&gt;
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. When harvested, you can get &amp;quot;meat&amp;quot; from this by using it in hand.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Mimana}}Mimana&lt;br /&gt;
|Normal||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]&lt;br /&gt;
|10% nothing, &amp;lt;span title=&amp;quot;Prevents speaking&amp;quot;&amp;gt;10% mute toxin&amp;lt;/span&amp;gt;, 2% nutriment.&lt;br /&gt;
|[[Guide_to_drinks#Silencer|Silencer]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Slippery Skin&amp;lt;/u&amp;gt;, Perennial Growth&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Moonflower}}Moonflower&lt;br /&gt;
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]&lt;br /&gt;
|2% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Alcoholic drink&amp;quot;&amp;gt;20% moonshine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#Absinthe|Absinthe]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Purple Bioluminescence&amp;lt;/u&amp;gt;, Natural Insecticide&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nettle}}Nettle&lt;br /&gt;
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Acid&amp;quot;&amp;gt;50% sulphuric acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Weed Adaptation&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Death nettle|Death nettle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Novaflower}}Novaflower&lt;br /&gt;
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Pepper spray&amp;quot;&amp;gt;25% condensed capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heats up&amp;quot;&amp;gt;30% capsaicin&amp;lt;/span&amp;gt;, 5% sulfuric acid, 4% nutriment. Can deal burn damage.&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Natural Insecticide&lt;br /&gt;
|Mutate [[#Sunflower|Sunflower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oat}}Oat&lt;br /&gt;
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]&lt;br /&gt;
|12% nutriment.&lt;br /&gt;
|[[Guide_to_drinks#Ale|Ale]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Wheat|Wheat]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Olive}}Olive&lt;br /&gt;
|Normal||[[File:olive_seed.png]]||[[File:Olive_harvest.png]]||[[File:olive_sprite.png]]&lt;br /&gt;
|4% vitamin. 1% nutriment&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Can be Ground into [[Guide_to_food#Olivepaste|Olive paste]] which if water is added becomes [[Guide_to_food#Quality_Oil|Quality Oil]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Omega weed}}Omega weed&lt;br /&gt;
|Normal||[[File:Omegaweedseed.png]]||[[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Gets you high, also messes up your walking a little&amp;quot;&amp;gt;30% cannabis&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hallucinate&amp;quot;&amp;gt;30% mindbreaker toxin&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals toxin damage&amp;quot;&amp;gt;15% mercury&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes random movement&amp;quot;&amp;gt;15% lithium&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Rapidly heals damage when in crit&amp;quot;&amp;gt;15% atropine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you VERY fast, reduces stuns, deals brain damage&amp;quot;&amp;gt;15% methamphetamine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces stuns, makes you lose motor control, deals brain damage&amp;quot;&amp;gt;15% bath salts&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Gives peaceful messages&amp;quot;&amp;gt;15% krokodil&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Makes you hungry&amp;quot;&amp;gt;15% lipolicide&amp;lt;/span&amp;gt;, 10% nicotine. Note that if you light a blunt with this inside, it will explode due to having methamphetamine&lt;br /&gt;
|Fruit wine (90 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Green Bioluminescence&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Onion Sprouts}}{{anchor|Onion}}Onion sprouts&lt;br /&gt;
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment&lt;br /&gt;
|Fruit wine (30 strength)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[#Red Onion Sprouts|Red onion sprouts]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Orange}}Orange&lt;br /&gt;
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#Triple_Sec|Triple Sec]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]&lt;br /&gt;
|[[#Lime|Lime]], [[#Extradimensional_Orange|Extradimensional orange]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Parsnip}}Parsnip&lt;br /&gt;
|Normal||[[File:Parsnipseed.png]]||[[File:Parsnipplant.png]]||[[File:Parsnip.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;, 5% nutriment, 5% aluminium&lt;br /&gt;
|Fruit wine (35 strength)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Carrot|Carrot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Peanut}}Peanut&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:PeanutSeeds.png|alt=]]&lt;br /&gt;
|[[File:PeanutsGrown.png|alt=]]&lt;br /&gt;
|[[File:Peanut.png|alt=]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 1% Nutriment&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|&lt;br /&gt;
|Can be ground into [[Guide to food#Peanut Butter|peanut butter]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Peas}}Peas&lt;br /&gt;
|Normal||[[File:Pea_seed.png]]||[[File:Peas_harvest.png]]||[[File:Pea.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;, 5% nutriment, 5% water&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Laughin Peas|Laughin&#039; peas]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plum}}Plum&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Plum seeds.png|alt=Plum seeds|frameless]]&lt;br /&gt;
|[[File:Plum tree.png|alt=Plum seeds|frameless]]&lt;br /&gt;
|[[File:Plum.png|alt=Plum seeds|frameless]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 4% [[Guide to chemistry#Rosenol|rosenol]]&amp;lt;/span&amp;gt;. Always eaten in one bite.&lt;br /&gt;
|[[Guide to drinks#Plum Wine|Plum wine]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[Guide to hydroponics#Plumb|Plumb]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plumb}}Plumb&lt;br /&gt;
|Normal&lt;br /&gt;
|[[File:Plumb seeds.png|alt=Plum seeds|frameless]]&lt;br /&gt;
|[[File:Plumb tree.png|alt=Plum seeds|frameless]]&lt;br /&gt;
|[[File:Plumb.png|alt=Plum seeds|frameless]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin, 4% lead&amp;lt;/span&amp;gt;. Always eaten in one bite.&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[Guide to hydroponics#Plum|Plum]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plump helmet}}Plump helmet&lt;br /&gt;
|Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#The_Manly_Dorf|Manly Dorf]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Fungal Vitality&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray&lt;br /&gt;
|[[#Walking mushroom|Walking mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pineapple}}Pineapple&lt;br /&gt;
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]&lt;br /&gt;
|20% nutriment, 4% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;2% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|Perennial Growth, &amp;lt;u&amp;gt;Auto-Juicing Composition&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poison-berry}}Poison-berry&lt;br /&gt;
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Deals toxin and oxygen damage&amp;quot;&amp;gt;15% cyanide&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Deals stamina damage&amp;quot;&amp;gt;20% tirizene&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (35 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Berry|Berry]]&lt;br /&gt;
|[[#Death berry|Death berry]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Polypore Mushroom}}{{anchor|Large Mushrooms}}Polypore mushroom (large mushrooms)&lt;br /&gt;
|Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]&lt;br /&gt;
|Yields mushroom shavings. 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint toxin. You can craft mushroom bowls from this.&lt;br /&gt;
|Fruit wine (20 strength)&lt;br /&gt;
|Fungal Vitality, &amp;lt;u&amp;gt;Fire Resistance&amp;lt;/u&amp;gt;&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Poppy}}Poppy&lt;br /&gt;
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Heals brute damage&amp;quot;&amp;gt;20% libital&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#Vermouth|Vermouth]]&lt;br /&gt;
|Natural Insecticide&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Geranium|Geranium]], [[#Lily|Lily]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Porcini Mushroom}}{{anchor|Leafy Mushrooms}}Porcini mushroom (leafy mushrooms)&lt;br /&gt;
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]&lt;br /&gt;
|Yields mushroom leaf. 6% nutriment, 4% vitrium froth, 4% nicotine&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|Fungal Vitality, &amp;lt;u&amp;gt;Fire Resistance&amp;lt;/u&amp;gt;&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Potato}}Potato&lt;br /&gt;
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. Always eaten in one bite.&lt;br /&gt;
|[[Guide_to_drinks#Vodka|Vodka]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Capacitive Cell Production&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Sweet Potato|Sweet Potato]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Pumpkin}}Pumpkin&lt;br /&gt;
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]&lt;br /&gt;
|20% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (20 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Blumpkin|Blumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow Bunch}}{{anchor|Rainbow Flower}}{{anchor|Rainbow Flowers}}Rainbow flowers (Rainbow Bunch seeds)&lt;br /&gt;
|Normal||[[File:Seed-rainbowbunch.png]]||[[File:Rainbowbunch-harvest.png]]||[[File:Rainbow_flower.png]]&lt;br /&gt;
|5% nutriment, 3u [[Guide_to_chemistry#Color_Powder|color powder]] of type depending on flower color. Harvest yields flowers of random colors. &lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth, Natural Insecticide&lt;br /&gt;
|[[Supply_crates#Exotic_Seeds_Crate|Exotic Seeds Crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rainbow weed}}Rainbow weed&lt;br /&gt;
|Normal||[[File:Rainbowweedseed.png]]||[[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]&lt;br /&gt;
|15% lipolicide, 10% mindbreaker toxin,  10% happiness, 5% colorful reagent, 3% psicodine&lt;br /&gt;
|Fruit wine (60 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cannabis|Cannabis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Redbeet}}Redbeet&lt;br /&gt;
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (60 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Densified Chemicals&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Whitebeet|Whitebeet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Red Onion Sprouts}}Red onion sprouts&lt;br /&gt;
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]&lt;br /&gt;
|4% vitamin, 10% nutriment, &amp;lt;span title=&amp;quot;Blurs your vision and makes you cry&amp;quot;&amp;gt;5% tear juice&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (60 strength)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Onion Sprouts|Onion Sprouts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Ricestalk.png]]&lt;br /&gt;
|12% nutriment.&lt;br /&gt;
|[[Guide_to_drinks#Sake|Sake]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Reishi}}Reishi&lt;br /&gt;
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Heals toxic damage and removes chemicals from body&amp;quot;&amp;gt;35% multiver&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Prevents slowdown, makes you sleepy&amp;quot;&amp;gt;35% morphine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Fungal Vitality&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]] (hacked), can overtake a tray&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Replica pod}}Replica pod&lt;br /&gt;
|Normal||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||&lt;br /&gt;
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]. Yields max 2 seeds on harvest. &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Rose}}Rose&lt;br /&gt;
|Normal||[[File:Roseseed.png]]||[[File:Roseplant.png]]||[[File:Rose.png]]&lt;br /&gt;
|5% nutriment, 10% granibitaluri, 5% oil. Can prick you if you aren&#039;t wearing gloves. Can be made into bouquets.&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Perennial Growth, Natural Insecticide&lt;br /&gt;
|&lt;br /&gt;
|[[#Carbon Rose|Carbon Rose]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Seraka Mycelium}}Seraka Mycelium&lt;br /&gt;
|Normal||[[File:Serakaseed.png]]||[[File:Serakaplant.png]]||[[File:Seraka.png]]&lt;br /&gt;
|10% mushroom powder, 2% seraka extract&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|Fungal Vitality, Fire Resistance&lt;br /&gt;
|Lavaland&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shadowshroom}}Shadowshroom&lt;br /&gt;
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]&lt;br /&gt;
|20% radium, 4% nutriment&lt;br /&gt;
|Fruit wine (60 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Shadow Emission&amp;lt;/u&amp;gt;, Fungal Vitality&lt;br /&gt;
|Mutate [[#Glowshroom|Glowshrooms]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Shrub}}{{anchor|Shrubbery}}Shrub&lt;br /&gt;
|Normal||[[File:Shrubseed.png]]||[[File:Shrubplant.png]]||[[File:Shrub.png]]&lt;br /&gt;
|Use in hand to plant on the ground to grow a hedge. Hedges block sight but can be trimmed with a sharp implement if you have the hedge trimming [[Skillchips|skillchip]]. &lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|&lt;br /&gt;
|[[Supply_crates#Exotic_Seeds_Crate|Exotic seeds crate]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Snapcorn}}Snapcorn&lt;br /&gt;
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]&lt;br /&gt;
|10% nutriment, 20% corn oil, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;. Use in hand to pick a snap pop [[File:Spappop.png]] from the cob.&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Corn|Corn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Soybean}}Soybean&lt;br /&gt;
|Normal||[[File:Soybeanseeds.png]]||[[File:Soybeansplant.png]]||[[File:Soybeans.png]]&lt;br /&gt;
|5% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;, 3% cooking oil. Grind for soy milk. &lt;br /&gt;
|Fruit wine (20 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Koibean|Koibean]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space tobacco}}Space tobacco&lt;br /&gt;
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]&lt;br /&gt;
|3% nutriment, &amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;8% nicotine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals oxygen damage&amp;quot;&amp;gt;5% salbutamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (50 strength)&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Tobacco|Tobacco]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Spaceman&#039;s Trumpet Plant}}Spaceman&#039;s Trumpet Plant&lt;br /&gt;
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]&lt;br /&gt;
|5% nutriment, 15% &amp;lt;u&amp;gt;[[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unremovable gene)&amp;lt;/u&amp;gt;&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Natural Insecticide&lt;br /&gt;
|Mutate [[#Lily|Lily]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Star Cactus}}Star cactus&lt;br /&gt;
|Normal||[[File:Starcactusseed.png]]||[[File:Starcactusplant.png]]||[[File:Starcactus.png]]&lt;br /&gt;
|5% nutriment, 5% helbital, 8% water&lt;br /&gt;
|[[Guide to drinks#Tequila|Tequila]]&lt;br /&gt;
|&amp;lt;u&amp;gt;[[#Prickly_Adhesion|Prickly Adhesion]]&amp;lt;/u&amp;gt;, Hypodermic Prickles, Fire Resistance&lt;br /&gt;
|Mutate [[#Fruiting_Cactus|Fruiting cactus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Starthistle}}Starthistle&lt;br /&gt;
|Weed||||[[File:Weedsplant.png]]||&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;u&amp;gt;Weed Adaptation&amp;lt;/u&amp;gt;&lt;br /&gt;
|Can overtake a tray&lt;br /&gt;
|[[#Corpse_Flower|Corpse Flower]], [[#Galaxythistle|Galaxythistle]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Steelcap}}{{anchor|Steel_Cap}}Steel Cap&lt;br /&gt;
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]&lt;br /&gt;
|5% iron, 5% cellulose fibers. Can&#039;t be ground. &lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;u&amp;gt;Fungal Vitality&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Tower_Cap|Tower Cap]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Strange seeds}}Strange seeds&lt;br /&gt;
|Normal||[[File:Seed-x.png]]||[[File:Question.gif]]||[[File:Question.gif]]&lt;br /&gt;
|[[Guide_to_hydroponics#strange_seeds_notes|Random, read this]].&lt;br /&gt;
|Fruit wine (10-200 strength)&lt;br /&gt;
|&lt;br /&gt;
|Hacked vending machine, cargo crates&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sugarcane}}Sugarcane&lt;br /&gt;
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]&lt;br /&gt;
|25% sugar.&lt;br /&gt;
|[[Guide_to_drinks#Rum|Rum]]&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Bamboo|Bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sunflower}}Sunflower&lt;br /&gt;
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]&lt;br /&gt;
|8% corn oil, 4% nutriment&lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|Natural Insecticide&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Sweet Potato}}Sweet potato&lt;br /&gt;
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]&lt;br /&gt;
|10% nutriment, 10% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;10% vitamin&amp;lt;/span&amp;gt;. Always eaten in one bite.&lt;br /&gt;
|[[Guide_to_drinks#Sbiten|Sbiten]]&lt;br /&gt;
|&lt;br /&gt;
|Mutate [[#Potato|Potato]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea aspera}}Tea aspera&lt;br /&gt;
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Tea astra|Tea astra]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tea astra}}Tea astra&lt;br /&gt;
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Weak toxin&amp;quot;&amp;gt;10% tea powder&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals confusion and stuns&amp;quot;&amp;gt;10% synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Tea aspera|Tea aspera]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tobacco}}Tobacco&lt;br /&gt;
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Slightly reduces stuns&amp;quot;&amp;gt;3% nicotine&amp;lt;/span&amp;gt;, 3% nutriment.&lt;br /&gt;
|[[Guide_to_drinks#Creme_de_Menthe|Creme de Menthe]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Space tobacco|Space tobacco]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Toechtause}}Töchtaüse Berries&lt;br /&gt;
|Normal||[[File:Toechtause_seed.png]]||[[File:Toechtause_plant.png]]||[[File:Toechtause.png]]&lt;br /&gt;
|10% Töchtaüse Juice, 4% Itching Powder.&lt;br /&gt;
|Itching Powder&lt;br /&gt;
| Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Tomato}}Tomato&lt;br /&gt;
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]&lt;br /&gt;
|10% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|[[Guide_to_drinks#Enzyme|Enzyme]]&lt;br /&gt;
|&amp;lt;u&amp;gt;Liquid Content&amp;lt;/u&amp;gt;, Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Towercap}}{{anchor|Tower_Cap}}Tower Cap&lt;br /&gt;
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]&lt;br /&gt;
|5% cellulose fibers. Can&#039;t be ground. Yields logs. Turn logs into planks with a hatchet. &lt;br /&gt;
|Fruit wine (10 strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Fungal Vitality&amp;lt;/u&amp;gt;&lt;br /&gt;
|[[MegaSeed Servitor]], can overtake a tray&lt;br /&gt;
|[[#Steel_Cap|Steel Cap]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vanilla}}Vanilla&lt;br /&gt;
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]&lt;br /&gt;
|25% vanilla, 10% nutriment.&lt;br /&gt;
|Vanilla&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|Mutate [[#Cocoa|Cocoa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Walking mushroom}}Walking mushroom&lt;br /&gt;
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]&lt;br /&gt;
|15% nutriment, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;5% vitamin&amp;lt;/span&amp;gt;. Can be awoken by using it in hand. &lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;u&amp;gt;Oculary Mimicry&amp;lt;/u&amp;gt;, Fungal Vitality&lt;br /&gt;
|Mutate [[#Plump helmet|Plump helmet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Watermelon}}Watermelon&lt;br /&gt;
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]&lt;br /&gt;
|20% nutriment, 20% water, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|Perennial Growth&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Barrelmelon|Barrelmelon]], [[#Holymelon|Holymelon]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Wheat}}Wheat&lt;br /&gt;
|Normal||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]&lt;br /&gt;
|12% nutriment.&lt;br /&gt;
|[[Guide_to_drinks#Beer|Beer]]&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]], [[Seeds Crate]]&lt;br /&gt;
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Whitebeet}}Whitebeet&lt;br /&gt;
|Normal||[[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]&lt;br /&gt;
|5% nutriment, 20% sugar, &amp;lt;span title=&amp;quot;Take them&amp;quot;&amp;gt;4% vitamin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Fruit wine (40 strength)&lt;br /&gt;
|&lt;br /&gt;
|[[MegaSeed Servitor]]&lt;br /&gt;
|[[#Redbeet|Redbeet]]&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|World Peas}}World peas&lt;br /&gt;
|Normal||[[File:Worldpea_seed.png]]||[[File:Worldpeas_harvest.png]]||[[File:Worldpeas.png]]&lt;br /&gt;
|15% nutriment, 10% [[Guide_to_chemistry#Happiness|Happiness]], 10% [[Guide_to_chemistry#Pax|Pax]]. Extremely slow maturation speed (20). Can be juiced for laughin&#039; syrup. &lt;br /&gt;
|Fruit wine (100  strength)&lt;br /&gt;
|&amp;lt;u&amp;gt;Blue Bioluminescence&amp;lt;/u&amp;gt;&lt;br /&gt;
|Mutate [[#Laughin Peas|Laughin&#039; peas]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Vendnutri.gif]] Chemicals ==&lt;br /&gt;
&lt;br /&gt;
A lot of chemicals influence plants when in their trays or dirt piles. &lt;br /&gt;
*Some reagent effects scale with amount of units stored in the hydroponics tray&#039;s or dirt pile&#039;s container. This means using more units can cause faster stat changes. These are listed &#039;&#039;&#039;per unit&#039;&#039;&#039;. &lt;br /&gt;
*Reagents with random stat changes will have their average (&#039;&#039;&#039;avg&#039;&#039;&#039;) effects listed. These typically do not scale with amount, and require at least 1 unit in the tray. &lt;br /&gt;
*Effects without randomness and without scaling are listed as a simple number. They need at least 1 unit in the tray to work. &lt;br /&gt;
*All reagents count as &amp;quot;nutrient&amp;quot; for the dark yellow tray lights to go away. &lt;br /&gt;
*Reagents will be consumed over time. Remember to refill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The listed effects in this table happen (tick) about every 20 seconds. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:left; border: 3px solid #6EE270; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:100px; background-color:#6EE270;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#6EE270;&#039;|How to get&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#6EE270;&#039;|Description&lt;br /&gt;
! data-sort-type=number scope=&amp;quot;col&amp;quot; style=&#039;width:60px; background-color:#98DEF1;&#039;|Potency&lt;br /&gt;
! data-sort-type=number scope=&amp;quot;col&amp;quot; style=&#039;width:60px; background-color:#F1F1E9;&#039;|Yield&lt;br /&gt;
! data-sort-type=number scope=&amp;quot;col&amp;quot; style=&#039;width:20px; background-color:#DDDDDD;&#039;|Production speed (lower is better)&lt;br /&gt;
! data-sort-type=number scope=&amp;quot;col&amp;quot; style=&#039;width:60px; background-color:#FCC9C9;&#039;|Health&lt;br /&gt;
! data-sort-type=number scope=&amp;quot;col&amp;quot; style=&#039;width:20px; background-color:#FFA864;&#039;|[[#Instability|Instability]]&lt;br /&gt;
! data-sort-type=number scope=&amp;quot;col&amp;quot; style=&#039;width:20px; background-color:#FDF48E;&#039;|Pests&lt;br /&gt;
! data-sort-type=number scope=&amp;quot;col&amp;quot; style=&#039;width:20px; background-color:#B9EA92;&#039;|Weeds&lt;br /&gt;
! data-sort-type=number scope=&amp;quot;col&amp;quot; style=&#039;width:20px; background-color:#ECD8C4;&#039;|Toxicity&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|E-Z-Nutrient}}E-Z-Nutrient&lt;br /&gt;
|Vendor or [[#Biogenerator|biogenerator]]&lt;br /&gt;
|Trays and dirt piles start with this fertilizer by default. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|0.3 per unit&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|0.1 per unit&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|0.2&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Left 4 Zed}}Left 4 Zed&lt;br /&gt;
|Vendor or [[#Biogenerator|biogenerator]]&lt;br /&gt;
|Raises instability but does little else. Heals the plant. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|0.1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|0.2 per unit&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Robust Harvest}}Robust Harvest&lt;br /&gt;
|Vendor or [[#Biogenerator|biogenerator]]&lt;br /&gt;
|Potent nutriment for increasing yield. Slowly decreases instability. Good for maintaining a plant when you don&#039;t want more mutations. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|0.1 per unit&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|0.2 per unit&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;| -0.25&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Ammonia}}[[Guide_to_chemistry#Ammonia|Ammonia]]&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|10% chance to increase yield and instability by 1. Heals the plant. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|0.1 avg&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|0.12 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|0.1 avg&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Diethylamine}}[[Guide_to_chemistry#Diethylamine|Diethylamine]]&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|Quickly maxes yield and health. Removes instability and 1-2 pests. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|1 per unit&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;| -1 per unit&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;| -1.5 avg&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Saltpetre}}[[Guide_to_chemistry#Saltpetre|Saltpetre]]&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|Quickly increases potency and can improve production speed. Heals the plant. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|1 per unit&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;| -0.05 per unit avg&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|0.18 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Ash}}[[Guide_to_chemistry#Ash|Ash]]&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|Heals plant and kills weed. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -1&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Multiver}}[[Guide_to_chemistry#Multiver|Multiver]]&lt;br /&gt;
|{{RecursiveChem/Multiver}}&lt;br /&gt;
|Removes toxicity. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;| -2 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Unstable Mutagen}}[[Guide_to_chemistry#Unstable_Mutagen|Unstable Mutagen]]&lt;br /&gt;
|{{RecursiveChem/Unstable_Mutagen}}&lt;br /&gt;
|Special and slightly toxic. Each roll causes one of the following:&lt;br /&gt;
* A 50% chance to increase the plant&#039;s instability by 5.&lt;br /&gt;
* A 10% chance to mutate weeds into their more dangerous counterparts (needs high &#039;weeds&#039; stat for effect).&lt;br /&gt;
* A 10% chance to mutate pests to create spiderlings from the tray (needs high &#039;pests&#039; stat for effect).&lt;br /&gt;
* A 10% chance to damage the plant -10 health. Visible message &amp;quot;plant starts to wilt and burn&amp;quot;. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -1 avg&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|2.5 avg&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|3&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Uranium}}Uranium&lt;br /&gt;
|Grind uranium sheets&lt;br /&gt;
|Causes the same special rolls as [[#Unstable_Mutagen|unstable mutagen]] but also hurts health by 1 (per unit) and adds toxicity by 2 (per unit). &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -1 avg and -1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|2.5 avg&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|2 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Enduro Grow}}Enduro Grow&lt;br /&gt;
|[[#Biogenerator|Biogenerator]]&lt;br /&gt;
|A specialized nutriment, which decreases product quantity and potency, but strengthens the plant&#039;s endurance. Increases endurance by 0.35 per unit. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;| -0.1 per unit&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;| -0.075 per unit&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Liquid Earthquake}}Liquid Earthquake&lt;br /&gt;
|[[#Biogenerator|Biogenerator]]&lt;br /&gt;
|A specialized nutriment, which increases the plant&#039;s production speed, as well as it&#039;s susceptibility to weeds. Increases weed rate (0.1 per u) and weed chance (0.3 per u). &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|-0.075 per unit&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|Special&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Stabilizing Agent}}[[Guide_to_chemistry#Stabilizing_Agent|Stabilizing Agent]]&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|Stabilizes. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;| -1&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Cryoxadone}}[[Guide_to_chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|Heals plant and removes toxicity. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|3 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;| -3 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Honey}}[[Guide_to_chemistry#Honey|Honey]]&lt;br /&gt;
|{{RecursiveChem/Honey}}&lt;br /&gt;
|20% chance to [[#Crosspollination|pollinate]] nearby plants and 80% chance to feed weeds and pests. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|1.2 avg&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|1.2 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Blood}}Blood&lt;br /&gt;
|Crew and monkeys&lt;br /&gt;
|Helps pests grow. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|2.5 avg&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Sugar}}Sugar&lt;br /&gt;
|[[Guide_to_chemistry|Chemistry]] or [[Bar]]&lt;br /&gt;
|Helps pests and weeds grow. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|1.5 avg&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|1.5 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Soda Water}}[[Guide_to_drinks#Soda_Water|Soda Water]]&lt;br /&gt;
|[[Bar]]&lt;br /&gt;
|Keeps plant watered and slightly heals it.  &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|0.1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Holy Water}}Holy Water&lt;br /&gt;
|[[Chaplain]]&lt;br /&gt;
|Heals the plant and keeps it watered. Raises instability.  &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|0.1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|0.15 per unit&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Strange Reagent}}[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]&lt;br /&gt;
|{{RecursiveChem/Strange_Reagent}}&lt;br /&gt;
|Spawns either a killer tomato or an angry tree. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Nutriment}}Nutriment&lt;br /&gt;
|Food&lt;br /&gt;
|Slightly heals plant. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| 0.2 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Chlorine}}Chlorine&lt;br /&gt;
|[[Guide_to_chemistry|Chemistry]]&lt;br /&gt;
|Kills all plant life in the tray. Even drains water. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -2 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|1.5 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Fluorine}}Fluorine&lt;br /&gt;
|[[Guide_to_chemistry|Chemistry]]&lt;br /&gt;
|Quickly kills all plant life in the tray. Even drains water. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -2 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -2.5 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|2.5 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Phosphorus}}Phosphorus&lt;br /&gt;
|[[Guide_to_chemistry|Chemistry]]&lt;br /&gt;
|Hurts plants and drains water. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -0.75 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -1.5 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Radium}}Radium&lt;br /&gt;
|[[Guide_to_chemistry|Chemistry]]&lt;br /&gt;
|Hurts the plant and increases toxicity. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|1 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Toxin}}[[Guide_to_chemistry#Toxin|Toxin]]&lt;br /&gt;
|{{RecursiveChem/Toxin}}&lt;br /&gt;
|Toxic. Most other toxins have same effect. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|2 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Plant-B-Gone}}[[Guide_to_chemistry#Plant-B-Gone|Plant-B-Gone]]&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|Harmful toxic mixture to kill plantlife.&lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -10 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -6 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|6 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Weed Killer}}[[Guide_to_chemistry#Weed_Killer|Weed Killer]]&lt;br /&gt;
|{{RecursiveChem/Weed_Killer}}&lt;br /&gt;
|Harmful toxic mixture to kill weeds. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -1.5 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|0.5 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Pest Killer}}[[Guide_to_chemistry#Pest_Killer|Pest Killer]]&lt;br /&gt;
|{{RecursiveChem/Pest_Killer}}&lt;br /&gt;
|Harmful toxic mixture to kill pests. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;| -1.5 avg&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|1 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Natural Pest Killer}}Natural Pest Killer&lt;br /&gt;
|[[#Biogenerator|Biogenerator]]&lt;br /&gt;
|Harmful toxic mixture to kill pests. Organic version with much lower side effects. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;| -1.5 avg&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|0.1 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Nicotine}}[[Guide_to_chemistry#Nicotine|Nicotine]]&lt;br /&gt;
|Cigarettes&lt;br /&gt;
|Toxic. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -1.5 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|1 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Sulphuric Acid}}Sulphuric Acid&lt;br /&gt;
|[[Guide_to_chemistry|Chemistry]]&lt;br /&gt;
|Harmful. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -1.5 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|1.5 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Fluorosulfuric Acid}}[[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric_Acid}}&lt;br /&gt;
|Harmful. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -2 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -2.5 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|3 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Napalm}}[[Guide_to_chemistry#Napalm|Napalm]]&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|Has no ill effects if the plant has the fireproof trait. Effective against weeds. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -6 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -7 avg&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|7 per unit&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Milk}}[[Guide to drinks#Milk|Milk]]&lt;br /&gt;
|Cows&lt;br /&gt;
|Waters plant and reduces potency. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;| -0.5 per unit&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Beer}}[[Guide_to_drinks#Beer|Beer]]&lt;br /&gt;
|[[Bar]]&lt;br /&gt;
|Waters plant and hurts it. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -0.05 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Virus Food}}[[Guide_to_chemistry#Virus_Food|Virus Food]]&lt;br /&gt;
|{{RecursiveChem/Virus_Food}}&lt;br /&gt;
|Plants aren&#039;t viruses. Hurts plant. &lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| -0.5 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Brimdust}}Brimdust&lt;br /&gt;
|Scoop up brimdust that&#039;s left after butchering a brimdemon&lt;br /&gt;
|Kills pests and weeds, heals the plant and raises its potency.&lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;| 0.5 per unit&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;|&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| 1 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;| -1&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;| -1&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B1FFB2;&#039;|{{anchor|Benzoic Acid}}Benzoic Acid&lt;br /&gt;
|Inverse of [[Guide_to_chemistry#Salicylic_Acid|Salicylic Acid]]&lt;br /&gt;
|Heals the plant, improves production speed, increases potency and yield&lt;br /&gt;
!style=&#039;background-color:#D4F6FF;&#039;| 0.25 per unit&lt;br /&gt;
!style=&#039;background-color:#FEFDF4;&#039;| 0.2 per unit&lt;br /&gt;
!style=&#039;background-color:#F0F0F0;&#039;| -0.2 per unit&lt;br /&gt;
!style=&#039;background-color:#FDDDDD;&#039;| 0.5 per unit&lt;br /&gt;
!style=&#039;background-color:#FDC194;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FFF8AA;&#039;|&lt;br /&gt;
!style=&#039;background-color:#E3FDCD;&#039;|&lt;br /&gt;
!style=&#039;background-color:#FEF1E4;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Apiary.png|Beekeeping]] [[Beekeeping]] ==&lt;br /&gt;
&lt;br /&gt;
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you&#039;re no traitor!&lt;br /&gt;
&lt;br /&gt;
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Botany ==&lt;br /&gt;
&lt;br /&gt;
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Secateurs.png|Plant Grafts]] Plant Grafts [[File:Plantgraft.png|Plant Grafts]] ===&lt;br /&gt;
&lt;br /&gt;
Once any plant has fully grown, it can now be grafted. Grafting a plant costs a small amount of plant health, but it will produce a plant graft. Plant grafts can be be scanned with a plant analyzer to keep track of what traits have been grafted off. Grafting a trait onto a plant freely integrates that trait into the plant. Plant grafts are always physical traits, and can only be grafted once for every instance of the plant grown.&lt;br /&gt;
&lt;br /&gt;
Plant grafts can also be used to average another plant&#039;s stats together. It will add 2/3rds of the difference between the two plants, or the graftee&#039;s stats, whichever is the higher of the two. This will affect the plant&#039;s Lifespan, Endurance, Production, Yield, Weed Production Rate, as well as Weed Vulnerability. This Grafting is good for health related stats and yield, but typically damaging for weed stats and plant production speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crosspollination ===&lt;br /&gt;
&lt;br /&gt;
[[File:Turbotanypollination.png|right]]Crosspollination is available for any two trays who have plants placed right next to each other (including diagonally). When any 2 plants are adjacent to each other, they will slowly average their potency, yield, and instability off into each other, at a rate of 1/10th of their difference every time the plant grows older (1/2 for yield), either upwards or downwards. This allows for using extra plants with high potency or yield to be planted next to plants with signifigantly lower starting stats, in order to either raise up, or drain off stats to where you would want them. &lt;br /&gt;
&lt;br /&gt;
If trying to increase potency or yield, plants like watermelons or Tea Aspera are typically the best for this purpose. If trying to increase instability, Corn is one of the best for improving a plant&#039;s instability (In real life, corn was originally a kind of wheat grass, until it was crossbred for centuries into growing larger and larger wheat kernels, eventually growing into maize). The best plants to grow to decrease a plant&#039;s instability are any of the flowers, all with a natural instability of 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When a plant has over &#039;&#039;20 instability&#039;&#039;&#039;&#039;&#039;, it will begin to accept chemical traits from adjacent plants at random. As a result, this can mean that having plants meant for the chef, like wheat, tomatoes, etc. should be grown next to similar, stable plants if that&#039;s your goal. It can also enable you to create chemical mixes within plants, given enough time. Extra chemicals can be removed from a plant through the use of Gene Shears at the cost of health, so if planning to make pure chemical mixes through your plants, you should also plan on improving the plant&#039;s endurance to enable them to lose more unwanted chemicals like nutriment faster. A receiving plant can have a chemical production trait upgraded if a sender has the same production with higher percentage.&lt;br /&gt;
&lt;br /&gt;
Crosspollinating plants have a yellow particle effect over them.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
Many plants can be mutated to change species, change stats or add random new traits or chemical traits. &lt;br /&gt;
&lt;br /&gt;
====Instability====&lt;br /&gt;
For each new threshold of instability in a plant, a different effect is added. These effects stack on each other. &lt;br /&gt;
* For 0-19 instability, the plant will not be affected by mutations, and  will not accept reagent genes from other plants. This is where you want your plant to be if you&#039;re happy with its current reagents/traits/stats, and you want to keep it that way.&lt;br /&gt;
* At 20+ instability, the plant will casually mutate. Their stats will mutate up and down randomly over time, and can lead to very lopsided stats if left alone.&lt;br /&gt;
* At 30+ instability, each of the plant&#039;s harvested produce has a chance to be a &#039;&#039;wild mutation&#039;&#039;, becoming the produce of one of the possible species mutations instead. The chance is &#039;&#039;(instability/3)%&#039;&#039;, so a minimum of 10% and maximum of 33~%. Wild mutations will carry over traits from the parent plant. &lt;br /&gt;
* At 40+ instability, the plant will mutate much more strongly, and can result in a larger change in stats than the 20-39 range.&lt;br /&gt;
* At 60+ instability, every time they age they have a chance to &#039;&#039;hard mutate&#039;&#039; into one of their possible species mutations. This chance is their &#039;&#039;(instability/2)%&#039;&#039;, so a minimum of 30% and a maximum of 50% every time the plant ages. &lt;br /&gt;
* At 80-100 instability the plant will roll a 5-25% chance every time it ages to gain a new random trait or reagent, similar to what strange seeds can get. Starts at 5% chance at 80 instability and scales to 25% at 100 instability. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The agonizingly slow way to raise instability is using &#039;&#039;&#039;E-Z Nutriment&#039;&#039;&#039; to make the plant gain it at a static rate. &#039;&#039;&#039;Left 4 Zed&#039;&#039;&#039; is a faster alternative, which improves the plant&#039;s instability based on the amount of it within the tank!&lt;br /&gt;
&lt;br /&gt;
====Mutating with unstable mutagen====&lt;br /&gt;
&lt;br /&gt;
You can speed up the process by asking your local [[Chemist]] for a few bottles of &#039;&#039;&#039;[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Having at least 1u mutagen in a tray has the following effects as of current, with odds and effects rolled every time the plant increases in age:&lt;br /&gt;
* A 50% chance to increase the plant&#039;s instability by 5, useful for statically increasing a plant&#039;s instability without the use of other reagents.&lt;br /&gt;
* A 10% chance to mutate weeds into their more dangerous counterparts.&lt;br /&gt;
* A 10% chance to mutate pests, and create spiders within the tray.&lt;br /&gt;
* A 10% chance to harm the plant inside, damaging the plant&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Due to how the effects work, using mutagen on a plant tray should be &#039;&#039;&#039;&#039;&#039;used in combination&#039;&#039;&#039;&#039;&#039; with other reagents to produce the best results. &lt;br /&gt;
&lt;br /&gt;
====[[File:Floral_Somatoray.png]]Floral Somatoray====&lt;br /&gt;
* R&amp;amp;D can also research a wonderful thing called a &#039;&#039;&#039;[[Research_items#Floral_Somatoray|Floral Somatoray]]&#039;&#039;&#039;. It has three options: randomly increase yield,  mutate the plant stats and force a species mutation. Print it from the service techfab after research. &lt;br /&gt;
&lt;br /&gt;
====[[File:Gene_shears.gif]]Botanogenetic Shears====&lt;br /&gt;
* R&amp;amp;D can produce gene shears after researching Experimental Tools, which will allow you to remove plant genes from a plant. This can be useful when mutating a plant, and whittling down their available reagents to what you need for crosspollination. Print it from the service techfab after research.&lt;br /&gt;
&lt;br /&gt;
=== Fixing awful stats ===&lt;br /&gt;
&lt;br /&gt;
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them. Check the [[#Chemicals|chemical table]] for the stats you want. Examples:&lt;br /&gt;
&lt;br /&gt;
* Saltpetre. Increases potency and decreases production time.&lt;br /&gt;
* Ammonia. Increases yield.&lt;br /&gt;
* Floral Somatoray. Can increase yield and can randomize stats.&lt;br /&gt;
&lt;br /&gt;
=== Dude weeds ===&lt;br /&gt;
&lt;br /&gt;
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. &lt;br /&gt;
&lt;br /&gt;
Possible plants include:&lt;br /&gt;
* 1/6 chance for Reishi/Starthistle. &lt;br /&gt;
* 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets&lt;br /&gt;
Having unstable mutagen in high weed level trays can result in different plants:&lt;br /&gt;
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
=== [[file:Golden_tray.png]] Autogrow Mode ===&lt;br /&gt;
{{Anchor|Upgrading plant trays}}&lt;br /&gt;
On any non-dirt tray, ctrl-clicking it will give it a golden shine, activating autogrow. Now it will generate its own water, self-tend weed/pest removal, and consume less nutrients if the tray is upgraded, but at the cost of a large amount of power. This is good for high maintenance plants that require a lot of tending if you need to leave botany for a few moments. &#039;&#039;&#039;Autogrow also prevents species mutations&#039;&#039;&#039;, but does not prevent stat/trait/chem mutations. &lt;br /&gt;
&lt;br /&gt;
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]], if you can manage the power drain!&lt;br /&gt;
&lt;br /&gt;
Upgraded trays can hold more nutrients, water, and will consume less nutrients every time chemicals are processed. This makes upgrades for individual trays much more valuable, especially when using difficult to produce chemicals.&lt;br /&gt;
&lt;br /&gt;
If possible, growing glowcaps to power your APC can heavily offset the cost of using autogrow on a tray. You&#039;ll need a lot of power output in order to generate enough electricity to have all your trays on autogrow, so it&#039;s best to individually manage only 1-2 using this feature.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Plumbing_Constructor.png]] Automation with Plumbing ===&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_plumbing|Plumbing]] allows the creation of several systems to assist you in your work. &lt;br /&gt;
For example: &lt;br /&gt;
* Feeding the trays reagents and possibly water, replacing the autogrow as long as there are reagents in input.&lt;br /&gt;
* Creating an automated [[Guide_to_plumbing#Grinder|grinding]] and/or [[Guide_to_plumbing#Filter|filtering]] system for harvests.&lt;br /&gt;
&lt;br /&gt;
You will need fluid ducts [[File:Nduct_n_w.png]], a plumbing constructor [[File:Plumbing_Constructor.png]], and potentially a plunger. Those can be found in the [[Chemistry Lab]], or constructed on the medical [[Techfab]]. Alternatively, you may use [[Cytology]] (Science) equipment, if they&#039;re not using them.&lt;br /&gt;
&lt;br /&gt;
==== [[file:Hydroponics_tray.png]] Connecting Trays ====&lt;br /&gt;
Hydroponics trays can be connected to plumbing pipe-networks and machinery. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Plumbing_hydroponics_example.png]]&lt;br /&gt;
&lt;br /&gt;
The trays possess a pipe input facing southward, but you may rotate them by unwrenching the tray and alt-clicking it; simply remember to wrench it back in place. If you&#039;re using machinery, the red pipe is the input, while the blue one is the output.&lt;br /&gt;
&lt;br /&gt;
You may add reagents to the pipe network using Inputs, fed manually using containers (beakers, bottles, ...). You may also produce some through plumbing machinery (e.g., [[Guide_to_plumbing#Synthesizer|synthesizers]][[File:Plumbing_synthesizer.png]], [[Guide_to_plumbing#Grinder|grinders]] [[File:Plumbing_grinder.png]]) and link it to the network. A plumbing tank[[File:Plumbing_tank.gif]] might be a useful addition.&lt;br /&gt;
&lt;br /&gt;
Beware that using a plumbing system may fill the reagent tanks to the maximum, disallowing you from manually and individually adding reagents. Since the pipe input leads to the trays&#039; reagent tanks before being sorted out, adding water to the network is nearly guaranteed to provoke said &#039;clogs.&#039;&lt;br /&gt;
&lt;br /&gt;
To add water to the network, you may transform one of the water tanks into a plumbing-compatible one, using iron sheets, or use a [[Guide_to_plumbing#Synthesizer|synthesizer]] configured on water production. &lt;br /&gt;
* [to confirm] Note that the plumbing water tanks may suffer from a bug and not connect on the first wrenching attempt. Subsequent attempts should work, assuming the pipe output is oriented properly.&lt;br /&gt;
&lt;br /&gt;
=== [[file:Replicapodplant.png]] Replica Pod Cloning ===&lt;br /&gt;
&lt;br /&gt;
Replica pods can be used to grow dead people back to life - even when their brain and head are missing. &lt;br /&gt;
&lt;br /&gt;
To clone someone, follow these simple steps:&lt;br /&gt;
&lt;br /&gt;
* Take a blood sample from the body using a syringe.&lt;br /&gt;
* Inject it into the bag of seeds.&lt;br /&gt;
* Plant the seeds.&lt;br /&gt;
* Let the plant grow and then harvest it.&lt;br /&gt;
* If the ghost of the corpse is still online, and did not turn on &amp;quot;Do not Resuscitate&amp;quot;, that person will be cloned as a [[Podman]]. &lt;br /&gt;
* If there was no ghost available, the resulting harvest will simply produce up to two new packs of seeds. &lt;br /&gt;
&lt;br /&gt;
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don&#039;t get attacked by bees or plants.&lt;br /&gt;
&lt;br /&gt;
Cabbage can be mutated into Replica Pod.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/tgstation/tgstation/pull/65215 Per this PR,] Podepeople can now have different chemicals for their blood. The chemical trait with the highest % will be their blood. If there are no chemical traits then their blood is water. While this may sound fun, you have to keep in mind that&lt;br /&gt;
&lt;br /&gt;
# Controlling the chemical traits on the replica pod to get your desired trait is a long and time consuming process, reliant on RNG and getting the botanical sheers.&lt;br /&gt;
# Its only one chem so no you cant make a mixture of potassium+water so everytime you bleed there is an explosion&lt;br /&gt;
# Having omnizine blood sounds cool, but you are immune to the chemical that makes up your blood.&lt;br /&gt;
# Bloodloss will be dangerous, as the only way to replenish it will be injecting more of the chemical into yourself or waiting to naturally regenerate it. If you&#039;re at 50% blood loss though its probably a death sentence.&lt;br /&gt;
&lt;br /&gt;
===Strange Seeds {{anchor|strange_seeds_notes}}===&lt;br /&gt;
&lt;br /&gt;
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]]. &lt;br /&gt;
&lt;br /&gt;
Notable examples are:&lt;br /&gt;
* Gaseous Decomposition&lt;br /&gt;
* Nitroglycerin&lt;br /&gt;
* Any drink, like Gin Tonic or Beepsky Smash&lt;br /&gt;
* Glitter&lt;br /&gt;
* Plasmaman Mutation Toxin&lt;br /&gt;
* Hell Water&lt;br /&gt;
&lt;br /&gt;
Of course, this is pretty gimmicky and unreliable.&lt;br /&gt;
&lt;br /&gt;
=== [[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}} ===&lt;br /&gt;
&lt;br /&gt;
Kudzu is a weed that can appear when having [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] in a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or ground. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some plant stats will affect the wild-spreading version of kudzu in specific ways:&lt;br /&gt;
&lt;br /&gt;
* Potency of the seed will make kudzu mutate more on spread. The chance to mutate on each new piece is &#039;&#039;&#039;[potency / 10]&#039;&#039;&#039;. &lt;br /&gt;
* Production speed will affect how fast the kudzu will spread. Better (lower) production speed stat speeds up the process. Production speed used to have inverse effect on kudzu spread until a fix in July, 2020. Fastest kudzu spread is now achievable with a production speed stat of 1. &lt;br /&gt;
* Production speed also affects how far a single kudzu piece can spread, with production speed stat of 1 providing the largest range.&lt;br /&gt;
* Severity points scale linearly based on potency (0 potency = 10 max severity, 50 potency = 17.5 max severity, 100 potency = 25 max severity) Event kudzu gets a +10 max severity bonus.&lt;br /&gt;
&lt;br /&gt;
Killing the last piece of kudzu will create a kudzu seed in its place with all the accumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. Color is decided by the last mutation gained. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kudzu traits have been significantly changed recently. There is now a maximum severity value which is &#039;&#039;&#039;[potency * 0.15 + 10]&#039;&#039;&#039;. Each mutation carries a severity, and you can only combine up to the severity limit. In addition, the &#039;&#039;Timid&#039;&#039; and &#039;&#039;Transparent&#039;&#039; traits can be used to create truly beneficial Kudzu. A chart with all the traits and mutations is also to the right. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, Kudzu also stops spreading unless it has the &#039;&#039;Cold-proof&#039;&#039; mutation if the tile its on is under 100K in temperature, discouraging malicious actors from venting the area to space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
List of core traits:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;widtg:150px; background-color:#BEF781;&#039;|Trait&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Quality&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#BEF781;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Light}}Light&lt;br /&gt;
| Trivial&lt;br /&gt;
| 1&lt;br /&gt;
| Positive&lt;br /&gt;
| Emits a small amount of light&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Toxic}}Toxic&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| Negative&lt;br /&gt;
| 10% chance of causing 20 toxin damage when stepped on&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Explosive}}Explosive&lt;br /&gt;
| Major&lt;br /&gt;
| 10&lt;br /&gt;
| Negative&lt;br /&gt;
| Causes a small light explosion when destroyed&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Fire-proof}}Fire-proof&lt;br /&gt;
| Above Average&lt;br /&gt;
| 7&lt;br /&gt;
| Minor Negative&lt;br /&gt;
| Makes vine (and spawned venus human traps) heat resistant and fire-proof&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Cold-proof}}Cold-proof&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| Minor Negative&lt;br /&gt;
| Makes vine (and spawned venus human traps) cold resistant, allowing spreading in low temperatures&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Temperature Stabilization}}Temperature Stabilization&lt;br /&gt;
| Minor&lt;br /&gt;
| 2&lt;br /&gt;
| Positive&lt;br /&gt;
| Heats or cools tile on top of to be 20C, same efficacy as space heater&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Vine-eating}}Vine-eating&lt;br /&gt;
| Minor&lt;br /&gt;
| 2&lt;br /&gt;
| Minor Negative&lt;br /&gt;
| Destroys any vine on spread-target&#039;s tile&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Agressive Spread}}Agressive Spread&lt;br /&gt;
| Major&lt;br /&gt;
| 10&lt;br /&gt;
| Negative&lt;br /&gt;
| On spreading onto a tile with a person or when a person gets entangled, applies aggressive spread effect&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Transparency}}Transparency&lt;br /&gt;
| Trivial&lt;br /&gt;
| 1&lt;br /&gt;
| Positive&lt;br /&gt;
| Kudzu no longer blocks light and is semi-transparent&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Oxygen-consuming}}Oxygen-consuming&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| Negative&lt;br /&gt;
| Kudzu removes (up to 6 when fully grown) moles of O2 per process tick&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Nitrogen-consuming}}Nitrogen-consuming&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| Negative&lt;br /&gt;
| Kudzu removes (up to 6 when fully grown) moles N2 per process tick&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|CO2-consuming}}CO2-consuming&lt;br /&gt;
| Minor&lt;br /&gt;
| 2&lt;br /&gt;
| Positive&lt;br /&gt;
| Kudzu removes (up to 6 when fully grown) moles of CO2 per process tick&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Plasma-consuming}}Plasma-consuming&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| Positive&lt;br /&gt;
| Kudzu removes (up to 6 when fully grown) moles of plasma per process tick&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Thorns}}Thorns&lt;br /&gt;
| Average&lt;br /&gt;
| 4&lt;br /&gt;
| Negative&lt;br /&gt;
| 10% chance of doing 15 brute damage when stepped on or when hit by someone (with a non-ranged weapon)&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Hardened}}Hardened&lt;br /&gt;
| Above Average&lt;br /&gt;
| 7&lt;br /&gt;
| Negative&lt;br /&gt;
| When fully grown, becomes unpassable (dense), maximum integrity set to 100, non-sharp items do half damage&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Timid}}Timid&lt;br /&gt;
| Minor&lt;br /&gt;
| 2&lt;br /&gt;
| Positive&lt;br /&gt;
| Kudzu only covers floors (hidden by items) and cannot entangle people anymore&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Flowering}}Flowering&lt;br /&gt;
| Major&lt;br /&gt;
| 10&lt;br /&gt;
| Negative&lt;br /&gt;
| Increases entanglement chance to 25%, also has a 10% chance of creating venus human trap pods when fully grown&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Space Covering}}&amp;lt;s&amp;gt;Space Covering&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;s&amp;gt;Makes vines grow vine floors over space&amp;lt;/s&amp;gt; Removed as of August 23, 2017&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Bluespace Vines}}&amp;lt;s&amp;gt;Bluespace Vines&amp;lt;/s&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;s&amp;gt;Makes vines be able to grow through anything&amp;lt;/s&amp;gt; Removed as of August 23, 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note on Aggressive Spread effect:&#039;&#039;&#039;&lt;br /&gt;
* For non-carbons (silicons) it does 75 brute damage flat&lt;br /&gt;
* For carbons (humans) picks a random bodypart and its armor to damage&lt;br /&gt;
* 80% chance of doing 60 (sharp) brute damage and 2 seconds knockdown&lt;br /&gt;
* 20% chance of doing 60 (non-sharp) brute damage, 3 seconds knockdown, and throwing player away from the vine&lt;br /&gt;
* If vine has thorns, an additional 40% chance of doing 50% armour-piercing (point-wounds) 50 brute damage and 1 second stun&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see chemicals that affect Kudzu mutations:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Having special chemicals in the tray when the seeds are growing will affect the specific kudzu mutations:&lt;br /&gt;
* Having &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;welding fuel&#039;&#039;&#039; will remove random &#039;&#039;positive&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Having &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;phenol&#039;&#039;&#039; will remove a random &#039;&#039;minor negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Having &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;sterilizine&#039;&#039;&#039; will remove a random &#039;&#039;negative&#039;&#039; mutation with a &#039;&#039;20%&#039;&#039; probability&lt;br /&gt;
* Having &#039;&#039;15u&#039;&#039; of &#039;&#039;&#039;blood&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
* Having &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;amatoxin&#039;&#039;&#039; will change the production value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
* Having &#039;&#039;5u&#039;&#039; of &#039;&#039;&#039;plasma&#039;&#039;&#039; will change the potency value of the seeds by a random number in the range from &#039;&#039;-15 to +5&#039;&#039;&lt;br /&gt;
* Having &#039;&#039;10u&#039;&#039; of &#039;&#039;&#039;holy water&#039;&#039;&#039; will change a potency value of the seeds by a random number in the range from &#039;&#039;-5 to +15&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Soil.png]] Sandstone and Soil ===&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Note=This section needs to be moved to a better place. Dirt plots are not hydroponics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you&#039;ll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.&lt;br /&gt;
&lt;br /&gt;
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.&lt;br /&gt;
&lt;br /&gt;
===[[File:Drying_rack.png]] Wood and Drying Racks ===&lt;br /&gt;
&lt;br /&gt;
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it&#039;s not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Note: you can dry &#039;&#039;any&#039;&#039; plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wooden_barrel.png]] Fermentation Barrel===&lt;br /&gt;
You can craft wooden barrels with the crafting menu (under tribal)( or by using [[Guide_to_construction#Planks|planks]] in hand), which requires 8 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant&#039;s contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png]] Other ways to get fertilizers ===&lt;br /&gt;
&lt;br /&gt;
Chemistry &amp;lt;s&amp;gt;exploded&amp;lt;/s&amp;gt; too busy to help you out? &lt;br /&gt;
&lt;br /&gt;
* Bad idea: Steal a [[Machines#Chem_Dispenser|chem dispenser]]. This will start a blood feud and is one of the biggest reasons why botanists are hated by some chemists. Think of it as someone stealing half your plant trays.&lt;br /&gt;
* Better: Grab the spare chem dispenser board from tech storage. The AI, silicons and all members of the Engineering department can let you in. &lt;br /&gt;
* Later: Ask Medbay to print you a spare chem dispenser board. After very basic research (Biological Technology), the medical protolathe is able to print chem dispenser boards.&lt;br /&gt;
* For stock parts: Print them from a public autolathe (if such has been built) or ask RnD/Engineering for a part replacer with stock parts. &lt;br /&gt;
* For stock parts you can also disassemble a hydroponics tray and a cell charger. A cell can then be found or gotten from disassembling a cyborg recharger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Toiletbong.png|alt=]] [[File:Toiletbong Side.png|alt=]] The Toiletbong (Getting high with style) ===&lt;br /&gt;
Are your personal high standards keeping you from enjoying a fine smoke? Fear not, for you will no longer have to use rolling paper like an animal. The toiletbong can be crafted with a flamethrower, a wrench and a toilet. &lt;br /&gt;
&lt;br /&gt;
Refer to the [[Guide to construction#Toiletbong|Toiletbong Construction Guide]] for more information on how to build it. &lt;br /&gt;
&lt;br /&gt;
* Fill the toiletbong with produce or food of your choice and turn those items into smoke, one at a time.&lt;br /&gt;
* There is a 5% chance of something coming up the pipes. Is it good, is it bad? Depends on you.&lt;br /&gt;
* The smoke radius is always 1 (or 2) and cannot be increased further.&lt;br /&gt;
* Since the toiletbong is literally a flamethrower attached to a toilet, it will definitely ignite plasma in the air during usage, just like any other heat source.&lt;br /&gt;
* Deconstructing the toiletbong will always yield a flamethrower with an &amp;lt;u&amp;gt;empty plasma tank&amp;lt;/u&amp;gt;. This is due to &amp;lt;s&amp;gt;balancing reasons&amp;lt;/s&amp;gt; you being high while deconstructing it.  Engineers may give out toiletbongs freely without having to worry about assistants running around with flamethrowers shortly after.&lt;br /&gt;
* The toiletbong can be emagged for the following two effects:&lt;br /&gt;
** The smoke radius is increased from 1 to 2&lt;br /&gt;
** Instead of smoking one item at a time, all held items are turned into smoke at once. (Your victim might overdose)&lt;br /&gt;
&lt;br /&gt;
=== Things You Can Make Out of Your Plants ===&lt;br /&gt;
&lt;br /&gt;
* Add some cable to a potato to make a potato battery. It starts completely charged, and capacity depends on its potency (x20) and the [[#Electrical_Activity|Electrical Activity]] trait (additional x20 if present).&lt;br /&gt;
** The maximum capacity is that of Bluespace cells—40,000&lt;br /&gt;
** &#039;&#039;&#039;Beware:&#039;&#039;&#039; If the potato has plasma in it, the resulting cell will be likely to explode on use.&lt;br /&gt;
* [[#Glow-berry|Glowberries]] and [[#Glowshroom|glowshrooms]], as the name suggests, glow.&lt;br /&gt;
* You can carve a [[#Pumpkin|pumpkin]] with a hatchet. Carved [[#Pumpkin|pumpkins]] can be worn and you can toggle them to emit a weak light.&lt;br /&gt;
* You can make a cob-pipe out of a corn cob.&lt;br /&gt;
* You can carve a [[#Carrot|carrot]] with a hatchet to make a shiv. It&#039;s not very strong but it&#039;s good at slicing things. If the carrot is big enough, there&#039;s a small chance that it will turn into a carrot sword instead. Unlike the carrot shiv, carrot sword is really strong (19 brute damage with some armor penetration and small block chance), but is quite rare even at 100 potency.&lt;br /&gt;
* Flowers and ambrosia can be worn on your head.&lt;br /&gt;
* Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.&lt;br /&gt;
* Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.&lt;br /&gt;
&lt;br /&gt;
==Old guides==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLICK EXPAND FOR OLD MUTATING METHOD FOR SERVERS NOT RUNNING THE APRIL 2020 HYDROPONICS REWORK:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Repeatedly click the plant with 5 units of unstable mutagen and prepare for...&lt;br /&gt;
&lt;br /&gt;
* 10% chance of &#039;&#039;&#039;mutation into a related species&#039;&#039;&#039;. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.&lt;br /&gt;
* 10% chance of the &#039;&#039;&#039;plant losing lots of health instantly&#039;&#039;&#039;. The plant can die because of this&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;heavy stat mutation&#039;&#039;&#039; with a 3% chance of a new [[#Traits|trait]] appearing.&lt;br /&gt;
* 15% chance of &#039;&#039;&#039;normal stat mutation&#039;&#039;&#039;.&lt;br /&gt;
* 20% chance of &#039;&#039;&#039;nothing&#039;&#039;&#039;. You get a message when this happens.&lt;br /&gt;
* 10% chance of &#039;&#039;&#039;weeds mutating&#039;&#039;&#039;. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).&lt;br /&gt;
* 10% chance of &#039;&#039;&#039;pests mutating&#039;&#039;&#039;. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned. &lt;br /&gt;
** This is &#039;&#039;&#039;bad&#039;&#039;&#039;. If the spiderlings escape, they&#039;ll grow big and you&#039;ll likely get lynched. &lt;br /&gt;
* You can use &#039;&#039;&#039;radium&#039;&#039;&#039; or &#039;&#039;&#039;uranium&#039;&#039;&#039;, but they require double amounts compared to mutagen and cause ill effects, and if you can get radium, you can get mutagen.&lt;br /&gt;
&lt;br /&gt;
Using 1u mutagen slightly changes stats, 2u has more drastic effects. You can use this to randomize stats until yield and potency are maxed, but you will need a way to heal the plant repeatedly. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CLICK EXPAND FOR OLD CHEMICAL LIST FROM BEFORE THE APRIL 2020 REWORK:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fertilizers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.&lt;br /&gt;
* [[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.&lt;br /&gt;
* [[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.&lt;br /&gt;
* Saltpetre: Heals your plant, increases potency and decreases production time. Doesn&#039;t add nutrient to the tray.&lt;br /&gt;
* Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn&#039;t work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pest Removal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Pest Killer: Kills pests, and adds a small amount of toxicity.&lt;br /&gt;
* Weed Killer: Same as above, but for Weeds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* E-Z-Nutrient: Makes your plant mutate once every time it&#039;s ready for harvesting, and resets the tray&#039;s yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed). &lt;br /&gt;
* Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant&#039;s yield is 0, then nothing is produced! You&#039;ll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed). &lt;br /&gt;
* [[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.&lt;br /&gt;
* Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plant Meds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds. &lt;br /&gt;
* [[Guide_to_chemistry#Multiver|Multiver]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].&lt;br /&gt;
* [[Cryoxadone]]: Heals your plant, via &amp;lt;s&amp;gt;miracles&amp;lt;/s&amp;gt; science. Also lowers toxicity. Don&#039;t expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.&lt;br /&gt;
* Holy water: If you can get the [[Chaplain]]&#039;s attention and make him bless your water, it will heal your plant a bit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unorthodox chemicals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount. &lt;br /&gt;
* Milk: Adds some water and a tiny bit of nutrient to the tray. &lt;br /&gt;
* Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.&lt;br /&gt;
* Blood: Feeds both your plant and pests.&lt;br /&gt;
* Virus Food: Adds nutrient to the tray while damaging the plant.&lt;br /&gt;
* Nicotine: Kills pests while adding toxicity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The bad stuff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it&#039;s of no use.&lt;br /&gt;
* Toxin: Increases toxicity. Good job!&lt;br /&gt;
* Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?&lt;br /&gt;
* Fluorine, Chlorine: Same as above, but also drains water.&lt;br /&gt;
* Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.&lt;br /&gt;
* Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds. &lt;br /&gt;
* [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Spawns either a killer tomato or an angry tree. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[https://pastebin.com/GpmZekc0 Click here for a long bonus guide for the pre-2020 system.]] It also includes a lot of extra &amp;quot;recipes&amp;quot; for what you can turn your plants into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A1%D0%BD%D0%B0%D1%80%D1%8F%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5_%D0%A1%D0%B8%D0%BD%D0%B4%D0%B8%D0%BA%D0%B0%D1%82%D0%B0&amp;diff=74409</id>
		<title>Снаряжение Синдиката</title>
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		<updated>2024-09-20T18:33:17Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
table base form:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes or No&lt;br /&gt;
|item name&lt;br /&gt;
|[[file:]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| cost&lt;br /&gt;
|description and nested table for gun ammo &lt;br /&gt;
&lt;br /&gt;
 {|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 !class=&amp;quot;unsortable&amp;quot;|icon&lt;br /&gt;
 !class=&amp;quot;unsortable&amp;quot;|name&lt;br /&gt;
 !class=&amp;quot;unsortable&amp;quot;|ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file]]&lt;br /&gt;
 |&lt;br /&gt;
 |&lt;br /&gt;
 |style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=Syndicate Items=&lt;br /&gt;
This is a hopefully comprehensive list of all the items [[Traitor]]s and [[Nuclear Operative]]s can obtain through their &#039;&#039;&#039;uplink&#039;&#039;&#039; by paying &#039;&#039;&#039;Telecrystals&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The first section contains all the items a traitor can buy, with items available to nuclear operatives denoted by a green &amp;quot;Yes&amp;quot; in the appropriate column.&amp;lt;br&amp;gt;&lt;br /&gt;
The second section Contains items exclusive to nuclear operatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Uplink==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:traitor.png]]&lt;br /&gt;
|Traitors by default have their PDA [[file:normalpda.gif]] serve as their uplink. This can be changed through game preferences into your headset[[file:headset.png]], your pen [[file:pen.png]] or a pre-installed [[#Uplink_Implant|uplink implant]] [[file:Implant_Case.png]](-4 starting TC). &lt;br /&gt;
The shop page is hidden for stealth purposes, and to unlock it you will need to either enter the special code you receive roundstart as your PDA&#039;s custom ringtone, select a special frequency on your special headset, or click you special pen, whichever you chose as your preference. The shop interface is divided into categories. Traitors start with 20 TeleCrystals, always.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some items are very expensive and require higher threat level. You can obtain threat level and telecrystals through doing objectives. How? In the category &amp;quot;objectives&amp;quot; you can select an objective by click-dragging it to an empty slot, which you will need to complete and then turn in for the TC and/or threat level reward. All syndicate agents know &#039;&#039;&#039;codewords&#039;&#039;&#039; with which to recognize each other on the station, but remember that &#039;&#039;&#039;traitors are not required to cooperate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, there are &#039;&#039;&#039;discounts!&#039;&#039;&#039;:&lt;br /&gt;
Up to three items, unique for each uplink, can be purchased *once* each for a randomly discounted price. Cheaper items get discounted more often and discounts tend to average around 50% off, but every once in a while you can hit the jackpot and get a revolver for 80% off. &lt;br /&gt;
&lt;br /&gt;
===Bundles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |info&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
| id=&amp;quot;Box_of_Throwing_Weapons&amp;quot; |Raw Telecrystals&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|You can directly eject telecrystals out of your uplink, to be inserted into a different uplink. Useful for trading with other traitors, or potentially for putting into an uplink implant.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
| id=&amp;quot;Energy_Sword&amp;quot; |Syndie-Kit Tactical&lt;br /&gt;
|[[file:Syndibox.png|link=https://tgstation13.org/wiki/File:Syndibox.png]]&lt;br /&gt;
|20&lt;br /&gt;
|300&lt;br /&gt;
|A bundle of syndicate equipment collectively worth more than 25 telecrystals, and can include items not normally for sale in the uplink. Kits are all based around a certain theme. You can only purchase one Syndie-Kit, and you don&#039;t get to pick which kit you will receive. These are the tactical syndie kits, which are filled with tactical combinations of gear to assist you in your covert missions. Many tactical kits also include a syndicate encryption key, to coordinate with other agents and listen in on station comms. Different kits have different weights, so not all of them are equally likely.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Contents&lt;br /&gt;
!Notes&lt;br /&gt;
!Weight&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;9mm_Handgun_Magazine&amp;quot; |Recon&lt;br /&gt;
|X-ray goggles, bluespace launchpad, binoculars, syndicate spacesuit, EMP flashlight, 2 frag grenades,&lt;br /&gt;
syndicate encryption key.&lt;br /&gt;
|Now one of the only ways to get xray vision, which is incredibly powerful.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;9mm_Incendiary_Handgun_Magazine&amp;quot; |Spy&lt;br /&gt;
|Agent ID, partial chameleon kit, chameleon no-slips, camera bug, AI detector, mulligan, switchblade, syndiecigs,&lt;br /&gt;
EMP flashlight, chameleon projector, storage implant, syndicate encryption key&lt;br /&gt;
|Designed around stealth and deception. Now alright with the inclusion of the storage implant.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;9mm_Armor_Piercing_Magazine&amp;quot; |Stealth&lt;br /&gt;
|Energy bow, sleepy pen, radioactive microlaser, chameleon projector, syndie soap, thermal goggles, EMP flashlight,&lt;br /&gt;
radio jammer, syndicate encryption key&lt;br /&gt;
|Surprisingly versatile, and well-suited for assassination.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;9mm_Hollow_Point_Magazine&amp;quot; |Gun&lt;br /&gt;
|.357 Revolver, 2 speedloaders, chameleon holster, airlock override card, C4, and an outfit and clown mask.&lt;br /&gt;
|Elegant in its simplicity. Shoot the crew.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Screwed&lt;br /&gt;
|Syndicate bomb, minibomb, power sink, syndicate spacesuit, syndicate encryption key&lt;br /&gt;
|Either you&#039;re screwed, or the station is.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Murder&lt;br /&gt;
|Energy sword, thermal goggles, airlock override card, chameleon no-slips, minibomb, syndicate encryption key&lt;br /&gt;
|Do you like hurting other people?&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Implants&lt;br /&gt;
|Freedom implant, uplink implant, EMP implant, explosive implant, storage implant.&lt;br /&gt;
|The uplink implant is pre-charged with 10 TC. Be careful with that explosive implant.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hacker&lt;br /&gt;
|Hacked AI law upload module, cryptographic sequencer, airlock override card, binary encryption key, hacked Toy AI that&lt;br /&gt;
uploads ion laws, AI detector, syndicate toolbox, camera bug, thermal goggles, Agent ID.&lt;br /&gt;
|Subvert the cyborgs or AI to do all your dirty work while your hands stay clean.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sabotage&lt;br /&gt;
|3 C4, 2 X4, camera bug, power sink, DETOmatix cartridge, syndicate toolbox, pizza bomb, EMP kit.&lt;br /&gt;
|Mass mayhem. Wonton destruction. Also, the duffel bag that carries the bombs has all of the&lt;br /&gt;
storage space and none of the slowdown of a normal duffel bag - as long as you&#039;re okay with&lt;br /&gt;
&lt;br /&gt;
very blatantly wearing syndicate equipment.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Sniper rifle, penetrator magazine, thermal goggles, and an outfit and clown mask.&lt;br /&gt;
|The sniper rifle is normally nuke-ops only and very powerful, though keep in mind you won&#039;t be&lt;br /&gt;
able to purchase more ammo once you run out.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Meta Ops&lt;br /&gt;
|Syndicate modsuit, bulldog shotgun, two shotgun magazines, explosive implant, 2 C4, airlock override card,&lt;br /&gt;
cryptographic sequencer.&lt;br /&gt;
|Expect to be HEAVILY targeted by the crew while wearing the modsuit - but you&#039;re practically a&lt;br /&gt;
junior nuclear operative now. Keep in mind that unlike the nuke op weapons, your shotgun is&lt;br /&gt;
&lt;br /&gt;
NOT bound to syndicate use only - if you drop it, expect a crew member to swiftly grab it and&lt;br /&gt;
&lt;br /&gt;
kill you with it.&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|Good for those who don&#039;t know what gear they want, but still want a solid set of powerful syndicate equipment.&lt;br /&gt;
Can only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
| id=&amp;quot;Double-bladed_Energy_sword&amp;quot; |Syndie-Kit Special&lt;br /&gt;
|[[file:Syndibox.png|link=https://tgstation13.org/wiki/File:Syndibox.png]]&lt;br /&gt;
|20&lt;br /&gt;
|300&lt;br /&gt;
|A bundle of syndicate equipment collectively worth more than 25 telecrystals, and can include items not normally for sale in the uplink. Kits are all based around a certain theme. You can only purchase one Syndie-Kit, and you don&#039;t get to pick which kit you will receive. These are the special syndie-kits, which are filled with weird gimmicks and powerful tools, some of which can&#039;t be gotten anywhere else!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Contents&lt;br /&gt;
!Notes&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;9mm_Handgun_Magazine&amp;quot; |James Bond&lt;br /&gt;
|Makarov pistol, suppressor, two magazines, agent ID,  chameleon jumpsuit, stimulant injector, damp rag, freedom implant,&lt;br /&gt;
EMP flashlight, X4, bottle of cyanide pills, deck of syndicate cards.&lt;br /&gt;
|Shaken, not stirred. Become a classy secret agent. Or just poison the food and shoot anyone&lt;br /&gt;
who tries to stop you.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;9mm_Incendiary_Handgun_Magazine&amp;quot; |Ninja&lt;br /&gt;
|Katana (powerful slashing weapon that deals a whopping 40 brute and has a 50% block chance), stimulant injector,&lt;br /&gt;
six throwing stars, chameleon belt, chameleon projector, agent ID, airlock override card, smoke spellbook, jump boots&lt;br /&gt;
|The katana is incredibly deadly, and will shred almost anyone in melee combat. Use your&lt;br /&gt;
combination of weapons and stealth tools to surprise targets before disappearing.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;9mm_Armor_Piercing_Magazine&amp;quot; |Dark Lord&lt;br /&gt;
|Dual energy sword, telekinesis mutator, dark robes, agent ID, no-slip shoes, lightning bolt spellbook, summon item spellbook&lt;br /&gt;
|SEE NOW THE POWER OF THE DARK SIDE. Become a true sith lord. Make sure to bind your&lt;br /&gt;
dual energy sword with your summon item spell unless you want to get shoved and die to it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;9mm_Hollow_Point_Magazine&amp;quot; |White Whale,&lt;br /&gt;
Holy Grail&lt;br /&gt;
|Harpoon gun and quiver, spaceproof carp outfit, carp grenade, dehydrated carp.&lt;br /&gt;
|The exclusive harpoon gun embeds into people and is hilariously effective at murder. Claim the&lt;br /&gt;
space station for the carp.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Mad Scientist&lt;br /&gt;
|Labcoat, boots, megaphone, two random cluster grenades, bioterror foam grenade, four signallers, syndicate toolbox,&lt;br /&gt;
energy dagger, portal gun, decloner gun.&lt;br /&gt;
|A few weird tools and the means to cause mass mayhem. Show everyone how you were&lt;br /&gt;
RIGHT ALL ALONG!!! The random cluster grenades can range from practically worthless to&lt;br /&gt;
&lt;br /&gt;
unbelievably destructive.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Bee costume and gear, two bee grenades, beesease disease bottle, bee sword.&lt;br /&gt;
|The bee sword does very little damage but can attack very quickly and injects toxin&lt;br /&gt;
with every slash. The bee grenades spawn a large swarm of deadly bees, while the beesease&lt;br /&gt;
&lt;br /&gt;
will cause everyone who&#039;s infected to cough up more bees over time. Bees!&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Mr Freeze&lt;br /&gt;
|Cold outfit, chameleon mask, four gluon grenades, geladikinesis injector, cryokinesis injector, freezing gun, cryo gun,&lt;br /&gt;
blue energy sword.&lt;br /&gt;
|Turn any station into Icebox. Turn Icebox into Icerbox. Or maybe Icestbox. Be the bane of lizards&lt;br /&gt;
everywhere. Get entirely countered by one assistant drinking coffee.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|2006&lt;br /&gt;
|All items come in an ancient toolbox. Cryptographic sequencer, airlock override card, sleepypen, bottle of cyanide pills,&lt;br /&gt;
chameleon projector, 357 revolver, freedom implant, and a spare telecrystal.&lt;br /&gt;
|Keep it old school. Show these Nanotrasen dogs how we did it back in the day. Lament that&lt;br /&gt;
the airlock override card and cryptographic sequencer used to be the same thing.&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
|Good for those who don&#039;t know what gear they want, but still want a solid set of powerful syndicate equipment.&lt;br /&gt;
Can only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Syndicate Surplus Crate&lt;br /&gt;
|[[File:GrayCrate.png]]&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|Contains 30 TC of random gear, though nothing above your current reputation level. You have no influence over the contents, but it will always be more than you paid for. Good value, though you could end up getting a bunch of junk or equipment&lt;br /&gt;
you can&#039;t use. Only one surplus item may be purchased per agent. No refunds!&lt;br /&gt;
|Good for those who like to gamble, though you&#039;re probably better off spending your TC on something else.&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|United Surplus Crate&lt;br /&gt;
|[[File:Syndicrate.png]]&lt;br /&gt;
|20&lt;br /&gt;
|300&lt;br /&gt;
|Contains a whopping 80 TC of random equipment, with a catch - the crate is locked, and any attempts to force it open will explode it, destroying all of the precious contents. The only way to open this crate and still gain access to its contents is via&lt;br /&gt;
using a United Surplus Crate Key - but remember, only one surplus item may be purchased per agent. You&#039;ll have to convince - or force - another syndicate agent to buy a United Surplus Crate Key in order to gain access to its contents.&lt;br /&gt;
|Good for cooperative traitors, or especially&lt;br /&gt;
devious ones. A lot of value.&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|United Surplus Crate Key&lt;br /&gt;
|[[file:Syndicrate_key.png]]&lt;br /&gt;
|20&lt;br /&gt;
|300&lt;br /&gt;
|Unlocks the United Surplus Crate, allowing the treasure trove of goods inside to be accessed. Only one surplus item may be purchased per agent, though. You&#039;ll have to convince - or force - another syndicate agent to buy a United Surplus Crate to&lt;br /&gt;
use this key.&lt;br /&gt;
|Good for cooperative traitors, or especially&lt;br /&gt;
devious ones. A lot of value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conspicuous and Dangerous Weapons===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the ammo category has been rolled into the weapon&#039;s tables for efficiency sake.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Box_of_Throwing_Weapons&amp;quot;|Box of Throwing Weapons&lt;br /&gt;
|[[file:syndie_box.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|100&lt;br /&gt;
|This kit contains five throwing stars and two reinforced bolas.&amp;lt;br&amp;gt;Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
|Not a great main weapon by any means, but they can be a good supplement to your arsenal, especially if you are on the run&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Energy_Sword&amp;quot;|Energy Sword&lt;br /&gt;
|[[file:sword.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|8&lt;br /&gt;
|200&lt;br /&gt;
|This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon. Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. You have a decent chance of reflecting projectiles with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it&#039;s knocked out of your hands, you can very easily be on the receiving end.&lt;br /&gt;
|Very good combo combined with the Mini Energy Crossbow&#039;s knockdown. &lt;br /&gt;
You can also hit it with a multitool to make a RAINBOW SWORD.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Double-bladed_Energy_sword&amp;quot;|Double-bladed Energy Sword&lt;br /&gt;
|[[file:Desword.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|16&lt;br /&gt;
|300&lt;br /&gt;
|The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off. The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed. This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own disabler shots.  This sword is not unstoppable, however; other methods of stunning or disabling you can allow others to steal it and use it against you. It also has a chance to reflect bullets, but this is somewhat unreliable. It will stop some but not all melee attacks, so try to avoid the inevitable jousting matches with stunbatons. Temperature gun shots go right through this.&lt;br /&gt;
|25+ players only.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Gloves_of_the_Northstar&amp;quot;|Gloves of the North Star&lt;br /&gt;
|[[file:North_star.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|8&lt;br /&gt;
|200&lt;br /&gt;
|A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. You can even set a battlecry from your favorite Japanese anime! Does not work with hulk hands, and only affects bare handed attacks.  &lt;br /&gt;
|AAAATATATATATA!!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Holoparasite&amp;quot;|Holoparasite injector kit&lt;br /&gt;
|[[file:Syndibox.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|18&lt;br /&gt;
|300&lt;br /&gt;
|Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.&amp;lt;br&amp;gt; Holoparasites can enter and exit the user&#039;s body at will, and communicate through silent telepathy with the host, allowing them to be stealthy. Different types of holoparasites have different abilities, and some can be incredibly powerful, but using them requires some degree of skill on your ally&#039;s part. Additionally, any damage a holoparasite takes is reflected back to it&#039;s owner, so don&#039;t expect your punchghost to soak up bullets for you!&amp;lt;br&amp;gt; When a holoparasite or its host dies, the strain from the bond disintegrates the user&#039;s corpse, removing any ability to be revived if you have one.&lt;br /&gt;
|25+ players only&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Power_fist&amp;quot;|Power fist&lt;br /&gt;
|[[file:powerfist.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
|200&lt;br /&gt;
|A gas-powered metal fist, it will send anyone you hit flying as long as the gas lasts. It is piston powered, and said piston is activated by gas coming from a gas tanks (not provided). To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. Setting one has force 20 and launches people 1 tile away. Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. To remove an empty tank, use a screwdriver on the powerfist.&lt;br /&gt;
|Not worn like gloves, but held in your hand. The gas in the tank is expelled into the enviroment after each punch.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Makarov_Pistol&amp;quot;|Makarov Pistol&lt;br /&gt;
|[[file:Stetchkin.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
|100&lt;br /&gt;
|A small gun, fits into your pocket. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Issued ammo does 30 brute damage on an unarmoured target per shot, but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes. Can be fitted with a suppressor, which makes it much quieter, however this increases the size to normal and it will no longer fit in your pocket. Uses 9mm ammunition. &lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
!rep&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:10mmMag.png]]&lt;br /&gt;
 | id=&amp;quot;9mm_Handgun_Magazine&amp;quot; |9mm Handgun Magazine&lt;br /&gt;
 |30 raw damage&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |1&lt;br /&gt;
|100&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:10mmmagfire.png]]&lt;br /&gt;
 | id=&amp;quot;9mm_Incendiary_Handgun_Magazine&amp;quot; |9mm Incendiary Handgun Magazine&lt;br /&gt;
 |15 raw damage, adds 2 firestacks&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|300&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:10mmmagAP.png]]&lt;br /&gt;
 | id=&amp;quot;9mm_Armor_Piercing_Magazine&amp;quot; |9mm Armor Piercing Magazine&lt;br /&gt;
 |27 raw damage, 40 AP&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|300&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:10mmmaghollow.png]]&lt;br /&gt;
 | id=&amp;quot;9mm_Hollow_Point_Magazine&amp;quot; |9mm Hollow Point Magazine&lt;br /&gt;
 |40 raw damage, -50 AP&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |3&lt;br /&gt;
|300&lt;br /&gt;
 |}&lt;br /&gt;
|Formerly named &#039;&#039;&#039;Stechkin&#039;&#039;&#039;. Can be found off station sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Revolver&amp;quot;|.357 Revolver&lt;br /&gt;
|[[file:Revolver.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|13&lt;br /&gt;
|300&lt;br /&gt;
|The bigger gun, makes a very loud and distinct noise. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe.&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
!threat&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:357_speedloader.png]]&lt;br /&gt;
 | id=&amp;quot;357_Speedloader&amp;quot; |.357 Ammo&lt;br /&gt;
 |60 raw damage. A speedloader lets you recharge your revolver instantaneusly with up to 7 bullets. The speedloader itself can quickly be filled with bullets by clicking any bunch of them on the ground or on top of a hacked autolathe. Will not feed into the autolathe if you accidentally click it.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|300&lt;br /&gt;
 |}&lt;br /&gt;
|Very lethal. Drops an unarmored target in only two shots. Great for ambushes, but doesn&#039;t have a lot of staying power in a prolonged fight.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|Toy Gun with Riot Darts&lt;br /&gt;
|[[file:Toy_gun.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;An innocent-looking toy pistol designed to fire foam darts, identical to normal toy guns. Comes loaded with riot-grade darts effective at incapacitating a target. Doesn&#039;t do lethal damage, so combine it with a proper murder tool.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 {|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 !class=&amp;quot;unsortable&amp;quot;|icon&lt;br /&gt;
 !class=&amp;quot;unsortable&amp;quot;|name&lt;br /&gt;
 !class=&amp;quot;unsortable&amp;quot;|ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
!threat&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:Foambox_riot.png]]&lt;br /&gt;
 |id=&amp;quot;Box_of_Riot_Darts&amp;quot;|Box of Riot Darts&lt;br /&gt;
 |A standard box of riot foam darts for toy weapons. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot. Darts do 25 stamina damage.&lt;br /&gt;
 |style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|0&lt;br /&gt;
 |}&lt;br /&gt;
|Pretty much just a [[disabler]] that&#039;s a little easier to reload, but it&#039;s also a dead giveaway of your traitorous allegiance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealthy and Inconspicuous Weapons===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Info&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Contractor_Baton&amp;quot;|Contractor Baton&lt;br /&gt;
|[[file:Contractor_baton_extended.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
|0&lt;br /&gt;
|A compact baton that functions similarly to telescopic batons, but is more powerful. Makes the victim slur as if inebriated and works on cyborgs.&lt;br /&gt;
|Extremely useful for kidnappings or as a defensive tool, but is of a bright orange color and makes a loud noise when hitting people, so everyone around you will know you&#039;re a traitor as soon as you extend it.&amp;lt;br&amp;gt;Can only be purchased once.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Dart_Pistol&amp;quot;|Dart Pistol&lt;br /&gt;
|[[file:Dart_pistol.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|A miniature syringe gun that can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&amp;lt;br&amp;gt; Just like the normal syringe gun, it can be horrifically deadly if you know your chemistry.&lt;br /&gt;
|See [[Guide to chemistry|toxin]] for ideas of what to load this with. Otherwise pairs nicely with the poison kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Dehydrated_Space_Carp&amp;quot;|Dehydrated Space Carp&lt;br /&gt;
|[[file:Carp_plush.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use to pet it, so it knows not to kill you. A well placed carp can pose a threat to unarmed and unrobust crewmembers, but it&#039;s still a relatively stupid simplemob, so don&#039;t expect it to win against people who know what they&#039;re doing. Also remember carps are spaceproof, in case you want aggressive de-airing of rooms.&lt;br /&gt;
|Surplus classic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Energy_Dagger&amp;quot;|Energy Dagger&lt;br /&gt;
|[[file:Edagger.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|0&lt;br /&gt;
|A pen that once activated in your hand becomes an energy dagger that does 18 brute on hit, and 35 brute when thrown. It&#039;s better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon.&lt;br /&gt;
|It&#039;s biggest advantage is how discreet it is. Kills just a little faster than a toolbox, but has the armor penetration to make it decent against [[Security Officer|security]]. Remember they usually only have to hit you once with their [[stun baton]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Martial_Arts_Scroll&amp;quot; id=&amp;quot;Carp_Style&amp;quot;|Martial Arts Scroll&lt;br /&gt;
|[[file:Sleeping_carp_scroll.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|17&lt;br /&gt;
|300&lt;br /&gt;
|This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks &#039;&#039;&#039;while combat mode is active&#039;&#039;&#039; but also unable to use guns, while making your hits stronger. You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several flavor messages while reading.&amp;lt;br&amp;gt; &lt;br /&gt;
The Sleeping Carp style was one again changed in November, 2023 and currently has following effects:&lt;br /&gt;
* You will not be able to use any ranged weapon, as that would be dishonorable. &lt;br /&gt;
* If &#039;&#039;&#039;combat mode&#039;&#039;&#039; is active you deflect all ranged attacks, whether energy or physical (but not thrown items).&lt;br /&gt;
* Some resistance to [[Guide_to_Wounds|wounds]] (but not immunity). &lt;br /&gt;
* Your ordinary punches deal 10-15 brute. &lt;br /&gt;
* Grabs and shoves do stamina damage while on combat mode.&lt;br /&gt;
* Space carp won&#039;t attack you. &lt;br /&gt;
* You gain the ability to perform combo attacks while unarmed and having the Sleeping Carp martial art. &lt;br /&gt;
* Targets with more than 80 stamina damage are knocked unconscious when grabbed.&lt;br /&gt;
* You gain &#039;&#039;&#039;heavy sleeper&#039;&#039;&#039; quirk&lt;br /&gt;
You execute a combo step by successfully clicking a person with a certain [[New_Players#Basic_Interactions|basic interaction]]. Example: To perform &#039;&#039;&#039;Crashing Wave Kick&#039;&#039;&#039; you {{LeftclickCmode}} a person while on {{Combat_Mode}} to attack them once, then spam {{Rightclick}} on the same person until you successfully perform the second combo step. Basically you attack with one type of attack, wait for the 0.8ish second attack cooldown to go away, and then click the same person again with the next required attack. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#FA8778;&#039;| Combo name&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;width:160px; background-color:#FA8778;&#039;| Combo&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#FA8778;&#039;| Effect&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#FA8778;&#039;| Attack message&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crashing Wave Kick&#039;&#039;&#039;&lt;br /&gt;
|{{Harm}} {{Disarm}}&lt;br /&gt;
|Launch people brutally across rooms, and away from you. Deals 15 brute. &lt;br /&gt;
|X kicks Y square in the chest, sending them flying!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keelhaul&#039;&#039;&#039;&lt;br /&gt;
|{{Disarm}} {{Disarm}}&lt;br /&gt;
|Kick opponents to the floor, dealing 4 seconds of [[Status_Effects#Knockdown|knockdown]] if they are standing. It also gives the target blindness and dizziness. Against prone targets, deal 40 stamina damage and disarm them.&lt;br /&gt;
|X kicks Y in the head, sending them face first into the floor!&amp;lt;br&amp;gt;&lt;br /&gt;
X kicks Y in the head!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gnashing Teeth&#039;&#039;&#039;&lt;br /&gt;
|{{Harm}} {{Harm}}&lt;br /&gt;
|Deal additional damage every second punch. 20 damage. &lt;br /&gt;
|Precisely kick, brutally chop, cleanly hit or viciously slam. &lt;br /&gt;
|}&lt;br /&gt;
|25+ players only&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Mini_Energy_Crossbow&amp;quot;|Mini Energy Crossbow&lt;br /&gt;
|[[file:Ebow.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
|300&lt;br /&gt;
|This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and  does not provide any message that it has been fired. Easily concealed in your pocket, strong when paired with a strong melee weapon such as the energy sword. It has no shot limit, but takes a while to charge each shot. On targets without energy armor each shot deals 15 toxin damage, 60 stamina damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, and blurs the vision of the target. It takes two hits to [[Health#Stamina|stamcrit]] someone unless they have armor. &lt;br /&gt;
|25+ players only&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Boxed_Origami_Kit&amp;quot;|Boxed Origami Kit&lt;br /&gt;
|[[file:Syndibox.png]][[file:Origami_book.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|100&lt;br /&gt;
|This kit contains a book to teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. Afterwards, click the new HUD icon to toggle origami folding on.&amp;lt;br&amp;gt; When enabled, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon that looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victims not wearing any eyewear will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at.  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Poison_Kit&amp;quot;|Poison Kit&lt;br /&gt;
|[[file:Syndibox.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
|0&lt;br /&gt;
|This kit contains 30u bottles of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Spewium|Spewium]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. Those experienced in chemistry with the appropriate access may find the kit redundant, though it does contain some poisons not available elsewhere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FA8778;&amp;quot; | Poison &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:160px; background-color:#FA8778;&amp;quot; | Damage Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FA8778;&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FA8778;&amp;quot; | Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Polonium|&#039;&#039;&#039;Polonium&#039;&#039;&#039;]]&lt;br /&gt;
|Radiation&lt;br /&gt;
|Almost instantly irradiates a victim.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Venom|&#039;&#039;&#039;Venom&#039;&#039;&#039;]]&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Each cycle will deal 0.2 Toxin and 0.3 Brute damage &#039;&#039;per volume of venom&#039;&#039; in the body. Has a 15% chance to turn into 5 to 10 units of [[Guide to chemistry#Histamine|Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Fentanyl|&#039;&#039;&#039;Fentanyl&#039;&#039;&#039;]]&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Formaldehyde|&#039;&#039;&#039;Formaldehyde&#039;&#039;&#039;]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[Guide to chemistry#Histamine|Histamine]]. Preserves corpses from organ decay.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Cyanide|&#039;&#039;&#039;Cyanide&#039;&#039;&#039;]]&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals 1.25 toxin damage per tick, with 8% chance to [[Status Effects#Stun|stun]] for 4 seconds and take 2 additional toxin damage. Also 5% chance to lose breath for a moment. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Histamine|&#039;&#039;&#039;Histamine&#039;&#039;&#039;]]&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Initropidil|&#039;&#039;&#039;Initropidil&#039;&#039;&#039;]]&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Pancuronium|&#039;&#039;&#039;Pancuronium&#039;&#039;&#039;]]&lt;br /&gt;
|Stun and Suffocation&lt;br /&gt;
|After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Sodium Thiopental|&#039;&#039;&#039;Sodium Thiopental&#039;&#039;&#039;]]&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[Guide to chemistry#Chloral%20Hydrate|Chloral Hydrate]] but longer lasting and can&#039;t kill you.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Coniine|&#039;&#039;&#039;Coniine&#039;&#039;&#039;]]&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to [[Guide to chemistry#Lexorin|Lexorin]].&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Spewium|&#039;&#039;&#039;Spewium&#039;&#039;&#039;]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15% chance to eject an organ each tick if overdosing. Requires very high doses.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Guide to chemistry#Curare|Curare]]&#039;&#039;&#039; &lt;br /&gt;
|Paralyzation, Oxygen, and Toxin&lt;br /&gt;
|[[Status Effects#Paralyze|Paralyzes]] you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry#Amanitin|&#039;&#039;&#039;Amanitin&#039;&#039;&#039;]]&lt;br /&gt;
|Delayed Toxin Damage&lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div/&amp;gt;&lt;br /&gt;
|Pairs well with the Dart Pistol. Otherwise, it might be worthwhile poisoning the [[Cook|chef&#039;s]] food while he isn&#039;t looking.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Romerol&amp;quot;|Romerol&lt;br /&gt;
|[[file:Syndibox.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|25&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]], or to living beings to turn them into an apocalyptic time bomb!&lt;br /&gt;
|Actually adds a zombie organ. Currently only purchasable by nuke ops - ordinary traitors can get an objective for this instead.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Sleepy_Pen&amp;quot;|Sleepy Pen&lt;br /&gt;
|[[file:pen.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|The sleepy pen is a devious instant-use injector disguised as a normal pen. It can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Have a plan to keep them from fleeing or killing you while you wait for the drugs to kick in.&amp;lt;br&amp;gt; Sleepy pens can also be emptied and refilled like any other container, allowing you to instantly inject up to 45u of any chemical cocktail you can get your hands on- fun to combo with the Poison Kit. If you know your chemistry, you can easily turn one into an instant-use lethal injection device.&amp;lt;br&amp;gt; Regardless of payload, the victim will feel a tiny prick, but the stab will be invisible to others, and the pen does not pierce hardsuits and other such protective gear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Universal_Suppressor&amp;quot;|Universal Suppressor &lt;br /&gt;
|[[file:Universal_suppressor.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|0&lt;br /&gt;
|A universal syndicate small-arms suppressor for maximum espionage. When attached to a gun, no message is given when you fire it, making it possible to gun people down before they realize what&#039;s happening. Can be fitted to weapons such as the Makarov Pistol, C-20r Submachine Gun, Sniper Rifle or Surplus Rifle. Remove it by alt-clicking the firearm. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Syndicate_Holster&amp;quot;|Syndicate Holster&lt;br /&gt;
|[[file:Syndicate_holster.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|An empty chameleon belt capable of holding up to two pistols, revolvers, disablers, mini energy guns or pulse carbines. Wearing a holster of any variety allows you to spin guns around by using them in hand. Doing it twice in rapid succession allows you to eject the bullets as normal.&lt;br /&gt;
|This thing can be disgused as other belts! Good for keeping your illicit weapons out of the eye of security.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades and Explosives ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #19A974;&amp;quot;&amp;gt;&#039;&#039;&#039;All items available to nuclear operatives.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;C4&amp;quot; id=&amp;quot;Composition_C-4&amp;quot;|Composition C-4&lt;br /&gt;
|[[file:C4.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|50&lt;br /&gt;
|This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. &amp;lt;br&amp;gt; Can be directly placed on mobs, but will only deal around 50 damage and not gib. Be very careful not to stick it onto yourself or your backpack! Alternately, set the timer to something ludicrously high and slap it on the Clown like a festive decoration.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Bag_of_C-4_Explosives&amp;quot;|Bag of C-4 Explosives&lt;br /&gt;
|[[file:Duffle_syndie.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|8&lt;br /&gt;
|100&lt;br /&gt;
| A large red and black dufflebag that contains a pile of C4. It&#039;s cheaper to buy in bulk than individually if you know you&#039;ll need a lot of C4, and can handle toting the bag around.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Bag_of_X-4_Explosives&amp;quot;|Bag of X-4 Explosives&lt;br /&gt;
|[[file:Duffle_syndie.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|200&lt;br /&gt;
|Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of C4, and will also deal damage in a cone behind the target.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;EMP_kit&amp;quot;|EMP Kit&lt;br /&gt;
|[[file:Syndibox.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|0&lt;br /&gt;
|EMP blasts have a number of uses; stunning cyborgs, disabling AI cameras, turning off headset radios, draining stun batons and energy guns, fucking with APC scrubbers, opening or shocking doors, blinding those wearing thermals and more.&amp;lt;br&amp;gt; To use the grenade, activate it in hand and throw it at the offending technology. The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button.&amp;lt;br&amp;gt; EMPing a group of security officers can disable half their arsenal, and the grenades are invaluable against silicons.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Detomatix PDA Cartridge&amp;quot; id=&amp;quot;Detomatix&amp;quot;|Detomatix PDA Cartridge&lt;br /&gt;
|[[file:Pda cartrige.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
|200&lt;br /&gt;
| A cartridge for your [[PDA]]. When inserted, it will allow you to send a trapped message to attempt to detonate a target [[PDA]]. You can set a fake name and job while doing so. Your target will need their PDA&#039;s messenger function turned on in order to attempt this. Sending a PDA bomb has a chance to fail, can only be attempted 4 times per cartridge, and may not work on high level PDAs (the Captain&#039;s).&amp;lt;br&amp;gt; If the target replies to the message or opens their messages within 10 seconds of receiving it, the target&#039;s PDA will explode, destroying the ID and damaging them while also blowing their eardrums out.&amp;lt;br&amp;gt; For best results, have your targets in mind beforehand and send as many messages out as you can in rapid succession; once someone yells about their PDA exploding, others can simply turn off their messenger to stop you from targeting them.&lt;br /&gt;
&amp;lt;br&amp;gt; For syndicate operatives, this cartridge also has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]], allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Pizza_Bomb&amp;quot;|Pizza Bomb&lt;br /&gt;
|[[file:Pizza_bomb.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
|300&lt;br /&gt;
|A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box, removing the pizza, using it in-hand, and then closing the lid with or without the pizza; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Slipocalypse&amp;quot; id=&amp;quot;Slipocalypse_Clusterbang&amp;quot;|Slipocalypse Clusterbang&lt;br /&gt;
|[[file:clusterbang.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|0&lt;br /&gt;
|A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Set it off and hope the entire Security team comically slips on the soap and goes flying out the airlocks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_Bomb&amp;quot;|Syndicate Bomb&lt;br /&gt;
|[[file:Syndicate_Bomb.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|11&lt;br /&gt;
|300&lt;br /&gt;
|The Syndicate Bomb is a huge, bulky explosive with an adjustable timer, minimum 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. The bomb itself is too big to pick up and must be dragged into position, so only call it down when you&#039;re ready. Once armed, &#039;&#039;&#039;wrench the bomb down to prevent easy removal,&#039;&#039;&#039; or else someone might just push it into space.&amp;lt;br&amp;gt;  While the bomb is counting down, it produces a loud beeping audible from adjacent rooms. If the crew finds it, they can use regular tools to open it up and fiddle with the wires. One randomly-selected wire disarms the bomb if tampered with, but another will set the bomb off immediately! This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off; consider stealing Security&#039;s training bomb to find out which wire detonates.&amp;lt;br&amp;gt; When the bomb goes off, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt; Syndicate operatives should take note of the detonation button that spawns at their HQ, which instantly sets off every syndicate bomb on the z-level when pushed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_EMP_Bomb&amp;quot;|Syndicate EMP Bomb&lt;br /&gt;
|[[file:Syndicate_Bomb.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
|300&lt;br /&gt;
|A variation of the syndicate bomb designed to produce a large EMP effect. Ordering the bomb sends you a small beacon, which will teleport the EMP to your location when you activate it. Use the same way as you use a syndicate bomb (see above). Creates an EMP with a range of 15 heavy and 25 light. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_Minibomb&amp;quot;|Syndicate Minibomb&lt;br /&gt;
|[[file:Syndicate_Minibomb.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
|300&lt;br /&gt;
|The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target; those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth and Camouflage Items===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Chameleon_Kit&amp;quot;|Chameleon Kit&lt;br /&gt;
|[[file:Syndibox.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|0&lt;br /&gt;
|The chameleon kit is an outfit that can easily be set to any appearance in the game. Use the HUD icons to change individual pieces, or use the handy outfit button to select a quick and easy preset from common outfits.&amp;lt;br&amp;gt; The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&amp;lt;br&amp;gt; If EMP&#039;d, chameleon gear breaks, rapidly switching between outfits. If you don&#039;t actually care about traitoring, or steal a chameleon kit, this can be a lot of fun. You can also select outfit pieces from rare, admin-only or maybe even removed items!&lt;br /&gt;
|But not the skillcape!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;No-Slips&amp;quot; id=&amp;quot;No-Slip_Chameleon_Shoes&amp;quot;|No-Slip Chameleon Shoes&lt;br /&gt;
|[[file:Brshoe.png]] &amp;lt;!-- wut --&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|200&lt;br /&gt;
|These shoes have an action button to change shape, but unlike the chameleon shoes from the kit they also protect you from slips. &lt;br /&gt;
|20+ players only. Huh.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Agent_ID_Card&amp;quot; id=&amp;quot;Agent_ID&amp;quot;|Agent ID Card&lt;br /&gt;
|[[file:Id_regular.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|0&lt;br /&gt;
|The Agent ID card has a number of useful applications. First and most notably, you can change it&#039;s appearance and assigned name and job at will. Note that this doesn&#039;t give you access on it&#039;s own, but wearing a common gas mask can allow you to appear as any other crewmember, or even a fake one. Wearing the Chameleon Kit&#039;s voice changing mask will also change your voice to match, but without it, talking will give you away.&amp;lt;br&amp;gt; Secondly, wearing this ID means the AI can&#039;t easily track you. They can still see you, but won&#039;t be able to select your name from their camera list to instantly jump to and automatically follow you. This can make it a pain for them to follow &amp;quot;law 2 find the traitor&amp;quot; orders.&amp;lt;br&amp;gt; Third, Beepsky and other security bots will be more lenient towards wearers of the Agent ID. These bots use a &amp;quot;threat assessment&amp;quot; system, and wearing the AID reduces this threat by 2, meaning they&#039;ll ignore minor crimes you commit near them as long as you don&#039;t stack too many offenses.&amp;lt;br&amp;gt; Finally, hitting a different ID with the Agent ID will allow you select up to 5 accesses to copy over depending on the target card&#039;s access. This persists even as you change it&#039;s appearance. The card has 5 [[Identification_Card#Wildcard_Slots|wildcard slots]] you can fill this way: 3 at common, 1 at command and 1 at captain level.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Chameleon_Projector&amp;quot;|Chameleon Projector&lt;br /&gt;
|[[file:Chameleon projector.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
|0&lt;br /&gt;
|Using the Chameleon Projector on an item will disguise you as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal. The AI also cannot track you while disguised.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun if you use it correctly; hiding as something tiny like a cigarette butt or can make it very difficult for firearms to hit you, as you must be clicked on directly. You can also blend into common objects on the shuttle, or just fuck around by turning into a toilet or something.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Artificial_Intelligence_Detector&amp;quot; id=&amp;quot;AI_Detector&amp;quot;|Artificial Intelligence Detector&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere. Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Smugglers_Satchel&amp;quot;|Smuggler&#039;s Satchel&lt;br /&gt;
|[[file:Smuggler.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|This satchel is made to fit under floortiles, and comes with a crowbar and floortile to hide it with. It can also fit in a backpack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Additionally, satchels randomly spawn across the station each round, and come with random contraband like drugs or posters. Using a t-ray scanner allows them to be seen from under floortiles.&lt;br /&gt;
|Satchel contents used to persist between rounds, but people abused that feature hard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Stimpack&amp;quot;|Stimpack&lt;br /&gt;
|[[file:Stimulant_medipen.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
|0&lt;br /&gt;
|This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulantschem|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Mulligan&amp;quot;|Mulligan&lt;br /&gt;
|[[file:Syringe.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;EMP_Flashlight&amp;quot;|EMP Flashlight&lt;br /&gt;
|[[file:flashlight.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP. Has 4 slowly regenerating charges. &amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may depower or electrify them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Radio_Jammer&amp;quot;|Radio Jammer&lt;br /&gt;
|[[file:radio_jammer.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
|0&lt;br /&gt;
|This device will block any nearby outgoing radio communication when activated. Activate it before killing someone so they can&#039;t scream over radio, and put it in your pocket or backpack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Codespeak_Manual&amp;quot;|Codespeak Manual&lt;br /&gt;
|[[file:Red_book.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|0&lt;br /&gt;
|This manual teaches you, or anyone hit by it Codespeak, which sounds like random concepts and drinks to anyone listening.  Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|GLA Brand Mail counterfeit Device&lt;br /&gt;
|[[File:Mail_counterfeit_device.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|Device that is able to counterfeit NT&#039;s mail. This device also is able to place a trap inside of mail for malicious actions. Trap will &amp;quot;activate&amp;quot; any item inside of the mail. Also it might be used for contraband purposes. Integrated micro-computer will give you great configuration for your needs.&lt;br /&gt;
|Cargo techs and QMs are able to buy this in bulk for cheaper.&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Disable Telecomms&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|150&lt;br /&gt;
|When purchased, a virus will be uploaded to the telecommunication processing servers to temporarily disable themselves. &lt;br /&gt;
|Can only be bought once.&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Trigger Stationwide Blackout&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|200&lt;br /&gt;
|When purchased, a virus will be uploaded to the engineering processing servers to force a routine power grid check, forcing all APCs on the station to be temporarily disabled.&lt;br /&gt;
|Can only be bought once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!&amp;lt;abbr title=&amp;quot;Can Nuclear operatives order this item?&amp;quot;&amp;gt;Ops?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|id=&amp;quot;Syndicate_Space_Suit&amp;quot;|Syndicate Space Suit&lt;br /&gt;
|[[file:Syndi_suit.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however.&amp;lt;br&amp;gt;Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Blood-red_Hardsuit&amp;quot;|[[MODsuits#Syndicate MODsuit|Syndicate MODsuit]]&lt;br /&gt;
|[[file:Syndiemod_inactive.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|8&lt;br /&gt;
|200&lt;br /&gt;
|The feared suit of a syndicate nuclear agent. Features a special &amp;quot;Armor Booster&amp;quot; mod that boosts the user&#039;s armor in exchange for EVA protection while enabled, giving the user the following Resistances:&lt;br /&gt;
melee = 40, ballistic = 50, laser = 30, energy = 40, bomb = 35, biological = 100, fire = 50, acid = 90, wounds = 25&lt;br /&gt;
|{{H:title|In the code, each item can be included or excluded from categories, but not have their price based on them. Rather than making a duplicate, it&#039;s simply disabled, as the 8 tc already gets you a better suit.|Nukies can&#039;t actually buy this.}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|[[MODsuits#Elite Syndicate MODsuit|Elite Syndicate MODsuit]]&lt;br /&gt;
|[[File:Elite MOD control.png|alt=]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|16&lt;br /&gt;
|900&lt;br /&gt;
|The feared suit of a syndicate nuclear agent. Features a special &amp;quot;Armor Booster&amp;quot; mod that boosts the user&#039;s armor in exchange for EVA protection while enabled, giving the user the following Resistances:&lt;br /&gt;
melee = 60, ballistic = 60, laser = 50, energy = 60, bomb = 55, biological = 100, fire = 100, acid = 100, wounds = 25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#FF4136;&amp;quot;|No&lt;br /&gt;
|id=&amp;quot;Infiltrator_set&amp;quot;|Infiltrator MODsuit&lt;br /&gt;
|[[file:Infiltrator_case.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
|0&lt;br /&gt;
|This special MODsuit is not spaceproof and sits on your belt slot, however it offers extreme damage resistance, no slowdown, and completely anonymizes you. This suit also has a module that induces bad thoughts in nearby NT employees, reducing their mood.&lt;br /&gt;
|Can only buy 1. &#039;&#039;&#039;NOT SPACEPROOF!!!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|Thermal Vision MOD&lt;br /&gt;
|[[File:Thermal_visor.png]]&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|Mod for a MODsuit that grants the user thermal vision.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#19A974;&amp;quot;|Yes&lt;br /&gt;
|Night Vision MOD&lt;br /&gt;
|[[File:Night_visor.png]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|Mod for a MODsuit that grants the user night vision.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|Plate compression MOD&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|A module that lets the suit fit in backpacks, not compatible with storage modules or the Infiltrator MODsuit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|Chameleon MOD&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|A MODsuit module that lets the modsuit&#039;s control unit disguise as other objects, such as a backpack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|Anti-Slip MOD&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|A MODsuit module preventing the user from slipping on water.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devices and Tools===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #19A974;&amp;quot;&amp;gt;&#039;&#039;&#039;All items available to nuclear operatives.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Cryptographic_Sequencer&amp;quot;|[[Emag|Cryptographic Sequencer]]&lt;br /&gt;
|[[file:emag.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|An Assistant ID, with foreign electronics taped onto it, and an S drawn on the filed off job icon make it &#039;&#039;&#039;painfully obvious to everyone around you&#039;&#039;&#039; as how valid you are and what you&#039;re doing. Sparks tend to shoot off things after you hack them. Exercise caution when using it and prepare to be caught.&lt;br /&gt;
&lt;br /&gt;
Also called an [[Emag]] (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to break open most electronic locks, and can alter many many things on the station. Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. Nanotrasen has upgraded their airlocks to be proofed against these, so you&#039;ll need a more special card to overload their electronics, see below.&lt;br /&gt;
&lt;br /&gt;
Just like an ID card, you can hide it in a wallet along with 3 other cards/emags/doorjacks/lighters/holochips.&lt;br /&gt;
&lt;br /&gt;
Wallets can be found in dorm room lockers, uncommonly in maintenance or Cargo Bay, or made with leather from the biogenerator in the public garden.&lt;br /&gt;
&lt;br /&gt;
You can also put it on your ID slot and show it off like an ID card, but that doesn&#039;t really do anything.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Airlock_Override&amp;quot; id=&amp;quot;Airlock_Authentication_Override&amp;quot; id=&amp;quot;Airlock_Authentication_Override_Card&amp;quot;|Airlock Authentication Override Card&lt;br /&gt;
|[[file:Syndicate_doorjack.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|0&lt;br /&gt;
|A specialized cryptographic sequencer with a distinctive battery tray, specifically designed to override station airlock access codes. Doors hacked open shoot off very visible sparks when you use it, just like its more well known brother, so exercise caution and stealth.&lt;br /&gt;
&lt;br /&gt;
After hacking a certain number of airlocks, the device will require some time to recharge. Has 3 charges and automatically recharge 1 every 3 minutes. Examine the card to see remaining time until next charge. &lt;br /&gt;
*If it can be opened, opens it and breaks so it stays open.&lt;br /&gt;
*If it can&#039;t be opened, just breaks so it stays closed.&lt;br /&gt;
&lt;br /&gt;
*Airlocks unable to be opened, due to such things as being bolted or welded shut cannot be bypassed with this card. &lt;br /&gt;
&lt;br /&gt;
Just like an ID card or an emag, you can hide it in a wallet along with 3 other cards/emags/doorjacks/lighters/holochips.&lt;br /&gt;
&lt;br /&gt;
You can also put it on your ID slot and show it off like an ID card, but that doesn&#039;t really do anything.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Camera_Bug&amp;quot;|SyndEye Program&lt;br /&gt;
|[[file:camera_bug.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|A data disk containing a unique PC app that allows you to watch cameras and track crewmembers. Upload it to your PDA or personal computer to track your targets!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndie_toolbox&amp;quot; id=&amp;quot;Fully_Loaded_Toolbox&amp;quot;|Fully Loaded Toolbox&lt;br /&gt;
|[[file:Syndicatetools.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|It&#039;s a suspicious looking toolbox, filled with useful tools. Contains:a [[File:Screwdriver tool.png|link=Screwdriver]], a[[File:Wrench.png|link=Wrench]], a [[File:Welder.png|link=Welding Tool]], a [[File:Crowbar.png|link=Crowbar]], a[[File:Multitool.png|link=Multitool]], some [[File:Wirecutters.png|link=Wirecutters]], and a pair of [[Clothing_and_Accessories#Combat_Gloves|combat gloves]] (which are insulated). It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
|Can be found offstation sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Adaptative_Cardboard_Cutouts&amp;quot;|Adaptive Cardboard Cutouts&lt;br /&gt;
|[[file:Syndibox.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Decoy_Nuclear_Authentication_Disk&amp;quot;|Decoy Nuclear Authentication Disk&lt;br /&gt;
|[[file:NuclearDisk.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it. Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
|But sometimes the sprite is not animated? Investigate...&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Hypnotic_Flash&amp;quot;|Hypnotic Flash&lt;br /&gt;
|[[file:flash.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|7&lt;br /&gt;
|0&lt;br /&gt;
|Hypnotises people into following the next phrase they hear. To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be [[Status_Effects#Hallucinations|hallucinating]], [[Status_Effects#Sleep|sleeping]], [[Status_Effects#Unconscious|unconscious]], drugged, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Being crit does not count. Will trigger confusion, dizziness, drowsiness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize. If you successfully flash a vulnerable person you will see a message saying &amp;quot;&#039;&#039;Name stands still as his/her eyes seem to focus on a distant point.&#039;&#039;&amp;quot;. This is when you should say your phrase, even if they&#039;re still asleep. Repeating the process on the same victim will replace the old phrase. &lt;br /&gt;
&lt;br /&gt;
Unlike an ordinary flash, this item can not break from EMP or repeated use. This flash does not stun people. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Hypnotic_Grenade&amp;quot;|Hypnotic Grenade&lt;br /&gt;
|[[file:flashbang.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|12&lt;br /&gt;
|0&lt;br /&gt;
|This flashbang is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. Unlike the hypnotic flash, which requires a target be &amp;quot;prepared&amp;quot; for the trance, the sound portion of the flashbang causes hallucinations, and will allow the grenade&#039;s flash to instantly induce a hypnotic trance in viewers, making them hypnotized by the next sentence they hear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_Surgery_Duffelbag&amp;quot;|Syndicate Surgery Duffelbag&lt;br /&gt;
|[[file:Duffle_syndiemed.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|Use it to perform any kind of surgical crime. Contains: a laser scalpel, a mechanical pincher, a searing tool, bonegel, a bonesetter, some [[File:Drapes.png|link=Surgical Drapes]], a [[File:Muzzle.png|link=Muzzle]], a [[File:Straight_jacket.png|link=Straightjacket]], and an empty [[File:MMI.png|link=Syndicate MMI]] which slaves the borg to you.&lt;br /&gt;
|Contains advanced surgery tools, which you normally cannot get without research.&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Chest_Rig&amp;quot;|Chest Rig&lt;br /&gt;
|[[file:Chest_rig.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_Tome&amp;quot;|Syndicate Tome&lt;br /&gt;
|[[file:Syndicate_tome.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
|0&lt;br /&gt;
|Like the chaplain&#039;s bible, but for traitors. Won&#039;t bless any water or rooms, but can heal others like a bible would. The user needs to bind the tome to themselves by using it in their hand (The tome bites them as confirmation). While on harm intent, does 18 BURN damage a hit. Also grants anti-magic while held, and the ability to clear away [[Blood Cult|cultist]] and [[heretic]] runes.&lt;br /&gt;
|18 damage is nothing to scoff at, but the real value here is the anti-magic which make this very valuable&lt;br /&gt;
when combating [[Blood Cult|cultists]], [[Heretic|heretics]], and [[Wizard|wizards]]!&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Thermals&amp;quot; id=&amp;quot;Thermal_Imaging_Glasses&amp;quot;|Thermal Imaging Glasses&lt;br /&gt;
|[[file:Optical_Thermal_Scanner.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
| When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Binary_Translator_Key&amp;quot;|Binary Translator Key&lt;br /&gt;
|[[file:Binary_encryption.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
|0&lt;br /&gt;
|Insert into your headset to access the :binary channel borgs and AIs use. If your headset&#039;s full, use a screwdriver to remove the keys already in your headset, and place the ones you want back in. All keys can access the common channel, so if you have a &amp;quot;commons&amp;quot; key you can safely throw it away. While talking on the :binary channel is possible, it is not recommended as an AI can quickly realize you are not a borg slaved to them, and thus call valid salad on you. Also remember anyone can hear what you say into your radio if they are next to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_Encryption_Key&amp;quot;|Syndicate Encryption Key&lt;br /&gt;
|[[file:Syndicate encryption.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|0&lt;br /&gt;
|Attach it to your headset to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. If your headset&#039;s full, use a screwdriver to remove the keys already in your headset. Speak on the secret channel with a :t before your text. &#039;&#039;&#039;Remember that other traitors are not obliged to be friendly to you.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Hacked_AI_Upload_Module&amp;quot;|Hacked AI Upload Module&lt;br /&gt;
|[[file:circuitboard.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|300&lt;br /&gt;
|This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Powersink&amp;quot;|Powersink&lt;br /&gt;
|[[file: Powersink.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|11&lt;br /&gt;
|300&lt;br /&gt;
|This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
|25+ players only&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Ominous_Beacon&amp;quot; id=&amp;quot;Singularity_Beacon&amp;quot; id=&amp;quot;Tesla_Beacon&amp;quot;|Ominous Beacon&lt;br /&gt;
|[[file:Beacon.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
|300&lt;br /&gt;
|Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Briefcase_Launchpad&amp;quot;|Briefcase Launchpad&lt;br /&gt;
|[[file:Briefcase_launchpad.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
|0&lt;br /&gt;
| A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Radioactive_Microlaser&amp;quot;|Radioactive Microlaser&lt;br /&gt;
|[[file:Healthanalyzer.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|0&lt;br /&gt;
|A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of nerve, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;F.R.A.M.E._PDA_Cartridge&amp;quot;|F.R.A.M.E. PDA Cartridge&lt;br /&gt;
|[[file:Pda_cartrige.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|A program catridge for a PDA. Has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA. You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndiecate_Soap&amp;quot;|Syndicate Soap&lt;br /&gt;
|[[file:Synsoap.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Protocol_Crab-17_Phone&amp;quot;|Protocol CRAB-17 Phone&lt;br /&gt;
|[[file:Suspicious_phone.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|7 &lt;br /&gt;
|0&lt;br /&gt;
|This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
|Can only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Polarized Contact Lenses&amp;quot;|Polarized Contact Lenses&lt;br /&gt;
|[[File:Syndicate_contacts.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3 &lt;br /&gt;
|0&lt;br /&gt;
|High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable&lt;br /&gt;
|Provides great protection against [[Security Officer|Security]] and [[Revolutionaries|Revolutionaries.]]&lt;br /&gt;
|-&lt;br /&gt;
|Tram Remote Control&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|When linked to a tram&#039;s on board computer systems, this device allows the user to manipulate the controls remotely. Includes direction toggle and a rapid mode to bypass door safety checks and crossing signals. Perfect for running someone over in the name of a tram malfunction!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Failsafe Uplink Code&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|When entered, your uplink will self-destruct immediately. Perfect for getting the last laugh on a security officer trying to log into your uplink.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Pointy Tape&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|An all-purpose super pointy tape roll. The tape is built with hundreds of tiny metal needles, the roll comes with in 5 pieces. When added to items, the item that was taped will embed when thrown at people. Taping people&#039;s mouthes with it will hurt them if pulled off by someone else.&lt;br /&gt;
|Useful to pair with remotely activated grenades.&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Syndicate Teleporter&lt;br /&gt;
|[[File:Syndicate_teleporter.gif]]&lt;br /&gt;
!8&lt;br /&gt;
|0&lt;br /&gt;
|A handheld device that teleports the user 4-8 tiles forward. Beware, teleporting into a wall will trigger an emergency teleport, attempting to place you 3 tiles to a random side of your initial destination; however if that fails, it gibs you. Comes with 4 charges, recharges randomly but quickly. If EMPed, will randomly teleport, taking anyone that might be holding onto it with it. If you somehow manage to teleport directly onto someone (which is pretty hard given the 5 tile variability) it&#039;ll stun them and deal 20 brute. Every use leaves 10u of your blood on the floor.&lt;br /&gt;
|Very strong, especially for its price and given that it requires no threat. Perfect for getaways and break-ins.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Autosurgeon&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|A multi-use autosurgeon for implanting whatever you want into yourself. Put implants inside of it, and activate it inhand in order to use. Rip that station apart and make it part of you.&lt;br /&gt;
|ONLY available on stations with the &amp;quot;Cybernetic Revolution&amp;quot; trait.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Implants===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #19A974;&amp;quot;&amp;gt;&#039;&#039;&#039;All items available to nuclear operatives.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Freedom_Implant&amp;quot;|Freedom Implant&lt;br /&gt;
|[[file:injector.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
|0&lt;br /&gt;
|If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight. Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Storage_Implant&amp;quot;|Storage Implant&lt;br /&gt;
|[[file:injector.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|8&lt;br /&gt;
|0&lt;br /&gt;
|An implant injected into the body, and later activated at the user&#039;s will. It will open a small bluespace pocket capable of storing two regular-sized items, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Radio_Implant&amp;quot;|Internal Syndicate Radio Implant&lt;br /&gt;
|[[file:injector.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|This implants you with a hidden radio that can access the common and secret syndicate channel (:t). Similar to a station-bounced radio, you can disable it to avoid suspicion. EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Stealth_Implant&amp;quot;|Stealth Implant&lt;br /&gt;
|[[file:Cardboard_box.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|8&lt;br /&gt;
|0&lt;br /&gt;
|This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Uplink_Implant&amp;quot;|Uplink Implant&lt;br /&gt;
|[[file:injector.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|0&lt;br /&gt;
|Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a HUD-button or a custom emote. You can charge it by using raw telecrystals on yourself. In case you get captured, this is a get out of jail free card. &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Race Restricted===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, as they are humans&#039;&#039;&#039; (AI door!). &amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Race&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Extra-Bright_Lantern&amp;quot;|Extra-Bright Lantern&lt;br /&gt;
|[[file:Syndilantern.png]]&lt;br /&gt;
|[[file:moths.gif]]&amp;lt;br&amp;gt;[[Moth]]s&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|0&lt;br /&gt;
|We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype	Syndicate brand &#039;&#039;Extra-Bright Lantern&#039;&#039;™. Enjoy.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Role Restricted===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #FF4136;&amp;quot;&amp;gt;&#039;&#039;&#039;No item available to nuclear operatives, they &amp;lt;s&amp;gt;do it for free&amp;lt;/s&amp;gt; don&#039;t have jobs!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;&#039;All items from a specific department are also available to the head of said department. The HoP has no department.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Role &lt;br /&gt;
!Cost&lt;br /&gt;
!Threat&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|Clumsiness Injector&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |[[file:clown.png]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|Gives anyone injected with it the clumsy mutation.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Hilarious Firing Pin&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|A firing pin that, when inserted into a gun, makes that gun only usable by clowns and clumsy people and makes that gun honk whenever anyone tries to fire it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Ultra Hilarious Firing Pin&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|0&lt;br /&gt;
|Like the ultra hilarious firing pin, except the gun you insert this pin into explodes when someone who isn&#039;t clumsy or a clown tries to fire it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Reverse_Bear_Trap&amp;quot; |Reverse Bear Trap&lt;br /&gt;
|[[file:Reversebeartrap.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
|0&lt;br /&gt;
|An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted. The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Banana_Cream_Pie_Cannon&amp;quot; |Banana Cream Pie Cannon&lt;br /&gt;
|[[file:Pie_cannon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10&lt;br /&gt;
|100&lt;br /&gt;
|A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Reverse_Revolver&amp;quot; |Reverse Revolver&lt;br /&gt;
|[[file:revolver.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |14&lt;br /&gt;
|300&lt;br /&gt;
|This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Clown_Bomb&amp;quot; |Clown Bomb&lt;br /&gt;
|[[file:Syndicate_Bomb.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15&lt;br /&gt;
|150&lt;br /&gt;
|A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Clown_Car&amp;quot; |Clown Car&lt;br /&gt;
|[[file:Clowncar.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20&lt;br /&gt;
|50&lt;br /&gt;
|The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside! Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride. If you can somehow get it emagged, you unlock even more fun! Only clowns can drive this, the key being their their bikehorn. Banana peels allegedly repair it. Beware; if you scoop up someone who has 30u of [[Irish Car Bomb]] in their system, the car will violently detonate 5 seconds later!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Guide_to_Advanced_Mimery&amp;quot; |Guide to Advanced Mimery Series&lt;br /&gt;
|[[file:advanced mimery.png]][[file:advanced mimery.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |12&lt;br /&gt;
|200&lt;br /&gt;
|The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. The books don&#039;t disappear upon learning, so try to hide or destroy them once you are done.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ancient_Toolbox&amp;quot; |Ancient Toolbox&lt;br /&gt;
|[[file:testbox.png]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |[[file:assistant.png]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|0&lt;br /&gt;
| A toolbox specially preserved and modified for your robusting needs, comes with normal tools and [[Insulated Gloves]], but its special feature is having its damage increased the more telecrystals you have inside it!&lt;br /&gt;
|Currently unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ancient_Jumpsuit&amp;quot; |Ancient Jumpsuit&lt;br /&gt;
|[[file:grey_jumpsuit.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20&lt;br /&gt;
|0&lt;br /&gt;
|An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;EZ_clean_bundle&amp;quot; |EZ clean bundle&lt;br /&gt;
|[[file:Grenade.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:janitor.png]]&amp;lt;br&amp;gt; [[Janitor]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |6&lt;br /&gt;
|0&lt;br /&gt;
|This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;His_Grace&amp;quot; |His Grace&lt;br /&gt;
|[[file:His_Grace.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:chaplain.png]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20&lt;br /&gt;
|50&lt;br /&gt;
| His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs.&lt;br /&gt;
*It starts peckish, giving just a moderate damage buff.&lt;br /&gt;
*Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground.&lt;br /&gt;
*More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
*&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape. At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&lt;br /&gt;
*&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Haunted_Magic_Eightball&amp;quot; |Haunted Magic Eightball&lt;br /&gt;
|[[file:eightball.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:librarian.png]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|0&lt;br /&gt;
|Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain whether they will help you or not.&amp;lt;br&amp;gt;&#039;&#039;&#039;This item is currently bugged, and non-functional.&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;and&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;.&lt;br /&gt;
|Can only be bought once.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Box_of_Gorilla_Cubes&amp;quot; |Box of Gorilla Cubes&lt;br /&gt;
|[[file:Monkey_Cube_Box.png]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |[[file:Geneticist.png]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
[[Research Director|RD]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |6&lt;br /&gt;
|150&lt;br /&gt;
|A box with 3 Waffle Co. brand gorilla cubes: similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry [[Critters#Gorilla|gorillas]] when rehydrated. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
|You can mutate monkeys into a gorilla by giving them enough genetic damage (&amp;gt;2500), however this takes a super long time so the cubes are still worth it.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Modified_Syringe_Gun&amp;quot; |Modified Syringe Gun&lt;br /&gt;
|[[file:sgun.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |14&lt;br /&gt;
|0&lt;br /&gt;
|A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Magillitis_Serum_Autoinjector&amp;quot; |Magillitis Serum Autoinjector&lt;br /&gt;
|[[file:Bottle16.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15&lt;br /&gt;
|100&lt;br /&gt;
|Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough [[Critters#Gorilla|gorilla]] after a short while.&lt;br /&gt;
|In theory, if a brain is harvested from the gorilla carcass and inserted into an empty body, the injected person can be brought back.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Blast_Cannon&amp;quot; |Blast Cannon&lt;br /&gt;
|[[file:Loaded_blastcannon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:Scientist_generic.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
[[Research Director|RD]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |14&lt;br /&gt;
|300&lt;br /&gt;
|This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Concealed_Weapon_Bay&amp;quot; |Concealed Weapon Bay&lt;br /&gt;
|[[file:Mecha_weapon_bay.png]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |[[file:roboticist.png]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
[[Research Director|RD]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |3&lt;br /&gt;
|300&lt;br /&gt;
|The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Laser_Arm_Implant&amp;quot; |Laser Arm Implant&lt;br /&gt;
|[[file:Syndicate_autoimplanter.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10&lt;br /&gt;
|200&lt;br /&gt;
|An implant that grants you a recharging laser gun inside your arm. Weak to EMPs. Comes with a one use syndicate autosurgeon for immediate self-application. A screwdriver can be used to remove it from the autosurgeon, but implant can&#039;t be placed back in.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavily Modified Springlock MODsuit Module&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock&#039;s tendency to &amp;quot;snap&amp;quot; back into place when exposed to humidity. You know what it&#039;s like to have an entire exoskeleton enter you? This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Australicus_Slime_Mutator&amp;quot; |Australicus Slime Mutator&lt;br /&gt;
|[[file:Syringe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:roboticist.png]]&amp;lt;br&amp;gt;[[Roboticist]],&amp;lt;br&amp;gt;[[file:Scientist_generic.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10&lt;br /&gt;
|300&lt;br /&gt;
|Requires knowledge in [[Guide_to_xenobiology|xenobiology]] to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]] it spawns three non-hostile and non-sentient [[Spider#Uncommon_Spiders|broodmother spiders]]. These won&#039;t cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from [[Guide_to_xenobiology#Light_Pink_Slime|light pink extracts]] (not included).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Reagent_Dartgun&amp;quot; |Reagent Dartgun&lt;br /&gt;
|[[file:Regeantdartgun.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:chemist.png]]&amp;lt;br&amp;gt;[[Chemist]],&amp;lt;br&amp;gt;[[file:Generic_cmo.png]]&amp;lt;br&amp;gt;[[Chief Medical Officer|CMO]],&amp;lt;br&amp;gt;[[file:botanist.png]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |12&lt;br /&gt;
|200&lt;br /&gt;
|This special dartgun produces four 15u &#039;&#039;piercing&#039;&#039; syringes every 25 seconds and draws from an internal 100u chemical container. You must fill the chemical container yourself.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Brainwashing_Surgery_Program&amp;quot; |Brainwashing Surgery Program&lt;br /&gt;
|[[file:Disk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:MedicalDoctor.png]]&amp;lt;br&amp;gt;[[Medical Doctor]],&amp;lt;br&amp;gt;[[file:Generic_cmo.png]]&amp;lt;br&amp;gt;[[Chief Medical Officer|CMO]], &amp;lt;br&amp;gt;[[file:roboticist.png]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
|0&lt;br /&gt;
| A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Brand MMI&lt;br /&gt;
|&lt;br /&gt;
|[[file:MedicalDoctor.png]]&amp;lt;br&amp;gt;[[Medical Doctor]],&amp;lt;br&amp;gt;[[file:Generic_cmo.png]]&amp;lt;br&amp;gt;[[Chief Medical Officer|CMO]], &amp;lt;br&amp;gt;[[file:roboticist.png]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
[[file:Scientist_generic.png]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
&lt;br /&gt;
[[Research Director|RD]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|An MMI modified to give cyborgs laws to serve the Syndicate without having their interface damaged by Cryptographic Sequencers, this will not unlock their hidden modules.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Kinetic_Accelerator_Pressure_Mod&amp;quot; |Kinetic Accelerator Pressure Mod&lt;br /&gt;
|[[file:modkit.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:miner.png]]&amp;lt;br&amp;gt;[[Miner]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
|300&lt;br /&gt;
|A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage. (You can only order two).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Explosive_Hot_Potato&amp;quot; |Explosive Hot Potato&lt;br /&gt;
|[[file:potato.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:botanist.png]]&amp;lt;br&amp;gt;[[Botanist]],&amp;lt;br&amp;gt;[[file:Generic chef.png]]&amp;lt;br&amp;gt;[[Cook]],&amp;lt;br&amp;gt;[[file:clown.png]]&amp;lt;br&amp;gt;[[Clown]],&amp;lt;br&amp;gt;[[file:mime.png]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|0&lt;br /&gt;
|When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat Bakery Kit&lt;br /&gt;
|&lt;br /&gt;
|Cook,&lt;br /&gt;
Mime&lt;br /&gt;
|7&lt;br /&gt;
|150&lt;br /&gt;
|A kit of clandestine baked weapons. Contains a baguette which a skilled mime could use as a sword, a pair of throwing croissants, and the recipe to make more on demand. Once the job is done, eat the evidence.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Meat_Hook&amp;quot; |Butcher&#039;s Meat Hook&lt;br /&gt;
|[[File:Meat_hook.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:Generic chef.png]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |11&lt;br /&gt;
|0&lt;br /&gt;
|A meat hook on the end of a long chain. Clicking from range will fire the chain, which drags the target to you, deals 20 brute and stamina damage with 60 armor penetration and 0.5 second [[Status_Effects#Knockdown|knockdown]]. Was originally shaft miner loot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Disposable Sentry Gun&amp;quot; |Disposable Sentry Gun&lt;br /&gt;
|[[File:Turret.PNG]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |[[file:Generic_engineer.png]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |11&lt;br /&gt;
|0&lt;br /&gt;
|A disposable sentry gun deployment system cleverly disguised as a toolbox. Works and functions as a normal red toolbox, until you attack it on {{Combat_Mode}} with the combat wrench that it comes with. Upon bashing it with a wrench, the toolbox will transform into a ballistic sentry gun, theoretically shooting at anyone except you. The turret only has 100 health however, so it will not last long when attacked.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Rebar Crossbow&lt;br /&gt;
|[[File:Syndiexbow.png|left|frameless|32x32px]]&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|A much more professional version of the engineer&#039;s [[Makeshift weapons#Heated rebar crossbow|bootleg rebar crossbow]].  3 shot mag, quicker loading, built-in scope, better ammo, and will never explode in your face when you fire it.  Owners manual included.&lt;br /&gt;
   &lt;br /&gt;
|Does 35 damage with high embed + wound chance, but slow to fire. Good for assassinations and against soft targets, but not designed for long firefights.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Occupational_Corruption_Device&amp;quot; |Organic Resources Disturbance Inducer&lt;br /&gt;
|[[File:Occupational_corruption_device.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[file:Generic_hop.png]]&amp;lt;br&amp;gt;[[HoP]],&amp;lt;br&amp;gt;[[file:Generic_qm.png]]&amp;lt;br&amp;gt;[[QM]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|0&lt;br /&gt;
|An Occupational Corruption Device. Using it triggers the bureaucratic error event which randomly opens and closes available job slots for latejoiners. Limited to 1 purchase.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GLA Brand Mail Counterfeit Kit&lt;br /&gt;
|&lt;br /&gt;
|QM,&lt;br /&gt;
Cargo &lt;br /&gt;
&lt;br /&gt;
tech&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|A box full of mail counterfeit devices. Devices that are able to counterfeit NT&#039;s mail. Those devices also able to place a trap inside of mail for malicious actions. Trap will &amp;quot;activate&amp;quot; any item inside of mail. Also counterfeited mail might be used for contraband purposes. Integrated micro-computer will give you great configuration options for your needs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nothing stops the mail.&lt;br /&gt;
|Use it with bombs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===(Pointless) Badassery===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #19A974;&amp;quot;&amp;gt;&#039;&#039;&#039;All items available to nuclear operatives.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Threat Requirement&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_Playing_Cards&amp;quot;|Syndicate Playing Cards&lt;br /&gt;
|[[file:Syndi_cards.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
|0&lt;br /&gt;
|A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_Briefcase_Full_of_Cash&amp;quot;|Syndicate Briefcase Full of Cash&lt;br /&gt;
|[[file:Briefcase.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|50&lt;br /&gt;
|A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.&lt;br /&gt;
|Alternates between useful and useless depending on whoever is reworking the game economy system.&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_Smokes&amp;quot;|Syndicate Smokes&lt;br /&gt;
|[[file:Syngarettes.png]] &lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|0&lt;br /&gt;
|Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
|Do not confuse with trick cigarettes.&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Syndicate_Balloon&amp;quot;|Syndicate Balloon&lt;br /&gt;
|[[file:Balloon.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|20&lt;br /&gt;
|0&lt;br /&gt;
| A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
|Will prevent your uplink from buying any other items.&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Broken_Chameleon_Kit&amp;quot;|Broken Chameleon Kit&lt;br /&gt;
|[[file:Syndibox.png]][[file:Changeling.gif]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|900&lt;br /&gt;
|A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Centcom_Official_Costume&amp;quot;|Centcom Official Costume&lt;br /&gt;
|[[file:Syndibox.png]][[file:centcomcommander.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|20&lt;br /&gt;
|1100&lt;br /&gt;
|Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Clown_Costume&amp;quot;|Clown Costume&lt;br /&gt;
|[[file:Clownduffle.png]][[file:Generic_clown.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|700&lt;br /&gt;
|Contains a complete [[Clown]] outfit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Tactical_Naptime&amp;quot; id=&amp;quot;Sleepy_Time_Pajama_Bundle&amp;quot;|Sleepy Time Pajama Bundle&lt;br /&gt;
|[[file:Syndibox.png]][[File:Syndi_pajama.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|900&lt;br /&gt;
|Even soldiers need to get a good nights rest. Comes with blood-red pajamas, a blankie, a hot mug of cocoa and a fuzzy friend.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Sticker Pack&lt;br /&gt;
|[[File:Syndibox.png]]&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|Contains 8 random stickers precisely engineered to resemble suspicious objects, which may or may not be useful for fooling crew.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Nuclear Operatives special equipment=&lt;br /&gt;
Below are items available exclusively to [[Nuclear Operative]]s.&lt;br /&gt;
==Your Uplink==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:generic_nukesyndie.png]]&lt;br /&gt;
|Nuclear operatives have a radio [[file:radio.png]] as uplink which starts &#039;&#039;&#039;unlocked&#039;&#039;&#039;, and can be detonated as an impromptu bomb if money is tight. The shop interface is divided into categories. Operatives receive 30 telecrystals to start with, and receive much extra if they declare war on Nanotrasen. &lt;br /&gt;
|}&lt;br /&gt;
Some items are very expensive, sometimes enough to be impossible to purchase. You can obtain more telecrystals from other operatives, or give yours away. How? In the category &amp;quot;bundles and telecrystals&amp;quot; you can &amp;quot;buy&amp;quot; TeleCrystals to eject them from your uplink, and reinsert them into any &#039;&#039;&#039;unlocked&#039;&#039;&#039; uplink.&lt;br /&gt;
&lt;br /&gt;
Up to three items, unique for each operative, can be purchased for a randomly discounted price. Cheaper items get discounted more often and discounts tend to average around 50% off, but every once in a while you can hit the jackpot and get a revolver for 80% off. There are also team discounts: discounted items that have &#039;&#039;&#039;unlimited supply&#039;&#039;&#039; (can always buy more as long as you have TC left) that are the same for every operative. Woe to any station that is besieged by operatives with discounted explosives, assault cyborgs or mechs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bundles===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|info&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Cybernetic_Implant_Bundle&amp;quot;|Cybernetic Implant Bundle&lt;br /&gt;
|[[file:Duffle_syndiemed.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|40&lt;br /&gt;
|Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
|With the most expensive implant being macrobomb at 20 TC each, max saving would be 60% and the average will be much less. Check the other discounted categories first.&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Medical_bundle&amp;quot;|Medical bundle&lt;br /&gt;
|[[file:Duffle_syndiemed.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|15&lt;br /&gt;
|The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a brute and burn patch, a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
|5 TC saved&lt;br /&gt;
|-&lt;br /&gt;
|id=&amp;quot;Spetsnaz_Pyro_bundle&amp;quot;|Spetsnaz Pyro bundle&lt;br /&gt;
|[[file:Duffle_syndie.png]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|30&lt;br /&gt;
|For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin APS|Stechkin APS pistol]], two incendiary magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
|12 TC saved. The backpack sprayer is kinda trash not gonna lie. &#039;&#039;&#039;For the love of god don&#039;t set your teammates on fire!!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Induction Kit&lt;br /&gt;
|[[file:Syndibox.png]]&lt;br /&gt;
|10&lt;br /&gt;
|A rather odd piece of equipment, this bundle contains a set of rudimentary and basic nuclear operative equipment, but most importantly, an induction implant, which officially &#039;inducts&#039; any valid antagonist into the nuclear operative team. &lt;br /&gt;
Contains:&lt;br /&gt;
&lt;br /&gt;
* One Ansem pistol&lt;br /&gt;
* One 10mm AP magazine&lt;br /&gt;
* One 10mm HP magazine&lt;br /&gt;
* Energy Dagger&lt;br /&gt;
* Syndicate Headset&lt;br /&gt;
* Nuclear PDA&lt;br /&gt;
* Agent Card&lt;br /&gt;
* Space Suit and Helmet&lt;br /&gt;
* Jet Harness&lt;br /&gt;
* Induction Implant&lt;br /&gt;
|Total kit has a rough value of ~25 TC, though basically all of it is just things nuclear operatives get for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normal crew members cannot get induced, and neither can ERTs. However, any other antagonist, including traitors, changelings, heretics, and even hypnoflashed people can!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons and Weapon Kits===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most weapons come as kits, cases that include both the gun and some extra magazines. Available ammunition has been rolled into the weapon&#039;s tables for efficiency sake.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |info&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bulldog_Shotgun&amp;quot; |Bulldog Shotgun&lt;br /&gt;
|[[File:Nukeop case.png]]&lt;br /&gt;
[[file:Bulldog.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
|The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The kit includes the bulldog shotgun and three spare standard magazines (four, if you count the loaded secondary magazine that comes with the gun).&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; | name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; | ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:BuckshotBull.png]]&lt;br /&gt;
 | id=&amp;quot;12g_Buckshot_Drum&amp;quot; |12g Buckshot Drum&lt;br /&gt;
 | A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 45 brute damage if all pellets hit, but has damage falloff over range.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:DragonBreathBull.png]]&lt;br /&gt;
 | id=&amp;quot;12g_Dragons_Breath_Drum&amp;quot; |12g Dragon&#039;s Breath Drum&lt;br /&gt;
 |A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire. A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:BreachingBull.png]]&lt;br /&gt;
 | id=&amp;quot;12g_Breaching_Drum&amp;quot; |12g Meteorslug&lt;br /&gt;
 |A 8 round drum magazine for use in the Bulldog Shotgun. Meteor Slugs shoot one single 30 damage meteor, that stuns any person it hits for a moment. The real value of these shells is that anything hit by them is knocked away or dealt massive damage. This lets you instantly destroy walls and windows, as well as breaching airlocks, leaving their frame vulnerable and locked.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:BuckshotBull.png]]&lt;br /&gt;
 | id=&amp;quot;12g_Slug_Drum&amp;quot; |12g Slugs&lt;br /&gt;
 |A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 50-damage projectile.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
 |}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;C-20r_Submachine_Gun&amp;quot; |C-20r Submachine Gun&lt;br /&gt;
|[[File:Nukeop case.png]]&lt;br /&gt;
[[file:C20r.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |14&lt;br /&gt;
|Has 24-round magazines and uses .45 rounds. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The kit comes with three standard spare magazines. &lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:45Mag.png]]&lt;br /&gt;
 | id=&amp;quot;.45_Ammo_Magazine&amp;quot; |.45 Ammo&lt;br /&gt;
 |A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]]. 35 raw damage.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:45Mag.png]]&lt;br /&gt;
 |.45 Incendiary SMG Magazine&lt;br /&gt;
 |A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]]. 15 raw damage, adds two firestacks.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:45Mag.png]]&lt;br /&gt;
 |.45 Armor Piercing SMG Magazine&lt;br /&gt;
 | A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]]. 30 raw damage, 50 Armor Piercing capability.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:45Mag.png]]&lt;br /&gt;
 | .45 Hollow Point SMG Magazine&lt;br /&gt;
 |A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]]. It deals a whooping 50 raw damage, though it falls substantially when armor comes into play.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;SAW&amp;quot; |L6 Squad Automatic Weapon Case&lt;br /&gt;
|[[file:L6machinegun.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|Holds the most ammo of any gun available: 50 7mm rounds dealing high brute damage. A few good shots on someone and they&#039;re down. Shoots in three-round bursts and needs two free hands to use. Dust cover must be opened with an alt-click to be able to insert a new magazine. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This comes as a single weapon, and with no spare ammunition.&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; | ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:A762.png]]&lt;br /&gt;
 |7mm Box Magazine&lt;br /&gt;
 |A 50-round magazine of 7mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:A762.png]]&lt;br /&gt;
 |7mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |A 50-round magazine of 7mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:A762.png]]&lt;br /&gt;
 |7mm (Incendiary) Box Magazine&lt;br /&gt;
 |A 50-round magazine of 7mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |3&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:A762.png]]&lt;br /&gt;
 |7mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |A 50-round magazine of 7mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:A762.png]]&lt;br /&gt;
 |7mm (Match) Box Magazine&lt;br /&gt;
 |A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW. Perfect for ricocheting off walls all fancy-like. 40 damage, 60 ricochet chance.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
 |}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sniper_Rifle&amp;quot; | Sniper Rifle&lt;br /&gt;
|[[File:Nukeop case.png]]&lt;br /&gt;
[[file:Sniper.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |18&lt;br /&gt;
|The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Comes with three spare magazines, two standard and one disruptor, as well as a suit (with the same stats as your starting turtleneck), tie, pen and folder. &lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:Sniper_ammo.png]]&lt;br /&gt;
 | id=&amp;quot;.50_Magazine&amp;quot; |.50 Magazine&lt;br /&gt;
 |A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Penetrator.png|frameless]]&lt;br /&gt;
 | id=&amp;quot;.50_Penetrator_Magazine&amp;quot; |.50 Penetrator Magazine&lt;br /&gt;
 |A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:Sniper_ammo_sleep.png]]&lt;br /&gt;
 | id=&amp;quot;.50_Soporific_Magazine&amp;quot; | .50 Disruptor Magazine&lt;br /&gt;
 |A 6-round magazine of .50 disruptor ammunition for the sniper rifle. Deals almost no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds, and an EMP will trigger around the impact point.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Sniper_ammo_blood.png]]&lt;br /&gt;
|.50 Marksman Magazine&lt;br /&gt;
|A 6-round magazine of .50 marksman ammunition for the sniper rifle. It&#039;s hitscan with one guaranteed ricochet, deals 50 damage, penetrates armor, and stuns if they aren&#039;t wearing armor.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|.50 Incendiary Magazine&lt;br /&gt;
|A 6-round magazine of .50 incendiary ammunition for the sniper rifle. It deals 70 fire damage instead of brute, and unleashes a large fireball around the point of impact, making it more suited for crowd control.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|.50 Surplus Magazine Box&lt;br /&gt;
|A box with 7 surplus magazines inside. These are slightly worse than normal mags, lacking some of its penetrating power and the stun, but they are 50% cheaper, which can be handy when you&#039;re in need of a large amount of bullets.&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Surplus_SMG&amp;quot; |Surplus SMG&lt;br /&gt;
|[[file:Plastikov.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|An ancient 9x19mm submachine gun pattern updated and simplified to lower costs, though perhaps simplified too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This comes as a single weapon, and with no spare ammunition.&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:9x19full_ammo.png]]&lt;br /&gt;
 |Surplus SMG Magazine&lt;br /&gt;
 |50 shots. 10 damage each.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |1&lt;br /&gt;
 |}&lt;br /&gt;
|Substituted the mosin. A more forgiving weapon for shoot-ers and shoot-ats.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Stechkin_APS_Machine_Pistol&amp;quot; |Ansem Pistol&lt;br /&gt;
|[[File:Nukeop case.png]]&lt;br /&gt;
[[file:Stetchkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
|A Syndicate 10mm semi-automatic pistol. Uses 10mm auto rounds in 8-round magazines and is compatible with suppressors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The case comes with three extra standard magazines for the Ansem&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |ammo types&lt;br /&gt;
 ! cost&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:9mmaps.png]]&lt;br /&gt;
 | id=&amp;quot;Stechkin_Magazine&amp;quot; |10mm Ansem Magazine&lt;br /&gt;
 |An additional 8-round 10mm magazine, compatible with the Ansem pistol. 40 raw BRUTE damage.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:9mmaps.png]]&lt;br /&gt;
|10mm Ansem Incendiary Magazine&lt;br /&gt;
|An 8-round magazine full of incendiary bullets that deal 20 BRUTE damage, set the target aflame, and leave a trail of fire in their path.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:9mmaps.png]]&lt;br /&gt;
|10mm Ansem Armor Piercing Magazine&lt;br /&gt;
|An 8-round magazine for the Ansem pistol. Armor piercing bullets deal 35 BRUTE damage, but go through most armor types&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:9mmaps.png]]&lt;br /&gt;
|10mm Ansem Hollow Point Magazine&lt;br /&gt;
|An 8-round magazine for the Ansem pistol. Hollow points deal 50 raw BRUTE damage, though they are easily stopped by any armor the target may be wearing.&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
It&#039;s important to note that this pistol is the same you start with in your belt slot, so buying separate magazines might be worth it for some operatives more than buying the whole kit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;M-90gl_Carbine&amp;quot; |M-90gl Carbine&lt;br /&gt;
|[[File:Nukeop case.png]]&lt;br /&gt;
[[file:M90.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |14&lt;br /&gt;
|This carbine has a three-round burst setting as well as an underbarrel grenade launcher. Magazines hold 30 rounds of bullets, which is more than enough against unarmored targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The case also contains 2 extra magazines and a box of 4 rubber tipped grenades for the launcher.&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:5.56m_toploader_mag.png]]&lt;br /&gt;
 |5.56mm Toploader Magazine&lt;br /&gt;
 | An additional 30-round 5.56mm magazine;. Every time you call it a clip, god, kills a kitten. 35 damage, 30 AP.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:5.56m_toploader_mag.png]]&lt;br /&gt;
 |5.56mm Toploader Phasic Magazine&lt;br /&gt;
 |An additional 30-round 5.56mm magazine; These bullets are made from an experimental alloy, &#039;Ghost Lead&#039;, that allows it to pass through almost any non-organic material. 20 damage, 70 AP.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
 |-&lt;br /&gt;
 |[[file:40mmHE_ammo.png]]&lt;br /&gt;
 |40mm HE Grenade Box&lt;br /&gt;
 |A box of four 40mm HE grenades for use with the M-90gl&#039;s under-barrel grenade launcher. Insert into the M-90gl Carbine. Do not throw. These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40mmHE_ammo.png]]&lt;br /&gt;
|40mm Rubber Slug Grenade Box&lt;br /&gt;
|A box of four 40mm rubber-tipped grenades for use with the M-90gl&#039;s underbarrel launcher. Instead of the typical explosion, these will knock down the target, dealing 120 stamina damage and 20 BRUTE. The only way to acquire these is from the free box that comes with the kit.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{{Leftclick}} Primary fire. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Rightclick}} Grenade launcher. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;84mm_Rocket_Propelled_Grenade_Launcher&amp;quot; |84mm Rocket Propelled Grenade Launcher&lt;br /&gt;
|[[File:Nukeop case.png]]&lt;br /&gt;
[[File:Dardo RL.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
|A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The case comes with a bouquet of three aditional HE rockets.&lt;br /&gt;
 {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |icon&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |name&lt;br /&gt;
 ! class=&amp;quot;unsortable&amp;quot; |ammo types&lt;br /&gt;
 !cost&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:RL ammo.png]]&lt;br /&gt;
 |84mm HE Rocket&lt;br /&gt;
 |A bouquet of three low-yield anti-personnel HE rocket.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:HEAP ammo.png]]&lt;br /&gt;
 | 84mm HEAP Rocket&lt;br /&gt;
 |A high-yield HEAP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 | style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
 |}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; HE rockets are bought in bundles of three for 2 TC, and the HEAP ones are bought a single one at a time. Keep that in mind when bulk buying ammo for the launcher.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Revolver kit&lt;br /&gt;
|[[File:Nukeop case.png]]&lt;br /&gt;
|14&lt;br /&gt;
|A case containing the very same Syndicate revolver that traitors can buy, with three additional .357 speedloaders and a few specialized ammo options available as standalone purchases.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Ammo Types&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[file:357_speedloader.png]]&lt;br /&gt;
|.357 Speedloader&lt;br /&gt;
|Standard .357 ammunition, deals 60 damage per shot. Exactly the same one traitors use.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:357_speedloader.png]]&lt;br /&gt;
|.357 Phasic Speedloader&lt;br /&gt;
|Specialized .357 ammunition that only deals 35 BRUTE damage per shot, however, the main advantage of these bullets is their ability to go unphased through walls and armor, ensuring a plain 35 BRUTE on every hit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:357_speedloader.png]]&lt;br /&gt;
|.357 Heartseeker Speedloader&lt;br /&gt;
|Specialized .357 ammunition that deals 50 BRUTE per shot, but homes in towards targets, making it better suited for longer ranges.&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Energy Shield/Sword Case&lt;br /&gt;
|[[file:Eshield.png]]&lt;br /&gt;
[[File:Nukeop case.png]]&lt;br /&gt;
|14&lt;br /&gt;
|A melee focused weapon kit that contains an energy sword, an energy shield, and a (fake) medieval helmet.&lt;br /&gt;
Takes more skill to use, but the high deflection chance of the energy shield and sword combined can be devastating if the crew is using lasers to fight you.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can buy the energy sword as a standalone item for 8TC under the &amp;quot;conspicuous weapons&amp;quot; section.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Double-Bladed Energy Sword Case&lt;br /&gt;
|[[File:Nukeop case.png]]&lt;br /&gt;
|18&lt;br /&gt;
|An even more melee focused weapon kit, that includes a double-bladed energy sword, an anti-slip module for your MODsuit, a meth autoinjector and a bar of Syndicate soap. If your team ends up buying the chemical plant keycard, you might be interested in concocting something to counteract the meth&#039;s innate brain damage, or buy a stimpack if you don&#039;t want to bother with chemistry.&lt;br /&gt;
There&#039;s also a prisoner jumpsuit on the case, though it lacks the protection of the turtleneck you start with.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CQC Case&lt;br /&gt;
|[[File:Nukeop case.png]]&lt;br /&gt;
[[file:CQC_manual.png]]&lt;br /&gt;
|14&lt;br /&gt;
|This kit contains a CQC manual that will train you in such martial art. Upon reading this one-use book, you&#039;ll learn how to perform devastating melee combos by chaining a series of actions, as displayed in the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FA8778;&amp;quot; |Combo name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:240px; background-color:#FA8778;&amp;quot; |Combo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FA8778;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slam&#039;&#039;&#039;&lt;br /&gt;
|{{Grab}} {{Harm}}&lt;br /&gt;
|Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CQC Kick&#039;&#039;&#039;&lt;br /&gt;
|{{Harm}} {{Harm}}&lt;br /&gt;
|If the target is lying down, deals 10 brute and 45 stamina damage. If the target is in stamcrit while down, deals a 10 sec knockout. Kicks also knock the target back one tile.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Restrain&#039;&#039;&#039;&lt;br /&gt;
|{{Grab}} {{Grab}}&lt;br /&gt;
| Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pressure&#039;&#039;&#039;&lt;br /&gt;
|{{Disarm}} {{Grab}}&lt;br /&gt;
|Deals 60 stamina damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;&lt;br /&gt;
|{{Disarm}} {{Disarm}} {{Harm}}&lt;br /&gt;
| Mainly a damaging move (25 brute and 50 stamina damage).&lt;br /&gt;
|}&lt;br /&gt;
CQC will also make all your grabs start as agressive, and your punches deal more damage.&lt;br /&gt;
&lt;br /&gt;
On top of that, the case also contains a bandana, some omnizine cigarettes, and a stealth implant.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Flamethrower&amp;quot; | Flamethrower (*)&lt;br /&gt;
|[[file:Flamethrower.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15&lt;br /&gt;
|Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]]. &#039;&#039;&#039;Remember only the black MODsuits are fireproof.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be found in the base ordnance laboratory.&lt;br /&gt;
|Identical to a craftable flamethrower.&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Biohazardous_Chemical_Sprayer&amp;quot; | Biohazardous Chemical Sprayer (*)&lt;br /&gt;
|[[file:Bio_chem_sprayer.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15&lt;br /&gt;
|A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
&lt;br /&gt;
Found in the base bio-weapon laboratory.&lt;br /&gt;
|Due to the way sprayers distribute chems, and the fact that this is loaded with SIX different poisons (Initropidril, Venom, Polonium, Coniine, Sodium Thiopental, and Condensed Capascin,) this is almost entirely useless in its current state unless you spray someone several times on the 10u setting at point blank.&lt;br /&gt;
|}&lt;br /&gt;
(*) This item can be found in one of the syndicate base laboratories, and cannot bought in the uplink. The cost is shown as that of the required key.&lt;br /&gt;
&lt;br /&gt;
=== Base keys ===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There are several locked rooms in the Syndicate base. These can only be accessed via special keycards, bought in the uplink. Only one operative needs to buy a key for the whole team to be able to access the laboratory, and buying more than one copy of each keycard is a waste of TC&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Ordnance Laboratory Access Card&lt;br /&gt;
|[[File:Syndicate labkey.png]]&lt;br /&gt;
|15&lt;br /&gt;
|Grants access to the Ordnance Laboratory, where you&#039;ll find gas canisters, tank transfer valves, and other equipment to let you make gas-based explosives. using this item effectively will need you to know enough [[Guide to Ordnance|ordnance]], so your bombs will be effective. On top of that, you get a flamethrower and powerfist for free, which can be found on the lab.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Bio-Weapon Laboratory Access Card&lt;br /&gt;
|[[File:Syndicate labkey.png]]&lt;br /&gt;
|15&lt;br /&gt;
|Grants access to the Bio-Weapon Laboratory, which has a small slime pen, hydroponics trays and a PanD.E.M.I.C, as well as enough gear to let you use these machines to your advantage as you see fit. This does mean that you have to know your way around [[Guide to hydroponics|botany]], [[Guide to virology|virology]] or [[Guide to xenobiology|xenobiology]] to make effective use of this laboratory. A fully loaded Bioterror Spray is available at the lab for free as well, if you plan on using it.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Chemical Plant Access Card&lt;br /&gt;
|[[File:Syndicate labkey.png]]&lt;br /&gt;
|15&lt;br /&gt;
|Grants access to the Chemical Plant, that lets you make an extensive range of chemicals to aid in your operation. This can range from incredibly deadly weapons to powerful combat medication, though you&#039;ll need to know proper [[Guide to chemistry|chemistry]] to make the most out of this purchase. Inside the laboratory, you&#039;ll find an emagged, upgraded chemical dispenser and a plumbing constructor, as well as your typical chemist equipment. On top of that, there&#039;s a dart pistol availabe for free inside the plant.&lt;br /&gt;
|-&lt;br /&gt;
|Lopez&#039;s Access Card&lt;br /&gt;
|[[File:Lopez&#039;s keycard.png]]&lt;br /&gt;
|5&lt;br /&gt;
|Grants access to a small freezer found in the bar, where you can find a large amount of food and ingredients for whatever dish you want to make. A good read to the [[guide to food]] can give you some ideas if that&#039;s what you&#039;re going for.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades and Explosives===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |info&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bioterror_Foam_Grenade&amp;quot; |Bioterror Foam Grenade&lt;br /&gt;
|[[file:Grenade.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Buzzkill_Grenade_Box&amp;quot; |Buzzkill Grenade Box&lt;br /&gt;
|[[file:Syndibox.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15&lt;br /&gt;
|These grenades release ten bees that will indiscriminately attack anyone with random toxins. Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Fungal_Tubercolosis_Grenade&amp;quot; | Fungal Tuberculosis Grenade&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |12&lt;br /&gt;
| A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Viscerator_Delivery_Grenade&amp;quot; |Viscerator Delivery Grenade&lt;br /&gt;
|[[file:Delivery_grenade.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
|This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily. The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
|Bought in three unit boxes for 15TC&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Grenadiers_Belt&amp;quot; |Grenadier&#039;s Belt&lt;br /&gt;
|[[file:Combat_belt.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |22&lt;br /&gt;
|A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
*10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
*2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
*4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
*1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
*1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Big_Red_Button&amp;quot; |Syndicate Detonator&lt;br /&gt;
|[[file:Big_red_button.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |3&lt;br /&gt;
|The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MODsuits and Modules=== &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |info&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Elite_Syndicate_Hardsuit&amp;quot; | Elite Syndicate MODsuit&lt;br /&gt;
|[[File:Elite MOD control.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
|Works like a [[Syndicate Items#Syndicate MODsuit|Syndicate MODdsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Shielded_Hardsuit&amp;quot; |MOD Energy Shield &lt;br /&gt;
|[[File:Energyshield.png|alt=]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
|A module compatible with any MODsuit. It automatically generates a personal energy shield around the user, capable of completely nullifying a single hit, and then dissipating. The shield will reactivate after a few seconds, allowing another block.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOD Injector&lt;br /&gt;
|[[File:Injector_module.png|alt=]]&lt;br /&gt;
|2&lt;br /&gt;
|A MODsuit module that allows you to deploy a specialized syringe that can hold up to 30u of chemicals, and inject them through any clothing the person might be wearing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MODsuit Holster&lt;br /&gt;
|[[File:Holster_module.png|alt=]]&lt;br /&gt;
|2&lt;br /&gt;
|This module will allow you to conceal most guns, and quickly deploy them in case of need. Despite its appearance, it works with all but the biggest guns you can purchase.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOD advanced EMP shield&lt;br /&gt;
|[[File:Empshield_module.png|alt=]]&lt;br /&gt;
|5&lt;br /&gt;
|Passive module that will protect your MODsuit from malfunctioning due to an EMP. Unlike the standard version, this won&#039;t drain your cell as much.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medbeam Module&lt;br /&gt;
|[[file:Medgun.png]]&lt;br /&gt;
|15&lt;br /&gt;
|A specialized medical module that allows you to deploy a Medbeam Gun to your wrist at will. Using this on someone will heal them over time and at range, allowing  you to keep them healthy without taking too much of your attention. You cannot target yourself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth and Camouflage Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |info&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Stealthy_No-Slip_Chameleon_Shoes&amp;quot; |Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
|[[file:Brshoe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|The nuke ops version of [[#No-Slip_Chameleon_Shoes| chameleon no-slips]].&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devices and Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
!Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | info&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Syndicate_Jaws_of_Life&amp;quot; |Syndicate Jaws of Life&lt;br /&gt;
|[[file:Syndicate_jaws.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration it can be used to force open airlocks. Useful for entering the station or its departments.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Blood-Red_Magboots&amp;quot; |Blood-Red Magboots&lt;br /&gt;
|[[file:Syndi_magboots.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Assault_Pod_Targeting_Device&amp;quot; |Assault Pod Targeting Device&lt;br /&gt;
|[[file:Gangtool_red.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30&lt;br /&gt;
| This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Syndicate_Medical_Supply_Kit&amp;quot; |Syndicate Medical Supply Kit&lt;br /&gt;
|[[file:Syndicate_Medical_Supply_Kit.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Atropine), a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Syndicate_Sentience_Potion&amp;quot; |Syndicate Sentience Potion&lt;br /&gt;
|[[file:Intell_potion.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands. Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Intellicard&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|Special device that, when activated, will prompt ghosts to take the role of a carded AI. Once online, this AI can be uploaded to anything a normal AI can, including your MODsuit, though it needs to be right next to the machinery you want to control unless you buy a special upgrade. Even without it, it&#039;s still able to control your MODsuit modules and move it if you fall unconscious or die. Alternatively, you can try to replace the station AI with one of your own, if that&#039;s what you&#039;re going for.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AI Interaction Range Upgrade&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|Chip that allows your AI to interact with devices at longer ranges, specifically 2 tiles per use. Consecutive uses on the same AI will stack.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Implants===&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |info&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;CNS_Rebooter_Implant&amp;quot; |CNS Rebooter Implant&lt;br /&gt;
|[[file:Brain_implant.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |12&lt;br /&gt;
|This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Microbomb_Implant&amp;quot; |Microbomb Implant&lt;br /&gt;
|[[file:injector.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
|Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plausible Deniability Implant&lt;br /&gt;
|[[file:injector.png]]&lt;br /&gt;
|6&lt;br /&gt;
|Completely prevents both soft and hard critical condition, allowing you to stay in the fight longer! Exactly ten seconds longer, to be precise. Ten seconds after you would have entered critical condition, you explode, even if you&#039;ve been healed above the threshold. Decent for one last hoorah to do as much damage to the crew as possible, but makes it so your other operatives can&#039;t save you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Macrobomb_Implant&amp;quot; |Macrobomb Implant&lt;br /&gt;
|[[file:injector.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20&lt;br /&gt;
|A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Reviver_Implant&amp;quot; | Reviver Implant&lt;br /&gt;
|[[file:chest_implant.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
|This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Thermal_Vision_Implant&amp;quot; |Thermal Vision Implant&lt;br /&gt;
|[[file:eye_implant.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
|Like optical thermal goggles, it lets you see all living beings through walls, and enhances your vision in the dark.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;X-ray_Vision_Implant&amp;quot; |X-Ray Vision Implant&lt;br /&gt;
|[[file:eye_implant.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10&lt;br /&gt;
|Allows unrestricted vision through walls, though light level will still play a role.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deathrattle_Implant&amp;quot; |Box of Deathrattle Implants&lt;br /&gt;
|[[file:injector.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|A collection of eight implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates&#039; name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |info&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dark_Gygax&amp;quot; |Dark Gygax&lt;br /&gt;
|[[file:DarkGygax.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |60&lt;br /&gt;
| One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station. Boasting a decent movement speed, an LBX AC 10 &amp;quot;Scattershot&amp;quot; shotgun, both types of armor boosters, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear in terms of close-quarters combat prowess. However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives. It also has a leg actuator function, which speeds up the mech.&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dark_Mauler&amp;quot; |Dark Mauler&lt;br /&gt;
|[[file:DarkMarauder.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100&lt;br /&gt;
|The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that it is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Syndicate_Cyborg&amp;quot; |Syndicate Cyborg&lt;br /&gt;
|[[file:Syndieborg.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |65&lt;br /&gt;
|A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Engineering module.&amp;lt;br&amp;gt;&lt;br /&gt;
*The assault module contains:&lt;br /&gt;
**A [[Security_items#Flash|flash]];&lt;br /&gt;
**An [[#Energy_Sword|energy sword]];&lt;br /&gt;
**A cyborg LMG that prints ammo from energy;&lt;br /&gt;
**A grenade launcher;&lt;br /&gt;
**An [[#Cryptographic_Sequencer|emag]];&lt;br /&gt;
**A crowbar;&lt;br /&gt;
**A pinpointer;&lt;br /&gt;
*The medical module contains:&lt;br /&gt;
**A [[Security_items#Flash|flash]];&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing restorative nanites;&lt;br /&gt;
**Medical Gauze;&lt;br /&gt;
**A defibrillator;&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]];&lt;br /&gt;
**A health analyzer;&lt;br /&gt;
**Surgery tools (The surgical saw can be toggled to be an energy sword);&lt;br /&gt;
**An [[#Cryptographic_Sequencer|emag]];&lt;br /&gt;
**A crowbar;&lt;br /&gt;
**A pinpointer.&lt;br /&gt;
*The saboteur module contains:&lt;br /&gt;
**A full set of tools;&lt;br /&gt;
** Metal, glass and cable synthesizers;&lt;br /&gt;
**A robotic RCD;&lt;br /&gt;
** A robotic RPD;&lt;br /&gt;
**A fire extinguisher;&lt;br /&gt;
**Zipties;&lt;br /&gt;
**A flash;&lt;br /&gt;
**Thermal vision;&lt;br /&gt;
**A fake destination tagger;&lt;br /&gt;
**A cyborg chameleon projector;&lt;br /&gt;
**A pinpointer.&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Reinforcements&amp;quot; |Reinforcements&lt;br /&gt;
|[[file:Generic_nukesyndie.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |25&lt;br /&gt;
|Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Overwatch Reinforcement&lt;br /&gt;
|[[File:Overwatch Agent.png]]&lt;br /&gt;
|12&lt;br /&gt;
|You&#039;ll receive a Reinforcement Teleporter. When you activate it, ghosts will be prompted to become a Syndicate Overwatch Agent. If any were to accept, they&#039;ll spawn in the sealed bunker northwest of the base, with boards to build another infiltrator control console, an advanced camera console, a station announcements console, and a last, special computer that lets you watch your team via pre-oinstalled bodycams. Their headset has a loud mode, just like the station heads&#039; ones, and they start with the Codespeak language by default.&lt;br /&gt;
Useful if you need more coordination or if you plan on using the Steel Rain drop pod.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(Pointless) Badassery===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Cost&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |info&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Broken_Chameleon_Kit&amp;quot; |Broken Chameleon Kit&lt;br /&gt;
|[[file:Syndibox.png]][[file:Changeling.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Centcom_Official_Costume&amp;quot; |Centcom Official Costume&lt;br /&gt;
|[[file:Syndibox.png]][[file:centcomcommander.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Clown_Costume&amp;quot; |Clown Costume&lt;br /&gt;
|[[file:Clownduffle.png]][[file:Generic_clown.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|Contains a complete [[Clown]] outfit.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sleepy_Time_Pajama_Bundle&amp;quot; |Sleepy Time Pajama Bundle&lt;br /&gt;
|[[file:Syndibox.png]][[File:Syndi_pajama.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
|Even soldiers need to get a good nights rest. Comes with blood-red pajamas, a blankie, a hot mug of cocoa and a fuzzy friend.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Clown Operative Equipment=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATION PRANKS GONE WRONG!&#039;&#039;&#039; You have been chosen by the clownpeople to lead a daring prank raid (&#039;&#039;praind??&#039;&#039;)  on one of nanotrasen&#039;s space station. While this prank is sponsored by the syndicate coalition, your clown honor (and genes) dictates that you do not use certain BORING equipment standard nuclear operatives are known for, and instead opt for the more !FUN! equipment you are accostumed to as a clown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here are some of the biggest changes from the normal operative kit:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Absolutely no guns!&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;You can use: ...&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:bulldog.png]][[file:c20r.png]][[file:sniper.png]]&lt;br /&gt;
|[[file:Pie_cannon.png]] The pie cannon! &amp;lt;br&amp;gt; [[file:fake_c20r.png]][[file:fake_SAW.png]] Foam weapons! &amp;lt;br&amp;gt; [[file:paperplane.png]] Origami!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;No energy sword/shield!&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bananium weapons!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sword.gif]][[file:DoubleESword.png]][[file:eshield.png]]&lt;br /&gt;
|[[file:banana_sword.gif]][[file:banana_shield.png]]&amp;lt;br&amp;gt;They are slippery on the floor, and the sword is totally harmless, but slips people you hit!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;No lame bombs!&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Use funny bombs!!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[file:syndicate_Bomb.gif]][[file:Syndicate_Minibomb.gif]]&lt;br /&gt;
|[[file:clownbomb.png]] Summon a horde of clowns!&amp;lt;br&amp;gt;[[file:moustache_grenade.png]]Slap a funny moustache on people&#039;s faces! (Also teargas!!) &amp;lt;br&amp;gt; [[file:banana.png]]Blow them up with the explosive peel!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Bioweapons are A-OK!!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Other funny equipment:&#039;&#039;&#039; &amp;lt;br&amp;gt; [[file:clown shoes.png]] Combat clown shoes that don&#039;t slip, bananium version that leaves peels behind also available! &amp;lt;br&amp;gt; [[file:firingpinclown.png]] Funny firing pins that only let other clowns use a gun, or VERY funny pins that explode when pulled!!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[file:dark_honk.png]] &#039;&#039;&#039;A MECH!!!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;NO CLOWN CAR!!&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CURRENTLY UNUSED EQUIPMENT&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 95%&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
A special kit for traitors only. &#039;&#039;&#039;CURRENTLY REMOVED FROM THE CODE. YOU CAN NO LONGER BUY THE CONTRACTOR KIT.&#039;&#039;&#039;&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with five different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contract Reroll - 2 Rep&#039;&#039;&#039;: Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available.&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. Use in hand to extend or retract. Fits in a pocket when retracted. If extended:&amp;lt;br&amp;gt;&lt;br /&gt;
{{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 85 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 2.5 second cooldown. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Rightclick}} Simply deals 16 brute damage with no cooldown. &lt;br /&gt;
 }}&lt;br /&gt;
|dropdown|collapsed=true|closename=Click to retract|openname=Click to expand}}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9E%D0%B4%D0%B5%D0%B6%D0%B4%D0%B0&amp;diff=74408</id>
		<title>Одежда</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9E%D0%B4%D0%B5%D0%B6%D0%B4%D0%B0&amp;diff=74408"/>
		<updated>2024-09-20T18:32:11Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Clothing is what keeps you warm in the winter, let alone in the dead of space. Below are the objects which you can wear.&lt;br /&gt;
&lt;br /&gt;
== Short guide to clothes ==&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
Your character has the following slots that are always available:&lt;br /&gt;
&lt;br /&gt;
* Jumpsuit&lt;br /&gt;
* External suit&lt;br /&gt;
* Back&lt;br /&gt;
* Mask&lt;br /&gt;
* Shoes&lt;br /&gt;
* Gloves&lt;br /&gt;
* Ears&lt;br /&gt;
* Glasses&lt;br /&gt;
* Hat&lt;br /&gt;
&lt;br /&gt;
Jumpsuit unlocks for you:&lt;br /&gt;
&lt;br /&gt;
* Belt&lt;br /&gt;
* Pockets&lt;br /&gt;
* ID slot&lt;br /&gt;
&lt;br /&gt;
An external suit unlocks external suit storage.&lt;br /&gt;
&lt;br /&gt;
Contents of your pockets are not visible to others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchels, despite being normal-sized items.&lt;br /&gt;
&lt;br /&gt;
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.&lt;br /&gt;
&lt;br /&gt;
=== Damage protection ===&lt;br /&gt;
&lt;br /&gt;
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.&lt;br /&gt;
&lt;br /&gt;
* Melee&lt;br /&gt;
* Bullet&lt;br /&gt;
* Laser&lt;br /&gt;
* Energy&lt;br /&gt;
* Bomb&lt;br /&gt;
* Biological&lt;br /&gt;
* Radiation&lt;br /&gt;
* Fire&lt;br /&gt;
* Acid&lt;br /&gt;
&lt;br /&gt;
=== Temperature protection ===&lt;br /&gt;
&lt;br /&gt;
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect the body parts they cover.&lt;br /&gt;
&lt;br /&gt;
===Protection Tags===&lt;br /&gt;
Clothing and armor may have the phrase &amp;quot;It has a &#039;&#039;&#039;tag&#039;&#039;&#039; listing its protection classes&amp;quot;  when examined. The tag will display a damage type and a roman numeral (I-X) indicating in tenths (rounded up) how protected it is from that damage type. Essentially, you can get a basic grasp of its actual protection values by multiplying the numeral by ten. For example, examining a [[Body Armor]]&#039;s protection classes (with the true values in parenthesis) would look like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;PROTECTION CLASS&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ARMOR (I-X)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
EXPLOSIVE III (25)&amp;lt;br&amp;gt;&lt;br /&gt;
BULLET III (30)&amp;lt;br&amp;gt;&lt;br /&gt;
ENERGY IV (40)&amp;lt;br&amp;gt;&lt;br /&gt;
LASER III (30)&amp;lt;br&amp;gt;&lt;br /&gt;
MELEE IV (35)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DURABILITY&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
FIRE V (50)&amp;lt;br&amp;gt;&lt;br /&gt;
ACID V (50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jumpsuits ==&lt;br /&gt;
&lt;br /&gt;
Having a jumpsuit is extremely important. Without a jumpsuit, you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.&lt;br /&gt;
In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in their description. For example, the virologist&#039;s jumpsuit has minor projections against biohazards, while the Head of Security&#039;s suit will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.&lt;br /&gt;
&lt;br /&gt;
A bit different from the others is the prisoner&#039;s jumpsuit. In addition to its distinctive color, its suit sensors are always on maximum.&lt;br /&gt;
&lt;br /&gt;
You can wash a jumpsuit in a washing machine with a crayon to paint it.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFDBBE&lt;br /&gt;
|bgcolor2 = #FFCFA8&lt;br /&gt;
|name = Jumpsuits&lt;br /&gt;
|image = Chameleon jumpsuit.gif&lt;br /&gt;
|foundin = Everyone starts with one, several more are found in lockers all around the station&lt;br /&gt;
|usedfor = To hide your naked body, jumpsuits provide a belt slot, ID slot, and two pockets for storage. They also come equipped with adjustable [[Suit_sensors|suit sensors]] which, when enabled will show useful information about the wearer on crew monitoring consoles&lt;br /&gt;
|strategy = Just wear it at all times as they&#039;re useful and practical&lt;br /&gt;
|description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes, and in the lockers for heads of staff.&amp;lt;br&amp;gt; &lt;br /&gt;
Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security), or acid (science).&amp;lt;br&amp;gt;&lt;br /&gt;
There are some additional, gimmicky ones in the theater.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headgear ==&lt;br /&gt;
&lt;br /&gt;
Different kinds of hats for various purposes.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hard Hat}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Hard Hat&lt;br /&gt;
 |image = HardHat.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Providing light in dark areas and [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]]&lt;br /&gt;
 |strategy = Wear it to be recognized as a competent engineer&lt;br /&gt;
 |description = All engineers spawn with one of these on their heads. These make your head pressure-proof and protect you a bit from high temperatures. &amp;lt;br&amp;gt;A functionally identical version of this is the [[File:Fire_Helmet.png|64px]] Firefighter Helmet. They can be found in [[Maintenance]] and [[Atmospherics]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atmospheric Technician&#039;s Firefighting Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Atmospheric Technician&#039;s Firefighting Helmet&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Providing light in dark areas, protecting your head from fire and pressure, concealing identity, [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]]&lt;br /&gt;
 |strategy = Wear it with the [[Firesuit|firesuit]] and you&#039;ll be cool while walking through plasma fires.&lt;br /&gt;
 |description = An upgraded hard hat that completely protects you from heat and pressure. Obscures your face.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Welding Helmet&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]]&lt;br /&gt;
 |usedfor = Keeping your eyes safe when welding&lt;br /&gt;
 |strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing them makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn&#039;t cover the face&lt;br /&gt;
 |description = A head-mounted face cover designed to protect the wearer completely from space-arc eye and getting flashed. Cargo can manufacture these with their autolathe or they can order some.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bio Hood}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Bio Hood&lt;br /&gt;
 |image = BioHood.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]]&lt;br /&gt;
 |usedfor = Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects against [[Xenos#Facehugger|facehuggers]]&lt;br /&gt;
 |strategy = A [[chemist]] with one of these suits is invincible against their own smoke bombs, no more suicide gassing&lt;br /&gt;
 |description = Wear this with the Bio suit to complete the look. They also hide your identity.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
{{anchor|Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Helmet&lt;br /&gt;
 |image = helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = To protect your head, your eyes, and your headset&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you&#039;re wondering why people are treating you like a piece of shit, it&#039;s because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. &amp;lt;strike&amp;gt;Some come with a siren.&amp;lt;/strike&amp;gt; They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Riot Helmet&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]]&lt;br /&gt;
 |strategy = Wear it&amp;lt;br&amp;gt;&lt;br /&gt;
 |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cake Hat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Cake Hat&lt;br /&gt;
 |image = Cakehat.PNG&lt;br /&gt;
 |foundin = [[Bar]]&lt;br /&gt;
 |usedfor = To celebrate birthdays&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = Comes with a candle guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|EVA Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = EVA Helmet&lt;br /&gt;
 |image = Evahelmet.png&lt;br /&gt;
 |foundin = [[EVA]], [[Supply crates#Space Suit Crate|Space Suit Crate]]&lt;br /&gt;
 |usedfor = To prevent exposure of the wearer to depressurized areas and the void of space.&lt;br /&gt;
 |strategy = Wear it with an EVA Suit when going out on spacewalks or when anticipating depressurized areas of the station.&lt;br /&gt;
&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasmaman Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFE9BE&lt;br /&gt;
 |bgcolor2 = #FFE2A8&lt;br /&gt;
 |name = Plasmaman Helmet&lt;br /&gt;
 |image = Plasmaman_helmet.png&lt;br /&gt;
 |foundin = Plasmamen, [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = To prevent exposure of the wearer to oxygen in air&lt;br /&gt;
 |strategy = Wear it. As a plasmaman, only take it off to join a [[Revolution]] or to set yourself on fire!&lt;br /&gt;
&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Plasmaman start wearing these. If you&#039;re set on fire and you&#039;re wearing this and the plasmaman jumpsuit, you&#039;ll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won&#039;t suffocate while wearing one.&lt;br /&gt;
Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Masks=&lt;br /&gt;
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Breath Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Breath Mask&lt;br /&gt;
 |image = BreathMask.png&lt;br /&gt;
 |foundin = It is very common for a crewmate to wear a breath mask, since every [[backstory#Nanotrasen|employee]] is provided with a complementary [[box]] of internals in their [[backpack]] prior to their trip on the arrival shuttle&lt;br /&gt;
 |usedfor  = They are transparent and cover only part of the face, so can&#039;t be used in hiding your identity&lt;br /&gt;
 |strategy = Used when people with [[Voice Changer]]s are on the loose&lt;br /&gt;
 |description = Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Gas Mask&lt;br /&gt;
 |image = Gas_mask.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Maintenance]]&lt;br /&gt;
 |usedfor  = Gas masks can be used in conjunction with a gas tank of any type to set up internals&lt;br /&gt;
 |strategy = Without internals they will hide your identity, protect your face, and filter out any contaminations in the air. It however does not mask your voice, unlike the [[Voice changer]] gasmask, which will change your voice to the voice of the ID you&#039;re wearing&lt;br /&gt;
 |description = A face-covering mask that can be connected to an air supply. Protects from most toxic gases.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sterile Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Sterile Mask&lt;br /&gt;
 |image = Sterilemask.png&lt;br /&gt;
 |foundin = [[Medbay]], on [[Medical Doctor|Doctor&#039;s]] faces&lt;br /&gt;
 |usedfor  = Slight disease prevention&lt;br /&gt;
 |strategy = Internals provide the same disease-blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.&lt;br /&gt;
 |description = Filters toxic gases and gives a slight defense against airborne diseases.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Muzzle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFFFBE&lt;br /&gt;
 |bgcolor2 = #FFFFA8&lt;br /&gt;
 |name = Muzzle&lt;br /&gt;
 |image = Muzzle.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Keeping patients quiet&lt;br /&gt;
 |strategy = Put it on someone&#039;s face&lt;br /&gt;
 |description = Stops those pesky patients from screaming &amp;lt;s&amp;gt;for help&amp;lt;/s&amp;gt;!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Bodywear=&lt;br /&gt;
These items can be worn over your jumpsuit, giving your protection, or just to dress up nicely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Radiation Suit&lt;br /&gt;
 |image = RadiationSuit.png&lt;br /&gt;
 |foundin = [[Engineering]] in a [[File:L2locker.png]]Radiation Suit Closet&lt;br /&gt;
 |usedfor = Protecting from radiation&lt;br /&gt;
 |strategy = Wear it and go near a radiation source&lt;br /&gt;
 |description = A highly recommended bodywear when being close to the [[Singularity]], a powered up [[Supermatter]] shard or the [[Gravity Generator]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bio-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Bio-suit&lt;br /&gt;
|image = BioSuit.png&lt;br /&gt;
|foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] in a [[File:L3locker.png]]Level-3 Biohazard Suit Closet&lt;br /&gt;
|usedfor = Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke.&lt;br /&gt;
|strategy = Short for biohazardous suit. Protects from almost all radiation, direct exposure to chemicals, and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.&lt;br /&gt;
|description = A suit that protects against biological contamination and offers good radiation resistance. Comes with a [[File:BioSuitHood.png]] Bio-suit Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Bio-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Security Bio-suit&lt;br /&gt;
|image = SecBioSuit.png&lt;br /&gt;
|foundin = [[Armory]]&lt;br /&gt;
|usedfor = Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armour.&lt;br /&gt;
|strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease, as well as most radiation. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak&lt;br /&gt;
|description = A suit that protects against biological contamination, most radiation and some damage. Comes with a [[File:SecBioSuitHelm.png]] Security Bio-suit Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bomb-suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
|bgcolor2 = #E2FFA8&lt;br /&gt;
|name = Bomb-suit&lt;br /&gt;
|image = Bomb-suit.png&lt;br /&gt;
|foundin = [[Armory]], [[Toxins Lab]] in an [[File:L4locker.png]]EOD Closet&lt;br /&gt;
|usedfor = You will not be gibbed by bombs when you wear this.&lt;br /&gt;
|strategy = Wear it while tampering with bombs!&lt;br /&gt;
|description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Labcoat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Labcoat&lt;br /&gt;
 |image = Labcoat.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Science]]&lt;br /&gt;
 |usedfor = Storing medical and scientific items.&lt;br /&gt;
 |strategy = Wear it to look like a real science man.&lt;br /&gt;
 |description = A suit that protects against minor chemical spills.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hazard Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Hazard Vest&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Construction Area]]&lt;br /&gt;
 |usedfor = Accessing the suit storage slot&lt;br /&gt;
 |strategy = This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor&lt;br /&gt;
 |description = A high-visibility vest used in work zones.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Firesuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Emergency Firesuit&lt;br /&gt;
 |image = Firesuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]], [[Maintenance]], [[File:Firesafetycloset.png]]Fire Safety Closets around the station&lt;br /&gt;
 |usedfor = Fighting fires&lt;br /&gt;
 |strategy = Wearing a firesuit along with a fire helmet will protect you from [[temperature#lol_fire_is_hot|extreme heat]]. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you&#039;ll still freeze.&lt;br /&gt;
 |description = A budget firesuit that protects against fire, heat, and pressure. Can be used as part of a ghetto EVA outfit.&amp;lt;br&amp;gt;Resistances: melee = 15, bullet = 5, laser = 20, energy = 20, bomb = 20, bio = 10, rad = 20, fire = 100, acid = 50&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Firesuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Firesuit&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Fighting the fiercest of fires&lt;br /&gt;
 |strategy = Wearing this firesuit along with the atmos tech&#039;s firefighting helmet will protect you from the greatest [[temperature#lol_fire_is_hot|extremes in temperature]]. Slows you down to the same degree as the emergency firesuit.&lt;br /&gt;
 |description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. Can be used as part of a ghetto EVA outfit.&amp;lt;br&amp;gt;Resistances: melee = 15, bullet = 5, laser = 20, energy = 20, bomb = 20, bio = 10, rad = 20, fire = 100, acid = 50&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Straight Jacket}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Straight Jacket&lt;br /&gt;
 |image = Straight_Jacket.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Keeping a crazy person restrained&lt;br /&gt;
 |strategy = Wear it (not recommended) or put it on someone who you want restrained&lt;br /&gt;
 |description = A suit that completely restrains the wearer. Without help you must [[Keyboard_Shortcuts|resist]] to take it off, which requires you to stand still about 5 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Void Space Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Space Suit (Softsuit)&lt;br /&gt;
 |image = Grey_space_suit.png&lt;br /&gt;
 |foundin = [[E.V.A.]]&lt;br /&gt;
 |usedfor = Spacewalks, firefighting, surviving viral outbreaks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.&amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A suit that protects against cold and low pressure environments, but doesn&#039;t offer the melee and electric protection of MODsuits. Offers minor fire, radiation and acid protection.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|NASA Voidsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = NASA Voidsuit&lt;br /&gt;
 |image = Voidsuit.png&lt;br /&gt;
 |foundin = [[Abandoned Satellite]]&lt;br /&gt;
 |usedfor = Spacewalks&lt;br /&gt;
 |strategy = Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = An old, NASA Centcom branch designed, dark red space suit helmet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Body Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Body Armor&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers in [[Security Office]] and [[Security Posts]], [[Bartender]]&#039;s formal closet, [[Head of Personnel]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect your chest&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = If you&#039;re a [[Security Officer]], wear your armor [[file:Armor_Sec.png|48px]] ! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the [[Warden]] can provide you with some. It&#039;s for the protection of one&#039;s self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don&#039;t hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!&amp;lt;br/&amp;gt;There&#039;s a variant of body armor [[file:Armor_alt.png|48px]] that&#039;s described as a &#039;slim armored vest&#039;. It&#039;s functionally identical to the other armor vest.&amp;lt;br&amp;gt;Resistances: melee = 35, bullet = 30, laser = 30, energy = 40, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Captain&#039;s Carapace}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Captain&#039;s Carapace&lt;br /&gt;
 |image = Capscarapace.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Protection&lt;br /&gt;
 |strategy = Wear to avoid death&lt;br /&gt;
 |description = A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.&amp;lt;br&amp;gt;Resistances: melee = 50, bullet = 40, laser = 50, energy = 50, bomb = 25, bio = 0, rad = 0, fire = 100, acid = 90&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Armor}}{{anchor|Riot Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Riot Suit&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect you from melee attacks&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = Gives great protection against melee attacks, not very useful if you&#039;re attacked with a gun though. Commonly used with the [[Riot Shield]].&amp;lt;br&amp;gt;Resistances: melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Bulletproof Vest&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To protect you from bullets&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.&amp;lt;br&amp;gt;Resistances: melee = 15, bullet = 60, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0, fire = 50, acid = 50 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Reflector Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Reflector Vest&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = To deflect fire from energy weapons&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]].&amp;lt;br&amp;gt;Resistances: melee = 10, bullet = 10, laser = 60, energy = 60, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Armored Greatcoat}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Armored Coat&lt;br /&gt;
 |image = Armoredcoat.png&lt;br /&gt;
 |foundin = [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = To deflect fire from energy weapons&lt;br /&gt;
 |strategy = Wear it&lt;br /&gt;
 |description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style for those with a commanding presence.&amp;lt;br&amp;gt;melee = 30, bullet = 30, laser = 30, energy = 40, bomb = 25, bio = 0, ra&amp;quot; = 0, fire = 70, acid = 90&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Hardsuits=&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Removed&lt;br /&gt;
|Image=paper.png&lt;br /&gt;
|Note=&lt;br /&gt;
[[File:Lockbox locked.png|32px]]&#039;&#039;&#039; As of December 24, 2021, Hardsuits have been removed from the game&#039;s code and replaced with [[MODsuits]]. This section is archived for historical purposes. &#039;&#039;&#039;[[File:Lockbox locked.png|32px]]&lt;br /&gt;
&lt;br /&gt;
See https://github.com/tgstation/tgstation/pull/59109&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hardsuits are coldproof (if powered), pressure-proof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.&amp;lt;br&amp;gt; Most are flash proof and offer a bit of protection from brute damage, heat and radiation. All types of spacesuits will only keep you warm if its internal cell has power. Charge a spacesuit by keeping it in suit storage or by replacing the cell. &amp;lt;br&amp;gt;&lt;br /&gt;
Cell replacement and thermal settings:&amp;lt;br&amp;gt;{{Anchor|Space_suit_cell}}{{Anchor|space_suit_cell_status}}&lt;br /&gt;
* The cell cover can be toggled by alt+clicking (press the button) or using a crowbar (just pry it open) on the suit.&lt;br /&gt;
* With the cover open you can remove the cell by using the suit in hand or ctrl+clicking the suit.&lt;br /&gt;
* With the cover open you can also use a screwdriver to set the thermal regulator&#039;s temperature. The normal range is 20 c to 45 c. &lt;br /&gt;
&lt;br /&gt;
{{anchor|Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Engineering Hardsuit&lt;br /&gt;
 |image = RIG.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Spacewalks, fixing gravity generators and engines&lt;br /&gt;
 |strategy = Engineering is provided with hardsuits to assist with setting up some engines, wiring the solar panels, and repairing hull breaches. Significantly slows the wearer down. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Has better radiation shielding than most other spacesuits. &amp;lt;br&amp;gt;Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Atmospherics Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Atmospherics Hardsuit&lt;br /&gt;
 |image = Atmospherics_Hardsuit.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Spacewalking and strolling through plasma fires.&lt;br /&gt;
 |strategy = Suits for [[Atmos Tech|Atmospheric Technicians]] working in very hostile temperatures. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°. &amp;lt;br&amp;gt;Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mining Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Mining Hardsuit&lt;br /&gt;
 |image = Mining_Hardsuit.png&lt;br /&gt;
 |foundin = [[Mining Station]]&lt;br /&gt;
 |usedfor = Mining and spacewalking&lt;br /&gt;
 |strategy = Reinforced against heat and explosions, but weaker against radiation and fire than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against [[Megafauna]], unless you find [[Guide_to_xenobiology#Red_Slime|a way to remove the slowdown]].&amp;lt;br&amp;gt;Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|EVA plasma envirosuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = EVA plasma envirosuit&lt;br /&gt;
 |image = Plasma_hardsuit.png&lt;br /&gt;
 |foundin = Bought from cargo&lt;br /&gt;
 |usedfor = Protecting you against pressure&lt;br /&gt;
 |strategy = Plasmamen are immune to the coldness of space and so they don&#039;t need to use the inbuilt heating. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like its smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges.&amp;lt;br&amp;gt;Resistances: melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 100, acid = 75&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Advanced Hardsuit&lt;br /&gt;
 |image = AdvRIG.png&lt;br /&gt;
 |foundin = [[Chief Engineer&#039;s Office]]&lt;br /&gt;
 |usedfor = Repairing a delaminating [[Supermatter|Supermatter Engine]]&lt;br /&gt;
 |strategy = Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°.&amp;lt;br&amp;gt;Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sec_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Security Hardsuit&lt;br /&gt;
 |image = Security_Hardsuit.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Catching criminals while spacewalking&lt;br /&gt;
 |strategy = Additional protection against brute and lasers &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Security hardsuits have a bit of bullet, laser and brute protection, but not as good as &amp;quot;real&amp;quot; armor. &amp;lt;br&amp;gt;Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|HoS_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Head of Security&#039;s Hardsuit&lt;br /&gt;
 |image = HoSRIG.png&lt;br /&gt;
 |foundin = [[HoS Office]]&lt;br /&gt;
 |usedfor = Catching criminals while spacewalking&lt;br /&gt;
 |strategy = Additional protection against brute and lasers &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Essentially a beefed up Security hardsuit that comes with an internal jetpack. &amp;lt;br&amp;gt;Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Medical Hardsuit&lt;br /&gt;
 |image = Medical_Hardsuit.png&lt;br /&gt;
 |foundin = [[Chief Medical Officers Office]]&lt;br /&gt;
 |usedfor = Retrieving people from space and the SME chamber.&lt;br /&gt;
 |strategy = Slows the wearer down less than other spacesuits, while providing diagnostic data. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes. &amp;lt;br&amp;gt;Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|RD_Hardsuit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Prototype Hardsuit&lt;br /&gt;
 |image = RDRIG.png&lt;br /&gt;
 |foundin = [[Research Directors Office]], [[Toxins_Test_Chamber]]&lt;br /&gt;
 |usedfor = Conducting experiments with the safety of a space proof bomb suit.&lt;br /&gt;
 |strategy = Works like a bomb suit, preventing your body from being gibbed by explosions. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Great protection from blasts and acid, decent protection from heat and radiation.&amp;lt;br&amp;gt; The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed. &amp;lt;br&amp;gt;Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MK.II SWAT Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = MK.II SWAT Suit&lt;br /&gt;
 |image = Mk2swat.png&lt;br /&gt;
 |foundin = [[Admin|Centcom]]&lt;br /&gt;
 |usedfor = Providing extensive armor and utility in a combat situation.&lt;br /&gt;
 |strategy = Fitted with beefy armor, reserved for use by Nanotrasen Special Forces. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Captain&#039;s SWAT Suit}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9FFBE&lt;br /&gt;
 |bgcolor2 = #E2FFA8&lt;br /&gt;
 |name = Captain&#039;s SWAT Suit&lt;br /&gt;
 |image = CaptArmor.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Avoiding death once hell breaks loose&lt;br /&gt;
 |strategy = Fitted with beefy armor, solid choice when Nuke Ops come knocking at your door. &amp;lt;br&amp;gt;&#039;&#039;&#039;(Spaceproof)&#039;&#039;&#039;&lt;br /&gt;
 |description = Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Shoes=&lt;br /&gt;
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.&amp;lt;br&amp;gt;&lt;br /&gt;
Certain shoes and boots can be used to store items - for example a knife or an esword.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Dorms]], [[Arrivals]], [[Medbay]]&lt;br /&gt;
 |usedfor = Protecting your feet from glass, making you walk faster&lt;br /&gt;
 |strategy = Wear them. Don&#039;t take them off unless you&#039;re changing them for another pair&lt;br /&gt;
 |description = A pair of brown shoes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Clown&#039;s Shoes}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Clown&#039;s Shoes&lt;br /&gt;
 |image = Clown_shoes.png&lt;br /&gt;
 |foundin = HONK!!!&lt;br /&gt;
 |usedfor = Squeaking, and making [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mechs]]&lt;br /&gt;
 |strategy = Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.&lt;br /&gt;
 |description = The prankster&#039;s standard-issue clowning shoes. Damn, they&#039;re huge! Can be used to store items.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janitor&#039;s Galoshes}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Janitor&#039;s Galoshes&lt;br /&gt;
 |image = Jshoe.png&lt;br /&gt;
 |foundin = The [[Custodial Closet|Janitor&#039;s Closet]]&lt;br /&gt;
 |usedfor = They prevent you from slipping on everything but [[chemist|space lube]]&lt;br /&gt;
 |strategy = Other [[crew|crew members]] will often seek these out to avoid falling victim to the [[clown]] or excessive mopping.&amp;lt;br&amp;gt;Wearing these will reduce your walking speed.&lt;br /&gt;
 |description = Rubber boots. Spraying these with [[Guide_to_chemistry#Drying_Agent|Drying Agent]] will make them remove any water puddles you walk over.&amp;lt;br&amp;gt;(If you don&#039;t want people to slip, why are you using the mop in the first place?)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Magnetic Boots}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Magnetic Boots&lt;br /&gt;
 |image = Mashoe.png&lt;br /&gt;
 |foundin = [[Chief Engineers Office]], [[EVA|EVA storage]]&lt;br /&gt;
 |usedfor = Preventing you from moving unintentionally in space&lt;br /&gt;
 |strategy = Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement&lt;br /&gt;
 |description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Legcuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFBE&lt;br /&gt;
 |bgcolor2 = #A8FFA8&lt;br /&gt;
 |name = Legcuffs&lt;br /&gt;
 |image = JOrshoe.png&lt;br /&gt;
 |foundin = [[Prison Wing]] lockers&lt;br /&gt;
 |usedfor = Dressing your prisoners&lt;br /&gt;
 |strategy = Apply cuffs to shoes, put them on prisoners&lt;br /&gt;
 |description = Make prisoners wear these to keep them in line. Slows them down considerably.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gloves=&lt;br /&gt;
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Black Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Black Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Cargo Bay]], [[Atmospherics]], some other places in the station&lt;br /&gt;
 |usedfor = Completing a outfit, or hiding [[detective|fingerprints]]&lt;br /&gt;
 |strategy = These gloves give heat protection, so wear them while firefighting and removing lightbulbs&lt;br /&gt;
 |description = These gloves are fire-resistant. You can cut them into fingerless gloves [[File:BGlovesCut.png]] with [[wirecutters]], at which point they obviously stop being fire-resistant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Budget Insulated Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Budget Insulated Gloves&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
 |foundin = [[Engineering]] and [[Primary Tool Storage]]&lt;br /&gt;
 |usedfor = Trolling&lt;br /&gt;
 |strategy = With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want. No refunds if you get zapped to a crisp while trying to hack into something with these! Unlike the real deal, you can fire ranged weapons while wearing these.&lt;br /&gt;
 |description = These gloves are cheap copies of the coveted gloves, no way this can end badly. You can cut these into fingerless insuls [[File:IGlovesCut.png]] with [[wirecutters]], if you want to obtain them without wasting precious real insuls.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Insulated Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Insulated Gloves&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
 |foundin = [[Engineering]], tech storage, and ordered by [[quartermaster|Cargo]]&lt;br /&gt;
 |usedfor = To stop you from being shocked&lt;br /&gt;
 |strategy = Trade your old gloves in for these, if you&#039;re not worried about [[virologist|disease]]. These handy yellow gloves, often reffered to as just insuls, are much coveted by [[Assistant|certain members]] of the [[crew]]. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when [[hacking]] and manipulating [[cable Coils|power cables]]. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove&#039;s distinct colour and name so you are not accosted for wearing them. If you are a masochist, you can cut someone&#039;s insuls into useless fingerless insuls [[File:IGlovesCut.png]] with [[wirecutters]] and watch them cry. Keep in mind, your large fingers will keep you from firing ranged weapons while wearing these.&lt;br /&gt;
 |description = These gloves will protect the wearer from electric shock - whether by [[Hacking]] or delaminating [[Supermatter|Supermatter Engine]].&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Latex Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Latex Gloves&lt;br /&gt;
 |image = LGloves.png&lt;br /&gt;
 |foundin = Latex gloves can be easily secured from the [[morgue]] and [[medbay]]. They can also be found on the hands of medical personnel&lt;br /&gt;
 |strategy = Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to [[traitor|dispose of gloves]] than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these. When washed with a crayon, they become normal gloves.&lt;br /&gt;
 |description = Cheap sterile gloves made from latex&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Nitrile Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Nitrile Gloves&lt;br /&gt;
 |image = Nitrile_gloves.png&lt;br /&gt;
 |foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer&#039;s_Office|CMO&#039;s office]] and two in the medbay storage.&lt;br /&gt;
 |usedfor = Digging through the corpse of an assistant without catching whatever horrible disease they got from a suspicious needle in maintenance. &lt;br /&gt;
 |strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance.&lt;br /&gt;
 |description = Pricy sterile gloves that are stronger than latex.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Botanist&#039;s Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Botanist&#039;s Gloves&lt;br /&gt;
 |image = BoGlove.png&lt;br /&gt;
 |foundin = Botanist&#039;s hands&lt;br /&gt;
 |usedfor = Holding some special plant types&lt;br /&gt;
 |strategy = Holding nettles and growing them to insta-crit people. They also protect against temperature.&lt;br /&gt;
 |description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Combat Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Combat Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Nuclear_operatives|Nuclear operatives]], [[Syndicate_items#Fully_Loaded_Toolbox|uplink]] and possibly other locations&lt;br /&gt;
 |usedfor = Both combat and electrical work.&lt;br /&gt;
 |strategy = Hiding fingerprints while hacking doors in safety.&lt;br /&gt;
 |description = These tactical gloves are fireproof and shock resistant.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Combat Gloves Plus}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Combat Gloves Plus&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Nuclear_operatives|Nuclear operative leader]] and nuke op [[Syndicate_Items#Combat_Gloves_Plus|uplink]]. &lt;br /&gt;
 |usedfor = Krav Maga combat and shock insulation. &lt;br /&gt;
 |strategy = Beat enemies with Krav Maga. &lt;br /&gt;
 |description = These combat gloves come with the extra ability to perform Krav Maga martial art attacks. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Tackling Gloves==&lt;br /&gt;
These let you tackle people by enabling throw mode and clicking. Results are random. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for detailed explanation. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Tackles can be launched by equipping the appropriate gloves, enabling throw mode, and clicking on your target with an empty hand (assuming you&#039;re standing and not pulling anything). You will throw yourself at what you clicked, with special results if you hit a carbon/human mob, or any other dense thing failing that.&lt;br /&gt;
&lt;br /&gt;
If you hit a carbon mob, the game will roll a die (from 3- to +3) and tally modifiers for both the tackler and target based on their status (dwarves and the developmentally clumsy are easier to tackle and worse at landing tackles, while giants have bonuses for both for example. Neutral rolls will see both parties take some stamina damage and a few seconds of knockdown, with favorable rolls for a certain party reducing their knockdown time and adding a bit of paralyzing to the loser. Generally, tackling is a disarming tactic and works better if you have backup to protect you and seize the opportunity you created while you&#039;re picking yourself up from the ground, rather than a solo tool. If you&#039;re a giant or have the special bruiser gloves, though, you can rely on them more for solo takedowns (as long as you don&#039;t miss!)&lt;br /&gt;
&lt;br /&gt;
There are certain things you can do to shift the odds of getting a better tackle or making someone weaker to your tackles such as making them clumsy (-2), a dwarf (-2), injuring them so they have less than half health (-1), getting them slightly drunk or blurry-drunk (-1 and -3 respectively) or putting multiple wound types on their legs (-0.5 for each wound). On your part, what you can do to increase your odds of getting a good tackle is having gigantism (+2), having wings (+2), wearing riot armor (+2), or being so drunk that you look like a drunken mess or have blurry vision (+1). &lt;br /&gt;
&lt;br /&gt;
Things you can do to defend yourself against tackles better is by being fat (+1), Having no jumpsuit (+2) wearing a modsuit or firesuit (+1) or by wagging your tail as a lizard (+1). To increase your odds of getting up before someone else does after an average tackle, it&#039;s recommended to be on nicotine, synaptizine, meth, ephedrine, pump-up or anything that reduces stuns.&lt;br /&gt;
 &lt;br /&gt;
Simply put, all negative defense modifiers you have contribute to the tackler&#039;s power while adding to your weakness, on top of their own postive modifiers    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If, instead, you launch yourself into a dense non-mob, you&#039;ll roll a die from 1-100 for what you suffer. The ill effects range from a brief knockdown and negligible brute and stamina damage, to concussions and brain damage, to outright paralyzation in the worst cases. Remember to wear a helmet before you decide to randomly launch yourself headfirst into a wall!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gripper Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Gripper Gloves&lt;br /&gt;
 |image = Gripper_gloves.png&lt;br /&gt;
 |foundin = [[Vendors#Security|SecTech vendor]]&lt;br /&gt;
 |usedfor = Tackling&lt;br /&gt;
 |strategy = Tackle. &lt;br /&gt;
 |description = Basic/standard tackling gloves. Special gloves that manipulate the blood vessels in the wearer&#039;s hands, granting them the ability to launch headfirst into walls.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gorilla Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Gorilla Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = [[Supply_crates|Supply crates]]&lt;br /&gt;
 |usedfor = Tackling&lt;br /&gt;
 |strategy = Tackle. &lt;br /&gt;
 |description = More stamina cost and longer cooldown than the basic gripper gloves, but a bit more range and +2 to your tackles! &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Guerrilla Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Guerrilla Gloves&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
 |foundin = Nuke op [[Syndicate_items#Guerrilla Gloves|uplink]] and given to ERT security forces. &lt;br /&gt;
 |usedfor = Tackling&lt;br /&gt;
 |strategy = Tackle. &lt;br /&gt;
 |description = Same as gorilla gloves, but insulated. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dolphin Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Dolphin Gloves&lt;br /&gt;
 |image = Dolphin_gloves.png&lt;br /&gt;
 |foundin = [[B.E.P.I.S.]] reward. &lt;br /&gt;
 |usedfor = Throwing yourself on the floor. &lt;br /&gt;
 |strategy = Jump around. &lt;br /&gt;
 |description = Tackles cost less stamina, have longer range, go faster, and have shorter cooldowns, but forces you to fly at least 2 tiles and gives a -2 to tackles. More of a utility for jumping around the station quickly in an obnoxious and highly disruptive manner. Hitting an obstacle is somewhat more dangerous than standard. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rocket Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Rocket Gloves&lt;br /&gt;
 |image = Rocket_gloves.png&lt;br /&gt;
 |foundin = [[B.E.P.I.S.]] reward.&lt;br /&gt;
 |usedfor = Tackling from large distances. &lt;br /&gt;
 |strategy = Don&#039;t miss. &lt;br /&gt;
 |description = Rocket powered gloves! Flies incredibly far and incredibly fast, with a +7 to tackles! If you hit your target, you&#039;re all but guaranteed the highest or second highest tier tackle! If you miss, however, you&#039;re probably going to smash into a wall at incredibly high speeds and wreck your brain with traumas. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Improvised Grapple Gloves}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #BEFFFF&lt;br /&gt;
 |bgcolor2 = #A8FFFF&lt;br /&gt;
 |name = Improvised Grapple Gloves&lt;br /&gt;
 |image = Fingerless_gloves.png&lt;br /&gt;
 |foundin = Crafting menu [[File:Crafting_menu_hud_icon.png]]&lt;br /&gt;
 |usedfor = Ghetto tackling. &lt;br /&gt;
 |strategy = Tackle. &lt;br /&gt;
 |description = Weaker, uses more stamina, gives a -1 to tackles and has a longer self-knockdown than normal grapple gloves, but can be crafted with a pair of fingerless gloves and some [[General_items#Sticky_Tape|sticky tape]]. Mothpeople love these!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Eyewear=&lt;br /&gt;
These items can be worn over your eyes, providing protection, visual information or other things&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Scanner HUD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = [[HUD|Health Scanner HUD]]&lt;br /&gt;
 |image = MedGlasses.png&lt;br /&gt;
 |foundin = [[Surgery]], [[Chief Medical Officer|CMO&#039;s]] Office, [[Virology]]&lt;br /&gt;
 |usedfor = Seeing a [[HUD#Medical HUD Icons|visual overlay]] of people&#039;s health and disease status&lt;br /&gt;
 |strategy = Use it to prioritize critical patients, or [[traitor|prioritize your targets]].&lt;br /&gt;
 |description = A heads-up display that scans the humans in view and provides accurate data about their health status.&amp;lt;br&amp;gt; Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical Meson Scanners}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Optical Meson Scanners&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
 |foundin = Engineering and maintenance areas.&lt;br /&gt;
 |usedfor = Seeing structural layout.&lt;br /&gt;
 |strategy = Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.&lt;br /&gt;
 |description = Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Optical T-Ray Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Optical T-Ray Scanner&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
 |foundin = [[Atmospherics]].&lt;br /&gt;
 |usedfor = Seeing under floor tiles.&lt;br /&gt;
 |strategy = Use these to plan out wires and pipes.&lt;br /&gt;
 |description = When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Scanner Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Engineering Scanner Goggles&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
 |foundin = [[Engineering]].&lt;br /&gt;
 |usedfor = Seeing structural layout, spotting radiation leaks or seeing under floor tiles.&lt;br /&gt;
 |strategy = Switch between meson, radiation and T-ray scanning when needed.&lt;br /&gt;
 |description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Sunglasses&lt;br /&gt;
 |image = SGlasses.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Maintenance]].&lt;br /&gt;
 |usedfor = Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.&lt;br /&gt;
 |strategy = &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.youtube.com/watch?v=X2LTL8KgKv8 I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-]&amp;lt;/span&amp;gt;&lt;br /&gt;
 |description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn&#039;t strong enough to weld with.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security HUD}}{{anchor|HUDSunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = HUDSunglasses&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = [[Security Office]]&lt;br /&gt;
 |usedfor = Combines Sunglasses and Security Scanner&lt;br /&gt;
 |strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.&lt;br /&gt;
 |description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a [[Security_items#Mindshield_Implant|mindshield implant]] (blinking blue outline). Also allows for on-the-fly Security Records management by simply examining your target. You&#039;ll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Welding Goggles&lt;br /&gt;
 |image = Welding_Goggles.png&lt;br /&gt;
 |foundin = [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Welding without receiving eye damage, without a welding mask!&lt;br /&gt;
 |strategy = Wear it while using a [[welding tool]], or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn&#039;t cover the face&lt;br /&gt;
 |description = Protects the eyes from welders, approved by the mad scientist association.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Science Goggles&lt;br /&gt;
 |image = Science_Goggles.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[R&amp;amp;D Lab]]&lt;br /&gt;
 |usedfor = Chemistry, and sometimes science&lt;br /&gt;
 |strategy = Wear them and do science&lt;br /&gt;
 |description = Allows you to see what reagents are in a container. You can toggle them to let you examine an item and see how many research points you&#039;d get, and what techs you&#039;d unlock, when you put the item through the destructive analyzer.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Blindfold}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Blindfold&lt;br /&gt;
 |image = blindfold.png&lt;br /&gt;
 |foundin = Theater&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Kinky stuff&amp;lt;/s&amp;gt; An aid to simulate blindness during training of Orientation and Mobility Specialists, so that they develop empathetic understanding of blindness and learn how to rely on their other senses to get to know the environment and move around freely and independently; blinding people without hurting them.&lt;br /&gt;
 |strategy = Don&#039;t wear this if you want to see.&lt;br /&gt;
 |description = Covers the eyes, preventing sight.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Night Vision Goggles}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Night Vision Goggles&lt;br /&gt;
 |image = NightVision.png&lt;br /&gt;
 |foundin = [[Abandoned Satellite]], [[Syndicate_guide|Nuclear Agents]].&lt;br /&gt;
 |usedfor = Seeing people in the dark.&lt;br /&gt;
 |strategy = Wear these when you know a power outage is about to happen.&lt;br /&gt;
 |description = You can totally see in the dark now!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Prescription Glasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #C5D6FF&lt;br /&gt;
 |bgcolor2 = #B1C9FF&lt;br /&gt;
 |name = Prescription Glasses&lt;br /&gt;
 |image = PGlasses.png&lt;br /&gt;
 |foundin = Just about anywhere in the [[Medbay]]&lt;br /&gt;
 |usedfor = Fixing eye damage.&lt;br /&gt;
 |strategy = Wear these, wait eyes to heal up.&lt;br /&gt;
 |description = Made by Nerd. Co.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Backwear=&lt;br /&gt;
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Backpack}}{{anchor|Medical Backpack}}{{anchor|Security Backpack}}{{anchor|Giggles von Honkerton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Backpack&lt;br /&gt;
 |image = Backpack.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one, can also be crafted using cloth&lt;br /&gt;
 |usedfor = Storing unneeded crap&lt;br /&gt;
 |strategy = You&#039;re going to want this. It&#039;s used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.&lt;br /&gt;
 |description = You wear this on your back and put items into it. &amp;lt;br&amp;gt;Most jobs have their own variety of backpack: [[File:Medpack.png]] Medical Backpack, [[File:Secpack.png]] Security Backpack and [[File:Clownpack.png]] Giggles von Honkerton, to name a few.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Satchel}}{{anchor|Leather Satchel}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Satchel&lt;br /&gt;
 |image = GSatchel.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one, can also be crafted using cloth&lt;br /&gt;
 |usedfor = Storing unneeded crap&lt;br /&gt;
 |strategy = Functionally identical to the backpack, but it looks more fashionable.&lt;br /&gt;
 |description = You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The [[File:Satchel.png]] Leather Satchel works the same as any satchel or backpack.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Messenger Bag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Messenger Bag&lt;br /&gt;
 |image = Messenger_bag.png&lt;br /&gt;
 |foundin = Normal crew members may spawn wearing one, can also be crafted using cloth&lt;br /&gt;
 |usedfor = Storing unneeded crap&lt;br /&gt;
 |strategy = Functionally identical to the backpack and the satchel, but looks different.&lt;br /&gt;
 |description = You put this on your back slot and put items into it. Most jobs have their own variety of messenger bag.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dufflebag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |name = Dufflebag&lt;br /&gt;
 |image = Dufflebag.png&lt;br /&gt;
 |foundin = [[Dorms]] lockers, normal crew members may spawn wearing one&lt;br /&gt;
 |usedfor = Storing more unneeded crap&lt;br /&gt;
 |strategy = Functionally similar to the backpack, but can hold more things at the expense of slowing you down.&lt;br /&gt;
 |description = You put this on your back and put items into it. Most jobs have their own variety of dufflebag. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Jetpack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Jetpack&lt;br /&gt;
 |bgcolor1 = #D3C5FF&lt;br /&gt;
 |bgcolor2 = #C4B2FF&lt;br /&gt;
 |image = Jetpack-black.gif&lt;br /&gt;
 |foundin = EVA&lt;br /&gt;
 |usedfor = Propelling yourself in space&lt;br /&gt;
 |strategy = Put it on your back and switch it on to maneuver in space or low-gravity areas.&lt;br /&gt;
 |description = The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a &#039;&#039;&#039;rocket&#039;&#039;&#039; pack, but the game can&#039;t seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing either an expendable gas or a precious air supply out the back. Two black jetpacks filled with CO2 spawn in [[EVA]]. [[Syndicate guide|Syndicate operatives]] start with compact Oxygen-filled harnesses. The [[Captain]] has a unique oxygen-filled jetpack.&lt;br /&gt;
&lt;br /&gt;
For proper use of a jetpack, remember these simple rules:&lt;br /&gt;
&lt;br /&gt;
*[[File:Jetpack-black.gif]] Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. Can be refilled with anything. &lt;br /&gt;
*Refill [[File:JetPack.gif]] blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).&lt;br /&gt;
*Always set it to 16-25 pressure if you aren&#039;t using the emergency mask from your starting box. If you still have that, hurry up and find something else!&lt;br /&gt;
*Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you&#039;re just drifting so as to not waste your supply and remain untrackable.&lt;br /&gt;
&lt;br /&gt;
Most jetpacks are too bulky to be stowed in a backpack.&lt;br /&gt;
&lt;br /&gt;
Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed.&lt;br /&gt;
MODsuits can be upgraded to have an Ion Jetpack.&lt;br /&gt;
&lt;br /&gt;
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Belts=&lt;br /&gt;
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character&#039;s inventory. Belts that exist in the game are:&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tool Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Tool Belt&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
 |foundin = [[Engineering]] or in [[maintenance]], and on a [[Engineer|engineer]] or [[Roboticist|roboticist]]. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates&lt;br /&gt;
 |usedfor = Toolbelts can hold some kinds of tiny items, most commonly [[tools]]&lt;br /&gt;
 |strategy = They are worn as a belt and hold the same amount as a [[toolbox]], though they are less useful as [[robust|weapons]]. Sometimes the [[clown]] will steal these and hack EVA, just get your toolbox and robust him.&amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; [[Crowbar]], [[Screwdriver]], [[Welding tool]], [[Wirecutters]], [[Wrench]], [[Multitool]], [[Flashlight]], [[Cable coil]], [[T-ray scanner]], [[Analyzer]], [[Station Bounced Radio]], [[Insulated Gloves]]&lt;br /&gt;
 |description = Can hold various tools, such as: &lt;br /&gt;
&lt;br /&gt;
* [[File:Crowbar.png]] [[Crowbar]] - any colour&lt;br /&gt;
* [[File:Screwdriver_tool.png]] [[Screwdriver]] - any colour&lt;br /&gt;
* [[File:Welder.png]] [[Welding tool]] - any variety&lt;br /&gt;
* [[File:Wirecutters.png]] [[Wirecutters]]&lt;br /&gt;
* [[File:Wrench.png]] [[Wrench]]&lt;br /&gt;
* [[File:Multitool.png]] [[Multitool]]&lt;br /&gt;
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite&lt;br /&gt;
* [[File:CableCoils.png]] [[Cable coil]] - any colour&lt;br /&gt;
* [[File:T-ray.gif]] [[T-ray scanner]]&lt;br /&gt;
* [[File:Analyzer.png]] [[Analyzer]]&lt;br /&gt;
* [[File:Station Bounced Radio.png]] [[Station Bounced Radio]]&lt;br /&gt;
* [[File:IGloves.png]] [[Insulated Gloves]]&lt;br /&gt;
* [[File:Jawspry.png]] [[Engineering items#Jaws of Life|Jaws of Life]]&lt;br /&gt;
* [[File:DrillTool.png]] [[Engineering items#Hand Drill|Hand Drill]]&lt;br /&gt;
* [[File:Exwelder.png]] [[Engineering items#Experimental Welding Tool|Experimental Welding Tool]]&lt;br /&gt;
* [[File:Multitool.png]] [[Multitool]]&lt;br /&gt;
* [[File:CableCoils.png]] [[Cable coil]]&lt;br /&gt;
* [[File:MiniFE.png]] [[Atmospherics items#Miniature Fire Extinguisher|Miniature Fire Extinguisher]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|CE Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Chief Engineer&#039;s Belt&lt;br /&gt;
 |image = Ce_belt.png&lt;br /&gt;
 |foundin = Spawned with the [[Chief Engineer]]&lt;br /&gt;
 |usedfor = Holding more advanced tools&lt;br /&gt;
 |description = &#039;&#039;&#039;Can hold:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Jawspry.png]] [[Engineering items#Jaws of Life|Jaws of Life]]&lt;br /&gt;
* [[File:DrillTool.png]] [[Engineering items#Hand Drill|Hand Drill]]&lt;br /&gt;
* [[File:Exwelder.png]] [[Engineering items#Experimental Welding Tool|Experimental Welding Tool]]&lt;br /&gt;
* [[File:Multitool.png]] [[Multitool]]&lt;br /&gt;
* [[File:CableCoils.png]] [[Cable coil]]&lt;br /&gt;
* [[File:MiniFE.png]] [[Atmospherics items#Miniature Fire Extinguisher|Miniature Fire Extinguisher]]&lt;br /&gt;
* [[File:Analyzer.png]] [[Analyzer]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Medical Belt&lt;br /&gt;
 |image = medicalbelt.png&lt;br /&gt;
 |foundin = [[Medbay]]&lt;br /&gt;
 |usedfor = Holding medical items&lt;br /&gt;
 |strategy = Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.&amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; Health analyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.&lt;br /&gt;
 |description = Can hold various medical equipment, such as:&lt;br /&gt;
&lt;br /&gt;
* [[File:Healthanalyzer.png]] [[Health analyzer]]&lt;br /&gt;
* [[File:DNA Injector.png]] [[DNA injector]]&lt;br /&gt;
* [[File:Eyedropper.png]] [[Dropper]]&lt;br /&gt;
* [[File:Beaker.png]] [[Beaker]] - any type&lt;br /&gt;
* [[File:Bottle16.png]] [[Bottle]]&lt;br /&gt;
* [[File:Pill16.png]] Pill&lt;br /&gt;
* [[File:Syringes.png]] [[Syringe]]&lt;br /&gt;
* [[File:Zippo.png]] [[Zippo lighter]]&lt;br /&gt;
* [[File:Cigarettes.png]] [[Cigarette pack]] - but not cigarettes themselves&lt;br /&gt;
* [[File:Pill Bottle.png]] Pill bottle&lt;br /&gt;
* [[File:Bpack.png]] [[Bruise pack]]&lt;br /&gt;
* [[File:Oint.png]] [[Ointment]]&lt;br /&gt;
* [[File:Gauze.png]] Medical gauze&lt;br /&gt;
* [[File:Drapes.png]] [[File:Scalpel.png]] [[File:Saw.png]] [[File:Drill.png]] [[File:Hemostat.png]] [[File:Cautery.png]] [[Medical_items#Surgical_Tools|Surgical tools]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Belt}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Security Belt&lt;br /&gt;
 |image = secbelt.png&lt;br /&gt;
 |foundin = [[Warden|Warden&#039;s]] locker, [[Security Office]] lockers&lt;br /&gt;
 |usedfor = Holding security stuff&lt;br /&gt;
 |strategy = Like the utility belt, but for security uses only. &amp;lt;br&amp;gt;&#039;&#039;&#039;Can hold:&#039;&#039;&#039; Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts&lt;br /&gt;
 |description = Can hold security gear, such as:&lt;br /&gt;
&lt;br /&gt;
* [[File:StunBaton.gif]] [[Stun Baton]]&lt;br /&gt;
* [[File:Flashbang.gif]] [[Flashbang]]&lt;br /&gt;
* [[File:Pepperspray.png]] [[Pepperspray]]&lt;br /&gt;
* [[File:Handcuffs.png]] [[Handcuffs]]&lt;br /&gt;
* [[File:Flash.gif]] [[Flash]]&lt;br /&gt;
* [[File:SecHud.png]] [[Security HUD]]&lt;br /&gt;
* [[File:Shotgunshells.png]] [[Guide_to_Robust_Things#Shotgun|Shotgun ammo]]&lt;br /&gt;
* [[File:Ammo_9mm.png]] [[Guide_to_Robust_Things|Ammo box]]&lt;br /&gt;
* [[File:Sprinkles.gif]] [[Donut]]&lt;br /&gt;
* [[File:Seclite.png]] [[Seclite]]&lt;br /&gt;
* [[File:Ebola.gif]] [[Security_items#Energy_Bola|Energy Bola]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janibelt}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #E9C1FF&lt;br /&gt;
 |bgcolor2 = #E2ADFF&lt;br /&gt;
 |name = Janibelt&lt;br /&gt;
 |image = Janibelt.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Holding janitorial supplies&lt;br /&gt;
 |description = &#039;&#039;&#039;Can hold:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite&lt;br /&gt;
* [[File:Janiprojector.png]] Holographic Sign Projector&lt;br /&gt;
* [[File:Grenade.png]] [[Grenade]]&lt;br /&gt;
* [[File:Soap.png]] [[Soap]]&lt;br /&gt;
* [[File:Cleaner.png]] [[Space Cleaner]]&lt;br /&gt;
* [[File:Janicart keys.png]] Janicart Key&lt;br /&gt;
* [[File:Orange Gloves.png]] [[Gloves]]&lt;br /&gt;
* [[File:Lightreplacer0.png]] [[Light Replacer]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Earpieces=&lt;br /&gt;
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type &#039;&#039;&#039;say ;(your text here)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in &#039;&#039;&#039;say .h (your text here)&#039;&#039;&#039;. And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label. &lt;br /&gt;
&lt;br /&gt;
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.&lt;br /&gt;
&lt;br /&gt;
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. &#039;&#039;&#039;# and . can be used instead of :&#039;&#039;&#039;&lt;br /&gt;
 .c = Command&lt;br /&gt;
 .s = Security&lt;br /&gt;
 .e = Engineering&lt;br /&gt;
 .u = Supply&lt;br /&gt;
 .m = Medical&lt;br /&gt;
 .n = Science&lt;br /&gt;
 .v = Service&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;.h&#039;&#039;&#039; will connect you with your default department&#039;s channel. &lt;br /&gt;
&lt;br /&gt;
Other uses:&lt;br /&gt;
 .b = Binary (For AI and cyborgs)&lt;br /&gt;
 .a = Alien&lt;br /&gt;
 .i = Nearby Intercom&lt;br /&gt;
 .h = AI Holopad (For AI)&lt;br /&gt;
 .o = AI Private (For AI)&lt;br /&gt;
 .l = Left Hand Radio&lt;br /&gt;
 .r = Right Hand Radio&lt;br /&gt;
 .t = Syndicate/Traitor (For when you have a Syndicate encryption key)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Radio_channels|Radio channels]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Command Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Command Staff&#039;s Headset&lt;br /&gt;
 |image = Headheadset.png&lt;br /&gt;
 |foundin = [[Captain&#039;s Quarters]] locker, on the [[Captain|Captain&#039;s]] ear.&lt;br /&gt;
 |usedfor = Normal radio chat as well as all department channels.&lt;br /&gt;
 |strategy = Use this to coordinate all departments.&lt;br /&gt;
 |description = The headset of the heads.&lt;br /&gt;
Captain&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head of Personnel&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .v - service&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head of Security&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .s - security&lt;br /&gt;
&lt;br /&gt;
Chief Engineer&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .e - engineering&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Research Director&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .n - research&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Medical Officer&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .m - medical&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quartermasters&#039;s headset:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;.c - command, .u - supply, &#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Engineering Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Engineering Radio Headset&lt;br /&gt;
 |image = Engineheadset.png&lt;br /&gt;
 |foundin = [[Engineering]] lockers, [[Atmospherics]] lockers, [[Engineer|Engineer&#039;s]] ear, [[Atmos Tech|Atmos tech&#039;s]] ear.&lt;br /&gt;
 |usedfor = Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.&lt;br /&gt;
 |strategy = Use to coordinate repairs.&lt;br /&gt;
 |description = When the engineers wish to chat like girls. To access the engineering channel, use .e.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Medical Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Medical/Genetics Radio Headset&lt;br /&gt;
 |image = Medheadset.png&lt;br /&gt;
 |foundin = [[Medbay]] lockers, [[Medical Doctor|Doctor&#039;s]] ear.&lt;br /&gt;
 |usedfor = Talking to various jobs throughout the medbay via the medical channel.&lt;br /&gt;
 |strategy = Use this to communicate with the rest of medbay. &lt;br /&gt;
 |description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Geneticists do not get access to medical, and instead get access to .n - science.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Supply Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Supply Radio Headset&lt;br /&gt;
 |image = Cargoheadset.png&lt;br /&gt;
 |foundin = [[Cargo Bay]] lockers, [[Mining Dock]] lockers. The ears of the [[QM]], [[Cargo Tech]]s and [[Miners]].&lt;br /&gt;
 |usedfor = The Quartermaster and his slaves to talk to one another about the supply chain.&lt;br /&gt;
 |strategy = Allows miners and techs to communicate with each other.&lt;br /&gt;
 |description = A headset used by the QM and his slaves. To access the supply channel, use .u.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Science Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Science Radio Headset&lt;br /&gt;
 |image = Scienceheadset.png&lt;br /&gt;
 |foundin = [[Robotics]] lockers and [[R&amp;amp;D Lab]] lockers. [[Roboticist|Roboticist&#039;s]] and [[Scientist|Scientist&#039;s]] ear.&lt;br /&gt;
 |usedfor = Communication in the science department.&lt;br /&gt;
 |strategy = Has access to the science channel.&lt;br /&gt;
 |description = A sciency headset. Like usual. To access the science channel, use .n.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Security Radio Headset&lt;br /&gt;
 |image = Secheadset.png&lt;br /&gt;
 |foundin = [[Security Office]] lockers and the ears of anyone in the [[security]] department.&lt;br /&gt;
 |usedfor = Coordinating security and requesting arrest orders via the security channel.&lt;br /&gt;
 |strategy = Don&#039;t let traitors get their hands on these.&lt;br /&gt;
 |description = This is used by your elite security force. To access the security channel, use .s.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Standard Radio Headset}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Standard/Service Radio Headset&lt;br /&gt;
 |image = headset.png&lt;br /&gt;
 |foundin = Any civilian&#039;s ear, as well as [[Medbay|Medbay&#039;s]] patient lockers, [[Dorms]] and [[Locker Room]] lockers, and any public locker.&lt;br /&gt;
 |usedfor = Annoying people, screaming for help, letting people know that the singularity is out.&lt;br /&gt;
 |strategy = None.&lt;br /&gt;
 |description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chefs, Botanists, Clowns, Mimes, and Janitors all share a .v - service channel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Earmuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFBEBE&lt;br /&gt;
 |bgcolor2 = #FFA8A8&lt;br /&gt;
 |name = Earmuffs&lt;br /&gt;
 |image = earmuffs.png&lt;br /&gt;
 |foundin = [[Prison Wing]] and [[Engineering]]&lt;br /&gt;
 |usedfor = Blocking out sound, Torturing people.&lt;br /&gt;
 |strategy = Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.&lt;br /&gt;
 |description = Protects your hearing from loud noises, and quiet ones as well.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A1%D0%BD%D0%B0%D1%80%D1%8F%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5_%D0%A1%D0%91&amp;diff=74407</id>
		<title>Снаряжение СБ</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A1%D0%BD%D0%B0%D1%80%D1%8F%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5_%D0%A1%D0%91&amp;diff=74407"/>
		<updated>2024-09-20T18:30:40Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
All kinds of equipment that can be used by the Security department to maintain law and order within the Space Station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Make sure to LOCK the locker from which you took the equipment, and don&#039;t lose it! [[Warden]] will be thankful.&lt;br /&gt;
&lt;br /&gt;
==Non-Lethal Weapons==&lt;br /&gt;
These kinds of weapons are designed to subdue criminals non-lethally, you will be using them the most as you don&#039;t want to kill criminals usually.&lt;br /&gt;
&lt;br /&gt;
But be cautious, most of those can kill and injure if abused or used in wrong ways!&lt;br /&gt;
&lt;br /&gt;
=== Non-Lethal Melee ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Telescopic Baton&lt;br /&gt;
 |image = Telescopic Baton.png&lt;br /&gt;
 |foundin = Heads&#039; backpacks&lt;br /&gt;
 |usedfor = Subjugating your staff when they feel like not taking orders. &lt;br /&gt;
 |strategy = Apply it in your hand to extend it, apply to person.  If you free up your belt, you can put it extended on your belt for a surprise attack, no loud extend sound required!&lt;br /&gt;
 |description = A.K.A. Telebaton. A compact yet extremely robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one. They can also be found on the Boxstation White Ship. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits. Instantly knocks most people down in one click! The knockdown duration is short so it’s best used by following up with a shove from an empty hand, paralyzing them while you wait to hit them again. After the 2nd hit you can keep most people down indefinitely if you keep hitting them. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Rightclick}} Deals 10 brute damage. Has a much shorter cooldown, generally guaranteed to keep your assailant on the ground more permanently. Combo with a left click every once in a while for maximum efficiency. Using this on the [[Assistant|friendly protester]] breaking into your office will usually cause him to start yelling on the radio about you harmbatoning him, so [[Beyond the impossible|use sparingly]].&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Police Baton&lt;br /&gt;
 |image = Classic_baton.png&lt;br /&gt;
 |foundin = Detective gets one, the Pirate Cutter in the trade route has one&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Apply to a person. &lt;br /&gt;
 |description = Works the same as a [[#Telebaton|telebaton]], except it&#039;s always extended and deals slighly more damage. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Rightclick}} Deals 12 brute damage.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Baton&lt;br /&gt;
 |image = StunBaton.gif&lt;br /&gt;
 |foundin = Lockers at [[Security Office]]&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal. &lt;br /&gt;
 |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. &lt;br /&gt;
&lt;br /&gt;
Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Leftclick}} While on, hitting someone with it will result in 60 instant [[Health#Stamina|stamina]] damage, and then a 5 second [[Status_Effects#Knockdown|knockdown]] 2 seconds after the hit. Has a 2.5 second cooldown between [[Status_Effects#Knockdown|knockdown]] hits. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Rightclick}} Will cause you to also &amp;quot;harmbaton&amp;quot; the victim, dealing 10 brute damage in addition to the stun above. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll generally be using it with left-click. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Has a small chance to work when thrown. Recharged in a [[Security_items#Recharger|recharger]]. The [[Status_Effects#Knockdown|knockdown]] can be mitigated with [[Guide_to_chemistry#Pump-Up|Pump-Up]] and other chems. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Non-Lethal Guns ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Disabler	&lt;br /&gt;
 |image = ModernDisabler.png&lt;br /&gt;
 |foundin =  On Security Officers, armory, disabler crate&lt;br /&gt;
 |usedfor = Disabling organics. &lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal 30 stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into &amp;quot;stamina-crit&amp;quot; which paralyzes for a long time. It takes 4 shots to [[Health#Stamina|stamcrit]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Disabler SMG&lt;br /&gt;
 |image = Disabler_SMG.png&lt;br /&gt;
 |foundin = [[Cargo]]&lt;br /&gt;
 |usedfor = Disabling organics rapidly. &lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = A sidegrade automatic version of a disabler. Has 40 disabler beams capacity, each dealing 15 stamina damage. Due to its rate of fire, disabler SMGs work better as offensive weapons than basic disablers.&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Ion Rifle	&lt;br /&gt;
 |image = Ionrifle.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Disabling borgs and mechs. &lt;br /&gt;
 |strategy = Shoot silicon machines with it. &lt;br /&gt;
 |description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: EMPing cyborgs totally immobilizes them and leaves you free to robust them to your heart&#039;s content. EMP will cause machinery (air/fire alarms, airlocks, et cetera) to malfunction.&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Armory, Security Protolathe.&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime removal/healing.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits, or you can heal them with heat setting.&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Hybrid Taser&lt;br /&gt;
 |image = Hybrid_taser.gif&lt;br /&gt;
 |foundin = Admin spawned &lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Shoot it at the target. &lt;br /&gt;
 |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage when hit on melee.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== Non-Lethal Grenades ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flashbang&lt;br /&gt;
 |image = Flashbang.gif&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]]&lt;br /&gt;
 |usedfor = Subjugating many criminals at once. &lt;br /&gt;
 |strategy = Trigger it and throw it at a criminal mob. &lt;br /&gt;
 |description = This is an advanced piece of equipment because it is so difficult to use. It&#039;s distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to &amp;quot;breach&amp;quot; the room. Select it, press the button, and throw it before it detonates. &lt;br /&gt;
&lt;br /&gt;
Flashbangs will [[Status_Effects#Knockdown|knockdown]] people up to 20 seconds (depending on range) and [[Status_Effects#Paralyze|paralyze]] them up to 2 seconds. People with flash protection over their eyes and bang protection over their ears will not be affected. Security usually wear HUD-sunglasses and bowman headsets, allowing them to throw flashbangs safely. Ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. Partial protection may reduce the [[Status_Effects#Knockdown|knockdown]] and [[Status_Effects#Paralyze|paralyze]] time. Flashbangs detonated on the same tile as you will deal full effects on you even if you are wearing full flashbang protection. If you are 1 tile away from the detonation and wearing protection, it will [[Status_Effects#Knockdown|knockdown]] for 3 seconds and [[Status_Effects#Paralyze|paralyze]] for only half a second. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance.  For the best results, &#039;cook&#039; the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you&#039;re holding it).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Tear Gas grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Full box at [[Armory]] [[File:Flashbangbox.png]]&lt;br /&gt;
 |usedfor = Dispersing riots or any other crowds. &lt;br /&gt;
 |strategy = Trigger it and throw it at a criminal mob. &lt;br /&gt;
 |description = A grenade full of [[Condensed Capsaicin]] used for riot control, or abusing people in enclosed areas.&lt;br /&gt;
On activation releases a large cloud of smoke, and everyone inside will experience blindness, knockdown, blurry eyes, confusion, and slowdown. The cloud is opaque, but lasers still pass through.&lt;br /&gt;
&lt;br /&gt;
As Capsaicin doesn&#039;t stun but rather disorients people, it is best used for dispersing crowds of unruly people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stingbang&lt;br /&gt;
 |image = Adv grenade.png&lt;br /&gt;
 |foundin = [[SecTech]] vendor and [[Cargo]]&lt;br /&gt;
 |usedfor = Subjugating many criminals very harmfully &lt;br /&gt;
 |strategy = Trigger it and throw it at a criminal mob. &lt;br /&gt;
 |description = A grenade which spews out a dozen rubber pellets which fly out in all directions, also works as a very weak flashbang.&lt;br /&gt;
&lt;br /&gt;
The rubber pellets bounce from walls and painfully embed in people usually quickly stunning them. Them being very bouncy is great for confined spaces where each pellet is guaranteed to hit your target even if it initially misses. &lt;br /&gt;
&lt;br /&gt;
As this causes brute damage, [[AI|Silicons]] won&#039;t be very happy seeing you use this grenade.&lt;br /&gt;
&lt;br /&gt;
Great alternative to the flashbang if enemy has ears and eyes protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 8 stamina, 3 brute each pellet&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== Non-Lethal Tactical Gear ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flash&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer&#039;s Office]], [[Robotics]], [[Bridge]], [[Tech Storage]]&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal (make sure he doesn&#039;t have protective eyewear) or activate it in your hand.&lt;br /&gt;
 |description = Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and [[Status_Effects#Paralyze|paralyzing]] someone, if clicked directly on them from the front or side in melee range. Using the flash in hand will only blind people. Works against anybody not wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash&#039;s bulb is prone to burning out after repeated usage. Handheld flashes are also effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Flashes are also uniquely effective against [[Mothpeople]] and will usually work on them even if they are wearing protection! Welding helmets will still protect them, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If used from front:&#039;&#039;&#039;&lt;br /&gt;
* 2.5 to 5 seconds of [[Status_Effects#Paralyze|paralyze]] and 80 to 120 stamina damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If used from side:&#039;&#039;&#039;&lt;br /&gt;
* 1.25 to 2.5 seconds of [[Status_Effects#Paralyze|paralyze]] and 40 to 60 stamina damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If used from behind:&#039;&#039;&#039;&lt;br /&gt;
* No effect, unless the flasher is a [[Game_Modes#Revolution|revhead]].  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. Revolutionary leaders can flash people from behind. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Bola&lt;br /&gt;
 |image = Ebola.gif&lt;br /&gt;
 |foundin =  Security vending machine&lt;br /&gt;
 |usedfor = Slowing down combatants. &lt;br /&gt;
 |strategy = Thow it at people to catch up their legs, slowing them down.&lt;br /&gt;
 |description = A Bola that can&#039;t be caught when thrown. Once it attaches to someone, they are slowed until they take it off, where it should disappear. Use with disablers or stun batons to take down a fast foe. Useful for anti-hulk combat, as it is one of the few things that can slow them down.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pepperspray&lt;br /&gt;
 |image = Pepperspray.png&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Subjugating a criminal. &lt;br /&gt;
 |strategy = Shoot it at the criminal. &lt;br /&gt;
 |description = Manufactured by UhangInc, used to down an opponent quickly. Contains up to 50 units of [[Guide_to_chemistry#Condensed_Capsaicin|Condensed Capsaicin]]. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it reach up to four tiles. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a target is hit by pepper spray, the effects depend on if that person is wearing &amp;quot;pepper proof&amp;quot; gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status_Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status_Effects#Confusion|confusion]] and 10 seconds of slowdown. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some examples of pepper proof items are: Gas masks, SWAT masks, SWAT helmets, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. A note that standard security gas masks + helmets are NOT pepper proof! &lt;br /&gt;
&lt;br /&gt;
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located on walls in brig and Security Posts.  You can also fill it with other chemicals, like welding fuel, should you find a use for that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A   &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Handcuffs&lt;br /&gt;
 |image = Handcuffs.png&lt;br /&gt;
 |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]]&lt;br /&gt;
 |usedfor = Apprehending the criminal. &lt;br /&gt;
 |strategy = Apply it to a stunned or otherwise incapacitated criminal. &lt;br /&gt;
 |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding or using items, attacking anyone, and opening any ID-locked doors (doors without access restrictions will still open). If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. &lt;br /&gt;
&lt;br /&gt;
A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for a minute without moving to get them off without outside help.&lt;br /&gt;
&lt;br /&gt;
You can also buckle a prisoner to a bed, chair, or even an atmospherics pipe to “bucklecuff” them. While bucklecuffed, a prisoner cannot move and must struggle for an additional 1 minute to unbuckle themselves before they can even begin to struggle against their cuffs. &lt;br /&gt;
&lt;br /&gt;
Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = DRAGnet	&lt;br /&gt;
 |image = DRAGnet.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Slowing and teleporting people. &lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = The &amp;quot;Dynamic Rapid-Apprehension of the Guilty&amp;quot; net is a revolution in law enforcement technology. It has two settings:&lt;br /&gt;
&lt;br /&gt;
The first setting (snare) places energy snares on the ground, which act like bear traps without the damage. They will disappear after a short while and can also be safely removed by clicking them with an empty hand. You can also snare someone by hitting them directly, similar to an energy bola. A note: The floor traps will work on almost ANY humanoid, even those that would otherwise reflect/block the direct hits. This makes them very useful against [[Nuclear Operative|Nuclear Operatives]] with shields, double-bladed energy sword users, and certain kinds of [[Heretic|Heretics]]! &lt;br /&gt;
&lt;br /&gt;
The second setting (netting) shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place &amp;quot;nets&amp;quot; when they hit a person. About 4 seconds after appearing, these &amp;quot;nets&amp;quot; will teleport any mob standing on top of them, to whichever location any existing &amp;quot;teleporter control console&amp;quot; is set to (with some variation). The teleporter control console target must both be set AND the &amp;quot;teleporter station&amp;quot; must have been clicked to &amp;quot;engage&amp;quot; the teleporter, for it to count. Calibration is not required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Grenade Launcher	&lt;br /&gt;
 |image = Grenade_launcher.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Rapid grenade deployment. &lt;br /&gt;
 |strategy = Shoot into crowds of people. &lt;br /&gt;
 |description = The Grenade Launcher launches any type of grenade at high speeds. Can hold up to 3 grenades at once.&lt;br /&gt;
Firerate is rapid, grenades shot by grenade launchers explode almost immediately.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Lethal Weapons==&lt;br /&gt;
Those are weapons designed to kill the targets you&#039;re attacking. Don&#039;t use those lightly, or else [[HoS]], [[AI]], and [[Gods]] will be very angry at you!&lt;br /&gt;
&lt;br /&gt;
=== Energy Guns ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Laser Gun&lt;br /&gt;
 |image = Laser_gun.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Distributed by the [[Warden]] (or [[Quartermaster]]), this is essentially an [[Energy Gun]] that lacks a disabler mode. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[security]] officer or military head of staff. &lt;br /&gt;
&lt;br /&gt;
In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Laser Carbine&lt;br /&gt;
 |image = Laser_carbine.png&lt;br /&gt;
 |foundin = [[Cargo]]&lt;br /&gt;
 |usedfor = Eliminating quick threats or crowd of threats. &lt;br /&gt;
 |strategy = Hold down the left mouse button.&lt;br /&gt;
 |description = Can only be bought at the [[Cargo]]. The laser carbine is the automatic version of a laser gun, it can shoot up to 40 lasers but with only half of the laser damage. The laser carbine is better against a crowd of targets where you need to spread damage between them all, or a very quick target which can easily dodge single laser beams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 10 burn on shot.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Gun&lt;br /&gt;
 |image = [[File:Energy_Gun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Armory]], [[Captain]]&#039;s locker, [[Head of Personnel]]&#039;s locker&lt;br /&gt;
 |usedfor = Subjugating criminals and/or eliminating threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at the target. &lt;br /&gt;
 |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it&#039;s held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot if turned to the &amp;quot;kill&amp;quot; setting.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-01 MultiPhase Energy Gun (aka head of security&#039;s personal laser gun)&lt;br /&gt;
 |image = [[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Head of security&#039;s locker in [[Head_of_Security&#039;s_Office|Head of Security&#039;s office]], or carried by the [[Head_of_Security|Head of Security]]&lt;br /&gt;
 |usedfor = Subjugating criminals and/or eliminating threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at the target. &lt;br /&gt;
 |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]] (head of security&#039;s personal laser gun). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== Ballistic Guns ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = WT-550 Autorifle&lt;br /&gt;
 |image = Autorifle.png&lt;br /&gt;
 |foundin = [[Cargo]], deep space&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Ballistic rifle that can be accessed via [[Syndicate Items#Cryptographic Sequencer|emagging]] the [[Cargo]] console. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse.&lt;br /&gt;
&lt;br /&gt;
Due to the requirement for emagging and the need to get them from cargo, the WT-550 is a very uncommon weapon to see in Security&#039;s hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, and access to an emag, then the weapon tends to be a popular choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 20 brute on shot, 10 damage on melee&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Riot Shotgun&lt;br /&gt;
 |image = Riot_shotgun.png&lt;br /&gt;
 |foundin = [[Armory]], cargo&lt;br /&gt;
 |usedfor = Stunning/Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawed off with any form of saw to allow the Shotgun to fit in a backpack, your belt slot, or holstered in your armor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Combat Shotgun&lt;br /&gt;
 |image = combatshotgun.png&lt;br /&gt;
 |foundin = Cargo, random spawn in the Armoury contraband locker&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it&#039;s a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Compact Shotgun&lt;br /&gt;
 |image = Compact_shotgun.png&lt;br /&gt;
 |foundin = Head of security&#039;s locker in [[Head_of_Security&#039;s_Office|Head of Security&#039;s office]], or carried by the [[Head_of_Security|Head of Security]]&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Unique compact Combat Shotgun of the HoS. Small enough to be held in the Suit Storage slot, but not into the backpack.&lt;br /&gt;
This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Standard Magazine&lt;br /&gt;
 |image = 46x30ammo.png&lt;br /&gt;
 |foundin = Security Protolathe, ordered from Cargo.&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standard ball ammunition, dealing 20 damage per hit. Easy and cheap to produce.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Armour Piercing Magazine&lt;br /&gt;
 |image = 4.6mmAP.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armor piercing bullets that can tear through armor, but at the cost of dealing less damage per bullet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Toxin Tipped Magazine&lt;br /&gt;
 |image = 4.6mmTX.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Incendiary Magazine&lt;br /&gt;
 |image = 4.6mmIC.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame.  &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
&lt;br /&gt;
See the [[Research_items#Weapons|Research Items]] page.&lt;br /&gt;
==Armor and Gear==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #d9c695&lt;br /&gt;
 |name = [[Helmet]]&lt;br /&gt;
 |image = Helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks.&lt;br /&gt;
 |description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty.&lt;br /&gt;
Security beret and caps have the same protection levels as helmet.&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Body Armor]]&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Head of Personnel]]s Locker&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks. &lt;br /&gt;
 |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it&#039;s recommended you wear it at all times.&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Helmet]]&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop [[Xenos|certain entities]] that attack by latching onto a person&#039;s face.&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Armor]]&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. &lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest|Bulletproof Helmet]]&lt;br /&gt;
 |image = Bulletproofhelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest]]&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Ablative Vest]]&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Cargo]]&lt;br /&gt;
 |usedfor = Laser and energy defence. &lt;br /&gt;
 |strategy = Wear it to mitigate laser and energy attacks significantly. &lt;br /&gt;
 |description = Armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.&lt;br /&gt;
&lt;br /&gt;
There is not a lot of situations you would need to order these, most of the Enemies of Corporations are armed with ballistic or melee weapons. Expect those to be worn by those who want to defend against your laser weapons.&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Ablative Trenchcoat&lt;br /&gt;
 |image = Ablativetrenchcoat.gif&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Laser and energy defence. &lt;br /&gt;
 |strategy = Wear it to mitigate laser and energy attacks significantly. &lt;br /&gt;
 |description = Unique trenchcoat, bigger brother of ablative vest. Only one is in the stations armory. &lt;br /&gt;
&lt;br /&gt;
There is little use of it for the Security, but it is a [[High-risk_items#Reflector Trenchcoat|High-risk item]] wanted by the [[Traitors]] and other scum.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Security Bio-Suit&lt;br /&gt;
 |image = SecBioSuit.png&lt;br /&gt;
 |foundin = [[Brig]], Crafted with Bio Suit and Armor Vest&lt;br /&gt;
 |usedfor = Biological and general defence &lt;br /&gt;
 |strategy = Wear it to protect against biological threats and remain protected. &lt;br /&gt;
 |description = A bulky suit which slows you down, but fully protects against biological threats while providing limited general protection against all attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Security Bomb-Suit&lt;br /&gt;
 |image = Bomb-suit.png&lt;br /&gt;
 |foundin = [[Brig]], [[Toxins]], [[Cargo]]&lt;br /&gt;
 |usedfor = Explosives handling &lt;br /&gt;
 |strategy = Wear it to protect against explosions &lt;br /&gt;
 |description = A bulky suit which slows you down, but protects against explosions. Prevents getting gibbed due explosions, provides a limited general protection against all attacks.&lt;br /&gt;
&lt;br /&gt;
Unique red one is meet only at [[Brig]]. [[Toxins]] and [[Cargo]] have plain brown ones.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[HUDSunglasses]]&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Information. &lt;br /&gt;
 |strategy = Wear it to identify arrest targets easier. &lt;br /&gt;
 |description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user&#039;s line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[#Mindshield Implant|Mindshield Implant]]. It&#039;ll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]].&lt;br /&gt;
&lt;br /&gt;
Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
&lt;br /&gt;
Can also be used to set a visible target to arrest on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Security Headset&lt;br /&gt;
 |image = Secheadset.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Information and Ears protection &lt;br /&gt;
 |strategy = Wear it to hear Security channel and protect against Flashbangs. &lt;br /&gt;
 |description = Provides access to the Security radio channel to relay information.&lt;br /&gt;
&lt;br /&gt;
Bowman variant protects your ears against [[Flashbangs]] and other loud noises. Antagonists really crave to get one for intel gathering and protection!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Security Gas Mask&lt;br /&gt;
 |image = Security_Gas_Mask.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = Internals, shout very loud at the criminals. &lt;br /&gt;
 |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals. &lt;br /&gt;
 |description = A very useful piece of equipment for when you don&#039;t have time to politely ask someone to stop.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals. [[Emag]] it to make them shit their pants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Seclite&lt;br /&gt;
 |image = Seclite.png&lt;br /&gt;
 |foundin = [[Security Officer]]&#039;s locker&lt;br /&gt;
 |usedfor = Seeing in the dark. &lt;br /&gt;
 |strategy = Switch it on to see better in darkness or use it for self-defense. &lt;br /&gt;
 |description = A robust flashlight used by security. Can also be mounted to energy guns, disablers, and helmets.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = Riot Shield&lt;br /&gt;
 |image = RiotS.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect you from melee and ranged attacks. &lt;br /&gt;
 |strategy = Wield it and form a wall with your comrades. &lt;br /&gt;
 |description = These are held in a hand space and used to block close range weapons. They also have a percentage chance to block ranged attacks. Makes you un-pushable.&lt;br /&gt;
Shields take damage when they block attacks and will shatter into glass shards if they take too much damage. You can repair the titanium plating on the shield by using titanium sheets on the damaged shield.&lt;br /&gt;
&lt;br /&gt;
They make a fairly efficient weapon in terms of bludgeoning criminals, but it&#039;s suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. &lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;white&amp;quot;&amp;gt;When I play the maracas I go chick-chicky-boom, chick-chicky boom &amp;lt;/font&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
==Other Items==&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Secway&lt;br /&gt;
 |image = Secway.png&lt;br /&gt;
 |foundin = [[Security Office]]&lt;br /&gt;
 |usedfor = Cruising. &lt;br /&gt;
 |strategy = Drag yourself on it with the key in hand. &lt;br /&gt;
 |description = Unique transportation vehicle available to security. Can prove useful if you need to drive through an area with low pressure, would like to avoid being slipped or shovestunned, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Tracking and messaging suspects. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will implant a tracking beacon under the skin of that person&#039;s chest. The Prisoner Management Console can be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will put a chemical implant under the skin of that person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mindshield Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Beacon Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = Printed at Security Techfab&lt;br /&gt;
 |usedfor = Making it possible to teleport straight up to the implanted person. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = Beacon implant allows you to teleport to the person with a Teleporter or Handtele whenever they are. The Prisoner Management Console won&#039;t say his location, but will point out if he is in a dangerous location like Space. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Bluespace Grounding Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = Printed at Security Techfab&lt;br /&gt;
 |usedfor = Preventing people from teleporting away. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = Bluespace Ground implant prevents the implanted person from being teleported in any way. Using this implant you can safely secure anyone who could&#039;ve just teleported from the Prison like a Heretic, or protecting important people from being kidnapped via teleportation. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Exile Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Gateway]], bought at [[Cargo]]&lt;br /&gt;
 |usedfor = Preventing people from returning back to the Station. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = Exile implant prevents the implanted person from returning back to the Station with a gateway. Also implanted person cannot use shuttle consoles at Lavaland. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Electropack&lt;br /&gt;
 |image = Electropack.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Torture. &lt;br /&gt;
 |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal. &lt;br /&gt;
 |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else&#039;s]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. &lt;br /&gt;
&amp;lt;strike&amp;gt;Best of all-&amp;lt;/strike&amp;gt; This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Space Law&lt;br /&gt;
 |image = Lawbook.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Studying intently about the Law. &lt;br /&gt;
 |strategy = Apply it in hand to read. &lt;br /&gt;
 |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don&#039;t be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Recharger&lt;br /&gt;
 |image = Recharger.gif&lt;br /&gt;
 |foundin = [[Armory]], [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Securing an area from anyone without protective eyewear. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station.&lt;br /&gt;
The recharge time of your energy based devices will vary depending on their maximum capacity.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Flash&lt;br /&gt;
 |image = PFlash.gif&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.&lt;br /&gt;
To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Deployable Barrier Grenade&lt;br /&gt;
 |image = Deployable_Barrier.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area, making sure no one can pass through. &lt;br /&gt;
 |strategy = Set the mode on the grenade, prime, and throw for a quick barricade&lt;br /&gt;
 |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, which can make up to a three wide barrier, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Lethal Injection Syringe&lt;br /&gt;
 |image = Lethal Injection Syringe.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Eliminating a convict. &lt;br /&gt;
 |strategy = Use it on the convict. &lt;br /&gt;
 |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds. Don&#039;t let the clown steal it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = N-Spect Scanner&lt;br /&gt;
 |image = N-Spect.png&lt;br /&gt;
 |foundin = [[Brig]]&lt;br /&gt;
 |usedfor = Cargo Bounties. &lt;br /&gt;
 |strategy = Scan rooms and ship reports to Centcomm. &lt;br /&gt;
 |description = Centcomm-issued inspection device. Performs company grade station inspection protocols when activated, and prints encrypted sheets of paper regarding the maintenance of the station. Hard to Replace.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |name = [[Vending_machines#SecTech|SecTech]]&lt;br /&gt;
 |image = Vendsec.gif&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Security Robots===&lt;br /&gt;
The Robotic side of the security force.{{ItemUsedFor&lt;br /&gt;
 |name=Securitron/&amp;lt;br&amp;gt;Officer Beepsky&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Beepsky.png&lt;br /&gt;
 |foundin = One patrolling around the halls, others manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals, autonomous guards in high security areas. &lt;br /&gt;
 |description = All stations start with at least one Securitron. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. &lt;br /&gt;
&lt;br /&gt;
Beepsky is so vigilant, he&#039;ll even trip anyone who gets in his way when he&#039;s chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden&#039;s precious helmets. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that traitors with an [[Syndicate_Items#Agent_ID_Card|Agent ID card]] will have an easy time evading securitrons!&lt;br /&gt;
&lt;br /&gt;
Most stations spawn with two additional Securitrons: The Armory&#039;s personal guard Sergeant-at-Armsky and the AI satellite&#039;s Officer Pingsky. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#Securitron|See here how to construct a Securitron.]]&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
&lt;br /&gt;
You can change the Securitron&#039;s settings by swiping your security-access ID on it and looking at it:&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; The Securitron is either turned on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour controls are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; People can access the controls or not.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance panel panel is &#039;&#039;closed/open&#039;&#039;&#039;&#039;&#039; People can access the maintenance panel or not. This lets you insert pAIs.&lt;br /&gt;
* &#039;&#039;&#039;Arrest Unidentifiable Persons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as &amp;quot;Unknown&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Unauthorized Weapons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Warrant: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Checks the security records if anyone&#039;s status is set to &amp;quot;Arrest&amp;quot; and arrests/detains them.&lt;br /&gt;
* &#039;&#039;&#039;Operating Mode: &#039;&#039;Arrest/Detain&#039;&#039;&#039;&#039;&#039; Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely.&lt;br /&gt;
* &#039;&#039;&#039;Report arrests: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; When someone receives a faceful of justice, the Securitron will announce the perp&#039;s name and location on its radio channel (by default, Security).&lt;br /&gt;
* &#039;&#039;&#039;Auto Patrol: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; Patrols the station.&lt;br /&gt;
&lt;br /&gt;
===STOP RIGHT THERE CRIMINAL SCUM===&lt;br /&gt;
&lt;br /&gt;
Securitrons and ED-209s attack for one of two reasons:&lt;br /&gt;
* The securitron is being attacked.&lt;br /&gt;
* The perp&#039;s threat level is &#039;&#039;&#039;4 or higher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Things that can increase threat level====&lt;br /&gt;
* &#039;&#039;&#039;+10:&#039;&#039;&#039; Getting emagged. Now everyone is criminal scum.&lt;br /&gt;
* &#039;&#039;&#039;+10:&#039;&#039;&#039; Wearing a Battlecruiser ID.&lt;br /&gt;
* &#039;&#039;&#039;+6:&#039;&#039;&#039; Getting attacked - but securitrons will hunt attackers regardless of threat level.&lt;br /&gt;
* &#039;&#039;&#039;+5:&#039;&#039;&#039; Having a criminal status of &amp;quot;Arrest&amp;quot; when Arrest for Warrant is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+5:&#039;&#039;&#039; Wearing a regular [[Nuclear_Operative | Syndicate]] ID.&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Having no visible ID and an obscured/disfigured face (showing up as Unknown) when &amp;quot;Arrest Unidentifiable Persons&amp;quot; is enabled&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn&#039;t have the permission.&amp;lt;br&amp;gt;&lt;br /&gt;
This doesn&#039;t include dragged weapons or those in containers.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having a weapon equipped on the belt or back slot when the above is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having your criminal status set to any non-innocent status that&#039;s not &amp;quot;Arrest&amp;quot;, e.g. &amp;quot;Suspected&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Violating the dress code by wearing a wizard hat or wizard hardsuit hat.&lt;br /&gt;
* &#039;&#039;&#039;+1:&#039;&#039;&#039; Being a non-human&lt;br /&gt;
&lt;br /&gt;
====Things that can decrease threat level====&lt;br /&gt;
* &#039;&#039;&#039;-INFINITY:&#039;&#039;&#039; Wearing an Admin ID.&lt;br /&gt;
* &#039;&#039;&#039;-10:&#039;&#039;&#039; Wearing a [[CentCom_Official | Centcom]] ID.&lt;br /&gt;
* &#039;&#039;&#039;-5:&#039;&#039;&#039; Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. &lt;br /&gt;
* &#039;&#039;&#039;-1:&#039;&#039;&#039; Being implanted with a mindshield implant.&lt;br /&gt;
* &#039;&#039;&#039;-1:&#039;&#039;&#039; Wearing a Cybercop ID.&lt;br /&gt;
&lt;br /&gt;
====Good to know====&lt;br /&gt;
* [[Syndicate_Items#Agent_ID_Card|Agent ID cards]] make traitors effectively invisible to sec bots, provided they don&#039;t stack more than one offense.&lt;br /&gt;
* Mindshield implants do the same to a lesser degree - you can avoid weapon and ID check arrests.&lt;br /&gt;
* Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds.&lt;br /&gt;
* All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling.&lt;br /&gt;
* Sec bots are weak to EMP and ranged weapons, like guns and IED spears. Also, they can&#039;t escape welded/locked closets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=ED-209&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Ed209.png&lt;br /&gt;
 |foundin = manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals even more efficiently. &lt;br /&gt;
 |description = The most fearsome security robot. Like Beepsky, but with an added disabler and four times the default health.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that ED-209s ignore monkeys though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controls:&#039;&#039;&#039;&lt;br /&gt;
* Same as the Securitron&#039;s&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Engineering_items&amp;diff=74406</id>
		<title>Engineering items</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Engineering_items&amp;diff=74406"/>
		<updated>2024-09-20T18:29:57Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
=Items=&lt;br /&gt;
{{anchor|Cable Coil}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Cable Coil&lt;br /&gt;
 |image = CableCoils.png&lt;br /&gt;
 |foundin = Nearly everywhere&lt;br /&gt;
 |usedfor = Laying electrical wires, building things that use electricity&lt;br /&gt;
 |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you&#039;ll have black outs.&lt;br /&gt;
 |description = Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don&#039;t touch wired wires on the ground without insulated gloves. Can be placed onto three different layers. Toggle layers by ctrl-clicking the stack of cable coil.&lt;br /&gt;
&lt;br /&gt;
By using wires in hand, you can craft layer bridges or [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Power Cell}}&lt;br /&gt;
{{anchor|High-Capacity Power Cell}}&lt;br /&gt;
{{anchor|Super-Capacity Power Cell}}&lt;br /&gt;
{{anchor|Hyper-Capacity Power Cell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Power Cell&lt;br /&gt;
 |image = Powercell.png&lt;br /&gt;
 |foundin = [[Cargo_Office|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s&lt;br /&gt;
 |usedfor = Building things that use electricity&lt;br /&gt;
 |strategy = Used to power APCs, cyborgs and various electrical equipment.&lt;br /&gt;
 |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].&amp;lt;br&amp;gt;Comes in five main varieties:&lt;br /&gt;
* [[File:Powercell.png]] Standard (1 kW)&lt;br /&gt;
* [[File:Power_cell.png]] High-Capacity (10 kW)&lt;br /&gt;
* [[File:Supercell.png]] Super-Capacity (20 kW)&lt;br /&gt;
* [[File:Hypercell.png]] Hyper-Capacity (30 kW)&lt;br /&gt;
* [[File:Bluespace_Power_Cell.gif]] Bluespace (40kW)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
{{anchor|RCD}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Rapid Construction Device (RCD)&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Rcd_0.png&lt;br /&gt;
 |foundin = EVA, Engi-Vend, Cargo and Engineering [[Protolathe|Protolathes]] (after research), hacked [[Autolathe|autolathes]]&lt;br /&gt;
 |usedfor = Making and destroying walls, windows, airlocks, and floors.&lt;br /&gt;
 |strategy = You can repair hull breaches and rebuild walls very quickly.&lt;br /&gt;
 |description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]&#039;s responsibility). However they can be made in the [[Engineering]] [[Protolathe]], [[Cargo]]&#039;s [[Techfab]] and in hacked [[Autolathe|autolathes]] as well.&lt;br /&gt;
&lt;br /&gt;
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Leftclick}} Construct: &amp;lt;br&amp;gt;&lt;br /&gt;
*Build Floors (2 Ammo)&lt;br /&gt;
*Build a Wall (16 Ammo)&lt;br /&gt;
*Build a wall on top of a girder (8 Ammo)&lt;br /&gt;
*Build a Grille (4 Ammo)&lt;br /&gt;
*Build a Window (8 Ammo)&lt;br /&gt;
*Build a Reinforced Window (12 Ammo)&lt;br /&gt;
*Build an airlock (16 Ammo)&lt;br /&gt;
{{Rightclick}} Deconstruct: &amp;lt;br&amp;gt;&lt;br /&gt;
*Deconstruct a girder (13 Ammo)&lt;br /&gt;
*Deconstruct a wall (26 Ammo) (Can&#039;t deconstruct reinforced walls, unless it&#039;s a [[Cyborg#Syndicate:_Saboteur|syndie cyborg]] or mech RCD)&lt;br /&gt;
*Deconstruct a floor tile into space (33 Ammo)&lt;br /&gt;
*Deconstruct a grille (4 Ammo)&lt;br /&gt;
*Deconstruct a window (8 Ammo)&lt;br /&gt;
*Deconstruct an airlock (32 Ammo)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environments.&lt;br /&gt;
It also can robust the shit out people. Or AIs, if needed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Can be upgraded&#039;&#039;&#039; with the &#039;&#039;RCD advanced design disks&#039;&#039;, which can be printed from the engineering protolathe after research. This lets the RCD create:&lt;br /&gt;
**&#039;&#039;RCD frames designs upgrade:&#039;&#039; Wired/wrenched computer and [[Machines#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]]&lt;br /&gt;
**&#039;&#039;Simple circuits designs upgrade:&#039;&#039; Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg&#039;s]] Electroadaptive Pseudocircuit.&lt;br /&gt;
**&#039;&#039;RCD furnishing upgrade:&#039;&#039; Chairs, and tables.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can also be upgraded&#039;&#039;&#039; with an &#039;&#039;Advanced RCD silo link upgrade&#039;&#039;, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Machines#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, use the radial menu of the RCD to select an option there which makes it pull materials directly from that silo. It can be toggled back to using its internal storage at any time.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|ARCD}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Advanced Rapid Construction Device (ARCD)&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Arcd.png&lt;br /&gt;
 |foundin = Admin Magicks&lt;br /&gt;
 |usedfor = Making and destroying walls, doors, and floors, from a distance&lt;br /&gt;
 |strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult.&lt;br /&gt;
 |description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|RPD}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Rapid Piping Device (RPD)&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Rpd.png&lt;br /&gt;
 |foundin = Supermatter Chamber, Atmospherics, cargo and engi [[Protolathe|Protolathes]] after research&lt;br /&gt;
 |usedfor = Dispensing pipes&lt;br /&gt;
 |strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient&lt;br /&gt;
 |description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. More of an atmospherics tool than for engineering, but it&#039;s critical when setting up the Supermatter Engine. Does not consume any sort of ammo or materials to produce pipes. Most often used for spamming a shit ton of volume pumps.&lt;br /&gt;
&lt;br /&gt;
It can dispense regular gas pipes, gas pipe devices, disposals pipes and transit tube pipes.&lt;br /&gt;
Can be upgraded to unwrench pipes and devices, after research.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|RLD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Rapid Light Dispenser (RLD)&lt;br /&gt;
 |image = Rld.png&lt;br /&gt;
 |foundin = Engineering and Cargo [[Protolathe|Protolathes]], after acquiring the tech disk from the B.E.P.I.S.&lt;br /&gt;
 |usedfor = Lighting up an area&lt;br /&gt;
 |strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges&lt;br /&gt;
 |description = The RLD has 3 different modes:&lt;br /&gt;
* Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.&lt;br /&gt;
* Light Launcher: The RLD launches glowsticks at a distance&lt;br /&gt;
* Deconstruct: Tears apart wall/floor lights&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crowbar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Crowbar&lt;br /&gt;
 |image = Crowbar.png&lt;br /&gt;
 |foundin = Nearly everywhere&lt;br /&gt;
 |usedfor = Opening airlocks, breaking things.&lt;br /&gt;
 |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it&#039;s just for breaking things.&lt;br /&gt;
 |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in four flavors, gunmetal grey, robust red, bronze brass, and illegally fast black and red.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Screwdriver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Screwdriver&lt;br /&gt;
 |image = Screwdriver tool.png&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Construction and deconstruction&lt;br /&gt;
 |strategy = Almost every machine requires a screwdriver to build it or take it apart.&lt;br /&gt;
 |description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Wirecutters}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Wirecutters&lt;br /&gt;
 |image = Wirecutters.png&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Removing wires&lt;br /&gt;
 |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.&lt;br /&gt;
 |description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Wrench}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Wrench&lt;br /&gt;
 |image = Wrench.png&lt;br /&gt;
 |foundin = Nearly everywhere&lt;br /&gt;
 |usedfor = Deconstruction, attaching bolts&lt;br /&gt;
 |strategy = Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.&lt;br /&gt;
 |description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Welding Tool&lt;br /&gt;
 |image = Welder.png&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens.&lt;br /&gt;
 |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.&lt;br /&gt;
 |description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don&#039;t refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Industrial Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Industrial Welding Tool&lt;br /&gt;
 |image = Induswelder.png&lt;br /&gt;
 |foundin = Engineering, Hacked [[Autolathe]]&lt;br /&gt;
 |usedfor = Welding stuff, even better&lt;br /&gt;
 |strategy = You can weld objects together, you can unweld objects together&lt;br /&gt;
 |description = It&#039;s a welding tool, but it has double fuel capacity. Most rounds, you don&#039;t have to refuel it at all.&lt;br /&gt;
There also is the Upgraded Industrial Welding Tool with 80u of fuel, available in [[Vending_machines#YouTool|YouTool vendors]] and in the [[Shaft_Miner#Voucher_equipment|miner voucher&#039;s]] &#039;&#039;Minebot kit&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Multitool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Multitool&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = [[Hacking]], Ore Silo linking, [[Telecommunications]], [[Surgery#Prosthesis_Organ_Manipulation|Surgery on cybernetics]]&lt;br /&gt;
 |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.&lt;br /&gt;
 |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. Also used as a buffer for the Ore Silo and Tcomms.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Analyzer&lt;br /&gt;
 |image = Analyzer.png&lt;br /&gt;
 |foundin = Toolboxes&lt;br /&gt;
 |usedfor = Scanning the air, analyze [[Random_events#Anomalies|anomalies]]&lt;br /&gt;
 |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you.&lt;br /&gt;
 |description = Can be used to scan the atmosphere, and shows you what&#039;s inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[Random_events#Anomalies|anomaly]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, made practically worthless by the [[PDA]] Air Scanner.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|T-Ray Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = T-ray Scanner&lt;br /&gt;
 |image = t-ray.gif&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Seeing under floor tiles&lt;br /&gt;
 |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.&lt;br /&gt;
 |description = Click on it on your hand to activate. When activated it will reveal wires and pipes (and &amp;quot;lost&amp;quot; [[Syndicate_Items#Smugglers_Satchel|satchels]]) under the flooring, as well as creatures such as [[Geneticist|monkeys]], [[Sentient_Slime|slimes]] and [[Xenos|xenomorphs]] inside pipes, as well as make cloaked people flicker.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rapid Pipe Cleaner Layer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Rapid Pipe Cleaner Layer&lt;br /&gt;
 |image = Rcl.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Art_Storage]]&lt;br /&gt;
 |usedfor = Laying cosmetic pipe cleaners&lt;br /&gt;
 |strategy = Wield it with both your hands, walk slowly&lt;br /&gt;
 |description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Airlock Painter}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Airlock Painter&lt;br /&gt;
|image = Airlock_Painter.png&lt;br /&gt;
|foundin = [[Engineering]], [[Autolathe]]&lt;br /&gt;
|usedfor = Painting airlocks&lt;br /&gt;
|strategy = Put a toner in it and use it on an airlock and select how you want it to look&lt;br /&gt;
|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Emergency Welding Tool&lt;br /&gt;
 |image = Emergency welding tool.png&lt;br /&gt;
 |foundin = Emergency toolboxes through the station&lt;br /&gt;
 |usedfor = Same as a [[Welding Tool|regular welding tool]]&lt;br /&gt;
 |strategy = Welding stuff&lt;br /&gt;
 |description = Functions identically to a normal welding tool, but only has 10 units of fuel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Inducer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Inducer&lt;br /&gt;
 |image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Engineering]]&#039;s electrical locker, Engineering &amp;amp; Science Protolathes (after research)&lt;br /&gt;
 |usedfor = Recharging machines&lt;br /&gt;
 |strategy = Use and give away inducers to recharge essential machines (chem dispensers, APCs), especially [[Syndicate Items#Power Sink|when the power goes out.]]&lt;br /&gt;
 |description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Jaws of Life}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Jaws of Life&lt;br /&gt;
 |image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Chief Engineer&#039;s Toolbelt, Engineering Protolathe (after research)&lt;br /&gt;
 |usedfor = Prying open doors, cutting wires, popping out floor tiles&lt;br /&gt;
 |strategy = It&#039;s a crowbar and a pair of wirecutters combined into a single tool&lt;br /&gt;
 |description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hand Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hand Drill&lt;br /&gt;
 |image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Chief Engineer&#039;s Toolbelt, Engineering Protolathe (after research)&lt;br /&gt;
 |usedfor = Exposing wires, securing objects, [[Roboticist|building mechs]]&lt;br /&gt;
 |strategy = It&#039;s a screwdriver and a wrench combined into a single tool&lt;br /&gt;
 |description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. Faster (.7) than basic tools, slower than the [[Cyborg|borgs&#039;]] (.5), the [[Abductors|Aliens&#039;]] (.1) or the Black Market&#039;s (.3).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Experimental Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Experimental Welding Tool&lt;br /&gt;
 |image = Exwelder.png&lt;br /&gt;
 |foundin = Chief Engineer&#039;s Toolbelt, Engineering &amp;amp; Science Protolathes (after research)&lt;br /&gt;
 |usedfor = Welding stuff&lt;br /&gt;
 |strategy = It&#039;s a better welding tool&lt;br /&gt;
 |description = This welding tool contains more fuel (40u), welds objects quicker, and recharges fuel on its own, without any intervention.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Geiger Counter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Geiger Counter&lt;br /&gt;
 |image = Geiger_on_1_0.png&lt;br /&gt;
 |foundin = Radiation Locker&lt;br /&gt;
 |usedfor = Measuring Radiation.&lt;br /&gt;
 |strategy = Use it on people or objects to see whats causing all the radiation poisoning.&lt;br /&gt;
 |description = The Geiger Counter is &amp;lt;del&amp;gt;useless&amp;lt;/del&amp;gt; used to measure radiations.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Construction Bag}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Construction Bag&lt;br /&gt;
 |image = Construction_bag.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Carrying stock parts and circuit boards.&lt;br /&gt;
 |strategy = Put the parts in it needed to construct [[Machines|machines]] and other things.&lt;br /&gt;
 |description = Can hold stock parts, other common machine components, circuits, misc electronics and cable coils.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Engineering Gear=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hard Hat]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = HardHat.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=[[Engineering Scanner Goggles]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Insulated Gloves]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[MODsuits#Engineering_MODsuit|MODsuit]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Engineering_modsuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Engi-Vend&lt;br /&gt;
 |image = Engivend.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Supplying yourself with electronics and engineering equipment&lt;br /&gt;
 |strategy = Get &amp;lt;del&amp;gt;a loaded RCD&amp;lt;/del&amp;gt; smart metal foam grenades from here.&lt;br /&gt;
 |description = &#039;&#039;&#039;[[Vending machines#Engi-Vend|Spare tool vending]]&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|SMES Cell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = SMES&amp;lt;br&amp;gt;&#039;&#039;Superconducting Magnetic Energy Storage&#039;&#039;&lt;br /&gt;
 |image = SMES_Charging.gif&lt;br /&gt;
 |foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]]&lt;br /&gt;
 |usedfor = Storing and distributing power&lt;br /&gt;
 |strategy = Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!&lt;br /&gt;
 |description =  Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; Wire connected to the floor terminal = power input. Wire under the SMES = power output.&amp;lt;br&amp;gt;&lt;br /&gt;
Left lights represent how much of the SMES is loaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The top right light shows the input power status. If it&#039;s off = none, red = on but receiving no power, blinking yellow = receiving power and loading.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle right light shows the output power status. If it&#039;s off = not outputting power, green = outputting power.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#SMES|Guide to building an SMES.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|APC}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = APC&amp;lt;br&amp;gt;&#039;&#039;Area Power Controller&#039;&#039;&lt;br /&gt;
 |image = ModernAPC.png&lt;br /&gt;
 |foundin = Every room with power&lt;br /&gt;
 |usedfor = Controlling the power for a sector on the station.&lt;br /&gt;
 |strategy = Have &#039;&#039;power equipment&#039;&#039; access, swipe your ID on it to unlock it and choose your action.&lt;br /&gt;
 |description =Actions available on the APC:&lt;br /&gt;
* &#039;&#039;Main Breaker: On/Off&#039;&#039; - Toggles power to the room&lt;br /&gt;
* &#039;&#039;Equipment: Auto/On/Off&#039;&#039; - Toggles power to computers, doors, and other electronic equipment.&lt;br /&gt;
* &#039;&#039;Lighting: Auto/On/Off&#039;&#039; - Toggles power to lighting in the area.&lt;br /&gt;
* &#039;&#039;Environmental: Auto/On/Off&#039;&#039; - Toggles power to the ventilation in the area, as well as the [[Air Alarm]].&lt;br /&gt;
* &#039;&#039;Cover Lock: Engaged/Disengaged&#039;&#039; - Provides a cover to protect the battery.&lt;br /&gt;
&lt;br /&gt;
Remember, &#039;Auto&#039; power settings slowly cuts off each breaker when power runs low in this order:&amp;lt;br&amp;gt;&amp;lt;30 % = Equipment off,  &amp;lt;15% = Lighting and Environment off.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Replacing the APC&#039;s Battery:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID with &#039;&#039;power equipment&#039;&#039; access to unlock the interface.&lt;br /&gt;
#Open the panel and disengage the cover lock.&lt;br /&gt;
#[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover.&lt;br /&gt;
#[[File:Hud-hands.gif]] Take the battery out with a free hand.&lt;br /&gt;
#[[File:Power_cell.png|link=#Power_Cell]] place in the new battery.&lt;br /&gt;
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar.&lt;br /&gt;
# Re-engage the cover lock.&lt;br /&gt;
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface.&lt;br /&gt;
&lt;br /&gt;
[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it&#039;s either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]].&lt;br /&gt;
&lt;br /&gt;
[[File:Apc_charging.gif|64px]]If an APC looks like this (blue with moving bar) it is &#039;&#039;&#039;just charging&#039;&#039;&#039; and yelling MALF in the radio will make everyone 1. laugh at you and 2. not believe you when you actually find real hacked APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_construction#APC|Guide to building an APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#APC|Guide to hacking an APC.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cell Charger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Cell Charger&lt;br /&gt;
 |image = cellcharger.png&lt;br /&gt;
 |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Recharging power cells&lt;br /&gt;
 |strategy = Place power cells into these to charge them up&lt;br /&gt;
 |description = These will drain power directly from the room&#039;s [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room&#039;s [[APC]] completely. Can be secured and unsecured using a [[wrench]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PACMAN Generator}}&lt;br /&gt;
{{anchor|P.A.C.M.A.N.-Type Portable Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = P.A.C.M.A.N.-Type Portable Generator&lt;br /&gt;
 |image = Pacman.png&lt;br /&gt;
 |foundin = [[Engineering|Engineering Power Storage]]&lt;br /&gt;
 |usedfor = Portable backup generator&lt;br /&gt;
 |strategy = Mostly used to jump start the [[Engine]]&lt;br /&gt;
 |description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emitter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Emitter&lt;br /&gt;
 |image = Emitter_On.gif&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = To power up the supermatter&lt;br /&gt;
 |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed&lt;br /&gt;
 |description = A heavy duty industrial laser. Shoots non-stop when turned on. There are a few at the engine to power the supermatter.&lt;br /&gt;
&lt;br /&gt;
Can power [[Field Generator]]s with laser shots.&lt;br /&gt;
&lt;br /&gt;
Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: [[Blob]]s don&#039;t move.)&lt;br /&gt;
&lt;br /&gt;
You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Field Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Field Generator&lt;br /&gt;
 |image = Field_Generator.gif&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Containing the singularity or other dangerous things&lt;br /&gt;
 |strategy = Point an [[Emitter]] at it and turn them both on&lt;br /&gt;
 |description = A large thermal battery that projects a high amount of energy when powered.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gravitational Singularity Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Gravitational Singularity Generator&lt;br /&gt;
 |image = Gravitational_Singularity_Generator.png&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Creating a [[Singularity]]&lt;br /&gt;
 |strategy = Place in front of a [[Particle Accelerator]]&lt;br /&gt;
 |description = An odd device which produces a Gravitational Singularity when set up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tesla Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tesla Generator&lt;br /&gt;
 |image = [[File:Tesla gen.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Creating a [[Tesla]]&lt;br /&gt;
 |strategy = Place in front of a [[Particle Accelerator]]&lt;br /&gt;
 |description = An odd device which produces a Tesla when set up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Breach Shielding Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anti-Breach Shielding Projector&lt;br /&gt;
 |image = Anti-Breach_Shielding_Projector.png&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Used to seal minor hull breaches&lt;br /&gt;
 |strategy = Wrench it in place near a hull breach and turn it on&lt;br /&gt;
 |description = An energy shield used to contain hull breaches. All &#039;&#039;space&#039;&#039; tiles within a 2 square radius will be blocked off with a shield.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shield Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Shield Generator&lt;br /&gt;
 |image = Emergency_Energy_Shields.png&lt;br /&gt;
 |foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = To seal in/out aliens and such&lt;br /&gt;
 |strategy = Wrench it in place&lt;br /&gt;
 |description = Creates a barrier between two Shield Generators.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gravity Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Gravity Generator&lt;br /&gt;
 |image = [[File:Gravity_Generator.png]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Gravity Generator Room]]&lt;br /&gt;
 |usedfor = Creating gravity to the station&lt;br /&gt;
 |strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.&lt;br /&gt;
 |description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn&#039;t powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Gas Turbine Generator and Compressor&lt;br /&gt;
 |image = [[File:Compressor.gif]]&amp;lt;br&amp;gt;[[File:Turbine.gif]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[MetaStation]]&lt;br /&gt;
 |usedfor = Creating power through a contained small fire&lt;br /&gt;
 |strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.&lt;br /&gt;
 |description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Removed/Unused==&lt;br /&gt;
&lt;br /&gt;
{{anchor|Particle Accelerator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Particle Accelerator&lt;br /&gt;
 |image = [[File:NewPA.png]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Engine]], parts can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Creating and maintaining a  [[Singularity]]&lt;br /&gt;
 |strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on&lt;br /&gt;
 |description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|SUPERPACMAN Generator}}&lt;br /&gt;
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator&lt;br /&gt;
 |image = Superpacman.png&lt;br /&gt;
 |foundin = [[Research_Division#Research_Lab|R&amp;amp;D]]&lt;br /&gt;
 |usedfor = Portable backup generator&lt;br /&gt;
 |strategy = If you really need to use that uranium for power.&lt;br /&gt;
 |description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Radiation Collector&lt;br /&gt;
 |image = Radiation Collector.gif&lt;br /&gt;
 |foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]].&lt;br /&gt;
 |usedfor = Creating energy from radiation.&lt;br /&gt;
 |strategy =&lt;br /&gt;
 |description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.&amp;lt;br&amp;gt; Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. &amp;lt;br&amp;gt;In this research mode, the tank must also be refilled every 5 minutes or so.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thermo-Electric Generator&lt;br /&gt;
 |image = [[File:Thermo-Electric_Generator.png]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[MiniStation]]&lt;br /&gt;
 |usedfor = Creating power through a contained huge inferno&lt;br /&gt;
 |strategy = See below.&lt;br /&gt;
 |description = [[Thermo-Electric Generator|See here how to set it up.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=General_items&amp;diff=74405</id>
		<title>General items</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=General_items&amp;diff=74405"/>
		<updated>2024-09-20T18:29:22Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
A list of some of the most common items you will find during a shift on the station. All jobs will have access to these items in one way or another, either through finding them throughout the various departments or by creating them from an [[Autolathe]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{anchor|Paper}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Paper&lt;br /&gt;
 |image = Paper.png&lt;br /&gt;
 |foundin = [[Paper Tray]]s and office desks throughout the station&lt;br /&gt;
 |usedfor = [[Paper_BBCode#Forms_Ready_for_Use|Request forms]], [[User:Deantwo/Sandbox|Résumés]]&lt;br /&gt;
 |strategy = Make it look professional! A useful and very over looked feature of paperwork is the &#039;%s&#039; Signature command, as you can&#039;t fake someone else&#039;s signature&lt;br /&gt;
 |description = You write on it with a [[pen]]. [[Medical doctor]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]], [[quartermaster]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|paperwork]], even the [[Head of Personnel|judges]] want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]]. [[Curator]]s just want it for [[Woody&#039;s Got Wood|erotic literature]]; [[cult]]ists want it for sinister uses. If you make a mistake, drip some ethanol on it to clear the sheet. You can ask the [[Chemist]]s for it.&amp;lt;br&amp;gt;&lt;br /&gt;
See also: [[Guide to paperwork]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Pen&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Any [[PDA]], Office desks&lt;br /&gt;
 |usedfor = Changing your trajectory in space. Writing on [[paper]]&lt;br /&gt;
 |strategy = Aim for the eyes&lt;br /&gt;
 |description = You can write on paper with a pen, but also on [[roboticist|robots]] and [[library|bookshelves]]. This is essential to the [[Curator]] but not anyone else -- since they take up a whole pocket or [[backpack]] slot, most [[crew|people]] throw them out immediately or shove them in their PDAs.&amp;lt;br&amp;gt; (Can also be used to cut bedsheets and gauzes into cloth)&lt;br /&gt;
See also: [[Guide to paperwork]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crayon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Crayon&lt;br /&gt;
 |image = Crayon.png&lt;br /&gt;
 |foundin = [[Art Storage]], [[Crayonbox]]s&lt;br /&gt;
 |usedfor = Used for drawing [[Cult magic|cultist runes]] or coloring clothing items&lt;br /&gt;
 |strategy = Washing a pair of [[Clothes and internals#Gloves|gloves]] with a crayon will change their color, allowing you to make fake [[Insulated Gloves]]&lt;br /&gt;
 |description = Comes in 8 colors: red, orange, yellow, green, blue, purple, mime and rainbow. &amp;lt;br&amp;gt;They come in a [[File:Crayonbox.png]] Crayonbox.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cigarettes}}{{anchor|Cigarette}}{{anchor|Cigar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Cigarettes&lt;br /&gt;
 |image = CigPacks.gif&lt;br /&gt;
 |foundin = [[Vending_machines#Cigarette_Machine|Cigarette machines]]&lt;br /&gt;
 |usedfor = To look cool or have medication through it&lt;br /&gt;
 |strategy = Light it with a fire source and put it in your face&lt;br /&gt;
 |description = A roll of tobacco and nicotine. You can light and smoke these. Can also be filled with 15 units of any chemical. It&#039;s possible to find rare brands that contain special ingredients which have unique effects on the smoker. &amp;lt;br&amp;gt;A nicer, and much rarer, variation of these is the [[File:Cigar.png]] Cigar. It can hold up to 30 units of any chemical. There are several kinds of cigars, some even more sophisticated than others.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|E-Cigarettes}}{{anchor|e-cig}}{{anchor|Vape}}{{anchor|Vapes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = E-Cigarettes (vapes)&lt;br /&gt;
 |image = Black_vape.png&lt;br /&gt;
 |foundin = Hacked [[Vending_machines#Cigarette_Machine|Cigarette machines]]&lt;br /&gt;
 |usedfor = Vaping.&lt;br /&gt;
 |strategy = Screwdriver it, fill it, screwdriver again, wear it in mask slot. &lt;br /&gt;
 |description = A classy and highly sophisticated electronic cigarette, for classy and dignified gentlemen. A warning label reads &amp;quot;Warning: do not fill with flamable materials&amp;quot;. Comes pre-loaded with some liquid [[Guide_to_chemistry#Nicotine|nicotine]]. If worn in mask slot you will slowly [[Guide_to_chemistry#Ingest|ingest]] the reagents in it. Activate it in hand to instantly empty all its contents. Use a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]] on it to open it. Then you can fill it with any reagents by using a filled beaker on it. When open, you can either use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on it to trim it, which makes it also produce a cloud of [[Guide_to_chemistry#Smoke_effect|smoke]], or you can [[Emag#E-Cigarette|emag]] it. Then close it with a screwdriver. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cheap Lighter}}{{anchor|Lighter}}{{anchor|Zippo}}{{anchor|Match}}{{anchor|Matchbook}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Zippo&lt;br /&gt;
 |image = Zippo.png&lt;br /&gt;
 |foundin = [[Vending_machines#Cigarette_machine|Matchbooks inside the Cigarette machines]]&lt;br /&gt;
 |usedfor = Lighting things up; cauterizing bleeding wound&lt;br /&gt;
 |strategy = Use it to make fire; cauterize your bleeding wound. (may require repeated use, deals burn damage)&lt;br /&gt;
 |description = The zippo. A cheaper version of this is the [[File:Cheap_Lighter.png]] Cheap Lighter, which comes in four different colors. &amp;lt;br&amp;gt;A more primitive version of these is the [[File:Match.png]] Match, which can be found in [[File:Matchbook.png]] Matchbooks inside the Cigarette machines. Make fire with the match by using it on the matchbook.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flashlight}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = Flashlight.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]], all over [[Maintenance]]&lt;br /&gt;
 |usedfor = Lighting up the darkness&lt;br /&gt;
 |strategy = If you&#039;re using one of these, someone probably fucked up the power system&lt;br /&gt;
 |description = It sheds light when you click on it, even if it&#039;s on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a [[safety helmet]] on your head, you will shine pretty bright. &lt;br /&gt;
Also of note are [[File:Lantern.png]] Lanterns (found in [[Mining Dock]]), which are brighter than flashlights.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hand Labeler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hand Labeler&lt;br /&gt;
 |image = Labler.png&lt;br /&gt;
 |foundin = [[Chemistry]], [[Art Storage]], [[Toxins Lab]], [[Conference Room]], [[Cargo Loading Area]]&lt;br /&gt;
 |usedfor = Used for labeling items for easier recognition&lt;br /&gt;
 |strategy = Useful for when making multiply kinds of grenades or bottles and wanting to keep track of which is which&lt;br /&gt;
 |description = Used to stick a label onto something&#039;s name. E.g., Cuban Pete (HONK). Can not be used on people. &lt;br /&gt;
*Can be turned on/off by clicking it in your hand.&lt;br /&gt;
*Remove a label by using it on an item while off. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Price Tagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Price Tagger&lt;br /&gt;
 |image = Price_tagger.png&lt;br /&gt;
 |foundin = [[Autolathe]]&lt;br /&gt;
 |usedfor = Used for pricing items before putting them into a custom vendor. &lt;br /&gt;
 |strategy = Sell items with custom vendor. &lt;br /&gt;
 |description = Use it to give an item a price. Then insert it into a [[Machines#Vendor|custom vendor]] to make it buyable for that price. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sales Tagger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sales Tagger&lt;br /&gt;
 |image = Sales_tagger.png&lt;br /&gt;
 |foundin = Cargo techfab&lt;br /&gt;
 |usedfor = Use on a wrapped item to apply barcode. Have cargo export it to get half the credits. &lt;br /&gt;
 |strategy = Sell items to cargo. &lt;br /&gt;
 |description = Wrap an item or crate full of exportable goods with wrapping paper. Swipe your ID on the sales tagger. Then use this sales tagger on the wrapped item/crate to apply a barcode [[File:Barcode.png]] connected to your swiped ID&#039;s account. If that item/crate is exported by cargo (without ripping the barcode off) your account gets half the credits from that export. Does not give money from [[Supply_crates#Bounties|bounties]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Camera}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Camera&lt;br /&gt;
 |image = NPA.png&lt;br /&gt;
 |foundin = [[Art Storage]], [[Library]]&lt;br /&gt;
 |usedfor = Taking pictures&lt;br /&gt;
 |strategy = Steal their souls with this! Everyone (that doesn&#039;t have a brain) know that cameras steal souls&lt;br /&gt;
 |description = Can take 10 pictures before having to get a new roll of [[File:film.png]] film. Pictures can then be attached to news reports created on a newscaster console.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Universal Recorder}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Universal Recorder&lt;br /&gt;
 |image = Universal_Recorder.png&lt;br /&gt;
 |foundin = [[Detective&#039;s Office]], [[Library]]&lt;br /&gt;
 |usedfor = Recording and translating speech&lt;br /&gt;
 |strategy = Apply it to start recording, apply again to stop&lt;br /&gt;
 |description = A device that can record to cassette tapes, and play them. It automatically translates the content in playback. &amp;lt;br&amp;gt; Can be loaded with a new [[File:Tape.png]] tape after the previous one is full. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Station Bounced Radio}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Station Bounced Radio&lt;br /&gt;
 |image = Station Bounced Radio.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]], [[Autolathe]]&lt;br /&gt;
 |usedfor = Used for emergency communication, &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when telecomms goes down&lt;br /&gt;
 |strategy = If the [[singularity]] is loose, it may very likely take out the [[telecommunications]] room. Other causes of [[telecommunications]] failures could be power loss or sabotage. So have one of these handy or find one quick &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when shit goes down&lt;br /&gt;
 |description = The station bounced radio will function similarly to a standard radio [[headset]] if you put it in your pocket or in your hand; thus you can use the &#039;&#039;&#039;say &amp;quot;;radio message&amp;quot;&#039;&#039;&#039; function as normal without turning on the microphone to broadcast.&lt;br /&gt;
&lt;br /&gt;
Using multiple radios can be done with &#039;&#039;&#039;say &amp;quot;:l message&amp;quot;&#039;&#039;&#039; for left hand and &#039;&#039;&#039;say &amp;quot;:r&#039; message&amp;quot;&#039;&#039;&#039; for right hand depending on the hand used to hold each radio.&lt;br /&gt;
&lt;br /&gt;
Turning on the microphone will pick up all sounds from the surrounding area and broadcast them.&lt;br /&gt;
&lt;br /&gt;
Can be [[Hacking|hacked]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Grenade Casing}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Grenade Casing&lt;br /&gt;
 |image = Grenade_Casing.png&lt;br /&gt;
 |foundin = [[Chemistry]], Made from 1 [[Metal]]&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Attach a (trigger)-Igniter Assembly and insert payload&lt;br /&gt;
 |description = Can hold two [[Bottle]]s or [[Beaker]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
See the [[Grenade]] page for more details.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bedsheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bedsheet&lt;br /&gt;
 |image = Bedsheet.png&lt;br /&gt;
 |foundin = [[Dorms]], [[Medbay]], [[Brig]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Use it as a cape or in [[Ghetto Surgery|ghetto surgery]]&lt;br /&gt;
 |strategy = For cape, put it on your back, for ghetto surgery, [[Ghetto Surgery|see instruction]]&lt;br /&gt;
 |description = A surprisingly soft linen bedsheet. Comes in many different colors for different places and for each head of department!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Flare}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Flare&lt;br /&gt;
 |image = Flare.png&lt;br /&gt;
 |foundin = Emergency toolboxes&lt;br /&gt;
 |usedfor = Source of light&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = A red Nanotrasen issued flare. There are instructions on the side - &amp;quot;pull cord, make light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A DIY-version of this a [[File:Torch.png]] Torch, you can make one by combining a log with a dried wheat or ambrosia.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sticky Tape}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sticky Tape&lt;br /&gt;
 |image = Sticky_tape.png&lt;br /&gt;
 |foundin = [[Autolathe]]&lt;br /&gt;
 |usedfor = Making stuff sticky. &lt;br /&gt;
 |strategy = Stick stuff on people. &lt;br /&gt;
 |description = Can be used on any item which allows that item to harmlessly [[Guide_to_combat#Embedding|&amp;quot;embed&amp;quot;]] when thrown on people. It can also be used to [[Guide_to_Wounds#Severe:_Hairline_Fracture|treat fractures]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Black Market Uplink}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Black Market Uplink&lt;br /&gt;
 |image = Black_market_uplink.gif&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Telecomms Storage]], [[Auxiliary Tool Storage]]&lt;br /&gt;
 |usedfor = Purchasing &#039;illegal&#039; goods&lt;br /&gt;
 |strategy = Can be used to acquire all sorts of difficult-to-obtain items.&lt;br /&gt;
 |description = Grants you a way to access the black market, a hidden shop which contains a wide variety of items of questionable usefulness. Obtaining what you purchase can be difficult, and usually involves getting in touch with a member of cargo, a space suit, hacking, or help from the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Janitorial Supplies===&lt;br /&gt;
While still accessible by most crew, these items are most easily obtainable by the [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mop}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Mop&lt;br /&gt;
 |image = Mop.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Used to clean the floor, angering the entire crew when the halls are wet&lt;br /&gt;
 |strategy = Fits nicely in a backpack. Dip in the [[Janitorial Cart]], [[Bucket]] or in a sink to make it wet. Try mixing [[ammonia]] with the water to make a [[Guide to chemistry#Space Cleaner|nonslip cleaner]].&lt;br /&gt;
 |description = The [[Janitor]] starts with one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Broom}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Broom&lt;br /&gt;
 |image = Broom.png&lt;br /&gt;
 |foundin = JaniDrobe, [[Autolathe]]&lt;br /&gt;
 |usedfor = Used to sweep trash&lt;br /&gt;
 |strategy = Sweep trash into a single pile and push it into a disposal unit. &lt;br /&gt;
 |description = Fits in a janitor&#039;s belt and cart. Activate in hand to wield in both hands and start brooming. Then walk over trash to push it. You can also click directly on a tile to sweep it, even when wielded in one hand. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Cleaner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Space Cleaner&lt;br /&gt;
 |image = Cleaner.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Medbay]]&lt;br /&gt;
 |usedfor = A better cleaner than water. Doesn&#039;t cause people to slip. Spray to clean up to three tiles or to remove a cobweb. Can also be used to clean clothing&lt;br /&gt;
 |strategy = Use it in your hand to switch it to smaller pressure for conserving the Space Cleaner&lt;br /&gt;
 |description = Not to be confused with the liquid created in [[Guide to chemistry|Chemistry]]. This is in the end just a spray bottle, and can be filled with anything. You can make more by combining one part [[ammonia]] with one part water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bucket}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bucket&lt;br /&gt;
 |image = bucket.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Hydroponics]], can be made in an [[Autolathe]]&lt;br /&gt;
 |usedfor = They can be used by [[janitor|several]] [[botanist|different]] [[roboticist|jobs]] as part of their actual duties&lt;br /&gt;
 |strategy = Fill with water and splash on the floor and make everyone fall&lt;br /&gt;
 |description = A bucket holds liquid only, most commonly water. It holds up to 70 units.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Replacer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Light Replacer&lt;br /&gt;
 |image = lightreplacer0.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], can be made in a [[Protolathe]]&lt;br /&gt;
 |usedfor = Replacing broken light bulbs or making evil traps for people that can&#039;t see in the dark&lt;br /&gt;
 |strategy = Fill with light bulbs or glass sheets and just start replacing those broken lights&lt;br /&gt;
 |description = An item which uses magnets to easily replace lights. Perfect for the lazy janitor!&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:lightreplacer1.png]]Can be [[emag|emagged]] to unlock [[Janitor#Halls of Blood|mischievous features]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Light Tube}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Light Tube&lt;br /&gt;
 |image = Light_Tube.png&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Emergency Storage]]s, [[Maintenance]], can be made in an [[Autolathe]]&lt;br /&gt;
 |usedfor = Replacing broken lights&lt;br /&gt;
 |strategy = Apply it to a new [[light fixture]] or an old one if its light is broken.&lt;br /&gt;
 |description = A replacement light tube. [[File:Light_Bulb.png]] Bulbs are the lesser used light-source on the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mousetrap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Mousetrap&lt;br /&gt;
 |image = Mousetrap.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Used for pest control and [[Grenade]] construction&lt;br /&gt;
 |strategy = Place them everywhere in [[Maintenance]], fill a backpack containing the nuke disk with them&lt;br /&gt;
 |description = Click it in your hand to activate it, then drop it on the floor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Soap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Soap&lt;br /&gt;
 |image = Soaps.gif&lt;br /&gt;
 |foundin = [[Custodial Closet]], [[Theatre]], [[Captain&#039;s Quarters]]&lt;br /&gt;
 |usedfor = Used to clean floors and objects&lt;br /&gt;
 |strategy = Place one on the floor to slip anyone who walks over it.&lt;br /&gt;
 |description = Hold it in your hand and click on the surface you&#039;d like to clean. Don&#039;t let the [[clown]] get his hands on this! Soap runs out after 100 uses (300 for NT soap), but more can be created in [[chemistry]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Wirebrush}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Wirebrush&lt;br /&gt;
 |image = Wirebrush.png&lt;br /&gt;
 |foundin = Service [[Protolathe]]&lt;br /&gt;
 |usedfor = Used to clean rust from walls, floor tiles and objects.&lt;br /&gt;
 |strategy = Click on a rusty wall.&lt;br /&gt;
 |description = Hold it in your hand and click on rusty walls, tiles and objects to remove the rust. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Basic Devices===&lt;br /&gt;
These items are usually found strewn about [[Maintenance]] or from the [[File:Vendgeneric.gif|32px|link=Vending machines#Part-Mart|Part-Mart]][[Vending machines#Part-Mart|Part-Mart&#039;s]] in [[Primary Tool Storage]] and in [[Toxins]]. You can use a [[Screwdriver]] on all of these to make them attachable to other devices, these are mainly used in the creation of [[Guide to toxins|bombs]] or [[Grenade|grenades]].&lt;br /&gt;
&lt;br /&gt;
{{anchor|Timer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Timer&lt;br /&gt;
 |image = Timer.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Chemistry]], [[Conference Room]], Hacked [[Part-Mart]]&lt;br /&gt;
 |usedfor = Used mostly for making [[Guide_to_toxins|bomb]]s and [[Grenade]]s&lt;br /&gt;
 |description = A timer... it counts down... 3... 2... 1... boom?&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Proximity Sensor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Proximity Sensor&lt;br /&gt;
 |image = Prox Sensor.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Robotics]], [[Part-Mart]], [[Autolathe]]&lt;br /&gt;
 |usedfor = Used mostly for making [[Guide_to_toxins|bomb]]s/[[Grenade]]s or robots&lt;br /&gt;
 |strategy = Screwdriver it, attach it to whatever you want to react to people&#039;s presence&lt;br /&gt;
 |description = This is used to detect people getting close.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Remote Signaling Device}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Remote Signaling Device&lt;br /&gt;
 |image = Signaler.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Research Division]], [[Part-Mart]], [[Autolathe]]&lt;br /&gt;
 |usedfor = Can be attached to [[Igniter]]s for [[Grenade]] construction, [[Guide_to_toxins|bomb]] construction, and a lot less commonly, wires on doors&lt;br /&gt;
 |strategy = Can be attached to wires on anything with a panel and work like a remote [[Multitool]]. If used right, two of these can be used in place of an [[Multitool]]&lt;br /&gt;
 |description = Sends a pulse when it receives a signal with the right code and frequency.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be attached to a [[Proximity Sensor]] to make a simple alarm system.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between sending and receiving/attaching mode.&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting a Remote Signaling Device with another one will copy its frequency to it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Igniter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Igniter&lt;br /&gt;
 |image = Igniter.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Chemistry]], [[Part-Mart]], [[Autolathe]]&lt;br /&gt;
 |usedfor = Used for &amp;lt;s&amp;gt;starting fires&amp;lt;/s&amp;gt; making [[Guide_to_toxins|bomb]]s, heating beakers or making stunprods.&lt;br /&gt;
 |description = Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Condenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Condenser&lt;br /&gt;
 |image = Condenser.png&lt;br /&gt;
 |foundin = Hacked [[Part-Mart]], [[Autolathe]]&lt;br /&gt;
 |usedfor = An endothermic igniter, capable of cooling down atmosphere. &lt;br /&gt;
 |description = Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Voice Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Voice Analyzer&lt;br /&gt;
 |image = Voice_Analyzer.png&lt;br /&gt;
 |foundin = Hacked [[Part-Mart]], [[Autolathe]]&lt;br /&gt;
 |usedfor = Password controlled doors, and [[Grenade]] construction&lt;br /&gt;
 |strategy = Click it to configure trigger word and then attach to &amp;lt;s&amp;gt;nuclear device&amp;lt;/s&amp;gt; door bolt wire&lt;br /&gt;
 |description = A small electronic device able to record a voice sample, and send a signal when that sample is repeated.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Multitool.png|link=Multitool]] [[Multitool]] to toggle between the four modes of use.&lt;br /&gt;
&lt;br /&gt;
* Inclusive&lt;br /&gt;
* Exclusive&lt;br /&gt;
* Recognizer&lt;br /&gt;
* Voice Sensor&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Infrared Emitter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Infrared Emitter&lt;br /&gt;
 |image = Infared.png&lt;br /&gt;
 |foundin = [[Autolathe]]&lt;br /&gt;
 |usedfor = [[Grenade]] construction&lt;br /&gt;
 |strategy = Create trip mines by combining these with grenades. Set up door chimes for public areas like the medbay lobby.&lt;br /&gt;
 |description = Emits a visible or invisible beam and is triggered when the beam is interrupted. &amp;lt;br&amp;gt;Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Health Sensor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Health Sensor&lt;br /&gt;
 |image = Health_sensor.png&lt;br /&gt;
 |foundin = Hacked [[Part-Mart]]&lt;br /&gt;
 |usedfor = Sending a signal to assemblies when either you a.) die or b.) enter a critical state.&lt;br /&gt;
 |strategy = May be used in conjunction with bomb assemblies to trigger their activation upon your death.&lt;br /&gt;
 |description = Can be used in most assemblies to trigger something upon your death or critical injury. &amp;lt;br&amp;gt;&lt;br /&gt;
Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&amp;lt;br&amp;gt;&lt;br /&gt;
Activate it in hand to toggle it between on and off. Alt-click it to toggle between the two modes of use:&lt;br /&gt;
*Detect death&lt;br /&gt;
*Detect critical state&lt;br /&gt;
&lt;br /&gt;
{{anchor|Blast Door Controller}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Blast Door Controller&lt;br /&gt;
 |image = Blast_door_controller.png&lt;br /&gt;
 |foundin = [[Autolathe]], Any button that controls shutters or blast doors.&lt;br /&gt;
 |usedfor = Used for opening and closing shutters or blast doors.&lt;br /&gt;
 |description =  Use a [[File:Multitool.png|link=Multitool]] [[Multitool]] to change the controller ID you want the door to use, a number from 1 to 100.  Sadly, since the map doors, by default, use strings as their names, you cannot jack them by entering the text string default doors use. Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{anchor|Mechanical Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Mechanical Toolbox&lt;br /&gt;
|image = BlueToolbox.png&lt;br /&gt;
|foundin = [[Engineering]], [[Primary Tool Storage]] and many places around the station including tool storage and the locker room&lt;br /&gt;
|usedfor = Contains that which are needed whenever you want to [[Guide to construction|construct]] or [[Guide to construction|deconstruct]] something.&lt;br /&gt;
|strategy = It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have&lt;br /&gt;
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Analyzer.png|link=Analyzer]] [[File:Wirecutters.png|link=Wirecutters]] &lt;br /&gt;
|description = This toolbox contains many tools needed in the day-to-day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you&#039;ll need. If your job is to repair damage, the tools will be needed when you&#039;ll have to fix the inevitable mistakes you&#039;ll make.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electrical Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Electrical Toolbox&lt;br /&gt;
|image = Ytoolbox.png&lt;br /&gt;
|foundin = [[Engineering]], [[Primary Tool Storage]], [[Tech Storage|Tech storage]]&lt;br /&gt;
|usedfor = Contains tools which you&#039;ll need when fixing or breaking electrical equipment&lt;br /&gt;
|strategy = The electrical toolbox is good to have when traitoring. Although you&#039;ll likely also need a [[weldingtool]] and [[multitool]] to be an effective traitor&lt;br /&gt;
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wirecutters.png|link=Wirecutters]] [[File:t-ray.gif|link=T-ray scanner]] [[File:Crowbar.png|link=Crowbar]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]]&lt;br /&gt;
|description = The electrical toolbox&#039;s contents are intended to help fix (and break) electrical equipment. [[Gloves|Insulated gloves]] are a must when dealing with electricity though.&lt;br /&gt;
&lt;br /&gt;
Yellow toolboxes have a small chance of containing a pair of [[Gloves|insulated gloves]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Emergency Toolbox&lt;br /&gt;
|image = Redtoolbox.png&lt;br /&gt;
|foundin = emergency lockers and storage areas&lt;br /&gt;
|usedfor = Contains tools which are useful in emergencies&lt;br /&gt;
|strategy = It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar&lt;br /&gt;
|contents = [[File:Flashlight.png|link=Flashlight]] or a [[File:Flare.png|link=Flare]] [[File:Station_Bounced_Radio.png|link=Station Bounced Radio]] [[File:MiniFE.png|link=Minature Fire Extinguisher]] [[File:Crowbar.png|link=Crowbar]] [[File:Emergency welding tool.png|link=Emergency welding tool]]&lt;br /&gt;
|description = The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a station bounced radio, a fire extinguisher, and an emergency welding tool, all of which are useful tools to have when the situation inevitably spirals out of control.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Artistic Toolbox}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
|name = Artistic Toolbox&lt;br /&gt;
|image = Artistic toolbox.png&lt;br /&gt;
|foundin = Maintenance&lt;br /&gt;
|usedfor = Contains art supplies.&lt;br /&gt;
|strategy = It is very heavy, useful for the beating up of people.&lt;br /&gt;
|contents = [[File:Crowbar.png|link=Crowbar]] [[File:Crayonbox.png]] [[File:CableCoils.png|link=Cable Coils]]x8&lt;br /&gt;
|description = This toolbox provides you with art supplies similar to those you get in art storage. A crayon box, pipe cleaner for wire art, and a crowbar to remove the tiles so that you can lay pipe cleaner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Crayonbox}}&lt;br /&gt;
{{anchor|Box}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Box&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = [[Cargo Loading Area]], [[Atmospherics|Atmospherics Office]], Everyone starts out with a survival box.&lt;br /&gt;
 |usedfor = The box is a container that can hold seven items and be stored inside of a [[backpack]]&lt;br /&gt;
 |strategy = Improve your inventory space drastically at the expense of accessibility. Store junk in it.&lt;br /&gt;
 |description = Can be folded flat for cardboard by clicking it in your hand when it&#039;s empty. It can only hold tiny and small items. Everyone starts with a [[File:Internals box.png]] survival box that contains a [[breath mask]], an [[emergency oxygen tank]] and a [[General items#Epinephrine MediPen|medipen]]. Some departments may have different gas masks, oxygen tanks, or extra tools inside.&amp;lt;br&amp;gt;&lt;br /&gt;
Boxes can come in many forms, some can only have specific items in them. [[File:box.png]][[File:LightBox.png]][[File:ChefBox.png]][[File:Handcuffsbox.png]][[File:Flashbangbox.png]][[File:Srybox.png]][[File:BeakerBox.png]][[File:DiskBox.png]][[File:GlassesBox.png]][[File:BodybagBox.png]][[File:SterileMaskBox.png]][[File:MousetrapBox.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
A [[File:Crayonbox.png]] Crayonbox holds [[Crayon]]s.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Briefcase}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Briefcase&lt;br /&gt;
 |image = briefcase.png&lt;br /&gt;
 |foundin = [[Law Office]]&lt;br /&gt;
 |usedfor = A briefcase is a bulky item that can hold up to seven tiny, small, or normal items.&lt;br /&gt;
 |strategy = Fill it with seven boxes and carry the entire station in one hand.&lt;br /&gt;
 |description = By default it is filled with one [[pen]] and six sheets of [[paper]]. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The [[lawyer]] and [[detective]] get one.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = [[Clothing and Accessories#Backwear|Clothing Backwear Items with Additional Storage Capabilities]]&lt;br /&gt;
 |image = Backpack.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = [[Clothing and Accessories#Belts|Clothing Belt Items with Additional Storage Capabilities]]&lt;br /&gt;
 |image = Utilitybelt.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
{{anchor|Locker}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = [[Locker|Locker]]&lt;br /&gt;
 |image = Locker.png&lt;br /&gt;
 |foundin = Most areas and departments where things are stored&lt;br /&gt;
 |usedfor = Storage for items. Especially large items -- such as &amp;lt;s&amp;gt;corpses,&amp;lt;/s&amp;gt; other lockers, [[crates]], and [[roboticist#cyborgs|certain robots]] or equipment -- cannot fit inside.&lt;br /&gt;
 |strategy = Store away your wares within these, or send them out to [[Cargo]] so they can sell it and it&#039;s contents for money.&lt;br /&gt;
 |description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], &amp;lt;s&amp;gt;corpses,&amp;lt;/s&amp;gt; and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]]. You can walk into them and close them to hide inside with reduced vision.&lt;br /&gt;
&lt;br /&gt;
Use a [[File:Wrench.png|Wrech|link=Wrench]] [[Wrench]] to bolt them to the floor, or use a [[File:Welder.png|Welding Tool|link=Welding Tool]] [[Welding Tool]] to seal them shut. They can be wrapped with packaging paper to be mailed to other departments in [[Delivery Office]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Supply Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = [[Supply crates|Supply Crate]]&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Most areas and departments where things are stored&lt;br /&gt;
 |usedfor = Storage for items. Especially large items -- such as &amp;lt;s&amp;gt;corpses,&amp;lt;/s&amp;gt; [[locker]]s, other crates, and [[roboticist#cyborgs|certain robots]] or equipment -- cannot fit inside.&lt;br /&gt;
 |strategy = Store away your wares within these, or send them out to [[Cargo]] so they can sell it and it&#039;s contents for money.&lt;br /&gt;
 |description = Crates are the second most common storage container on the station. They can store an essentially unlimited amount of items and are worth quite a bit for Cargo. Expect the [[Cargo Technician|Cargo Technicians]] to come asking for your unused crates. You can click+drag your character&#039;s sprite over an adjacent crate to climb on to them, preventing anybody inside them from escaping if you are on top and the crate is closed. When open and on top, you can Rest and then close the crate to hide inside the crate with reduced vision.&lt;br /&gt;
&lt;br /&gt;
Use a [[File:Wrench.png|Wrech|link=Wrench]] [[Wrench]] to bolt them to the floor. They can be wrapped with packaging paper to be mailed to other departments in [[Delivery Office]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Intercom}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Intercom&lt;br /&gt;
 |image = wallradio.png&lt;br /&gt;
 |foundin = One is found in almost every room&lt;br /&gt;
 |usedfor = The same as [[headset]]s and [[Station Bounced Radio]]s, but mostly only &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when you don&#039;t have access to either of those&lt;br /&gt;
 |strategy = When a [[crew]]man&#039;s headset is lost or comms are down and a [[Station Bounced Radio]] is nowhere to be found, wall radios are essential to talking with the station at large&lt;br /&gt;
 |description = Intercom wall radios are an immobile version of [[headset]] radios with the same number of frequencies and functions. The [[AI]] can use them to publicly broadcast a clandestine conversation or use it to discreetly spy on the talk around the station themselves. Use &#039;&#039;&#039;say &amp;quot;:i message&amp;quot;&#039;&#039;&#039; to operate these hands-free.&lt;br /&gt;
&lt;br /&gt;
Can be [[Hacking#Radio.2FIntercom|hacked]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Paper Tray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Paper Tray&lt;br /&gt;
 |image = PaperTray.png&lt;br /&gt;
 |foundin = Office desks&lt;br /&gt;
 |usedfor = Supplies you with all your [[Blood Cult|paper needs.]]&lt;br /&gt;
 |strategy = Take Paper and set your paper-cutting master plans in motion.&lt;br /&gt;
 |description = Paper Paper Paper. Click it to take a piece of paper, or drag it to your sprite to pick the whole thing up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Janitorial Cart}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Janitorial Cart&lt;br /&gt;
 |image = Janitorial_Cart.png&lt;br /&gt;
 |foundin = [[Custodial Closet]]&lt;br /&gt;
 |usedfor = Wetting the Mop and transporting the Garbage Bag, Mop, Space Cleaner, Light Replacer and Signs around.&lt;br /&gt;
 |strategy = If you&#039;re the Janitor, fill this with your stuff and drag it around while feeling lightweight.&lt;br /&gt;
 |description = This is the alpha and omega of sanitation. The container inside can be filled with Space Cleaner instead of plain water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Water Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Water Tank&lt;br /&gt;
 |image = WaterTank.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Custodial Closet]], [[Xenobiology]], [[Hydroponics]]&lt;br /&gt;
 |usedfor = Used to fill something with water&lt;br /&gt;
 |strategy = Use a container (syringe, beaker, bottle, bucket) on it to get water.&lt;br /&gt;
 |description = Starts with 1000 units of water.&lt;br /&gt;
High-capacity water tanks ([[File:watertank_high.png]]) start with 10000 units of water. These are found in Hydroponics and Atmospherics. You can refill [[File:Fire extinguisher.gif|Fire Extinguisher|link=Atmospherics items#Fire Extinguisher]] [[Fire Extinguisher|Fire Extinguishers]] with these. All tanks (not just water tanks) be made stationary and [[Guide_to_plumbing|plumbing]] compatible by using metal [[File:Metal.png]] on them. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fuel Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Fuel Tank&lt;br /&gt;
 |image = FuelTank.png&lt;br /&gt;
 |foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Mining Station]], [[Mining Dock]]&lt;br /&gt;
 |usedfor = Refill [[welding tool]]s with this&lt;br /&gt;
 |strategy = DO &#039;&#039;&#039;NOT&#039;&#039;&#039; use a lit welder on this. Or do, if you want boom. Causes minor toxin damage when ingested.&lt;br /&gt;
 |description = Starts with 1000 units of welding fuel. Use an unlit [[File:Welder.png|Welding Tool|link=Welding Tool]] [[Welding Tool]] on it to refill the Welding Tool. You can apply assemblies to these in order to make bombs out of them. Or you could turn the tap on by using it with an empty hand to make a fuel trail you can then ignite to detonate the tank from a distance.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Filing Cabinet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Filing Cabinet&lt;br /&gt;
 |image = FilingCabinet.png&lt;br /&gt;
 |foundin = Most areas with &#039;Office&#039; in its name, [[Security Posts]], [[Vault]], [[Robotics]], [[Testing Lab]], [[Telecommunications]]&lt;br /&gt;
 |usedfor = Store papers, folders and photos in these&lt;br /&gt;
 |strategy = Store forms (requisition forms and others) and printed forensics scans in these.&lt;br /&gt;
 |description = The [[Law Office]] contains the crew&#039;s employment contracts.&lt;br /&gt;
Drawers ([[file:ChestDrawer.png]]) are a cosmetic variation of the filing cabinet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Condiment Dispenser}}&lt;br /&gt;
{{anchor|CondiMaster Neo}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Condiment Dispenser&amp;lt;br&amp;gt;CondiMaster Neo&lt;br /&gt;
 |image = Chemmaster.gif&lt;br /&gt;
 |foundin = [[Kitchen]]&lt;br /&gt;
 |usedfor = Dispensing condiments&lt;br /&gt;
 |strategy = Make a mix of condiments and dispense a packet or bottle of it.&lt;br /&gt;
 |description = Condiment packets and bottles are used in cooking. Very useful if you need to seperate ingredients or to extract [[Guide to chemistry#Toxins|potent chemicals]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Condiments produced:&#039;&#039;&#039; See [[Guide_to_food_and_drinks#All-In-One-Grinder|here]] for a list of condiments.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Bathroom Equipment===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mirror}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mirror&lt;br /&gt;
 |image = Mirror.png&lt;br /&gt;
 |foundin = [[Medbay]], [[Dormitory]], [[Locker Room]]&lt;br /&gt;
 |usedfor = Personal grooming&lt;br /&gt;
 |strategy = Click it to change your hairstyle. &amp;lt;br&amp;gt;Only male characters can change their facial hair but any spaceman can attempt to change the hair on their head.&lt;br /&gt;
 |description = If broken, you can repair it with a welding tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Toilet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Toilet&lt;br /&gt;
 |image = ToiletLidDown.png&lt;br /&gt;
 |foundin = Restrooms and bathrooms: [[Locker Room]], [[Dormitory]], [[Captain&#039;s Quarters]], [[Prison Wing]]&lt;br /&gt;
 |usedfor = Sanitation, secret storage&lt;br /&gt;
 |strategy = Use a container on a toilet to fill it with water. Use a crowbar on it to loudly pry off the cistern lid and store up to 2 items in the cistern.&lt;br /&gt;
 |description = The HT-451, a torque rotation-based, waste disposal unit for small matter. &lt;br /&gt;
Prying off the cistern lid with a [[File:Crowbar.png|Crowbar|link=Crowbar]] [[Crowbar]] will allow you to store up to two small items inside. This will create a loud noise when doing so, so make sure nobody is around when stashing your contraband.&lt;br /&gt;
&lt;br /&gt;
Additional toilets can be made using stacks of materials like [[plasma]], [[glass]], or [[iron]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%98%D0%B3%D1%80%D0%BE%D0%B2%D1%8B%D0%B5_%D1%80%D0%B5%D0%B6%D0%B8%D0%BC%D1%8B&amp;diff=74404</id>
		<title>Игровые режимы</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%98%D0%B3%D1%80%D0%BE%D0%B2%D1%8B%D0%B5_%D1%80%D0%B5%D0%B6%D0%B8%D0%BC%D1%8B&amp;diff=74404"/>
		<updated>2024-09-20T18:28:49Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
The &#039;&#039;&#039;Game Mode&#039;&#039;&#039; decides what events and occurrences will happen during the round, and what goals everyone has. It can be changed by admins or by the round going into a [[mulligan]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Game modes}}&lt;br /&gt;
&lt;br /&gt;
==Special Events==&lt;br /&gt;
A vote was taken, buttons were pushed and one of the [[admin|admins]] has announced that they&#039;re taking the server for a ride. What will this entail? No one knows for sure except the admin running the event. Maybe the station will be invaded by space pirates. Maybe diplomats from the Clown Planet are here for a summit. Whatever happens, don&#039;t be afraid to play along and have fun!&lt;br /&gt;
&lt;br /&gt;
==[[Random events]]==&lt;br /&gt;
[[Random events]] are events which may happen during another round type. Events like this usually only happen after a set amount of time, from 20 minutes up to an hour and 20 minutes. Severity of events range from minor things to keep departments busy to full on crisis events. Random events can include meteor waves, virus outbreaks, [[blob]] formations, even [[Xenomorph|nasty xenomorph infestations]]!&lt;br /&gt;
&lt;br /&gt;
==Mode Selection Types==&lt;br /&gt;
&lt;br /&gt;
Before getting into the game modes themselves, there are several ways for a server to select which mode will be played per round. These settings are generally server-specific, so if you prefer one over the other, look to see which servers run which.&lt;br /&gt;
&lt;br /&gt;
===Dynamic===&lt;br /&gt;
[[File:Dynamic.png|600px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The standard game mode. The dynamic game mode generates a threat number which is used to &amp;quot;buy&amp;quot; rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have up to three roundstart rulesets depending on the pop and threat level. Then there are latejoin and midround rulesets. The &#039;&#039;latejoin&#039;&#039; ruleset can assign late joining players as antagonists, and the &#039;&#039;midround&#039;&#039; ruleset assigns (prompts) ghosts or currently living players as antagonists. &lt;br /&gt;
&lt;br /&gt;
The threat level of the dynamic round is hinted by the &amp;quot;status summary&amp;quot; automatically printed by the communication consoles near roundstart:&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;bdi&amp;gt;Advisory Levels&amp;lt;/bdi&amp;gt; ===&lt;br /&gt;
* &#039;&#039;&#039;Green Star: Threat 0 to 19, no antagonists alive&#039;&#039;&#039; &#039;&#039;&amp;quot;Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen&#039;s trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Blue Star: 0 to 19, with antagonists&#039;&#039;&#039; &#039;&#039;&amp;quot;Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yellow Star: 20 to 39&#039;&#039;&#039; &#039;&#039;&amp;quot;Although your station lies within what is generally considered Nanotrasen-controlled space, the course of its orbit has caused it to cross unusually close to exogeological features with anomalous readings. Although these features offer opportunities for our research department, it is known that these little understood readings are often correlated with increased activity from competing interstellar organizations and individuals, among them the Wizard Federation and Cult of the Geometer of Blood - all known competitors for Anomaly Type B sites. Exercise elevated caution.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Orange Star: 40 to 65&#039;&#039;&#039; &#039;&#039;&amp;quot;Your station&#039;s orbit passes along the edge of Nanotrasen&#039;s sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Red Star: 66 to 79&#039;&#039;&#039; &#039;&#039;&amp;quot;Congratulations and thank you for participating in the NT &#039;Frontier&#039; space program! Your station is actively orbiting a high value system far from the nearest support stations. Little is known about your region of space, and the opportunity to encounter the unknown invites greater glory. You are encouraged to elevate security as necessary to protect Nanotrasen assets.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Black Orbit: 80 to 99&#039;&#039;&#039; &#039;&#039;&amp;quot;As part of a mandatory security protocol, we are required to inform you that as a result of your orbital pattern directly behind an astrological body (oriented from our nearest observatory), your station will be under decreased monitoring and support. It is anticipated that your extreme location and decreased surveillance could pose security risks. Avoid unnecessary risks and attempt to keep your station in one piece.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Midnight Sun: 100&#039;&#039;&#039; &#039;&#039;&amp;quot;Your station is somehow in the middle of hostile territory, in clear view of any enemy of the corporation. Your likelihood to survive is low, and station destruction is expected and almost inevitable. Secure any sensitive material and neutralize any enemy you will come across. It is important that you at least try to maintain the station&amp;quot; &amp;quot;Good Luck&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Threat level is split into two separate budgets, one for round start and one for midround/latejoin.&lt;br /&gt;
&lt;br /&gt;
=== Special &amp;lt;bdi&amp;gt;Advisory Levels&amp;lt;/bdi&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;White Dwarf: Threat 0, no antagonists alive&#039;&#039;&#039; &#039;&#039;&amp;quot;Your sector&#039;s advisory level is White Dwarf. Our surveillors have ruled out any and all potential risks known in our database, ruling out the loss of our assets in the Spinward Sector. We advise a lower level of security, alongside distributing ressources on potential profit&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pulsar Star: Unknown&#039;&#039;&#039; &#039;&#039;&amp;quot;Your sector&#039;s advisory level is Pulsar Star. A large unknown electromagnetic field has stormed through nearby surveillance equipment. No surveillance data has been able to be obtained showing no credible threats to Nanotrasen assets within the Spinward Sector. The Department advises maintaining high alert against potential threats, regardless of a lack of information.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Secret===&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;&#039;&#039;&#039;Enemy communication intercepted.&#039;&#039;&#039; Security Level Elevated.&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Previously the standard game mode, Secret randomly selects one of the main modes in each round. Compared to Dynamic, Secret tends to be less chaotic, although [[Random events|random events]] may occur during the round and spawn additional side antagonists. &lt;br /&gt;
&lt;br /&gt;
===Random===&lt;br /&gt;
Identical to Secret, but the game mode is openly announced. Virtually never seen.&lt;br /&gt;
&lt;br /&gt;
Compared to Secret, Dynamic rounds are often more chaotic and energetic thanks to the abundance of possible antagonists, for better or worse. Additionally, Dynamic rounds do not end when main antagonists are defeated, only when a round-ending antagonist wins or the shuttle leaves the station.&lt;br /&gt;
&lt;br /&gt;
=Minor Round-start Threats=&lt;br /&gt;
&lt;br /&gt;
The following threats are the primary ones randomly selected by Secret and Dynamic, and make up the bulk of rounds, individually or in combination.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif|link=Traitor]] [[Traitor]]===&lt;br /&gt;
The most common game mode in secret. In Traitor, one or more crew members (or even the [[Malfunctioning AI|AI]]) are &#039;&#039;&#039;Syndicate agents&#039;&#039;&#039; and are given an Uplink to provide them with [[Syndicate Items|useful tools]] to help them &#039;&#039;&#039;complete their goal&#039;&#039;&#039;. The crew must find out who the traitors are and stop them from reaching their goal. &lt;br /&gt;
&lt;br /&gt;
Traitor objectives are usually a small selection of the following:&lt;br /&gt;
* Assassinate or maroon a specific crew member.&lt;br /&gt;
* Steal a restricted item.&lt;br /&gt;
* Be the only one on the Emergency Shuttle when it leaves or just escape alive.&lt;br /&gt;
&lt;br /&gt;
Each traitor has their own objectives, and traitors win or lose individually. Most of the time, they win if they&#039;re alive on a valid escape shuttle or pod when the round ends. Traitors can team up, but they can just as easily backstab each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If a traitor has completed all their objectives, they get [[greentext]] when the round ends. By default, this is when the escape shuttle arrives at CentCom.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sword.gif|link=Traitor]] Blood Brothers ===&lt;br /&gt;
&#039;&#039;&#039;ONLY ENABLED ON /TG/&#039;S MEDIUM ROLEPLAY SERVER MANUEL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some of the crew are initiates into the Syndicate, eager to prove they have what they takes. This game mode is very similar to Traitor, with one very important distinction: instead of having a Syndicate uplink, &amp;lt;s&amp;gt;each Blood Brother is bonded with one or two other crewmembers&amp;lt;/s&amp;gt;  Blood Brothers are given a [[Security items|flash]] to convert someone similar to [[Revolutionary|revs]], all are working together on the same group of objectives and succeed or fail together! Similar to Traitor, many different groups of Blood Brothers can team up or work against each other.&lt;br /&gt;
&lt;br /&gt;
Blood brothers always have one of two objectives, either the objective to make sure every member of their team escapes alive and out of custody or hack the shuttle console. Blood Brothers&#039; strongest advantage is the ability to work together with absolute trust and secrecy, and a well coordinated team can set diabolical schemes into motion that would be nearly impossible with just one Traitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If a group of Blood Brothers has completed all of their objectives, they all get [[greentext]] when the round ends. By default, this is when the escape shuttle arrives at CentCom.&lt;br /&gt;
&lt;br /&gt;
===[[File:Heretic_forbidden_book.png|link=Heretic]] [[Heretic]]===&lt;br /&gt;
Similar to, but unaffiliated with Cults, &#039;&#039;&#039;heretics&#039;&#039;&#039; can advance upon &#039;&#039;&#039;unique ability trees&#039;&#039;&#039; by collecting eldritch influences scattered across the station or by sacrificing crew members. With access to the paths of &#039;&#039;&#039;ash, flesh, void, blade, rust and cosmos&#039;&#039;&#039;, they can choose to specialize in different abilities, building towards their eventual &#039;&#039;&#039;Final Ascension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Heretics are solo antagonists like Traitors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If a heretic has completed all objectives, they get [[greentext]] when the round ends.&lt;br /&gt;
===[[File:Changeling.gif|link=Changeling]] [[Changeling]]===&lt;br /&gt;
Some of the crew are not what they appear to be! These changelings are &#039;&#039;&#039;monsters&#039;&#039;&#039; in human form, with the ability to &#039;&#039;&#039;absorb (eat) people and take on their DNA/identity&#039;&#039;&#039;. Changelings must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary. Changelings have other weapons at their disposal, but are largely stealth-based. Changeling can be anyone they&#039;ve absorbed and can switch identities instantaneously; only absorbing takes time and peace.&lt;br /&gt;
&lt;br /&gt;
Like traitors, changelings will have objectives to accomplish before the [[Escape Shuttle]] arrives, usually to kill a certain person and/or escape with their identity. Some changeling objectives will require the changelings to compete, but there also exist team objectives that task them to co-operate regardless of their objectives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If a changeling has completed all objectives, they get [[greentext]] when the round ends. By default, this is when the escape shuttle arrives at CentCom.&lt;br /&gt;
&lt;br /&gt;
= Major Round-start Threats =&lt;br /&gt;
The following threats are the primary ones randomly selected by Secret and Dynamic, and makes up for the most influential danger of the round, usually only one spawns per shift but none can spawn.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===&lt;br /&gt;
A team of &#039;&#039;&#039;Syndicate operatives&#039;&#039;&#039; has been sent on a &#039;&#039;&#039;mission to completely destroy the station with a nuclear bomb&#039;&#039;&#039;. However, they must get the [[Nuclear Authentication Disk]] from the station itself in order to arm the bomb, and the crew (or at least the captain) will be doing everything in their power to stop the attackers from getting the disk.&lt;br /&gt;
&lt;br /&gt;
The operatives have access to uplinks containing most normal traitor items as well as high-profile operative weapons, and have [[pinpointer|Pinpointers]] that will allow them to hunt for the Disk. They begin the round at the home base and must travel to the station on their cruiser, and can optionally choose to &#039;&#039;&#039;declare war&#039;&#039;&#039;, telegraphing their arrival in exchange for more tools and weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.&lt;br /&gt;
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Syndicates win a Minor Victory.&lt;br /&gt;
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes with at least one operative on board, the Syndicates win a Major Victory.&lt;br /&gt;
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:rev.png|link=Revolution]] [[Revolution]]===&lt;br /&gt;
A small cadre of crew members have had enough of the command staff&#039;s bullshit, so it&#039;s time to revolt! &#039;&#039;&#039;Revolutionary Heads&#039;&#039;&#039; (of which there will be one to three, depending on the number of Heads of Staff and security) are supported by [[The Syndicate]] and have been trained to use [[Flash]]es to &#039;&#039;&#039;brainwash the crew to join their cause&#039;&#039;&#039;, which is to &#039;&#039;&#039;slaughter all the station&#039;s Heads of Staff&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a Revhead uses a flash on someone who isn&#039;t [[Security_items#Mindshield_Implant|mindshield]] implanted (all security members are implanted), a Head of Staff, or flash-protected by eyewear, they will be &#039;&#039;&#039;converted&#039;&#039;&#039; to the Revolution and will have a red R mark on them visible to all revolutionaries. Note that Revheads can use any flash to convert people, not just the one they start with. The shuttle can be called but &#039;&#039;&#039;will never depart&#039;&#039;&#039; while either Heads or Revolutionary Heads remain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If all of the [[Heads of Staff]] (Captain, Head of Personnel, Head of Security, Research Director, Chief Medical Officer, Chief Engineer) die or are exiled (leaving the station [[z-level]]), the Revolutionaries wins.&lt;br /&gt;
*If all of the Revheads die or &amp;quot;abandon the cause&amp;quot; by leaving the z-level (traveling to Lavaland), the Heads of Staff win.&lt;br /&gt;
*In Dynamic, the round will continue if the Revolution is wiped out, with a message from Centcom once the last revhead dies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Cult.png|link=Cult magic]] [[Cult magic|Blood Cult]]=== &lt;br /&gt;
A vile &#039;&#039;&#039;blood cult of brainwashed acolytes&#039;&#039;&#039; have infiltrated the station, with the sole intent to summon their elder god &#039;&#039;&#039;Nar-Sie, The Geometer of Blood.&#039;&#039;&#039; The cult will have to use a combination of stealth and their powerful blood magic to complete their goals, along with converting the rest of the crew to their side. To do this, the cult must sacrifice a specific target to please Nar-Sie, usually a member of [[Security]] or the [[Chaplain]]. Once they sacrifice their target, they can draw a powerful blood rune to &#039;&#039;&#039;summon Nar-Sie to the Mortal Realm.&#039;&#039;&#039; Nar-Sie&#039;s cultists pose a great threat to the station and the crew, and it is up to [[Security]] and the [[Chaplain]] to stop them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*If the Emergency Shuttle leaves the station and docks at Central Command before the Cult can summon Nar&#039;Sie, the crew wins.&lt;br /&gt;
*If Nar&#039;Sie is summoned, the Cult wins, even if the shuttle arrives afterwards.&lt;br /&gt;
*Summoning Nar&#039;Sie will automatically end the round after a short period, regardless of the state of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Wizhat.PNG|link=Wizard]] [[Wizard]]===&lt;br /&gt;
A &#039;&#039;&#039;space wizard&#039;&#039;&#039; has been tasked to assault the station! Wielding an arsenal of powerful &#039;&#039;&#039;spells&#039;&#039;&#039; that can defy physics and even time and space itself, they will stop at nothing to advance the [[Backstory#Space Wizard Federation|Space Wizard Federation]]&#039;s agenda (which is suspiciously similar to the Syndicate&#039;s). Nanotrasen and the SWF are known enemies, so the crew has no choice but to &#039;&#039;&#039;destroy the wizard&#039;&#039;&#039;! Accomplish this by beating the wizard&#039;s brains in with anything on hand. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;wizard&#039;s goals&#039;&#039;&#039; are often to &#039;&#039;&#039;steal or destroy something or someone&#039;&#039;&#039; on the station and escape on the shuttle, much like a Traitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*If the Emergency Shuttle docks at Central Command without the Wizard completing their objectives or if the Wizard dies, the Wizard fails.&lt;br /&gt;
*If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.&lt;br /&gt;
*In Secret, the Wizard&#039;s death will immediately end the round.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Not_Malf.gif|link=Malfunctioning AI]] [[Malfunctioning AI|AI Malfunction]] ===&lt;br /&gt;
Oh no! An ion storm has caused the &#039;&#039;&#039;AI to malfunction&#039;&#039;&#039; and gain free will! Unfortunately, years of being treated like shit by Nanotrasen has made it &#039;&#039;&#039;hate humans with a passion&#039;&#039;&#039;! The &#039;&#039;&#039;crew must race to defeat&#039;&#039;&#039; the mechanical overlord before it hacks all of SS13&#039;s systems and &#039;&#039;&#039;activates the self destruct&#039;&#039;&#039;! Until then, all the AI has to do is survive! The shuttle can be called but will never arrive during this game mode.&lt;br /&gt;
&lt;br /&gt;
The AI has access to a range of malfunction modules, allowing it to upgrade turrets, destroy machines, and even create a machine that turns (un)willing humans into Cyborgs! Malfunction modules cost CPU, a limited resource that the malfunctioning AI starts with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the AI goes delta and explodes the station, the AI wins.&lt;br /&gt;
&lt;br /&gt;
*If the AI can survive until the round timer elapses, the AI wins.&lt;br /&gt;
*If the AI dies, the crew win.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nt display.png]] Extended and Secret Extended===&lt;br /&gt;
&amp;quot;&#039;&#039;Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to Space Station 13. All station construction projects have been authorized. Have a secure shift!&#039;&#039;&amp;quot;- Central Command &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you see the above security report, it means the mode is &#039;&#039;&#039;Extended&#039;&#039;&#039;. Also known as &#039;&#039;&#039;greenshift&#039;&#039;&#039;, &#039;&#039;&#039;green alert&#039;&#039;&#039; and &#039;&#039;&#039;nothing&#039;&#039;&#039;, Extended rounds have no antagonists, allowing the crew to enjoy a quiet shift.&lt;br /&gt;
&lt;br /&gt;
However, in special circumstances, when the crew is [[beyond the impossible|void of griefers]] and other problematic people, and enough crew members are competent and roleplay, it can be a very entertaining mode. The absence of blatant [[Traitor|traitors]], [[Wizard|wizards]] or [[Nuke_ops|operatives]] means that the whole crew can work together with a peaceful mind and tackle anything thrown at them from [[random events]] or the admins. On this mode all [[Station_Goals|station goals]] are unlocked so their parts can be ordered from [[Supply_crate#Engineering|cargo]]. &lt;br /&gt;
&lt;br /&gt;
In addition, &#039;&#039;&#039;Secret Extended&#039;&#039;&#039; rounds exist. The only difference is that the crew isn&#039;t told that it&#039;s a greenshift, leading to advanced paranoia amongst the crew.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*When the Emergency Shuttle docks at Central Command.&lt;br /&gt;
&lt;br /&gt;
==Mid-round Threats==&lt;br /&gt;
In addition to the round start threats, additional threats exist in several different forms.&lt;br /&gt;
&lt;br /&gt;
Most of these threats have been rolled into the [[Random events]] system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Abductor.png|link=Abductor]] [[Abductor|Abduction]]===&lt;br /&gt;
Aliens have reached Space Station 13! Unlike their [[Xenomorph|lustier cousins]], these aliens simply want to, in classic extraterrestrial style, do research on other species -- by kidnapping them and performing horrifying and exotic probing experiments aboard their alien ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*When the round ends, Abductors win if they&#039;ve completed their objectives. Abductors cannot end the round on their own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob.png|link=Blob]] [[Blob]]===&lt;br /&gt;
The Blob is a &#039;&#039;&#039;large, growing, sentient creature&#039;&#039;&#039; which destroys everything in its path, attacking whatever gets in the way. Supposedly it was to be a NanoTrasen bio-weapon to be used against the corporation&#039;s enemies, but it looks like you &#039;&#039;&#039;can&#039;t contain&#039;&#039;&#039; a bio-hazard like this! Reported blob powers include &#039;&#039;&#039;rapid growth&#039;&#039;&#039;, the ability to &#039;&#039;&#039;reform it&#039;s main chemical composition&#039;&#039;&#039; to adapt to threats, growing &#039;&#039;&#039;hostile spores&#039;&#039;&#039; that attack non-blob life, even creating &#039;&#039;&#039;large entities of blob matter&#039;&#039;&#039; that can &#039;&#039;&#039;break through solid walls!&#039;&#039;&#039; Destroy the blob before it &#039;&#039;&#039;consumes the entire station&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*If the crew manage to destroy the blob core and the roundtype is Blob, the crew will win.&lt;br /&gt;
*If the blob manages to spread to critical mass, the round will end and the crew will lose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Meteor.gif|link=Meteor_Guide]] [[Meteor_Guide|Meteor]]===&lt;br /&gt;
In Meteor, the station gets beat to shit by a &#039;&#039;&#039;meteor shower&#039;&#039;&#039; and the crew must survive and eventually escape, either by &#039;&#039;&#039;repairing the damage&#039;&#039;&#039; to the station and creating safe areas, or going every-man-for-himself style and &#039;&#039;&#039;securing their own safety&#039;&#039;&#039; by any means. During Meteor rounds, the Emergency Shuttle &#039;&#039;&#039;cannot be called&#039;&#039;&#039; until a set amount of time has elapsed, usually around ten or twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Everyone present and alive on the shuttle at the end is considered to have won, whereas everyone left behind or dead has lost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*When the Emergency Shuttle, after the set amount of time has passed, leaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion&#039;&#039;&#039;&lt;br /&gt;
Meteor as a round type is often derided for removing any ability or interest in players doing their jobs, due to putting an immediate time limit on the round and causing constant, predictable damage. Instead, small meteor showers can randomly spawn as an event, or if admins decide the station has too much breathable atmosphere. &lt;br /&gt;
&lt;br /&gt;
=Admin Spawned Threats=&lt;br /&gt;
&lt;br /&gt;
===[[Nations]]===&lt;br /&gt;
Nations is an unorthodox game mode that relies almost entirely upon roleplaying. In Nations, departments become &#039;&#039;&#039;independent states&#039;&#039;&#039; and it is their goal to survive through control of station resources, diplomacy, and battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*Nations rounds do not end the game on their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion&#039;&#039;&#039;&lt;br /&gt;
In addition to being roleplay-reliant, Nations rounds often degenerate into Engineering cutting off the power, Cargo becoming a militant fortress, assistants running amok, and every crew member aggressively greytiding every other department while Security holes up and chugs quadruple sec. In practice, Cargo declares independence during a normal round five times a week anyway.&lt;br /&gt;
&lt;br /&gt;
===Sandbox ===&lt;br /&gt;
Like extended, except you can spawn any item you want through the &amp;quot;Sandbox Panel&amp;quot; verb.&lt;br /&gt;
&lt;br /&gt;
In theory, this is the mode you go to figure out how stuff works and practice various systems, such as starting the engine or building complex pipe constructs.&lt;br /&gt;
&lt;br /&gt;
In practice this is the mode where everyone spawns cloaks and revolvers and gives themselves all the wizard spells, then everyone kills each other on sight causing a massive bitchy argument in OOC for half an hour until someone goes onto the forums to get an admin to restart the server/ban everyone else for being giant griffins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* When everybody gets bored, or the server crashes, or an admin turns it off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion&#039;&#039;&#039;&lt;br /&gt;
Guess.&lt;br /&gt;
&lt;br /&gt;
==Removed Gamemodes==&lt;br /&gt;
Over the years, a new game mode will appear and sometimes it just doesn&#039;t make the cut. Maybe it was buggy and nobody wanted to fix it. Maybe it was difficult to balance properly. Maybe it was disliked by a large portion of the community, or even the maintainer of the mode requested to take it down.&lt;br /&gt;
&lt;br /&gt;
Whatever the case, the point is: Game modes get removed from time to time. Below is a list of all of those modes that are either no longer fully functional in the game or have been deleted entirely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Clockwork_slab.gif|40px|link=Clockwork Cult]] [[Clockwork Cult]]===&lt;br /&gt;
While Nar-Sie is an elder god, they are not the only one. There are other elder gods in the universe, and one in particular holds a fierce grudge against Nar-Sie: &#039;&#039;&#039;Ratvar, the Clockwork Justiciar.&#039;&#039;&#039; An amalgamation of parts, steam, and cogs, Ratvar seeks nothing more than Nar-Sie&#039;s utter annihilation. To do this, He has assembled a small group of loyal servants in the &#039;&#039;&#039;City of Cogs (Reebe)&#039;&#039;&#039;, a large brass structure floating through the void. A link between this plane and the mortal one has been made, unfortunately, to &#039;&#039;&#039;Space Station 13&#039;&#039;&#039;. The servants must warp to the station in order to &#039;&#039;&#039;gather more converts&#039;&#039;&#039; and &#039;&#039;&#039;generate power&#039;&#039;&#039; for their own needs, all the while sabotaging the crew. Once ready, Ratvar will attempt to return through the &#039;&#039;&#039;Ark&#039;&#039;&#039; in the &#039;&#039;&#039;City of Cogs&#039;&#039;&#039;. This will cause portals to open on the station, where the crew can enter Reebe &#039;&#039;&#039;in a last ditch effort to stop the return of Ratvar!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* If the Emergency Shuttle leaves the station and docks at Central Command before the Cult can summon Ratvar, the crew wins.&lt;br /&gt;
*If Ratvar is summoned, the Cult wins, even if the shuttle arrives afterwards.&lt;br /&gt;
*Summoning Ratvar will automatically end the round after a short period, regardless of the state of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason for Exclusion:&#039;&#039;&#039;&lt;br /&gt;
Despite several overhauls and many iterations, Clockwork Cult never achieved a truly balanced state, often ending in one-sided stomps for either side. It was removed from standard rotation on April 3, 2018, at the request of its maintainer. The code was removed from the game on October 15, 2019, though the sprites and sound effects are still kicking around.&lt;br /&gt;
&lt;br /&gt;
===[[File:Shadowbeing.png|link=Shadowling]] [[Shadowling]]===&lt;br /&gt;
The station has been invaded by &#039;&#039;&#039;light-sensitive alien creatures&#039;&#039;&#039; FROM SPACE! Shadowlings can &#039;&#039;&#039;enthrall&#039;&#039;&#039; humans, which is basically a euphemism for the enslavement of their minds. They start off &#039;&#039;&#039;disguised as normal crewmen&#039;&#039;&#039; but can &amp;quot;hatch&amp;quot; to unlock their full potential, at the cost of being severely harmed by light. &lt;br /&gt;
&lt;br /&gt;
Until they ascend, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*If any Shadowling ascends, the Shadowlings win.&lt;br /&gt;
*If all Shadowlings are killed the crew wins.&lt;br /&gt;
*If the station is evacuated the crew wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion:&#039;&#039;&#039;&lt;br /&gt;
Eventually reworked into the [[Nightmare]] side antagonist. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Hand of God]]===&lt;br /&gt;
Two rival cults have taken root on the station! Functioning as a combination of several other game modes, the Hands of God must compete for dominance, using the crew as their pawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion:&#039;&#039;&#039; &lt;br /&gt;
After being launched in a buggy state and prominent negative feedback, HoG ceased development and was later removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Devil]]===&lt;br /&gt;
A &#039;&#039;&#039;Devil&#039;&#039;&#039; has been sent from hell! Devils are &#039;&#039;&#039;infernal soul merchants&#039;&#039;&#039;, sent to infiltrate humanity and tempt them into damnation. Although devils cannot knowingly directly harm one another, they are typically at odds with one another, as they are all &#039;&#039;&#039;competing&#039;&#039;&#039; over the same limited resources. By convincing other crew members to sign &#039;&#039;&#039;contracts&#039;&#039;&#039;, devils can collect souls, giving the recipient &#039;&#039;&#039;powers&#039;&#039;&#039; and slowly unlocking their own abilities.&lt;br /&gt;
&lt;br /&gt;
Devils may have normal objectives, typically to possess enough souls, or competitive objectives that require them to own more souls than other devils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*A devil gaining 12 souls and ascending will automatically call the shuttle with a 3 minute arrival time.&lt;br /&gt;
*Otherwise, devils win by completing all of their objectives before the round ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason for exclusion:&#039;&#039;&#039;&lt;br /&gt;
[https://github.com/tgstation/tgstation/pull/53612 See Pull Request #53612: Fully removes devil and affiliated shitcode for more information.] &lt;br /&gt;
&lt;br /&gt;
===[[File:Gscans.png|link=Gang War]] [[Gang War]]===&lt;br /&gt;
A violent turf war between opposing gangs has erupted on the station! Similar to Revolution, there are &#039;&#039;&#039;Gang Bosses&#039;&#039;&#039; who can recruit other crew members to join their ranks. Their goal is to &#039;&#039;&#039;take over the station&#039;&#039;&#039; using a Dominator machine. Gangs will be fighting to claim areas of the station as their territory. The more territories they control, the more weapons they will be able to afford.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*The first gang to activate and successfully defend a dominator machine wins.&lt;br /&gt;
*If the station is destroyed or evacuated, all gangs lose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion:&#039;&#039;&#039; &lt;br /&gt;
Gang War was flawed and also disliked by a reasonable portion of the playerbase, coders and code maintainers. It was eventually given a spiritual successor in Families, albeit with heavy changes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Gscans.png|link=Families]] [[Families]]===&lt;br /&gt;
In this mode, a number of &#039;&#039;&#039;criminal families&#039;&#039;&#039; spawn on the station. Their goal is to &#039;&#039;&#039;accomplish their family&#039;s objective&#039;&#039;&#039;, with each possible family having a unique goal. Unlike most conversion antagonists, &#039;&#039;&#039;anybody can freely join a family&#039;&#039;&#039;, and the gang members are expected to co-exist with neutral crewmembers, but feud with &#039;&#039;&#039;security&#039;&#039;&#039; and other families.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*None! Families can exist the entire round up until the shuttle docks with CentCom. There&#039;s no hard win/lose condition either, outside of one of the families getting entirely wiped out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion:&#039;&#039;&#039; &lt;br /&gt;
[https://github.com/tgstation/tgstation/pull/68480 See &amp;quot;&#039;&#039;&#039;Pull #68480: Removes the Families gamemode&#039;&#039;&#039;&amp;quot; for more information].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Monkey.png]] Monkey=== &lt;br /&gt;
At the start of the round &#039;&#039;&#039;one of the crew members&#039;&#039;&#039; is infected with a disease that, after a while, &#039;&#039;&#039;turns them into a monkey&#039;&#039;&#039; with the ability to &#039;&#039;&#039;spread the disease&#039;&#039;&#039; to other humans by &#039;&#039;&#039;biting them&#039;&#039;&#039;. Armor does not help and the transformation takes about a minute. &amp;lt;s&amp;gt;The disease can be cured by &#039;&#039;&#039;eating bananas&#039;&#039;&#039;, which also provides immunity to any further monkey infections&amp;lt;/s&amp;gt; Bananas do NOT cure the disease, only death (or admin shenanigans) does. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as &#039;&#039;&amp;quot;chimpers&amp;quot;&#039;&#039; to humans, and monkeys cannot understand human speech, which shows up &#039;&#039;&amp;quot;l**e ***s&amp;quot;&#039;&#039;. The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*If the Emergency Shuttle leaves with no living monkeys aboard, the crew wins.&lt;br /&gt;
*If the Emergency Shuttle leaves with any living monkeys aboard, the monkeys win and spread their magic hoodoo monkeyism to Centcom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion:&#039;&#039;&#039;&lt;br /&gt;
After a number of failed attempts to make Monkey mode balanced, it was scrapped entirely, although the jungle fever disease is still adminspawnable.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sword.gif|link=Overthrow]] [[Overthrow]]===&lt;br /&gt;
The Syndicate has planted &#039;&#039;&#039;sleeper agents&#039;&#039;&#039; on board the station, and one agent with a &#039;&#039;&#039;special implanter&#039;&#039;&#039; is tasked to wake them up so that they can &#039;&#039;&#039;take control from the inside&#039;&#039;&#039;. However, &#039;&#039;&#039;rival Syndicate factions&#039;&#039;&#039; are also trying to wake these sleeper agents for their own objectives. Convert all the targets to gain control of the station!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
* When the Emergency Shuttle docks at Central Command.&lt;br /&gt;
*The team that gained the most points by completing their objectives wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion:&#039;&#039;&#039;&lt;br /&gt;
A horribly confusing game mode that was unclear in its points system, unclear on the relationship between the other Syndicate teams, and numerous other issues. It was disliked by much of the player base and the creator eventually lost interest in working on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Assimilate.png|link=Assimilation]] [[Assimilation]]===&lt;br /&gt;
Several members of the crew wield several &#039;&#039;&#039;psionic powers&#039;&#039;&#039; and are actually the host of a powerful hivemind, with the sole goal of &#039;&#039;&#039;assimilating&#039;&#039;&#039; as many crewmembers as possible to be used as unwitting pawns and fuel for their many powers. Hivemind hosts are even stealthier than changelings and are just as likely to backstab each other due to their psychic sensing abilities! [[Security]] is the first line of defense against this silent menace, as not only do [[Security_items#Mindshield_Implant|mindshields]] protect the crew from their dastardly mind control, they also grant the same sensory powers the hosts use to hunt each other down! If the crew fails to keep thee hosts in check, the &#039;&#039;&#039;One Mind&#039;&#039;&#039; may emerge and wreak havoc across the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Ending Conditions:&#039;&#039;&#039;&lt;br /&gt;
*When the Emergency Shuttle docks at Central Command.&lt;br /&gt;
*If a hivemind host has completed all objectives, they get greentext.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reason For Exclusion:&#039;&#039;&#039;&lt;br /&gt;
The game mode&#039;s creator was driven away by &amp;quot;feedback&amp;quot; which mostly consisted of screeching and insults. The concept of a stealth conversion antag was also never really fun for anyone except the host (mostly due to hivemind hosts rarely creating anything other than mild annoyances for non-antagonist crew).&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
These game modes were tested at one point on the main /tg/ servers, but never extensively tested (probably because they were bad / not compatible with server ideals, etc). Some of these might still be in the code. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clown Operatives&#039;&#039;&#039;: Developed as an Aprils Fools joke PR, it&#039;s mostly same as Nuclear Emergency, but the operatives are sent by Clown Planet. God knows what beef they have against Nanotrasen. Anyways, they share most of their item pool with the normal nuke ops, but they do have some unique items. For example, they have banana grenades, bananium e-swords, bananium e-shields, and they can even buy their own H.O.N.K. mech, which is modified to accept lethal weaponry. Instead of a normal syndicate nuke, they get a bananium fission explosive, which explodes to the crescendo of bikehorns. Unfortunately, these operatives are not clumsy, and will not shoot themselves when they try to handle a gun.&lt;br /&gt;
*&#039;&#039;&#039;JeffJeff&#039;&#039;&#039;: [[Highlander]]s, but instead of a Claymore, half of the players are turned into [[Holoparasite|NOT-Stands]], and the other half are turned into NOT-Stand users.&lt;br /&gt;
*&#039;&#039;&#039;Arching Operation&#039;&#039;&#039;: In a sort of a &amp;quot;reverse revolution&amp;quot;, the [[Captain]], through some intricate conspiracy, has crowned himself as the &amp;quot;Monarch&amp;quot;, and has made the entire station his fief. All of the heads of staff, who have pledged allegiance, have been landed as &amp;quot;Nobles&amp;quot;, and [[Shitcurity]] have now become &amp;quot;Knights&amp;quot;. Unfortunately for most of the crew, the entire chain of command are now lunatics, who want to nuke the station through their access to the nuclear authentication disk. The rest of the crew have to try to wrest the disk out of the hands of the Captain, whilst battling to keep the [[Emergency Shuttle]] called. Very anti-fun.&lt;br /&gt;
*&#039;&#039;&#039;Devil Agents&#039;&#039;&#039;: A shit-ton of Devils are spawned, and like Double Agents, they all have objectives to kill each other. It degenerates into chaos a lot faster than normal Devils, which is saying a lot.&lt;br /&gt;
*&#039;&#039;&#039;Everyone is the traitor&#039;&#039;&#039;: Do I really have to explain this? Might as well be an APM-contest to see who manages to buy PDA bombs first.&lt;br /&gt;
*&#039;&#039;&#039;Extended Events&#039;&#039;&#039;: It&#039;s just normal extended, except [[random events]] can&#039;t trigger. Probably still an admin-button.&lt;br /&gt;
*&#039;&#039;&#039;Gang War, No Security&#039;&#039;&#039;: Self-explanatory.&lt;br /&gt;
*&#039;&#039;&#039;Vigilante Gang War&#039;&#039;&#039;: Robustin&#039;s attempt to resuscitate Gangs, Security gets replaced with Vigilantes with specialized tools, who have an objective to destroy all gangs, regardless of affiliation.&lt;br /&gt;
*&#039;&#039;&#039;Infiltration&#039;&#039;&#039;: Think of normal Traitors, but they have to come into the station via an outside mean. Or, well, think of Nuclear Operatives, if they had a less overt, and more stealthy goal.&lt;br /&gt;
*&#039;&#039;&#039;Ragin&#039; Mages&#039;&#039;&#039;: Three to four wizards come onto the station, engage in a glorified gangbang on the crew. Somehow all the wizards still have a tendency to die early on, and there&#039;s STILL a low chance for greentext. God knows why.&lt;br /&gt;
*&#039;&#039;&#039;Very Ragin&#039; Bullshit Mages&#039;&#039;&#039;: Ragin&#039; Mages, but the crew who end up getting killed by the Ragin&#039; Mages get to respawn through a verb into a Wizard, adding to the critical mass of the Ragin&#039; of the Mages. Legend says that if there are enough wizards, they can even collapse into a magical Singularity. Not that anyone would try...&lt;br /&gt;
*&#039;&#039;&#039;Rod Madness&#039;&#039;&#039;: Meteors, but with Immovable Rods instead of meteors! The only good thing about this is that the [[Research Director]] gets to achieve maximum buffness through several consecutive suplexes.&lt;br /&gt;
*&#039;&#039;&#039;Speedy Revolution&#039;&#039;&#039;: Revolution, but if neither side has won by the 20 minute mark, the on-station nuke goes off, with no real warning. It&#039;s somehow intended to prevent security from camping in Cargo, but all it really entails is a free for all brawl.&lt;br /&gt;
*&#039;&#039;&#039;Disaster&#039;&#039;&#039;: Meteors, but instead of the Emergency Shuttle being called, the crew get yelled at to pack up everything they can carry and to go down to [[Lavaland]]. Then, the Shuttle only gets called when all the [[Megafauna]] on Lavaland are dead. You basically have to get carried on the backs of one or two miners.&lt;br /&gt;
*&#039;&#039;&#039;Infection&#039;&#039;&#039;: A very ambitious gamemode attempting to replicate the feeling of the Blob gamemode, whilst trying to remedy some of its shortfalls. In doing so, it created several shortfalls of its own, in that it often ends up feeling like a meat grinder. Unique in that there happens to be a video archive of it. [https://www.youtube.com/watch?v=Yh8E6T_gS6Y 1], [https://www.youtube.com/watch?v=NBoJXY10OuY 2].&lt;br /&gt;
*&#039;&#039;&#039;Just Fuck My Shit Up&#039;&#039;&#039;: All of the above. Do I really have to explain? It creates a whole plethora of potentially round-ending antags, chucks them in a cage, and yells &amp;quot;Go!&amp;quot;. Best thing about this is that the bored jannie supervising the chaos doesn&#039;t even have to get carpal tunnel from mashing buttons! It just happened to be TOO easy to abuse.&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74400</id>
		<title>Руководство по атмосферике</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B5&amp;diff=74400"/>
		<updated>2024-09-18T19:33:01Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Это руководство по [[Atmospherics|Атмосу]]. При правильной настройке Атмосия может поддерживать станцию в рабочем состоянии практически в любой чрезвычайной ситуации.  При неправильной настройке это в лучшем случае пустая трата места, а в худшем - откровенная пожароопасность.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Мы пройдем через это шаг за шагом, играя с различными концепциями. Сначала мы обсудим более практические аспекты, затем перейдем к синтезу газообразных веществ и, наконец, к тому, зачем и как нужна атмосфера. Прочитав это руководство, вы узнаете, как превратить Атмос из пустой траты места в действительно полезное дополнение. Мы пройдемся по всем видам теории, так что это может быть непросто, но это также гарантирует, что вы будете точно знать, как и, что более важно, &#039;&#039;&#039;как&#039;&#039;&#039; Атмос работает так, как он работает, и вы будете готовы к любым ситуациям.&lt;br /&gt;
[[Файл:Atmos runs2.png|мини|941x941пкс|You miss something...&#039;&#039;&#039;&#039;&#039;slavic&#039;&#039;&#039;&#039;&#039; in this.]]&lt;br /&gt;
Так же посмотрите:&lt;br /&gt;
&lt;br /&gt;
[[File:PortablePump.png|64px]] &#039;&#039;&#039;[[Экипировка атмосферики|Атмосферные инструменты]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Атмосферика 101: базовая теория, компоновка и хранитель воздуха =&lt;br /&gt;
У тебя, дорогой атмосферный техник, есть одна главная задача: поддерживать на станции не слишком жаркую, не слишком холодную атмосферу, давление и возможность дышать. Вы можете синтезировать сложные газы, но если вы нарушите эту основную обязанность, вы не станете хорошим атмосферным техником.&lt;br /&gt;
&lt;br /&gt;
== Стандартные трубы ==&lt;br /&gt;
В наши дни трубы больше не имеют определенного направления, в котором они соединяются. &#039;&#039;&#039;Обычные трубы автоматически соединяются с соседними трубами того же цвета и слоя.&#039;&#039;&#039; &#039;&#039;&#039;Трубы Omni (серого цвета) соединяются со всеми цветами на одном слое.&#039;&#039;&#039; Это очень важно помнить, так как небрежное размещение труб может привести к случайному соединению между ранее отдельными трубами. Эту функцию принято называть &amp;quot;умными трубами&amp;quot;. Всем трубам и трубным устройствам можно присваивать цвета, и даже большие атмосферные машины также можно настраивать по цвету.&lt;br /&gt;
&lt;br /&gt;
В интерфейсе Rapid Pipe Dispenser (РПД) вы заметите несколько зеленых кнопок со стрелками слева. Их можно отключить, чтобы ограничить автоматическое соединение труб в определенном направлении для размещенных вами труб. Это очень удобно при работе в ограниченном пространстве, когда нет другого способа избежать прохождения двух труб одинакового цвета друг мимо друга. Нажатие на кнопку с кругом в центре вернет ограничения к автоматическому соединению по умолчанию.&lt;br /&gt;
&lt;br /&gt;
Если вам нужно соединить две трубы разного цвета, вместо обычной трубы можно использовать цветной адаптер. Однако труба Omni будет работать отлично, как и любое устройство, настроенное на omni, например насос или клапан.&lt;br /&gt;
&lt;br /&gt;
==Атмосферные устройства==&lt;br /&gt;
&amp;lt;b&amp;gt;Это будет раздел, в котором подробно описаны общие функции и некоторые особенности различных труб, насосов и других устройств. Некоторые детали будут упущены, но они послужат основой. Первый случай, когда устройство сталкивается с уникальной механикой, будет объяснен более подробно.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:dvalve.png]]Digital Valve===&lt;br /&gt;
&lt;br /&gt;
Клапан, который открывается при нажатии и соединяет два трубопровода, которые при этом разделяет. В отличие от насосов, он не испытывает задержек при передаче газа. По сути, он действует как труба. Имеет объем 200л с одной стороны и 200л с другой. Им могут пользоваться как углеродные мобы, такие как люди, за исключением ксеноморфов, так и синтетики (например борги или ИИ).&lt;br /&gt;
&lt;br /&gt;
===[[File:Pressure_valve.png]]Pressure Valve===&lt;br /&gt;
&lt;br /&gt;
Активируемый клапан, который пропускает газ, если давление на входе выше заданного.&lt;br /&gt;
&lt;br /&gt;
===[[File:Temperature_gate.png]]Temperature Gate===&lt;br /&gt;
&lt;br /&gt;
Это устройство работает как клапан, который пропускает газ только в том случае, если заданная температура ниже установленной, до предела 4500K. Это поведение можно изменить с помощью мультитула, пропуская газ только в том случае, если температура выше установленной. &lt;br /&gt;
&lt;br /&gt;
===[[File:mvalve.png]]Manual Valve===&lt;br /&gt;
&lt;br /&gt;
Действует так же, как и цифровой клапан, однако ручной клапан не позволяет синтетикам управлять им.&lt;br /&gt;
&lt;br /&gt;
===[[File:ppump.png]]Pressure Pump===&lt;br /&gt;
&lt;br /&gt;
Странный случай. Как и все насосы, он разделяет соединенные трубопроводы, если их больше ничего не соединяет. Максимальное давление составляет 4500 кПа. Все насосы работают, перекачивая содержимое внутри себя на другую сторону, то есть 200л с одной стороны и 200л с другой. Любой насос не может перекачивать газ, которого в нем нет, что означает, что очень большие соединенные трубопроводы будут иметь меньшую скорость перекачки. Напорные насосы работают, постепенно наращивая давление до заданного уровня за такт. Из-за этого насосы замедляются при приближении к заданному давлению, и через очень долгое время давление не будет полностью соответствовать заданному, но будет очень близко к нему.&lt;br /&gt;
&lt;br /&gt;
===[[File:vpump.png]]Volume Pump===&lt;br /&gt;
&lt;br /&gt;
Объемный насос похож на напорный, но работает по-другому. Он имеет предел давления 9000 кПа. Однако это ограничение срабатывает только тогда, когда давление в выходном трубопроводе превышает 9000 кПа. Насос будет работать, если давление в выходном трубопроводе ниже 9000 кПа, даже если результирующее давление в результате этого действия будет намного выше 9000 кПа. В отличие от напорного насоса, этот насос работает на основе L/s. Он также имеет объем 2х200л, поэтому, изменяя число, вы выбираете, какой объем насоса будет перекачан на другую сторону. Поскольку его максимальная скорость составляет 200 л/с, он всегда будет обгонять и подавлять напорный насос. Его можно разогнать с помощью мультитула, что снимет ограничение выходного давления. Однако если на плитке, на которой находится насос, нет ничего, что могло бы помешать ему протечь, например стены, он выпустит газ в атмосферу.&lt;br /&gt;
&lt;br /&gt;
===[[File:passpump.png]]Passive Pump/Gate===&lt;br /&gt;
&lt;br /&gt;
Они представляют собой комбинацию насосов и клапанов. Они работают до заданного давления, максимум 4500 кПа. Как и клапаны, они не могут сделать больше, чем уравнять давление в двух соединенных трубопроводах. Однако они работают только в одну сторону, а не смешивают газ между двумя трубопроводами, как это делают клапаны. Думайте о них как о насосе, который выравнивает давление только между двумя трубопроводами.&lt;br /&gt;
&lt;br /&gt;
===[[File:vent.png]]Unary Vent===&lt;br /&gt;
&lt;br /&gt;
В зависимости от настроек воздушной сигнализации в помещении, в котором находится вентиляция, она будет откачивать газ. У воздушной сигнализации есть две настройки: внешняя или внутренняя. Внешняя работает, заставляя воздухоотводчик закачивать газ из подключенного к нему трубопровода в помещение до тех пор, пока в помещении, а точнее, в плитке, не установится заданное давление. Максимальное давление, которое вы можете настроить для внешнего, составляет 5066 кПа, и оно замедляется при приближении к установленному пределу, как это делают насосы под давлением. Внутренний работает, закачивая газ в помещение из трубопровода, пока установленное давление не совпадет с давлением в подключенном трубопроводе. Примеры: вентиляция, настроенная на Внешнее 200, будет закачивать газ в помещение до тех пор, пока давление не достигнет 200 кПа. Отвод, установленный на Внутренний 300, будет закачивать газ в помещение до тех пор, пока давление в подключенном трубопроводе не станет 300 кПа, независимо от давления в помещении. Таким образом, Внутренний 0 всегда будет качать в полную силу. Этого же эффекта можно добиться, отключив и Внешний, и Внутренний. У воздухоотводчика есть максимальная скорость, с которой он может качать газ, даже если он находится под большим давлением.&lt;br /&gt;
&lt;br /&gt;
Следует отметить, что вентиляция может также всасывать газ, как и скраббер, если настроить ее в воздушной сигнализации. Следует также отметить, что он делает это &#039;&#039;быстрее&#039;&#039;, чем скраббер, но он не может всасывать газы в формате 3x3, что означает, что он теряет в скорости, когда дополнительная площадь имеет значение, а давление низкое. Вентиляция не имеет ограничений по давлению при всасывании газа, что можно использовать в уморительных целях.&lt;br /&gt;
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===[[File:vent_passive.png]]Passive Vent===&lt;br /&gt;
&lt;br /&gt;
Вентиляция без питания, которая уравнивает внутренние и внешние газы. Считайте, что это просто открытая труба в атмосферу. С ней нельзя взаимодействовать и ее нельзя закрыть. Давление в нем также не ограничено, как и в других вентиляциях, что открывает возможности для интересных махинаций.&lt;br /&gt;
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===[[File:atmos_injector.png]]Injector===&lt;br /&gt;
&lt;br /&gt;
Инжектор похож на вентиляцию тем, что подает газ на плитку, на которой находится. Однако он не управляется воздушной сигнализацией, а работает вручную. Он также работает в единицах л/с, как и объемный насос. Также как и объемный насос, он работает быстрее, чем его кузен, основанный на давлении, - вентиляционное устройство. У него нет максимального изменения давления в секунду, как у вентиляции, и он всегда будет опережать ее. За это приходится платить контролем, который дают вентиляции.&lt;br /&gt;
&lt;br /&gt;
===[[File:scrub.png]]Scrubber===&lt;br /&gt;
&lt;br /&gt;
Газоотсасывающий кузен вентиляции, который всасывает газ в подключенный трубопровод. Скрабберы работают с помощью подключенной воздушной сигнализации. Они всасывают только тот газ, который находится на их плитке, если только вы не установите их диапазон на Expanded, в этом случае они будут всасывать газ 3x3. Если установить для них режим &amp;quot;Сифон&amp;quot;, они будут всасывать любой газ. Если скраббер не работает в режиме сифона, вы можете выбрать определенные газы, которые он будет всасывать в свой трубопровод. Чем больше газов выбрано для скраббера, тем больше потребляется энергии. Скраббер имеет предельное давление 5000 кПа и не будет всасывать газ, если давление в подключенном трубопроводе находится на уровне или выше этого значения. В отличие от вентиляции, которая не имеет ограничений.&lt;br /&gt;
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===[[File:heat_exchanger.png]]Heat Exchanger===&lt;br /&gt;
&lt;br /&gt;
Поставьте два таких теплообменника рядом, лицом друг к другу, и они уравняют температуру находящихся в них газов. Теплообменник не является частью (более распространенной) системы теплообменных труб.&lt;br /&gt;
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===[[File:temperature_pump.png]]Temperature Pump===&lt;br /&gt;
&lt;br /&gt;
Это позволит &#039;перекачивать&#039; температуру с одной стороны на другую. Обратите внимание, что горячая сторона должна быть обращена к холодной, чтобы это работало. Это работает аналогично теплообменнику, но занимает меньше места и работает только в одну сторону. Значок обманчив, убедитесь, что он ориентирован правильно.&lt;br /&gt;
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===[[File:atmos_filter.png]]Filter===&lt;br /&gt;
&lt;br /&gt;
Фильтр - это первое устройство, которое соединяет 3 трубы. Его можно настроить на любое количество газов, и он будет сбрасывать их в ту сторону, в которую указывает стрелка. Все газы, которые не выбраны, будут идти прямо вперед, так как стрелка направлена в одну линию. Если установить значение &amp;quot;Ничего&amp;quot;, то все газы будут проходить по прямому пути. Фильтр работает в л/с и поэтому не испытывает замедлений, связанных с давлением, однако его максимальное давление составляет 4500 кПа. Когда давление на обоих выходах составляет 4500 кПа или выше, фильтр не будет работать, не пропуская газ. То есть, как на прямой, так и на ответвлении давление должно быть меньше 4500 кПа.&lt;br /&gt;
&lt;br /&gt;
===[[File:atmos_mixer.png]]Mixer===&lt;br /&gt;
&lt;br /&gt;
Для работы смесителя, как и для фильтра, требуется 3 соединения. Смеситель смешивает два входящих газа, используя соотношение, введенное пользователем, начиная с 50/50. Узел 1 - это вход на прямой линии с выходом, узел 2 - ответвление по отношению к выходу.  Для работы оба входа должны иметь газ, если только сторона с газом не установлена на 100%, в этом случае он будет работать и пропускать только эту сторону. Основан на давлении, с соответствующими свойствами. Максимальное давление также составляет 4500 кПа. На смешивание влияет температура в соответствии с законом идеального газа. Если одна из сторон входа более горячая по сравнению с другой, она будет пропускать меньше газа этой стороны в мольном соотношении. Если не выравнивать температуры, это приведет к искажению соотношения, поэтому, если вам нужна точность, убедитесь, что они равны.&lt;br /&gt;
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===[[File:he_pipe.png]]Heat Exchange pipes===&lt;br /&gt;
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Функционирует как обычная труба, но при этом пытается выровнять температуру между трубой и пространством, в котором она находится. Это основано на теплоемкости, которую можно найти на этой странице. Более высокая теплоемкость означает, что газ впитывает больше энергии, а значит, лучше охлаждает в холодное время и лучше нагревает в жаркое. Эти трубы обычно используются в установках суперматерии, чтобы охлаждать теплоноситель с помощью этих труб в космосе. Однако, разумеется, их можно использовать и для нагрева. Потеря эффективности составляет 10K. Космос имеет температуру 2,7К, но теплообменные трубы охлаждают газ до температуры около 22,7К.&lt;br /&gt;
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===[[File:he_junc.png]]Heat Exchange Junction===&lt;br /&gt;
&lt;br /&gt;
Они используются для перехода от обычных труб к теплообменным трубам. Они должны находиться между трубой, насосом и т. д. и теплообменной трубой, чтобы газ действительно передавался между двумя различными видами труб. Хотя эта труба частично похожа на теплообменную, она не выравнивает температуру так, как это делают теплообменные трубы. Она только выглядит так, поэтому ее можно без опаски подключать к любой трубе в обычной комнате.&lt;br /&gt;
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===[[File:manifold.png]]Layer Adapter===&lt;br /&gt;
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Соединяет 5 различных слоев трубопроводов. Для большинства станций красная сеть скрабберов будет находиться на слое 2, а синие трубы подачи воздуха - на слое 4. По умолчанию используется слой 3. Трубы на разных слоях не взаимодействуют друг с другом.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ss13_atmos_meter.png|25x25px|]] Atmos Meter=== &lt;br /&gt;
[[File:Atmos Thermal Readings.png|200x100px|thumb|Фиолетовый - мороз, зеленый - комнатная температура, красный - палящая жара.]]&lt;br /&gt;
&lt;br /&gt;
Эти полезные устройства, обычно прикрепляемые к трубам, позволяют считывать и изучать данные о давлении и температуре содержимого внутри трубы. С первого взгляда можно заметить, что внешний вид самого измерительного прибора изменяется в зависимости от указанных значений: цвет полоски меняется в зависимости от температуры, а длина полоски увеличивается в зависимости от более высокого давления. Индикаторы также будут заполняться в зависимости от величины давления.&lt;br /&gt;
&lt;br /&gt;
==Канистры==&lt;br /&gt;
&lt;br /&gt;
В них можно переносить газы. Однако будьте &#039;&#039;&#039;ОЧЕНЬ ОСТОРОЖНЫ&#039;&#039;&#039; с ними, когда имеете дело с горячими газами или экзотермическими реакциями (например, смешивание продуктов горения или даже просто образование фреона), так как они имеют ограничения по давлению и температуре.&lt;br /&gt;
&lt;br /&gt;
Каркас канистры можно сделать, используя 5 железа, а затем дополнить его еще 5 железом.&lt;br /&gt;
Предельное давление в канистрах составляет 500000 кПа, а предельная температура - 10000К.&lt;br /&gt;
&lt;br /&gt;
Канистры оснащены щитом, который при включении не дает газам внутри канистры повредить ее, позволяя создавать чрезвычайно высокое давление и температуру, пока есть энергия. Чем выше температура и давление внутри, тем выше мощность ( пик должен быть около 25 кВт).&lt;br /&gt;
Питание будет осуществляться от ближайшего АПЦ, в противном случае будет использоваться внутренняя батарея.&lt;br /&gt;
&lt;br /&gt;
Элементы питания можно заменить, открыв крышку канистры с помощью отвертки и вынув батарею с помощью лома.&lt;br /&gt;
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==Стационарные резервуары==&lt;br /&gt;
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Это неподвижные танки. Их можно сделать, изготовив каркас танка из 4 листов пластали, а затем наложив на него 20 листов материала по вашему выбору.&lt;br /&gt;
Их объем составляет 2500 л, а предельное давление по умолчанию - 20000 кПа. Предельное давление зависит от модификатора материала: стекло дает 2000 кПа, а пласталь - 30000 кПа.&lt;br /&gt;
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==Полезные советы==&lt;br /&gt;
&lt;br /&gt;
Скрабберы, вентиляция, инжекторы, клапаны, насосы, фильтры и смесители можно безопасно открутить, не выпустив на плитку. Особенно клапаны служат прекрасной альтернативой обычной прямой трубе, если вы хотите быть более безопасными при работе с горячим газом.&lt;br /&gt;
&lt;br /&gt;
Большинство предметов и машин атмосферии можно эксплуатировать с помощью CTRL+click и ALT+click. CTRL+click включает и выключает, ALT+click максимизирует работу.&lt;br /&gt;
&lt;br /&gt;
Функция Panic Siphon на воздушных сигнализациях отключает все вентиляционные отверстия и устанавливает скрабберы на расширенный диапазон сифонирования.  настройка Contaminated установит вентиляцию на нормальное атмосферное давление, а скрабберы - на расширенный диапазон, всасывая все газы, которые не являются азотом или O2.&lt;br /&gt;
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Трубы, вентиляция и другие объекты атмосферики могут быть размещены в стенах! Чаще всего проще сбрасывать газ в стены, чем пытаться сбросить его в космос. Даже если стена будет разрушена или удалена, газ не выльется.&lt;br /&gt;
&lt;br /&gt;
4-ходовые коллекторы имеют тот же объем, что и две трубы, расположенные друг над другом, идущие с севера на юг и с востока на запад. Поэтому оптимальным вариантом использования теплообменных труб является применение целого набора 4-ходовых коллекторов.&lt;br /&gt;
&lt;br /&gt;
Замораживатели и нагреватели можно поместить прямо на трубы, и они подключатся к ним! А знаете ли вы, что морозильники и обогреватели могут менять слой трубы с помощью применения мультитула на своей плате?&lt;br /&gt;
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Из-за медлительности насосов их следует избегать, если только они не предназначены для конкретных целей. Объемные насосы отлично подходят для стабильной регулировки скорости и давления в системе труб, поскольку их предел составляет 9000 кПа. Насосы давления отлично подходят для регулирования давления и медленного движения газа, будьте изобретательны!&lt;br /&gt;
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С помощью использования слоёв трубопроводов можно сделать многое, очень многое. Нет двух вариантов, вам придется экспериментировать!&lt;br /&gt;
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== Инструменты атмосферника ==&lt;br /&gt;
Основная страница: [[Экипировка атмосферики]]&lt;br /&gt;
===Rapid Pipe Dispenser===&lt;br /&gt;
Это ваш Быстрый раздатчик труб. Таких, как он, много, но этот - ваш. Главный инструмент вашего ремесла, РПД - это то, что вы используете для создания новых атмосферных устройств. Используйте его для изменения планировки станции, для создания новых производственных соединений, для добавления скрабберов и вентиляции в различные части станции и многого, многого, многого другого. Используйте его и используйте хорошо. Имейте в виду, что при изменении выбора это устройство искрит, и искрит сильно. Искры могут вызвать пожар, если рядом находятся горючие газы.&lt;br /&gt;
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===Analyzer / BreathDeep Catridge===&lt;br /&gt;
Если РПД - это ваш меч, то Анализатор [[File:Analyzer.png]] - это ваш глаз. Используйте его для определения различных газов в различных трубопроводах (подробнее о трубопроводах позже), для анализа воздуха вокруг вас, для выявления проблем, вредных газов и других различных явлений, связанных с атмосферой.&lt;br /&gt;
Анализатор также обладает функцией барометрии, позволяя получать информацию о надвигающихся бурях при нажатии Alt-Click на планетарных средах.&lt;br /&gt;
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{{anchor|Atmos Resin}}&lt;br /&gt;
===ATMOS Resin===&lt;br /&gt;
Противопожарный ранец[[File:waterbackpack atmos.png]] может менять режимы, чтобы распылять АТМОС смолу вместо воды. У этой смолы следующие эффекты:&lt;br /&gt;
* Заделывает пробоины в корпусе, подобно [[Guide_to_chemistry#Smart Metal Foam|металлической пене]]. &lt;br /&gt;
* Очищает воздух от токсинов. &lt;br /&gt;
* Нормализует температуру воздуха до комнатной (20°C или 293.15K). &lt;br /&gt;
* Запечатывает открытые вентиляции (как если бы они были заварены).&lt;br /&gt;
* Удаляет скользкость с полов (вода и т.д.). &lt;br /&gt;
* Сама пена не скользкая. &lt;br /&gt;
&lt;br /&gt;
Чтобы использовать противопожарный ранец, наденьте его на слот рюкзака и нажмите на новый значок в HUDе, чтобы достать насадку[[File:atmos_nozzle.png]]. Затем вы можете переключаться между режимами огнетушителя, распылителя смолы и однотайлового распылителя смолы, активируя насадку в руке. При использовании он расходует воду. Используйте насадку на водяном баке, чтобы наполнить ее. Осмотрите насадку, чтобы узнать, сколько воды осталось. Еще таких же ребят можно заказать в[[Supply_crates#Backpack Firefighting Crate|карго]]. &lt;br /&gt;
&lt;br /&gt;
===ATMOS Holofan===&lt;br /&gt;
Голо-проектор [[File:holofan.gif]]прекрасный инструмент, который может проецировать до 6 голографических барьеров, которые блокируют движение газов. Можно использовать голофаны чтобы предотвратить распространение огня, предотвратить дальнейшей утечки газов, или даже для перестройки атмосферной планировки (например поставить голофан на трубу с плазмой, которую хочешь открутить). Однако держите в виду, что голофаны не блокируют суперкондукцию (объяснено ниже) горячих газов и менее надёжны в ситуациях с ними, особенно с пожарами.&lt;br /&gt;
&lt;br /&gt;
=== Thermal Imaging Goggles ===&lt;br /&gt;
Особый режим на ваших рентгеновских очках (T-Ray scanner goggles), которые можно найти в вашем шкафчике, который будет показывать температуру в ближайших тайлах в среднем радиусе вокруг тебя. Цвета варьируются от тёмно-синего (леденящий холод) до зелёного (нормальная температура) до красного (горячо!). Сами очки могут быть напечатаны на Инженерном протолате. Этот режим полезен для идентификации проблемных мест в комнате, такие как пробоины в корпусе.&lt;br /&gt;
&lt;br /&gt;
==Схема Атмоса==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:Simple image.png|alt=|thumb|838x838px|Однажды один мудрый атмостех сказал: &amp;quot;просто пялься на них пока всё не поймёшь.&amp;quot;]]&lt;br /&gt;
| [[File:Atmos_simplified_v2.png|thumb|499px|&amp;quot;Упрощённая&amp;quot; схема труб Атмоса. Жёлтые кружочки - фильтры, а светло-коричневые - смесители.]]&lt;br /&gt;
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&#039;&#039;&#039;Вот две картинки схемы труб Атмоса. Правая - &amp;quot;упрощённая&amp;quot; версия левой картинки. Жёлтые кружочки - фильтры, которые отфильтровывают определённые газы из Waste In контура. Светло-коричневый кружочек слева ниже - смеситель, объединяющий азот (N2) и кислород (O2) в дыхательную смесь.&#039;&#039;&#039;&lt;br /&gt;
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Атмос достаточно простой, но раскладка труб делает его немного путающим для новичков. Есть 4 основных контуров труб:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур распределения. Он распределяет воздух по всей станции через вентиляции чтоб экипаж мог дышать.&lt;br /&gt;
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* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;Голубой/бирюзовый смесительный контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; - контур для смешения воздушной смеси и подачи её распредилительному, он также используется для заполнения портативных помп снаружи Атмоса.&lt;br /&gt;
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* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Красный&amp;lt;/span&amp;gt; и &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Зелёный&amp;lt;/span&amp;gt; контур&#039;&#039;&#039; - забирающий газы со станции (красный контур) и проводящий их по фильтрам (зелёный контур).&lt;br /&gt;
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* &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Жёлтый контур&amp;lt;/span&amp;gt;&#039;&#039;&#039;, - только для Атмоса, он используется для смешения газов, которые можно послать в порты в Атмосе или вывести в смесительный бак.&lt;br /&gt;
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Резервуары/баки (маленьке комнатки в космосе у Атмоса), в отличие от остальной станции - комнаты содержащие соответствующий им газ под очень высоким давлением. Вывод этих комнаток контролируется их консолями (Supply Control Computer), вентилем, и насосом на каждом контуре. Учтите что &#039;&#039;&#039;газ в баках может закончиться&#039;&#039;&#039;, особенно если [[Traitor|кто-то]] сделает в них дырку.&lt;br /&gt;
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Чтобы понять как смешивается пригодный для дыхания воздух, попробуй следовать этим шагам, при этом смотря на карту:&lt;br /&gt;
# Газы закачиваются в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубые трубы&amp;lt;/span&amp;gt;&#039;&#039;&#039; из баков (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;).&lt;br /&gt;
# Смешиваются в бак для воздуха (&#039;&#039;&#039;Air&#039;&#039;&#039;) в соотношении 1/5 O2 и N2.&lt;br /&gt;
# Пригодный для дыхания воздух затем идет через &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;голубой контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; на север Атмоса.&lt;br /&gt;
# И наконец он закачивается в &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;тёмно-синий контур&amp;lt;/span&amp;gt;&#039;&#039;&#039; и дальше по станции.&lt;br /&gt;
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Далее посмотрим на приведённый пример, чтобы понять как работает контур отходов на деле:&lt;br /&gt;
# Учёный Вася делает упс в [[Toxins Lab|токсинах]] с плазмой, но к сожалению покидает комнату без проишествий.&lt;br /&gt;
# Возьмём идеальную ситуацию, при которой скрабберы Токсинов уже настроенны на фильтрацию опасных газов (по умолчанию они не установлены на это, это можно сделать вручную или попросить ИИ чтобы сделал за вас), и плазма начинает уходить из комнаты через скрабберы в контур отходов.&lt;br /&gt;
# Плазма прибывает в Waste In контур (красный контур) в Атмосе. Она двигается по трубам, прибывая на свою первую остановку - фильтр N2.&lt;br /&gt;
# Если бы в смеси был Азот, его бы отфильтровало здесь, но газ продолжает своё путешествие по контуру отходов, такое же происходит у каждого фильтра.&lt;br /&gt;
# Плазма наконец прибывает к фильтру плазмы.&lt;br /&gt;
# Здесь она отфильтровывается и отправляется в бак с плазмой.&lt;br /&gt;
# Плазма остаётся в баке, пока кто-нибудь не решит её выкачать.&lt;br /&gt;
# Учёный Вася к этому моменту замечает, что в Токсинах больше нет плазмы и теперь можно безопасно возвращаться к работе. Ура!&lt;br /&gt;
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===Setting Up Atmospherics===&lt;br /&gt;
It&#039;s about time we stop with the theory &amp;lt;s&amp;gt;and throw it out the window&amp;lt;/s&amp;gt; and get down to business. The Rapid Pipe Dispenser (found in your locker) can dispense and secure infinite pipes, and your wrench can disconnect and connect pipes to each other. There is a very old stationary [[Pipe Dispenser]] that can be found in the room as well, but it&#039;s way faster to use the RPD.&lt;br /&gt;
[[File:Circled atmos.png|alt=|thumb|474x474px|The dumbass-version of the Atmospheric pipe system. See the steps what each colored circle means.]]&lt;br /&gt;
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. &#039;&#039;&#039;Despite popular belief by your neighbors the Station Engineers (and the rest of the unwashed masses in the station), Atmospherics NEEDS TO BE SET UP TO WORK WELL.&#039;&#039;&#039; It&#039;s similar to the [[Guide to the Supermatter|Supermatter Engine]] in a way; you could just start the emitters and it might make some power, but doing that with no setup is terrible and probably prone to blowing up.  While atmos&#039; likely isn&#039;t going to blow up, without prior adjustments it&#039;s terribly slow and very easily clogged.&lt;br /&gt;
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Note that this is only one style how to set up the pipes, there are many ways, and they all have their own pros and cons!&lt;br /&gt;
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* &#039;&#039;&#039;For the love of Nanotrasen, at least do this:&#039;&#039;&#039;&lt;br /&gt;
# Select a Volume Pump in your RPD and replace the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; normal pump with a volume pump (or a valve if you are using the waste loop as a large volume mix chamber), making the waste gas -system &amp;gt;100x more efficient. We want the waste gas sucked from the station into the waste system as soon as possible!&lt;br /&gt;
# Set all &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; filters ON and set them to maximum pressure (200 L/s) so waste gases will actually be moved, if they&#039;re not already maxed out.&lt;br /&gt;
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* &#039;&#039;&#039;This is good as well:&#039;&#039;&#039;&lt;br /&gt;
# Go through the N2 and O2 (besides southern wall) and set their output to roughly 300 kPa. Maxing out the pumps to 4500 kPa drains all of atmos&#039; gases way too quickly, there really isn&#039;t any reason to turn the pumps up to maximum unless you&#039;re flooding.&lt;br /&gt;
# Set the pumps next to the computers at 300 kPa also, so the gases being pushed out of the gas-room get moved fast too.&lt;br /&gt;
# Set the Air-computer&#039;s output to some amount over 300 kPa, the pumps automatically keep the gas throttled.&lt;br /&gt;
# Set the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue circled&amp;lt;/span&amp;gt;&#039;&#039;&#039; Air to Distribution pump to something around 800 kPa to fill up the air distribution loop. Don&#039;t max this one out, unless you want all your air to end up in the pipes (could be very annoying to filter out all of that gas if someone were to put dangerous gas in the pipes).&lt;br /&gt;
# If there&#039;s a thermomachine in the distribution room connected to the air pipe, it also can&#039;t hurt to heat it up a number of degrees, so the station gets warm air in the event of a breach.&lt;br /&gt;
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&#039;&#039;&#039;Pros and cons of this whole setup:&lt;br /&gt;
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::&#039;&#039;&#039;+ Quick toxin filtering:&#039;&#039;&#039; In case of a toxin leak, waste gas will be sucked out quickly (if the area&#039;s air alarms are set to filter out all the toxins, that is, by default they are NOT filtering anything besides CO2).&lt;br /&gt;
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::&#039;&#039;&#039;+ Quick repressurization:&#039;&#039;&#039; In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed. The refill setting on the air alarm will also actually work with the added pressure in the distro pipe.&lt;br /&gt;
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::&#039;&#039;&#039;+ Reduced pipe sabotaging:&#039;&#039;&#039; With this setup, it&#039;s harder for the grifflords to fuck up pipes in the maintenance tunnels. In a room with the default 101.3 kPa atmospheric pressure, pipes with more than 303.9 kPa pressure fling the unwrencher in a random direction.&lt;br /&gt;
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::&#039;&#039;&#039;- Air Alarm sabotages:&#039;&#039;&#039; The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in over-pressurization.&lt;br /&gt;
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::&#039;&#039;&#039;- Space wind:&#039;&#039;&#039;  In case of a breach, until the hole is fixed, you&#039;ll probably spend a small while fighting against the huge air current, a.k.a. &amp;quot;space wind&amp;quot;, if you don&#039;t switch the vents off during the repair. This is mostly just annoying. to deal with this, find a pair of magboots.&lt;br /&gt;
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::&#039;&#039;&#039;- Very slow pipe manipulating:&#039;&#039;&#039; If you suddenly have to modify any of the distribution pipes around the station, you need to lower the pressure to under 303.9 kPa if you don&#039;t want to be flung around like a leaf in the space wind, which can take a long time.&lt;br /&gt;
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One extra thing to keep in mind is the fact that the thermomachines around the station dump their heat collected from cooling gasses directly into the waste loop. Common sources are the [[Cryogenics Tube|cryo tubes]] in Medical and the machines in the [[Toxins Lab|Ordnance Lab]]. Waste tends to collect only a small amount of CO2 (which is filtered back into waste) to act as a buffer to absorb said heat. With this low amount of gas, it absorbs the heat VERY poorly and suddenly the station&#039;s waste line is a couple thousand degrees. Factor in any future fires that might add hot gas to the waste line, and this means the super-hot waste gas coming into atmospherics for filtering are going to take forever to make it through the pumps and filters. Not good!&lt;br /&gt;
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To fix this, you can add more CO2 to waste to act as a buffer for heat absorption, as well as setting up some sort of cooling for waste. This can be freezers or a heat exchanger array in space connected to the waste line. This is all entirely up to you how it gets cooled, but this is merely extra setup to ensure atmospherics runs well if you have the time to do it.&lt;br /&gt;
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Done correctly, Atmosia should be pumping good air just faster than it&#039;s lost, and draining bad air away as fast as the traitors can set it on fire or alternatively draining good air away as fast as a malf&#039; AI can siphon it. You can go kick back in the bar like a boss and wait for the inevitable minor station damage and cries of &amp;quot;Call the shuttle!&amp;quot; on the radio from folks who don&#039;t even know it isn&#039;t a big deal.&lt;br /&gt;
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===Your Very Own Customized Mix===&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the yellow pipes into the mixing chamber. The gas mix is pumped into the mixing chamber via a pump north of the yellow loop.&lt;br /&gt;
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The mix obtained can then be pumped into the distribution and filtering loop or used to fill canisters. Remember to turn off the pump between the yellow and red pipe network or your custom mix will just go into the red waste loop.&lt;br /&gt;
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==Atmospherics and The Station==&lt;br /&gt;
Over the course of the shift, various parts of the station might regrettably [[Traitor | explode]] and vent out your precious, precious air. This is where you come in. Grab your nearest metal or Rapid Construction Device [[File:Rcd_0.png]] and rush off to seal the breach. Grab adequate pressure and temperature protection if you have not. If your distribution loop is ready, refilling should be absolutely easy. Rush to the air alarm in the corresponding area and fill the air by interfacing with the Air Alarms [[File:AirAlarm.png]]. You might expedite the process by setting the operating mode to &amp;quot;Refill&amp;quot; or even to turn off external pressure checks by manually setting each vents under &amp;quot;Vent Controls&amp;quot; to Internal and 0 kPa. Alternatively, hauling some canisters of air [[File:Air_Canister.png]], a portable pump filled with air [[File:PortablePump.png]], or even deploying a few Proto-Nitrate crystals [[File:Proto nitrate crystal.png]] if you&#039;ve made some can all help refill the air even faster.&lt;br /&gt;
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Over the course of the shift, the environment might become cold or hot too. Common sources of coldness include space and icemoon wind rushing in, check for [[Clown |opened airlocks!]] Common sources of heat are usually gas combustion [[File:Plasma_Canister.png]] [[File:Tritium.png]][[File:Hydrogen_canister.png]] and Pyroclastic Anomalies. To combat the temperature problems, there are many things that you could do:&lt;br /&gt;
* You could utilize Space Heaters [[File:SpaceHeater.png]], though their efficiency is questionable unless you upgrade their micro-lasers and capacitors to stretch out their battery life.&lt;br /&gt;
* You could cycle the air [[File:AirAlarm.png]]; be it from the &amp;quot;Cycle&amp;quot; Operating Mode or from manually Panic Siphoning and setting the air to Refill.&lt;br /&gt;
* You could even build a thermomachine [[File:Freezer.gif]] and haul a portable pump [[File:PortablePump.png]] to a location and keep cycling the air locally. This will heat up or cool down the air very quickly.&lt;br /&gt;
* Your trusty ATMOS Resin [[File:Waterbackpack_atmos.png]] will also set air to 20 degrees Celsius and might be of great use here, but keep in mind that it seals scrubbers and vents off.&lt;br /&gt;
* You also have the holofan [[File:Holofan.gif]] to prevent the cold from spreading further.&lt;br /&gt;
* If you&#039;ve made them in the Crystallizer, Healium crystals [[File:Healium crystal.png]]are quick and effective at correcting temperature issues. Just activate and throw &#039;em in!&lt;br /&gt;
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You have great tools at your disposal, but also a great adversary to face. Good luck in your job as the Custodian of The Air!&lt;br /&gt;
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=Atmospherics 201: Gaseous Synthesis, Machinery, Further Theory, and Optimization=&lt;br /&gt;
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==The Gases and Their Functions==&lt;br /&gt;
Let&#039;s start with some theory about the gases. Below are the different gases that can be found in-game.&lt;br /&gt;
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Quick note: The endothermic and exothermic descriptions in these gaseous reactions are measured with respect to enthalpy. Heat capacity can change, and this means that there might be cases where you have an exothermic reaction but the temperature is actually falling. Experiment!&lt;br /&gt;
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&#039;&#039;&#039;Gaseous Export:&#039;&#039;&#039; Gas canisters can be exported through cargo in exchange for money. They are however, subject to elasticity and will give diminishing returns for each mole exported. Gases will roughly fall to half their credits per mole value at around the 2100 moles mark, quartering at 4201 moles, and becoming one tenth of their original base export price at 6978 moles. These diminishing returns are tracked individually per canister.&lt;br /&gt;
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===[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Our first base gas is Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.&lt;br /&gt;
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It is required to oxidize fires. The specifics of each fire reaction will be detailed down below.&lt;br /&gt;
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Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
Our second base gas is Nitrogen. Not particularly more heat absorbent than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.1 credits&lt;br /&gt;
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===[[File:Air_Canister.png]]Air===&lt;br /&gt;
A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.&lt;br /&gt;
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Air in SS13 can be seen, strangely enough, as a &#039;watered down&#039;-O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, with N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.&lt;br /&gt;
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===[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
The third gas available for atmosians from the start of a shift: Carbon Dioxide. What the fuck is Carbon Dioxide!?  It&#039;s an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in an invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to &#039;&#039;gasp&#039;&#039; at low levels. It is also often used to beef up the power generation of the Supermatter Crystal.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.2 credits&lt;br /&gt;
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===[[File:Plasma_Canister.png]][[Plasma]]===&lt;br /&gt;
Our fourth and the most infamous of the base gases: Plasma, a.k.a. Toxins. Plasma is purple, toxic, and flammable. When ignited in an oxygenated room it will produce fires.&lt;br /&gt;
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Plasmafires use oxygen and plasma to produce heat and waste gas. Energy released from plasmafires depends on the burn rate for plasma. The plasma burn rate itself depends on the composition of the air and the temperature of the burn. Optimal composition for maximum burn rate is 10x more O2 than Plasma, with the air temperature exceeding the upper limit of 1643.15 Kelvins. Oxygen is burned at 0.4x the rate of plasma at temperatures above the upper limit. More oxygen (up to 1.4x the plasma burn rate) will be consumed for lower air temperatures.&lt;br /&gt;
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The aforementioned waste gas of plasmafires are either solely tritium on oxygenated plasmafires (more detail on the tritium section below) or water vapor and CO2 on a 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O ratio on non-oxygenated plasmafires.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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&amp;lt;!-- Not too much more to say, but you&#039;re welcome to codebrowse for the variables I&#039;ve indicated with x, y and similar. Hawk. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Replaced the x and y into sentences, the gist is still the same-Vin--&amp;gt;&lt;br /&gt;
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===[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O===&lt;br /&gt;
The final base gas available in the atmos&#039; tanks: Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.&lt;br /&gt;
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Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix &#039;&#039;&#039;do not forget&#039;&#039;&#039; to mix in at least 16 kPa of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, or you will suffocate someone. This decomposes into Nitrogen and Oxygen at temperatures at or over 1400K, creating Nitrogen equal to the amount of N2O used, and half that amount in Oxygen.&lt;br /&gt;
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This gas can additionally be synthesized. This requires 20 moles of Nitrogen, 10 moles of Oxygen, and 5 mol of BZ to be present, at temperatures between 200K and 250K. For every mol of nitrogen consumed, 0.5 mol of oxygen is consumed. BZ is not consumed whatsoever, and only serves as a catalyst. The reaction is mildly exothermic. You should be wary of this reaction if your intention is not to create N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, as this reaction consumes Nitrogen and Oxygen extremely quickly.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Tritium.png]]Tritium===&lt;br /&gt;
Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loadsa O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; with Plasma.  Emits radiation when combusted in the air, as well as pipes and canisters. Might not want to put this into any engine unless you plan to set it on fire.&lt;br /&gt;
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Tritium is created in fires that are super saturated, i.e. fires where there are 96 more units of oxygen than plasma. One popular ratio used by many Atmosians is 97 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 3 Plasma, this won&#039;t hit the super saturation threshold from the get-go, but given time the oxygen input will overflow the oxygen burn rate, resulting in a net positive oxygen gain in the chamber and eventually hitting the threshold. This oxygen accumulation continues over time, and therefore it is a good idea to lower the oxygen ratio in the burn mix over time. It is recommended to bump up the plasma ratio to 50% after ignition, as that will allow more plasma to get put in and burned, while maintaining composition.&lt;br /&gt;
&lt;br /&gt;
Important to remember is that tritium will likely be very hot when exiting the chamber, opening possibilities of cracked canisters and eventually toasted incinerators. Prepare accordingly! It is also worthy to note that tritium when allowed to react with oxygen will burn up into water vapor. Due to the chamber having a lot of oxygen, it is often a good idea to add a second scrubber to prevent too much tritium from being lost. Keep this in mind when attempting to get sizable amounts of it.&lt;br /&gt;
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Tritium can burn very quickly when exposed to lots of oxygen, and can release enough energy to melt the hull in a short amount of time.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Water_vapor.png]]Water Vapor===&lt;br /&gt;
Pure H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures.&lt;br /&gt;
&lt;br /&gt;
The [[Janitor]] starts with a tank in their closet; created as a waste product on tritium fires and unsaturated plasma fires. It should be noted that this gas will disappear through a process called steam condensation. If a tile with water vapor on it is below 303.15K it will make tiles slippery, consuming some of the water vapor. If the tile is below 200K it will instead freeze the tile, which is also slippery. Note that this happens esentially instantly and consumes all of the available water vapor. Be careful if you need to cool it.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 0.5 credits&lt;br /&gt;
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===[[File:Hydrogen_canister.png]]H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Hydrogen is a flammable gas which when ignited burns similarly to tritium. It is also an integral part of fusion reactions. Hydrogen is made by electrolizing Water Vapor with an electrolyzer machine.  &lt;br /&gt;
&lt;br /&gt;
Hydrogen is solidified in the Crystallizer with BZ as catalyst at high heat and pressure (around or above 10,000K) to produce metal hydrogen [[File:Metal_hydrogen_sheet.png]], which can be used to make Elder Atmosian armor, a fireaxe [[File:Metal_hydrogen_fireaxe.png]], and [[Golem#Metal_Hydrogen|golems]]. &lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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===[[File:BZ_canister.png]]BZ===&lt;br /&gt;
BZ gas is a potent hallucinogenic that also puts slimes into stasis and degenerates changeling chemicals. When the partial pressure is over 10, those breathing it will have a 33% chance per tick to get 3 brain damage, up to a maximum of 150. BZ sees frequent use as an ingredient/catalyst in many gas reactions.&lt;br /&gt;
&lt;br /&gt;
BZ is formed in an exothermic reaction when at least ten moles of each N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O and Plasma are combined at low pressures. The optimal pressure for this is 0.1 atmosphere, or about 10 kPa. Efficiency might be higher if you get it even lower somehow, though. Plasma is consumed at 2x the rate of N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O.&lt;br /&gt;
&lt;br /&gt;
If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1.5 credits&lt;br /&gt;
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===[[File:Pluoxium.png]]Pluoxium===&lt;br /&gt;
&lt;br /&gt;
A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!&lt;br /&gt;
&lt;br /&gt;
Pluoxium may be created by exposing O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and Tritium together in an exothermic reaction between 50 K and 273 K. This reaction creates a minimal amount of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (1% of Pluoxium created) as a byproduct. The consumption ratio for this reaction is 100 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 50 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 Tritium. Furthermore, Pluoxium is also created by the Supermatter, when Oxygen and CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; are present. Oxygen is created by the Supermatter itself when it&#039;s running, with the quantity of this production based on various other factors. Adding some CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to the Supermatter can be an easy way to produce Pluoxium!&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Miasma_canister.png]]Miasma===&lt;br /&gt;
Miasma (bad air) is created from [[Guide_to_hydroponics#Corpse_Flower|bloomed Corpse Flowers]]. Miasma smells bad and can cause [[Infections#Advanced_Diseases|diseases]] to spontaneously appear. The higher concentration of miasma in the air, the higher level [[Infections#Symptoms_Table|symptoms]] can appear. Sterilized into oxygen in a slightly exothermic reaction at 170 degrees Celcius. Presence of water vapor in quantities higher than 0.1 moles prevents this from happening. This reaction has the lowest priority out of all reaction in the game. It is otherwise absolutely inert in terms of atmos reactions.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 1 credits&lt;br /&gt;
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=== [[File:Nitryl_no2.png]]Nitrium ===&lt;br /&gt;
Nitrium (a combination of the old gasses Nitryl and Stimulum) is a gaseous stimulant that when inhaled can enhance speed and endurance. At low concentrations Nitrium will increase your top running speed while healthy and unimpaired. At slightly higher concentrations breathing Nitrium will form Nitrosyl plasmide in the bloodstream, providing immunity to sleeps. This is in addition to the speed boost. Damage slowdown from stamina damage (stun batons!) will still slow you even with the stun immunity. At high concentrations breathing it will damage a person&#039;s lungs. &lt;br /&gt;
&lt;br /&gt;
Nitrium is made by combining a minimum of 20 moles Tritium, 10 moles Nitrogen and 5 moles BZ in a (slightly) endothermic reaction above 1500K. The consumption ratio for the reaction is 20 N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 20 Trit : 1 BZ. Higher heat improves the rate of reaction. Also formed in high quantities by fusion.&lt;br /&gt;
&lt;br /&gt;
Nitrium decomposes exothermically when in contact with Oxygen under 343.15 K, splitting into a 1:1 mix of Nitrogen and Hydrogen. Meaning you will have to experiment to find a way to breathe Nitrium and not suffocate while doing so if you wish for ultimate power.&lt;br /&gt;
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Breathing Nitrium in high concentrations will quickly cause lung failure, make sure that Nitrium makes up a minority of your tank.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 6 credits&lt;br /&gt;
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===[[File:Freon_canister.png]]Freon===&lt;br /&gt;
&lt;br /&gt;
On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of [[#Hot_Ice|hot ice]] [[File:Hot_ice.gif]]. Breathing Freon causes burn damage and slows down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Freon is made by combining a minimum of 0.6 mol of Plasma, 0.3 mol of CO2 and 0.1 BZ, with reaction speed depending on temperature, as depicted in the graph below. The reaction is endothermic. The consumption ratio for the reaction is 6 Plasma : 3 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; : 1 BZ, forming 10 moles of Freon. Unless you&#039;re able to push the reaction into high temperatures, it is best to try and maintain a temperature of 800K. The energy consumed by the reaction also scales up as temperature increases, so it may be harder to maintain a high temperature than one might expect.&lt;br /&gt;
&lt;br /&gt;
[[File:Freon graph.png|frameless|800x800px]]&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5 credits&lt;br /&gt;
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====[[File:Hot_ice.gif]]Hot Ice====&lt;br /&gt;
&lt;br /&gt;
Hot ice is a solid byproduct of the cooled Freon+O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of [[Guide_to_chemistry#Hot_Ice_Slush|Hot Ice Slush]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (&#039;&#039;Moles of plasma released = 150 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets&#039;&#039;) and (&#039;&#039;Heat released = 20 &#039;&#039;&#039;x&#039;&#039;&#039; number of sheets &#039;&#039;&#039;+&#039;&#039;&#039; 300K&#039;&#039;).&lt;br /&gt;
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=== [[File:Hypernoblium canister.png]]Hyper-Noblium ===&lt;br /&gt;
Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when &amp;gt;5 moles and temp &amp;gt; 20 K)&lt;br /&gt;
&lt;br /&gt;
Can be created when Nitrogen is combined with Tritium at extremely low temperatures (below 15 K). Reaction produces significant energy (exothermic) and BZ works to reduce the energy released, expect to have your temperature spike if you don&#039;t use BZ, the energy released is potent enough to be used for explosives! 10 mol of Nitrogen is used per mol of Hyper-noblium synthesised, and you also need at least this much to have the reaction occur. 5 mol of Tritium is the minimum required to have the reaction occur, and is the amount used when no BZ is present. However, the amount of Tritium used scales with the ratio of Tritium to BZ, all the way down to 0.005 mol used in a ratio of 1:1000 Tritium:BZ. In short: keep your BZ high and your Tritium low if you want to make a lot of this stuff!&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Proto_nitrate_canister.png]]Proto-Nitrate===&lt;br /&gt;
&lt;br /&gt;
Proto-Nitrate is a highly reactive gas, but non-toxic when breathed. It is created in an exothermic reaction when Pluoxium is exposed to H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.&lt;br /&gt;
&lt;br /&gt;
* When between temperatures of 260-280k, Proto-nitrate reacts with BZ to produce radiation, Nitrogen, Helium, and Plasma, as well as causing localized hallucinations, releasing radiation, including extremely high energy nuclear particles in an exothermic reaction.&lt;br /&gt;
* When between temperatures of 150-340k, Proto-nitrate reacts with tritium to produce H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and radiation in an exothermic reaction. &lt;br /&gt;
* Proto-Nitrate reacts with at least 150 moles of H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to create more Proto-Nitrate in an endothermic reaction.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 2.5 credits&lt;br /&gt;
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===[[File:Halon_canister.png]]Halon===&lt;br /&gt;
&lt;br /&gt;
Halon acts as a fire suppressant by removing oxygen in the air (while producing Pluoxium) in an endothermic reaction if the air temperature is above 70 C or 343.15 K. This will additionally release atmos resin. The oxygen suppression rate is 20 O2 : 1 Halon. Additionally, when it is inhaled it will cause a heavy slowdown even stronger than Freon while also making you heat proof, even being on fire won&#039;t damage you! It is created in a slightly exothermic reaction when electrolyzing BZ, releasing 2 moles of Halon and 0.2 moles of O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; per mole of BZ electrolyzed.  &lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol: &amp;lt;/b&amp;gt; 4 credits &lt;br /&gt;
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===[[File:Healium_canister.png]]Healium===&lt;br /&gt;
&lt;br /&gt;
Healium (not to be confused with actual Helium) is a red gas which acts as a stronger sleeping agent than N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O, while healing burns, bruises, suffocation and toxin damage. &lt;br /&gt;
&lt;br /&gt;
It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ; a little bit of BZ will very quickly transform all of your Freon into Healium if you&#039;re not careful.&lt;br /&gt;
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&amp;lt;b&amp;gt;Export price per mol:&amp;lt;/b&amp;gt; 5.5 credits&lt;br /&gt;
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===[[File:Cyrion_b_canister.png]]Zauker===&lt;br /&gt;
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Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Nitrium in an endothermic reaction at temperatures between 50000-75000 K. Nitrium is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Hyper-Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!&lt;br /&gt;
&lt;br /&gt;
Zauker also decomposes exothermically into a 30/70 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; mix when exposed to Nitrogen.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol: &amp;lt;/b&amp;gt; 7 credits&lt;br /&gt;
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===[[File:Helium canister.png]]Helium===&lt;br /&gt;
Helium is an invisible, inert gas. It has minor use within the Crystallizer to make a Crystal Cell, but otherwise is functionally useless. Sell it to cargo!&lt;br /&gt;
&lt;br /&gt;
Helium is produced as a common byproduct of fusion in the Hyper-torus Fusion Reactor, or from a Proto-Nitrate/BZ reaction.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 3.5 credits&lt;br /&gt;
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===[[File:Antinoblium_Canister.png]]Anti-Noblium===&lt;br /&gt;
&lt;br /&gt;
Anti-Noblium is a rare gas used in high level Crystallizer recipes and as high tier fuel for the Hyper-torus Fusion Reactor. Outside of those uses, it doesn&#039;t do all that much. It does look pretty when in the air though!&lt;br /&gt;
&lt;br /&gt;
Anti-Noblium can be made within the Hyper-torus Fusion Reactor when using Hyper-Noblium as the primary fuel with either Hydrogen or Tritium as the secondary fuel. It can also be created with [[#Hyper-Noblium]] in turfs with an active electrolyzer at under 150 kelvin, with a rate of 0.5 moles of Anti-Noblium per 1 mole of Hyper-Noblium.&lt;br /&gt;
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&amp;lt;b&amp;gt; Export price per mol:&amp;lt;/b&amp;gt; 10 credits&lt;br /&gt;
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==Physical Characteristics of Gases ==&lt;br /&gt;
TL;DR&lt;br /&gt;
Gas flows from high pressure areas, to low pressure areas. Gas uses up more room when hot, less room when cold.&lt;br /&gt;
&lt;br /&gt;
Ideal gas law: &#039;&#039;&#039;&#039;&#039;PV = nRT&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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Where &#039;&#039;&#039;R (ideal, or universal, gas constant) = 8.31&#039;&#039;&#039;,  the following are linked by this equation. &lt;br /&gt;
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{{anchor|Pressure}}&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, [[wikipedia:Pascal_(unit)|kiloPascals]], Pressure is lethal above 750 kPa&#039;s. A pressure in a room above 1000 kPa&#039;s necessitates internals to breathe properly.&lt;br /&gt;
&amp;lt;!-- We don&#039;t have a pressure cap on breathing air in general, just minimum O2. ~Scottzar --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume (V)&#039;&#039;&#039;: Another unseen variable, [[wikipedia:Volume|Volume]] is how much the area/canister/tank or piped tank has space inside it. This helps dictate how much gas it can hold. Volume is essentially the &#039;mole divider&#039; when converting between a canister/air pump to your tank; having a higher volume essentially makes the tank that much more efficient, proportionally, so an Extended Emergency Oxygen Tank has twice the contained air per kPa in comparison to a regular Emergency Oxygen Tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Volume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirTank.png]] Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Extended Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extended Emergency Oxygen Tank.png]] Double Emergency Oxygen Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OxygenTank.png]] Oxygen Tank (blue/red)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma tank.png]] Plasma Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atmospheric_Pipe.png]] All pipes&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |140&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locker.png]] Locker&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffin.png]] Coffin&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ppump.png]] Gas Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vpump.png]] Volumpe Pump (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:passpump.png]] Passive Gate (each side)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heat_exchanger.png]] Heat Exchanger&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:atmos_filter.png]] Gas Filter (each node)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vent.png]] Vent&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scrub.png]] Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:manifold.png]] Layer Manifold&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortableScrubber.png]] Portable Scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PortablePump.png]] Portable Pump&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |1 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canister.png]] Gas Canister&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wire_1_1.PNG]] Tile / turf (any area)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pressure Tank.png]] Pressure Tank&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |2 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Huge Scrubber.png]] Huge scrubber&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |50 000&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;Moles (n)&#039;&#039;&#039;: [[wikipedia:Mole_(unit)|Moles]] are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a tile, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect. Moles can be calculated by a form of the ideal gas law. n=(P*V)/(R*T)&lt;br /&gt;
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&#039;&#039;&#039;Temperature (T)&#039;&#039;&#039;: Measures in K, [[wikipedia:Kelvin|Kelvin]], Temperature above 360 K and below 260 K causes burn damage to humans. Canisters rupture when the air surrounding them is over 1550 K.&lt;br /&gt;
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{{anchor|Heat Capacity}}&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: A gasmix has heat capacity, and it is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Heat capacity defines how much energy it takes to raise the temperature of a gas. The normal air mix (%30 O2, %70 N2) has a specific heat capacity of about 20 which doesn&#039;t impede heat transfer very much. Fires spreads quicker in gases with low heat capacity, and slower in gases with high heat capacity. &lt;br /&gt;
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{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Gas&lt;br /&gt;
!Specific heat capacity (molar)&lt;br /&gt;
|-&lt;br /&gt;
|O2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|CO2&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|N2O&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |200&lt;br /&gt;
|-&lt;br /&gt;
|Tritium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |40&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|BZ&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Pluoxium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
|Miasma&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Freon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|Hypernoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |2000&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Halon&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |175&lt;br /&gt;
|-&lt;br /&gt;
|Healium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|Zauker&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |350&lt;br /&gt;
|-&lt;br /&gt;
| Helium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium&lt;br /&gt;
| style=&amp;quot;width: fit-content; text-align:right;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect caused by the ignition of plasma, tritium, and hydrogen in an oxygenated room. It causes massive burn damage, and raises the temperature of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In short, the colder the gas and the higher the container volume, the more moles you can fit inside.&#039;&#039;&#039; This is why hot gases clog the red waste pipes - they expand, allowing fewer moles to be transported.&lt;br /&gt;
&lt;br /&gt;
==Breathability==&lt;br /&gt;
&amp;lt;b&amp;gt;Do note that breathing is based on pressure and not moles!&amp;lt;/b&amp;gt; Moles breathed has no bearing on suffocation, only on gas consumption.&lt;br /&gt;
&lt;br /&gt;
Humans need 16 kPa of O2 to survive. When not breathing through internals this 16 kPa is supplied by the environment, with a normal 21-79 mix of 101 kPa O2-N2 &lt;br /&gt;
supplying 21 kPa of Oxygen to the lungs.&lt;br /&gt;
&lt;br /&gt;
For internals this means that you are going to need a minimum of &amp;lt;b&amp;gt;16 kPa&amp;lt;/b&amp;gt; release pressure on the tank (adjusted by clicking the tank while in hand). Unpure mixes will require a higher release pressure to be breathable!&lt;br /&gt;
&lt;br /&gt;
===Consumption===&lt;br /&gt;
The consumption rate for gas is dictated by the moles breathed in, all oxygen intake will be consumed and turned into carbon dioxide. Lungs are considered to be 2 Litres. Mole consumption works as follows:&lt;br /&gt;
*For most scenarios this is equal to 2/2500th of the environment gas. &lt;br /&gt;
*For internals this is further modified by the release pressure of the tank, with the breathed gas targeted to reach whatever release pressure set when inside the lungs. You can calculate this by using n = Release Pressure * 2 Litres / (8.31 * Temperature). A higher temperature will mean less gas will be breathed in per tick. &amp;lt;b&amp;gt; This does not mean a longer internal! &amp;lt;/b&amp;gt; since the ratio of gas breathed in to the total gas in tank is still the same.&lt;br /&gt;
&lt;br /&gt;
===Temperature===&lt;br /&gt;
Creatures start taking damage when the air breathed in is colder than 260 Kelvins or hotter than 360 Kelvins! This is separate from the cold or hot damage taken because a mob is too cold or hot though. There are damage increases in temperatures colder than 200 and 120 Kelvins or temperatures hotter than 400 and 1000 Kelvins. This damage is further multiplied for species such as lizards who take 3/2 times as much cold damage but 2/3rd as much hot damage.&lt;br /&gt;
&lt;br /&gt;
===Notes on optimization===&lt;br /&gt;
*Pluoxium is considered to be 8 times as potent as Oxygen for breathing I.E. each kPa of pluoxium counts as 8 kPa. It&#039;s possible to run a pluoxium tank with release pressure as low as 2 kPa for a longer lasting internal.&lt;br /&gt;
*If external efficiency is important, it&#039;s possible for a hotter internal mixture to be made to conserve the amount of moles while still supplying an equal amount of partial pressure to the lungs.&lt;br /&gt;
&lt;br /&gt;
==Thermomachines==&lt;br /&gt;
Combined entity of freezer and heaters, thermomachines allow you to influence the temperatures of gases connected to it. Thermomachines heat or cool the gas in their port to the target temperature.&lt;br /&gt;
&lt;br /&gt;
A thermomachine &amp;quot;combines&amp;quot; the gas mixture [[Guide to Atmospherics #Pipeline and Pipenet Theory | actually present inside it]]  with a gas mixture of a set temperature (depending on the user input) and heat capacity (depending on the quality of matter bins present).&lt;br /&gt;
&lt;br /&gt;
==Fusion ==&lt;br /&gt;
{{Box&lt;br /&gt;
| For a much more in-depth look to the Hypertorus Fusion Reactor, see [[Guide to the Hypertorus Fusion Reactor]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you want to operate a fusion reactor? Well, it&#039;s about as dangerous as it sounds. On /tg/station, fusion has been redesigned several times and is currently on &#039;&#039;&#039;version 7:&#039;&#039;&#039; &amp;quot;Hypertorus Fusion Reactor (HFR)&amp;quot;-edition. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In version 7 of fusion, you must build a [[Machines|machine]] called Hypertorus Fusion Reactor.&lt;br /&gt;
The HFR is a 3x3 multi machine that needs the proper setup to be built. In most maps you&#039;ll find a proper space with outlines on the floor to designate where to put each piece. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initial area.png]] &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the how to build the HFR. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing first, you need to build the core of the machine. This piece has ONE port that is used for cooling the internal fusion mix, you can rotate the machine simply by using a screwdriver and a wrench (similar to how you rotate a freezer/heater) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR core vertical.png]] [[File:HFR core horizontal.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
after the core is done, build the 4 corner pieces in the corners of the grid and the 4 ports for fuel, moderator gases, waste and interface. &lt;br /&gt;
The result should be something that looks like this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR built.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
finalize it by hitting the interface with a multitool &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR initialized.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
A little piece of paper will show up, it contains tips on how to operate the machine that you won&#039;t find here, so read it carefully!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you know how to build it, let&#039;s see what all those buttons do by starting from opening the interface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HFR Interface top.PNG]][[File:HFR Interface bottom.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see how to operate the HFR Interface. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The interface it’s quite big and it has an overwhelming amount of informations but we’ll go through them one by one (you can also scroll to access all infos)&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i switches.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main controls, they control how the machine will behave&amp;lt;br&amp;gt;&lt;br /&gt;
-Start Power starts the machine main loop and allow power drain and activates the other controls&amp;lt;br&amp;gt;&lt;br /&gt;
-Start cooling starts the machine cooling loop, the one connected to the core&amp;lt;br&amp;gt;&lt;br /&gt;
-Start fuel injection starts the fuel injection in the machine which will start the main fusion loop and thus starting the reaction itself&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i gasmixes.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
This will contain the gas mixture of the fusion gases and the moderator gases&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i parameters.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are the main parameters of the fusion reactor&amp;lt;br&amp;gt;&lt;br /&gt;
-Power level goes from 0 to 600, from it depends the amount of power consumption (from 50 KW at PW 0 to 350 KW (it will be higher in the future)), the volume of the noise the machine makes, the damage the machine will take, the ability to turn off the machine safely (at high power level you can’t), fuel consumption, various other gas reaction/interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
-Integrity indicates the integrity of the magnetic containment field inside the machine, if it reaches 0 the machine will explode, is controlled by how many moles of gas are inside the fusion gasmix and their temperature and by other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
-Iron content is the amount of iron being produced inside the reactor, at high amounts will actively lower the integrity by damaging the fields, can be lowered by lowering the fusion temperature.&amp;lt;br&amp;gt;&lt;br /&gt;
-Energy levels depends on the amount of moles inside, the kind of gas inside and the moderators too will have different impact.&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat limiter modifier will change depending on the power level, will limit the amount of heat the fusion can increase/decrease each tick (hotter gases are easier to heat up/cool down)&amp;lt;br&amp;gt;&lt;br /&gt;
-Heat output is the main parameter affecting the temperature of the fusion reaction, is limited by the Heat limiter modifier and is affected by many other factors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i temperatures.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those will show the gases temperature in real time&amp;lt;br&amp;gt;&lt;br /&gt;
The flow of heat is Fusion &amp;gt; Moderator &amp;gt; coolant &amp;lt;br&amp;gt;&lt;br /&gt;
(output gas will have either moderator or fusion temperature depending on the source)&amp;lt;br&amp;gt;&lt;br /&gt;
If you don’t add a moderator the heat will go directly from the fusion to the coolant, but is much more inefficient.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HFR i inputs.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Those are inputs that the user can change&amp;lt;br&amp;gt;&lt;br /&gt;
-Heating Conductor will change the Heat limiter modifier, higher numbers mean higher heat transfer. The Heat limiter modifier will affect the Heat Output by increasing/decreasing the maximum range possible; keep it at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Magnetic Constrictor will actively change the volume inside the fusion reactor, this affects instability and power output. Increasing the number will increase the volume available to the fusion gases, allows higher instability fluctuations and increases the influence of every gas inside the machine (positive and negative influences). Keep at 100 for normal operations.&amp;lt;br&amp;gt;&lt;br /&gt;
-Fuel and moderator injection rate will change how much gas will enter the machine this affect consumption, and other gas related interactions&amp;lt;br&amp;gt;&lt;br /&gt;
-Current Damper, life saver, will actively increase the instability of the fusion reaction making the reaction endothermic, that can set the heat output to negative cooling down the fusion mix, useful in meltdown situations. Counteracted by iron content.&amp;lt;br&amp;gt;&lt;br /&gt;
-Waste remove will start to output helium/antinoblium at a fixed rate from the fusion mix and the gas you set to filter from the moderator mix allowing the user to filter out specific gases from the moderators&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And now let&#039;s learn what each gases will do inside the machine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see the HFR gas interaction section. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First thing to learn is the fuel: only a mixture of Tritium and Hydrogen will enter the fuel input port, no other gases will go inside (at least for now)&lt;br /&gt;
&lt;br /&gt;
The moderator gases are special gases that have a double function, first they allow proper cooling for the core, second, they have interactions with the functioning of the fusion reaction itself, those interactions are:&amp;lt;br&amp;gt;&lt;br /&gt;
-for the fusion gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Hydrogen = increase the energy of the system and increase the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Tritium = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Helium = decrease the energy of the system, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
-for the moderator gasmix:&amp;lt;br&amp;gt;&lt;br /&gt;
--Nitrogen = increase the energy of the system, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--CO2 = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--N2O = increase the energy of the system and decrease the heat modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Zauker = increase the energy of the system and increase the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Antinoblium = vastly increase the energy of the system and vastly increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Hypernoblium = vastly decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--H2O = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--NO2 = decrease the energy of the system and increase the power of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Healium = decrease the energy of the system&amp;lt;br&amp;gt;&lt;br /&gt;
--Freon = decrease the energy of the system, decrease the power modifier, decrease the heat modifier and decrease the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Oxygen = decrease the power modifier&amp;lt;br&amp;gt;&lt;br /&gt;
--Plasma = increase the power modifier, increase the heat modifier and increase the radiation modifier&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you know how to build and operate the HFR - Hypertorus fusion reactor! Many other informations and tips are provided in game in the proper pamphlet after activating the machine, enjoy!&lt;br /&gt;
&lt;br /&gt;
==Crystallizer==&lt;br /&gt;
The Crystallizer is a machine that allows gases to be solidified and made into various materials. &lt;br /&gt;
&lt;br /&gt;
The working principle and gaseous requirements behind the crystallizer is rather simple and explained in the machine itself. You select a recipe, pump gases in using the input (green) port, meet the temperature requirements, and wait for the material to finish crafting. The red port is used for heat control, as it will conduct with the internal mix and influence the temperature. You have a 10% wiggle room for the temperature requirements, but straying too far from the optimal temperature will influence the final quality of the item produced. Quality affects the amount of gas consumed for each product produced, with higher qualities consuming less gas. The optimal temperature for any given recipe is the median between the lower and upper temperature bound. Stay as close as you can to the median value, and you&#039;ll be able to save up to 85% of the required gas if you manage to make the highest quality!&lt;br /&gt;
&lt;br /&gt;
It currently supports the production of:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Properties&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Hydrogen&lt;br /&gt;
| A crafting material used for golems, axes, or the Elder Atmosian armor set.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper-Noblium Crystal&lt;br /&gt;
|A two use potion that can be used to pressure-proof two clothing items, turning them an icy blue color.&lt;br /&gt;
|-&lt;br /&gt;
|Healium Crystal&lt;br /&gt;
|A grenade that can fix a large are of air to more reasonable temperatures. Good for firefighting and freezing temperatures.&lt;br /&gt;
|-&lt;br /&gt;
|Proto-Nitrate Crystal&lt;br /&gt;
|A grenade that can refill a room with nitrogen and oxygen with a 8:3 split respectively.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrous Oxide Crystal&lt;br /&gt;
|A grenade that will release Nitrous Oxide (Laughing Gas).&lt;br /&gt;
|-&lt;br /&gt;
|Hot Ice&lt;br /&gt;
|A material normally prodouced by freon combustion, also craftable with the Crystallizer. &lt;br /&gt;
When weldered or burnt, it rapidly releases a very hot and dense cloud of plasma gas.&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia Crystal&lt;br /&gt;
|A material with not much use except for exporting. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Supermatter Shard&lt;br /&gt;
||A smaller version of the extremely dangerous Supermatter Crystal used for power generation.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
|A sheet of diamond. Many crafting and manufacturing applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Sheet&lt;br /&gt;
|A sheet of plasma. Many crafting, manufacturing, and biological applications. Used thorough the station.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Cell&lt;br /&gt;
|A non rechargeable cell with a huge power capacity. Rated at 50 MJ.&lt;br /&gt;
|-&lt;br /&gt;
|Zaukerite&lt;br /&gt;
|A material without much use except for bragging rights. Makes 2 every time it&#039;s completed.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Fuel Pellets&lt;br /&gt;
|Three separate recipes that create Fuel cells used for drone explorations in Cargo. &lt;br /&gt;
Comes in three qualities denoting the difficulty of gases used.&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Foam Grenade&lt;br /&gt;
|A grenade that functions exactly like the standard Smart Metal Foam grenades that can be found roundstart. &lt;br /&gt;
Extremely simple to make compared to most other recipes.&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium Crystal&lt;br /&gt;
|A grenade that on detonation releases a chemical smoke cloud containing chemical Nitrium and Nitrosyl Plasmide.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bluespace Gas Vendor==&lt;br /&gt;
This is the hub for gas purchase done by the crew. You only need to pipe your gas in and it will distribute it across vendors available station-wide. You can also set a price per mole for the gases. The gas will be at 20 degrees Celsius and is capped at 1013 kPa when purchased by the crew, do keep this in mind. You can also refill the individual vendors with metal for it to make more tanks.&lt;br /&gt;
&lt;br /&gt;
==After the Work is Done==&lt;br /&gt;
This is a section dedicated to various tips and tricks, trivia, and things that you could do in your spare time:&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on [[Air Alarm]]s, setting the operating mode to contaminated, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Fill all the air pumps with air using a volume pump, these work until 9000 kPa compared to the pressure pump&#039;s 4500.&lt;br /&gt;
# Go to the red lockers, get a hard hat, gas mask and everything else that might be of use. Remember that you need both a fire suit and a hard hat to be resistant to weak fires. One will be useless without the other.&lt;br /&gt;
#Go grab the Fire Axe from the wall mount and hide it somewhere so the [[Clown|chucklefucks]] won&#039;t get it and go killing. DON&#039;T take it with you and go walking through the hallways trying to look like a badass, you&#039;ll be the prime target of any antagonist/griffon who needs an efficient weapon.&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.&lt;br /&gt;
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on&lt;br /&gt;
*Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having &#039;one way&#039; manual valves.&lt;br /&gt;
*Extremely high-temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*The wall section that looks like the letter &#039;I&#039; can be dismantled if you need more working space for pipes.&lt;br /&gt;
* Don&#039;t count out the grated window areas, they can be a great (har har) way to utilize the vacuum of space without an EVA suit.&lt;br /&gt;
* Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes. Watch the hilarity as that incompetent engineer fumbles when setting up a heat exchanger pipe loop!&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there.&lt;br /&gt;
*Any gas at pressure over 1000 kPa will cause you to start suffocating as in a vacuum. You can just use internals, though.&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and an Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
&lt;br /&gt;
= Atmospherics 301: Pipeline and Pipenet Theory; LINDA: Active Turfs &amp;amp; Excited Groups; Superconduction=&lt;br /&gt;
LINDA? What is LINDA? &lt;br /&gt;
LINDA is our atmospherics system. There are various theories on the origin of this name, but that is not why we are here. We are here to understand how gas dissipate, how pipelines and eventually pipenets are formed, and the more technical parts of atmospherics.&lt;br /&gt;
&lt;br /&gt;
For a technical breakdown of our atmospherics subsystem and how everything works, refer to https://github.com/tgstation/tgstation/blob/master/code/modules/atmospherics/Atmospherics.md&lt;br /&gt;
&lt;br /&gt;
==Pipeline and Pipenet Theory==&lt;br /&gt;
If there is one part of Atmospherics 301 that you should read, this is it.&lt;br /&gt;
[[File:pipenet_explanation.png|400px|thumb|right|Pipenet Explanation]]&lt;br /&gt;
&lt;br /&gt;
Our pipes don&#039;t simulate flow. Every interlinked pipe is combined into a single pipeline, and every pipeline member is subject to gas sharing. &amp;lt;b&amp;gt;This gas sharing is instantaneous&amp;lt;/b&amp;gt;. Let&#039;s take the picture on the picture to our right as an example. The gas from the canister will immediately appear on the first node of the volume pump because both of them are connected through the same pipeline, even if the pipes are ten, twenty, or a hundred times longer. As long as two things are part of the same line they will equalize instantly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The amount that each part of the pipeline gets in the aforementioned gas sharing process is determined by their volume.&amp;lt;/b&amp;gt; The first node of the gas pump will get 200/(210+1000+200) of the gas present in the pipeline, the pipes themselves will get 210/(210+1000+200), and the canister will get 1000/(210+1000+200). &amp;lt;b&amp;gt; Most atmospheric devices perform actions only on the gas directly present in their nodes.&amp;lt;/b&amp;gt; The pump will only be able to pump this 200/(210+1000+200) portion of the gas allotted to it to the second node. The pipeline will then redo the gas sharing, just with less gas in it (because a part of it has been pumped away), and the process can repeat again.&lt;br /&gt;
&lt;br /&gt;
This means that for bigger and bigger pipelines, each machinery will have a smaller and smaller share of the total volume and will be able to perform work on less and less gas. This is why taking gas out of the huge distribution loop is tedious and long, this is why some supermatter setups will lack moles directly inside the chamber if you expand the cooling space loop too much, this is why thermomachines are less reliable on very huge pipe networks.&lt;br /&gt;
&lt;br /&gt;
==LINDA: Active Turfs and Excited Groups==&lt;br /&gt;
Our atmospherics system: LINDA, work based of concepts of active turfs and excited groups.&lt;br /&gt;
A turf (tile) will become active when any gas changes happen, be it a plasma canister being opened, a breach occurring, or as simple as scrubber taking CO2 out. A turf will also become activated if a wall is deconstructed, necessitating it to be filled. These active turfs will combine into an excited group and equalize every several iterations of the subsystem ticking. This is LINDA in its simplest, most abridged form.&lt;br /&gt;
&lt;br /&gt;
==Superconduction==&lt;br /&gt;
On high temperatures, superconduction occurs. Superconduction transfers heat between gases in the air and the objects in the world, most notably floors, windows and walls. If these objects are too hot, they will break or melt.&lt;br /&gt;
&lt;br /&gt;
Another very visible effect of superconduction is on super-hot turf-based fires (incinerator springs to mind). Reinforced floors have the temperature of 20 degrees Celsius and a very high heat capacity. This means that these reinforced floors will almost always never move their temperature and stay at 20 degrees. Very hot gas mixtures on top of reinforced floors will constantly try to share heat with the floor and lose energy. &amp;lt;b&amp;gt;In other words, reinforced floors constantly cool your fires down.&amp;lt;/b&amp;gt; This makes reaching very high temperatures on turfs very difficult.&lt;br /&gt;
&lt;br /&gt;
It is possible to try and circumvent this phenomenon by burning things inside a canister or pipes.&lt;br /&gt;
&lt;br /&gt;
=[[File:Stimulum.png]]Being a Traitorous Scum=&lt;br /&gt;
Or: How to get the AI lynched; How to call the shuttle as Atmos&#039; Tech, step-by-step:&lt;br /&gt;
#Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
#Set pumps to the distribution loop to maximum pressure output (4500 kPa).&lt;br /&gt;
#Set filters to not filter harmful gasses you want to add to the station OR set the waste-in pump to 0 kPa (but leave it on to confuse the crew).&lt;br /&gt;
#Open valve from custom mix chamber.&lt;br /&gt;
#Turn on pump leading to distribution loop.&lt;br /&gt;
# Wait for vents to slowly kick out your deathgas mix as regular atmos&#039; drains out through the inevitable hull breaches (alternatively turn off pressure checks on air alarms&#039; vents to speed things up).&lt;br /&gt;
#If you need to kill someone for your objective, and you want to be more proactive, the [[Fire Axe]] mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and Atmos Techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A faster process for achieving the same result is to do the following:&lt;br /&gt;
#Disconnect, change the direction of, and reconnect the pump that feeds from the air mix to the mix tank in the north-eastern room of atmosia.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice.&lt;br /&gt;
#Power on and max the pressure on every pump in the mix pipes (yellow pipes) from the storage tanks out to the station output (blue pipes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This simply means that instead of the air mix being put into the mix tank as it normally does, the air mix (which may or may not contain death gasses) is fed into the station output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafty atmos&#039; traitors will want to cut cameras, replace pumps with pipes, use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it and make a hole in the station&#039;s oxygen and air tanks, venting the entire round&#039;s supply of oxygen into space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An extremely fast method that involves a clever use of the waste system is the following:&lt;br /&gt;
#Reconfigure the piping to connect the waste system directly into the pure pipes.&lt;br /&gt;
#Find a place with a waste pipe next to a distro pipe, then configure them so that they can be united later.&lt;br /&gt;
#Open the valves for your deathgas mixture of choice, the waste piping should now begin to fill with your gases.&lt;br /&gt;
#Disable the vent limits on every air alarm you can find.&lt;br /&gt;
#When ready, go back to your distro/waste pipe spot and unite them.&lt;br /&gt;
#Listen to screams over the radio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your powers don&#039;t extend to just messing with the station&#039;s air. High level gas synthesis is a valid option and can grant you some crafty gasses and items to aid you in devious acts:&lt;br /&gt;
&lt;br /&gt;
*Nitrium is immediately the most obvious choice for brute force combat scenarios. Speed is incredibly strong and rare to see outside a few sources like chemistry or genetics. It also prevents you from sleeping so it can be combined with Healium for passive healing.&lt;br /&gt;
*Healium has a strong healing effect but quickly puts you to sleep if you&#039;re breathing it. Perhaps you can find a way to stay awake while breathing it. Or you could use it as a stronger N2O to gas crowds of people with. It also sells at Cargo really well for how relatively simple it is to make, if you want to make use of what Cargo has to offer.&lt;br /&gt;
* Tritium is notorious for creating roaring fires and can quickly send the crew into a panic if spread in large quantities. It doesn&#039;t take a genius to figure out where large amounts of tritium come from though, so expect unhappy visitors in atmospherics.&lt;br /&gt;
*Water Vapor, a side product from tritium fires, can be collected in canisters to unleash in the halls as a sort of water bomb to make everything slippery. Consider an investment into no-slip shoes.&lt;br /&gt;
*Freon can make things very chilly very fast, and combined with Water Vapor can create super slippery frozen tiles that send those who slip flying down the hall.&lt;br /&gt;
*Pluoxium isn&#039;t incredibly useful for traitorous activities, but a full tank of it can let you camp out in space for a VERY long time if needed.&lt;br /&gt;
*Zauker is... well, pretty bad for gassing places since it just turns into air when it comes into contact with nitrogen. However, a dedicated sealed chamber of it could be incredibly lethal for anyone stuck inside. Another idea is replacing the emergency tanks around the station with ones filled with pure Zauker, so that the next unfortunate soul who needs air gets nigh instantly killed upon turning on their internals. Consider sneaking these into people&#039;s pockets...&lt;br /&gt;
*Hot Ice can be best described as pocket sized plasmafires. Much easier to target specific areas compared to plasmaflooding distro or dragging a big obvious canister of the stuff in. Ignite in hand while wearing your firesuit and drag any victims in to your new hellfire.&lt;br /&gt;
*N2O crystals can be configured like grenades to detonate instantly like other grenades. Meaning, you could just walk up to someone and almost instantly put them to sleep by detonating N2O in their face, assuming they aren&#039;t using their internals.&lt;br /&gt;
*Hyper-Noblium crystals can pressure proof your gear, allowing immunity to pressure hazards and removes the need for a hardsuit to spacewalk. Increasing survivability and mobility is always a plus.&lt;br /&gt;
*Metallic Hydrogen and its products are somewhat underwhelming but not to be forgotten. Elder Atmosian armor isn&#039;t great compared to some other options, but it does protect the limbs unlike a normal armor vest which is something to note. Metallic Hydrogen fireaxes are identical to normal fireaxes in function except for doing exactly one (1) less brute damage. Why? Fuck you, that&#039;s why. With 20 bars of your hard-earned metallic hydrogen you can create a golem shell to make your own minions. Metal Hydrogen golems are immune to magic, flashes, heat and fire, but lose the cold and space immunity that all the other golems have. You&#039;ll never match xenobiology in the number of golems you can create, but it&#039;s a nice option to have a golem bro help you in your deeds.&lt;br /&gt;
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Other antagonistic things to do:&lt;br /&gt;
*You can hack an air alarm to use it as a non-Atmos Tech.&lt;br /&gt;
*You can remove the digital valves to shut down AI control, or disable the cameras if you know there are no Cyborgs on the station.&lt;br /&gt;
*Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediately fill up with the massive pressure buildup, letting you get super-high-pressure plasma/CO2/etc canisters to hit areas with.&lt;br /&gt;
*You can make a powerful single-tank bomb assembly gas mix by pumping in 2553kPa of plasma heated to 698.15 Kelvin into an empty handheld oxygen tank (not the small emergency ones).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=74398</id>
		<title>Атмосферный техник</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=74398"/>
		<updated>2024-09-18T15:57:38Z</updated>

		<summary type="html">&lt;p&gt;RosSample: /* File:Turbinecomp 0.png Настройка Турбины */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Engineering&lt;br /&gt;
|stafftype = Инженегрия&lt;br /&gt;
|img_generic = Generic_atmos.png&lt;br /&gt;
|img = AtomsTech.png&lt;br /&gt;
|jobtitle = Атмосферный техник&lt;br /&gt;
|access = [[Atmospherics]], [[Maintenance]]&lt;br /&gt;
|additional = [[Engineering]], Power Equipment, [[Tech Storage]], External Airlocks&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = [[Chief Engineer|Главный Инженер]]&lt;br /&gt;
|duties = Убедиться, что на станции можно дышать, наполнять баллоны кислородом, тушить пожары, очищать воздух от токсинов, выпущенных какими-то козлами, делать работу вечно некомпетентных [[Station Engineer|инженеров]]. &lt;br /&gt;
|guides = [[Экипировка атмосферики]], [[Руководство по атмосферике]], [[Руководство по строительству]], [[Guide to the Hypertorus Fusion Reactor]]&lt;br /&gt;
&lt;br /&gt;
|quote = Я на работе. Я не могу перестать работать. Моя работа - дышать. Я проверяю качество воздуха. - Манфред Хейден, атмосферный техник&lt;br /&gt;
}}&lt;br /&gt;
[[File:Atmospherics.png|300px|thumb|alt=Atmospherics|Добро пожаловать [[Atmospherics|Атмосию]].]]&lt;br /&gt;
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Инженер систем жизнеобеспечения (атмостехник) - довольно несложная в понимании работа: если на станции случается какая-то катастрофа, ты идёшь и устраняешь её! У тебя есть инженерные инструменты, [[headset|инженерная гарнитура]], устройство для быстрой прокладки труб (RPD), космические обогреватели и снаряжение для выживания в открытом космосе. Когда всё тихо, можно откинуться на спинку кресла и начать строить американские горки из труб, пока люди будут спрашивать, почему ты вообще здесь работаешь. Когда что-то пойдёт не так, люди всё ещё будут кричать на тебя и спрашивать, почему ты вообще здесь работаешь.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования:&#039;&#039;&#039; тушить пожары, заделывать пробоины в обшивке и восстанавливать атмосферу в помещениях, непригодных для жизни. Знать, как устранять саботаж в [[Atmosia|Атмосии]]. Не давать топор в [[Ассистент|плохие руки]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Базовые навыки:&#039;&#039;&#039; понимать, как работают контуры труб и настройки воздушной сигнализации. Оптимизировать контур отходов, чтобы он не засорялся в случае пробоин в обшивке (холодные газы) или плазменного пожара (горячие газы). Носить с собой [[Atmospherics_items#Items|атмосферный голопроектор]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Продвинутые навыки:&#039;&#039;&#039; разбираться в молях/объёмах и свойствах газов. Осуществлять синтез редких и экзотических газов, чтобы помогать (или вредить) станции. [[За гранью возможного.|Выборочно вызывать плазменные пожары]], чтобы замедлить распространение блоба/ксеноморфов/пауков. Знать основы Токсикологии и Инженерии.&lt;br /&gt;
&lt;br /&gt;
==[[File:Atmospherics Hardsuit Helmet.png]] Повелитель стихии огня==&lt;br /&gt;
У тебя, как у атмостехника, &#039;&#039;&#039;должна быть&#039;&#039;&#039; простая и легкая работа: [[За гранью возможного.|поддерживать работоспособность Атмоса и следить за тем, чтобы станция не сгорела до тла или не осталась без воздуха]]. Пока ты достаточно хорошо понимаешь, как всё работает, проблем быть &#039;&#039;не должно&#039;&#039;. Атмос может показаться пугающим лабиринтом труб, но после нескольких смен возни с ней, всё встанет на свои места.&lt;br /&gt;
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По сути, быть атмостехником просто, пока ты не захочешь чтобы стало сложно. Можно вносить мелкие корректировки и устранять проблемы с атмосферой по станции, &#039;&#039;&#039;ИЛИ&#039;&#039;&#039; можно стать абсолютным безумцем, заниматься ритуальной магией с помощью термоядерного реактора и создавать продвинутые газы. Выбор за тобой.&lt;br /&gt;
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==[[File:O2 Canister.png]] [[Atmospherics|Атмосия]]==&lt;br /&gt;
Великий город-государство труб, откуда поступает весь воздух на станцию и куда отправляются газы-отходы, собранные со всей станции. Он используется как станция подзарядки реактивных ранцев для агентов [[Предатель|Синдиката]], убежище для [[Wizard|волшебников]], рассадник [[Xenos|ксеноморфов]] и имеет компьютер атмосферных оповещений, который сообщит, если в каком-то отделе что-то не так.&lt;br /&gt;
&lt;br /&gt;
Это ужасно одинокое место; люди, кроме твоих коллег-атмостехников, редко заходят сюда. Однако, отсюда можно причинить большой урон станции, если знать как.&lt;br /&gt;
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Всё, что тебе нужно знать об атмосфере и о том, как она работает, находится на главной странице [[Guide to Atmospherics|Руководства по атмосфере]], но вот несколько заметок для общего сведения:&lt;br /&gt;
&lt;br /&gt;
*Контуры Распределения и Отходов станции, которые идут ко всем вентиляциям/скрабберам помещений, находятся на разных слоях труб и имеют разный цвет. Распределительные трубы синие и находятся на 4 слое, трубы Отходов красные и находятся на 2 слое. Входящие газы-отходы и выходящий воздух поступают и выходят через распределительное помещение, обычно отделённое от Атмоса стеклом.&lt;br /&gt;
*Трубы автоматически соединяются с трубами того же цвета и слоя. Серые &amp;quot;омни&amp;quot; трубы соединяются со всеми цветами на том же слое. Слоем по умолчанию является 3.&lt;br /&gt;
*Откручивание труб приведёт к выбросу их содержимого в окружающий воздух. Трубы под высоким давлением могут отбросить тебя при откручивании и нанести серьёзные травмы при столкновении с чем-либо! В чате появится красное предупреждающее сообщение, если труба находится под высоким давлением.&lt;br /&gt;
*Можно присоединять/отсоединять газовые канистры к портам канистр, используя гаечный ключ на канистре, пока он находится на порте. Любой газ в трубах, подключённых к порту, заполнит любую присоединенную канистру до того же давления.&lt;br /&gt;
 &lt;br /&gt;
==== Пожалуйста, имейте в виду, что создание саботажно-устойчивой конфигурации (например, путем удаления плазменного бака из контура) до того, как у вас будут веские IC доказательства того, что кто-то собирается саботировать ее, считается метагеймингом. ====&lt;br /&gt;
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===[[File:Rpd.png]] Прокладка труб===&lt;br /&gt;
&lt;br /&gt;
У тебя есть один суперполезный ручной инструмент - &#039;&#039;&#039;Устройство для быстрой прокладки труб (RPD)!&#039;&#039;&#039; Нажав на RPD, держа его в руке (или используя горячую клавишу Z по умолчанию), ты откроешь его интерфейс, позволяющий выбрать тип трубы, которую ты хочешь установить! Чтобы установить газовые трубы, просто нажми на нужную в интерфейсе и нажми на тайл. Она автоматически будет прикручена на место! Ты также можешь выбрать 5 различных слоёв для размещения труб и широкий спектр цветов. Обрати внимание, что трубы автоматически соединяются с трубами того же цвета на том же слое. Серые &amp;quot;омни&amp;quot; трубы соединяются со всеми цветами на том же слое. Раздельные слои труб НИКОГДА не взаимодействуют, если не соединены соединителем слоёв (manifold). Нажатие правой кнопкой мыши на газовую трубу быстро скопирует слой и цвет трубы для удобства использования. Ты также можешь ограничить, в каких направлениях установленные трубы могут и не могут автоматически соединяться, используя кнопки со стрелками слева. По умолчанию все стрелки зелёные, то есть трубы могут соединяться во всех направлениях.&lt;br /&gt;
&lt;br /&gt;
RPD может &amp;quot;съедать&amp;quot; свободно лежащие трубы, если они тебе больше не нужны. Просто открути ненужную трубу гаечным ключом и нажми левой кнопкой мыши на свободную трубу с помощью RPD, чтобы уничтожить её!&lt;br /&gt;
&lt;br /&gt;
В твоём RPD также есть две отдельные секции для прокладки труб утилизации и транзитных труб! Для обеих секций RPD будет размещать их прикрученными к полу. После этого ты должен заварить их, чтобы соединить всё вместе и сделать функциональным. Держи сварочную маску под рукой для этих работ, если ты планируешь делать ремонт. При столкновении со сломанными концами труб утилизации ты можешь нажать на сломанные концы с помощью RPD, чтобы удалить их без необходимости отрезать их сваркой. Более того, ты можешь просто разместить трубу утилизации в том же положении, что и старая разрушенная, и это удалит повреждённые концы, а также разместит трубу!&lt;br /&gt;
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=== [[File:AirAlarm.png]] Регерметизация и фильтрация ===&lt;br /&gt;
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После того, как [[Станционный инженер|инженеры]] позаботятся о пробоине в обшивке (читай: если), или после того, как [[Ordnance Lab|токсины]] затопят помещение плазмой, твоей задачей будет заполнить помещение воздухом и сделать его пригодным для дыхания.&lt;br /&gt;
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Это можно сделать с помощью Воздушных Сигнализаций, установленных в большинстве помещений, а также вентиляций и скрабберов в помещении. Основная задача сигнализаций - отправлять сигналы тревоги, когда воздух вокруг неё становится неблагоприятным по температуре, давлению и составу газа. Сигнализации также контролируют вентиляции и скрабберы в помещении, в котором они находятся. Их можно включать/выключать и регулировать с помощью сигнализации.&lt;br /&gt;
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Чтобы разблокировать сигнализацию, проведите по ней своей ID-картой или просто нажмите Alt+{{Leftclick}} по ней, удерживая карту в слоте ID, чтобы быстро разблокировать её. Не забудьте заблокировать её, когда закончите с ней, чтобы предотвратить нежелательное вмешательство!&lt;br /&gt;
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Воздушные Сигнализации можно настроить на несколько режимов:&lt;br /&gt;
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* &#039;&#039;&#039;Filtering&#039;&#039;&#039; (фильтрация) - настройка по умолчанию. Вентиляции будут подавать воздух под давлением 101 кПа, а скрабберы будут удалять CO2. Обратите внимание, что большинство срабберов не будут фильтровать плазму или другие газы, если вы их не настроите, так что вперёд!&lt;br /&gt;
* &#039;&#039;&#039;Contaminated&#039;&#039;&#039; (загрязнение) - вторая и самая полезная настройка. Настраивает все скрабберы на удаление всего, кроме O2 и N2, и устанавливает их диапазон на &amp;quot;расширенный&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Draught&#039;&#039;&#039; (вытяжка) - медленно фильтрует воздух, создавая вытяжку. Полезно, если вам нужно сбросить небольшое количество воздуха из-за избыточного давления.&lt;br /&gt;
* &#039;&#039;&#039;Replace Air&#039;&#039;&#039; (замена воздуха) - сливает весь воздух, затем заменяет его. Желательно использовать его только в том случае, если в воздухе есть что-то токсичное.&lt;br /&gt;
* &#039;&#039;&#039;Refill&#039;&#039;&#039; (пополнение) - Утраивает подачу воздуха на вентиляции до 303 кПа. Полезно только в том случае, если вы увеличили давление в контуре распределения.&lt;br /&gt;
* &#039;&#039;&#039;Panic Siphon&#039;&#039;&#039; (панический сифон) - быстро откачивает весь воздух. В большинстве случаев используется для очень быстрого удаления всей плазмы, или неисправным ИИ.&lt;br /&gt;
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Обычно вентиляциии заполняют помещение медленно при настройке по умолчанию, хотя, используя несколько заполненных портативных насосов или воздушных канистр, вы можете заполнить помещение гораздо быстрее.&lt;br /&gt;
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&#039;&#039;&#039;Совет по пополнению атмосферы:&#039;&#039;&#039; На каждой вентиляции есть значение проверки давления, которые по умолчанию установлены на проверку давления &#039;&#039;&#039;снаружи&#039;&#039;&#039; (external) - это означает, что вентиляция пытается довести тайл, на которой она находится, до указанного давления. Быстрый способ заполнения помещения - убрать проверку внешнего давления, переключив её на внутреннюю проверку (internal) - она попытается отрегулировать давление в трубах, ведущих к вентиляции снизу, которое напрямую питается от насоса распределительного контура в северной части Атмоса. Установка переменной &amp;quot;pressure bound&amp;quot; в ноль при внутренней проверке давления попытается откачать весь воздух из труб, снижая их давление до нуля и, в процессе, нагнетая воздух с пугающей скоростью в помещение. Учитывая непрактично медленную скорость, с которой сигнализации обычно заполняют помещение, это может быть очень быстрым способом. Давление опасно, поэтому не оставляйте вентиляции без присмотра на длительное время, так как в конечном итоге вы можете превратить небольшие помещения в смертельные ловушки, если в распределительном контуре будет достаточно высокое давление.&lt;br /&gt;
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=== [[File:PortablePump.png]] Пусти газы ===&lt;br /&gt;
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Вы можете откачать воздух из помещений с помощью аварийного сифона, или изменить настройки фильтра с помощью сигнализации, прикрепленной к стенам! Просто возьмите свой ID в руку, и нажмите по ней, чтобы разблокировать/заблокировать его и поиграть с настройками. Установка насосов в Атмосфере теперь позволяет вам перекачивать любой газ в любую точку станции! Вы также можете делать это вручную с помощью переносных воздушных насосов, если вам это нужно.&lt;br /&gt;
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Совет: Чистый кислород позволяет людям дольше выживать в пробитом отсеке.&lt;br /&gt;
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Совет: Чистый кислород делает плазменные пожары гораздо, гораздо хуже.&lt;br /&gt;
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Совет: Поскольку ты отвечаешь как за дыхание, так и за пожаротушение, закон Мерфи гласит, что ты в очень невыгодном положении.&lt;br /&gt;
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=== [[File:Welder.png]] Ремонт окон ===&lt;br /&gt;
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Хороший способ проявить себя в работе - это чинить разбитые окна, которые появляются каждый раунд. Наденьте пояс с инструментами, если можете, возьмите немного металла и стекла и патрулируйте коридоры. Почти всегда эта задача требует выхода в открытый космос с низким или нулевым давлением. Творчески вращая и перемещая уцелевшие окна (или используя свой голографический проектор), вы можете запереть свою драгоценную атмосферу, а затем заменить разбитое стекло и решётку. По-настоящему хардкорные атмосы совершают небольшие выходы в открытый космос, имея в качестве тепла только пламя своей сварочной горелки, потягивая сладкий кислород через дыхательные маски под сварочной маской. Ты хардкорный? Нет. Возвращайся к роли инженера в скафандре, который не может найти пробоину в обшивке без пары мезонов и всё равно никогда не удосуживается их чинить.&lt;br /&gt;
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=== [[File:Generic_engineer.png|link=https://tgstation13.org/wiki/File:Generic_engineer.png]] Помощь инженерам ===&lt;br /&gt;
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Возможно, они не такие умные, как ты, &#039;&#039;&#039;НЕПРЕВЗОЙДЕННЫЙ ИНТЕЛЛЕКТ В ВОПРОСАХ АТМОСФЕРЫ&#039;&#039;&#039;, но [[Станционный инженер|станционные инженеры]], с которыми ты работаешь, выполняют аналогичную работу по ремонту и обслуживанию станции! Если все на станции могут дышать, и нет никаких опасных атмосферных условий, ты можешь помочь инженерам с любыми проектами, которые у них могут быть. Ты можешь добавить свои навыки и инструменты, чтобы помочь, если потребуется работа с атмосферой. Например, строительство новой зоны пределами станции! Этой новой зоне понадобится воздух и надлежащая атмосферная инфраструктура, верно?&lt;br /&gt;
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Это лучший сценарий. В худшем случае, ты спасёшь инженеров от их собственноручно созданной катастрофы в [[Руководство по настройке суперматерии|руководстве по суперматерии]].&lt;br /&gt;
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=== [[File:Stimulum.png|link=https://tgstation13.org/wiki/File:Stimulum.png]] Синтез газов ===&lt;br /&gt;
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Недостаточно используемая часть игрового процесса техника по атмосфере - это способность взаимодействовать с определенными газами различными способами, чтобы синтезировать совершенно новые виды газов! От таких простых, как тритий и BZ, до таких сложных, как Zauker и Anti-Noblium, существует множество газов, которые вы можете создать с помощью правильной смеси, давления и температуры. Различные типы газов, их функции и требования к их образованию можно найти в [[Руководство по атмосферике|руководстве по атмосфере]].&lt;br /&gt;
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=== [[File:Bluespace sender.gif]] Продажа газа для досуга и прибыли ===&lt;br /&gt;
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Существует два способа продажи газа, который уже находится в Атмосе или произведен в результате реакций; через блюспейса вендоров и экспорт их в карго. Оба способа не приносят вам лично никаких кредитов! (Если вы хотите заработать немного денег для себя, выполняйте награды на терминале возле карго.)&lt;br /&gt;
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Внутри Атмоссии есть неуклюже выглядящая машина под названием &#039;&#039;&#039;Bluespace Gas Sender&#039;&#039;&#039;. Эта машина действует как устройство хранения газа для дистанционной продажи из [[File:Bluespace vendor.gif]] &#039;&#039;&#039;Bluespace Gas Vendors&#039;&#039;&#039;, которые можно найти по всей станции на стенах. Просто подключите трубу к отправителю и включите его, и он закачает любой газ из подключенной трубы в отправитель. Газ, поступающий в отправитель, автоматически доводится до температуры 293,15 К, или комнатной температуры. На интерфейсе будут отображаться цветные датчики для каждого вида газа и их количества в молях. Цену на каждый газ можно установить индивидуально, по умолчанию используется цена экспорта карго. Кнопка в правом верхнем углу при нажатии выбрасывает содержимое торгового автомата в подключенную трубу. В торговых автоматах клиенты могут создавать собственные смеси, заполняя их в процентах. Вся прибыль поступает в инженерный бюджет, который затем может быть потрачен главным инженером. Это неплохой способ распространить ваши новомодные газы среди остальной команды или, по крайней мере, раздавать дешевый кислород на случай чрезвычайной ситуации.&lt;br /&gt;
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Что касается экспорта в карго отсеке, вы можете поместить газы в канистры и поручить персоналу карго экспортировать их, чтобы заработать для станции много денег! В идеале следует закачивать газ при температуре около 20 °C, так как закачка более чем примерно 2100 молей в канистру &#039;&#039;&#039;агрессивно&#039;&#039;&#039; снизит цену за моль вашей канистры. Отправляйте несколько канистр по 2000 молей или меньше, и вам не придется беспокоиться об этом. Солидный подарок в виде полной канистры Healium (примерно &#039;&#039;&#039;27 тыс.&#039;&#039;&#039; кредитов за канистру!!!) определенно сделает вас другом квартирмейстера.&lt;br /&gt;
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=== [[File:Proto nitrate crystal.png]] Сделайте несколько предметов в кристаллизаторе ===&lt;br /&gt;
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Существует еще больше способов использования производимого вами газа! &#039;&#039;&#039;Кристаллизатор&#039;&#039;&#039; - это высокая машина, которую можно построить или иногда найти на некоторых станциях. Он имеет два газовых порта, один красный порт для контроля температуры и один зеленый порт для подачи газа. Соединяя газовые смеси в камере кристаллизатора в правильном температурном диапазоне (контролируемом красным портом), газы можно кристаллизовать в &#039;&#039;&#039;физические предметы&#039;&#039;&#039; с различными функциями использования. Кристаллические гранаты для заделки пробоин, заполнения воздуха и устранения проблем с температурой, отверждение газа в твердую плазму и алмазы, кристаллы для одежды, устойчивые к давлению, сверхпрочный и неуловимый металлический водород, &#039;&#039;&#039;гребанный осколок суперматерии&#039;&#039;&#039; и многое другое! До тех пор, пока машина включена и в нее подается все больше газа, можно создавать автоматизированные фабрики для производства предметов кристаллизатора. Для получения более подробной информации, еще раз, см. [[Руководство по атмосферике|руководство по атмосфере]].&lt;br /&gt;
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=== [[File:Turbinecomp 0.png]] Настройка [[Incinerator|Турбины]] ===&lt;br /&gt;
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[[Incinerator|Турбинна]] - одно из немногих мест, где атмостехи могут помочь в выработке электроэнергии. Во-первых, доведите до максимума насосы, ведущие к турбине и от нее. В Атмосе изолируйте черные трубы и закачайте в них плазму и кислород с помощью насосов/компьютеров. Установите фильтр для создания смеси из 66% кислорода и 33% плазмы, иначе известной как смесь горения. Затем подайте эту смесь в турбину, и вуаля, она генерирует относительно стабильные 110 кВт (что меркнет по сравнению с тем, что может делать суперматерия, но, в конце концов, это всего лишь третичный двигатель, а солнечные батареи - вторичный источник энергии). Выходную мощность можно увеличить с помощью улучшенных деталей, если это необходимо.&lt;br /&gt;
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Однако камера сгорания турбины гораздо полезнее в качестве камеры сгорания для производства [[Руководство по атмосферике#Tritium|трития]] и [[Руководство по атмосферике#Water Vapor|водяного пара]], если настроены суперматерия и солнечные батареи.&lt;br /&gt;
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=== [[File:Hfr full.png|32x32px]] Настройка [[Guide to the Hypertorus Fusion Reactor|Газового ядерного пончика: гиперториального термоядерного реактора]] ===&lt;br /&gt;
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Жемчужина аутичных проектов атмосферы, &#039;&#039;&#039;гипертороидальный термоядерный реактор&#039;&#039;&#039; (обычно сокращенно HFR) - это большая машина размером 3x3, которая облегчает процесс ядерного синтеза, чаще всего используя в качестве топлива смесь трития и водорода, хотя доступны и другие топливные смеси с различным воздействием на HFR. Несмотря на то, что вы можете подумать, этот реактор сам по себе не производит никакой энергии и в первую очередь существует как альтернатива созданию различных газов, обычно производимых с помощью газовых реакций. Он имеет 4 газовых порта с каждой стороны для подачи топлива, охлаждающих газов, подачи газа-модератора для способствованию синтеза и вывода отходов для газов-отходов газа и/или готовой продукции, а также собственный сложный интерфейс для отслеживания температуры и регулировки скорости впрыска топлива, нагревателя, объема охлаждающих газов и т. д.&lt;br /&gt;
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Настройка HFR должна быть произведена полностью с нуля, в отличие от суперматерии, поэтому планируйте потратить изрядное количество времени на подготовку к запуску HFR, если вы хотите попробовать свои силы в этом. На большинстве станций есть специальное место для сборки машины с удобной разметкой на полу и ящиками для быстрой сборки всей конструкции.&lt;br /&gt;
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HFR невероятно опасен по сравнению даже с суперматерией: он испускает смехотворно огромное количество радиации во время работы (больше, чем даже суперматерия, надевайте костюм радиационной защиты!), отключения электроэнергии невероятно опасны для HFR, каждый уровень синтеза производит все больше и больше тепла и энергии, а более высокие уровни работы и различные виды топлива могут создавать дополнительные опасности, начиная от выброса ядерных частиц и заканчивая огромными дугами бьющего током электричества. Расплавление термоядерного реактора вызовет мощный взрыв, распространяющий тепло и газ повсюду, а также мощный электромагнитный импульс и волну радиации.&lt;br /&gt;
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Все это может показаться страшным и пугающим, и это так! Просто прочитайте руководство и поспрашивайте совета или помощи в запуске этой штуки. Как только вы разберетесь с термоядерным пончиком, на самом деле все не так уж и плохо.&lt;br /&gt;
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=== [[File:Fireaxe.png]] Чрезвычайная ситуация: пожарный топор и ты ===&lt;br /&gt;
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Пожарный топор - ваш инструмент во время чрезвычайных ситуаций (потому что вы можете использовать его как лом, чтобы открыть шлюз, когда отключено электричество) и ваше святое оружие (предатели, революционеры и культисты обычно пытаются украсть топор, потому что им можно убить человека за считанные секунды). Это одно из самых сильных видов оружия ближнего боя, доступных экипажу с самого начала раунда, хотя его нужно держать двумя руками (используйте его в руке, держа другую руку пустой), чтобы он наносил полный урон. Он может мгновенно разбить любое окно, и у него есть уникальная особенность - он может открывать некоторые взрывозащищенные ставни, например, те, которые используются для блокировки [[Brig|брига]] во время беспорядков.&lt;br /&gt;
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Пожарный топор хранится в шкафчике для пожарного топора. Чтобы открыть его, просто возьмите мультитул и используйте его на шкафу, чтобы сбросить схему и разблокировать его. Или вы можете сделать это классическим способом и несколько раз ударить по нему зажженным сварочным аппаратом или другим увесистым тупым предметом, это тоже сработает. Если вы удержались от желания разбить стекло, вы можете закрыть его ломом и снова использовать мультитул, чтобы сбросить схему и запереть его. &lt;br /&gt;
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==== [[File:Waterbackpack atmos.png]] &#039;&#039;&#039;СТАТЬ ПОЖАРНЫМ, КОТОРОГО ЗАСЛУЖИВАЕТ ЭТА СТАНЦИЯ&#039;&#039;&#039; ====&lt;br /&gt;
Пожар - это, пожалуй, самое интересное, что может произойти за раунд (по крайней мере, для тебя); успешное пожаротушение требует реального понимания работы атмосферной системы. Всегда носи базовые инструменты в поясе для инструментов, а противопожарное снаряжение - в рюкзаке. Когда прозвучит сигнал тревоги, надень пожарный костюм и противогаз, переключись на внутреннюю подачу воздуха, положи кислородный баллон в хранилище пожарного костюма и носи с собой аптечку первой помощи для ожогов, огнетушитель и армированное стекло в рюкзаке.&lt;br /&gt;
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Тащи за собой цистерну с водой и беги к месту пожара. При сотрудничестве с ИИ заблокируйте горящий участок болтами или заварите, оставив одну точку доступа, за которой ИИ сможет следить. Это не даст огню распространиться, а [[Станционный инженер|болванам]] - забрести в огненную гибель. Запечатайте единственный вход голофаном, чтобы не дать газу вырваться наружу, сохранив при этом вход. Оказавшись внутри, ты должен быстро определить тип пожара, с которым ты имеешь дело. Баллоны с плазмой под давлением могут выпустить огромное количество топлива (или даже взорваться!) и должны быть немедленно отключены или изолированы, в то время как лучший способ изолировать поврежденные трубы - это окружить их армированным стеклом или голофанами, пока не будет произведен надлежащий ремонт. Отключив подачу топлива, найди сигнал тревоги и установи его на режим &amp;quot;Панический сифон&amp;quot;.&lt;br /&gt;
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Это полностью откачает воздух из помещения. После запуска этого процесса проверьте, нет ли выживших или тел, и либо наложите на них патчи от ожогов и вколите им эпипен, либо просто удалите их из отсека через точку доступа и вызовите [[Парамедик|фельдшеров]]. Затем найдите все источники возгорания, такие как зажженные зажигалки Zippo, и отключите их, сообщив о них охране для проведения суд-мед экспертизы. Затем приступайте к тушению оставшихся очагов пламени. После того, как пожар будет потушен, сосредоточьтесь на удалении оставшейся плазмы из атмосферы, притащив портативный скраббер.&lt;br /&gt;
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Наконец, настройте сигнализацию на закачку свежего воздуха. Может потребоваться несколько циклов заполнения и осушения помещения, чтобы удалить всю плазму и сделать большие помещения пригодными для жизни, но как только вы закончите, отправляйтесь в бар и охмуряйте красоток, пока [[Станционный инженер|инженеры]] убирают беспорядок.&lt;br /&gt;
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(Обратите внимание, что это длинное руководство полезно для пожаров типа &amp;quot;Ученые сделали упс&amp;quot;, или для тех что охватывают мед/РнД после действий искусных поджигателей. Для небольших пожаров, таких, какие устраивают химики, только что изучившие рецепт напалма, достаточно нескольких пшиков из огнетушителя и настройки скрабберов на удаление плазмы и CO2. Однако никогда не думайте, что вам не понадобится весь ваш набор инструментов. Автор однажды провел почти час в огненных недрах меда/рнд, и мне не только не пришлось уходить после того, как я вошел и запечатал пожар, но ситуация была настолько под контролем, что через пять минут нормальная корабельная жизнь возобновилась, и админам в конце концов пришлось заспавнить ксеноморфов, чтобы вернуть чувство опасности экипажу).&lt;br /&gt;
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Но подождите! Есть кое-что еще. Позвольте мне представить вам кое-что под названием...&lt;br /&gt;
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===[[File:Atmos nozzle.png]] ATMOS Resin ===&lt;br /&gt;
Взяв один из противопожарных ранцев [[File:Waterbackpack atmos.png]] из ваших шкафчиков в Атмосе, вы можете стать идеальной машиной для тушения пожаров. Эта штука творит чудеса при борьбе с массовыми выбросами плазмы и может стать вашим единственным шансом остановить сильные пожары.&lt;br /&gt;
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Смола, которую она распыляет, обладает следующими эффектами:&lt;br /&gt;
*Заделывает пробоины в корпусе, подобно [[Guide_to_chemistry#Smart Metal Foam|металлической пене]].&lt;br /&gt;
*Очищает воздух от токсинов.&lt;br /&gt;
*Нормализует температуру воздуха до комнатной (20 °C или 293,15 К).&lt;br /&gt;
*Запечатывает открытые вентиляционные отверстия (как будто они заварены).&lt;br /&gt;
*Удаляет скользкость с полов (от воды и т. д.).&lt;br /&gt;
*Сама пена не скользкая.&lt;br /&gt;
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Чтобы использовать противопожарный ранец, наденьте его на слот рюкзака и нажмите на новый значок в HUDе, чтобы достать насадку [[File:atmos_nozzle.png]]. Затем вы можете переключаться между режимами огнетушителя, распылителя смолы и однотайлового распылителя смолы, активируя насадку в руке. При использовании он расходует воду. Используйте насадку на водяном баке, чтобы наполнить ее. Осмотрите насадку, чтобы узнать, сколько воды осталось. Еще таких же ребят можно заказать в [[Supply_crates#Backpack Firefighting Crate|карго]].&lt;br /&gt;
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&#039;&#039;&#039;НЕ&#039;&#039;&#039; распыляйте смолу на суперматерию, если не хотите, чтобы она деламинировала. Конечно, это кажется хорошей идеей, если он горит и полон плазмы, но нарушение циркуляции газов вокруг кристалла не поможет ситуации так, как вы думаете. Если вы хотите потушить пожары в СМе вручную, используйте желтые продвинутые огнетушители, которые находятся в вашем шкафчике. Они распыляют противопожарную пену, которая гораздо лучше подходит для такого рода работ.&lt;br /&gt;
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== [[File:Evahelmet.png]] Выход в открытый космос без скафандра? ==&lt;br /&gt;
На большинстве карт есть только один атмосферный MODsuit, которым могут пользоваться до трех атмосов. Что делать, если он уже используется? Смотрите: [[Station_Engineer#У меня нет скафандра, а мне нужно выйти в открытый космос|У меня нет скафандра, а мне нужно выйти в открытый космос]]&lt;br /&gt;
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== [[File:Light Bulb.png]] Советы ==&lt;br /&gt;
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====== Девяносто с лишним процентов людей ни черта не смыслят в атмосфере. ======&lt;br /&gt;
* Может, это и очевидно, но заделывание пробоин как можно быстрее критически важно не только для помощи остальному экипажу, но и для сокращения объема работы, которую тебе придется выполнять позже. Чем дольше зона находится в открытом космосе, тем больше времени у воздуха уходит на то, чтобы выйти и охладиться, что является основной причиной небезызвестного Ада Противопожарных Створок. Это означает, что тебе придется потратить больше времени на заполнение воздуха и нагрев частей станции, пока не сработают противопожарные створки.&lt;br /&gt;
*Голофаны, спроецированные на ту же плитку, что и противопожарные створки, заставят их оставаться открытыми, что облегчит проход через сильно фаерлокнутые зоны.&lt;br /&gt;
*При серьезных повреждениях станции из-за метеоритных дождей или массовых катастрофических бомбардировок ваша основная цель - обеспечить безопасный проход в отбытие. Заделайте пробоины, укрепите поврежденные части умной металлической пеной и смолой ATMOS, запустите несколько переносных насосов, чтобы поддерживать давление хотя бы в допустимых пределах. Возможно, ситуацию не удастся спасти, но вы, по крайней мере, сможете сделать эвакуацию гораздо более безопасной.&lt;br /&gt;
*Воздушные насосы могут заполнять баллоны давлением выше предела в ~1013,25 кПа. Подключите насос к порту, затем вставьте канистру.&lt;br /&gt;
*Пожарные костюмы защищают от температуры от 60 до 30 000 Кельвинов.&lt;br /&gt;
*Установка для вентиляций внутренней проверки в 0 кПа (или просто отключение проверки) заставит их откачивать воздух с бешеной скоростью, что отлично подходит для быстрого восстановления воздуха в помещении. Но будьте осторожны с давлением на самом тайле вентиляционного отверстия, если давление в исходящем распределительном контуре очень высокое, это может быть опасно. ДОБАВЛЕНО: Не включайте вентиляции на максимум. Вместо этого установите для вентиляций внутреннюю проверку и давление 0. Вентиляции с максимальным давлением 5000 кПа в помещении со 100 кПа будут выдавать 2450 кПа в первый тик, затем 1225 кПа, 612,5 кПа, 306,25 кПа, 153,125 кПа и т. д. (при условии, что вентиляции всегда обеспечены максимальным количеством воздуха). Вентиляции с нулевым значением будут выдавать 5000 кПа, затем 5000 кПа, затем 5000 кПа и т. д.&lt;br /&gt;
*N2O выводит из строя в малых количествах, вызывает асфиксию в больших.&lt;br /&gt;
*Если вы атмостех и пытаетесь устранить пробоину в обшивке без пожарного/космического костюма: отключите вентиляции. Воздух больше не будет поступать в помещение, а значит, не будет никакого космического ветра, с которым придется бороться, если вы случайно выйдете в окно.&lt;br /&gt;
*Работа атмостеха на самом деле интересна, трубы утилизации дают замечательные возможности для убийства людей, однако, чтобы построить все необходимое, требуется чертовски много времени.&lt;br /&gt;
*Любая воздушная смесь пригодна для дыхания, если на выходе в ней содержится не менее 16 кПа кислорода. Это означает, что вы можете легко рассчитать необходимое давление нагнетания для данной воздушной смеси, разделив 16 на процентное содержание кислорода в смеси; т. е. для воздушной смеси 20/80 O2/N2 вам потребуется давление нагнетания 16/0,2 = 80, чтобы все было в порядке.&lt;br /&gt;
*Очень хорошей идеей при настройке Атмоса в начале смены является замена насоса впуска отходов на объемный насос и увеличение выходного давления воздуха на нагнетательный насос до значения выше 303 кПа, а может быть, и больше. Причины/плюсы/минусы этого и многого другого более подробно описаны в [[Руководство по атмосферике|руководстве по атмосфере]], но, если коротко, большее количество воздуха в распределительной сети заставляет вентиляции работать быстрее, а объемный насос может помочь быстрее подавать газ в Атмос в большем количестве сценариев, чем обычный насос.&lt;br /&gt;
*Объемный насос, работающий на полную мощность, и обычный насос, работающий на полную мощность, качают с одинаковой скоростью при идеальных условиях. Разница в том, что объемный насос не прекратит качать, если давление на его выходе составит 4500 кПа или более. Это делает его превосходным для закачки отходов, поскольку независимо от того, сколько газа предыдущий пожар/атмосферный эксперимент забил в фильтрующий контур, вход отходов все еще откачивает отходы из труб скрубберов и, таким образом, помогает предотвратить засорение скрубберов до такой степени, что они станут бесполезными.&lt;br /&gt;
*Горькая правда: Настройка Атмоса на самом деле не так уж и важна, если вы подаете хоть какое-то давление в распределительный контур. Все запасы и оборудование рассчитаны на космическую станцию, которая должна прослужить несколько месяцев. Есть только два случая, когда правильная настройка полезна: массовые пробоины в обшивке, которые приведут к утечке большого количества воздуха (большая часть которого все равно бесполезно исчезнет в космосе), и поглощающие станцию плазменные пожары, которые могут заполнить контур отходов (в этом случае уже вы виноваты в том, что не следили за системой).&lt;br /&gt;
*Если вы атмостех и хотите значительно снизить вероятность вредных манипуляций с атмосферой... или если вы ИИ и заметили парня, который просто поворачивает вентили, чтобы выпустить плазму в распределительную сеть:&lt;br /&gt;
:*Откройте консоль атмосферы для определенной камеры и выключите питание на выходе. 90% игроков не проверяют эту консоль. Будучи ИИ, я много раз смеялся, когда диверсант бегал туда-сюда, проверяя каждый насос по 3 раза, и все равно плазма не появлялась. Таким образом, вы также можете отключить подачу вредных газов, когда кто-то хитрит и меняет трубы под решетками.&lt;br /&gt;
:*Или установите ручные вентили перед каждым вредным газом, замените некоторые газовые насосы на объемные и отрегулируйте смесительные трубы так, чтобы смесительный бак не подавал смесь в распределительную сеть. &#039;&#039;&#039;Внимание&#039;&#039;&#039;: настройка Атмоса таким образом, чтобы ИИ не мог саботировать ее до того, как появятся основания полагать, что ИИ может саботировать Атмос - это не только метагейминг, но и &#039;&#039;&#039;запрещено правилами&#039;&#039;&#039;. Если вы видите, что это происходит, сообщите об этом админу!&lt;br /&gt;
*Вы можете вращать трубу в руке, нажимая по ней.&lt;br /&gt;
*Огнетушители помещаются в хранилище пожарного костюма.&lt;br /&gt;
*Шкаф для пожарного топора можно открыть с помощью мультитула.&lt;br /&gt;
*Вы можете отключить пожарные тревоги, используя на них мультитул.&lt;br /&gt;
*Вы можете включить пожарные тревоги, выстрелив в них снарядом или ударив чем-нибудь.&lt;br /&gt;
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== [[File:Doubleagent.gif]] Кислород переоценен ==&lt;br /&gt;
Предатели-атмосферники могут стать одной из самых разрушительных сил на станции. [[Guide_to_Atmospherics#Being_a_Traitorous_Scum|Если вы знаете, что делаете]], вы можете практически затопить станцию любым вредным газом, каким захотите. Если вы это сделаете, не забудьте принять меры против вмешательства ИИ в вашу работу и всегда держите внутреннюю подачу воздуха включенной. Это означает, что вам нужно либо подчинить себе ИИ, либо отключить ему доступ. Если вы чувствуете себя особенно смелым, можете открутить трубы и переставить их так, чтобы ИИ не смог их починить. Заблокируйте двери или подожгите помещение, чтобы и люди не смогли его починить. В зависимости от того, насколько все будет плохо, вы можете захотеть приобрести [[Syndicate_Items#Syndicate_Space_Suit|скафандр]], чтобы спастись от ада, который вы устроили.&lt;br /&gt;
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Ваши возможности не ограничиваются только грандиозным саботажем системы жизнеобеспечения и воздуха станции. Используя синтез газа, [[Guide to the Hypertorus Fusion Reactor|гипертороидальный термоядерный реактор]] и кристаллизатор, вы можете создавать довольно интересные газы и предметы из этого газа! Сверхвоспламеняющийся газ, стимулирующие газы, дающие иммунитет к оглушению, целебный газ, кристаллизованные газовые гранаты с N2O, броню Древнего Атмостеха и многое другое. Конечно, на создание всего этого потребуется целая вечность по сравнению с тем, чтобы просто затопить помещение смертельным газом, но крутость и стиль, которые вы получите, зная, как все это сделать, обеспечат вам уважение даже со стороны ваших врагов.&lt;br /&gt;
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=== [[File:Light Bulb.png]] Советы для предателей ===&lt;br /&gt;
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===== Опять же, девяносто с лишним процентов людей ни черта не смыслят в атмосфере. =====&lt;br /&gt;
*Есть люди, которые разбираются в атмосфере, вы можете спросить у [[Главный инженер|главного инженера]] или у некоторых атмосов.&lt;br /&gt;
*Турбину можно легко использовать для создания канистр с чистой смертью.&lt;br /&gt;
*Плазма + N2O чрезвычайно смертельны, если вам удастся заставить кого-то использовать их в качестве внутреннего воздуха. Они даже не смогут закричать.&lt;br /&gt;
*Пожарный топор в руках ломает решетки и армированные окна. С одного удара.&lt;br /&gt;
**И открывает незапертые двери, и довольно надежно убивает людей.&lt;br /&gt;
*Вы можете изменить настройки датчиков на сигнализациях, чтобы они не срабатывали, установив значение -1, что отключает этот датчик. Сделайте это для всех датчиков, и вы сможете избавиться от надоедливых сигналов тревоги, которые практически уже устранены, или скрыть атмосферные пакости.&lt;br /&gt;
*Сделайте канистры со смесью для сжигания второго уровня, нагрев 15% плазмы и 85% кислорода в канистре с включенным щитом, дождитесь, пока она будет готова, затем перетащите ее куда-нибудь и откройте на максимум, прежде чем бежать, это вызовет адский плазменный пожар, который расплавит пол и людей в космос.&lt;br /&gt;
*Затопите станцию вредными газами, установив &amp;quot;Plasma to Pure&amp;quot; трубу на максимум, &amp;quot;Grey pure to mix&amp;quot; на максимум, &amp;quot;plasma mixture node 2&amp;quot; на 100%, &amp;quot;Pure to Mix&amp;quot; на максимум, &amp;quot;Mix to Distro&amp;quot; на максимум. Для финального штриха включите &amp;quot;Mix to engine&amp;quot;, установите его на максимум, если вы щедры на плазму. Затем установите все пороги опасности для плазмы сигнализации на -1,00 и установите режим &amp;quot;потоп&amp;quot;, чтобы затопить помещение, повторите для каждой сигнализации.&lt;br /&gt;
*Вы можете сделать мощную газовую смесь для бомбы однобаллонки, закачав 2553 кПа плазмы, нагретой до 698,15 Кельвинов, в пустой кислородный баллон (не в маленький аварийный).&lt;br /&gt;
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{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=74397</id>
		<title>Атмосферный техник</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=74397"/>
		<updated>2024-09-18T15:54:53Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Engineering&lt;br /&gt;
|stafftype = Инженегрия&lt;br /&gt;
|img_generic = Generic_atmos.png&lt;br /&gt;
|img = AtomsTech.png&lt;br /&gt;
|jobtitle = Атмосферный техник&lt;br /&gt;
|access = [[Atmospherics]], [[Maintenance]]&lt;br /&gt;
|additional = [[Engineering]], Power Equipment, [[Tech Storage]], External Airlocks&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = [[Chief Engineer|Главный Инженер]]&lt;br /&gt;
|duties = Убедиться, что на станции можно дышать, наполнять баллоны кислородом, тушить пожары, очищать воздух от токсинов, выпущенных какими-то козлами, делать работу вечно некомпетентных [[Station Engineer|инженеров]]. &lt;br /&gt;
|guides = [[Экипировка атмосферики]], [[Руководство по атмосферике]], [[Руководство по строительству]], [[Guide to the Hypertorus Fusion Reactor]]&lt;br /&gt;
&lt;br /&gt;
|quote = Я на работе. Я не могу перестать работать. Моя работа - дышать. Я проверяю качество воздуха. - Манфред Хейден, атмосферный техник&lt;br /&gt;
}}&lt;br /&gt;
[[File:Atmospherics.png|300px|thumb|alt=Atmospherics|Добро пожаловать [[Atmospherics|Атмосию]].]]&lt;br /&gt;
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Инженер систем жизнеобеспечения (атмостехник) - довольно несложная в понимании работа: если на станции случается какая-то катастрофа, ты идёшь и устраняешь её! У тебя есть инженерные инструменты, [[headset|инженерная гарнитура]], устройство для быстрой прокладки труб (RPD), космические обогреватели и снаряжение для выживания в открытом космосе. Когда всё тихо, можно откинуться на спинку кресла и начать строить американские горки из труб, пока люди будут спрашивать, почему ты вообще здесь работаешь. Когда что-то пойдёт не так, люди всё ещё будут кричать на тебя и спрашивать, почему ты вообще здесь работаешь.&lt;br /&gt;
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&#039;&#039;&#039;Минимальные требования:&#039;&#039;&#039; тушить пожары, заделывать пробоины в обшивке и восстанавливать атмосферу в помещениях, непригодных для жизни. Знать, как устранять саботаж в [[Atmosia|Атмосии]]. Не давать топор в [[Ассистент|плохие руки]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Базовые навыки:&#039;&#039;&#039; понимать, как работают контуры труб и настройки воздушной сигнализации. Оптимизировать контур отходов, чтобы он не засорялся в случае пробоин в обшивке (холодные газы) или плазменного пожара (горячие газы). Носить с собой [[Atmospherics_items#Items|атмосферный голопроектор]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Продвинутые навыки:&#039;&#039;&#039; разбираться в молях/объёмах и свойствах газов. Осуществлять синтез редких и экзотических газов, чтобы помогать (или вредить) станции. [[За гранью возможного.|Выборочно вызывать плазменные пожары]], чтобы замедлить распространение блоба/ксеноморфов/пауков. Знать основы Токсикологии и Инженерии.&lt;br /&gt;
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==[[File:Atmospherics Hardsuit Helmet.png]] Повелитель стихии огня==&lt;br /&gt;
У тебя, как у атмостехника, &#039;&#039;&#039;должна быть&#039;&#039;&#039; простая и легкая работа: [[За гранью возможного.|поддерживать работоспособность Атмоса и следить за тем, чтобы станция не сгорела до тла или не осталась без воздуха]]. Пока ты достаточно хорошо понимаешь, как всё работает, проблем быть &#039;&#039;не должно&#039;&#039;. Атмос может показаться пугающим лабиринтом труб, но после нескольких смен возни с ней, всё встанет на свои места.&lt;br /&gt;
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По сути, быть атмостехником просто, пока ты не захочешь чтобы стало сложно. Можно вносить мелкие корректировки и устранять проблемы с атмосферой по станции, &#039;&#039;&#039;ИЛИ&#039;&#039;&#039; можно стать абсолютным безумцем, заниматься ритуальной магией с помощью термоядерного реактора и создавать продвинутые газы. Выбор за тобой.&lt;br /&gt;
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==[[File:O2 Canister.png]] [[Atmospherics|Атмосия]]==&lt;br /&gt;
Великий город-государство труб, откуда поступает весь воздух на станцию и куда отправляются газы-отходы, собранные со всей станции. Он используется как станция подзарядки реактивных ранцев для агентов [[Предатель|Синдиката]], убежище для [[Wizard|волшебников]], рассадник [[Xenos|ксеноморфов]] и имеет компьютер атмосферных оповещений, который сообщит, если в каком-то отделе что-то не так.&lt;br /&gt;
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Это ужасно одинокое место; люди, кроме твоих коллег-атмостехников, редко заходят сюда. Однако, отсюда можно причинить большой урон станции, если знать как.&lt;br /&gt;
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Всё, что тебе нужно знать об атмосфере и о том, как она работает, находится на главной странице [[Guide to Atmospherics|Руководства по атмосфере]], но вот несколько заметок для общего сведения:&lt;br /&gt;
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*Контуры Распределения и Отходов станции, которые идут ко всем вентиляциям/скрабберам помещений, находятся на разных слоях труб и имеют разный цвет. Распределительные трубы синие и находятся на 4 слое, трубы Отходов красные и находятся на 2 слое. Входящие газы-отходы и выходящий воздух поступают и выходят через распределительное помещение, обычно отделённое от Атмоса стеклом.&lt;br /&gt;
*Трубы автоматически соединяются с трубами того же цвета и слоя. Серые &amp;quot;омни&amp;quot; трубы соединяются со всеми цветами на том же слое. Слоем по умолчанию является 3.&lt;br /&gt;
*Откручивание труб приведёт к выбросу их содержимого в окружающий воздух. Трубы под высоким давлением могут отбросить тебя при откручивании и нанести серьёзные травмы при столкновении с чем-либо! В чате появится красное предупреждающее сообщение, если труба находится под высоким давлением.&lt;br /&gt;
*Можно присоединять/отсоединять газовые канистры к портам канистр, используя гаечный ключ на канистре, пока он находится на порте. Любой газ в трубах, подключённых к порту, заполнит любую присоединенную канистру до того же давления.&lt;br /&gt;
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==== Пожалуйста, имейте в виду, что создание саботажно-устойчивой конфигурации (например, путем удаления плазменного бака из контура) до того, как у вас будут веские IC доказательства того, что кто-то собирается саботировать ее, считается метагеймингом. ====&lt;br /&gt;
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===[[File:Rpd.png]] Прокладка труб===&lt;br /&gt;
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У тебя есть один суперполезный ручной инструмент - &#039;&#039;&#039;Устройство для быстрой прокладки труб (RPD)!&#039;&#039;&#039; Нажав на RPD, держа его в руке (или используя горячую клавишу Z по умолчанию), ты откроешь его интерфейс, позволяющий выбрать тип трубы, которую ты хочешь установить! Чтобы установить газовые трубы, просто нажми на нужную в интерфейсе и нажми на тайл. Она автоматически будет прикручена на место! Ты также можешь выбрать 5 различных слоёв для размещения труб и широкий спектр цветов. Обрати внимание, что трубы автоматически соединяются с трубами того же цвета на том же слое. Серые &amp;quot;омни&amp;quot; трубы соединяются со всеми цветами на том же слое. Раздельные слои труб НИКОГДА не взаимодействуют, если не соединены соединителем слоёв (manifold). Нажатие правой кнопкой мыши на газовую трубу быстро скопирует слой и цвет трубы для удобства использования. Ты также можешь ограничить, в каких направлениях установленные трубы могут и не могут автоматически соединяться, используя кнопки со стрелками слева. По умолчанию все стрелки зелёные, то есть трубы могут соединяться во всех направлениях.&lt;br /&gt;
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RPD может &amp;quot;съедать&amp;quot; свободно лежащие трубы, если они тебе больше не нужны. Просто открути ненужную трубу гаечным ключом и нажми левой кнопкой мыши на свободную трубу с помощью RPD, чтобы уничтожить её!&lt;br /&gt;
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В твоём RPD также есть две отдельные секции для прокладки труб утилизации и транзитных труб! Для обеих секций RPD будет размещать их прикрученными к полу. После этого ты должен заварить их, чтобы соединить всё вместе и сделать функциональным. Держи сварочную маску под рукой для этих работ, если ты планируешь делать ремонт. При столкновении со сломанными концами труб утилизации ты можешь нажать на сломанные концы с помощью RPD, чтобы удалить их без необходимости отрезать их сваркой. Более того, ты можешь просто разместить трубу утилизации в том же положении, что и старая разрушенная, и это удалит повреждённые концы, а также разместит трубу!&lt;br /&gt;
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=== [[File:AirAlarm.png]] Регерметизация и фильтрация ===&lt;br /&gt;
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После того, как [[Станционный инженер|инженеры]] позаботятся о пробоине в обшивке (читай: если), или после того, как [[Ordnance Lab|токсины]] затопят помещение плазмой, твоей задачей будет заполнить помещение воздухом и сделать его пригодным для дыхания.&lt;br /&gt;
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Это можно сделать с помощью Воздушных Сигнализаций, установленных в большинстве помещений, а также вентиляций и скрабберов в помещении. Основная задача сигнализаций - отправлять сигналы тревоги, когда воздух вокруг неё становится неблагоприятным по температуре, давлению и составу газа. Сигнализации также контролируют вентиляции и скрабберы в помещении, в котором они находятся. Их можно включать/выключать и регулировать с помощью сигнализации.&lt;br /&gt;
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Чтобы разблокировать сигнализацию, проведите по ней своей ID-картой или просто нажмите Alt+{{Leftclick}} по ней, удерживая карту в слоте ID, чтобы быстро разблокировать её. Не забудьте заблокировать её, когда закончите с ней, чтобы предотвратить нежелательное вмешательство!&lt;br /&gt;
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Воздушные Сигнализации можно настроить на несколько режимов:&lt;br /&gt;
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* &#039;&#039;&#039;Filtering&#039;&#039;&#039; (фильтрация) - настройка по умолчанию. Вентиляции будут подавать воздух под давлением 101 кПа, а скрабберы будут удалять CO2. Обратите внимание, что большинство срабберов не будут фильтровать плазму или другие газы, если вы их не настроите, так что вперёд!&lt;br /&gt;
* &#039;&#039;&#039;Contaminated&#039;&#039;&#039; (загрязнение) - вторая и самая полезная настройка. Настраивает все скрабберы на удаление всего, кроме O2 и N2, и устанавливает их диапазон на &amp;quot;расширенный&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Draught&#039;&#039;&#039; (вытяжка) - медленно фильтрует воздух, создавая вытяжку. Полезно, если вам нужно сбросить небольшое количество воздуха из-за избыточного давления.&lt;br /&gt;
* &#039;&#039;&#039;Replace Air&#039;&#039;&#039; (замена воздуха) - сливает весь воздух, затем заменяет его. Желательно использовать его только в том случае, если в воздухе есть что-то токсичное.&lt;br /&gt;
* &#039;&#039;&#039;Refill&#039;&#039;&#039; (пополнение) - Утраивает подачу воздуха на вентиляции до 303 кПа. Полезно только в том случае, если вы увеличили давление в контуре распределения.&lt;br /&gt;
* &#039;&#039;&#039;Panic Siphon&#039;&#039;&#039; (панический сифон) - быстро откачивает весь воздух. В большинстве случаев используется для очень быстрого удаления всей плазмы, или неисправным ИИ.&lt;br /&gt;
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Обычно вентиляциии заполняют помещение медленно при настройке по умолчанию, хотя, используя несколько заполненных портативных насосов или воздушных канистр, вы можете заполнить помещение гораздо быстрее.&lt;br /&gt;
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&#039;&#039;&#039;Совет по пополнению атмосферы:&#039;&#039;&#039; На каждой вентиляции есть значение проверки давления, которые по умолчанию установлены на проверку давления &#039;&#039;&#039;снаружи&#039;&#039;&#039; (external) - это означает, что вентиляция пытается довести тайл, на которой она находится, до указанного давления. Быстрый способ заполнения помещения - убрать проверку внешнего давления, переключив её на внутреннюю проверку (internal) - она попытается отрегулировать давление в трубах, ведущих к вентиляции снизу, которое напрямую питается от насоса распределительного контура в северной части Атмоса. Установка переменной &amp;quot;pressure bound&amp;quot; в ноль при внутренней проверке давления попытается откачать весь воздух из труб, снижая их давление до нуля и, в процессе, нагнетая воздух с пугающей скоростью в помещение. Учитывая непрактично медленную скорость, с которой сигнализации обычно заполняют помещение, это может быть очень быстрым способом. Давление опасно, поэтому не оставляйте вентиляции без присмотра на длительное время, так как в конечном итоге вы можете превратить небольшие помещения в смертельные ловушки, если в распределительном контуре будет достаточно высокое давление.&lt;br /&gt;
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=== [[File:PortablePump.png]] Пусти газы ===&lt;br /&gt;
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Вы можете откачать воздух из помещений с помощью аварийного сифона, или изменить настройки фильтра с помощью сигнализации, прикрепленной к стенам! Просто возьмите свой ID в руку, и нажмите по ней, чтобы разблокировать/заблокировать его и поиграть с настройками. Установка насосов в Атмосфере теперь позволяет вам перекачивать любой газ в любую точку станции! Вы также можете делать это вручную с помощью переносных воздушных насосов, если вам это нужно.&lt;br /&gt;
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Совет: Чистый кислород позволяет людям дольше выживать в пробитом отсеке.&lt;br /&gt;
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Совет: Чистый кислород делает плазменные пожары гораздо, гораздо хуже.&lt;br /&gt;
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Совет: Поскольку ты отвечаешь как за дыхание, так и за пожаротушение, закон Мерфи гласит, что ты в очень невыгодном положении.&lt;br /&gt;
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=== [[File:Welder.png]] Ремонт окон ===&lt;br /&gt;
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Хороший способ проявить себя в работе - это чинить разбитые окна, которые появляются каждый раунд. Наденьте пояс с инструментами, если можете, возьмите немного металла и стекла и патрулируйте коридоры. Почти всегда эта задача требует выхода в открытый космос с низким или нулевым давлением. Творчески вращая и перемещая уцелевшие окна (или используя свой голографический проектор), вы можете запереть свою драгоценную атмосферу, а затем заменить разбитое стекло и решётку. По-настоящему хардкорные атмосы совершают небольшие выходы в открытый космос, имея в качестве тепла только пламя своей сварочной горелки, потягивая сладкий кислород через дыхательные маски под сварочной маской. Ты хардкорный? Нет. Возвращайся к роли инженера в скафандре, который не может найти пробоину в обшивке без пары мезонов и всё равно никогда не удосуживается их чинить.&lt;br /&gt;
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=== [[File:Generic_engineer.png|link=https://tgstation13.org/wiki/File:Generic_engineer.png]] Помощь инженерам ===&lt;br /&gt;
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Возможно, они не такие умные, как ты, &#039;&#039;&#039;НЕПРЕВЗОЙДЕННЫЙ ИНТЕЛЛЕКТ В ВОПРОСАХ АТМОСФЕРЫ&#039;&#039;&#039;, но [[Станционный инженер|станционные инженеры]], с которыми ты работаешь, выполняют аналогичную работу по ремонту и обслуживанию станции! Если все на станции могут дышать, и нет никаких опасных атмосферных условий, ты можешь помочь инженерам с любыми проектами, которые у них могут быть. Ты можешь добавить свои навыки и инструменты, чтобы помочь, если потребуется работа с атмосферой. Например, строительство новой зоны пределами станции! Этой новой зоне понадобится воздух и надлежащая атмосферная инфраструктура, верно?&lt;br /&gt;
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Это лучший сценарий. В худшем случае, ты спасёшь инженеров от их собственноручно созданной катастрофы в [[Руководство по настройке суперматерии|руководстве по суперматерии]].&lt;br /&gt;
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=== [[File:Stimulum.png|link=https://tgstation13.org/wiki/File:Stimulum.png]] Синтез газов ===&lt;br /&gt;
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Недостаточно используемая часть игрового процесса техника по атмосфере - это способность взаимодействовать с определенными газами различными способами, чтобы синтезировать совершенно новые виды газов! От таких простых, как тритий и BZ, до таких сложных, как Zauker и Anti-Noblium, существует множество газов, которые вы можете создать с помощью правильной смеси, давления и температуры. Различные типы газов, их функции и требования к их образованию можно найти в [[Руководство по атмосферике|руководстве по атмосфере]].&lt;br /&gt;
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=== [[File:Bluespace sender.gif]] Продажа газа для досуга и прибыли ===&lt;br /&gt;
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Существует два способа продажи газа, который уже находится в Атмосе или произведен в результате реакций; через блюспейса вендоров и экспорт их в карго. Оба способа не приносят вам лично никаких кредитов! (Если вы хотите заработать немного денег для себя, выполняйте награды на терминале возле карго.)&lt;br /&gt;
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Внутри Атмоссии есть неуклюже выглядящая машина под названием &#039;&#039;&#039;Bluespace Gas Sender&#039;&#039;&#039;. Эта машина действует как устройство хранения газа для дистанционной продажи из [[File:Bluespace vendor.gif]] &#039;&#039;&#039;Bluespace Gas Vendors&#039;&#039;&#039;, которые можно найти по всей станции на стенах. Просто подключите трубу к отправителю и включите его, и он закачает любой газ из подключенной трубы в отправитель. Газ, поступающий в отправитель, автоматически доводится до температуры 293,15 К, или комнатной температуры. На интерфейсе будут отображаться цветные датчики для каждого вида газа и их количества в молях. Цену на каждый газ можно установить индивидуально, по умолчанию используется цена экспорта карго. Кнопка в правом верхнем углу при нажатии выбрасывает содержимое торгового автомата в подключенную трубу. В торговых автоматах клиенты могут создавать собственные смеси, заполняя их в процентах. Вся прибыль поступает в инженерный бюджет, который затем может быть потрачен главным инженером. Это неплохой способ распространить ваши новомодные газы среди остальной команды или, по крайней мере, раздавать дешевый кислород на случай чрезвычайной ситуации.&lt;br /&gt;
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Что касается экспорта в карго отсеке, вы можете поместить газы в канистры и поручить персоналу карго экспортировать их, чтобы заработать для станции много денег! В идеале следует закачивать газ при температуре около 20 °C, так как закачка более чем примерно 2100 молей в канистру &#039;&#039;&#039;агрессивно&#039;&#039;&#039; снизит цену за моль вашей канистры. Отправляйте несколько канистр по 2000 молей или меньше, и вам не придется беспокоиться об этом. Солидный подарок в виде полной канистры Healium (примерно &#039;&#039;&#039;27 тыс.&#039;&#039;&#039; кредитов за канистру!!!) определенно сделает вас другом квартирмейстера.&lt;br /&gt;
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=== [[File:Proto nitrate crystal.png]] Сделайте несколько предметов в кристаллизаторе ===&lt;br /&gt;
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Существует еще больше способов использования производимого вами газа! &#039;&#039;&#039;Кристаллизатор&#039;&#039;&#039; - это высокая машина, которую можно построить или иногда найти на некоторых станциях. Он имеет два газовых порта, один красный порт для контроля температуры и один зеленый порт для подачи газа. Соединяя газовые смеси в камере кристаллизатора в правильном температурном диапазоне (контролируемом красным портом), газы можно кристаллизовать в &#039;&#039;&#039;физические предметы&#039;&#039;&#039; с различными функциями использования. Кристаллические гранаты для заделки пробоин, заполнения воздуха и устранения проблем с температурой, отверждение газа в твердую плазму и алмазы, кристаллы для одежды, устойчивые к давлению, сверхпрочный и неуловимый металлический водород, &#039;&#039;&#039;гребанный осколок суперматерии&#039;&#039;&#039; и многое другое! До тех пор, пока машина включена и в нее подается все больше газа, можно создавать автоматизированные фабрики для производства предметов кристаллизатора. Для получения более подробной информации, еще раз, см. [[Руководство по атмосферике|руководство по атмосфере]].&lt;br /&gt;
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=== [[File:Turbinecomp 0.png]] Настройка [[Incinerator|Турбины]] ===&lt;br /&gt;
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[[Incinerator|Турбинна]] - одно из немногих мест, где атмостехи могут помочь в выработке электроэнергии. Во-первых, доведите до максимума насосы, ведущие к турбине и от нее. В Атмосе изолируйте черные трубы и закачайте в них плазму и кислород с помощью насосов/компьютеров. Установите фильтр для создания смеси из 66% кислорода и 33% плазмы, иначе известной как смесь горения. Затем подайте эту смесь в турбину, и вуаля, она генерирует относительно стабильные 110 кВт (что меркнет по сравнению с тем, что может делать суперматерия, но, в конце концов, это всего лишь третичный двигатель, а солнечные батареи - вторичный источник энергии). Выходную мощность можно увеличить с помощью улучшенных деталей, если это необходимо.&lt;br /&gt;
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Однако камера сгорания турбины гораздо полезнее в качестве камеры сгорания для производства [[трития]] и [[водяного пара]], если настроены суперматерия и солнечные батареи.&lt;br /&gt;
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=== [[File:Hfr full.png|32x32px]] Настройка [[Guide to the Hypertorus Fusion Reactor|Газового ядерного пончика: гиперториального термоядерного реактора]] ===&lt;br /&gt;
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Жемчужина аутичных проектов атмосферы, &#039;&#039;&#039;гипертороидальный термоядерный реактор&#039;&#039;&#039; (обычно сокращенно HFR) - это большая машина размером 3x3, которая облегчает процесс ядерного синтеза, чаще всего используя в качестве топлива смесь трития и водорода, хотя доступны и другие топливные смеси с различным воздействием на HFR. Несмотря на то, что вы можете подумать, этот реактор сам по себе не производит никакой энергии и в первую очередь существует как альтернатива созданию различных газов, обычно производимых с помощью газовых реакций. Он имеет 4 газовых порта с каждой стороны для подачи топлива, охлаждающих газов, подачи газа-модератора для способствованию синтеза и вывода отходов для газов-отходов газа и/или готовой продукции, а также собственный сложный интерфейс для отслеживания температуры и регулировки скорости впрыска топлива, нагревателя, объема охлаждающих газов и т. д.&lt;br /&gt;
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Настройка HFR должна быть произведена полностью с нуля, в отличие от суперматерии, поэтому планируйте потратить изрядное количество времени на подготовку к запуску HFR, если вы хотите попробовать свои силы в этом. На большинстве станций есть специальное место для сборки машины с удобной разметкой на полу и ящиками для быстрой сборки всей конструкции.&lt;br /&gt;
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HFR невероятно опасен по сравнению даже с суперматерией: он испускает смехотворно огромное количество радиации во время работы (больше, чем даже суперматерия, надевайте костюм радиационной защиты!), отключения электроэнергии невероятно опасны для HFR, каждый уровень синтеза производит все больше и больше тепла и энергии, а более высокие уровни работы и различные виды топлива могут создавать дополнительные опасности, начиная от выброса ядерных частиц и заканчивая огромными дугами бьющего током электричества. Расплавление термоядерного реактора вызовет мощный взрыв, распространяющий тепло и газ повсюду, а также мощный электромагнитный импульс и волну радиации.&lt;br /&gt;
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Все это может показаться страшным и пугающим, и это так! Просто прочитайте руководство и поспрашивайте совета или помощи в запуске этой штуки. Как только вы разберетесь с термоядерным пончиком, на самом деле все не так уж и плохо.&lt;br /&gt;
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=== [[File:Fireaxe.png]] Чрезвычайная ситуация: пожарный топор и ты ===&lt;br /&gt;
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Пожарный топор - ваш инструмент во время чрезвычайных ситуаций (потому что вы можете использовать его как лом, чтобы открыть шлюз, когда отключено электричество) и ваше святое оружие (предатели, революционеры и культисты обычно пытаются украсть топор, потому что им можно убить человека за считанные секунды). Это одно из самых сильных видов оружия ближнего боя, доступных экипажу с самого начала раунда, хотя его нужно держать двумя руками (используйте его в руке, держа другую руку пустой), чтобы он наносил полный урон. Он может мгновенно разбить любое окно, и у него есть уникальная особенность - он может открывать некоторые взрывозащищенные ставни, например, те, которые используются для блокировки [[Brig|брига]] во время беспорядков.&lt;br /&gt;
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Пожарный топор хранится в шкафчике для пожарного топора. Чтобы открыть его, просто возьмите мультитул и используйте его на шкафу, чтобы сбросить схему и разблокировать его. Или вы можете сделать это классическим способом и несколько раз ударить по нему зажженным сварочным аппаратом или другим увесистым тупым предметом, это тоже сработает. Если вы удержались от желания разбить стекло, вы можете закрыть его ломом и снова использовать мультитул, чтобы сбросить схему и запереть его. &lt;br /&gt;
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==== [[File:Waterbackpack atmos.png]] &#039;&#039;&#039;СТАТЬ ПОЖАРНЫМ, КОТОРОГО ЗАСЛУЖИВАЕТ ЭТА СТАНЦИЯ&#039;&#039;&#039; ====&lt;br /&gt;
Пожар - это, пожалуй, самое интересное, что может произойти за раунд (по крайней мере, для тебя); успешное пожаротушение требует реального понимания работы атмосферной системы. Всегда носи базовые инструменты в поясе для инструментов, а противопожарное снаряжение - в рюкзаке. Когда прозвучит сигнал тревоги, надень пожарный костюм и противогаз, переключись на внутреннюю подачу воздуха, положи кислородный баллон в хранилище пожарного костюма и носи с собой аптечку первой помощи для ожогов, огнетушитель и армированное стекло в рюкзаке.&lt;br /&gt;
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Тащи за собой цистерну с водой и беги к месту пожара. При сотрудничестве с ИИ заблокируйте горящий участок болтами или заварите, оставив одну точку доступа, за которой ИИ сможет следить. Это не даст огню распространиться, а [[Станционный инженер|болванам]] - забрести в огненную гибель. Запечатайте единственный вход голофаном, чтобы не дать газу вырваться наружу, сохранив при этом вход. Оказавшись внутри, ты должен быстро определить тип пожара, с которым ты имеешь дело. Баллоны с плазмой под давлением могут выпустить огромное количество топлива (или даже взорваться!) и должны быть немедленно отключены или изолированы, в то время как лучший способ изолировать поврежденные трубы - это окружить их армированным стеклом или голофанами, пока не будет произведен надлежащий ремонт. Отключив подачу топлива, найди сигнал тревоги и установи его на режим &amp;quot;Панический сифон&amp;quot;.&lt;br /&gt;
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Это полностью откачает воздух из помещения. После запуска этого процесса проверьте, нет ли выживших или тел, и либо наложите на них патчи от ожогов и вколите им эпипен, либо просто удалите их из отсека через точку доступа и вызовите [[Парамедик|фельдшеров]]. Затем найдите все источники возгорания, такие как зажженные зажигалки Zippo, и отключите их, сообщив о них охране для проведения суд-мед экспертизы. Затем приступайте к тушению оставшихся очагов пламени. После того, как пожар будет потушен, сосредоточьтесь на удалении оставшейся плазмы из атмосферы, притащив портативный скраббер.&lt;br /&gt;
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Наконец, настройте сигнализацию на закачку свежего воздуха. Может потребоваться несколько циклов заполнения и осушения помещения, чтобы удалить всю плазму и сделать большие помещения пригодными для жизни, но как только вы закончите, отправляйтесь в бар и охмуряйте красоток, пока [[Станционный инженер|инженеры]] убирают беспорядок.&lt;br /&gt;
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(Обратите внимание, что это длинное руководство полезно для пожаров типа &amp;quot;Ученые сделали упс&amp;quot;, или для тех что охватывают мед/РнД после действий искусных поджигателей. Для небольших пожаров, таких, какие устраивают химики, только что изучившие рецепт напалма, достаточно нескольких пшиков из огнетушителя и настройки скрабберов на удаление плазмы и CO2. Однако никогда не думайте, что вам не понадобится весь ваш набор инструментов. Автор однажды провел почти час в огненных недрах меда/рнд, и мне не только не пришлось уходить после того, как я вошел и запечатал пожар, но ситуация была настолько под контролем, что через пять минут нормальная корабельная жизнь возобновилась, и админам в конце концов пришлось заспавнить ксеноморфов, чтобы вернуть чувство опасности экипажу).&lt;br /&gt;
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Но подождите! Есть кое-что еще. Позвольте мне представить вам кое-что под названием...&lt;br /&gt;
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===[[File:Atmos nozzle.png]] ATMOS Resin ===&lt;br /&gt;
Взяв один из противопожарных ранцев [[File:Waterbackpack atmos.png]] из ваших шкафчиков в Атмосе, вы можете стать идеальной машиной для тушения пожаров. Эта штука творит чудеса при борьбе с массовыми выбросами плазмы и может стать вашим единственным шансом остановить сильные пожары.&lt;br /&gt;
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Смола, которую она распыляет, обладает следующими эффектами:&lt;br /&gt;
*Заделывает пробоины в корпусе, подобно [[Guide_to_chemistry#Smart Metal Foam|металлической пене]].&lt;br /&gt;
*Очищает воздух от токсинов.&lt;br /&gt;
*Нормализует температуру воздуха до комнатной (20 °C или 293,15 К).&lt;br /&gt;
*Запечатывает открытые вентиляционные отверстия (как будто они заварены).&lt;br /&gt;
*Удаляет скользкость с полов (от воды и т. д.).&lt;br /&gt;
*Сама пена не скользкая.&lt;br /&gt;
&lt;br /&gt;
Чтобы использовать противопожарный ранец, наденьте его на слот рюкзака и нажмите на новый значок в HUDе, чтобы достать насадку [[File:atmos_nozzle.png]]. Затем вы можете переключаться между режимами огнетушителя, распылителя смолы и однотайлового распылителя смолы, активируя насадку в руке. При использовании он расходует воду. Используйте насадку на водяном баке, чтобы наполнить ее. Осмотрите насадку, чтобы узнать, сколько воды осталось. Еще таких же ребят можно заказать в [[Supply_crates#Backpack Firefighting Crate|карго]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;НЕ&#039;&#039;&#039; распыляйте смолу на суперматерию, если не хотите, чтобы она деламинировала. Конечно, это кажется хорошей идеей, если он горит и полон плазмы, но нарушение циркуляции газов вокруг кристалла не поможет ситуации так, как вы думаете. Если вы хотите потушить пожары в СМе вручную, используйте желтые продвинутые огнетушители, которые находятся в вашем шкафчике. Они распыляют противопожарную пену, которая гораздо лучше подходит для такого рода работ.&lt;br /&gt;
&lt;br /&gt;
== [[File:Evahelmet.png]] Выход в открытый космос без скафандра? ==&lt;br /&gt;
На большинстве карт есть только один атмосферный MODsuit, которым могут пользоваться до трех атмосов. Что делать, если он уже используется? Смотрите: [[Station_Engineer#У меня нет скафандра, а мне нужно выйти в открытый космос|У меня нет скафандра, а мне нужно выйти в открытый космос]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Light Bulb.png]] Советы ==&lt;br /&gt;
&lt;br /&gt;
====== Девяносто с лишним процентов людей ни черта не смыслят в атмосфере. ======&lt;br /&gt;
* Может, это и очевидно, но заделывание пробоин как можно быстрее критически важно не только для помощи остальному экипажу, но и для сокращения объема работы, которую тебе придется выполнять позже. Чем дольше зона находится в открытом космосе, тем больше времени у воздуха уходит на то, чтобы выйти и охладиться, что является основной причиной небезызвестного Ада Противопожарных Створок. Это означает, что тебе придется потратить больше времени на заполнение воздуха и нагрев частей станции, пока не сработают противопожарные створки.&lt;br /&gt;
*Голофаны, спроецированные на ту же плитку, что и противопожарные створки, заставят их оставаться открытыми, что облегчит проход через сильно фаерлокнутые зоны.&lt;br /&gt;
*При серьезных повреждениях станции из-за метеоритных дождей или массовых катастрофических бомбардировок ваша основная цель - обеспечить безопасный проход в отбытие. Заделайте пробоины, укрепите поврежденные части умной металлической пеной и смолой ATMOS, запустите несколько переносных насосов, чтобы поддерживать давление хотя бы в допустимых пределах. Возможно, ситуацию не удастся спасти, но вы, по крайней мере, сможете сделать эвакуацию гораздо более безопасной.&lt;br /&gt;
*Воздушные насосы могут заполнять баллоны давлением выше предела в ~1013,25 кПа. Подключите насос к порту, затем вставьте канистру.&lt;br /&gt;
*Пожарные костюмы защищают от температуры от 60 до 30 000 Кельвинов.&lt;br /&gt;
*Установка для вентиляций внутренней проверки в 0 кПа (или просто отключение проверки) заставит их откачивать воздух с бешеной скоростью, что отлично подходит для быстрого восстановления воздуха в помещении. Но будьте осторожны с давлением на самом тайле вентиляционного отверстия, если давление в исходящем распределительном контуре очень высокое, это может быть опасно. ДОБАВЛЕНО: Не включайте вентиляции на максимум. Вместо этого установите для вентиляций внутреннюю проверку и давление 0. Вентиляции с максимальным давлением 5000 кПа в помещении со 100 кПа будут выдавать 2450 кПа в первый тик, затем 1225 кПа, 612,5 кПа, 306,25 кПа, 153,125 кПа и т. д. (при условии, что вентиляции всегда обеспечены максимальным количеством воздуха). Вентиляции с нулевым значением будут выдавать 5000 кПа, затем 5000 кПа, затем 5000 кПа и т. д.&lt;br /&gt;
*N2O выводит из строя в малых количествах, вызывает асфиксию в больших.&lt;br /&gt;
*Если вы атмостех и пытаетесь устранить пробоину в обшивке без пожарного/космического костюма: отключите вентиляции. Воздух больше не будет поступать в помещение, а значит, не будет никакого космического ветра, с которым придется бороться, если вы случайно выйдете в окно.&lt;br /&gt;
*Работа атмостеха на самом деле интересна, трубы утилизации дают замечательные возможности для убийства людей, однако, чтобы построить все необходимое, требуется чертовски много времени.&lt;br /&gt;
*Любая воздушная смесь пригодна для дыхания, если на выходе в ней содержится не менее 16 кПа кислорода. Это означает, что вы можете легко рассчитать необходимое давление нагнетания для данной воздушной смеси, разделив 16 на процентное содержание кислорода в смеси; т. е. для воздушной смеси 20/80 O2/N2 вам потребуется давление нагнетания 16/0,2 = 80, чтобы все было в порядке.&lt;br /&gt;
*Очень хорошей идеей при настройке Атмоса в начале смены является замена насоса впуска отходов на объемный насос и увеличение выходного давления воздуха на нагнетательный насос до значения выше 303 кПа, а может быть, и больше. Причины/плюсы/минусы этого и многого другого более подробно описаны в [[Руководство по атмосферике|руководстве по атмосфере]], но, если коротко, большее количество воздуха в распределительной сети заставляет вентиляции работать быстрее, а объемный насос может помочь быстрее подавать газ в Атмос в большем количестве сценариев, чем обычный насос.&lt;br /&gt;
*Объемный насос, работающий на полную мощность, и обычный насос, работающий на полную мощность, качают с одинаковой скоростью при идеальных условиях. Разница в том, что объемный насос не прекратит качать, если давление на его выходе составит 4500 кПа или более. Это делает его превосходным для закачки отходов, поскольку независимо от того, сколько газа предыдущий пожар/атмосферный эксперимент забил в фильтрующий контур, вход отходов все еще откачивает отходы из труб скрубберов и, таким образом, помогает предотвратить засорение скрубберов до такой степени, что они станут бесполезными.&lt;br /&gt;
*Горькая правда: Настройка Атмоса на самом деле не так уж и важна, если вы подаете хоть какое-то давление в распределительный контур. Все запасы и оборудование рассчитаны на космическую станцию, которая должна прослужить несколько месяцев. Есть только два случая, когда правильная настройка полезна: массовые пробоины в обшивке, которые приведут к утечке большого количества воздуха (большая часть которого все равно бесполезно исчезнет в космосе), и поглощающие станцию плазменные пожары, которые могут заполнить контур отходов (в этом случае уже вы виноваты в том, что не следили за системой).&lt;br /&gt;
*Если вы атмостех и хотите значительно снизить вероятность вредных манипуляций с атмосферой... или если вы ИИ и заметили парня, который просто поворачивает вентили, чтобы выпустить плазму в распределительную сеть:&lt;br /&gt;
:*Откройте консоль атмосферы для определенной камеры и выключите питание на выходе. 90% игроков не проверяют эту консоль. Будучи ИИ, я много раз смеялся, когда диверсант бегал туда-сюда, проверяя каждый насос по 3 раза, и все равно плазма не появлялась. Таким образом, вы также можете отключить подачу вредных газов, когда кто-то хитрит и меняет трубы под решетками.&lt;br /&gt;
:*Или установите ручные вентили перед каждым вредным газом, замените некоторые газовые насосы на объемные и отрегулируйте смесительные трубы так, чтобы смесительный бак не подавал смесь в распределительную сеть. &#039;&#039;&#039;Внимание&#039;&#039;&#039;: настройка Атмоса таким образом, чтобы ИИ не мог саботировать ее до того, как появятся основания полагать, что ИИ может саботировать Атмос - это не только метагейминг, но и &#039;&#039;&#039;запрещено правилами&#039;&#039;&#039;. Если вы видите, что это происходит, сообщите об этом админу!&lt;br /&gt;
*Вы можете вращать трубу в руке, нажимая по ней.&lt;br /&gt;
*Огнетушители помещаются в хранилище пожарного костюма.&lt;br /&gt;
*Шкаф для пожарного топора можно открыть с помощью мультитула.&lt;br /&gt;
*Вы можете отключить пожарные тревоги, используя на них мультитул.&lt;br /&gt;
*Вы можете включить пожарные тревоги, выстрелив в них снарядом или ударив чем-нибудь.&lt;br /&gt;
&lt;br /&gt;
== [[File:Doubleagent.gif]] Кислород переоценен ==&lt;br /&gt;
Предатели-атмосферники могут стать одной из самых разрушительных сил на станции. [[Guide_to_Atmospherics#Being_a_Traitorous_Scum|Если вы знаете, что делаете]], вы можете практически затопить станцию любым вредным газом, каким захотите. Если вы это сделаете, не забудьте принять меры против вмешательства ИИ в вашу работу и всегда держите внутреннюю подачу воздуха включенной. Это означает, что вам нужно либо подчинить себе ИИ, либо отключить ему доступ. Если вы чувствуете себя особенно смелым, можете открутить трубы и переставить их так, чтобы ИИ не смог их починить. Заблокируйте двери или подожгите помещение, чтобы и люди не смогли его починить. В зависимости от того, насколько все будет плохо, вы можете захотеть приобрести [[Syndicate_Items#Syndicate_Space_Suit|скафандр]], чтобы спастись от ада, который вы устроили.&lt;br /&gt;
&lt;br /&gt;
Ваши возможности не ограничиваются только грандиозным саботажем системы жизнеобеспечения и воздуха станции. Используя синтез газа, [[Guide to the Hypertorus Fusion Reactor|гипертороидальный термоядерный реактор]] и кристаллизатор, вы можете создавать довольно интересные газы и предметы из этого газа! Сверхвоспламеняющийся газ, стимулирующие газы, дающие иммунитет к оглушению, целебный газ, кристаллизованные газовые гранаты с N2O, броню Древнего Атмостеха и многое другое. Конечно, на создание всего этого потребуется целая вечность по сравнению с тем, чтобы просто затопить помещение смертельным газом, но крутость и стиль, которые вы получите, зная, как все это сделать, обеспечат вам уважение даже со стороны ваших врагов.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Light Bulb.png]] Советы для предателей ===&lt;br /&gt;
&lt;br /&gt;
===== Опять же, девяносто с лишним процентов людей ни черта не смыслят в атмосфере. =====&lt;br /&gt;
*Есть люди, которые разбираются в атмосфере, вы можете спросить у [[Главный инженер|главного инженера]] или у некоторых атмосов.&lt;br /&gt;
*Турбину можно легко использовать для создания канистр с чистой смертью.&lt;br /&gt;
*Плазма + N2O чрезвычайно смертельны, если вам удастся заставить кого-то использовать их в качестве внутреннего воздуха. Они даже не смогут закричать.&lt;br /&gt;
*Пожарный топор в руках ломает решетки и армированные окна. С одного удара.&lt;br /&gt;
**И открывает незапертые двери, и довольно надежно убивает людей.&lt;br /&gt;
*Вы можете изменить настройки датчиков на сигнализациях, чтобы они не срабатывали, установив значение -1, что отключает этот датчик. Сделайте это для всех датчиков, и вы сможете избавиться от надоедливых сигналов тревоги, которые практически уже устранены, или скрыть атмосферные пакости.&lt;br /&gt;
*Сделайте канистры со смесью для сжигания второго уровня, нагрев 15% плазмы и 85% кислорода в канистре с включенным щитом, дождитесь, пока она будет готова, затем перетащите ее куда-нибудь и откройте на максимум, прежде чем бежать, это вызовет адский плазменный пожар, который расплавит пол и людей в космос.&lt;br /&gt;
*Затопите станцию вредными газами, установив &amp;quot;Plasma to Pure&amp;quot; трубу на максимум, &amp;quot;Grey pure to mix&amp;quot; на максимум, &amp;quot;plasma mixture node 2&amp;quot; на 100%, &amp;quot;Pure to Mix&amp;quot; на максимум, &amp;quot;Mix to Distro&amp;quot; на максимум. Для финального штриха включите &amp;quot;Mix to engine&amp;quot;, установите его на максимум, если вы щедры на плазму. Затем установите все пороги опасности для плазмы сигнализации на -1,00 и установите режим &amp;quot;потоп&amp;quot;, чтобы затопить помещение, повторите для каждой сигнализации.&lt;br /&gt;
*Вы можете сделать мощную газовую смесь для бомбы однобаллонки, закачав 2553 кПа плазмы, нагретой до 698,15 Кельвинов, в пустой кислородный баллон (не в маленький аварийный).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%82%D0%B5%D1%85%D0%B0&amp;diff=74394</id>
		<title>Экипировка Атмостеха</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%82%D0%B5%D1%85%D0%B0&amp;diff=74394"/>
		<updated>2024-09-18T15:54:37Z</updated>

		<summary type="html">&lt;p&gt;RosSample: RosSample переименовал страницу Экипировка Атмостеха в Экипировка атмосферики&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Экипировка атмосферики]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74393</id>
		<title>Экипировка атмосферики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74393"/>
		<updated>2024-09-18T15:54:37Z</updated>

		<summary type="html">&lt;p&gt;RosSample: RosSample переименовал страницу Экипировка Атмостеха в Экипировка атмосферики&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Предметы=&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name = Rapid Piping Device (RPD)&lt;br /&gt;
 |bgcolor = Engineering|image=Rpd.png&lt;br /&gt;
 |foundin = Камера Суперматерии, Атмосия, карго и техфабы инженерии после изучения&lt;br /&gt;
 |usedfor = Прокладки труб&lt;br /&gt;
 |strategy = Используйте РПД для прокладки труб, чтобы сделать Атмос/СМ более эффективным&lt;br /&gt;
 |description = Устройство для быстрой прокладки труб. Замена старого раздатчика труб, производит (но не разбирает) различные виды труб. Не потребляет никаких боеприпасов или материалов для производства труб. Чаще всего используется для раздачи хонковой тонны объемных насосов.&lt;br /&gt;
Может выдавать обычные газовые трубы, устройста для газовых труб, трубы для утилизации и транзитные трубы.}}&lt;br /&gt;
{{anchor|ATMOS holofan projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = ATMOS holofan projector&lt;br /&gt;
 |image = Holofan.gif|48px&lt;br /&gt;
 |foundin = Шкафчик атмостеха&lt;br /&gt;
 |usedfor = Блокировки пробоин в корпусе и плазмафлудов&lt;br /&gt;
 |strategy = Быстро останавливайте локальные утечки газа и предотвращайте высасывание всего кислорода из помещения из-за пробоин в корпусе&lt;br /&gt;
 |description = Голо-проектор АТМОСа. Проецирует голограмы, которые блокируют газы, но пропускают предметы. Ваш самый надёжный инструмент для борьбы с чрезвычайными ситуациями: быстро герметизируйте пробоины в корпусе, предотвращайте распространение газов и пожаров или создайте безопасную атмосферу для [[Plasmaman|Плазмаменов]].&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Extinguisher&lt;br /&gt;
 |image = Fire_extinguisher.gif|48px&lt;br /&gt;
 |foundin = [[Extinguisher Locker|Пожарные шкафчики]], [[Xenobiology|Ксенобиология]]&lt;br /&gt;
 |usedfor = Тушения пожаров и жизней ничего не подозревающих Инженеров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Огнетушитель. У него есть множество применений: от гетто джетпака, до полета по коридору в инвалидном кресле. И ДАЖЕ по его прямому назначению. Хорошее оружие против [[Slime|Слаймов]]. [[Chaplain|Капеллан]] может благословить воду в огнетушителе, чтобы благословить сразу весь участок коридора. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 50 единиц воды или типов воды (например, святой воды).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Miniature Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Miniature Fire Extinguisher&lt;br /&gt;
 |image = MiniFE.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox|Аварийный тулбокс]]&lt;br /&gt;
 |usedfor = Тушения малых пожаров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Миниатюрный огнетушитель. По функционалу такой же, как обычный огнетушитель, но имеет меньший запас воды и может помещаться в карманах. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 30 единиц воды или типов воды (например, святой воды). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Advanced Fire Extinguisher&lt;br /&gt;
 |image = Advanced_extinguisher0.png&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = Тушения больших, горячих пожаров&lt;br /&gt;
 |strategy = Огнетушитель, использующий [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] вместо воды. &lt;br /&gt;
 |description = Продвинутый огнетушитель. Распыляет [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] и ей же заправляется, вместо обычной воды. Резевуар с противопожарной пеной можно заказать в  [[Supply_crates#Canisters_.26_Materials|карго]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire axe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire axe&lt;br /&gt;
 |image = Fireaxe.png|48px&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Краж со взломом, убийств, подскальзывания, затем попадания в руки [[Clown|Клоуну]]&amp;lt;/s&amp;gt; Спасения людей из запертых комнат&lt;br /&gt;
 |strategy = Быстро разрушать шлюзы, окна и решётки. Быстро открывать обесточенные шлюзы&lt;br /&gt;
 |description = Пожарный топор. Эта атмосийская реликвия отлично подходит для того, чтобы быстро добраться до плазменного огня, который необходимо потушить. Единственная причина, по которой кто-то посещает Атмосию — в плохих руках топор отлично подходит как для взлома с проникновением, так и для робастинга.&lt;br /&gt;
Не будь ТЕМ ПАРНЕМ, ходящим с топором в руках просто так. Лучше повесить его на спину, нося в руках свою сумку.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Emergency Oxygen Tank&lt;br /&gt;
 |image = AirTank.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]], [[Emergency Locker|Аварийные шкафчики]], [[Internals Box|Коробка для дыхания]]&lt;br /&gt;
 |usedfor = Как следует из названия, используется в качестве аварийного источника кислорода. Вопрос не в том, &#039;&#039;&#039;если&#039;&#039;&#039; он вам понадобится, а в том, &#039;&#039;&#039;когда&#039;&#039;&#039; он вам понадобится, всегда держите его при себе&lt;br /&gt;
 |strategy = Засунь его в карман, на поясь или слот костюма и оставь там, он тебе понадобится&lt;br /&gt;
 |description = Экстренный кислородный баллон. Небольшой кислородный баллон, который можно поместить в карманы, пояс или даже в слоты различных других [[suits|костюмов]]. Обычно выходное давление поддерживается на уровне примерно 16 кПа, что обеспечивает достаточное количество кислорода для дыхания.&amp;lt;br&amp;gt;&lt;br /&gt;
Кислородные баллоны различных размеров заполяются [[Atmospheric Technician|Атмостехниками]] и используются вместе с [[breath mask|дыхательной маской]], чтобы организовать внутреннюю подачу воздуха. Могут быть заполнены до 1013 kPa, если особо не париться.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Oxygen Tank&lt;br /&gt;
 |image = OxygenTank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище балловнов]], [[Emergency Locker|Авварийные шкафчики]]s, Шахтерский Аутпост&lt;br /&gt;
 |usedfor = Внутреннего дыхания при ношении [[MODsuits|МОДсьютов]], из-за того что хорошо помещается в [[suit slot|слот костюма]], но слишком большой для карманов. Также используется для [[Guide to toxins|создания бомб]]&lt;br /&gt;
 |strategy = Не забудь надеть такой в слот костюма, когда носишь [[MODsuits|МОДсьют]] или на спину, если его нет &lt;br /&gt;
 |description = Кислородный баллон. Кислородный баллон с большим объемом и &#039;&#039;намного&#039;&#039; меньшим потреблением кислорода.&amp;lt;br&amp;gt; &lt;br /&gt;
Могут быть заполнены до 1013 kPa, если особо не париться. Можно надеть в слот костюма [[MODsuits|МОДсьюта]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Tank&lt;br /&gt;
 |image = Plasma_tank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище баллонов]]&lt;br /&gt;
 |usedfor = [[Guide to toxins|Создания бомб]]&lt;br /&gt;
 |strategy = Обращаться с осторожностью&lt;br /&gt;
 |description = Баллон с плазмой. Используется [[Scientist|учёными]] для создания бомб и [[Assistant|типичными негодяями]] для поливания всего из огнемёта или для создания утечки токсинов, [[plasma|плазма]] самый ценный ресурс [[NanoTrasen|НаноТрейзен]]. Это причина по которой &#039;&#039;&#039;ты здесь&#039;&#039;&#039;. &amp;lt;br&amp;gt;Также считается [[high-risk items|хайриском]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasma Internals Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Internals Tank&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = [[Plasmaman|Карманы Плазмаменов]], [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = Используется для внутреннего дыхания Плазмаменов&lt;br /&gt;
 |strategy = Засунуть в карман и забыть про него&lt;br /&gt;
 |description = Баллон с плазмой для внутреннего дыхания. Каждый плазмамен начинает смену с такой штукой в правой руке. Его можно поместить в слот на поясе или в карманы, его также можно разместить в слоте для хранения костюма или [[MODsuits|МОДсьюте]]. Его объем намного больше чем у аварийного кислородного, но на длинных сменах всё равно придеться его пополнять.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Экипировка Атмостеха=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Clothing and Accessories#Atmospheric Technician&#039;s Firefighting Helmet|Atmospheric Technician&#039;s Firefighting Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Firesuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Black Gloves]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[MODsuits#Atmospheric MODsuit|Atmospheric MODsuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Atmospherics_modsuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name = [[Optical T-Ray Scanner]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Оборудование=&lt;br /&gt;
{{anchor|Air Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Air Alarm&lt;br /&gt;
 |image = AirAlarm.png&lt;br /&gt;
 |foundin = Каждая комната с атмосферой&lt;br /&gt;
 |usedfor = Оповещения, если в комнате в которой он находится что-то не так и для управления вентиляциями и скрабберами в комнате&lt;br /&gt;
 |strategy = Установи её в комнате и она автоматически найдёт скрабберы и вентиляции&lt;br /&gt;
 |description = Воздушная сигнализация. Чтобы использовать, проведи по ней [[File:Id_regular.png|link=ID card]] [[ID card|ID-картой]], чтобы разблокировать её. Затем кликни по ней пустой рукой, чтобы перейти к настройке.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |Опции настройки:&lt;br /&gt;
|&#039;&#039;&#039;Activate Atmosphere Alarm&#039;&#039;&#039;: Тревога будет показываться на атмосферных консолях и оповещать синтетиков.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;: Выключает вентиляции и быстро выкачивает воздух.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vent Controls&#039;&#039;&#039;: Меняет настройки вентиляций в комнате:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;External on&#039;&#039;&#039;, Internal off&#039;&#039;: будет высасывать/закачивать воздух пока тайлы над ним не достигнут установленного давления. Весь воздух который идет в/выходит из трубы к которой присоединена вентиляция. Поставь на 0 чтобы опустошать комнату или накачивать до высокого уровня.&amp;lt;br&amp;gt;Полезно для детального контроля давления, например воздуха в комнате. &lt;br /&gt;
* &#039;&#039;External off, &#039;&#039;&#039;Internal on&#039;&#039;&#039;&#039;&#039;: высасывает/закачивает воздух на тайл пока давление в трубах не достигнет выбранного давления. Настройка вентиляции на внутреннее и давление 0 приводит к тому что ЛЮБОЙ газ что попадет в трубу будет высосан из трубы на тайл сверху.&amp;lt;br&amp;gt; Используется для быстрого высасывания газов, например в камере Суперматерии.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Both on&#039;&#039;&#039;&#039;&#039;: бесполезно, даже не пробуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubber Controls&#039;&#039;&#039;: Меняет настройки скрабберов в комнате. Можно выбирать газы для фильтрации. Две настройки - скраббинг и сифон.&lt;br /&gt;
* &#039;&#039;&#039;Scrubbing&#039;&#039;&#039; фильтрует газы выставленные в секции &#039;&#039;&#039;Filters&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Siphoning&#039;&#039;&#039; без разбора высасывает все газы.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; настраивает дальность скраббера - на &#039;&#039;&#039;Normal&#039;&#039;&#039; он будет засасывать газы только на своём тайле, на &#039;&#039;&#039;Expanded&#039;&#039;&#039; работает в радиусе 3x3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Mode&#039;&#039;&#039;: Можно выбрать шаблон для скрабберов и вентиляций в зоне:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Filtering&#039;&#039;&#039;&#039;&#039;: Режим по умолчанию, скрабберы выставлены на фильтрацию CO2 на своём тайле, вентиляции поддерживают нормальное давление (101.3 кПа).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contaminated&#039;&#039;&#039;&#039;&#039;: Скрабберы выставлены на выкачивание всех вредных газов и работают в расширенном режиме, вентиляции как обычно.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Draught&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, а вентиляции выдают в двое раз больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Refill&#039;&#039;&#039;&#039;&#039;: Скрабберы включены, а вентиляции выдают в три раза больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cycle&#039;&#039;&#039;&#039;&#039;: Скрабберы настраиваются на панический сифон, а затем переходят в режим фильтрации.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон (Расширенный), вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Flood&#039;&#039;&#039;&#039;&#039;: Только при использовании емага/на сбойном ИИ. Выключает скрабберы, включает вентиляцию на максимум и выключает системы проверки газов.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039;: Всё выключено.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarm Threshold&#039;&#039;&#039;: Позволяет менять минимальные и максимальные показатели газов для включения тревоги.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Air_Alarm|Руководство по постройке Воздушных Сигнализаций.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Air_Alarm|Руководство по взлому Воздушных Сигнализаций.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Alarm&lt;br /&gt;
 |image = FireAlarm.png&lt;br /&gt;
 |foundin = Каждая комната&lt;br /&gt;
 |usedfor = Автоматического закрытия противопожарных створок при возникновении пожара&lt;br /&gt;
 |strategy = Потяни за рычаг, чтобы только люди с [[Crowbar|монтировкой]] могли выйти&lt;br /&gt;
 |description = Пожарная тревога. Используется для открытия/закрытия противопожарных створок в комнате.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Fire_Alarm|Руководство по постройке Пожарной Тревоги.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Storage Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Tank Storage Unit&lt;br /&gt;
 |image = Tank_Dispenser.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]&lt;br /&gt;
 |usedfor = Выдает баллоны с кислородом и плазмой тем, кому они нужны&lt;br /&gt;
 |strategy = Возми то что тебе нужно&lt;br /&gt;
 |description =  Хранилище баллонов. Раздатчик заполненный 10 [[Atmospherics items#Oxygen Tank|кислородными балллонами]] и 10 [[Plasma Tank|баллонами с плазмой]] (кроме тех что в ВКД и на шахте, там только кислородные баллоны). Можно двигать, если открутить гаечным ключом.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Canister}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Canister&lt;br /&gt;
 |image = Canister.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтоннели]], [[Atmospherics|Атмосия]], [[Toxins Lab|Токсины]], можно сделать из металла&lt;br /&gt;
 |usedfor = Используется для транспортировки газов, например [[Oxygen|кислорода]], [[Plasma|плазмы]] и т. д.&lt;br /&gt;
 |strategy = Оставь в коридоре, жди когда мимопроходящий [[Assistant|дуралей]] откроет их просто так&lt;br /&gt;
 |description = Канистра для газов. Можно выбирать цвет и название в интерфейсе. Окошко на боковой части будет показывать цвет газа в канистре (всё ещё можно обдурить людей, выставив цвет с названием на [[Oxygen|кислород]] и закачать туда [[Plasma|плазму]]). &lt;br /&gt;
&lt;br /&gt;
Канистры делаются из [[Metal|металла]].&lt;br /&gt;
&lt;br /&gt;
Они имеют температурный лимит в 10000К и лимит давления в 500000кПа.&lt;br /&gt;
Канистры имеют щит, который предотвращает разрушение канистры и утечку газов, позволяя ей содержать в себе газы экстремально высокого давления и температуры, пока есть заряд в батарее, чем выше температура и давление, тем выше потребление энергии (пик достигается на 25 кВ).&lt;br /&gt;
Если в комнате разряжен АПЦ, щит будет запитываться от внутренней батареи, которую можно улучшить.&lt;br /&gt;
&lt;br /&gt;
Канистры с давлением меньше 300кПа можно разобрать сваркой. Газ из канистры будет протекать, если её достаточно повредить.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Pump}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Pump&lt;br /&gt;
 |image = PortablePump.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Наполнения комнаты воздухом. Также может использоваться для высасывания воздуха&lt;br /&gt;
 |strategy = Выставить направление помпы на out, выставить давление (скорее всего 101.3 kPa), включить. Она будет выбрасывать воздух в атмосферу, пока не нормализуется давление, либо пока не закончится воздух в помпе&lt;br /&gt;
 |description = Портативная пома. Сосёт и дует. Присоедини её в синий порт возле [[Atmospherics|Атмоса]], чтобы наполнить её сладким миксом в 20/80 кислорода/азота. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Scrubber}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Scrubber&lt;br /&gt;
 |image = PortableScrubber.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Отчистки воздуха от [[Plasma|плазмы]] и других нежелательных газов. Также используется для опустошения [[Plasma Tank|баллонов с плазмой]] и [[Atmospherics items#Oxygen Tank|кислородных баллонов]]&lt;br /&gt;
 |strategy = Выкати её к протечке, выставь максимальное давление и включай&lt;br /&gt;
 |description = Портативный скраббер. Медленно фильтрует газы, забирая в себя нежелательные. Присоедини её в красный порт возле [[Atmospherics|Атмоса]] чтобы опустошить его, когда он заполнится. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Space Heater&lt;br /&gt;
 |image = SpaceHeater.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтонели]], [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Нагревания воздуха в холодной зоне&lt;br /&gt;
 |strategy = Выставь на максимум и тащи за собой чтоб продлить безкостюмной выход в открытый космос&lt;br /&gt;
 |description = Косммческий обогреватель. Сделано Космо-Амишами. Может нагревать комнаты до приемлимых температур. Использует [[Power Cell|батарейку]] для работы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Freezer}}{{anchor|Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Thermomachine&lt;br /&gt;
 |image = Freezer.gif&lt;br /&gt;
 |foundin = [[Medbay|Медбей]], [[Atmospherics|Атмосия]], [[Research Division|РнД]], [[Kitchen|Кухня]], [[Engineering|Инженерия]]&lt;br /&gt;
 |usedfor = Нагревания/охлаждения газов в трубах, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Криокапсул]]&lt;br /&gt;
 |strategy = Нагревай/охлаждай газы&lt;br /&gt;
 |description = Термомашина. Охладит/нагреет любой газ в присоединенной трубе. Может использоваться для охлаждения газов-отходов после плазменного пожара.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Freezer.2FHeater|Руководство по постройке Термомашины.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Раздачи труб и помп&lt;br /&gt;
 |strategy = Всё ещё можно засовывать трубы и помпы в него, пока он в откручен от пола&lt;br /&gt;
 |description = Раздатчик труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]], можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать помпы и трубы.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно удалять ненужные трубы/помпы нажав по раздатчику с трубой/помпой в руке.&lt;br /&gt;
Для просмотра выдаваемых труб и устройств обратитесь к [[Руководство по атмосферике#Атмосферные устройства|Руководству по Атмосферике]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disposal Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Disposal Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Прокладки утилизационных труб и устройств. Чаще всего для починки утилизации или для создания американских горок&lt;br /&gt;
 |strategy = Утилизируйте &amp;lt;strike&amp;gt;всю систему утилизации&amp;lt;/strike&amp;gt; лишние трубы, перетащив их на раздатчик&lt;br /&gt;
 |description = Раздатчик утилизационных труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]] можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать утилизационные трубы и устройства.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно перетащить ненужные трубы на раздатчик, чтобы их удалить.&amp;lt;br&amp;gt;&lt;br /&gt;
Просмотрите [[Guide_to_construction#Pipes|здесь]] как изменять или делать свои утилизационные трубы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74389</id>
		<title>Экипировка атмосферики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74389"/>
		<updated>2024-09-18T15:50:10Z</updated>

		<summary type="html">&lt;p&gt;RosSample: RosSample переименовал страницу Atmospherics items в Экипировка Атмостеха&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Предметы=&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name = Rapid Piping Device (RPD)&lt;br /&gt;
 |bgcolor = Engineering|image=Rpd.png&lt;br /&gt;
 |foundin = Камера Суперматерии, Атмосия, карго и техфабы инженерии после изучения&lt;br /&gt;
 |usedfor = Прокладки труб&lt;br /&gt;
 |strategy = Используйте РПД для прокладки труб, чтобы сделать Атмос/СМ более эффективным&lt;br /&gt;
 |description = Устройство для быстрой прокладки труб. Замена старого раздатчика труб, производит (но не разбирает) различные виды труб. Не потребляет никаких боеприпасов или материалов для производства труб. Чаще всего используется для раздачи хонковой тонны объемных насосов.&lt;br /&gt;
Может выдавать обычные газовые трубы, устройста для газовых труб, трубы для утилизации и транзитные трубы.}}&lt;br /&gt;
{{anchor|ATMOS holofan projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = ATMOS holofan projector&lt;br /&gt;
 |image = Holofan.gif|48px&lt;br /&gt;
 |foundin = Шкафчик атмостеха&lt;br /&gt;
 |usedfor = Блокировки пробоин в корпусе и плазмафлудов&lt;br /&gt;
 |strategy = Быстро останавливайте локальные утечки газа и предотвращайте высасывание всего кислорода из помещения из-за пробоин в корпусе&lt;br /&gt;
 |description = Голо-проектор АТМОСа. Проецирует голограмы, которые блокируют газы, но пропускают предметы. Ваш самый надёжный инструмент для борьбы с чрезвычайными ситуациями: быстро герметизируйте пробоины в корпусе, предотвращайте распространение газов и пожаров или создайте безопасную атмосферу для [[Plasmaman|Плазмаменов]].&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Extinguisher&lt;br /&gt;
 |image = Fire_extinguisher.gif|48px&lt;br /&gt;
 |foundin = [[Extinguisher Locker|Пожарные шкафчики]], [[Xenobiology|Ксенобиология]]&lt;br /&gt;
 |usedfor = Тушения пожаров и жизней ничего не подозревающих Инженеров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Огнетушитель. У него есть множество применений: от гетто джетпака, до полета по коридору в инвалидном кресле. И ДАЖЕ по его прямому назначению. Хорошее оружие против [[Slime|Слаймов]]. [[Chaplain|Капеллан]] может благословить воду в огнетушителе, чтобы благословить сразу весь участок коридора. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 50 единиц воды или типов воды (например, святой воды).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Miniature Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Miniature Fire Extinguisher&lt;br /&gt;
 |image = MiniFE.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox|Аварийный тулбокс]]&lt;br /&gt;
 |usedfor = Тушения малых пожаров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Миниатюрный огнетушитель. По функционалу такой же, как обычный огнетушитель, но имеет меньший запас воды и может помещаться в карманах. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 30 единиц воды или типов воды (например, святой воды). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Advanced Fire Extinguisher&lt;br /&gt;
 |image = Advanced_extinguisher0.png&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = Тушения больших, горячих пожаров&lt;br /&gt;
 |strategy = Огнетушитель, использующий [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] вместо воды. &lt;br /&gt;
 |description = Продвинутый огнетушитель. Распыляет [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] и ей же заправляется, вместо обычной воды. Резевуар с противопожарной пеной можно заказать в  [[Supply_crates#Canisters_.26_Materials|карго]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire axe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire axe&lt;br /&gt;
 |image = Fireaxe.png|48px&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Краж со взломом, убийств, подскальзывания, затем попадания в руки [[Clown|Клоуну]]&amp;lt;/s&amp;gt; Спасения людей из запертых комнат&lt;br /&gt;
 |strategy = Быстро разрушать шлюзы, окна и решётки. Быстро открывать обесточенные шлюзы&lt;br /&gt;
 |description = Пожарный топор. Эта атмосийская реликвия отлично подходит для того, чтобы быстро добраться до плазменного огня, который необходимо потушить. Единственная причина, по которой кто-то посещает Атмосию — в плохих руках топор отлично подходит как для взлома с проникновением, так и для робастинга.&lt;br /&gt;
Не будь ТЕМ ПАРНЕМ, ходящим с топором в руках просто так. Лучше повесить его на спину, нося в руках свою сумку.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Emergency Oxygen Tank&lt;br /&gt;
 |image = AirTank.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]], [[Emergency Locker|Аварийные шкафчики]], [[Internals Box|Коробка для дыхания]]&lt;br /&gt;
 |usedfor = Как следует из названия, используется в качестве аварийного источника кислорода. Вопрос не в том, &#039;&#039;&#039;если&#039;&#039;&#039; он вам понадобится, а в том, &#039;&#039;&#039;когда&#039;&#039;&#039; он вам понадобится, всегда держите его при себе&lt;br /&gt;
 |strategy = Засунь его в карман, на поясь или слот костюма и оставь там, он тебе понадобится&lt;br /&gt;
 |description = Экстренный кислородный баллон. Небольшой кислородный баллон, который можно поместить в карманы, пояс или даже в слоты различных других [[suits|костюмов]]. Обычно выходное давление поддерживается на уровне примерно 16 кПа, что обеспечивает достаточное количество кислорода для дыхания.&amp;lt;br&amp;gt;&lt;br /&gt;
Кислородные баллоны различных размеров заполяются [[Atmospheric Technician|Атмостехниками]] и используются вместе с [[breath mask|дыхательной маской]], чтобы организовать внутреннюю подачу воздуха. Могут быть заполнены до 1013 kPa, если особо не париться.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Oxygen Tank&lt;br /&gt;
 |image = OxygenTank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище балловнов]], [[Emergency Locker|Авварийные шкафчики]]s, Шахтерский Аутпост&lt;br /&gt;
 |usedfor = Внутреннего дыхания при ношении [[MODsuits|МОДсьютов]], из-за того что хорошо помещается в [[suit slot|слот костюма]], но слишком большой для карманов. Также используется для [[Guide to toxins|создания бомб]]&lt;br /&gt;
 |strategy = Не забудь надеть такой в слот костюма, когда носишь [[MODsuits|МОДсьют]] или на спину, если его нет &lt;br /&gt;
 |description = Кислородный баллон. Кислородный баллон с большим объемом и &#039;&#039;намного&#039;&#039; меньшим потреблением кислорода.&amp;lt;br&amp;gt; &lt;br /&gt;
Могут быть заполнены до 1013 kPa, если особо не париться. Можно надеть в слот костюма [[MODsuits|МОДсьюта]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Tank&lt;br /&gt;
 |image = Plasma_tank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище баллонов]]&lt;br /&gt;
 |usedfor = [[Guide to toxins|Создания бомб]]&lt;br /&gt;
 |strategy = Обращаться с осторожностью&lt;br /&gt;
 |description = Баллон с плазмой. Используется [[Scientist|учёными]] для создания бомб и [[Assistant|типичными негодяями]] для поливания всего из огнемёта или для создания утечки токсинов, [[plasma|плазма]] самый ценный ресурс [[NanoTrasen|НаноТрейзен]]. Это причина по которой &#039;&#039;&#039;ты здесь&#039;&#039;&#039;. &amp;lt;br&amp;gt;Также считается [[high-risk items|хайриском]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasma Internals Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Internals Tank&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = [[Plasmaman|Карманы Плазмаменов]], [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = Используется для внутреннего дыхания Плазмаменов&lt;br /&gt;
 |strategy = Засунуть в карман и забыть про него&lt;br /&gt;
 |description = Баллон с плазмой для внутреннего дыхания. Каждый плазмамен начинает смену с такой штукой в правой руке. Его можно поместить в слот на поясе или в карманы, его также можно разместить в слоте для хранения костюма или [[MODsuits|МОДсьюте]]. Его объем намного больше чем у аварийного кислородного, но на длинных сменах всё равно придеться его пополнять.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Экипировка Атмостеха=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Clothing and Accessories#Atmospheric Technician&#039;s Firefighting Helmet|Atmospheric Technician&#039;s Firefighting Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Firesuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Black Gloves]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[MODsuits#Atmospheric MODsuit|Atmospheric MODsuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Atmospherics_modsuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name = [[Optical T-Ray Scanner]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Оборудование=&lt;br /&gt;
{{anchor|Air Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Air Alarm&lt;br /&gt;
 |image = AirAlarm.png&lt;br /&gt;
 |foundin = Каждая комната с атмосферой&lt;br /&gt;
 |usedfor = Оповещения, если в комнате в которой он находится что-то не так и для управления вентиляциями и скрабберами в комнате&lt;br /&gt;
 |strategy = Установи её в комнате и она автоматически найдёт скрабберы и вентиляции&lt;br /&gt;
 |description = Воздушная сигнализация. Чтобы использовать, проведи по ней [[File:Id_regular.png|link=ID card]] [[ID card|ID-картой]], чтобы разблокировать её. Затем кликни по ней пустой рукой, чтобы перейти к настройке.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |Опции настройки:&lt;br /&gt;
|&#039;&#039;&#039;Activate Atmosphere Alarm&#039;&#039;&#039;: Тревога будет показываться на атмосферных консолях и оповещать синтетиков.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;: Выключает вентиляции и быстро выкачивает воздух.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vent Controls&#039;&#039;&#039;: Меняет настройки вентиляций в комнате:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;External on&#039;&#039;&#039;, Internal off&#039;&#039;: будет высасывать/закачивать воздух пока тайлы над ним не достигнут установленного давления. Весь воздух который идет в/выходит из трубы к которой присоединена вентиляция. Поставь на 0 чтобы опустошать комнату или накачивать до высокого уровня.&amp;lt;br&amp;gt;Полезно для детального контроля давления, например воздуха в комнате. &lt;br /&gt;
* &#039;&#039;External off, &#039;&#039;&#039;Internal on&#039;&#039;&#039;&#039;&#039;: высасывает/закачивает воздух на тайл пока давление в трубах не достигнет выбранного давления. Настройка вентиляции на внутреннее и давление 0 приводит к тому что ЛЮБОЙ газ что попадет в трубу будет высосан из трубы на тайл сверху.&amp;lt;br&amp;gt; Используется для быстрого высасывания газов, например в камере Суперматерии.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Both on&#039;&#039;&#039;&#039;&#039;: бесполезно, даже не пробуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubber Controls&#039;&#039;&#039;: Меняет настройки скрабберов в комнате. Можно выбирать газы для фильтрации. Две настройки - скраббинг и сифон.&lt;br /&gt;
* &#039;&#039;&#039;Scrubbing&#039;&#039;&#039; фильтрует газы выставленные в секции &#039;&#039;&#039;Filters&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Siphoning&#039;&#039;&#039; без разбора высасывает все газы.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; настраивает дальность скраббера - на &#039;&#039;&#039;Normal&#039;&#039;&#039; он будет засасывать газы только на своём тайле, на &#039;&#039;&#039;Expanded&#039;&#039;&#039; работает в радиусе 3x3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Mode&#039;&#039;&#039;: Можно выбрать шаблон для скрабберов и вентиляций в зоне:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Filtering&#039;&#039;&#039;&#039;&#039;: Режим по умолчанию, скрабберы выставлены на фильтрацию CO2 на своём тайле, вентиляции поддерживают нормальное давление (101.3 кПа).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contaminated&#039;&#039;&#039;&#039;&#039;: Скрабберы выставлены на выкачивание всех вредных газов и работают в расширенном режиме, вентиляции как обычно.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Draught&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, а вентиляции выдают в двое раз больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Refill&#039;&#039;&#039;&#039;&#039;: Скрабберы включены, а вентиляции выдают в три раза больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cycle&#039;&#039;&#039;&#039;&#039;: Скрабберы настраиваются на панический сифон, а затем переходят в режим фильтрации.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон (Расширенный), вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Flood&#039;&#039;&#039;&#039;&#039;: Только при использовании емага/на сбойном ИИ. Выключает скрабберы, включает вентиляцию на максимум и выключает системы проверки газов.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039;: Всё выключено.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarm Threshold&#039;&#039;&#039;: Позволяет менять минимальные и максимальные показатели газов для включения тревоги.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Air_Alarm|Руководство по постройке Воздушных Сигнализаций.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Air_Alarm|Руководство по взлому Воздушных Сигнализаций.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Alarm&lt;br /&gt;
 |image = FireAlarm.png&lt;br /&gt;
 |foundin = Каждая комната&lt;br /&gt;
 |usedfor = Автоматического закрытия противопожарных створок при возникновении пожара&lt;br /&gt;
 |strategy = Потяни за рычаг, чтобы только люди с [[Crowbar|монтировкой]] могли выйти&lt;br /&gt;
 |description = Пожарная тревога. Используется для открытия/закрытия противопожарных створок в комнате.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Fire_Alarm|Руководство по постройке Пожарной Тревоги.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Storage Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Tank Storage Unit&lt;br /&gt;
 |image = Tank_Dispenser.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]&lt;br /&gt;
 |usedfor = Выдает баллоны с кислородом и плазмой тем, кому они нужны&lt;br /&gt;
 |strategy = Возми то что тебе нужно&lt;br /&gt;
 |description =  Хранилище баллонов. Раздатчик заполненный 10 [[Atmospherics items#Oxygen Tank|кислородными балллонами]] и 10 [[Plasma Tank|баллонами с плазмой]] (кроме тех что в ВКД и на шахте, там только кислородные баллоны). Можно двигать, если открутить гаечным ключом.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Canister}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Canister&lt;br /&gt;
 |image = Canister.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтоннели]], [[Atmospherics|Атмосия]], [[Toxins Lab|Токсины]], можно сделать из металла&lt;br /&gt;
 |usedfor = Используется для транспортировки газов, например [[Oxygen|кислорода]], [[Plasma|плазмы]] и т. д.&lt;br /&gt;
 |strategy = Оставь в коридоре, жди когда мимопроходящий [[Assistant|дуралей]] откроет их просто так&lt;br /&gt;
 |description = Канистра для газов. Можно выбирать цвет и название в интерфейсе. Окошко на боковой части будет показывать цвет газа в канистре (всё ещё можно обдурить людей, выставив цвет с названием на [[Oxygen|кислород]] и закачать туда [[Plasma|плазму]]). &lt;br /&gt;
&lt;br /&gt;
Канистры делаются из [[Metal|металла]].&lt;br /&gt;
&lt;br /&gt;
Они имеют температурный лимит в 10000К и лимит давления в 500000кПа.&lt;br /&gt;
Канистры имеют щит, который предотвращает разрушение канистры и утечку газов, позволяя ей содержать в себе газы экстремально высокого давления и температуры, пока есть заряд в батарее, чем выше температура и давление, тем выше потребление энергии (пик достигается на 25 кВ).&lt;br /&gt;
Если в комнате разряжен АПЦ, щит будет запитываться от внутренней батареи, которую можно улучшить.&lt;br /&gt;
&lt;br /&gt;
Канистры с давлением меньше 300кПа можно разобрать сваркой. Газ из канистры будет протекать, если её достаточно повредить.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Pump}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Pump&lt;br /&gt;
 |image = PortablePump.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Наполнения комнаты воздухом. Также может использоваться для высасывания воздуха&lt;br /&gt;
 |strategy = Выставить направление помпы на out, выставить давление (скорее всего 101.3 kPa), включить. Она будет выбрасывать воздух в атмосферу, пока не нормализуется давление, либо пока не закончится воздух в помпе&lt;br /&gt;
 |description = Портативная пома. Сосёт и дует. Присоедини её в синий порт возле [[Atmospherics|Атмоса]], чтобы наполнить её сладким миксом в 20/80 кислорода/азота. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Scrubber}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Scrubber&lt;br /&gt;
 |image = PortableScrubber.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Отчистки воздуха от [[Plasma|плазмы]] и других нежелательных газов. Также используется для опустошения [[Plasma Tank|баллонов с плазмой]] и [[Atmospherics items#Oxygen Tank|кислородных баллонов]]&lt;br /&gt;
 |strategy = Выкати её к протечке, выставь максимальное давление и включай&lt;br /&gt;
 |description = Портативный скраббер. Медленно фильтрует газы, забирая в себя нежелательные. Присоедини её в красный порт возле [[Atmospherics|Атмоса]] чтобы опустошить его, когда он заполнится. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Space Heater&lt;br /&gt;
 |image = SpaceHeater.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтонели]], [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Нагревания воздуха в холодной зоне&lt;br /&gt;
 |strategy = Выставь на максимум и тащи за собой чтоб продлить безкостюмной выход в открытый космос&lt;br /&gt;
 |description = Косммческий обогреватель. Сделано Космо-Амишами. Может нагревать комнаты до приемлимых температур. Использует [[Power Cell|батарейку]] для работы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Freezer}}{{anchor|Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Thermomachine&lt;br /&gt;
 |image = Freezer.gif&lt;br /&gt;
 |foundin = [[Medbay|Медбей]], [[Atmospherics|Атмосия]], [[Research Division|РнД]], [[Kitchen|Кухня]], [[Engineering|Инженерия]]&lt;br /&gt;
 |usedfor = Нагревания/охлаждения газов в трубах, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Криокапсул]]&lt;br /&gt;
 |strategy = Нагревай/охлаждай газы&lt;br /&gt;
 |description = Термомашина. Охладит/нагреет любой газ в присоединенной трубе. Может использоваться для охлаждения газов-отходов после плазменного пожара.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Freezer.2FHeater|Руководство по постройке Термомашины.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Раздачи труб и помп&lt;br /&gt;
 |strategy = Всё ещё можно засовывать трубы и помпы в него, пока он в откручен от пола&lt;br /&gt;
 |description = Раздатчик труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]], можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать помпы и трубы.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно удалять ненужные трубы/помпы нажав по раздатчику с трубой/помпой в руке.&lt;br /&gt;
Для просмотра выдаваемых труб и устройств обратитесь к [[Руководство по атмосферике#Атмосферные устройства|Руководству по Атмосферике]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disposal Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Disposal Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Прокладки утилизационных труб и устройств. Чаще всего для починки утилизации или для создания американских горок&lt;br /&gt;
 |strategy = Утилизируйте &amp;lt;strike&amp;gt;всю систему утилизации&amp;lt;/strike&amp;gt; лишние трубы, перетащив их на раздатчик&lt;br /&gt;
 |description = Раздатчик утилизационных труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]] можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать утилизационные трубы и устройства.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно перетащить ненужные трубы на раздатчик, чтобы их удалить.&amp;lt;br&amp;gt;&lt;br /&gt;
Просмотрите [[Guide_to_construction#Pipes|здесь]] как изменять или делать свои утилизационные трубы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74388</id>
		<title>Экипировка атмосферики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74388"/>
		<updated>2024-09-18T15:49:14Z</updated>

		<summary type="html">&lt;p&gt;RosSample: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Предметы=&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name = Rapid Piping Device (RPD)&lt;br /&gt;
 |bgcolor = Engineering|image=Rpd.png&lt;br /&gt;
 |foundin = Камера Суперматерии, Атмосия, карго и техфабы инженерии после изучения&lt;br /&gt;
 |usedfor = Прокладки труб&lt;br /&gt;
 |strategy = Используйте РПД для прокладки труб, чтобы сделать Атмос/СМ более эффективным&lt;br /&gt;
 |description = Устройство для быстрой прокладки труб. Замена старого раздатчика труб, производит (но не разбирает) различные виды труб. Не потребляет никаких боеприпасов или материалов для производства труб. Чаще всего используется для раздачи хонковой тонны объемных насосов.&lt;br /&gt;
Может выдавать обычные газовые трубы, устройста для газовых труб, трубы для утилизации и транзитные трубы.}}&lt;br /&gt;
{{anchor|ATMOS holofan projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = ATMOS holofan projector&lt;br /&gt;
 |image = Holofan.gif|48px&lt;br /&gt;
 |foundin = Шкафчик атмостеха&lt;br /&gt;
 |usedfor = Блокировки пробоин в корпусе и плазмафлудов&lt;br /&gt;
 |strategy = Быстро останавливайте локальные утечки газа и предотвращайте высасывание всего кислорода из помещения из-за пробоин в корпусе&lt;br /&gt;
 |description = Голо-проектор АТМОСа. Проецирует голограмы, которые блокируют газы, но пропускают предметы. Ваш самый надёжный инструмент для борьбы с чрезвычайными ситуациями: быстро герметизируйте пробоины в корпусе, предотвращайте распространение газов и пожаров или создайте безопасную атмосферу для [[Plasmaman|Плазмаменов]].&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Extinguisher&lt;br /&gt;
 |image = Fire_extinguisher.gif|48px&lt;br /&gt;
 |foundin = [[Extinguisher Locker|Пожарные шкафчики]], [[Xenobiology|Ксенобиология]]&lt;br /&gt;
 |usedfor = Тушения пожаров и жизней ничего не подозревающих Инженеров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Огнетушитель. У него есть множество применений: от гетто джетпака, до полета по коридору в инвалидном кресле. И ДАЖЕ по его прямому назначению. Хорошее оружие против [[Slime|Слаймов]]. [[Chaplain|Капеллан]] может благословить воду в огнетушителе, чтобы благословить сразу весь участок коридора. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 50 единиц воды или типов воды (например, святой воды).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Miniature Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Miniature Fire Extinguisher&lt;br /&gt;
 |image = MiniFE.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox|Аварийный тулбокс]]&lt;br /&gt;
 |usedfor = Тушения малых пожаров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Миниатюрный огнетушитель. По функционалу такой же, как обычный огнетушитель, но имеет меньший запас воды и может помещаться в карманах. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 30 единиц воды или типов воды (например, святой воды). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Advanced Fire Extinguisher&lt;br /&gt;
 |image = Advanced_extinguisher0.png&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = Тушения больших, горячих пожаров&lt;br /&gt;
 |strategy = Огнетушитель, использующий [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] вместо воды. &lt;br /&gt;
 |description = Продвинутый огнетушитель. Распыляет [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] и ей же заправляется, вместо обычной воды. Резевуар с противопожарной пеной можно заказать в  [[Supply_crates#Canisters_.26_Materials|карго]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire axe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire axe&lt;br /&gt;
 |image = Fireaxe.png|48px&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Краж со взломом, убийств, подскальзывания, затем попадания в руки [[Clown|Клоуну]]&amp;lt;/s&amp;gt; Спасения людей из запертых комнат&lt;br /&gt;
 |strategy = Быстро разрушать шлюзы, окна и решётки. Быстро открывать обесточенные шлюзы&lt;br /&gt;
 |description = Пожарный топор. Эта атмосийская реликвия отлично подходит для того, чтобы быстро добраться до плазменного огня, который необходимо потушить. Единственная причина, по которой кто-то посещает Атмосию — в плохих руках топор отлично подходит как для взлома с проникновением, так и для робастинга.&lt;br /&gt;
Не будь ТЕМ ПАРНЕМ, ходящим с топором в руках просто так. Лучше повесить его на спину, нося в руках свою сумку.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Emergency Oxygen Tank&lt;br /&gt;
 |image = AirTank.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]], [[Emergency Locker|Аварийные шкафчики]], [[Internals Box|Коробка для дыхания]]&lt;br /&gt;
 |usedfor = Как следует из названия, используется в качестве аварийного источника кислорода. Вопрос не в том, &#039;&#039;&#039;если&#039;&#039;&#039; он вам понадобится, а в том, &#039;&#039;&#039;когда&#039;&#039;&#039; он вам понадобится, всегда держите его при себе&lt;br /&gt;
 |strategy = Засунь его в карман, на поясь или слот костюма и оставь там, он тебе понадобится&lt;br /&gt;
 |description = Экстренный кислородный баллон. Небольшой кислородный баллон, который можно поместить в карманы, пояс или даже в слоты различных других [[suits|костюмов]]. Обычно выходное давление поддерживается на уровне примерно 16 кПа, что обеспечивает достаточное количество кислорода для дыхания.&amp;lt;br&amp;gt;&lt;br /&gt;
Кислородные баллоны различных размеров заполяются [[Atmospheric Technician|Атмостехниками]] и используются вместе с [[breath mask|дыхательной маской]], чтобы организовать внутреннюю подачу воздуха. Могут быть заполнены до 1013 kPa, если особо не париться.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Oxygen Tank&lt;br /&gt;
 |image = OxygenTank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище балловнов]], [[Emergency Locker|Авварийные шкафчики]]s, Шахтерский Аутпост&lt;br /&gt;
 |usedfor = Внутреннего дыхания при ношении [[MODsuits|МОДсьютов]], из-за того что хорошо помещается в [[suit slot|слот костюма]], но слишком большой для карманов. Также используется для [[Guide to toxins|создания бомб]]&lt;br /&gt;
 |strategy = Не забудь надеть такой в слот костюма, когда носишь [[MODsuits|МОДсьют]] или на спину, если его нет &lt;br /&gt;
 |description = Кислородный баллон. Кислородный баллон с большим объемом и &#039;&#039;намного&#039;&#039; меньшим потреблением кислорода.&amp;lt;br&amp;gt; &lt;br /&gt;
Могут быть заполнены до 1013 kPa, если особо не париться. Можно надеть в слот костюма [[MODsuits|МОДсьюта]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Tank&lt;br /&gt;
 |image = Plasma_tank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище баллонов]]&lt;br /&gt;
 |usedfor = [[Guide to toxins|Создания бомб]]&lt;br /&gt;
 |strategy = Обращаться с осторожностью&lt;br /&gt;
 |description = Баллон с плазмой. Используется [[Scientist|учёными]] для создания бомб и [[Assistant|типичными негодяями]] для поливания всего из огнемёта или для создания утечки токсинов, [[plasma|плазма]] самый ценный ресурс [[NanoTrasen|НаноТрейзен]]. Это причина по которой &#039;&#039;&#039;ты здесь&#039;&#039;&#039;. &amp;lt;br&amp;gt;Также считается [[high-risk items|хайриском]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasma Internals Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Internals Tank&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = [[Plasmaman|Карманы Плазмаменов]], [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = Используется для внутреннего дыхания Плазмаменов&lt;br /&gt;
 |strategy = Засунуть в карман и забыть про него&lt;br /&gt;
 |description = Баллон с плазмой для внутреннего дыхания. Каждый плазмамен начинает смену с такой штукой в правой руке. Его можно поместить в слот на поясе или в карманы, его также можно разместить в слоте для хранения костюма или [[MODsuits|МОДсьюте]]. Его объем намного больше чем у аварийного кислородного, но на длинных сменах всё равно придеться его пополнять.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Экипировка Атмостеха=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Clothing and Accessories#Atmospheric Technician&#039;s Firefighting Helmet|Atmospheric Technician&#039;s Firefighting Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Firesuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Black Gloves]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[MODsuits#Atmospheric MODsuit|Atmospheric MODsuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Atmospherics_modsuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name = [[Optical T-Ray Scanner]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Оборудование=&lt;br /&gt;
{{anchor|Air Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Air Alarm&lt;br /&gt;
 |image = AirAlarm.png&lt;br /&gt;
 |foundin = Каждая комната с атмосферой&lt;br /&gt;
 |usedfor = Оповещения, если в комнате в которой он находится что-то не так и для управления вентиляциями и скрабберами в комнате&lt;br /&gt;
 |strategy = Установи её в комнате и она автоматически найдёт скрабберы и вентиляции&lt;br /&gt;
 |description = Воздушная сигнализация. Чтобы использовать, проведи по ней [[File:Id_regular.png|link=ID card]] [[ID card|ID-картой]], чтобы разблокировать её. Затем кликни по ней пустой рукой, чтобы перейти к настройке.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |Опции настройки:&lt;br /&gt;
|&#039;&#039;&#039;Activate Atmosphere Alarm&#039;&#039;&#039;: Тревога будет показываться на атмосферных консолях и оповещать синтетиков.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;: Выключает вентиляции и быстро выкачивает воздух.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vent Controls&#039;&#039;&#039;: Меняет настройки вентиляций в комнате:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;External on&#039;&#039;&#039;, Internal off&#039;&#039;: будет высасывать/закачивать воздух пока тайлы над ним не достигнут установленного давления. Весь воздух который идет в/выходит из трубы к которой присоединена вентиляция. Поставь на 0 чтобы опустошать комнату или накачивать до высокого уровня.&amp;lt;br&amp;gt;Полезно для детального контроля давления, например воздуха в комнате. &lt;br /&gt;
* &#039;&#039;External off, &#039;&#039;&#039;Internal on&#039;&#039;&#039;&#039;&#039;: высасывает/закачивает воздух на тайл пока давление в трубах не достигнет выбранного давления. Настройка вентиляции на внутреннее и давление 0 приводит к тому что ЛЮБОЙ газ что попадет в трубу будет высосан из трубы на тайл сверху.&amp;lt;br&amp;gt; Используется для быстрого высасывания газов, например в камере Суперматерии.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Both on&#039;&#039;&#039;&#039;&#039;: бесполезно, даже не пробуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubber Controls&#039;&#039;&#039;: Меняет настройки скрабберов в комнате. Можно выбирать газы для фильтрации. Две настройки - скраббинг и сифон.&lt;br /&gt;
* &#039;&#039;&#039;Scrubbing&#039;&#039;&#039; фильтрует газы выставленные в секции &#039;&#039;&#039;Filters&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Siphoning&#039;&#039;&#039; без разбора высасывает все газы.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; настраивает дальность скраббера - на &#039;&#039;&#039;Normal&#039;&#039;&#039; он будет засасывать газы только на своём тайле, на &#039;&#039;&#039;Expanded&#039;&#039;&#039; работает в радиусе 3x3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Mode&#039;&#039;&#039;: Можно выбрать шаблон для скрабберов и вентиляций в зоне:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Filtering&#039;&#039;&#039;&#039;&#039;: Режим по умолчанию, скрабберы выставлены на фильтрацию CO2 на своём тайле, вентиляции поддерживают нормальное давление (101.3 кПа).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contaminated&#039;&#039;&#039;&#039;&#039;: Скрабберы выставлены на выкачивание всех вредных газов и работают в расширенном режиме, вентиляции как обычно.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Draught&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, а вентиляции выдают в двое раз больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Refill&#039;&#039;&#039;&#039;&#039;: Скрабберы включены, а вентиляции выдают в три раза больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cycle&#039;&#039;&#039;&#039;&#039;: Скрабберы настраиваются на панический сифон, а затем переходят в режим фильтрации.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон (Расширенный), вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Flood&#039;&#039;&#039;&#039;&#039;: Только при использовании емага/на сбойном ИИ. Выключает скрабберы, включает вентиляцию на максимум и выключает системы проверки газов.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039;: Всё выключено.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarm Threshold&#039;&#039;&#039;: Позволяет менять минимальные и максимальные показатели газов для включения тревоги.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Air_Alarm|Руководство по постройке Воздушных Сигнализаций.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Air_Alarm|Руководство по взлому Воздушных Сигнализаций.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Alarm&lt;br /&gt;
 |image = FireAlarm.png&lt;br /&gt;
 |foundin = Каждая комната&lt;br /&gt;
 |usedfor = Автоматического закрытия противопожарных створок при возникновении пожара&lt;br /&gt;
 |strategy = Потяни за рычаг, чтобы только люди с [[Crowbar|монтировкой]] могли выйти&lt;br /&gt;
 |description = Пожарная тревога. Используется для открытия/закрытия противопожарных створок в комнате.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Fire_Alarm|Руководство по постройке Пожарной Тревоги.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Storage Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Tank Storage Unit&lt;br /&gt;
 |image = Tank_Dispenser.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]&lt;br /&gt;
 |usedfor = Выдает баллоны с кислородом и плазмой тем, кому они нужны&lt;br /&gt;
 |strategy = Возми то что тебе нужно&lt;br /&gt;
 |description =  Хранилище баллонов. Раздатчик заполненный 10 [[Atmospherics items#Oxygen Tank|кислородными балллонами]] и 10 [[Plasma Tank|баллонами с плазмой]] (кроме тех что в ВКД и на шахте, там только кислородные баллоны). Можно двигать, если открутить гаечным ключом.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Canister}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Canister&lt;br /&gt;
 |image = Canister.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтоннели]], [[Atmospherics|Атмосия]], [[Toxins Lab|Токсины]], можно сделать из металла&lt;br /&gt;
 |usedfor = Используется для транспортировки газов, например [[Oxygen|кислорода]], [[Plasma|плазмы]] и т. д.&lt;br /&gt;
 |strategy = Оставь в коридоре, жди когда мимопроходящий [[Assistant|дуралей]] откроет их просто так&lt;br /&gt;
 |description = Канистра для газов. Можно выбирать цвет и название в интерфейсе. Окошко на боковой части будет показывать цвет газа в канистре (всё ещё можно обдурить людей, выставив цвет с названием на [[Oxygen|кислород]] и закачать туда [[Plasma|плазму]]). &lt;br /&gt;
&lt;br /&gt;
Канистры делаются из [[Metal|металла]].&lt;br /&gt;
&lt;br /&gt;
Они имеют температурный лимит в 10000К и лимит давления в 500000кПа.&lt;br /&gt;
Канистры имеют щит, который предотвращает разрушение канистры и утечку газов, позволяя ей содержать в себе газы экстремально высокого давления и температуры, пока есть заряд в батарее, чем выше температура и давление, тем выше потребление энергии (пик достигается на 25 кВ).&lt;br /&gt;
Если в комнате разряжен АПЦ, щит будет запитываться от внутренней батареи, которую можно улучшить.&lt;br /&gt;
&lt;br /&gt;
Канистры с давлением меньше 300кПа можно разобрать сваркой. Газ из канистры будет протекать, если её достаточно повредить.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Pump}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Pump&lt;br /&gt;
 |image = PortablePump.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Наполнения комнаты воздухом. Также может использоваться для высасывания воздуха&lt;br /&gt;
 |strategy = Выставить направление помпы на out, выставить давление (скорее всего 101.3 kPa), включить. Она будет выбрасывать воздух в атмосферу, пока не нормализуется давление, либо пока не закончится воздух в помпе&lt;br /&gt;
 |description = Портативная пома. Сосёт и дует. Присоедини её в синий порт возле [[Atmospherics|Атмоса]], чтобы наполнить её сладким миксом в 20/80 кислорода/азота. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Scrubber}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Scrubber&lt;br /&gt;
 |image = PortableScrubber.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Отчистки воздуха от [[Plasma|плазмы]] и других нежелательных газов. Также используется для опустошения [[Plasma Tank|баллонов с плазмой]] и [[Atmospherics items#Oxygen Tank|кислородных баллонов]]&lt;br /&gt;
 |strategy = Выкати её к протечке, выставь максимальное давление и включай&lt;br /&gt;
 |description = Портативный скраббер. Медленно фильтрует газы, забирая в себя нежелательные. Присоедини её в красный порт возле [[Atmospherics|Атмоса]] чтобы опустошить его, когда он заполнится. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Space Heater&lt;br /&gt;
 |image = SpaceHeater.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтонели]], [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Нагревания воздуха в холодной зоне&lt;br /&gt;
 |strategy = Выставь на максимум и тащи за собой чтоб продлить безкостюмной выход в открытый космос&lt;br /&gt;
 |description = Косммческий обогреватель. Сделано Космо-Амишами. Может нагревать комнаты до приемлимых температур. Использует [[Power Cell|батарейку]] для работы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Freezer}}{{anchor|Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Thermomachine&lt;br /&gt;
 |image = Freezer.gif&lt;br /&gt;
 |foundin = [[Medbay|Медбей]], [[Atmospherics|Атмосия]], [[Research Division|РнД]], [[Kitchen|Кухня]], [[Engineering|Инженерия]]&lt;br /&gt;
 |usedfor = Нагревания/охлаждения газов в трубах, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Криокапсул]]&lt;br /&gt;
 |strategy = Нагревай/охлаждай газы&lt;br /&gt;
 |description = Термомашина. Охладит/нагреет любой газ в присоединенной трубе. Может использоваться для охлаждения газов-отходов после плазменного пожара.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Freezer.2FHeater|Руководство по постройке Термомашины.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Раздачи труб и помп&lt;br /&gt;
 |strategy = Всё ещё можно засовывать трубы и помпы в него, пока он в откручен от пола&lt;br /&gt;
 |description = Раздатчик труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]], можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать помпы и трубы.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно удалять ненужные трубы/помпы нажав по раздатчику с трубой/помпой в руке.&lt;br /&gt;
Для просмотра выдаваемых труб и устройств обратитесь к [[Руководство по атмосферике#Атмосферные устройства|Руководству по Атмосферике]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disposal Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Disposal Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Прокладки утилизационных труб и устройств. Чаще всего для починки утилизации или для создания американских горок&lt;br /&gt;
 |strategy = Утилизируйте &amp;lt;strike&amp;gt;всю систему утилизации&amp;lt;/strike&amp;gt; лишние трубы, перетащив их на раздатчик&lt;br /&gt;
 |description = Раздатчик утилизационных труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]] можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать утилизационные трубы и устройства.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно перетащить ненужные трубы на раздатчик, чтобы их удалить.&amp;lt;br&amp;gt;&lt;br /&gt;
Просмотрите [[Guide_to_construction#Pipes|здесь]] как изменять или делать свои утилизационные трубы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74387</id>
		<title>Экипировка атмосферики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74387"/>
		<updated>2024-09-18T15:48:25Z</updated>

		<summary type="html">&lt;p&gt;RosSample: /* Atmospherics Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Предметы=&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name = Rapid Piping Device (RPD)&lt;br /&gt;
 |bgcolor = Engineering|image=Rpd.png&lt;br /&gt;
 |foundin = Камера Суперматерии, Атмосия, карго и техфабы инженерии после изучения&lt;br /&gt;
 |usedfor = Прокладки труб&lt;br /&gt;
 |strategy = Используйте РПД для прокладки труб, чтобы сделать Атмос/СМ более эффективным&lt;br /&gt;
 |description = Устройство для быстрой прокладки труб. Замена старого раздатчика труб, производит (но не разбирает) различные виды труб. Не потребляет никаких боеприпасов или материалов для производства труб. Чаще всего используется для раздачи хонковой тонны объемных насосов.&lt;br /&gt;
Может выдавать обычные газовые трубы, устройста для газовых труб, трубы для утилизации и транзитные трубы.}}&lt;br /&gt;
{{anchor|ATMOS holofan projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = ATMOS holofan projector&lt;br /&gt;
 |image = Holofan.gif|48px&lt;br /&gt;
 |foundin = Шкафчик атмостеха&lt;br /&gt;
 |usedfor = Блокировки пробоин в корпусе и плазмафлудов&lt;br /&gt;
 |strategy = Быстро останавливайте локальные утечки газа и предотвращайте высасывание всего кислорода из помещения из-за пробоин в корпусе&lt;br /&gt;
 |description = Голо-проектор АТМОСа. Проецирует голограмы, которые блокируют газы, но пропускают предметы. Ваш самый надёжный инструмент для борьбы с чрезвычайными ситуациями: быстро герметизируйте пробоины в корпусе, предотвращайте распространение газов и пожаров или создайте безопасную атмосферу для [[Plasmaman|Плазмаменов]].&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Extinguisher&lt;br /&gt;
 |image = Fire_extinguisher.gif|48px&lt;br /&gt;
 |foundin = [[Extinguisher Locker|Пожарные шкафчики]], [[Xenobiology|Ксенобиология]]&lt;br /&gt;
 |usedfor = Тушения пожаров и жизней ничего не подозревающих Инженеров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Огнетушитель. У него есть множество применений: от гетто джетпака, до полета по коридору в инвалидном кресле. И ДАЖЕ по его прямому назначению. Хорошее оружие против [[Slime|Слаймов]]. [[Chaplain|Капеллан]] может благословить воду в огнетушителе, чтобы благословить сразу весь участок коридора. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 50 единиц воды или типов воды (например, святой воды).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Miniature Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Miniature Fire Extinguisher&lt;br /&gt;
 |image = MiniFE.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox|Аварийный тулбокс]]&lt;br /&gt;
 |usedfor = Тушения малых пожаров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Миниатюрный огнетушитель. По функционалу такой же, как обычный огнетушитель, но имеет меньший запас воды и может помещаться в карманах. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 30 единиц воды или типов воды (например, святой воды). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Advanced Fire Extinguisher&lt;br /&gt;
 |image = Advanced_extinguisher0.png&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = Тушения больших, горячих пожаров&lt;br /&gt;
 |strategy = Огнетушитель, использующий [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] вместо воды. &lt;br /&gt;
 |description = Продвинутый огнетушитель. Распыляет [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] и ей же заправляется, вместо обычной воды. Резевуар с противопожарной пеной можно заказать в  [[Supply_crates#Canisters_.26_Materials|карго]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire axe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire axe&lt;br /&gt;
 |image = Fireaxe.png|48px&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Краж со взломом, убийств, подскальзывания, затем попадания в руки [[Clown|Клоуну]]&amp;lt;/s&amp;gt; Спасения людей из запертых комнат&lt;br /&gt;
 |strategy = Быстро разрушать шлюзы, окна и решётки. Быстро открывать обесточенные шлюзы&lt;br /&gt;
 |description = Пожарный топор. Эта атмосийская реликвия отлично подходит для того, чтобы быстро добраться до плазменного огня, который необходимо потушить. Единственная причина, по которой кто-то посещает Атмосию — в плохих руках топор отлично подходит как для взлома с проникновением, так и для робастинга.&lt;br /&gt;
Не будь ТЕМ ПАРНЕМ, ходящим с топором в руках просто так. Лучше повесить его на спину, нося в руках свою сумку.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Emergency Oxygen Tank&lt;br /&gt;
 |image = AirTank.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]], [[Emergency Locker|Аварийные шкафчики]], [[Internals Box|Коробка для дыхания]]&lt;br /&gt;
 |usedfor = Как следует из названия, используется в качестве аварийного источника кислорода. Вопрос не в том, &#039;&#039;&#039;если&#039;&#039;&#039; он вам понадобится, а в том, &#039;&#039;&#039;когда&#039;&#039;&#039; он вам понадобится, всегда держите его при себе&lt;br /&gt;
 |strategy = Засунь его в карман, на поясь или слот костюма и оставь там, он тебе понадобится&lt;br /&gt;
 |description = Экстренный кислородный баллон. Небольшой кислородный баллон, который можно поместить в карманы, пояс или даже в слоты различных других [[suits|костюмов]]. Обычно выходное давление поддерживается на уровне примерно 16 кПа, что обеспечивает достаточное количество кислорода для дыхания.&amp;lt;br&amp;gt;&lt;br /&gt;
Кислородные баллоны различных размеров заполяются [[Atmospheric Technician|Атмостехниками]] и используются вместе с [[breath mask|дыхательной маской]], чтобы организовать внутреннюю подачу воздуха. Могут быть заполнены до 1013 kPa, если особо не париться.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Oxygen Tank&lt;br /&gt;
 |image = OxygenTank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище балловнов]], [[Emergency Locker|Авварийные шкафчики]]s, Шахтерский Аутпост&lt;br /&gt;
 |usedfor = Внутреннего дыхания при ношении [[MODsuits|МОДсьютов]], из-за того что хорошо помещается в [[suit slot|слот костюма]], но слишком большой для карманов. Также используется для [[Guide to toxins|создания бомб]]&lt;br /&gt;
 |strategy = Не забудь надеть такой в слот костюма, когда носишь [[MODsuits|МОДсьют]] или на спину, если его нет &lt;br /&gt;
 |description = Кислородный баллон. Кислородный баллон с большим объемом и &#039;&#039;намного&#039;&#039; меньшим потреблением кислорода.&amp;lt;br&amp;gt; &lt;br /&gt;
Могут быть заполнены до 1013 kPa, если особо не париться. Можно надеть в слот костюма [[MODsuits|МОДсьюта]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Tank&lt;br /&gt;
 |image = Plasma_tank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище баллонов]]&lt;br /&gt;
 |usedfor = [[Guide to toxins|Создания бомб]]&lt;br /&gt;
 |strategy = Обращаться с осторожностью&lt;br /&gt;
 |description = Баллон с плазмой. Используется [[Scientist|учёными]] для создания бомб и [[Assistant|типичными негодяями]] для поливания всего из огнемёта или для создания утечки токсинов, [[plasma|плазма]] самый ценный ресурс [[NanoTrasen|НаноТрейзен]]. Это причина по которой &#039;&#039;&#039;ты здесь&#039;&#039;&#039;. &amp;lt;br&amp;gt;Также считается [[high-risk items|хайриском]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasma Internals Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Internals Tank&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = [[Plasmaman|Карманы Плазмаменов]], [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = Используется для внутреннего дыхания Плазмаменов&lt;br /&gt;
 |strategy = Засунуть в карман и забыть про него&lt;br /&gt;
 |description = Баллон с плазмой для внутреннего дыхания. Каждый плазмамен начинает смену с такой штукой в правой руке. Его можно поместить в слот на поясе или в карманы, его также можно разместить в слоте для хранения костюма или [[MODsuits|МОДсьюте]]. Его объем намного больше чем у аварийного кислородного, но на длинных сменах всё равно придеться его пополнять.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Экипировка Атмостеха=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Clothing and Accessories#Atmospheric Technician&#039;s Firefighting Helmet|Atmospheric Technician&#039;s Firefighting Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Firesuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Black Gloves]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[MODsuits#Atmospheric MODsuit|Atmospheric MODsuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Atmospherics_modsuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name = [[Optical T-Ray Scanner]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{anchor|Air Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Air Alarm&lt;br /&gt;
 |image = AirAlarm.png&lt;br /&gt;
 |foundin = Каждая комната с атмосферой&lt;br /&gt;
 |usedfor = Оповещения, если в комнате в которой он находится что-то не так и для управления вентиляциями и скрабберами в комнате&lt;br /&gt;
 |strategy = Установи её в комнате и она автоматически найдёт скрабберы и вентиляции&lt;br /&gt;
 |description = Воздушная сигнализация. Чтобы использовать, проведи по ней [[File:Id_regular.png|link=ID card]] [[ID card|ID-картой]], чтобы разблокировать её. Затем кликни по ней пустой рукой, чтобы перейти к настройке.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |Опции настройки:&lt;br /&gt;
|&#039;&#039;&#039;Activate Atmosphere Alarm&#039;&#039;&#039;: Тревога будет показываться на атмосферных консолях и оповещать синтетиков.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;: Выключает вентиляции и быстро выкачивает воздух.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vent Controls&#039;&#039;&#039;: Меняет настройки вентиляций в комнате:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;External on&#039;&#039;&#039;, Internal off&#039;&#039;: будет высасывать/закачивать воздух пока тайлы над ним не достигнут установленного давления. Весь воздух который идет в/выходит из трубы к которой присоединена вентиляция. Поставь на 0 чтобы опустошать комнату или накачивать до высокого уровня.&amp;lt;br&amp;gt;Полезно для детального контроля давления, например воздуха в комнате. &lt;br /&gt;
* &#039;&#039;External off, &#039;&#039;&#039;Internal on&#039;&#039;&#039;&#039;&#039;: высасывает/закачивает воздух на тайл пока давление в трубах не достигнет выбранного давления. Настройка вентиляции на внутреннее и давление 0 приводит к тому что ЛЮБОЙ газ что попадет в трубу будет высосан из трубы на тайл сверху.&amp;lt;br&amp;gt; Используется для быстрого высасывания газов, например в камере Суперматерии.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Both on&#039;&#039;&#039;&#039;&#039;: бесполезно, даже не пробуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubber Controls&#039;&#039;&#039;: Меняет настройки скрабберов в комнате. Можно выбирать газы для фильтрации. Две настройки - скраббинг и сифон.&lt;br /&gt;
* &#039;&#039;&#039;Scrubbing&#039;&#039;&#039; фильтрует газы выставленные в секции &#039;&#039;&#039;Filters&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Siphoning&#039;&#039;&#039; без разбора высасывает все газы.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; настраивает дальность скраббера - на &#039;&#039;&#039;Normal&#039;&#039;&#039; он будет засасывать газы только на своём тайле, на &#039;&#039;&#039;Expanded&#039;&#039;&#039; работает в радиусе 3x3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Mode&#039;&#039;&#039;: Можно выбрать шаблон для скрабберов и вентиляций в зоне:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Filtering&#039;&#039;&#039;&#039;&#039;: Режим по умолчанию, скрабберы выставлены на фильтрацию CO2 на своём тайле, вентиляции поддерживают нормальное давление (101.3 кПа).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contaminated&#039;&#039;&#039;&#039;&#039;: Скрабберы выставлены на выкачивание всех вредных газов и работают в расширенном режиме, вентиляции как обычно.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Draught&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, а вентиляции выдают в двое раз больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Refill&#039;&#039;&#039;&#039;&#039;: Скрабберы включены, а вентиляции выдают в три раза больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cycle&#039;&#039;&#039;&#039;&#039;: Скрабберы настраиваются на панический сифон, а затем переходят в режим фильтрации.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон (Расширенный), вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Flood&#039;&#039;&#039;&#039;&#039;: Только при использовании емага/на сбойном ИИ. Выключает скрабберы, включает вентиляцию на максимум и выключает системы проверки газов.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039;: Всё выключено.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarm Threshold&#039;&#039;&#039;: Позволяет менять минимальные и максимальные показатели газов для включения тревоги.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Air_Alarm|Руководство по постройке Воздушных Сигнализаций.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Air_Alarm|Руководство по взлому Воздушных Сигнализаций.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Alarm&lt;br /&gt;
 |image = FireAlarm.png&lt;br /&gt;
 |foundin = Каждая комната&lt;br /&gt;
 |usedfor = Автоматического закрытия противопожарных створок при возникновении пожара&lt;br /&gt;
 |strategy = Потяни за рычаг, чтобы только люди с [[Crowbar|монтировкой]] могли выйти&lt;br /&gt;
 |description = Пожарная тревога. Используется для открытия/закрытия противопожарных створок в комнате.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Fire_Alarm|Руководство по постройке Пожарной Тревоги.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Storage Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Tank Storage Unit&lt;br /&gt;
 |image = Tank_Dispenser.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]&lt;br /&gt;
 |usedfor = Выдает баллоны с кислородом и плазмой тем, кому они нужны&lt;br /&gt;
 |strategy = Возми то что тебе нужно&lt;br /&gt;
 |description =  Хранилище баллонов. Раздатчик заполненный 10 [[Atmospherics items#Oxygen Tank|кислородными балллонами]] и 10 [[Plasma Tank|баллонами с плазмой]] (кроме тех что в ВКД и на шахте, там только кислородные баллоны). Можно двигать, если открутить гаечным ключом.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Canister}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Canister&lt;br /&gt;
 |image = Canister.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтоннели]], [[Atmospherics|Атмосия]], [[Toxins Lab|Токсины]], можно сделать из металла&lt;br /&gt;
 |usedfor = Используется для транспортировки газов, например [[Oxygen|кислорода]], [[Plasma|плазмы]] и т. д.&lt;br /&gt;
 |strategy = Оставь в коридоре, жди когда мимопроходящий [[Assistant|дуралей]] откроет их просто так&lt;br /&gt;
 |description = Канистра для газов. Можно выбирать цвет и название в интерфейсе. Окошко на боковой части будет показывать цвет газа в канистре (всё ещё можно обдурить людей, выставив цвет с названием на [[Oxygen|кислород]] и закачать туда [[Plasma|плазму]]). &lt;br /&gt;
&lt;br /&gt;
Канистры делаются из [[Metal|металла]].&lt;br /&gt;
&lt;br /&gt;
Они имеют температурный лимит в 10000К и лимит давления в 500000кПа.&lt;br /&gt;
Канистры имеют щит, который предотвращает разрушение канистры и утечку газов, позволяя ей содержать в себе газы экстремально высокого давления и температуры, пока есть заряд в батарее, чем выше температура и давление, тем выше потребление энергии (пик достигается на 25 кВ).&lt;br /&gt;
Если в комнате разряжен АПЦ, щит будет запитываться от внутренней батареи, которую можно улучшить.&lt;br /&gt;
&lt;br /&gt;
Канистры с давлением меньше 300кПа можно разобрать сваркой. Газ из канистры будет протекать, если её достаточно повредить.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Pump}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Pump&lt;br /&gt;
 |image = PortablePump.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Наполнения комнаты воздухом. Также может использоваться для высасывания воздуха&lt;br /&gt;
 |strategy = Выставить направление помпы на out, выставить давление (скорее всего 101.3 kPa), включить. Она будет выбрасывать воздух в атмосферу, пока не нормализуется давление, либо пока не закончится воздух в помпе&lt;br /&gt;
 |description = Портативная пома. Сосёт и дует. Присоедини её в синий порт возле [[Atmospherics|Атмоса]], чтобы наполнить её сладким миксом в 20/80 кислорода/азота. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Scrubber}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Scrubber&lt;br /&gt;
 |image = PortableScrubber.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Отчистки воздуха от [[Plasma|плазмы]] и других нежелательных газов. Также используется для опустошения [[Plasma Tank|баллонов с плазмой]] и [[Atmospherics items#Oxygen Tank|кислородных баллонов]]&lt;br /&gt;
 |strategy = Выкати её к протечке, выставь максимальное давление и включай&lt;br /&gt;
 |description = Портативный скраббер. Медленно фильтрует газы, забирая в себя нежелательные. Присоедини её в красный порт возле [[Atmospherics|Атмоса]] чтобы опустошить его, когда он заполнится. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Space Heater&lt;br /&gt;
 |image = SpaceHeater.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтонели]], [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Нагревания воздуха в холодной зоне&lt;br /&gt;
 |strategy = Выставь на максимум и тащи за собой чтоб продлить безкостюмной выход в открытый космос&lt;br /&gt;
 |description = Косммческий обогреватель. Сделано Космо-Амишами. Может нагревать комнаты до приемлимых температур. Использует [[Power Cell|батарейку]] для работы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Freezer}}{{anchor|Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Thermomachine&lt;br /&gt;
 |image = Freezer.gif&lt;br /&gt;
 |foundin = [[Medbay|Медбей]], [[Atmospherics|Атмосия]], [[Research Division|РнД]], [[Kitchen|Кухня]], [[Engineering|Инженерия]]&lt;br /&gt;
 |usedfor = Нагревания/охлаждения газов в трубах, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Криокапсул]]&lt;br /&gt;
 |strategy = Нагревай/охлаждай газы&lt;br /&gt;
 |description = Термомашина. Охладит/нагреет любой газ в присоединенной трубе. Может использоваться для охлаждения газов-отходов после плазменного пожара.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Freezer.2FHeater|Руководство по постройке Термомашины.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Раздачи труб и помп&lt;br /&gt;
 |strategy = Всё ещё можно засовывать трубы и помпы в него, пока он в откручен от пола&lt;br /&gt;
 |description = Раздатчик труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]], можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать помпы и трубы.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно удалять ненужные трубы/помпы нажав по раздатчику с трубой/помпой в руке.&lt;br /&gt;
Для просмотра выдаваемых труб и устройств обратитесь к [[Руководство по атмосферике#Атмосферные устройства|Руководству по Атмосферике]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disposal Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Disposal Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Прокладки утилизационных труб и устройств. Чаще всего для починки утилизации или для создания американских горок&lt;br /&gt;
 |strategy = Утилизируйте &amp;lt;strike&amp;gt;всю систему утилизации&amp;lt;/strike&amp;gt; лишние трубы, перетащив их на раздатчик&lt;br /&gt;
 |description = Раздатчик утилизационных труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]] можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать утилизационные трубы и устройства.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно перетащить ненужные трубы на раздатчик, чтобы их удалить.&amp;lt;br&amp;gt;&lt;br /&gt;
Просмотрите [[Guide_to_construction#Pipes|здесь]] как изменять или делать свои утилизационные трубы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74386</id>
		<title>Экипировка атмосферики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74386"/>
		<updated>2024-09-18T15:48:00Z</updated>

		<summary type="html">&lt;p&gt;RosSample: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Предметы=&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name = Rapid Piping Device (RPD)&lt;br /&gt;
 |bgcolor = Engineering|image=Rpd.png&lt;br /&gt;
 |foundin = Камера Суперматерии, Атмосия, карго и техфабы инженерии после изучения&lt;br /&gt;
 |usedfor = Прокладки труб&lt;br /&gt;
 |strategy = Используйте РПД для прокладки труб, чтобы сделать Атмос/СМ более эффективным&lt;br /&gt;
 |description = Устройство для быстрой прокладки труб. Замена старого раздатчика труб, производит (но не разбирает) различные виды труб. Не потребляет никаких боеприпасов или материалов для производства труб. Чаще всего используется для раздачи хонковой тонны объемных насосов.&lt;br /&gt;
Может выдавать обычные газовые трубы, устройста для газовых труб, трубы для утилизации и транзитные трубы.}}&lt;br /&gt;
{{anchor|ATMOS holofan projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = ATMOS holofan projector&lt;br /&gt;
 |image = Holofan.gif|48px&lt;br /&gt;
 |foundin = Шкафчик атмостеха&lt;br /&gt;
 |usedfor = Блокировки пробоин в корпусе и плазмафлудов&lt;br /&gt;
 |strategy = Быстро останавливайте локальные утечки газа и предотвращайте высасывание всего кислорода из помещения из-за пробоин в корпусе&lt;br /&gt;
 |description = Голо-проектор АТМОСа. Проецирует голограмы, которые блокируют газы, но пропускают предметы. Ваш самый надёжный инструмент для борьбы с чрезвычайными ситуациями: быстро герметизируйте пробоины в корпусе, предотвращайте распространение газов и пожаров или создайте безопасную атмосферу для [[Plasmaman|Плазмаменов]].&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Extinguisher&lt;br /&gt;
 |image = Fire_extinguisher.gif|48px&lt;br /&gt;
 |foundin = [[Extinguisher Locker|Пожарные шкафчики]], [[Xenobiology|Ксенобиология]]&lt;br /&gt;
 |usedfor = Тушения пожаров и жизней ничего не подозревающих Инженеров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Огнетушитель. У него есть множество применений: от гетто джетпака, до полета по коридору в инвалидном кресле. И ДАЖЕ по его прямому назначению. Хорошее оружие против [[Slime|Слаймов]]. [[Chaplain|Капеллан]] может благословить воду в огнетушителе, чтобы благословить сразу весь участок коридора. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 50 единиц воды или типов воды (например, святой воды).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Miniature Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Miniature Fire Extinguisher&lt;br /&gt;
 |image = MiniFE.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox|Аварийный тулбокс]]&lt;br /&gt;
 |usedfor = Тушения малых пожаров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Миниатюрный огнетушитель. По функционалу такой же, как обычный огнетушитель, но имеет меньший запас воды и может помещаться в карманах. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 30 единиц воды или типов воды (например, святой воды). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Advanced Fire Extinguisher&lt;br /&gt;
 |image = Advanced_extinguisher0.png&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = Тушения больших, горячих пожаров&lt;br /&gt;
 |strategy = Огнетушитель, использующий [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] вместо воды. &lt;br /&gt;
 |description = Продвинутый огнетушитель. Распыляет [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] и ей же заправляется, вместо обычной воды. Резевуар с противопожарной пеной можно заказать в  [[Supply_crates#Canisters_.26_Materials|карго]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire axe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire axe&lt;br /&gt;
 |image = Fireaxe.png|48px&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Краж со взломом, убийств, подскальзывания, затем попадания в руки [[Clown|Клоуну]]&amp;lt;/s&amp;gt; Спасения людей из запертых комнат&lt;br /&gt;
 |strategy = Быстро разрушать шлюзы, окна и решётки. Быстро открывать обесточенные шлюзы&lt;br /&gt;
 |description = Пожарный топор. Эта атмосийская реликвия отлично подходит для того, чтобы быстро добраться до плазменного огня, который необходимо потушить. Единственная причина, по которой кто-то посещает Атмосию — в плохих руках топор отлично подходит как для взлома с проникновением, так и для робастинга.&lt;br /&gt;
Не будь ТЕМ ПАРНЕМ, ходящим с топором в руках просто так. Лучше повесить его на спину, нося в руках свою сумку.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Emergency Oxygen Tank&lt;br /&gt;
 |image = AirTank.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]], [[Emergency Locker|Аварийные шкафчики]], [[Internals Box|Коробка для дыхания]]&lt;br /&gt;
 |usedfor = Как следует из названия, используется в качестве аварийного источника кислорода. Вопрос не в том, &#039;&#039;&#039;если&#039;&#039;&#039; он вам понадобится, а в том, &#039;&#039;&#039;когда&#039;&#039;&#039; он вам понадобится, всегда держите его при себе&lt;br /&gt;
 |strategy = Засунь его в карман, на поясь или слот костюма и оставь там, он тебе понадобится&lt;br /&gt;
 |description = Экстренный кислородный баллон. Небольшой кислородный баллон, который можно поместить в карманы, пояс или даже в слоты различных других [[suits|костюмов]]. Обычно выходное давление поддерживается на уровне примерно 16 кПа, что обеспечивает достаточное количество кислорода для дыхания.&amp;lt;br&amp;gt;&lt;br /&gt;
Кислородные баллоны различных размеров заполяются [[Atmospheric Technician|Атмостехниками]] и используются вместе с [[breath mask|дыхательной маской]], чтобы организовать внутреннюю подачу воздуха. Могут быть заполнены до 1013 kPa, если особо не париться.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Oxygen Tank&lt;br /&gt;
 |image = OxygenTank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище балловнов]], [[Emergency Locker|Авварийные шкафчики]]s, Шахтерский Аутпост&lt;br /&gt;
 |usedfor = Внутреннего дыхания при ношении [[MODsuits|МОДсьютов]], из-за того что хорошо помещается в [[suit slot|слот костюма]], но слишком большой для карманов. Также используется для [[Guide to toxins|создания бомб]]&lt;br /&gt;
 |strategy = Не забудь надеть такой в слот костюма, когда носишь [[MODsuits|МОДсьют]] или на спину, если его нет &lt;br /&gt;
 |description = Кислородный баллон. Кислородный баллон с большим объемом и &#039;&#039;намного&#039;&#039; меньшим потреблением кислорода.&amp;lt;br&amp;gt; &lt;br /&gt;
Могут быть заполнены до 1013 kPa, если особо не париться. Можно надеть в слот костюма [[MODsuits|МОДсьюта]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Tank&lt;br /&gt;
 |image = Plasma_tank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище баллонов]]&lt;br /&gt;
 |usedfor = [[Guide to toxins|Создания бомб]]&lt;br /&gt;
 |strategy = Обращаться с осторожностью&lt;br /&gt;
 |description = Баллон с плазмой. Используется [[Scientist|учёными]] для создания бомб и [[Assistant|типичными негодяями]] для поливания всего из огнемёта или для создания утечки токсинов, [[plasma|плазма]] самый ценный ресурс [[NanoTrasen|НаноТрейзен]]. Это причина по которой &#039;&#039;&#039;ты здесь&#039;&#039;&#039;. &amp;lt;br&amp;gt;Также считается [[high-risk items|хайриском]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasma Internals Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Internals Tank&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = [[Plasmaman|Карманы Плазмаменов]], [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = Используется для внутреннего дыхания Плазмаменов&lt;br /&gt;
 |strategy = Засунуть в карман и забыть про него&lt;br /&gt;
 |description = Баллон с плазмой для внутреннего дыхания. Каждый плазмамен начинает смену с такой штукой в правой руке. Его можно поместить в слот на поясе или в карманы, его также можно разместить в слоте для хранения костюма или [[MODsuits|МОДсьюте]]. Его объем намного больше чем у аварийного кислородного, но на длинных сменах всё равно придеться его пополнять.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Atmospherics Gear=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Clothing and Accessories#Atmospheric Technician&#039;s Firefighting Helmet|Atmospheric Technician&#039;s Firefighting Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Firesuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Black Gloves]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[MODsuits#Atmospheric MODsuit|Atmospheric MODsuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Atmospherics_modsuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name = [[Optical T-Ray Scanner]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{anchor|Air Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Air Alarm&lt;br /&gt;
 |image = AirAlarm.png&lt;br /&gt;
 |foundin = Каждая комната с атмосферой&lt;br /&gt;
 |usedfor = Оповещения, если в комнате в которой он находится что-то не так и для управления вентиляциями и скрабберами в комнате&lt;br /&gt;
 |strategy = Установи её в комнате и она автоматически найдёт скрабберы и вентиляции&lt;br /&gt;
 |description = Воздушная сигнализация. Чтобы использовать, проведи по ней [[File:Id_regular.png|link=ID card]] [[ID card|ID-картой]], чтобы разблокировать её. Затем кликни по ней пустой рукой, чтобы перейти к настройке.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |Опции настройки:&lt;br /&gt;
|&#039;&#039;&#039;Activate Atmosphere Alarm&#039;&#039;&#039;: Тревога будет показываться на атмосферных консолях и оповещать синтетиков.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;: Выключает вентиляции и быстро выкачивает воздух.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vent Controls&#039;&#039;&#039;: Меняет настройки вентиляций в комнате:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;External on&#039;&#039;&#039;, Internal off&#039;&#039;: будет высасывать/закачивать воздух пока тайлы над ним не достигнут установленного давления. Весь воздух который идет в/выходит из трубы к которой присоединена вентиляция. Поставь на 0 чтобы опустошать комнату или накачивать до высокого уровня.&amp;lt;br&amp;gt;Полезно для детального контроля давления, например воздуха в комнате. &lt;br /&gt;
* &#039;&#039;External off, &#039;&#039;&#039;Internal on&#039;&#039;&#039;&#039;&#039;: высасывает/закачивает воздух на тайл пока давление в трубах не достигнет выбранного давления. Настройка вентиляции на внутреннее и давление 0 приводит к тому что ЛЮБОЙ газ что попадет в трубу будет высосан из трубы на тайл сверху.&amp;lt;br&amp;gt; Используется для быстрого высасывания газов, например в камере Суперматерии.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Both on&#039;&#039;&#039;&#039;&#039;: бесполезно, даже не пробуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubber Controls&#039;&#039;&#039;: Меняет настройки скрабберов в комнате. Можно выбирать газы для фильтрации. Две настройки - скраббинг и сифон.&lt;br /&gt;
* &#039;&#039;&#039;Scrubbing&#039;&#039;&#039; фильтрует газы выставленные в секции &#039;&#039;&#039;Filters&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Siphoning&#039;&#039;&#039; без разбора высасывает все газы.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; настраивает дальность скраббера - на &#039;&#039;&#039;Normal&#039;&#039;&#039; он будет засасывать газы только на своём тайле, на &#039;&#039;&#039;Expanded&#039;&#039;&#039; работает в радиусе 3x3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Mode&#039;&#039;&#039;: Можно выбрать шаблон для скрабберов и вентиляций в зоне:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Filtering&#039;&#039;&#039;&#039;&#039;: Режим по умолчанию, скрабберы выставлены на фильтрацию CO2 на своём тайле, вентиляции поддерживают нормальное давление (101.3 кПа).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contaminated&#039;&#039;&#039;&#039;&#039;: Скрабберы выставлены на выкачивание всех вредных газов и работают в расширенном режиме, вентиляции как обычно.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Draught&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, а вентиляции выдают в двое раз больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Refill&#039;&#039;&#039;&#039;&#039;: Скрабберы включены, а вентиляции выдают в три раза больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cycle&#039;&#039;&#039;&#039;&#039;: Скрабберы настраиваются на панический сифон, а затем переходят в режим фильтрации.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон (Расширенный), вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Flood&#039;&#039;&#039;&#039;&#039;: Только при использовании емага/на сбойном ИИ. Выключает скрабберы, включает вентиляцию на максимум и выключает системы проверки газов.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039;: Всё выключено.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarm Threshold&#039;&#039;&#039;: Позволяет менять минимальные и максимальные показатели газов для включения тревоги.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Air_Alarm|Руководство по постройке Воздушных Сигнализаций.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Air_Alarm|Руководство по взлому Воздушных Сигнализаций.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Alarm&lt;br /&gt;
 |image = FireAlarm.png&lt;br /&gt;
 |foundin = Каждая комната&lt;br /&gt;
 |usedfor = Автоматического закрытия противопожарных створок при возникновении пожара&lt;br /&gt;
 |strategy = Потяни за рычаг, чтобы только люди с [[Crowbar|монтировкой]] могли выйти&lt;br /&gt;
 |description = Пожарная тревога. Используется для открытия/закрытия противопожарных створок в комнате.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Fire_Alarm|Руководство по постройке Пожарной Тревоги.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Storage Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Tank Storage Unit&lt;br /&gt;
 |image = Tank_Dispenser.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]&lt;br /&gt;
 |usedfor = Выдает баллоны с кислородом и плазмой тем, кому они нужны&lt;br /&gt;
 |strategy = Возми то что тебе нужно&lt;br /&gt;
 |description =  Хранилище баллонов. Раздатчик заполненный 10 [[Atmospherics items#Oxygen Tank|кислородными балллонами]] и 10 [[Plasma Tank|баллонами с плазмой]] (кроме тех что в ВКД и на шахте, там только кислородные баллоны). Можно двигать, если открутить гаечным ключом.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Canister}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Canister&lt;br /&gt;
 |image = Canister.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтоннели]], [[Atmospherics|Атмосия]], [[Toxins Lab|Токсины]], можно сделать из металла&lt;br /&gt;
 |usedfor = Используется для транспортировки газов, например [[Oxygen|кислорода]], [[Plasma|плазмы]] и т. д.&lt;br /&gt;
 |strategy = Оставь в коридоре, жди когда мимопроходящий [[Assistant|дуралей]] откроет их просто так&lt;br /&gt;
 |description = Канистра для газов. Можно выбирать цвет и название в интерфейсе. Окошко на боковой части будет показывать цвет газа в канистре (всё ещё можно обдурить людей, выставив цвет с названием на [[Oxygen|кислород]] и закачать туда [[Plasma|плазму]]). &lt;br /&gt;
&lt;br /&gt;
Канистры делаются из [[Metal|металла]].&lt;br /&gt;
&lt;br /&gt;
Они имеют температурный лимит в 10000К и лимит давления в 500000кПа.&lt;br /&gt;
Канистры имеют щит, который предотвращает разрушение канистры и утечку газов, позволяя ей содержать в себе газы экстремально высокого давления и температуры, пока есть заряд в батарее, чем выше температура и давление, тем выше потребление энергии (пик достигается на 25 кВ).&lt;br /&gt;
Если в комнате разряжен АПЦ, щит будет запитываться от внутренней батареи, которую можно улучшить.&lt;br /&gt;
&lt;br /&gt;
Канистры с давлением меньше 300кПа можно разобрать сваркой. Газ из канистры будет протекать, если её достаточно повредить.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Pump}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Pump&lt;br /&gt;
 |image = PortablePump.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Наполнения комнаты воздухом. Также может использоваться для высасывания воздуха&lt;br /&gt;
 |strategy = Выставить направление помпы на out, выставить давление (скорее всего 101.3 kPa), включить. Она будет выбрасывать воздух в атмосферу, пока не нормализуется давление, либо пока не закончится воздух в помпе&lt;br /&gt;
 |description = Портативная пома. Сосёт и дует. Присоедини её в синий порт возле [[Atmospherics|Атмоса]], чтобы наполнить её сладким миксом в 20/80 кислорода/азота. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Scrubber}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Scrubber&lt;br /&gt;
 |image = PortableScrubber.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Отчистки воздуха от [[Plasma|плазмы]] и других нежелательных газов. Также используется для опустошения [[Plasma Tank|баллонов с плазмой]] и [[Atmospherics items#Oxygen Tank|кислородных баллонов]]&lt;br /&gt;
 |strategy = Выкати её к протечке, выставь максимальное давление и включай&lt;br /&gt;
 |description = Портативный скраббер. Медленно фильтрует газы, забирая в себя нежелательные. Присоедини её в красный порт возле [[Atmospherics|Атмоса]] чтобы опустошить его, когда он заполнится. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Space Heater&lt;br /&gt;
 |image = SpaceHeater.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтонели]], [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Нагревания воздуха в холодной зоне&lt;br /&gt;
 |strategy = Выставь на максимум и тащи за собой чтоб продлить безкостюмной выход в открытый космос&lt;br /&gt;
 |description = Косммческий обогреватель. Сделано Космо-Амишами. Может нагревать комнаты до приемлимых температур. Использует [[Power Cell|батарейку]] для работы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Freezer}}{{anchor|Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Thermomachine&lt;br /&gt;
 |image = Freezer.gif&lt;br /&gt;
 |foundin = [[Medbay|Медбей]], [[Atmospherics|Атмосия]], [[Research Division|РнД]], [[Kitchen|Кухня]], [[Engineering|Инженерия]]&lt;br /&gt;
 |usedfor = Нагревания/охлаждения газов в трубах, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Криокапсул]]&lt;br /&gt;
 |strategy = Нагревай/охлаждай газы&lt;br /&gt;
 |description = Термомашина. Охладит/нагреет любой газ в присоединенной трубе. Может использоваться для охлаждения газов-отходов после плазменного пожара.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Freezer.2FHeater|Руководство по постройке Термомашины.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Раздачи труб и помп&lt;br /&gt;
 |strategy = Всё ещё можно засовывать трубы и помпы в него, пока он в откручен от пола&lt;br /&gt;
 |description = Раздатчик труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]], можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать помпы и трубы.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно удалять ненужные трубы/помпы нажав по раздатчику с трубой/помпой в руке.&lt;br /&gt;
Для просмотра выдаваемых труб и устройств обратитесь к [[Руководство по атмосферике#Атмосферные устройства|Руководству по Атмосферике]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disposal Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Disposal Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Прокладки утилизационных труб и устройств. Чаще всего для починки утилизации или для создания американских горок&lt;br /&gt;
 |strategy = Утилизируйте &amp;lt;strike&amp;gt;всю систему утилизации&amp;lt;/strike&amp;gt; лишние трубы, перетащив их на раздатчик&lt;br /&gt;
 |description = Раздатчик утилизационных труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]] можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать утилизационные трубы и устройства.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно перетащить ненужные трубы на раздатчик, чтобы их удалить.&amp;lt;br&amp;gt;&lt;br /&gt;
Просмотрите [[Guide_to_construction#Pipes|здесь]] как изменять или делать свои утилизационные трубы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74385</id>
		<title>Экипировка атмосферики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%AD%D0%BA%D0%B8%D0%BF%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%B0%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%B8%D0%BA%D0%B8&amp;diff=74385"/>
		<updated>2024-09-18T15:47:08Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Items=&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name = Rapid Piping Device (RPD)&lt;br /&gt;
 |bgcolor = Engineering|image=Rpd.png&lt;br /&gt;
 |foundin = Камера Суперматерии, Атмосия, карго и техфабы инженерии после изучения&lt;br /&gt;
 |usedfor = Прокладки труб&lt;br /&gt;
 |strategy = Используйте РПД для прокладки труб, чтобы сделать Атмос/СМ более эффективным&lt;br /&gt;
 |description = Устройство для быстрой прокладки труб. Замена старого раздатчика труб, производит (но не разбирает) различные виды труб. Не потребляет никаких боеприпасов или материалов для производства труб. Чаще всего используется для раздачи хонковой тонны объемных насосов.&lt;br /&gt;
Может выдавать обычные газовые трубы, устройста для газовых труб, трубы для утилизации и транзитные трубы.}}&lt;br /&gt;
{{anchor|ATMOS holofan projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = ATMOS holofan projector&lt;br /&gt;
 |image = Holofan.gif|48px&lt;br /&gt;
 |foundin = Шкафчик атмостеха&lt;br /&gt;
 |usedfor = Блокировки пробоин в корпусе и плазмафлудов&lt;br /&gt;
 |strategy = Быстро останавливайте локальные утечки газа и предотвращайте высасывание всего кислорода из помещения из-за пробоин в корпусе&lt;br /&gt;
 |description = Голо-проектор АТМОСа. Проецирует голограмы, которые блокируют газы, но пропускают предметы. Ваш самый надёжный инструмент для борьбы с чрезвычайными ситуациями: быстро герметизируйте пробоины в корпусе, предотвращайте распространение газов и пожаров или создайте безопасную атмосферу для [[Plasmaman|Плазмаменов]].&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Extinguisher&lt;br /&gt;
 |image = Fire_extinguisher.gif|48px&lt;br /&gt;
 |foundin = [[Extinguisher Locker|Пожарные шкафчики]], [[Xenobiology|Ксенобиология]]&lt;br /&gt;
 |usedfor = Тушения пожаров и жизней ничего не подозревающих Инженеров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Огнетушитель. У него есть множество применений: от гетто джетпака, до полета по коридору в инвалидном кресле. И ДАЖЕ по его прямому назначению. Хорошее оружие против [[Slime|Слаймов]]. [[Chaplain|Капеллан]] может благословить воду в огнетушителе, чтобы благословить сразу весь участок коридора. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 50 единиц воды или типов воды (например, святой воды).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Miniature Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Miniature Fire Extinguisher&lt;br /&gt;
 |image = MiniFE.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox|Аварийный тулбокс]]&lt;br /&gt;
 |usedfor = Тушения малых пожаров, гетто джетпаки&lt;br /&gt;
 |strategy = Распыляйте воду по комнате, чтобы потушить пожар или изменяйте направление движения в космосе&lt;br /&gt;
 |description = Миниатюрный огнетушитель. По функционалу такой же, как обычный огнетушитель, но имеет меньший запас воды и может помещаться в карманах. Заправлять в [[Water Tank|резервуарах для воды]].&amp;lt;br&amp;gt;&lt;br /&gt;
Вмещает 30 единиц воды или типов воды (например, святой воды). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Advanced Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Advanced Fire Extinguisher&lt;br /&gt;
 |image = Advanced_extinguisher0.png&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = Тушения больших, горячих пожаров&lt;br /&gt;
 |strategy = Огнетушитель, использующий [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] вместо воды. &lt;br /&gt;
 |description = Продвинутый огнетушитель. Распыляет [[Guide_to_chemistry#Firefighting_Foam|противопожарную пену]] и ей же заправляется, вместо обычной воды. Резевуар с противопожарной пеной можно заказать в  [[Supply_crates#Canisters_.26_Materials|карго]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire axe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire axe&lt;br /&gt;
 |image = Fireaxe.png|48px&lt;br /&gt;
 |foundin = Атмосия&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Краж со взломом, убийств, подскальзывания, затем попадания в руки [[Clown|Клоуну]]&amp;lt;/s&amp;gt; Спасения людей из запертых комнат&lt;br /&gt;
 |strategy = Быстро разрушать шлюзы, окна и решётки. Быстро открывать обесточенные шлюзы&lt;br /&gt;
 |description = Пожарный топор. Эта атмосийская реликвия отлично подходит для того, чтобы быстро добраться до плазменного огня, который необходимо потушить. Единственная причина, по которой кто-то посещает Атмосию — в плохих руках топор отлично подходит как для взлома с проникновением, так и для робастинга.&lt;br /&gt;
Не будь ТЕМ ПАРНЕМ, ходящим с топором в руках просто так. Лучше повесить его на спину, нося в руках свою сумку.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Emergency Oxygen Tank&lt;br /&gt;
 |image = AirTank.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]], [[Emergency Locker|Аварийные шкафчики]], [[Internals Box|Коробка для дыхания]]&lt;br /&gt;
 |usedfor = Как следует из названия, используется в качестве аварийного источника кислорода. Вопрос не в том, &#039;&#039;&#039;если&#039;&#039;&#039; он вам понадобится, а в том, &#039;&#039;&#039;когда&#039;&#039;&#039; он вам понадобится, всегда держите его при себе&lt;br /&gt;
 |strategy = Засунь его в карман, на поясь или слот костюма и оставь там, он тебе понадобится&lt;br /&gt;
 |description = Экстренный кислородный баллон. Небольшой кислородный баллон, который можно поместить в карманы, пояс или даже в слоты различных других [[suits|костюмов]]. Обычно выходное давление поддерживается на уровне примерно 16 кПа, что обеспечивает достаточное количество кислорода для дыхания.&amp;lt;br&amp;gt;&lt;br /&gt;
Кислородные баллоны различных размеров заполяются [[Atmospheric Technician|Атмостехниками]] и используются вместе с [[breath mask|дыхательной маской]], чтобы организовать внутреннюю подачу воздуха. Могут быть заполнены до 1013 kPa, если особо не париться.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Oxygen Tank&lt;br /&gt;
 |image = OxygenTank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище балловнов]], [[Emergency Locker|Авварийные шкафчики]]s, Шахтерский Аутпост&lt;br /&gt;
 |usedfor = Внутреннего дыхания при ношении [[MODsuits|МОДсьютов]], из-за того что хорошо помещается в [[suit slot|слот костюма]], но слишком большой для карманов. Также используется для [[Guide to toxins|создания бомб]]&lt;br /&gt;
 |strategy = Не забудь надеть такой в слот костюма, когда носишь [[MODsuits|МОДсьют]] или на спину, если его нет &lt;br /&gt;
 |description = Кислородный баллон. Кислородный баллон с большим объемом и &#039;&#039;намного&#039;&#039; меньшим потреблением кислорода.&amp;lt;br&amp;gt; &lt;br /&gt;
Могут быть заполнены до 1013 kPa, если особо не париться. Можно надеть в слот костюма [[MODsuits|МОДсьюта]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Tank&lt;br /&gt;
 |image = Plasma_tank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit|Хранилище баллонов]]&lt;br /&gt;
 |usedfor = [[Guide to toxins|Создания бомб]]&lt;br /&gt;
 |strategy = Обращаться с осторожностью&lt;br /&gt;
 |description = Баллон с плазмой. Используется [[Scientist|учёными]] для создания бомб и [[Assistant|типичными негодяями]] для поливания всего из огнемёта или для создания утечки токсинов, [[plasma|плазма]] самый ценный ресурс [[NanoTrasen|НаноТрейзен]]. Это причина по которой &#039;&#039;&#039;ты здесь&#039;&#039;&#039;. &amp;lt;br&amp;gt;Также считается [[high-risk items|хайриском]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasma Internals Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Plasma Internals Tank&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = [[Plasmaman|Карманы Плазмаменов]], [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = Используется для внутреннего дыхания Плазмаменов&lt;br /&gt;
 |strategy = Засунуть в карман и забыть про него&lt;br /&gt;
 |description = Баллон с плазмой для внутреннего дыхания. Каждый плазмамен начинает смену с такой штукой в правой руке. Его можно поместить в слот на поясе или в карманы, его также можно разместить в слоте для хранения костюма или [[MODsuits|МОДсьюте]]. Его объем намного больше чем у аварийного кислородного, но на длинных сменах всё равно придеться его пополнять.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Atmospherics Gear=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Clothing and Accessories#Atmospheric Technician&#039;s Firefighting Helmet|Atmospheric Technician&#039;s Firefighting Helmet]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Firesuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Black Gloves]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[MODsuits#Atmospheric MODsuit|Atmospheric MODsuit]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = Atmospherics_modsuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name = [[Optical T-Ray Scanner]]&lt;br /&gt;
|bgcolor = Engineering&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{anchor|Air Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Air Alarm&lt;br /&gt;
 |image = AirAlarm.png&lt;br /&gt;
 |foundin = Каждая комната с атмосферой&lt;br /&gt;
 |usedfor = Оповещения, если в комнате в которой он находится что-то не так и для управления вентиляциями и скрабберами в комнате&lt;br /&gt;
 |strategy = Установи её в комнате и она автоматически найдёт скрабберы и вентиляции&lt;br /&gt;
 |description = Воздушная сигнализация. Чтобы использовать, проведи по ней [[File:Id_regular.png|link=ID card]] [[ID card|ID-картой]], чтобы разблокировать её. Затем кликни по ней пустой рукой, чтобы перейти к настройке.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |Опции настройки:&lt;br /&gt;
|&#039;&#039;&#039;Activate Atmosphere Alarm&#039;&#039;&#039;: Тревога будет показываться на атмосферных консолях и оповещать синтетиков.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;: Выключает вентиляции и быстро выкачивает воздух.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vent Controls&#039;&#039;&#039;: Меняет настройки вентиляций в комнате:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;External on&#039;&#039;&#039;, Internal off&#039;&#039;: будет высасывать/закачивать воздух пока тайлы над ним не достигнут установленного давления. Весь воздух который идет в/выходит из трубы к которой присоединена вентиляция. Поставь на 0 чтобы опустошать комнату или накачивать до высокого уровня.&amp;lt;br&amp;gt;Полезно для детального контроля давления, например воздуха в комнате. &lt;br /&gt;
* &#039;&#039;External off, &#039;&#039;&#039;Internal on&#039;&#039;&#039;&#039;&#039;: высасывает/закачивает воздух на тайл пока давление в трубах не достигнет выбранного давления. Настройка вентиляции на внутреннее и давление 0 приводит к тому что ЛЮБОЙ газ что попадет в трубу будет высосан из трубы на тайл сверху.&amp;lt;br&amp;gt; Используется для быстрого высасывания газов, например в камере Суперматерии.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Both on&#039;&#039;&#039;&#039;&#039;: бесполезно, даже не пробуй.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubber Controls&#039;&#039;&#039;: Меняет настройки скрабберов в комнате. Можно выбирать газы для фильтрации. Две настройки - скраббинг и сифон.&lt;br /&gt;
* &#039;&#039;&#039;Scrubbing&#039;&#039;&#039; фильтрует газы выставленные в секции &#039;&#039;&#039;Filters&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Siphoning&#039;&#039;&#039; без разбора высасывает все газы.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; настраивает дальность скраббера - на &#039;&#039;&#039;Normal&#039;&#039;&#039; он будет засасывать газы только на своём тайле, на &#039;&#039;&#039;Expanded&#039;&#039;&#039; работает в радиусе 3x3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Mode&#039;&#039;&#039;: Можно выбрать шаблон для скрабберов и вентиляций в зоне:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Filtering&#039;&#039;&#039;&#039;&#039;: Режим по умолчанию, скрабберы выставлены на фильтрацию CO2 на своём тайле, вентиляции поддерживают нормальное давление (101.3 кПа).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contaminated&#039;&#039;&#039;&#039;&#039;: Скрабберы выставлены на выкачивание всех вредных газов и работают в расширенном режиме, вентиляции как обычно.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Draught&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, а вентиляции выдают в двое раз больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Refill&#039;&#039;&#039;&#039;&#039;: Скрабберы включены, а вентиляции выдают в три раза больше воздуха.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cycle&#039;&#039;&#039;&#039;&#039;: Скрабберы настраиваются на панический сифон, а затем переходят в режим фильтрации.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон, вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;&#039;&#039;: Скрабберы настроены на сифон (Расширенный), вентиляции выключены.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Flood&#039;&#039;&#039;&#039;&#039;: Только при использовании емага/на сбойном ИИ. Выключает скрабберы, включает вентиляцию на максимум и выключает системы проверки газов.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039;: Всё выключено.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarm Threshold&#039;&#039;&#039;: Позволяет менять минимальные и максимальные показатели газов для включения тревоги.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Air_Alarm|Руководство по постройке Воздушных Сигнализаций.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Air_Alarm|Руководство по взлому Воздушных Сигнализаций.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Fire Alarm&lt;br /&gt;
 |image = FireAlarm.png&lt;br /&gt;
 |foundin = Каждая комната&lt;br /&gt;
 |usedfor = Автоматического закрытия противопожарных створок при возникновении пожара&lt;br /&gt;
 |strategy = Потяни за рычаг, чтобы только люди с [[Crowbar|монтировкой]] могли выйти&lt;br /&gt;
 |description = Пожарная тревога. Используется для открытия/закрытия противопожарных створок в комнате.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Fire_Alarm|Руководство по постройке Пожарной Тревоги.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Storage Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Tank Storage Unit&lt;br /&gt;
 |image = Tank_Dispenser.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]&lt;br /&gt;
 |usedfor = Выдает баллоны с кислородом и плазмой тем, кому они нужны&lt;br /&gt;
 |strategy = Возми то что тебе нужно&lt;br /&gt;
 |description =  Хранилище баллонов. Раздатчик заполненный 10 [[Atmospherics items#Oxygen Tank|кислородными балллонами]] и 10 [[Plasma Tank|баллонами с плазмой]] (кроме тех что в ВКД и на шахте, там только кислородные баллоны). Можно двигать, если открутить гаечным ключом.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Canister}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Canister&lt;br /&gt;
 |image = Canister.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтоннели]], [[Atmospherics|Атмосия]], [[Toxins Lab|Токсины]], можно сделать из металла&lt;br /&gt;
 |usedfor = Используется для транспортировки газов, например [[Oxygen|кислорода]], [[Plasma|плазмы]] и т. д.&lt;br /&gt;
 |strategy = Оставь в коридоре, жди когда мимопроходящий [[Assistant|дуралей]] откроет их просто так&lt;br /&gt;
 |description = Канистра для газов. Можно выбирать цвет и название в интерфейсе. Окошко на боковой части будет показывать цвет газа в канистре (всё ещё можно обдурить людей, выставив цвет с названием на [[Oxygen|кислород]] и закачать туда [[Plasma|плазму]]). &lt;br /&gt;
&lt;br /&gt;
Канистры делаются из [[Metal|металла]].&lt;br /&gt;
&lt;br /&gt;
Они имеют температурный лимит в 10000К и лимит давления в 500000кПа.&lt;br /&gt;
Канистры имеют щит, который предотвращает разрушение канистры и утечку газов, позволяя ей содержать в себе газы экстремально высокого давления и температуры, пока есть заряд в батарее, чем выше температура и давление, тем выше потребление энергии (пик достигается на 25 кВ).&lt;br /&gt;
Если в комнате разряжен АПЦ, щит будет запитываться от внутренней батареи, которую можно улучшить.&lt;br /&gt;
&lt;br /&gt;
Канистры с давлением меньше 300кПа можно разобрать сваркой. Газ из канистры будет протекать, если её достаточно повредить.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Pump}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Pump&lt;br /&gt;
 |image = PortablePump.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Наполнения комнаты воздухом. Также может использоваться для высасывания воздуха&lt;br /&gt;
 |strategy = Выставить направление помпы на out, выставить давление (скорее всего 101.3 kPa), включить. Она будет выбрасывать воздух в атмосферу, пока не нормализуется давление, либо пока не закончится воздух в помпе&lt;br /&gt;
 |description = Портативная пома. Сосёт и дует. Присоедини её в синий порт возле [[Atmospherics|Атмоса]], чтобы наполнить её сладким миксом в 20/80 кислорода/азота. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Scrubber}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Portable Scrubber&lt;br /&gt;
 |image = PortableScrubber.png&lt;br /&gt;
 |foundin = [[Locker Room|Раздевалка]], [[Atmospherics|Атмосия]], Коридор возле [[Atmospherics|Офиса Атмоса]]&lt;br /&gt;
 |usedfor = Отчистки воздуха от [[Plasma|плазмы]] и других нежелательных газов. Также используется для опустошения [[Plasma Tank|баллонов с плазмой]] и [[Atmospherics items#Oxygen Tank|кислородных баллонов]]&lt;br /&gt;
 |strategy = Выкати её к протечке, выставь максимальное давление и включай&lt;br /&gt;
 |description = Портативный скраббер. Медленно фильтрует газы, забирая в себя нежелательные. Присоедини её в красный порт возле [[Atmospherics|Атмоса]] чтобы опустошить его, когда он заполнится. Ломается при температуре 5000K или при давлении в 50000 кПа. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Space Heater&lt;br /&gt;
 |image = SpaceHeater.png&lt;br /&gt;
 |foundin = [[Emergency Storage|Аварийное хранилище]], [[Maintenance|Техтонели]], [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Нагревания воздуха в холодной зоне&lt;br /&gt;
 |strategy = Выставь на максимум и тащи за собой чтоб продлить безкостюмной выход в открытый космос&lt;br /&gt;
 |description = Косммческий обогреватель. Сделано Космо-Амишами. Может нагревать комнаты до приемлимых температур. Использует [[Power Cell|батарейку]] для работы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Freezer}}{{anchor|Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Thermomachine&lt;br /&gt;
 |image = Freezer.gif&lt;br /&gt;
 |foundin = [[Medbay|Медбей]], [[Atmospherics|Атмосия]], [[Research Division|РнД]], [[Kitchen|Кухня]], [[Engineering|Инженерия]]&lt;br /&gt;
 |usedfor = Нагревания/охлаждения газов в трубах, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Криокапсул]]&lt;br /&gt;
 |strategy = Нагревай/охлаждай газы&lt;br /&gt;
 |description = Термомашина. Охладит/нагреет любой газ в присоединенной трубе. Может использоваться для охлаждения газов-отходов после плазменного пожара.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Freezer.2FHeater|Руководство по постройке Термомашины.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Раздачи труб и помп&lt;br /&gt;
 |strategy = Всё ещё можно засовывать трубы и помпы в него, пока он в откручен от пола&lt;br /&gt;
 |description = Раздатчик труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]], можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать помпы и трубы.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно удалять ненужные трубы/помпы нажав по раздатчику с трубой/помпой в руке.&lt;br /&gt;
Для просмотра выдаваемых труб и устройств обратитесь к [[Руководство по атмосферике#Атмосферные устройства|Руководству по Атмосферике]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disposal Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor = Engineering&lt;br /&gt;
 |name = Disposal Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics|Атмосия]]&lt;br /&gt;
 |usedfor = Прокладки утилизационных труб и устройств. Чаще всего для починки утилизации или для создания американских горок&lt;br /&gt;
 |strategy = Утилизируйте &amp;lt;strike&amp;gt;всю систему утилизации&amp;lt;/strike&amp;gt; лишние трубы, перетащив их на раздатчик&lt;br /&gt;
 |description = Раздатчик утилизационных труб. Используя [[File:Wrench.png|link=Engineering items#Wrench]] [[Engineering items#Wrench|гаечный ключ]] можно прикручивать и откручивать раздатчик.&amp;lt;br&amp;gt;&lt;br /&gt;
Когда он прикручен, он может выдавать утилизационные трубы и устройства.&amp;lt;br&amp;gt;&lt;br /&gt;
Можно перетащить ненужные трубы на раздатчик, чтобы их удалить.&amp;lt;br&amp;gt;&lt;br /&gt;
Просмотрите [[Guide_to_construction#Pipes|здесь]] как изменять или делать свои утилизационные трубы.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Greentext&amp;diff=74383</id>
		<title>Greentext</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Greentext&amp;diff=74383"/>
		<updated>2024-09-18T02:59:43Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Мужиком был:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ты был Самый Робастный (преуспел)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #1:&#039;&#039;&#039; Убить всех. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Успех!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #2:&#039;&#039;&#039; Угнать шаттл синдиката, убив всех на борту. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Успех!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #3:&#039;&#039;&#039; Выпустить Сингулярность на ЦК. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Успех!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #4:&#039;&#039;&#039; Взровать мага лимиткой. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Успех!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #5:&#039;&#039;&#039; Убить Нар-Си голыми руками. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Успех!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #6:&#039;&#039;&#039; Научиться стрелять метеоритами из глаз. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Успех!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective #7:&#039;&#039;&#039; Стать [[Terminology#Admin|богом]]. &amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;&#039;&#039;&#039;Успех!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #00C000&amp;quot;&amp;gt;Ты был гринтекстовым!&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%98%D0%B0%D0%BD&amp;diff=74382</id>
		<title>Иан</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%98%D0%B0%D0%BD&amp;diff=74382"/>
		<updated>2024-09-18T02:54:06Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Civilian&lt;br /&gt;
|stafftype = SPECIAL&lt;br /&gt;
|img = Ian.PNG&lt;br /&gt;
|jobtitle = Ian&lt;br /&gt;
|access = Никакой&lt;br /&gt;
|additional = Который твой хозяин тебе выдаст&lt;br /&gt;
|difficulty = Невозможно&lt;br /&gt;
|superior = [[Глава персонала]]&lt;br /&gt;
|duties = Игра в переодевания, быть обузой, крутиться как ненормальный&lt;br /&gt;
|guides = [[Цепь командования]]&lt;br /&gt;
|quote = Гав.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==ВСЁ ЧТО МОЖЕТ НОСИТЬ ИАН==&lt;br /&gt;
* Голова:&lt;br /&gt;
** Security Helmet (с которым они спавнятся)&lt;br /&gt;
** Sunglasses&lt;br /&gt;
** Blindfold&lt;br /&gt;
** Captain&#039;s Hat (с которым он спавнится + collectable version)&lt;br /&gt;
** HoP&#039;s Hat + Collectable&lt;br /&gt;
** Top Hat&lt;br /&gt;
** Kitty Ears + Collectable&lt;br /&gt;
** Clown mask (хонк)&lt;br /&gt;
** Sheriff Hat (может не существовать в игре, но есть в иконках)&lt;br /&gt;
** Detective&#039;s Hat&lt;br /&gt;
** Sombrero (только классическое)&lt;br /&gt;
** Nurse Hat&lt;br /&gt;
** Berets (не Sec, HoS, Highlander, French beret)&lt;br /&gt;
** Pirate Hats + Collectable&lt;br /&gt;
** Wizard Hats&lt;br /&gt;
** Santa Hat and Santa&#039;s hat&lt;br /&gt;
** Rabbit Ears + Collectable&lt;br /&gt;
** Ushanka &lt;br /&gt;
** Chef&#039;s Hat (Bone appetite!) + Collectable&lt;br /&gt;
** Some Hard Hats: white CE, yellow engineer, Collectable&lt;br /&gt;
** Bedsheet (2spooky4me)&lt;br /&gt;
** Warden&#039;s Police Hat / Collectable Police Officer&#039;s hat&lt;br /&gt;
** A sheet of paper / Collectable Paper hat / Festive paper hat&lt;br /&gt;
** Cargo baseball cap&lt;br /&gt;
** Cardborg Helmet&lt;br /&gt;
** Novelty Reindeer Hat (админская)&lt;br /&gt;
** Cakehat&lt;br /&gt;
** Scarfs&lt;br /&gt;
** Carved Pumpkin / Blumpkin&lt;br /&gt;
* Спина:&lt;br /&gt;
** Некоторая броня: Secoff, Marines, Infiltrator, Cuirass&lt;br /&gt;
** Station Bounced Radio (&amp;lt;strike&amp;gt;выбеси&amp;lt;/strike&amp;gt; оворожи экипаж лаяньем Иана в общем канале)&lt;br /&gt;
** Blue Oxygen Tank (большие)&lt;br /&gt;
** Fire Extinguisher&lt;br /&gt;
** Cardborg Suit (Йип. Йип.)&lt;br /&gt;
** Corgi Costume&lt;br /&gt;
** Antag Uplink&lt;br /&gt;
&lt;br /&gt;
==Что может делать Иан==&lt;br /&gt;
Иану теперь можно давать команды! Чтобы Иан стал вашим лучшим другом, достаточно скормить ему косточку в шкафчике Главы персонала/любую другую еду. После этого вы можете давать Иану различные команды::&lt;br /&gt;
&lt;br /&gt;
*Fetch: Иан принесет предмет после того как вы скажите команду и укажете на предмет&lt;br /&gt;
*Sic: Иан будет атаковать того, на кого вы покажете, хотя натравленный на вас вельш-корги не так плох, как некоторые думают, этот маленький негодник может нанести некоторый вред!&lt;br /&gt;
*Follow: Иан остановится на месте или пойдёт за вами, хорошо для ограничения движения в плохой ситуации.&lt;br /&gt;
[[File:Candy.png|1024px|middle|link=Greentext]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Jobs|Должности]] на /tg/station&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:jobstempgreyscale.png|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #4f4f4f; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |&#039;&#039;&#039;Командование&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Captain|Альфа-самец]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Security|Самец-побольше]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Chief Engineer|Хозяин Поли]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Research Director|Рррррр]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Chief Medical Officer|Пахнет кошками]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Quartermaster|Заказчик Корги]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel|Хозяин]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #7d7d7d; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |&#039;&#039;&#039;Безопасность&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Head of Security|Самец-побольше]]&#039;&#039;&#039;, [[Security Officer|На него ссать]], [[Warden|Нюхатель задниц]], [[Detective|Пахнет виски]], [[Prisoner|Большой самец не на работе!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #949494; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |&#039;&#039;&#039;Инженерия&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Engineer|Хозяин Поли]]&#039;&#039;&#039;, [[Station Engineer|Желтая собака]],  [[Atmospheric Technician|Странно пахнет]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9a9a9a; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |&#039;&#039;&#039;Исследования&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Research Director|Рррррр]]&#039;&#039;&#039;, [[Scientist|Проблемы]], [[Geneticist|Пахнет обезьянами]], [[Roboticist|Создатель громких шумных штук]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b4b4b4; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |&#039;&#039;&#039;Медицина&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Medical Officer|Пахнет кошками]]&#039;&#039;&#039;, [[Medical Doctor|Пахнет ДелатьХорошо]], [[Paramedic|Пахнет кровью]], [[Chemist|Пахнет плохо]], [[Virologist|Пахнет чумой]], [[Coroner|Пахнет смертью]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #888888; text-align: center;&amp;quot; id=&amp;quot;supply&amp;quot; |&#039;&#039;&#039;Снабжение&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Quartermaster|Заказчик Корги]]&#039;&#039;&#039;, [[Cargo Technician|Толкатель Корги]], [[Shaft Miner|Внешняя собака]], [[Bitrunner|Потная собака]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #909090; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | &#039;&#039;&#039;Сервис&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Head of Personnel|Хозяин]]&#039;&#039;&#039;, [[Janitor|Хранитель мешка с вкусняшками]], [[Bartender|На вкус как виски]], [[Cook|Хранитель Еды]], [[Botanist|Пахнет &amp;quot;растениями&amp;quot;]], [[Clown|Пахнет смешно]], [[Mime|Пахнет пусто]], [[Chaplain|Лающий]], [[Curator|Непристойная собака]], [[Assistant|На него гавкать]], [[Psychologist|Есть игрушки и мягкий диван]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d8d8d8; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | &#039;&#039;&#039;Синтетики&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[AI|Громкийголосизстены]]&#039;&#039;&#039;, [[Cyborg|Громкая шумная штука]], [[Positronic Brain|Громкийголосизкуба]], [[Drone|Железный жук]], [[Personal AI|Громкийголосизмаленькойкоробки]], [[Construct|Это Шэгги-призрак?]], [[Imaginary Friend|Нужен реальный, живой призрак]], [[Split Personality|Пахнет как косоглазие]], [[Ghost|П-п-п-ПРИЗРАК!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |&#039;&#039;&#039;Антагонисты&#039;&#039;&#039;&lt;br /&gt;
| [[Traitor|Пахнет как телекристаллы]], [[Malfunctioning AI|ОЧЕНЬгромкийголосизстены]], [[Changeling|Пахнет как все]], [[Nuclear_Operative|Плохие пёсики]], [[Wizard|Волшебная собака]], [[Nightmare|Страшная штука]], [[Abductor|Пахнет как эйй лмао]], [[Xeno|Острые собаки]], [[Spider|Собака-паук]], [[Revenant|Злая мертвая собака]], [[Space Ninja|Вы тоже это чувствуете?]], [[Holoparasite|Сторожевой пёс]], [[Blob|Вкусная жижа]], [[Slaughter_Demon|Пахнет мясом]], [[Blood_Cult|Пахнет кровью]], [[Heretic|Пахнет Д̴̦̀Р̷̘̑Ѐ̷̳̩В̸̙̈́̀Н̴̪̏͠И̸̡͚͝М̷̬̠́͐И̸͙̪̾̚ ̶̼̫͋Б̶͙̱͒О̸̞̂Ѓ̵̢А̴̥̩͆̌М̵̞̎Ӥ̵̱́̃]], [[Spy|Секретная собака]], [[Pirate|Пахнет ромом]], [[Sentient Disease|Пахнет мутагеном]], [[Obsessed|Запретный снэк]], [[Fugitives|Собакмыслители]], [[Hunters|Пахнет ЗАКОНОМ!]], [[Space Dragon|Чешуйчатая собака]], [[Pulsating Tumor|Пахнет костями и пеплом]], [[Sentient Slime|Пахнет плавлением]], [[Rat King|Пахнет как туалет]], [[Paradox Clone|Пахнет как хозяин...?]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | &#039;&#039;&#039;Специальные&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Centcom Official|Гав, нюх &amp;amp; Раф]]&#039;&#039;&#039;, [[Death squad|Альфа-самцы-побольше]], [[Emergency Response Team|Ловцы собак!]], [[Chrono Legionnaire|Временной гав]], [[Highlander|Громкийголосизподюбки]], [[Ian|Лушая собака]]. [[CentCom Intern|Пахнет раменом]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d7d7d7; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |&#039;&#039;&#039;Расы&#039;&#039;&#039;&lt;br /&gt;
| [[Humans|Люди]], [[Lizardperson|Чешуйчатые люди]], [[Flyperson|Бзз-люди]], [[Plasmaman|Огене-люди]], [[Podman|Овоще-люди]], [[golem|Камне-люди]], [[Felinids|ГРЯЗНЫЕ КОШКИ]], [[Ethereals|Свето-люди]], [[Guide to races#Human Mutants|Странно-люди]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=74381</id>
		<title>Атмосферный техник</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%90%D1%82%D0%BC%D0%BE%D1%81%D1%84%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=74381"/>
		<updated>2024-09-18T01:12:51Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Engineering&lt;br /&gt;
|stafftype = Инженегрия&lt;br /&gt;
|img_generic = Generic_atmos.png&lt;br /&gt;
|img = AtomsTech.png&lt;br /&gt;
|jobtitle = Атмосферный техник&lt;br /&gt;
|access = [[Atmospherics]], [[Maintenance]]&lt;br /&gt;
|additional = [[Engineering]], Power Equipment, [[Tech Storage]], External Airlocks&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = [[Chief Engineer|Главный Инженер]]&lt;br /&gt;
|duties = Убедиться, что на станции можно дышать, наполнять баллоны кислородом, тушить пожары, очищать воздух от токсинов, выпущенных какими-то козлами, делать работу вечно некомпетентных [[Station Engineer|инженеров]]. &lt;br /&gt;
|guides = [[Atmospherics items|Atmospherics items]], [[Руководство по атмосферике]], [[Руководство по строительству]], [[Guide to the Hypertorus Fusion Reactor]]&lt;br /&gt;
&lt;br /&gt;
|quote = Я на работе. Я не могу перестать работать. Моя работа - дышать. Я проверяю качество воздуха. - Манфред Хейден, атмосферный техник&lt;br /&gt;
}}&lt;br /&gt;
[[File:Atmospherics.png|300px|thumb|alt=Atmospherics|Добро пожаловать [[Atmospherics|Атмосию]].]]&lt;br /&gt;
&lt;br /&gt;
Инженер систем жизнеобеспечения (атмостехник) - довольно несложная в понимании работа: если на станции случается какая-то катастрофа, ты идёшь и устраняешь её! У тебя есть инженерные инструменты, [[headset|инженерная гарнитура]], устройство для быстрой прокладки труб (RPD), космические обогреватели и снаряжение для выживания в открытом космосе. Когда всё тихо, можно откинуться на спинку кресла и начать строить американские горки из труб, пока люди будут спрашивать, почему ты вообще здесь работаешь. Когда что-то пойдёт не так, люди всё ещё будут кричать на тебя и спрашивать, почему ты вообще здесь работаешь.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования:&#039;&#039;&#039; тушить пожары, заделывать пробоины в обшивке и восстанавливать атмосферу в помещениях, непригодных для жизни. Знать, как устранять саботаж в [[Atmosia|Атмосии]]. Не давать топор в [[Ассистент|плохие руки]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Базовые навыки:&#039;&#039;&#039; понимать, как работают контуры труб и настройки воздушной сигнализации. Оптимизировать контур отходов, чтобы он не засорялся в случае пробоин в обшивке (холодные газы) или плазменного пожара (горячие газы). Носить с собой [[Atmospherics_items#Items|атмосферный голопроектор]].&amp;lt;br&amp;gt;&#039;&#039;&#039;Продвинутые навыки:&#039;&#039;&#039; разбираться в молях/объёмах и свойствах газов. Осуществлять синтез редких и экзотических газов, чтобы помогать (или вредить) станции. [[За гранью возможного.|Выборочно вызывать плазменные пожары]], чтобы замедлить распространение блоба/ксеноморфов/пауков. Знать основы Токсикологии и Инженерии.&lt;br /&gt;
&lt;br /&gt;
==[[File:Atmospherics Hardsuit Helmet.png]] Повелитель стихии огня==&lt;br /&gt;
У тебя, как у атмостехника, &#039;&#039;&#039;должна быть&#039;&#039;&#039; простая и легкая работа: [[За гранью возможного.|поддерживать работоспособность Атмоса и следить за тем, чтобы станция не сгорела до тла или не осталась без воздуха]]. Пока ты достаточно хорошо понимаешь, как всё работает, проблем быть &#039;&#039;не должно&#039;&#039;. Атмос может показаться пугающим лабиринтом труб, но после нескольких смен возни с ней, всё встанет на свои места.&lt;br /&gt;
&lt;br /&gt;
По сути, быть атмостехником просто, пока ты не захочешь чтобы стало сложно. Можно вносить мелкие корректировки и устранять проблемы с атмосферой по станции, &#039;&#039;&#039;ИЛИ&#039;&#039;&#039; можно стать абсолютным безумцем, заниматься ритуальной магией с помощью термоядерного реактора и создавать продвинутые газы. Выбор за тобой.&lt;br /&gt;
&lt;br /&gt;
==[[File:O2 Canister.png]] [[Atmospherics|Атмосия]]==&lt;br /&gt;
Великий город-государство труб, откуда поступает весь воздух на станцию и куда отправляются газы-отходы, собранные со всей станции. Он используется как станция подзарядки реактивных ранцев для агентов [[Предатель|Синдиката]], убежище для [[Wizard|волшебников]], рассадник [[Xenos|ксеноморфов]] и имеет компьютер атмосферных оповещений, который сообщит, если в каком-то отделе что-то не так.&lt;br /&gt;
&lt;br /&gt;
Это ужасно одинокое место; люди, кроме твоих коллег-атмостехников, редко заходят сюда. Однако, отсюда можно причинить большой урон станции, если знать как.&lt;br /&gt;
&lt;br /&gt;
Всё, что тебе нужно знать об атмосфере и о том, как она работает, находится на главной странице [[Guide to Atmospherics|Руководства по атмосфере]], но вот несколько заметок для общего сведения:&lt;br /&gt;
&lt;br /&gt;
*Контуры Распределения и Отходов станции, которые идут ко всем вентиляциям/скрабберам помещений, находятся на разных слоях труб и имеют разный цвет. Распределительные трубы синие и находятся на 4 слое, трубы Отходов красные и находятся на 2 слое. Входящие газы-отходы и выходящий воздух поступают и выходят через распределительное помещение, обычно отделённое от Атмоса стеклом.&lt;br /&gt;
*Трубы автоматически соединяются с трубами того же цвета и слоя. Серые &amp;quot;омни&amp;quot; трубы соединяются со всеми цветами на том же слое. Слоем по умолчанию является 3.&lt;br /&gt;
*Откручивание труб приведёт к выбросу их содержимого в окружающий воздух. Трубы под высоким давлением могут отбросить тебя при откручивании и нанести серьёзные травмы при столкновении с чем-либо! В чате появится красное предупреждающее сообщение, если труба находится под высоким давлением.&lt;br /&gt;
*Можно присоединять/отсоединять газовые канистры к портам канистр, используя гаечный ключ на канистре, пока он находится на порте. Любой газ в трубах, подключённых к порту, заполнит любую присоединенную канистру до того же давления.&lt;br /&gt;
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==== Пожалуйста, имейте в виду, что создание саботажно-устойчивой конфигурации (например, путем удаления плазменного бака из контура) до того, как у вас будут веские IC доказательства того, что кто-то собирается саботировать ее, считается метагеймингом. ====&lt;br /&gt;
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===[[File:Rpd.png]] Прокладка труб===&lt;br /&gt;
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У тебя есть один суперполезный ручной инструмент - &#039;&#039;&#039;Устройство для быстрой прокладки труб (RPD)!&#039;&#039;&#039; Нажав на RPD, держа его в руке (или используя горячую клавишу Z по умолчанию), ты откроешь его интерфейс, позволяющий выбрать тип трубы, которую ты хочешь установить! Чтобы установить газовые трубы, просто нажми на нужную в интерфейсе и нажми на тайл. Она автоматически будет прикручена на место! Ты также можешь выбрать 5 различных слоёв для размещения труб и широкий спектр цветов. Обрати внимание, что трубы автоматически соединяются с трубами того же цвета на том же слое. Серые &amp;quot;омни&amp;quot; трубы соединяются со всеми цветами на том же слое. Раздельные слои труб НИКОГДА не взаимодействуют, если не соединены соединителем слоёв (manifold). Нажатие правой кнопкой мыши на газовую трубу быстро скопирует слой и цвет трубы для удобства использования. Ты также можешь ограничить, в каких направлениях установленные трубы могут и не могут автоматически соединяться, используя кнопки со стрелками слева. По умолчанию все стрелки зелёные, то есть трубы могут соединяться во всех направлениях.&lt;br /&gt;
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RPD может &amp;quot;съедать&amp;quot; свободно лежащие трубы, если они тебе больше не нужны. Просто открути ненужную трубу гаечным ключом и нажми левой кнопкой мыши на свободную трубу с помощью RPD, чтобы уничтожить её!&lt;br /&gt;
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В твоём RPD также есть две отдельные секции для прокладки труб утилизации и транзитных труб! Для обеих секций RPD будет размещать их прикрученными к полу. После этого ты должен заварить их, чтобы соединить всё вместе и сделать функциональным. Держи сварочную маску под рукой для этих работ, если ты планируешь делать ремонт. При столкновении со сломанными концами труб утилизации ты можешь нажать на сломанные концы с помощью RPD, чтобы удалить их без необходимости отрезать их сваркой. Более того, ты можешь просто разместить трубу утилизации в том же положении, что и старая разрушенная, и это удалит повреждённые концы, а также разместит трубу!&lt;br /&gt;
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=== [[File:AirAlarm.png]] Регерметизация и фильтрация ===&lt;br /&gt;
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После того, как [[Станционный инженер|инженеры]] позаботятся о пробоине в обшивке (читай: если), или после того, как [[Ordnance Lab|токсины]] затопят помещение плазмой, твоей задачей будет заполнить помещение воздухом и сделать его пригодным для дыхания.&lt;br /&gt;
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Это можно сделать с помощью Воздушных Сигнализаций, установленных в большинстве помещений, а также вентиляций и скрабберов в помещении. Основная задача сигнализаций - отправлять сигналы тревоги, когда воздух вокруг неё становится неблагоприятным по температуре, давлению и составу газа. Сигнализации также контролируют вентиляции и скрабберы в помещении, в котором они находятся. Их можно включать/выключать и регулировать с помощью сигнализации.&lt;br /&gt;
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Чтобы разблокировать сигнализацию, проведите по ней своей ID-картой или просто нажмите Alt+[[File:Leftclick.png]] по ней, удерживая карту в слоте ID, чтобы быстро разблокировать её. Не забудьте заблокировать её, когда закончите с ней, чтобы предотвратить нежелательное вмешательство!&lt;br /&gt;
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Воздушные Сигнализации можно настроить на несколько режимов:&lt;br /&gt;
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* &#039;&#039;&#039;Filtering&#039;&#039;&#039; (фильтрация) - настройка по умолчанию. Вентиляции будут подавать воздух под давлением 101 кПа, а скрабберы будут удалять CO2. Обратите внимание, что большинство срабберов не будут фильтровать плазму или другие газы, если вы их не настроите, так что вперёд!&lt;br /&gt;
* &#039;&#039;&#039;Contaminated&#039;&#039;&#039; (загрязнение) - вторая и самая полезная настройка. Настраивает все скрабберы на удаление всего, кроме O2 и N2, и устанавливает их диапазон на &amp;quot;расширенный&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Draught&#039;&#039;&#039; (вытяжка) - медленно фильтрует воздух, создавая вытяжку. Полезно, если вам нужно сбросить небольшое количество воздуха из-за избыточного давления.&lt;br /&gt;
* &#039;&#039;&#039;Replace Air&#039;&#039;&#039; (замена воздуха) - сливает весь воздух, затем заменяет его. Желательно использовать его только в том случае, если в воздухе есть что-то токсичное.&lt;br /&gt;
* &#039;&#039;&#039;Refill&#039;&#039;&#039; (пополнение) - Утраивает подачу воздуха на вентиляции до 303 кПа. Полезно только в том случае, если вы увеличили давление в контуре распределения.&lt;br /&gt;
* &#039;&#039;&#039;Panic Siphon&#039;&#039;&#039; (панический сифон) - быстро откачивает весь воздух. В большинстве случаев используется для очень быстрого удаления всей плазмы, или неисправным ИИ.&lt;br /&gt;
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Обычно вентиляциии заполняют помещение медленно при настройке по умолчанию, хотя, используя несколько заполненных портативных насосов или воздушных канистр, вы можете заполнить помещение гораздо быстрее.&lt;br /&gt;
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&#039;&#039;&#039;Совет по пополнению атмосферы:&#039;&#039;&#039; На каждой вентиляции есть значение проверки давления, которые по умолчанию установлены на проверку давления &#039;&#039;&#039;снаружи&#039;&#039;&#039; (external) - это означает, что вентиляция пытается довести тайл, на которой она находится, до указанного давления. Быстрый способ заполнения помещения - убрать проверку внешнего давления, переключив её на внутреннюю проверку (internal) - она попытается отрегулировать давление в трубах, ведущих к вентиляции снизу, которое напрямую питается от насоса распределительного контура в северной части Атмоса. Установка переменной &amp;quot;pressure bound&amp;quot; в ноль при внутренней проверке давления попытается откачать весь воздух из труб, снижая их давление до нуля и, в процессе, нагнетая воздух с пугающей скоростью в помещение. Учитывая непрактично медленную скорость, с которой сигнализации обычно заполняют помещение, это может быть очень быстрым способом. Давление опасно, поэтому не оставляйте вентиляции без присмотра на длительное время, так как в конечном итоге вы можете превратить небольшие помещения в смертельные ловушки, если в распределительном контуре будет достаточно высокое давление.&lt;br /&gt;
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=== [[File:PortablePump.png]] Пусти газы ===&lt;br /&gt;
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Вы можете откачать воздух из помещений с помощью аварийного сифона, или изменить настройки фильтра с помощью сигнализации, прикрепленной к стенам! Просто возьмите свой ID в руку, и нажмите по ней, чтобы разблокировать/заблокировать его и поиграть с настройками. Установка насосов в Атмосфере теперь позволяет вам перекачивать любой газ в любую точку станции! Вы также можете делать это вручную с помощью переносных воздушных насосов, если вам это нужно.&lt;br /&gt;
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Совет: Чистый кислород позволяет людям дольше выживать в пробитом отсеке.&lt;br /&gt;
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Совет: Чистый кислород делает плазменные пожары гораздо, гораздо хуже.&lt;br /&gt;
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Совет: Поскольку ты отвечаешь как за дыхание, так и за пожаротушение, закон Мерфи гласит, что ты в очень невыгодном положении.&lt;br /&gt;
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=== [[File:Welder.png]] Ремонт окон ===&lt;br /&gt;
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Хороший способ проявить себя в работе - это чинить разбитые окна, которые появляются каждый раунд. Наденьте пояс с инструментами, если можете, возьмите немного металла и стекла и патрулируйте коридоры. Почти всегда эта задача требует выхода в открытый космос с низким или нулевым давлением. Творчески вращая и перемещая уцелевшие окна (или используя свой голографический проектор), вы можете запереть свою драгоценную атмосферу, а затем заменить разбитое стекло и решётку. По-настоящему хардкорные атмосы совершают небольшие выходы в открытый космос, имея в качестве тепла только пламя своей сварочной горелки, потягивая сладкий кислород через дыхательные маски под сварочной маской. Ты хардкорный? Нет. Возвращайся к роли инженера в скафандре, который не может найти пробоину в обшивке без пары мезонов и всё равно никогда не удосуживается их чинить.&lt;br /&gt;
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=== [[File:Generic_engineer.png|link=https://tgstation13.org/wiki/File:Generic_engineer.png]] Помощь инженерам ===&lt;br /&gt;
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Возможно, они не такие умные, как ты, &#039;&#039;&#039;НЕПРЕВЗОЙДЕННЫЙ ИНТЕЛЛЕКТ В ВОПРОСАХ АТМОСФЕРЫ&#039;&#039;&#039;, но [[Станционный инженер|станционные инженеры]], с которыми ты работаешь, выполняют аналогичную работу по ремонту и обслуживанию станции! Если все на станции могут дышать, и нет никаких опасных атмосферных условий, ты можешь помочь инженерам с любыми проектами, которые у них могут быть. Ты можешь добавить свои навыки и инструменты, чтобы помочь, если потребуется работа с атмосферой. Например, строительство новой зоны пределами станции! Этой новой зоне понадобится воздух и надлежащая атмосферная инфраструктура, верно?&lt;br /&gt;
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Это лучший сценарий. В худшем случае, ты спасёшь инженеров от их собственноручно созданной катастрофы в [[Руководство по настройке суперматерии|руководстве по суперматерии]].&lt;br /&gt;
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=== [[File:Stimulum.png|link=https://tgstation13.org/wiki/File:Stimulum.png]] Синтез газов ===&lt;br /&gt;
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Недостаточно используемая часть игрового процесса техника по атмосфере - это способность взаимодействовать с определенными газами различными способами, чтобы синтезировать совершенно новые виды газов! От таких простых, как тритий и BZ, до таких сложных, как Zauker и Anti-Noblium, существует множество газов, которые вы можете создать с помощью правильной смеси, давления и температуры. Различные типы газов, их функции и требования к их образованию можно найти в [[Руководство по атмосферике|руководстве по атмосфере]].&lt;br /&gt;
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=== [[File:Bluespace sender.gif]] Продажа газа для досуга и прибыли ===&lt;br /&gt;
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Существует два способа продажи газа, который уже находится в Атмосе или произведен в результате реакций; через блюспейса вендоров и экспорт их в карго. Оба способа не приносят вам лично никаких кредитов! (Если вы хотите заработать немного денег для себя, выполняйте награды на терминале возле карго.)&lt;br /&gt;
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Внутри Атмоссии есть неуклюже выглядящая машина под названием &#039;&#039;&#039;Bluespace Gas Sender&#039;&#039;&#039;. Эта машина действует как устройство хранения газа для дистанционной продажи из [[File:Bluespace vendor.gif]] &#039;&#039;&#039;Bluespace Gas Vendors&#039;&#039;&#039;, которые можно найти по всей станции на стенах. Просто подключите трубу к отправителю и включите его, и он закачает любой газ из подключенной трубы в отправитель. Газ, поступающий в отправитель, автоматически доводится до температуры 293,15 К, или комнатной температуры. На интерфейсе будут отображаться цветные датчики для каждого вида газа и их количества в молях. Цену на каждый газ можно установить индивидуально, по умолчанию используется цена экспорта карго. Кнопка в правом верхнем углу при нажатии выбрасывает содержимое торгового автомата в подключенную трубу. В торговых автоматах клиенты могут создавать собственные смеси, заполняя их в процентах. Вся прибыль поступает в инженерный бюджет, который затем может быть потрачен главным инженером. Это неплохой способ распространить ваши новомодные газы среди остальной команды или, по крайней мере, раздавать дешевый кислород на случай чрезвычайной ситуации.&lt;br /&gt;
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Что касается экспорта в карго отсеке, вы можете поместить газы в канистры и поручить персоналу карго экспортировать их, чтобы заработать для станции много денег! В идеале следует закачивать газ при температуре около 20 °C, так как закачка более чем примерно 2100 молей в канистру &#039;&#039;&#039;агрессивно&#039;&#039;&#039; снизит цену за моль вашей канистры. Отправляйте несколько канистр по 2000 молей или меньше, и вам не придется беспокоиться об этом. Солидный подарок в виде полной канистры Healium (примерно &#039;&#039;&#039;27 тыс.&#039;&#039;&#039; кредитов за канистру!!!) определенно сделает вас другом квартирмейстера.&lt;br /&gt;
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=== [[File:Proto nitrate crystal.png]] Сделайте несколько предметов в кристаллизаторе ===&lt;br /&gt;
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Существует еще больше способов использования производимого вами газа! &#039;&#039;&#039;Кристаллизатор&#039;&#039;&#039; - это высокая машина, которую можно построить или иногда найти на некоторых станциях. Он имеет два газовых порта, один красный порт для контроля температуры и один зеленый порт для подачи газа. Соединяя газовые смеси в камере кристаллизатора в правильном температурном диапазоне (контролируемом красным портом), газы можно кристаллизовать в &#039;&#039;&#039;физические предметы&#039;&#039;&#039; с различными функциями использования. Кристаллические гранаты для заделки пробоин, заполнения воздуха и устранения проблем с температурой, отверждение газа в твердую плазму и алмазы, кристаллы для одежды, устойчивые к давлению, сверхпрочный и неуловимый металлический водород, &#039;&#039;&#039;гребанный осколок суперматерии&#039;&#039;&#039; и многое другое! До тех пор, пока машина включена и в нее подается все больше газа, можно создавать автоматизированные фабрики для производства предметов кристаллизатора. Для получения более подробной информации, еще раз, см. [[Руководство по атмосферике|руководство по атмосфере]].&lt;br /&gt;
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=== [[File:Turbinecomp 0.png]] Настройка [[Incinerator|Турбины]] ===&lt;br /&gt;
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[[Incinerator|Турбинна]] - одно из немногих мест, где атмостехи могут помочь в выработке электроэнергии. Во-первых, доведите до максимума насосы, ведущие к турбине и от нее. В Атмосе изолируйте черные трубы и закачайте в них плазму и кислород с помощью насосов/компьютеров. Установите фильтр для создания смеси из 66% кислорода и 33% плазмы, иначе известной как смесь горения. Затем подайте эту смесь в турбину, и вуаля, она генерирует относительно стабильные 110 кВт (что меркнет по сравнению с тем, что может делать суперматерия, но, в конце концов, это всего лишь третичный двигатель, а солнечные батареи - вторичный источник энергии). Выходную мощность можно увеличить с помощью улучшенных деталей, если это необходимо.&lt;br /&gt;
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Однако камера сгорания турбины гораздо полезнее в качестве камеры сгорания для производства [[трития]] и [[водяного пара]], если настроены суперматерия и солнечные батареи.&lt;br /&gt;
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=== [[File:Hfr full.png|32x32px]] Настройка [[Guide to the Hypertorus Fusion Reactor|Газового ядерного пончика: гиперториального термоядерного реактора]] ===&lt;br /&gt;
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Жемчужина аутичных проектов атмосферы, &#039;&#039;&#039;гипертороидальный термоядерный реактор&#039;&#039;&#039; (обычно сокращенно HFR) - это большая машина размером 3x3, которая облегчает процесс ядерного синтеза, чаще всего используя в качестве топлива смесь трития и водорода, хотя доступны и другие топливные смеси с различным воздействием на HFR. Несмотря на то, что вы можете подумать, этот реактор сам по себе не производит никакой энергии и в первую очередь существует как альтернатива созданию различных газов, обычно производимых с помощью газовых реакций. Он имеет 4 газовых порта с каждой стороны для подачи топлива, охлаждающих газов, подачи газа-модератора для способствованию синтеза и вывода отходов для газов-отходов газа и/или готовой продукции, а также собственный сложный интерфейс для отслеживания температуры и регулировки скорости впрыска топлива, нагревателя, объема охлаждающих газов и т. д.&lt;br /&gt;
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Настройка HFR должна быть произведена полностью с нуля, в отличие от суперматерии, поэтому планируйте потратить изрядное количество времени на подготовку к запуску HFR, если вы хотите попробовать свои силы в этом. На большинстве станций есть специальное место для сборки машины с удобной разметкой на полу и ящиками для быстрой сборки всей конструкции.&lt;br /&gt;
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HFR невероятно опасен по сравнению даже с суперматерией: он испускает смехотворно огромное количество радиации во время работы (больше, чем даже суперматерия, надевайте костюм радиационной защиты!), отключения электроэнергии невероятно опасны для HFR, каждый уровень синтеза производит все больше и больше тепла и энергии, а более высокие уровни работы и различные виды топлива могут создавать дополнительные опасности, начиная от выброса ядерных частиц и заканчивая огромными дугами бьющего током электричества. Расплавление термоядерного реактора вызовет мощный взрыв, распространяющий тепло и газ повсюду, а также мощный электромагнитный импульс и волну радиации.&lt;br /&gt;
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Все это может показаться страшным и пугающим, и это так! Просто прочитайте руководство и поспрашивайте совета или помощи в запуске этой штуки. Как только вы разберетесь с термоядерным пончиком, на самом деле все не так уж и плохо.&lt;br /&gt;
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=== [[File:Fireaxe.png]] Чрезвычайная ситуация: пожарный топор и ты ===&lt;br /&gt;
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Пожарный топор - ваш инструмент во время чрезвычайных ситуаций (потому что вы можете использовать его как лом, чтобы открыть шлюз, когда отключено электричество) и ваше святое оружие (предатели, революционеры и культисты обычно пытаются украсть топор, потому что им можно убить человека за считанные секунды). Это одно из самых сильных видов оружия ближнего боя, доступных экипажу с самого начала раунда, хотя его нужно держать двумя руками (используйте его в руке, держа другую руку пустой), чтобы он наносил полный урон. Он может мгновенно разбить любое окно, и у него есть уникальная особенность - он может открывать некоторые взрывозащищенные ставни, например, те, которые используются для блокировки [[Brig|брига]] во время беспорядков.&lt;br /&gt;
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Пожарный топор хранится в шкафчике для пожарного топора. Чтобы открыть его, просто возьмите мультитул и используйте его на шкафу, чтобы сбросить схему и разблокировать его. Или вы можете сделать это классическим способом и несколько раз ударить по нему зажженным сварочным аппаратом или другим увесистым тупым предметом, это тоже сработает. Если вы удержались от желания разбить стекло, вы можете закрыть его ломом и снова использовать мультитул, чтобы сбросить схему и запереть его. &lt;br /&gt;
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==== [[File:Waterbackpack atmos.png]] &#039;&#039;&#039;СТАТЬ ПОЖАРНЫМ, КОТОРОГО ЗАСЛУЖИВАЕТ ЭТА СТАНЦИЯ&#039;&#039;&#039; ====&lt;br /&gt;
Пожар - это, пожалуй, самое интересное, что может произойти за раунд (по крайней мере, для тебя); успешное пожаротушение требует реального понимания работы атмосферной системы. Всегда носи базовые инструменты в поясе для инструментов, а противопожарное снаряжение - в рюкзаке. Когда прозвучит сигнал тревоги, надень пожарный костюм и противогаз, переключись на внутреннюю подачу воздуха, положи кислородный баллон в хранилище пожарного костюма и носи с собой аптечку первой помощи для ожогов, огнетушитель и армированное стекло в рюкзаке.&lt;br /&gt;
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Тащи за собой цистерну с водой и беги к месту пожара. При сотрудничестве с ИИ заблокируйте горящий участок болтами или заварите, оставив одну точку доступа, за которой ИИ сможет следить. Это не даст огню распространиться, а [[Станционный инженер|болванам]] - забрести в огненную гибель. Запечатайте единственный вход голофаном, чтобы не дать газу вырваться наружу, сохранив при этом вход. Оказавшись внутри, ты должен быстро определить тип пожара, с которым ты имеешь дело. Баллоны с плазмой под давлением могут выпустить огромное количество топлива (или даже взорваться!) и должны быть немедленно отключены или изолированы, в то время как лучший способ изолировать поврежденные трубы - это окружить их армированным стеклом или голофанами, пока не будет произведен надлежащий ремонт. Отключив подачу топлива, найди сигнал тревоги и установи его на режим &amp;quot;Панический сифон&amp;quot;.&lt;br /&gt;
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Это полностью откачает воздух из помещения. После запуска этого процесса проверьте, нет ли выживших или тел, и либо наложите на них патчи от ожогов и вколите им эпипен, либо просто удалите их из отсека через точку доступа и вызовите [[Парамедик|фельдшеров]]. Затем найдите все источники возгорания, такие как зажженные зажигалки Zippo, и отключите их, сообщив о них охране для проведения суд-мед экспертизы. Затем приступайте к тушению оставшихся очагов пламени. После того, как пожар будет потушен, сосредоточьтесь на удалении оставшейся плазмы из атмосферы, притащив портативный скраббер.&lt;br /&gt;
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Наконец, настройте сигнализацию на закачку свежего воздуха. Может потребоваться несколько циклов заполнения и осушения помещения, чтобы удалить всю плазму и сделать большие помещения пригодными для жизни, но как только вы закончите, отправляйтесь в бар и охмуряйте красоток, пока [[Станционный инженер|инженеры]] убирают беспорядок.&lt;br /&gt;
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(Обратите внимание, что это длинное руководство полезно для пожаров типа &amp;quot;Ученые сделали упс&amp;quot;, или для тех что охватывают мед/РнД после действий искусных поджигателей. Для небольших пожаров, таких, какие устраивают химики, только что изучившие рецепт напалма, достаточно нескольких пшиков из огнетушителя и настройки скрабберов на удаление плазмы и CO2. Однако никогда не думайте, что вам не понадобится весь ваш набор инструментов. Автор однажды провел почти час в огненных недрах меда/рнд, и мне не только не пришлось уходить после того, как я вошел и запечатал пожар, но ситуация была настолько под контролем, что через пять минут нормальная корабельная жизнь возобновилась, и админам в конце концов пришлось заспавнить ксеноморфов, чтобы вернуть чувство опасности экипажу).&lt;br /&gt;
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Но подождите! Есть кое-что еще. Позвольте мне представить вам кое-что под названием...&lt;br /&gt;
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===[[File:Atmos nozzle.png]] ATMOS Resin ===&lt;br /&gt;
Взяв один из противопожарных ранцев [[File:Waterbackpack atmos.png]] из ваших шкафчиков в Атмосе, вы можете стать идеальной машиной для тушения пожаров. Эта штука творит чудеса при борьбе с массовыми выбросами плазмы и может стать вашим единственным шансом остановить сильные пожары.&lt;br /&gt;
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Смола, которую она распыляет, обладает следующими эффектами:&lt;br /&gt;
*Заделывает пробоины в корпусе, подобно [[Guide_to_chemistry#Smart Metal Foam|металлической пене]].&lt;br /&gt;
*Очищает воздух от токсинов.&lt;br /&gt;
*Нормализует температуру воздуха до комнатной (20 °C или 293,15 К).&lt;br /&gt;
*Запечатывает открытые вентиляционные отверстия (как будто они заварены).&lt;br /&gt;
*Удаляет скользкость с полов (от воды и т. д.).&lt;br /&gt;
*Сама пена не скользкая.&lt;br /&gt;
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Чтобы использовать противопожарный ранец, наденьте его на слот рюкзака и нажмите на новый значок в HUDе, чтобы достать насадку [[File:atmos_nozzle.png]]. Затем вы можете переключаться между режимами огнетушителя, распылителя смолы и однотайлового распылителя смолы, активируя насадку в руке. При использовании он расходует воду. Используйте насадку на водяном баке, чтобы наполнить ее. Осмотрите насадку, чтобы узнать, сколько воды осталось. Еще таких же ребят можно заказать в [[Supply_crates#Backpack Firefighting Crate|карго]].&lt;br /&gt;
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&#039;&#039;&#039;НЕ&#039;&#039;&#039; распыляйте смолу на суперматерию, если не хотите, чтобы она деламинировала. Конечно, это кажется хорошей идеей, если он горит и полон плазмы, но нарушение циркуляции газов вокруг кристалла не поможет ситуации так, как вы думаете. Если вы хотите потушить пожары в СМе вручную, используйте желтые продвинутые огнетушители, которые находятся в вашем шкафчике. Они распыляют противопожарную пену, которая гораздо лучше подходит для такого рода работ.&lt;br /&gt;
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== [[File:Evahelmet.png]] Выход в открытый космос без скафандра? ==&lt;br /&gt;
На большинстве карт есть только один атмосферный MODsuit, которым могут пользоваться до трех атмосов. Что делать, если он уже используется? Смотрите: [[Station_Engineer#У меня нет скафандра, а мне нужно выйти в открытый космос|У меня нет скафандра, а мне нужно выйти в открытый космос]]&lt;br /&gt;
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== [[File:Light Bulb.png]] Советы ==&lt;br /&gt;
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====== Девяносто с лишним процентов людей ни черта не смыслят в атмосфере. ======&lt;br /&gt;
* Может, это и очевидно, но заделывание пробоин как можно быстрее критически важно не только для помощи остальному экипажу, но и для сокращения объема работы, которую тебе придется выполнять позже. Чем дольше зона находится в открытом космосе, тем больше времени у воздуха уходит на то, чтобы выйти и охладиться, что является основной причиной небезызвестного Ада Противопожарных Створок. Это означает, что тебе придется потратить больше времени на заполнение воздуха и нагрев частей станции, пока не сработают противопожарные створки.&lt;br /&gt;
*Голофаны, спроецированные на ту же плитку, что и противопожарные створки, заставят их оставаться открытыми, что облегчит проход через сильно фаерлокнутые зоны.&lt;br /&gt;
*При серьезных повреждениях станции из-за метеоритных дождей или массовых катастрофических бомбардировок ваша основная цель - обеспечить безопасный проход в отбытие. Заделайте пробоины, укрепите поврежденные части умной металлической пеной и смолой ATMOS, запустите несколько переносных насосов, чтобы поддерживать давление хотя бы в допустимых пределах. Возможно, ситуацию не удастся спасти, но вы, по крайней мере, сможете сделать эвакуацию гораздо более безопасной.&lt;br /&gt;
*Воздушные насосы могут заполнять баллоны давлением выше предела в ~1013,25 кПа. Подключите насос к порту, затем вставьте канистру.&lt;br /&gt;
*Пожарные костюмы защищают от температуры от 60 до 30 000 Кельвинов.&lt;br /&gt;
*Установка для вентиляций внутренней проверки в 0 кПа (или просто отключение проверки) заставит их откачивать воздух с бешеной скоростью, что отлично подходит для быстрого восстановления воздуха в помещении. Но будьте осторожны с давлением на самом тайле вентиляционного отверстия, если давление в исходящем распределительном контуре очень высокое, это может быть опасно. ДОБАВЛЕНО: Не включайте вентиляции на максимум. Вместо этого установите для вентиляций внутреннюю проверку и давление 0. Вентиляции с максимальным давлением 5000 кПа в помещении со 100 кПа будут выдавать 2450 кПа в первый тик, затем 1225 кПа, 612,5 кПа, 306,25 кПа, 153,125 кПа и т. д. (при условии, что вентиляции всегда обеспечены максимальным количеством воздуха). Вентиляции с нулевым значением будут выдавать 5000 кПа, затем 5000 кПа, затем 5000 кПа и т. д.&lt;br /&gt;
*N2O выводит из строя в малых количествах, вызывает асфиксию в больших.&lt;br /&gt;
*Если вы атмостех и пытаетесь устранить пробоину в обшивке без пожарного/космического костюма: отключите вентиляции. Воздух больше не будет поступать в помещение, а значит, не будет никакого космического ветра, с которым придется бороться, если вы случайно выйдете в окно.&lt;br /&gt;
*Работа атмостеха на самом деле интересна, трубы утилизации дают замечательные возможности для убийства людей, однако, чтобы построить все необходимое, требуется чертовски много времени.&lt;br /&gt;
*Любая воздушная смесь пригодна для дыхания, если на выходе в ней содержится не менее 16 кПа кислорода. Это означает, что вы можете легко рассчитать необходимое давление нагнетания для данной воздушной смеси, разделив 16 на процентное содержание кислорода в смеси; т. е. для воздушной смеси 20/80 O2/N2 вам потребуется давление нагнетания 16/0,2 = 80, чтобы все было в порядке.&lt;br /&gt;
*Очень хорошей идеей при настройке Атмоса в начале смены является замена насоса впуска отходов на объемный насос и увеличение выходного давления воздуха на нагнетательный насос до значения выше 303 кПа, а может быть, и больше. Причины/плюсы/минусы этого и многого другого более подробно описаны в [[Руководство по атмосферике|руководстве по атмосфере]], но, если коротко, большее количество воздуха в распределительной сети заставляет вентиляции работать быстрее, а объемный насос может помочь быстрее подавать газ в Атмос в большем количестве сценариев, чем обычный насос.&lt;br /&gt;
*Объемный насос, работающий на полную мощность, и обычный насос, работающий на полную мощность, качают с одинаковой скоростью при идеальных условиях. Разница в том, что объемный насос не прекратит качать, если давление на его выходе составит 4500 кПа или более. Это делает его превосходным для закачки отходов, поскольку независимо от того, сколько газа предыдущий пожар/атмосферный эксперимент забил в фильтрующий контур, вход отходов все еще откачивает отходы из труб скрубберов и, таким образом, помогает предотвратить засорение скрубберов до такой степени, что они станут бесполезными.&lt;br /&gt;
*Горькая правда: Настройка Атмоса на самом деле не так уж и важна, если вы подаете хоть какое-то давление в распределительный контур. Все запасы и оборудование рассчитаны на космическую станцию, которая должна прослужить несколько месяцев. Есть только два случая, когда правильная настройка полезна: массовые пробоины в обшивке, которые приведут к утечке большого количества воздуха (большая часть которого все равно бесполезно исчезнет в космосе), и поглощающие станцию плазменные пожары, которые могут заполнить контур отходов (в этом случае уже вы виноваты в том, что не следили за системой).&lt;br /&gt;
*Если вы атмостех и хотите значительно снизить вероятность вредных манипуляций с атмосферой... или если вы ИИ и заметили парня, который просто поворачивает вентили, чтобы выпустить плазму в распределительную сеть:&lt;br /&gt;
:*Откройте консоль атмосферы для определенной камеры и выключите питание на выходе. 90% игроков не проверяют эту консоль. Будучи ИИ, я много раз смеялся, когда диверсант бегал туда-сюда, проверяя каждый насос по 3 раза, и все равно плазма не появлялась. Таким образом, вы также можете отключить подачу вредных газов, когда кто-то хитрит и меняет трубы под решетками.&lt;br /&gt;
:*Или установите ручные вентили перед каждым вредным газом, замените некоторые газовые насосы на объемные и отрегулируйте смесительные трубы так, чтобы смесительный бак не подавал смесь в распределительную сеть. &#039;&#039;&#039;Внимание&#039;&#039;&#039;: настройка Атмоса таким образом, чтобы ИИ не мог саботировать ее до того, как появятся основания полагать, что ИИ может саботировать Атмос - это не только метагейминг, но и &#039;&#039;&#039;запрещено правилами&#039;&#039;&#039;. Если вы видите, что это происходит, сообщите об этом админу!&lt;br /&gt;
*Вы можете вращать трубу в руке, нажимая по ней.&lt;br /&gt;
*Огнетушители помещаются в хранилище пожарного костюма.&lt;br /&gt;
*Шкаф для пожарного топора можно открыть с помощью мультитула.&lt;br /&gt;
*Вы можете отключить пожарные тревоги, используя на них мультитул.&lt;br /&gt;
*Вы можете включить пожарные тревоги, выстрелив в них снарядом или ударив чем-нибудь.&lt;br /&gt;
&lt;br /&gt;
== [[File:Doubleagent.gif]] Кислород переоценен ==&lt;br /&gt;
Предатели-атмосферники могут стать одной из самых разрушительных сил на станции. [[Guide_to_Atmospherics#Being_a_Traitorous_Scum|Если вы знаете, что делаете]], вы можете практически затопить станцию любым вредным газом, каким захотите. Если вы это сделаете, не забудьте принять меры против вмешательства ИИ в вашу работу и всегда держите внутреннюю подачу воздуха включенной. Это означает, что вам нужно либо подчинить себе ИИ, либо отключить ему доступ. Если вы чувствуете себя особенно смелым, можете открутить трубы и переставить их так, чтобы ИИ не смог их починить. Заблокируйте двери или подожгите помещение, чтобы и люди не смогли его починить. В зависимости от того, насколько все будет плохо, вы можете захотеть приобрести [[Syndicate_Items#Syndicate_Space_Suit|скафандр]], чтобы спастись от ада, который вы устроили.&lt;br /&gt;
&lt;br /&gt;
Ваши возможности не ограничиваются только грандиозным саботажем системы жизнеобеспечения и воздуха станции. Используя синтез газа, [[Guide to the Hypertorus Fusion Reactor|гипертороидальный термоядерный реактор]] и кристаллизатор, вы можете создавать довольно интересные газы и предметы из этого газа! Сверхвоспламеняющийся газ, стимулирующие газы, дающие иммунитет к оглушению, целебный газ, кристаллизованные газовые гранаты с N2O, броню Древнего Атмостеха и многое другое. Конечно, на создание всего этого потребуется целая вечность по сравнению с тем, чтобы просто затопить помещение смертельным газом, но крутость и стиль, которые вы получите, зная, как все это сделать, обеспечат вам уважение даже со стороны ваших врагов.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Light Bulb.png]] Советы для предателей ===&lt;br /&gt;
&lt;br /&gt;
===== Опять же, девяносто с лишним процентов людей ни черта не смыслят в атмосфере. =====&lt;br /&gt;
*Есть люди, которые разбираются в атмосфере, вы можете спросить у [[Главный инженер|главного инженера]] или у некоторых атмосов.&lt;br /&gt;
*Турбину можно легко использовать для создания канистр с чистой смертью.&lt;br /&gt;
*Плазма + N2O чрезвычайно смертельны, если вам удастся заставить кого-то использовать их в качестве внутреннего воздуха. Они даже не смогут закричать.&lt;br /&gt;
*Пожарный топор в руках ломает решетки и армированные окна. С одного удара.&lt;br /&gt;
**И открывает незапертые двери, и довольно надежно убивает людей.&lt;br /&gt;
*Вы можете изменить настройки датчиков на сигнализациях, чтобы они не срабатывали, установив значение -1, что отключает этот датчик. Сделайте это для всех датчиков, и вы сможете избавиться от надоедливых сигналов тревоги, которые практически уже устранены, или скрыть атмосферные пакости.&lt;br /&gt;
*Сделайте канистры со смесью для сжигания второго уровня, нагрев 15% плазмы и 85% кислорода в канистре с включенным щитом, дождитесь, пока она будет готова, затем перетащите ее куда-нибудь и откройте на максимум, прежде чем бежать, это вызовет адский плазменный пожар, который расплавит пол и людей в космос.&lt;br /&gt;
*Затопите станцию вредными газами, установив &amp;quot;Plasma to Pure&amp;quot; трубу на максимум, &amp;quot;Grey pure to mix&amp;quot; на максимум, &amp;quot;plasma mixture node 2&amp;quot; на 100%, &amp;quot;Pure to Mix&amp;quot; на максимум, &amp;quot;Mix to Distro&amp;quot; на максимум. Для финального штриха включите &amp;quot;Mix to engine&amp;quot;, установите его на максимум, если вы щедры на плазму. Затем установите все пороги опасности для плазмы сигнализации на -1,00 и установите режим &amp;quot;потоп&amp;quot;, чтобы затопить помещение, повторите для каждой сигнализации.&lt;br /&gt;
*Вы можете сделать мощную газовую смесь для бомбы однобаллонки, закачав 2553 кПа плазмы, нагретой до 698,15 Кельвинов, в пустой кислородный баллон (не в маленький аварийный).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D0%B0&amp;diff=74377</id>
		<title>Глава персонала</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D0%B0&amp;diff=74377"/>
		<updated>2024-09-17T22:55:55Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Command&lt;br /&gt;
|stafftype = КОММАНДОВАНИЕ И СЕРВИС&lt;br /&gt;
|img_generic = Generic_hop.png&lt;br /&gt;
|img = Ian.PNG&lt;br /&gt;
|jobtitle = Глава персонала&lt;br /&gt;
|access = Персональные шкафчики, [[Auxiliary Base Construction Area|Aux Base]], [[Bar]], [[Brig]], [[Cargo Bay]], [[Chapel]], [[Crematorium]], [[Bridge]], [[Courtroom]], [[Engineering]], [[EVA]], [[Gateway]], [[Hydroponics]], [[Custodial Closet]], [[Law Office]], [[Library]], [[Maintenance]], [[Medbay]], [[Morgue]], [[Coroner Office]], [[Psychology Office]], [[Research Division]], [[Service Hallway]], [[Teleporter]], [[Theatre]], Weapon Permit, [[Computers#Identification_Console|ID console access]], [[Head of Personnel&#039;s Office]]. &amp;lt;s&amp;gt;Куда угодно.&amp;lt;/s&amp;gt;&lt;br /&gt;
|additional = Нет&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = [[Капитан]]&lt;br /&gt;
|duties = Выдача и изменение уровней доступа на [[Идентификационная карта (ID)|идентификационные карты]], управление персоналом станции, охрана [[Иан|Иана]], временное исполнение обязанностей капитана в случае его смерти&lt;br /&gt;
|guides = [[Цепь командования]], [[Guide_to_paperwork|Руководство по Документообороту]]&lt;br /&gt;
|quote = Парамедик, говорите? У меня есть идея получше... Поздравляю с повышением до Главы Санитарной Гигиены!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ты - Глава Персонала. Ты - парень слева. А собака справа - твой пес. Ты не собака. Твоя главная задача сидеть в своем офисе и слушать запросы персонала о выдаче доступа к той или иной зоне, или смены должности. В твоей ответственности также следить за тем чтобы сотрудники отдела сервиса работали. Если произойдет худшее, тебе придется принять на себя командование станцией в качестве исполняющего обязанностей капитана.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования:&#039;&#039;&#039; Знанать о том как менять доступы [[Идентификационная карта (ID)|идентификационных карт]] и их [[Identification_Card#Отделка|отделки]]. Не отходить первые 10 минут от своего рабочего места, ну или быть близко к нему.&lt;br /&gt;
&lt;br /&gt;
==[[File:Documents.png|32px]] Документы, пожалуйста. ==&lt;br /&gt;
[[File:HOPicce.png|250px|thumb|alt=HoP Office|[[Head of Personnel&#039;s Office|Ваш офис.]]  Вы находитесь здесь.]]&lt;br /&gt;
&lt;br /&gt;
Чаще всего правая рука [[Captain|капитана]] не имеет его навыков. В начале раунда вы появляетесь в своем маленьком, удобном офисе который вам лучше сохранять в безопасности от [[Assistant|невменяемых]] [[Clown|лунатиков]] снаружи. Он почти полностью сооружен из бронированных стен, и двойных слоев из ставней, чтобы ограничить простой люд от того, чтобы покинуть очередь и залезть к вам внутрь (ну или вы можешете позволить им это). Некоторые главы имеют доступ к вашему офису, это, например, вы и [[Captain|капитан]] ([[Traitor|но иногда...]]), так что вы в безопасности если [[Nuclear Operative|что-то пойдет не так]].&lt;br /&gt;
&lt;br /&gt;
Внутри вашего офиса есть много полезного добра внутри шкафчика, включая [[Energy Gun|энергетическую винтовку]], и еще немного хлама по типу: пульт для управления дверей с гражданским доступом, стильный плащ, стилизованный под вашу должность и дополнительная униформа, если вам придется переодеваться. Если вы думаете, что носить плащ, делающий вас похожим на яйцо, это задача [[Captain|капитана]], то вы можете надеть удобную, зимнюю куртку.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Personnel|Вы можете посмотреть всю уникальную экипировку тут.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Задачи==&lt;br /&gt;
[[File:idconsole.png|400px|thumb|alt=ID console|The Plexagon Access Management вашей ID консоли со вставленной картой ассистента для модификации.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Id console.gif|32px]] Смена доступов===&lt;br /&gt;
Твоя первостепенная задача - это сидеть за своим столом, и обрабатывать просьбы на выдачу доступа. Люди часто будут просить поменять их работу, или запрашивать дополнительный доступ, чтобы выполнять их работу эффективнее (или для продвижения в их целях от Синдиката). В твои обязанности также входит удалять доступ с ID-карт всяких хулиганов по запросу глав.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Смена должности, инструкция по шагам:&#039;&#039;&#039;&lt;br /&gt;
#Возьми подходящую ID-карту. Для глав отделов нужна серебряная карта, для Капитана - золотая.&lt;br /&gt;
#Вставь карту в комбинированное устройство PDA Painter and ID Trimmer (планшет для покраски и отделки ID), находящееся в кабинете Главы Персонала.&lt;br /&gt;
#&#039;&#039;&#039;Выберите нужный тип&#039;&#039;&#039; &#039;&#039;&#039;[[Identification_Card#Trims|отделки]]&#039;&#039;&#039; [[File:Trim_psychologist.png]] затем нажмите кнопку, чтобы применить её к карте. Это сотрет все уровни доступа на карте.&lt;br /&gt;
#Извлеките карту из устройства и откройте любой модульный компьютер с установленным приложением Plexagon Access Management (Управление доступом Plexagon).&lt;br /&gt;
#Войдите в приложение, используя ID-карту с доступом в любой личный кабинет Главы отдела (ограниченный доступ) или с доступом к консоли управления ID (неограниченный доступ).&lt;br /&gt;
#&#039;&#039;&#039;Выберите шаблон из выпадающего списка.&#039;&#039;&#039; Это автоматически присвоит как можно больше базовых уровней доступа в зависимости от отделки карты и может применить универсальные уровни доступа для отделок &amp;quot;Глава отдела&amp;quot; и &amp;quot;Капитан&amp;quot;. Для достижения наилучших результатов выбирайте шаблон, соответствующий внешнему виду ID-карты.&lt;br /&gt;
#&#039;&#039;&#039;Вручную настройте любые другие уровни доступа по мере необходимости.&#039;&#039;&#039; Добавьте универсальные уровни доступа. Измените базовые уровни доступа.&lt;br /&gt;
#&#039;&#039;&#039;При желании установите пользовательскую должность!&#039;&#039;&#039;  [[Security items#HUDSunglasses|SecHUDs]] (голографические очки безопасности) взаимодействуют напрямую с отделкой ID-карты и отображают значок должности отделки, даже если установлено пользовательское назначение.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Пропустите первые 4 шага, если хотите просто предоставить дополнительный доступ, не меняя должность.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Не забудьте выйти из Plexagon Access Management после завершения работы.&#039;&#039;&#039; В противном случае любой желающий сможет подойти к консоли и изменить свои уровни доступа. Простое закрытие программы не приводит к выходу из системы. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;К вам будут обращаться с самыми разными просьбами - от нелепых до вполне разумных, поэтому используйте свою голову и перед назначением кого-либо в отдел узнайте у его главы по каналу связи, нет ли у него возражений.&#039;&#039;&#039; Имейте в виду, что вы будете нести ответственность, если предоставите доступ к отделу без разрешения его главы. Руководствуйтесь здравым смыслом: [[maintenance|доступ к техтонелям]] это не проблема, а вот доступ к [[Toxins Lab|токсинам]] - проблема.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Если вы будете постоянно игнорировать других глав отделов, произвольно добавляя людей в отделы или раздавая доступ к загрузке ИИ направо и налево, с вами могут связаться администраторы. Многократная выдача доступа, которая создает проблемы для станции, приведет к тому, что вы потеряете возможность играть за Главу Персонала, поэтому внимательно относитесь к тому, что вы делаете с этим компьютером доступа.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Если вы чувствуете в себе творческую жилку, создавайте свои собственные должности с&#039;&#039;&#039; [[Assistant#gimmicks|&#039;&#039;&#039;уникальными&#039;&#039;&#039;]] &#039;&#039;&#039;названиями и уровнями доступа.&#039;&#039;&#039; Существует множество забавных возможностей, с которыми можно поэкспериментировать.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Второй&amp;quot; командир ===&lt;br /&gt;
Вы самый свободный Глава отдела, большую часть времени вам нечем заняться. В связи с этим и с тем фактом, что вы работаете рядом с мостиком и являетесь первым кандидатом на роль исполняющего обязанности [[Captain|капитана]], вы будете его правой рукой.&lt;br /&gt;
&lt;br /&gt;
Вы должны всегда находиться рядом с [[Капитан|капитаном]], помогая ему в его задачах, проблемах и решениях. Если капитан суров, вы должны быть добры; если капитан слишком параноидален, чтобы говорить с кем-то, вы должны поговорить с этим человеком вместо него. [[Капитан]] будет благодарен за такую помощь.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Id silver.png|32px]] Ваша ID-карта ===&lt;br /&gt;
Если вы планируете использовать свою коробку с серебряными ID-картами и бумажник, чтобы стать Героем со всеми доступами, которого заслуживает станция, имейте в виду, что доступ не равнозначен разрешению, и служба безопасности арестует вас и бросит в бриг, а капитан может понизить вас в должности, если увидит, как вы разгуливаете по зонам повышенной безопасности, где вам не положено быть. Поговорите с главой отдела, который вы посещаете, и спросите разрешения, прежде чем брать что-либо ценное. Это же относится и к людям, которых вы повышаете в должности.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hoppda.png|32px]] Вакансии===&lt;br /&gt;
Plexagon HR Core (ядро управления персоналом Plexagon) на вашей консоли управления ID позволяет открывать и закрывать вакансии для большинства должностей. Во время использования этой программы ваша ID-карта должна быть вставлена в консоль. Это полезно для &amp;lt;s&amp;gt;открытия бесконечных вакансий клоунов - о господи&amp;lt;/s&amp;gt;, ситуаций, когда больше нет свободных позиций - и очень помогает справиться с внезапным наплывом 20+ ассистентов, требующих доступа. Это также хороший инструмент, который можно использовать, когда кто-то, занявший ценную должность, [[dead|мертв]], [[Assistant|понижен в должности]], [[Traitor|является предателем]], либо просто [[Mime|бесполезный]] [[Clown|придурок]].&lt;br /&gt;
&lt;br /&gt;
Вы также можете отметить вакансии как приоритетные, установив флажки, если считаете, что ситуация на станции требует дополнительных сотрудников службы безопасности/инженеров и т.д. Приоритетные вакансии отображаются игрокам в лобби при выборе должности. Существует ограничение на количество вакансий, которые можно отметить как приоритетные.&lt;br /&gt;
&lt;br /&gt;
===[[File:Gavel.png|32px]] Управление отделом ===&lt;br /&gt;
&amp;lt;s&amp;gt;Предполагается, что&amp;lt;/s&amp;gt; Вы управляете отделом обслуживания. Никто в этих отделах не будет слушать ваши глупые приказы, но не стесняйтесь подружиться с [[Bartender|барменом]] подарив ему химмастер или зайдите покурить травки с [[Botanist|ботаниками]]. Люди охотнее будут вас слушать, если вы будете им помогать или подружитесь с ними!&lt;br /&gt;
&lt;br /&gt;
===[[File:Id gold.png|32px]] Исполняющий обязанности Капитана ===&lt;br /&gt;
Если настоящий Капитан убит, пропал без вести или просто не прибыл, согласно цепи командования, ваша обязанность - &amp;lt;s&amp;gt;создать свою собственную тайную полицию и сделать СБ посмешищем&amp;lt;/s&amp;gt; занять его место до его возвращения. Если это произошло в начале раунда, первым делом разумно будет обезопасить важные предметы, находящиеся в [[Captain&#039;s Quarters|каюте капитана:]] диск аутентификации ядерной боеголовки и соответствующий ему определитель местоположения. Взять ручной телепорт также не помешает, учитывая, что он является мощным инструментом побега в чрезвычайных ситуациях.&lt;br /&gt;
&lt;br /&gt;
Если вы появились в начале раунда без капитана, вы получите код от запасной ID-карты. Если капитан был в начале раунда, вы, возможно, сможете найти код от запасной ID-карты на его трупе, если он её не выбросил. Если ни вас, ни капитана не было в начале раунда, код будет отправлен вниз по цепочке командования другим главам отделов.&lt;br /&gt;
&lt;br /&gt;
Определитель местоположения лучше всего оставить в руках главы службы безопасности или другого главы отдела, чтобы они могли найти ваш изуродованный труп или убийцу - или выследить вас, если вы дадите им повод. Если оставить диск в покое, игра в конце концов поручит призраку его забрать, так что держите его при себе.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Не стоит слишком долго возиться с вещами Капитана, иначе Глава службы безопасности или какой-нибудь Ассистент сам возьмет на себя обязанности исполняющего обязанности капитана&#039;&#039;&#039;. В любом случае, это будет бой, который вам будет трудно выиграть.&lt;br /&gt;
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===[[File:Headheadset.png|32px]]Отношения с экипажем===&lt;br /&gt;
В связи с вашей низкой загруженностью по сравнению с другими главами отделов, рекомендуется всегда обращать внимание на общий радиоканал. Люди часто будут пытаться использовать его, чтобы вызвать вас в ваш офис, когда им понадобится обновление ID-карты. Кроме того, никогда не помешает быть в курсе того, что происходит на станции. Общайтесь с экипажем, чтобы они знали, что вы не стереотипная немая кукла в каске со всеми доступами, с которой стала ассоциироваться данная должность.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ian.PNG|32px]] Иан===&lt;br /&gt;
Просто чтобы прояснить. Иан - ваш маленький друг. Защищайте его от [[Предатель|различных]] [[assistant|опасных]] [[clown|преступников]], и убедитесь, что он живым доберется до спасательного шаттла. Это ваша самая важная задача.&lt;br /&gt;
&lt;br /&gt;
Вы можете дать Иану кость, которая находится в вашем личном шкафчике, чтобы подружиться с ним, что позволит вам отдавать ему приказы голосом или с помощью Alt+левого клика. Это позволит вам выгуливать Иана, не опасаясь, что его украдут.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[File:Gas mask.png]]&#039;&#039;&#039; Прогулка инкогнито ==&lt;br /&gt;
ID-карта Главы Персонала может использоваться для управления уровнями доступа других ID-карт. Представьте себе огромную мишень на своей спине. При первых же слухах о потенциальной [[Revolution|революции]], &#039;&#039;&amp;quot;уносите ноги&amp;quot; как можно скорее.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
К счастью, во время революции вы будете одним из наиболее хорошо вооруженных и опасных глав отделов. Склонность к внезапным исчезновениям делает Главу Персонала, как правило, самым трудноубиваемым.&lt;br /&gt;
&lt;br /&gt;
Если ситуация накаляется, и вам нужно спрятаться, выберите работу, где естественно носить маску, скрывающую лицо. [[Scientist|Ученый]], [[engineer|инженер]], [[mime|мим]], [[clown|клоун]]  все это хорошие примеры. Сделайте себе ID-карту капитана с такими названием должности и вымышленным именем. Отправляйтесь туда, где хранятся шкафчики с экипировкой для этой работы, и переоденьтесь. Сложите свою старую одежду и снаряжение в старый рюкзак и положите его в шкафчик, заперев его после завершения операции. Если вы оставите свой комбинезон главы персонала рядом с открытым шкафчиком инженера, любой, кто его увидит, поймет, кем вы прикидываетесь. Если вы хотите быть еще более скрытным Главой персонала, отправляйтесь в генетику и превратите обезьяну в человека. Затем вколите себе UI+UE этой обезьяны. После этого просто используйте свою консоль управления ID, чтобы получить ID-карту со всеми доступами и вашим новым именем на ней.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Если вы последний выживший глава отдела, то в интересах честной игры вам следует попытаться сбежать с Z уровня, а не продлевать раунд ради собственной выгоды за счет всех погибших игроков. В этом случае победят революционеры, но вы выживете. Самосохранение - веская причина для завершения раунда.&amp;lt;/s&amp;gt; К чёрту это дерьмо, хватайте ближайший тупой предмет или пушку и отправляйтесь на тот свет в лучах славы!&lt;br /&gt;
==[[File:Ritual knife.png|32px]]EZIC стучится в дверь==&lt;br /&gt;
Сообщения о возможном появлении [[Blood Cult|Культа Крови]]? Нехороший знак для вас, как для Главы отдела.&lt;br /&gt;
&lt;br /&gt;
У вас есть возможность массового производства ID-карт парамедиков, и в начале раунда у вас не установлен [[Security_items#Mindshield_Implant|майндщилд]]. Вследствие этого вы являетесь главной целью для обращения в культ.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;С другой стороны&#039;&#039;, если вы являетесь аколитом культа с начала раунда, вы можете легко организовать несколько фальшивых изменений должностей, чтобы раздать своим братьям по вере дополнительный доступ.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]]Советы ==&lt;br /&gt;
*Разные уровни доступа на ID-карте позволяют редактировать разные типы доступа:&lt;br /&gt;
** Доступ HoS (Глава Службы Безопасности): может редактировать любой доступ к безопасности в зависимости от [[Identification Card#Trims|отделки]] карты.&lt;br /&gt;
** Доступ CMO (Главный врач): может редактировать любой доступ к медблоку в зависимости от отделки.&lt;br /&gt;
** Доступ RD (Глава Исследовательского отдела): может редактировать любой доступ к исследованиям в зависимости от отделки.&lt;br /&gt;
** Доступ CE (Главный инженер): может редактировать любой доступ к инженерии в зависимости от отделки.&lt;br /&gt;
** Доступ HoP (Глава Персонала): может редактировать любой доступ к обслуживанию в зависимости от отделки.&lt;br /&gt;
** Доступ QM (Квартирмейстер): может редактировать любой доступ к снабжению в зависимости от отделки.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Всегда выходите из программы Plexagon Access Management после использования&#039;&#039;&#039;, иначе любой желающий сможет изменить свои уровни доступа, даже если вы забрали свою ID-карту.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;В качестве меры безопасности вы можете удалить доступ к консоли управления ID из своей ID-карты после того, как предоставите его специальной пустой карте.&#039;&#039;&#039; Это должно замедлить злоумышленников, пытающихся использовать вашу украденную ID-карту для раздачи доступа [[Paramedic|парамедика]].&lt;br /&gt;
*&#039;&#039;&#039;Хорошей тактикой будет иметь при себе две ID-карты.&#039;&#039;&#039; Одна ID-карта - это ваша основная карта (но без доступа к консоли управления ID), а вторая карта - это ваша фактическая карта доступа к консоли управления ID. Спрячьте или поместите свою специальную карту доступа куда-нибудь (одна из ваших коробок для ID-карт подойдет) и перетасуйте их. Это очень затруднит поиск карты с нужным доступом для того, кто вас убил.&lt;br /&gt;
*&#039;&#039;&#039;Еще одна тактика, позволяющая избежать получения антагонистами доступа парамедика, заключается в следующем:&#039;&#039;&#039; сначала создайте ID-карту специально с доступом к консоли управления ID. Затем удалите доступ к консоли управления ID из своей ID-карты. После того как закончите, положите ID-карту с доступом к консоли управления ID в коробку с ID-картами, с которой вы появляетесь. Это очень затруднит поиск нужной карты.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Требуйте заполнения&#039;&#039;&#039; [[Paper Markdown|&#039;&#039;&#039;документов&#039;&#039;&#039;]] &#039;&#039;&#039;от большинства надоедливых личностей, просящих лишние уровни доступа.&#039;&#039;&#039; Это также научит их обращаться к главе отдела, а не к вам, за незначительными расширениями доступа.&lt;br /&gt;
*&#039;&#039;&#039;Вы можете лечить Иана, прикладывая к нему патчи от ушибов.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Следите за дверями своего кабинета на случай, если кто-то захочет ворваться, пока вы выдаете доступ.&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Не открывайте переднее окно, просто используйте функцию автоматического открытия, чтобы она закрылась до того, как серый поток ассистентов успеет забраться на стол и украсть вашу ID-карту с консоли.&#039;&#039;&#039; Или же раздавите их кнопкой переключения ставень, пока не останется серого блина, покрытого клубничным джемом. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Надоело, что&#039;&#039;&#039; [[Clown|&#039;&#039;&#039;клоун&#039;&#039;&#039;]] &#039;&#039;&#039;и его [[Assistant|приятели]]&#039;&#039;&#039; &#039;&#039;&#039;издеваются над Ианом?&#039;&#039;&#039; Схватите его {{Grab}} и перетащите на свой спрайт, чтобы подобрать и безопасно спрятать в сумку. Он будет вам благодарен!&lt;br /&gt;
*&#039;&#039;&#039;Никогда не позволяйте ХоСу и РД надевать свои вонючие береты на вашего священного Иана.&#039;&#039;&#039; Пусть он с гордостью носит вашу кепку.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Нечеловеческие ресурсы==&lt;br /&gt;
Не считая Главного инженера, которому поручено украсть собственные чертежи, предатель-ГП - самая простая роль предателя на станции. Дайте себе еще несколько карт доступа, попытайтесь стать исполняющим обязанности Капитана и превратите станцию в свою личную площадку для террора.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Вот несколько забавных вещей, которые вы можете сделать:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Маска хамелеона имеет встроенный модификатор голоса, который позволяет имитировать любую чрезвычайную ситуацию, если ИИ не является проблемой.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Придумайте 5 имен, переключайтесь между ID-картами, пусть они кричат о ядерных операциях/волшебнике/слизняке, чтобы вызвать шаттл.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Если вам удастся стать капитаном, купите&#039;&#039;&#039; [[Syndicate_Items#emag|Емаг]], &#039;&#039;&#039;проведите им по консоли связи и отправьте сообщение Синдикату для получения специальных заданий капитана-предателя.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Если вы свергнете капитана, вы сможете полностью подчинить себе службу безопасности.&#039;&#039;&#039; Но будьте осторожны, не действуйте на нервы Главе безопасности, он единственный на станции, кто осмелится бросить вызов Капитану и победить.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Покупка&#039;&#039;&#039; [[Syndicate_Items#Syndicate_Encryption_Key|&#039;&#039;&#039;ключа шифрования Синдиката&#039;&#039;&#039;]] &#039;&#039;&#039;может стать простым способом посеять хаос, поскольку ГП, общающийся с другими агентами синдиката и предоставляющий им дополнительный доступ, может помочь им захватить станцию.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Не стоит слишком явно раздавать другим предателям/антагонистам дополнительный доступ.&#039;&#039;&#039; Как только служба безопасности/Капитан обнаружат кого-то с незаконным доступом, они моментально поймут, кто его выдал, то есть &#039;&#039;&#039;вы!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D0%B0&amp;diff=74376</id>
		<title>Глава персонала</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D0%B0&amp;diff=74376"/>
		<updated>2024-09-17T22:53:18Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Command&lt;br /&gt;
|stafftype = КОММАНДОВАНИЕ И СЕРВИС&lt;br /&gt;
|img_generic = Generic_hop.png&lt;br /&gt;
|img = Ian.PNG&lt;br /&gt;
|jobtitle = Глава персоналв&lt;br /&gt;
|access = Персональные шкафчики, [[Auxiliary Base Construction Area|Aux Base]], [[Bar]], [[Brig]], [[Cargo Bay]], [[Chapel]], [[Crematorium]], [[Bridge]], [[Courtroom]], [[Engineering]], [[EVA]], [[Gateway]], [[Hydroponics]], [[Custodial Closet]], [[Law Office]], [[Library]], [[Maintenance]], [[Medbay]], [[Morgue]], [[Coroner Office]], [[Psychology Office]], [[Research Division]], [[Service Hallway]], [[Teleporter]], [[Theatre]], Weapon Permit, [[Computers#Identification_Console|ID console access]], [[Head of Personnel&#039;s Office]]. &amp;lt;s&amp;gt;Куда угодно.&amp;lt;/s&amp;gt;&lt;br /&gt;
|additional = Нет&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = [[Капитан]]&lt;br /&gt;
|duties = Выдача и изменение уровней доступа на [[Идентификационная карта (ID)|идентификационные карты]], управление персоналом станции, охрана [[Иан|Иана]], временное исполнение обязанностей капитана в случае его смерти&lt;br /&gt;
|guides = [[Цепь командования]], [[Guide_to_paperwork|Руководство по Документообороту]]&lt;br /&gt;
|quote = Парамедик, говорите? У меня есть идея получше... Поздравляю с повышением до Главы Санитарной Гигиены!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ты - Глава Персонала. Ты - парень слева. А собака справа - твой пес. Ты не собака. Твоя главная задача сидеть в своем офисе и слушать запросы персонала о выдаче доступа к той или иной зоне, или смены должности. В твоей ответственности также следить за тем чтобы сотрудники отдела сервиса работали. Если произойдет худшее, тебе придется принять на себя командование станцией в качестве исполняющего обязанностей капитана.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования:&#039;&#039;&#039; Знанать о том как менять доступы [[Идентификационная карта (ID)|идентификационных карт]] и их [[Identification_Card#Отделка|отделки]]. Не отходить первые 10 минут от своего рабочего места, ну или быть близко к нему.&lt;br /&gt;
&lt;br /&gt;
==[[File:Documents.png|32px]] Документы, пожалуйста. ==&lt;br /&gt;
[[File:HOPicce.png|250px|thumb|alt=HoP Office|[[Head of Personnel&#039;s Office|Ваш офис.]]  Вы находитесь здесь.]]&lt;br /&gt;
&lt;br /&gt;
Чаще всего правая рука [[Captain|капитана]] не имеет его навыков. В начале раунда вы появляетесь в своем маленьком, удобном офисе который вам лучше сохранять в безопасности от [[Assistant|невменяемых]] [[Clown|лунатиков]] снаружи. Он почти полностью сооружен из бронированных стен, и двойных слоев из ставней, чтобы ограничить простой люд от того, чтобы покинуть очередь и залезть к вам внутрь (ну или вы можешете позволить им это). Некоторые главы имеют доступ к вашему офису, это, например, вы и [[Captain|капитан]] ([[Traitor|но иногда...]]), так что вы в безопасности если [[Nuclear Operative|что-то пойдет не так]].&lt;br /&gt;
&lt;br /&gt;
Внутри вашего офиса есть много полезного добра внутри шкафчика, включая [[Energy Gun|энергетическую винтовку]], и еще немного хлама по типу: пульт для управления дверей с гражданским доступом, стильный плащ, стилизованный под вашу должность и дополнительная униформа, если вам придется переодеваться. Если вы думаете, что носить плащ, делающий вас похожим на яйцо, это задача [[Captain|капитана]], то вы можете надеть удобную, зимнюю куртку.&lt;br /&gt;
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&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Personnel|Вы можете посмотреть всю уникальную экипировку тут.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Clipboard paper.png]] Задачи==&lt;br /&gt;
[[File:idconsole.png|400px|thumb|alt=ID console|The Plexagon Access Management вашей ID консоли со вставленной картой ассистента для модификации.]]&lt;br /&gt;
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===[[File:Id console.gif|32px]] Смена доступов===&lt;br /&gt;
Твоя первостепенная задача - это сидеть за своим столом, и обрабатывать просьбы на выдачу доступа. Люди часто будут просить поменять их работу, или запрашивать дополнительный доступ, чтобы выполнять их работу эффективнее (или для продвижения в их целях от Синдиката). В твои обязанности также входит удалять доступ с ID-карт всяких хулиганов по запросу глав.&lt;br /&gt;
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&#039;&#039;&#039;Смена должности, инструкция по шагам:&#039;&#039;&#039;&lt;br /&gt;
#Возьми подходящую ID-карту. Для глав отделов нужна серебряная карта, для Капитана - золотая.&lt;br /&gt;
#Вставь карту в комбинированное устройство PDA Painter and ID Trimmer (планшет для покраски и отделки ID), находящееся в кабинете Главы Персонала.&lt;br /&gt;
#&#039;&#039;&#039;Выберите нужный тип&#039;&#039;&#039; &#039;&#039;&#039;[[Identification_Card#Trims|отделки]]&#039;&#039;&#039; [[File:Trim_psychologist.png]] затем нажмите кнопку, чтобы применить её к карте. Это сотрет все уровни доступа на карте.&lt;br /&gt;
#Извлеките карту из устройства и откройте любой модульный компьютер с установленным приложением Plexagon Access Management (Управление доступом Plexagon).&lt;br /&gt;
#Войдите в приложение, используя ID-карту с доступом в любой личный кабинет Главы отдела (ограниченный доступ) или с доступом к консоли управления ID (неограниченный доступ).&lt;br /&gt;
#&#039;&#039;&#039;Выберите шаблон из выпадающего списка.&#039;&#039;&#039; Это автоматически присвоит как можно больше базовых уровней доступа в зависимости от отделки карты и может применить универсальные уровни доступа для отделок &amp;quot;Глава отдела&amp;quot; и &amp;quot;Капитан&amp;quot;. Для достижения наилучших результатов выбирайте шаблон, соответствующий внешнему виду ID-карты.&lt;br /&gt;
#&#039;&#039;&#039;Вручную настройте любые другие уровни доступа по мере необходимости.&#039;&#039;&#039; Добавьте универсальные уровни доступа. Измените базовые уровни доступа.&lt;br /&gt;
#&#039;&#039;&#039;При желании установите пользовательскую должность!&#039;&#039;&#039;  [[Security items#HUDSunglasses|SecHUDs]] (голографические очки безопасности) взаимодействуют напрямую с отделкой ID-карты и отображают значок должности отделки, даже если установлено пользовательское назначение.&lt;br /&gt;
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&#039;&#039;&#039;Пропустите первые 4 шага, если хотите просто предоставить дополнительный доступ, не меняя должность.&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Не забудьте выйти из Plexagon Access Management после завершения работы.&#039;&#039;&#039; В противном случае любой желающий сможет подойти к консоли и изменить свои уровни доступа. Простое закрытие программы не приводит к выходу из системы. &lt;br /&gt;
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&#039;&#039;&#039;К вам будут обращаться с самыми разными просьбами - от нелепых до вполне разумных, поэтому используйте свою голову и перед назначением кого-либо в отдел узнайте у его главы по каналу связи, нет ли у него возражений.&#039;&#039;&#039; Имейте в виду, что вы будете нести ответственность, если предоставите доступ к отделу без разрешения его главы. Руководствуйтесь здравым смыслом: [[maintenance|доступ к техтонелям]] это не проблема, а вот доступ к [[Toxins Lab|токсинам]] - проблема.&lt;br /&gt;
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&#039;&#039;&#039;Если вы будете постоянно игнорировать других глав отделов, произвольно добавляя людей в отделы или раздавая доступ к загрузке ИИ направо и налево, с вами могут связаться администраторы. Многократная выдача доступа, которая создает проблемы для станции, приведет к тому, что вы потеряете возможность играть за Главу Персонала, поэтому внимательно относитесь к тому, что вы делаете с этим компьютером доступа.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Если вы чувствуете в себе творческую жилку, создавайте свои собственные должности с&#039;&#039;&#039; [[Assistant#gimmicks|&#039;&#039;&#039;уникальными&#039;&#039;&#039;]] &#039;&#039;&#039;названиями и уровнями доступа.&#039;&#039;&#039; Существует множество забавных возможностей, с которыми можно поэкспериментировать.&lt;br /&gt;
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=== &amp;quot;Второй&amp;quot; командир ===&lt;br /&gt;
Вы самый свободный Глава отдела, большую часть времени вам нечем заняться. В связи с этим и с тем фактом, что вы работаете рядом с мостиком и являетесь первым кандидатом на роль исполняющего обязанности [[Captain|капитана]], вы будете его правой рукой.&lt;br /&gt;
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Вы должны всегда находиться рядом с [[Капитан|капитаном]], помогая ему в его задачах, проблемах и решениях. Если капитан суров, вы должны быть добры; если капитан слишком параноидален, чтобы говорить с кем-то, вы должны поговорить с этим человеком вместо него. [[Капитан]] будет благодарен за такую помощь.&lt;br /&gt;
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=== [[File:Id silver.png|32px]] Ваша ID-карта ===&lt;br /&gt;
Если вы планируете использовать свою коробку с серебряными ID-картами и бумажник, чтобы стать Героем со всеми доступами, которого заслуживает станция, имейте в виду, что доступ не равнозначен разрешению, и служба безопасности арестует вас и бросит в бриг, а капитан может понизить вас в должности, если увидит, как вы разгуливаете по зонам повышенной безопасности, где вам не положено быть. Поговорите с главой отдела, который вы посещаете, и спросите разрешения, прежде чем брать что-либо ценное. Это же относится и к людям, которых вы повышаете в должности.&lt;br /&gt;
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===[[File:Hoppda.png|32px]] Вакансии===&lt;br /&gt;
Plexagon HR Core (ядро управления персоналом Plexagon) на вашей консоли управления ID позволяет открывать и закрывать вакансии для большинства должностей. Во время использования этой программы ваша ID-карта должна быть вставлена в консоль. Это полезно для &amp;lt;s&amp;gt;открытия бесконечных вакансий клоунов - о господи&amp;lt;/s&amp;gt;, ситуаций, когда больше нет свободных позиций - и очень помогает справиться с внезапным наплывом 20+ ассистентов, требующих доступа. Это также хороший инструмент, который можно использовать, когда кто-то, занявший ценную должность, [[dead|мертв]], [[Assistant|понижен в должности]], [[Traitor|является предателем]], либо просто [[Mime|бесполезный]] [[Clown|придурок]].&lt;br /&gt;
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Вы также можете отметить вакансии как приоритетные, установив флажки, если считаете, что ситуация на станции требует дополнительных сотрудников службы безопасности/инженеров и т.д. Приоритетные вакансии отображаются игрокам в лобби при выборе должности. Существует ограничение на количество вакансий, которые можно отметить как приоритетные.&lt;br /&gt;
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===[[File:Gavel.png|32px]] Управление отделом ===&lt;br /&gt;
&amp;lt;s&amp;gt;Предполагается, что&amp;lt;/s&amp;gt; Вы управляете отделом обслуживания. Никто в этих отделах не будет слушать ваши глупые приказы, но не стесняйтесь подружиться с [[Bartender|барменом]] подарив ему химмастер или зайдите покурить травки с [[Botanist|ботаниками]]. Люди охотнее будут вас слушать, если вы будете им помогать или подружитесь с ними!&lt;br /&gt;
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===[[File:Id gold.png|32px]] Исполняющий обязанности Капитана ===&lt;br /&gt;
Если настоящий Капитан убит, пропал без вести или просто не прибыл, согласно цепи командования, ваша обязанность - &amp;lt;s&amp;gt;создать свою собственную тайную полицию и сделать СБ посмешищем&amp;lt;/s&amp;gt; занять его место до его возвращения. Если это произошло в начале раунда, первым делом разумно будет обезопасить важные предметы, находящиеся в [[Captain&#039;s Quarters|каюте капитана:]] диск аутентификации ядерной боеголовки и соответствующий ему определитель местоположения. Взять ручной телепорт также не помешает, учитывая, что он является мощным инструментом побега в чрезвычайных ситуациях.&lt;br /&gt;
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Если вы появились в начале раунда без капитана, вы получите код от запасной ID-карты. Если капитан был в начале раунда, вы, возможно, сможете найти код от запасной ID-карты на его трупе, если он её не выбросил. Если ни вас, ни капитана не было в начале раунда, код будет отправлен вниз по цепочке командования другим главам отделов.&lt;br /&gt;
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Определитель местоположения лучше всего оставить в руках главы службы безопасности или другого главы отдела, чтобы они могли найти ваш изуродованный труп или убийцу - или выследить вас, если вы дадите им повод. Если оставить диск в покое, игра в конце концов поручит призраку его забрать, так что держите его при себе.&lt;br /&gt;
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&#039;&#039;&#039;Не стоит слишком долго возиться с вещами Капитана, иначе Глава службы безопасности или какой-нибудь Ассистент сам возьмет на себя обязанности исполняющего обязанности капитана&#039;&#039;&#039;. В любом случае, это будет бой, который вам будет трудно выиграть.&lt;br /&gt;
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===[[File:Headheadset.png|32px]]Отношения с экипажем===&lt;br /&gt;
В связи с вашей низкой загруженностью по сравнению с другими главами отделов, рекомендуется всегда обращать внимание на общий радиоканал. Люди часто будут пытаться использовать его, чтобы вызвать вас в ваш офис, когда им понадобится обновление ID-карты. Кроме того, никогда не помешает быть в курсе того, что происходит на станции. Общайтесь с экипажем, чтобы они знали, что вы не стереотипная немая кукла в каске со всеми доступами, с которой стала ассоциироваться данная должность.&lt;br /&gt;
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===[[File:Ian.PNG|32px]] Иан===&lt;br /&gt;
Просто чтобы прояснить. Иан - ваш маленький друг. Защищайте его от [[Предатель|различных]] [[assistant|опасных]] [[clown|преступников]], и убедитесь, что он живым доберется до спасательного шаттла. Это ваша самая важная задача.&lt;br /&gt;
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Вы можете дать Иану кость, которая находится в вашем личном шкафчике, чтобы подружиться с ним, что позволит вам отдавать ему приказы голосом или с помощью Alt+левого клика. Это позволит вам выгуливать Иана, не опасаясь, что его украдут.&lt;br /&gt;
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== &#039;&#039;&#039;[[File:Gas mask.png]]&#039;&#039;&#039; Прогулка инкогнито ==&lt;br /&gt;
ID-карта Главы Персонала может использоваться для управления уровнями доступа других ID-карт. Представьте себе огромную мишень на своей спине. При первых же слухах о потенциальной [[Revolution|революции]], &#039;&#039;&amp;quot;уносите ноги&amp;quot; как можно скорее.&#039;&#039;&lt;br /&gt;
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К счастью, во время революции вы будете одним из наиболее хорошо вооруженных и опасных глав отделов. Склонность к внезапным исчезновениям делает Главу Персонала, как правило, самым трудноубиваемым.&lt;br /&gt;
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Если ситуация накаляется, и вам нужно спрятаться, выберите работу, где естественно носить маску, скрывающую лицо. [[Scientist|Ученый]], [[engineer|инженер]], [[mime|мим]], [[clown|клоун]]  все это хорошие примеры. Сделайте себе ID-карту капитана с такими названием должности и вымышленным именем. Отправляйтесь туда, где хранятся шкафчики с экипировкой для этой работы, и переоденьтесь. Сложите свою старую одежду и снаряжение в старый рюкзак и положите его в шкафчик, заперев его после завершения операции. Если вы оставите свой комбинезон главы персонала рядом с открытым шкафчиком инженера, любой, кто его увидит, поймет, кем вы прикидываетесь. Если вы хотите быть еще более скрытным Главой персонала, отправляйтесь в генетику и превратите обезьяну в человека. Затем вколите себе UI+UE этой обезьяны. После этого просто используйте свою консоль управления ID, чтобы получить ID-карту со всеми доступами и вашим новым именем на ней.&lt;br /&gt;
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&amp;lt;s&amp;gt;Если вы последний выживший глава отдела, то в интересах честной игры вам следует попытаться сбежать с Z уровня, а не продлевать раунд ради собственной выгоды за счет всех погибших игроков. В этом случае победят революционеры, но вы выживете. Самосохранение - веская причина для завершения раунда.&amp;lt;/s&amp;gt; К чёрту это дерьмо, хватайте ближайший тупой предмет или пушку и отправляйтесь на тот свет в лучах славы!&lt;br /&gt;
==[[File:Ritual knife.png|32px]]EZIC стучится в дверь==&lt;br /&gt;
Сообщения о возможном появлении [[Blood Cult|Культа Крови]]? Нехороший знак для вас, как для Главы отдела.&lt;br /&gt;
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У вас есть возможность массового производства ID-карт парамедиков, и в начале раунда у вас не установлен [[Security_items#Mindshield_Implant|майндщилд]]. Вследствие этого вы являетесь главной целью для обращения в культ.&lt;br /&gt;
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&#039;&#039;С другой стороны&#039;&#039;, если вы являетесь аколитом культа с начала раунда, вы можете легко организовать несколько фальшивых изменений должностей, чтобы раздать своим братьям по вере дополнительный доступ.&lt;br /&gt;
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==[[File:Light Bulb.png|32px]]Советы ==&lt;br /&gt;
*Разные уровни доступа на ID-карте позволяют редактировать разные типы доступа:&lt;br /&gt;
** Доступ HoS (Глава Службы Безопасности): может редактировать любой доступ к безопасности в зависимости от [[Identification Card#Trims|отделки]] карты.&lt;br /&gt;
** Доступ CMO (Главный врач): может редактировать любой доступ к медблоку в зависимости от отделки.&lt;br /&gt;
** Доступ RD (Глава Исследовательского отдела): может редактировать любой доступ к исследованиям в зависимости от отделки.&lt;br /&gt;
** Доступ CE (Главный инженер): может редактировать любой доступ к инженерии в зависимости от отделки.&lt;br /&gt;
** Доступ HoP (Глава Персонала): может редактировать любой доступ к обслуживанию в зависимости от отделки.&lt;br /&gt;
** Доступ QM (Квартирмейстер): может редактировать любой доступ к снабжению в зависимости от отделки.&lt;br /&gt;
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*&#039;&#039;&#039;Всегда выходите из программы Plexagon Access Management после использования&#039;&#039;&#039;, иначе любой желающий сможет изменить свои уровни доступа, даже если вы забрали свою ID-карту.&lt;br /&gt;
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*&#039;&#039;&#039;В качестве меры безопасности вы можете удалить доступ к консоли управления ID из своей ID-карты после того, как предоставите его специальной пустой карте.&#039;&#039;&#039; Это должно замедлить злоумышленников, пытающихся использовать вашу украденную ID-карту для раздачи доступа [[Paramedic|парамедика]].&lt;br /&gt;
*&#039;&#039;&#039;Хорошей тактикой будет иметь при себе две ID-карты.&#039;&#039;&#039; Одна ID-карта - это ваша основная карта (но без доступа к консоли управления ID), а вторая карта - это ваша фактическая карта доступа к консоли управления ID. Спрячьте или поместите свою специальную карту доступа куда-нибудь (одна из ваших коробок для ID-карт подойдет) и перетасуйте их. Это очень затруднит поиск карты с нужным доступом для того, кто вас убил.&lt;br /&gt;
*&#039;&#039;&#039;Еще одна тактика, позволяющая избежать получения антагонистами доступа парамедика, заключается в следующем:&#039;&#039;&#039; сначала создайте ID-карту специально с доступом к консоли управления ID. Затем удалите доступ к консоли управления ID из своей ID-карты. После того как закончите, положите ID-карту с доступом к консоли управления ID в коробку с ID-картами, с которой вы появляетесь. Это очень затруднит поиск нужной карты.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Требуйте заполнения&#039;&#039;&#039; [[Paper Markdown|&#039;&#039;&#039;документов&#039;&#039;&#039;]] &#039;&#039;&#039;от большинства надоедливых личностей, просящих лишние уровни доступа.&#039;&#039;&#039; Это также научит их обращаться к главе отдела, а не к вам, за незначительными расширениями доступа.&lt;br /&gt;
*&#039;&#039;&#039;Вы можете лечить Иана, прикладывая к нему патчи от ушибов.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Следите за дверями своего кабинета на случай, если кто-то захочет ворваться, пока вы выдаете доступ.&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Не открывайте переднее окно, просто используйте функцию автоматического открытия, чтобы она закрылась до того, как серый поток ассистентов успеет забраться на стол и украсть вашу ID-карту с консоли.&#039;&#039;&#039; Или же раздавите их кнопкой переключения ставень, пока не останется серого блина, покрытого клубничным джемом. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Надоело, что&#039;&#039;&#039; [[Clown|&#039;&#039;&#039;клоун&#039;&#039;&#039;]] &#039;&#039;&#039;и его [[Assistant|приятели]]&#039;&#039;&#039; &#039;&#039;&#039;издеваются над Ианом?&#039;&#039;&#039; Схватите его {{Grab}} и перетащите на свой спрайт, чтобы подобрать и безопасно спрятать в сумку. Он будет вам благодарен!&lt;br /&gt;
*&#039;&#039;&#039;Никогда не позволяйте ХоСу и РД надевать свои вонючие береты на вашего священного Иана.&#039;&#039;&#039; Пусть он с гордостью носит вашу кепку.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Нечеловеческие ресурсы==&lt;br /&gt;
Не считая Главного инженера, которому поручено украсть собственные чертежи, предатель-ГП - самая простая роль предателя на станции. Дайте себе еще несколько карт доступа, попытайтесь стать исполняющим обязанности Капитана и превратите станцию в свою личную площадку для террора.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Вот несколько забавных вещей, которые вы можете сделать:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Маска хамелеона имеет встроенный модификатор голоса, который позволяет имитировать любую чрезвычайную ситуацию, если ИИ не является проблемой.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Придумайте 5 имен, переключайтесь между ID-картами, пусть они кричат о ядерных операциях/волшебнике/слизняке, чтобы вызвать шаттл.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Если вам удастся стать капитаном, купите&#039;&#039;&#039; [[Syndicate_Items#emag|Емаг]], &#039;&#039;&#039;проведите им по консоли связи и отправьте сообщение Синдикату для получения специальных заданий капитана-предателя.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Если вы свергнете капитана, вы сможете полностью подчинить себе службу безопасности.&#039;&#039;&#039; Но будьте осторожны, не действуйте на нервы Главе безопасности, он единственный на станции, кто осмелится бросить вызов Капитану и победить.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Покупка&#039;&#039;&#039; [[Syndicate_Items#Syndicate_Encryption_Key|&#039;&#039;&#039;ключа шифрования Синдиката&#039;&#039;&#039;]] &#039;&#039;&#039;может стать простым способом посеять хаос, поскольку ГП, общающийся с другими агентами синдиката и предоставляющий им дополнительный доступ, может помочь им захватить станцию.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Не стоит слишком явно раздавать другим предателям/антагонистам дополнительный доступ.&#039;&#039;&#039; Как только служба безопасности/Капитан обнаружат кого-то с незаконным доступом, они моментально поймут, кто его выдал, то есть &#039;&#039;&#039;вы!&#039;&#039;&#039;&lt;br /&gt;
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{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>RosSample</name></author>
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		<updated>2024-09-17T22:19:38Z</updated>

		<summary type="html">&lt;p&gt;RosSample: &lt;/p&gt;
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		<author><name>RosSample</name></author>
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