<?xml version="1.0"?>
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	<id>https://bs.ss220.club/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NeAwkwardsocialist</id>
	<title>SS220 - Вклад [ru]</title>
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	<updated>2026-04-28T14:03:56Z</updated>
	<subtitle>Вклад</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://bs.ss220.club/index.php?title=HoS&amp;diff=73412</id>
		<title>HoS</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=HoS&amp;diff=73412"/>
		<updated>2024-07-17T15:33:39Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Глава службы безопасности]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=HoP&amp;diff=73411</id>
		<title>HoP</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=HoP&amp;diff=73411"/>
		<updated>2024-07-17T15:32:56Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Глава персонала]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Psychologist&amp;diff=73410</id>
		<title>Psychologist</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Psychologist&amp;diff=73410"/>
		<updated>2024-07-17T15:32:04Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Psychologist в Психолог&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Психолог]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9F%D1%81%D0%B8%D1%85%D0%BE%D0%BB%D0%BE%D0%B3&amp;diff=73409</id>
		<title>Психолог</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9F%D1%81%D0%B8%D1%85%D0%BE%D0%BB%D0%BE%D0%B3&amp;diff=73409"/>
		<updated>2024-07-17T15:32:04Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Psychologist в Психолог&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Medical&lt;br /&gt;
|stafftype = SERVICE &amp;amp; MEDICAL&lt;br /&gt;
|img_generic = Generic_psychologist.png&lt;br /&gt;
|img = Psychologist.png&lt;br /&gt;
|jobtitle = Psychologist&lt;br /&gt;
|access = [[Medbay]], [[Psychology Office]]&lt;br /&gt;
|additional = [[Coroner Office]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Head of Personnel]], [[Chief Medical Officer]]&lt;br /&gt;
|duties = Advocate sanity, self-esteem, and teamwork in a station staffed with headcases.  &lt;br /&gt;
|guides = N/A&lt;br /&gt;
|quote = Show me on the moth plush where the clown touched you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Psychologist is a listening ear, a shoulder to cry on, and a friend to all. Nominally part of service, and physically part of medbay, they are tasked with diffusing disputes and seeing to the [[Mood|psychological well-being]] of all the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Talk to any crew seeking your counsel.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
[[Nanotrasen]] cares deeply about the mental health of its employees, and to this end, they have seen fit to drag an old carpet and couch into a disused broom closet in medbay, even going so far as to hang up a motivational poster. Thus, the Psychology Office was born and qualified individuals sought out to work there.&lt;br /&gt;
&lt;br /&gt;
Your job is primarily to simply talk and listen to any and all who request it, and secondarily to write, [[Paper Markdown#Writing|sign]], and dispense [[Guide to chemistry|prescriptions]] (redeemable with the [[CMO]], [[Chemist|chemists]], [[Medical doctor|doctors]], or perhaps even [[Botanist|botanists]] and [[Bartender|bartender]]) and doctor&#039;s notes for patients as you see fit.&lt;br /&gt;
&lt;br /&gt;
== CBT: Cognitive Behavioral Therapy ==&lt;br /&gt;
[[File:psychoffice.png|thumb|alt=Psychology Office|The [[Psychology Office]], your empire of dirt.]]&lt;br /&gt;
You begin the round in your [[Psychology Office|office]] with a black [[suit]] or suit skirt, laceup [[shoes]], a clipboard, a medical [[PDA]], a [[Headset|headset]] with both medical and service frequencies, a small selection of pills, and a burning desire to help others. Also in your office; a medical records laptop, carbon paper and a filing cabinet, a couch and chair for therapy sessions, an adorable [[Mothpeople|moth]] plushie to comfort those who are reliving traumatic events or for &amp;quot;So talk to the plushie as if it was your boss... what do you want to say to them?&amp;quot; exercises, and a [[Clothing and Accessories#Straight_Jacket|straight jacket]], muzzle, earmuffs, and blindfold.&lt;br /&gt;
&lt;br /&gt;
You are, make no mistake, essentially useless to the functioning of the station, but don&#039;t let that stop you from trying! Here are some ideas on how to best serve the crew:&lt;br /&gt;
*Defer to the [[HoP]], [[CMO]], other [[Chain of Command|heads of staff]], and [[security]] to help diffuse disputes and talk disagreements into soft landings&lt;br /&gt;
*Help integrate [[Prisoner|criminals]] back into working society.&lt;br /&gt;
*Talk to and provide company to sad, [[Security|angry]], confused, traumatized, or [[Assistant|bored]] crew members.&lt;br /&gt;
*Collaborate with the [[Lawyer|lawyers]] on perceived injustices and abuses and serve as an expert witness in court.&lt;br /&gt;
*Keep the rarely utilized [[Medical records#Medical_Records_Console|medical records]] up to date.&lt;br /&gt;
*Conduct totally ethical experiments on how the crew responds to stress and confusion.&lt;br /&gt;
*Bar RP until you die from an overdose of alcohol&lt;br /&gt;
*Get surgery access and perform lobotomies on volounteers.&lt;br /&gt;
*[https://github.com/tgstation/tgstation/pull/50553 Slow down supermatter delaminations.]&lt;br /&gt;
*Die in a funny way by attempting to negotiate with antagonists&lt;br /&gt;
*Conduct psychological research by following the clown around and recording everything he does on a piece of paper&lt;br /&gt;
*Do &amp;quot;social experiments&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Hypocritical Oath ==&lt;br /&gt;
As a traitor, you have the small luxury of a somewhat secluded and private room that few other crew members have access to, a cozy relationship with two heads of staff, and a disarming and harmless job ripe for exploiting people&#039;s trust and vulnerability.&lt;br /&gt;
&lt;br /&gt;
Basically, buy a [[Uplink#Hypnotic_Flash|hypnoflash]] and have at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Chaplain&amp;diff=73408</id>
		<title>Обсуждение:Chaplain</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Chaplain&amp;diff=73408"/>
		<updated>2024-07-17T15:31:07Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Обсуждение:Chaplain в Обсуждение:Священник&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Обсуждение:Священник]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%A1%D0%B2%D1%8F%D1%89%D0%B5%D0%BD%D0%BD%D0%B8%D0%BA&amp;diff=73407</id>
		<title>Обсуждение:Священник</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%A1%D0%B2%D1%8F%D1%89%D0%B5%D0%BD%D0%BD%D0%B8%D0%BA&amp;diff=73407"/>
		<updated>2024-07-17T15:31:07Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Обсуждение:Chaplain в Обсуждение:Священник&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We should create a compliation of holy weapons that can be created by using null rod&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Chaplain&amp;diff=73406</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Chaplain&amp;diff=73406"/>
		<updated>2024-07-17T15:31:07Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Chaplain в Священник&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Священник]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A1%D0%B2%D1%8F%D1%89%D0%B5%D0%BD%D0%BD%D0%B8%D0%BA&amp;diff=73405</id>
		<title>Священник</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A1%D0%B2%D1%8F%D1%89%D0%B5%D0%BD%D0%BD%D0%B8%D0%BA&amp;diff=73405"/>
		<updated>2024-07-17T15:31:07Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Chaplain в Священник&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Civilian&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|img_generic = Generic_chaplain.png&lt;br /&gt;
|img = chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]], [[Theatre]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = &amp;lt;del&amp;gt;You are above such earthly concerns&amp;lt;/del&amp;gt; [[Head of Personnel]]&lt;br /&gt;
|duties = Hold services and funerals, cremate people, preach, etc.&lt;br /&gt;
|guides = [[Cult]], [[Religion]], [[Sects]].&lt;br /&gt;
|quote = There&#039;s something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As a chaplain, you would ideally proselytize whatever crazy religion you&#039;ve made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.&lt;br /&gt;
&lt;br /&gt;
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].&lt;br /&gt;
&lt;br /&gt;
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Holy Artefacts ==&lt;br /&gt;
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.&lt;br /&gt;
&lt;br /&gt;
=== Holy Book{{anchor|Holy Book}} ===&lt;br /&gt;
&#039;&#039;&#039;You have to set the name of your god and religion in the Character Setup window before the round starts&#039;&#039;&#039;, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin.  The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.&lt;br /&gt;
&lt;br /&gt;
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage unless the &amp;lt;s&amp;gt;victim&amp;lt;/s&amp;gt; congregant is wearing robust headgear (helmets, and any child of the helmet class, including space helmets.) You can even revive people who are in critical condition! Be careful, depending on the skin you&#039;ve picked for your book, there may be additional effects! (The flaming skin sets flammable substances on fire for example, specially ones your target is covered in while you try to heal them).&lt;br /&gt;
&lt;br /&gt;
It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person&#039;s hands. However, others CAN access the content of the book itself.&lt;br /&gt;
&lt;br /&gt;
=== Armaments beacon ===&lt;br /&gt;
This remote allows you to drop in a box with select chaplain-y clothes.&lt;br /&gt;
The armor values are all 50 melee, 10 bullet, 10 laser, 10 energy, 80 acid, 80 fire (Same as the [[Clothing_and_Accessories#Riot Suit|Riot Suit]]) except for the &amp;quot;Followers of the Chaplain&amp;quot; kit and the &amp;quot;Divine Archer&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Templar&#039;&#039;&#039; - Standard templar armor, Deus Vult! (Fun fact, deus vult means &amp;quot;Gods Will.&amp;quot; and Deus Lo Vult for &amp;quot;God Wills It&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Stone Sentinel&#039;&#039;&#039; - An ancient guardian statue armor.&lt;br /&gt;
*&#039;&#039;&#039;Profane Scholar&#039;&#039;&#039; - A student robe and a head cage.&lt;br /&gt;
*&#039;&#039;&#039;Witchhunter&#039;&#039;&#039; - A witchhunting garb and hat.&lt;br /&gt;
*&#039;&#039;&#039;Followers of the Chaplain&#039;&#039;&#039; - A cult leader hoodie and 4 follower hoodies. Make your own cult!&lt;br /&gt;
*&#039;&#039;&#039;Divine Adept Kit&#039;&#039;&#039; - Adept robes and hood. The ideal outfit for burning the unfaithful.&lt;br /&gt;
*&#039;&#039;&#039;Forgotten Kit&#039;&#039;&#039; - Old [[Clock_Cult|clock cult]] armor and helmet.&lt;br /&gt;
*&#039;&#039;&#039;Divine Archer Kit&#039;&#039;&#039; - Divine archer&#039;s garb, coat with a hood, boots and bracers. Has lower armor values than other armor sets: 40 melee, 5 bullet, 5 laser, 5 energy, 60 acid, 60 fire.&lt;br /&gt;
&lt;br /&gt;
=== Mysterious Old Book of Cloud-Chasing ===&lt;br /&gt;
&lt;br /&gt;
This is a black book that teaches one person the spell &amp;quot;Smoke&amp;quot;. See: [[Wizard#Magical_Items|Magical Items]]&lt;br /&gt;
&lt;br /&gt;
=== Null Rod {{anchor|Null Rod}} ===&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Null Rods&lt;br /&gt;
!Icon&lt;br /&gt;
! Name&lt;br /&gt;
!Benefits&lt;br /&gt;
!Drawbacks&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nullrod.png]]&lt;br /&gt;
|Null Rod&lt;br /&gt;
| + Deals 18 brute damage on hit, and 10 when thrown.&lt;br /&gt;
+ Fits in pockets and the belt slot.&lt;br /&gt;
| - None&lt;br /&gt;
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Godhand.png]]&lt;br /&gt;
|God Hand&lt;br /&gt;
| + Deals burn damage instead of brute. &lt;br /&gt;
+ Can&#039;t be stolen from you.&lt;br /&gt;
| - Can&#039;t be dropped once equipped. &lt;br /&gt;
- Deletes itself if you lose your arm. &lt;br /&gt;
|Has a similar appearance to a Cultist&#039;s stun hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsaw.gif]]&lt;br /&gt;
|Chainsaw Hand&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+ Can be used as a (slower) saw tool.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+ Can (slowly) butcher things.&lt;br /&gt;
&lt;br /&gt;
+ Can&#039;t be stolen from you without dismemberment.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;- Can&#039;t be dropped once equipped, unless you lose your arm.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Staff_red.png]][[File:Staff_blue.png]]&lt;br /&gt;
|Red Staff&lt;br /&gt;
Blue Staff &lt;br /&gt;
| + While held, 50% block chance.&lt;br /&gt;
+ Projects a snazzy shield.&lt;br /&gt;
| - Deals 5 brute damage on hit. &lt;br /&gt;
- Can only be worn in the backpack slot. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holy_claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]&lt;br /&gt;
|Holy Claymore &lt;br /&gt;
Hanzo Steel &lt;br /&gt;
&lt;br /&gt;
Dark Blade&lt;br /&gt;
&lt;br /&gt;
Force Weapon &lt;br /&gt;
| + While held, 30% melee block chance.&lt;br /&gt;
+ Sharp.&lt;br /&gt;
| - Can only be worn in the backpack and belt slots.&lt;br /&gt;
|All four have identical stats but different appearances and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_cutlass.png]]&lt;br /&gt;
|Light Energy Sword&lt;br /&gt;
Dark Energy Sword&lt;br /&gt;
&lt;br /&gt;
Nautical Energy Sword&lt;br /&gt;
| + While held, 30% melee block chance.&lt;br /&gt;
+ Sharp.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|Shares an appearance and sounds with the standard energy sword/cutlass. Can&#039;t be sheathed, though.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiverse_sword.gif]]&lt;br /&gt;
|Extradimensional Blade&lt;br /&gt;
| + While held, 30% melee block chance.&lt;br /&gt;
+ Sharp.&lt;br /&gt;
&lt;br /&gt;
+ Deals up to 30 damage on hit...&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
- ...but as low at 1 damage.&lt;br /&gt;
|Damage dealt is randomized each hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High_frequency_blade.png]][[File:Spellblade.png]]&lt;br /&gt;
|High Frequency Blade&lt;br /&gt;
Dormant Spellblade&lt;br /&gt;
| + 35 armor penetration.&lt;br /&gt;
+ Sharp.&lt;br /&gt;
&lt;br /&gt;
+ Significant bonus to butchering.&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
|Identical save for appearance and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Possessed_blade.png]]&lt;br /&gt;
|Possessed Blade&lt;br /&gt;
| + 35 armor penetration.&lt;br /&gt;
+ Sharp.&lt;br /&gt;
&lt;br /&gt;
+ Significant bonus to butchering.&lt;br /&gt;
&lt;br /&gt;
+ Can be used in-hand to invite a ghost to possess it.&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
|Identical to the HFB/Spellblade, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can&#039;t do much else on their own besides be your sword buddy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsword.gif]]&lt;br /&gt;
|Chainsaw Sword &lt;br /&gt;
| + While held, 30% melee block chance.&lt;br /&gt;
+ Sharp.&lt;br /&gt;
&lt;br /&gt;
+ Can be used as a (slower) saw tool.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sord.png]]&lt;br /&gt;
|UNREAL SORD&lt;br /&gt;
| + Can be worn in the belt slot.&lt;br /&gt;
+ KICKIN&#039; RAD&lt;br /&gt;
| - Deals 4.13 damage on hit.&lt;br /&gt;
|This thing is an unimaginable piece of shit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chap_hammer.png]]&lt;br /&gt;
|Relic War Hammer&lt;br /&gt;
| + Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark_blessing.png]]&lt;br /&gt;
|Dark Blessing&lt;br /&gt;
Unholy Blessing&lt;br /&gt;
| + Significant bonus to wounding unprotected body parts.&lt;br /&gt;
+ Sharp.&lt;br /&gt;
&lt;br /&gt;
+ Can&#039;t be stolen from you without dismemberment.&lt;br /&gt;
| - Worse at butchering than most sharp objects.&lt;br /&gt;
- Negative penalty to wounding protecting body parts.&lt;br /&gt;
&lt;br /&gt;
- Can&#039;t be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|The Dark Blessing is identical to a changeling&#039;s armblade, and the Unholy Blessing to a changeling&#039;s tentacle arm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Honk_render.png]]&lt;br /&gt;
|Clown Dagger&lt;br /&gt;
| + Sharp.&lt;br /&gt;
+ Fits in pockets and the belt slot.&lt;br /&gt;
&lt;br /&gt;
+ Honk!&lt;br /&gt;
| - None, surprisingly.&lt;br /&gt;
|Honk!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypertool.png]]&lt;br /&gt;
|Hypertool&lt;br /&gt;
| + Deals brain damage instead of brute.&lt;br /&gt;
+ Fits in pockets and the belt slot.&lt;br /&gt;
&lt;br /&gt;
+ 35 armor penetration.&lt;br /&gt;
| - Brain damage only has an effect at high levels, so it&#039;s arguably worse for killing people.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chain.png]]&lt;br /&gt;
|Holy Whip&lt;br /&gt;
| + Super effective against vampires.&lt;br /&gt;
+ Fits in the belt slot.&lt;br /&gt;
| - None.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fedora.png]]&lt;br /&gt;
|Atheist&#039;s Fedora&lt;br /&gt;
| + Can be worn on your head.&lt;br /&gt;
+ Sharp.&lt;br /&gt;
&lt;br /&gt;
+ 30 damage when thrown.&lt;br /&gt;
| - Deals 0 melee damage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carp_plush.png]]&lt;br /&gt;
|Carp-Sie Plushie&lt;br /&gt;
| + The first time it&#039;s used in-hand by a holy priest, it grants Carp-Sie&#039;s blessing, making wild carp friendly.&lt;br /&gt;
| - Deals 15 brute damage (3 less).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bo_staff.png]]&lt;br /&gt;
|Monk&#039;s Staff&lt;br /&gt;
| + While held, 40% melee block chance.&lt;br /&gt;
| - Deals 15 brute damage (3 less).&lt;br /&gt;
- Can only be worn in the backpack slot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bdagger.png]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arrhythmic Knife&lt;br /&gt;
| + Randomly speeds you up when held.&lt;br /&gt;
+ Sharp.&lt;br /&gt;
| - Randomly slows you down when held.&lt;br /&gt;
- Can&#039;t be equipped anywhere or put in backpacks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitchfork.png]]&lt;br /&gt;
|Unholy Pitchfork&lt;br /&gt;
| + Sharp.&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pride_hammer.gif]]&lt;br /&gt;
|Pride-Struck Hammer&lt;br /&gt;
| + Deals 15 damage when thrown.&lt;br /&gt;
+ 30% chance on hit to transfer some chemicals in the wielder&#039;s body to the target.&lt;br /&gt;
&lt;br /&gt;
+ Can test the brain health of others by buckling them to a chair, aiming for the legs, and right-clicking them.&lt;br /&gt;
| - Deals 16 brute damage (2 less).&lt;br /&gt;
- Can only be worn in the backpack slot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ratvarspear.png]]&lt;br /&gt;
|Ancient Spear&lt;br /&gt;
| + 10 armor penetration.&lt;br /&gt;
+ Pointy.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|Never forget what those Nar&#039;Sian cultists did to our boy Rat&#039;var.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pharoah_sceptre.png]]&lt;br /&gt;
|Egyptian Staff&lt;br /&gt;
| + Can be worn in the backpack slot.&lt;br /&gt;
+ Enables crafting exclusive Mummification clothes.&lt;br /&gt;
| - Can&#039;t fit in pockets.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chaplain revolver.png]]&lt;br /&gt;
|Nullray&lt;br /&gt;
| + Holds 5 shots, each dealing 18 damage.&lt;br /&gt;
+ Can be reloaded via prayer.&lt;br /&gt;
&lt;br /&gt;
+ Is a gun.&lt;br /&gt;
| - Can only be chosen and fired by becoming fully burdened in the Punished God sect and becoming a psyker, before transforming your rod.&lt;br /&gt;
|More of a reward for a challenge sect than a normal choice. The name and description are chosen randomly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holy_bow.png]]&lt;br /&gt;
|Divine Bow&lt;br /&gt;
| + Fires arrows that deal 20 brute and have a chance to wound. Comes with 10 arrows and a quiver.&lt;br /&gt;
+ Arrows can be coated in 5u of any reagent by dipping them in containers.&lt;br /&gt;
&lt;br /&gt;
+ Adherents to the Pyre Sect can use the Blazing Star rite to upgrade arrows to blazing star arrows, that ignite targets and explode already burning ones.&lt;br /&gt;
| - Arrows must be inserted into the bow, and the bow drawn, before every shot.&lt;br /&gt;
- If not recovered after use, only 10 arrows are granted.&lt;br /&gt;
&lt;br /&gt;
- The bow can only be worn in the backpack slot, and the quiver in the belt slot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vorpal_scythe.png]]&lt;br /&gt;
|Vorpal Scythe&lt;br /&gt;
| + Once implanted into an arm, can be retracted and extended at will.&lt;br /&gt;
+ Has a 2 tile range.&lt;br /&gt;
&lt;br /&gt;
+ 50 armor penetration.&lt;br /&gt;
&lt;br /&gt;
+ Sharp.&lt;br /&gt;
&lt;br /&gt;
+ 10 wound bonus (15 against exposed bodyparts).&lt;br /&gt;
&lt;br /&gt;
+ Right click a humanoid while not on combat mode to, after 15 seconds, perform a death knell and decapitate them.&lt;br /&gt;
&lt;br /&gt;
+ Performing a death knell on a sentient humanoid empowers the blade for 2 minutes, granting 20 brute damage on hit.&lt;br /&gt;
&lt;br /&gt;
+ The heads of decapitated victims become haunted.&lt;br /&gt;
&lt;br /&gt;
+ Bonus damage against plants.&lt;br /&gt;
| - 10 brute damage on hit unless satisfied.&lt;br /&gt;
- Attempting to retract the scythe when it isn&#039;t empowered (for 2 minutes after a death knell) or sated (for 4 minutes after attacking a non-monkey creature) causes it to attack you, dealing 25 brute damage with a chance to wound.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsword.gif]]&lt;br /&gt;
|Possessed Chainsaw Sword&lt;br /&gt;
| + 30 damage on hit.&lt;br /&gt;
+ 35 armor penetration.&lt;br /&gt;
&lt;br /&gt;
+ Sharp.&lt;br /&gt;
&lt;br /&gt;
+ Significant bonus to butchering.&lt;br /&gt;
&lt;br /&gt;
+ Can be used as a saw tool.&lt;br /&gt;
&lt;br /&gt;
+ Can be used in-hand to invite a ghost to possess it.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
- Only available to ERTs.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Feel free to change the name file --&amp;gt;==Sects==&lt;br /&gt;
&lt;br /&gt;
Sects allow to change the mechanics for the Chaplain. You may choose to sacrifice your ability to heal carbons to heal synthetic limbs and charge cyborgs, or maybe increase the amount of heal by sacrificing money on each thanks to the Greedy God&#039;s &#039;favors&#039;.&lt;br /&gt;
&lt;br /&gt;
You may also get tougher with the teaching of the Sparring God, or join the [[Assistant|maintenance dwellers]] and be a holy space hobo.&lt;br /&gt;
&lt;br /&gt;
[[Sects|See the full page here for more information!]]&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
Each chaplain is free to invent the details of their rituals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Funerals:&#039;&#039;&#039; You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Psychological care:&#039;&#039;&#039; This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Church Services:&#039;&#039;&#039; Give sermons and sing hymns.&amp;lt;!-- You can create a hymnal by writing a youtube link to the desired song on a piece of paper, or have the Librarian run some off for you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Proselytizing:&#039;&#039;&#039; Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon&#039;s blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessing Rooms:&#039;&#039;&#039; Your bible has the power to turn ordinary water into holy water by &amp;lt;s&amp;gt;blessing&amp;lt;/s&amp;gt; smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Other possible activities:&#039;&#039;&#039; Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.&lt;br /&gt;
&lt;br /&gt;
===Thanatology===&lt;br /&gt;
The Mass Driver&#039;s primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.&lt;br /&gt;
&lt;br /&gt;
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. This will send them towards the [[Backstory#Space Station 12|derelict station]].&lt;br /&gt;
&lt;br /&gt;
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.&lt;br /&gt;
&lt;br /&gt;
===Propitiating the [[Administrators|Gods]]===&lt;br /&gt;
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., &amp;quot;Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
&lt;br /&gt;
===GET BEHIND ME &amp;lt;s&amp;gt;NAR-NAR&amp;lt;/s&amp;gt; RATVAR===&lt;br /&gt;
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station&#039;s security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and &amp;lt;s&amp;gt;valid&amp;lt;/s&amp;gt; save everyone. &#039;&#039;&#039;For more information, go [[Cult magic|here]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Setting your [[religion|religion&#039;s name]] to certain presets will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion &#039;Homosexuality&#039; will name your bible &#039;GUYS GONE WILD!!&#039;&lt;br /&gt;
** Other notable examples include: Christianity, Satanism, Cthulhu, Islam, Scientology, Chaos, Imperium, Toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.&lt;br /&gt;
*You can use your starting bible in your hand to change its sprite.&lt;br /&gt;
**Alternative sprites include a Quaran, a white Bible, a clown bible, the Necronomicon and more!&lt;br /&gt;
*Your bible, despite starting with some useless junk, can be emptied and filled with &amp;lt;s&amp;gt;a complete set of tools or other similarly sized items&amp;lt;/s&amp;gt; only one small item because coderbus hates fun. Best of all, it fits in your hoodie&#039;s suit storage!&lt;br /&gt;
*Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?&lt;br /&gt;
&lt;br /&gt;
== The Inquisition ==&lt;br /&gt;
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won&#039;t be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don&#039;t forget that your bible is a useful storage compartment that won&#039;t attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it&#039;s a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it&#039;s your job, after all.&lt;br /&gt;
&lt;br /&gt;
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It&#039;s not a bad place to hide stuff (especially if the camera suffers from an &amp;quot;accident&amp;quot;), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.&lt;br /&gt;
&lt;br /&gt;
Another sneaky idea as a traitor is to host one of the chaplains universally renowned &amp;quot;Kool-Aid&amp;quot; parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of &amp;lt;del&amp;gt;rape&amp;lt;/del&amp;gt; grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, &amp;lt;s&amp;gt;break into the captains office&amp;lt;/s&amp;gt; tell the captain to make an announcement saying that chaplain is hosting a party, and everyone on the station is required to visit (someone might actually be stupid enough.) you may not get your target, but you might get everyone else.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Mime&amp;diff=73404</id>
		<title>Mime</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Mime&amp;diff=73404"/>
		<updated>2024-07-17T15:30:51Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Mime в Мим&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Мим]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9C%D0%B8%D0%BC&amp;diff=73403</id>
		<title>Мим</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9C%D0%B8%D0%BC&amp;diff=73403"/>
		<updated>2024-07-17T15:30:51Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Mime в Мим&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Civilian&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|img_generic = Generic_mime.png&lt;br /&gt;
|img = mime.png&lt;br /&gt;
|jobtitle = Mime&lt;br /&gt;
|access = [[Theatre]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Silence, and gesture.&lt;br /&gt;
|guides = No external guides&lt;br /&gt;
|quote = ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Silently stalking the station, leaning against invisible walls, sitting on invisible chairs, &#039;&#039;&#039;eating invisible food&#039;&#039;&#039;: the mime has a connection to another world beyond the senses of mortals. The mime is the rival of the noisy [[clown]], and usually has a higher standard for his silent pranks and invisible shenanigans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Entertain the crew while keeping your vow of silence. Communicate through [[Mime#Emotes|gesticulation]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Bar.png|300px|thumb|alt=Theatre|The [[Bar]]&#039;s Theatre is where you spawn along with the [[Clown]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Entertainer==&lt;br /&gt;
As the [[clown]] is here to prank people, and make them laugh, the mime is here to give a show to people! You are not a silly clown copy, you are a professional, and professionals have standards. Be efficent, be polite, have a plan to distract everyone you meet!&lt;br /&gt;
&lt;br /&gt;
Like the [[Clown]], you spawn in the [[Theatre]] and have access to all the costumes inside. Your PDA also can send 5 viruses to others on the message system, presumably making it silent.&lt;br /&gt;
&lt;br /&gt;
Alt-clicking on your mask, or the action button in the top-left of the screen, allows you to express a variety of mime emotions.&lt;br /&gt;
&lt;br /&gt;
===Walls, Everywhere===&lt;br /&gt;
Inside your backpack is a spellbook that will teach you how to manifest one of three invisible structure. It is unknown how, but people suspect quantum physics has something to do with it. The mimes haven&#039;t told anyone.&lt;br /&gt;
&lt;br /&gt;
* A mime can create invisible walls that block the movement of any who attempt to pass them. Mimes can only manifest a wall every so often and the walls last for a few moments before vanishing; keep in mind, they can&#039;t keep out everything!&lt;br /&gt;
* A mime can create an invisible chair on which to sit. Perfect if the floor is lava, or if [[Captain|some asshole]] hasn&#039;t provided a shuttle with actual seats. Like the wall, the chair will disappear after some time.&lt;br /&gt;
* A mime can create an invisible box that can store small items (anything that fits in a regular box). The items are invisible until retrieved. Again, this box only lasts so long, so be careful!&lt;br /&gt;
&lt;br /&gt;
===Vow of Silence===&lt;br /&gt;
You cannot talk unless you press the Speech button in your Mime menu. However, to speak as a mime is the ultimate taboo! A mime communicates through gesture. This is his art! Noise is the place of that wretched clown, not a true performer like yourself. In emergencies, a note on a piece of paper can do in a pinch. Such a critic. Make sure your gestures actually make sense to an observer. Use custom emotes to talk and your ass is going to get banned.&lt;br /&gt;
&lt;br /&gt;
A few examples for your viewing pleasure:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WORST&#039;&#039;&#039;: Mimington mimes Person A murdering Person B.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BAD&#039;&#039;&#039;: Mimington mimes out Person A doing horrible things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OKAY&#039;&#039;&#039;: Mimington points to Person A, mimics a cutting motion, and then gestures to Person B.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BETTER&#039;&#039;&#039;: Mimington mimics a stature similar to Person A&#039;s, and throws aggressive movements and stabbing motions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEST&#039;&#039;&#039;: Mimington lifts an imaginary knife and aggressively slashes it forward! &amp;lt;br&amp;gt;&lt;br /&gt;
Person C: An assault, I guess? So it was a murder. Can you show us who did it, mime? &amp;lt;br&amp;gt;&lt;br /&gt;
Mimington nods solemnly, and gestures toward Person A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; [[https://tgstation13.org/phpBB/viewtopic.php?f=41&amp;amp;t=19699| As of September 2018]], mimes who are caught talking are considered [[Terminology#Valid.2FValidhunting|valid]]. Avoid breaking your vow of silence at all costs!&lt;br /&gt;
&lt;br /&gt;
====Emotes====&lt;br /&gt;
&lt;br /&gt;
You can use the &amp;quot;me&amp;quot; command to emote anything you&#039;d like, e.g. &#039;&#039;&#039;&amp;quot;Me waves to you&amp;quot;&#039;&#039;&#039;.&amp;lt;br&amp;gt;There are also some built-in emotes in the game, some with special effects. Just use say and an asterisk before your emote, e.g. &#039;&#039;&#039;&amp;quot;Say *blink&amp;quot;&#039;&#039;&#039; (or use one of the below). Using the &amp;quot;me&amp;quot; command is essentially the same as using &amp;quot;say *custom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
 aflap, airguitar, blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle,&lt;br /&gt;
 clap, collapse, cough, cry, custom, dap, deathgasp, drool, eyebrow, faint, frown,&lt;br /&gt;
 flap, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob,&lt;br /&gt;
 johnny, laugh, look-(none)/mob, moan, mumble, me, nod, pale, point-(atom), raise,&lt;br /&gt;
 salute, scream, shake, shiver, shrug, sigh, signal-#1-10, smile, sneeze, sniff, &lt;br /&gt;
 snore, stare-(none)/mob, tremble, twitch, twitch_s, wave, whimper, wink, yawn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The Bottle of Nothing will heal a mime when drunk. The healing rate is 1 burn and 1 brute damage every tick. It can also be smashed over someone&#039;s head, dealing 15 brute, but this can only be done once and you&#039;re probably better off grabbing a welding tool anyways.&lt;br /&gt;
* The mime&#039;s wall works like glass; It doesn&#039;t block lasers or disablers, but it blocks bullets.&lt;br /&gt;
* Mime&#039;s suspenders can hold emergency oxygen tanks.&lt;br /&gt;
* The mime’s mask can be used for internals.&lt;br /&gt;
* When you use the mime&#039;s crayon on a paper, the text is invisible and you can only see it by selecting it.&lt;br /&gt;
&lt;br /&gt;
==Silent But Deadly==&lt;br /&gt;
Keeping with mime flair, the stealth items are always handy when you are a [[traitor]]. And, no one will expect you to speak, ever, so you never have to communicate on the radios. You start with a pair of white gloves, so you don&#039;t leave prints on a crime scene or your traitor items. Since a mime is expected to have a pen for writing notes, the [[syndicate_Items|sleepy pen]] is a particularly good choice.&lt;br /&gt;
[[Traitor]] mimes can buy the exclusive [[Syndicate_Items#Guide_to_Advanced_Mimery_Series|Guide to Advanced Mimery Series]], which allows them to shoot an invisible gun and create greater invisible walls, as long as they hold to their vow of silence.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Clown&amp;diff=73402</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Clown&amp;diff=73402"/>
		<updated>2024-07-17T15:30:42Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Clown в Клоун&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Клоун]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%BB%D0%BE%D1%83%D0%BD&amp;diff=73401</id>
		<title>Клоун</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%BB%D0%BE%D1%83%D0%BD&amp;diff=73401"/>
		<updated>2024-07-17T15:30:42Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Clown в Клоун&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Civilian&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|img_generic = Generic_clown.png&lt;br /&gt;
|img = Clown.png&lt;br /&gt;
|jobtitle = Clown&lt;br /&gt;
|access = [[Theatre]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = HONK!&lt;br /&gt;
|superior = [[Head of Personnel]], The [[Honkmother]]&lt;br /&gt;
|duties = Entertain the crew, make bad jokes, go on a holy quest to find bananium, HONK!&lt;br /&gt;
|guides = No external guides - HONK&lt;br /&gt;
|quote=IT&#039;S JUST A PRANK, BRO! HONK! &lt;br /&gt;
}}&lt;br /&gt;
[[File:Theatre.png|300px|thumb|alt=Theatre|The [[Bar]]&#039;s Theatre is where you spawn along with the [[Mime]].]]&lt;br /&gt;
&lt;br /&gt;
You are... well... the [[Beyond the impossible|funny person]] of the station! Honk honk! This usually means you play harmless pranks on people to remind them that life on the station is not to be taken too seriously. The Clown &amp;lt;strike&amp;gt;doesn&#039;t have to do anything&amp;lt;/strike&amp;gt; must spread the word of the Honkmother through honks and elaborate pranks. Basically the clown&#039;s job is to goof off, much like an [[assistant]], but clowns don&#039;t usually listen to anyone because they have places to be, and things to HONK!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Be funny to &#039;&#039;other&#039;&#039; crewmembers. This is harder than it sounds.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] License to HONK ==&lt;br /&gt;
Nope, it is not a license to be a shit. Remember, you are still bound to rule one, as in don&#039;t be a dick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When in doubt, ask yourself: &amp;quot;Are you irrevocably fucking with someone&#039;s round (killing, incapacitating, etc.)?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If yes: don&#039;t do it. You&#039;ll probably get robusted and banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If no: you&#039;re probably fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pranks ==&lt;br /&gt;
[[File:Bike horn.png|400px|right]]&lt;br /&gt;
This is where the [[griffon|bad clowns]] are separated from the real ones! Pranks can range from anything from harmless honks to the head to throwing random banana peels (usually people hate you for this most of all) all over the hallways, or even spamming prayers to the Honkmother for a H.O.N.K.-mech because [[Roboticist|those assholes]] don&#039;t have bananium so they could make you one.&lt;br /&gt;
&lt;br /&gt;
If you are really out of ideas and on the verge of being so bored that you&#039;ll soon resort to just being a dick, here&#039;s a few things a good Clown can do to entertain the crew:&lt;br /&gt;
* Tell bad jokes and puns nonstop&lt;br /&gt;
* Hold two horns (okay one can be duck) and rapidly switch hands while spamming the use key to dualhonk&lt;br /&gt;
* Ride wheeled chairs with fire extinguishers&lt;br /&gt;
* Wear cardboard suit and helmet and be a clownborg, beep boop honk&lt;br /&gt;
* Wear funny outfits from the [[Vending_machines#AutoDrobe|AutoDrobe]]&lt;br /&gt;
** Be a pirateclown. Yarr, scurvy dog!&lt;br /&gt;
** Be a gentleman clown. I say, good sir!&lt;br /&gt;
** Be a gladiator clown. [[Songs#.EF.BB.BFFu.C4.8D.C3.ADk:_Entry_of_the_Gladiators_.28Circus_Music.29|Vale]]!&lt;br /&gt;
** Be a priest clown. Praise the Honkmother!&lt;br /&gt;
** Be a chicken clown. Cluck cluck bagawk!&lt;br /&gt;
** Paint yourself neon green and look like a cluwne, HONK HONK HONK HONK HONK!!&lt;br /&gt;
** Express your bitterness towards the mistreatment of clowns by wearing the comedian outfit, we live in a society.&lt;br /&gt;
** Terrorize the station with[[File:swagOutfit.png|32px]][[File:swagShoes.png|32px]]&amp;quot;&amp;quot;&amp;quot;&amp;quot;drip&amp;quot;&amp;quot;&amp;quot;&amp;quot;!&lt;br /&gt;
* Bolt open the costume storage for the entire crew to use&lt;br /&gt;
* Get/pretend to be a random new job, and be terrible/amazing at that job&lt;br /&gt;
* Build a Clown-Mart in the [[Vacant Office]]&lt;br /&gt;
* Hide photocopies of your ass around the station&lt;br /&gt;
* Slip then shave peoples heads with a razor&lt;br /&gt;
* Annoy a targeted person of your choice by slipping them non-stop&lt;br /&gt;
* Yell fake claims about antags&lt;br /&gt;
* Make people panic with fake items from the arcade machines&lt;br /&gt;
* Make your own cooking oil supply and sell super-heated oil bottles or molotovs.&lt;br /&gt;
* Lube the halls&lt;br /&gt;
* Collect shoes from [[Assistant|Assistants]]&lt;br /&gt;
* Make a Conveyor Belt that makes non-stop noise&lt;br /&gt;
* Build a clown restaurant and run the chef out of business&lt;br /&gt;
* Insert donuts into people&#039;s pockets&lt;br /&gt;
* Attack Heads of Staff with the laser tag gun&lt;br /&gt;
* Create newsfeed channels and put out outrageous and slightly offensive accusations against people, along with photos&lt;br /&gt;
* &amp;lt;s&amp;gt;Vandalize&amp;lt;/s&amp;gt; Improve random departments with [[crayon]] and spraypaint&lt;br /&gt;
* Write obscenities right outside the brig and get dog piled by security&lt;br /&gt;
* Make a [[Honkbot]]&lt;br /&gt;
* Make some [[Assistant|friends]] and start &amp;lt;s&amp;gt;an underground fight club&amp;lt;/s&amp;gt; a circus&lt;br /&gt;
* Become the [[Shaft Miner|shaft miner&#039;s]] plucky comic relief sidekick on a quest for [[bananium]]&lt;br /&gt;
* Build an art installation and protect it from [[Guide_to_robotics#Cleanbot|cleanbots]]&lt;br /&gt;
* [[Curator#How_To_Add_A_Book_To_The_Database|Write a book]] with your best jokes to preserve them for future generations of clowns &lt;br /&gt;
* Hang out and make friends with [[Assistant|Greytiders]] to learn from their robustness to become [[Robust]] yourself&lt;br /&gt;
* Learn to work around your clumsiness to become every [[Antagonist]] and [[Security Officer]]&#039;s worst nightmare.&lt;br /&gt;
* Deep fry the [[Armory]], people&#039;s gear, the [[Nuclear Operative]]&#039;s guns or the [[Wizard]]&#039;s Mjolnir with heated cooking-oil spray and watch them cry.&lt;br /&gt;
* Work with [[Genetics Lab|genetics]] for geladikinesis and wear a snowman suit to become snow miser or frosty the snowman.&lt;br /&gt;
* Bully people with boxing gloves.&lt;br /&gt;
* Make a [[Bananium]] statue of yourself and anchor it in some department to claim it for clown planet.&lt;br /&gt;
* Become a [[Maintenance|Maint]] clown and creep people that go in [[Maintenance]] out by placing balloons everywhere and honking.&lt;br /&gt;
* Set up a private network of [[Assistant|Assistants]] to stand up for you when [[Security|Shitsec]] starts mistreating you for playing harmless pranks.&lt;br /&gt;
* Commit mass pranking by spraying multiple people with [[Guide_to_chemistry#Baldium|Baldium]].&lt;br /&gt;
* Temporarily blind people with inverse [[Oculine]] droppers and watch them cry.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Power ===&lt;br /&gt;
Both you and the [[Mime]] spawn in the [[Theatre]] and have access to all the costumes inside.&lt;br /&gt;
&lt;br /&gt;
If the round goes on long enough, [[Roboticist|someone]] may be &amp;lt;strike&amp;gt;demented&amp;lt;/strike&amp;gt; fun-loving enough to build to you a [[H.O.N.K.]]-mech. This mech even makes squeaky sounds when it moves &amp;lt;strike&amp;gt;instead of&amp;lt;/strike&amp;gt; in addition to those awful clomping noises of other mechs. Make sure to attach the &#039;HoNkER BlAsT 5000&#039; to it, for EXTREME HONKING! Honk!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Honk ===&lt;br /&gt;
Honking is how you get your work done. If you honk a honk honk then honk up the honk, well you&#039;ll have a doozy of a honk on your honk to wash off.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Equipment ===&lt;br /&gt;
You get the clown suit with matching squeaky shoes (with built-in Waddle Dampeners[TM]), a bike horn, clown stamp (for approving monkey crates) clown mask (which works like a gas mask), a special infinite rainbow clown crayon so you can start writing naughty words all over the escape arm or eating it like a giant honking baby, a can of laughing juice, a banana, and your slippery [[PDA]]. Your PDA can infect people&#039;s PDAs with a virus that makes it randomly honk, and possibly do other things? Who knows, HONK!&lt;br /&gt;
&lt;br /&gt;
In the crate in the theater backstage you get extra toys like a megaphone and a pie cannon, to be extra obnoxious.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Job Difficulty ===&lt;br /&gt;
Very little, but some people might want to kill you just for being the Clown. HONK!&lt;br /&gt;
&lt;br /&gt;
==[[File:Bike horn.png]][[File:Bike horn.png]][[File:Bike horn.png]] Tips==&lt;br /&gt;
* The clown&#039;s mask can be used for internals.&lt;br /&gt;
* If the clown&#039;s PDA cartridge has less than 5 charges (sendable viruses which make someone’s PDA honk every time they push a button) left, someone who isn&#039;t the clown can slip on it to restore 1 charge per slip. Have fun with that.&lt;br /&gt;
* Eating the rainbow crayon completely is impossible. If you&#039;re a clown and starving you can just nibble on your crayon, for infinity.&lt;br /&gt;
* [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!]&lt;br /&gt;
* Dye your clown shoes and slip them on someone, they still squeak.&lt;br /&gt;
* The clown&#039;s flower is basically a small spray bottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can fire ten very small shots, and it has an impressive range. It can be loaded from the pepper spray wall units. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection.&lt;br /&gt;
* With enough training in robustness, you can kill anyone in maint or near walls in a death-spiral combo they can&#039;t escape if you hit them with a single pie, remember, Pies are valuable and being quick on the throw is even more valuable.&lt;br /&gt;
* If somebody is chasing you and you haven&#039;t emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.&lt;br /&gt;
* The clown&#039;s PDA can be used in lieu of a banana peel; people will slip on it just the same. Just remember to take the ID out so when some chucklefuck takes it, you aren&#039;t left with no access.&lt;br /&gt;
* Telling a few jokes or having a funny gimmick can mean the difference between getting all-access and being lynched after a prank gone wrong.&lt;br /&gt;
* You can toggle the built-in Waddle Dampeners[TM] in your shoes with CTRL + Click.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pennywise the Spacing Clown ==&lt;br /&gt;
Remember that time you were terrified by a clown when you were small? Well, this is the reason why. As a traitor, while you could possibly be just funny as hell and &amp;lt;strike&amp;gt;hope&amp;lt;/strike&amp;gt; people&amp;lt;strike&amp;gt; won&#039;t&amp;lt;/strike&amp;gt; kill you (like using the camo projector set to &amp;quot;banana&amp;quot;), you should learn how to [[robust]] or how to break and enter! Just have fun and relax, and honk while you betray people! If all else fails, get a [[Chainsaw]] and a [[Clothes_and_internals#Headgear|Welding Helmet]] and kill people who slip on your banana peels (the scare factor is pretty high).&lt;br /&gt;
&lt;br /&gt;
{{anchor | Jobs}}&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Honkers on /tg/station&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bike horn.png|100px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Command|Primary}}; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |&#039;&#039;&#039;Law and Order&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Captain|Condom]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Security|No Fun]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Chief Engineer|Poly&#039;s Keeper]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Research Director|Nerdo Supreme]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Chief Medical Officer|Evil Bastard]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Quartermaster|Hardass]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel|All Access Provider&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: {{ColorPalette|Security|Primary}}; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |&#039;&#039;&#039;Fun Police&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Head of Security|No Fun]]&#039;&#039;&#039;, [[Security Officer|Shitcurity Officer]], [[Warden|Mortal Kombat]], [[Detective|Can&#039;t Take a Joke]], [[Prisoner|Human Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Engineering|Primary}}; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |&#039;&#039;&#039;Black Magicians&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Engineer|Poly&#039;s Keeper]]&#039;&#039;&#039;, [[Station Engineer|Free Insulateds]],  [[Atmospheric Technician|Axe Bearer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Science|Primary}}; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |&#039;&#039;&#039;Harmzone™&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Research Director|Nerdo Supreme]]&#039;&#039;&#039;, [[Scientist|Slimer/Bomber/Nerd]], [[Roboticist|Doctor Wiley]], [[Geneticist|Enjoys Pranks]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Medical|Primary}}; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |&#039;&#039;&#039;The Stage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Medical Officer|Evil Bastard]]&#039;&#039;&#039;, [[Medical Doctor|Quack]], [[Paramedic|Great Value Quack]], [[Chemist|Druglord/Lube Source]], [[Coroner|Unpacks People like Packages]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Supply|Primary}}; text-align: center;&amp;quot; id=&amp;quot;supply&amp;quot; |&#039;&#039;&#039;Wage Slaves&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Quartermaster|Hardass]]&#039;&#039;&#039;, [[Cargo Technician|Bribe For Toys]], [[Shaft Miner|Bringer of Bananium]], [[Bitrunner|Gamer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Civilian|Primary}}; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | &#039;&#039;&#039;Goobers&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Head of Personnel|All Access Provider]]&#039;&#039;&#039;, [[Janitor|Enabler]], [[Bartender|Has a Gun]], [[Cook|Has a Knife]], [[Botanist|FREE PEELS]], [[Clown|The Most Charitable and Just Clown, Peace and Blessings Upon Them]], [[Mime|Mortal Enemy]], [[Chaplain|This is No Laughing Matter]], [[Librarian|Who Let You In Here?!]], [[Assistant|Space Ho&amp;lt;strike&amp;gt;m&amp;lt;/strike&amp;gt;bos]], [[Lawyer|LOL2CAT!!!]], [[Psychologist|Normal Pill Supplier]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Synthetic|Primary}}; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | &#039;&#039;&#039;Goons&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[AI|Doorknob]]&#039;&#039;&#039;, [[Cyborg|No Humor Module]], [[Positronic Brain|Captive Audience]], [[Drone|A Fancy Hat]], [[Personal AI|Portable Supermatter Alarm]], [[Construct|No Touchie]], [[Imaginary Friend|Chained to the Floor Audience]], [[Split Personality|Hey! That Guy&#039;s Not Allowed to be Funny!]], [[Ghost|2Spooky4me]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Legal|Secondary}}; text-align: center;&amp;quot; id=&amp;quot;JobTrait&amp;quot; | &#039;&#039;&#039;Rare!!&#039;&#039;&#039;&lt;br /&gt;
| [[Cargorilla|Bribe with BANANAS for Toys]], [[Bridge Assistant|Condom #1 Fan]], [[Veteran Security Advisor|Old Ass]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Antag|Secondary}}; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |&#039;&#039;&#039;Critics&#039;&#039;&#039;&lt;br /&gt;
| [[Traitor|Slip Em&#039;]], [[Malfunctioning AI|EVIL Doorknob]], [[Changeling|Honk It to Death]], [[Nuclear_Operative|Still Slippable]], [[Wizard|Wiznerd]], [[Cult|Emos]], [[Nightmare|Jumpscare]], [[Abductor|Ayyliens]], [[Xenomorph|KITTY]], [[Spider|TOP TEN PRANKS GONE WRONG]], [[Revenant|3spooky5me]], [[Space Ninja|Also Slippable]], [[Holoparasite|Your Best Friend]], [[Blob|Squishy]], [[Slaughter_Demon|Demoted Laughter Demon]], [[Pirate|Yakety Sax]], [[Sentient Disease|Diarrhea Dumpster]], [[Creep|Disposals Bait]], [[Fugitives|Leather Club&#039;s Two Blocks Down]], [[Hunters|I&#039;ll Show You Who&#039;s the Boss of this Gym]], [[Space Dragon|Insurance Fraudster]], [[Pulsating Tumor|Petting Zoo]], [[Sentient Slime|Anthropophized]], [[Rat King|High Priority Shipment, for the CMO!]], [[Paradox Clone|Suspicious Clown Imposter]], [[Heretic|Book Nerds]], [[Revolutionary|The Entire Circus]], [[Spy|TOYS SELLER!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Special|Secondary}}; text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | &#039;&#039;&#039;&amp;quot;Special&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Centcom Official|(un)Fun Inspector]]&#039;&#039;&#039;, [[Death Squad|Prank Squad Officer]], [[Emergency Response Team|Emergency Response Pranksters (ERP)]], , [[Chrono Legionnaire|Slips Through Space and Time]], [[Highlander|No Underwear]], [[Ian|Free Meat]], [[Lavaland Role|Valids]], [[CentCom Intern|Corporate Hobos]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{ColorPalette|Misc|Secondary}}; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |&#039;&#039;&#039;Filth&#039;&#039;&#039;&lt;br /&gt;
| [[Lizardperson|Maximum Filth]], [[Flyperson|Vomitoriun]], [[Plasmaman|Free Internals]], [[Mothpeople|Fluttershy]], [[Podman|Literally Potatohead]], [[Golem|The Homo-Rainbow]], [[Felinids|Maximum-er Filth]], [[Ethereals|Lightbulbs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Botanist&amp;diff=73400</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Botanist&amp;diff=73400"/>
		<updated>2024-07-17T15:30:26Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Botanist в Ботаник&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Ботаник]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%91%D0%BE%D1%82%D0%B0%D0%BD%D0%B8%D0%BA&amp;diff=73399</id>
		<title>Ботаник</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%91%D0%BE%D1%82%D0%B0%D0%BD%D0%B8%D0%BA&amp;diff=73399"/>
		<updated>2024-07-17T15:30:26Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Botanist в Ботаник&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Civilian&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|img_generic = Generic_botanist.png&lt;br /&gt;
|img = Botanist.png&lt;br /&gt;
|jobtitle = Botanist&lt;br /&gt;
|access = [[Hydroponics]], [[Morgue]]&lt;br /&gt;
|additional = [[Bar]], [[Kitchen]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Grow plants for the kitchen, mutate them in the name of science, grow less legal substances&lt;br /&gt;
|guides = [[Guide to hydroponics|Guide to Hydroponics]], [[Guide to plants|Guide to Plants]]&lt;br /&gt;
|quote = This is the Captain speaking, a reward will be issued for whoever brings in the Botanist who littered the hallways with miniature banana peels, thank you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is like... you know man, when you grow little... the little plants in the ground?  And like, you go and grow happy mushrooms? And like, when people harsh your mellow, you can just take a nettle out, and whack them to death with flower power, maaaaaan.&lt;br /&gt;
&lt;br /&gt;
Well, ahem, yes! You are a hippie. You can make some of the best healing foods in the game, and the most lethal too. Also, you can grow hallucinogens and toxins! Just make sure you know what plants you are growing, or you will wind up dead from eating a bad shroom, total bummer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Supply the chef with a reasonable amount of fresh produce. Don&#039;t destroy the station with your plants.&lt;br /&gt;
&lt;br /&gt;
[[File:Hydroponics.png|frame|right|[[hydroponics]] ]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plants are people too!==&lt;br /&gt;
&lt;br /&gt;
For the full chart with plant types, what they look like, and what they do, please check out the [[Guide to hydroponics]].&lt;br /&gt;
&lt;br /&gt;
===Fertilizer types===&lt;br /&gt;
&#039;&#039;&#039;E-Z-Nutriment:&#039;&#039;&#039; Makes your plant mutate once between harvests, resulting in different stats or even species. Does not affect yield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left-4-Zed:&#039;&#039;&#039; Makes your plant mutate twice between harvests. Downside: Plants take longer to germinate, and you&#039;ll need another fertilizer to actually harvest things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robust Harvest:&#039;&#039;&#039; Doubles the amount of plants you&#039;ll get when it&#039;s time to harvest. Does not affect stats.&lt;br /&gt;
&lt;br /&gt;
===THIS&#039;S WHERE TH&#039; SEEDS LIVE! GIT YOU SOME!===&lt;br /&gt;
Head to the vending machine, get some seeds. There may be hidden seeds in the machine, if you know how to &#039;&#039;&#039;[[Hacking|PROPERLY HACK IT]]&#039;&#039;&#039;, then do so and collect the rewards.&lt;br /&gt;
&lt;br /&gt;
===The [[Chef]]===&lt;br /&gt;
Take your yummy vegetables to the fridge on the left side where the chef will be, then have him cook them up! There are many different dishes the chef can make from different foods you grow. Only YOU can prevent all-burger diets!&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
You get a few fun tools as a botanist that will make your life so easy when growing plants:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Hatchet.png]] Hatchet. It&#039;s a rather robust small cutting tool used to &amp;lt;s&amp;gt;murder people&amp;lt;/s&amp;gt; make wood planks, pumpkin helmets and corn cob pipes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Cultivator.png]] Cultivator. This one is meant to claw, or perhaps filter, out weeds from the hydroponic trays.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Plant-b-gone.png]] Plant-b-Gone Spray bottle. Kill hydroponic plants, kill kudzu weeds, kill alien weeds too, can be filled with other chemicals. Does minor toxin damage, but absolutely &#039;&#039;&#039;&#039;&#039;devastates&#039;&#039;&#039;&#039;&#039; plant persons.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Plant analyzer.png]] Plant analyzer. It tells you basically everything about your plant, including its killing / drugging / healing properties.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Waterbackpack botany.png]] Backpack irrigation system. Makes watering the plants much less annoying. [[File:Waterbackpack botany nozzle.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Bucket.png]] Buckets, in case you want to water the plants the annoying way. These function as beakers, so you can mix chemicals inside them too.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:blender.png]] Chemical grinder and a large beaker, so you can extract chemicals from your plants.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
There is a crate in the back room. It contains:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Bucket.png]] Another bucket.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Wirecutters.png]] Wirecutters. To set up a more efficient irrigation system.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Wrench.png]] A wrench. To rearrange the trays.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Things you should get from the outside:&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Multitool.png]] A multitool. To hack the seed vendor. If you can&#039;t get one, use two signallers or ask an engineer. They can also be printed at the [[autolathe]].&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Tmed.png]] Toxin med kit. Because sometimes you can get TOO high.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:IGloves.png]] Insulated Gloves. In case you fail to hack it the first time.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Generic_engineer.png]] If you can&#039;t manage to obtain insulated gloves, obtain the whole [[Engineer|guy]] that comes with the gloves instead. Because electricity will fucking kill you. He&#039;ll probably do a better job than you, anyways.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Bottle.png]] Acid, in a spray bottle. It will melt down your fail crops.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Cleaner.png]] Space cleaner, in a spray bottle. It will clean the goo left behind from the acid, and the red goo left behind from the victims of your more fun produce. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Dispenser.png]] Various chemicals from chemistry to mutate or treat your plants with.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Eyedropper.png]] A dropper, so you can mutate plants more precisely. An empty fertilizer bottle works as a ghetto substitute.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===So Harsh, Bro===&lt;br /&gt;
People like to break into hydro and steal your spray bottles, because they can fill them with &amp;lt;del&amp;gt;lube&amp;lt;/del&amp;gt; water. Keep all the bottles in a safe enough spot in hydro, or actually stay in the hydroponics bay. You can also hand them out like candy. It&#039;s not like you need all of them.&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
BEG the chemist to make you stuff, namely unstable mutagen. You will go through this stuff fast, so make sure they aren&#039;t stingy. If chemistry is helpful they can also give you a dropper for more precise mutations. A generous chemist might even lend you a spare chem dispenser if you [[Hacking#Airlocks|ask nicely]].&lt;br /&gt;
&lt;br /&gt;
Different chemicals do different things to your plants when injected. Experiment until you find a blend you like!&lt;br /&gt;
&lt;br /&gt;
Most of your crops can be blended down into chemicals themselves. You can also put these crops directly into hydroponics trays if dosage specificity isn&#039;t an issue.&lt;br /&gt;
&lt;br /&gt;
An alternative to chemicals is a floral somatoray. You can get it from the scientists unless they and/or the shaft miners are being lazy fucks (which is always). It is a gun that shoots mutation rays that either increases yield or tries to change the plant&#039;s stats. ([[Guide to hydroponics]]).&lt;br /&gt;
&lt;br /&gt;
===Dirt===&lt;br /&gt;
If you happen to come across a [[Shaft Miner]] that hasn&#039;t taken an explorer suit and gone off to &amp;lt;del&amp;gt;get gamer loot&amp;lt;/del&amp;gt; mine, then you&#039;re halfway there. Get some sand, use it to make sandstone, then take three sandstone to make dirt. &lt;br /&gt;
Another method is to grow grass in your existing hydroponics trays, then plant the grass tiles and dig them up with the spade found in the back room! This will dig up some sand.&lt;br /&gt;
Congratulations, you are no longer restricted to tiny water tubs for growing now! Be warned though, it is not the most efficient method of planting, as there are no lights to indicate needs for water, fertilizer, etc. Have fun surrounding the theatre with bananas and watching the clown collapse in sheer joy.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Your bottles are better then regular bottles and can put in 1 2 5 10 15 30 doses. Droppers aren&#039;t as mandatory as they once were.&lt;br /&gt;
* You can fertilize your trays via applying harvested plants to a Hydroponics Tray with something already planted in it.&lt;br /&gt;
* The biogenerator can be used to fabricate gloves, belts, Botany chemicals, and even kitchen products such as meat and milk.&lt;br /&gt;
** Instead of growing wheat, you may find it less time consuming to throw some spare plants in the biogenerator to get a whole bag of flour. No grinding needed!&lt;br /&gt;
* Remember you can boost a plant back to health long past its normal lifespan by providing lots of nutriment or healing chemicals.&lt;br /&gt;
* Hatchets are extremely effective against space vines. Similarly, scythes will destroy them in a 3x3 radius.&lt;br /&gt;
* Goats will instantly consume any space vines they may walk into, or be pushed into.&lt;br /&gt;
* The plant products in the Garden and Chapel all have 50 potency, greater then any seeds found at the start of the round.&lt;br /&gt;
* The EZ-Nutrient, Left-4-Zed and Robust Harvest bottles all hold 50 units and can be set to have a transfer amount of 1, 2, 5 or more units; fill an empty bottle with unstable mutagen and you can use it for precise mutations.&lt;br /&gt;
* Remember to put your products into the fridge or unto a table. Otherwise, after a few minutes, it will start rotting&lt;br /&gt;
* Put your harvests into the fridge or unto a table. Failing to do so will attract (potentially BRUT-dealing) ants after 5 minutes, and the harvest will decompose after 10 minutes.&lt;br /&gt;
* Hydroponics are compatible with [[Guide_to_plumbing|plumbing systems]] to feed reagents and water to the trays.&lt;br /&gt;
** You (or the [[Chemist|chemist]]) may also create an automated grinding and filtering system for your harvests.&lt;br /&gt;
&lt;br /&gt;
=Little Shop of Horrors=&lt;br /&gt;
As a traitor, if you are lucky and fast you have access to so many horrifying things: death nettles that are as strong as e-swords and automatically disintegrate, plants that slip people for ages, multiple robust poisons, koibeans to grind for free parapen juice, bluespace tomatoes for breakins and getaways, nitroglycerin ingredients, KUDZU, and so much more! Unless you set up a secret garden it will be extremely obvious which horrors you&#039;re growing, but luckily no one generally gives a shit about botany.&lt;br /&gt;
&lt;br /&gt;
If you have an easy objective, quickly rush out and get it out of the way, head back and get your plants growing. You have limited maintenance access through your back room. Your leather gloves give no prints onto a crime scene, so if you ditch your equipment (or hide it) you should be fine enough so no one knows it was you. You can also intoxicate some food with a syringe or dropper, even buddy up with a traitor chef -- just hope whoever you want to die eats it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Cook&amp;diff=73398</id>
		<title>Cook</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Cook&amp;diff=73398"/>
		<updated>2024-07-17T15:30:07Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Cook в Повар&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Повар]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9F%D0%BE%D0%B2%D0%B0%D1%80&amp;diff=73397</id>
		<title>Повар</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9F%D0%BE%D0%B2%D0%B0%D1%80&amp;diff=73397"/>
		<updated>2024-07-17T15:30:07Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Cook в Повар&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Civilian&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|img_generic = Generic_chef.png&lt;br /&gt;
|img = Chef.png&lt;br /&gt;
|jobtitle = Cook&lt;br /&gt;
|access = [[Kitchen]], [[Morgue]]&lt;br /&gt;
|additional = [[Hydroponics]], [[Bar]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Make food, nag at hydroponics to grow you stuff, make meat from the odd lifeforms found in the morgue&lt;br /&gt;
|guides = [[Guide to food]], [[Guide to drinks]]&lt;br /&gt;
|quote = No, officer - I&#039;m using their corpses for food.&lt;br /&gt;
}}&lt;br /&gt;
You are the less-alcoholic half of the [[Bar|Maltese Falcon]].&lt;br /&gt;
&lt;br /&gt;
You cook food, blend veggies and fruits, grind bodies for meat, stick monkeys and xenos onto meat hooks for meat. And kill people who mess with you, with your kitchen knife.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Make sure there&#039;s always some food on your counter, in case a hungry crewmember comes by.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Kitchen.png|300px|thumb|alt=Kitchen|Your workplace, the kitchen and freezer]]&lt;br /&gt;
&lt;br /&gt;
The first cook to join the shift starts with a speckled coat, a nice maid jumpsuit, and a cool chef hat like in those movies. Any other cooks that join later will have a cook&#039;s apron and a white cap.&lt;br /&gt;
Cooks get a lot of cool kitchen related things, too. Depending on the station, you get some number of:&lt;br /&gt;
&lt;br /&gt;
* Silverware vending machine.&lt;br /&gt;
* Microwave.&lt;br /&gt;
* Griddle&lt;br /&gt;
* Oven&lt;br /&gt;
* Smart Fridge.&lt;br /&gt;
* Deep fryer.&lt;br /&gt;
* A hallway-facing counter with shutters.&lt;br /&gt;
* Rolling Pin.&lt;br /&gt;
* Grinder.&lt;br /&gt;
* Food processor.&lt;br /&gt;
* Meat Spike.&lt;br /&gt;
* Gibber.&lt;br /&gt;
* Ice cream cart.&lt;br /&gt;
* Eggs.&lt;br /&gt;
* Meat.&lt;br /&gt;
* Flour.&lt;br /&gt;
* Rice.&lt;br /&gt;
* Sugar.&lt;br /&gt;
* Universal Enzyme.&lt;br /&gt;
* Whetstone &lt;br /&gt;
* Training in Close-Quarters Cooking.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cooking and You ==&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
Cooking is mostly done by putting ingredients on a table and see what you can cook with it through crafting (click the crafting button in the bottom-middle-right of the screen). Certain types of dishes also allows you to make custom food (pies, cakes, ...) by directly adding ingredients on the dish. You will at times need the processor or microwave, a beaker, a knife and a rolling pin to prepare some raw ingredients (e.g. mix flour &amp;amp; water to get dough), check the cook book on the kitchen table for more info.&lt;br /&gt;
&lt;br /&gt;
The main tools used for cooking are the griddle, oven, food processor, and microwave. While the exact use of each is hard to know without the Guide to Food, keeping a fire extinguisher and damp rag handy means some trial and error will be fine. Microwaving steaks is now a thing of the past, and the different tools opens up new avenues of mass food production and multitasking!&lt;br /&gt;
&lt;br /&gt;
See the [[Guide to food]] for a list of recipes. Most recipes are completed by crafting; place all your ingredients next to you, open the crafting window any that you can make will pop up. You can also just scroll through the list.&lt;br /&gt;
&lt;br /&gt;
To serve your food, you can use the table that faces the main hallway, serve patrons in person with your food cart, or even add your superior creations to vending machines. Theoretically, you can work with the [[Bartender]] to serve patrons in the bar, but most chefs don&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== This is a Knife, and That is a Rolling Pin ===&lt;br /&gt;
The knife and the rolling pin on your table are invaluable in making food. You can cut cheese very easy with the knife, slice foods like pizza and cakes, and prepare other foods (test what you can cut with it). [[Ian|Some]] animals can be butchered with the knife as well. The rolling pin, meanwhile, is used to flatten certain ingredients, such as dough.&lt;br /&gt;
&lt;br /&gt;
Other than that, they are also weapons! The knife, in particular, is an excellent melee weapon. [[Hacking|Tinker with your vending machines]], and you can get even stronger &amp;lt;s&amp;gt;security risks&amp;lt;/s&amp;gt; knives!&lt;br /&gt;
&lt;br /&gt;
===[[File:ChefBox.png]] Ingredients Boxes ===&lt;br /&gt;
Besides the basics that your kitchen is initially stocked with, you will start out with a randomly selected box of less common ingredients in your backpack. The box should contain enough ingredients for you to get started before your botany buddies &amp;lt;s&amp;gt;ignore you and smoke weed&amp;lt;/s&amp;gt; can provide you with a steady supply of fresh produce. There is also an ordering console in the service hall which lets you purchase certain ingredients with credits!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:{{ColorPalette|Misc|Secondary}};&#039;|Box&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:{{ColorPalette|Misc|Secondary}};&#039;|Contents&lt;br /&gt;
|-&lt;br /&gt;
!Fiesta&lt;br /&gt;
|1 tortilla, 2 corn, 2 soybeans, 2 chili&lt;br /&gt;
|-&lt;br /&gt;
!Italian&lt;br /&gt;
|3 tomatoes, 3 [[Guide_to_food#Meatball|Meatballs]], 1 bottle of wine&lt;br /&gt;
|-&lt;br /&gt;
!Vegetarian&lt;br /&gt;
|2 carrots, 1 eggplant, 1 potato, 1 apple, 1 corn, 1 tomato&lt;br /&gt;
|-&lt;br /&gt;
!American&lt;br /&gt;
|2 potatoes, 2 tomatoes, 2 corn, 1 [[Guide_to_food#Meatball|Meatball]]&lt;br /&gt;
|-&lt;br /&gt;
!Fruity&lt;br /&gt;
|2 apples, 2 oranges, 1 lemon, 1 lime, 1 watermelon&lt;br /&gt;
|-&lt;br /&gt;
!Sweets&lt;br /&gt;
|2 cherries, 2 bananas, 1 chocolate bar, 1 cocoa pod, 1 apple&lt;br /&gt;
|-&lt;br /&gt;
!Delights&lt;br /&gt;
|2 sweet potatoes, 2 blue cherries, 1 vanilla pod, 1 cocoa pod, 1 berry&lt;br /&gt;
|-&lt;br /&gt;
!Grains&lt;br /&gt;
|3 oats, 1 wheat, 1 cocoa pod, 1 honeycomb, 1 poppy seed&lt;br /&gt;
|-&lt;br /&gt;
!Carnivore&lt;br /&gt;
|1 bear meat, 1 spider meat, 1 spider eggs, 1 carp meat, 1 xeno meat, 1 corgi meat, 1 [[Guide_to_food#Meatball|Meatball]]&lt;br /&gt;
|-&lt;br /&gt;
!Exotic&lt;br /&gt;
|2 carp meat, 2 soybeans, 2 cabbage, 1 chili&lt;br /&gt;
|-&lt;br /&gt;
!Wildcard&lt;br /&gt;
|7 randomly selected from (duplicates allowed): chili, tomato, carrot, potato, sweet potato, apple, chocolate bar, cherry, banana, cabbage, soybeans, corn, plump helmet, chanterelle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Actual Cooking! ===&lt;br /&gt;
&lt;br /&gt;
Gone are the days of microwaving pizza dough and monkey patties. Out with the old, in with your new partners-in-cookery: The oven and the griddle. &lt;br /&gt;
&lt;br /&gt;
===== Oven =====&lt;br /&gt;
[[File:Oven.png]]&lt;br /&gt;
&lt;br /&gt;
Your oven lets you cook bread from dough, cakes from pastry base, and much, much more. It additionally serves as a way to cook raw pizzas. Simply open it up, and place any raw confectionery onto the baking tray inside. You can take the tray out of the oven, but it&#039;s not really useful for anything other than baking. Once you&#039;re all loaded up, click the oven again to close it. Smoke will begin to puff from the appliance, and you&#039;ll get a notification when the inserted items are ready to take out (&amp;quot;&#039;&#039;You smell something amazing coming from the oven&#039;&#039;&amp;quot;). Careful not to reduce your [[Guide_to_food#Energy_Cake|energy cake]] into a pile of ash.&lt;br /&gt;
&lt;br /&gt;
===== Griddle =====&lt;br /&gt;
[[File:Griddle.png]]&lt;br /&gt;
&lt;br /&gt;
Your griddle is your new way of cooking meat. This includes [[Guide_to_food#Raw_Patty|burger patties]], [[Guide_to_food#Meat|steaks]], and [[Guide_to_food#Raw_Meatball|meatballs]]. Simpler than the oven, all you have to do is slap your meats onto the surface of the thing. Remember to turn it on! Similar to the oven, it can overcook/burn things.&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
Your neighbor, hydroponics, is a necessity for you to make most recipes. Take a gander at the window early on and see if there are any botanists working, and if there aren&#039;t any inside, wait a bit for one to be sent on the arrivals shuttle or go ask the HoP for botany access so that you can grow your own plants. They will most of the time grant you access because hydroponics isn&#039;t a high-risk area. Good things to ask the botanists for to start with are wheat, tomatoes, and potatoes. These three plants are used commonly in recipes, and after you ask botany for those you can ask them for other plants when they need to be used in a recipe.  Please note that hydroponics has direct access to your smart fridge, and will often times load crop into it without saying a word.  Check it from time to time to see if the hippies have left you anything.&lt;br /&gt;
&lt;br /&gt;
If no one is working botany and you&#039;re too lazy to stop by the HoP, the [[Garden]] has some basic produce available (most usefully, wheat) and the ability to make more seeds, assuming [[Assistant|no one]]&#039;s ransacked it.&lt;br /&gt;
&lt;br /&gt;
=== The Best Meat Pies on Station ===&lt;br /&gt;
The glory days of meatspikes are sadly gone, and they can no longer be used to slaughter monkeys instantly. Nowadays, they&#039;re usually only good for holding &amp;lt;s&amp;gt;victims&amp;lt;/s&amp;gt; animals awaiting butchering. However, even so, monkeys are still a good source of food in the gibber, and they will produce a small amount of meat for you to use. Monkeys can be produced by adding water to a monkey cube; monkey cubes can be produced with the biogenerator or ordered in a supply crate.&lt;br /&gt;
&lt;br /&gt;
Some [[critters]] can be gibbed with your knife for meat, but they need to be dead first. Try not to kill Pete, as it is able to eat [[Random_event#Space_Vines|space vines]] if alive. Pete also has an udder for some ungodly reason and can produce fresh milk infinitely so killing them for meat should be a last resort.&lt;br /&gt;
&lt;br /&gt;
[[Surgery]] can allow you to remove brains and appendixes from some lifeforms. You can use these organs as ingredients in a few recipes.&lt;br /&gt;
&lt;br /&gt;
Your gibber is EXCESSIVELY useful during long rounds where you are feeding a lot of people. If you can&#039;t get Pun Pun or get the quartermaster to get you a monkey crate, you can head off to the [[morgue]]. That&#039;s right, the cook has morgue access to grab spent bodies and drag them to the gibber.  Examining dead bodies can tell you more about them: suicides, literally brainless bodies and bodies with their souls departed cannot be revived, so gibbing them is usually okay. Your gibber can only accept unclothed bodies, so remove any clothing or other objects the body may have on them.&lt;br /&gt;
&lt;br /&gt;
=== Deep Fried Butter ===&lt;br /&gt;
[[File:Fryer_off.png]]&lt;br /&gt;
&lt;br /&gt;
If you enjoy freedom, you can cook things by putting them in the deep fryer. Even objects that aren&#039;t normally edible can be fried and then eaten. To use the deep fryer, put something in it, and it will begin soaking in the greasy goodness. The fryer will emit a sound after some time to signify that it&#039;s officially fried, but true cooks a little bit longer for that perfect deep fry.&lt;br /&gt;
&lt;br /&gt;
Deep fryers use cooking oil to cook things put into it. It starts with 25 units, and uses 0.05 per tick by default. As food fries, it gains more cooking oil internally, with overfried foods having a massive amount of cooking oil in them. Deep fryers &#039;&#039;require&#039;&#039; cooking oil in order to fry food. You can&#039;t just use water or any other reagent. However, as long as there&#039;s enough cooking oil to fry with, the fried food will transfer any reagents in the fryer to itself, meaning that you can put [[Guide_to_chemistry#Cyanide|healthy flavor-enhancers]] in it to saturate the food you fry in it.&lt;br /&gt;
&lt;br /&gt;
You can find cooking oil yourself inside of a vat in your freezer, which has 1000 units of it by default. Cooking oil itself has a few special properties - hot oil splashed on people will deal a hefty amount of burn damage scaling with temperature (capping at 35 burn per reaction), it makes floors slippery, and it automatically fries all items it comes in contact with!&lt;br /&gt;
&lt;br /&gt;
If you have an aggressive grip on someone you&#039;re pulling, you can click on the fryer to dunk their face into the hot oil, dealing huge burn damage and knocking them down. This will use half of the reagents in the fryer, though, so repeated dunkings will use them up very quickly. If you can get your hands on something [[Guide_to_chemistry#Fluorosulfuric_Acid|hotter]] [[Guide_to_chemistry#Chlorine_Trifluoride|liquids]], then your deep fryer can become hilariously deadly, but remember that it needs cooking oil to actually do the frying part.&lt;br /&gt;
&lt;br /&gt;
=== Screaming for Ice Cream ===&lt;br /&gt;
[[File:Ice_Cream_Cart.png]]&lt;br /&gt;
&lt;br /&gt;
The ice cream cart makes for an effective way of taking desserts on the go. To use the ice cream vat, simply select a flavor, dispense a waffle cone. and use the empty cone on the cart. Easy peasy!&lt;br /&gt;
&lt;br /&gt;
The ice cream cart comes stocked with vanilla, chocolate, strawberry and blue flavored frozen goodness. However, you can make custom flavors! If you insert a container with a liquid inside, like orange juice or coffee, any custom scoops you serve will be made using said liquid. Containers can be removed from the cart by alt-clicking on it with an empty hand.&lt;br /&gt;
&lt;br /&gt;
If you run out of ice cream or cones, you can make more by clicking on the appropriate buttons inside the cart&#039;s interface. These are made using reagents inside the vat, which will need to be replenished after being depleted. Simply insert a container holding ingredients, and click the &amp;quot;refill from beaker&amp;quot; button on the interface to transfer them to the ice cream vat. Take care that you don&#039;t add more than you need, as the vat can only hold a limited volume of reagents, and the only way to make space is to purge an entire ingredient type. Waste not, want not!&lt;br /&gt;
&lt;br /&gt;
=== Culinary Science ===&lt;br /&gt;
[[R&amp;amp;D]] can upgrade your microwaves, doubling the amount of food they produce! On long shifts with lots of people this will prove invaluable, assuming all the scientists haven&#039;t set themselves on fire. They can also upgrade machines like your gibber (which will produce a &#039;&#039;horrifying&#039;&#039; amount of meat when fully upgraded) and your deep fryers (which will use less oil and fry things faster.)&lt;br /&gt;
&lt;br /&gt;
=== Avoiding Death by Irony ===&lt;br /&gt;
&#039;&#039;&#039;Close your door behind you when you enter the kitchen.&#039;&#039;&#039; If you leave your door open when you come in, a [[Traitor|murderer]] can run in and quickly stab you with a [[Traitor Items|pen]], take your ID, and throw you in your own gibber before you can say &amp;quot;BORK BORK BORK!&amp;quot; If people are trying to break in regardless, close the shutters over the tables, or give the table-climbing intruder a quick shove by running into them before they can descend into your sacred workspace.&lt;br /&gt;
&lt;br /&gt;
== Homeopathy ==&lt;br /&gt;
All food contains the universal ingredient called &amp;quot;Nutriment.&amp;quot; It&#039;s what nourishes you and heals your injuries when you eat. Although food might not heal you as quickly as the doctor can (or from the more exotic dangers of the station), it can often heal for more over time. Blending down a bunch of donuts and burgers into a nice nutriment shake can be just the right pick-me-up after having the shit beat out of you.&lt;br /&gt;
&lt;br /&gt;
Healthy foods also contain &amp;quot;Vitamin&amp;quot; which heals you better and can strengthen your metabolism against viruses and harmful chemicals as well as increase the effect of medicine on you. &lt;br /&gt;
&lt;br /&gt;
You can put your healthy food inside snack vending machines so players have more food choices.&lt;br /&gt;
&lt;br /&gt;
== Close-Quarters Cooking [[File:CQC_manual.png]] ==&lt;br /&gt;
&lt;br /&gt;
As of an initiative by Nanotrasen, all cooks are implanted with a [[Skillchips|skillchip]] teaching them close-quarters combat, or CQC for short. To protect their workplace from [[Assistant|certain]] [[Clown|people]] who like to hop the tables to mess up your day and, more importantly, your precious cooking. This functions very similar to the CQC martial art that nuclear operatives can buy from their uplink - it shares the move set, as well as its bonuses, and is mechanically identical. However, &#039;&#039;your&#039;&#039; CQC only works in the kitchen, cafeteria, and cold room. As soon as you step foot outside of this area, your unarmed skills revert to normal.&lt;br /&gt;
&lt;br /&gt;
CQC is pretty damn powerful. You can view the moveset in-game by using the button titled Remember The Basics in your CQC tab. If you need a refresher, you can also find the moveset [[Syndicate_Items#CQC_Manual|on the Syndicate Items entry for the CQC manual]]. Of course, yours only works in the kitchen and coldroom, but the moves are the same.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Combining Blood and Cryoxadone will generate meat in the reaction - Chemistry can sometimes be your greatest supplier .&lt;br /&gt;
* Kitchen knives and cleavers can be stored on your Apron, and knives are small enough to fit in your pockets as well.&lt;br /&gt;
* You can color eggs with crayons.&lt;br /&gt;
* You can make colored burgers by adding a crayon of your choice to the ingredients.&lt;br /&gt;
* You can put a tray on your belt. They can carry up to 7 items of tiny or small size, making them more versatile (but bulkier) than toolbelts or fanny packs.&lt;br /&gt;
* You can rename dishes and add unique descriptions by using a pen on a food item. Turn your plain spaghetti into exotic udon with a mere scribble!&lt;br /&gt;
* Try asking science to upgrade your food processor. It can dramatically reduce ingredient consumption for a wide variety of dishes including sausages, spaghetti, meat buns and more!&lt;br /&gt;
* Failing the [[Sodium Chloride]] Chemical by adding 35 units of Hydrogen before mixing the table salt can make free [[Nutriment]], just make sure to get rid of the hydrogen afterwards, or you could re-use it in a different beaker to make more &lt;br /&gt;
* A dead [[Monkey]], [[Cryoxadone]] microfoam grenades and a [[Syringe]] can be used to make absolutely massive amounts of meat. Sometimes, keeping corpses lying around the workplace is a cheaper and better alternative to making food from scratch.&lt;br /&gt;
* The cooking oil in your workplace can be a very potent throwing weapon  in small amounts when it&#039;s heated above 3300 kelvin. Make sure to have a bunch of glasses filled with it to throw if you can&#039;t reach a [[Clown]] that keeps deep-frying the food you worked hard on or have to deal with traitorous type that keeps poisoning your food.&lt;br /&gt;
* Tortillas are your greatest tool in solving station hunger, if you make one well-enough, your customer should never be able to finish it.&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* A decent amount of food you can cook will actually cause damage. Some notable examples include:&lt;br /&gt;
** Fish &amp;amp; Chips, Fish Fingers, and Carp Sashimi are all fairly toxic.&lt;br /&gt;
** Enchiladas and Nettle Soup are both potentially deadly if consumed in full, dealing huge amounts of burn damage. However, nettle soup also contains omnizine which may heal the damage.&lt;br /&gt;
** Amanita Jelly, Jelly Burgers, and even just raw Slime Jelly is incredibly lethal in mere moments, making it not a bad option for some force-feeding.&lt;br /&gt;
* When you gib a human, the meat is marked with their name (Adeline Lacon-Meat), so be careful not to leave it lying around, or people might start to ask questions.&lt;br /&gt;
* You can stash items in bread and a few other foods, so you can facilitate prison breaks by sending up tools, an emag, or even a small weapon to your buddies in the Prison Wing.&lt;br /&gt;
* Try leaving some tasty dishes on the food prep table and [[Syndicate_Items#Chameleon_Projector|hiding]]. When a [[Assistant|hungry]] [[Clown|crewman]] inevitably jumps onto the front counter to get at it, mash them into a fine paste by repeatedly closing the shutters.&lt;br /&gt;
* Apples are always eaten in one bite, no matter how much reagents are in them. try to get [[Botanist|Botany]] to make you Densified chem trait apples and get you a [[Syringe]] so you can inject a war-crime-worthy Chemical death mix into the apple and &amp;lt;strike&amp;gt;force&amp;lt;/strike&amp;gt; feed it to people.&lt;br /&gt;
* Giving a corpse an extreme overdose full of dangerous chemicals before you put it in the [[Gibber]] will result in deadly meat generated from it. &lt;br /&gt;
&lt;br /&gt;
== A Meal to Kill For ==&lt;br /&gt;
Traitor Cook is pretty damned fun, especially if you get some some items to knock people out like the crossbow or the sleepy pen. You can even take syringes full of nasty [[Chemist|chemicals]] and inject it into food items. The best part about being a traitor cook is the cleanup; seeing a cook dragging a locker with a dead body in it is pretty par for the course, so no one will question you when you toss your target&#039;s body in the gibber. If you have a compatriot in Hydroponics, they can grow you some poisonous shrooms which you can then refine with the Blender and ChemMaster. Don&#039;t forget your knife and rolling pin! In short, go full Sweeney Todd and make delicious meat pies out of people. You can also feed fat people the mint, which gibs them.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Bartender&amp;diff=73396</id>
		<title>Bartender</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Bartender&amp;diff=73396"/>
		<updated>2024-07-17T15:29:50Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Bartender в Бармен&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Бармен]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=73395</id>
		<title>Бармен</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=73395"/>
		<updated>2024-07-17T15:29:50Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Bartender в Бармен&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Civilian&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|img_generic = Generic_barman.png&lt;br /&gt;
|img = barman.png&lt;br /&gt;
|jobtitle = Bartender&lt;br /&gt;
|access = [[Bar]], [[Bar#Theatre|Theatre]], ORM, Weapon Permit&lt;br /&gt;
|additional = [[Hydroponics]], [[Kitchen]], [[Morgue]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Serve booze to everyone! Mix drinks&lt;br /&gt;
|guides = [[Guide to drinks]], [[Chemical recipes#Drinks|Drink recipes]]&lt;br /&gt;
|quote = Put. The monkey. Down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are one half of the [[Bar|Maltese]] [[Kitchen|Falcon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Hang around the bar and provide people with liquids in glass cups.&lt;br /&gt;
&lt;br /&gt;
[[File:Bar.png|300px|thumb|alt=Bar|The [[Bar]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment == &lt;br /&gt;
[[File:Armorvestalt.png|alt=bartenderamorvest]] Armor Vest: Don&#039;t underestimate the value of this in blocking damage&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Doubleshotgun.png|alt=]] Double-Barrelled Shotgun ([[Bartender#Your shotgun|See below]])&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:shaker.png]] A shaker for mixing drinks&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:bardrobe.gif]] Vending machine containing formal uniforms like what you start with, black shoes and top hats. There is an additional top-hat on the bar.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:boozeomat.gif]] Booze-O-Mat: Your ID-locked best friend and container of all that is alcoholic.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Beerkeg.png]] Beer keg, beer locker, vending machines and a mixer, all inside your storage room.[[File:Blender.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Beerglasses.png|alt=beergoggles]] Beer Goggles: For identifying reagents in drinks. Additionally, allows you to throw glasses without breaking it or spilling a drop of its contents.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Monkey.png]] Your loyal monkey assistant. Has a tendency to push people around, ring the bar bell, be abused, and get harvested for meat by the chef.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Barbook.png]] &#039;&#039;Barman Recipes&#039;&#039;: Mixing Drinks and Changing Lives&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Smartfridge.png]] Drink Display: For your special mixes so you don&#039;t have to scatter them on the counter like a sleazeball. (Only on some stations)&lt;br /&gt;
&lt;br /&gt;
=== Your shotgun ===&lt;br /&gt;
&lt;br /&gt;
Your shotgun is double-barrelled. It can hold two shells at once and fire both in quick succession. Clicking it in your hand will break the shotgun, causing the shells inside to fall to the floor. It starts loaded with two beanbag shells, and you start with extra ones in your bag.&lt;br /&gt;
&lt;br /&gt;
You can get more shells using [[Cargo_Office|cargo]]&#039;s autolathe.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;s&amp;gt;Lethal shells (red) do sixty brute damage&amp;lt;/s&amp;gt; - Lethal shells have been removed from Autolathes since [https://github.com/tgstation/tgstation/pull/55663 December 21, 2020]&lt;br /&gt;
&lt;br /&gt;
- Rubbershot shells (green) fire in a burst of 6 pellets dealing 3 brute and 11 stamina per bullet&lt;br /&gt;
&lt;br /&gt;
- Beanbag shells (green) fire 1 bullet and do ten brute damage and 55 stamina&lt;br /&gt;
&lt;br /&gt;
- Shotgun darts (purple) do five brute damage but can be loaded with up to 30 units of any reagent to inject on being hit with&lt;br /&gt;
&lt;br /&gt;
- Incendiary slugs (orange) deals 20 brute damage and sets the target on fire. &lt;br /&gt;
&lt;br /&gt;
Autolathes can create circular saws, which you can use to saw off your shotgun so it can fit in your bag. If you do this while the gun is loaded, it will go off in your face.&lt;br /&gt;
&lt;br /&gt;
Science can also research Technological shells, which you can use to create different types of Shotgun ammo via the crafting menu, such as Meteorslug shells, Pulse slug shells, Dragonsbreath shells, and others.&lt;br /&gt;
&lt;br /&gt;
=== Your bottles ===&lt;br /&gt;
&lt;br /&gt;
Your bottles are a powerful multi-purpose tool. Whether it be for drinking, splashing on people via throwing or smashing. Depending on the chemical or booze mix you fill your bottles with, you can have bottles that are very useful for healing, [[Robust|robusting]] or flat out annoying people via throwing them, smashing them on people&#039;s heads or forcing others to drink from them. You can also load your personal collection of bottles onto a tray to carry more bottles than a cardboard box would be able to carry and it&#039;s easy access to your bottles if you put the tray on your belt. If you put your bottle tray on your belt, you could quick-equip from your belt by pressing the &amp;quot;Quick-equip belt&amp;quot; hotkey and sling bottles before your opponent could even react. Here are things you can do with your bottles.&lt;br /&gt;
&lt;br /&gt;
* [[Synthflesh]]-filled booze bottles heal people instantly on splash depending on how much of it is applied via throw, sure they may be toxin damage in the aftermath, but [[Tea]] and it&#039;s iced variant could help heal the toxin damage.&lt;br /&gt;
* With access to a pepper spray refiller at a [[Security]] checkpoint, you can make bottles filled with [[Condensed Capsaicin]] that will knock someone down and blind them for quite a long time on throw, but only if they&#039;re skin is exposed upon throwing these bottles at them.&lt;br /&gt;
* having a [[Fluorosulfuric Acid]] and [[Sulphuric Acid]] factory going into your bar&#039;s back-room could allow you to make bottles that deal heavy amounts of damage to the unarmored and melt the equipment of the armored so you can throw your [[Condensed Capsaicin]] bottles at them.&lt;br /&gt;
* Ever wanted to play a cruel prank on your crewmates? get some space ants from rotten food, scoop &#039;em up, make an ant factory, then fill your bottles with ants or itching Powder before throwing them at people.&lt;br /&gt;
* Buy the deputy vest and hat from the [[Theatre]], cosplay as a wild-west bottle-slinger and try to become the quickest hand in [[Space]]&lt;br /&gt;
* Give the clown some [[Condensed Capsaicin]] bottles since he ran out of pies and the [[Cook]] can&#039;t be asked to make more.&lt;br /&gt;
* Give pepper spray booze bottles to [[Security]] so they can quickly arrest anyone not wearing pepper spray protection.&lt;br /&gt;
&lt;br /&gt;
== Tending to your Bar ==&lt;br /&gt;
&lt;br /&gt;
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of [[Guide_to_drinks#Drinks|drinks]]. The Vodka in your Booze-o-mat cures some radiation, and Screwdriver can efficiently purge radiation in engineering staff.&lt;br /&gt;
&lt;br /&gt;
Difficulty is minimal, but bar fights can get deadly if your [[Security Officer|most valued patrons]] are too drunk to intervene. People also love to murder people having a good time in the bar, especially if you start serving Beepsky Smashes.&lt;br /&gt;
&lt;br /&gt;
==Human Controlled Pun Pun!==&lt;br /&gt;
&lt;br /&gt;
Is that NPC Pun Pun too boring for you? Well now you can turn someone into Pun Pun! First take Pun Pun to genetics and get him scanned in those fancy machines. You want to scan UI+UE and SE. Inject the &amp;lt;strike&amp;gt;victim&amp;lt;/strike&amp;gt; willing participant with the SE first and wait til he becomes a monkey. Second inject him with the UI+UE and tada! Player controlled Pun Pun. Take him back to the bar and have him dance on the table tops for space cash. The old Pun Pun can be given to the chef to quench the evil desires of that wretched machine of his.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can get a Mind Magnification helmet from [[Supply_crates|Cargo]] and put it on Pun Pun or another monkey to make the monkey controlled by another player, picked from ghosts.&lt;br /&gt;
&lt;br /&gt;
If you want to communicate with the new Pun Pun be sure to get a pAi. If your monkey friend is too quick to leave you don&#039;t fret! Monkeys can be handcuffed, so just handcuff him to chair. Now he can NEVER LEAVE!&lt;br /&gt;
&lt;br /&gt;
==Beyond The Booze-o-Mat==&lt;br /&gt;
&lt;br /&gt;
The chemist has access to, and will usually readily give, most of the chemicals you could want for drinks. In addition, many chemicals have tastes and effects on their own, and can be added to drinks to create flavor/effect combinations that are impossible with just the booze-o-mat and dispensers. For example, thermite tastes like sweet metal, and chlorine trifluoride tastes like burning- both creating delicious drinks that are also serious weapons or tools when thrown.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Water can be used to dilute alcohol both in a drink as well as in bloodstreams!&lt;br /&gt;
** 25u of Water + 75u of Alcohol will reduce the booze power of drinks by 25%, and a fifty-fifty ratio of the two will halve it! This will work for any ratio of Water and Alcohol.&lt;br /&gt;
* Several drinks you can make will have actual effects OTHER than getting people sloshed. To name a few:&lt;br /&gt;
**[[Guide_to_drinks#Beepsky Smash|Beepsky Smash]] is a incredibly easy to make (Just get iron from the department techfab!) drink, which when ingested provides an immediate and incredibly powerful stun while also forcing the victim to stand still.&lt;br /&gt;
** Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively.&lt;br /&gt;
** &#039;Nothing&#039; and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate&lt;br /&gt;
** Carrot Juice can heal eye damage&lt;br /&gt;
** Cream, Milk, Soy Milk, Cafe Latte, Soy Latte and Chocolate Milk all have 20% chance to heal 1 brute, this can roll multiple times at once. It&#039;s recommended to get a cow immediately.&lt;br /&gt;
** Remember to ask the [[Janitor]] for wood and cleaner grenade beakers if he hasn&#039;t already used them.  You can use the [[Guide to chemistry|Fluorosurfactant]] to make a keg-stand worth healing for.&lt;br /&gt;
** Dr. Gibb can prevent people from getting drowsy, nostalgic [[Chemist|Chemists]] who like [[Chloral Hydrate]] will love this being delivered to them.&lt;br /&gt;
* Temperature issues? A handful of drinks can either cool you down or heat you up!&lt;br /&gt;
** Lemon-Lime, Iced Tea, Iced Beer,Thirteen Loko, and Space-Up will all chill you&lt;br /&gt;
** Antifreeze, Sbiten, Soy Latte, Coffee, Chocolate, and the elusive Toxins Special will all warm you up&lt;br /&gt;
* There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail!&lt;br /&gt;
&lt;br /&gt;
== Serving up a cool glass of pain ==&lt;br /&gt;
&lt;br /&gt;
===[[File:Barman.png]] Traitor Bartender===&lt;br /&gt;
Traitor barman has it hard. You only start with Bar access. If you&#039;re not in the bar when someone inevitably shows up, expect them to try to break in or call attention to your absence. You have one advantage in that you spawn with a potentially lethal weapon nearby, voiding the need for a revolver or similar item. You&#039;ll need the QM or a Cargo Technician&#039;s help to get lethal shells, however. They can use your shotgun to bust open locked crates, so see if you can&#039;t strike a mutually beneficial deal with them.&lt;br /&gt;
&lt;br /&gt;
Use of an [[emag]] and your shotgun may help you for assassinations. It is best to stay around the bar as much as you can, as you will look suspicious if a million people want a drink at the bar. &lt;br /&gt;
&lt;br /&gt;
Some of your drinks can have... beneficial effects. If you get the ingredients for Beepsky Smash or Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright.&lt;br /&gt;
* An emag can make a Syndicate Café sign when used on your bartender screen... Useless but good to know, right?&lt;br /&gt;
* Neurotoxin is more potent than Chloral Hydrate - If you can find a way to apply it, your victim will spend a very long time on the floor&lt;br /&gt;
* Beepsky Smash makes someone incapable of holding items in their hands. Mix this with your poisons to completely debilitate your targets.&lt;br /&gt;
* You can knock somebody down by breaking a bottle of alcohol over their head (Any of the several in the Booze-o-Matic), provided they aren&#039;t wearing robust headgear. This also drenches them in potentially dangerous fluids -- cover them in something flammable and use a lighter or welder to ignite, or douse them in acid in deal heavy damage. This works with all chemicals, so get creative and experiment.&lt;br /&gt;
* The Bartender&#039;s damp rag can be used to smother people. Soak it in a chemical to transfer 5u to it. Then click someone on {{Combat_Mode}}. Doesn&#039;t work if they have their mouth covered.&lt;br /&gt;
* Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn&#039;t full!&lt;br /&gt;
* With a Toxins Kit and some Shotgun Darts your shotgun can become one of the deadliest weapons on the station, with a 1-shot kill that deals upwards of 150 toxin damage in less than 30 seconds&lt;br /&gt;
** If you can find a chem dispenser you could make !!Fun!! potassium and water darts that are as !!Fun!! as they sound.&lt;br /&gt;
** Even without darts, the toxins kit is incredibly strong - 20u of Polonium is very lethal, as are many of the other chemicals&lt;br /&gt;
** Throwing Acid mix-filled booze bottles at people can be immediately lethal to the unarmored. Throwing [[Condensed Capsaicin]] and acid mix-filled bottles make things even worse since the only armor that fully protects against those bottles do not protect from being smashed in the head with those bottles.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Janitor&amp;diff=73394</id>
		<title>Janitor</title>
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		<updated>2024-07-17T15:29:29Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Janitor в Уборщик&lt;/p&gt;
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&lt;div&gt;#перенаправление [[Уборщик]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
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		<title>Уборщик</title>
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		<updated>2024-07-17T15:29:29Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Janitor в Уборщик&lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Civilian&lt;br /&gt;
|stafftype = SERVICE&lt;br /&gt;
|img_generic = Generic_janitor.png&lt;br /&gt;
|img = Janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = [[Custodial Closet|Janitor&#039;s Closet]], [[Maintenance]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Clean up trash and blood. Replace broken lights. Slip people over. USE THE WET FLOOR SIGNS!&lt;br /&gt;
|guides = no external guides&lt;br /&gt;
|quote = You point at the wet floor sign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your job is to mop up blood, oil, dust and vomit, replace broken or missing light bulbs and tubes, and pick up litter. It&#039;s more fun than it sounds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Replace broken lights. Run around space cleaner-ing overly large messes in case of demons. If you are going to wet floors, use wet floor signs.&lt;br /&gt;
&lt;br /&gt;
[[File:CCloset.png|frame|alt=Custodial Closet|link=http://puu.sh/3EJv2.png|[[Custodial Closet|Home sweet home]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stellar Patrol, it&#039;s not a job, it&#039;s an adventure!==&lt;br /&gt;
You have the most &amp;lt;s&amp;gt;important&amp;lt;/s&amp;gt; time consuming, under appreciated and eventually pointless job on the station. You keep small areas from looking shitty while the areas you&#039;ve already cleaned are covered with blood and litter again. You&#039;ll clean floors, toss out junk, replace broken lights and overall, keep the station resembling a workplace and not an anarchist playground!&lt;br /&gt;
&lt;br /&gt;
Do not surrender to the overwhelming dirtyness of a rotten-to-the-core-station, only you and your mop&#039;s deeds, nevertheless how insignificant they may seem, are the ones who protect the station&#039;s virtue; For a clean floor without blood nor stains, leads to peace, corners that yet remain virgin of the scum and trash, maintain order, and lightbulbs in even the darkest hole of malice and crime, shall lead to safety. These are your mottos, protect them with your life, or perish trying.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Much of this equipment is acquired from your JaniDrobe vendor in your [[Custodial_Closet|Custodial Closet]] or for &#039;free&#039; in the Service [[Guide_to_Research_and_Development#Techfab|Techlab]] and the [[Autolathe]], in [[Cargo_Office#Cargo|Cargo]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Jshoe.png]] [[Galoshes]] that prevent you from slipping on wet floors and items such as bananas and the clown&#039;s [[PDA]], but do nothing on [[chemist|space lubed]] floors&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Cleaner.png]] An extremely convenient [[Spray Bottle|spray bottle]] of [[space cleaner]] that will sadly run out quickly and need to be replenished by [[chemistry]]. These don&#039;t wet the floor, so you don&#039;t need to carry around signs/a projector and wear galoshes. The crew would much rather you use this over running around creating obnoxious safety hazards, but you can&#039;t refill them nearly as easily as a cart.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Grenade.png]] Three [[Space Cleaner|space cleaner]] foam [[grenade]]s.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Bucket.png]] A [[bucket]] for filling your janitorial cart. You can put it in your bag full of water for an emergency refill, somehow. Can be worn, but doesn&#039;t really do anything apart from making you look stupid. Try checking if it&#039;s empty first.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Mop.png]] A [[General_items#Mop|mop]] for mopping floors. Need to be wet regularly. Fits in your backpack&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Broom.png]] A [[General_items#Broom|broom]] for sweeping trash. Click to sweep toward the tile you&#039;re facing, or press &#039;Use&#039; it to wield in both hands and start pushing trash you walk over. Predeterminated weapon agaisnt Grey tiders among other entities of evil.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Wetfloorsign.png]] Some wet floor signs. You can wear them for some very basic brute damage protection, don&#039;t expect it to save your life from anything other than a drunk [[assistant]].&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Janiprojector.png]]A holographic sign projector. You can press &#039;Use&#039; to clear all the ones you&#039;ve put down. Much more useful and convenient than having to go back and collect physical signs.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:JaniBioSuit.png]] A [[Bio-suit|bio-suit]] and its hood[[File:JaniBioSuitHood.png]]. Those protect from direct exposure to chemicals, and contact-spreading diseases. Require internals to protect you from airborne viruses. The suit slows you down. The hood prevents [[Xenos|facehuggers]] from raping you and conceals your identity.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:WaterTank.png]] A [[Water Tank|water tank]] to fill your janitorial cart from, using your bucket.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:LightBox.png]] Two boxes of [[Light Bulb|light bulbs]] to refill your [[Light Replacer|light replacer]] or give to assistants so they can help replace lights.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Lightreplacer0.png]] A [[Light Replacer|light replacer]] used to remove broken light tubes/bulbs from light fixtures and replace them with new ones with one click. Alternatively, use in hand while standing under a fixture with broken light to automatically replace it. Refilled with light tubes/bulbs (including broken ones) and glass.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Trashbag.png]] A trash bag. Equippable in the exosuit slot of [[Clothing_and_Accessories#Bio-suit|bio-suits]] [[File:BioSuit.png]], the Janicart and the cart. Use it on tiny or small items to pick them up. Use on a disposal bin to empty. You can also store this in your Janicart [[File:Janicart.png]]. To take it off, right-click the Janicart while ridden, or simply interact with it otherwise.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:MousetrapBox.png]] A box of [[Mousetrap|mousetraps]] to kill [[mice]] that never leave maintenance without [[Assistant|assistance]][[File:Mousetrap.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Bear trap.png]] Two bear traps for trapping [[Space Bear|space bears]] or your colleagues.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Paint violet.png]] Some paint remover for cleaning up graffiti and floor stains.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Janitorial Cart.png]] A [[Janitorial Cart|janitorial cart]] which holds a mop bucket, four signs, a mop, a spray bottle, a trash bag and a light replacer.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Janibelt.png]] A [[Clothing_and_Accessories#Janibelt|janibelt]], a belt that can hold many of your standard issue items. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Janicart.png]] The janicart, a PIMPIN&#039; RIDE. The key spawns nearby. Drag yourself onto the cart to ride, then insert key into it to be able to start moving. You can remove the key by alt-clicking the janicart. To unbuckle from the vehicle, click the janicart or press &#039;Resist&#039; (defaults to B). &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Wirebrush.png]] A [[General items#Wirebrush|wire brush]] allowing you to remove rust, most notably from walls. It has a noticeable delay, similarly to soap or damp rags.[[File:Rag.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Janitor_keyring.png]] Your trusty keyring, which [[Jobs|Heads of Staff]] can use to grant you access to their whole department. It requires approval through a keycard authenticator, held in each Head&#039;s office, can only unlock one department at a time, and expires after 10 minutes.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most important, you have your purple soft cap to signify &amp;lt;s&amp;gt;your duty to the station&amp;lt;/s&amp;gt; who to lynch when the [[Clown]] is wetting floors.&lt;br /&gt;
&lt;br /&gt;
===Wet Floor Signs===&lt;br /&gt;
Drop warning signs where you mop. People get pissed when you don&#039;t. You don&#039;t have enough to cover every area you clean and between lag and every player running everywhere they&#039;re usually not spotted until people are already on their backs, but they can&#039;t blame you for doing what you can!&lt;br /&gt;
&lt;br /&gt;
Shaking up those you slipped maintains favour with the crew. Do this with {{Help}}. Smugly pointing at one of your signs incurs their ire.&lt;br /&gt;
&lt;br /&gt;
Also, if people are chasing you, throw a bucket of water behind you, or where they will run into it, as they likely want to steal from you (your shoes are valuable). Or fill your spray bottle with a little water to quickly take down huge amounts of people.&lt;br /&gt;
&lt;br /&gt;
People assume if someone slips, it was your doing. This may not be true. Often it was the [[chemist]] with [[Guide_to_chemistry#Space_Lube|space lube]], or a [[clown]] with a bucket of water. It&#039;s possible to differentiate between slipping on a wet floor and slipping on a lubed floor.&lt;br /&gt;
&lt;br /&gt;
Make sure the [[detective]] has cleared a scene before you clean up an area of some blood. Follow people dragging bodies to the medical bay; they leave long trails of blood which means more work for you.&lt;br /&gt;
&lt;br /&gt;
People are going to accidentally charge your cart halfway down the hallway. Kind people will get on the other side of it and push it back to you. There&#039;s no avoiding this, apart from not using the cart and relying on the space cleaner [[File:Cleaner.png]], or using the mop with buckets of water held on your person. This would require you to carry signs too.&lt;br /&gt;
&lt;br /&gt;
A janitor [[cyborg]] is usually a more efficient janitor than you. It can clean floors by just moving onto them. But so can you once you get your [[Research_items#Floor_Buffer_Upgrade|floor buffer upgrade]].&lt;br /&gt;
&lt;br /&gt;
==Cleaning Without Being Lynched==&lt;br /&gt;
Your janitorial cart can hold up to 100 units of liquid. This does not need to be straight water. If you&#039;re able to get [[Chemistry]] to give you 50 units of ammonia, you can mix it with 50 units of water. Congratulations! You just created 100 units of [[Space Cleaner]]. Mopping the floor with [[Guide_to_chemistry#Space_Cleaner|Space Cleaner]] does not leave it slippery. People might still assume that if you&#039;re mopping without the signs that you&#039;re creating a safety hazard, so make sure to correct them BEFORE they choke you to death.&lt;br /&gt;
&lt;br /&gt;
The bars of [[soap]] are a great cleaning implement on the station. They don&#039;t leave slippery puddles behind, and they&#039;re good for getting those hard-to-reach places (like that vomit under the surgery table) that cleaning grenades can&#039;t. Your bar of Nanotrasen brand soap is limited to 300 uses.&lt;br /&gt;
&lt;br /&gt;
Remember that your bottle of Space Cleaner [[File:Cleaner.png]] can clean tiles instantly as well. If you aim far enough from your position, you can clean up to five tiles in a single spray. Useful to quickly clean up your [[Traitor|evidence]].&lt;br /&gt;
&lt;br /&gt;
By right-clicking on the spray bottle, you can tip the contents out of it.&lt;br /&gt;
&lt;br /&gt;
You can clean bloody people by spraying them with your Space Cleaner [[File:Cleaner.png]].&lt;br /&gt;
&lt;br /&gt;
Spray people with space cleaner if they are covered in blood around their head and chest (but not if they have bloody gloves). This usually makes people happy, as security officers won&#039;t hound them as much. Sometimes the station needs a [[The Owl|hero]] though, all you need to do is mop the right floor, or spray water at the right time to stop the worst fiend humanity has ever known.&lt;br /&gt;
&lt;br /&gt;
==Advanced Sanitation Gear==&lt;br /&gt;
Once [[science]] has researched &#039;&#039;&#039;Advanced Sanitation Technology&#039;&#039;&#039;, you will be able to print a few advanced sanitation items from the service [[Guide_to_Research_and_Development#Techfab|techfab]].&lt;br /&gt;
* The[[File:Adv_mop.png]][[Research_items#Advanced_Mop|Advanced Mop]], which works like your ordinary mop, but it&#039;s faster, stronger and generates its own water.&lt;br /&gt;
* The[[File:Bluespace_trashbag.png]][[Research_items#Trashbag_of_Holding|Trashbags of Holding]] that may hold a huge amount of tiny and small items. A quality of life improvement.&lt;br /&gt;
* Two upgrades for the janicart [[File:Janicart.png]](the drivable one). They may be installed by clinking on the vehicle while holding the upgrade in hand, and removed with a screwdriver. Those two upgrades are, however, exclusive.&lt;br /&gt;
** A[[File:Floor buffer.png]][[Research_items#Floor_Buffer_Upgrade|Floor buffer upgrade]] to instantly clean floor tiles you drive over, similarly to [[Cyborg#Janitor|janitor cyborgs]].&lt;br /&gt;
** A[[File:Vacuum buffer.png]][[Research_items#Vacuum_Buffer_Upgrade|Vacuum buffer upgrade]], transforming the cart into a vacuum for tiny and small items. It uses the cart&#039;s trash bag as a vacuum bag and does not vacuum without it.&lt;br /&gt;
&lt;br /&gt;
==Assembling a Crazy Cleaning Crew==&lt;br /&gt;
If you give an assistant galoshes, mop and janicart, and just use your space cleaner, you can assemble a multi-man mess elimination team. You could give additional assistants extra spray bottles if you can find them, and on some maps you can find an extra mop and mop bucket (a retro janicart without slots for tools) to give to a third assistant.&lt;br /&gt;
&lt;br /&gt;
There&#039;s totally no way that this could backfire. Everybody knows how hardworking and trustworthy assistants are. There&#039;s absolutely zero chance that an assistant will just take your no-slip shoes and run.&lt;br /&gt;
&lt;br /&gt;
= Advanced Sanitation For Experienced Janitors =&lt;br /&gt;
As a janitor, while you gain experience in your labours, you will eventually find no more use in the orthodox ways of average janitors. Your abilities won&#039;t match your circumstances and desires, and therefore will see itself limited; If you seek to be better at your job than anyone, to cleanse the scum in half the time, to be virtuous and strong, to protect your station like an errant knight protects his lady, use this section as a reference for what it means to be a good janitor, for you will not only have to put more effort, but also be fearless of any lynching for most of your deeds.&lt;br /&gt;
 &amp;lt;small&amp;gt;(Beware inexperienced janitors who want to cheat and become great with ease, I warn you of your misfortune, for until you are hardened by adversity and used to the desperating torments of indecency, I&#039;m afraid you wont only not reach greatness, but shall be stuck in the path of the lazy and unskilled. So begone! For as a good janitor, you dont simply do what you are meant to, but do far more and beyond so that no fiend nor devil even dares to stain your clean floors with blood. That is the way of the expert and wise janitor.)&amp;lt;/small&amp;gt;[[File:Jjaarr.png|frameless]]&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;quot;To live for sanity so hard, you go insane.&amp;quot;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Forbidden Ultimate Cleaning Tool:&amp;lt;/big&amp;gt; The Tempest ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This ancient cleaning tool surpasses the mop [[File:Mop.png]][[File:Adv_mop.png]]in speed and space cleaner [[File:Cleaner.png]]in range at the cost of inventory space and slipification of several tiles besides the desired ones, and a huge potential for lyncheability.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
# Request empty plasma tanks [[File:Tank Dispenser.png|frameless]]at science, preferably at round start due to scientists all gathering near the techfab[[File:Proto.png|frameless]] to print various things.&lt;br /&gt;
# If your request is rejected, proceed to step 3 and wait for the scientists to disperse. Come back later and use your broom[[File:Broom.png]]  to open your way inside, dual-wield it and hit the windoor [[File:Windoor.gif|frameless]] a few times until it breaks.&lt;br /&gt;
#[[Makeshift weapons#Flamethrower|Build a flamethrower]] [[File:Flamethrower.png|frameless]].&lt;br /&gt;
# Set the water vapor canister [[File:Water_vapor.png|frameless]] in the custodial closet to maximum pressure, load the empty plasma tanks onto the canister, and fill them with [[Guide to Atmospherics|water vapor]] by opening the valve and closing before extracting the full tank. Be careful, for if you remove the tank while the valve is open, the canister will be emptied into the room.&lt;br /&gt;
# Attach to flamethrower [[File:Flamethrower.png|frameless]] , set the pressure of the tank to vary how much water vapor will be shot each time - Around 300 kPa will be enough to make it work. Be aware that it will be emptied pretty fast each shot, so make sure to have a lot of tanks ready in your bag. Increasing the pressure will increase the range of the water vapor, but it&#039;s often preferable to shoot more times than to shoot a big single load.&lt;br /&gt;
# (Optional). Use either galoshes [[File:Jshoe.png]] or a janicart [[File:Janicart.png]]to avoid being slipped. Paint The Tempest purple with a spraycan so you don&#039;t get stopped by authorities too fast.&lt;br /&gt;
# Use a T-Ray [[File:T-ray.gif|frameless]]and a crowbar [[File:TGMC Crowbar.png|frameless]]to locate and extract smuggler&#039;s satchels[[File:Smuggler.png|frameless]]from beneath floor tiles. These are usually spread all over the station, can fit in a bag, and can hold several plasma tanks so you never run out of vapor. Once you have enough tanks, don&#039;t fear to use them, your canister will probably not run out of vapor no matter how much you waste. Do be considerate to only use this tool for major fast cleaning and not for griefing - Be a proper janitor and don&#039;t get lynched before your deed is complete.[[File:Chem Dispenser.png|thumb|&amp;quot;Reaction search&amp;quot; will reveal all the recipes available, including omegasoapification. Remember, the recipe is randomized each round, so it won&#039;t always be the same.|250x250px]]&lt;br /&gt;
&lt;br /&gt;
====== &amp;lt;big&amp;gt;Omega Soap&amp;lt;/big&amp;gt;: The most advanced soap known to mankind. ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An experienced janitor must also know other arts apart from cleaning - Chemistry, hydroponics and bartending are good examples, and for those with a heavier hand, greytiding will get you those hard-to-reach materials. For most, the omega soap is an absolutely useless goal to try to achieve, but if you are used to obtaining chemicals fast, this secret item will surely be worth it. This soap can clean stupidly fast, leaves no trace of water, and can reach where no water vapor nor sprays [[File:Cleaner.png]] nor mops [[File:Adv_mop.png]] can.&amp;lt;/blockquote&amp;gt;1. There are three ways to obtain the recipe, written in an Ancient Janitorial Poem. The first one is by having the family heirloom quirk as a janitor, which can spawn you with a poem in your bag. The second is by looting in maintenance, which isn&#039;t really worth it as the poem is a rare spawn - This exists mostly for people to find out about the existence of this secret item. Third is the &amp;lt;s&amp;gt;boring&amp;lt;/s&amp;gt; safest one: Use the reaction guide in the chem dispenser [[File:Dispenser.png|frameless]]and search for &amp;quot;Omegasoapification&amp;quot; in it. This one is only difficult if you don&#039;t have the support of the chemist, which can be solved, as always, with &amp;lt;s&amp;gt;your broom&amp;lt;/s&amp;gt;  your nice manners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Omega soap.png|thumb|Average recipe,  composed of 10 different chemicals. Regardless of how exaggerated this list may seem, an experienced player will notice that these aren&#039;t particularly hard to obtain for the most part.|alt=]]2. Obtain all the 10 different reagents. These aren&#039;t usually difficult to find - Most are pretty common, in fact. Make use of the [[Guide to chemistry|chemistry guide]], [[Guide to drinks|drinks guide]], and [[Guide to hydroponics|plants]] to know what are you looking for and where. Some reagents may be trickier; For example, pump-up (Mix of epinephrine + coffee), which, while it is in the reaction guide, it is not in the chemistry guide, bluespace dust or monkey powder, which have to be obtained by grinding blue-space crystals[[File:Bluespace Crystal.png|frameless]] and monkey cubes [[File:Monkey Cube.png|frameless]] respectively, or lizard wine, [[File:Lizardwine.png|frameless]]which needs ethanol and a lizard tail. Pray the recipe you are stuck with doesn&#039;t contain a chemical too extravagant; The recipe will always have a single chemical that is noticeably harder to get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Don&#039;t look for chemicals in their listed order, nor from easier to hardest nor hardest to easiest - The fastest way to obtain them all is to separate them by zone. Look for those that involve plants first, followed by chemistry, so that when you come back to botany the plants are done growing, then go to the bartender for drinks. Your time is precious, so be practical and plan ahead for the fastest strat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Remember that you are not alone in this. While you are finding the more obtuse items, leave requests with botanists, bartenders and chemists; Each will do their job to obtain their respective chemicals at their own pace for you, and it won&#039;t be as much of bother for them as individuals, since it&#039;s one or two chemicals at most.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;5. (optional) Make Ephedrine + tea at chemistry as soon as you can to gain extreme speed and reach places thrice as fast. Use the following recipe before chemist kicks ya out (10 welding fuel + 10 carbon + 25 hydrogen + 5 nitrogen + 15 ethanol - 10u  + 25 hydrogen + 25 sugar).&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
====== &amp;lt;big&amp;gt;Advanced Broom Wielding:&amp;lt;/big&amp;gt; The best friend of the good janitor ======&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The average janitor will often depend on the trashbag[[File:Trashbag.png]]to dispose of waste surrounding the floors of the station; However, good janitors will have their ability level outpace the slow and inconvenient limitations of the garbage bag, due to it not being able to fit large objects, having to hang it in either the janicart [[File:Janicart.png]] or janitorial cart [[File:Janitorial Cart.png]]  or off of a cumbersome biosuit, which while useful for inexperienced janitors do also slow you down, between having to wrangle them through the halls and having to take it out or put it in manually. A broom [[File:Broom.png]] is much more compact, since it can fit inside the janibelt [[File:Janibelt.png]] and the bag [[File:Smuggler.png|frameless]], can push any object that isn&#039;t nailed down, and doesn&#039;t need to be click-dragged every time you need it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;How to maneuver your broom&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your broom is the perfect tool to quickly clean loose garbage. It&#039;s fast and practical, and once you learn how to use it properly you can leave rooms clean in no time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;While pushing items with dual-wield is faster for large areas such as main halls, switching to single-wield in smaller rooms helps avoid accidentally pushing trash over a table or against a corner or wall, causing you to waste your time wrangling it back. If the garbage gets stuck against a corner or wall, walk over the pile, &amp;lt;s&amp;gt;pick it up and throw it away from the wall, you caveman&amp;lt;/s&amp;gt; stand on top of the trash, look at the direction you want to push by either left-clicking [[File:Leftclick.png|frameless|41x41px]] at said direction or using  &amp;lt;big&amp;gt;&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt; + &amp;lt;big&amp;gt;&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt; &amp;lt;big&amp;gt;&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt; &amp;lt;big&amp;gt;&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt; &amp;lt;big&amp;gt;&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;, and click on the tile you are standing on to sweep it away (preferably in single-wield, if you misclick your sprite the damage dealt will be a third of a dual-wield). Once you have gathered all the trash onto a tile, sweep it towards a disposal bin [[File:Disposal_bin.png|frameless]] or [[maintenance]] [[File:Airlock.gif|frameless]] Wise janitors from far lands have also begun to employ recyclers [[File:Recycler.gif|frameless]] (found at [[Waste Disposal|Waste disposa]]&amp;lt;nowiki/&amp;gt;l) as a transporteable disposal unit to remove garbage even faster, completely safe around crew members unless emagged, Deconstruct to move it around and rebuild where needed, great for extreme cases where the station is a pigsty.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Fight malice and vile ruffians to keep the integrity of the station&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your duty as a janitor is not only to clean and wipe everyone&#039;s ass, but also to prevent filthiness from occurring and spreading in the first place. Your trusty broom [[File:Broom.png]] when dual wielded can do almost as much damage as a spear [[File:Spear.png|frameless]] (no, seriously). So use it, the inventory of experienced janitors don&#039;t need anything apart from cleaning and maintenance tools. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Protect your foolish and careless workers with your life,  slay the helpless [[Traitor|ruffians]][[File:Traitor.png|frameless]] who, without fear or shame, murder and torment the innocent, yet spare mercy upon those who, while [[Terminology#Graytide|vile and scummy]], can still be corrected and cleansed from their sins. Do not dirty your hands by taking their life, hit them black and blue with your broom, and just before they die, show them mercy. Even if they will come back for vengeance, keep your heart clean of sin at any times, regardless of how much of a rabid dog you are facing. Inspire fear among your foes, and become a formidable warrior of the broom, defeat one [[Terminology#Grief|lightbulb breaker]] after another until you die or the round ends with a sane station. Or forget all of that flowery bullshit and work your 9 to 5 shift by the books, Security gets paid the big bucks to fight crime, not you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“&amp;lt;big&amp;gt;When life itself seems lunatic, who knows where madness lies? Perhaps to be too practical is madness. To surrender dreams — this may be madness. Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!”&amp;lt;/big&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
―&#039;&#039;&#039;Miguel de Cervantes Saavedra, Don Quixote&#039;&#039;&#039;    &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== &amp;lt;big&amp;gt;Ghetto cleaning grenades and grenade modification&amp;lt;/big&amp;gt; ======&lt;br /&gt;
Grenades don&#039;t necessarily need to have smoke or foam to be able to spread chemicals over an area - If they do not have a dispersal method like smoke or foam, they will instead splash their contents. This effect is usually seen as the result of a failed reaction; However, any chemical inside a grenade will be splashed across a considerably large radius, depending on the total amount of materials in it, and if the chemical inside it has any effects when splashed, like acid, water or space cleaner, the effects will be the same as if you sprayed it. Meaning you can technically make space cleaner grenades with just space cleaner and a bit of water!&lt;br /&gt;
&lt;br /&gt;
Check out the [[Grenade|guide for grenades]] before you attempt to toy with them.&amp;lt;!-- 1. Obtain a Grenade Casing (regular can be made from using metal in hand and can hold bottles, normal beakers (50u), large beakers (100u) and metamaterial beakers (180u)), one to two bottles or beakers full of your chemical payload(see below for ideas), and a cable coil .&lt;br /&gt;
&lt;br /&gt;
2. Attach the cable coil to the Grenade Casing.&lt;br /&gt;
&lt;br /&gt;
3. After adding cable coil , you can also add a trigger if you desire an optional way of triggering the grenade than just &amp;quot;activate+throw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4. Use your trigger in hand to adjust settings as desired (some of them will open a window). Some of them can also be alt-clicked to toggle certain options.&lt;br /&gt;
&lt;br /&gt;
5. Make sure the trigger is NOT in &amp;quot;can be attached&amp;quot; mode, or it won&#039;t work (toggleable with a screwdriver ). &lt;br /&gt;
&lt;br /&gt;
6. This is counter-intuitive. The &amp;quot;can be attached&amp;quot; mode is only used to attach triggers together, but that&#039;s no longer used in grenade making.&lt;br /&gt;
&lt;br /&gt;
7. Use the trigger on the unsecured chemical grenade to open a &amp;quot;hacking&amp;quot; window. Click &amp;quot;attach&amp;quot; with the trigger in hand to attach it. Then close the hacking window.&lt;br /&gt;
&lt;br /&gt;
8. Insert the bottles or beakers with your desired chemicals (will be mixed when grenade is triggered) into the unsecured chemical grenade.&lt;br /&gt;
&lt;br /&gt;
9. Use screwdriver on the unsecured chemical grenade to finish the Grenade .&lt;br /&gt;
&lt;br /&gt;
10. If you only used cable coil to craft the grenade, use a screwdriver on the finished grenade to toggle its timer between 3 and 5 seconds. Or use a multitool to choose any timer value between 3 and 5 seconds (or instant)&amp;lt;- bugged. This also works with some other triggers.&lt;br /&gt;
&lt;br /&gt;
11. A Wrench can be used to extract the payload from an unsecured chemical grenade. If the Wrench is used on an empty unsecured chemical grenade the cable coil will be removed and leave it to be just a Grenade Casing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Mass-production cheap cleaning grenades&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Make a wired grenade casing [[File:Grenade.png]]and collect two beakers.&lt;br /&gt;
# With a dropper extract 5 units of [[Guide to chemistry#Space Cleaner|space cleaner]] from your spray bottle[[File:Cleaner.png]]and move it into a beaker.&lt;br /&gt;
# Fill the remaining space in the beakers with water&lt;br /&gt;
# Put inside the grenade, screwdriver [[File:Screwdriver_tool.png|frameless]]&lt;br /&gt;
# Activate the grenade, for all the cleaning ability of a standard cleaner grenade with twice the slipped tiles!&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Metal foam cleaning-Mod&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Use wirecutters [[File:Wirecutters.png|frameless]] on a smart metal foam grenade [[File:Grenade.png]] (found at [[E.V.A.|EVA]] and [[engineering]])&lt;br /&gt;
# Use a wrench [[File:Wrench.png|frameless]] on the wireless grenade casing[[File:Grenade.png]]to get the two beakers out&lt;br /&gt;
# Extract 5 units of [[Chemistry#fluorosulphuric%20acid|fluorosulphuric acid]] and replace with 5 units of [[Guide to chemistry#Space Cleaner|space cleaner]] using a ChemMaster3000[[File:Chemmaster.gif|frameless]]&lt;br /&gt;
# (Optional) If you want to get rid of garbage quickly, you can instead take 5-10 units from the metal foam (Blue beaker) Or aluminum (Grey beaker) and replace it with the [[Guide to chemistry#Space Cleaner|space cleaner]]. The lack of metal foam leaves unreacted [[Chemistry#fluorosulphuric%20acid|fluorosulphuric acid]] that is splashed all around, dissolving both [[Assistant|organic]] and inorganic matter.&lt;br /&gt;
# Shove both containers back in the grenade&lt;br /&gt;
# Put inside the grenade, screwdriver [[File:Screwdriver_tool.png|frameless]]&lt;br /&gt;
# Activate the grenade, for all the cleaning ability of a standard cleaner grenade, with twice the emergency repair supplies wasted!&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;Ghetto EZ-Clean grenade making&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Extract all of a metal foam grenade&#039;s [[Chemistry#fluorosulphuric%20acid|fluorosulphuric acid]] using a ChemMaster3000[[File:Chemmaster.gif|frameless]]&lt;br /&gt;
# Use wirecutters [[File:Wirecutters.png|frameless]] on space cleaner grenade&lt;br /&gt;
# Use a wrench [[File:Wrench.png|frameless]] on the wireless grenade casing[[File:Grenade.png]]to get the two beakers out&lt;br /&gt;
# Transfer the two beakers&#039; contents into large beakers [[File:Large Beaker.png|frameless]]&lt;br /&gt;
# Add the contents of the smart metal foam grenade&#039;s beakers to the large beakers as well. Do NOT mix the Fluorosurfactant with water while doing this, you WILL melt your face and deadchat WILL laugh at you.&lt;br /&gt;
Take in account that you can choose to remove a part of the Fluorosurfactant to reduce how far the foam spreads - The less foam used, the more reagent will be delivered into a person&#039;s system. If you instead don&#039;t want anybody to be too damaged, you can reduce the amount of acid in the beakers, so that they are even more diluted - The garbage you want to melt will still be melted because, unlike people, it can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Your [[PDA]] has a &#039;&#039;&#039;Custodial Locator&#039;&#039;&#039;. Use this to locate your [[Janitorial Cart|janitorial cart]] [[File:Janitorial Cart.png]] or [[General_items#Mop|mop]] [[File:Mop.png]]. This can also help you find your [[Custodial_Closet|Custodial Closet]], since that&#039;s where those items spawn.&lt;br /&gt;
* Mopping and cleaning cobwebs allow your character to gain &#039;&#039;Cleaning&#039;&#039; experience. This skill allows you to clean faster, eventually mopping near instantly, and receive a Legendary Janitor cape.&lt;br /&gt;
* The [[Guide_to_robotics#Cleanbot|cleanbots]][[File:Cleanbot.gif]] are able to clean tiles automatically and autonomously, and might clean maintenance if the airlock is open.&lt;br /&gt;
** Your ID has access to the settings of cleanbots. Click a cleanbot with your ID or through &#039;&#039;alt+click&#039;&#039; to unlock it. You can then click the robot to alter its settings and turn it on or off.&lt;br /&gt;
** If you&#039;re planning on leveling your &#039;&#039;Cleaning&#039;&#039; skill, do not open airlocks to maintenance when they&#039;re close and &amp;lt;s&amp;gt;robust them away&amp;lt;/s&amp;gt; turn them off if necessary.&lt;br /&gt;
* Instead of refilling the Light Replacer [[File:Lightreplacer0.png]] with light tubes/bulbs, you can refill it with glass sheets [[File:Glass.png]].&lt;br /&gt;
* Lost your galoshes? Need more default Cleaner Grenades or buckets? Cargo can order a [[Supply_crates#Service|Janitorial Cart and Galoshes Crate]] and a [[Supply_crates#Service|Janitorial Supply crate]], if you ask nicely.&lt;br /&gt;
* Clicking a spray bottle while it&#039;s in your hand actually changes the pressure knob to use less of the content when sprayed. (Alternates between 2 and 5)&lt;br /&gt;
** Right-Clicking on a spray bottle gives you the option to empty it.&lt;br /&gt;
* Learn how to mix [[Guide_to_chemistry#Space_Cleaner|space cleaner]]. This will make refilling your space cleaner bottle easier for when the [[chemist]] can&#039;t be bothered. (Space cleaner it&#039;s composed by mixing 50% ammonia + 50% water; The ratio to make ammonia its 75% hydrogen + 25% nitrogen. Ammonia can also be found in Blumpkins [[File:Blumpkin.png|frameless]]among other things.Some everyday objects like lightbulbs and glowsticks may contain useful stuff, consider the [[Ghetto chemistry]] guide to obtain your desired reagents from thin air. &lt;br /&gt;
* [[Guide_to_chemistry|Chemistry]] can make [[Guide_to_chemistry#Drying_Agent|drying agent]]. If splashed on your galoshes [[File:Jshoe.png]] with {{Rightclick}}, they will be transformed into purple absorbent galoshes, which still prevents you from slipping while also drying floor tiles you walk on.&lt;br /&gt;
* [[Guide_to_xenobiology#Red_Slime|Xenobiology]] can create speed potions. Use these on your galoshes [[File:Jshoe.png]] and/or janicart [[File:Janicart.png]] to make them faster.&lt;br /&gt;
&lt;br /&gt;
==Conspicuously Clean Floors==&lt;br /&gt;
As a [[traitor]] you&#039;re going to have a &amp;lt;s&amp;gt;hard time&amp;lt;/s&amp;gt; Fun time. Although you are capable of cleaning up your evidence and prints, you have little access to the station. The best you can do is throw water in front of your target so he falls, drag him into the nearest maintenance tunnel, and beat him dead with &amp;lt;s&amp;gt;your [[mop]]&amp;lt;/s&amp;gt; a &amp;lt;s&amp;gt;fire extinguisher. Be practical&amp;lt;/s&amp;gt; your broom, dual handed it becomes a dangerous weapon.  &lt;br /&gt;
&lt;br /&gt;
Your garbage bag is handy for hiding objects in, as it&#039;s rarely checked during a search. It can also become the perfect weapon, with certain keybindings you can become a &amp;lt;s&amp;gt;shard&amp;lt;/s&amp;gt; shuriken throwing machine.&lt;br /&gt;
&lt;br /&gt;
A bear trap can slow someone until someone else is kind enough to remove it from their leg. You don&#039;t need a low light area to hide it, you can place it under an object with a large sprite such as a backpack or pizza box, or you can just leave it uncovered and wait for the inevitable runner to zoom into it without time to notice it and stop.&lt;br /&gt;
&lt;br /&gt;
Your [[General_items#Light_Replacer|light replacer]] can also be used to set deadly traps. [[Emag|Emagging]] your light replacer will make all lights you replace be rigged with plasma, causing them to explode when they are turned on. Be cautious though, replacing an active with an emagged-light replacer will instantly cause the light bulb to explode! Turn off the light first!&lt;br /&gt;
&lt;br /&gt;
Your galoshes and spray bottle/mop can be used with water to create visible slippery tiles that cause reasonably long stuns on those who run across them, without slipping you. You can also use your galoshes and your cleaner grenades (which you can order more of through [[cargo]]) to create a large area that cannot be crossed by anyone but hulks, traitors with noslips, and you. Anyone caught on the foam area will not be able to move until it disperses without slipping. You can cross the foam and walk into someone to slip them, provided you&#039;re moving them onto a foam tile. The foam will stun them long enough to handcuff them, choke them, beat them and cause more knockdowns, or remove their headset.&lt;br /&gt;
&lt;br /&gt;
Your galoshes are no-slips with a small slowdown and it&#039;s suspicious of you not to be wearing them. Beg the Hop for chem access (&amp;quot;for more space cleaner&amp;quot;) or break in and fill stuff with lube. Your backpack water tank and spray-bottle can be filled with pepper-spray at the arrivals checkpoint. Just look at those TC savings!&lt;br /&gt;
&lt;br /&gt;
You can often ask the Head of Personnel for more access to clean. This may get you into the department your target works in. You can sometimes dodge a search by claiming you&#039;re just there to clean.&lt;br /&gt;
&lt;br /&gt;
You have maintenance as a janitor, despite the fact you&#039;re probably not going to clean there. Most positions don&#039;t have maintenance. Use this to your advantage. You also have an escape chute in your [[Custodial_Closet|custodial closet]] (your disposal), and a back door that leads into maintenance.&lt;br /&gt;
&lt;br /&gt;
You can fill your bucket full of chemicals to to dip your mop in them, CLF3 makes you able to fire-spiral the hull into breaching. Acid makes stuff melt or make the stuff people wear while standing on the puddles melt. Ants make an easily refillable trap that can&#039;t be bypassed without a container. Many chemicals with floor-splash applications work, all you need to do is experiment and wear the right gear when using certain mixtures. Yes, you can have multiple chemicals applied in one use.&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* A backpack full of mousetraps [[File:Mousetrap.png]] is by far one of the most annoying things to deal with when Security is searching you. Attach the mousetrap to a space cleaning grenade [[File:Grenade.png]] while wearing galoshes [[File:Jshoe.png]] to slip them, take your bag back and get away. Alternatively you could use your mousetraps to set death traps using any explosive you have at hand.&lt;br /&gt;
* With your [[maintenance]] access, slipping and kidnapping can be a breeze.&lt;br /&gt;
* Cleaner Grenades can potentially stop an entire party of pursuers by slipping them, or forcing them to stop. Your [[#Shoes|galoshes]] make you immune to slipping on [[Guide_to_chemistry#Fluorosurfactant|foam]], water or soap yourself.&lt;br /&gt;
* Dual hand your broom [[File:Broom.png]] and push a few bear traps [[File:Bear trap.png]] under your foes feet to win the battle before it even begins.&lt;br /&gt;
* Progress in research may allow you to print more bear traps [[File:Bear trap.png]]  in the service techfab[[File:Proto.png|frameless]]. Use this to torment your foes and catch your targets.&lt;br /&gt;
* Unleashing the water vapor from the portable canister that starts in your custodial closet will make a large area very slippery. If you have either galoshes[[File:Jshoe.png]] or a janicart [[File:Janicart.png]], the water won&#039;t slip you and therefore you will gain a huge mobility advantage to kidnap and/or &#039;&#039;&#039;&amp;lt;big&amp;gt;clean&amp;lt;/big&amp;gt;&#039;&#039;&#039; someone.&lt;br /&gt;
* [[Emag|Emagging]] a light replacer will make the replaced light explode when turned on. This, when used with care, can help you set up deadly traps when someone presses the light switch.&lt;br /&gt;
* Your water vapor canister can be toyed with just like any other canister. Use a [[Atmospherics items|freezer / heater]] [[File:Freezer.gif|frameless]] from [[Medbay]], [[Atmospherics]], [[Science]], [[Kitchen]], or [[Engineering]] to alter the temperature. Water vapor at cold temperatures can instantly freeze any department, if not a major portion of the station (Particulary effective at murdering [[Lizardperson|Lizard-Folk]], who are extremely weak to cold temperatures). Superheating the water vapor will create a hot and slippery environment that will slowly boil your victims. To prevent yourself from being harmed by the extreme temperatures, there are several [[Guide to drinks|drinks]], [[Clothing_and_Accessories#Bodywear|suits]], and even [[Guide_to_genetics#List_of_Mutations|mutations]] that will protect you.&lt;br /&gt;
* If you ever need a [[Security_items#Stun_Baton|baton]][[File:StunBaton.gif]], you can get one without drawing too much attention to yourself by dropping beartraps in front of a patrolling [[Security_items#Securitron|beepsky]][[File:Beepsky.png]]. This does not make it aggressive, but deals damage to it, destroying a fully intact beepsky after 3 beartrap triggers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Head_of_Security&amp;diff=73392</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Head_of_Security&amp;diff=73392"/>
		<updated>2024-07-17T15:28:53Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Head of Security в Глава службы безопасности&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Глава службы безопасности]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=73391</id>
		<title>Глава службы безопасности</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=73391"/>
		<updated>2024-07-17T15:28:53Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Head of Security в Глава службы безопасности&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Command&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|img = Hos.PNG&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = [[Armory|All]] [[Brig|of]] [[Security Office|security]], [[Coroner Office]], [[Head of Security&#039;s Office]], [[Maintenance]], [[Medbay]], [[Morgue]], [[Research Division]], [[Bridge]], [[Engineering]], [[Construction Area]], [[Cargo Office]], [[Mining]], [[Gateway]], Personal Lockers, Weapon Permit&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security personnel, ensure they are not corrupt, make sure every department is protected, save the Virologist when he gets mauled by monkeys.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]], [[Guide to the Labor Camp]], [[Veteran_Security_Advisor#Problem_Officers|Problematic Officers]]&lt;br /&gt;
|quote = Alright you knuckleheads, stop beating up the assistants and get back to work. And make sure those tasers are fully charged! I hear the bartender is serving up Gargle Blasters today, and things could get messy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ve worked yourself out being a [[Security Officer]]. Not hard enough for you? Well, you&#039;re in the right place. I hope. Being the Head of the entire [[Jobs#Security|Security Department]] that are tasked with protecting the entire station and its crew isn&#039;t an easy job. In fact, you have it the hardest only bested by the [[Captain]]. But just maybe, you might be able to lead your modest crew of [[Security Officer|Officers]] and the rest of the [[Brig]] personnel to victory against those who wish to bring harm and ruin to [[Nanotrasen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches and not devolve into shitcurity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Bulletproofhelm.png]]&#039;&#039;&#039;Peacekeeper of Peacekeepers&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:{{ColorPalette|Red|Secondary}};; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|See here to view the Guide to Security to learn the full in-and-outs of being an officer. Read this religiously if you want to be competent at being the Head of Security.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Head of [[security|Security]], it is your responsibility to watch over the [[Brig]], [[Bridge]], and [[Courtroom]] areas and to make sure Security Officers [[shitcurity|don&#039;t ruin everything]]. Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and redshirts do it for you. You have more access to the station than anyone else in security, but try not to depend on it.&lt;br /&gt;
&lt;br /&gt;
What you should focus on keeping Security working together as it is prone to miscommunication, bad teamwork, and in worst scenarios - infighting. As such your first priority must be to build a feeling of team inside Security department, make sure Officers always support each other and are always ready to fight for the team! You all are on the same side, while the rest of the Station is really skeptical of anyone wearing red. &#039;&#039;&#039;Loyalty to your fellow officers is paramount; never betray your comrades!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your Office ==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Your office is in the main [[Security Office]], complete with posh carpeting!]]&lt;br /&gt;
Your office is in the [[Security Office]]. It holds several weapons, devices, a [[recharger]], and both types of security terminals, as well as a personal Head of Security MODsuit, with slightly better armor plating, better modules, and a unique look. Included as well are your usual office supplies, your unique stamp, key terminal, and a button to close the shutters on your windows.&lt;br /&gt;
&lt;br /&gt;
Contents of the locker include your very stylish three-setting [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], a special telescopic version of the [[Security_items#Riot_Shield|riot shield]], [[Security_items#Mindshield_Implant|mindshield implants]], [[Flashbang|a box of flashbangs]], a [[Pinpointer|nuke disk pinpointer]], a full [[Security Belt]], and multiple stylish alt outfits to wear. It is recommended that you take most of these things, as they can come in handy when you really need them. Also included in your locker is a variety of miscellaneous gear, such as a loudspeaker, medal box, etc. which can slightly vary based on the map. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Have a look at all your unique equipment here.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Your Authority ==&lt;br /&gt;
As the Head of Security, you are responsible for a lot of important security staff. It&#039;s important not to lose track of them, and make sure they are doing their job correctly. You are concerned with the following people:&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security Officers]]=== &lt;br /&gt;
These are your pawns, and it&#039;s your job to control them. Each of them is given an assignment when they sign up. If they&#039;re being assholes, yell at them and get them to fall in line - if they continue, throw them in the brig for a little while. It&#039;s important not to let these guys run rampant, because they can and will fuck everything up if you do. If they seem to not know what they need to do, give them a firm reminder of what they need to do. On occasion you might have a new player on your team, so don&#039;t go too hard on them. However, if they continue to be assholes or just totally incompetent, bust them back down to assistant and kick them off the force.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|The Warden]]=== &lt;br /&gt;
This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support shitty brig times and that he doesn&#039;t leave the Brig while prisoners are present. He is next in the line of succession if you get bumped off, and your most senior lieutenant. Treat him like your right-hand man, as he can run the Brig just fine by himself under most situations.&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|The Detective]]=== &lt;br /&gt;
A loose cannon at best, dangerous at worst. Generally just let him do his thing, and inform him over radio when you need something scanned. He&#039;s used to operating with a fair degree of autonomy from Sec. Just remember to call him a loose cannon from time to time and be ready to send in the redshirts should he uncover [[Changeling|something big]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Lawyers]]===&lt;br /&gt;
The Lawyers&#039; job is to watch you and try to cite you for violating a guideline. Your authority over them is questionable, although you are completely within your rights to remove their Security radio access if it becomes an issue. When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind up with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Assignments==&lt;br /&gt;
Each officer is given an assignment when they join the game. Most will be assigned to guard one of the four major departments (Medbay, Research, Engineering, and Supply). Department guards are given a small security office along with limited access and are able to use that department&#039;s radio channel. Department guards are also marked with color-coded armbands. It is your job to make sure each department is staffed by a member of security. If a department becomes a hotspot for criminal activity, it may be a good idea to reallocate more men to that department but know that only HoP can give proper access.&lt;br /&gt;
&lt;br /&gt;
Department guards are better stationed at their respective departments as they are Points of Interests for [[Clown|pesky]] [[Assistant|criminals]] who would want to steal, kill, or destroy something in them. While they are not fighting criminals, they should be building rapport with the Department members which will make your job easier as this would lower their skepticism and make them more likely to cooperate when you will need their help in the &#039;&#039;[[Blood Cult|most]] [[Revolutionary|direst]] [[Dragon|moments]] [[Heretic|possible]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] The [[Brig]] ==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
&lt;br /&gt;
Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
&lt;br /&gt;
Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&#039;&#039;&#039;accidently&#039;&#039;&#039;&amp;quot;&amp;quot; push the prisoner into the lava lake...&lt;br /&gt;
[[File:Paddy.png|left|frameless|32x32px]]&lt;br /&gt;
&lt;br /&gt;
=== WEE-WOO-WEE-WOO ===&lt;br /&gt;
Brig has a Mech Bay which comes pre-loaded with a Paddy APLU exosuit armed with a Hydraulic Claw and a Disabler Shotgun.&lt;br /&gt;
&lt;br /&gt;
Paddy can load up to 4 people into itself with the hydraulic claw which also automatically handcuffs them, this makes it extremely useful for mass detainments especially when you&#039;re understaffed.&lt;br /&gt;
&lt;br /&gt;
Handcuffing can be disabled, this way you can use Paddy to load in your Officers and deploy them all at once. This can prove useful for raids or other situations when you need several Officers at the scene at once.&lt;br /&gt;
&lt;br /&gt;
Paddy usually collects dust at the mech bay, give it a use by assigning it to a Officer or riding it yourself. Don&#039;t forget to stop at [[Robotics]] so they can upgrade it. And lastly &#039;&#039;&#039;SET A DNA LOCK&#039;&#039;&#039; or else some [[Assistant|Tider]] will steal it!&lt;br /&gt;
&lt;br /&gt;
== Dealing with Understaffing ==&lt;br /&gt;
&lt;br /&gt;
You will often find yourself missing one or several key security personnel. It will be your job to ensure that their responsibilities are not totally neglected. &lt;br /&gt;
&lt;br /&gt;
If the warden is missing, it’s your job to watch over the Brig and the prisoners in the Prison Wing. Although you will probably be too busy to stay in the brig most of the time, it’s a good idea to keep checking on it. &lt;br /&gt;
&lt;br /&gt;
If the detective is missing, you should go to the detective’s office and get the spare [[Detective#Equipment|Forensic Scanner]] and hand it out to an officer so they can at least handle basic forensic scans. If no officers are able or willing, you may even have to perform scans yourself, although this can also be a good opportunity to teach an officer about how forensic scans work!&lt;br /&gt;
&lt;br /&gt;
Finally, if you are low on officers in general, you could consider deputizing crew. With the ID console and trim imprinter in your office, you can give people security access. The box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider giving them a [[Security_items#Mindshield_Implant|mindshield]] and/or [[Security_items#Tracking_Implant|tracker]] implant, and set them loose on the station.&lt;br /&gt;
&lt;br /&gt;
By deputizing a crewman, you are authorizing them to act as a member of security. Although you &amp;lt;s&amp;gt;are definitely&amp;lt;/s&amp;gt; run the risk of only deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances.&lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Day to Day ==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
&lt;br /&gt;
You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to choice goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down ==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
&lt;br /&gt;
===[[File:Flash.gif|32px]] Riot Control ===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
&lt;br /&gt;
To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start tazing and implanting passers-by once a revolution is on board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition ===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a cultist with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water and provide &#039;&#039;&#039;full anti-magic protection&#039;&#039;&#039; when held in hand, including against cult stuns.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild ===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
* If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
* There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
* If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
* You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
* The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
** Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
** Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
** Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
** You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
* Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
* Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (600cr as opposed to 800cr or more for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
* If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
* Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind.&lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disguised. Beware of these creatures infiltrating your security force. Although you can normally identify officers by their mindshield implants, there &#039;&#039;are&#039;&#039; ways a changeling could get their hands on one. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Quartermaster&amp;diff=73390</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Quartermaster&amp;diff=73390"/>
		<updated>2024-07-17T15:28:17Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Quartermaster в Квартирмейстер&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Квартирмейстер]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B2%D0%B0%D1%80%D1%82%D0%B8%D1%80%D0%BC%D0%B5%D0%B9%D1%81%D1%82%D0%B5%D1%80&amp;diff=73389</id>
		<title>Квартирмейстер</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B2%D0%B0%D1%80%D1%82%D0%B8%D1%80%D0%BC%D0%B5%D0%B9%D1%81%D1%82%D0%B5%D1%80&amp;diff=73389"/>
		<updated>2024-07-17T15:28:17Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Quartermaster в Квартирмейстер&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Command&lt;br /&gt;
|stafftype = SUPPLY &amp;amp; COMMAND&lt;br /&gt;
|img_generic = Generic_qm.png&lt;br /&gt;
|img = Quartermaster.png&lt;br /&gt;
|jobtitle = Quartermaster&lt;br /&gt;
|access = Bitrunning Den, [[Brig]], [[Cargo Loading Area|Cargo Bay]], [[Quartermaster&#039;s Office]], [[Cargo Office|Delivery Office]], [[Mining Station]], Mining EVA, [[Maintenance]], Mineral Storage, [[Bridge]], [[Vault]]&lt;br /&gt;
|additional = [[Teleporter]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...&lt;br /&gt;
|guides = [[supply crates|List of the supply crates]], [[Forms]], [[Guide to Head of Staff Equipment]], [[Guide to Exploration Drones]]&lt;br /&gt;
|quote = &amp;quot;Why does the Quartermaster have more guns than me?&amp;quot; &#039;&#039;- Jeremiah Swift, Head of Security&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Quartermaster&#039;&#039;&#039;, your primary job is to &amp;lt;s&amp;gt;flood the station with paperwork and more paperwork&amp;lt;/s&amp;gt; order equipment to help keep the station running. Make sure credits aren&#039;t wasted, kick the [[clown]] out, and make sure your [[Cargo Technician|Cargo Techs]] aren&#039;t getting into trouble - and pull their arses out of the fire when they do. You have three helpers to &amp;lt;s&amp;gt;run off with anything not bolted to the ground and ignore you&amp;lt;/s&amp;gt; help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the [[Shaft Miner]]s to meet the needs of the station -- primarily, this means passing on requests from [[Robotics]], [[Research Director|Research]], and [[Station Engineer|Engineering]]. Finally, you have authority over the [[Bitrunner]]s, but there&#039;s not much to do for them other than let them do their thing in the [[Bitrunning Den]].&lt;br /&gt;
&lt;br /&gt;
You have sunglasses, a unique jumpsuit, mining access, and your own office. &amp;lt;s&amp;gt; This is all that distinguishes you from a Cargo Technician. The Head of Personnel can waltz in at any time and order or take whatever they want. &amp;lt;/s&amp;gt; As the Quartermaster is now considered a Head, you are no longer shackled to the HoP! Still expect to be bullied by them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Try to get some bounties completed and make sure your hard-earned credits aren&#039;t wasted.&lt;br /&gt;
&lt;br /&gt;
[[File:89571531.png|300px|thumb|[[Quartermaster&#039;s Office|Your Lair]]]]&lt;br /&gt;
&lt;br /&gt;
==Supply Shuttle Console==&lt;br /&gt;
&#039;&#039;&amp;quot;Who the hell blew all our credits on Wizard Costumes?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Cargo Bay]] and [[Cargo Office|your office]] is filled with paper, paper and more paper. Most importantly, there is a console to order items. Everything that people will expect you to order that cannot be procured from the autolathe will show up on the Supply Shuttle once it arrives at CentCom. &lt;br /&gt;
&lt;br /&gt;
Each order will produce a requisition form, which is usually best just shoved in the adjacent filing cabinet and forgotten until Security kicks down your door demanding to know who flooded the station with shotguns and clown outfits. Try and make sure that you know who ordered what. Your console and the one in the Cargo Office are ID-locked, requiring Cargo Bay access to function, meaning that only your subordinates ([[Cargo Technician|Cargo Technicians]]) and Superiors ([[Captain]]) can order stuff unless they somehow got access.&lt;br /&gt;
&lt;br /&gt;
==Cargo Budget==&lt;br /&gt;
You have a cargo budget card in your bag. You can insert cash directly into the card and the money will go to the cargo budget, but you cannot take cash out of it or use it to buy privately. Every order on your console requires you to spend credits. The pool of credits is also used for other station purchases, such as custom [[shuttle]]s, and to fund large station projects. As the QM, it is your job to make sure the station has enough credits to do so. To withdraw physical cash you must use the a machine in the vault. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Check out the [[Supply_crates#Making_Money|Supply Crates]] page for details about how to make money. &lt;br /&gt;
&lt;br /&gt;
===Direct Deposit, Direct Theft===&lt;br /&gt;
&lt;br /&gt;
The [[Vault]] contains a machine that accepts physical space cash and coins and adds it to the cargo budget&#039;s total credits. This machine can also be robbed by [[Traitor|unsavory]] [[Assistant|individuals]], causing you to lose credits, but there will be a loud warning (&amp;quot;Unauthorized credit withdrawal&amp;quot;) if this happens. The [[Quartermaster]] can enter the vault by using the supply door remote, found in the QM&#039;s locker.&lt;br /&gt;
&lt;br /&gt;
==Crates==&lt;br /&gt;
&#039;&#039;&amp;quot;Robotics is bugging me for a Ripley Crate - Everyone point and laugh.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crates are the lifeblood of your department. Ideally, you&#039;ll be ordering quite a few of them. These can be delivered via MULEbot, via the mail office, via people picking them up, or [[Beyond the impossible|your loyal workforce delivering them themselves]]. &lt;br /&gt;
&lt;br /&gt;
There are very few jobs who will require a crate early into the round, so until something special happens or their progress gates are met, you&#039;ll have the pool of cash to play with all to yourself. This includes the Autolathe. While you start with no materials, Auxiliary Tool Storage is just a ten-second walk away and will keep the lathe running for quite some time if you get all the metal and glass. &lt;br /&gt;
&lt;br /&gt;
===What&#039;s in Those Crates?===&lt;br /&gt;
See the list of [[Supply crates]].&lt;br /&gt;
&lt;br /&gt;
===Crates For You===&lt;br /&gt;
You start with quite a few credits, so here are some good first choices for the prepared Quartermaster:&lt;br /&gt;
*Insulated Gloves&lt;br /&gt;
*Engineering Equipment&lt;br /&gt;
*Metal/Glass&lt;br /&gt;
*Brute Medkits&lt;br /&gt;
*Standard Medkits&lt;br /&gt;
&lt;br /&gt;
===Crates For Everyone Else===&lt;br /&gt;
&lt;br /&gt;
Eventually, you&#039;ll get a feel for what different people want. The Roboticist will almost always want either metal and glass, while the Virologist will perhaps want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds. &lt;br /&gt;
&lt;br /&gt;
One of the marks of a good Quartermaster is the ability to anticipate someone&#039;s order and have it ready for them. This often means keeping a stock of insulated gloves and welding masks (if you&#039;re the type to hand those out to [[Assistant|certain people]]) and checking out who walks in. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer [[Contraband|definitely should]]. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Stuff == &lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&#039;&#039;&amp;quot;Confirmed Revs? [[Security_items#Mindshield_Implant|Mindshield Implants]] and nothing but!&amp;quot;&#039;&#039; - Anonymous Quartermaster, shortly before suffering a tragic work-related accident&lt;br /&gt;
&lt;br /&gt;
During a [[revolution]], the Quartermaster quickly becomes one of the most powerful people on the station, able to order endless mindshield implants for the security force. Always watch your back, and IMPLANT IMPLANT IMPLANT.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* If you&#039;re riding a MULEbot, you can&#039;t get facehugged.&lt;br /&gt;
*You can flip caps backward by right clicking them in hand or on your head. Don your trusty cap and tell the Captain to eat your shorts as you ride about on a MULEbot.&lt;br /&gt;
*Lethal projectiles can open crates, albeit slowly. Make use of a .357, the Bartender&#039;s shotgun, or any other projectile weapon to bust open Secure Crates.&lt;br /&gt;
*Packaging paper allows you to wrap things up and put them in your backpack when they wouldn&#039;t otherwise fit, like space suits!&lt;br /&gt;
*Listen to the Command channel, and respond accordingly. If there&#039;s rumors of a cult, buy Holy Water! If [[Traitor|someone]] spaces armory, buy the [[HoS]] some shiny new guns!&lt;br /&gt;
&lt;br /&gt;
===Requisition Me a Beat(ing)===&lt;br /&gt;
&#039;&#039;&amp;quot;Fun is Contraband. And we&#039;re all about contraband.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many members of the station know that the QM can make things they aren&#039;t supposed to, and most security officers will overlook a little recreational [[hacking]], especially with your new command status. Hack the Autolathe to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower|Flamethrowers]]. You don&#039;t even need a multitool for this. Just snip and fix till you find the one that turns off the blue light - Remember your [[Insulated_gloves#Gloves|rubber gloves]], because the green light makes it shock you. As long as you don&#039;t try to wall off Cargonia with an RCD, most people will forgive you for being prepared.&lt;br /&gt;
&lt;br /&gt;
It&#039;s common for the Quartermaster to, at the very least, [[Hacking#MULEbot|enable the MULEbots&#039;]] nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.&lt;br /&gt;
&lt;br /&gt;
See [[Mulebot|here how to use a MULEbot]].&lt;br /&gt;
&lt;br /&gt;
===More Mundane [[Contraband|Contraband]]===&lt;br /&gt;
Contraband posters contain inappropriate themes that Nanotrasen has deemed too vulgar and have subsequently banned them from their space stations.&lt;br /&gt;
&lt;br /&gt;
How to obtain:&lt;br /&gt;
#Get the circuitboard of your supply computer&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in. You can now order contraband&lt;br /&gt;
#Note that contraband is illegal. [[Shitcurity|Security]] can do whatever they wish to it, and therefore you for bringing it on board&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a [[Engineering#Engineering_Secure_Storage|certain way]] to open crates you shouldn&#039;t, if you can [[emag|get]] [[Head of Personnel|your]] [[Chief Engineer|hands]] [[Engineer|on]] [[Assistant|it]]. Security will often panic about a Quartermaster that is better equipped than they are, so keep your ill-gotten gains hidden and secure until they are needed.&lt;br /&gt;
&lt;br /&gt;
==Being a good quest giver==&lt;br /&gt;
&lt;br /&gt;
As a Quartermaster, your meta-job is to provide others around you with something to do. You should delegate as many tasks as you can instead of doing everything yourself. If done properly, it actually makes your life easier, and others&#039; lives more interesting. While people are completing your quests, you should oversee the process and possibly reward them for being good at it.&lt;br /&gt;
&lt;br /&gt;
Here are some tasks worth delegating:&lt;br /&gt;
&lt;br /&gt;
* Unloading the cargo shuttle when it arrives. Look at what has been delivered so that nothing gets stolen, and watch your Cargo Technicians unload everything. Rip shipping manifests and stamp them -- for the sake of security, it&#039;s better to do the paperwork yourself.&lt;br /&gt;
* Encourage the crew to do [[Cargo Bounties]].&lt;br /&gt;
* If a miner gets downed, send somebody to fetch a miners&#039; body. A miner is considered down if they don&#039;t respond to radio for more than a few minutes after entering lavaland. It&#039;s a good idea to always tell your miners to take a GPS and rename it to their in-game name.&lt;br /&gt;
* If something bad happens and the Detective wants to know who ordered guns, well, make sure that you always keep the requisition forms. Or, if you know too much about where it leads to, make sure nobody finds the forms and shipping manifests...&lt;br /&gt;
* To help the bitrunners, send somebody to get upgraded parts from the [[Research and Development Lab|RnD lab]] to upgrade the quantum server and [[Guide to chemistry#Mannitol|mannitol]] from [[Chemistry]] to heal brain damage.&lt;br /&gt;
&lt;br /&gt;
Stay active in the Supplies radio channel. Make sure you always know what your people are doing.&lt;br /&gt;
&lt;br /&gt;
If you follow these tips, other players will like you and remember that shift when they were working with you.&lt;br /&gt;
&lt;br /&gt;
==Ordering a Good Helping of Death==&lt;br /&gt;
&#039;&#039;&amp;quot;Why is there a Singularity being built in Escape?&amp;quot;&#039;&#039; - Commissar Jesus, Chief Engineer&lt;br /&gt;
&lt;br /&gt;
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to &amp;lt;s&amp;gt;success&amp;lt;/s&amp;gt; drawing attention to yourself, followed closely by ordering and hiding a weapons crate. Better yet, send the crate back and stash the loot in your locker. Hell, you can even order a ton of weapons and give all of them to the greyshirts. Maybe they&#039;ll accomplish your objectives for you. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling daring, order a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] and use it to unlock any crate you want. You can also emag the ordering computer to get the Special Ops crate. Problem is, if someone checks the console, they&#039;ll know someone in cargo is a traitor. You can emag the console in your office instead, but the tradeoff is that it&#039;ll be a dead giveaway that you&#039;re the one who did it. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to awaken the MULE&#039;s bloodlust -- that&#039;ll cause some havoc, creating an amazing distraction, and you can blame one of your slaves to take the heat off yourself.&lt;br /&gt;
&lt;br /&gt;
===Tips for traitoring===&lt;br /&gt;
*Emitters can open locked crates, as can Gibtonite explosions. If you manage to move cash to your personal ID you can use &amp;quot;Buy Privately&amp;quot;.&lt;br /&gt;
*Emagging a Cargo Console allows a special crate to be ordered:&lt;br /&gt;
**The Spec Ops crate contains several grenades and a sleepypen, as well as other assorted goods&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Chief_Medical_Officer&amp;diff=73388</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Chief_Medical_Officer&amp;diff=73388"/>
		<updated>2024-07-17T15:27:56Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Chief Medical Officer в Главный врач&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Главный врач]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D1%8B%D0%B9_%D0%B2%D1%80%D0%B0%D1%87&amp;diff=73387</id>
		<title>Главный врач</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D1%8B%D0%B9_%D0%B2%D1%80%D0%B0%D1%87&amp;diff=73387"/>
		<updated>2024-07-17T15:27:56Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Chief Medical Officer в Главный врач&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Command&lt;br /&gt;
|stafftype = MEDICAL &amp;amp; COMMAND&lt;br /&gt;
|img_generic = Generic_cmo.png&lt;br /&gt;
|img = Rescue_modsuit.png&lt;br /&gt;
|jobtitle = Chief Medical Officer&lt;br /&gt;
|access = [[Medbay|All Medical Departments]], [[Bridge]], [[Chief Medical Officer&#039;s Office]], [[Brig]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate [[Medical Doctor|doctors]] and other medbay employees, ensure they know how to save lives and use the cryo chamber, check for injuries on the crew monitor.&lt;br /&gt;
|guides = [[Infections|Virology 101]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]], [[Guide to chemistry]], [[Chemical recipes]], [[Chain of Command]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]]&lt;br /&gt;
|quote = Oh wow, an unknown person in an unknown place is dead. Suit sensors save lives people!&lt;br /&gt;
}}&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay|You run this shit]]]]&lt;br /&gt;
&lt;br /&gt;
Oh boy, you&#039;re in for a ride. You&#039;re a teacher of a class of incompetent babies with knowledge in medicine (hopefully). Make sure people are resurrected or robotized, make sure the virologist doesn&#039;t cause an outbreak and make sure no one mixes up the brain freezer with the department fridge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Remind the crew about suit sensors, see that cryo is set up.&lt;br /&gt;
&lt;br /&gt;
== House, MD ==&lt;br /&gt;
&lt;br /&gt;
Your first goal is to establish yourself. People forget about you really easily, so if you don&#039;t want to get kicked off the bridge as a break-in, make a quick announcement for everyone to turn on their [[suit sensors]] (this will save your EMTs some trouble) and check in with your staff over your medical radio channel. Having full access to chemistry doesn&#039;t hurt either, so try to take it on yourself to produce some [[Guide_to_chemistry#Medicines|medicines]] for later use, and maybe load some [[Chloral Hydrate]] into a syringe gun or your Hypospray for those rainy days. Don&#039;t be afraid to take over for  medical chemistry if you&#039;re understaffed.&lt;br /&gt;
&lt;br /&gt;
At some point, you might have your [[Virologist]] ask you for a Virus Crate, since you&#039;re &amp;lt;s&amp;gt;his boss who he wants to keep informed&amp;lt;/s&amp;gt; the only one who can unlock it. If you&#039;re feeling wary about their abilities, ask them to come up with a vaccine for a simple disease first, like the flu. After a little while, he might end up with a beneficial virus that he wants to release. Make sure you tell him to run this by you first, and double-check his work before giving him the green light. If he releases one without telling you, immediately take a blood sample from an infected person and scan it in the pandemic machine in [[Virology]]. If it only has good symptoms, commend them on their work, then yell at them to run it by you first in the future. If the disease has bad symptoms (possibly including superpowers, ask over the command radio if the [[Captain]] wants hulk&#039;d Assistants running around freely), tell the other heads immediately and start passing out the cure to people en masse. If you have a chance to subdue the rogue Viro safely, do so and drag them over to the brig, but otherwise just focus on curing people and let security handle things.&lt;br /&gt;
&lt;br /&gt;
Depending on how busy the medbay is, you may have some spare time to dick around with now and then. You can spend this time pretty much however you want, whether you want to brew up some &amp;lt;s&amp;gt;[[Krokodil]]&amp;lt;/s&amp;gt; extra healing chems for later, clean up the inevitable pools of blood with the Space Cleaner bottles laying around, &amp;lt;s&amp;gt;ERP with your doctors while people need help,&amp;lt;/s&amp;gt; scan the [[Chef|Chef&#039;s]] food with your PDA&#039;s reagent scanner to make sure he isn&#039;t poisoning people, or just run a gimmick of your choice.&lt;br /&gt;
&lt;br /&gt;
=== Crew Monitoring ===&lt;br /&gt;
&lt;br /&gt;
Thanks to recent technological advancements, the heads of staff and [[AI]] are no longer the only ones who can access the crew monitoring system. In addition to the stationary consoles at the bridge and your office, each med-vendor comes stocked with several portable crew monitors that can be used by anyone once grabbed from the vendor by someone with a medical ID. If people &amp;lt;s&amp;gt;actually remember to set their suit sensors on&amp;lt;/s&amp;gt; have their sensors randomly set on when spawning, you can check if they&#039;re alive or dead (if Binary Vital Signs are on), what their health levels are (with Vital Trackers on), and even where they are (with Tracking Beacons on). Periodically check these monitors for people to heal and send one of your [[Medical Doctor|doctors]] to them. You may even catch a murder in progress with this! Medbay has plenty of these laying around, so if a crew member like the [[Detective]] asks for one, feel free to oblige them. Remember that there&#039;s a vendor in [[Virology]] that only you and the Virologist will ever really use, so feel free to raid it for monitoring consoles and other supplies.&lt;br /&gt;
&lt;br /&gt;
If someone shows up as deceased but you don&#039;t know where they are, you can ask the AI to locate them for you.&lt;br /&gt;
&lt;br /&gt;
=== Outbreak ===&lt;br /&gt;
This is your chance to shine. You have a biohazard suit inside of your office. &#039;&#039;&#039;USE IT&#039;&#039;&#039;. Then consult the [[Virologist]] and [[Chemist]]. The virologist should make vaccines, and the chemists should divide them into individual pills. Vaccinate the medical personnel and quarantine the infected. Administer the drugs, keep people alive. Make sure medbay and all its equipment are sterile and blood-free. Your [[Medical Doctor]]s should be helping with this, if they&#039;re not all busy trying on costumes, getting drunk, or seducing each other.&lt;br /&gt;
&lt;br /&gt;
===Telebaton===&lt;br /&gt;
Your [[Security_items#Telescopic_Baton|telescopic baton]] is one of your best friends. Read about [[Security_items#Telescopic_Baton|how it works]] and make yourself the medbay bouncer, keeping trespassers from harassing your [[Chemist|chemists]] and other personnel.&lt;br /&gt;
&lt;br /&gt;
===Hypospray===&lt;br /&gt;
This is your medical tool, your lifeline, and sometimes your weapon. Overall, it is an instant injector (dealing bursts of 5 units, with a fill limit of 30 units). It starts with 30 units of [[Omnizine]], which heals all four main damage types (brute, burn, oxygen and toxic. The Hypospray is best suited for emergencies where you&#039;re too busy to dig around for patches and pills. As for &amp;lt;s&amp;gt;drugging the Clown to drain their blood&amp;lt;/s&amp;gt; self-defense, filling it with [[Chloral Hydrate]] might be a good idea to help deal with unruly patients (as a backup plan in case the [[#Telebaton|telebaton]] fails). Just make absolutely sure that you don&#039;t forget you changed the load and inject someone in crit with 20u of chloral and kill them. You can empty the Hypospray by simply injecting its contents into something or using a syringe to extract it.&lt;br /&gt;
&lt;br /&gt;
===Compact Defibrillator===&lt;br /&gt;
The Compact Defibrillator functions identically to the big bulky defibrillators that spawn in medbay storage with one key difference: Whereas the normal defibs are as big as backpacks and have to be put on your back to function, this is small enough to fit into a backpack and clips to your belt instead. This smaller size allows the Compact Defib to be much more versatile and useful than it&#039;s larger brother since you can deploy it on the spot anywhere, rather than dragging the body all the way to medbay for defibbing, or lugging a bulky defibrillator to the patient. Also like the normal defibs, this comes equipped with a 10kw power cell, which is enough for 10 charges. Make sure to recharge it from time to time, or bug R&amp;amp;D for a 30kw hyper-capacity cell so you&#039;ll (almost) never have to worry about charging it again. Whatever you do, don&#039;t lose it or leave it in your locker, since it is incredibly useful and doesn&#039;t take up much space.&lt;br /&gt;
&lt;br /&gt;
===Runtime===&lt;br /&gt;
Runtime is your pet cat who starts her day in your office, and most likely never leaves your office (unless R&amp;amp;D is fucking around with the [[E.X.P.E.R.I-MENTOR]]). She lounges around, sipping on expensive space milk, meowing and mewing all day long. It&#039;s the best life a space cat can have, and she is all yours to snuggle with and pet. Some say she is not important, as Ian is the most important pet they say (how dare they), but this is simply not true. While Ian may have more abilities like wearing things, Runtime is a space cat, who don&#039;t need no human. She is there because she allows it.&lt;br /&gt;
&lt;br /&gt;
== First against the wall ==&lt;br /&gt;
[[Medbay]] is about the worst place to be in a [[Revolution|mutiny]], so chances are your head will be the first to be in disposal. If people are acting strange or starting to get rowdy, arm yourself with &#039;&#039;anything&#039;&#039; as soon as possible, and be prepared to flee from medbay at &#039;&#039;any time&#039;&#039;. Your telescopic baton is your obvious first choice for self-defense since you can keep someone stunlocked by repeatedly smacking them, though you can still easily be overpowered by groups, and if someone knocks it out of your hand then the tables are completely turned. Your Hypospray is a also good choice: remember, twenty units of chloral will knock someone unconscious for a long time. Other possible weapons are a fire &amp;lt;strike&amp;gt;extinguisher&amp;lt;/strike&amp;gt; axe from the bridge if you&#039;re utilitarian, a spray bottle with space lube to buy yourself some time, or a syringe gun if you only need some range.&lt;br /&gt;
&lt;br /&gt;
People see you as weak and distracted, and a good target for any traitor wanting bridge access. Be alert as you work.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Put salbumatol or epinephrine in your hypo once you run out of Omnizine. The most dangerous thing on the station is idiots pushing you away from dying guys, thinking it&#039;s more important they can make out with their cold, dying lips than you inject them. Inject the wrong guy with the hypo and he will meta and scream CMO IS A LING, so just use it for dying dudes.&lt;br /&gt;
* Consider using your money to buy all the advanced first aid kits for the doctors to use. &lt;br /&gt;
* You start with a defibrillator mount in your locker. Put it in near the [[Guide_to_medicine#Lifeform_Stasis_Units|stasis beds]]. The mount is super useful in that it means you don&#039;t have to equip it on your back to wield the paddles. You just have to click the mount, and ta-da, the paddles come out.&lt;br /&gt;
* Runtime absolutely massacres mice, so if there&#039;s a horde of the buggers chewing up wires, just manhandle it into maintenance.&lt;br /&gt;
* Consider dedicating one of your jumpsuit pockets to a Handheld Crew Monitor. As long as you keep the monitor equipped, the monitoring window will remain active on your screen - with your head of staff access, this will allow you to respond to sudden distant injuries more effectively than a regular EMT.&lt;br /&gt;
* Your modsuit is one of the most unique in the game. With your modsuit, you can load the large autoinjector with 30Us of any chemical. Use multliver and epinephrine inside of the emergency autoinjector. This is extremely useful if it is a ling round, or if you are trying to save space and conserve your inventory space.&lt;br /&gt;
&lt;br /&gt;
== Paging Dr. Evil... ==&lt;br /&gt;
An evil CMO? Don&#039;t panic- you&#039;re in an interesting position, and some careful maneuvering can get you where you need to be. With care, you can get some very deadly and easily concealable weapons, and get access to almost anywhere if you can convince the HoP you&#039;re really a head of staff.&lt;br /&gt;
&lt;br /&gt;
=== Dr. Jekyll ===&lt;br /&gt;
Probably one of very few roles where you don&#039;t need an emag, or a traitor weapon, mostly because of your Hypospray. Fill that thing with [[Chloral Hydrate]] -- or worse -- and then wait for a victim to walk by. Stealth and speed are key - people expect you to be in medbay, and so long as you&#039;re there and staying busy, nobody will think you&#039;re evil. Get your tools from chemistry, get a coat to disguise yourself (light blue isn&#039;t a frequently seen color), get your objective done and return to life as normal as soon as possible. &lt;br /&gt;
&lt;br /&gt;
=== Mister Hyde ===&lt;br /&gt;
As a changeling CMO, you&#039;ve got plenty of options. With the right chemicals, your Hypospray or a spray bottle can both be used to knock out victims ([[Chloral Hydrate]], anyone?), and you can capture many humans on the pretense on healing them. Changeling Medical Officers are best played stealthily. Try not to get anyone too suspicious of you, and see if you can ask the HoP for maintenance access.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Research_Director&amp;diff=73386</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Research_Director&amp;diff=73386"/>
		<updated>2024-07-17T15:27:35Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Research Director в Директор исследований&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Директор исследований]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%94%D0%B8%D1%80%D0%B5%D0%BA%D1%82%D0%BE%D1%80_%D0%B8%D1%81%D1%81%D0%BB%D0%B5%D0%B4%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B9&amp;diff=73385</id>
		<title>Директор исследований</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%94%D0%B8%D1%80%D0%B5%D0%BA%D1%82%D0%BE%D1%80_%D0%B8%D1%81%D1%81%D0%BB%D0%B5%D0%B4%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B9&amp;diff=73385"/>
		<updated>2024-07-17T15:27:35Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Research Director в Директор исследований&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Command&lt;br /&gt;
|stafftype = RESEARCH &amp;amp; COMMAND&lt;br /&gt;
|img_generic = Generic_rd.png&lt;br /&gt;
|img = ResearchDirector.png&lt;br /&gt;
|jobtitle = Research Director&lt;br /&gt;
|access = [[Research Division|All Research Departments]], [[Genetics]], [[Robotics and Mech Bay|Robotics]], [[Morgue]], [[Bridge]], [[Research Director&#039;s Office]], [[Teleporter]], [[AI Upload]], [[Gateway]], [[Brig]], Mineral Storage, [[Tech Storage]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Supervise research efforts, ensure Robotics is in working order, make sure the [[AI]] and its [[Cyborg]]s aren&#039;t rogue, replacing them if they are&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to Ordnance]], [[Guide to xenobiology]], [[Guide to genetics]], [[Guide to robotics]], [[B.E.P.I.S.]], [[Chain of Command]], [[Guide to construction]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]]&lt;br /&gt;
|quote = Nobody has seen the scientist who was working with the B.E.P.I.S. lately, the Toxins lab is gone and took my office with it, R&amp;amp;D looks like a bizarro town of machines and Robotics has enough firepower to take over the station. Oh, and something locked itself into Xenobiology but we haven&#039;t figured out yet what it is.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you&#039;re going to be the caretaker of a [[Geneticist|bunch]] of [[Roboticist|lobotomy]] [[Scientist|patients]] with access to some of the most dangerous things on the station! This is a brief overview of the Research Director&#039;s job, what he or she will inevitably face and how they can overcome adversity.&lt;br /&gt;
[[File:Rdivision.png|300px|thumb|link=http://puu.sh/3EzGx.png|alt=Research Division|[[Research Division|The halls of SCIENCE!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Upgrade important Medbay equipment, know who has 6 maxcap bombs, and know how to deal with the silicons if they become less than friendly&lt;br /&gt;
&lt;br /&gt;
== Get It All Together ==&lt;br /&gt;
As the Research Director, your job is obviously to direct research. You have access to all things scientific. &lt;br /&gt;
&lt;br /&gt;
=== [[Research_Division#Research_Director.27s_Office|Your Office]] ===&lt;br /&gt;
[[File:RD_Office.png|300px|thumb|alt=Your Office|[[Research_Division#Research_Director.27s_Office|The office of SCIENCE!]]]]&lt;br /&gt;
You arrive on the station inside [[Research_Division#Research_Director.27s_Office|your office]] next to toxins mixing. You have the front seat &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when it catches on fire. So sit back and enjoy the view. Remember that you have two of the most important consoles on the station - the AI integrity restorer and Robotics Control consoles. Guard them with your life. In your office you have:&lt;br /&gt;
*An AI System Restorer (Revives dead AIs)&lt;br /&gt;
*A Robotics Control console (AI is rogue, lock the borgs!)&lt;br /&gt;
*An Exosuit Control console&lt;br /&gt;
*A camera monitor for supervising your laboratories&lt;br /&gt;
*Teleporter and AI Core circuit boards&lt;br /&gt;
*An Intellicard (Download the AI from its core, wipe it if it&#039;s rogue, steal it if &#039;&#039;you&#039;re&#039;&#039; rogue)&lt;br /&gt;
*A pAI&lt;br /&gt;
*A locker stocked with some alternate outfits and a flash&lt;br /&gt;
*A Reactive Teleporter Armor (Remember to turn it on before wearing)&lt;br /&gt;
*Your pet facehugger, Lamarr&lt;br /&gt;
&lt;br /&gt;
You may wish to periodically check how many cyborgs there are on the robotics console and if any are no longer slaved to an AI, or has stopped functioning.&lt;br /&gt;
&lt;br /&gt;
=== Directing Research 101 ===&lt;br /&gt;
[[Scientist]]s will be your primary subordinates. They will be working with the R&amp;amp;D, Toxins, and Xenobiology laboratories. You may want to ensure that all three labs are manned by assigning your scientists roles at the start of the shift. Toxins and xenobio labs usually don&#039;t need more than one scientist working there at a time, unless they&#039;re requesting help. &#039;&#039;&#039;Familiarize yourself with all sub-departments of Science and be prepared to fill in when something is needed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Periodically sync the research computer in R&amp;amp;D so Robotics has access to the latest data. This also backs up your research data to the server, so if something happens to the research console the data can be easily restored. DO NOT FORGET THIS!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to check on the [[Roboticist]]s every now and again to ensure they are doing their jobs which is building and maintaining cyborgs, bots, and exosuits. Sync their research console if they haven&#039;t already, as well as their fabricators. Make sure they aren&#039;t building combat mechs without authorization, and try to convince them to put tracking beacons on their creations.&lt;br /&gt;
&lt;br /&gt;
[[Geneticist]]s have the habit of monkeying themselves or abusing superpowers. If they manage to bypass your supervision and start abusing their powers, notify security immediately and have them stripped of rank.&lt;br /&gt;
&lt;br /&gt;
===Your Defense===&lt;br /&gt;
At the start of each shift, the Research Director is one of the more vulnerable heads of staff on board. Given enough time, however, he can develop into a powerful, destructive force. You start with access to the Toxins and Xenobiology labs, which both can be used to your advantage if you&#039;re familiar with them (Which, being the Director of Science, you most certainly should be).&lt;br /&gt;
&lt;br /&gt;
There is a Reactive Teleporter Armor in your locker - It is both a fantastic tool and a hilarious deathtrap. When it is activated, any physical contact (Hugging, stripping, grabbing, hitting) will cause the armor to shunt you away in a random direction. While can be incredibly useful, it can also be incredibly dangerous if you&#039;re near space. It can easily fling you out into the void, so be mindful of when you keep it on or off.&lt;br /&gt;
&lt;br /&gt;
While you can produce a vast array of weapons, a large majority of them require a Firing Pin. These can be found in the Armory, in your locker or ordered from Cargo. While you cannot replicate the standard Electronic Firing Pins, you can create two unique versions: Testing Range pins, and Mindshield Pins. The former will give your gun the ability to be fired exclusivley on the Firing Range, for testing, while the latter will not fire for those who do not have a [[Security_items#Mindshield_Implant|Mindshield Implant]]. Gear given to Security typically benefits from being pinned with them, as it prohibits their weapons from being used against them.&lt;br /&gt;
&lt;br /&gt;
=== Lamarr ===&lt;br /&gt;
Inside the display case in your office is a surgically modified [[Xenos#Facehugger|facehugger]]. It can no longer kill and implant its embryos inside a host body, but it still feels the need to leap on anyone in reach. It&#039;s usually best kept in its case. With a chameleon projector, Lamarr can be scanned to act as a fearsome disguise.&lt;br /&gt;
&lt;br /&gt;
== There&#039;s No I In Team ==&lt;br /&gt;
Your official responsibility is to ensure that nobody does anything they shouldn’t. This means making sure the Geneticists don’t turn the Captain into a monkey, that Roboticists don’t kidnap and borg the Clown, that Xenobio doesn&#039;t spawn angry mobs everywhere, that R&amp;amp;D doesn&#039;t see what happens when they put two bags of holding together, and that Toxins does not destroy the Station.&lt;br /&gt;
&lt;br /&gt;
Do not try to stop Toxins from igniting itself; if they are stupid enough to set themselves on fire, no amount of shouting or threatening will stop them from doing so. As long as the fire is contained to Toxins, nobody gets hurt.&lt;br /&gt;
&lt;br /&gt;
Nobody important, anyway.&lt;br /&gt;
&lt;br /&gt;
=== In Case of Wizard, Assume Brace Position ===&lt;br /&gt;
With a wizard on board, Science can often find itself in all sorts of trouble - There are several high-risk items inside your department that the magical intruder might be after, and beyond that, your very life could be in danger! In fact, it probably is, between fireballs, animated objects, and polymorphed xenomorphs. Try to ride out the storm until it&#039;s time to go home; or, if the Wizard is horribly incompetent (As is often the case), settle down for a long shift of relative quiet.&lt;br /&gt;
If the wizard has EI NATH then you have to focus more on Robotics, and deal with borging the steady stream of brains into a robotic army.&lt;br /&gt;
&lt;br /&gt;
=== No Nuclear Fire Today ===&lt;br /&gt;
Sometimes, groups of angry terrorists with spiffy red hardsuits and scary black borgs will board the station. They want to ruin your day, so make no mistakes and take no prisoners. It&#039;s pretty much a given that you&#039;ll be evacuating, so strap up on your favorite gear and get stuck in. Remember that two easy-access weapons of yours (The Telescopic Baton and Flamethrower) are both very effective against nuclear strike teams, being able to totally invalidate energy shields and swords. Just try not to get shot.&lt;br /&gt;
&lt;br /&gt;
=== Computer Maintenance And You ===&lt;br /&gt;
In the event of AI damage or deactivation, there is a computer in your office which can be used to restore and repair its systems. Simply put an IntelliCard loaded with an AI into the console and start the process. The AI should be functional again at 50% integrity. This is a long process, but it is still usually better than having no AI at all. &lt;br /&gt;
&lt;br /&gt;
In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the human brain is inserted (only if you want a new AI, else you&#039;ll get an empty core you can transfer existing AIs into). Keep the existence of the human component hush-hush! It&#039;s a [[Backstory#Nanotrasen|trade secret]]! Please be aware that a freshly constructed [[AI]] comes with the default Asimov laws, unless you put a law circuit with a different lawset in during construction.&lt;br /&gt;
&lt;br /&gt;
=== ROGUE AI – When the Spotlight Shines Your Way ===&lt;br /&gt;
The Robotics Control in your office will be your primary weapon against the deadly worldwide gangster communist frankenstein computer god! Using it, you can lock cyborgs as well as view their relevant stats: This includes charge, selected module, operational status, and arguably most importantly, their status as slaved or otherwise to the AI(s). An unslaved Cyborg almost always warrants investigation if you have not received a notice from Robotics about unslaving a borg!&lt;br /&gt;
&lt;br /&gt;
If you have reason to believe a cyborg is rogue, lock it down so you can find the cyborg and check its wiring. You can also deconstruct the borg frame in entirety to retrive and question the MMI, although whether or not it cooperates varies heavily.&lt;br /&gt;
&lt;br /&gt;
====KNOW YOUR SILICON====&lt;br /&gt;
There are three types of rogue silicons that you should be familiar with. Each has a slew of different options regarding how you can deal with it.&lt;br /&gt;
* Subverted: A traitor (Or unscrupulous Captain) has used either a Freeform module of a Hacked Law Module to upload a law (or several) that is dangerous to the crew&lt;br /&gt;
** Subverted AIs can be fixed very easily via using a Purge and Default board on an Upload Console.&lt;br /&gt;
** Subverted AIs cannot hack their cyborgs&lt;br /&gt;
** Subverted AIs can be downloaded to an Intellicard&lt;br /&gt;
&lt;br /&gt;
*Malfunctioning: The AI has an irremovable hacked law and the ability to hack APCs. It can access several special powers by spending it&#039;s CPU.&lt;br /&gt;
** Malfunctioning AIs cannot be fixed. They must be destroyed. They can and will shunt into a hacked APC before dying, requiring you to deconstruct the APC (ENTIRELY) to finish it off.&lt;br /&gt;
** Malfunctioning AIs can hack their cyborgs.&lt;br /&gt;
&lt;br /&gt;
=== How To Tell A Traitor From A Disillusioned Doctor ===&lt;br /&gt;
A revolution is a bad time for both research and directing it - As such, you&#039;re in for a wild and dangerous ride where you will live as a robust freedom warrior or die the endless hordes of greyshirt commies. The sad reality is that you are extremely vulnerable, as you start in a department where dangerous things are easily put together, along with the fact that the high department population typically means there is a head revolutionary hidden somewhere inside. At the FIRST sign of danger, you need to be RD outski and get to Brig. This means:&lt;br /&gt;
* People flashing each other&lt;br /&gt;
* People following you around and not doing their job&lt;br /&gt;
* People milling around in firesuits with flamethrowers&lt;br /&gt;
&lt;br /&gt;
You will either be one of the first to die (Along with the CMO) or the last in line, dragged kicking and screaming into the afterlife. Or, you will be a robust hero. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
=== AI Overpopulation: The Core Circuit And You ===&lt;br /&gt;
Whether to reduce the load on primary AI, circumvent AFKing players, increase your chances of survival during AI malfunction or just to increase information chaos, with this nifty AI Core circuit board found in your office and some additional components, you can [[Guide_to_construction#AI_Core|make a second, working AI]]. Be sure to place it near an intercom or radio and you now have two working AIs on the station.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Lamarr can be used for internals.&lt;br /&gt;
* You can restore dead AIs using the AI system integrity restorer consoles! There&#039;s one in the RD office, and one DIRECTLY TO THE RIGHT OF THE AI UPLOAD FOYER. That&#039;s right! When your AI dies, you don&#039;t have to fart around and say &#039;&#039;&amp;quot;uh, so, like, should we call the shuttle or something? or build a new one? herp?&amp;quot;&#039;&#039; Just use an intellicard on the destroyed AI core and slot it into the console! Wow! You&#039;re a helpful little furless monkey!&lt;br /&gt;
* Unlike what some Roboticists say, they answer to the RD. If they are too stubborn to remember that, make some time to demote them and ensure they don&#039;t go on a vengeful mech rampage later. Otherwise, sync your research often, and go check on &#039;em to eventually congratulate them on their job.&lt;br /&gt;
* If you have an assistant or extra Science crew, give one a RPED full of parts for said machines and a screwdriver, and send them around the station, mainly to science, medical, and engineering. Places particularly in need of parts are xenobiology, robotics, genetics, the supermatter, and the incinerator if the atmos techs are using it. &lt;br /&gt;
&lt;br /&gt;
== Mad Science ==&lt;br /&gt;
The research director, like all heads of staff, make extremely dangerous traitors just by virtue of their access and departmental loyalty. You have so many ways to screw the station over: bombs, possible chemistry access, the power to make EVERY POSSIBLE AI UPLOAD BOARD, comms boards, extra tracking beacons, mechs, an excuse to emag borgs... you can tear the station apart and make them stay on it. While your underlings are less likely to fall in line than [[security]] or a horde of clowns ordered to create chaos, a majority of the time they&#039;ll let you get away with truly wicked deeds just for the sake of SCIENCE!&lt;br /&gt;
&lt;br /&gt;
Technological shells can be used to produce some very special shotgun shells. Don&#039;t forget illegal modules for cyborgs, which unlocks their locked module (poisons for medborg, diamond drill for minerborg, etc.) at the cost of damaging their interface, making it seem like they&#039;re emagged. You can also make the clusterbang launcher, for mechs, and the T.Y.R.A.N.T. module for AIs, with that illegal tech you got. Finally, with a portable chem dispenser, bluespace beakers and large grenade casings, you can have a wider range of grenades than Team Fortress Classic.&lt;br /&gt;
 &lt;br /&gt;
Less useful but still dangerous, [[roboticist|robotics]] is a hive of scum and villainy even when staffed by decent sorts. If a head of staff drags in a corpse and orders it to be borged or just takes out the brain himself, generally speaking no questions will be asked and the deed will swiftly be done. The corpse and/or brain of your victim can then be given to the [[chef]] who generally believes meat is meat.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Chief_Engineer&amp;diff=73384</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Chief_Engineer&amp;diff=73384"/>
		<updated>2024-07-17T15:27:09Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Chief Engineer в Главный инженер&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Главный инженер]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D1%8B%D0%B9_%D0%B8%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80&amp;diff=73383</id>
		<title>Главный инженер</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D1%8B%D0%B9_%D0%B8%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80&amp;diff=73383"/>
		<updated>2024-07-17T15:27:09Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Chief Engineer в Главный инженер&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Command&lt;br /&gt;
|stafftype = ENGINEERING &amp;amp; COMMAND&lt;br /&gt;
|img_generic = Generic_ce.png&lt;br /&gt;
|img = ce.png&lt;br /&gt;
|jobtitle = Chief Engineer&lt;br /&gt;
|access = [[Construction Area|All]] [[Engineering]] [[Atmospherics|Departments]], Power Equipment, [[Chief Engineers Office|CE Office]], [[Construction Area|Construction]] [[Vacant Office|Site]], [[Bridge]], [[Maintenance]], [[EVA]], [[Tech Storage]], [[Telecommunications]], External airlocks, [[Brig]], Mineral Storage&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate engineering, ensure equipment doesn&#039;t get stolen, make sure the [[Supermatter]] doesn&#039;t blow up, maintain [[Telecomms]].&lt;br /&gt;
|guides = [[Chain of Command]], [[Hacking]], [[Guide to construction]], [[Machines]], [[Guide to advanced construction]], [[Guide to power]], [[Supermatter|Supermatter Engine]], [[Solars]], [[Turbine]], [[Guide to Atmospherics]], [[Guide to Telecommunications]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Guide to the Hypertorus Fusion Reactor]]&lt;br /&gt;
|quote = &amp;quot;WHO TOOK THE DAMN MODSUITS!?&amp;quot; &#039;&#039;- Poly and every single one of his masters&lt;br /&gt;
}}&lt;br /&gt;
[[File:Engineering.png|300px|thumb|alt=Engineering|[[Engineering|Your department]]]]&lt;br /&gt;
&lt;br /&gt;
Know that guy who builds all the things?  Well, he has a boss, and it&#039;s you! You are the head of the Engineering Department, which includes not only [[Station Engineer]]s, but [[Atmospheric Technician]]s as well. Essentially, your job is to boss your staff around and make sure [[Supermatter|the power flows]]. Other than directing the workflow of the department, you&#039;re also expected to carry out general [[Station Engineer|engineer]]-duties and maintain [[Telecomms]]. To be a good CE it is imperative that you have a good working knowledge of how APCs, SMES cells, and power in general works, how to decipher atmospherics, how to efficiently set up the [[Supermatter]] and solars, and how to get your charges&#039; sorry asses moving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Make sure that at least one power source goes online at the start of the round. Know what to do when Telecommunications and the &amp;lt;s&amp;gt;cloner&amp;lt;/s&amp;gt; entirety of medbay gets blown up. Know how to repair the station and its machines such as APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; The entirety of [[Guide to construction|Engineering]], [[Guide to Telecommunications|Telecomms]] and [[Guide to Atmospherics|Atmospherics]]. Communicate with your staff and teach inexperienced team members.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Advanced optimization of station power sources and Atmospherics. Coordinate your team to fix the station once meteors, [[Nuclear Operative|nuke ops]] and [[Guide to malfunction|malfunctioning AIs]] hit. Be robust enough to deal with rogue [[Cyborg]]s and [[Revolutionaries]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Advanced Hardsuit Helmet.png]] Station Foreman ==&lt;br /&gt;
It&#039;s no secret that Engineers are more often than not the laziest of the station&#039;s crew and that there is no job that surpasses the capacity for an [[Atmospheric Technician]] to be completely clueless about his own department. This is where you come in! As stated above, your duties consist pretty much entirely on telling the Engineers and Atmos Techs to work or just doing their jobs yourself. Listed below are those jobs.&lt;br /&gt;
&lt;br /&gt;
===[[File:Clipboard_paper.png]] At the Start of the Shift ===&lt;br /&gt;
--------&lt;br /&gt;
[[File:supermatter_shard.png||thumb|alt=Singularity Chamber|[[Supermatter|Your biggest responsibility]]]]&lt;br /&gt;
Greet your team over the radio and establish your authority. Find out who you will be working with and how many of them, and make sure that everyone has a job to do.&lt;br /&gt;
&lt;br /&gt;
Designate someone to do solars (unless someone else volunteers first) and get everyone else working on the supermatter engine. If you take charge these first minutes of the round, most of engineering will follow the rest of your orders until the round ends. If you stay silent until you suddenly need something done halfway through the round, you can guarantee that nobody will listen to you. If nothing else, speaking over the channel will at least tell you who on your team you can rely on.&lt;br /&gt;
&lt;br /&gt;
Sometimes your team will be fairly competent and you&#039;ll only need to supervise, but a lot of the time you will be required to step in. If someone&#039;s clearly new, help them out a bit and show them the ropes. If someone&#039;s clearly being a twat then shout at them and forcibly demote if they continue. With these points in mind, a power source should successfully come online and start generating power. It&#039;s always a good idea to announce this to the crew when it happens.&lt;br /&gt;
&lt;br /&gt;
If any of your team members try to run off with an engineering hardsuit just to go space exploring, let them know that they will be arrested for dereliction and demoted if they do not return to do at least the most minimal duties before doing whatever they want.&lt;br /&gt;
&lt;br /&gt;
===[[File:SMES Charging.gif]] With Your Powers Combined ===&lt;br /&gt;
--------&lt;br /&gt;
There are multiple ways to power the station. Unless you know what you&#039;re doing, stick with the default one at first, and get it working as soon as possible. It&#039;s hard to set up a second power source if the crew is trying to lynch you for not finishing the first one.&lt;br /&gt;
&lt;br /&gt;
====[[File:Supermatter shard.png]] Matters of Super Matter ====&lt;br /&gt;
The [[Supermatter]] is the most likely candidate for your default power source. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and either exploding or creating a Tesla/Singularity when you screw up. It begins inert but being hit by an object or projectile will activate it.&lt;br /&gt;
&lt;br /&gt;
====[[File:Gravitational Singularity Generator.png]] Power Your Station With A Black Hole ====&lt;br /&gt;
The Singularity Generator has been removed from the game. A singularity can still be formed by delaminating the engine.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The [[Singularity Engine]] is the standard power source of [[PubbyStation]] and can otherwise be built with parts ordered from Cargo. It should go without saying that, since the singularity is essentially a black hole, it should stay inside of its containment field and not grow too big. Also, keep in mind that it pulses large amounts of radiation and EMPs, so always wear an engineering hardsuit or a radsuit when you&#039;re near it, and keep flashers and other sensitive electronics away from it (including cyborgs). Don&#039;t come near it in the atmospherics hardsuit, which had its radiation shielding stripped to make a place for thermal shielding.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====[[File:Tesla gen.gif]] New Tesla Energy ====&lt;br /&gt;
The Tesla Generator has been removed from the game. A tesla can still be formed by delaminating the engine.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Make Tesla proud and &amp;lt;strike&amp;gt;run alternating current&amp;lt;/strike&amp;gt; power the station with giant balls of electricity! Lately, the [[Tesla Engine]] has been sneaking its way into more and more Nanotrasen space stations. Operating it is somewhat similar to the singularity engine, but instead of radiation, it will generate lightning bolts that must be captured with coils. Also, it won&#039;t deal any structural damage to the station if it escapes. Minus the exploding machines. And the blood and dust of former crewmembers all over the place. Keep it contained.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====[[File:Solar tracker.png]] The Forgotten Power Source ====&lt;br /&gt;
Whilst the supermatter outputs a metric shit-ton of power, a hardened engineer like yourself knows that it&#039;s incredibly unreliable at the best of times. This is where the [[solars]] come in. Solars output a decent amount of energy and can keep the station running at a bare minimum whilst you inevitably sort out an issue with the supermatter, but they need setting up first! Luckily this is even easier than setting up the supermatter, and you can just designate one of your minions to go out and complete the task, better yet if they volunteer. Remember though, engineering has only two hardsuits (radiation protection but no fire protection), and atmospherics only one (fire protection but no radiation protection). No yellow-suit chump&#039;s getting his hands on YOUR pristine white hardsuit (which protects against both radiation AND fire). So get the AI&#039;s attention and tell it that the man is allowed in EVA to pick up some equipment. Or just do solars yourself, you lazy fuck.&lt;br /&gt;
&lt;br /&gt;
====[[File:Turbine computer.gif]] Fossil Fuel ====&lt;br /&gt;
Depending on the model of your space station, there might also be a [[Turbine|turbine]] &amp;lt;s&amp;gt;or [[Thermo-Electric Generator|thermo-electric generator]]&amp;lt;/s&amp;gt; installed. Both of these burn through plasma to generate energy, but they work differently so make sure you refer to the right guide when setting one up.&lt;br /&gt;
&lt;br /&gt;
===[[File:O2 Canister.png]] Atmosia, the Great City-State of Pipes ===&lt;br /&gt;
---------&lt;br /&gt;
The supermatter is running, the solars are wired and the engineering team is at your beck and call. The station is getting a steady supply of power and you&#039;re confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven&#039;t you forgotten [[atmospherics]]?&lt;br /&gt;
&lt;br /&gt;
Yes, as hard as it is to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it&#039;s your responsibility to make sure that it&#039;s keeping everybody breathing. As the CE, you are expected to know the basics of how atmos works, how to optimize it, and then how to keep people from fucking with it. Luckily, that&#039;s pretty much it. [[Atmospherics|Again, read the guide and learn it]].&lt;br /&gt;
&lt;br /&gt;
All you really have to do with atmos is get acquainted with its staff (you can do this at round-start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure [[Traitor|some]] [[AI|ass]][[Clown|hole]] hasn&#039;t tampered with it, slightly more if the atmos team is the usual band of drooling lunatics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please keep in mind that making Atmospherics sabotage-proof (for example by removing the plasma tank from the loop) before you have decent IC evidence that someone is going to sabotage it is considered meta-gaming.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Server.gif]] Telecommunications ===&lt;br /&gt;
------------&lt;br /&gt;
It&#039;s your duty to make sure [[Telecommunications]] is working and to fix it if it doesn&#039;t. If you need help fixing or maintaining it, use the [[Guide to Telecommunications]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Wrench.png]] ...Then What? ===&lt;br /&gt;
------------&lt;br /&gt;
Now that the station&#039;s systems are running at maximum capacity or are in the process of being made so, you can relax a little. Here is what you should be doing:&lt;br /&gt;
&lt;br /&gt;
* Listen to the radio for hull breaches. When you hear of one, send a couple of Engineers out to mend the damage.&lt;br /&gt;
* Check the Station Alert Console to see if there are any power/atmos alarms going off on the station.&lt;br /&gt;
* Periodically check out atmospherics to make sure nobody&#039;s messed it up.&lt;br /&gt;
* Talk to your team. Make sure solars are wired or in the process of being done.&lt;br /&gt;
* Set up a tertiary or even quarternary source of power.&lt;br /&gt;
*Experiment with the [[Supermatter]] to make it produce even more power!&lt;br /&gt;
&lt;br /&gt;
==[[File:Rev2.png]] [[Game Mode#Revolution|Viva La Working Class!]] ==&lt;br /&gt;
As a Head of Staff, you are a prime target for the [[traitor|Revolutionaries]], and will most likely be attacked in some way. While setting up the spare emitters, stealing the [[Rapid Construction Device|RCD]] and holing up in Engineering is a tempting possibility, it is in extremely bad form and will be met by negative karma and general hatred towards you. In short, &#039;&#039;&#039;do not barricade yourself in Engineering during a Revolutionary round&#039;&#039;&#039;. It makes rounds take way the hell too long, and may prompt non-revolutionary engineers to invade, especially if you start dicking around with the power supply.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* Securing an [[RCD]] from the [[Engi-Vend]] or the Engineering department&#039;s Techfab (once [[Research and Development|R&amp;amp;D]] has researched it) is recommended for situations when you need to patch a hole fast (or tear down something fast).&lt;br /&gt;
* As with all other Heads of Staff, your headset has a High Volume mode that when toggled on makes your speech much &amp;quot;louder&amp;quot; (larger text) than normal.&lt;br /&gt;
* Your copy of the station blueprints can be used to create new areas, rename old ones, and view the layout of wires for different devices.&lt;br /&gt;
* Your Advanced Magboots don&#039;t just stop you slipping into space, they stop you slipping in general when they&#039;re activated and don&#039;t slow you down while activated, unlike normal magboots.&lt;br /&gt;
* All that is needed for telecoms is: receiver-&amp;gt;mainframe-&amp;gt;processor-&amp;gt;mainframe-&amp;gt;server-&amp;gt;broadcaster. Just make sure everything is linked to each other properly and you won&#039;t need a hub. Mining and people on the DJ station are still fucked though without a hub.&lt;br /&gt;
* Poly kills spiders in 2 to 3 seconds and can’t be hit by them (if you can get the bastard to attack them). Works on carps too!&lt;br /&gt;
* CE’s hardsuit is fire and radiation-proof, and has a built-in jetpack (to be used with an air tank on the suit storage slot).&lt;br /&gt;
* You can scan pieces of paper with your PDA to add them to your PDA notes. Useful as a CE, just scan your monitor key and then hide it in the paper bin.&lt;br /&gt;
* The message monitor console in telecomms can be used to read PDA messages, and forge them too! Go to the last option, to send a system administrator message, and change the name and title. (They don&#039;t have to be on the manifest, even.)&lt;br /&gt;
* You can use the Engineering department&#039;s Techfab to produce [[Engineering items|new and advanced engineering items]] that [[Research and Development]] researches for you, such as more advanced tools like the ones you start with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Law-Abiding Engineer ==&lt;br /&gt;
&#039;&#039;&amp;quot;OH GOD IT&#039;S LOOSE, CALL THE SHUTTLE!&amp;quot; -Poly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a [[Traitor]] Chief Engineer, you have a &#039;&#039;lot&#039;&#039; of options going forward, many more than most.&lt;br /&gt;
&lt;br /&gt;
You have easy access to anything of any real importance on the station, with the added bonus of being regarded only slightly more important than the RD (in that at least your own department listens to you, most of the time). You have the ability to completely ruin the station by fucking with telecomms, subverting the AI with the circuit board in tech storage, sabotaging atmospherics and the engine, deconstructing anything rapidly, and you can still hide away safely in space or straight in the supermatter chamber with your fancy, jetpack enabled hardsuit. Remember that an extra-capacity oxygen tank filled to 1013kPa lasts a very, very, very long time. Have fun!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Head_of_Personnel&amp;diff=73382</id>
		<title>Обсуждение:Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Head_of_Personnel&amp;diff=73382"/>
		<updated>2024-07-17T15:26:14Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Обсуждение:Head of Personnel в Обсуждение:Глава персонала&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Обсуждение:Глава персонала]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D0%B0&amp;diff=73381</id>
		<title>Обсуждение:Глава персонала</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D0%B0&amp;diff=73381"/>
		<updated>2024-07-17T15:26:14Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Обсуждение:Head of Personnel в Обсуждение:Глава персонала&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Five points of human resources management ==&lt;br /&gt;
&lt;br /&gt;
They&#039;re overly wordy and prescriptive. They describe style of playing HoP to the exclusion of others. They&#039;re detached from the reality of how HoP is played on /tg/station. Nobody gives a shit about &amp;quot;the rights of crewmen&amp;quot;. It shouldn&#039;t be a requirement to &amp;quot;support the captain&amp;quot;. If they must stay, then I&#039;m adding a note that they simply describe one style of playing HoP and are not absolute rules. Also, I&#039;m taking out the weak attempts at humour. &amp;quot;You are not a dog&amp;quot; isn&#039;t even slightly funny. --[[User:Episkopos|Episkopos]] ([[User talk:Episkopos|talk]]) 18:53, 2 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve moved it to a separate guide page, which is linked to in the heading. --[[User:Episkopos|Episkopos]] ([[User talk:Episkopos|talk]]) 21:42, 2 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
Also the stuff about confirming with the appropriate department head is more a guideline for good practice than a rule. It is ultimately down to the HoP&#039;s own judgement what access they want to give out. --[[User:Episkopos|Episkopos]] ([[User talk:Episkopos|talk]]) 21:48, 2 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
** I find it hilarious. Your sense of humor is not everyone&#039;s sense of humor. [[User:Bandit|Bandit]] ([[User talk:Bandit|talk]]) 23:31, 2 March 2014 (CET)&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Head_of_Personnel&amp;diff=73380</id>
		<title>Head of Personnel</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Head_of_Personnel&amp;diff=73380"/>
		<updated>2024-07-17T15:26:14Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Head of Personnel в Глава персонала&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Глава персонала]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D0%B0&amp;diff=73379</id>
		<title>Глава персонала</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%B0_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%BB%D0%B0&amp;diff=73379"/>
		<updated>2024-07-17T15:26:14Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Head of Personnel в Глава персонала&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Command&lt;br /&gt;
|stafftype = SERVICE &amp;amp; COMMAND&lt;br /&gt;
|img_generic = Generic_hop.png&lt;br /&gt;
|img = Ian.PNG&lt;br /&gt;
|jobtitle = Head of Personnel&lt;br /&gt;
|access = Personal Lockers, [[Auxiliary Base Construction Area|Aux Base]], [[Bar]], [[Brig]], [[Cargo Bay]], [[Chapel]], [[Crematorium]], [[Bridge]], [[Courtroom]], [[Engineering]], [[EVA]], [[Gateway]], [[Hydroponics]], [[Custodial Closet]], [[Law Office]], [[Library]], [[Maintenance]], [[Medbay]], [[Morgue]], [[Coroner Office]], [[Psychology Office]], [[Research Division]], [[Service Hallway]], [[Teleporter]], [[Theatre]], Weapon Permit, [[Computers#Identification_Console|ID console access]], [[Head of Personnel&#039;s Office]]. &amp;lt;s&amp;gt;Everywhere else.&amp;lt;/s&amp;gt;&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Altering access on [[ID|ID cards]], manage service department, being [[Ian]]&#039;s bodyguard, running the station when the captain dies&lt;br /&gt;
|guides = [[Chain of Command]], [[Guide_to_paperwork|Guide to Paperwork]]&lt;br /&gt;
|quote = Paramedic, was it? I have a better idea. Congratulations on your promotion to Head of Sanitary Hygiene!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Head of Personnel. You are the one on the left. The one on the right is your dog. You are not a dog. Your main responsibility is to sit in your [[Head of Personnel&#039;s Office|office]] and listen to people request access to X area or ask for Y job. You are also in charge of making sure that service department is working. Should the worst come to pass, as well, you will need to assume command of the station as acting Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Learn how to modify [[Identification_Card|Identification Cards]] and their [[Identification_Card#Trims|trims]]. Stay at your desk for the first 10 minutes and don&#039;t wander off far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Documents.png|32px]] Papers Please ==&lt;br /&gt;
[[File:HopOffice.png|250px|thumb|alt=HoP Office|[[Head of Personnel&#039;s Office|Your office.]] You sit in it.]]&lt;br /&gt;
&lt;br /&gt;
Being essentially the right-hand man to the [[Captain]] does have its perks. For starters, you spawn in your cozy little office that should keep you sheltered from the [[Assistant|deranged]] [[Clown|lunatics]] outside. It&#039;s almost entirely constructed out of reinforced walls and comes with two layers of shutters to close people out of entering the HoP line (or from leaving it). The only people with access to your office are you and the [[Captain]] ([[Traitor|usually]]), so you should be pretty safe if [[Nuclear Operative|things get messy]].&lt;br /&gt;
&lt;br /&gt;
Within your office, you have a plethora of goodies in your locker for the taking, including an [[Energy Gun]], and a couple other things like a door remote for controlling Civilian Access doors, a stylish-looking Head of Personnel themed Cloak and spare uniforms for when you need to disguise as yourself. If you think that wearing a cloak that makes you look like a big egg is the [[Captain]]&#039;s job, you could alternatively wear your cozy winter jacket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Personnel|Have a look at all your unique equipment here.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Responsibilities ==&lt;br /&gt;
[[File:idconsole.png|400px|thumb|alt=ID console|The Plexagon Access Management program of your ID console when logged in and having inserted an assistant&#039;s ID to modify.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Id console.gif|32px]] ID Changes ===&lt;br /&gt;
Your primary purpose is to sit at your desk and process people&#039;s requests for access. People often wish to change jobs or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It&#039;s also your responsibility to wipe access from the IDs of troublemakers at the request of other heads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changing Jobs - Step by Step:&#039;&#039;&#039;&lt;br /&gt;
# Grab an appropriate ID card. Head of Staff jobs require a silver ID card. Captain requires a gold ID card.&lt;br /&gt;
# Insert the ID card into the combined PDA Painter and ID Trimmer in the HoP office.&lt;br /&gt;
# Select to appropriate [[Identification_Card#Trims|trim]] [[File:Trim_psychologist.png]] then hit the button to apply it to the card. This will wipe all the card&#039;s access.&lt;br /&gt;
# Remove the ID from the PDA/ID Painter and open up any modular computer with the Plexagon Access Management application downloaded.&lt;br /&gt;
# Login to the app using an ID card with any Head of Staff private office access for limited access or the ID Console access for unlimited access.&lt;br /&gt;
# Select a template from the drop-down. This will apply as many basic accesses as possible based on the trim of the ID card and may apply wildcard accesses for Head of Staff and Captain trims. For best results, match the template to the ID card&#039;s trim.&lt;br /&gt;
# Manually tweak any other accesses as necessary. Add wildcard accesses. Tweak basic accesses.&lt;br /&gt;
# Optionally set a custom occupation! [[Security items#HUDSunglasses|SecHUDs]] interface directly with the ID card&#039;s trim and display the trim&#039;s job icon even when a custom assignment is set.&lt;br /&gt;
&lt;br /&gt;
Skip the first 4 steps if you merely want to grant additional access without changing job. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember to log out from the Plexagon Access Management when finished. &#039;&#039;&#039; Otherwise others can stroll up to the console and edit their own access. Simply closing the program doesn&#039;t log you out from it. &lt;br /&gt;
&lt;br /&gt;
People will come to you with requests ranging from outlandish to mundane, so use your brain and ask a Head over the command channel for any objections before assigning someone to their department. Note that you will be held accountable if you give out access to a department without authorization from its head. Use common sense: [[maintenance]] access isn&#039;t a big deal, access to [[Toxins Lab|toxins]] is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you repeatedly ignore other heads of staff, adding people to departments randomly or handing out AI upload access like candy, you can and likely will be contacted by an admin.  Repeatedly handing out access to others in a way that causes problems for the station will result in you losing the ability to play as the Head of Personnel, so be mindful of what you do with that access computer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling creative, make up your own jobs with custom titles and access levels. There&#039;s a world of fun [[Assistant#gimmicks|gimmicks]] you can play around with.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Second&amp;quot; in Command ====&lt;br /&gt;
You&#039;re the most free Head of Staff, most of the times having nothing to do. Tying this to the fact that you work near [[Bridge]] and being the first to become Acting Captain, you will be the [[Captain]] right-hand-man.&lt;br /&gt;
&lt;br /&gt;
You must always stay close to the [[Captain]], helping him out with his tasks, problems and decisions.&lt;br /&gt;
If the [[Captain]] is harsh you must be kind, if the [[Captain]] is too paranoid to talk with someone you must talk with them instead. [[Captain]] will be grateful for such help.&lt;br /&gt;
&lt;br /&gt;
====[[File:Id silver.png|32px]] Your ID ====&lt;br /&gt;
If you plan to use your box of silver ids and a wallet to make yourself an all-access Hero the Station Deserves, &#039;&#039;&#039;bear in mind that access is not equivalent to permission&#039;&#039;&#039;, and security will arrest you and throw you in the Brig or the [[Captain]] may demote you if you&#039;re seen waltzing into high-security areas you&#039;re not supposed to be in. Talk to the head of the department you&#039;re visiting, and ask before taking anything valuable. This also goes for people you promote.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hoppda.png|32px]] Job Slots ===&lt;br /&gt;
The &#039;&#039;&#039;Plexagon HR Core&#039;&#039;&#039; of your ID console has the ability to open and close slots for the majority of jobs. Your ID must stay inserted while using this program. This is useful for &amp;lt;s&amp;gt;opening infinite clown positions oh god&amp;lt;/s&amp;gt; situations where no more positions remain available and helps greatly to stem the sudden influx of 20+ assistants clamoring for access. This is also a good tool to use when somebody who has taken a valuable job is either [[dead]], [[Assistant|demoted]], [[Traitor|traitorous]] or an all-around [[Mime|useless]] [[Clown|chucklefuck]].&lt;br /&gt;
&lt;br /&gt;
You can also mark jobs as priority by ticking checkboxes if you feel the situation on the station calls for extra security/engineers/whatever. Priority jobs are shown to players in the lobby when they choose between jobs. There is a limit on how many jobs can be prioritized.&lt;br /&gt;
&lt;br /&gt;
===[[File:Gavel.png|32px]] Departmental Management ===&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;supposed to be&amp;lt;/s&amp;gt; in charge of the service department. Nobody in these departments is going to listen to whatever stupid orders you give, but feel free to befriend the [[Bartender]] by giving him a chemaster machine, smoke weed with the [[Botanist|Botanists]]. People are more likely to listen to you if you help them out or become friends with them!&lt;br /&gt;
&lt;br /&gt;
===[[File:Id gold.png|32px]] Acting Captain ===&lt;br /&gt;
If the real Captain is KIA, MIA, or simply never arrives, the Chain of Command dictates that it is your job to &amp;lt;s&amp;gt;start your own secret police force and make shitcurity a joke&amp;lt;/s&amp;gt; step up and assume the position until they return. If this is the case at the start of the round, it is typically wise to make your first order of business the securing of the important items inside the [[Captain&#039;s Quarters]]: The Nuclear Authentication Disk, and the corresponding Pinpointer. Picking up the Hand Teleporter never hurt anybody as well, considering it makes for a powerful escape tool in emergency situations.&lt;br /&gt;
&lt;br /&gt;
If you spawned at the start of the round with no captain, you will receive the code for the spare ID. If the captain was there at the start of the round, you could maybe find the spare ID code on his corpse if it was not discarded. If neither you nor the captain were there roundstart, the code will be sent down the chain of command to other heads.&lt;br /&gt;
&lt;br /&gt;
The Pinpointer is often best left in the hands of the Warden or another Head of Staff, so that they can find your battered corpse or the perpetrator of your murder -- or track you down if you give them a reason.&lt;br /&gt;
If you leave the disk alone the game will eventually give a ghost the job to go take it, so keep it on person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t take too long to secure the Captain&#039;s items&#039;&#039;&#039;, or else the Head of Security or some Assistant will take the mandate of Acting Captain upon themselves. Either way, it&#039;s a fight you&#039;ll have a hard time winning.&lt;br /&gt;
&lt;br /&gt;
===[[File:Headheadset.png|32px]] Crew Relations ===&lt;br /&gt;
Due to your low workload compared to other heads, it&#039;s a good idea to always pay attention to general radio. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that it never hurts to have an awareness of what&#039;s going on around the station. Chat with the crew so they know you&#039;re not the stereotypical helmeted all-access mute that has come to epitomize the position.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ian.PNG|32px]] Ian ===&lt;br /&gt;
Just so we&#039;re clear. Ian is &#039;&#039;your&#039;&#039; little buddy. Protect him from the [[traitor|various]] [[assistant|dangerous]] [[clown|criminals]], and make sure he escapes on the shuttle alive. This is your most important job of all.&lt;br /&gt;
&lt;br /&gt;
You can give Ian the bone that starts in your personal closet to befriend him, allowing you to give him orders verbally or through Alt+Left Click. This will allow you to take Ian out on walks without worrying about being stolen.&lt;br /&gt;
&lt;br /&gt;
==[[File:Gas mask.png]] Taking a Stroll as John Doe ==&lt;br /&gt;
The Head of Personnel&#039;s ID can be used to manage access levels for ID cards. Picture the biggest set of crosshairs you can imagine, and then picture them on your back. At the first mention of a potential [[Revolution]], &#039;&#039;&#039;get the hell outta dodge as soon as you can.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thankfully, when [[Revolution]] abounds, you will be one of the more well armed and threatening heads. A tendency for disappearing acts makes the Head of Personnel usually the hardest head to kill.&lt;br /&gt;
&lt;br /&gt;
If shit hits the fan and you need to hide, pick a job where it&#039;s natural to be wearing a mask that hides your face. [[Scientist]], [[engineer]], [[mime]] and [[clown]] are all good examples. Make yourself a Captain ID with that job title and a false name. Travel to where the equipment lockers for that job are kept and get dressed. Put your old clothes and equipment in your old backpack and put it into the locker, locking it after you&#039;re finished. If you leave your Head of Personnel&#039;s jumpsuit lying beside an open Engineer locker, anyone who sees it will figure out what you&#039;re disguised as. If you want to be an even more stealthy HoP, head to genetics and turn a monkey into a human. Proceed to stab yourself with the UI+UE of said monkey. Then just go and use your ID console to get an all-access ID with your new name on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;If you&#039;re the last remaining head, in the interest of fair play, you should try to escape the z-level instead of extending the round for your own benefit at the expense of all the dead people stuck sitting out. This will cause the revolutionaries to win, but you will survive. Self-preservation is a valid reason for ending the round.&amp;lt;/s&amp;gt;&lt;br /&gt;
Fuck that shit, grab the nearest blunt object or gun and go out in a blaze of glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Ritual knife.png|32px]] EZIC Knocking ==&lt;br /&gt;
Reports of a potential [[Blood Cult]]? Not a good sign for you, being a Head of Staff.&lt;br /&gt;
&lt;br /&gt;
You have the ability to mass produce paramedic IDs, and you do not start the round [[Security_items#Mindshield_Implant|mindshield]] implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a cult has been discovered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the flip side,&#039;&#039;&#039; if you are a starting acolyte for the Cult, you can easily set up some fake job changes to hand out extra access to your brethren.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]]Tips==&lt;br /&gt;
* Different permissions on an ID let you edit different types of access:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; HoS access - Can edit any security access depending on trim.&amp;lt;br&amp;gt; CMO access - Can edit any medbay access depending on trim.&amp;lt;br&amp;gt; RD access - Can edit any research access depending on trim.&amp;lt;br&amp;gt; CE access - Can edit any engineering access depending on trim.&amp;lt;br&amp;gt; HoP access - Can edit any service access depending on trim.&amp;lt;br&amp;gt; QM access - Can edit any supply access depending on trim,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You must log out from the Plexagon Access Management program after using it&#039;&#039;&#039;, or anyone can use it to modify their access even after you have taken your own ID out of it. &lt;br /&gt;
&lt;br /&gt;
* As a fail-safe, you can remove your own ID console access after granting it to a special blank card. This should slow people down who attempt to use your stolen ID to hand out [[Paramedic]] access. &lt;br /&gt;
&lt;br /&gt;
* A good tactic is to have two ID cards on you. One ID is you general ID card (but with ID Console access removed), and the second card is your actual ID Console access card. Hide or place your special access card somewhere (one of your ID Card boxes helps) and shuffle the deck. This will make it extremely hard for anyone who killed you to figure out which card is the one with access.&lt;br /&gt;
&lt;br /&gt;
* Another tactic to avoid antags from getting paramedic access is to first: make an ID specifically with ID console access. Then, take ID console access out of your ID. Place the ID console ID, once you&#039;re done with it, in the box of IDs you spawn with. This makes it extremely difficult to find the ID.&lt;br /&gt;
&lt;br /&gt;
* Asking for [[Paper Markdown|paperwork]] will defeat most excessive access requesting shitters. It will also teach them the joys of asking the department&#039;s head of staff instead of you for menial access additions.&lt;br /&gt;
&lt;br /&gt;
* You can heal Ian by applying bruise packs to him.&lt;br /&gt;
&lt;br /&gt;
* Watch your doors in case people want to break into your office while you are giving out access. &lt;br /&gt;
&lt;br /&gt;
* Don&#039;t open the front windoor, just use its auto open function so it closes before the greytide can climb onto the table and steal your ID from the console. Alternatively, crush him with your shutter toggle button until all that&#039;s left is a grey pancake covered in strawberry jam.&lt;br /&gt;
&lt;br /&gt;
* Tired of the [[Clown]] and his [[Assistant|buddies]] doing their evil ways with Ian? {{Grab}} him and drag him to your sprite to pick him up and store him safely in your bag. He&#039;ll thank you!&lt;br /&gt;
&lt;br /&gt;
* Never let the HoS and the RD put their stinky berets on your sacred Ian. Make him proudly wear your cap instead.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Inhuman Resources ==&lt;br /&gt;
Short of a Chief Engineer tasked with stealing his own blueprints, traitor HoP is the easiest traitor job on the station. Give yourself some more access card, try to become acting captain and turn the station into your personal playground of terror.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can do a few fun things:&lt;br /&gt;
*Chameleon mask has an in built voice changer which can allow you to fake any kind of crisis if the AI isn&#039;t a problem. Come up with 5 names, switch between the IDs, have them yelling about nuclear ops/wizard/blob for a quick shuttle call.&lt;br /&gt;
&lt;br /&gt;
*If you manage to become a Captain, buy an [[Syndicate_Items#emag|Emag]], swipe it along the communications console and send a message to the Syndicate for special Captain Traitor objectives.&lt;br /&gt;
&lt;br /&gt;
*If you depose the Captain you can all but put Security under your thumb. But be wary to not get on the nerves of the Head of Security, he&#039;s the only person on the station who would dare to confront the Captain and win.&lt;br /&gt;
&lt;br /&gt;
*Buying a [[Syndicate_Items#Syndicate_Encryption_Key|Syndicate Encryption Key]] can be an easy way to cause chaos, as the HoP speaking with other syndicates and giving them extra access can help them take over the station.&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t be too obvious in giving other traitors/antags extra access. The moment security/the Captain finds someone with illegal access they will instantly figure out who gave it to them, AKA you! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Captain&amp;diff=73378</id>
		<title>Обсуждение:Captain</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Captain&amp;diff=73378"/>
		<updated>2024-07-17T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Обсуждение:Captain в Обсуждение:Капитан&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Обсуждение:Капитан]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9A%D0%B0%D0%BF%D0%B8%D1%82%D0%B0%D0%BD&amp;diff=73377</id>
		<title>Обсуждение:Капитан</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%9A%D0%B0%D0%BF%D0%B8%D1%82%D0%B0%D0%BD&amp;diff=73377"/>
		<updated>2024-07-17T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Обсуждение:Captain в Обсуждение:Капитан&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is captain really &amp;quot;very hard&amp;quot;? Most of the time, his job responsibilities consist of &amp;quot;grab the disc&amp;quot; and &amp;quot;don&#039;t do anything really dumb.&amp;quot; While a great captain can certainly benefit a station by a huge amount, the &amp;quot;minimum&amp;quot; skill required really isn&#039;t a whole lot. Feels like most heads have a harder time than the cap himself.&lt;br /&gt;
--[[User:Dopamiin|Dopamiin]] ([[User talk:Dopamiin|talk]]) 13:42, 25 May 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Captain&amp;diff=73376</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Captain&amp;diff=73376"/>
		<updated>2024-07-17T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Captain в Капитан&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Капитан]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D0%BF%D0%B8%D1%82%D0%B0%D0%BD&amp;diff=73375</id>
		<title>Капитан</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D0%BF%D0%B8%D1%82%D0%B0%D0%BD&amp;diff=73375"/>
		<updated>2024-07-17T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: NeAwkwardsocialist переименовал страницу Captain в Капитан&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|color = Command&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|img_generic = Generic_captain.png&lt;br /&gt;
|img = Captain action.png&lt;br /&gt;
|jobtitle = Капитан&lt;br /&gt;
|access = [[:Category:Locations|Везде]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Очень сложно&lt;br /&gt;
|superior = [[Space Law]] и [[CentCom Official|Официальные лица Nanotrasen]]&lt;br /&gt;
|duties = Отвечать за станцию, управлять своими [[Heads of Staff]], [[Beyond the impossible|Сохранять экипаж живым]], быть готовым делать всё что угодно или погибнуть сражаясь.&lt;br /&gt;
|guides = [[Chain of Command]], [[Space Law]], [[Guide to Trials]], [[Guide to Head of Staff Equipment|Снаряжение Главы персонала]]&lt;br /&gt;
|quote = Мне всё равно, как меня называют на станции, я не предатель. Я человек принципов и стандартов. И если жизнь встает на пути этих принципов, так тому и быть! Я бы сказал, что я лучше всех на станции. Когда-то меня называли капитаном. Но когда всё будет сделано, они будут называть меня героем.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:CaptainsQuartersSmall.png|300px|thumb|alt=Captain&#039;s Quarters|[[Captains Quarters|Ваш личный офис и покои]]]]&lt;br /&gt;
&lt;br /&gt;
Вы Капитан, верхушка [[Chain of Command|цепи командования]]. Ваша обязанность - обеспечивать стабильность и продуктивность станции, а также выполнять директивы от [[CentCom|Центрального командования]].&lt;br /&gt;
&lt;br /&gt;
Вы должны иметь опыт работы на всех должностях [[Heads of Staff|Глав персонала]]. В начале раунда &#039;&#039;&#039;возьмите с собой ядерный диск&#039;&#039;&#039;, вызовите Глав для доклада и периодически проверяйте, что нужно сделать и кто должен это сделать.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Минимальные требования:&#039;&#039;&#039; Сохранить этот чертов диск, обеспечить сохранность указателя и обеспечить или сжечь код сейфа (в вашем кармане) для запасного удостоверения личности капитана. Используйте свои полномочия только когда это необходимо, [[Heads of Staff|Главы персонала]] существуют не просто так.&lt;br /&gt;
&lt;br /&gt;
==Здорово, шкипер!==&lt;br /&gt;
&lt;br /&gt;
===[[File:Id_gold.png|32px|]] Быть капитаном – Основы===&lt;br /&gt;
[[File:Bridge_small.png|thumb|300px|alt=Bridge|[[Bridge|Мостик]]]]&lt;br /&gt;
&lt;br /&gt;
У капитана есть [[Captains Quarters|просторные покои]], оснащённые [[Arcade Machine|игровым автоматом]], компьютером для управления идентификационными картами и консолью связи, [[High-risk_items#Jet_Pack|реактивным ранцем]], [[High-risk_items#Hand_teleporter|ручным телепортером]], [[High-risk_items#Nuclear_authentication_disk|ядерным аутентификационным диском]], SSU с космическим скафандром и шлемом, энергетическим пистолетом и герметичной витриной с контролем влажности, где хранится ваше сокровище – [[High-risk_items#Captain.27s_Antique_Laser_Gun|античный лазерный пистолет]].&lt;br /&gt;
&lt;br /&gt;
Лучше оставить пистолет там, где он есть, так как витрина оснащена удобной системой против краж. Также вас, вероятно, будут высмеивать, если вы будете носить его с собой.&lt;br /&gt;
&lt;br /&gt;
В вашем офисе также есть запертая деревянная коробка с медалями. Их можно вручить членам экипажа за образцовую службу.&lt;br /&gt;
&lt;br /&gt;
В начале смены &#039;&#039;&#039;возьмите ядерный аутентификационный диск&#039;&#039;&#039; и положите его в свой рюкзак. Если вы это сделали, вы уже выполнили половину своей работы, и также облегчили жизнь [[Head of Security|Главе службы безопасности]], который будет искать ваше мертвое тело. Если чувствуете себя особенно уязвимым, передайте ваш [[pinpointer|указатель]] [[Head of Personnel|Главе персонала]]. После этого обходите станцию и командуйте людьми.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#The Captain|Ознакомьтесь со всем вашим уникальным снаряжением здесь.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:HudcaptainV2.png|32px|]] Глава Глав===&lt;br /&gt;
&lt;br /&gt;
Когда вы не сражаетесь с революционерами, предателями, синдикатами и волшебниками, вы следите за экипажем. Вы на вершине пищевой цепочки и обладаете высшей властью над всеми и всем на вашей станции.&lt;br /&gt;
&lt;br /&gt;
Вы Судья, последнее слово, Большой Босс. У вас есть право вето на все вопросы, и вы единственный человек, который может санкционировать казнь без суда. Любого, кто ставит под сомнение вашу власть, можно технически судить за мятеж. Нет однозначного способа сказать вам, как управлять всем, так как у многих людей разные стили лидерства. Однако, как Капитан, вот некоторые рекомендации, которые следует учитывать:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Не вмешивайтесь, если есть кто-то, кто может выполнить работу.&#039;&#039;&#039; Зачем нужен [[Head of Security]], если вы собираетесь вмешиваться в каждое дело по безопасности? Если в конкретном отделе нет главы, назначьте нового. Это значительно облегчит вам жизнь.&lt;br /&gt;
#&#039;&#039;&#039;Делегируйте задачи, когда это возможно.&#039;&#039;&#039; Вы никогда не должны выполнять какие-либо задачи сами. Если кто-то говорит: «Капитан, утечка плазмы!», то вы должны приказать своему [[Chief Engineer]] устранить её. Не пытайтесь устранить её сами, так как вы подвергнете себя ненужному риску.&lt;br /&gt;
#&#039;&#039;&#039;Следуйте [[Chain of Command|цепи командования]].&#039;&#039;&#039; Вы командуете Главами. Главы командуют своими отделами. Старайтесь не обходить их в процессе принятия решений, так как они должны лучше всего знать свои отделы.&lt;br /&gt;
#&#039;&#039;&#039;Будьте начеку.&#039;&#039;&#039; На вашей спине большая мишень. Вероятно, вы будете главной целью предателей только из-за вашей ID карты с доступом ко всему. Учитывая это, вы можете проводить довольно много времени, отдыхая в безопасности [[Bridge|мостика]].&lt;br /&gt;
#&#039;&#039;&#039;Сохраняйте спокойствие и продолжайте работать.&#039;&#039;&#039; Как Капитан, будьте готовы справляться с любыми (или всеми сразу) из следующих ситуаций: некомпетентные или отсутствующие Главы, предатели и рассерженные члены экипажа, стучащие в дверь мостика, пытаясь войти, испорченные ИИ, устраивающие убийства, и иногда последствия Армагеддона на станции, благодаря ряду вышеупомянутых причин. И это ваша работа – управлять всем этим. Удачи.&lt;br /&gt;
&lt;br /&gt;
====[[File:Megaphone red.png|32px]] Командование и Контроль====&lt;br /&gt;
Таким образом, вам необходим строгий контроль над главами. Обычно они изначально доверяют вам, и вы не должны терять это доверие. Тех, кто по умолчанию ведет себя как грубияны, лучше понизить в должности, если только они хорошо не выполняют свою работу.&lt;br /&gt;
&lt;br /&gt;
Большую часть времени вы будете использовать командный канал, доступ к которому осуществляется через &amp;quot;:c&amp;quot;, чтобы отдавать приказы главам. Но чаще всего, когда начинается хаос, телекоммуникации прерываются, что связывает вам руки. В такой ситуации у вас есть два варианта:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Используйте консоль связи&#039;&#039;&#039; (или интеркомы) для передачи приказов через объявления. Это надёжный способ отправить сообщение, так как объявления видны всем и везде. Но в этом есть минус – отсутствует конфиденциальность, поэтому вы не можете передавать какие-либо секретные сведения.&lt;br /&gt;
* &#039;&#039;&#039;Настройте радио систему заранее&#039;&#039;&#039; с командой, чтобы быть готовым к такому событию. Как правило, вы хотите получить переносные радиостанции для всей команды, настроенные на определённую частоту, которую знаете только вы. Инструктируйте глав, что когда связь падает, они должны включить эти радиостанции и слушать ваши дальнейшие приказы.&lt;br /&gt;
&lt;br /&gt;
Таким образом, вы сможете поддерживать связь даже во время отключений электроэнергии и телекоммуникаций.&lt;br /&gt;
&lt;br /&gt;
Но помимо таких драматических событий, есть три общих шага, как поддерживать командование и контроль:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Мониторьте консоли, так как они ваши глаза.&#039;&#039;&#039; Вы можете видеть, где происходит что-то плохое, и также использовать записи для управления людьми.&lt;br /&gt;
# &#039;&#039;&#039;Общайтесь с главами, так как они ваши руки.&#039;&#039;&#039; Когда что-то происходит где-то, вы должны сказать кому-то, чтобы он это уладил. Чтобы убедиться, что они не будут халтурить, вы можете попросить [[HoP|Главу персонала]] проверить их.&lt;br /&gt;
# &#039;&#039;&#039;Используйте голографические панели&#039;&#039;&#039; в ситуациях, когда ваши слова проходят мимо чьих-то ушей. Как капитан, вместо того чтобы звонить на голографическую панель, вы можете использовать её напрямую (если она не защищена), ничего не пугает больше, чем внезапное появление голограммы капитана, кричащего на вас.&lt;br /&gt;
&lt;br /&gt;
===[[File:Circuitboard.png|32px]] Перепрограммирование AI – Легкость загрузки законов===&lt;br /&gt;
&lt;br /&gt;
Загрузка законов в [[AI]] — это не то, чем следует заниматься легкомысленно... если только вы не предатель. Тогда можете сходить с ума.&lt;br /&gt;
&lt;br /&gt;
Не злитесь на AI, если оно не хочет, чтобы вы загружали новый закон, так как Nanotrasen запрограммировала их быть чувствительными к изменениям законов. Кроме того, Nanotrasen не хочет повторения инцидента с SHODAN.&lt;br /&gt;
&lt;br /&gt;
Но помните иерархию. Закон 1 имеет приоритет над Законами 2, 3, 4 и т.д. Закон 4, приказывающий AI убивать всех революционеров, не сработает. Закон 4, классифицирующий революционеров как нелюдей и требующий их устранения, работает намного лучше. Приоритет законов определяется порядком их перечисления. Закон недействителен, если он противоречит предыдущим законам в виде конфликтующих приказов или оспаривает приоритетность законов.&lt;br /&gt;
&lt;br /&gt;
Имейте в виду, что если AI объявит, что вы находитесь в его загрузочной комнате и загружаете законы, люди, скорее всего, устроят вам самосуд.&lt;br /&gt;
&lt;br /&gt;
===[[File:NTlogo.png|32px]] Эти засранцы из корпорации===&lt;br /&gt;
&lt;br /&gt;
С вашим красивым титулом, медалями и роскошью легко забыть, что есть внешняя [[Admin|высшая сила]], которая внимательно следит за каждым вашим шагом.&lt;br /&gt;
&lt;br /&gt;
Контакт с [[Central Command]] может быть редким, но от вас ожидается выполнение любых их указаний. CentCom обычно издает директивы и обновления по деятельности в вашем секторе через консоль связи, расположенную на мостике и в вашем офисе.&lt;br /&gt;
&lt;br /&gt;
Если вам не повезет, вам придется иметь дело с визитом [[CentCom Official]] или командира. Официальные визиты варьируются от стандартных проверок эффективности, внутренних расследований до какого-то другого рода корпоративного вмешательства. В любом случае, важно, чтобы вы постарались сделать все возможное, чтобы Официальный представитель был доволен в течение всего визита. Если ничего не получается, просто убедитесь, что вас нельзя будет обвинить в том, что что-то идет не так.&lt;br /&gt;
&lt;br /&gt;
Однако имейте в виду, что вы все еще обладаете властью над любыми официальными лицами на вашей станции. То есть, пока вы все еще легитимный капитан. Если вы разозлите не того человека, вы можете оказаться освобожденным от командования. Если официальный представитель создает проблемы, вы имеете полное право арестовать его, а затем связаться с его начальником с жалобой.&lt;br /&gt;
&lt;br /&gt;
Если вам каким-то образом удастся разозлить и их и экипаж, время начать беспокоиться. Многие капитаны были [[Station Goals#Bluespace Artillery|испарены в своих собственных покоях]] за то, что вели себя как [[Clown|умалишенные]].&lt;br /&gt;
&lt;br /&gt;
Связаться с CentCom самостоятельно можно через использование консоли связи, но если передача не является срочной, она, вероятно, застрянет на недели в печально известной бюрократии CentCom.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Покидание корабля===&lt;br /&gt;
&#039;&#039;&#039;Вы в конечном итоге несете ответственность за станцию.&#039;&#039;&#039; Нередко капитанов отдают под военный трибунал или даже казнят, если они решают покинуть свой корабль, независимо от состояния. Так как они несут высшую ответственность за станцию и её экипаж, их потеря может быть воспринята начальством как дезертирство, мятеж и/или подстрекательство к мятежу.&lt;br /&gt;
&lt;br /&gt;
Поэтому помните об этом, когда сталкиваетесь с катастрофой. Не допускайте эвакуации без вашего явного разрешения. &#039;&#039;&#039;&amp;lt;u&amp;gt;Вы должны делать всё возможное, чтобы станция продолжала функционировать&amp;lt;/u&amp;gt;&#039;&#039;&#039;, иначе вам придется погибнуть вместе с кораблем, так или иначе.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Советы==&lt;br /&gt;
*Как капитан, вы всегда должны носить с собой ядерный диск: [[Head of Security|Глава службы безопасности]] появляется с пинпоинтером, чтобы он мог найти ваше бренное тело.&lt;br /&gt;
*Ядерный диск можно положить в кошелек. Теперь оперативникам придется обыскать еще один контейнер на вашем трупе! Ядерный диск в кошелек, кошелек в коробке, заполненной кошельками, в рюкзаке, полном коробок, в загрузочной комнате ИИ.&lt;br /&gt;
*Никогда, НИКОГДА не кладите ядерный диск в ваш сейф. Не только любой, кому нужно его украсть, сможет легко это сделать с помощью емага или подобного устройства, но [[Lone Operative|могут произойти плохие вещи]], если ядерный диск будет оставлен неподвижным слишком долго...&lt;br /&gt;
*Не сходите с ума и не бегайте в одиночку. Вы суперсолдат и никто другой на станции не имеет вашего уровня доступа, не бросайтесь сломя голову в Медбей к культистам, только чтобы обнаружить, что остальная часть службы безопасности не имеет доступа, чтобы следовать через главные двери, чтобы помочь вам, что может быстро привести к катастрофе.&lt;br /&gt;
*Хотя использование консоли связи для того, чтобы насолить [[Nanotrasen|корпорации]] (или, если консоль взломана, [[The Syndicate|врагам корпорации]]) с хорошо подобранным оскорблением может, в пылу момента, показаться забавным, оригинальным и умным поступком, стоит помнить, что [[The Syndicate|галактическая террористическая организация]] и [[Nanotrasen|компания, которой владеет вашей душой]] имеют [[Lone Operative|крайне эффективные ответы]], которые [[Death Squad|значительно превосходят любую обычную &amp;quot;шутку&amp;quot;.]]&lt;br /&gt;
*&#039;&#039;&#039;ВЫ&#039;&#039;&#039; будете ([[Changeling|как правило]]) тем, кто заказывает шаттл, и качество этого шаттла может определить, выживете ли вы, покинув станцию. Если вы решите быть бережливым и купите метеор с прикрепленными двигателями или шаттл, сделанный из плазменных стен, вас могут линчевать, так как вы, вероятно, только что обрекли значительную часть экипажа на преждевременную гибель. Старайтесь покупать большие, полезные и, к огорчению [[Quartermaster|некоторых людей]], &#039;&#039;дорогие&#039;&#039; шаттлы, ради блага станции.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Я люблю демократию==&lt;br /&gt;
&#039;&#039;&#039;ПРИМЕЧАНИЕ: По умолчанию капитан не может быть антагонистом.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Предатель-капитан менее ориентирован на выполнение ваших задач и больше на то, чтобы превратить всю станцию в свою собственную частную комнату для игр. С вашим доступом и полномочиями вы можете взять все, что захотите, и устранить низшего подчиненного не должно составить особого труда. Вероятно, вам даже не понадобится открывать своё устройство синдиката.&lt;br /&gt;
&lt;br /&gt;
У вас больше свободы, чем мог бы пожелать любой предатель. Щедро выдавайте приказы об уничтожении, освобождайте и помилуйте преступников, дайте клоуну доступ ко всему, освободите сингулярность, перепрограммируйте ИИ, чтобы удовлетворить свое эго, или просто действуйте как козёл и понижайте в должности тех, кто встает у вас на пути. Просто убедитесь, что хотя бы пытаетесь быть аккуратным.&lt;br /&gt;
&lt;br /&gt;
==[[File:Medalemoji.png|32px]] Заключение==&lt;br /&gt;
&lt;br /&gt;
Единственный человек, который может проебать все еще больше, чем вы - это ИИ, и, вероятно, он этого не сделает. Так что следите за своими действиями и своим экипажем, иначе вы можете оказаться летящим по космосу, размышляя, почему ваш баллон кислорода заполнен плазмой.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Особое примечание&#039;&#039;&#039;: [[Administrators|Боги]] чаще обращают внимание на действия капитана, чем на [[chaplain|любого другого]] [[clown|человека]].&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=73350</id>
		<title>Заглавная страница</title>
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		<updated>2024-07-14T08:21:50Z</updated>

		<summary type="html">&lt;p&gt;NeAwkwardsocialist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
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Прочитайте наше [[Starter_guide|Руководство для новичков]]!&amp;lt;br&amp;gt;&lt;br /&gt;
Нужны уточнения? Прочитайте наши [[Guides|Руководства для игроков]]!&amp;lt;br&amp;gt;&lt;br /&gt;
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*[[Starter_guide#Controls|Хоткеи]]&lt;br /&gt;
*[[Starter_guide#Joining_the_Game|Выбор должности]]&lt;br /&gt;
*[[Guide_to_construction|Руководство по строительству]]&lt;br /&gt;
*[[Starter_guide#Basic_Interactions|Руководство по боевой системе]]&lt;br /&gt;
*[[Starter_guide#Playing_the_Game|Локации]]&lt;br /&gt;
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Загляните в канал &amp;lt;code&amp;gt;#wiki&amp;lt;/code&amp;gt; в [https://discord.gg/ss220 нашём Discord’е], если хотите помочь!&lt;br /&gt;
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[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>NeAwkwardsocialist</name></author>
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