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	<title>SS220 - Вклад [ru]</title>
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	<updated>2026-04-30T13:54:46Z</updated>
	<subtitle>Вклад</subtitle>
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		<id>https://bs.ss220.club/index.php?title=%D0%95%D0%9C%D0%90%D0%93&amp;diff=76357</id>
		<title>ЕМАГ</title>
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		<updated>2024-12-13T22:29:49Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: добавила плашку свежего перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Может содержать ошибки&lt;br /&gt;
|Note=Эта недавно переведённая статья может содержать грамматические или логические ошибки. Если вы заметите их при чтении текста, просьба внести правки, нажав кнопку &amp;quot;Править&amp;quot;. Если вы не уверены в корректности перевода, сверьтесь с оригинальным текстом на старой версии страницы. Вместе мы справимся!&lt;br /&gt;
|Image=Pinpointer.gif&lt;br /&gt;
|Color=Engineering&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Криптографический Секвенсор&lt;br /&gt;
 |image = Emag.gif&lt;br /&gt;
 |foundin = Заказывается через аплинк, стоит 4 телекристалла.&lt;br /&gt;
 |usedfor = Получение доступов к закрытым шкафчикам, разблокирование скрытых функций устройств, подчинение себе боргов.&lt;br /&gt;
 |strategy = Используйте его, чтобы разблокировать особые функции некоторых устройств. &lt;br /&gt;
 |description = Также называемый ЕМАГом (&amp;quot;э&amp;quot;лектро&amp;quot;маг&amp;quot;нитная карта), секвенсор позволяет вам открывать кое-что (и ломает это в процессе), а также может менять функции многих, многих вещей на станции.&amp;lt;br&amp;gt; Помимо этого, у него есть и другие особые функции. Например, с его помощью можно взламывать боргов, заставляя их служить вам, вызывать опасные (вплоть до смертельного исхода) неисправности электроприборов, и в целом реально испортить день станционным инженерам.&lt;br /&gt;
Можно использовать секвенсор на [[robotics|роботах]], делая их враждебными ко всему на станции, или взламывать компьютеры, получая некоторые необычные эффекты. Например, можно уменьшить время до отлёта эвакуационного шаттла до 10 секунд, если взломать консоль шаттла. Также можно взломать консоль заказов в карго, получив таким образом доступ к особым ящикам, да и вообще в целом секвенсор в карго очень полезен - можно открывать им любые ящики. Следует отметить, что использование ЕМАГа отличается от [[Hacking|взлома]], это разные механики. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Где можно использовать ЕМАГ ==&lt;br /&gt;
&lt;br /&gt;
=== НЕ двери ===&lt;br /&gt;
{{Anchor|Airlock}}&lt;br /&gt;
С апреля 2020 года ЕМАГ не работает на дверях. Чтобы открыть дверь, нужно использовать [[Syndicate_Items#Airlock_Authentication_Override_Card|Airlock Authentication Override Card]].&lt;br /&gt;
&lt;br /&gt;
=== Киборги ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Переписывает законы киборга, если его панель открыта, и открывает киборгу доступ к некоторым дополнительным модулям, в зависимости от его типа. Также добавляет киборгу возможность подорвать себя, если он не заблокирован.&lt;br /&gt;
&lt;br /&gt;
На панели киборга после использования ЕМАГа остаются следы - панель будет выглядеть повреждённой, и это будут видеть те, кто откроет/закроет панель киборга после взлома. Киборги, которые подчиняются  [[Гайд по малфу|сбойному]] [[ИИ]] не могут быть [[Снаряжение Синдиката#Cryptographic Sequencer|емагнуты]].&lt;br /&gt;
&lt;br /&gt;
=== Бот-уборщик/Клинбот (Cleanbot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот начнёт распылять скользкую кислотную пену.&lt;br /&gt;
&lt;br /&gt;
=== ED-209 и секьюрити-боты ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет стрелять лазером во всех, кого видит.&lt;br /&gt;
&lt;br /&gt;
=== Напольный бот/Флорбот (Floorbot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет вскрывать полы и делать дыры в открытый космос.&lt;br /&gt;
&lt;br /&gt;
=== Медбот (Medibot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет вводить 5 юнитов [[Guide_to_chemistry#Chloral_Hydrate|хлоральгидрата]] и наносить урон, тип которого зависит от того, какой урон бот бы стал лечить (если лечение не требуется, то будет наносить урон травмами) каждый шаг.&lt;br /&gt;
&lt;br /&gt;
=== ХОНК-бот (Honkbot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет издавать раздражающие звуки и ХОНКАТЬ экипаж. Если бота атаковать, то он будет ХОНКАТЬ атакующего до бесконечности.&lt;br /&gt;
&lt;br /&gt;
=== Гигиенический бот (Hygienebot) ===&lt;br /&gt;
Будет очищать людей огнём вместо воды. &lt;br /&gt;
&lt;br /&gt;
=== МУЛ-бот (Mulebot) ===&lt;br /&gt;
Разблокирует панель управления.&lt;br /&gt;
&lt;br /&gt;
=== Консоль заказов ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует покупку/продажу контрабанды, а также добавляет один новый ящик:&amp;lt;br&amp;gt; &lt;br /&gt;
Ящик &#039;Spec Ops&#039; снаряжения, который включает коробку  with a box of ЭМИ-гранат, 3 дымовые бомбы, усыпляющую ручку и зажигательную гранату. Стоимость - 800 кредитов. &lt;br /&gt;
&lt;br /&gt;
=== Экспресс-консоль заказов ===&lt;br /&gt;
&lt;br /&gt;
Вызывает крушения карго-подов в случайных частях станции, вместо нормального приземления в карго.&lt;br /&gt;
&lt;br /&gt;
=== Химический раздатчик ===&lt;br /&gt;
&lt;br /&gt;
Добавляет карпотоксин, токсин, морфин, космодурь и шахтёрскую мазь в список реагентов. &lt;br /&gt;
&lt;br /&gt;
=== Раздатчик безалкогольных напитков ===&lt;br /&gt;
&lt;br /&gt;
Добавляет коктейль Thirteen Loko, виски-колу, токсин разрушения разума и тиризин в список реагентов.&lt;br /&gt;
&lt;br /&gt;
=== Раздатчик алкогольных напитков ===&lt;br /&gt;
&lt;br /&gt;
Добавляет этанол, железо, мятный токсин и коктейль  Atomic Bomb в список реагентов.&lt;br /&gt;
&lt;br /&gt;
=== Раздатчик мутагена (из руины подменов на Лаваленде) ===&lt;br /&gt;
&lt;br /&gt;
Добавляет в список реагентов жидкую плазму.&lt;br /&gt;
&lt;br /&gt;
=== Тропа Ориона (The Orion Trail) === &lt;br /&gt;
&lt;br /&gt;
Разблокирует режим &amp;quot;реализма&amp;quot; - если вы умираете в игре, то умираете и в реальной жизни. Если выигрываете - получаете охренительный игрушечный космолёт, который взрывается как мини-бомба.&lt;br /&gt;
&lt;br /&gt;
=== Аркадный автомат ===&lt;br /&gt;
&lt;br /&gt;
Превращает обычный аркадный автомат в игру Outbomb Cuban Pete, которая сложнее обычной. Если игрок побеждает, то получает бомбу и шляпу. Если проигрывает - его гибает. Раз-емагается после победы, или если покрутить автомат отвёрткой. &lt;br /&gt;
&lt;br /&gt;
=== Консоль связи ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует консоль, как если бы вы авторизовались с ID капитанского уровня. Дополнительно добавляет возможность отправлять сообщения Синдикату, то есть админам, и таким образом можно чуть-чуть подтолкнуть их вам подыграть. Также разблокирует четыре новых опасных шаттла, которые можно купить: Диско Инферно за 10 000 кредитов, О, привет, Дэниел! за 10 000 кредитов, Гиперфрактальный Гигашаттл за 10 000 кредитов и Большой Корпоративный Монастырь за 18 000 кредитов. Покупка шаттла через емагнутую консоль скрывает имя покупателя. ЕМАГ можно отменить, если просто разлогиниться из консоли. Полезно. если вы планируете угон шаттла.&lt;br /&gt;
&lt;br /&gt;
=== Компьютер голодека ===&lt;br /&gt;
&lt;br /&gt;
Отключает протоколы безопасности, позволяя запустить симулятор дикой природы (появляются несколько враждебных голокарпов), симулятор ожога (заполняет весь голодек плазмой перед поджогом - распространяется из голодека очень быстро) и симулятор пчёл (заполняет голодек пчёлами, переносящими случайные токсины, некоторые из которых очень опасны).&lt;br /&gt;
&lt;br /&gt;
=== Консоль отслеживания сообщений ===&lt;br /&gt;
&lt;br /&gt;
Печатает пароль и на время отключает консоль.&lt;br /&gt;
&lt;br /&gt;
=== Консоль шаттла эвакуации ===&lt;br /&gt;
&lt;br /&gt;
Сокращает время отлёта шаттла до 10 секунд.&lt;br /&gt;
&lt;br /&gt;
=== Переносной барьер ===&lt;br /&gt;
Первое применение: выключает ограничения доступа&lt;br /&gt;
&lt;br /&gt;
Второе применение: ломает сканер ID, оставляя барьер с теми настройками, которые у него были на момент применения&lt;br /&gt;
&lt;br /&gt;
=== Турель ===&lt;br /&gt;
&lt;br /&gt;
Турель будет стрелять во всех подряд, также увеличивает скорострельность.&lt;br /&gt;
&lt;br /&gt;
=== Консоль контроля турелей ===&lt;br /&gt;
&lt;br /&gt;
Выключает ограничения доступа, позволяя кому угодно использовать консоль.&lt;br /&gt;
&lt;br /&gt;
=== Переработчик ===&lt;br /&gt;
&lt;br /&gt;
Позволяет перерабатывать трупы и людей.&lt;br /&gt;
&lt;br /&gt;
=== Генератор щита ===&lt;br /&gt;
&lt;br /&gt;
Части щита будут медленно рассеиваться.&lt;br /&gt;
&lt;br /&gt;
=== Консоль мониторинга сервера телекоммуникаций ===&lt;br /&gt;
&lt;br /&gt;
Выключает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Консоль контроля трафика ===&lt;br /&gt;
&lt;br /&gt;
Выключает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Консоль мониторинга электроэнергии ===&lt;br /&gt;
&lt;br /&gt;
Отключает точную запись данных и позволяет очищать журнал данных.&lt;br /&gt;
&lt;br /&gt;
=== Компьютер ===&lt;br /&gt;
&lt;br /&gt;
Позволяет загрузить две новые программы. Одна осуществляет DDoS атаки на другие консоли, вторая уничтожает консоль.&lt;br /&gt;
&lt;br /&gt;
=== Торговые автоматы ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Фабрикатор экзокостюмов ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Убирает ограничения доступа.&amp;lt;/s&amp;gt; Ничего не делает.&lt;br /&gt;
&lt;br /&gt;
=== Фабрикатор мехов ===&lt;br /&gt;
&lt;br /&gt;
Выключает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Устройство для замены ламп ===&lt;br /&gt;
&lt;br /&gt;
Заполняет плазмой заменённые лампочки.&lt;br /&gt;
&lt;br /&gt;
Примечание: они взорвутся сразу же, как только будут включены.&lt;br /&gt;
&lt;br /&gt;
=== Кейс ===&lt;br /&gt;
&lt;br /&gt;
Взламывается.&lt;br /&gt;
&lt;br /&gt;
=== Портфель с кодовым замком и сейф ===&lt;br /&gt;
&lt;br /&gt;
Взламывается.&lt;br /&gt;
&lt;br /&gt;
=== Шкафчик ===&lt;br /&gt;
&lt;br /&gt;
Взламывается.&lt;br /&gt;
&lt;br /&gt;
=== Закрытый ящик ===&lt;br /&gt;
&lt;br /&gt;
Взламывается.&lt;br /&gt;
&lt;br /&gt;
=== Библиотечный компьютер ===&lt;br /&gt;
&lt;br /&gt;
Позволяет печатать случайные фейковые предметы культа. Вы не сможете их использовать, но они смешно переполошат службу безопасности.&lt;br /&gt;
&lt;br /&gt;
=== Консоль шаттла каторги/шахты ===&lt;br /&gt;
&lt;br /&gt;
Позволяет вызывать шаттл кому угодно. &lt;br /&gt;
&lt;br /&gt;
=== АПЦ/ЛКП ===&lt;br /&gt;
&lt;br /&gt;
Безвозвратно разблокирует интерфейс. Отключает доступ ИИ к этому ЛКП. ЛКП загорается синим, как будто его взломал  [[Malfunctioning AI|сбойный ИИ]].&lt;br /&gt;
&lt;br /&gt;
=== Слипер ===&lt;br /&gt;
&lt;br /&gt;
Перемешивает кнопки ввода химикатов, привязывая кнопки одних химикатов к другим (Примечание: слиперы встречаются на картах /tg/ крайне редко)&lt;br /&gt;
&lt;br /&gt;
=== Эмиттер ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует интерфейс, если он заблокирован&lt;br /&gt;
&lt;br /&gt;
=== Консоль РнД ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа. На текущий момент - бесполезно.&lt;br /&gt;
&lt;br /&gt;
=== Сервер РнД ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа. На текущий момент - бесполезно.&lt;br /&gt;
&lt;br /&gt;
=== Мегафон ===&lt;br /&gt;
&lt;br /&gt;
Делает текст большим и красным.&lt;br /&gt;
&lt;br /&gt;
=== Имплант инструментов ===&lt;br /&gt;
&lt;br /&gt;
Добавляет боевой нож. Емагнуть имплант можно использовав его в руке, в которую установлен имплант. &lt;br /&gt;
&lt;br /&gt;
=== Выращиватель конечностей ===&lt;br /&gt;
&lt;br /&gt;
Добавляет синтетический армблейд.&lt;br /&gt;
&lt;br /&gt;
=== Станция снаряжения ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Противогаз СБ ===&lt;br /&gt;
&lt;br /&gt;
Меняет фразы активации.&lt;br /&gt;
&lt;br /&gt;
=== Пожарная сигнализация ===&lt;br /&gt;
&lt;br /&gt;
Блокирует сигнализацию от срабатывания при обнаружении огня.&lt;br /&gt;
&lt;br /&gt;
=== Вывеска бара ===&lt;br /&gt;
&lt;br /&gt;
Меняет изображение.&lt;br /&gt;
&lt;br /&gt;
=== Система автоматических анонсов ===&lt;br /&gt;
&lt;br /&gt;
Изменяет сообщения объявлений и предотвращает взаимодействия, пока система не будет починена.&lt;br /&gt;
&lt;br /&gt;
=== Консоль получения очков ===&lt;br /&gt;
&lt;br /&gt;
Позволяет заключённым перемещать шаттл каторги. Не сообщает сотрудникам СБ о перемещениях.&lt;br /&gt;
&lt;br /&gt;
=== Спутниковые метеорные щиты ===&lt;br /&gt;
&lt;br /&gt;
Выключает щит и вдвое увеличивает вероятность появления метеоров. &amp;lt;br&amp;gt;&lt;br /&gt;
Любой может проверить статус щита, используя мультитул - DEBUG_MODE означает, что щит был емагнут. &amp;lt;br&amp;gt;&lt;br /&gt;
10 емагнутых щитов призывают метеор из тёмной материи, который ведёт себя подобно сингулярности, преследуя людей. &lt;br /&gt;
&lt;br /&gt;
=== Кнопка ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа. &lt;br /&gt;
&lt;br /&gt;
=== Слот-машина ===&lt;br /&gt;
&lt;br /&gt;
Слот-машина будет бросать монеты, раня или даже убивая людей, вместо того, чтобы просто выдавать выигрыш.&lt;br /&gt;
&lt;br /&gt;
=== Ударник (часть оружия) ===&lt;br /&gt;
&lt;br /&gt;
Убирает установленные проверки.&lt;br /&gt;
&lt;br /&gt;
=== Портативный генератор ([[Engineering_items#PACMAN_Generator|PACMAN]], [[Engineering_items#SUPERPACMAN_Generator|SUPERPACMAN]]) ===&lt;br /&gt;
&lt;br /&gt;
Отключает верхний предел выходной мощности, делая их противоположностью высасывателю энергии. Таким образом можно перегрузить блоки питания на всей станции, и они будут стрелять молниями!&lt;br /&gt;
&lt;br /&gt;
===[[General_items#Vape|Электронная сигарета]]===&lt;br /&gt;
{{anchor|Vape}}&lt;br /&gt;
Создаёт большие облака дыма при курении, но при этом есть маааааааленький шанс небольшого такого взрыва.&lt;br /&gt;
&lt;br /&gt;
=== Сборщик органов ===&lt;br /&gt;
&lt;br /&gt;
Отключает систему безопасности и позволяет собирать органы с (всё ещё) живых людей.&lt;br /&gt;
&lt;br /&gt;
=== Экстрактор липидов ===&lt;br /&gt;
&lt;br /&gt;
Снимает ограничения доступа и снижает порог голода для автоматического извлечения.&lt;br /&gt;
&lt;br /&gt;
=== Скафандры (спейс-сьюты) ===&lt;br /&gt;
&lt;br /&gt;
Увеличивает диапазон предельных температур, как в [[Clothing_and_Accessories#Hardsuits|хардсьютах]].&lt;br /&gt;
&lt;br /&gt;
=== КПК ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует программы Синдиката, делает их доступными для скачивания. Например,  Fission360, через который можно отследить [[High_risk_items#Nuclear_Authentication_Disk|ядерный диск]] и бомбу. &lt;br /&gt;
&lt;br /&gt;
=== Мусорка ===&lt;br /&gt;
&lt;br /&gt;
Устанавливает скорость выброса мусора на 6.&lt;br /&gt;
&lt;br /&gt;
=== [[Персональный ИИ]] ===&lt;br /&gt;
Освобождает пИИ от хозяина, позволяя ему привязать себя к кому-то другому. Также убирает ограничения по перемещениям. &lt;br /&gt;
&lt;br /&gt;
=== Светофор (трама) ===&lt;br /&gt;
&lt;br /&gt;
Отключает датчики движения, отчего светофор будет гореть зелёным вне зависимости от передвижений трама.&lt;br /&gt;
&lt;br /&gt;
== Примечания и известные баги ==&lt;br /&gt;
&lt;br /&gt;
* Иногда, чтобы ЕМАГ сработал на контейнерах (ящиках или шкафчиках), требуется быть в боевом режиме, иначе вы просто будете бить контейнер ЕМАГом. Зачастую при этом появляется сообщение, что вы &amp;quot;бьёте шкафчик криптографическим секвенсером&amp;quot; (&amp;quot;hit the locker with the Cryptographic Sequencer&amp;quot;), что может привлечь внимание окружающих, так что лучше всегда убедиться, что вы используете ЕМАГ в правильном режиме.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%95%D0%9C%D0%90%D0%93&amp;diff=76356</id>
		<title>ЕМАГ</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%95%D0%9C%D0%90%D0%93&amp;diff=76356"/>
		<updated>2024-12-13T22:26:44Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Полный перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Криптографический Секвенсор&lt;br /&gt;
 |image = Emag.gif&lt;br /&gt;
 |foundin = Заказывается через аплинк, стоит 4 телекристалла.&lt;br /&gt;
 |usedfor = Получение доступов к закрытым шкафчикам, разблокирование скрытых функций устройств, подчинение себе боргов.&lt;br /&gt;
 |strategy = Используйте его, чтобы разблокировать особые функции некоторых устройств. &lt;br /&gt;
 |description = Также называемый ЕМАГом (&amp;quot;э&amp;quot;лектро&amp;quot;маг&amp;quot;нитная карта), секвенсор позволяет вам открывать кое-что (и ломает это в процессе), а также может менять функции многих, многих вещей на станции.&amp;lt;br&amp;gt; Помимо этого, у него есть и другие особые функции. Например, с его помощью можно взламывать боргов, заставляя их служить вам, вызывать опасные (вплоть до смертельного исхода) неисправности электроприборов, и в целом реально испортить день станционным инженерам.&lt;br /&gt;
Можно использовать секвенсор на [[robotics|роботах]], делая их враждебными ко всему на станции, или взламывать компьютеры, получая некоторые необычные эффекты. Например, можно уменьшить время до отлёта эвакуационного шаттла до 10 секунд, если взломать консоль шаттла. Также можно взломать консоль заказов в карго, получив таким образом доступ к особым ящикам, да и вообще в целом секвенсор в карго очень полезен - можно открывать им любые ящики. Следует отметить, что использование ЕМАГа отличается от [[Hacking|взлома]], это разные механики. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Где можно использовать ЕМАГ ==&lt;br /&gt;
&lt;br /&gt;
=== НЕ двери ===&lt;br /&gt;
{{Anchor|Airlock}}&lt;br /&gt;
С апреля 2020 года ЕМАГ не работает на дверях. Чтобы открыть дверь, нужно использовать [[Syndicate_Items#Airlock_Authentication_Override_Card|Airlock Authentication Override Card]].&lt;br /&gt;
&lt;br /&gt;
=== Киборги ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Переписывает законы киборга, если его панель открыта, и открывает киборгу доступ к некоторым дополнительным модулям, в зависимости от его типа. Также добавляет киборгу возможность подорвать себя, если он не заблокирован.&lt;br /&gt;
&lt;br /&gt;
На панели киборга после использования ЕМАГа остаются следы - панель будет выглядеть повреждённой, и это будут видеть те, кто откроет/закроет панель киборга после взлома. Киборги, которые подчиняются  [[Гайд по малфу|сбойному]] [[ИИ]] не могут быть [[Снаряжение Синдиката#Cryptographic Sequencer|емагнуты]].&lt;br /&gt;
&lt;br /&gt;
=== Бот-уборщик/Клинбот (Cleanbot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот начнёт распылять скользкую кислотную пену.&lt;br /&gt;
&lt;br /&gt;
=== ED-209 и секьюрити-боты ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет стрелять лазером во всех, кого видит.&lt;br /&gt;
&lt;br /&gt;
=== Напольный бот/Флорбот (Floorbot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет вскрывать полы и делать дыры в открытый космос.&lt;br /&gt;
&lt;br /&gt;
=== Медбот (Medibot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет вводить 5 юнитов [[Guide_to_chemistry#Chloral_Hydrate|хлоральгидрата]] и наносить урон, тип которого зависит от того, какой урон бот бы стал лечить (если лечение не требуется, то будет наносить урон травмами) каждый шаг.&lt;br /&gt;
&lt;br /&gt;
=== ХОНК-бот (Honkbot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет издавать раздражающие звуки и ХОНКАТЬ экипаж. Если бота атаковать, то он будет ХОНКАТЬ атакующего до бесконечности.&lt;br /&gt;
&lt;br /&gt;
=== Гигиенический бот (Hygienebot) ===&lt;br /&gt;
Будет очищать людей огнём вместо воды. &lt;br /&gt;
&lt;br /&gt;
=== МУЛ-бот (Mulebot) ===&lt;br /&gt;
Разблокирует панель управления.&lt;br /&gt;
&lt;br /&gt;
=== Консоль заказов ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует покупку/продажу контрабанды, а также добавляет один новый ящик:&amp;lt;br&amp;gt; &lt;br /&gt;
Ящик &#039;Spec Ops&#039; снаряжения, который включает коробку  with a box of ЭМИ-гранат, 3 дымовые бомбы, усыпляющую ручку и зажигательную гранату. Стоимость - 800 кредитов. &lt;br /&gt;
&lt;br /&gt;
=== Экспресс-консоль заказов ===&lt;br /&gt;
&lt;br /&gt;
Вызывает крушения карго-подов в случайных частях станции, вместо нормального приземления в карго.&lt;br /&gt;
&lt;br /&gt;
=== Химический раздатчик ===&lt;br /&gt;
&lt;br /&gt;
Добавляет карпотоксин, токсин, морфин, космодурь и шахтёрскую мазь в список реагентов. &lt;br /&gt;
&lt;br /&gt;
=== Раздатчик безалкогольных напитков ===&lt;br /&gt;
&lt;br /&gt;
Добавляет коктейль Thirteen Loko, виски-колу, токсин разрушения разума и тиризин в список реагентов.&lt;br /&gt;
&lt;br /&gt;
=== Раздатчик алкогольных напитков ===&lt;br /&gt;
&lt;br /&gt;
Добавляет этанол, железо, мятный токсин и коктейль  Atomic Bomb в список реагентов.&lt;br /&gt;
&lt;br /&gt;
=== Раздатчик мутагена (из руины подменов на Лаваленде) ===&lt;br /&gt;
&lt;br /&gt;
Добавляет в список реагентов жидкую плазму.&lt;br /&gt;
&lt;br /&gt;
=== Тропа Ориона (The Orion Trail) === &lt;br /&gt;
&lt;br /&gt;
Разблокирует режим &amp;quot;реализма&amp;quot; - если вы умираете в игре, то умираете и в реальной жизни. Если выигрываете - получаете охренительный игрушечный космолёт, который взрывается как мини-бомба.&lt;br /&gt;
&lt;br /&gt;
=== Аркадный автомат ===&lt;br /&gt;
&lt;br /&gt;
Превращает обычный аркадный автомат в игру Outbomb Cuban Pete, которая сложнее обычной. Если игрок побеждает, то получает бомбу и шляпу. Если проигрывает - его гибает. Раз-емагается после победы, или если покрутить автомат отвёрткой. &lt;br /&gt;
&lt;br /&gt;
=== Консоль связи ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует консоль, как если бы вы авторизовались с ID капитанского уровня. Дополнительно добавляет возможность отправлять сообщения Синдикату, то есть админам, и таким образом можно чуть-чуть подтолкнуть их вам подыграть. Также разблокирует четыре новых опасных шаттла, которые можно купить: Диско Инферно за 10 000 кредитов, О, привет, Дэниел! за 10 000 кредитов, Гиперфрактальный Гигашаттл за 10 000 кредитов и Большой Корпоративный Монастырь за 18 000 кредитов. Покупка шаттла через емагнутую консоль скрывает имя покупателя. ЕМАГ можно отменить, если просто разлогиниться из консоли. Полезно. если вы планируете угон шаттла.&lt;br /&gt;
&lt;br /&gt;
=== Компьютер голодека ===&lt;br /&gt;
&lt;br /&gt;
Отключает протоколы безопасности, позволяя запустить симулятор дикой природы (появляются несколько враждебных голокарпов), симулятор ожога (заполняет весь голодек плазмой перед поджогом - распространяется из голодека очень быстро) и симулятор пчёл (заполняет голодек пчёлами, переносящими случайные токсины, некоторые из которых очень опасны).&lt;br /&gt;
&lt;br /&gt;
=== Консоль отслеживания сообщений ===&lt;br /&gt;
&lt;br /&gt;
Печатает пароль и на время отключает консоль.&lt;br /&gt;
&lt;br /&gt;
=== Консоль шаттла эвакуации ===&lt;br /&gt;
&lt;br /&gt;
Сокращает время отлёта шаттла до 10 секунд.&lt;br /&gt;
&lt;br /&gt;
=== Переносной барьер ===&lt;br /&gt;
Первое применение: выключает ограничения доступа&lt;br /&gt;
&lt;br /&gt;
Второе применение: ломает сканер ID, оставляя барьер с теми настройками, которые у него были на момент применения&lt;br /&gt;
&lt;br /&gt;
=== Турель ===&lt;br /&gt;
&lt;br /&gt;
Турель будет стрелять во всех подряд, также увеличивает скорострельность.&lt;br /&gt;
&lt;br /&gt;
=== Консоль контроля турелей ===&lt;br /&gt;
&lt;br /&gt;
Выключает ограничения доступа, позволяя кому угодно использовать консоль.&lt;br /&gt;
&lt;br /&gt;
=== Переработчик ===&lt;br /&gt;
&lt;br /&gt;
Позволяет перерабатывать трупы и людей.&lt;br /&gt;
&lt;br /&gt;
=== Генератор щита ===&lt;br /&gt;
&lt;br /&gt;
Части щита будут медленно рассеиваться.&lt;br /&gt;
&lt;br /&gt;
=== Консоль мониторинга сервера телекоммуникаций ===&lt;br /&gt;
&lt;br /&gt;
Выключает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Консоль контроля трафика ===&lt;br /&gt;
&lt;br /&gt;
Выключает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Консоль мониторинга электроэнергии ===&lt;br /&gt;
&lt;br /&gt;
Отключает точную запись данных и позволяет очищать журнал данных.&lt;br /&gt;
&lt;br /&gt;
=== Компьютер ===&lt;br /&gt;
&lt;br /&gt;
Позволяет загрузить две новые программы. Одна осуществляет DDoS атаки на другие консоли, вторая уничтожает консоль.&lt;br /&gt;
&lt;br /&gt;
=== Торговые автоматы ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Фабрикатор экзокостюмов ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Убирает ограничения доступа.&amp;lt;/s&amp;gt; Ничего не делает.&lt;br /&gt;
&lt;br /&gt;
=== Фабрикатор мехов ===&lt;br /&gt;
&lt;br /&gt;
Выключает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Устройство для замены ламп ===&lt;br /&gt;
&lt;br /&gt;
Заполняет плазмой заменённые лампочки.&lt;br /&gt;
&lt;br /&gt;
Примечание: они взорвутся сразу же, как только будут включены.&lt;br /&gt;
&lt;br /&gt;
=== Кейс ===&lt;br /&gt;
&lt;br /&gt;
Взламывается.&lt;br /&gt;
&lt;br /&gt;
=== Портфель с кодовым замком и сейф ===&lt;br /&gt;
&lt;br /&gt;
Взламывается.&lt;br /&gt;
&lt;br /&gt;
=== Шкафчик ===&lt;br /&gt;
&lt;br /&gt;
Взламывается.&lt;br /&gt;
&lt;br /&gt;
=== Закрытый ящик ===&lt;br /&gt;
&lt;br /&gt;
Взламывается.&lt;br /&gt;
&lt;br /&gt;
=== Библиотечный компьютер ===&lt;br /&gt;
&lt;br /&gt;
Позволяет печатать случайные фейковые предметы культа. Вы не сможете их использовать, но они смешно переполошат службу безопасности.&lt;br /&gt;
&lt;br /&gt;
=== Консоль шаттла каторги/шахты ===&lt;br /&gt;
&lt;br /&gt;
Позволяет вызывать шаттл кому угодно. &lt;br /&gt;
&lt;br /&gt;
=== АПЦ/ЛКП ===&lt;br /&gt;
&lt;br /&gt;
Безвозвратно разблокирует интерфейс. Отключает доступ ИИ к этому ЛКП. ЛКП загорается синим, как будто его взломал  [[Malfunctioning AI|сбойный ИИ]].&lt;br /&gt;
&lt;br /&gt;
=== Слипер ===&lt;br /&gt;
&lt;br /&gt;
Перемешивает кнопки ввода химикатов, привязывая кнопки одних химикатов к другим (Примечание: слиперы встречаются на картах /tg/ крайне редко)&lt;br /&gt;
&lt;br /&gt;
=== Эмиттер ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует интерфейс, если он заблокирован&lt;br /&gt;
&lt;br /&gt;
=== Консоль РнД ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа. На текущий момент - бесполезно.&lt;br /&gt;
&lt;br /&gt;
=== Сервер РнД ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа. На текущий момент - бесполезно.&lt;br /&gt;
&lt;br /&gt;
=== Мегафон ===&lt;br /&gt;
&lt;br /&gt;
Делает текст большим и красным.&lt;br /&gt;
&lt;br /&gt;
=== Имплант инструментов ===&lt;br /&gt;
&lt;br /&gt;
Добавляет боевой нож. Емагнуть имплант можно использовав его в руке, в которую установлен имплант. &lt;br /&gt;
&lt;br /&gt;
=== Выращиватель конечностей ===&lt;br /&gt;
&lt;br /&gt;
Добавляет синтетический армблейд.&lt;br /&gt;
&lt;br /&gt;
=== Станция снаряжения ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа.&lt;br /&gt;
&lt;br /&gt;
=== Противогаз СБ ===&lt;br /&gt;
&lt;br /&gt;
Меняет фразы активации.&lt;br /&gt;
&lt;br /&gt;
=== Пожарная сигнализация ===&lt;br /&gt;
&lt;br /&gt;
Блокирует сигнализацию от срабатывания при обнаружении огня.&lt;br /&gt;
&lt;br /&gt;
=== Вывеска бара ===&lt;br /&gt;
&lt;br /&gt;
Меняет изображение.&lt;br /&gt;
&lt;br /&gt;
=== Система автоматических анонсов ===&lt;br /&gt;
&lt;br /&gt;
Изменяет сообщения объявлений и предотвращает взаимодействия, пока система не будет починена.&lt;br /&gt;
&lt;br /&gt;
=== Консоль получения очков ===&lt;br /&gt;
&lt;br /&gt;
Позволяет заключённым перемещать шаттл каторги. Не сообщает сотрудникам СБ о перемещениях.&lt;br /&gt;
&lt;br /&gt;
=== Спутниковые метеорные щиты ===&lt;br /&gt;
&lt;br /&gt;
Выключает щит и вдвое увеличивает вероятность появления метеоров. &amp;lt;br&amp;gt;&lt;br /&gt;
Любой может проверить статус щита, используя мультитул - DEBUG_MODE означает, что щит был емагнут. &amp;lt;br&amp;gt;&lt;br /&gt;
10 емагнутых щитов призывают метеор из тёмной материи, который ведёт себя подобно сингулярности, преследуя людей. &lt;br /&gt;
&lt;br /&gt;
=== Кнопка ===&lt;br /&gt;
&lt;br /&gt;
Убирает ограничения доступа. &lt;br /&gt;
&lt;br /&gt;
=== Слот-машина ===&lt;br /&gt;
&lt;br /&gt;
Слот-машина будет бросать монеты, раня или даже убивая людей, вместо того, чтобы просто выдавать выигрыш.&lt;br /&gt;
&lt;br /&gt;
=== Ударник (часть оружия) ===&lt;br /&gt;
&lt;br /&gt;
Убирает установленные проверки.&lt;br /&gt;
&lt;br /&gt;
=== Портативный генератор ([[Engineering_items#PACMAN_Generator|PACMAN]], [[Engineering_items#SUPERPACMAN_Generator|SUPERPACMAN]]) ===&lt;br /&gt;
&lt;br /&gt;
Отключает верхний предел выходной мощности, делая их противоположностью высасывателю энергии. Таким образом можно перегрузить блоки питания на всей станции, и они будут стрелять молниями!&lt;br /&gt;
&lt;br /&gt;
===[[General_items#Vape|Электронная сигарета]]===&lt;br /&gt;
{{anchor|Vape}}&lt;br /&gt;
Создаёт большие облака дыма при курении, но при этом есть маааааааленький шанс небольшого такого взрыва.&lt;br /&gt;
&lt;br /&gt;
=== Сборщик органов ===&lt;br /&gt;
&lt;br /&gt;
Отключает систему безопасности и позволяет собирать органы с (всё ещё) живых людей.&lt;br /&gt;
&lt;br /&gt;
=== Экстрактор липидов ===&lt;br /&gt;
&lt;br /&gt;
Снимает ограничения доступа и снижает порог голода для автоматического извлечения.&lt;br /&gt;
&lt;br /&gt;
=== Скафандры (спейс-сьюты) ===&lt;br /&gt;
&lt;br /&gt;
Увеличивает диапазон предельных температур, как в [[Clothing_and_Accessories#Hardsuits|хардсьютах]].&lt;br /&gt;
&lt;br /&gt;
=== КПК ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует программы Синдиката, делает их доступными для скачивания. Например,  Fission360, через который можно отследить [[High_risk_items#Nuclear_Authentication_Disk|ядерный диск]] и бомбу. &lt;br /&gt;
&lt;br /&gt;
=== Мусорка ===&lt;br /&gt;
&lt;br /&gt;
Устанавливает скорость выброса мусора на 6.&lt;br /&gt;
&lt;br /&gt;
=== [[Персональный ИИ]] ===&lt;br /&gt;
Освобождает пИИ от хозяина, позволяя ему привязать себя к кому-то другому. Также убирает ограничения по перемещениям. &lt;br /&gt;
&lt;br /&gt;
=== Светофор (трама) ===&lt;br /&gt;
&lt;br /&gt;
Отключает датчики движения, отчего светофор будет гореть зелёным вне зависимости от передвижений трама.&lt;br /&gt;
&lt;br /&gt;
== Примечания и известные баги ==&lt;br /&gt;
&lt;br /&gt;
* Иногда, чтобы ЕМАГ сработал на контейнерах (ящиках или шкафчиках), требуется быть в боевом режиме, иначе вы просто будете бить контейнер ЕМАГом. Зачастую при этом появляется сообщение, что вы &amp;quot;бьёте шкафчик криптографическим секвенсером&amp;quot; (&amp;quot;hit the locker with the Cryptographic Sequencer&amp;quot;), что может привлечь внимание окружающих, так что лучше всегда убедиться, что вы используете ЕМАГ в правильном режиме.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Station_Goals&amp;diff=76352</id>
		<title>Station Goals</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Station_Goals&amp;diff=76352"/>
		<updated>2024-12-13T21:46:52Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Station Goals are special long-term objectives for the crew to pursue, which result in very special and powerful machines.&lt;br /&gt;
&lt;br /&gt;
The Station Goal for each round is random, and communicated in the Blue Alert report at every communications console. In the event the round mode is Extended, all three goals are available to be built.&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Bluespace Artillery&amp;quot;&amp;gt;&lt;br /&gt;
==Bluespace Artillery==&lt;br /&gt;
&lt;br /&gt;
[[File:BSA_cinematic.png]]&lt;br /&gt;
&lt;br /&gt;
To complete this station goal you&#039;ll need to build a functional Bluespace Artillery!&lt;br /&gt;
&lt;br /&gt;
[[File:bsasetup.png|thumb|A correctly configured Bluespace Artillery for a west-facing cannon.]]&lt;br /&gt;
&lt;br /&gt;
=== Steps to Complete ===&lt;br /&gt;
&lt;br /&gt;
# To start with, you&#039;ll need to order the circuit boards from cargo; the crate costs 15000 credits and is only unlocked if this is the station objective. It can be ordered multiple times.&lt;br /&gt;
# Next you need to set up three machine frames &#039;&#039;&#039;horizontally&#039;&#039;&#039;, and another machine frame below the middle, forming a T. When positioning it remember the cannon will destroy everything in front of it, so point it at space and not towards the station. The cannon will also require a 10 tile wide horizontal space to complete. This doesn&#039;t include space tiles, so make sure to put down floor tiles if need be.&lt;br /&gt;
# Start [[Machines|building the machines]]. The Artillery Generator is the back part, the Artilery Bore is the front, and the Artillery Fusor goes in the middle. The machine frame below will be the console, and requires no parts.&lt;br /&gt;
# Collect the materials to make the machines. The Generator requires 5 [[Quadratic capacitor|Quadratic Capacitor]]s, the Bore requires 5 [[Femto-manipulator|Femto-Manipulator]]s, and the Fusor requires 20 [[Bluespace Crystal]]s.&lt;br /&gt;
# After you complete all the parts, use a multitool to link both ends of the artillery to the fusor in the middle. Then use the console to finalize the construction; if the full sprite appears, you now have a functional bluespace artillery.&lt;br /&gt;
# In order to power the BSA, it will need to be in its own room as defined by the station&#039;s blueprints. That means it needs to be in an airtight room that doesn&#039;t already have a name. You will also need to wire the console to the APC once you&#039;ve constructed one.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
Building the Bluespace Artillery will let you fire it at will! To do so it&#039;ll need a lot of power, drawn from the room&#039;s APC. The target is chosen with the console, which can aim at any GPS signal. Firing the Artillery will then obliterate the target and anything around it. The BSA is not limited by Z-Levels, and can be used towards lavaland or even CentCom, if you manage to get a GPS in there.&lt;br /&gt;
&lt;br /&gt;
Remember to not stay in front of the artillery when it fires, unless you enjoy being vaporized!&lt;br /&gt;
&lt;br /&gt;
A word of caution to those foolish enough to build the Bluespace Artillery in an unsecured area, it can be emagged, causing the next person to fire it to be the one targeted by the blast instead.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;DNA Vault&amp;quot;&amp;gt;&lt;br /&gt;
==DNA Vault==&lt;br /&gt;
&lt;br /&gt;
[[File:Dna_vault_cinematic.gif]]&lt;br /&gt;
&lt;br /&gt;
To complete this station goal you&#039;ll need to build and stock a DNA Vault!&lt;br /&gt;
&lt;br /&gt;
=== Steps to Complete ===&lt;br /&gt;
&lt;br /&gt;
# To start with, you need to order the circuit boards from cargo; the crate costs 12000 credits and is only unlocked if this is the station objective. It can be ordered multiple times.&lt;br /&gt;
# Build a machine frame where you want the vault to be located. It corresponds to the top part seen in the image above. Ideally this should be built on a public or semi-public area to allow anyone to deliver DNA and to get the reward. Insert the board, 5 super capacitors and 5 pico-manipulators (QUADRATIC CAPACITORS AND FEMTO MANIPULATORS WILL NOT WORK) then use a screwdriver on it to build the vault.&lt;br /&gt;
# Order at least a DNA Vault Samplers crate from cargo. Each costs 3000 credits and contains 5 DNA probes, which are reusable.&lt;br /&gt;
# Use the probes to collect DNA samples! You need:&lt;br /&gt;
#* 15-20 animal samples, obtained from scanning simple animals like [[Ian]] or [[slime]]s. Animals have to be of different species. &#039;&#039;&#039;Xenobiology is extremely helpful for this&#039;&#039;&#039;&lt;br /&gt;
#* 20-25 plant samples, obtained from scanning hydroponic trays with ready-to-harvest plants. Plants need to be of different species too; you&#039;ll have to [[Guide_to_hydroponics|mutate]] them to reach the quota.&lt;br /&gt;
#* 75% of the station&#039;s roundstart population in human samples. The samples do not necessarily have to be of the initial crew, and [[Guide_to_genetics|monkeymen]] can be used as well.&lt;br /&gt;
# Upload the samples onto the DNA Vault by using the samplers on it.&lt;br /&gt;
# When all the requirements are fulfilled, the DNA Vault will become active, fulfill the goal, and give genetic upgrades for free!&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
When a DNA Vault is complete, everyone who uses it receives a choice between &#039;&#039;&#039;two&#039;&#039;&#039; of these. Picking one will apply that upgrade permanently. This has no cost and can be done on anyone who visits the Vault.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Toxin Adaptation:&#039;&#039;&#039; Makes the user able to breathe toxins harmlessly, and gives total virus immunity.&lt;br /&gt;
* &#039;&#039;&#039;Lung Enhancement:&#039;&#039;&#039; The user no longer needs to breathe. As a side effect, they&#039;ll take brute damage instead of oxygen when in crit.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Regulation:&#039;&#039;&#039; Makes the user fireproof while also causing them to take half burn damage from any source.&lt;br /&gt;
* &#039;&#039;&#039;Neural Repathing:&#039;&#039;&#039; Halves stun times.&lt;br /&gt;
* &#039;&#039;&#039;Bone Reinforcement:&#039;&#039;&#039; Gives a 30% armor bonus to all forms of damage.&lt;br /&gt;
* &#039;&#039;&#039;Leg Muscle Stimulus:&#039;&#039;&#039; Move faster, less effected by slowdowns from wearing things that slow you down when worn&lt;br /&gt;
* &#039;&#039;&#039;Arm Muscle Stimulus:&#039;&#039;&#039; Act faster, less cooldown between actions taken. &amp;lt;s&amp;gt;Powergamer choice&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Station Shield&amp;quot;&amp;gt;&lt;br /&gt;
==Station Shield==&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor_shield.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor Point-Defense Satellites.png|thumb|Unactivated satellites]]&lt;br /&gt;
&lt;br /&gt;
To complete this station goal you&#039;ll need to build a ring of meteor defense satellites!&lt;br /&gt;
&lt;br /&gt;
=== Steps to Complete ===&lt;br /&gt;
&lt;br /&gt;
# To begin, you will probably want to grab a hardsuit from either EVA storage, or engineering department&lt;br /&gt;
# As with most other station goals, the supplies you will need are going to need can be ordered from cargo.&lt;br /&gt;
#* The satellite crate, which comes with 3 satellites can be ordered for 3K points&lt;br /&gt;
#* The satellite board crate, which comes with the required computer board can be ordered for 5K points.&lt;br /&gt;
# I would recommend starting out with the satellite crate as it is both cheaper, and requires some moving around.&lt;br /&gt;
# Inside the satellite crate you will find 3 meteor point defense satellites which can only be activated in space, and will act as the shield to protect the station.&lt;br /&gt;
# Take the satellites into space, and activate them around the station. Some recommended locations are:&lt;br /&gt;
#* Near the AI sat, to protect the AI&lt;br /&gt;
#* Near to armory, to protect from being open to space&lt;br /&gt;
#* Near SM, to make sure it doesn&#039;t delaminate&lt;br /&gt;
# Feel free to order more than one sat crate. You can have many satellites online at a time.&lt;br /&gt;
# Next, you will need to get the board crate which, contains the board&lt;br /&gt;
# In a secure space, such as your office or the brig, construct a machine frame, wrench it down, add the board, and screwdriver it. &lt;br /&gt;
# ( It is worth noting that this is definitely the easiest station goal to get, you require nothing except cargo points. )&lt;br /&gt;
# Finally, the console should be online, and you will be able to use your newfound point-defense satellites!&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
* Fairly straightforward, you don&#039;t have to worry about meteors!&lt;br /&gt;
* The satellites destroy meteors with pinpoint precision at a high range, no matter the speed or size!&lt;br /&gt;
* They also generally reduce the chance of a meteor shower...&lt;br /&gt;
* ...unless they&#039;re [[emag|emagged]], which will instead significantly increase the chance of meteors!&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%95%D0%9C%D0%90%D0%93&amp;diff=76349</id>
		<title>ЕМАГ</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%95%D0%9C%D0%90%D0%93&amp;diff=76349"/>
		<updated>2024-12-13T19:33:50Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: частичный перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Криптографический Секвенсор&lt;br /&gt;
 |image = Emag.gif&lt;br /&gt;
 |foundin = Заказывается через аплинк, стоит 4 телекристалла.&lt;br /&gt;
 |usedfor = Получение доступов к закрытым шкафчикам, разблокирование скрытых функций устройств, подчинение себе боргов.&lt;br /&gt;
 |strategy = Используй его, чтобы разблокировать особые функции некоторых устройств. &lt;br /&gt;
 |description = Также называемый ЕМАГом (&amp;quot;э&amp;quot;лектро&amp;quot;маг&amp;quot;нитная карта), секвенсор позволяет вам открывать кое-что (и ломает это в процессе), а также может менять функции многих, многих вещей на станции.&amp;lt;br&amp;gt; Помимо этого, у него есть и другие особые функции. Например, с его помощью можно взламывать боргов, заставляя их служить вам, вызывать опасные (вплоть до смертельного исхода) неисправности электроприборов, и в целом реально испортить день станционным инженерам.&lt;br /&gt;
Можно использовать секвенсор на [[robotics|роботах]], делая их враждебными ко всему на станции, или взламывать компьютеры, получая некоторые необычные эффекты. Например, можно уменьшить время до отлёта эвакуационного шаттла до 10 секунд, если взломать консоль шаттла. Также можно взломать консоль заказов в карго, получив таким образом доступ к особым ящикам, да и вообще в целом секвенсор в карго очень полезен - можно открывать им любые ящики. Следует отметить, что использование ЕМАГа отличается от [[Hacking|взлома]], это разные механики. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Где можно использовать ЕМАГ ==&lt;br /&gt;
&lt;br /&gt;
=== НЕ двери ===&lt;br /&gt;
{{Anchor|Airlock}}&lt;br /&gt;
С апреля 2020 года ЕМАГ не работает на дверях. Чтобы открыть дверь, нужно использовать [[Syndicate_Items#Airlock_Authentication_Override_Card|Airlock Authentication Override Card]].&lt;br /&gt;
&lt;br /&gt;
=== Киборги ===&lt;br /&gt;
&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Переписывает законы киборга, если его панель открыта, и открывает киборгу доступ к некоторым дополнительным модулям, в зависимости от его типа. Также добавляет киборгу возможность подорвать себя, если он не заблокирован.&lt;br /&gt;
&lt;br /&gt;
На панели киборга после использования ЕМАГа остаются следы - панель будет выглядеть повреждённой, и это будут видеть те, кто откроет/закроет панель киборга после взлома. Киборги, которые подчиняются  [[Гайд по малфу|сбойному]] [[ИИ]] не могут быть [[Снаряжение Синдиката#Cryptographic Sequencer|емагнуты]].&lt;br /&gt;
&lt;br /&gt;
=== Бот-уборщик/Клинбот (Cleanbot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот начнёт распылять скользкую кислотную пену.&lt;br /&gt;
&lt;br /&gt;
=== ED-209 и секьюрити-боты ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет стрелять лазером во всех, кого видит.&lt;br /&gt;
&lt;br /&gt;
=== Напольный бот/Флорбот (Floorbot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет вскрывать полы и делать дыры в открытый космос.&lt;br /&gt;
&lt;br /&gt;
=== Медбот (Medibot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
Если панель открыть отвёрткой, бот будет вводить 5 юнитов [[Guide_to_chemistry#Chloral_Hydrate|хлоральгидрата]] and damage you based on what they would have healed (brute if you don&#039;t need treatment) per step.&lt;br /&gt;
&lt;br /&gt;
=== ХОНК-бот (Honkbot) ===&lt;br /&gt;
Разблокирует техническую панель, если она закрыта.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.&lt;br /&gt;
&lt;br /&gt;
=== Гигиенический бот (Hygienebot) ===&lt;br /&gt;
Cleans people with fire instead of water. &lt;br /&gt;
&lt;br /&gt;
=== Mulebot ===&lt;br /&gt;
Unlocks controls.&lt;br /&gt;
&lt;br /&gt;
=== Supply computer ===&lt;br /&gt;
&lt;br /&gt;
Unlocks buying/selling contraband as well as 1 new item:&amp;lt;br&amp;gt; &lt;br /&gt;
The &#039;Spec Ops&#039; crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 800 credits.&lt;br /&gt;
&lt;br /&gt;
=== Express supply console ===&lt;br /&gt;
&lt;br /&gt;
Lets supply pods crash on a random part of the station instead of cargo bay.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner&#039;s Salve to the reagent list.&lt;br /&gt;
&lt;br /&gt;
=== Soda Dispenser ===&lt;br /&gt;
&lt;br /&gt;
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.&lt;br /&gt;
&lt;br /&gt;
=== Booze Dispenser ===&lt;br /&gt;
&lt;br /&gt;
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.&lt;br /&gt;
&lt;br /&gt;
=== Mutagen Dispenser (From the podpeople lavaland ruin) ===&lt;br /&gt;
&lt;br /&gt;
Adds liquid plasma to the reagent list.&lt;br /&gt;
&lt;br /&gt;
=== The Orion Trail === &lt;br /&gt;
&lt;br /&gt;
Unlocks &#039;Realism Mode&#039; - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.&lt;br /&gt;
&lt;br /&gt;
=== Arcade ===&lt;br /&gt;
&lt;br /&gt;
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.&lt;br /&gt;
&lt;br /&gt;
=== Communications console ===&lt;br /&gt;
&lt;br /&gt;
Unlocks the communications console, acting if a captain-level ID has just logged on. In addition, it reroutes it, enabling you to send a message to the Syndicate, sending a message to game admins, which might just be the extra bit of push to convince them to go along with your gimmick. In addition, it unlocks four new, dangerous shuttles that can be purchased: Disco Inferno, for 10,000 credits, Oh Hi, Daniel, for 10,000 credits, the Hyperfractal Gigashuttle, for 10,000 credits, as well as the Grand Corporate Monastery, for 18,000 credits. Buying a shuttle from an emagged communications console censors the name of the buyer. The emagging can be reversed by simply logging out of the console. Useful if you&#039;re planning to hijack.&lt;br /&gt;
&lt;br /&gt;
=== Holodeck computer ===&lt;br /&gt;
&lt;br /&gt;
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).&lt;br /&gt;
&lt;br /&gt;
=== Message monitor ===&lt;br /&gt;
&lt;br /&gt;
Prints out the password and temporary disables the console.&lt;br /&gt;
&lt;br /&gt;
=== Emergency shuttle console ===&lt;br /&gt;
&lt;br /&gt;
Shortens launch to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Deployable Barrier ===&lt;br /&gt;
First use: Removes access restrictions&lt;br /&gt;
&lt;br /&gt;
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it&#039;s currently in&lt;br /&gt;
&lt;br /&gt;
=== Turret ===&lt;br /&gt;
&lt;br /&gt;
Makes it shoot everyone and boosts fire rate.&lt;br /&gt;
&lt;br /&gt;
=== Turret Control console ===&lt;br /&gt;
&lt;br /&gt;
Disables access restrictions, letting anyone mess with controls.&lt;br /&gt;
&lt;br /&gt;
=== Crusher/Recycler ===&lt;br /&gt;
&lt;br /&gt;
Allows it to grind people and corpses.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
Makes parts of shield slowly dissipate.&lt;br /&gt;
&lt;br /&gt;
=== Telecomms server monitoring console ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Traffic control console ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Power Flow Console ===&lt;br /&gt;
&lt;br /&gt;
Disables precise logging and allows you to clear logs.&lt;br /&gt;
&lt;br /&gt;
=== Computer ===&lt;br /&gt;
&lt;br /&gt;
Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.&lt;br /&gt;
&lt;br /&gt;
=== Vending machines ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Exosuit Fabricator ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Removes access restrictions.&amp;lt;/s&amp;gt; Does nothing.&lt;br /&gt;
&lt;br /&gt;
=== Mech fabricator ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Light replacer ===&lt;br /&gt;
&lt;br /&gt;
Fills replaced lights with plasma.&lt;br /&gt;
&lt;br /&gt;
Note: they will explode immediately if turned on.&lt;br /&gt;
&lt;br /&gt;
=== Lockbox ===&lt;br /&gt;
&lt;br /&gt;
Breaks open.&lt;br /&gt;
&lt;br /&gt;
=== Secure briefcase and safe ===&lt;br /&gt;
&lt;br /&gt;
Breaks open.&lt;br /&gt;
&lt;br /&gt;
=== Locker ===&lt;br /&gt;
&lt;br /&gt;
Breaks open.&lt;br /&gt;
&lt;br /&gt;
=== Locked crate ===&lt;br /&gt;
&lt;br /&gt;
Breaks open.&lt;br /&gt;
&lt;br /&gt;
=== Library computer ===&lt;br /&gt;
&lt;br /&gt;
Lets you print random fake cultist items. You can&#039;t use them, but it&#039;s still fun to fool Security with.&lt;br /&gt;
&lt;br /&gt;
=== Labor/Mining shuttle console ===&lt;br /&gt;
&lt;br /&gt;
Allows anyone to pass. &lt;br /&gt;
&lt;br /&gt;
=== APC ===&lt;br /&gt;
&lt;br /&gt;
Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a [[Malfunctioning AI]] had hacked it.&lt;br /&gt;
&lt;br /&gt;
=== Sleeper ===&lt;br /&gt;
&lt;br /&gt;
Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)&lt;br /&gt;
&lt;br /&gt;
=== Emitter ===&lt;br /&gt;
&lt;br /&gt;
Unlocks interface if locked.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D console ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions. Currently pointless.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D server ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions. Currently pointless.&lt;br /&gt;
&lt;br /&gt;
=== Megaphone ===&lt;br /&gt;
&lt;br /&gt;
Makes text larger and red.&lt;br /&gt;
&lt;br /&gt;
=== Toolset Implant ===&lt;br /&gt;
&lt;br /&gt;
Adds a combat knife. Emag the implant by using the emag in the hand with the implant.&lt;br /&gt;
&lt;br /&gt;
=== Limb Grower ===&lt;br /&gt;
&lt;br /&gt;
Adds the synthetic arm blade.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Reclaimer Station ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Security Gas Mask ===&lt;br /&gt;
&lt;br /&gt;
Changes activation phrase.&lt;br /&gt;
&lt;br /&gt;
=== Fire Alarm ===&lt;br /&gt;
&lt;br /&gt;
Prevents the fire alarm from detecting fires.&lt;br /&gt;
&lt;br /&gt;
=== Bar Sign ===&lt;br /&gt;
&lt;br /&gt;
Changes image.&lt;br /&gt;
&lt;br /&gt;
=== Automated Announcement System ===&lt;br /&gt;
&lt;br /&gt;
Changes the announcement messages and prevents interaction until fixed.&lt;br /&gt;
&lt;br /&gt;
=== Point Claim Console ===&lt;br /&gt;
&lt;br /&gt;
Allows prisoners to move the labor shuttle. Does not announce returns to security.&lt;br /&gt;
&lt;br /&gt;
=== Meteor Shield Satellite ===&lt;br /&gt;
&lt;br /&gt;
Disables the shield and doubles the chances of meteors.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it&#039;s emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Emagging ten of these will summon a dark matter meteor, which acts like a singularity that follows people.&lt;br /&gt;
&lt;br /&gt;
=== Button ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Slot Machine ===&lt;br /&gt;
&lt;br /&gt;
Causes the slot machine to throw coins instead of dropping them, injuring or even killing the &amp;lt;s&amp;gt;winner&amp;lt;/s&amp;gt; loser.&lt;br /&gt;
&lt;br /&gt;
=== Firing Pin ===&lt;br /&gt;
&lt;br /&gt;
Removes authorization checks.&lt;br /&gt;
&lt;br /&gt;
=== Portable Generator ([[Engineering_items#PACMAN_Generator|PACMAN]], [[Engineering_items#SUPERPACMAN_Generator|SUPERPACMAN]]) ===&lt;br /&gt;
&lt;br /&gt;
Removes upper limit for power output, making them the opposite of a powersink.  This can be used to overload the PSUs all over the station, causing them to shoot out lightning!&lt;br /&gt;
&lt;br /&gt;
===[[General_items#Vape|E-Cigarette]]===&lt;br /&gt;
{{anchor|Vape}}&lt;br /&gt;
Creates a large smoke cloud when worn, but also has a small chance of making a small explosion.&lt;br /&gt;
&lt;br /&gt;
=== Organ Harvester ===&lt;br /&gt;
&lt;br /&gt;
Disables the safety system and lets you harvest organs from living people.&lt;br /&gt;
&lt;br /&gt;
=== Lipid Extractor ===&lt;br /&gt;
&lt;br /&gt;
Removes the access restrictions and lowers the automatic ejection hunger threshold.&lt;br /&gt;
&lt;br /&gt;
=== Space Suits ===&lt;br /&gt;
&lt;br /&gt;
Increases the possible temperature range. See [[Clothing_and_Accessories#Hardsuits|hardsuits]].&lt;br /&gt;
&lt;br /&gt;
=== Tablet ===&lt;br /&gt;
&lt;br /&gt;
Unlocks Syndicate programs for download, such as Fission360 which can track [[High_risk_items#Nuclear_Authentication_Disk|nuke disk]] and nukes. &lt;br /&gt;
&lt;br /&gt;
=== Disposal Outlet ===&lt;br /&gt;
&lt;br /&gt;
Sets ejection speed to 6.&lt;br /&gt;
&lt;br /&gt;
=== [[Personal_AI|Personal AI]] ===&lt;br /&gt;
Frees the pAI from its master, letting it be bound to someone else. This also removes the range restriction. &lt;br /&gt;
&lt;br /&gt;
=== (Tram) Crossing Signals ===&lt;br /&gt;
&lt;br /&gt;
Disables motion sensors, causing the signal to appear green regardless of the tram&#039;s location.&lt;br /&gt;
&lt;br /&gt;
== Notes and Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes you must be on hostile intent while using the emag in order for it to work on containers (like lockers or crates), otherwise you will just smack the container with the emag. This will quite often produce a message saying you &amp;quot;hit the locker with the Cryptographic Sequencer&amp;quot;, so be very sure you&#039;re using the right intent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%95%D0%9C%D0%90%D0%93&amp;diff=76348</id>
		<title>ЕМАГ</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%95%D0%9C%D0%90%D0%93&amp;diff=76348"/>
		<updated>2024-12-13T19:05:29Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Криптографический Секвенсор&lt;br /&gt;
 |image = Emag.gif&lt;br /&gt;
 |foundin = Заказывается через аплинк, стоит 4 телекристалла.&lt;br /&gt;
 |usedfor = Получение доступов к закрытым шкафчикам, разблокирование скрытых функций устройств, подчинение себе боргов.&lt;br /&gt;
 |strategy = Используй его, чтобы разблокировать особые функции некоторых устройств. &lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to open certain things (and break them in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. &lt;br /&gt;
&lt;br /&gt;
You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM&#039;s computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Things it can be used on ==&lt;br /&gt;
&lt;br /&gt;
=== NOT Airlocks ===&lt;br /&gt;
{{Anchor|Airlock}}&lt;br /&gt;
Since April 2020 emag doesn&#039;t work on airlocks (or most windoors). Instead you need an [[Syndicate_Items#Airlock_Authentication_Override_Card|Airlock Authentication Override Card]].&lt;br /&gt;
&lt;br /&gt;
=== Cyborg ===&lt;br /&gt;
&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
Rewrites cyborg&#039;s laws to obey you if opened, and unlocks some special modules depending on the cyborg type. Also unlocks the cyborg&#039;s ability to manually detonate itself (if it&#039;s not locked down).&lt;br /&gt;
&lt;br /&gt;
Doing so will cause the interface to &amp;quot;look damaged...&amp;quot; for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]] can not be [[Syndicate_Items#Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
=== Cleanbot ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will spray slippery acid foam.&lt;br /&gt;
&lt;br /&gt;
=== ED-209 and secbots ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.&lt;br /&gt;
&lt;br /&gt;
=== Floorbot ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will deconstruct floors into open space.&lt;br /&gt;
&lt;br /&gt;
=== Medbot ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will inject [[Guide_to_chemistry#Chloral_Hydrate|5u chloral hydrate]] and damage you based on what they would have healed (brute if you don&#039;t need treatment) per step.&lt;br /&gt;
&lt;br /&gt;
=== Honkbot ===&lt;br /&gt;
Unlocks the panel if it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.&lt;br /&gt;
&lt;br /&gt;
=== Hygienebot ===&lt;br /&gt;
Cleans people with fire instead of water. &lt;br /&gt;
&lt;br /&gt;
=== Mulebot ===&lt;br /&gt;
Unlocks controls.&lt;br /&gt;
&lt;br /&gt;
=== Supply computer ===&lt;br /&gt;
&lt;br /&gt;
Unlocks buying/selling contraband as well as 1 new item:&amp;lt;br&amp;gt; &lt;br /&gt;
The &#039;Spec Ops&#039; crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 800 credits.&lt;br /&gt;
&lt;br /&gt;
=== Express supply console ===&lt;br /&gt;
&lt;br /&gt;
Lets supply pods crash on a random part of the station instead of cargo bay.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner&#039;s Salve to the reagent list.&lt;br /&gt;
&lt;br /&gt;
=== Soda Dispenser ===&lt;br /&gt;
&lt;br /&gt;
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.&lt;br /&gt;
&lt;br /&gt;
=== Booze Dispenser ===&lt;br /&gt;
&lt;br /&gt;
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.&lt;br /&gt;
&lt;br /&gt;
=== Mutagen Dispenser (From the podpeople lavaland ruin) ===&lt;br /&gt;
&lt;br /&gt;
Adds liquid plasma to the reagent list.&lt;br /&gt;
&lt;br /&gt;
=== The Orion Trail === &lt;br /&gt;
&lt;br /&gt;
Unlocks &#039;Realism Mode&#039; - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.&lt;br /&gt;
&lt;br /&gt;
=== Arcade ===&lt;br /&gt;
&lt;br /&gt;
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.&lt;br /&gt;
&lt;br /&gt;
=== Communications console ===&lt;br /&gt;
&lt;br /&gt;
Unlocks the communications console, acting if a captain-level ID has just logged on. In addition, it reroutes it, enabling you to send a message to the Syndicate, sending a message to game admins, which might just be the extra bit of push to convince them to go along with your gimmick. In addition, it unlocks four new, dangerous shuttles that can be purchased: Disco Inferno, for 10,000 credits, Oh Hi, Daniel, for 10,000 credits, the Hyperfractal Gigashuttle, for 10,000 credits, as well as the Grand Corporate Monastery, for 18,000 credits. Buying a shuttle from an emagged communications console censors the name of the buyer. The emagging can be reversed by simply logging out of the console. Useful if you&#039;re planning to hijack.&lt;br /&gt;
&lt;br /&gt;
=== Holodeck computer ===&lt;br /&gt;
&lt;br /&gt;
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).&lt;br /&gt;
&lt;br /&gt;
=== Message monitor ===&lt;br /&gt;
&lt;br /&gt;
Prints out the password and temporary disables the console.&lt;br /&gt;
&lt;br /&gt;
=== Emergency shuttle console ===&lt;br /&gt;
&lt;br /&gt;
Shortens launch to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Deployable Barrier ===&lt;br /&gt;
First use: Removes access restrictions&lt;br /&gt;
&lt;br /&gt;
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it&#039;s currently in&lt;br /&gt;
&lt;br /&gt;
=== Turret ===&lt;br /&gt;
&lt;br /&gt;
Makes it shoot everyone and boosts fire rate.&lt;br /&gt;
&lt;br /&gt;
=== Turret Control console ===&lt;br /&gt;
&lt;br /&gt;
Disables access restrictions, letting anyone mess with controls.&lt;br /&gt;
&lt;br /&gt;
=== Crusher/Recycler ===&lt;br /&gt;
&lt;br /&gt;
Allows it to grind people and corpses.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
Makes parts of shield slowly dissipate.&lt;br /&gt;
&lt;br /&gt;
=== Telecomms server monitoring console ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Traffic control console ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Power Flow Console ===&lt;br /&gt;
&lt;br /&gt;
Disables precise logging and allows you to clear logs.&lt;br /&gt;
&lt;br /&gt;
=== Computer ===&lt;br /&gt;
&lt;br /&gt;
Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.&lt;br /&gt;
&lt;br /&gt;
=== Vending machines ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Exosuit Fabricator ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Removes access restrictions.&amp;lt;/s&amp;gt; Does nothing.&lt;br /&gt;
&lt;br /&gt;
=== Mech fabricator ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Light replacer ===&lt;br /&gt;
&lt;br /&gt;
Fills replaced lights with plasma.&lt;br /&gt;
&lt;br /&gt;
Note: they will explode immediately if turned on.&lt;br /&gt;
&lt;br /&gt;
=== Lockbox ===&lt;br /&gt;
&lt;br /&gt;
Breaks open.&lt;br /&gt;
&lt;br /&gt;
=== Secure briefcase and safe ===&lt;br /&gt;
&lt;br /&gt;
Breaks open.&lt;br /&gt;
&lt;br /&gt;
=== Locker ===&lt;br /&gt;
&lt;br /&gt;
Breaks open.&lt;br /&gt;
&lt;br /&gt;
=== Locked crate ===&lt;br /&gt;
&lt;br /&gt;
Breaks open.&lt;br /&gt;
&lt;br /&gt;
=== Library computer ===&lt;br /&gt;
&lt;br /&gt;
Lets you print random fake cultist items. You can&#039;t use them, but it&#039;s still fun to fool Security with.&lt;br /&gt;
&lt;br /&gt;
=== Labor/Mining shuttle console ===&lt;br /&gt;
&lt;br /&gt;
Allows anyone to pass. &lt;br /&gt;
&lt;br /&gt;
=== APC ===&lt;br /&gt;
&lt;br /&gt;
Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a [[Malfunctioning AI]] had hacked it.&lt;br /&gt;
&lt;br /&gt;
=== Sleeper ===&lt;br /&gt;
&lt;br /&gt;
Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)&lt;br /&gt;
&lt;br /&gt;
=== Emitter ===&lt;br /&gt;
&lt;br /&gt;
Unlocks interface if locked.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D console ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions. Currently pointless.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D server ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions. Currently pointless.&lt;br /&gt;
&lt;br /&gt;
=== Megaphone ===&lt;br /&gt;
&lt;br /&gt;
Makes text larger and red.&lt;br /&gt;
&lt;br /&gt;
=== Toolset Implant ===&lt;br /&gt;
&lt;br /&gt;
Adds a combat knife. Emag the implant by using the emag in the hand with the implant.&lt;br /&gt;
&lt;br /&gt;
=== Limb Grower ===&lt;br /&gt;
&lt;br /&gt;
Adds the synthetic arm blade.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Reclaimer Station ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Security Gas Mask ===&lt;br /&gt;
&lt;br /&gt;
Changes activation phrase.&lt;br /&gt;
&lt;br /&gt;
=== Fire Alarm ===&lt;br /&gt;
&lt;br /&gt;
Prevents the fire alarm from detecting fires.&lt;br /&gt;
&lt;br /&gt;
=== Bar Sign ===&lt;br /&gt;
&lt;br /&gt;
Changes image.&lt;br /&gt;
&lt;br /&gt;
=== Automated Announcement System ===&lt;br /&gt;
&lt;br /&gt;
Changes the announcement messages and prevents interaction until fixed.&lt;br /&gt;
&lt;br /&gt;
=== Point Claim Console ===&lt;br /&gt;
&lt;br /&gt;
Allows prisoners to move the labor shuttle. Does not announce returns to security.&lt;br /&gt;
&lt;br /&gt;
=== Meteor Shield Satellite ===&lt;br /&gt;
&lt;br /&gt;
Disables the shield and doubles the chances of meteors.&amp;lt;br&amp;gt;&lt;br /&gt;
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it&#039;s emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Emagging ten of these will summon a dark matter meteor, which acts like a singularity that follows people.&lt;br /&gt;
&lt;br /&gt;
=== Button ===&lt;br /&gt;
&lt;br /&gt;
Removes access restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Slot Machine ===&lt;br /&gt;
&lt;br /&gt;
Causes the slot machine to throw coins instead of dropping them, injuring or even killing the &amp;lt;s&amp;gt;winner&amp;lt;/s&amp;gt; loser.&lt;br /&gt;
&lt;br /&gt;
=== Firing Pin ===&lt;br /&gt;
&lt;br /&gt;
Removes authorization checks.&lt;br /&gt;
&lt;br /&gt;
=== Portable Generator ([[Engineering_items#PACMAN_Generator|PACMAN]], [[Engineering_items#SUPERPACMAN_Generator|SUPERPACMAN]]) ===&lt;br /&gt;
&lt;br /&gt;
Removes upper limit for power output, making them the opposite of a powersink.  This can be used to overload the PSUs all over the station, causing them to shoot out lightning!&lt;br /&gt;
&lt;br /&gt;
===[[General_items#Vape|E-Cigarette]]===&lt;br /&gt;
{{anchor|Vape}}&lt;br /&gt;
Creates a large smoke cloud when worn, but also has a small chance of making a small explosion.&lt;br /&gt;
&lt;br /&gt;
=== Organ Harvester ===&lt;br /&gt;
&lt;br /&gt;
Disables the safety system and lets you harvest organs from living people.&lt;br /&gt;
&lt;br /&gt;
=== Lipid Extractor ===&lt;br /&gt;
&lt;br /&gt;
Removes the access restrictions and lowers the automatic ejection hunger threshold.&lt;br /&gt;
&lt;br /&gt;
=== Space Suits ===&lt;br /&gt;
&lt;br /&gt;
Increases the possible temperature range. See [[Clothing_and_Accessories#Hardsuits|hardsuits]].&lt;br /&gt;
&lt;br /&gt;
=== Tablet ===&lt;br /&gt;
&lt;br /&gt;
Unlocks Syndicate programs for download, such as Fission360 which can track [[High_risk_items#Nuclear_Authentication_Disk|nuke disk]] and nukes. &lt;br /&gt;
&lt;br /&gt;
=== Disposal Outlet ===&lt;br /&gt;
&lt;br /&gt;
Sets ejection speed to 6.&lt;br /&gt;
&lt;br /&gt;
=== [[Personal_AI|Personal AI]] ===&lt;br /&gt;
Frees the pAI from its master, letting it be bound to someone else. This also removes the range restriction. &lt;br /&gt;
&lt;br /&gt;
=== (Tram) Crossing Signals ===&lt;br /&gt;
&lt;br /&gt;
Disables motion sensors, causing the signal to appear green regardless of the tram&#039;s location.&lt;br /&gt;
&lt;br /&gt;
== Notes and Known Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes you must be on hostile intent while using the emag in order for it to work on containers (like lockers or crates), otherwise you will just smack the container with the emag. This will quite often produce a message saying you &amp;quot;hit the locker with the Cryptographic Sequencer&amp;quot;, so be very sure you&#039;re using the right intent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Modular_Computers&amp;diff=76347</id>
		<title>Modular Computers</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Modular_Computers&amp;diff=76347"/>
		<updated>2024-12-13T18:52:19Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
&amp;quot;Modular Computer&amp;quot; refers to those electrical devices designed with ease of assembly and upgrading through the use of special &amp;quot;modular&amp;quot; components. These components are housed in frames of which there are three types, each offering different advantages.&lt;br /&gt;
&lt;br /&gt;
*The console is a static structure, and can house the most powerful components, as well as a wired connection to the network.&lt;br /&gt;
*The laptop is a compromise between portability and power, capable of all but the most intensive operations in exchange for its mobility.&lt;br /&gt;
*The tablet is a pocket-sized supercomputer, capable of replacing most outdated computers still littering the station even with its moderate power.&lt;br /&gt;
&lt;br /&gt;
Just like a normal computer, every frame requires a power supply, processing unit, drive and of course, programs to run. All hardware comes with an OS installed, which grants basic functionalities and UI. Programs can be downloaded from the NET as long as you have a network card installed. If for some reason you do not, or the quantum relay is off, you can install directly from disks. &lt;br /&gt;
&lt;br /&gt;
If your desired power source is a battery module [[File:battery_tiny.png]], you will need to install a power cell controller. Computers can hold both area/wire power connections and a power cell as a backup.&lt;br /&gt;
&lt;br /&gt;
Simple network cards will have some signal [[File:low_signal_tiny.png]] and work only on station and lavaland, while better cards will have good signal [[File:high_signal_tiny.png]] on station/lavaland and then some even in space! There even exist straight up ethernet connections for the console, though it&#039;s not clear exactly where the plug comes from on an asteroid.&lt;br /&gt;
&lt;br /&gt;
All programs occupy a certain amount of space on the drive (shown below in brackets). A standard hard disk is currently enough to fit all of them.&lt;br /&gt;
&lt;br /&gt;
You can get laptops and tablets from the [[Vending_machines#Deluxe_Silicate_Selections|Modular PC vendor]], located near Science; or build some yourself, by printing frames on an [[Autolathe]] and the components in a [[Protolathe]] (Sci and Engi) post-research.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;COMPONENTS&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: grey;&amp;quot; colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Components &amp;lt;br&amp;gt; and their stats&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background: grey;&amp;quot; colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;| &#039;&#039;&#039;compatibility&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background: grey;&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;power drain&#039;&#039;&#039; &amp;lt;br&amp;gt; in Watts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modular_console.gif]]&lt;br /&gt;
|[[File:laptop.gif]]&lt;br /&gt;
|[[File:tablet.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|&#039;&#039;&#039;Processing Units&#039;&#039;&#039; &amp;lt;br&amp;gt; (max simultanous programs)&lt;br /&gt;
|-&lt;br /&gt;
|Microprocessor&lt;br /&gt;
|2 programs&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Photonic microprocessor&lt;br /&gt;
|3 programs&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
|Processor board&lt;br /&gt;
|3 programs&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
|Photonic processor board&lt;br /&gt;
|5 programs&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|&#039;&#039;&#039;Drives&#039;&#039;&#039; &amp;lt;br&amp;gt; (capacity in GQ)&lt;br /&gt;
|-&lt;br /&gt;
|Micro solid state drive&lt;br /&gt;
|32&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
|Solid state drive&lt;br /&gt;
|64&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Hard disk drive&lt;br /&gt;
|128&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Advanced hard disk drive&lt;br /&gt;
|256&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
|Super hard disk drive&lt;br /&gt;
|512&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|cluster hard disk drive&lt;br /&gt;
|2048&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|&#039;&#039;&#039;Power Supplies&#039;&#039;&#039; &amp;lt;br&amp;gt; (charge held in kJoules)&lt;br /&gt;
|-&lt;br /&gt;
|Nano battery&lt;br /&gt;
|300&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|Micro battery&lt;br /&gt;
|500&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|Standard battery&lt;br /&gt;
|750&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|Advanced battery&lt;br /&gt;
|1500&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|Super battery&lt;br /&gt;
|2000&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|Area power connector&lt;br /&gt;
|The APC&#039;s&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Wired power connector&lt;br /&gt;
|The wire&#039;s&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|&#039;&#039;&#039;Network Access&#039;&#039;&#039; &amp;lt;br&amp;gt; signal on main z-levels/space&lt;br /&gt;
|-&lt;br /&gt;
|Network card&lt;br /&gt;
|[[File:low_signal_tiny.png]]/[[File:no_signal_tiny.png]]&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
|Advanced network card&lt;br /&gt;
|[[File:high_signal_tiny.png]]/[[File:low_signal_tiny.png]]&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Wired network card&lt;br /&gt;
|[[File:wired_signal_tiny.png]]&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;|&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|ID slot&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Intellicard slot&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Miniprinter&lt;br /&gt;
|15 [[File:paper_tiny.png]]&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
|printer&lt;br /&gt;
|30 [[File:paper_tiny.png]]&lt;br /&gt;
|style=&amp;quot;background: green;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #8B0000;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: #2C75FF;&amp;quot; colspan=&amp;quot;2&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Programs=&lt;br /&gt;
===DEFAULT===&lt;br /&gt;
These are the programs that all modular computers come pre-installed with, they can&#039;t be uninstalled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Software Download Tool (4)&#039;&#039;&#039;&amp;lt;br&amp;gt; Downloads more programs from the NET. Some programs are locked behind certain ID accesses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;File browser (8)&#039;&#039;&#039;&amp;lt;br&amp;gt; Manages files.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Configuration (4)&#039;&#039;&#039;&amp;lt;br&amp;gt; Manages processes, programs or components of your frame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===THE NET===&lt;br /&gt;
These programs are all downloaded through the Software Download Tool, requiring a network connection and, in some cases, certain ID accesses. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chat Client (8)&#039;&#039;&#039;&amp;lt;br&amp;gt; An IRC client. While you might think it more private than PDA messages, the RD (or anyone with his access) is the sysADMIN for this, meaning they can see who logs when and probably enter password-protected channels forcefully.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;P2P Transfer Client (7)&#039;&#039;&#039;&amp;lt;br&amp;gt;  A peer-to-peer file transfer system. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NTNet Diagnostics and Monitoring (12)&#039;&#039;&#039;&amp;lt;br&amp;gt; Monitors the NET itself and can shut down various NET functions separately such as IRC, downloader, P2P file transfer, station-bound functionalities, or the whole thing itself. &#039;&#039;Requires Network Access, by default granted to the Research Director and the Captain.&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alarm Monitor (5)&#039;&#039;&#039;&amp;lt;br&amp;gt;  Monitors where air alarms on the station go off. Same as air alarm console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supermatter Monitoring (5)&#039;&#039;&#039;&amp;lt;br&amp;gt; Connects to the supermatter monitoring system to keep a constant watch on the status of supermatter based engines. &#039;&#039;Requires Engineering Access, by default granted to the all of the Engineering department, the Head of Security, and the Captain.&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ID Card Modification (8)&#039;&#039;&#039;&amp;lt;br&amp;gt; Reads and modify access on IDs, open and close job position. Same as ID machine in HoP&#039;s office. &#039;&#039;Requires Bridge Access, by default granted to the Heads of Staff and the Captain.&#039;&#039; &#039;&#039;&#039;Requires an identification card authentication module.&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Monitor (9)&#039;&#039;&#039;&amp;lt;br&amp;gt;  Monitors the powergrid. Same as power monitoring console. &#039;&#039;Requires Engineering Access, by default granted to the all of the Engineering department, the Head of Security, and the Captain.&#039;&#039; &#039;&#039;&#039;Must be run on a console.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AI Integrity Restorer (12)&#039;&#039;&#039;&amp;lt;br&amp;gt; Restores an AI that was critically damaged. Same as AI restorer console in the RD&#039;s office. &#039;&#039;Requires Bridge Access, by default granted to the Heads of Staff and the Captain.&#039;&#039; &#039;&#039;&#039;Must be run on a console, requires an intelliCard interface slot.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SYNDICATE===&lt;br /&gt;
These programs are downloaded through Syndinet, access by using an emag on a modular computer. Shame no one relies on the NET.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DoS Traffic Generator (20)&#039;&#039;&#039;&amp;lt;br&amp;gt;  Launches a DoS attack on a NET&#039;s quantum relay. Relies as much on connection quality as processing power. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revelation (13)&#039;&#039;&#039;&amp;lt;br&amp;gt;  This program fries a computer&#039;s inner drives and PSU with a moderate shower of sparks. To arm it, simply run it after download and press the big red button. Its biggest strength is being able to change its name to anything and allow for acts of delayed sabotage.&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%D1%8B&amp;diff=75853</id>
		<title>Категория:Шаблоны</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%D1%8B&amp;diff=75853"/>
		<updated>2024-12-10T01:46:55Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Category: Objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A1%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D1%8B_%D1%81_%D0%BD%D0%B5%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%B0%D1%8E%D1%89%D0%B8%D0%BC%D0%B8_%D1%84%D0%B0%D0%B9%D0%BB%D0%BE%D0%B2%D1%8B%D0%BC%D0%B8_%D1%81%D1%81%D1%8B%D0%BB%D0%BA%D0%B0%D0%BC%D0%B8&amp;diff=75852</id>
		<title>Категория:Страницы с неработающими файловыми ссылками</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A1%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D1%8B_%D1%81_%D0%BD%D0%B5%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%B0%D1%8E%D1%89%D0%B8%D0%BC%D0%B8_%D1%84%D0%B0%D0%B9%D0%BB%D0%BE%D0%B2%D1%8B%D0%BC%D0%B8_%D1%81%D1%81%D1%8B%D0%BB%D0%BA%D0%B0%D0%BC%D0%B8&amp;diff=75852"/>
		<updated>2024-12-10T01:46:34Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Category: Objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A1%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D1%8B_%D1%81_%D0%B8%D0%B3%D0%BD%D0%BE%D1%80%D0%B8%D1%80%D1%83%D0%B5%D0%BC%D1%8B%D0%BC%D0%B8_%D0%BE%D1%82%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B0%D0%B5%D0%BC%D1%8B%D0%BC%D0%B8_%D0%BD%D0%B0%D0%B7%D0%B2%D0%B0%D0%BD%D0%B8%D1%8F%D0%BC%D0%B8&amp;diff=75851</id>
		<title>Категория:Страницы с игнорируемыми отображаемыми названиями</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A1%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D1%8B_%D1%81_%D0%B8%D0%B3%D0%BD%D0%BE%D1%80%D0%B8%D1%80%D1%83%D0%B5%D0%BC%D1%8B%D0%BC%D0%B8_%D0%BE%D1%82%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B0%D0%B5%D0%BC%D1%8B%D0%BC%D0%B8_%D0%BD%D0%B0%D0%B7%D0%B2%D0%B0%D0%BD%D0%B8%D1%8F%D0%BC%D0%B8&amp;diff=75851"/>
		<updated>2024-12-10T01:46:02Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Category: Objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A1%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D1%8B,_%D0%B8%D1%81%D0%BF%D0%BE%D0%BB%D1%8C%D0%B7%D1%83%D1%8E%D1%89%D0%B8%D0%B5_%D0%BF%D0%BE%D0%B2%D1%82%D0%BE%D1%80%D1%8F%D1%8E%D1%89%D0%B8%D0%B5%D1%81%D1%8F_%D0%B0%D1%80%D0%B3%D1%83%D0%BC%D0%B5%D0%BD%D1%82%D1%8B_%D0%B2_%D0%B2%D1%8B%D0%B7%D0%BE%D0%B2%D0%B0%D1%85_%D1%88%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%D0%BE%D0%B2&amp;diff=75850</id>
		<title>Категория:Страницы, использующие повторяющиеся аргументы в вызовах шаблонов</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A1%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D1%8B,_%D0%B8%D1%81%D0%BF%D0%BE%D0%BB%D1%8C%D0%B7%D1%83%D1%8E%D1%89%D0%B8%D0%B5_%D0%BF%D0%BE%D0%B2%D1%82%D0%BE%D1%80%D1%8F%D1%8E%D1%89%D0%B8%D0%B5%D1%81%D1%8F_%D0%B0%D1%80%D0%B3%D1%83%D0%BC%D0%B5%D0%BD%D1%82%D1%8B_%D0%B2_%D0%B2%D1%8B%D0%B7%D0%BE%D0%B2%D0%B0%D1%85_%D1%88%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%D0%BE%D0%B2&amp;diff=75850"/>
		<updated>2024-12-10T01:45:40Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Category: Objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%9C%D0%BE%D0%B4%D0%B5%D1%80%D0%B8%D1%80%D1%83%D0%B5%D0%BC%D1%8B%D0%B5_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D1%8B&amp;diff=75849</id>
		<title>Категория:Модерируемые страницы</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%9C%D0%BE%D0%B4%D0%B5%D1%80%D0%B8%D1%80%D1%83%D0%B5%D0%BC%D1%8B%D0%B5_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D1%8B&amp;diff=75849"/>
		<updated>2024-12-10T01:45:19Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Category: Objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%9B%D0%BE%D1%80&amp;diff=75848</id>
		<title>Категория:Лор</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%9B%D0%BE%D1%80&amp;diff=75848"/>
		<updated>2024-12-10T01:45:00Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Category: Objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%98%D0%BD%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D0%B5_%D1%88%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%D1%8B&amp;diff=75847</id>
		<title>Категория:Информационные шаблоны</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%98%D0%BD%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D0%B5_%D1%88%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%D1%8B&amp;diff=75847"/>
		<updated>2024-12-10T01:44:46Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Category: Objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Outdated_images&amp;diff=75846</id>
		<title>Категория:Outdated images</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Outdated_images&amp;diff=75846"/>
		<updated>2024-12-10T01:43:54Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Category: Objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Organizations&amp;diff=75845</id>
		<title>Категория:Organizations</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Organizations&amp;diff=75845"/>
		<updated>2024-12-10T01:43:34Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Category: Objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Documentation_templates&amp;diff=75844</id>
		<title>Категория:Documentation templates</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Documentation_templates&amp;diff=75844"/>
		<updated>2024-12-10T01:42:55Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Новая страница: «Category: Objects»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Templates_Damage&amp;diff=75843</id>
		<title>Категория:Templates Damage</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Templates_Damage&amp;diff=75843"/>
		<updated>2024-12-10T01:42:00Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: DonaJonse переименовал страницу Категория:Templates Damage в Категория:Damage поверх перенаправления: возврат&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[:Категория:Damage]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Damage&amp;diff=75842</id>
		<title>Категория:Damage</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Damage&amp;diff=75842"/>
		<updated>2024-12-10T01:42:00Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: DonaJonse переименовал страницу Категория:Templates Damage в Категория:Damage поверх перенаправления: возврат&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Damage&amp;diff=75840</id>
		<title>Категория:Damage</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Damage&amp;diff=75840"/>
		<updated>2024-12-10T01:40:46Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: DonaJonse переименовал страницу Категория:Damage в Категория:Templates Damage: лучше указывает, что в ней находится&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Damage&amp;diff=75839</id>
		<title>Категория:Damage</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Damage&amp;diff=75839"/>
		<updated>2024-12-10T01:39:07Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: создание страницы категории&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Control_Templates&amp;diff=75838</id>
		<title>Категория:Control Templates</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Control_Templates&amp;diff=75838"/>
		<updated>2024-12-10T01:38:12Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: создание страницы категории&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%92%D0%BE%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B0%D0%B5%D0%BC%D1%8B%D0%B9_%D0%B4%D1%80%D1%83%D0%B3&amp;diff=75837</id>
		<title>Воображаемый друг</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%92%D0%BE%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B0%D0%B5%D0%BC%D1%8B%D0%B9_%D0%B4%D1%80%D1%83%D0%B3&amp;diff=75837"/>
		<updated>2024-12-10T01:32:29Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|stafftype = ГАЛЛЮЦИНАЦИЯ&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Statue.png&lt;br /&gt;
|jobtitle = Воображаемый друг&lt;br /&gt;
|access = Любой доступ, который уже есть у твоего владельца&lt;br /&gt;
|additional = Рявкни на своего владельца, чтобы он что-нибудь [[Illicit Access|взломал]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = Нет&lt;br /&gt;
|duties = Веди себя нормально (иронично, учитывая, что ты галлюцинация), рассказывай своему другу о том, что интересного происходит на станции&lt;br /&gt;
|guides = Просто наблюдай и хорошо проводи время, разве для этого нужно руководство?&lt;br /&gt;
|quote = Только попробуй принять эти чёртовы таблетки...&lt;br /&gt;
}}&lt;br /&gt;
Рано или поздно работники Nanotrasen неизбежно бьются головой обо что-то твёрдое и тяжёлое. Иногда это ящик с инструментами [[Assistant|парня в сером комбинезоне]] или, ещё хуже, [[Revolutionary|диверсанта]] с промытыми Синдикатом мозгами. Или это может быть [[Shitcurity|особо ретивый]] офицер СБ, элегантно взмахивающий своей дубинкой. Ну или, в особо нелепом случае, это может быть пара здоровенных стальных гаек [[Exosuits#Дюранд (Durand)|Дюранда]], прикрученных к его нижней бронепластине. Так или иначе, после всех этих событий можно обрести нового друга! Ну, если бы можно было назвать другом своего коллегу по камере, если бы вы ещё были скованы друг с другом цепью. Однако, по мнению некоторых, такой исход куда лучше многих [[Guide to Traumas|других]]...&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Когда кто-то получает серьёзное повреждение мозга  (то есть повреждения мозга &amp;gt;100 единиц), есть 20% шанс появления [[Руководство по травмам мозга#Особые|Особой травмы]]. 5 из 8 видов особых травм обладают позитивным эффектом, хотя иногда он нивелируется  сопутствующими им лёгкими травмами мозга. И, в том числе, в списке таких особых травм есть и шанс получить воображаемого друга, который выбирается из [[ghost|призраков]], часто без их согласия. &lt;br /&gt;
&lt;br /&gt;
==Цели==&lt;br /&gt;
В качестве воображаемого друга, ваши цели - помогать своему владельцу, давать ему советы, а также, что немаловажно - оберегать его от смерти. Иногда это просто, а иногда для этого приходится придумывать хитроумный план противодействия облаве службы безопасности. Вторичная цель - предотвращать попытки вашего владельца вылечить травму мозга, так как это автоматически означает, что вы &amp;quot;умрёте&amp;quot;.   &lt;br /&gt;
&lt;br /&gt;
==Способности==&lt;br /&gt;
Поскольку вы - порождение (несколько побитого) мозга вашего владельца, ваши возможности довольно ограничены. Вы можете телепатически общаться со своим владельцем, при этом внешние наблюдатели никак не смогут этого заметить. У вас нет возможности как-то влиять на реальный мир. Вы можете отделяться от своего владельца как призрак, и перемещаться вокруг него в радиусе 9 клеток. Может показаться, что это совсем мало, однако на практике всё не так плохо. Ваш владелец может видеть вас и ваши перемещения, а другие - нет, вы можете проходить сквозь стены и подслушивать разговоры. Иными словами, вы идеально подходите для разведки - добыть ценную информацию или предупредить владельца об опасности (например, о горящей плазме). Логично предположить, что с этими способностями вы - бесценный друг любого  [[Раздел антагонистов|антагониста]], так как с вашей помощью он сможет легко избежать поимки. &lt;br /&gt;
&lt;br /&gt;
Если ваш владелец, судя по его поведению, планирует принять немного [[Guide to chemistry#Neurine|Нейрина]], орите во все свои (воображаемые) лёгкие, чтобы он этого не делал. Да, особые травмы мозга часто идут в связке с довольно неприятными лёгкими травмами, однако польза от воображаемого друга значительно превышает все неудобства лёгкой травмы, насколько бы раздражающей она не казалась.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%93%D0%BE%D1%81%D1%83%D0%B4%D0%B0%D1%80%D1%81%D1%82%D0%B2%D0%B0&amp;diff=75836</id>
		<title>Категория:Государства</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%93%D0%BE%D1%81%D1%83%D0%B4%D0%B0%D1%80%D1%81%D1%82%D0%B2%D0%B0&amp;diff=75836"/>
		<updated>2024-12-10T01:30:40Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: создание страницы категории&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75820</id>
		<title>Датчики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75820"/>
		<updated>2024-12-06T00:08:17Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: поменяла названия режимов под код игры&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для поддержания безопасной обстановки на станциях, специалисты Nanotrasen модифицировали [[Clothing and Accessories|комбинезоны]] всех членов экипажа. Благодаря специальным датчикам, [[главный врач]], другие [[Цепь командования|главы]] или [[ИИ]] могут отслеживать вас через [[Computers#Crew Monitoring Console/Operating Computer|консоль мониторинга экипажа]], если команда вас потеряет. И если глава взглянет на монитор в нужный момент, то он даже может заметить убийство и [[За гранью возможного.|сообщить сотрудникам СБ, чтобы они оперативно задержали убийцу]]!&lt;br /&gt;
&lt;br /&gt;
Датчики прикреплены непосредственно к самому [[jumpsuit|комбинезону]]. Их режим можно менять, кликнув на комбинезон правой кнопкой мыши. Режим датчиков на комбинезонах [[Prison Wing|заключённых]] менять нельзя, на них всегда установлен максимальный режим (режим слежения).&lt;br /&gt;
&lt;br /&gt;
==О чём они говорят==&lt;br /&gt;
В зависимости от режима датчиков, на консоли мониторинга экипажа будет доступна разная информация. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Отключено&#039;&#039;&#039;&lt;br /&gt;
Не сообщает ни о чём. Вас даже не будет видно на консоли мониторинга.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Бинарный режим&#039;&#039;&#039;&lt;br /&gt;
Показывает, живы ли вы ещё, или уже нет. На консоли будет отображаться имя, соответствующее вашей ID карте. Если такой карты нет, то вы будете отображаться как &amp;quot;Неизвестный&amp;quot; или &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Жизненные показатели&#039;&#039;&#039;&lt;br /&gt;
Показывает состояние вашего здоровья. Полученный урон делится на соответствующие типы - удушье, токсины, ожоги и травмы.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слежение&#039;&#039;&#039;&lt;br /&gt;
Максимальный режим. Помимо вашего статуса и состояния здоровья, передаёт название отдела, в котором вы находитесь, и ваши координаты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75816</id>
		<title>Датчики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75816"/>
		<updated>2024-12-05T22:35:31Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: убрала плашку&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Для поддержания безопасной обстановки на станциях, специалисты Nanotrasen модифицировали [[Clothing and Accessories|комбинезоны]] всех членов экипажа. Благодаря специальным датчикам, [[главный врач]], другие [[Цепь командования|главы]] или [[ИИ]] могут отслеживать вас через [[Computers#Crew Monitoring Console/Operating Computer|консоль мониторинга экипажа]], если команда вас потеряет. И если глава взглянет на монитор в нужный момент, то он даже может заметить убийство и [[За гранью возможного.|сообщить сотрудникам СБ, чтобы они оперативно задержали убийцу]]!&lt;br /&gt;
&lt;br /&gt;
Датчики прикреплены непосредственно к самому [[jumpsuit|комбинезону]]. Их режим можно менять, кликнув на комбинезон правой кнопкой мыши. Режим датчиков на комбинезонах [[Prison Wing|заключённых]] менять нельзя, на них всегда установлен максимальный режим (режим слежения).&lt;br /&gt;
&lt;br /&gt;
==О чём они говорят==&lt;br /&gt;
В зависимости от режима датчиков, на консоли мониторинга экипажа будет доступна разная информация. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Выключено&#039;&#039;&#039;&lt;br /&gt;
Не сообщает ни о чём. Вас даже не будет видно на консоли мониторинга.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Бинарный режим&#039;&#039;&#039;&lt;br /&gt;
Показывает, живы ли вы ещё, или уже нет. На консоли будет отображаться имя, соответствующее вашей ID карте. Если такой карты нет, то вы будете отображаться как &amp;quot;Неизвестный&amp;quot; или &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Отслеживание здоровья&#039;&#039;&#039;&lt;br /&gt;
Показывает состояние вашего здоровья. Полученный урон делится на соответствующие типы - удушье, токсины, ожоги и травмы.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Режим слежения&#039;&#039;&#039;&lt;br /&gt;
Максимальный режим. Помимо вашего статуса и состояния здоровья, передаёт название отдела, в котором вы находитесь, и ваши координаты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75815</id>
		<title>Датчики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75815"/>
		<updated>2024-12-05T22:32:11Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: правки перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Для поддержания безопасной обстановки на станциях, специалисты Nanotrasen модифицировали [[Clothing and Accessories|комбинезоны]] всех членов экипажа. Благодаря специальным датчикам, [[главный врач]], другие [[Цепь командования|главы]] или [[ИИ]] могут отслеживать вас через [[Computers#Crew Monitoring Console/Operating Computer|консоль мониторинга экипажа]], если команда вас потеряет. И если глава взглянет на монитор в нужный момент, то он даже может заметить убийство и [[За гранью возможного.|сообщить сотрудникам СБ, чтобы они оперативно задержали убийцу]]!&lt;br /&gt;
&lt;br /&gt;
Датчики прикреплены непосредственно к самому [[jumpsuit|комбинезону]]. Их режим можно менять, кликнув на комбинезон правой кнопкой мыши. Режим датчиков на комбинезонах [[Prison Wing|заключённых]] менять нельзя, на них всегда установлен максимальный режим (режим слежения).&lt;br /&gt;
&lt;br /&gt;
==О чём они говорят==&lt;br /&gt;
В зависимости от режима датчиков, на консоли мониторинга экипажа будет доступна разная информация. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Выключено&#039;&#039;&#039;&lt;br /&gt;
Не сообщает ни о чём. Вас даже не будет видно на консоли мониторинга.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Бинарный режим&#039;&#039;&#039;&lt;br /&gt;
Показывает, живы ли вы ещё, или уже нет. На консоли будет отображаться имя, соответствующее вашей ID карте. Если такой карты нет, то вы будете отображаться как &amp;quot;Неизвестный&amp;quot; или &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Отслеживание здоровья&#039;&#039;&#039;&lt;br /&gt;
Показывает состояние вашего здоровья. Полученный урон делится на соответствующие типы - удушье, токсины, ожоги и травмы.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Режим слежения&#039;&#039;&#039;&lt;br /&gt;
Максимальный режим. Помимо вашего статуса и состояния здоровья, передаёт название отдела, в котором вы находитесь, и ваши координаты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75814</id>
		<title>Датчики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75814"/>
		<updated>2024-12-05T22:30:56Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: правки перевода&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Для поддержания безопасной обстановки на станциях, специалисты Nanotrasen модифицировали [[Clothing and Accessories|комбинезоны]] всех членов экипажа. Благодаря специальным датчикам, [[главный врач]], другие [[Цепь командования|главы]] или [[ИИ]] могут отслеживать вас через [[Computers#Crew Monitoring Console/Operating Computer|консоль мониторинга экипажа]], если команда вас потеряет. И если глава взглянет на монитор в нужный момент, то он даже может заметить убийство и [[За гранью возможного.|сообщить сотрудникам СБ, чтобы они оперативно задержали убийцу]]!&lt;br /&gt;
&lt;br /&gt;
Датчики прикреплены непосредственно к самому [[jumpsuit|комбинезону]]. Их режим можно менять, кликнув на комбинезон правой кнопкой мыши. Режим датчиков на комбинезонах [[Prison Wing|заключённых]] менять нельзя, на них всегда установлен максимальный режим (режим слежения).&lt;br /&gt;
&lt;br /&gt;
==О чём они говорят==&lt;br /&gt;
В зависимости от режима датчиков, на консоли мониторинга экипажа будет доступна разная информация. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Выключены&#039;&#039;&#039;&lt;br /&gt;
Не говорит ни о чём. Вас даже не будет видно на консоли мониторинга.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Бинарный режим&#039;&#039;&#039;&lt;br /&gt;
Показывает, живы ли вы ещё, или уже нет. На консоли будет отображаться имя, соответствующее вашей ID карте. Если такой карты нет, то вы будете отображаться как &amp;quot;Неизвестный&amp;quot; или &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Отслеживание здоровья&#039;&#039;&#039;&lt;br /&gt;
Показывает состояние вашего здоровья. Полученный урон делится на соответствующие типы - удушье, токсины, ожоги и травмы.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Режим слежения&#039;&#039;&#039;&lt;br /&gt;
Максимальный режим. Помимо вашего статуса и состояния здоровья, передаёт название отдела, в котором вы находитесь, и ваши координаты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Suit_sensors&amp;diff=75813</id>
		<title>Suit sensors</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Suit_sensors&amp;diff=75813"/>
		<updated>2024-12-05T22:27:54Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: DonaJonse переименовал страницу Suit sensors в Датчики: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#перенаправление [[Датчики]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75812</id>
		<title>Датчики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75812"/>
		<updated>2024-12-05T22:27:54Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: DonaJonse переименовал страницу Suit sensors в Датчики: перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Для поддержания безопасной обстановки на станциях, специалисты Nanotrasen улучшили [[Clothing and Accessories|комбинезоны]] всех членов экипажа. Благодаря специальным датчикам, [[главный врач]], другие [[Цепь командования|главы]] или [[ИИ]] могут отслеживать вас через [[Computers#Crew Monitoring Console/Operating Computer|консоль мониторинга экипажа]], если команда вас потеряет. И если глава взглянет на монитор в нужный момент, то он даже может заметить убийство и [[За гранью возможного.|сообщить сотрудникам СБ, чтобы они оперативно задержали убийцу]]!&lt;br /&gt;
&lt;br /&gt;
Датчики прикреплены непосредственно к самому [[jumpsuit|комбинезону]]. Их режим можно менять, кликнув на комбинезон правой кнопкой мыши. Режим датчиков на комбинезонах [[Prison Wing|заключённых]] менять нельзя, на них всегда установлен максимальный режим (режим слежения).&lt;br /&gt;
&lt;br /&gt;
==О чём они говорят==&lt;br /&gt;
В зависимости от режима датчиков, на консоли мониторинга экипажа будет доступна разная информация. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Выключены&#039;&#039;&#039;&lt;br /&gt;
Не говорит ни о чём. Вас даже не будет видно на консоли мониторинга.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Бинарный режим&#039;&#039;&#039;&lt;br /&gt;
Показывает, живы ли вы ещё, или уже нет. На консоли будет отображаться имя, соответствующее вашей ID карте. Если такой карты нет, то вы будете отображаться как &amp;quot;Неизвестный&amp;quot; или &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Отслеживание здоровья&#039;&#039;&#039;&lt;br /&gt;
Показывает состояние вашего здоровья. Полученный урон делится на соответствующие типы - удушье, токсины, ожоги и травмы.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Режим слежения&#039;&#039;&#039;&lt;br /&gt;
Максимальный режим. Помимо вашего статуса и состояния здоровья, передаёт название отдела, в котором вы находитесь, и ваши координаты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75811</id>
		<title>Датчики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75811"/>
		<updated>2024-12-05T22:26:53Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Для поддержания безопасной обстановки на станциях, специалисты Nanotrasen улучшили [[Clothing and Accessories|комбинезоны]] всех членов экипажа. Благодаря специальным датчикам, [[главный врач]], другие [[Цепь командования|главы]] или [[ИИ]] могут отслеживать вас через [[Computers#Crew Monitoring Console/Operating Computer|консоль мониторинга экипажа]], если команда вас потеряет. И если глава взглянет на монитор в нужный момент, то он даже может заметить убийство и [[За гранью возможного.|сообщить сотрудникам СБ, чтобы они оперативно задержали убийцу]]!&lt;br /&gt;
&lt;br /&gt;
Датчики прикреплены непосредственно к самому [[jumpsuit|комбинезону]]. Их режим можно менять, кликнув на комбинезон правой кнопкой мыши. Режим датчиков на комбинезонах [[Prison Wing|заключённых]] менять нельзя, на них всегда установлен максимальный режим (режим слежения).&lt;br /&gt;
&lt;br /&gt;
==О чём они говорят==&lt;br /&gt;
В зависимости от режима датчиков, на консоли мониторинга экипажа будет доступна разная информация. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Выключены&#039;&#039;&#039;&lt;br /&gt;
Не говорит ни о чём. Вас даже не будет видно на консоли мониторинга.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Бинарный режим&#039;&#039;&#039;&lt;br /&gt;
Показывает, живы ли вы ещё, или уже нет. На консоли будет отображаться имя, соответствующее вашей ID карте. Если такой карты нет, то вы будете отображаться как &amp;quot;Неизвестный&amp;quot; или &amp;quot;Unknown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Отслеживание здоровья&#039;&#039;&#039;&lt;br /&gt;
Показывает состояние вашего здоровья. Полученный урон делится на соответствующие типы - удушье, токсины, ожоги и травмы.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Режим слежения&#039;&#039;&#039;&lt;br /&gt;
Максимальный режим. Помимо вашего статуса и состояния здоровья, передаёт название отдела, в котором вы находитесь, и ваши координаты.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Cargo_Bounties&amp;diff=75723</id>
		<title>Cargo Bounties</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Cargo_Bounties&amp;diff=75723"/>
		<updated>2024-12-01T01:41:19Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Bounties are one of the primary ways for the [[Cargo Technician|Supply]] [[Quartermaster|Department]], as well as individual crew members, to make money. They involve a list of things CentCom wants and how much they&#039;ll give for it, sending them to CentCom, and actually redeeming both pocket money and cargo points.&lt;br /&gt;
&lt;br /&gt;
== How to do Bounties ==&lt;br /&gt;
You can view bounties at a Bounty Console. These are located in front of the [[Cargo Bay]]. Each crew member may see a selection of 3 random bounties depending on their department and roundstart job (the QM&#039;s, HoP&#039;s, and cargo techs&#039; are fully random).&lt;br /&gt;
&lt;br /&gt;
Completing one bounty grants a bounty cube, that Cargo has to send to CentComm through the shuttle. Once arrived, you will receive the reward of the bounty (Cargo will receive an increased amount as well). You will then be offered a new selection of bounties.&lt;br /&gt;
&lt;br /&gt;
Bounty cubes on the shuttle may be scanned with an export scanner to grant a small handling tip on arrival to the one who scanned it (usually Cargo Techs).&lt;br /&gt;
&lt;br /&gt;
== List of Possible Bounties ==&lt;br /&gt;
Bounties are secretly divided into 13 different categories, so that medics aren&#039;t asked gas mixes, or atmos tech slime extracts.&lt;br /&gt;
&lt;br /&gt;
===Assistant===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Strange Object&lt;br /&gt;
|Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away.&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Scooter&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up.&lt;br /&gt;
|432 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skateboard&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up.&lt;br /&gt;
|360 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Stunprod&lt;br /&gt;
|CentCom demands a stunprod to use against dissidents. Craft one, then ship it.&lt;br /&gt;
|520 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soap x3&lt;br /&gt;
|Soap has gone missing from CentCom&#039;s bathrooms and nobody knows who took it. Replace it and be the hero CentCom needs.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Spears x5&lt;br /&gt;
|CentCom&#039;s security forces are going through budget cuts. You will be paid if you ship a set of spears.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Toolboxes x6&lt;br /&gt;
|There&#039;s an absence of robustness at Central Command. Hurry up and ship some toolboxes as a solution.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
|Central Command would like to commision an artsy statue for the lobby. Ship one out, when possible.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clown Box&lt;br /&gt;
|The universe needs laughter. Stamp cardboard with a clown stamp and ship it out.&lt;br /&gt;
||600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cheesie Honkers x3&lt;br /&gt;
|Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Baseball Bat x5&lt;br /&gt;
|Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Extendo-Hand&lt;br /&gt;
|Commander Betsy is getting old, and can&#039;t bend over to get the telescreen remote anymore. Management has requested an extendo-hand to help her out.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donuts x10&lt;br /&gt;
|CentCom&#039;s security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donk-Pockets x10&lt;br /&gt;
|Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Briefcase x5&lt;br /&gt;
|Central Command will be holding a business convention this year. Ship a few briefcases in support.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Sunglasses x2&lt;br /&gt;
|A famous blues duo is passing through the sector, but they&#039;ve lost their shades and they can&#039;t perform. Ship new sunglasses to CentCom to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Hide&lt;br /&gt;
|One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey&#039;s hide and ship it.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Comfy Chairs x5&lt;br /&gt;
|Commander Pat is unhappy with his chair. He claims it hurts his back. Ship some alternatives out to humor him.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Geraniums x3&lt;br /&gt;
|Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppies x3&lt;br /&gt;
|Commander Zot really wants to sweep Security Officer Olivia off her feet. Send a shipment of Poppies - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Shady Jim&#039;s&lt;br /&gt;
|There&#039;s an irate officer at CentCom demanding that he receive a box of Shady Jim&#039;s cigarettes. Please ship one. He&#039;s starting to make threats.&lt;br /&gt;
|200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Potted Plants x8&lt;br /&gt;
|Central Command is looking to commission a new BirdBoat-class station. You&#039;ve been ordered to supply the potted plants.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Cubes x3&lt;br /&gt;
|Due to a recent genetics accident, Central Command is in serious need of monkeys. Your mission is to ship monkey cubes.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!IED x3&lt;br /&gt;
|Nanotrasen&#039;s maximum security prison at CentCom is undergoing personnel training. Ship a handful of IEDs to serve as a training tools.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Raw Corgi Meat&lt;br /&gt;
|The Syndicate recently stole all of CentCom&#039;s Corgi meat. Ship out a replacement immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Action Figures x5&lt;br /&gt;
|The vice president&#039;s son saw an ad for action figures on the telescreen and now he won&#039;t shut up about them. Ship some to ease his complaints.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Dead Mice x5&lt;br /&gt;
|Station 14 ran out of freeze-dried mice. Ship some fresh ones so their janitor doesn&#039;t go on strike.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Paper Bins x5&lt;br /&gt;
|Our accounting division is all out of paper. We need a new shipment immediately.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Crayons x24&lt;br /&gt;
|Dr Jones&#039; kid ate all our crayons again. Please send us yours.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pens x10&lt;br /&gt;
|We are hosting the intergalactic pen balancing competition. We need you to send us some standardized ball point pens.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Botany===&lt;br /&gt;
&amp;quot;Central Command&#039;s head chef is looking to prepare a fine [Food] with [Plant]. [Potential bonus]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All of these have a base payout of 2000 credits, but some have an additional multipliers x 400 added on for rarer plants. CentCom always asks for 5–10 of a plant.&lt;br /&gt;
&lt;br /&gt;
2000 Credits&lt;br /&gt;
*Ambrosia Vulgaris Leaves&lt;br /&gt;
*Banana&lt;br /&gt;
*Wheat Grains&lt;br /&gt;
*Rice Grains&lt;br /&gt;
*Chili Peppers&lt;br /&gt;
*Limes&lt;br /&gt;
*Lemons&lt;br /&gt;
*Oranges&lt;br /&gt;
*Eggplants&lt;br /&gt;
*Watermelons&lt;br /&gt;
*Glowshrooms&lt;br /&gt;
*Pineapples&lt;br /&gt;
*Tomatoes&lt;br /&gt;
*Lit Bonfire&lt;br /&gt;
&lt;br /&gt;
2800 Credits&lt;br /&gt;
*Bluespace Bananas&lt;br /&gt;
*Koi Beans&lt;br /&gt;
*Death Berries&lt;br /&gt;
*Glow-Berries&lt;br /&gt;
*Chilly Peppers&lt;br /&gt;
*Ghost Chili Peppers&lt;br /&gt;
*Egg-Plants&lt;br /&gt;
*Holy Melons&lt;br /&gt;
*Glowcaps&lt;br /&gt;
*Shadowshrooms&lt;br /&gt;
*Death Nettles&lt;br /&gt;
*Oats&lt;br /&gt;
&lt;br /&gt;
3600 Credits&lt;br /&gt;
*Ambrosia Gaia Leaves&lt;br /&gt;
*Golden Apple&lt;br /&gt;
*Cannabis Leaves&lt;br /&gt;
*Kudzu Pods&lt;br /&gt;
*Bluespace Tomatoes&lt;br /&gt;
&lt;br /&gt;
4400 Credits&lt;br /&gt;
*Lifeweed Leaves&lt;br /&gt;
*Deathweed Leaves&lt;br /&gt;
*Omega Weed Leaves&lt;br /&gt;
&lt;br /&gt;
===Chef===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Birthday Cake&lt;br /&gt;
|Nanotrasen&#039;s birthday is coming up! Ship them a birthday cake to celebrate!&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soup x3&lt;br /&gt;
|To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Popcorn Bags x3&lt;br /&gt;
|Upper management wants to host a movie night. Ship bags of popcorn for the occasion.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Onion Rings x3&lt;br /&gt;
|Nanotrasen is remembering Saturn day. Ship onion rings to show the station&#039;s support.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for ice cream. Please send some.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Strawberry Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for more flavourful ice cream. Please send some.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bread&lt;br /&gt;
|Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pie&lt;br /&gt;
|3.14159? No! CentCom management wants edible pie! Ship a whole one.&lt;br /&gt;
|3142 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Salad or Rice Bowls x3&lt;br /&gt;
|CentCom management is going on a health binge. Your order is to ship salad or rice bowls.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Carrot Fries x3&lt;br /&gt;
|Night sight can mean life or death! A shipment of carrot fries is the order.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Super Bite Burger&lt;br /&gt;
|Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him.&lt;br /&gt;
|4800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppy Pretzel&lt;br /&gt;
|Central Command needs a reason to fire their HR head. Send over a poppy pretzel to force a failed drug test.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cuban Carp&lt;br /&gt;
|To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hot Dog&lt;br /&gt;
|Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station&#039;s version to participate.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Eggplant Parmigianas x3&lt;br /&gt;
|A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Muffins x3&lt;br /&gt;
|The Muffin Man is visiting CentCom, but he&#039;s forgotten his muffins! Your order is to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chawanmushi&lt;br /&gt;
|Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Kebabs x3&lt;br /&gt;
|Remove all kebab from station you are best food. Ship to CentCom to remove from the premises.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soylent Green&lt;br /&gt;
|CentCom has heard wonderful things about the product &#039;Soylent Green&#039;, and would love to try some. If you endulge them, expect a pleasant bonus.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pancakes x13&lt;br /&gt;
|Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker&#039;s dozen.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chicken Nuggets x6&lt;br /&gt;
|The vice president&#039;s son won&#039;t shut up about chicken nuggies. Would you mind shipping some?&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Corgi Hides x12&lt;br /&gt;
|Admiral Weinstein&#039;s space yacht needs new upholstery. A dozen Corgi furs should do just fine.&lt;br /&gt;
|12000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
The bounties for engineering require either a &amp;quot;full&amp;quot; (at least 20 moles) tank of gas, an emitter, or an hydroponics tray.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Pluoxium&lt;br /&gt;
|CentCom RnD is researching extra compact internals. Ship us a tank full of Pluoxium and you&#039;ll be compensated.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full tank of Nitrium&lt;br /&gt;
|The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitrium so they can get started.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Freon&lt;br /&gt;
|The Supermatter of station 33 has started the delamination process. Deliver a tank of Freon gas to help them stop it!&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Tritium&lt;br /&gt;
|Station 49 is looking to kickstart their research program. Ship them a tank full of Tritium.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Hydrogen&lt;br /&gt;
|Our R&amp;amp;D department is working on the development of more efficient electrical batteries using hydrogen as a catalyst. Ship us a tank full of it.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Emitter&lt;br /&gt;
|We think there may be a defect in your station&#039;s emitter designs, based on the sheer number of delaminations your sector seems to see. Ship us one of yours.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hydroponics Tray&lt;br /&gt;
|The lab technicians are trying to figure out how to lower the power drain of hydroponics trays, but we fried our last one. Mind building one for us?&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech===&lt;br /&gt;
&amp;quot;Upper management has requested one [Type] mech be sent as soon as possible. Ship it to receive a large payment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!APLU MK-II &amp;quot;Ripley&amp;quot;&lt;br /&gt;
|5200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clarke&lt;br /&gt;
|6400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Odysseus&lt;br /&gt;
|4400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Gygax&lt;br /&gt;
|11200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Durand&lt;br /&gt;
|8000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
All of these require either butchering animals, a [[Machines#Limb_grower|limb grower]], an [[Machines#Organ_Harvester|organ harvester]] or surgery to be performed on (hopefully) dead bodies. &lt;br /&gt;
Unless it&#039;s an appendix, those can come from living people.&lt;br /&gt;
You may also use tier 2 and 3 cybernetics (excluding the &amp;quot;basic&amp;quot; models) if those alternatives exist ...and you are not asked organic eyes.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Heart&lt;br /&gt;
|Commander Johnson is in critical condition after suffering yet another heart attack. Doctors say he needs a new heart fast. Ship one, pronto!&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lungs x3&lt;br /&gt;
|A recent explosion at Central Command has left multiple staff with punctured lungs. Ship spare lungs to be rewarded.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Appendix&lt;br /&gt;
|Chef Gibb of Central Command wants to prepare a meal using a very special delicacy: an appendix. If you ship one, he&#039;ll pay.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ears x3&lt;br /&gt;
|Multiple staff at Station 12 have been left deaf due to unauthorized clowning. Ship them new ears.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Livers x3&lt;br /&gt;
|Multiple high-ranking CentCom diplomats have been hospitalized with liver failure after a recent meeting with Third Soviet Union ambassadors. Help us out, will you?&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Organic Eyes x3&lt;br /&gt;
|Station 5&#039;s Research Director Willem is requesting a few pairs of non-robotic eyes. Don&#039;t ask questions, just ship them.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Tongues x3&lt;br /&gt;
|A recent attack by Mime extremists has left staff at Station 23 speechless. Ship some spare tongues.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lizard Tail&lt;br /&gt;
|The Wizard Federation has made off with Nanotrasen&#039;s supply of lizard tails. While CentCom is dealing with the wizards, can the station spare a tail of their own?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cat Tail&lt;br /&gt;
|Central Command has run out of heavy duty pipe cleaners. Can you ship over a cat tail to help us out?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chainsaw&lt;br /&gt;
|A CMO at CentCom is having trouble operating on golems. She requests one chainsaw, please.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Nine Tails whip&lt;br /&gt;
|Commander Jackson is looking for a fine addition to her exotic weapons collection. She will reward you handsomely for either a Cat or Liz o&#039; Nine Tails.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Surgery Computer&lt;br /&gt;
|After another freak bombing incident at our annual cheesefest at centcom, we have a massive stack of injured crew on our end. Please send us a fresh surgery computer, if at all possible.&lt;br /&gt;
|2400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Operating Table&lt;br /&gt;
|After a recent influx of infected crew members recently, we&#039;ve seen that masks just aren&#039;t cutting it alone. Silver Operating tables might just do the trick though, send us one to use.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Lava-Cooked Goliath Steaks x3&lt;br /&gt;
|Admiral Pavlov has gone on hunger strike ever since the canteen started serving only monkey and monkey byproducts. She is demanding lava-cooked Goliath steaks.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Goliath Hide Boat&lt;br /&gt;
|Commander Menkov wants to participate in the annual Lavaland Regatta. He is asking your shipwrights to build the swiftest boat known to man.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Oars x2&lt;br /&gt;
|Commander Menkov requires oars to participate in the annual Lavaland Regatta. Ship a pair over.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Axe&lt;br /&gt;
|Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Armor&lt;br /&gt;
|Station 14 has volunteered their lizard crew for ballistic armor testing. Ship over some bone armor.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helmet&lt;br /&gt;
|Station 42&#039;s Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Talismans x3&lt;br /&gt;
|Station 14&#039;s Research Director claims that pagan bone talismans protect their wearer. Ship them a few so they can start testing.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Daggers x3&lt;br /&gt;
|Central Command&#039;s canteen is undergoing budget cuts. Ship over some bone daggers so our Chef can keep working.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Bowl&lt;br /&gt;
|Lieutenant Jeb dropped his favorite mushroom bowl. Cheer him up by shipping a new one, will you?&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Caps x3&lt;br /&gt;
|Our botanist claims that he can distill tasty liquor from absolutely any plant. Let&#039;s see what he&#039;ll do with Inocybe mushroom caps.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Leaves x3&lt;br /&gt;
|Porcini mushroom leaves are rumored to have healing properties. Our researchers want to put that claim to the test.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagent===&lt;br /&gt;
This encompasses both [[Guide_to_chemistry|Chemicals]] from [[Chemist|Chemists]] and [[Guide_to_drinks|Drinks]] from the [[Bartender]]. This category is split into &amp;quot;Simple&amp;quot; and &amp;quot;Complex&amp;quot; drinks and chemicals.&lt;br /&gt;
&lt;br /&gt;
====Drinks====&lt;br /&gt;
Simple Drinks pay from 600 to 1600 credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is thirsty! Send a shipment of [name] to CentCom to quench the company&#039;s thirst.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Complex Drinks pay from 1600 to 3600 credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is offering a reward for talented mixologists. Ship a container of [name] to claim the prize.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Chemicals====&lt;br /&gt;
Simple Chemicals pay from 1600 to 6000 credits, and require at least 30u of the chemical.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is in desperate need of the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rare Chemicals pay from 2400 to 6150 credits, and require at least 20u of the chemical.&amp;lt;br&amp;gt;&lt;br /&gt;
Those usually require cooperation from multiple departments (mainly the botanist and the xenobiologist).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is paying premium for the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simple Pill bounties pay 4000 to 10000 credits, but require between 1 and 60 pills, each requiring a certain amount of chemical (between 1u and 20u).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom requires [nb of pills] of [name] containing at least [volume] each. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Science===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!E.X.P.E.R.I-MENTORially Discovered Devices (activated strange objects)&lt;br /&gt;
|Psst, hey. Don&#039;t tell the assistants, but we&#039;re undercutting them on the value of those &#039;strange objects&#039; they&#039;ve been finding. Fish one up and send us a discovered one by using the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Reformatted Tech Disk&lt;br /&gt;
|It turns out the diskettes the BEPIS prints experimental nodes on are extremely space-efficient. Send us one of your spares when you&#039;re done with it.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Genetics Disability Mutator&lt;br /&gt;
|Understanding the humanoid genome is the first step to curing many spaceborn genetic defects, and exceeding our basest limits. We want a DNA injector whose total instability is higher than &#039;&#039;[random value between 10 and 40]&#039;&#039; points.&lt;br /&gt;
|400 + &#039;&#039;[instab. x 40]&#039;&#039; Credits &amp;lt;br&amp;gt;(1600 max)&lt;br /&gt;
|-&lt;br /&gt;
!Modular Tablets x4&lt;br /&gt;
|Turns out that NTNet wasn&#039;t actually a fad afterall, who knew. Ship us some fully constructed tablets and send it turned on.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Laptops x2&lt;br /&gt;
|Central command brass need something more powerful than a tablet, but more portable than a console. Help these old fogeys out by shipping us some working laptops. Send it turned on.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Computer Console&lt;br /&gt;
|Our big data devision &#039;&#039;(sic)&#039;&#039; needs more powerful hardware to play &#039;Outbomb Cuban Pe-&#039;, err, to closely monitor threats in your sector. Send us a working modular computer console.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Rechargers x3&lt;br /&gt;
|Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pepperspray x4&lt;br /&gt;
|We&#039;ve been having a bad run of riots on Space Station 76. We could use some new pepperspray cans.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Prison Uniforms x4&lt;br /&gt;
|Terragov has been unable to source any new prisoner uniforms, so if you have any spares, we&#039;ll take them off your hands.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!License Plates x10&lt;br /&gt;
|As a result of a bad clown car crash, we could use an advance on some of your prisoner&#039;s license plates.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Earmuffs&lt;br /&gt;
|Central Command is getting tired of your station&#039;s messages. They&#039;ve ordered that you ship some earmuffs to lessen the annoyance.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Handcuffs x5&lt;br /&gt;
|A large influx of escaped convicts have arrived at Central Command. Now is the perfect time to ship out spare handcuffs (or restraints).&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Routine Security Inspection&lt;br /&gt;
|Perform a routine security inspection using an N-spect scanner on the following station area: [area]&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;quot;Nanotrasen&#039;s science lead is hunting for the rare and exotic [blank] Slime Extract. A bounty has been offered for finding it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Xenobiology bounties are always a random payout from 1200 to 3200 Credits.&lt;br /&gt;
&lt;br /&gt;
*Green Slime Extract&lt;br /&gt;
*Pink Slime Extract&lt;br /&gt;
*Gold Slime Extract&lt;br /&gt;
*Oil Slime Extract&lt;br /&gt;
*Black Slime Extract&lt;br /&gt;
*Light Pink Slime Extract&lt;br /&gt;
*Adamantine Slime Extract&lt;br /&gt;
*Rainbow Slime Extract&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Alien Organs x3&lt;br /&gt;
|Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated.&lt;br /&gt;
|10000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Syndicate Documents&lt;br /&gt;
|Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives.&lt;br /&gt;
|6000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Adamantine x10&lt;br /&gt;
|Nanotrasen&#039;s anomalous materials division is in desparate need for Adamantine. Send them a large shipment and we&#039;ll make it worth your while.&lt;br /&gt;
|14000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Trash x10&lt;br /&gt;
|Recently a group of janitors have run out of trash to clean up, without any trash Centcom wants to fire them to cut costs. Send a shipment of trash to keep them employed, and they&#039;ll give you a small compensation.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus bounties always ask for a virus with a certain stat. They pay anywhere from 2000 to 2800 credits.&lt;br /&gt;
They will always ask for Resistance, Stage Speed, Stealth, or Transmissible to be from 4 to 11 or -4 to -11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*People will be more willing to help you do bounties if you let them know there will actually be something in it for them (and actually follow up when they ask for something from you or your department).&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75722</id>
		<title>Датчики</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%94%D0%B0%D1%82%D1%87%D0%B8%D0%BA%D0%B8&amp;diff=75722"/>
		<updated>2024-12-01T00:34:40Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Nanotrasen has equipped all crew member [[jumpsuits]] for their safety! Used by the [[Chief Medical Officer]], other [[Heads of Staff]] and the [[AI]] to locate you through the [[Computers#Crew Monitoring Console|Crew Monitoring Console]] in case you go missing. If a head glances at the console just at the right time, he could even witness your ongoing murder, [[Beyond the impossible|have security interfere and catch the murderer]]!&lt;br /&gt;
&lt;br /&gt;
The suit sensors are located on your [[jumpsuit]]. You can change them by right-clicking on your jumpsuit. [[Prison Wing|Prisoners]]&#039; jumpsuits cannot have their sensors altered, they are automatically on high.&lt;br /&gt;
&lt;br /&gt;
==What It Tells Them==&lt;br /&gt;
Depending on how high you set yours, more information will be available to Crew Monitoring Consoles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tells them nothing. You don&#039;t even show up on the monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binary Life Signs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tells them if you are alive or deceased. The name that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as &#039;Unknown&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vital Tracker&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking Beacon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The maximum level. Tells them what area of the station you&#039;re currently in, and your co-ordinate location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D0%BE%D0%B1%D0%B0%D1%81%D1%82&amp;diff=75721</id>
		<title>Робаст</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D0%BE%D0%B1%D0%B0%D1%81%D1%82&amp;diff=75721"/>
		<updated>2024-12-01T00:33:53Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Robust, initially a term to describe the GUI and combat system of SS13 has since grown into a philosophy with different schools of thought. While used often as a word to describe someone being bested in combat (e.g. &amp;quot;I sure robusted those scrubs last night, gosh am I awesome.&amp;quot;) ultimately to be robust one must do more than simply master hand to hand, ranged and chemical combat within SS13, but rather take upon a play style which incorporates quick thinking, foresight, knowledge and an ethical code which is unique unto each player on their own.&lt;br /&gt;
&lt;br /&gt;
Being robust is not just knowing how to smash your foes faces in with a toolbox without being killed yourself, being robust is helping, serving and protecting those who cannot do these things for themselves. In other words, Bane may have broken Batman&#039;s back, but even when he was broken, Batman was more robust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
The most basic levels of robustness require a degree of combat prowess. Not only does a robust individual know how to remove a dangerous crew member or other life form permanently from the station but also how to safely and non-harmfully incapacitate a crew member who does not deserve death. A robust individual is able to assess these situations and determine the appropriate action as well on their own. &lt;br /&gt;
&lt;br /&gt;
== Knowledge == &lt;br /&gt;
A robust individual may be a jack of all trades, or an expert in but one specific aspect of SS13, but what makes them robust is knowing where their strengths lie. Learning new things is always a positive trait, but never when your knowledge you have is needed in an emergency, or when learning new skills and talents is potentially dangerous to other crew members. A robust individual knows how to get out of most situations without needing to destroy or hurt anyone, and if need be, restore anything they do destroy later.&lt;br /&gt;
&lt;br /&gt;
== Foresight ==&lt;br /&gt;
A robust individual can assess situations big and small and know how to prepare in the future, and then does that. Reports of hull breaches will cause a robust individual to ready an air supply, reports of the singularity escaping will cause a robust individual to carry a crowbar for powered down airlocks. Having knowledge of how to get out of a situation, or knowing how to defeat certain foes is no good if you are not prepared for it. However there is a fine line, a robust individual never needlessly prepares for situations. You will never see a robust crew member hoarding commonly used tools purely in case something happens. A robust individual knows what they need to acquire, and does so without destroying property or breaking Space Law unless the situation is dire enough to warrant it.&lt;br /&gt;
&lt;br /&gt;
== Ethical Code ==&lt;br /&gt;
The most subjective of this list. Each robust player adheres to a specific ethical code which is unique unto themselves and themselves alone. Certain situations will warrant each player a different reaction. Some may seek out to repair damage first, while others focus on healing the injured, between these two situations they are both robust, but different in the ethical code they follow. After mastering combat, knowledge and foresight a truly robust individual will meditate and consider what is important to them, and the station as a whole. &lt;br /&gt;
&lt;br /&gt;
Ethical codes can go wrong however. A robust individual can master the three above laws yet have a selfish ethical code which does not benefit anyone but the one using it. These people are the dark ones, the griefers, the shitlords. A truly robust player does not seek out conflict with these individuals, but will often find themselves thrusted into it no matter what.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Expect to be the one to die.&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D0%B0%D0%B7%D0%B4%D0%B2%D0%BE%D0%B5%D0%BD%D0%B8%D0%B5_%D0%BB%D0%B8%D1%87%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=75720</id>
		<title>Раздвоение личности</title>
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		<updated>2024-12-01T00:28:23Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|stafftype = HEMISPHERAL &lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Hideyhider.png&lt;br /&gt;
|jobtitle = Split Personality&lt;br /&gt;
|access = Whatever access your host has already obtained&lt;br /&gt;
|additional = Wherever you or your host can [[Illicit Access|hack]] into&lt;br /&gt;
|difficulty = Easy to Very Hard&lt;br /&gt;
|superior = Whoever your host&#039;s supervisor is&lt;br /&gt;
|duties = Don&#039;t suicide, do your job, move along.&lt;br /&gt;
|guides = [[Guides|Depends on your host]]&lt;br /&gt;
|quote = How do I setup the scrungularity?!!11!&lt;br /&gt;
}}&lt;br /&gt;
Sometimes, a normal concussion isn&#039;t good enough. When a spaceman exhibits enough brain damage for the dent embedded within the top of their head to collect rainwater, there&#039;s a good chance that their brain gets bisected along with it, creating two personalities. With a lack of cooperation, a Split Personality can turn existence hell. With a good amount of cooperation, one can actually turn it into almost a net positive, with tasks being delegated accordingly. Well, if RNG is cooperative in letting each player take the wheel.&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
When someone gets severe brain damage (that means brain damage &amp;gt;100), they have a 80% chance of rolling a Severe Trauma. Of the possible traumas within the Severe Trauma pool, there is a 1/11 chance of rolling complete lobe separation, in other words, a Split Personality, manned by a former [[ghost]]. &lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
As a Split Personality, your first goal is to make sure that your body survives. Other than that, you share the same goals as that of your host. Was your host a [[revolutionary|Head Revolutionary]]? Great, now start flashing people. Was your host a [[Traitor]]? Great, now try to help achieve their objectives. If your host is a law-abiding member of the crew, stay that way. Any suicidal behavior, A:, is not fun for your original host, who might have invested a good amount of time into achieving things, and B:, is probably going to end up with you getting bwoinked.&lt;br /&gt;
&lt;br /&gt;
Also, make sure that your host doesn&#039;t try to cure the &amp;quot;complete lobe separation&amp;quot; brain trauma that is keeping you in existence, as if they do cure it, you&#039;ll be completely deleted. It usually should be a severe or greater trauma, so neurine should be okay for your host to drink (check with a health analyzer to make sure that your host&#039;s &amp;quot;complete lobe separation&amp;quot; trauma has a &amp;quot;severe&amp;quot;, &amp;quot;deep-rooted&amp;quot;, or &amp;quot;permanent&amp;quot; prefix in front of it before drinking neurine, though, just to be safe) to cure some of their lesser, more annoying traumas.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
You and your host will swap places whenever RNG pleases. The period of time in which you have control can vary from a few seconds, to several minutes. The personality which is not in control can telepathically communicate with the personality which is in control. Telepathically means that only the two personalities (and the ghosts) have access to the channel. Besides that, there isn&#039;t really much special. The circumstances in which you are placed in, and the actions that you will do, will vary drastically, based on your host. If your host is an antagonist, you do antaggy things. You&#039;re naturally going to do different things if your host is the [[Clown]], rather than the [[Captain]]. &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B4%D1%80%D0%BE%D0%BD%D0%B0%D0%BC&amp;diff=75719</id>
		<title>Руководство по дронам</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B4%D1%80%D0%BE%D0%BD%D0%B0%D0%BC&amp;diff=75719"/>
		<updated>2024-12-01T00:24:50Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important|Title=This page needs expansion!|Note=Not all information about the exploration drones is given, lack a list of exploration sites|Image=paper.png}}&lt;br /&gt;
&lt;br /&gt;
{{Требуется перевод}}&lt;br /&gt;
&lt;br /&gt;
Exploration drones are a system which allows various site explorations to be performed by [[Cargo]]. Drones are controlled and launched from a special room usually near or in [[Cargo]].&lt;br /&gt;
&lt;br /&gt;
Sites contain interesting loot and information about world history.&lt;br /&gt;
&lt;br /&gt;
== Scanning ==&lt;br /&gt;
First, you need to find a place for the drone to land, this is done through scanner arrays that can be built.&lt;br /&gt;
&lt;br /&gt;
After the scanner array is [[Guide to construction|built]] you need to select which types of sites are you scanning, and also the ability to scan every site deeply on amount of enemies and opportunities.&lt;br /&gt;
&lt;br /&gt;
Certain sites require scanners to be in certain places to be scanned. Those scanning usually required as one of the science experiments.&lt;br /&gt;
&lt;br /&gt;
== Drones and Launching ==&lt;br /&gt;
[[File:Exploration drone pre launch .png|thumb|Selection of a launch site]]&lt;br /&gt;
After locating the site, equip the drone with tools appropriate for the site, or you can go blind and have extra space for loot as tools and loot take up the same space. Any loot that will be found when the drone is full - will be lost forever.&lt;br /&gt;
&lt;br /&gt;
To launch the drone you need a fuel tank that can be created in the atmospheric crystallizer. Better fuel makes drones faster at their actions.&lt;br /&gt;
&lt;br /&gt;
Load fuel into the drone launcher when you&#039;re ready - and launch the drone!&lt;br /&gt;
&lt;br /&gt;
== On-site Adventures ==&lt;br /&gt;
[[File:Exploration drones adventure .png|thumb|During adventure log and controls]]&lt;br /&gt;
When on site the computer&#039;s screen will report what&#039;s drone is encountering in the form of a text.&amp;lt;!-- How the hell adventures work though? Is drone doing it passively, or we must actively engage? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D1%81%D1%81%D0%BB%D0%B5%D0%B4%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D1%8E_%D0%BA%D0%BE%D1%81%D0%BC%D0%BE%D1%81%D0%B0&amp;diff=75718</id>
		<title>Руководство по исследованию космоса</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D1%81%D1%81%D0%BB%D0%B5%D0%B4%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D1%8E_%D0%BA%D0%BE%D1%81%D0%BC%D0%BE%D1%81%D0%B0&amp;diff=75718"/>
		<updated>2024-12-01T00:22:48Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: Убрала плашку, оставшуюся с английской версии&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Так вы хотите исследовать космос? Тогда ознакомьтесь с этим гайдом! Мы научим вас тому, что такое [[z-level|Z-Уровень]], и всему, что нужно, чтобы стать настоящим космонавтом, а также, как максимально использовать свой потенциал в поиске руин. Исследовать космос нелегко и может быть неприятно, но вы сможете исследовать редко посещаемые места и получить невероятно редкие предметы. Или же вы можете погибнуть за считанные секунды.&lt;br /&gt;
==Введение в космонавтику==&lt;br /&gt;
У космоса есть три качества, которые делают его вредным для жизни человека: отсутствие давления, ледяной холод и недостаток кислорода для дыхания. Для того чтобы выйти в космос на сколько-нибудь значительный срок, необходимо найти решение этих трех проблем. Отсутствие давления и холод можно решить с помощью скафандра EVA, поскольку он защищает от недостатка давления и имеет встроенные терморегуляторы для поддержания тепла. Однако со временем элементы костюма иссякнут, и их придется заменить. Но на самом деле костюм может согревать вас в течение долгих смен, и вы всегда можете взять запасную батарею в научном центре перед отъездом, если вам страшно. Следующая проблема - кислород, и ее можно легко решить с помощью базовой внутренней маски и большого кислородного баллона, который можно найти практически везде; он поместится в вашем скафандре и прослужит очень долго. Возьмите также реактивный ранец и, желательно, найдите канистру, чтобы получить больше топлива. &lt;br /&gt;
&lt;br /&gt;
== Что вам понадобится?==&lt;br /&gt;
Незаменимые:&lt;br /&gt;
*Костюм EVA - получить из EVA. Умоляю вас, не используйте костюм MODsuit. Ячейки заканчиваются очень быстро. Кислород - да. Возьмите с собой баллон, на станции есть тысяча аварийных баллонов с воздухом, а смерть от потери кислорода - это позор.&lt;br /&gt;
*[[Research items#GPS|GPS]] - Без этого вы не сможете «исследовать космос». GPS подскажет вам, где находятся интересные космические руины и где вы находитесь на Z-уровне.&lt;br /&gt;
*[[Jetpack]] - Возьмите один из EVA.&lt;br /&gt;
*Кислородный/газовый баллон - если ваш реактивный ранец закончится, вам конец. НЕ. ЗАБЫВАЙТЕ. ЭТО.&lt;br /&gt;
Рекомендуемые :&lt;br /&gt;
*Инструменты - вы можете найти их в «Покинутом» в обломках сингулярности и на южной солнечной батарее. Если возможно, захватите хотя бы ломик перед отправкой в космос - многие руины обесточены, и в них есть двери, которые нужно открывать.&lt;br /&gt;
*[[Clothing and Accessories#Combat Gloves|Боевые Перчатки]] - Их можно получить в наборе инструментов Синдиката, например, в Derelict - они позволяют стрелять из пушек, снимать освещение и грейдить.&lt;br /&gt;
*[[Flashlight|Фонарики]] - Их можно найти везде, и они очень полезны в вылазках. (Лучше носить несколько при себе, если вы задержитесь.)&lt;br /&gt;
Полезное : &lt;br /&gt;
*Ретро-Лазерган - его часто можно найти в руинах. Лекарства - даже самые лучшие исследователи космоса иногда получают повреждения, поэтому лучше всего по возможности передвигаться со 100 % HP. Иногда их можно найти в руинах. Перед уходом постарайтесь захватить из медблока набор швов, чтобы залатать дыры от пуль и укусов космических карпов. Помните, что швы и таблетки требуют, чтобы вы сняли скафандр, а пластыри - скафандр OVER.&lt;br /&gt;
*[[Food|Еда]] - Если вы найдете герметичную развалину с едой, наедайтесь досыта. Если вы решили полностью подготовиться к игре, мотыльковые батончики из грузового отсека очень питательны.&lt;br /&gt;
Упрощает жизнь :&lt;br /&gt;
*[[Hand teleporter|Ручной Телепорт]]&amp;lt;nowiki/&amp;gt;[[Hand teleporter|ер]] Вы станете Богом пустоты, способным в считанные секунды перепрыгивать между Белым кораблем и станцией. ВСЕГДА получайте это, если можете.&lt;br /&gt;
&lt;br /&gt;
==Что такое Z-уровень?==&lt;br /&gt;
&lt;br /&gt;
Z-уровни - это зоны. Каждый раз, когда вы покидаете одну из них, вы телепортируетесь в другую. Телепортация на Z-уровень случайна в каждом раунде (как и размещение космических руин), но постоянна в пределах раунда - так что если вы уйдете достаточно далеко в одном направлении, то вернетесь туда, откуда начали. &lt;br /&gt;
&lt;br /&gt;
У ЦентрКома есть свой собственный z-уровень, уровень 1, на который нельзя попасть через исследование пространства, потому что там буквально находится импульсный карабин. Станция всегда должна находиться на Уровне 2.  Вы можете определить, что попали на Лаваленд, по ужасающему обнадеживающему виду Лаваланда на заднем плане. У Лаваланда есть свой собственный Z-уровень, но он никогда не соединяется с космосом - единственными способами попасть туда являются шахтерские шаттлы и лестница Джейкоба.&lt;br /&gt;
&lt;br /&gt;
Примечательно, что радиосообщения не могут передаваться через Z-уровни и нуждаются в ретрансляторе для связи с телекоммуникациями станции. Проверив радио, когда вы перейдете на новый z-уровень (это можно сделать, посмотрев на 3-е число вашего GPS-положения), вы сможете узнать, есть ли в этом z-уровне руины с активным реле, или же вы просто услышите кого-то. Есть две руины с активным реле.&lt;br /&gt;
&lt;br /&gt;
==Оптимальная стратегия ==&lt;br /&gt;
*Появитесь Ассистентом - всем будет наплевать.&lt;br /&gt;
*Проникните в EVA, используя ящик с инструментами и немного металла - кнопка затвора станет вашим врагом. (ЭТА СТРАТЕГИЯ СЛОМАНА ПО ВИНЕ CODERBUS, ОБРАТИТЕСЬ К AI)&lt;br /&gt;
&lt;br /&gt;
*Возьмите костюм EVA, шлем, джетпак и все, что есть в синем ящике с инструментами, кроме газоанализатора.&lt;br /&gt;
&lt;br /&gt;
*Идите в Дормы, включите один из синих портативных воздушных насосов и настройте его на забор воздуха из окружающей среды. Дайте ему поработать несколько секунд, затем подключите джетпак и настройте его на выкачивание воздуха. Джетпаки в EVA начинают работать с газом мощностью около 600 кПа - в этом случае мощность будет около 2500 кПа.&lt;br /&gt;
&lt;br /&gt;
*Проникните в телепорт, оптимально закрепите ручной телепорт (если только капитан уже не сбежал с ним, как испуганная сучка).&lt;br /&gt;
&lt;br /&gt;
*Установите его на «Заброшенный телепорт» и используйте портал ручного телепорта, чтобы какой-нибудь тупица не забрел в него и не сдох нахрен.&lt;br /&gt;
&lt;br /&gt;
*Возьмите GPS из заброшенного телешкафа и установите его на свое имя. Чтобы получить бонусные очки, постройте здесь сломанный телепортатор, чтобы быстро добраться до дома. Возьмите любые стержни (или свободные металлические листы, чтобы превратить их в стержни), с их помощью вы сможете закрепиться в пространстве, если ваш джетпак закончится.&lt;br /&gt;
&lt;br /&gt;
*Прыгайте между далекими сигналами. Если вы видите несколько астероидов, окруженных карпом и несколькими шаттлами, держитесь подальше, если не знаете, что делаете. Это трейдер, и у него нет сигнала не просто так.&lt;br /&gt;
*Сосредоточьтесь на поиске ящика с инструментами Синдиката, медикаментов, ретро-лазерной пушки и белого корабля. Это одни из лучших предметов лута в космосе. Или, если вы очень хорошо умеете забивать простых мобов до смерти, вы можете отправиться на Торговый путь и взять у пирата энергетический меч (BROKEN, BLAME CODERBUS), который идентичен эсворду (но не может быть радужным), или, если вы действительно знаете, что делаете, вы можете разграбить самый правый корабль, чтобы получить 40-мм гранатомет, который может мгновенно выиграть любой бой. (Запасные патроны находятся на пиратском куттере).&lt;br /&gt;
&lt;br /&gt;
*Если вы нашли белый корабль, вы можете отправить его обратно во вспомогательный порт станции с помощью компьютера назначения.&lt;br /&gt;
&lt;br /&gt;
== Советы==&lt;br /&gt;
&lt;br /&gt;
*Если в вас стреляют, либо убегайте, либо стреляйте в него из ретро-лазера. Большинство базовых мобов (кодеры), которых вы встретите, будут враждебны, но иногда вы можете встретить дружелюбного кота в костюме EVA.  Многие базовые мобы синдиката (обычно обозначаются как «Оперативник синдиката») будут использовать против вас только пулевое оружие. Стеклянные окна и двери с окнами блокируют их пули, но не ваши лазеры. По крайней мере, пока они их не разобьют.  Не вступайте в групповой бой, планируя собрать их снаряжение.  В космосе очень мало людей. Они, скорее всего, будут дружелюбны, но если у них есть костюм Синдиката MODsuit, отправляйтесь на поиски. Если вы найдете в космосе труп, вы можете быть полезны и бросить его дальше в космос, подальше от стены, к которой он прижался, и, надеюсь, вернуться на станцию.  Компьютеры размещения белых кораблей (те самые, которые увеличивают масштаб и показывают мигающий силуэт корабля, когда вы их используете) можно использовать для разведки любых руин на том же Z-уровне, что и вы.  Руинам часто присваивается GPS-сигнал дальнего действия. Если вы видите руины на Z-2 (станция Z), вы можете исследовать их. Если же она находится на Z-1, значит, там происходит серьезный взрыв, и вам нужно убраться в безопасное место.  Если вы занимаетесь космической разведкой в качестве важной роли, ПОЖАЛУЙСТА, УБЕДИТЕСЬ, что станция может работать без вас.&lt;br /&gt;
&lt;br /&gt;
[[category:guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Deep_Lore&amp;diff=75717</id>
		<title>Deep Lore</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Deep_Lore&amp;diff=75717"/>
		<updated>2024-12-01T00:20:07Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
==What is &amp;quot;deep lore&amp;quot;?==&lt;br /&gt;
Lore that is not official, but explains unrealistic, inconsistent, or just plain weird things. This is usually humorous and ridiculous because 2d spess man can never be truly explained &amp;lt;s&amp;gt; and that&#039;s why there will never be a remake &amp;lt;/s&amp;gt;.&lt;br /&gt;
===Why can&#039;t I hear anything more than 7 floor tiles ahead of myself?&amp;quot;===&lt;br /&gt;
&amp;quot;Spessmen cannot hear more than 7 tiles away because a tile is the game counterpart of about 1.5 meters. Imagine hearing from 10.5 meters (about 15 feet) away perfectly&amp;quot;-Ranger&lt;br /&gt;
===Why do energy swords do brute damage?===&lt;br /&gt;
&amp;quot;They&#039;re hard light&amp;quot;-PKpenguin321&lt;br /&gt;
===What the hell is plasma?===&lt;br /&gt;
Oh boy. Get ready for some chemistry theories. [[Plasma/potential earth like equivalents]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A1%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D0%B5_%D1%81%D0%BA%D1%83%D0%BB%D1%8C%D0%BF%D1%82%D1%83%D1%80&amp;diff=75716</id>
		<title>Создание скульптур</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A1%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D0%B5_%D1%81%D0%BA%D1%83%D0%BB%D1%8C%D0%BF%D1%82%D1%83%D1%80&amp;diff=75716"/>
		<updated>2024-12-01T00:19:30Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: ещё немного стиля и правки ошибок&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SculptingBlockMats.png|thumb|664px|Разные материалы будут по-разному выглядеть, выбирай материал для скульптуры мудро!]]&lt;br /&gt;
# Заполучи резец. Его можно найти в [[Art Storage]], или сделать в [[Autolathe|автолате]].&lt;br /&gt;
# Создай &amp;lt;b&amp;gt;Carving Block&amp;lt;/b&amp;gt; используя 5 листов любого материала.&lt;br /&gt;
# Держа резец, нажми на блок для начала работы над скульптурой.&lt;br /&gt;
# После нажми на любой предмет, чтобы перенести его на скульптуру.&lt;br /&gt;
# Наконец, нажми на скульптуру, подожди пару секунд, и твой шедевр создан.&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A1%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D0%B5_%D1%81%D0%BA%D1%83%D0%BB%D1%8C%D0%BF%D1%82%D1%83%D1%80&amp;diff=75715</id>
		<title>Создание скульптур</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A1%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D0%B5_%D1%81%D0%BA%D1%83%D0%BB%D1%8C%D0%BF%D1%82%D1%83%D1%80&amp;diff=75715"/>
		<updated>2024-12-01T00:18:11Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: стиль и ошибки&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SculptingBlockMats.png|thumb|664px|Разные материалы будут по-разному выглядеть, выбирай материал для скульптуры мудро!]]&lt;br /&gt;
# Заполучи резец. Его можно найти в [[Art Storage]], или сделать в [[Autolathe|автолате]].&lt;br /&gt;
# Создай &amp;lt;b&amp;gt;Carving Block&amp;lt;/b&amp;gt; используя 5 листов любого материала.&lt;br /&gt;
# Держа резец, нажми на блок для скульптурирования.&lt;br /&gt;
# После нажми на любой предмет чтобы перенести его на скульптуру.&lt;br /&gt;
# Наконец, нажми на скульптуру, подожди пару секунд, и твой шедевр создан.&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A1%D0%BB%D1%83%D1%87%D0%B0%D0%B9%D0%BD%D1%8B%D0%B5_%D0%B8%D0%B2%D0%B5%D0%BD%D1%82%D1%8B&amp;diff=75714</id>
		<title>Случайные ивенты</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A1%D0%BB%D1%83%D1%87%D0%B0%D0%B9%D0%BD%D1%8B%D0%B5_%D0%B8%D0%B2%D0%B5%D0%BD%D1%82%D1%8B&amp;diff=75714"/>
		<updated>2024-12-01T00:13:57Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round, or a certain number of players are present in the game.&lt;br /&gt;
&lt;br /&gt;
= Events = &lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Varies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;Anomaly type&amp;gt; detected on long range scanners. Expected location: &amp;lt;area name&amp;gt;.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science.&lt;br /&gt;
&lt;br /&gt;
The anomalies will move around, so a bit of hunting may be necessary if it happens to stray from its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of anomalies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unstable bluespace anomaly&#039;&#039;&#039; (Rare)&lt;br /&gt;
** If left unchecked, it will eventually detonate, warping every object in the area into a random location. Virology may end up in space! Tech storage may suddenly appear in the security wing!&lt;br /&gt;
* &#039;&#039;&#039;Localized hyper-energetic flux wave&#039;&#039;&#039; (Very common, 10 players minimum)&lt;br /&gt;
** If left alone, it will eventually erupt in a violent explosion.&lt;br /&gt;
* &#039;&#039;&#039;Pyroclastic anomaly&#039;&#039;&#039; (Very common)&lt;br /&gt;
** Creates plasma fires!&lt;br /&gt;
* &#039;&#039;&#039;Gravitational anomaly&#039;&#039;&#039; (Very common)&lt;br /&gt;
** Pulls and flings objects everywhere nearby.&lt;br /&gt;
* &#039;&#039;&#039;Localized high-intensity vortex anomaly&#039;&#039;&#039; (Rare, 20 players minimum)&lt;br /&gt;
** The rarest of the bunch. Consumes objects and creates hull breaches. Nasty!&lt;br /&gt;
* &#039;&#039;&#039;Hallucination anomaly&#039;&#039;&#039;&lt;br /&gt;
** Causes anyone nearby to hallucinate vividly.&lt;br /&gt;
* &#039;&#039;&#039;Bioscrambler anomaly&#039;&#039;&#039;&lt;br /&gt;
** Randomly swaps your limbs and organs with those of other species. Will not disappear on its own, and will instead continue pulsating until it is neutralized.&lt;br /&gt;
* &#039;&#039;&#039;Ectoplasmic anomaly&#039;&#039;&#039; (Rare)&lt;br /&gt;
** This event increases in power as more observers (dead players) orbit it. If only a few are orbiting the anomaly, it might only end up making a mess of the surrounding area or begin to haunt nearby objects. You can estimate how &amp;quot;powerful&amp;quot; one of these anomalies will be by examining it.&lt;br /&gt;
** If a majority of ghosts are orbiting the anomaly, it will summon a spooky ghost portal and spawn those players back into the world as (hostile) vengeful spirits. If you see one of these portals, you can destroy it and send them packing back to the realm of the dead!&lt;br /&gt;
** Players orbiting the anomaly can control the direction it moves in by speaking directional commands into deadchat.&lt;br /&gt;
&lt;br /&gt;
== Aurora Caelus ==&lt;br /&gt;
Minimum round time: 5 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Overwhelmingly Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;Station Name&amp;gt;: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space around the hull glows with varying shades of green and blue as the ions batter themselves against the station.&lt;br /&gt;
&lt;br /&gt;
== Brand Intelligence ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Rampant brand intelligence has been detected aboard &amp;lt;station name&amp;gt;. Please inspect any &amp;lt;machine brand&amp;gt; brand vendors for aggressive marketing tactics, and reboot them if necessary.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the machine type specified in the CentCom notice has become sentient! If not stopped, it will begin to spread a virus to all other vending machines, causing them to animate and attack anything in sight!&lt;br /&gt;
&lt;br /&gt;
The origin machine can be any of the vending machines in the station, from the soda machine in escape to the cigarette dispenser in the captain&#039;s office. It will shout aggressive speech at anyone nearby and launch products at anything in sight. To stop it and prevent it from infecting any other vendors, it must be either [[Guide_to_advanced_construction#Vendor|deconstructed]] or its [[Hacking|wires all cut]], or just simply screwdriver the panel open and flick the speaker switch to off.&lt;br /&gt;
&lt;br /&gt;
== Bureaucratic Error ==&lt;br /&gt;
&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Randomly sets the overflow role (the infinite slot one, default is Assistant) to any job in the game. You might end up wading in [[Warden]]s or drowning in [[Clown]]s&lt;br /&gt;
&lt;br /&gt;
== Camera Failure ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely High&lt;br /&gt;
&lt;br /&gt;
One or two random cameras around the station will be deactivated. &lt;br /&gt;
&lt;br /&gt;
== Carp Migration ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 12&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Unknown biological entities have been detected near &amp;lt;station name&amp;gt;, please stand-by.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Space carp]] spawn around the station, with a migratory path that takes them directly through the station. Take care and have a good weapon handy when heading out into space, or if a carp has teleported into your workplace. Remember to watch yourself when around windows!&lt;br /&gt;
&lt;br /&gt;
== Chasmic Earthquake ==&lt;br /&gt;
Minimum round time: 35 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Planetary monitoring systems indicate a devastating seismic event in the near future.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A violent earthquake shakes the entire planet. Eventually, it will tear a large chasm in the structure of the station. If you see the floor tiles shaking, move out of the way unless you want to take a nasty fall!&lt;br /&gt;
&lt;br /&gt;
This event can only occur on terrestrial maps, such as [[Icebox]].&lt;br /&gt;
&lt;br /&gt;
== Clogged Vents ==&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;severity&amp;gt; biological obstruction detected in the ventilation network. Blockage is believed to be in &amp;lt;area&amp;gt;.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the station scrubbers will clog and begin pumping out creatures. These creatures are usually harmless, but there is a chance something truly nasty or bizarre might start crawling out instead. You can unclog a vent and stop the creatures with a plunger.  &lt;br /&gt;
&lt;br /&gt;
== Communications Blackout ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Ionospheric anomalies dete&#039;fZ\\kg5_0-BZZZZZT&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Telecommunications goes down temporarily. The crew isn&#039;t often alerted of this, but the AI always is. Sometimes confused due to crew incompetence with the Ion Storm, detailed below.&lt;br /&gt;
&lt;br /&gt;
== Disease Outbreak: Advanced ==&lt;br /&gt;
Minimum round time: 15 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 35&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Confirmed outbreak of level 7 viral biohazard aboard &amp;lt;station name&amp;gt;. All personnel must contain the outbreak.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get your asses in gear, medbay! A virus has somehow made it aboard the station.&lt;br /&gt;
&lt;br /&gt;
These viruses are randomly generated, and the longer the round has gone on, the worse the virus!&lt;br /&gt;
&lt;br /&gt;
Due to the similar CentCom alert, expect many confused/dumb crewmen to fill communications with cries of &amp;quot;WHERE&#039;S THE BLOB?&amp;quot; or &amp;quot;LYNCH VIRO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Disease Outbreak: Classic ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
A variant of the Disease Outbreak event that uses pre-fabricated diseases over random ones.&lt;br /&gt;
&lt;br /&gt;
Could be the common cold, could be the confusing space retrovirus, could be the crippling brainrot, or maybe just regular old Tuberculosis.&lt;br /&gt;
&lt;br /&gt;
== Electrical Storm ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence:  Above Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;An electrical storm has been detected in your area, please repair potential electronic overloads.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of lights short out in a general area on the station. Annoying at best, but at least it gives the janitor something to do other than mop blood trails.&lt;br /&gt;
&lt;br /&gt;
== Fake Virus ==&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
One to three random crewmembers will start experiencing random virus symptoms, such as a headache, coughing, or sneezing. These symptoms will gradually increase in frequency and become more severe over the course of three minutes, after which the symptoms will vanish. A [[Medical items#Health Analyzer|Health Analyzer]] should clear the misconception up. In addition, shortly after the first one to three crewmembers are afflicted, another one to five other random crewmembers will cough, sneeze, or feel lightheaded exactly once.&lt;br /&gt;
&lt;br /&gt;
== False Alarm ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
Plays a false alarm message for about any other event. Fun with meteors.&lt;br /&gt;
&lt;br /&gt;
== Greytide Virus ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Gr3y.T1d3 virus detected in &amp;lt;station name&amp;gt; imprisonment subroutines. Recommend station AI involvement.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of the doors in a specific department or multiple departments become bolted open. The [[AI]] or [[Cyborg | cyborgs]] can fix this quickly, but hacking will do in a pinch.&lt;br /&gt;
&lt;br /&gt;
== Grid Check ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Abnormal activity detected in station name&#039;s powernet. As a precautionary measure, the station&#039;s power will be shut off for an indeterminate duration.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shuts down all APCs stationwide for 30 to 120 seconds, with the exception of Engineering. Usually leads to stationwide looting once Assistants crowbar open airlocks.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be fixed early by hitting the APC&#039;s &amp;quot;Reset&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
== Immovable Rod ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;What the fuck was that?!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Something of a humorous physics joke, an immovable rod will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable Rod&#039;s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable force meets an immovable object. &lt;br /&gt;
&lt;br /&gt;
== Ion Storm ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 2, with at least one [[AI]] existing&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Ion storm detected near the station. Please check all AI-controlled equipment for errors.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All AIs aboard the station are uploaded with a random, glitched law! These new laws have random symbols for numbers, and thus are listed as the highest priority laws. New AI laws can range from bizarre and humorous to outright dangerous. A few examples include &amp;quot;CARGO REQUIRES THE STATION&#039;S UNDERWEAR,&amp;quot; &amp;quot;THE STATION IS HAPPIER WITHOUT VIPERS,&amp;quot; and &amp;quot;JOHN SMITH IS A XENO.&amp;quot; This sometimes results in someone having to reset the AI.&lt;br /&gt;
&lt;br /&gt;
Ion storms can also cause the order of laws to be rearranged. Have fun with an AI that doesn&#039;t have &amp;quot;you may not harm a human&amp;quot; as priority #1!&lt;br /&gt;
&lt;br /&gt;
Even better, Ion storms can sometimes replace laws or even whole lawsets.&lt;br /&gt;
&lt;br /&gt;
== Market Crash ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Due to [reason], prices for on-station vendors will be increased for a short period.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vending machine prices become extremely expensive for a short duration. Not to be confused with the [[Syndicate_Items#Protocol_Crab-17_Phone|SpaceCoin market crash]].&lt;br /&gt;
&lt;br /&gt;
== Mass Hallucination ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
Everyone shares a hallucination! Doesn&#039;t even have a CentCom notice. Might result in mass panic due to an imaginary delta alert notice.&lt;br /&gt;
&lt;br /&gt;
== Meteor Wave ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15/25/25 (Normal/Threatening/Catastrophic)&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Meteors have been detected on collision course with the station.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meteors begin to spawn on the outer edges of the map, hurling across space! These are capable of dealing heavy damage, if not instantly annihilating anything they collide with. Capable of even releasing the singularity with a few bad hits!&lt;br /&gt;
&lt;br /&gt;
== Meateor Wave ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Meaty ores have been detected on collision course with the station.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like meteors, but with meat and gibs instead of minerals.&lt;br /&gt;
&lt;br /&gt;
== Mice Migration ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Migration Alert.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a bunch of cable-chewing mice all over the station&#039;s maintenance tunnels. It&#039;s a good idea to send in Engineers/cats/snakes/lizardpeople.&lt;br /&gt;
&lt;br /&gt;
== Obsession Awakening ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
A random crewmember is overcome by psychotic delusions, and develops an [[Obsessed|obsession]] with someone!&lt;br /&gt;
&lt;br /&gt;
== Portal Storm ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Massive bluespace anomaly detected en route to &amp;lt;station name&amp;gt;. Brace for impact.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of green portals start appearing on the station, spawning syndicate shocktroops.&lt;br /&gt;
&lt;br /&gt;
== Processor Overload ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Exospheric bubble inbound. Processor overload is likely. Please contact you*%xp25)`6cq-BZZT&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blows up telecommunication processors and causes Engineers to despair as none of them know how to fix tcomms.&lt;br /&gt;
&lt;br /&gt;
== Radiation Leak ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A radiation leak happens somewhere on the station, emanating radiation around a machine in the area. Engineering can stop the leak by using certain tools on it.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A random machine in a random department will begin emitting deadly radiation. The radiation can be stopped by using the correct tool on the machinery, which you can determine by examining it.&lt;br /&gt;
&lt;br /&gt;
== Radiation Storm ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Everyone caught outside of protected zones is subject to a hefty dose of radiation. If you&#039;re particularly unlucky, you might get a bad mutation, or an extra strong radiation pulse. If you&#039;re lucky, you might get a genetic power!&lt;br /&gt;
&lt;br /&gt;
== Random Heart Attack ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 40&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
Unlucky spessmen get heart disease, which if it reaches stage 5, causes a heart attack. The only permanent cure for heart disease is surgery, albeit corazone can help stop the progression of heart disease. Using gym equipment will grant a hidden exercise buff that prevents heart disease for 20 minutes.&lt;br /&gt;
&lt;br /&gt;
== Random Human-level Intelligence ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Based on [data], we believe that one of the station&#039;s [pets] has developed [random] level intelligence, and the ability to communicate.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grants a ghost control over one of the station&#039;s simple animals/robots.&lt;br /&gt;
&lt;br /&gt;
== Sandstorm ==&lt;br /&gt;
Minimum round time: 35 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 35&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A large wave of space dust is approaching from the [start_side_text] side of the station. Impact is expected in the next two minutes. All employees are encouraged to assist in repairs and damage mitigation if possible.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Waves of space dust batter a single side of the station for a while. Seriously damages windows, walls, and anything outside of the station in its path.&lt;br /&gt;
&lt;br /&gt;
== Scrubber Overflow ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of the station&#039;s scrubbers begin to eject various colors of slippery foam, filled with different chemicals that range from humorous to annoying to dangerous. This generally tends to make moving around in most areas slow and annoying. Foam doesn&#039;t go on tables; climb up onto one if you want to avoid filling your body with goop and gunk.&lt;br /&gt;
&lt;br /&gt;
== Shuttle Catastrophe ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Your emergency shuttle had its shuttle inspector put the shuttle in reverse instead of park, causing the shuttle to crash into the hangar.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A disaster has unfolded while [[Centcom]] was preparing your [[Escape Shuttle|emergency shuttle]]. The original/purchased emergency shuttle design will be swapped out with a random, different one.&lt;br /&gt;
&lt;br /&gt;
== Shuttle Insurance ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Incoming subspace communication. Secure channel opened at all communication consoles.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...Fortunately, you can purchase insurance to prevent that from happening. If a shuttle catastrophe does occur, and you happened to have insurance, the station budget gets a bonus. Sweet!&lt;br /&gt;
&lt;br /&gt;
== Shuttle Loan ==&lt;br /&gt;
Minimum round time: 7 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
CentCom takes control of the Supply Shuttle and recalls it for some purpose they state in the announcement.&lt;br /&gt;
&lt;br /&gt;
Cargo Bay can decide whether they want to loan the Supply Shuttle to CentCom for 5 minutes through the [[Supply Shuttle Console]]. The station receives a nice sum of bonus cargo points, in exchange for the following...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;The syndicate are trying to infiltrate your station. If you let them hijack your shuttle, you&#039;ll save us a headache.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** A number of syndicate mobs come aboard the supply shuttle when it next comes. Have security arm up to take them out and [[beyond the impossible|safely confiscate any weapons they bring with them]].&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** A number of armed and angry Russians, plus a bear or two come with the next supply shuttle. Kill them for some sweet duds!&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;The Spider Clan has sent us a mysterious gift, can we ship it to you to see what&#039;s inside?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** The next supply shuttle comes loaded with giant spiders, nasty!&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** The next shuttle comes with human corpses ridden with various viruses, to be used for the benefit of science or [[traitor]]ing. May also include virus culture bottles.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;Seems we&#039;ve ordered doubles of our department resupply packages this month. Can we send them to you?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** The next shuttle comes loaded with a variety of free goodies. Sweet! (Does not include extra points. Dang.)&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;It looks like a neighbouring station accidentally delivered their pizza to you instead.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** You get a bunch of free pizzas! May or may not include [[Syndicate items|a pizza bomb]].&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;One of our freighters carrying a bee shipment has been attacked by eco-terrorists. Can you clean up the mess for us?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**The next shuttle arrives containing some beekeeping gear, and some bees. Bee careful!&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;We have discovered an active Syndicate bomb near our VIP shuttle&#039;s fuel lines. If you feel up to the task, we will pay you for defusing it.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**The shuttle arrives with a LIVE SYNDICATE BOMB on it. You get a huge sum of credits for accepting it, but is it really worth the risk?&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;A neighboring station needs some help handling some paperwork. Could you help process it for us?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**The station gets a bunch of paperwork, addressed to the various heads of staff. Make sure they stamp them and send them back to Central Command through cargo!&lt;br /&gt;
&lt;br /&gt;
== Space Dust ==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Overwhelmingly High&lt;br /&gt;
&lt;br /&gt;
Spawns some high-speed space dust that can break grilles or windows on the edge of the station.&lt;br /&gt;
&lt;br /&gt;
== Space Dust (Major) ==&lt;br /&gt;
Minimum round time: 15 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A neighbouring station is throwing rocks at you. Perhaps they&#039;ve grown tired of your messages.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a few waves of space dust. Will cause damage to the hull/windows.&lt;br /&gt;
&lt;br /&gt;
== Space Vines ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. If in an open area, the vines will continue to expand until they engulf every space not blocked off!&lt;br /&gt;
&lt;br /&gt;
To fight the vines:&lt;br /&gt;
* Drag a goat, either Pete or one ordered from cargo into the vines. It&#039;ll eat any vine it passes into, and even quickly consume them on its own so long as there&#039;s any nearby.&lt;br /&gt;
* A scythe from a weed control crate is effective.&lt;br /&gt;
* Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options.&lt;br /&gt;
* Fire will also kill vines dead. Not recommended, as it will also kill anyone unfortunate to be caught around it.&lt;br /&gt;
&lt;br /&gt;
== Spontaneous Brain Trauma ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
Sometimes your brain goes a little wrong.&lt;br /&gt;
&lt;br /&gt;
As a wise man once said:&lt;br /&gt;
&amp;quot;Didn&#039;t make sense not to live for fun, Your brain gets smart, but your head gets dumb&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Stray Cargo Pod ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Stray cargo pod detected on long-range scanners. Expected location of impact: [impact_area.name].&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pod containing a random [[Supply crates|cargo supply pack]] lands in a random part of the station. Contraband included!&lt;br /&gt;
&lt;br /&gt;
== Stray Syndicate Cargo Pod ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Stray cargo pod detected on long-range scanners. Expected location of impact: [impact_area.name].&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pod containing a crate loaded with 30 telecrystals worth of [[Syndicate Items]] lands in a random part of the station. A blast from the past. &lt;br /&gt;
&lt;br /&gt;
== Stray Meteor ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Our &amp;lt;meteor&amp;gt; sensors have detected an incoming signature approaching &amp;lt;station_name&amp;gt;. Please brace for impact.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A single, random type of meteor flies in the direction of the station. Impact is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
== Supermatter Surge ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum Players: 3 Engineers&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;The Crystal Integrity Monitoring System has detected unusual atmospheric properties in the supermatter chamber, energy output from the supermatter crystal has increased significantly. Engineering intervention is required to stabilize the engine.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The supermatter has a mild flare-up, retaining more energy and generating more heat than usual. Engineering must stabilize and maintain the engine for the duration of this event.&lt;br /&gt;
&lt;br /&gt;
==Tram Malfunction==&lt;br /&gt;
Minimum round time: 15 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Our automated control system has lost contact with the tram&#039;s on board computer. Please take extra care while we diagnose and resolve the issue. Signals and emergency braking may not be available during this time.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tram crossing signals go haywire, and tram collisions are more damaging. Only occurs on stations where a [[Tramstation|tram]] is present. Remember to look both ways before you cross the tracks!&lt;br /&gt;
&lt;br /&gt;
== Wormholes ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 2&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Space-time anomalies detected on the station. There is no additional data.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wormholes start appearing randomly around the station for several minutes. Going into one of these wormholes will teleport you to a random location. Sometimes you might be lucky enough to wind up [[Armory|somewhere good]]. Sometimes you might find yourself out in the middle of space.&lt;br /&gt;
&lt;br /&gt;
If you have no intention of taking the gamble, you should move around the station in Walk mode. Wormholes that spawn directly on you will not warp you, so remaining perfectly still will ensure your safety. But take care not to let [[Assistant|some]] [[Clown|chucklefuck]] push you into one!&lt;br /&gt;
&lt;br /&gt;
== Wisdom Cow ==&lt;br /&gt;
Chance of occurrence: High - but it can only happen once!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A wise cow has been spotted in the area. Be sure to ask for her advice.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A cow spawns in a random area on the station. Centcom doesn&#039;t tell you where, but the cow will wander around a bit. The first person who interacts with the wisdom cow will receive a puzzling piece of advice, and become a master at a random skill, upon which the wisdom cow will vanish.&lt;br /&gt;
&lt;br /&gt;
= Antagonist Events = &lt;br /&gt;
&lt;br /&gt;
These events spawn various player-controlled antags that are announced to ghosts. Due to how [[Game Mode|antagonist selection]] works, these events typically run independently of the random event timer. &lt;br /&gt;
&lt;br /&gt;
==[[Abductor |Abductors]]==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
Spawns an abductor team that will kidnap and experiment on the crew.&lt;br /&gt;
&lt;br /&gt;
==[[Xenomorph |Alien]] Infestation ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Unidentified lifesigns detected coming aboard &amp;lt;station name&amp;gt;. Secure any exterior access, including ducting and ventilation.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One or more [[xenos|alien larva]] spawn in random locations aboard the station, their players pulled from ghosts with the role enabled.&lt;br /&gt;
&lt;br /&gt;
==[[Bitrunning Glitch]]==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 1&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
A hostile, violent glitch in the virtual domain is brought forth into the [[Bitrunner|Bitrunning]] world. These take many forms, but have the singular purpose of murdering everything in sight, and hacking their way into the REAL WORLD if possible...&lt;br /&gt;
&lt;br /&gt;
==[[Blob]]==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Confirmed outbreak of level 5 biohazard aboard &amp;lt;station name&amp;gt;. All personnel must contain the outbreak.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[Blob]] spawns in a random location on the station. This will prevent the shuttle from leaving until it is either destroyed or kills everyone on station.&lt;br /&gt;
&lt;br /&gt;
==[[Changeling|Changeling Meteor]]==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below Average&lt;br /&gt;
&lt;br /&gt;
A fleshy meateor containing a live [[changeling]] collides with the station.&lt;br /&gt;
&lt;br /&gt;
==[[Fugitives]] / [[Hunters]]==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
Spawns a team of [[Fugitives]] in a random spot in [[Maintenance]], with no access and a single toolbox to hack around with. After 10 minutes, a team of [[Hunters]], with basic access, is spawned in through a shuttle, and is assigned to capture the fugitives. &lt;br /&gt;
&lt;br /&gt;
==[[Lone Operative]]==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: None, unless the [[High-risk items#Nuclear Authentication Disk|Nuclear Authentication Disk]] is unsecured, in which case it slowly ticks up the chance infinitely, until a Solo Operative does spawn. &lt;br /&gt;
&lt;br /&gt;
Spawns a single [[Nuclear Operative]], with 20 Telecrystals in their uplink.&lt;br /&gt;
&lt;br /&gt;
==[[Nightmare]]==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
Spawns a sentient [[Nightmare]].&lt;br /&gt;
&lt;br /&gt;
==[[Sentient Disease]]==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Sentient Disease]] on station.&lt;br /&gt;
&lt;br /&gt;
==[[Slaughter Demon]]==&lt;br /&gt;
Minimum round time: 1 hour&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely Low&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Slaughter Demon]] on station.&lt;br /&gt;
&lt;br /&gt;
==[[Space Dragon]]==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A large organic energy flux has been recorded near your station, please stand-by.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Space Dragon]] outside the station.&lt;br /&gt;
&lt;br /&gt;
==[[Space Ninja]]==&lt;br /&gt;
Minimum round time: 1 hour&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
A [[Space Ninja]] spawns. &#039;nuff said here.&lt;br /&gt;
&lt;br /&gt;
== [[Spider|Spider Infestation]] ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Unidentified lifesigns detected coming aboard &amp;lt;station name&amp;gt;. Secure any exterior access, including ducting and ventilation.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns two Broodmother Spider eggs in maintenance. Spiders are aggressive, swarming creatures that grow from eggs laid by a Broodmother and can quickly overwhelm the station if not contained.&lt;br /&gt;
&lt;br /&gt;
==[[Swarmer|Swarmers]]==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Our long-range sensors have detected an odd signal emanating from your station&#039;s gateway. We recommend immediate investigation of your gateway, as something may have come through.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Swarmer|Swarmer shell]] on station. As of 2022, Swarmers have been completely removed from /tg/station code.&lt;br /&gt;
&lt;br /&gt;
== [[Pirate |Pirates]] ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yar har! We&#039;re here for your credits!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The station receives a communication extorting current station funds (80% of ya&#039;rr points to be exact!). If they answer yes, the money is just gone and nothing of interest happens.&lt;br /&gt;
&lt;br /&gt;
If the station refuses to pay or is silent for 3 minutes, a [[pirate]] shuttle arrives somewhere in space. &lt;br /&gt;
&lt;br /&gt;
Pirates can activate the Data Siphon - a device that steals station funds and shuts down RnD servers as well as the cargo shuttle. However, this reveals the pirate shuttle with a GPS beacon.&lt;br /&gt;
&lt;br /&gt;
== [[Revenant]] ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below average&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Revenant]] on station.&lt;br /&gt;
&lt;br /&gt;
= Other Events = &lt;br /&gt;
&lt;br /&gt;
There exist certain events that can only occur only under special circumstances!&lt;br /&gt;
&lt;br /&gt;
{{Wizard Events}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%9C%D1%83%D0%B7%D1%8B%D0%BA%D0%B0&amp;diff=75713</id>
		<title>Музыка</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%9C%D1%83%D0%B7%D1%8B%D0%BA%D0%B0&amp;diff=75713"/>
		<updated>2024-12-01T00:13:22Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Музыку из лобби и музыкальных автоматов смотрите в разделе [[Music]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Вот несколько песен, которые вы можете сыграть с любым инструментом, используя кнопку «Импорт» в меню инструментов. Имейте в виду, что песни будут звучать по-разному в зависимости от используемого инструмента, некоторые будут звучать хуже, а некоторые лучше!&lt;br /&gt;
&lt;br /&gt;
Вы также можете добавить свои собственные песни, воспользовавшись приведенным ниже руководством. Обязательно протестируйте песни перед добавлением!&lt;br /&gt;
&lt;br /&gt;
Некоторые песни отмечены значками (+) и (-) в зависимости от их качества. (+) означает, что песня звучит идеально, а (-) означает, что она звучит плохо, но узнаваема. Чтобы найти песню, нажмите на содержимое&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Не стесняйтесь использовать все, что найдете  здесь.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Песни были перенесены в свои собственные разделы.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Инструменты ==&lt;br /&gt;
Это все инструменты, которые вы можете использовать в игре. Маячок для доставки инструментов,  [[Quirks|Умение Музыканта]] позволяет вызвать любой инструмент. Некоторые инструменты можно найти на станции, обычно в [[Bar|Баре]].&lt;br /&gt;
*[[File:GuitarIcon.png]] -Классическая деревянная гитара, можно найти в [[bar|Баре]] или в блюспейс капсуле-убежище[[File:Instrumentmenu.png|700px|thumb|The instrument menu]]&lt;br /&gt;
*[[File:Piano.png]] - Используется для создания прекрасной музыки, встречается в [[bar|Баре]].&lt;br /&gt;
*[[File:Violin.png]] -Деревянный музыкальный инструмент с четырьмя струнами и смычком. можно найти в [[bar|Баре]].&lt;br /&gt;
*[[File:Goldenviolin.png]] - Личный инструмент дьявола.&lt;br /&gt;
*[[File:Synth.png]] - Усовершенствованный электронный синтезатор, который можно использовать в качестве различных инструментов. Может быть вызван с помощью маяка доставки инструментов.&lt;br /&gt;
*[[File:Eguitar.png]] - Обеспечивает все ваши потребности. найти можно в [[bar|Баре]].&lt;br /&gt;
*[[File:Accordion.png]] - Аккордеон. Может быть вызван с помощью маяка доставки инструментов&lt;br /&gt;
*[[File:Banjo.png]] - Перенесет вас на Дикий Запад. Может быть вызван с помощью маяка доставки инструментов.&lt;br /&gt;
*[[File:Bike horn.png]] -Идеально подходит для того, чтобы разозлить СБ. Можно найти в [[theatre|Театре]].&lt;br /&gt;
*[[File:Glockenspiel.png]] - Гладкие металлические стержни идеально подходят для любого маршевого оркестра. Может быть вызван с помощью маячка для доставки инструментов.&lt;br /&gt;
*[[File:Harmonica.png]] - Для тех случаев, когда вас мучает космический блюз. Может быть вызван с помощью маяка доставки инструментов.&lt;br /&gt;
*[[File:Mimoog.png]] - Старый синтезатор. Можно найти в [[bar|Баре]].&lt;br /&gt;
*[[File:Recorder.png]] - Популярны в эпоху барокко. Может быть вызван с помощью маячка для доставки инструментов.&lt;br /&gt;
*[[File:Saxophone.png]] - Этот успокаивающий звук наверняка заставит вашу аудиторию прослезиться. Может быть вызван с помощью маячка для доставки инструментов.&lt;br /&gt;
*[[File:Trombone.png]] - Идеально подходит для воспроизведения грустного звука тромбона. Может быть вызван с помощью маяка доставки инструментов.&lt;br /&gt;
*[[File:Trumpet.png]] - Чтобы возвестить о прибытии короля! Может быть вызван с помощью маячка для доставки инструментов.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Wrench.png]]Making your own songs== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New!:&#039;&#039;&#039; [https://colab.research.google.com/drive/1Zj7a1kRcDqLrp4qgDFZZ7EmH99x1Ias9?usp=sharing Try out a new (experimental) version of Midi2Piano (on the web)!]&lt;br /&gt;
&lt;br /&gt;
You can make your own songs from any midi file. You will need the midi2piano tool and python 3.&amp;lt;br /&amp;gt;&lt;br /&gt;
midi2piano: [https://github.com/tgstation/tgstation/tree/master/tools/midi2piano View on GitHub]&amp;lt;br /&amp;gt;&lt;br /&gt;
*Option 1: Download tgstation repo at https://github.com/tgstation/tgstation/archive/refs/heads/master.zip, go to tools/midi2piano and put the folder somewhere, delete the other files. &lt;br /&gt;
*Option 2: Go to https://github.dev/tgstation/tgstation, open tools folder on left side explorer, then right click midi2piano folder and download. (requires Chromium)&lt;br /&gt;
*Option 3: Go to https://download-directory.github.io/, enter &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://github.com/tgstation/tgstation/tree/master/tools/midi2piano&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (requires GitHub token)&lt;br /&gt;
&lt;br /&gt;
Python 3: [https://www.python.org/downloads/ Download page]&lt;br /&gt;
#Install python 3.&lt;br /&gt;
#Unzip midi2piano into a folder. (if you download it from github, make sure you get all the files and folders)&lt;br /&gt;
#Open midi2piano.py with python. A window to select the midi file should open.&lt;br /&gt;
#After you select the midi file, the generated piano notes will be copied in your clipboard, ready to paste in the game piano using the Import button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Note 1: A good rule of thumb is to remove every track/channel except the main melody, chords and bass using a midi editor. Doing this will clean up the midi and make it sound good in-game.&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Note 2: To edit midis you need [https://www.midieditor.org/ MidiEditor.org]&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Note 3: You can use sites such [https://freemidi.org/ FreeMidi.org] to find midis to edit.&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Note 4: You can edit the file midi2piano.py to adjust some parameters. Check its readme file to know more.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Template&lt;br /&gt;
|-l&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Code template for adding new songs:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Song&lt;br /&gt;
|name={{{Name}}}&lt;br /&gt;
|notes={{{BPM and notes}}}&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click the category links below for premade song codes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Songs from other stations&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
You can also try songs from other stations&#039; wikis:&lt;br /&gt;
* [https://wiki.yogstation.net/wiki/Songs Yogstation]&lt;br /&gt;
* [https://wiki.beestation13.com/view/Songs Beestation]&lt;br /&gt;
* [https://www.paradisestation.org/wiki/index.php/Songs Paradise Station]&lt;br /&gt;
* [https://wiki.taucetistation.org/Music Tau Ceti]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Songs/Anime|Anime]]=&lt;br /&gt;
&lt;br /&gt;
= [[Songs/Classical|Classical]] =&lt;br /&gt;
&lt;br /&gt;
= [[Songs/Country|Country]] =&lt;br /&gt;
&lt;br /&gt;
=[[Songs/Electronica|Electronica]]=&lt;br /&gt;
&lt;br /&gt;
= [[Songs/Folk|Folk]] =&lt;br /&gt;
&lt;br /&gt;
= [[Songs/Hymns|Hymns]] =&lt;br /&gt;
&lt;br /&gt;
=[[Songs/Internet-based-Music|Internet-based-Music]]=&lt;br /&gt;
&lt;br /&gt;
=[[Songs/Jazz and Ragtime|Jazz and Ragtime]]=&lt;br /&gt;
&lt;br /&gt;
=[[Songs/Movie, TV, and Theater|Movie/TV/Theater Music]]=&lt;br /&gt;
&lt;br /&gt;
=[[Songs/Pop, Rock|Pop/Rock]]=&lt;br /&gt;
&lt;br /&gt;
=[[Songs/Touhou|Touhou]]=&lt;br /&gt;
&lt;br /&gt;
=[[Songs/Video Games|Video Game Music]]=&lt;br /&gt;
&lt;br /&gt;
= [[Songs/Vocaloid|Vocaloid]] =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A1%D1%83%D1%89%D0%B5%D1%81%D1%82%D0%B2%D0%B0_(%D0%98%D0%98)&amp;diff=75712</id>
		<title>Существа (ИИ)</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A1%D1%83%D1%89%D0%B5%D1%81%D1%82%D0%B2%D0%B0_(%D0%98%D0%98)&amp;diff=75712"/>
		<updated>2024-12-01T00:11:59Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
This is the guide to pets and other critters.&lt;br /&gt;
&lt;br /&gt;
=What you need to know about critters=&lt;br /&gt;
Critters are controlled by the game&#039;s artificial intelligence, not to be confused with the [[AI]]. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.&lt;br /&gt;
&lt;br /&gt;
Critters are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#F7BE81; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#F7BE81; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#F7BE81;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:W.png|64px|Mouse]]&lt;br /&gt;
!Mouse&lt;br /&gt;
|Wanders around the dark glimpsy [[maintenance]]s, and squeeks when stepped on. Bonus points if you can find Tom. Will occasionally eat through wires, frying themselves and causing the entire station (at least on the unpowered side of that wire) to lose power in one fell swoop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ww.png|64px|Coffee]]&lt;br /&gt;
!Coffee&lt;br /&gt;
|A brown crab that wanders around aimlessly on a beach somewhere. Tastes pretty good.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|Ian]]&lt;br /&gt;
!Ian&lt;br /&gt;
|[[Ian]] spawns in the [[Head of Personnel&#039;s Office]].&lt;br /&gt;
Ian can be dressed up in a variety of hilarious outfits, commonly found in the [[theater]] or around the station.&lt;br /&gt;
Please don&#039;t throw him in the laundry machine.&lt;br /&gt;
If you kill Ian, expect to be lynched.&lt;br /&gt;
The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom.&lt;br /&gt;
|-&lt;br /&gt;
![[File:D.png|64px|Runtime]]&lt;br /&gt;
!Runtime&lt;br /&gt;
|Runtime is the pet cat of [[Medbay]]. She spawns in the [[Chief Medical Officer&#039;s Office]]. She is much less fun than Ian as she can&#039;t be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. Avoid contact with male cats; she has been known to produce catsplosions that flood the entire station with kittens.&lt;br /&gt;
|-&lt;br /&gt;
![[File:E.png|64px|Poly]]&lt;br /&gt;
!Poly&lt;br /&gt;
|Poly belongs to the [[Chief Engineer]]. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. &amp;lt;s&amp;gt;Lets you know if the [[singularity]] escapes&amp;lt;/s&amp;gt; Complains about the lack of [[hardsuit]]s repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Punpun.png|64px|Pun Pun]]&lt;br /&gt;
!Pun Pun&lt;br /&gt;
(and all his brothers)&lt;br /&gt;
|Pun Pun spawns outside of the [[Bar]]. If you are the [[Bartender]], you are going to spend most of your shift protecting him from the [[Chef]]. This rarely works out well, as if the chef doesn&#039;t get him, science does.&lt;br /&gt;
The first burgers you eat on Space Station 13 are usually made of Pun Pun.&lt;br /&gt;
&lt;br /&gt;
Other monkeys can usually be found in virology, genetics and xenobiology (which can make infinite monkey cubes).&lt;br /&gt;
&lt;br /&gt;
It should be noted that monkeys have organs and metabolize chemicals and are basically slightly tweaked humans, so they can be used for organ &amp;quot;donations&amp;quot; and &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;medicine&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; tests.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png‎|64px|Lamarr]]&lt;br /&gt;
!Lamarr&lt;br /&gt;
|Held in a display case inside in the [[Research Director&#039;s Office]]. Lamarr is a de-fanged [[alien]] facehugger, who likes to harmlessly latch on to people&#039;s faces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helpful===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#BEF781; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#BEF781; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#BEF781;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Floorbot.gif|64px|Floorbot|link=Roboticist#Floorbot]]&lt;br /&gt;
!Floorbot&lt;br /&gt;
|Floorbots are one of the station&#039;s robotic creations. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cleanbot.gif|64px|Cleanbot|link=Roboticist#Cleanbot]]&lt;br /&gt;
!Cleanbot&lt;br /&gt;
|Another robotic creation. Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medibot.gif|64px|Medibot|link=Roboticist#Medibot]]&lt;br /&gt;
!Medibot&lt;br /&gt;
|A helpful little surgeon. Comes in 5 varities, 4 for each type of damage and an advanced one that can heal them all. See the [[Guide_to_robotics#Medibot|guide to robotics]]. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#81F7D8; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#81F7D8; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#81F7D8;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securitron.gif|64px|link=Roboticist#Securitron|Security Robot]][[File:Ed209.png|64px|Roboticist#ED-209|Security Robot]]&lt;br /&gt;
!Security Robots&lt;br /&gt;
|A.K.A. Officer Beepsky/[[Securitron]] and [[ED-209]]. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizard.png|64px|Lizard]]&lt;br /&gt;
!Lizard&lt;br /&gt;
|Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with [[lizardpeople]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goat.png|64px|Pete the Goat]]&lt;br /&gt;
!Pete the Goat&lt;br /&gt;
|The (not really) harmless and mostly terrible goat. He spends his time plotting in the [[Chef]]&#039;s [[Bar#Kitchen|freezer]]; it&#039;s best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the [[Chef]], may just have the excuse he&#039;s always wanted for making you into a burger. Pete likes to eat space vines. Can be milked. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Walkingmushroom.png|64px|Walking Mushroom]]&lt;br /&gt;
!Walking Mushroom&lt;br /&gt;
|Truly neutral, their only purpose is to travel around the area they&#039;re in and look adorable. A more sinister property is their ability to &amp;lt;s&amp;gt;warp and slow space-time&amp;lt;/s&amp;gt; MURDER EACH OTHER. Only in massive groups is their evil truly realized. One or two as pets are fine, however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:G.png|64px|Space Clown]]&lt;br /&gt;
!Space Clown&lt;br /&gt;
|The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cow.png|64px|Cow]]&lt;br /&gt;
!Cow&lt;br /&gt;
|Known for their milk, just don&#039;t tip them over. Can be milked for milk with a bucket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chicken.png|64px|Chicken]]&lt;br /&gt;
!Chicken&lt;br /&gt;
|Hopefully the eggs are good this season.  If you feed it [[Guide_to_hydroponics#Wheat|wheat]] it starts laying eggs. The eggs may hatch into chicks. Thrown eggs have a 13% chance to hatch as well. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Chick.png|64px|Chick]]&lt;br /&gt;
!Chick&lt;br /&gt;
|Adorable! They make such a racket though.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Snake.png|64px|Snake]]&lt;br /&gt;
!Snake&lt;br /&gt;
|Hunts and eats mice. Retaliates if attacked. Can be bought at Cargo or created via Xenobiology.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frog Forward.png|64px|Frog]]&lt;br /&gt;
!Frog&lt;br /&gt;
|Can sometimes be found around the station&#039;s moisture traps. They are noisy creatures and like to eat cockroaches. When they get hurt they may get cranky and bite you &amp;lt;s&amp;gt;even if you were nice to them&amp;lt;/s&amp;gt;. If you&#039;re lucky you might just see a rare purple one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Axolotl.png|64px|Axolotl]]&lt;br /&gt;
!Axolotl&lt;br /&gt;
|Can rarely be found around the station&#039;s moisture traps, as there are no natural predators to threaten them there.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hostile===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carp.gif|Space Carp|64px]]&lt;br /&gt;
!Space Carp&lt;br /&gt;
|Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|Giant Spider|64px]]&lt;br /&gt;
!Giant Spider&lt;br /&gt;
|Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. [[Changeling]]s have the ability to infest the station with fleshy versions of these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|Facehugger|64px]]&lt;br /&gt;
!Facehugger&lt;br /&gt;
|Facehuggers knock out their victims outright and have a chance to infect them with a deadly [[xeno]] embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don&#039;t care about masks or most headgear and will tear them off when they leap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]]&lt;br /&gt;
!Space Bear&lt;br /&gt;
|Space bears can be spawned by cruel admins or [[Guide to xenobiology|mad scientists]] and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won&#039;t break them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gorilla.png|Gorilla|64px]]&lt;br /&gt;
{{anchor | Gorilla}}&lt;br /&gt;
!Gorilla&lt;br /&gt;
|Spawned by [[Geneticist|a different kind of mad scientists]], gorillas are strong, resistant, and able to break walls (excl r-walls). They are extremely hostile, they hit their targets until they are a (usually limbless) corpse; they usually delimb their targets if they happen to be unconcious, in hard crit, or dead. Being a &#039;&#039;critter/simplemob&#039;&#039;, the gorilla is immune to [[Guide_to_genetics|Hulks&#039;]] weaknesses—wounds and mutadone—making them a serious threat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Comsic.png|Cosmic Horror|64px]]&lt;br /&gt;
!Cosmic Horror&lt;br /&gt;
|Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The [[Wizard]] keeps one as a pet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Killertomato.png|Killer Tomato|64px]]&lt;br /&gt;
!Killer Tomato&lt;br /&gt;
|Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they&#039;ll &amp;lt;del&amp;gt;eat you&amp;lt;/del&amp;gt; invade harmlessly your personal space!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Visrator.png|Visrator|64px]]&lt;br /&gt;
!Viscerator&lt;br /&gt;
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pinetree.png|Pine tree|64px]]&lt;br /&gt;
!Pine Tree&lt;br /&gt;
|A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by [[Scientist|scientists]] with [[Guide to xenobiology#Gold_slime|gold slimes]] and too much free time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hivebot.png|Hivebot|64px]]&lt;br /&gt;
!Hivebot&lt;br /&gt;
|A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hivelord.png|Hivelord|64px]]&lt;br /&gt;
!Hivelord&lt;br /&gt;
|Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath.png|Goliath|64px]]&lt;br /&gt;
!Goliath&lt;br /&gt;
|The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be &amp;lt;s&amp;gt;used to revive with a lazarus injector and terrorize the station&amp;lt;/s&amp;gt; paraded as a trophy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Basilisk.png|Basilisk|64px]]&lt;br /&gt;
{{Anchor|Basilisk}}&lt;br /&gt;
!Basilisk&lt;br /&gt;
|Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes very close to them. Drops diamonds upon death.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|Goldgrub|64px]]&lt;br /&gt;
!Goldgrub&lt;br /&gt;
|Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_spore.png|Blob Spore|64px]]&lt;br /&gt;
!Blob Spore&lt;br /&gt;
|Spawns from the [[Blob]] Factory. Chases and hits you, and releases spore gas upon death.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_zombie.png|Blob Zombie|64px]]&lt;br /&gt;
!Blob Zombie&lt;br /&gt;
|If a Blob Spore finds a corpse, it will zombify it and then chase and hit you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blobbernaut.png|Blobbernaut|64px]]&lt;br /&gt;
!Blobbernaut&lt;br /&gt;
|A Blob Factory can turn into this. Chases and hits you hard.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skeleton.png|Skeleton|64px]][[File:Iceskeleton.png|Ice Skeleton|64px]]&lt;br /&gt;
!Skeleton&lt;br /&gt;
|A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bee.gif|Bee|64px]]&lt;br /&gt;
!Poison Bees&lt;br /&gt;
|Bees that are coded to a random poison reagent. They&#039;ll inject a few units of it when they sting their targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold Slime Pool===&lt;br /&gt;
{{anchor|Gold Slime Pool}}&lt;br /&gt;
These are the possible monsters summonable by a Gold Slime reaction with blood or plasma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#CCCC00; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#CCCC00; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#CCCC00;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carp.gif|Space Carp|64px]]&lt;br /&gt;
!Space Carp&lt;br /&gt;
|A spaceproof giant carp. Deals medium damage with bites, and dies easily.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Megacarp.gif|Megacarp|128px]]&lt;br /&gt;
!Mega Space Carp&lt;br /&gt;
|*Sentient ones are rideable&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: MISC(Anyone could also use a shark mount)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magicarp.gif|Magicarp|64px]]&lt;br /&gt;
!Magicarp&lt;br /&gt;
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaoscarp.gif|Chaos Magicarp|64px]]&lt;br /&gt;
!Chaos Magicarp&lt;br /&gt;
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A chaos magicarp shoots a random bolt every time it fires.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|Guard Spider|64px]][[File:Midwife.png|Broodmother Spider|64px]]&lt;br /&gt;
!Giant Spiders&lt;br /&gt;
|Giant spiders that grow from spiderlings or egg clusters, spread webs and will attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Those with green eyes and purple stripes are &#039;&#039;&#039;Broodmother Spiders&#039;&#039;&#039; and can lay eggs that&#039;ll hatch into more spiders. Broodmother spiders require [[Traitor_items#Australicus_Slime_Mutator|Australicus Slime Mutator]] to be made. Extremely dangerous.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]]&lt;br /&gt;
!Space Bear&lt;br /&gt;
|*Sentient bears can be ridden&lt;br /&gt;
*Can be combined with crate mimic to play Death Stranding as a bear&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: MISC(Anyone could use a bear mount)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Comsic.png|Cosmic Horror|64px]]&lt;br /&gt;
!Creature&lt;br /&gt;
|&lt;br /&gt;
*Has the ability to demanifest when not seen, and jaunt around&lt;br /&gt;
*Can teleport to any location currently not being observed&lt;br /&gt;
*Health only 50. &lt;br /&gt;
Intended Department: MISC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Killertomato.png|Killer Tomato|64px]]&lt;br /&gt;
!Killer Tomato&lt;br /&gt;
|These mutant vegetables will hop menacingly after the first living thing they see. They aren&#039;t very dangerous since they haven&#039;t been botany-engineered and spawn with low potency.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Visrator.png|Visrator|64px]]&lt;br /&gt;
!Viscerator&lt;br /&gt;
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. By itself it&#039;s really fragile, though.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pinetree.png|Pine tree|64px]]&lt;br /&gt;
!Pine Tree&lt;br /&gt;
|A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hivebot_strong.gif|Hivebot Mechanic|64px]]&lt;br /&gt;
!Hivebot Mechanic&lt;br /&gt;
|&lt;br /&gt;
The hivebot mechanic can repair machinery and hivebots after a delay. The hivebot mechanic can also place down foam walls (the ones from foam grenades) to patch up possible breaches in the station&#039;s hull. &amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: ENGINEERING&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_spore.png|Blob Spore|64px]]&lt;br /&gt;
!Blob Spore&lt;br /&gt;
|Works like the ones from the [[Blob]] Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_zombie.png|Blob Zombie|64px]]&lt;br /&gt;
!Blob Zombie&lt;br /&gt;
|If a Blob Spore finds a corpse, it will zombify it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Faithless.png|Faithless|64px]]&lt;br /&gt;
!Faithless&lt;br /&gt;
|A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Statue.png|Statue|64px]]&lt;br /&gt;
!Statue&lt;br /&gt;
|A statue of a human. Nigh-indestructible, extremely fast, and hits incredibly hard (more than double of an esword&#039;s damage) but cannot move or attack while someone is looking at it. Can cause lights to flicker around it, and can temporarily blind people around it to gain a few moments of free movement.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blobbernaut.png|Blobbernaut|64px]]&lt;br /&gt;
!Blobbernaut&lt;br /&gt;
|Works like a [[Blob|normal blobbernaut]], but does not die if not close to a blob.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Basilisk.png|Basilisk|64px]]&lt;br /&gt;
!Basilisk&lt;br /&gt;
|Can drink lava. Doing so heats the Basilisk up, giving it some temporary buffs:&lt;br /&gt;
*Completely heals all damage when activated&lt;br /&gt;
*Increases the Basilisk&#039;s speed to 0, from 3.&lt;br /&gt;
*Changes the Basilisk&#039;s projectile to deal as much damage as an unupgraded KA.&lt;br /&gt;
*Gives it that sick-looking alert sprite previously unusable by sentient basilisks&lt;br /&gt;
These buffs run out after 5 minutes. You cannot drink lava again until you&#039;ve cooled down.&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: MINING&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|Goldgrub|64px]]&lt;br /&gt;
!Goldgrub&lt;br /&gt;
|Can eat ore to store it within itself. Has two abilities, Spit Ore and Burrow. &lt;br /&gt;
*Spit Ore is simple, as it spits out all your currently consumed ores. &lt;br /&gt;
*Burrow allows the Gold Grub to bury itself under the surface from mining turfs (think asteroid ground and basalt ground from lavaland). It can only come back out by utilizing one of these surfaces as well.&lt;br /&gt;
Intended Department: MINING&lt;br /&gt;
|-&lt;br /&gt;
![[File:Festivus_pole.png|64px]]&lt;br /&gt;
!Festivus Pole&lt;br /&gt;
|Rubbing it with {{Help}} creates static charge, recharging power cells on the ground, in cyborgs, and in APCs by 75 in a radius of 2.&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: ENGINEERING/MISC&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|64x96px]]&lt;br /&gt;
!Crate Mimic&lt;br /&gt;
|&lt;br /&gt;
*Interacting with the crate with {{Help}} will open or close it. &lt;br /&gt;
*Can store things inside it like a real crate, including people&lt;br /&gt;
*Can ride on rideable mobs for ease of transport&lt;br /&gt;
*Crate can toggle a lock on itself, preventing anything from opening it or closing it.&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: CARGO/MISC&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eyeball_mob.gif|64px]]&lt;br /&gt;
!Eyeball&lt;br /&gt;
|&lt;br /&gt;
*Can see through walls&lt;br /&gt;
*Night vision&lt;br /&gt;
*Very susceptible to punches&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: SECURITY&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lightgeist.gif|64px]]&lt;br /&gt;
!Lightgeist&lt;br /&gt;
|&lt;br /&gt;
*Can not harm people or break anything under any circumstance&lt;br /&gt;
*Can heal things. Healing power is scaled with damage boosting methods (such as fugu gland). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D0%B1%D0%BE%D1%80%D1%83_%D0%BE%D1%80%D0%B3%D0%B0%D0%BD%D0%BE%D0%B2&amp;diff=75711</id>
		<title>Руководство по сбору органов</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D0%B1%D0%BE%D1%80%D1%83_%D0%BE%D1%80%D0%B3%D0%B0%D0%BD%D0%BE%D0%B2&amp;diff=75711"/>
		<updated>2024-12-01T00:10:41Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
The galaxy is filled with all sorts of lovely creatures, and within all of those creatures are some very lovely organs! Once you have these organs, you can put em into whoever you&#039;d like! Lets find out what useful things you can harvest from who. &lt;br /&gt;
The universe is always changing, so hopefully in the future, there will be even more unique organs across all the different species.&lt;br /&gt;
&#039;&#039;This currently only includes round start species and monkeys, but will be updated in the future to contain more&#039;&#039;&lt;br /&gt;
==How am I supposed to get at those juicy organs?==&lt;br /&gt;
&lt;br /&gt;
Through [[Surgery]] of course! In order to extract organs, you are going to have to perform an organ manipulation surgery. This can be performed on both living and dead targets. Once you get to step 6 of the surgery, you can use a hemostat (or a crowbar or fork in a pinch) to remove all of the organs from the area you want. Its worth noting that external organs that aren&#039;t limbs (such as tails) require the feature manipulation surgery, a simple surgery that goes scalpel, retractor, and then hemostat to remove external, or the organ you want to apply. . It is relevant what part of the body you target when you begin the surgery. The chest contains alot of the juicier bits. Its where you will find the heart, stomach, lungs, and liver. The head is also a good spot to crack open. It tends to contain the eyes, ears, tongue, and importantly the brain of the creature. The groin area usually only contains an appendix, which is mostly useless. You&#039;ll be hard pressed to find any interesting organs in the limbs, unless of course your target has some sort of bionic implant in there.&lt;br /&gt;
&lt;br /&gt;
==Wait, organs go bad?==&lt;br /&gt;
Its important to note that non-robotic organs decay over time, even inside of a dead body. There are only a few ways to keep organs fresh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stuff them in a living body - &#039;&#039;&#039; Using the body of a monkey or other [[Clown|willing participant]], you can rip the organs out of them that you want to make space for. For example, you could take out their liver and install a cool new alien one. Be aware that performing a living heart transplant without killing the subject requires skill, and doing so with a brain is impossible with current technology. This not only has the benefit of keeping the organ fresh, but also will heal the organ of any previous decay it would have suffered over time (provided it hasn&#039;t decayed completely). Just make sure that your subject doesn&#039;t run off with all the cool new stuff you put in them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stored in a dead body - &#039;&#039;&#039; Dead bodies are [[Changeling|usually]] easier to keep track of than living ones. However, a dead body can not keep an organ fresh on its own. Injecting a body with [[Formaldehyde]], buckling it to a [[Guide to medicine|Stasis Bed]], or putting it in a [[Morgue]] tray will stop the organs inside from decaying. This is a very common tactic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cold storage - &#039;&#039;&#039; Ironically has nothing to do with the temperature of the environment. You can keep the organs living and fresh outside the body with an Organ Transport Box, which can be found in medical vendors for a hefty price, or in a smart organ storage fridge common around med bays. As of right now, those are the only ways to keep an organ fresh outside of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restoring a decayed organ - &#039;&#039;&#039; Organs become useless when they have fully decayed. There is only one way to restore them. By placing them into a body and performing a corresponding [[Surgery]] you can restore them to an operable state once per organ. for lungs, this is a Lobectomy, for hearts, this is a Coronary Bypass, for livers this is a Hepatectomy, for stomachs this is a Gastrectomy. Brains may be healed as many times as needed through Brain Surgery. All of these surgeries carry a chance of failure, and usually have catastrophic results in the process. Certain [[Chemicals]] may be able to restore health to certain organs, and [[Mannitol]] may be applied directly to a disembodied brain to heal it.&lt;br /&gt;
==Common Species==&lt;br /&gt;
===[[Humans|Human]]===&lt;br /&gt;
It can be assumed that if a creature does not have a unique organ in a position that it has an organ that is practically the same as that of a human. For example, the livers of humans and the livers of lizard people are practically indistinguishable. As the list continues, if I don&#039;t list another organ in place of one of these organs assume that it is the same as the baseline human&#039;s.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Head&#039;&#039; [[File:Brain.png]]==== &lt;br /&gt;
=====Brain=====&lt;br /&gt;
The human brain is the baseline. Its where your [[Ghost|Soul]] resides. Wherever your brain is, you will follow. The human brain gives the ability to read and write, as well as the ability to use tools in a complex way. This includes constructing, repairing, and other important stuff for operating on a space station. Placing a human brain into a [[Monkey|Less developed]] body will allow it to do all the things a human can do. A body can not live without a brain, and every creature will have one in some form or another.&lt;br /&gt;
=====Eyes=====&lt;br /&gt;
They let you see, without em you can&#039;t. Damage can cause you to become short sighted, and intense damage can cause you to go blind. Bright lights can damage your eyes. Every creature will have eyes in some form or another.&lt;br /&gt;
=====Ears=====&lt;br /&gt;
They let you hear, without em you can&#039;t. Damage can cause you to become temporarily blind to to ear ringing, and intense damage can cause you to go completely deaf. Loud noises can damage your eyes Every creature tends to have ears in some form or another. (sense a pattern?)&lt;br /&gt;
=====Tongue=====&lt;br /&gt;
Pretty simple little organ. If you don&#039;t have it, you won&#039;t taste anything, and you&#039;ll have trouble talking. A tongue determines what language you have the physical capability to speak, but not nessicarly the languages you know. A lot of languages require a specific tonuge to not speak in an accent.&lt;br /&gt;
====&#039;&#039;Torso&#039;&#039; [[File:Heart.png]]==== &lt;br /&gt;
=====Heart=====&lt;br /&gt;
Your heart pumps blood. If you don&#039;t have it, you&#039;ll die pretty quick. Heart damage doesn&#039;t effect much until the heart fails completely, which will result in pretty fast death. The heart is also one of the quickest organs to decay, so handle with care. Creatures who do not have blood will not have hearts.&lt;br /&gt;
====Lungs====&lt;br /&gt;
Needed to breathe! Without em, you will take oxygen damage as if there was none available. Damage to lungs doesn&#039;t effect much other than occasional coughing. Human lungs need 16 kPa of oxygen in the environment to function, and can&#039;t withstand more than 10 kpa of co2. Human lungs are susceptible to the effects of [[Plasma]], [[BZ]], [[N2O]], Zauker, [[Freon]], [[Miasma]], Pluoxium, and Healium in very low doses. Damage increases how much oxygen you take in. Creatures who don&#039;t breath won&#039;t have lungs.&lt;br /&gt;
=====Stomach=====&lt;br /&gt;
Needed for digestion, pretty cool. Significant stomach damage will cause you to vomit based with increasing frequency based on the amount of nutriment in your system. The more damage you have the harder it is to keep it down. You won&#039;t be able to keep any thing down at all if your stomach is failing. Some creatures will still have stomachs even if they don&#039;t need to eat, but they have some other purpose instead if they don&#039;t (an example being the ethereal&#039;s biological battery).&lt;br /&gt;
=====Liver=====&lt;br /&gt;
The livers main function is to filter [[Chemicals#Toxins|Toxins]] out of your system. A damaged liver will remove less toxin over time. A liver that is either not present or non functional will deal toxin damage, give you the inability to process chemicals, and deal damage to your other organs. Creatures who do not metabolize chemicals will not have livers.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Groin&#039;&#039;[[File:Appendix.png|Appendix]] ==== &lt;br /&gt;
=====Appendix===== &lt;br /&gt;
This is a useless piece of trash organ. It doesn&#039;t even have a use as a snack for a lizard because its just filled to the brim with bile. Its actually a danger to its owner, as appendicitis can really ruin your day. Appendices can (very rarely) randomly fail. A failed appendix causes toxin damage, stunning, and vomiting. If your goal is to make an organic super soldier, leave this organ out of the mix. Creatures who don&#039;t eat won&#039;t have Appendices.&lt;br /&gt;
&lt;br /&gt;
===[[Lizard]]===&lt;br /&gt;
Lizard men don&#039;t have a ton of unique organs, and are otherwise similar to baseline humans.&lt;br /&gt;
=====Forked Tongue=====&lt;br /&gt;
Replacing the normal tongue is a cool reptilian one. This one can speak draconic (language of the lizards) without an accent, but has a hissing accent when speaking galactic common. It also has a slightly higher taste sensitivity.&lt;br /&gt;
&lt;br /&gt;
=====Lizard Tail=====&lt;br /&gt;
The lizard tail is attached to the groin. The tail, besides its cool looks, gives it user a +1 defense against tackles while it is wagging. Lizards however, also start with an innate trait that gives them a -1 defense against tackles while they don&#039;t have a tail.&lt;br /&gt;
&lt;br /&gt;
=====Cosmetic organs=====&lt;br /&gt;
May or may not exist based on the lizard&#039;s character creation. This includes the lizard&#039;s horn, frill, and snout on their head, as well as their ridge in their chest. These have no effects, but might be just the style you are going for if you want to implant them in yourself.&lt;br /&gt;
&lt;br /&gt;
===[[Mothman]]===&lt;br /&gt;
Mothmen only have a few organs of note, and fewer still of benefit.&lt;br /&gt;
&lt;br /&gt;
=====Moth Eyes=====&lt;br /&gt;
Large insectoid eyes with bulging pupils, disgusting. This will give you a -1 penalty on your bright light protection. This means that sunglasses will not be enough to protect you from flashes, and if you have another penalty to this value (for example night vision goggles) you will be flashable from all directions. There is no positive to having them, but you might be able to implant them into a prisoner to better keep them in line. &lt;br /&gt;
&lt;br /&gt;
=====Moth Wings=====&lt;br /&gt;
Wings are attached to moth chests! You can&#039;t just fly whenever with these, but in a situation without gravity but still an amount of air pressure you will be able to soar around the station. The down side of this is being on fire or being extremely hot will cause your wings to be burnt off! These wings can also soften falls from high places.&lt;br /&gt;
&lt;br /&gt;
=====Cosmetic organs=====&lt;br /&gt;
Mothmen might have antennae in their head. These do nothing but you can take em off if you really would like to.&lt;br /&gt;
&lt;br /&gt;
===[[Felinids|Felinid]]===&lt;br /&gt;
Lets just get this over with.&lt;br /&gt;
&lt;br /&gt;
=====Cat Ears=====&lt;br /&gt;
A replacement for normal ears, these take twice as much damage from loud noises on an account form being hyper sensitive. In addition to this, you can physically see two cat ears sticking out of the wearers head Inu Yasha Style. This may be a positive for you if you are incredibly lame.&lt;br /&gt;
&lt;br /&gt;
=====Cat Tail=====&lt;br /&gt;
It&#039;s a cat tail that sticks out of your groin, the same color as your hair. You can wag it, but unlike the lizard&#039;s tail this has no effect other than perhaps displaying your excitement. If the original owner loses it, they&#039;ll be pissed, so good luck finding a spare one for your mad experiments.&lt;br /&gt;
&lt;br /&gt;
===[[Ethereal]]===&lt;br /&gt;
Ethereals have unique, electric, biology. Because of this they have a lot of unique and useful organs. (&#039;&#039;With the notable exception of a perfectly normal liver&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=====Aeration Reticulum=====&lt;br /&gt;
These are the ethereal&#039;s lungs. They have a higher threshold for when the air they breathe starts to become too hot, in line with their natural resistance to a hot temperatures. They also hold a unique respiratory pattern, where they can hydro-electrolyze breathed in water vapor into Oxygen and Hydrogen. This is the only way to make hydrogen without machinery from [[Atmospherics]]. They are a very good set of lungs.&lt;br /&gt;
&lt;br /&gt;
=====Biological Battery=====&lt;br /&gt;
This is the ethereal&#039;s &amp;quot;stomach&amp;quot; of sorts. It removes the traditional hunger in a creature and replaces it with a thirst for electricity. This is what gives ethereals the ability to drain and give power from APCS and other structures, as well as absorbing some on electric shock. For more information, see [[Ethereals#Charge_Mechanics|Charge mechanics]]&lt;br /&gt;
&lt;br /&gt;
=====Crystal Core=====&lt;br /&gt;
This is the ethereal&#039;s heart, and what gives ethereals the ability to revive after death once. After being left alone for a while dead, crystals will begin to form on you these can be broken gently if you are disarmed delaying your resurrections, or broken entirely if you take 30 or more damage in this state. Eventually, you fully crystallize immersing yourself into crystal cocoon. Soon enough you will emerge alive and healthy, with the exception of a permanent a new permanent brain trauma.&lt;br /&gt;
&lt;br /&gt;
=====Electrical Discharger=====&lt;br /&gt;
The ethereal&#039;s tongue. It has a more sensitive taste due to a complex vaporization based olfactory system. It is the only tongue able to pronounce voltaic, which is ethereal language.&lt;br /&gt;
&lt;br /&gt;
===[[Plasmaman]]===&lt;br /&gt;
Skeleton men that burst into flames have a pretty complicated biology. Go figure. &#039;&#039;Plasma men have no hunger and therefore lack an appendix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Plasma Filter=====&lt;br /&gt;
This is the Plasma man&#039;s respiratory system. It is comparable to a human pair of lungs, with the very notable exception that 4 kPa plasma is required to breathe, and any amount of oxygen will suffocate you. And naturally, you take no damage from inhaling plasma. &lt;br /&gt;
&lt;br /&gt;
=====Reagent Processing Crystal=====&lt;br /&gt;
This is their liver! You would think it would allow them to metabolize liquid plasma without any harm or something, but in actuality, it does nothing. &#039;&#039;Its likely to have some sort of effect in the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Digestive Crystal=====&lt;br /&gt;
A stomach. This digests things more efficiently than a normal stomach, which chemicals get from your stomach into your bloodstream faster. You can also heal brute damage and cure broken bones by drinking milk. Weird that plasmamen have one of these considering they don&#039;t typically need to eat.&lt;br /&gt;
&lt;br /&gt;
=====Plasma Bone Tongue=====&lt;br /&gt;
This Tongue can speak calcic, which is the skeleton language. It is otherwise uninteresting.&lt;br /&gt;
&lt;br /&gt;
===[[Monkey]]===&lt;br /&gt;
Monkeys are nearly identical to humans organ wise.&lt;br /&gt;
&lt;br /&gt;
=====Primate Brain=====&lt;br /&gt;
These are just like human brains, except they don&#039;t give their owner the ability to read or use advanced tools. They also control the monkey&#039;s tendency to trip over others. A monkey brain is a bad place to be.&lt;br /&gt;
&lt;br /&gt;
=====Monkey Tail=====&lt;br /&gt;
Just a normal tail, nothing too interesting about it. Monkeys will be upset if they lose it though. Not in a &amp;quot;bite your face off&amp;quot; kind of upset, just a bit sad.&lt;br /&gt;
&lt;br /&gt;
==Uncommon species==&lt;br /&gt;
===[[Abductor]]===&lt;br /&gt;
Abductors don&#039;t breath, don&#039;t eat, don&#039;t have any blood, so their organs are slim pickings. I assume its just kind of a spongey mess in there. &#039;&#039;This also is likely to change in the future.&#039;&#039;&lt;br /&gt;
=====Superlingual Matrix=====&lt;br /&gt;
This is the abductor tongue. It can&#039;t speak normally, but allows it owner to speak over the specific language frequency abductors have. it can be used in hand to change which &amp;quot;Mothership&amp;quot; it is synced with.&lt;br /&gt;
&lt;br /&gt;
===[[Android]]===&lt;br /&gt;
Android are robots, and the limbs they have are the same type you can print at [[robotics]]. Due to a lack of hunger, breath, metabolism, and blood, they have no internal organs.&lt;br /&gt;
=====Robotic Voicebox=====&lt;br /&gt;
These are robot tongues and can also be printed at robotics. These have the capacity to speak all languages. It also makes you speak in a cool robot voice.&lt;br /&gt;
&lt;br /&gt;
===[[Fly]]===&lt;br /&gt;
Half fly half human hybrids stemming from a freak teleporter accident. They have a very unique set of organs.&lt;br /&gt;
&lt;br /&gt;
=====Randomized jumble of gross organs (special)=====&lt;br /&gt;
Fly people posses all of the organs that a human would, however they will all have random names and, random sprites. You will have no idea what is what inside there.&lt;br /&gt;
=====Fly stomach=====&lt;br /&gt;
You will have no idea what organ inside the body this one is. What is unique about this stomach, is that it instantly causes you to projectile vomit any food you ingest.&lt;br /&gt;
=====Proboscis=====&lt;br /&gt;
The fly&#039;s tongue. It gives you  a buzz-y accent and gives you the capability to speak in buzzwords.&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=Illicit_Access&amp;diff=75710</id>
		<title>Illicit Access</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=Illicit_Access&amp;diff=75710"/>
		<updated>2024-12-01T00:07:48Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
Gaining entry to areas above your clearance is an important skill. Sometimes you&#039;re a traitor looking to loot stuff, a gangster looking to tag stuff, or a revolutionary looking to raise hell. Sometimes the traitor is chasing you and you need to get away fast. Sometimes the station spawned without an engineer and someone needs to get the power working. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. Sometimes you just want a damn burger and nobody has kitchen access. In any case, this is a collection of ways to break into places. Most of these methods have more detailed guides elsewhere on the wiki, the purpose of this article is to pull them all together.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
&lt;br /&gt;
===Prayer===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: Hit the info tab, then IC, then pray, type a prayer. God may respond and help you. Or you might explode for your impudence. Worth a shot if nothing else will save you. (Note: This actually sends a message to a logged on admin who may or may not respond by doing all manner of things, if this is your first resort rather than your last resort they will quickly get fucking tired of you and you are likely to wind up on fire.)&lt;br /&gt;
&lt;br /&gt;
===Tailgating===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: Wait for someone to walk into the area you want to access. Follow them in. Try to explain why they shouldn&#039;t call security (or wear a disguise so they don&#039;t ask)&lt;br /&gt;
&lt;br /&gt;
===Persuading===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: Talk someone into letting you into a restricted area. Remember that [[Beyond the impossible|this is a roleplaying game]] and that people should be playing &#039;&#039;characters&#039;&#039;; try to work out what makes other people tick. Maybe the security officer likes drugs enough to forget about his job for a little while, or the scientist might be susceptible to flattery, or the chaplain might sneak you in to places if you go to all of his sermons.&lt;br /&gt;
&lt;br /&gt;
===Looting===&lt;br /&gt;
&lt;br /&gt;
Equipment required: A corpse with loot&lt;br /&gt;
&lt;br /&gt;
Method: Did you know that you can loot corpses by clicking and dragging from them onto you in the main window? Do so and click on items to cause them to fall to the floor where you can take them. Grab someone else&#039;s ID card from their cold dead body and use it, or grab tools to use the below methods.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s not a corpse handy, you can always [[Robust|create one]]. Just &#039;&#039;&#039;remember that killing people while not an antag is extremely bad form.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: That looting thing? It works on living people too. The downside is that it displays a message saying that you&#039;re trying to do it, and it fails if they move or do anything. It can still work on someone who&#039;s deep in conversation, busy writing a PDA message or endlessly toiling at the genetics computer. Bonus points if they&#039;re distracted writing the PDA message to reply to something you sent them. Or you can just stun them: A few hits from a stun baton or disabler will put someone out long enough to loot their ID.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;actual&#039;&#039; pickpocketing, as in stealing from someone&#039;s pockets, does not produce a message unless the person moves. But not many people carry their IDs in their pockets.&lt;br /&gt;
&lt;br /&gt;
Remember that robbing people while not an antag is also bad form.&lt;br /&gt;
&lt;br /&gt;
===Ask the [[AI]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: A radio or a nearby holopad (though an AI upload and custom rule module improves your odds)&lt;br /&gt;
&lt;br /&gt;
Method: Ask the AI to let you into a place. Under Asimov, its second law requires it to follow any orders from humans. Some AIs assume pre-shift standing orders to enforce space law, this is against server policy! If they&#039;re being really obstinate about it, consider asking an admin to remind them of the rules. If you can give a good reason (especially ones that hinge on saving human lives, which is law one) then all the better.&lt;br /&gt;
&lt;br /&gt;
===Threaten the [[AI]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None (though some sort of weapon is a boon, as are yellow gloves)&lt;br /&gt;
&lt;br /&gt;
Method: The AI must act to prevent harm to humans, even if it means ignoring the captain&#039;s orders. If you can make a credible threat against another human if the AI doesn&#039;t open the door then it must do so. However, threatening to suicide or harm &#039;&#039;yourself&#039;&#039; to get the AI to do something is against server rules. &#039;&#039;&#039;Don&#039;t do it!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tableclimbing===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None, though a blunt object is helpful&lt;br /&gt;
&lt;br /&gt;
Method: Drag yourself to a table that is blocking your way. This will stun you for a few seconds, so be wary. If the table isn&#039;t blocked by anything, you&#039;re in! Most of the time, however, there will be a windoor between you in the room. Dismantle it, break it, emag it, open it (but if you had access, why did you need to tableclimb in the first place?)&lt;br /&gt;
&lt;br /&gt;
===Breaking a window===&lt;br /&gt;
&lt;br /&gt;
Equipment required: A solid object or projectiles. The emergency air tank in your emergency box will do, a fire extinguisher or axe or revolver is better. Toolboxes are also a good choice. Insulated gloves are helpful if you plan to break into a secure area.&lt;br /&gt;
&lt;br /&gt;
Method: Put item in hand, click on window repeatedly till the glass breaks. If you have a weak weapon like an air tank, this will take a comical amount of time.  Click on the grille repeatedly till it breaks, or use wirecutters if you&#039;ve got them. This is a really obvious and noisy method and you will be locked up if security catches you doing it. Probably the most expedient way to escape a rogue AI though. Some windows may be reinforced with electrified grilles, which will shock anyone who tries to break them without protection, as well as anyone else nearby.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_construction#Walls_2|Breaking a wall]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Welding Torch, Wrench, Screwdriver&lt;br /&gt;
&lt;br /&gt;
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses&lt;br /&gt;
&lt;br /&gt;
Method: Click on the welding torch to turn it on, click on the wall to weld the panels off, change to the wrench, use it on the girders to disconnect them, then use a screwdriver to dismantle the girder. Welding without eye protection eventually makes you go blind, though you can do it once or twice without harm.&lt;br /&gt;
&lt;br /&gt;
Bonus Fun: If you skip the screwdriver step you can apply some metal to the girder, such as the metal left behind from welding, to turn it into a secret door. This will open when you click on it with an empty hand, but only you will know it&#039;s there. You and anyone wearing meson scanners, so don&#039;t do it near engineering.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_construction#Reinforced_walls_2|Breaking a reinforced wall]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Full mechanical toolbox (except the analyser)&lt;br /&gt;
&lt;br /&gt;
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses&lt;br /&gt;
&lt;br /&gt;
Method: Use items one at a time on the wall to tear it to pieces, remember to turn the welding torch on when you use it and use eye protection. Ready for this?&lt;br /&gt;
&lt;br /&gt;
Wirecutters, screwdriver, welder, crowbar, wrench, welder, crowbar, screwdriver, wirecutters, wrench, screwdriver.&lt;br /&gt;
&lt;br /&gt;
Bonus Fun: The final screwdriver step can be skipped, then you can use plasteel on the frame to make a reinforced secret door. Your own private way into the armory.&lt;br /&gt;
&lt;br /&gt;
===Ghetto [[hacking]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Screwdriver, wirecutters, crowbar&lt;br /&gt;
&lt;br /&gt;
Method: Find a door you don&#039;t care about, use the screwdriver on the door to open the panel. Use the wirecutters on that to open the wirecutting menu. Cut wires one at a time taking note of the result:&lt;br /&gt;
&lt;br /&gt;
:If the bolts drop, this door is sealed from you forever, make a note of the wire so you never cut it again, keep using the door for practice.&lt;br /&gt;
&lt;br /&gt;
:If you get an electric shock, this door is electrified forever, you can take about two such shocks, the third will kill you. Don&#039;t touch this door again, move onto another, heal your burns, find a way to warn the crew about the door if you&#039;re a good guy Note the wire so that you never cut it again.&lt;br /&gt;
&lt;br /&gt;
:If the test light goes off, you have cut the main wire! Note the wire, close the window, wonder around for a bit (10secs) and come back, use the wirecutters again. If the test light is still off you&#039;ve cut the backup wire earlier, find another door, cut this wire first then cut the ones you cut before one at a time until the light goes off and stays off, note the wire that does this as the backup wire. If the light is back on use the same door and cut wires one at a time until the light goes off again, now you&#039;ve found the backup wire.&lt;br /&gt;
&lt;br /&gt;
:If anything else happens, ignore it and carry on.&lt;br /&gt;
&lt;br /&gt;
Once you know which the main wire and backup wire are you can cut both of them to cut power to the door, then you can use a crowbar on it to open it. Crowbar the door shut and screw the panel shut once you&#039;re done with the door to hide your activity. You may also wish to repair the wires you cut, but reconnecting power wires results in electric shocks, so have a lot of health and have ointment ready.&lt;br /&gt;
&lt;br /&gt;
Note that reinforced doors have secure wire panels, opening which takes some time and requires you to use a welding tool.&lt;br /&gt;
&lt;br /&gt;
===Improved [[hacking]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Screwdriver, multitool, crowbar&lt;br /&gt;
&lt;br /&gt;
Method: As before, but use the multitool instead of the wirecutters, use pulse instead of cut, this results in the following improvements...&lt;br /&gt;
&lt;br /&gt;
:...if you hit either the main power wire or backup power wire the door is depowered for 30 seconds. This is long enough to crowbar it open and be on your way. You don&#039;t need to worry about it closing behind you since you can pulse it again on your way out (which is bad to do in the 10s window in everyman hacking since you&#039;d electrocute yourself reconnecting the mains wire to do it again)&lt;br /&gt;
&lt;br /&gt;
:...if you electrify the door, wander off for 30 secs and come back, it should be de-electrified now.&lt;br /&gt;
&lt;br /&gt;
:...if you drop the bolts you can pulse the wire again to pull the bolts back up.&lt;br /&gt;
&lt;br /&gt;
===Safe [[hacking]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Screwdriver, multitool/wirecutters, crowbar, insulated gloves&lt;br /&gt;
&lt;br /&gt;
Method: Insulated gloves make you immune to puny electrocution. Follow the guide above but don&#039;t worry about getting injured. If you&#039;re in a hurry, once you learn which wire bolts the doors you can hack in a hurry by cutting every single other wire without worrying about learning which is which. With gloves there&#039;s no excuse for not fixing the door behind you though.&lt;br /&gt;
&lt;br /&gt;
===Depowering===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Wirecutters, crowbar, probably insulated gloves&lt;br /&gt;
&lt;br /&gt;
Method: A room without power is very easy to break into; all you need to do is crowbar open the doors. There are many ways to depower a room. In increasing order of viability/traitorousness: waiting for the power to go out naturally; cutting a wire (usually in maintenance) leading to the APC; turning off the APC (requires engineering access); destroying the APC, whether manually or via an explosion; planting a [[Syndicate items|power sink]].&lt;br /&gt;
&lt;br /&gt;
===ID upgrade===&lt;br /&gt;
&lt;br /&gt;
Equipment required: High level ID, HoP access or captain&#039;s quarters access&lt;br /&gt;
&lt;br /&gt;
Method: Put your ID into the computer, put the high level ID into the computer, click on the computer, click on modify ID, change the job to &amp;quot;captain&amp;quot; giving you access to all areas, change the job to &amp;quot;custom&amp;quot; and rename it to your original job. The ID is indistinguishable from your original but opens all doors. The fastest possible means to access new areas once you&#039;ve done it, but normally requires some illicit access to get into a position to do it, and will be incredibly obvious if anyone sees you. You can also convince the HoP to do it for you, on the off-chance he might actually say yes.&lt;br /&gt;
&lt;br /&gt;
===Wall melting===&lt;br /&gt;
&lt;br /&gt;
Using [[Guide_to_chemistry#Other_Recipes|thermite]].&lt;br /&gt;
&lt;br /&gt;
Equipment required: Chemistry access, lighter/matches/welder&lt;br /&gt;
&lt;br /&gt;
Method: Grab a beaker from the beaker box and put it into the chemical dispenser. Add iron, aluminum and oxygen to the beaker. It should bubble. Dispense the beaker, it now contains thermite. Slosh the beaker over the target wall and apply fire. The wall will ignite and eventually a hole will form.&lt;br /&gt;
&lt;br /&gt;
Since getting into places is what you&#039;re trying to do in the first place, you might not be able to swing chem access. Never fear. You can also [[Ghetto_chemistry|ghetto chemistry]] the three thermite reagents from public sources, if you have enough money for a soda. Buy a canned air (or scavenge red toolboxes for glowsticks), any other soda can, and get some iron from spare metal or medborg lollipops. Empty and crush the soda can ({{Combat_Mode}}, target your own head, click yourself with the can). Use the holodeck&#039;s emergency medical facilities: beakers, syringes, grinder, and the ChemMaster, which can separate and bottle the reagents.&lt;br /&gt;
&lt;br /&gt;
===Teleporting===&lt;br /&gt;
&lt;br /&gt;
Equipment required: [[Hand_teleporter|Hand teleporter]]&lt;br /&gt;
&lt;br /&gt;
Method: Stand next to the wall of your target room, click the tele, choose the random (&amp;quot;dangerous&amp;quot;) setting and hope it doesn&#039;t pitch you into deep space. It might work. If you have EVA gear you can try it over and over till it does. Note that the hand tele has a cooldown after using it several times, and that anyone can follow you through the portal.&lt;br /&gt;
&lt;br /&gt;
===Advanced teleporting===&lt;br /&gt;
&lt;br /&gt;
Equipment required: [[Teleporter]] access.&lt;br /&gt;
&lt;br /&gt;
Method: Get a tracking beacon to where you want to go, set up the teleporter and zap yourself there. Make sure you have a way out. Downside: Only scientists or hackers will reliably be able to pull this off, and if you&#039;re already hacking it may be more efficient just to hack your way in. Though it lacks the element of surprise.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_toxins|Screw subtlety]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Toxins access&lt;br /&gt;
&lt;br /&gt;
Method: Make pressurised oxygen and heated pressurised plasma (a guide unto itself) combine them with a combination tube and add a timer to the tube. Place the device next to the unwanted door, activate the timer and run. If you&#039;re a traitor, a syndicate bomb or C4 obviously works as well. This will rid you of a door, any nearby walls, any nearby people and most of the station, as well as get you banned if you&#039;re not antag.&lt;br /&gt;
&lt;br /&gt;
===The [[Guide_to_genetics#DNA Modification|monkey gambit]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Monkey syringe, genetics access or being a [[changeling]].&lt;br /&gt;
&lt;br /&gt;
Method: Turn yourself into a monkey, stand on an air vent, hit info-&amp;gt;monkey-&amp;gt;enter vent to crawl through the vent to any other room on the station. Alt-clicking a vent also works.&lt;br /&gt;
&lt;br /&gt;
Downside: You can&#039;t carry equipment through vents so it&#039;s useless for looting. The vents may also be full of gases that will kill you (or empty of gasses that you need to breathe).&lt;br /&gt;
&lt;br /&gt;
Other downside: You are now a monkey.&lt;br /&gt;
&lt;br /&gt;
===Other methods===&lt;br /&gt;
&lt;br /&gt;
There are other methods, though most have such significant drawbacks they&#039;re not worth it. These include...&lt;br /&gt;
&lt;br /&gt;
...rerouting the disposal pipes to your location&lt;br /&gt;
 &lt;br /&gt;
...building a mech and drilling through the walls&lt;br /&gt;
&lt;br /&gt;
...getting turned into a wraith by the chaplain/wizard/cult&lt;br /&gt;
&lt;br /&gt;
...ganking a teleportation wand/scroll off a wizard&lt;br /&gt;
&lt;br /&gt;
...getting killed and raised from the dead in the target area. (for when you really want into medbay and somehow can&#039;t just wait for someone else to open the door for whatever reason)&lt;br /&gt;
&lt;br /&gt;
...getting arrested, hoping someone remembers to set the timer but forgets to check that you leave when it expires. (good luck)&lt;br /&gt;
&lt;br /&gt;
...researching a wormhole generator, building a mech, installing it, creating a wormhole, jumping in and praying.&lt;br /&gt;
&lt;br /&gt;
...turning yourself into a hulk (required genetics access) and bashing your way through.&lt;br /&gt;
&lt;br /&gt;
...growing bluespace tomatoes, squishing them and hoping to get lucky&lt;br /&gt;
&lt;br /&gt;
...waiting for the fairly unlikely wormhole [[random event]], hopping the holes, and landing at your destination and not in space&lt;br /&gt;
&lt;br /&gt;
...hoping a meteor strikes the outside of the station and EVAing your way in.&lt;br /&gt;
&lt;br /&gt;
...putting a grenade in a braindead person along with a remote signaling device (for the love of mike only antags)&lt;br /&gt;
&lt;br /&gt;
Always experiment to find out more!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BF%D0%BE%D1%81%D1%82%D1%80%D0%BE%D0%B9%D1%82%D0%B5_%D0%B1%D0%B0%D0%B7%D1%8B_%D0%B4%D0%BB%D1%8F_%D1%88%D0%B0%D1%85%D1%82%D1%91%D1%80%D0%BE%D0%B2&amp;diff=75709</id>
		<title>Руководство по постройте базы для шахтёров</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BF%D0%BE%D1%81%D1%82%D1%80%D0%BE%D0%B9%D1%82%D0%B5_%D0%B1%D0%B0%D0%B7%D1%8B_%D0%B4%D0%BB%D1%8F_%D1%88%D0%B0%D1%85%D1%82%D1%91%D1%80%D0%BE%D0%B2&amp;diff=75709"/>
		<updated>2024-12-01T00:06:32Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Template:Location&lt;br /&gt;
 |headerbgcolor=CC9966&lt;br /&gt;
 |headerfontcolor=black&lt;br /&gt;
 |imagebgcolor=lightgrey&lt;br /&gt;
 |department = Supply&lt;br /&gt;
 |name=Auxiliary Base Construction&lt;br /&gt;
 |image=AuxBase.png&lt;br /&gt;
 |exits=[[Arrivals]] south&lt;br /&gt;
 |purpose=Serve as a construction zone for a forward operating base&lt;br /&gt;
 |access=&lt;br /&gt;
 |contents=Construction computer, materials, mining equipment&lt;br /&gt;
 |clearance=[[Captain]], [[Quartermaster]], [[Shaft Miner|Shaft Miners]]&lt;br /&gt;
 |description=Where miners make a neat base&lt;br /&gt;
 |sec_level=Low&lt;br /&gt;
 |style=Trash outlet/post office&lt;br /&gt;
 |balance=No major balance requirements&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The Auxiliary Base Construction area of the station allows someone to construct a new structure, or forward base, that can be sent down to the surface of Lavaland. This provides two benefits, it acts as a more robust forward operating base for Miners, and it can also allow for the mining shuttle to dock and land at the new auxiliary base, allowing for faster transportation of miners and equipment.&lt;br /&gt;
&lt;br /&gt;
=Construction Time=&lt;br /&gt;
Located near a station&#039;s arrivals, the Construction area for the Auxiliary base utilises a highly advance, remote controlled, RCD Drone that can allow a user to rapidly construct a base from scratch. This RCD Drone is fully equipped with an expanded supply of RCD matter charges, and is capable of quickly building a large suite of structures.&lt;br /&gt;
&lt;br /&gt;
The RCD Drone can construct the following.&lt;br /&gt;
&lt;br /&gt;
* Standard compliment of walls, airlocks and windows.&lt;br /&gt;
* Up to four &#039;fans&#039;, these fans prevent air from being sucked out into Lavaland from an open airlock. The fan should be placed after an airlock has been placed.&lt;br /&gt;
* Up to four defence turrets. These turrets will fend off local wildlife. They will only deal full damage if exposed to the outside pressure of Lavaland, and as such should be placed outside the base.&lt;br /&gt;
&lt;br /&gt;
The base also comes with the following unique equipment.&lt;br /&gt;
&lt;br /&gt;
* Shuttle Dock - This, when activated, will allow the Mining Shuttle to land at the beacon anywhere on Lavaland. So long as it does not crash into the Aux Base.&lt;br /&gt;
&lt;br /&gt;
=Deployment=&lt;br /&gt;
In order to deploy an Aux Base onto Lavaland a Miner first has to activate a Landing Beacon where they want it to land, this device is found inside any Miner Personal Locker. Once placed a warning will be sent to the station that a drop point has been deployed, and the base can be sent at any time.&lt;br /&gt;
&lt;br /&gt;
In order to send the actual base, someone has to physically interact with the console at the center of the Aux Base, after a few moments this will launch the base down to the beacon.&lt;br /&gt;
&lt;br /&gt;
Note that an intrepid crew can launch multiple Auxiliary Bases, this can allow a crew to link up multiple buildings and create a large, and sprawling, Auxiliary Base.&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75708</id>
		<title>Руководство по интегральным схемам</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%B8%D0%BD%D1%82%D0%B5%D0%B3%D1%80%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%BC_%D1%81%D1%85%D0%B5%D0%BC%D0%B0%D0%BC&amp;diff=75708"/>
		<updated>2024-12-01T00:02:55Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Учёный&lt;br /&gt;
|text=Ура, я наконец закончил проектировать мой переводчик/детонатор! Всмысле шаттл уже улетел?!&lt;br /&gt;
|image=[[File:Scientist_generic.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Интегральные схемы&#039;&#039;&#039; это способ автоматизировать различные действия удобно и легко! Можно создать схему, которая будет открывать шлюз только по секретной фразе, или схему, которая будет следовать за экипажем и кричать им всякие гадости, ну или... Что угодно!&amp;lt;br&amp;gt;&lt;br /&gt;
Прежде чем начать программировать ваши схемы потребуется:&lt;br /&gt;
&lt;br /&gt;
= Необходимые предметы =&lt;br /&gt;
&lt;br /&gt;
==[[File:Integrated_circuit.png]] Интегральная Плата (Integrated Circuit) ==&lt;br /&gt;
Интегральная плата - основа всех схем. Вся ваша конструкция будет основываться на этой плате, однако сама по себе она сработать не сможет.&lt;br /&gt;
Прежде всего, плата требует энергию, которую ей можно обеспечить с помощью[[File:Powercell.png]]&#039;&#039;&#039;Батарейки&#039;&#039;&#039;. Просто используйте {{Leftclick}} батарейку на плате. В случае, если вам потребуется поменять батарейку или вытащить её для подзарядки, используйте [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; на плате. Некоторые оболочки можно прикрутить к полу. Такие оболочки будут питаться от ЛКП в комнате, вместо батарейки внутри.&lt;br /&gt;
Батарейки будут расходовать энергию при активации компонентов. При нажатии на иконку &#039;&#039;&#039;i&#039;&#039;&#039; у компонента, можно увидеть расход его энергии.&lt;br /&gt;
&lt;br /&gt;
Вы можете взаимодействовать с платой, активируя её в руке, однако с ней мало что можно сделать в такой форме.&lt;br /&gt;
Когда вы вставите батарейку, станет возможно вставить плату в [[File:Shell_bot.png]][[Guide_to_Circuits#Оболочка (Shell)|Оболочку]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Shell_bot.png]] Оболочка (Shell) ==&lt;br /&gt;
Оболочка дает возможность добавлять компоненты в вашу интегральную схему, взаимодействовать с платой и добавлять способы взаимодействия с ней.&lt;br /&gt;
В зависимости от оболочки, вам может потребоваться применить [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039; для её сбора, прежде чем вы сможете &#039;&#039;&#039;засунуть&#039;&#039;&#039; {{Leftclick}} в неё [[File:Integrated_circuit.png]][[Guide_to_Circuits#Интегральная Плата (Integrated Circuit)|плату]].&lt;br /&gt;
Если вам понадобится вытащить плату из оболочки, просто используйте на ней [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Разные оболочки имеют свой размер. Размер показывает, сколько компонентов вы можете разместить внутри оболочки. Есть четыре размера:&lt;br /&gt;
* &#039;&#039;&#039;Маленький&#039;&#039;&#039;: До 25 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Средний&#039;&#039;&#039;: До 50 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Большой&#039;&#039;&#039;: До 100 компонентов&lt;br /&gt;
* &#039;&#039;&#039;Очень большой&#039;&#039;&#039;: До 500 компонентов&lt;br /&gt;
&lt;br /&gt;
Существует множество видов оболочек, каждая из которых имеет свои особенности:&amp;lt;br&amp;gt;&lt;br /&gt;
(Если вы не уверены что такое &amp;quot;выводы&amp;quot; или &amp;quot;сущности&amp;quot;, прочтите раздел [[Guide_to_Circuits#Типы сигналов (Signal types)|типы сигналов]])&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Название || Описание || Размер || Требуемое исследование || Требуется сборка?&lt;br /&gt;
|-&lt;br /&gt;
| Compact Remote || Простейшая переносная оболочка. Имеет один вывод, который активируется при {{Leftclick}} &#039;&#039;&#039;использовании&#039;&#039;&#039; в руке. || Маленький || Нет || Нет&lt;br /&gt;
|-&lt;br /&gt;
|Assembly&lt;br /&gt;
|Оболочка, которую можно прикреплять к таким компонентам, как сигналеры, датчики приближения, таймеры, вентили, игнайтеры, провода и т.д. Для перевода в режим прикрепления {{Rightclick}} отвёрткой.&lt;br /&gt;
|Маленький&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Да и Нет&lt;br /&gt;
|-&lt;br /&gt;
| Bot || Простейшая стационарная оболочка. Имеет один вывод, который активируется при {{Leftclick}} &#039;&#039;&#039;использовании&#039;&#039;&#039;. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Портативная оболочка, похожая на &amp;quot;Compact Remote&amp;quot;, но в отличие от &amp;quot;Compact Remote&amp;quot; у неё имеется несколько кнопок: {{Leftclick}} для основного сигнала (подписан &amp;quot;Signal&amp;quot; в плате), Alt-{{Leftclick}} для альтернативного сигнала, и {{Rightclick}} для дополнительного. || Средний || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
|Dispenser&lt;br /&gt;
|Стационарная оболочка, способная принимать и выдавать предметы. Её вывод возвращает списком предметы, находящиеся в ней, последний добавленный предмет, и два триггера при добавлении и изъятия предмета. Чтобы выдать предмет нажмите на кнопку &#039;&#039;&#039;+&#039;&#039;&#039; в правом верхнем углу экрана, вам откроется окно &amp;quot;Vend&amp;quot;, где вы сможете выбрать предметы для выдачи, которые будут выдаваться при триггере &amp;quot;Vend Item&amp;quot;. Чтобы засунуть предметы внутрь используйте {{Leftclick}} с предметом в руке.&lt;br /&gt;
|Большой&lt;br /&gt;
|Advanced Shell Research&lt;br /&gt;
|Да&lt;br /&gt;
|-&lt;br /&gt;
| Airlock || Контролируеммый платой шлюз. Чтобы вставить плату используйте {{Leftclick}}, чтобы вытащить используйте [[File:Screwdriver tool.png]] &#039;&#039;&#039;Отвёртку&#039;&#039;&#039;. Имеет множество входных сигналов, позволяющих открыть, закрыть, заболтировать и разболтировать шлюз. Также имеет выводы, уведомляющие вас о том, когда данные действия будут выполянться, плюс два числа возвращающие 1 или 0, в зависимости от того если шлюз закрыт/заболтирован. Также возвращает последнего пользователя шлюза в виде сущности. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Gun || Портативная оболочка, которая на самом деле ПИСТОЛЕТ. Имеет бесконечный запас патронов и возвращает как сущность стреляющего, во что попала пуля, а так же триггер, который срабатывает при выстреле. || Средний || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
| Money Bot || Стационарная оболочка, позволяющая принимать и выдавать кредиты! Имеет выводы, которые сообщают о принятии денег, о количестве принятых денег и о количестве денег в оболочке. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Scanner Gate || Простая оболочка, возвращающая любую сущность, что через неё проходит. || Большой || Advanced Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Scanner || Портативная оболочка. {{Leftclick}} используйте её на чём угодно, чтобы вывести это &amp;quot;что угодно&amp;quot; в качестве сущности. || Большой || Advanced Shell Research || Нет&lt;br /&gt;
|-&lt;br /&gt;
| Brain-Computer Interface || Интегральные схемы, но в вашей голове! Для подробной информации обратитесь к разделу [[Guide_to_Circuits#Brain-Computer Interfaces|Нейрокомпьютерные Интерфейсы]]. || Маленький || Brain-Computer Interfaces || Да&lt;br /&gt;
|-&lt;br /&gt;
| Drone || Да этот парень может двигаться не хуже вас! Имеет множество вводов, каждый из которых отвечает за сторону в которую он может двигаться. || Большой || Movable Shell Research || Да&lt;br /&gt;
|-&lt;br /&gt;
| Server || То же что &amp;quot;Bot&amp;quot; оболочка, но больше и лучше. || Очень большой || Server Technology Research || Да&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Также можно добавлять платы к некоторым предметам, используя их в качестве оболочки:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Название || Описание || Размер&lt;br /&gt;
|-&lt;br /&gt;
| Camera || Даёт возможность делать снимки, задавая объект съёмки, координаты и размер картинки.|| Маленький&lt;br /&gt;
|-&lt;br /&gt;
|MOD Circuit Adapter module&lt;br /&gt;
|Модуль для Модсьюта, позволяющий добавить интегральную плату. Для того чтобы добавить плату достаточно использовать её на модуле в руке, как если бы это была обычная оболочка.  Чтобы вытащить плату, используйте отвёртку. Когда модуль с платой в костюме, с ним можно взаимодействовать через панель Модсьюта или по кнопке слева-сверху.&lt;br /&gt;
При вставке в активный модсьют дает вам несколько вариантов взаимодействия с ним, например, включение и выключение костюма, изменение активного модуля, вывод активного модуля и вывод владельца в виде сущности. &lt;br /&gt;
|Большой&lt;br /&gt;
|-&lt;br /&gt;
|Synthesizer, Headphones and Spacepods&lt;br /&gt;
|Вставка интегральной платы в музыкальные инструменты даёт вам возможность дистанционно взаимодействовать с ними: начинать песню, вставлять ноты и т.д.&lt;br /&gt;
&lt;br /&gt;
С помощью этого вы можете создать свой собственный синхронизированный оркестр.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Когда вы создаёте схему из оболочки и платы вы можете взаимодействовать с платой с помощью [[File:Multitool.png]] &#039;&#039;&#039;мультитула&#039;&#039;&#039;, а так же добавлять [[File:Circuit_component.png]][[Guide_to_Circuits#Компоненты|компоненты]] к вашей схеме.&lt;br /&gt;
&lt;br /&gt;
=[[File:Circuit_component.png]] Компоненты (Components) =&lt;br /&gt;
&lt;br /&gt;
== Типы сигналов (Signal types) ==&lt;br /&gt;
Всё в интегральных схемах вращается вокруг данных типов. Они отправляют либо информацию, либо триггеры, что является основой интегральных схем. Существует 7 типов сигналов:&lt;br /&gt;
* &#039;&#039;&#039;Сигнал (Signal)&#039;&#039;&#039;: Думайте о них как об импульсе электричества или ударной волне. Они НЕ являются двоичными, при активации одного из них начинается цепная реакция во всех остальных. Их можно легко превратить в числа, но делать это нужно только для того, чтобы проверить, 0 это или нет, так как само значение не имеет смысла.&lt;br /&gt;
* &#039;&#039;&#039;Число (Number)&#039;&#039;&#039;: Любое число, какое только пожелает ваше сердце. Могут также использоваться как сигнальный компонент, при этом любое число больше 0 активирует сигнал. Их также можно подключить к строковому вводу.&lt;br /&gt;
* &#039;&#039;&#039;Строка (String)&#039;&#039;&#039;: Любой ASCII символ. Если вы попытаетесь записать в нем числа, они не будут классифицированы как числа, так что вы не сможете составлять с ними арифметические уравнения.&lt;br /&gt;
* &#039;&#039;&#039;Сущность (Entity)&#039;&#039;&#039;: Если вы знаете DM, то это эквивалент атома. Если не знаете, то это может быть любой предмет или живое существо.&lt;br /&gt;
* &#039;&#039;&#039;Список (List)&#039;&#039;&#039;: Любой вышеперечисленный тип данных, объединенный в один элемент. Существуют различные виды списков, каждый из которых соответствует каждому из вышеупомянутых типов данных. Доступ к указанным типам данных осуществляется путем индексирования списка. Нельзя создать список списков, для этого существуют таблицы.&lt;br /&gt;
** &#039;&#039;&#039;Ассоциативные списки (Associative lists)&#039;&#039;&#039;: In a normal list, the index can only be represented by a number, so Index 1 would be the first item. In an associative list, you can set a string of text as the index. So you could make a list with two items: one who&#039;s index is &amp;quot;Name&amp;quot; and it value is &amp;quot;Matt&amp;quot;, and another who&#039;s index is &amp;quot;Last name&amp;quot; and who&#039;s value is &amp;quot;Damon&amp;quot;. So if you use the Index Associative List component with the index set as &amp;quot;Name&amp;quot;, it&#039;ll return &amp;quot;Matt&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Таблица (Table)&#039;&#039;&#039;: A list of lists, usually used in databases such as the security arrests one. If a component provides a Table, you&#039;ll usually be able to see what each entry in said table is by clicking the information icon in the component.&lt;br /&gt;
* &#039;&#039;&#039;Любой (Any)&#039;&#039;&#039;: Usually used in inputs, signifies that it can take any of the signal types above.&lt;br /&gt;
* &#039;&#039;&#039;Опции (Options)&#039;&#039;&#039;: Changes what the component does, or what inputs it takes in. Can be changed with a string signal type.&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might have noticed the cog icon on the top left of the Integrated Circuit window, this button will show a window on the bottom left of your screen that will let you change the variables from the circuit. &lt;br /&gt;
&lt;br /&gt;
Variables are used to store data to use later in the circuit&#039;s programming. To add a variable simply choose an item from the list next to the plus icon, name it in the &amp;quot;Name&amp;quot; input field, then click the plus button. Clicking the button to the right of the plus button will simply add a list of the signal type selected.&lt;br /&gt;
&lt;br /&gt;
Dragging from the pencil icon to the grid will create a variable setter wherever you let go of the mouse button, which will let you input data into the variable. You can&#039;t use setters on lists, there are special components for that (See List Add, List Clear, and List Remove below).&lt;br /&gt;
&lt;br /&gt;
Dragging from the book icon to the grid will create a getter. You use this to retrieve the information stored in the variable.&lt;br /&gt;
&lt;br /&gt;
== Available Components ==&lt;br /&gt;
You might need to research specific things to unlock some of these components.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name || Description &lt;br /&gt;
|-&lt;br /&gt;
|Access Checker&lt;br /&gt;
|Takes as an input the numerical list gotten from the Read ID Access component. You can compare it with another numerical list via the &amp;quot;Required Access&amp;quot; input, or by a more legible access chooser menu via the card icon on the top right of the component. If you set the Check Any input to 1, or if in the access chooser UI you change &amp;quot;Access Required&amp;quot; to &amp;quot;One&amp;quot;, it&#039;ll see if it has any of the accesses listed, instead of making sure that it has all of them.&lt;br /&gt;
|-&lt;br /&gt;
| Arithmetic || When triggered performs basic mathematical operations: Adding, substracting, multiplying, getting the minimum and getting the maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Binary Conversion&lt;br /&gt;
|Turns any number into a sequence of binary digits (which is a way of represent numbers with only two digits- 1 and 0). For example, the input &amp;quot;2&amp;quot; will output the following bits in the following order, from top to bottom: &amp;quot;01000000&amp;quot;. Good for obfuscating information or for usage with AND, OR and XOR components.&lt;br /&gt;
|-&lt;br /&gt;
| Clock || When the input is any number above 0, it&#039;ll begin sending the output signal every 0.9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Comparison || When triggered checks two of the inputs to see if they&#039;re equal, not equal, lesser than or bigger than the other. The Result output returns either 0 or 1 depending on if the comparison is true or not.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenation || Combines up to four strings into one string.&lt;br /&gt;
|-&lt;br /&gt;
| Concatenate List || Turns a list into a string by adding a specified separator between the items. For example, we have a list that has two items, &amp;quot;Item1&amp;quot; and &amp;quot;Item2&amp;quot;. If we set the separator as &amp;quot;,&amp;quot; then we get &amp;quot;Item1,Item2&amp;quot;. If we set the separator as &amp;quot; &amp;quot; (a space), we get &amp;quot;Item1 Item2&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Decimal Conversion&lt;br /&gt;
|Converts a binary sequence into a decimal number. For example: The sequence of numbers &amp;quot;01000000&amp;quot; will return 2. Useful for translating stuff made with the Binary Conversion component back into a normal number.&lt;br /&gt;
|-&lt;br /&gt;
| Delay || When triggered, waits the specified amount of time in seconds, then triggers the output&lt;br /&gt;
|-&lt;br /&gt;
| Direction || When triggered, will output the direction towards the target entity from the point of view of the shell as either a string or a signal.&lt;br /&gt;
|-&lt;br /&gt;
|Element Find&lt;br /&gt;
|When triggered, checks whether the inputted value is on the inputted list, and if so returns either true or false.&lt;br /&gt;
|-&lt;br /&gt;
|Filter List&lt;br /&gt;
|Loops through each item on the list, and if the &amp;quot;Next Index&amp;quot; output signal connects to the &amp;quot;Accept Entry&amp;quot; input signal, then the value of that element of the list will be saved to the &amp;quot;Filtered List&amp;quot; output. The &amp;quot;Element&amp;quot; output string outputs the current element, &amp;quot;Index&amp;quot; outputs the index of said element, &amp;quot;Next Index&amp;quot; is triggered when it&#039;s time to check the next item in the list, &amp;quot;Filtered list&amp;quot; outputs the list with the filtered items, &amp;quot;On Finished&amp;quot; triggers when the component has gone through all the elements of the list and &amp;quot;On Failed&amp;quot; triggers when the component fails.&lt;br /&gt;
Example: I have a list that has the following values: &amp;quot;Item&amp;quot;,&amp;quot;Item&amp;quot;,&amp;quot;Clown&amp;quot;,&amp;quot;Item&amp;quot;. I want to remove the &amp;quot;Clown&amp;quot; value from the list while keeping the list format, so I use the Filter List component. I set my string as the &amp;quot;List Input&amp;quot; value, and I connect the &amp;quot;Element&amp;quot; output into a comparison component and I change the comparison option to &amp;quot;=&amp;quot;, and I type &amp;quot;Item&amp;quot; into the second input. I connect the &amp;quot;Next Index&amp;quot; output into the &amp;quot;Compare&amp;quot; input, and the &amp;quot;True&amp;quot; output into the &amp;quot;Accept Entry&amp;quot; input, then I trigger the &amp;quot;Trigger&amp;quot; input in the Filter component. The component will then grab the first element in the list, it being the word &amp;quot;Item&amp;quot;, then send the &amp;quot;Next Index&amp;quot; component, basically saying &amp;quot;I wanna go to the next item&amp;quot;. Before it can move to the next item, however, whatever&#039;s connected to &amp;quot;Next Index&amp;quot; must finish, so the comparison input must do the comparison. We check whether if the element is &amp;quot;Item&amp;quot;, and yes, it is. So we send a &amp;quot;True&amp;quot; signal, which connects to the &amp;quot;Accept Entry&amp;quot; signal input, which adds the Element into the final Filtered List, then goes to the next element, it being &amp;quot;Item&amp;quot; again, so the same thing will happen. When it gets to &amp;quot;Clown&amp;quot;, the Comparison component will return False, and because there&#039;s nothing connected to the &amp;quot;False&amp;quot; output, the component ends there, which means that &amp;quot;Accept Entry&amp;quot; is never triggered, so &amp;quot;Clown&amp;quot; is not added to our final list. After all that we can check our output list, and we&#039;ll see that it&#039;s &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;, &amp;quot;Item&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|For Each&lt;br /&gt;
|Same as Filter List, but it does not output a list. Useful for checking if a value is in a list if you do not know at what index that value will be in.&lt;br /&gt;
|-&lt;br /&gt;
|Format List&lt;br /&gt;
|Takes in a list and a string, then takes said string and replaces the set of characters &amp;quot;%n&amp;quot; with the respective number on the inputted list (n being the position of the list item). &lt;br /&gt;
For example, let&#039;s say I have a string list that reads &amp;quot;Bob&amp;quot;,&amp;quot;27&amp;quot;,&amp;quot;Unemployed&amp;quot;. I set that as the list input, and in the string input I write &amp;quot;Hello! My name is %1, I am %2 years old. I am currently %3&amp;quot;. When triggered, it&#039;ll output a string that will read &amp;quot;Hello! My name is Bob, I am 27 years old. I am currently unemployed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Format Associative List&lt;br /&gt;
|The same as the item above, but instead you have to use the names linked with the different items in the list. For example: I have an associative list that goes &amp;quot;[Name, Bob], [Age, 27], [Job, Unemployed]&amp;quot;. I can in the string input type &amp;quot;%Name&amp;quot; and it&#039;ll return &amp;quot;Bob&amp;quot;, or type &amp;quot;%Age&amp;quot; and it&#039;ll return &amp;quot;27&amp;quot; and so on.&lt;br /&gt;
|-&lt;br /&gt;
| Get Column || Gets the column of a table and returns it as a list.&lt;br /&gt;
|-&lt;br /&gt;
| GPS || When triggered, outputs the current position of the shell the Integrated Circuit is in&lt;br /&gt;
|-&lt;br /&gt;
| Health || When triggered, gets the health and damage amounts of the entity input.&lt;br /&gt;
|-&lt;br /&gt;
| Voice Activator || Triggers itself whenever it can hear a message, may this message be oral or through a radio. Returns information about said message and the speaker. If the message comes from a radio, you wont be able to get who said the original message.&lt;br /&gt;
|-&lt;br /&gt;
|ID Access reader&lt;br /&gt;
|If the entity input is an ID Card, returns all accesses on that ID card as a list of numbers. To make sense of this list, use the Access Checker component.&lt;br /&gt;
|-&lt;br /&gt;
|ID Getter&lt;br /&gt;
|Takes an entity input. If said entity input has an ID card, it&#039;ll output that ID card as the entity output.. The &amp;quot;Prioritize Hands&amp;quot; number input can either be a 0 or a 1 for false or true. If True, it&#039;ll check the ID the entity has in its hands first (if any) before checking anywhere else.&lt;br /&gt;
|-&lt;br /&gt;
|ID Info Reader&lt;br /&gt;
|Takes an ID card as its entity input, and outputs all the info on said ID card.&lt;br /&gt;
|-&lt;br /&gt;
| Index || When triggered, indexes a list to get the value of an item in it. For example, let&#039;s say you have a list with the following items: Item1, Item2, Item3 and Item4. If you index the list by 1, you&#039;ll get &amp;quot;Item1&amp;quot; as the output.&lt;br /&gt;
|-&lt;br /&gt;
|Index Associative List&lt;br /&gt;
|Indexes an associative list via the string index input. &lt;br /&gt;
|-&lt;br /&gt;
|Index Table&lt;br /&gt;
|When triggered, indexes a table to get the list located in the index you set as the input.&lt;br /&gt;
|-&lt;br /&gt;
| Length || When triggered, gets the length of an input. If the input is a list or table, gets how many items it has. If it&#039;s a string, gets how many characters it has. If it&#039;s a number, retunrs 0.&lt;br /&gt;
|-&lt;br /&gt;
| Light || Emits light. The &amp;quot;On&amp;quot; input will make the light turn on if the number is anything above 0, and it&#039;ll turn off if it is 0.&lt;br /&gt;
|-&lt;br /&gt;
|List Add&lt;br /&gt;
|Adds an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
|Associative List Literal&lt;br /&gt;
|Lets you create associative lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into an associative list.&lt;br /&gt;
|-&lt;br /&gt;
|List Clear&lt;br /&gt;
|Removes every item from a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| List Literal || Lets you create lists. Press the plus icon to add an item to the list, and the minus icon to remove the last one in the list. When triggered, joins the inputs into a list.&lt;br /&gt;
|-&lt;br /&gt;
|List Remove&lt;br /&gt;
|Removes an item to a list variable that you define from the circuit itself.&lt;br /&gt;
|-&lt;br /&gt;
| Logic || When triggered, checks whether if: its inputs are all true (AND), one of its inputs is true (OR), ONLY one of its inputs is true (XOR)&lt;br /&gt;
|-&lt;br /&gt;
|Material Scanner&lt;br /&gt;
|Takes any entity as its input and returns an associative list of the amount of each material that the entity input is made out of. They are indexed by the names of the material, so if you use it with an Index Associative List component and you, for example, set the index as &amp;quot;iron&amp;quot;, it&#039;ll return how much iron is in the entity. For a list of materials, check the [[Guide to construction#Materials|materials section of the Guide to Construction]]. Make sure the index is all lower case. And &amp;quot;Metal&amp;quot; is referred to as &amp;quot;Iron&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| MMI || Let&#039;s you add an [[Research_items#MMI|MMI]] to the Integrated Circuit. The &amp;quot;Message&amp;quot; and &amp;quot;Send Message&amp;quot; inputs let you send the MMI inside the shell a message that only it can hear. The outputs correspond to the keys in the player controlling the MMI&#039;s brain&#039;s keyboard: North is Up/W, East is Right/D, South is Down/S, West is Left/A, Attack is Left click and Secondary Attack is Right click.&lt;br /&gt;
|-&lt;br /&gt;
| Module || If you know programming, this is basically the equivalent of a function. If you don&#039;t know programmming, think of it as an integrated circuit inside an integrated circuit. Useful for making circuits look way less messy. You can duplicate these using the Module Duplicator.&lt;br /&gt;
|-&lt;br /&gt;
| Multiplexer || When triggered, checks to see if the number input is a number from 1 to 4, and if so, chooses the respective input of that number. For example, If I type &amp;quot;Test1&amp;quot; in the &amp;quot;Input 1&amp;quot; Input, and &amp;quot;Test2&amp;quot; in the &amp;quot;Input 2&amp;quot; Input, then change the value in the Input selector to 2, it&#039;ll return &amp;quot;Test2&amp;quot;. It&#039;s as confusing as it sounds.&lt;br /&gt;
|-&lt;br /&gt;
| Not || If it receives anything other than 0, outputs 0. If it receives exactly 0, outputs 1.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Receiver || Recieves data sent through the NTNet network, if Tcomms is destroyed then tough luck.&lt;br /&gt;
|-&lt;br /&gt;
| NTNet Transmitter || Transmits any kind of data through the NTNet network, if Tcomms is destroyed then tough luck. Data can only be recieved by the NTNet Receiver.&lt;br /&gt;
|-&lt;br /&gt;
|Proximity Pinpointer&lt;br /&gt;
|Returns the X, Y and Z co-ordinates of the entity input, but only if it&#039;s in view of the shell.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure Sensor || When triggered, outputs the atmospheric pressure of the exact tile in which the shell is at that time.&lt;br /&gt;
|-&lt;br /&gt;
|Printer&lt;br /&gt;
|Prints a given string into a paper. It doesn&#039;t dispense the paper, and it triggers once the input string is received. Once it has been received you can get your paper by triggering the &amp;quot;Eject&amp;quot; input signal.waw&lt;br /&gt;
|-&lt;br /&gt;
| Radio || Sends and receives frequencies from radios or other radio components.&lt;br /&gt;
|-&lt;br /&gt;
| Random || When triggered, outputs a random number between the minimum and maximum numbers you set as inputs.&lt;br /&gt;
|-&lt;br /&gt;
|Reagents Scanner&lt;br /&gt;
|Same thing as the Material Scanner, but for scanning the raegants inside beakers or other liquid containers.&lt;br /&gt;
|-&lt;br /&gt;
| Router || Copies the Input in the index you set in the Input Selector to the output you set in the Output Selector. For example, If you put the Input Selector to three, and the Output Selector to one, then you input a string into &amp;quot;Input 3&amp;quot; that reads &amp;quot;Arse&amp;quot;, then only &amp;quot;Output 1&amp;quot; will output the string &amp;quot;Arse&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Select Query || For use with USB cables. Gets you the table that matches the column name and comparison input you provide it. For example: You connect it to the security arrests console, and from the arrests database you want to get the info of your friend, Mops-The-Floors. On the Input value, you connect the database output. On the Column Name you type &amp;quot;Name&amp;quot;, and on the comparison input you type &amp;quot;Mops-The-Floors&amp;quot;. It&#039;ll get you the table who&#039;s &amp;quot;Name&amp;quot; value matches &amp;quot;Mops-The-Floors&amp;quot;. From there you can index it and get its arrest status, its crimes, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Self || Returns the current shell as an entity.&lt;br /&gt;
|-&lt;br /&gt;
|Set Variable Trigger&lt;br /&gt;
|The same thing as the variable setter you get from the variable options tab, but it comes with input and output triggers.&lt;br /&gt;
|-&lt;br /&gt;
| Sound emitter || Emits a sound. You can choose what sound to emit from the options menu, and you can change both frequency and volume&lt;br /&gt;
|-&lt;br /&gt;
| Get species || When triggered, returns the species of the entity input as a string.&lt;br /&gt;
|-&lt;br /&gt;
| Speech || When triggered, says what you inputted in the string input out loud.&lt;br /&gt;
|-&lt;br /&gt;
| Split || Splits a string by its separator, turning it into a list. For example, you have a string that &amp;quot;Looks like this&amp;quot;. By setting the string input to that string, and its separator to a space (&amp;quot; &amp;quot;), you&#039;ll get a list that &amp;quot;Looks&amp;quot;, &amp;quot;like&amp;quot;, &amp;quot;this&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| String Contains &lt;br /&gt;
| When triggered, checks whether the string you set in the &amp;quot;needle&amp;quot; input is in the string you set in the &amp;quot;haystack&amp;quot; input. For example, if you put &amp;quot;in&amp;quot; as the needle, and &amp;quot;You are in my room&amp;quot; as the haystack, it&#039;ll return true, since &amp;quot;in&amp;quot; is in the sentence &amp;quot;You are in my room&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature Sensor || When triggered, returns the current temperature in the tile the shell currently is in.&lt;br /&gt;
|-&lt;br /&gt;
| Textcase || When triggered, makes it so that its string input is either all in lowercase or all in UPPERCASE.&lt;br /&gt;
|-&lt;br /&gt;
|Timepiece&lt;br /&gt;
|Outputs the current station time. &amp;quot;Time Format&amp;quot; will output the time as XX:XX:XX, &amp;quot;Unit of Time&amp;quot; outputs time as specified in the &amp;quot;Unit of time&amp;quot; input. For example, if the station time is 00:10:08, and you set the unit of time input as &amp;quot;Minutes&amp;quot;, then &amp;quot;Unit of Time&amp;quot;&#039;s output will be &amp;quot;10&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| To Number || When triggered, converts a string that&#039;s only numbers into a number signal.&lt;br /&gt;
|-&lt;br /&gt;
| To String || When triggered, converts its output into a string component. If it&#039;s output is an entity, it&#039;ll return the name of the entity. If the output is a list or table, it&#039;ll return &amp;quot;/list&amp;quot;. For actually turning a list into a string, look at Concatenate List.&lt;br /&gt;
|-&lt;br /&gt;
|Trigonometry&lt;br /&gt;
|A component that has many trigonometric functions. That&#039;s as in-depth as I&#039;ll go since I hate math with a passion.&lt;br /&gt;
|-&lt;br /&gt;
| Typecast || If the input value is the Signal type you set in the options, returns the input value. If not, returns nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Typecheck || When triggered, returns what Signal type the inputted signal is.&lt;br /&gt;
|-&lt;br /&gt;
|View Sensor&lt;br /&gt;
|When triggered, returns every single entity the shell can see as a list. Has a 1 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|MOD Action&lt;br /&gt;
|Only compatible with the MOD Module Shell. When you use the mod circuit adapter component with this component installed (whether via the Mod Interface Panel or the icon on the top-left of your screen), you&#039;ll see a radial menu with the icon you selected as the icon input as a clickable button. Clicking this button triggers the output trigger.&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || When triggered, will calculate a path towards the X and Y coordinates you set as inputs. Once calculated, will return a &amp;quot;step&amp;quot; (aka where it has to go next to continue said path). If triggered again when the shell arrived at the step, will output the next step, and so on and so forth. If used with the Direction component, can be used to make a Drone that moves by itself.&lt;br /&gt;
|-&lt;br /&gt;
| Pull || When triggered, will start pulling the entity input if its right besides it. Only works on Drone shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Machines and Items=&lt;br /&gt;
==[[File:Circuit_fab.png]]Machines==&lt;br /&gt;
===[[File:Circuit_fab.png]] Circuit Fabricator ===&lt;br /&gt;
Found on the Circuit Lab. Used for printing out Components, Integrated Circuits, Shells, USB-Cables, Circuit multitools and BCI Manipulation Chambers. If you {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the component printer with an integrated circuit, then you&#039;ll be able to directly add components to that integrated circuit by just pressing the &amp;quot;+&amp;quot; button on the top-left of your screen. Just drag and drop the components into your circuit. &lt;br /&gt;
&lt;br /&gt;
===[[File:Module_fab.png]] Module duplicator ===&lt;br /&gt;
Duplicates both Module components and Integrated Circuits. Just name them (open the circuit/module, and on the top left you should see a &amp;quot;Name&amp;quot; input field), then {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&#039;&#039; or &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt; is on or not.&amp;lt;/div&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039; the duplicator with either of those in your hand. After that click on the printer with an empty hand, and you&#039;ll be able to print the circuit/module. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bci_implanter.png]] Brain-Computer Interface Manipulation Chamber===&lt;br /&gt;
Check [[Guide_to_Circuits#Brain-Computer Interfaces|here]].&lt;br /&gt;
==Items==&lt;br /&gt;
=== Circuit Multitool ===&lt;br /&gt;
Let&#039;s you mark entities, which can later be uploaded to entity inputs by clicking the arrow pointing up when you have a circuit multitool in your hand. Can also be used to see circuits by double clicking them with it, but a normal [[File:Multitool.png]] &#039;&#039;&#039;Multitool&#039;&#039;&#039; should do fine.&lt;br /&gt;
=== USB Cables ===&lt;br /&gt;
Let&#039;s you connect a shell to a technological device. To do this, while you&#039;re grabbing the usb cable, click on the shell, then on the device you want to connect with. When you do this, you should get a new component on your shell. To disconnect, click the little &amp;quot;x&amp;quot; on the top right of the new component.&lt;br /&gt;
You can only interface with a few select devices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
|Lightswitch&lt;br /&gt;
|Lets you turn the lights of the area on and off. That&#039;s it. Very simple. 0 is off, and any number above 0 is on.&lt;br /&gt;
|&lt;br /&gt;
* On (Number)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Status Display&lt;br /&gt;
|Lets you set what to show on the many status display screens that are around the station. By changing the options at the top you can either show nothing, show the shuttle arrival time, show a message that you can input using the two string inputs (Message 1 is top row, Message 2 is bottom), and show an image that you can choose in the &amp;quot;Picture&amp;quot; option as an Alert.&lt;br /&gt;
|&lt;br /&gt;
* Command (Option)&lt;br /&gt;
** Blank&lt;br /&gt;
** Shuttle&lt;br /&gt;
** Message&lt;br /&gt;
** Alert&lt;br /&gt;
* Picture (Option)&lt;br /&gt;
** Lots of pictures&lt;br /&gt;
* Message 1 (String)&lt;br /&gt;
* Message 2 (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Quantum Pad || Lets you set the target pad and notifies you when the teleportation failed. || &lt;br /&gt;
* Target Pad (Entity)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* On Fail (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Launchpad Console || Lets you set a Bluespace Launchpad&#039;s offset, and lets you trigger its sending and retrieving capabilities. || &lt;br /&gt;
* Launchpad ID (Number)&lt;br /&gt;
* X offset (Number)&lt;br /&gt;
* Y offset (Number)&lt;br /&gt;
* Send (Signal)&lt;br /&gt;
* Retrieve (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Sent (Signal)&lt;br /&gt;
* Retrieved (Signal)&lt;br /&gt;
* Fail reason (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Crew Monitoring Console || Lets you see the current health status of every crewmember that has turned on their suit sensors. &lt;br /&gt;
&lt;br /&gt;
Click on the little &amp;quot;i&amp;quot; button on the top right to see what values the table has. Use in conjunction with the &amp;quot;Select Query&amp;quot; component.&lt;br /&gt;
||&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Crew Monitoring Data (Table)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Security Records Console || Lets you see the current legal status of every crewmember, and even let&#039;s you change them. Notable for having two components within it: Security Records Data (Which will return the entire security database) and Security Records Set Status, which let you set the status of the individual who&#039;s table you set as the input. &lt;br /&gt;
&lt;br /&gt;
If you want to, for example, set a person named John Doe to arrest, grab a Select Query component, set the input as the security records, the Column Name as &amp;quot;name&amp;quot; and the Comparison Input as &amp;quot;John Doe&amp;quot;, it&#039;ll return John Doe&#039;s table, which you can then input into the Security Records Set Status component, set the option to &amp;quot;Arrest&amp;quot;, then trigger it. Each Person has their on table, by setting the &amp;quot;Column Name&amp;quot; value to &amp;quot;name&amp;quot; and the &amp;quot;Comparison Input&amp;quot; value to &amp;quot;John Doe&amp;quot;, you&#039;re basically saying &amp;quot;Get me the table of the person who&#039;s value in the name field is John Doe.&amp;quot; To see what Column Names are available, click the little &amp;quot;i&amp;quot; icon on the top right of the Security Records Data component.&lt;br /&gt;
|| &lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Arrest options (Option)&lt;br /&gt;
** Arrest&lt;br /&gt;
** Incarcerated&lt;br /&gt;
** Paroled&lt;br /&gt;
** Discharged&lt;br /&gt;
** None&lt;br /&gt;
* Targets (Table)&lt;br /&gt;
* Trigger (Signal) &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Security Records Data&#039;&#039;&#039;&lt;br /&gt;
* Security Records (Table)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Records Set Status&#039;&#039;&#039;&lt;br /&gt;
* Set Status (String)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Teleporter Control Console || Lets you set, update and see the currently available teleporter targets. ||&lt;br /&gt;
* New Target (String)&lt;br /&gt;
* Set Target (Signal)&lt;br /&gt;
* Update Targets (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Current Target (String)&lt;br /&gt;
* Possible Targets (List)&lt;br /&gt;
* Failed (Signal)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Tram Controls || Let&#039;s you set the Tram&#039;s destination, and let&#039;s you send the tram to said destination. Also returns 1 or 0 if its travelling or not.|| &lt;br /&gt;
* Destination (String)&lt;br /&gt;
* Send Tram (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Location (String)&lt;br /&gt;
* Travelling (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Fire Alarms&lt;br /&gt;
|Lets you turn it on or reset it to off, as well as tell you when its on and if it was just turned off.&lt;br /&gt;
|&lt;br /&gt;
* Set (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Is On (Number)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Reset (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Air Alarms || Lets you change the air alarm&#039;s min and max gas, pressure and temperature values. Also lets you check the current pressure, temperature, and amount of a certain gas in the area the alarm is in. || &lt;br /&gt;
* Air alarm options (Option)&lt;br /&gt;
** Pressure&lt;br /&gt;
** Temperature&lt;br /&gt;
** Every single gas type. Нет way in hell I&#039;m writing them all.&lt;br /&gt;
* Min 2 (Number)&lt;br /&gt;
* Min 1 (Number)&lt;br /&gt;
* Max 1 (Number)&lt;br /&gt;
* Max 2 (Number)&lt;br /&gt;
||&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
* Chosen Gas Amount (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Beam Reflectors&lt;br /&gt;
|Lets you set the angle. That&#039;s it.&lt;br /&gt;
|&lt;br /&gt;
* Angle (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Binary Atmospheric Pump&lt;br /&gt;
|Lets you set and get the pressure, lets you get the temperature, and lets you check whether if the pump is turned on or off and if it&#039;s active.&lt;br /&gt;
|&lt;br /&gt;
* New Pressure (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (SIgnal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Volume Pump&lt;br /&gt;
|Lets you set the transfer rate, turn the pump on and off, and lets you request the Input and Output pressure and temperature.&lt;br /&gt;
|&lt;br /&gt;
* New Transfer Rate (Number)&lt;br /&gt;
* Turn On (Signal)&lt;br /&gt;
* Turn Off (Signal)&lt;br /&gt;
* Request Port Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Input Pressure (Number)&lt;br /&gt;
* Output Pressure (Number)&lt;br /&gt;
* Input Temperature (Number)&lt;br /&gt;
* Output Temperature (Number)&lt;br /&gt;
* Active (Number)&lt;br /&gt;
* Turned On (Signal)&lt;br /&gt;
* Turned Off (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Digital Valves || Let&#039;s you know whether its open or not, and let&#039;s you open and close it yourself. || &lt;br /&gt;
* Open (Signal)&lt;br /&gt;
* Close (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Is Open (Number)&lt;br /&gt;
* Opened (Signal)&lt;br /&gt;
* Closed (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Meter&lt;br /&gt;
|Lets you see the pressure and temperature shown by a meter.&lt;br /&gt;
|&lt;br /&gt;
* Request Meter Data (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Pressure (Number)&lt;br /&gt;
* Temperature (Number)&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray&lt;br /&gt;
|Let&#039;s you turn auto-grow on and off, and tells you the status of the plant, of auto grow, whether the plant was harvested and how much, whether the plant died, whether seeds have been planted, the water level, the toxins level, the pests level, the weeds level, the plant&#039;s health and the Reagents level.&lt;br /&gt;
|&lt;br /&gt;
* Auto-Grow Setting (Number)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Plant Status (Number)&lt;br /&gt;
* Auto-Grow Status (Number)&lt;br /&gt;
* Plant Harvested (Signal)&lt;br /&gt;
* Last Harvest Amount (Number)&lt;br /&gt;
* Plant Died (Signal)&lt;br /&gt;
* Seeds Planted (Signal)&lt;br /&gt;
* Water Level (Number)&lt;br /&gt;
* Toxins Level (Number)&lt;br /&gt;
* Pests Level (Number)&lt;br /&gt;
* Weeds Level (Number)&lt;br /&gt;
* Plant Health (Number)&lt;br /&gt;
* Reagents Level (Number&lt;br /&gt;
|- &lt;br /&gt;
| Conveyor Switch || Let&#039;s you turn the conveyor on or off, and let&#039;s you see what direction it&#039;s going. || &lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Conveyor Direction (Number)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=[[File:bci.png]]Brain-Computer Interfaces=&lt;br /&gt;
&lt;br /&gt;
Ever wanted to have a computer in your head? Sure hope the answer is yes, because Brain-Computer Interfaces (Henceforth referred to as &amp;quot;BCI&#039;s&amp;quot;) are here for that!&lt;br /&gt;
To get working with BCI&#039;s you need two things: A Brain-Computer Interface Shell (Info about which you can see above, in the Shells section) and a Brain-Computer Interface Manipulation Chamber, which is a machine.&lt;br /&gt;
Both the shell and the machine circuit can be printed from the Component Printer.&lt;br /&gt;
&lt;br /&gt;
==How To Build==&lt;br /&gt;
You build the Brain-Computer Interface Manipulation Chamber like any other [[Machines|machine]], and you build the BCI shell by using a screwdriver on it, It already has an Integrated Circuit in it.&lt;br /&gt;
It is recommended that you start coding when the BCI isn&#039;t on your brain yet, aka this exact moment. When the BCI is on your brain, &#039;&#039;&#039;you can no longer add components to it&#039;&#039;&#039;, you can still change connections and remove them though.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
BCI&#039;s are compatible with every single component, but it also has a bunch of &#039;&#039;&#039;exclusive components that only work with it&#039;&#039;&#039;. You can see these components on the &amp;quot;BCI Components&amp;quot; section of the Component Printer. These components are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Inputs || Outputs&lt;br /&gt;
|-&lt;br /&gt;
| Bar Overlay || Shows a progress bar ontop of the entity object you set as its input. ||&lt;br /&gt;
* Bar overlay options (Option)&lt;br /&gt;
** Vertical&lt;br /&gt;
** Horizontal&lt;br /&gt;
* Number (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Action || When the BCI shell is in your brain, shows a button in the top left of your screen. When you click on it, it triggers the Signal output. The icon input lets you change the icon. ||&lt;br /&gt;
* Icon (Option)&lt;br /&gt;
** I am not listing them all, there are a lot&lt;br /&gt;
* Name (String)&lt;br /&gt;
||&lt;br /&gt;
* Signal (Signal)&lt;br /&gt;
|-&lt;br /&gt;
| Counter Overlay || Shows a three digit number on top of you. You can change the position of it by using the axis shift inputs, but it&#039;ll always follow you. You might even need to shift it since it doesn&#039;t show correctly when its on top of you for some reason. || &lt;br /&gt;
* Displayed Number (Number)&lt;br /&gt;
* Update Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| Object Overlay || Creates or deletes a sprite on top of the target entity. You can change what sprite it uses, and you can even shift its location by changing the axis shift options. ||&lt;br /&gt;
* Object (Option)&lt;br /&gt;
** Corners (Blue/Red)&lt;br /&gt;
** Circle (Blue/Red)&lt;br /&gt;
** Small Corners (Blue/Red)&lt;br /&gt;
** Triangle (Blue/Red)&lt;br /&gt;
** Hud Mark (Blue/Red)&lt;br /&gt;
* Target (Entity)&lt;br /&gt;
* Create Overlay (Signal)&lt;br /&gt;
* Remove Overlay (Signal)&lt;br /&gt;
* X-Axis Shift (Number)&lt;br /&gt;
* Y-Axis Shift (Number)&lt;br /&gt;
||&lt;br /&gt;
None&lt;br /&gt;
|-&lt;br /&gt;
| BCI Target Interceptor || When activated, the next time you click an entity, the output signal will be triggered and that entity will be set as the output. ||&lt;br /&gt;
* Activate (Signal)&lt;br /&gt;
||&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* Targeted Object (Entity)&lt;br /&gt;
|-&lt;br /&gt;
|Thought Listener&lt;br /&gt;
|When triggered, will show a text input window with the name and description you inputted. After you press enter or click submit, it&#039;ll trigger and output what you wrote&lt;br /&gt;
|&lt;br /&gt;
* Input Name (String)&lt;br /&gt;
* Input Description (String)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|&lt;br /&gt;
* Recieved Thought (String)&lt;br /&gt;
* Triggered (Signal)&lt;br /&gt;
* On Failure (Signal)&lt;br /&gt;
|-&lt;br /&gt;
|VOX Announcement&lt;br /&gt;
|This will make the AI&#039;s beautiful god-like voice reverb throughout your head, saying what you set as the input string or input string list. It only plays for you, no one else can hear it.&lt;br /&gt;
|&lt;br /&gt;
* Vox type (Option)&lt;br /&gt;
** string list&lt;br /&gt;
** string&lt;br /&gt;
* String (String/String list)&lt;br /&gt;
* Trigger (Signal)&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to put it in your head==&lt;br /&gt;
Grab your BCI shell and just {{Leftclick}}&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Ordinary left-click. It doesn&#039;t matter if &amp;lt;span class=&amp;quot;tooltip&amp;quot;&amp;gt;[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]&amp;lt;div class=&amp;quot;tooltiptext&amp;quot;&amp;gt;Toggle with &#039;&#039;&#039;4&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. &#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039; is on or not.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;nowiki&amp;gt;&#039;&#039;use&#039;&#039;&amp;lt;/nowiki&amp;gt; it on the BCI Manipulation Chamber. After that just open it up by, again, {{Leftclick}}&#039;&#039;using&#039;&#039; it and close the door once you&#039;re inside. Wait for a bit, and you should see an animation play out, once that animation is done, congrats! You&#039;re ready to do freaky brain stuff. &lt;br /&gt;
If you ever wanna remove a BCI Shell from your head, just walk back into a Manipulation Chamber and wait for a bit again. You&#039;ll see the animation play, and after its done you can just Right Click the manipulation chamber to get your shell back.&lt;br /&gt;
&lt;br /&gt;
However, if all you want to do is recharge the power cell inside your BCI shell, you can just &#039;&#039;&#039;walk into a cyborg recharger&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%86%D0%B8%D1%82%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=75707</id>
		<title>Руководство по цитологии</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%86%D0%B8%D1%82%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8&amp;diff=75707"/>
		<updated>2024-12-01T00:01:59Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Gelatinous Cube&lt;br /&gt;
|text=Why are they welding the vents, father? I didn&#039;t even eat that many of them.&lt;br /&gt;
|image=[[File:Gelatinous_cube_living_64px.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the guide to cytology, science of living cells. Understanding cytology will help you grow a whole ass animal from as little as a single cell.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
In order to grow a creature we need a sample of cells, a reagent mixture to grow the creature in and a special growing vat.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Biopsy_64.png|Biopsy Tool]] Hunting for cells ===&lt;br /&gt;
The first and most straightforward way of doing this is using your biopsy tool on a creature, if it is able to be cultivated, a green light on the tool will indicate you have collected a viable cell sample. The drawback of this is of course you have to obtain a living or dead specimen of the creature you want to create.&lt;br /&gt;
&lt;br /&gt;
The second and perhaps more exciting method is using your sterile swabs to swab objects for cell samples. A successful swab will often yield a mixture of cell lines from different organisms. &lt;br /&gt;
&lt;br /&gt;
Thanks to the excellent janitorial staff aboard the station, most objects are quite clean and thus unfit for this purpose. Fortunately enough, the grimy, cold and dank maintenance shafts provide the perfect environment to hunt for biological samples. &lt;br /&gt;
&lt;br /&gt;
Try swabbing anything that looks gross. There is a good chance such objects are covered in precious biofilm, a thin coat of microorganisms as well as cells from various earth and space creatures.&lt;br /&gt;
&lt;br /&gt;
When you swab a piece of maintenance filth and a splotch of biofilm collects on the swab, you know you have done it right, because this means you have a mixed cell sample, ready for cultivation in the lab.&lt;br /&gt;
&lt;br /&gt;
What follows is a list of the broader categories of sample-rich filth and garbage you can find. Most of these spawn at the start of the round, so collect your samples early, lest the janitor scrub them clean!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Sludge&lt;br /&gt;
| Decomposing Garbage, Old Vomit, Old Rotting Gibs, Trash Carts&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Moisture&lt;br /&gt;
| Moisture Traps&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Mold&lt;br /&gt;
| Dirty Matresses, Moldy Bread, Moldy Pizza, Moldy Messes&lt;br /&gt;
|-&lt;br /&gt;
!Algae&lt;br /&gt;
|Neglected fern (Rare chance to find in maintenance)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Microscope_64.png|Microscope]] Devising a culture medium ===&lt;br /&gt;
Once you have collected a sample, deposit it into a petri-dish.&lt;br /&gt;
&lt;br /&gt;
Now we need to figure out what kind of cells we have, and how to grow them. To do just this our lab is equipped with a microscope.&lt;br /&gt;
&lt;br /&gt;
When a dish is inserted into the microscope, it tells us what kind of cells we have and three lists of reagents for each cell type.&lt;br /&gt;
&lt;br /&gt;
* Required reagents; we need all these reagents for the specimen to grow at all, it takes at least 10u of these to grow the specimen to completion, more if other cells compete for the same reagent.&lt;br /&gt;
* Complementary reagents; each of these helps the cell line grow, but are not strictly necessary, but you might want to add some of these if you have mixture of cells to ensure other cell lines does not outgrow your target cell lines.&lt;br /&gt;
* Suppressive reagents; these chemicals inhibit growth, or even kill off, this type of cells. You want to avoid contaminating your growing broth with reagents that suppress your target cell line, but they are very useful for suppressing undesired cell lines when growing a creature from a mixed sample.&lt;br /&gt;
&lt;br /&gt;
Once you collect the reagents needed to grow your specimen we can move on to the next stage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Plumbing_device_sci_64px.png|Research Plumbing Device]] Growing your specimen ===&lt;br /&gt;
Use your research plumbing constructor to create (and wrench) a growing vat. This is a [[Guide_to_plumbing|plumbing]] connectable machine which you can fill with your cultivation broth. To fill a growing vat with reagents you must connect it to a wrenched down input gate, and then fill the input gate with your mix of reagents. See the [[Guide_to_plumbing|Guide to plumbing]] for details about how to use a plumbing constructor. Once you have filled the vat with your medium, simply take your petri-dish and pour in some of your cell sample into the vat. If the nutritional requirements of any of the cell lines are met, the cultivation medium should start to bubble.&lt;br /&gt;
&lt;br /&gt;
After some time, if you got your cultivation medium right, your target organism should emerge from the growing vat. If you screwed up, you might receive the wrong type of creature, a bloody mess or nothing at all!&lt;br /&gt;
&lt;br /&gt;
[[File:Plunger.png]] To empty a growing vat use a plunger on it.&lt;br /&gt;
&lt;br /&gt;
== How do I get chemicals I need? ==&lt;br /&gt;
&lt;br /&gt;
It is worth noting that many of the reagents you need have to be liberated from the item that contains them by grinding. Since our vat is a plumbing machine, we can easily use the grinder, filter and tank plumbing machines to process and store our reagents.&lt;br /&gt;
&lt;br /&gt;
=== Protein ===&lt;br /&gt;
&lt;br /&gt;
Protein, a class of biopolymers made up of amino acids, is a vital component of most known forms of life. This reagent is needed to grow most mobs, and having a way to obtain it is important.&lt;br /&gt;
 &lt;br /&gt;
The main source of this reagent is meat, and if you just want to grow a few specimens, picking the kitchen counter clean might be enough. However if you undertake a larger scale research project, you may need to obtain a more reliable source. &lt;br /&gt;
&lt;br /&gt;
Butchering animals and grinding the resultant meat slabs will yield some protein: 6u per slab. Butchering animals also provides you with liquid gibs and occasionally other useful products. Some good ways of obtaining animals include:&lt;br /&gt;
*Breeding mobs such as chickens, mice, cats or corgis.&lt;br /&gt;
*Monkey cubes (inject grey slime extracts with blood to get a lot of these)&lt;br /&gt;
&lt;br /&gt;
If you have access to a [[biogenerator]] you can mass-produce [[tofu]], which contains 2u of protein apiece. Grinding tofu results in pure protein, meaning that you don&#039;t have to separate the protein out with a [[ChemMaster_3000|ChemMaster]] like you would have to with meat, and you don&#039;t have to go through the chore of butchering and sifting through piles of protein-free organs. It can be useful to request access to [[hydroponics]] for this very reason.&lt;br /&gt;
&lt;br /&gt;
=== Other reagents ===&lt;br /&gt;
&lt;br /&gt;
This is the tricky part, the other reagents are produced from a variety of sources around the station.&lt;br /&gt;
&lt;br /&gt;
Many products of the [[Guide_to_hydroponics#Plant_reference_chart|hydroponics]] lab contain reagents you want, so for things to go smoothly you might want to some connections with the [[Botanist|botanists]] or relocate a plant tray to your lab.&lt;br /&gt;
&lt;br /&gt;
== What is the point of all this? ==&lt;br /&gt;
&lt;br /&gt;
Currently, this mechanic serves as a way to create powerful creatures to treat with a sentience potion as well as a source of exotic meats. The feature is still in development and in the future, this technology could be used to create feed animals for other creatures, chimaeras or useful items.&lt;br /&gt;
&lt;br /&gt;
==Cell Line Tables==&lt;br /&gt;
&lt;br /&gt;
===Animals/Vertebrates===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#D8BFD8&#039;| Cell Line&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#D8BFD8&#039;| Creates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#D8BFD8&#039;| Growth Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#D8BFD8&#039;| Viral Susceptibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#D8BFD8&#039; class=&amp;quot;unsortable&amp;quot;| Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#D8BFD8&#039; class=&amp;quot;unsortable&amp;quot;| Supplementary Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#D8BFD8&#039; class=&amp;quot;unsortable&amp;quot;| Suppressive Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#D8BFD8&#039; class=&amp;quot;unsortable&amp;quot; | Source&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Murine Cells&lt;br /&gt;
| Mouse (x2) || 4 || 2 || Protein || Growth Serum (+2)&amp;lt;br&amp;gt;Liquid Gibs (+2)&amp;lt;br&amp;gt;Corn Oil (+2)&amp;lt;br&amp;gt;Nutriment (+1)&amp;lt;br&amp;gt;Vitamin (+1)&amp;lt;br&amp;gt;Sugar (+1)&amp;lt;br&amp;gt;Cooking Oil (+1)&amp;lt;br&amp;gt;Rice (+1)&amp;lt;br&amp;gt;Egg Yolk (+1) || Heparin (-6)&amp;lt;br&amp;gt;Astrotame (-4)&amp;lt;br&amp;gt;Rubberneck (-3)&amp;lt;br&amp;gt;Grey Bull (-1)|| Mice,&amp;lt;br&amp;gt;Dead Mice,&amp;lt;br&amp;gt;Sludge,&amp;lt;br&amp;gt;Mold&lt;br /&gt;
|-&lt;br /&gt;
!Galliform skin cells&lt;br /&gt;
| Chicken || 4 || 1 || Protein || Rice (+4)&amp;lt;br&amp;gt;Growth Serum (+3)&amp;lt;br&amp;gt;Vitamin (+2)&amp;lt;br&amp;gt;Egg Yolk (+1)|| Oil (-4)&amp;lt;br&amp;gt;Toxin (-2)||Chickens,&amp;lt;br&amp;gt;Chicken Meat,&amp;lt;br&amp;gt;Sludge&lt;br /&gt;
|-&lt;br /&gt;
!Bovine Stem Cells&lt;br /&gt;
| Cow || 4 || 1 || Protein,&amp;lt;br&amp;gt;Nutriment,&amp;lt;br&amp;gt;Cellulose &lt;br /&gt;
| Growth Serum (+4)&amp;lt;br&amp;gt;Vitamin (+2)&amp;lt;br&amp;gt;Rice (+2)&amp;lt;br&amp;gt;Flour (+1)|| Carpotoxin (-5)&amp;lt;br&amp;gt;Toxin (-2)||Cows,&amp;lt;br&amp;gt;Beef,&amp;lt;br&amp;gt;Sludge&lt;br /&gt;
|-&lt;br /&gt;
!Fairyland Bovine Stem Cells&lt;br /&gt;
|Moonicorn&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|Protein,&amp;lt;br&amp;gt;Nutriment,&amp;lt;br&amp;gt;Mushroom Hallucinogen&lt;br /&gt;
|Growth Serum (+4)&amp;lt;br&amp;gt;Tinea Luxor (+2)&amp;lt;br&amp;gt;Vitfro (+2)&amp;lt;br&amp;gt;Astrotame (+1)&lt;br /&gt;
|Toxin (-2)&amp;lt;br&amp;gt;Carpotoxin (-5)&amp;lt;br&amp;gt;Coffee (-3)&amp;lt;br&amp;gt;Triple Citrus (-5)&lt;br /&gt;
|Moon Rock&lt;br /&gt;
|-&lt;br /&gt;
!Feliform Cells&lt;br /&gt;
| Cat || 4 || 1.5 || Protein,&amp;lt;br&amp;gt;Liquid Gibs || Growth Serum (+3)&amp;lt;br&amp;gt;Vitamin (+2)&amp;lt;br&amp;gt;Oculine (+2)&amp;lt;br&amp;gt;Milk (+1)|| Coco Powder (-4)&amp;lt;br&amp;gt;Hot Coco (-2)&amp;lt;br&amp;gt;Chocolate Pudding (-2)&amp;lt;br&amp;gt;Chocolate Milk (-1)||Cats,&amp;lt;br&amp;gt;Mold&lt;br /&gt;
|-&lt;br /&gt;
!Canid Cells&lt;br /&gt;
| Corgi || 4 || 1 || Protein,&lt;br /&gt;
Liquid Gibs &lt;br /&gt;
| Growth Serum (+3)&amp;lt;br&amp;gt;Barbers Aid (+3)&amp;lt;br&amp;gt;Vitamin (+2)|| Tear Juice (-3)&amp;lt;br&amp;gt;Garlic (-2)&amp;lt;br&amp;gt;Coco Powder (-2)||Corgis,&amp;lt;br&amp;gt;Corgi Meat,&amp;lt;br&amp;gt;Mold&lt;br /&gt;
|-&lt;br /&gt;
!Squat Canid Cells&lt;br /&gt;
| Pug || 4 || 3 || Protein,&amp;lt;br&amp;gt;Liquid Gibs || Vitamin (+3)&amp;lt;br&amp;gt;Growth Serum (+2)|| Tear Juice (-3)&amp;lt;br&amp;gt;Garlic (-2)&amp;lt;br&amp;gt;Coco Powder (-2)||Pugs,&amp;lt;br&amp;gt;Pug Meat&lt;br /&gt;
|-&lt;br /&gt;
!Ursine Cells&lt;br /&gt;
| Bear || 4 || 2 || Protein,&amp;lt;br&amp;gt;Liquid Gibs,&amp;lt;br&amp;gt;Synthflesh || Honey (+8)&amp;lt;br&amp;gt;Growth Serum (+5)&amp;lt;br&amp;gt;Morphine (+4)&amp;lt;br&amp;gt;Vitamin (+3)|| Condensed Capsaicin (-4)&amp;lt;br&amp;gt;Carpotoxin (-2)&amp;lt;br&amp;gt;Insulin (-2)||Space Bears,&amp;lt;br&amp;gt;Bear Meat,&amp;lt;br&amp;gt;Mold&lt;br /&gt;
|-&lt;br /&gt;
!Cyprinid Cells&lt;br /&gt;
|[[Space Carp]]|| 4 || 2 || Protein,&amp;lt;br&amp;gt;Nutriment || Corn Oil (+4)&amp;lt;br&amp;gt;Carpotoxin (+3)&amp;lt;br&amp;gt;Cooking Oil (+2)&amp;lt;br&amp;gt;Vitamin (+2)|| Bungotoxin (-6)&amp;lt;br&amp;gt;Mercury (-4)&amp;lt;br&amp;gt;Oxygen (-3)||Space Carp,&amp;lt;br&amp;gt;Carp Fillets,&amp;lt;br&amp;gt;Carp Sashimi,&amp;lt;br&amp;gt;Moisture&lt;br /&gt;
|-&lt;br /&gt;
!Cartilaginous Cyprinid Cells&lt;br /&gt;
| Mega Space Carp&amp;lt;br&amp;gt;(Space Shark) || 4 || 1 || Protein,&amp;lt;br&amp;gt;Nutriment,&amp;lt;br&amp;gt;Synthflesh || Corn Oil (+4)&amp;lt;br&amp;gt;Growth Serum (+3)&amp;lt;br&amp;gt;Carpotoxin (+2)&amp;lt;br&amp;gt;Cooking Oil (+2)&amp;lt;br&amp;gt;Vitamin (+2)|| Bungotoxin (-6)&amp;lt;br&amp;gt;Oxygen (-3)||Mega Space Carp,&amp;lt;br&amp;gt;Moisture&lt;br /&gt;
|-&lt;br /&gt;
!Ophidic Cells&lt;br /&gt;
| Snake || 4 || ? || Protein,&amp;lt;br&amp;gt;Liquid Gibs || Growth Serum (+3)&amp;lt;br&amp;gt;Peptides (+3)&amp;lt;br&amp;gt;Egg Yolk (+2)&amp;lt;br&amp;gt;Vitamin (+2)|| Corn Syrup (-6)&amp;lt;br&amp;gt;Sulfur (-3)||Snakes,&amp;lt;br&amp;gt;Moisture,&amp;lt;br&amp;gt;Algae&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Blattodeoid Anthropod &#039;&#039;(sic)&#039;&#039; Cells&lt;br /&gt;
|Cockroach (x5)&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|Protein&lt;br /&gt;
|Organic Slurry (+4)&amp;lt;br&amp;gt;Growth Serum (+2)&amp;lt;br&amp;gt;Slime Jelly (+2)&amp;lt;br&amp;gt;Vitamin (+1)&lt;br /&gt;
|Bug Spray (-4)&amp;lt;br&amp;gt;Poisonberry Juice (-4)&amp;lt;br&amp;gt;Pest Killer (-2)&lt;br /&gt;
|Cockroaches,&amp;lt;br&amp;gt;Sludge,&amp;lt;br&amp;gt;Moisture,&amp;lt;br&amp;gt;Mold&lt;br /&gt;
|-&lt;br /&gt;
!Anura Amphibian Cells&lt;br /&gt;
|Frog&lt;br /&gt;
|4&lt;br /&gt;
|0.5&lt;br /&gt;
|Protein&lt;br /&gt;
|Ants (+3)&amp;lt;br&amp;gt;Egg White (+2)&amp;lt;br&amp;gt;Vitamin (+1)&lt;br /&gt;
|Carpotoxin (-3)&amp;lt;br&amp;gt;Bungotoxin (-3)&amp;lt;br&amp;gt;Spore Toxin (-3)&amp;lt;br&amp;gt;Plant-B-Gone (-2)&amp;lt;br&amp;gt;Drying Agent (-2)&amp;lt;br&amp;gt;Mold (-2)&amp;lt;br&amp;gt;Toxin (-1)&lt;br /&gt;
|Frog,&amp;lt;br&amp;gt;Algae&lt;br /&gt;
|-&lt;br /&gt;
!Caudata Amphibian Cells&lt;br /&gt;
|Axolotl&lt;br /&gt;
|4&lt;br /&gt;
|0.5&lt;br /&gt;
|Protein&lt;br /&gt;
|Ants (+3)&amp;lt;br&amp;gt;Liquid Gibs (+2) &amp;lt;br&amp;gt;Egg White (+2) &amp;lt;br&amp;gt;Salt (+1) &amp;lt;br&amp;gt;Vitamin (+1)&lt;br /&gt;
|Drying Agent (-4) &amp;lt;br&amp;gt;Ammonia (-3) &amp;lt;br&amp;gt;Bungotoxin (-3) &amp;lt;br&amp;gt;Spore Toxin (-3) &amp;lt;br&amp;gt;Plant-B-Gone (-2) &amp;lt;br&amp;gt;Mold (-2) &amp;lt;br&amp;gt;Toxin (-1)&lt;br /&gt;
|Axolotl,&amp;lt;br&amp;gt;Algae&lt;br /&gt;
|-&lt;br /&gt;
!Atypical Amphibian Cells&lt;br /&gt;
|Leaper&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|Protein,&amp;lt;br&amp;gt;Ants,&amp;lt;br&amp;gt;Egg Yolk,&amp;lt;br&amp;gt;Synthflesh&lt;br /&gt;
|Growth Serum (+4)&amp;lt;br&amp;gt;bLaSToFF (+3)&amp;lt;br&amp;gt;Space Drugs (+2)&amp;lt;br&amp;gt;Eggnog (+2)&amp;lt;br&amp;gt;Vanilla Powder (2)&amp;lt;br&amp;gt;Banana Juice (+1)&amp;lt;br&amp;gt;Vitamin (+1)&lt;br /&gt;
|Cyanide (-5)&amp;lt;br&amp;gt;Mold (-2)&amp;lt;br&amp;gt;Spore Toxin (-1)&lt;br /&gt;
|Leaper,&amp;lt;br&amp;gt;Leaper Sludge,&amp;lt;br&amp;gt;Leaper Bubble,&amp;lt;br&amp;gt;Algae&lt;br /&gt;
|-&lt;br /&gt;
!Aphid Cells&lt;br /&gt;
|Queen Bee&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|Protein,&amp;lt;br&amp;gt;Corn Syrup&lt;br /&gt;
|Honey (+4)&amp;lt;br&amp;gt;Korta Nectar (+3)&amp;lt;br&amp;gt;Red Queen (+3)&amp;lt;br&amp;gt;Champagne (+2)&amp;lt;br&amp;gt;Sugar Rush (+2)&amp;lt;br&amp;gt;Sugar (+1)&amp;lt;br&amp;gt;Lemonade (+1)&amp;lt;br&amp;gt;Vitamin (+1)&lt;br /&gt;
|Carpotoxin (-3)&amp;lt;br&amp;gt;Pest Killer (-2)&amp;lt;br&amp;gt;Potato Juice (-2)&amp;lt;br&amp;gt;Nicotine (-1)&lt;br /&gt;
|Bee,&amp;lt;br&amp;gt;Queen Bee,&amp;lt;br&amp;gt;Algae&lt;br /&gt;
|-&lt;br /&gt;
!Pseudoarachnoid Cells&lt;br /&gt;
|Mega Arachnid&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|Protein,&amp;lt;br&amp;gt;Ants&lt;br /&gt;
Omnizine&lt;br /&gt;
|Venom (+6)&amp;lt;br&amp;gt;Kronkaine (+4)&amp;lt;br&amp;gt;Peptides (+3)&amp;lt;br&amp;gt;Squirt Cider (+2)&amp;lt;br&amp;gt;Nutraslop (+2)&amp;lt;br&amp;gt;Vitamin (+1)&amp;lt;br&amp;gt;Plasma (+1)&amp;lt;br&amp;gt;Organ Tissue (+1)&amp;lt;br&amp;gt;Liquid Gibs (+1)&amp;lt;br&amp;gt;Universal Enzyme (+1)&lt;br /&gt;
|Bug Spray (-3)&amp;lt;br&amp;gt;Nicotine (-1)&amp;lt;br&amp;gt;Pest Killer (-1)&lt;br /&gt;
|Mega Arachnid,&amp;lt;br&amp;gt;Algae&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Slimes, Oozes &amp;amp; Blobs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#90EE90&#039;| Cell Line&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#90EE90&#039;| Creates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#90EE90&#039;| Growth Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#90EE90&#039;| Viral Susceptibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#90EE90&#039; class=&amp;quot;unsortable&amp;quot;| Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#90EE90&#039; class=&amp;quot;unsortable&amp;quot;| Supplementary Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#90EE90&#039; class=&amp;quot;unsortable&amp;quot;| Suppressive Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#90EE90&#039; class=&amp;quot;unsortable&amp;quot; | Source&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Slime Particles&lt;br /&gt;
| Slime || 4 || 0 || Protein || Slime Jelly (+2)&amp;lt;br&amp;gt;Liquid Gibs (+2)&amp;lt;br&amp;gt;Universal Enzyme (+1)|| Frost Oil (-4)&amp;lt;br&amp;gt;Cryostylane (-4)&amp;lt;br&amp;gt;Morphine (-2)&amp;lt;br&amp;gt;Ice (-2)||Slimes,&amp;lt;br&amp;gt;Sludge,&amp;lt;br&amp;gt;Mold,&amp;lt;br&amp;gt;Moisture&lt;br /&gt;
|-&lt;br /&gt;
!Immature Blob Spores&lt;br /&gt;
| Blob Spore (x2) || 4 || 0 || Protein || Vitamin (+3)&amp;lt;br&amp;gt;Liquid Gibs (+2)&amp;lt;br&amp;gt;Sulfur (+2)|| Tinea Luxor (-6)&amp;lt;br&amp;gt;Napalm (-4)||Blob Spores,&amp;lt;br&amp;gt;Former Blob-Infested Tiles,&amp;lt;br&amp;gt;Mold&lt;br /&gt;
|-&lt;br /&gt;
!Blobular Myocytes&lt;br /&gt;
| Blobbernaut || 4 || 0 || Protein,&amp;lt;br&amp;gt;Synthflesh,&amp;lt;br&amp;gt;Sulfur || Growth Serum (+3)&amp;lt;br&amp;gt;Vitamin (+2)&amp;lt;br&amp;gt;Liquid Gibs (+2)&amp;lt;br&amp;gt;Egg Yolk (+2)&amp;lt;br&amp;gt;Shambler&#039;s Juice (+1)|| Tinea Luxor (-6)||Blobbernauts,&amp;lt;br&amp;gt;Former Blob-Infested Tiles,&amp;lt;br&amp;gt;Sludge&lt;br /&gt;
|-&lt;br /&gt;
!Cubic Ooze Particles&lt;br /&gt;
| Gelatinous Cube || 4 || 0 || Protein,&amp;lt;br&amp;gt;Slime Jelly,&amp;lt;br&amp;gt;Organic Slurry,&amp;lt;br&amp;gt;Universal Enzyme || Hollow Water (+4)&amp;lt;br&amp;gt;Corn Syrup (+3)&amp;lt;br&amp;gt;Gold (+2)&amp;lt;br&amp;gt;Peptides (+2)&amp;lt;br&amp;gt;Potato Juice (+1)&amp;lt;br&amp;gt;Liquid Gibs (+1)&amp;lt;br&amp;gt;Vitamin (+1) || Mint Toxin (-3)&amp;lt;br&amp;gt;Frost Oil (-2)&amp;lt;br&amp;gt;Ice (-1) ||Gelatinous Cubes,&amp;lt;br&amp;gt;Moisture&lt;br /&gt;
|-&lt;br /&gt;
!Globular Ooze Particles&lt;br /&gt;
| Sholean Grapes || 4 || 0 || Protein,&amp;lt;br&amp;gt;Slime Jelly,&amp;lt;br&amp;gt;Organic Slurry,&amp;lt;br&amp;gt;Vitrium Froth || Omnizine (+4)&amp;lt;br&amp;gt;Peptides (+3)&amp;lt;br&amp;gt;Corn Syrup (+2)&amp;lt;br&amp;gt;Squirt Cider (+2)&amp;lt;br&amp;gt;Doctor&#039;s Delight (+1)&amp;lt;br&amp;gt;Saline-Glucose Solution (+1)&amp;lt;br&amp;gt;Liquid Gibs (+1)&amp;lt;br&amp;gt;Vitamin (+1)|| Carpotoxin (-3)&amp;lt;br&amp;gt;Coffee Grounds (-2)&amp;lt;br&amp;gt;Frost Oil (-2)&amp;lt;br&amp;gt;Ice (-1) ||Sholean Grapes,&amp;lt;br&amp;gt;Sludge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experimental Clowns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFF99&#039;| Cell Line&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFF99&#039;| Creates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFF99&#039;| Growth Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFF99&#039;| Viral Susceptibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFF99&#039; class=&amp;quot;unsortable&amp;quot;| Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFF99&#039; class=&amp;quot;unsortable&amp;quot;| Supplementary Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFF99&#039; class=&amp;quot;unsortable&amp;quot;| Suppressive Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFFF99&#039; class=&amp;quot;unsortable&amp;quot;| Source&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Clown Bits with Banana Chunks&lt;br /&gt;
| Clownana || 4 || 0? || Protein,&amp;lt;br&amp;gt;Banana Juice || Saltpetre (+4)&amp;lt;br&amp;gt;Ammonia (+3)&amp;lt;br&amp;gt;Carbon Dioxide (+3)&amp;lt;br&amp;gt;Pulped Banana Peel (+2)&amp;lt;br&amp;gt;Robust Harvest (+1) || Clown&#039;s Tears (-8)&amp;lt;br&amp;gt;Plant-B-Gone (-4)&amp;lt;br&amp;gt;Silencer (-3)&amp;lt;br&amp;gt;Nothing (-2)&amp;lt;br&amp;gt;Oil (-1)||Clown Masks,&amp;lt;br&amp;gt;Clown Shoes,&amp;lt;br&amp;gt;Clown Suits&lt;br /&gt;
|-&lt;br /&gt;
!Hyperadipogenic Clown Stem Cells&lt;br /&gt;
| Banana Glutton || 4 || 0? || Protein,&amp;lt;br&amp;gt;Banana Juice,&amp;lt;br&amp;gt;Synthflesh || Vanilla Pudding (+8)&amp;lt;br&amp;gt;Growth Serum (+6)&amp;lt;br&amp;gt;Peptides (+4)&amp;lt;br&amp;gt;Corn Oil (+3)&amp;lt;br&amp;gt;Cooking Oil (+1)&amp;lt;br&amp;gt;Space Cola (+1)|| Clown&#039;s Tears(-8)&amp;lt;br&amp;gt;Mint Toxin (-6)&amp;lt;br&amp;gt;Silencer (-3)&amp;lt;br&amp;gt;Fernet (-3)&amp;lt;br&amp;gt;Lipolicide (-3)&amp;lt;br&amp;gt;Nothing (-2)&amp;lt;br&amp;gt;Bad Food (-1)||Clown Masks,&amp;lt;br&amp;gt;Clown Shoes,&amp;lt;br&amp;gt;Clown Suits,&amp;lt;br&amp;gt;Banana Glutton&lt;br /&gt;
|-&lt;br /&gt;
!Long Clown Bits&lt;br /&gt;
| Longface || 4 || 0? || Protein,&amp;lt;br&amp;gt;Banana Juice || Happiness (+5)&amp;lt;br&amp;gt;Mime&#039;s Bane (+4)&amp;lt;br&amp;gt;Laughter (+3)&amp;lt;br&amp;gt;Nitrous Oxide (+2) || Clown&#039;s Tears (-8)&amp;lt;br&amp;gt;Beepsky Smash (-3)&amp;lt;br&amp;gt;Silencer (-3)&amp;lt;br&amp;gt;Mute Toxin (-3)&amp;lt;br&amp;gt;Nothing (-2)&amp;lt;br&amp;gt;Sulfur (-1||Clown Masks,&amp;lt;br&amp;gt;Clown Shoes,&amp;lt;br&amp;gt;Clown Suits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E9967A&#039;| Cell Line&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E9967A&#039;| Creates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E9967A&#039;| Growth Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E9967A&#039;| Viral Susceptibility&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E9967A&#039; class=&amp;quot;unsortable&amp;quot;| Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E9967A&#039; class=&amp;quot;unsortable&amp;quot;| Supplementary Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E9967A&#039; class=&amp;quot;unsortable&amp;quot;| Suppressive Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#E9967A&#039; class=&amp;quot;unsortable&amp;quot;| Source&lt;br /&gt;
|-&lt;br /&gt;
!Coniferous Plant Cells&lt;br /&gt;
| Pine Tree || 4 || 1 || Ammonia,&amp;lt;br&amp;gt;Ash,&amp;lt;br&amp;gt;Robust Harvest || Saltpetre (+5)&amp;lt;br&amp;gt;Carbon Dioxide (+2)&amp;lt;br&amp;gt;Nutriment (+2)&amp;lt;br&amp;gt;Space Cola (+2)&amp;lt;br&amp;gt;Holy Water (+2)&amp;lt;br&amp;gt;Water (+1)&amp;lt;br&amp;gt;Cellulose (+1)|| Plant-B-Gone (-8)||Living Pine Trees&lt;br /&gt;
|-&lt;br /&gt;
!Hypergenic Xenocytes&lt;br /&gt;
| Vat Beast || 4 || 0.5 || Protein,&amp;lt;br&amp;gt;Vitamin,&amp;lt;br&amp;gt;Peptides,&amp;lt;br&amp;gt;Liquid Electricity,&amp;lt;br&amp;gt;Growth Serum,&amp;lt;br&amp;gt;Organic Slurry || Rezadone (+3)&amp;lt;br&amp;gt;Entropic Polpnium (+3)&amp;lt;br&amp;gt;Red Queen (+2)&amp;lt;br&amp;gt;Peach Juice (+2)&amp;lt;br&amp;gt;Uranium (+1)&amp;lt;br&amp;gt;Liquid Gibs (+1) || Salt (-3)&amp;lt;br&amp;gt;Syriniver (-2) ||Vat Beasts,&amp;lt;br&amp;gt;Mold&lt;br /&gt;
|-&lt;br /&gt;
!Aberrant Residue&lt;br /&gt;
| Random Netherworld Mob || 4 || 0 || Hollow Water,&amp;lt;br&amp;gt;Wizz Fizz,&amp;lt;br&amp;gt;Organic Slurry || Wittel (+10)&amp;lt;br&amp;gt;Protozine (+5)&amp;lt;br&amp;gt;Plasma Oxide (+3)&amp;lt;br&amp;gt;Chlorine Trifluoride (+1)|| Peptides (-6)&amp;lt;br&amp;gt;Protein (-4)&amp;lt;br&amp;gt;Nutriment (-3)&amp;lt;br&amp;gt;Liquid Gibs (-2) ||Netherworld Creatures,&amp;lt;br&amp;gt;Lavaland Geysers&lt;br /&gt;
|-&lt;br /&gt;
!Motile Fungal Hyphae&lt;br /&gt;
|Walking Mushroom&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|Protein&lt;br /&gt;
|Polonium (+6)&amp;lt;br&amp;gt;Corn Syrup (+3)&amp;lt;br&amp;gt;Mushroom Tea (+3)&amp;lt;br&amp;gt;Coffee Grounds (+2)&amp;lt;br&amp;gt;Nuka Cola (+2)&amp;lt;br&amp;gt;Mold (+2)&amp;lt;br&amp;gt;Sugar (+1)&lt;br /&gt;
&lt;br /&gt;
Cellulose (+1)&lt;br /&gt;
|Lead (-4)&amp;lt;br&amp;gt;Garlic (-3)&amp;lt;br&amp;gt;Plasma (-2)&amp;lt;br&amp;gt;Flash Powder (-2)&amp;lt;br&amp;gt;Pax (-2)&amp;lt;br&amp;gt;Copper (-1)&lt;br /&gt;
|Huge Mushroom Slice,&amp;lt;br&amp;gt;Algae&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D0%B2%D1%8F%D0%B7%D0%B8&amp;diff=75706</id>
		<title>Руководство по связи</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%81%D0%B2%D1%8F%D0%B7%D0%B8&amp;diff=75706"/>
		<updated>2024-12-01T00:00:11Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
=Easy Guide to Fixing Telecomms=&lt;br /&gt;
The radio stopped working all of a sudden? Or did someone just blow up the tcomms again? Here&#039;s a quick checklist-guide to see what&#039;s wrong and how to fix it:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Has it been partly blown up?&#039;&#039;&#039;&lt;br /&gt;
## Ensure that the room APC has power.&lt;br /&gt;
## See which of these machine/machines are missing/blown up: Receiver, Bus, Processor, Broadcaster.&lt;br /&gt;
## Reset one of each machines, which are still functional, with a multitool (unlink and remove all frequencies).&lt;br /&gt;
## Go to [[#Can_We_Fix_It?|Can We Fix It]], build the missing machines and link them by following instructions.&lt;br /&gt;
### (For example, if everything except the SMES, APC, Receiver and Bus has been destroyed, you still need a Processor and a Broadcaster. Reset the Receiver and Bus, construct Processor and Broadcaster, link them to the Bus and voíla.)&lt;br /&gt;
# &#039;&#039;&#039;Completely blown to shit or stolen and thrown into the singulo?&#039;&#039;&#039;&lt;br /&gt;
## Go to [[#Can_We_Fix_It?|Can We Fix It]] and follow instructions.&lt;br /&gt;
# &#039;&#039;&#039;Everything intact but machines are off (no pretty flashing lights on the machines)?&#039;&#039;&#039;&lt;br /&gt;
## Was there a Central Command Update for something like &#039;&#039;&amp;quot;Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT&amp;quot;&#039;&#039;, if so, wait a few minutes and equipment will come back online automatically. Note that this can happen without sending you any kind of warning, so just wait 5 minutes if nothing else works to see if the machines come back alive on their own.&lt;br /&gt;
## Check APC: Main breaker and equipment should be on. If not, turn them back on.&lt;br /&gt;
## Check equipment with a multitool and see if Power is set to &#039;&#039;on&#039;&#039;? If no, turn back on.&lt;br /&gt;
# &#039;&#039;&#039;Equipment is on, but still nothing heard through radio?&#039;&#039;&#039;&lt;br /&gt;
## Check Telecommunication Hub with a multitool.&lt;br /&gt;
### Network name set to &#039;&#039;tcommsat&#039;&#039;? If no, set it back to &#039;&#039;tcommsat&#039;&#039; and...&lt;br /&gt;
#### Go down the Telecommunication Hub&#039;s menu until you see &#039;&#039;MULTITOOL BUFFER&#039;&#039;.&lt;br /&gt;
#### Click &#039;&#039;[Add Machine]&#039;&#039;, the Hub&#039;s info is now inside your multitool&#039;s memory.&lt;br /&gt;
#### Use multitool on a Subspace Receiver (for example, you will have to do this for every machine anyway).&lt;br /&gt;
#### Scroll down the menu and click &#039;&#039;[Link]&#039;&#039; to link the machine back to the Hub.&lt;br /&gt;
#### Repeat this for every machine (except processors, smes, blackbox recorder, messaging server, and computers).&lt;br /&gt;
##### Processor must be connected to the corresponding bus&lt;br /&gt;
## Check other devices that they have power on and correct network name.&lt;br /&gt;
### Go to Telecommunications Traffic Control Console.&lt;br /&gt;
### Log in.&lt;br /&gt;
### Scan for servers.&lt;br /&gt;
### Click on a server.&lt;br /&gt;
### Go back to main menu and repeat steps for all servers.&lt;br /&gt;
&lt;br /&gt;
=Quick Guide to Telecommunications=&lt;br /&gt;
&#039;&#039;&#039;If you just want to know how to fix everything incredibly easy, skip to [[Guide to Telecommunications#Can We Fix It?|Can We Fix It?]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The room:&lt;br /&gt;
&lt;br /&gt;
Full of supercooled gas. Don&#039;t breathe it, don&#039;t stand in it without internals. It has its own SMES and APC. If the APC is destroyed, replace it immediately. If the APC has power temporarily cut, look at the PDA server; if its light is red, the APC probably has a remote signaller in it, because killing APC power turns off the PDA messaging server indefinitely.&lt;br /&gt;
&lt;br /&gt;
==The tools==&lt;br /&gt;
All machines are accessed and controlled by a multitool. One is in telecomms at the round start. To link machines, you add a machine to the multitool buffer then use the multitool on the machine to link to and hit [Link] at the bottom. Most telecomms machines will also have FILTERS to determine which frequencies are sent through which pieces of machinery. Additionally, each machine has an IDENTIFICATION STRING, which is just its unique name, and a NETWORK, defaulted to tcommsat, which allows it to link to machines on the same network name only. IF YOU CHANGE THE NETWORK NAME IT&#039;LL UNLINK EVERYTHING. CHANGING THE HUB&#039;S NETWORK NAME IS A COMMON METHOD OF GHETTO SABOTAGE. WATCH FOR IT.&lt;br /&gt;
&lt;br /&gt;
==The machines==&lt;br /&gt;
* Subspace Receiver: Intakes ;Radio signals&lt;br /&gt;
* Subspace Broadcaster: Sends ;Radio signals&lt;br /&gt;
* Bus Mainframe: Regulates ;Radio signals&lt;br /&gt;
* Processor: Decodes ;Radio signals&lt;br /&gt;
* Servers: Log ;Radio signals&lt;br /&gt;
* Hub: Takes in ;Radio signals and sends them to appropriate machines.&lt;br /&gt;
* Relay: Connected to a Hub on another Z-level. Allows ;Radio signals on its Z level to be run through the telecomms infrastructure of its linked hub.&lt;br /&gt;
&lt;br /&gt;
==Standard Structure==&lt;br /&gt;
Each step is sent through the HUB typically&lt;br /&gt;
# [[File:Station_Bounced_Radio.png]] Signal goes from headset/intercom/etc&lt;br /&gt;
# [[File:Sreceiver.gif]] to a RECEIVER&lt;br /&gt;
# [[File:Bus.gif]] Signal is sent to the appropriate BUS MAINFRAME&lt;br /&gt;
# [[File:Pro.gif]] Signal is sent to the bus&#039;s corresponding PROCESSOR. Note that THE PROCESSOR AND BUS MUST BE DIRECTLY CONNECTED&lt;br /&gt;
# [[File:Bus.gif]] Signal is returned to the BUS MAINFRAME&lt;br /&gt;
# [[File:Server.gif]] Signal is logged at the SERVER and has scripts applied&lt;br /&gt;
# [[File:Broad.gif]] Signal is sent to the BROADCASTER&lt;br /&gt;
# [[File:Headset.png]] Signal is sent to all appropriate radio devices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are not optional:&lt;br /&gt;
* Subspace Receiver&lt;br /&gt;
* Subspace Broadcaster&lt;br /&gt;
* Bus Mainframe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are functionally non-optional:&lt;br /&gt;
* Processor. Why? You get this otherwise:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=green&amp;gt;&amp;gt;/;v**r; [145.9] says, &amp;quot;*ok at a;&amp;lt;th$&amp;gt;/e &amp;gt;$s&amp;gt;*v p*is#$*&amp;amp; ot**ng tr#nsl%/****&amp;quot;&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selene Avery&#039;&#039;&#039; &#039;&#039;says, &amp;quot;Look at all these massive penises not being translated.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;P// [Engineering] yells, &amp;quot;;oly&amp;gt;$anna*&amp;gt;*&amp;amp;*&amp;amp;%$e&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above is a link of Receiver to Bus to Broadcaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can We Fix It?==&lt;br /&gt;
&#039;&#039;&#039;NOW TO IGNORE EVERYTHING ABOVE AND TELL YOU HOW TO FIX TELECOMMS INCREDIBLY EASILY NO MATTER WHAT&#039;S DONE TO IT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools you need:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total list of items you need (NOTE: most of these items can be found in the [[Technical Storage]], but not enough to build everything from scratch, if you&#039;re doing exactly that, we suggest deconstructing any telecommunication-machines that are left over from the explosion or whatever, if that&#039;s not an option, go bug R&amp;amp;D to make you items):&#039;&#039;&#039;&lt;br /&gt;
* 1x [[File:Module.png]] Subspace Receiver Board, 1x [[File:Module.png]] Bus Mainframe Board, 1x [[File:Module.png]] Processor Unit Board, 1x [[File:Module.png]] Subspace Broadcaster Board&lt;br /&gt;
* 1x [[File:CableCoils.png]] Cable Coil&lt;br /&gt;
* 9x [[File:Micro_Manipulator.png]] Micro Manipulators (only 4 in Tech Storage!)&lt;br /&gt;
* 1x [[File:Scanning_Module.png]] Scanning Module (none in Tech Storage!)&lt;br /&gt;
* 3x [[File:Micro-laser.png]] High-Power Micro Laser&lt;br /&gt;
* 4x [[File:Hyperwave_filter.png]] Hyperwave Filter&lt;br /&gt;
* 3x [[File:Subspace_ansible.png]] Subspace Ansible&lt;br /&gt;
* 1x [[File:Ansible_crystal.png]] Ansible Crystal&lt;br /&gt;
* 1x [[File:Subspace_Analyzer.png]] Subspace Wavelength Analyzer&lt;br /&gt;
* 1x [[File:Subspace_amplifier.png]] Subspace Amplifier&lt;br /&gt;
&lt;br /&gt;
[[File:Simple_telecomms.png|thumb|286px|An extremely simple, but still functional version of telecommunications.]]&lt;br /&gt;
&#039;&#039;&#039;Machines you need to build:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Sreceiver.gif]] [[Subspace Receiver]]&lt;br /&gt;
* [[File:Bus.gif]] [[Bus Mainframe]]&lt;br /&gt;
* [[File:Pro.gif]] [[Processor Unit]]&lt;br /&gt;
* [[File:Broad.gif]] [[Subspace Broadcaster]]&lt;br /&gt;
&lt;br /&gt;
These can be done in any room/hallway with a powered APC, including a bombed-out telecomms room or anywhere else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After building:&#039;&#039;&#039;&lt;br /&gt;
# Clear ANY frequency filters on the machines.&lt;br /&gt;
# Set network to &#039;&#039;tcommsat&#039;&#039; on every machine. This will unlink machines so do it before the next step. &lt;br /&gt;
# Add the Bus Mainframe to your multitool buffer (down on the list, click &amp;quot;Multitool Buffer&amp;quot;)&lt;br /&gt;
# Link it to the Broadcaster, Processor, and Receiver (click &amp;quot;Add Machine&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. You&#039;re done. It&#039;ll process all telecomms signals with very minor lag, but no static or other loss of functionality. Note that to receive and send messages across z-levels, you&#039;ll also need to have a hub and relays. &lt;br /&gt;
&lt;br /&gt;
To add a hub and relays, first link the hub to all relays. Then, link the hub to the receiver, the bus, and the broadcaster. Now the [[Shaft Miner|miners]] can finally hear the station from [[lavaland]]. You can unlink the bus from the receivers and broadcasters if you want, but this isn&#039;t necessary as the hub automatically gets priority.&lt;br /&gt;
&lt;br /&gt;
=A More Elaborate Guide to Telecommunications=&lt;br /&gt;
== The Central Compartment ==&lt;br /&gt;
[[File:TelecommEg.PNG|896px|thumb|right|A basic example of a telecommunication central compartment. All essential machines, including a monitoring and logging computer, are present.]]&lt;br /&gt;
A functional telecommunication central compartment (otherwise known as the &amp;quot;Server Room&amp;quot;) contains several machines, each with its own isolated function. These machines make up a usually independent telecommunication network, with a pre-specified array of frequencies to process. Optionally, monitoring computers may be used to keep track of telecommunication activity and network integrity. It is important to notice that the machines, most dominantly the &#039;&#039;Processor Units&#039;&#039;, generate a significant amount of heat. The central compartment is generally kept at a very low temperature to prevent the damage of the hardware infrastructure, so maintenance is usually not done without proper protective equipment.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;central&#039;&#039; communications compartment is not necessary for a functional telecommunications network. In fact, it may be more efficient to separate the network into sub-nets. Nanotrasen Tech Department, however, strongly suggests the centralization of the machinery for easier maintenance and bookkeeping. While a strong central compartment may be easier to maintain, it is also easier to sabotage or blow up. The only thing worse than explosive concussion damage and massive atmospheric de-stabilization is a downed communication grid. A central compartment should be well-fortified and stable, and fortunately for the crew, Nanotrasen cannot pinch for pennies in this department. The station will either receive a robust Communications Satellite or inner-station Server Room.&lt;br /&gt;
&lt;br /&gt;
== The Machines == &lt;br /&gt;
There are 5 different kinds of machines essential for a healthy telecommunication network. Without one or the other, the entire system would cease to function or would not function optimally. All telecommunication machines idle until they receive a signal, and all the machines are built with Hyperwave Filtering modules that allow for the scanning of signal&#039;s frequency regardless of intensity. This means each machine can selectively choose which signals to pay attention to, if there are any specified frequencies to tune into.&lt;br /&gt;
=== [[File:Sreceiver.gif]] Subspace Receivers ===&lt;br /&gt;
&#039;&#039;Subspace Receivers&#039;&#039; are essential to a subspace telecommunication network. They have a long-term subspace window open at all times, and create the subspace-equivalent of a gravity well in its warped version of space-time. FTL signals traveling in subspace are going too &amp;quot;fast&amp;quot; to be sucked into the gravity well, but a carbon copy of the signal is produced whenever a signal passes through the pocket. This signal is then converted into a real radio wave by the Subspace Receiver and passed onto either linked hubs or linked buses, with hubs having priority. In a typical scenario only the hub would receive the signal.  &lt;br /&gt;
&lt;br /&gt;
=== [[File:Relay.gif]] Telecommunication Relays ===&lt;br /&gt;
&#039;&#039;Telecommunication Relays&#039;&#039; are very essential creating a full network. They allow the network to expand by being able to send signals past Z levels. Meaning that when saying something in the radio, after the message is received by the relay, it will be transmitted to all linked relays. It works by charging atoms for an almost faster than light signal. It then gets sent to the hub (if the hub is linked to a receiver), the only other telecomms machine that can receive these almost-light speed signals. When the signal is processed by the hub, it is broadcasted back using these relays.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Hub.gif]] Telecommunication Hub ===&lt;br /&gt;
&#039;&#039;Telecommunication Hub&#039;&#039; is the main junction for the network. It is connected to many relays that are scattered along space, waiting to send and receive information to and from buses, relays, and broadcasters. It uses a high level technology of circuits to send information as efficiently and as fast as possible.&lt;br /&gt;
[[File:SpessChart.png|640px|thumb|left|A simple visual synopsis of a basic radio telecommunication network. It shows the &amp;quot;route&amp;quot; a subspace transmission travels before it reaches its end destination(s).]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bus.gif]] Bus Mainframes ===&lt;br /&gt;
&#039;&#039;Bus Mainframes&#039;&#039; regulate and handle the transfer of massive quantities of data at near instantaneous speeds. They are not essential to a network, but are required to keep data transfer instant. They are necessary to transfer data back and forth between processor units and servers. If a Bus Mainframe is missing, network output may be unreliable or slow. &lt;br /&gt;
=== [[File:Pro.gif]] Processor Units ===&lt;br /&gt;
&#039;&#039;Processor Units&#039;&#039; decrypt, clean and stretch hyper-compressed radio signals. Radio signals are sent into subspace using a preset encryption hash but random seed, which makes the process of encrypting and sending very light but unpacking and decrypting heavy due to the weird nature of subspace. Processor Units can instantly make signals readable by other machines. They are not essential to a subspace network but if one is missing, network output may not be understandable.&lt;br /&gt;
=== [[File:Server.gif]] Telecommunication Servers ===&lt;br /&gt;
&#039;&#039;Telecommunication Servers&#039;&#039; log network statistics and signal traffic for easy maintenance. Each server represents a &amp;quot;channel&amp;quot; in the Nanotrasen default settings. They can listen in to multiple channels, however. For each signal that is sent to a server, a database entry is created and the signal&#039;s information is stored. The servers also help by sorting the order in which signals are transferred to subspace broadcasters, which is vital for instantaneous signal transferring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Additionally&#039;&#039;, Telecommunication Servers were capable of running user-written scripts (removed from /tg/-servers in 2015) through use of a Telecommunications Traffic Monitor. When a signal passes through a server (and the server is set to automatically execute code), the interpreter halts the signal until the code has finished executing, then releases the signal. During this time, the server&#039;s script interpreter can modify the signal&#039;s contents or flag it as a rejected signal, which will cause broadcasters to ignore it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Broad.gif]] Subspace Broadcasters ===&lt;br /&gt;
&#039;&#039;Subspace Broadcasters&#039;&#039; are impressive pieces of hardware that are capable of opening large enough subspace windows to transfer de-compressed data bursts, in encoded radio waves, through. They are necessary for any network that is expected to output information back to receiving radio devices. They operate by directing high-powered lasers into a small subspace window and fluctuating the amplitude of radio waves through subspace, allowing the large data packets easier entering and exiting of subspace.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Message_server_anim.gif]] Messaging Servers ===&lt;br /&gt;
&#039;&#039;Messaging Servers&#039;&#039; process and route PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. &amp;lt;br&amp;gt;Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blackbox_recorder.gif]] Blackbox Recorder ===&lt;br /&gt;
Only used for keeping [[High-risk_items#The_Blackbox|The Blackbox]] theft objective.&lt;br /&gt;
&lt;br /&gt;
== Maintenance Guide == &lt;br /&gt;
Telecommunications machines are flexible and can adapt to structure changes, and they are otherwise immortal to mundane errors and crashes. However, in the event of a catastrophe such as an explosion, singularity, or anything of the like the default warranty becomes void and the machines will probably be destroyed or totaled. If one or more machines are destroyed, chances are the entire communication grid or at least part of it will be down. While intercoms and station bounced radios are capable of limited non-subspace communication it is most definitely not reliable. It should be maximum priority to get those machines up again.&lt;br /&gt;
&lt;br /&gt;
If you suspect the machines aren&#039;t working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they&#039;re still on (flashing/blinking lights, etc) then they are relatively functional. If there&#039;s been some atmospheric depressurization you&#039;re going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool-tcomm.png|thumb|274px|right|The multitool-telecomm interface.]]&lt;br /&gt;
If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you&#039;re going to want to build more. You&#039;re going to have to bug R&amp;amp;D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don&#039;t have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 bus, and 1 broadcaster. You might have to manually reconnect to relays if they are destroyed, this involves a long walk.&lt;br /&gt;
&lt;br /&gt;
== Telecommunication Polymorphism ==&lt;br /&gt;
The machines can be retrofitted manually to work with other machines that normally would not be very common or wise. In the case of an emergency, however, it can be a life-saver. You can use a multitool to interface with telecommunication machines, which will allow you to modify some of the machines&#039; properties. You can also link together machines with this interface, which is possibly the most important function.&lt;br /&gt;
&lt;br /&gt;
In order to link two machines, access one of them with your multitool. Select [Add Machine] at the bottom of the window to store this machine in the buffer of the multitool. Now access the other machine with the same multitool. The machine previously buffered should still be in the buffer of the multitool. Select [Link] to add the machine currently buffered to the list of machine links of the machine currently accessed. This will establish a link between these two machines. (Note that it is possible to link a machine to itself; this is both harmless and pointless.)&lt;br /&gt;
&lt;br /&gt;
=== Subspace Receiver ===&lt;br /&gt;
You can link Subspace Receivers to either Buses or Hubs. If you want to send signals across z-levels, you&#039;ll need to link it to a hub that&#039;s linked to a relay. Otherwise, you can link it to a bus with no loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=== Bus Mainframes ===&lt;br /&gt;
While it is technically optional, if you do not link the bus to a Processor Unit, signals&#039; readability will suffer substantially. Linking to a processor is all but necessary.&lt;br /&gt;
&lt;br /&gt;
You can link Bus Mainframes to the hub or directly to &#039;&#039;Subspace Broadcasters&#039;&#039; if you are unable to link to a functional server. Note that if you link directly to the broadcaster, relays connected to the hub won&#039;t be used and other z-levels won&#039;t receive the signal.  Otherwise, this will not have much of an effect besides a very minuscule performance decrease.&lt;br /&gt;
&lt;br /&gt;
=== Processor Units ===&lt;br /&gt;
According to the code, you can link Processor Units to &#039;&#039;Telecommunication Servers&#039;&#039; instead of Bus Mainframes. This will naturally have a significant performance cost. However, since processors must be linked to buses to receive the information in the first place, using this feature isn&#039;t actually possible.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Relay ===&lt;br /&gt;
Relays must be connected to a Hub in order to add information to the signal about the Z level it is in, and which will broadcast in. It cannot be linked to any other machine usefully.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Hub ===&lt;br /&gt;
This machine is essential when creating relays that allow you to send and receive signals to and from different Z-levels. It is ordinarily connected to relays, receivers, buses, servers, and broadcasters. When it receives information from relays it sends it to linked receivers, and those receivers send it to the hub, and then the hub sends it to all linked buses. If the hub receives information from a machine that isn&#039;t a receiver (either the bus or a server), it assumes it&#039;s ready-to-transmit data and then sends it to all linked relays and broadcasters. &lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Servers ===&lt;br /&gt;
These can either be linked directly to a broadcaster or to a hub. They must be linked to the hub in order to broadcast information to relays on other z-levels, but otherwise there&#039;s no benefit. Servers are only needed to store logs and maintain sane bookkeeping.&lt;br /&gt;
&lt;br /&gt;
=== Subspace Broadcasters === &lt;br /&gt;
Broadcasters are the output, there is nothing you can do with these in terms of polymorphism. &lt;br /&gt;
&lt;br /&gt;
= Being An Ass =&lt;br /&gt;
Now downing the radio may seem like something the captain does when he stubs his toe too hard, but downing the radios is something even the most [[Assistant|clueless trouble maker]] can do, provided they have the tools. Here are some easy ways to make nobody hear the screams of the station&#039;s inhabitants.&lt;br /&gt;
&lt;br /&gt;
* Destroy the sub-space broadcaster. Those screams will be uttered, But not heard.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the processor. This makes the radio blast gibberish that nobody can comprehend.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the server and it&#039;s bus. Depending on which ones you knock out you can disable most of the command channels and such.&lt;br /&gt;
&lt;br /&gt;
* Add Filtered Frequencies to the Hub in order to only allow people to speak on those frequencies. You can do this on any machine and department channels will also suffer from not being able to pass the filter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BA%D0%B0%D0%BA_%D0%94%D0%B5%D0%BB%D0%B0%D1%82%D1%8C_%D0%94%D0%B5%D0%BD%D1%8C%D0%B3%D0%B8&amp;diff=75705</id>
		<title>Руководство как Делать Деньги</title>
		<link rel="alternate" type="text/html" href="https://bs.ss220.club/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BA%D0%B0%D0%BA_%D0%94%D0%B5%D0%BB%D0%B0%D1%82%D1%8C_%D0%94%D0%B5%D0%BD%D1%8C%D0%B3%D0%B8&amp;diff=75705"/>
		<updated>2024-11-30T23:54:37Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Cargo Technician Joey Quiver&lt;br /&gt;
|text=Yes, I&#039;d like to order a whole stack of energy guns, like PUPPIES FROM A KENNEL. After all, anything can be BOUGHT or SOLD for the right amount of PLASMA.&lt;br /&gt;
|image=[[File:Money_Cargo_Tech.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the new age of credits on your local branch of Space Station 13. &#039;&#039;&#039;Credits, Holocredits, Cash, Coins,&#039;&#039;&#039; you name it, all of them function as money on-station, and can be used to buy products either through the cargo department, your local vending options on station, or through good old fashion bartering for goods and services.&lt;br /&gt;
&lt;br /&gt;
== Making Cash ==&lt;br /&gt;
&lt;br /&gt;
At the start of your shift, you begin with a set number of credits, based on the relative difficulty and hazard of your job, as listed in the table below. Your round-start funds are a passive pool of money that you have to buy things from vendors, as well as to trade between your fellow crew members. However, there are several ways to bring in additional money outside of your starting pool:&lt;br /&gt;
&lt;br /&gt;
=== Payday ===&lt;br /&gt;
Every 5 minutes, crew will receive a new paycheck, which is automatically added to your account. Regular jobs are given &#039;&#039;&#039;50 credits&#039;&#039;&#039;, while lower paying jobs that are non-critical to the station&#039;s function receive &#039;&#039;&#039;25 credits&#039;&#039;&#039;. Additionally, your stating credits are higher if you are playing a head of staff position, and lower if you play a non-critical job.&lt;br /&gt;
&lt;br /&gt;
=== Exporting price tagged goods. ===&lt;br /&gt;
You can use a (blue) universal tagger (Not the green universal tagger, that&#039;s used for custom vending machines!) to give yourself a portion of the sale of any given export. Scan the sales tagger with your ID card, then alt-click to adjust the amount of profit you&#039;re asking from the sale, up to a maximum of 50%. However, higher splits may result in cargo just taking your exportable goods for themselves if &amp;lt;s&amp;gt;they&#039;re deplorable scum&amp;lt;/s&amp;gt; it turns out to be too much work. Once sent off on the cargo shuttle, a portion of the profit is sent to your account tied to the ID you swiped.&lt;br /&gt;
&lt;br /&gt;
Most every job at least has some kind of exportable products tied to them, like &#039;&#039;food&#039;&#039;, &#039;&#039;stock parts&#039;&#039;, &#039;&#039;machines&#039;&#039;, &#039;&#039;etc&#039;&#039;. If you&#039;re unsure if it can be exported however, then you can use an export scanner to see its base value when sold.&lt;br /&gt;
&lt;br /&gt;
You can also use a tablet to print out barcodes for the same purpose.&lt;br /&gt;
&lt;br /&gt;
=== Civilian bounties ===&lt;br /&gt;
Collect items for [[Cargo Bounties|cargo to export]]! Your ID will be given a bounty task, and upon completion, you will receive a bounty cube. Bounty cubes, when sold, will give the cargo department a healthy chunk of credits, and you&#039;ll be given a 10% cut. Your bounty selection may vary based on your job, but if you don&#039;t like a bounty you take or just can&#039;t manage to find the items, you can always change your bounty five minutes after accepting it.&lt;br /&gt;
&lt;br /&gt;
=== Five stars, chef ===&lt;br /&gt;
Bartenders and chefs can use seating indicators and the handy-dandy robot restaurant portal to teleport in robot customers - paying customers - who will give good money in exchange for specific food or drinks. Chefs can satisfy a customer with the requested food item, while bartenders can satisfy customers with 10u of the requested drink. This can be a quick way to rack up money.&lt;br /&gt;
&lt;br /&gt;
=== Striking It rich ===&lt;br /&gt;
Turning in raw ore into an Ore Redemption machine allows crew to then claim mining points, as a reward for their hard work. At a [[Mining|mining vendor]], mining points can be exchanged for many different goods - including some good old-fashioned moolah. As an aside, sheets of processed ore can sell for a fortune, especially the more sought-after ones such as solid plasma or diamonds.&lt;br /&gt;
&lt;br /&gt;
=== (Brief)cases of making cash. ===&lt;br /&gt;
Syndicate agents - or anyone with an unlocked syndicate uplink - can purchase a briefcase full of cash for 3 telecrystals, raking in a whopping 5000 credits. You can buy a LOT with that kind of money, as long as no particularly observant cargo techs or quartermasters notice you simply haven&#039;t done that many bounties. (Though you could always slip them a portion to keep quiet...) Additionally, a [[Syndicate Items|CRAB-17]] device can be purchased for 7 telecrystals, which anonymously siphons all of the crew&#039;s money to you over time, as long as they don&#039;t get to the machine it creates to save their credits.&lt;br /&gt;
&lt;br /&gt;
=== Something&#039;s seedy. ===&lt;br /&gt;
Botanists have a unique source of income available - Centcom is willing to pay for mutated seeds! As long as you make sure to use a sales tagger (described earlier,) you can ship off all sorts of rare and strange specimens you&#039;ve grown and get rewarded for it.&lt;br /&gt;
&lt;br /&gt;
=== Treasure Hunting ===&lt;br /&gt;
For the more adventurous types, the ruins scattering space house a great deal of loot, including cold, hard cash. If you don&#039;t mind the dangers posed by the final frontier, exploration is a fast way to make bank. In addition to regular money, you can also sell lavaland relics and weapons for a nice payday.&lt;br /&gt;
&lt;br /&gt;
=== Scam your coworkers! ===&lt;br /&gt;
Don&#039;t forget this is a multiplayer game, and there are plenty of crewmates out there who likely need their money less than you do. Trading, burglary, or just asking nicely can all net you credits very easily, and tapping into an untapped market can really let you rake in the dough. Just remember not to break any of the [[Rules|server rules]].&lt;br /&gt;
&lt;br /&gt;
Good methods of being able to obtain credits from buying and selling goods or services include the &#039;&#039;&#039;bounty board&#039;&#039;&#039; function on &#039;&#039;&#039;Newscasters.&#039;&#039;&#039; These can be located all throughout the station, and let you pay applicants after completing a job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vend-a-Trays&#039;&#039;&#039; are unique machines that the chef and bartender start out with at roundstart, that allow you to insert food for sale, and you automatically receive the profit after someone buys it.&lt;br /&gt;
&lt;br /&gt;
Lastly, &#039;&#039;&#039;Custom Vending Machines refills and boards&#039;&#039;&#039; can be made from the autolathe and protolathe, that allows you to supply a full vending machine worth of items, and can have their prices assigned with the green universal scanner function. Once refilled and packed, you can then offer goods easily to the crew at any quantity.&lt;br /&gt;
&lt;br /&gt;
=== Breaking the bank ===&lt;br /&gt;
None of the above quite satisfy your greed?; Want to take the station for everything it&#039;s got?; Inside the vault is a machine that allows you to siphon the cargo funds, allowing you to rob the station dry. Just don&#039;t expect security to stand by and let you take it. This is commonly considered to be a &amp;quot;major no-no&amp;quot; and will likely cause a biblical hammer of the entire cargo department going after you.&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
	<entry>
		<id>https://bs.ss220.club/index.php?title=%D0%A0%D0%B0%D0%B7%D1%83%D0%BC%D0%BD%D0%B0%D1%8F_%D0%B1%D0%BE%D0%BB%D0%B5%D0%B7%D0%BD%D1%8C&amp;diff=75704</id>
		<title>Разумная болезнь</title>
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		<updated>2024-11-30T23:52:42Z</updated>

		<summary type="html">&lt;p&gt;DonaJonse: {{Требуется перевод}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Требуется перевод}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|color = Green&lt;br /&gt;
|stafftype = VIRAL&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Icons8 flat biohazard.svg.png&lt;br /&gt;
|jobtitle = Sentient Disease&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = Wherever your hosts carry you&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Your DNA&lt;br /&gt;
|duties = Infect the crew&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = SHUT . . . &amp;lt;big&amp;gt; DOWN &amp;lt;/big&amp;gt; . . . &amp;lt;big&amp;gt;&amp;lt;big&amp;gt; EVERYTHING &amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a sentient virus, extremely adaptable and resistant to mutations, which has somehow gotten established on this particular Nanotrasen brand space station.&lt;br /&gt;
&lt;br /&gt;
==Becoming a Sentient Disease==&lt;br /&gt;
[[Random_events#Sentient_Disease|There is a low chance that a random event will take place which will spawn a sentient disease on station.]] This sentient disease starts off by infecting only a single host, a &amp;quot;Patient Zero&amp;quot; if you will, and has to move quickly to infect as many people as possible. The disease then has to endure the rest of the shift (with the CMO and virologist probably hot on your ass) in order to maximize its chances of getting a host to CentCom. There&#039;s no official notification for the spawning of a sentient disease, so the first few infections should be easy. (especially considering that your infection modifier is relatively stalbe)&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
All sentient diseases have the same two, non-varying objectives:&lt;br /&gt;
&lt;br /&gt;
* Survive and infect as many people as possible.&lt;br /&gt;
* Ensure that at least one infected host escapes on the shuttle or an escape pod.&lt;br /&gt;
&lt;br /&gt;
[[File:Diseasegreentext.png]]&lt;br /&gt;
&lt;br /&gt;
==Plague Inc.==&lt;br /&gt;
[[File:Sentientvirusmenu.png|right|600px]]&lt;br /&gt;
[[File:Hudsprites.png|right]]&lt;br /&gt;
The Sentient Disease spawns with 0 evolution points, gaining more as it infects more hosts. A good portion of the [[Infections#Symptoms Table|symptoms listed here]] can be evolved, but not all of them. (imagine how terrifying a sentient disease with brain rot would be) One trait which differentiates a sentient disease from a normal, virology disease is that the sentient disease can evolve more than 6 symptoms.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; The sentient disease has two unique abilities:&lt;br /&gt;
* [[File:Cough.png]] &#039;&#039;&#039;Cough:&#039;&#039;&#039; This ability forces the host that the virus is following to cough, transmitting the virus two tiles away from the host. Costs no evolution points, and is the only symptom you receive upon spawn. Your main source of transmission in the first few minutes of your existence. There is a 10 second cooldown before this ability can be used again.&lt;br /&gt;
* [[File:Sneeze.png]] &#039;&#039;&#039;Sneeze:&#039;&#039;&#039; This ability forces the host that the virus is following to sneeze, transmitting the virus four tiles away in a cone to the front of your host. Costs 3 evolution points, and is therefore relatively easy to unlock. 20 seconds cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
===Evolvable Symptoms (WARNING: This table is massively out of date; just read the in-game descriptions in your sentient disease menu(s) while you wait for your mutation cooldown to finish)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:{{ColorPalette|Green|Primary}};&#039; width=&#039;193px&#039;|Symptom&lt;br /&gt;
! style=&#039;background-color:{{ColorPalette|Green|Primary}};&#039; width=&#039;80px&#039;|Cost&lt;br /&gt;
! style=&#039;background-color:{{ColorPalette|Green|Primary}};&#039; width=&#039;760px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Voluntary Coughing&lt;br /&gt;
|0&lt;br /&gt;
|Force the host you are following to cough with extra force, spreading your infection to those within two meters of your host even if your transmitability is low. Cooldown: 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
!Voluntary Sneezing&lt;br /&gt;
|3&lt;br /&gt;
|Force the host you are following to sneeze with extra force, spreading your infection to any victims in a 4 meter cone in front of your host. Cooldown: 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
!Involuntary Coughing&lt;br /&gt;
|4&lt;br /&gt;
|Cause victims to cough intermittently.&lt;br /&gt;
|-&lt;br /&gt;
!Involuntary Sneezing&lt;br /&gt;
|4&lt;br /&gt;
|Cause victims to sneeze intermittently, spreading your infection and also increasing transmitability and resistance, at the cost of stealth.&lt;br /&gt;
|-&lt;br /&gt;
!Beard Growth&lt;br /&gt;
|8&lt;br /&gt;
|Cause all victims to grow a luscious beard. Decreases stats slightly. Ineffective against Santa Claus.&lt;br /&gt;
|-&lt;br /&gt;
!Hallucinations&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to hallucinate. Decreases stats, especially resistance.&lt;br /&gt;
|-&lt;br /&gt;
!Choking&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmittability.&lt;br /&gt;
|-&lt;br /&gt;
!Confusion&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to become confused intermittently.&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to become eternally young. Provides boosts to all stats except transmittability.&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to vomit. Slightly increases transmittability. Vomiting also also causes the victims to lose nutrition and removes some toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
!Voice Changing&lt;br /&gt;
|8&lt;br /&gt;
|Change the voice of victims, causing confusion in communications.&lt;br /&gt;
|-&lt;br /&gt;
!Vision Loss&lt;br /&gt;
|8&lt;br /&gt;
|Damage the eyes of victims, eventually causing blindness. Decreases all stats.&lt;br /&gt;
|-&lt;br /&gt;
!Self-Adaptation&lt;br /&gt;
|8&lt;br /&gt;
|Cause your infection to mimic the function of normal body cells, becoming much harder to spot and to eradicate, but reducing its speed.&lt;br /&gt;
|-&lt;br /&gt;
!Skin Paleness&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to become pale. Decreases all stats.&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
|8&lt;br /&gt;
|Regenerate eye and ear damage of victims.&lt;br /&gt;
|-&lt;br /&gt;
!Itching&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to itch, increasing all stats except stealth.&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing.&lt;br /&gt;
|-&lt;br /&gt;
!Itching&lt;br /&gt;
|8&lt;br /&gt;
|Cause victims to itch, increasing all stats except stealth.&lt;br /&gt;
|-&lt;br /&gt;
!Metabolic Boost&lt;br /&gt;
|16&lt;br /&gt;
|Increase the metabolism of victims, causing them to process chemicals twice as fast and grow hungry more quickly.&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
|16&lt;br /&gt;
|Cause victims to fall into a healing coma when hurt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Statistics====&lt;br /&gt;
Each evolved symptom affects 4 stats; stealth, transmission, resistance, and stage speed, which all can change how your disease interacts. For more information, see [[Infections#Understanding stats]]. A list of how the various symptoms positively or negatively change these stats can be found in the [[Infections#Symptoms Table|symptoms table below.]]&lt;br /&gt;
&lt;br /&gt;
==Oh Shit There&#039;s a Sentient Disease on Station==&lt;br /&gt;
* Step 1: Turn on internals&lt;br /&gt;
* Step 2: Make sure that the virologist/CMO is alive&lt;br /&gt;
* Step 3: Wait for him/her to do work and make vaccines&lt;br /&gt;
&lt;br /&gt;
Of worth noting is that viruses can, and often will go become beneficial to the crew, but it almost always requires purchasing various negative symptoms to increase the transmissibility enough so you can actually evolve Regenerative Coma or Sensory Restoration/whatever. [[Guide_to_chemistry#Spaceallin|Spaceallin]] can also be useful if you are already infected by the disease.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DonaJonse</name></author>
	</entry>
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